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File: 3323.png (443 KB, 539x862)
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>first art post on Twitter
>already 600k+ likes
Who are the other artists that can achieve this?
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>>6075213
Yoshihiro Togashi is a special case. He has a huge fanbase along with everyone generally being worried about his medical problems.

>>6075462
Doubt it. Anyone that does would probably get mobbed.
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>>6075611
>his medical problems.
what medical problems? his beautiful wife and children? that nigga is just a family man now
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>>6076930
he can't walk anymore
>>
HxH shitposting is the only reason anyone would use /a/
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>>6075213
>ANOTHER twitter thread
You dipshits really need to learn that Twitter is NOT a viable source of income or a primary marketing strategy.

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Has anyone finished or have some experience with Scott Robertson's How To Draw book? How do you approach this book? I've skimmed over a few pages and I'm already overwhelmed. Normally I will just copy anything on a book's page to learn, but in this instance just one drawing is very complicated.
He also encourages ruler and dividers, wouldn't that make me not learn?
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The problem is if you want to learn how to freehand drawing. Sure, I can imagine using the tools he provides and doing studies to hyper analyse perspective would help for internalizing perspective, but what if I don't want to buy all that shit?

Really, it would be nice to have some steps that don't rely on using tools that makes you feel like an architect.
>>
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>>6076892
This dumb nigger didn't make it to page 15.
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>>6076918
Yeah I did, but drawing a straight line to the degree that the book would expect to complete some of the exercises without tools would be so mind-numbingly tedious by the time you could do it you'd either have gone insane or given up way before hand.
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>>6076923
It's one of those things that seems impossible when you are practicing but if you actively tried to improve for like 2 month's by drawing environments freehand you'd develop a skill you can rely on for the rest of your life.
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>>6076928
You're probably right. Don't get me wrong I can draw a straight line but not to the extent that the book expects as in from various angles and also for really long lines that cover the page.

>just draw
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>>6076895
no it's not you dumb fucking normie, learn how to use reverse image search engine
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>>6076906
Yes it is ZUN's work
You shouldn't believe everything you read on the internet just because of confirmation bias
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>>6071009
>just draw
it's over...
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>>6071104
Include this to the future sticky

Screenshotted because based

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Also this. I'll try to think of something that isn't anime aswell.
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>>6076407
Well i couldn't so here's to the animu supremacy!
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>>6076366
Here is a like
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>>6069714
This looks like ai art, I still like it
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>>6072222
Beyond based

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>Western people can't pai-
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>>6076014
Uncanny as fuck.
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>>6076272
Seethe, tranny.
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>>6076258
ugly mouth
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Soo, pic unrelated?

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And why do a lot of normies/non-artists seem to like character designs that are objectively bland and nothing special in current day popular fiction in geneal? I don't know if it's mainly the "more realistic = better" mindset that has been prevalent those last decades, but sometimes I get baffled that something like pic related gets award for character design when it's one of the weakest points out of all things.
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>>6076743
>but sometimes I get baffled that something like pic related gets award for character design when it's one of the weakest points out of all things
For awards, I'm pretty sure there's more to character design than appearance. I could be wrong though.

for just appearance though, pretty much what >>6076815 said. All of the clothing in your picrel looks like a school uniform, which matches the setting. All of their physical characteristics, however, looks unique and interesting without being too over the top, at least by japanese standards.

>And why do a lot of normies/non-artists seem to like character designs that are objectively bland and nothing special in current day popular fiction in geneal
you're going to have to give some more examples as to what character's you're referring too and how you think they're bland. It may just be b/c everyone is enamored by the anime style they're in.
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>>6076743
>seem to like character designs that are objectively bland and nothing special

Because there's nothing wrong with a character looking bland. Most people where bland clothes and if that mentality fits a certain character it's a good design.
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>>6076825
>give some more examples as to what character's you're referring too and how you think they're bland.
I mainly dislike the sameclothes shit that has been plaguing modern manga/anime in general. People try to justify this with "MuH dIvErSe FaCiAl FeAtUrEs" but if the main characters themselves almost look pretty much like background characters you would see in that sort of setting, then some of the magic is lost IMO.
I got into manga/anime almost 10 years ago (before everything went to shit desu) due to the level of creativity and style you could find in terms of character/world designs and concepts. I wonder what started this sort of shift towards more simpler and uniform designs in comparison to past huge series, but almost everything in the last few years has been kind of boring artstyle-wise, and especially in the character design department.
Don't think I only want overdesigned characters with 3 layers of medieval armor and huge shoulderpads tho: you can have "simple" looking designs work well if there's general variety in how each character is designed, just look at Fatal Fury/Garou or Akira for example.
Other examples of anime/manga and other japanese series with character design work I consider good to excellent:
>90s era Capcom in general, especially Darkstalkers
>Pokémon before gen 5
>Dr. Slump and early Dragon Ball
>Saint Seiya
>Jojo's Bizarre Adventure
>Berserk
>Beastars
>FullMetal Alchemist (only time the sameclothes trope was handed well enough for my liking)
>Made In Abyss

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>>6076855
>I mainly dislike the sameclothes shit that has been plaguing modern manga/anime in general

It's called a uniform. It's been a cultural staple in Japan for decades.
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>>6076855
This is one of the worst posts i've seen on this website, let me tell you which parts are particularly retarded.
>I mainly dislike the sameclothes shit that has been plaguing modern manga/anime in general
>"MuH dIvErSe FaCiAl FeAtUrEs"
>I got into manga/anime almost 10 years ago (before everything went to shit desu)
this one is particularly bad, almost nothing has changed in the anime industry in the last 10 years, are you maybe forgetting what year it is? 10 years ago was sword art online and madoka. If you are being fully aware of what you are saying then you're an enormous faggot and probably just barely 18. Pretentious fags like you who pretend to be real anime fans but have no idea what they're talking about are the worst. If you just forgot that 10 years ago was SAO and you thought 2003 or so was 10 years ago then nevermind.
>but almost everything in the last few years has been kind of boring artstyle-wise, and especially in the character design department.
Anime has become way more creative and artistic in the past few years, stop watching mainstream garbage. Anime is now extremely popular and you should already know that most people have bad taste, back then it was more of a niche medium so the community knew more or less what they were talking about, that is not the case now and the most generic shit out there is what gets popular, stop judging the entire state of anime because of what's popular and what your discord tranny friends use as their profile image.

TLDR; stop pretending you know what you're talking about.

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If you're on a break after drawing and feel like sharing what's on your mind about what you're working on, the industry, things that excite you about art, or anything that frustrates you about drawing or the process of art then grab a cup of water and chill out here. Remember to keep discussion on-topic as much as possible.

previous thread: >>5996762
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>>6076672
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>>6056806
I don't know how you draw but sounds to me like your eye for art has improved faster than your ability to make it is all. It's gonna suck for a bit but you should take advantage of this to look at your work objectively and identify any particular shortcomings you can easily fix.

>>6056840
Often you might think you're tracing something perfectly but there's usually gonna be something a little off or some slight line you might've missed that can change the feel of the final result. With that in mind as you're tracing you should try to figure out why the original artist placed their lines a certain way and follow their train of thought accordingly to replicate their final result.
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>>6062831
10+ years ago I let my cousin's drawing talent deter me from pursuing drawing/art, even as a hobby. We were both teens. He was a bit better than I was, which was demoralizing, but I was never envious for some reason. Looking back, we could've just drawn together and just have fun with silly stuff. I don't know why neither of us pursued anything of it, even though we both were talented, though he was better. Now at 30, I'm picking it up again as a hobby. He, on the other hand, is depressed and without a job. What an idiot I was. I wish I was there for him to tell him how good he was, so we could both have at least pursued art for fun.
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>>6071635
>https://archive.wakarimasen.moe/
>>6063226

thank god such is the true nature of the 4chan
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>>6075437
You have to be a bit bold in this world and you have every right to assert yourself in that way. You have no idea how many obliviously incompetent people apply to positions. Just send recruiters/companies your stuff. The worst is they will ignore you or reject you and give you feedback (which is actually great), the best is they'll plan an interview and you go from there. It is not easy, I know, but self-confidence is a skill that needs to be cultivated. I gained some self-confidence through my work. Outside of work, I have no self-worth, but at least it's something.

>several big name animation studios and one big graphic design studio requests interviews with me for grad night
Sounds like you don't know your own worth. Catching those big companies' eyes is great for a recent grad. Do you know how many years people spend trying to get even a single interview? Don't let the tism get you, man. You can do it. I was born a poorfag in a troubled environment with psycho momma on welfare, daddy gone. While I was in college my past caught up to me and I was near burnout with anxiety and narcissistic family members dragging me down, but I kept at it. Now I am in talks with big companies. I'm still anxious and depressed, but at least there is some financial security. I've seen privileged people just graduate and get offers left and right, coasting through life while I was struggling with money and mental health issues. I see a lot in myself in you. I wasted so many years of my life and also money because I felt like I was never good enough.

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Can anyone share youtube channels where the artist uploads stuff like speedpaints or streams of their art process? So far I know of hungryclicker, yoneyama mai and fajyobore.
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>>6072107
does saejin has his archive livestream up ?
>>
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https://www.twitch.tv/mery__s2_
she does daily streams
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>>6073314
no
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>>6072254
>AKIHITO YOSHITOMI
cool techniques very gay and unappealing artstyle.
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>>6075327
read: he doesn't draw heckin thiccerino

Do you guys actually warm up before drawing everytime or do you just jump right into it
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>>6075665
Thank you, I'm trying
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>>6074322
i sketch on ms paint a bit as a warmup
sometimes my sketch ends up very good looking so i finish it on CSP
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>>6074322
In order to draw well I make sure to mantain a healthy diet and an intense workout schedule. If I plan to draw in the evening I deliberately avoid eating red meat during lunch and dinner, because red meat swells your stomach and makes your movements stiffer. Before any drawing session i perform a quick cardio warm up followed by weight training that is finalized in activating each muscle group in the shoulder. If I'm short on time I'll only do pull ups since they are the best compound exercise overall. I can do two hundred now. I proceed with yoga exercises targeting the core, the elbows and the wrists. I then apply to my hands a moisturizing gel, then CeraVe therapeutic hand cream, and finally a Nivea shea butter "nourishing" lotion. Before beginning my drawing warm up , i put on my xencelabs artist glove to prevent carpal tunnel. I proceed to randomly select five drawabox exercises to improve my hand-eye coordination. Each exercise is performed using my matte black forest fountain pen with an extra fine nib. I regularly refill my pen with Edelstein "moonstone" bottled ink which allows me to draw fluent and dynamic lines. Finally I draw Picasso's portrait of Kandinsky upside down to activate the right side of your brain which handles creativity, originality and imagination.
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>>6074322
100% gotta warm up my wrist-elbow-shoulders. The muscles need to loosen up so I can do better strokes. I also do plenty of other artist specific stretches every time I take a break (which is also at a consistent level). Just Google artist stretches
I've even used a vibrating massager to loosen up my muscles and it surprisingly works when my hands are especially stiff

When it comes to drawings, I do a lot of loose forms and quick gestures and then move onto some thumbnails or loose poses or busts to mindlessly indulge in. I stay within my comfort bubble unless I feel inspired and after a few quick drawings (totalling an hour or two on average) I'm warmed up for the day. Sometimes my warm ups come out nice but often they're pretty shit. I'm speaking as a high int on good days, but I don't have good consistency and I'm incredibly lacking in motivation lately. So maybe my warm up time used to be shorter...
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>>6075770
absolutely. Gestures have never improved more

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Hi anon, beg here. I was watching stuff on twitter, i saw this. What dos it mean?
I'm a beginner, and i can't draw a cute, realistic girl with pencils like this. The girl looks very nice, it reminds me a bit of Bouguereau. I have never seen such good work in a beg-thread.
Okey, it is just a simple portrait of a little girl, not really big art. But the disney-sketch on the left isn't high art ether.
So yeah, i'm not really pissed but very confused. And i don't know what i am missing here...
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>>6076470
>trad complexity and difficulty scales up more steeply.
how?
>doing something that is 5 foot in length is something else
not really, I've seen people drawing big with the same amount of details of someone drawing really small, making it a crutch for their lack of control over smaller movements. I've also seen people use large stencils on murals, making the idea that tools can't be used on larger surfaces kind of stupid.

>with digital it is easy no matter the size
how exactly? Would my digital art be more valid if I did it on a large screen the size of a wall?

>Inconvenience, cost, and the matter of time are tests of will and perseverance.
how does this contribute to the art in any way or make it any more valid? Would my digital art be more valid if I were to do it solely on an old ipod using nothing but my finger? or if I forced myself to sit outside in 100+degrees heat to create art? At what point does it

>Most trads here do not even know how complex trad can get.
enlighten us. Please tell me how trad gets more complex.
>It is not fair to simply say both have their own obstacles when the obstacles of one has a much higher cap than the other

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>>6076473
We live in a digital world. Most professionals can easily switch between traditional and digital, but most commissions/work nowadays require it to be digital.
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>>6076572
The difference between a large scale painting in something like traditional oil techniques and a drawing is much greater than comparing a drawing and complex painting in digital. In planning, materials, preparation, research, labor, risk, space, time, everything.
No one said tools can't be used on large surface. You have seen people do large works (with stencils kek), but you have not had to plan the layout for the particular situation, nor had to use a level, nor had to use a string line with careful measurement. Never had to transfer a drawing onto a larger surface of the same ratio. Never had to make sure the rule is straight. Everything is easy if described.
You are going back and forth between ease/obstacles and validity, which I don't know anyone even really brought up in the contexts you are using it (above was first post for me). No one even said that using a ruler is cheating. People just say everything is easier in digital.
You are also thinking of the art as simply that which is seen (on a screen). It may be difficult for a digital painter to understand, but in a physical work, the support is not only a surface. The paint is not only the means to design. The dimension is not just pixels. These are part of the works themselves and are factors in value.
Art is always concerned with difficulty, but we don't make it difficult just so it has more value. It is because the highest levels, which are more valuable, very often necessarily can only be achieved with difficulty, especially with material things. This is why traditional has a much higher obstacle cap. So your hypothetical and absurd sarcastic comments about sitting out in the heat or making the tablet bigger are meaningless and are not a necessary as compared with the demands in certain forms of traditional art.
Painting can be much more complex in materials and how to use them to their fullest potential than common practice.
>>
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>>6076726
>No one even said that using a ruler is cheating
never said using a ruler or stencils is cheating either
>Never had to transfer a drawing onto a larger surface of the same ratio. Never had to make sure the rule is straight.
What's stopping a digital artist from doing this exactly? Both of these are basic skills any artists need.

>This is why traditional has a much higher obstacle cap. So your hypothetical and absurd sarcastic comments about sitting out in the heat or making the tablet bigger are meaningless and are not a necessary as compared with the demands in certain forms of traditional art
You missed my point entirely. At what point does it become "a demand of an art form" or pointless labor that barely makes a difference. I understand there is so much more to art than the surface level image, but isn't part of learning any skill knowing your tools and figuring out ways to produce the same and easier results you're looking for? like I could build a house using nothing but screws and a screwdriver, but wouldn't a drill be better? I'm still using the same knowledge and skills needed to build a house with or without the drill, and I can still use the screwdriver if the drill isn't available.
All it really sounds like you're saying is that trad is more difficult because you said so, and therefore traditional art is more valuable b/c of this "inherent" difficulty.

>Painting can be much more complex in materials and how to use them to their fullest potential than common practice.
you gotta provide an example to make a claim like this, otherwise it just seems like you're pulling shit out of your ass.
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>>6076726
I want you to do a piece of digital art using nothing but a ball mouse on some shitty laptop running windows 7 and only use what's available on microsoft paint and I'll accept whatever challenge of what you consider the highest level of traditional art using whatever tools you limit me too, then we'll compare our works to our normal /beg shit and talk about whichever one's easier and more valuable.

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Have you done your loomis today?
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>>6076738
Black people invented the teethbrush, chud.
>>
You didn't shade him

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It feels like we're all on a slightly different page on what composition is, so can you break it down for what it means to you?
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>>6075843
If it looks good, then it’s good.
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>>6075843
It's how you put the things you're drawing on a screen/canvas/paper. It's quite literally in the name compose
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>>6075843
The shapes, patterns, and colors have to translate into interesting music for me.
>>
>>6075896
thanks <3 Learned all of it from Vilppu
>>
>>6075843
It's putting shit subjectively in the right place, order, timing to make poems, art, dances, music, orchestra, theater show, etc

Why is Charles Dana Gibson not discussed on this board on the same level as Leyendecker and Rockwell?
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>>6068215
Would Both.
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Rockwell wrote in his autobiography that he hated on gibson even in his art school years
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>>6073995

why?
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>>6076420
Probably just cause he was popular and ubiquitous. Like hating pop music.
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>>6076420
He thought Gibson didn't do "real" illustration like Howard Pyle or Edwin Austin Abbey. Gibson did "pretty girl" illustrations

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Her ass is big, her hips are wide- But she has a thigh gap?

This is Shopt, right?
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>>6073947
She's pretty obviously standing with her feet more than shoulder width apart, if they were together there wouldn't be a gap.
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>>6074549
In 100 years we will be able to genetically engineer autogynephilia out of embryos, problem solved.
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>>6075308
unironically this
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>>6074068
Have some pity on the poor bastards wont you?
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>>6074586
BASED

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I'm /beg/ and forgot what I used to draw so even worse but how can I get good at drawing hair, I want to draw hair as my main thing since I really like it, but I want to start learning again by drawing hair.
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>>6075993
No worries, thanks again.
I'm discovering things reading this.
>>6075997
That's Yuasa isn't it?
>>6076001
>>6076004
I'm just noticing that I really have no way to skip into this alone, correct?
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>>6076009
>That's Yuasa isn't it?
It's actually Yoh Yoshinari, and the page is from The Art of Yoh Yoshinari Rough Sketches.

>I'm just noticing that I really have no way to skip into this alone, correct?
I'm not quite sure what you mean, but really don't be afraid to jump into hair even if you feel you're beg. It's always been my favorite thing to draw, and even now I feel like it's the wow factor of my art. Everything else will catch up eventually. You don't have to grind hands to work on hair - you're allowed to draw a bunch of heads and jump right into hair you know?
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>>6076012
Sorry fell asleep
>>6076012
By skipping into it I meant that the basics, and mainly volume which has always been my bane and made me quit, are essential here
>>6076010
>>
bump




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