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Hi anon, I ordered a wood carving starter kit to play and experiment. It arrives next week, but I thought it would be cool to share this ahead of time in case anyone else wanted to pick one up in order to join in and try a different artistic medium.
I have some ideas about what I want to carve but I haven't really given much thought about how to approach coloring and detail work.
I'm not 100% certain this is allowed on this board, but the rules only say visual artwork and I think this still counts? I apologize if I'm mistaken.
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>>7780304
I've always wanted to try whittling, something about it seems so laid back - but I'll probably only try it once my beard grows in, greys, and is swaying back and forth along with myself in a rocking chair as I relax in retirement.
So one day, but today is not the day; but do show us what you make, anon.
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>>7780304
/diy/ has woodcarving threads on occasion, hope you like spoons
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>>7780304
What a coincidence, I got myself a set for pumpkin carving.
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>>7780328
>>7780807
I saw there are some tangentially-related /diy/ posts, but I'm more interested in carving and decorating wooden art pieces rather than creating something utilitarian like a spoon.
Sometimes I dream about little weird looking creatures and I want to try carving them a totem.
>>
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>>7780992
there's a romanian woodcarver that posts in /trad/ sometimes, but otherwise you're shit outta luck, barely anyone here even uses a pencil

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general critiques for my artwork to make it look more pro?

https://imgur.com/a/cRNzjJm
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>>7780836
work on consistency, readability(silhouette), and shape hierarchy. Kyle Ferrin came to mind as someone you might want to study for pro work in this whimsical style.
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>>7780836
Work on shape/silhouette design, play around with different edge thicknesses and add more contrast in your tones (like in picrel, I think its the best, even if its an extreme example)
It's cute but too much pastel tones kinda blend together and leave nothing for the viewer to hold on
>>
Draw less abstract blobs and try doing some actual anatomy and perspective.
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>>7780836
Do some still lifes and learn how to make objects look more 3D.
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>>7780836
Cute stuff. I like it as it is. Though those last ones without contours don't look as good as the others.

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Why do people like this perma/beg/?
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>>7778588
Because he killed Hitler
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>>7778588
in honor of the double; if you train your art skills like you would a muscle, you will permanently be bad, because art is not a muscle, it's a process of figuring out what works, breaking through bottlenecks, not chasing the burn.
>>
And then people are surprised why this /beg/ got rejected from art school

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I finally got how Krita comfyui plugin works and its FUNN.
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rangeban india
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>7780144
>thank (you) saar
>can you put your trip back on
>>
I really do like these threads
It's nice seeing /ic/ also embrace new AI artists
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>>7780144
Alright anon. Now all you have to do is finish it by drawing over it and then not tell anyone that you used AIslop.
>>
>>7779729
>>7779718
QRD?

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am i correct to assume those lines below the arm is the teres major and the latissimus dorsi?
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>>7780524
to sell product
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>>7780524
same reason he's naked if i had to guess
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>>7779537
Out of all girls you could have posted, you post Varavara?
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>>7780524
There's not a time where someone post about this manga that isn't a page with naked characters.
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>>7780778
It’s basically porn with a side of plot

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The quote existed at first.
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>>7780138
Whomst?

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Inspo-Thread
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>>7776088
>hows this?
Ugly, to be honest.
>>
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My most recent study. I used the Basic Opacity brush from Krita which technically has a little bit of feathering, but it was the closest I could find amongst the default brushes and I didn't feel like making a new brush.
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>>7779565
cool work anon, what do you mean by feathering?
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>>7779567
It means the edges are blurred aka not a hard brush
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>>7776088
segsy

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Figure drawing is a fun and good way to get better at drawing humans.

Some free resources:

https://quickposes.com/en/gestures/timed
https://www.quickposes.com/en
http://reference.sketchdaily.net/en
https://quickposes.com/en/gestures/random
https://www.characterdesigns.com/non-nude-photo-index
https://www.lovelifedrawing.com/tutorials/
https://app.posemy.art/
https://line-of-action.com/practice-tools/hands-feet-practice
https://www.rkgk.org/

Might as well check the archives and active /ic/ threads for references:

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>>7771122
not really figure drawing so much as portraiture but i don't think there's a portraiture thread anymore. the last one got shidded up by idiots who think drawing anime teaches them anything at all about drawing people

1-2 minutes each, ballpoint pen on newsprint
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>>7780712
100/100 im making this 100 >>7777196 thanks for the ref

>>7780829
Robogirl tableguy is old school. I think im going to do a bit of throw back and see what sticks

>>7780834
Dear god i hope not

>>7780977
Nice, your stamina will increase as you do more long draws

>>7781176
Anatomy is optional. Just look up what you need when you need it. Drawing pages of muscles and learning the names reduces your time drawing good old figgies
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>>7781812
>100/100
Well done. I've been collecting these to study later.
>Anatomy is optional. Just look up what you need when you need it.
Thank you, I will keep that in mind as well.
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>>7781681
>shidded up by idiots who think drawing anime teaches them anything at all about drawing people
lol. i should search the archives for this. i think drawing cartoon hands is pretty useful to get a gist of how hands should look due to its simplified nature and already having the lines prepared, but faces and heads are a completely different ballpark
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>>7781681
There was a guy who shit the thread, talking shit about stylized work and making snide comments disguised as critique.

I did this shit for 20 years, it ain't that hard bro.

What to use for it:
-GraphicsGale Use this if you want something good and free. been using it since the days it was a paid program.
-Asesprite. desu I don't like this thing the UI is dogshit but everyone swears by it so it's probably fine.
-ProMotion NG. uhh, lmao? I guess if you like photoshop this is cool but it is a gigantic pain in the ass to use for animation.
-Photosh- no, get that shit outta here. garbage.

THINGS TO LEARN WITH:
LOSPEC:
https://lospec.com/pixel-art-tutorials
I don't personally think these are the best tutorials out there but they're good to start out with and it's a bunch of stuff in one place.
The Pixelogic book is actually good atleast.
OLD THINGS:
https://web.archive.org/web/20130501035641/http://pixel-zone.rpgdx.net/shtml/tutorials.shtml

Comment too long. Click here to view the full text.
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>>7781266
>What prompt?
I just took a picture of my snack and drew it.
>Do you have previous experience painting?
I casually draw sometimes but never took it seriously.
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>>7781423
I was kidding. It's nice though, my only critique would be the light of the jam. As it's so bright that I think it distracts from the rest of the piece.
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>>7781102
Gobou lookin ass
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>>7686491
How to improve this ?
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>>7781770
repost at native resolution so it it can be properly modified to show how to make it better.

i'm like the only one who won't draw anything related to a series, videogame etc (sfw or nsfw) if i didn't watch/play said thing?
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>>7780314
Funny you post doro cause I bet good money most doro memes/art are made by people who will never play Nikke
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>>7780280
what happen to her she hasnt posted in a few months?
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>>7780093
I just don't interact with the ((((fandom)))). Specifically fandoms that are on social media like facebook or Twitter. Filled with purity testing faggots.
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>>7780093
Same.
I in fact go over it again just to make sure it isn't anachronistic and has a possibility of happening of that moment in time.
Really itches my nuts seeing characters from two different periods interact with each other if they don't exist in the same world if it in any official media
>>
>>7780093
I don't either, and why would I? What's the point of fan art if the person making it is not a fan? You're just a poser at that point!

ITT We post advice on making money off art.
>If you're doing art as a hobby this is not a thread for (you)
>If you talk about AI art you're going off-topic and should be reported for it
Learning about art fundies is nice and all but that's covered in all sorts of tutorials, books, videos, etc. Making money off your art is something that even pros that went to art school struggle with so share advice on how to make it.
>My advice is to create fanart to grow on social media then pivot into OC content that you own the IP to make money off merch, patreon, youtube, license to publishers, kickstarter, sell media adaptation rights and whatever else you can do with your IP.
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>>7778240
>have "pricing may vary on complexity" term on comm sheet
>uhh this birthday cake is a prop so could you do 20 extra
>this pose is tough to pull off so that's an extra 10
>so yeah this background is an additional 20 and that dress is another 10
Anyone else out here vibe pricing? It feels guilty pulling random prices out your butthole when you don't have a firm pricelist on all the sorts of things people ask for
>>
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>>7779906
people used to go off of "vibes" for most of human history, unless they were forced otherwise, I do that too, don't feel like you are cheating, unless you made a solid ruleset for yourself bout pricing art and you want to keep to your rules.
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>>7778648
Pls respond
>>
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>>7778576
You should charge per page but tell the customer you going balls out on every single panel not only will wear you out but ruin the storytelling, sometimes you do need those pages with only three panels of people just standing there talking in the void.

He needs to see 120$ not as a something he can optimise but as an average between the insane 300$ double spread in the middle of the chapter, the 200$ fight scenes, and the 60$ pages of pic related.
>>
>>7778576
Charge per page for your own sanity. I personally do $100 per pencil/inks and next year I'm raising it to $150. With comics, I think the higher the page right, the higher quality buyers you get. Cheap writers will 100% take advantage if you, a lesson I learned the hard way
Also you can ask for co-creator rights, a cut of the crowdfunding, and cut of the sales of the final issue if it's sold online
>I've seen people set limits on the number of characters per panel.
That's not up to you, that's just a sign of a bad writer who thinks he's going to make the next MCU. Reject it and don't feel like you need to accept every single offer, because that's desperate and you're not a desperate whore are you, anon?
Always ask to see the full script up front, and get paid for any extra work you do. For example, don't forget to charge for character designs.

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did this pumpkin study to warm up on digital rendering, thoughts?
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>>7780032
>I did color pick

You're DISGUSTING. I vouched for you, and you tell us this?! Don't you have any shame? Some people were just not raised right.
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>>7780058
I NEED to kill myself now
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wip second practice thing, no color picking this time
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>>7780032
Next time
>lower the opacity to about 20% for your ref
>in a new layer do a light lineart pass, doesn't need to be detailed, just map the relevant bits (pumpkin, eye and mouth cutout, the fence lines, etc).
>new layer underneath, map the colors your perceive as flats first, if you can't do it, either watch a basic video on color temperature and value (try some Sinix tutorial on value) or make your best guess
>doesn't need to be the exact hue/saturation, just make sure the values are close and the relationship between these hues follows the logic of your reference
>create a new layer on top of the flats, pick the bucket tool and fill it will black, then make it a "color" blending mode layer
>it's not exact but it'll give you the ballpark of your values and how far off you are from the ref, you only make it visible to compare
>keep adjusting your colors and values until it looks close enough to the ref
Don't color pick, it makes your study virtually useless aside from being able to fill a coloring book digitally. Normally you wouldn't go with colors from the get go, a simple way to learn values is by using the color blending mode method for your ref (if colored, you can also just get a ref in grayscale), then pick 3-5 grayscale values (white to black) and then force your eyes to group values as best as you can, even if some are left out, it forces you to separate them visually, squinting helps here, it's also a good idea to use a hard round brush for flats, no blending to keep things clear, blending only makes it look "prettier", but if the value grouping doesn't work, nothing will fix it. Starting with color will generally throw you off a bit at the start so you can avoid it or learn about it as you go with your studies/tuts.
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>>7780559
Already started on a new study but ill keep your advice in mind. youll be glad to know im going 100% without coilor picking for this one

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>you don't care about the craft, you just want to be famous on social media!!!!
Yes
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>>7779069
This is one of the most inefficient ways to get money or be famous out there. What made you think that getting into drawing was worth it?
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>>7779069
the issue with this is that the praise starts being more and more shallow feeling over time. the source of your praise ends up mattering once you get smart enough.

do you want praise from 1 million normies who think ai art is just as cool as human made art, or do you want praise from 5 fellow good artists who understand how hard it is to be 'good'?
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>>7780422
praise from fellow good artist means more once you made it and praise from normies becomes white noise. Only time you value normies' praise because you are trying to get reinsurance that your work is good enough where people would buy your work in the beginning.
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>>7780450
fax
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>>7779463
Gang gang, yummy, so good

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>>7780199
>damn this woman is so cute

She definitely is, that's why I chose her. My brain can't let certain things go unless I solve it to an adequate manner and I'm far from it, Halloween was yesterday and I really got wasted on both days and I'm angry I can't work on it.
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>>7779638
Not a bad drawing but I think her arm's positioned a little too straight up when it's supposed to be positioned more towards the right a bit. Same with the hand which is supposed to be leaning more towards the left at certain angle.

Also you drew her with 3 palms. You pretty much already drew her palm towards it's side but I think you confused it with the side of her wrist there. Perhaps you need to study hands and how they twist and in different positions a little more often.

Not a bad drawing though I don't know what's up Anon's ass here >>7779916 but just work on gestures and form a little more.
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>>7780311
>Perhaps you need to study hands and how they twist and in different positions a little more often.

I do, which is why I chose a more challenging position. The palm doesn't make sense because it doesn't look right to me (on the ref not only my drawing)
>>
>>7779638
>>7780317
Study Michel Lauricella's book on how to draw Hands.
He is really good at demonstrating how hands work.

You should also study an artist called "0033".
He was well known here on 4chan. I downloaded a folder with his sketches a long time ago on this forum and it has helped me a lot.

I will leave a link to his drawings, download it if you want:

https://gofile.io/d/EQLyrT
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>>7780375
>https://gofile.io/d/EQLyrT
Thanks, I'll be sure to look at that, hope it isn't all in korean though

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Draw This in Your Style
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>>7777710
holy hell
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>>7773316
love your style, but drop that damn digital shit and put it on paper or canvas. This one would looks awesome with acyrlics on a 50x70 acyrlics with wild brush strokes. temted to give it a go myself... good work
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>>7777924
fuck, im gona do it, im gettin canvas tomorrow... hope you dont mind?
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>>7773549
no, that looks like shit... sorry
look at shades and high lights and draw them

I like that you are using pen and paper tho, keep going and you will get good with some age and practice
>>
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>>7769442


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