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File: 1451.png (53 KB, 445x396)
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Post artists who've made FUCKING HUGE amounts of money by being permabegs. Pic related.
19 replies and 5 images omitted. Click here to view.
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>>8001076
What do you expect? America had half of world GDP after WW2. It was the main exporter of culture in the world; everywhere else was in shambles. And this was before the internet leveled the playing field hardcore for media. Boomers had essentially a global arbitrage window their entire lives.
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>>8001237
I don't think you get my point
The thing is, back then the bar wasn't so high unlike now, any mediocre fuck could succeed in life if he just put the effort alone.
Hence why original comics and cartoons (eve jap ones) are prebeg tier, yet they made enough money to afford a family and a house
Something that is unthinkable as of today
And no, boomers aren't entirely to blame
It all went to shit when women started getting in the workforce and saturated the job market, inflating the economy and driving up living prices
No wonder why only le creme of le creme are the only ones being hired only for entry level jobs
>>
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>>8000018
Wdym permabegs? He admits Garfield is made for money, and at least he's honest about it.

God, I want to fuck Nermal! <3 <3 <3

and Happy Birthday Jim Davis.
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>>8001848
Nermalfucker lurks /ic/?
>>
https://garfieldminusgarfield.net/

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Anyone else like to draw psychedelic inspired imagery?
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>>7989005
Looks like some psychedelic Theme Park game
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>>7982415
I painted this after an acid trip, then used it as album cover art for experimental electronic music with FL studio. For a lot of the tracks, I just would try to recreate auditory hallucinations from hypnagogia, the recent acid trip at the time, and lucid dreams. (It sucks but it was fun).
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Painted this after the first acid trip at 18
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>>7996559
Let's see your drawings. I think some this stuff is the hardest to draw due to the nature of the subject

Post some inspo
Art you like
Art you love
Art that inspires you
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>>8000408
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>>8000409
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>>7988578
this is incredible
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I have a habit in making collages, it used to be for referencing styles that I want to follow but I ended up just making a bunch of em for each artist's artstyle that I absolutely adore.

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I covered an old plastic skull I had as a kid with modeling clay. I don't think it's going to let me sleep for a few nights
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>>7996123
That's Eyeless Jack
a classic.
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>>7995512
it´s too high quality tho
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>>7995843
who is bottom left
>>
horrorfilmmakers couldnt even come up with that. kudos
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>>7995843
dream blunt rotation honestly

I started reading the "Ghost in the Shell" manga and later the "The Boys" comic.

I analyzed their art in detail, and both, despite their clear differences, have something in common: their art isn't very elaborate, and is even somewhat questionable aesthetically, but they boast very good stories.

Which led me to think: Perhaps the path to success as a freelance cartoonist isn't drawing naked anime girls to attract the attention of degenerate clients eager to see their underage characters doing whatever perverse things they can imagine.

Perhaps success, and consequently money, lies in creating works that captivate an audience and spark their interest to the point that they're willing to pay for access to the next chapter of your comic/manga.

It's about telling stories, stupid.
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>>8001585
I wish they're the exception, not the norm, but the reality is that they're profiting from IPs with pre built fanbases instead of creating something and trying to convince people that they will like it.
It's why Sakimichan is the industry standard on Patreon and not a random webtoonist from Webtoon Canvas.
It's why creating NSFW of Invincible in 2026 is extremely lucrative but doing the exactly same back in the 2000s would be a waste of time.
Comic readers from back then are probably less than 1% of Invincible's current fandom.
It's all about awareness, anime bitches will always be more lucrative than your original ideas, unless you're extremely lucky and creative, but at this point you might as well try to win the lottery.
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>>8001588

and the crazy thing is making thatm uch money actually MOTIVATES you to learn and draw better, leading to more popularity and more money. Its like a score multiplier that just keep improving your life for FREE.

Meanwhile better artists that have nothing, have a HARDER time motivating themselves to draw and will stagnate and even get worse or give up. Imagine if every time you went outside, a boxing glove materialized out of nowhere and punched you in the face. Eventually you will be afraid of opening your front door, while other people who constantly found a $100 bill on their doorstep will tell you to just "go outside" because good things happen to them when they do it.
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>>7994073
Where can I learn how to write in addition to already reading books? I got this fantasy story I keep trying to work out and it's driving me up the fucking wall.
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>>8001478
I'm not the same guy, I don't agree with it at all.
I said that AI is very useful but overhyped by corpos and tech bros.
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>>8001692
I don't know anything about the story you're writing so I can only guess, if you can't see a straightforward learning path then you're story is most likely too complex or too big or you don't actually understand what you're writing apart from the themes

The way you should structure your story depends on every element you add into the equation, for most writers the redpill is to just to go with something simple and not let it get convoluded

For example if you like murder mystery, fantasy, thriller and romance you can have all these elements in just one story but just because they seem to fit together doesn't mean they don't make the process more complex

Any additional element will increase the complexity

1, 2 or 3 dimensional characters?

3 dimensional is better, right?
Well no if you don't understand how that effects the overall balance and focus of the story and in turn define how it should be structured and so on or youwant to keep the writing easy and simple

You have to understand how every element in storytelling works and how it affects the overall balance, it's kinda like programming but more dynamic and subjective

Comment too long. Click here to view the full text.

What do you think?
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>>8000313
>>8001161

One thing to note is in 4chan
If you get advice it might be accurate but you'll need to parse through the lingo/language to get to it (Avoid arguing with anons when they say whatever edgy term that doesn't mesh with your sensibilities, you're in the wrong neighborhood)

When someone says the shoulders/face length are tranny like

translation: "The proportions in some areas lean closer to male than female leading to an uncanny effect

This isn't to say women can't have longer faces yadda yadda but generally they don't and you need high anatomical/proportional skills to depict that nuance
(Find real life women with longer facial proportions and draw them realistically before you can stylize them accurately)

Your artwork is very nice and clean
The other overpaints fix the issue but I feel that they change the character's proportions to the point where it feels like a different character or a different artstyle

Comment too long. Click here to view the full text.
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>>8001178
I realize there are a lot of mistakes in my work and the shading looks flat; I only recently started shading without that "muddy/blurry" look, so I'm still a novice when it comes to rendering shadows and folds. I was feeling really down last night and spouting nonsense, so it was foolish of me to make a post on 4chan in that state of mind. Thanks, Anon, for pointing out my errors and fixing the art without altering it too drastically. I’ve spent a long time drawing only guys, which is why my female characters have started taking on masculine traits—like the shoulders and hands—though the elongated face was just an accident :_)
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>>8001165
sexooooooooooooo
>>
>>8001198
No worries, I think your color choices shading work is very clean so you're long since past the blurry level

I think draw maybe 20-30 more girls and you'll get the hang of it in no time.
Focus on faces/shoulders/and hands as the rest of the body is solid
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>>8001843
Well, what can I say? I’ll do my best, and I’ll post about some of the girls here to find out what other mistakes I might be making.

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>project oriented improvement

How do you hit the sweet spot of tackling something that is outside of your comfort zone but not so much that the sheer difficulty is too overwhelming? Should I focus on completing projects first regardless of how simple they are?
6 replies and 1 image omitted. Click here to view.
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>>7999932
>>7999940
>>7999946

i'm a /beg/ who recently learned that the path to improvement is to find a subject matter that you're familiar with, but add on an extra aspect of complexity to make it harder.

https://itaku.ee/images/1315188

for instance, with this project right here, i'm doing the same pixel art i've always done, but at a much higher resolution, and i tried out drawing the same room from three different angles to better understand it. will probably never finish it, but i learned something new.
>>
you pick something you want to make and then you make it
it will suck. you will try to make it not suck. you will fail, but you will learn from it. and then you repeat the process. over time, the projects you make will suck less and less. they'll probably never be as good as you hope they can be, but at some point people will start to praise your work. you'll attract fans, and you'll attract haters. but you will get none of this if you don't stick to it.
>>
the part where you run into a wall and want to give up is where you learn the most
if i make mistakes then i know thats a visible weakness of mine so i aim to correct it
if i get stuck in the middle of a drawing then its usually something specific like if some drapery looks like shit, so then i study how to make it look not shit and apply it. then i imagine other ways i can apply it, what does it look like if i do this or that
your experiences become reference points that make you better because you know what works and what doesn't. what was once a barrier now becomes an open door because you spent the time knocking it down
>>
>>8000159
blog?
>>
>>8001706
No blog, but some old stuff here...

https://www.deviantart.com/jeremeyprickles/gallery

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Are these actually funny?
I see a ton of artists recycle things like these a lot but usually end up making it worse
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>>8000364
I like it
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>>8000545
>are obnoxious vile degenerate subhuman scum.
why do you niggers always talk like this

you're right though and it also applies to wojaks
>>
>>8000592
some fag with rainbow flag on his account "stole" my meme and actually claims it is his. I wonder whether I should let him ride the wave. His entire account revolves around a thing I drew because I couldn't find the proper reaction face.
Maybe I wait a bit more until he makes profit off it and then I take his money.
>>
>>8001509
You won't do shit.
>>
I'm AuDHD and I find these immediately relatable

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How do I go from 0 to making 1k per month on patreon making loli and shota art on the internet with japanese hashtags?
3 replies omitted. Click here to view.
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>>8001576
You can't post that shit on Patreon, it's against their TOS.
>https://www.patreon.com/policy/guidelines
>>
kys cris
>>
You subscribe to your own account at the 1k tier
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>>8001625
infinite gdp glitch
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>>8001576
Make friends in the russian mafia and offer to let them launder their money through your patreon. I don't know what percentage your cut would be, so I guess it will be anywhere between 0.02% and 2%
It's better if your drawings are unappealing and not technically advanced, so that real people won't often follow you, which will keep your rank low enough to avoid being noticed much by the platform's authorities.

>try to get into art
>not popular enough online to feel validated so I show my parents my work instead
>parents always like seeing my stuff so I feel good showing them my drawings
>today, get new text from parents
>they ran my art through ai to improve it
What do I even do now? I'm too much of a coward to confront them about it but now I feel like my art is shit and they thought so too. Do I just give up?
13 replies omitted. Click here to view.
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>not popular enough to get validation online
>show drawings to family
>yell at me to get a job instead
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>>7995169
"if the computer is better than me, then why don't you fuck it instead of my mother"
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>>8001355
Are you implying Anon's dad has been fucking his son all this time
>>
>>7995169
It's normal it make you feel like shit but developping a tough skin is an important step if you want to show your art around. Take the exp and level up.
>>7995236
Underrated post.
>>
>>8001176
It would be different in the sense that it wouldn't have happened. Any boomer would understand that that's an insult.

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Who knew it was that easy to make it?
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>>7997404
CARLOS!
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>>7997634
Probably does commissions + patreon
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>>7997369
lol you shouldn't be making fun of ESLs when your reading comprehension is this bad
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>>7997404
lol
>>
>wife
So he lives for free while the woman works and makes all the money. Based.

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Rate my Batman concept sketch, first attempt at him
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>>7999797
>>
No

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How general are art skills?
For example. If I spend years drawing humans, then decide to draw animals, would the animals look terrible and require as much practice to get good? Or if I spend years drawing one gender, would attempts to draw the other be obvious that I rarely ever draw it?
Asking as a /beg/ who wants to draw many different things but finds it really difficult to actually practice all of them.
14 replies and 4 images omitted. Click here to view.
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>>7999397
Fundamentals of art are universal no matter the subject you draw. This is why artists that know what they are talking about always say to learn fundamentals first.
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>>7999477
are you saying that Preston Blair's book is not intended for beginners?
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>>8001234
Beginners to animation? It’s fine. Beginners to art in general? Avoid animation as a whole, it’s an advanced topic for after you’re already godlike at drawing
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>>7999627
ConstructionGAWD…
>>
Sensitizing your eyes through observation is the master skill. Line, form, rendering, edge control, shape design, color, perspective, and composition are below observation but above everything else. These skills transfer to everything. But below them, subject-level mastery is much more targeted. You will have some transfer, such as human anatomy vis-a-vis horse anatomy, but less than you'd think.

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Dear anons of /ic/, what do you do if you know how to draw on a technical level (technical as you know what how draw) but have no idea what to draw. But not as in drawings block but rather head empty, no idea. Creatively bankrupt so to say, what do you in such a situation, asking for a friend.
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>>7997229
what about Hitler
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>>7997237
OK OK I'll study perspective, I promise, just put the Hilter watercolors away
>>
My Creativity Grind

https://youtu.be/1OSWR7xiQLk?is=9B5Q45j4EXHvBQ03

Repeat until you get something you want to draw again.
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>>7996031
I feel the same way everyday. What should i do? I cannot come up with something original or get inspired.
>>
Creativity is the relationship between your minds library and an object.

File: IMG_2930.jpg (1.3 MB, 1558x2048)
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I want to see everyone’s taste

Whose art do you prefer?

DaVinci/Michelangelo

Picasso/Basquait

Edward Munch/Van Gogh
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>>7998628
GOAT
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>>8000698
Schiele is my favourite. He mogs everyone
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>>7990906
Ok, THIS guy needs loomis
>>
Akira Toriyama

Naoki Urusawa
>>
>>7998628
This makes old hags seethe


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