wow thanks
Ah yes, the classic facial expression ‘string’
>>6498978For when you shoot ropes on a girls face
How long would this take to draw?
How about this?
>>64989293 hours
>>6498769probably a couple hours to draw, then coloring would take most of the time.
>>6498769Honestly it depends on the persons skill level and motivation. Unmotivated this could take me days to finish (working on it a few hours at a time.)>I'll sketch it for an hour and then stop.>The next day I'll do the line art and then stop.>Then two-three days later I'll do the flat colors and start the shading>Then the next day shade finish shading.>Then wait two more days before posting.If I'm manic then probably 4 hours.
>>6498769Do you include designing her as if miku never existed? Do you include deciding on a color palette? Do you include experimenting with different rendering styles for the hair? That would add weeks or months. Then you have to add the time you spend grinding bodies, so years.
>>6498846
>>6498847this sort of layered, propulsive, polygonal look is an interesting alternative to a lot of the 'heavier' grimdark western comic art. In certain instances it allows him to do things which are more grounded or sculptural. It has this more animated, 'Paper Mario' sort of feeling. It's surprising that they haven't made a game with this particular dynamic.
>>6496414I wonder if that was also inspired by buddhist art, which in turn was inspired by greek art, bringing us back to the west
>>6478643Syd Mead's art wasn't anime styled so it's not anime.But his art was referenced in an anime.However Turn A Gundam still looks like a typical anime.(in terms of the stylization/form, not the subject)
>>6478720This feels similar to Bruce Timm, I dig it
I haven't seen any enviromental art posters lately so it'd be cool to share some if you guys have any. I think environments really plus out illustrations but people tend to overlook them until they really have to draw them (Of course, I have also fallen to character floating in space).If you are into drawing environmental art, why do you do it? Is it just a fun subject you like, do you do it for work or, do you do it to further your own projects?Is there any resources you find helpful?Any environment studies lately?Image to start is just an example I like, I'll start in the thread.
>>6494439This one was made by one of my favorite artists.
>>6494763haha glad you know it>>6494781this is really awesome, its mine now
http://gurneyjourney.blogspot.com/2017/03/demo-by-kazuo-oga.html?m=1Reviving this thread with Oha
>>6497252He is really great, I love the video of him working on a short painting and explaining his process: https://www.youtube.com/watch?v=FTZhMGMe3SUAlong with the one of Yoishi Nichikawa giving a short demo:https://www.youtube.com/watch?v=qH2q9ZJMaAU
>>6497779thanks for the videos. cool stuff.
How can a 40yo improve his drawing skills to be able to animate? Asking for a friend...
>>6498394
How are your animation principles? Do you know what a key pose is? Try animating a rotation or following a walk cycle guide. Or take a character sheet from someone like Glen Keane and try to mimic that. Note the emphasis on structure and the 2d cheats to keep consistency of the design.Other than that, draw tons of gestures that are in the 30 second to 5 minute span. Keep your strokes minimal and aim to finish the pose.>t. Ex animation student who hated animating but somehow still knows how to animate stuff after several years
>>6498394I used to think Alice and other blondue cuties were mid as shit, now I think they are kino and are my bread and butter.How the fuck did this happen?
>>6498394Here are some tips for your friend to improve their drawing skills for animation:1. Practice regularly: The key to improving drawing skills is consistent practice. Set aside time each day or week to draw, and gradually increase the difficulty of the subjects you tackle.2. Study anatomy: A strong understanding of anatomy is crucial for creating convincing and believable character animations. Consider taking a class or studying anatomy books specifically geared towards artists.3. Study the principles of animation: Familiarize yourself with the 12 principles of animation and put them into practice in your own drawings and animations.4. Experiment with different mediums: Experiment with different mediums, such as pencils, charcoal, or digital tools, to find what works best for you and expand your skillset.5. Learn from others: Seek out tutorials, workshops, or online communities of animators and artists. Observe the work of experienced animators and ask for feedback on your own work.6. Take breaks and have fun: Don't get too caught up in perfecting every drawing. Remember to take breaks and have fun, as this will help you stay motivated and avoid burnout.Comment too long. Click here to view the full text.
God i hate this "advice" like, "bro just draw for yourself, not for the others" when your art does zero fucking numbers like bro, what will this change, i dont want to draw anything for ME this is shit and its always people that have thousands of followers i hate the art sphere online like holy shit
ITT: Narcissist OP runs rampant trying to defend his narcissism.Do you do anything except think about yourself all day?
>>6498033You don't know what narcissism means, ESLkyun.
>>6494518>i dont want to draw anything for MENGMIliterally just stop drawing, there is no point if thats how you really feel
>>6498156>waah waah wah how do I make people realise how awesome I am without putting in any effort? Stop arguing against me and agree with me! Do something for myself, without thinking about what other people think of ME, how is that even possible?!?!?!Ok, Mr. Denial.
>>6494518You're fucked up and I pity the people who know you irl.Seek therapy or rope.
I want to become a character/creature concept artist here's the thing, I was wondering if it could be a good idea to alternate other styles of illustration jobs that they're easier to sell while I pursue the concept art niche in my spare time, what do you think?
>>6498328>easy to drawthe guy is doing porn animationanimation is hard
>>6498335why?
>>6498328>looks so easy to drawThen do it.
>>6497944what do you think concept art is? why do you talk so confidently about shit you have no idea about? you know you can get your teeth smashed in in some places for making dumb ass assumptions like that?
>>6497822Yes, it can be a good idea to alternate between other styles of illustration to increase your income while pursuing your passion for character/creature concept art in your spare time. This way, you can gain experience and build a portfolio in different styles, making you a more versatile and marketable artist. However, it's important to keep in mind that you should prioritize the quality of your work over the quantity, and not spread yourself too thin. Focus on developing your strengths and creating a body of work that showcases your unique style and abilities.
Can anime figures be good reference for anatomy?
>>6490099No not for anatomy. For studying how 3d form works and looks like on an anime character? Maybe.
bump
>>6490099no anon, you'll have to come up with a better excuse when people are shocked and horrified at your degenerate taste in decoration that denotes pedophilic tendencies...
>>6498047retard
Hello /ic/, I don't know much about art but I want to get my gf a poster or two for Valentine's day to hang in her new apartment. I feel like pic related would be a good poster for her personally but I am open for recommendations. Does anyone know good art like this to give to a young woman? Thank you in advance.
>>6497298why?
>>6497266Thats really wholesome
>>6497370This looks cheap and goofy to me, especially with that quote, but who knows. If you know she likes this kind of thing then that shouldn't be a problem. If you don't know and you're just trying to guess what she would like then this might be bad, maybe she'd like something more stylish looking like this or at least have the inspirational quote in some kind of calligraphy font. Idk, she's your girlfriend.
>>6497308It is a really funny bit to have a lib girlfriend and just deck your apartment out in Africa shit because you know she won't veto it but it will just look absolutely ridiculous.
>>6497266Gotta be bait
What are you? Some sorta weirdo who only draws naked figures?Dump some fashion, anon.
>>6495501That's a good site!Thanks!
>>6495549Enjoy Anon!
Hello What you think about my drawing I hope you criticize it to improve my art
>>6498442OP here, damn bro it looks amazing
>>6498175looks like you spent longer on the signature than the doodle.
>>6498175It's beyond cringe and implies you're an edgy teen who probably shouldn't be here or some kind of mentally stunted autistic retard who probably shouldn't be here...
>>6498667I'm /beg/, so go fuck yourself dickhead
>>6498703no where does he mention your technical skill, but yeah looks like shit
Post pictures of sexy women that are actually useful as reference.>inb4 COOMERSexy women are very useful for learning design. Honda used to send designers to Brazil to draw the women there so they could apply that knowledge to designing vehicles.
>>6498924I'm a retard, can't get this to work on Win10. I open the .exe and it just flashes a cmd prompt on the screen.
Best thread on /ic/ in a while. Thank you all.
new thread>>6501038>>6501038>>6501038
Water. How do they work?
>>6498546oh. idk.
Miracles. They're miracles
>>6498537the real question is can you draw it?
>>6498537Draw cum but make it clear
>>6498537Bill Watterson drew great water splashes.
is rinotuna a good way to start learning how to draw?
>>6488307>>6488336>>6488981Please post link to this book
>>6496745Oh nvm found out. It's under the link "Thread recap file" in the artbook thread
>>6488336that's sucha weird way to convert his name into katakana
>>6489028western women trying to act like men ruined it.
>>6496754what's it called?
What are some entry level industry jobs? What should I have on my portfolio to get them? I don't care if it's shit work for shit pay, I just want a job where I can do art.
>>6498417Be a freelancer then. U can draw whatever u want.
>>6498417>art jobgood luck with that kek. If you're good then you can just do commissions for animation. Make a twitter account and start posting your work.
>>6498417Have fun drawing soulless shit and try not to kill yourself doing that
>art jobs in the industryNo one tell him about AI.
>>6498444>AnimationThe easiest way in would probably be being a clean up artist, in-between artist, or a compositor. You’d still need a basic understanding of animation (puppet animation is particularly useful here) and a demo reel showcasing your animation work and how to navigate a handful of programs such as toonboom, animate, premiere and whatever else they use these days.>GamesThis is what I’m most familiar with. Shoot for mobile games as an illustrator or concept artist. I’d suggest you join a game jam online or if you’re a student, get an internship somewhere for experience and for what to put in your portfolio. 3D knowledge is a huge asset here. If you have the knowledge to create nice low poly props or how to integrate 3D into your workflow, you’re a goddamn jewel. Also, if you have any programming experience that is also tremendously useful. Games are way more competitive for artists than animation in my experience so be warned.Both industries also require that you learn how to mimic their in-house style as closely as you can, so learn to get good at this.I’m sure I’m missing some stuff so some other pro can chime in and correct me.