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File: Kubin 3.jpg (161 KB, 500x561)
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Posting some works of Alfred Kubin, a mentally ill Austrian artist who once killed his pet monkey with a log
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>>7793501
>"Geez lady, get off your high horse!"
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>>7799368
>wrong, you have to be mentally ill to put the time needed to succeed into art
Or you just have to be highly contentious/anxious and do what it takes to make your dreams come true. Most artists starts out with hubris and that ignorance gives them the wiggle room to grow until they realize that making art for people is shit and the big companies you've dreamed about working for pays shit.

>>7793535
>Its that thing with all dark surrealism painters, 25% of their art is interesting, 85% is pure cringe.

Isn't this all artists in general, 25% good while the other pieces are shit? Also this guy is pretty good, I like his stuff.
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>>7793495
>>7793504
>>7793509
>>7793510
>>7793511
I have a hunch this artist probably inspired C. M. Kösemen when he was making "All tomorrows" and "All yesterdays"
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>>7793535
>25%
>85%
That covers 110% of his work. What about the rest?
>>
File: 1995 sirian ikmash.jpg (836 KB, 2000x2947)
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>>7799541
Good eye. It might be true.

The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread:>>7790007

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics

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>>7804994
the issue is typically gaijin made manga doesn't even feel like fucking manga, and more often enough has this air of superiority where u can tell they thought they can 'make manga better' or is 'better then this' so the result is a pathetic mess of a comic that attempts to ape elements from both comics and manga unsuccessfully. westoids need to get gud or commit suicide.
also its really hard to be a good comic/manga author to begin with
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>>7805002
In Japan there is a demand for good, compelling manga. But outside of Asia (and France I guess) people will look at you sideways if you are trying to make manga.
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>>7804994
Same reason impossible burgers will never be seen as real burgers.
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>>7805016
What exactly are you trying to say? First you claim there's no demand for foreigner made manga, something clearly untrue because there's a foreigner who currently makes manga and does fine. Now you're saying people outside of japan will judge you poorly if you say you make manga? So what? What's that got to do with demand? If it looks like manga, and it tastes like manga, then as far as any audience japanese or otherwise is concerned it's manga. See also: Tony Valente.
Critics are not the audience. Readers of manga are the audience.
>>
New thread, boys. Bake 'em away:
>>7805079

File: oscbhlgksw3d1.jpg (225 KB, 1920x2400)
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Post great artists
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>>7794194
what the fuck is a goonbelly
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>>7795870
it’s filled with goon…
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kek I didn't realize pots were made at first and thought the art was stacking up already existing pots
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>>7797923
that made me laugh kek
>>
The artist | the artworks

Cool, cool.

When are you going to stop downloading courses instead of actually doing them?

When are you giving up saving poses like collecting them will teach you anatomy?

When are you going to stop gathering endless references pretending your being productive

When are you going to finish one course before starting three more?

When are you going to stop playing games for hours but say you don’t have time to draw?

When are you going to stop watching other people draw and pretending it counts as practice?

When are you going to stop organizing your art folders instead of opening your sketchbook?

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>>7798044
Nani?! I'm drawing manga, BAKA!
Mattaku... kanbenshite kureyo...
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life is pain drawing is pain will i make it? thats a painful thing to think about right now but ill keep drawing
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>>7798044
lol is op pic ai? ironic if true
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>>7798044
Tomorrow.
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I draw shotas. I have no illusions about becoming a great artist

Happy International Men's Day /ic/.
Let's celebrate manhood by posting art created by our favorite artists. Bonus points if you post your own work.
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File: Colliers cover_2.jpg (211 KB, 930x1339)
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No posts featuring our favourite boy loving artist? I'm Disappointed /ic/.
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>>7800778
That initial post you responded to had nothing to do with heels or women. Take your meds
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>>7800809
The initial post spoke of old riding clothes (pants) that had been adapted into fashion, it's not hard to work out why I then spoke of heels... well it wouldn't be hard for someone who goes out and actually speaks with other people...
Anyway, you're just reaching at this point. Sad.
>>
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>>7800791
Leyendecker had great taste.
>>7800816
Not even the person you were arguing with
>>>/pol/
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>>7800791
I love that stylish way he puts down his paint, like he's hatching with it, it's very distinct - though he's not doing it in my image, haha.

>>7800831
>Not even the person you were arguing with >>>/pol/
Look, I don't know who's being more retarded here, the person initially posting, or the people responding to him angrily about him posting the thread - essentially only begging for more replies and posts from him on the same topic.
You'll get some posts for posting Leyendecker though.

File: r40wfch0gntd1.png (938 KB, 1769x1010)
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Is picrel good animation software for beginners? FYI I'd like to avoid dropping a ton of money on anything until I'm confident enough in my skills
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>>7791460
Just pirate the standard that's csp ex
Like everyone else said already, all animation software sucks in a way or another
>>
i want to fuck the squirrel
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>>7796450
I can't use clip studio on my OS but I have the exes of it and many other ones. I sometimes delete it then download it again to make them lose money
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>>7791470
Cheaper version is limited.
Doesn't support Linux only Windows.
CSP is great program for drawing but unless you spend money it's not good for animation.
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>>7791460
how good your animation is, is mostly a skill issue.
Cause an animation is literally just a bunch of drawn frames per second.
Software is proably the least likely thing to limit you unless you REALLY need some specific tools that only someone with years of experience with even know exists or how or why.

What are the limits of learning how to draw exclusively by studying artists I like and real life photos? My goal is to draw like skilled shounen mangakas
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>>7797085
No limits . Youre gonna make it
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>>7797085
just learn clip studio. load 3d model, apply lighting, trace or convert to line art. load 3d models in store for assets like swords, headphones, clothing, cars, etc. cut and paste. photobash background or load something from the store like buildings, trees, clouds, etc. add bug eyes to the complete your trash manga. you are now as good as 99.999% of mangaka.
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>>7797799
what slop manga did you read to make you this bitter? or is this a case of flies being attracted to shit?
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>>7797085
the limits are your time spent studying and probably your genetic ability to learn information (function of data and time)
>>
>>7797085
>What are the limits of learning how to draw exclusively by studying artists I like and real life photos?
Is there genuinely any better way to learn?

File: 1737857960303952.png (561 KB, 1488x840)
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Does being happy and living a fulfilling life make you a better artist? Can you make anything good while being bored and apathetic?
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>>7795443
Sadness is not an issue for me. It's the lack of inspiration and drive that I think will make you a bad artist.
>>
>>7795928
Well, you might not be sad, but you're not happy either, which makes you less open to being inspired and makes you less driven.
Try smiling bro. Show us them pearly whites.
>>
>>7794454
>Does being happy and living a fulfilling life make you a better artist?
Quite the opposite. Look up anyone who made something noteworth and they'll talk about how they were overworked and miserable and stuff.
>>
>>7794454
Why must everything be such a black and white, either-or extreme dichotomy with so many posters on here?
>>
>>7801079
Because we all have autism

How do you "feel the form"? Does it magically come to you after studying other fundamentals?
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>>7787598
>uhh it just means to draw in a way that makes your characters have some life
i don't think it means that, i think it means to conceive the shapes as a 3 dimensional model in your head in order that there's no confusion as to which planes will catch the light and which will fall into shadow
>>
Use a 3d modeling program to make teapots and other basic forms, or browse sketchfab and grind until it makes sense.
>>
It sounds bullshit but genuinely just imagine sticking your hand into the drawing and caressing the surface and if you just can't picture it or it feels off then try again. Try doing the same thing with drawings you like and photos to see the difference.
>>
File: download (48).jpg (5 KB, 192x167)
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Absolutely no joke I feel like my ability to "feel the form" gets noticeably better after a few weeks of not jerking off, like suddenly the forms seem to jump out more and it's somewhat easier to draw spatial-looking blobs that look convincingly like parts of a body (back, stomach area, chest area, thighs, ...) and compose them together to form a body.
>>
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>>7787437
I don't know if i feel it but one day i had a strange dream where this man came and pointed to several circles, boxes and other shapes. Explaining the process of "wrapping" around the form.

I woke up with such inspiration and began doing shapes all over my sketchbook fast forward now i have a better sense of things still not pro-level but it's like i can see beyond the 2D of the paper now. Like if draw a circle my head is already "seeing" a top plane, a lower one and how it curves around.

File: Map.png (27 KB, 1700x1300)
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It's that time again, doodle friends!

Theme:
>Autumn, Halloween

Map special:
>NO BLUE colors allowed! Sorry caeruleaphiles

Rules:
>Claim a tile next to an existing tile
>Draw the tile and post it
>Make sure your tile aligns with the adjacent tiles
>Tile dimension: 200x200 pixels
>No AI


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>>7795753
That's nice! We need you.
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>>7791555
i've been away a long time, could someone post those two? the ocean one and circus one
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>>7799014
Here you go.
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File: Map15.png (1.16 MB, 1600x1200)
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>>7799014
This is one of the better ones. I like how well connected the map is from top to bottom. Good work everyone!
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>>7800715
I was the one that did a big part of the black monster in that one. Can't do much this time, very busy

Anyone knows how to make faces like these?
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>>7786612
This is dope; did you use a reference at all? Reminds me of Stephen Gammell's stuff a bit.
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>>7800412
I agree it is just ugly, not creepy. It just makes most people in the games they are in look like monsters, not like people who are slightly unsettling
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>>7800535
thanks, no ref but I have painted hundreds and hundreds of portraits from ref. Gammells stuff is great, maybe an influence. wasn't on my mind though, I was just going where the painting was taking me.
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>>7800785
They still work as jump scares, which is how I usually see them used - but I'm not a big analogue horror guy, so maybe the game has changed from how it used to be?
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>>7800803
Mostly was talking about recent games like this one that have been hamming it up trying to get the uncanny valley feel
Like in No I'm Not a Human for instance, where 90% of the people are supposed to be human, but look like this throughout the game it does not really make them seem uncanny valley it is just a bit much
I think like you said it is better relegated to mostly jumpscares or key moments

How would you describe the perfect drawing software? Would have a variety of features and updates or be minimally designed? Would it be strictly dedicated to hobbyists or geared towards professionals? Would it be designed with only drawing/painting in mind or would it cater to all art forms (3d, animation, graphic design)?
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>>7798543
>Oklab (or at least something CIE) color for literally everything
>everything remmapable, use keyscans
>direct input from game controllers, maybe MIDI too, utilize analog properties of axes
>live markings/snapping in color picker derived from canvas
>infinite canvas, famed regions for exporting
>MyPaint backup/recovery approach
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>>7798990
>that cut at :24
LMAO, it was starting to get a little embarrassing, huh?
>>
Photoshop CS6 on a 2008 Win7 cumputer with 8GB of ram, my beloved.
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>>7798543
Ai but better, I just think in my head what I want and it does it no time wasted with multiple prompts
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>>7798543
procreate already exists

Just got myself a tablet and I was wondering what software I should use? links to free versions preferable. I don't know what m284jakes a good one.
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What animation software should I buy? I want to make cartoons like on newgrounds.
>>
>>7800587
>>7800670
For people who draw a lot, is the Pro worth the $500 jump in price over the base model?
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>>7800751
I"m new to drawing so I'm probably not the best person to ask
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>>7800672
you can sell assets and buy activation code with clippy if you dont want to use pirated
>>
File: Gimp-wilber-scalable.svg.png (934 KB, 2288x2048)
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you know you shouldn't pick me...
but you're a bad boy, aren't you?

ive been studying light, color, materials and render for a while but still cant seem to implement that knowledge onto my art nor make it look good, what do i do?
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>>7800667
Is that Briar?
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>>7800679
yep, still a wip
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>>7800662
>>7800669
Try picking your colours before starting the piece, this way you can ensure you have a pleasing colour scheme before getting too far into the work and realising you hate the colours.
A more short term fix would be to use more limited colours, so make things more simple for you.

As for rendering, the only advice I can really offer is to perhaps find artist you like doing draw streams, and copying them as they render, to get their techniques.
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>>7800686
thanks ill try to follow your advise.
i really like hozure render and artstyle but i think hes way out of my league
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>>7800683
She looks very cute, dont be so hard on yourself.

File: FQeAkurUYAM7esy.jpg (89 KB, 581x1098)
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Can anyone share the Quick Poses drawing app with me? I couldn't find it on CGPeers.


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