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>Everyone wears the exact same uniform/outfit with 0 to very little variation
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>>6075394
> At least you acknowledge that the east does this shit at well at an even more exaggerated level
Most assuredly, I think I would be delusional to not acknowledge that. I remember watching some shows and just feeling insulted, the pandering was so transparent that I could only bare to watch one episode. I've been recognizing this kind of thing more and more in media, but that may just be me growing up, since animated toy commercials have been common for decades.

I have my soft spots though: I like big robots a lot and tend to excuse faults in shows with them. Pic very related.
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>>6072552
>>6063052
get off this board you don't draw
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>>6071416
>checklist of danbooru or e-hentai tags
that sounds like a pretty good idea for coming up with something to draw.
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>>6074887
Excellent post.
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>>6074887

Bullshit.

>Commonly cited as the greatest of the old masters
>not even that good
Can someone explain why Raphael is so lauded? I mean look at this self portrait. The hair is almost beg tier.
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>>6074109
same with Durer, right?
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>>6074206
yea, but he never went for the sort of looseness that anon was referring to. with durer, everything is carefully and individually hatched; random rocks and pebbles get painstakingly crafted.
meawhile rembrandt would/could bury things in scribbles, or throw hatching across a bunch of things at once or leave them at a few lines instead. motherfucker puts a dog with five squiggles for a head in the middle of that scene.
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>>6074206
>>6074296
Durer made woodcuts and copper plate engravings mostly.
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>>6074618
pedant
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>>6075922
No. It is an important distinction.

I don’t know what I should study/work on next. What do you think my art is lacking beside colour.
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>>6070584
Really love the style OP. Made me think of this.
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>>6074454
A lot of people add copious amounts of detail to mask anatomy errors. Plus, once someone reaches high/beg/ they usually develop a misguided belief that less detailed=lazy/bad.

>>6070578
Work on anatomy and what not. The left leg (our left) is extremely flat and her hair is too big. The cartoony face also looks uncanny when combined the everything else being more realistic and detailed.
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>>6075637
soul
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>>6070584
the snail nor the person are in the correct perspective give the impression that theyre sitting on the box
the girl especially looks like shes just floating there and her left leg looks super fucked up
>>
Good art, but little thought.

I say you should give each individual shape more individuality, instead of just making it correct.

Those knees tell me nothing, the arms are boring, the way the neck sits on the torso is not appeaing. She looks like she has clown shoes and uses a diaper.
I'm not trying to crab, I like the artwork, but I'm being hyperbolic in hopes you see the problem and start thinking of cooler, more dynamic ways of grouping the big shapes before going into meticulous detailing.

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How do you lot deal with seeing younger artists who are way, way better than you? I'm 22 and I draw like shit but I recently saw a 16 y/o with rendering skills that made my art look like straight up autistic scribbles. I get that it isn't a race or competition, but yeah.
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>>6073442
sounds like u just got old and weak. Many such a case sad!
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>>6073004
A lot of people feel like they need to have it all figured out by their 20s and if they don't then that's it.

It's not true at all honestly.
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It doesn't matter how good other people are, just find your goals and work towards them.
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>>6072259
>How do you lot deal with seeing younger artists who are way, way better than you?
i dont care. in fact i hope they make tutorials so i can learn from them too.
>it isn't a race
indeed. stop thinking about it and go draw.
>>
honestly I just feel bad for a minute and then I forget, I've probably seen a few young artists that have made me feel bad about my poor skills but I couldn't name you either of them or even remember what their art looked liked. You shouldn't think too hard about it, you can only go forward, trust in your skills and the time you put on them

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>Spent a month noting ideas for a history
>Wow, some decent worldbuilding
>ProudOfMyself.jpeg
>Lets draw these characters
>Remember I gave up drawing 5 years ago
>Starts browsing /ic/
Did I make the right decision guys? Or Im just wasting my time?
>>
>Spent a month noting ideas for a history
>Remember I gave up drawing 5 years ago
what were you doing in 4 years and 11 months
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>>6075848
Uni and working to pay rent, mostly

How do you balance your time with both art and uni?
Grinding both art and uni seriously feels so fucking hard on me mentally. I managed to balance it enough to get uni shit done and still draw for atleast 4-5 hours a day, but the mental drain is getting more and more unreal, each day I barely have enough energy left to do anything, still kept on pushing thru, but this is getting out of hand.
I've heard people telling me to just take a break, or pace myself slower, but I am done being the person taking breaks every month, and pacing myself slower would mean only drawing 1-2 hours a day? Is that even enough?? And cutting off portions from my uni shit isn't even an option.
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>uni
NGMI wagie
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>>6074919
I left uni for art.
>>
Just got a Masters with Distinction in Concept art. All the immigration systems value papers to enter UK US and Canada.
Never had to choose.
>>
I'm on the same boat, I would draw everyday before university, but now I don't have enough time or my energy is drained from it. I've tried making schedules but I've failed to follow them time and time again. I like my major but I can't wait for vacations
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>>6074940
>electrical engineering major
>expecting to have literally any free time
you fucked up op, should've just done math kek

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without its colorful nature?
At least, making something as fun to look at AKIRA's backgrounds
Especially at daytime, given AKIRA's daytime isn't as fun as its nighttime, which is understandable

Like
taking this more-depressing future we're in and forcing it to look like AKIRA
to make a point or something

CAPTCHA: 0yjpn
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this photo pretty much incapsulates how to do realistic nighttime
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>>6074675
>Gas is 2.24

Ah the good old days
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>>6074675
>Milk 2.99/gal.
Bros,how do we go back?

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hello art community
any clip studio paint safe torrent?
thanks
>>
I would help you, but I hate this website and I'm praying for you downfall by ransomware.
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>>6073612
You don't have a throwaway pc to test pirated installs?
>>
You can go on Nyaa.sii and search for software. It's on the first page. The files hava a batch file. You just need to read the instructions before.

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Can (You) draw an egg, /ic/?
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>>6073577
babies are just so adorable
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>>6073259
noted thanks
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>>6073595
This hits close for shrek kept puss in boots. He is but another victim in the grand scheme of things.
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How do you analyze and understand a design style?
I've been really interested in concept art and have been trying to understand this idea by looking at designs from a particular IP and trying to break them down and create designs that would fit.

For example I was looking a the mechanical designs in this game and when looking at those images I noticed things like the colors, flowing lines, curved surfaces. Overall it felt very neo-futuristic in the vein of artists like Syd Mead, but it also has a distinctly early 2000s look.
But beyond that I think I'm missing a lot of other details that contribute to the design style.
I guess another way to put what I'm trying to ask is what are some fundamental design traits to look for and be aware of when trying to understand a design?
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>>6075359
This is a different design from the same IP but they use shoes as a reference.
What I struggle to understand is how the artist was able to take such different objects, but still work them into designs that fit under the same aesthetic umbrella.
>>
>>6075367
These mechs are so ugly why you want to imitate the style?
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>>6075370
I think they look interesting. They caught my eye because they deviated a lot from conventional mecha design styles.
I don't wanna use its style completely, but I want to understand them from a design perspective.
Could you elaborate on why you think they look ugly?
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>>6075354
Let's be honest. Most of the time the artists don't analyze anything, he just comes up with it and that's it. You have never dreamed of a whole casta of characters and an interesting story in your dream? That's what I'm talking about.
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>>6075433
Maybe for some, but the industrial designers I've been looking at definitely seem more conscious about the decisions they make.
The aforementioned Syd Mead was notable for thinking about his designs that way, Kunio Okawara too.
The doujin circle that the artist posted in this thread is from also did a very in-depth analysis and redesign book on the Turn A Gundam.(pic related)
I do think, that in a broader sense, after a while you internalize that knowledge and it becomes easier to dream up designs as you put it.
But when it comes to industrial design specifically there's usually a more conscious effort to think about these aspects.

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What is the point of this?
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>>6074744
I mean you can use the phone for hotkeys and touch controls, too. Plus it's cheap as fuck if you just want to use the smartphone plan to make your phone into a shortcut pad instead of drawing on it with pressure sensitivity.
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>>6074744
It would be useful for photoshop and csp for when you are blending edges and want the resulting mixed color to be accurate instead of digital goop. Especially if you mix more than 2 colors.
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>>6074901
it’s literally the same rgb mixing and brush engine as csp, it’s the same “digital goop”, but now you’re blending shit with your finger and no pressure sensitivity
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>>6075269
>t. Doesn't use a galaxy note with wacom pressure sensitive stylus for blending
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>>6075471
>just drop the stylus you’re using and pick up another one so you can use your phone to do something you could do on your pc in 1/10 the time lol

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Do y'all like this book? How do y'all study this book?
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>>6072425
>>6073441
Yo! I aknowledged ya phrasahng op. But not ya boaahahght, stahll. You is gonna make aht tho, fer shure, peace. What it is, Mama!
>>
Goldfinger is better for my ADHD brain. Richer has too much text.
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>>6073441
>>6073509
y'all fellas alright
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>>6070750
i like. it's essentially an anatomy atlas. it's like having a thesaurus next to you.
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>>6074709
so it's not really necessary for you?

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Do you guys like to sculpt/make clay models?
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>>6073738
happi oddish :)
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>>6073738
Finally a sculpt thread. Wish I had some of my old ones.
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>>6074233
the elites don't want you to know this, but clay is free in the ground
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>>6073738
hell yeah brother
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>>6073738
I've been hanging out in /tg/ and have been meaning to try scuplting my own minis.
Not exactly clay but I feel inspired.
https://www.youtube.com/watch?v=mpmw6cVyYRg

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Zorn knows whats up when it comes to female bodytype
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>>6073993
god I love thick fucking thigh and ass and hips
I'd dig my face between those legs
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>>6073319
>>6073422
Every GF I had was leaner with a much better physique. You guys should stop watching so much porn and go touch grass. Also, maybe acquire better taste.
>>6073447
37. I love curves on women, but I can tell the difference between a healthy body and an overweight one.
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>>6073937
Let me guess, you are overweight, right?
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>>6073143
>>6073147
>>6073148
>>6073993
MORE!
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>>6074999
>You guys should stop watching so much porn
I don't watch porn btw (am >>6073422)

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Can anyone critique why this painting looks so uncanny?
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>>6072097
>>6075231
>>6075256
what is it with him and such thick traps on a woman
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>>6072709
Most modern atelier dudes are pretty close, visually-wise, some of them have courses online




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