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File: Penis.png (1.4 MB, 1450x2048)
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I know I need a light box and a scanner (Should I get an older one or a new one?), but what else do I need?
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>>7905232
first of all, a story you want to tell, but a scanner is definitely nice to have.
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>>7905232
>scanner that has a decent DPI / resolution and is big enough to scan your finished panels
>pencils, erasers, cheap papers for sloppy copies and storyboarding
>canvas media: A4, B4, comic board, bristol board, toilet paper, actual canvas, whatever paper you need
>Ink pens if you want line art, doesn't matter what kind so long as the ink is decent quality
>things for shading like markers or ink brushes or halftone (halftone is shit to work with irl and requires extra supplies and care)
>misc art supplies like white out, masking fluid, rulers, lightboxes, so forth are not necessary but are still nice to have
>a story or idea (very important)
>dedication to actually do it (very important)

I would start out small. Character sheets, mock-up panels with scripts, cover art, "one-shot" small series with only a few chapters. The 24 panels per 24 hours challenges are a good practice run. Gives you a chance to work on skills.
Story and ideas are incredibly important. Shit story will sink your comic even if your art is good. Boring story will get lost in noise.
Look at artists and studios that do things that are in your genre and desired styles for tips and ideas. Plenty of resources out there.
Last and most important is actually drawing. Dedication and actually doing it is key.
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>>7905232
ink is just to get a cleaner print, just like screentones, but nobody here is getting a manga pubilshed anytime soon. pencil is fine. just get a couple grades like 2b and something darker like 6b
get heavier bristol paper like 120gsm that's one thing you can't skimp on even if you don't do inks. you want something that holds up a lot of work. I liked Canson. use a light hand so it doesn't look like shit in the end
any cheap scanner is fine unless you want to scan colors
>>
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>>7908183
I mean, ink isn't strictly necessary to get a good print. Adam Warren uses pencils because he doesn't like ink.
>heavier bristol paper like 120gsm
Honestly, quality drawing paper will do fine. I used to use Strathmore 400 drawing pads for everything; pencil, ink, watercolor, and they largely held up well to most things.
I use MD Notebooks for most of my sketching these days and despite being thin paper, it holds up to pencil and ink exceptionally well(crazy, paper made for a purpose does well at it).
>>
>>7908237
in what world is that a clean print, retard? the entire page looks like you're looking at it through a mosquito net, are you legit blind?

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The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread: >>7896174
Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics
https://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255d

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>>7910496
Looking at the bottom panel in this one I think is a good showcase of this realistic approach to the lighting.
Almost certainly the books a certain colour, and the door another, and the cardbox another... but that has all been rendered secondary to the lighting of the scene, and the result is a very convincing lighting arrangement.
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>>7910499
Of course, there is also the storytelling function of the lighting, like making a face darker for dramatic effect, but you clearly already know how to do that.
I think this theory applies well to backgrounds mostly.
There is also the need to consider the efficiency of drawing, you can't make every panel a painted masterpiece, often you only have 1-2 shades to work with, so you have to consider that also.
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I really need to fucking nail this character design down, I've been working on her on and off for a month.
Does /mmg/ have a preference?
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>>7910370
Names?
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Gnome

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How did Bengus manage to emulate art styles so effortlessly while also technically improving on them when he was in his prime?
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>effortlessly
It wasn't effortless. Everybody just does the best they can at the time. Everybody would tell you how they didn't get x or y quite right.
Just comparing them you can see that Araki's inking style isn't present in the Bengus drawings at all.
>>
>>7904680
>effortlessly

He managed to get as close as he possibly could, and by the time that game had come out he already had 7 years of experience working at capcom getting art done under deadlines, and even more years of drawing and painting in general.

That's not even the right part. Araki was ending part 5 in 1999
>>
>>7904681
that looks nothing alike style-wise
>>
>same character design
>woah, it's literally the same style
>image matches the description they provided
>woah, it's literally what I imagined
Why are normaltards like this?
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>>7904680
Looks like he took Araki's style and tidied it up with good fundies.

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Have you ever done pixelart anon? What do you think of it?

I drew this today, working on eyeballing colors instead of using predefined palettes. Colors are hard when you are used to working in black and white, but i feel like i am improving.
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At what point does it stop being pixel art and becomes drawing with a binary brush?
>>
Bruh eyeballing colors is normal. It only becomes a palette when you export it and choose to work in that palette
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>>7906950
When you stop drawing pixel by pixel. So the 500-1000px range typically.
>>
>>7906950
>>7906957
Use tools designed for pixel art and you wouldn't need to ask such questions. Especially with period accurate tools it's a non question. 1000px canvas, are you crazy? Your screen resolution is 320x200 and you can't zoom out far enough to even see the whole thing at once.
Indexed palettes is just how colors is done. 32bpp true color? What even is that? No such thing. You get 16 colors each defined by three bytes. 0-255 granularity per channel. Well, calling them "channels" wouldn't even be accurate since the whole image is just map of bytes referring to a table...
>>
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>>7895593
Hey anon, i like what you made, i think it's really good.
A few months back, i ended up making this randomly, Kind of out of nowhere. I have really no idea what i was doing and i have no artistic skills or knowledge. But i ended up watching some youtube videos and ended up coming up with this.

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Discuss your experience and learning resources on fundamentals and what you think they are.
Draftmanship and line quality
construction
Proportions
perspective
light shading/edges/values etc.

PD: try not to start shit talking about DaB or Dynamic Sketching, not because I defend them particularly, but because once people start that they go on and on and on and stop talking about anything else in the thread all together... just talk about fundies in general...
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Is it bad to line mannequins over drawings/photos in order to try and understand construction and perspective?
I'm talking about tracing the skeleton/mannequin but NOT continuing to build or draw with that, just the tracing deconstruction itself as an isolated exercise.

I'm a total beg so I find even doing this quite difficult, hence my feeling that it could benefit me and improve my observation. Or will doing this just build bad habits?
>>
>>7906858
This will build bad habits. If you want to improve your observational skills, here's what you can do:

>observe, then hide the photo/drawing and draw the subject from memory
>take out the drawing/photo and do blind and continuous contours, then do gesture studies

>use the envelope method
>trace the outline of the subject
>break the subject down into shapes and forms

When it comes to improving at drawing human bodies, you need to study clothed bodies, skeletons, and outline the body. You should also be doing basic construction of forms and break down individual body parts into simple forms.
>>
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>>7906620
same with doing studies when I'm not inventing and I'm just copying and trying to understand what's interesting to me, I think I know what catches my intention and what curves makes it interesting, just that my end result is still messy and not professional looking
>>
Do Tom Fox and Hampton target the same topic or are they both considered different categories as in e.g. Anatomy vs. Figure drawing?
>>
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>>7906575
There is a reason the bauhaus curriculum was represented in a circle like this instead of a pyramid and progression through disciplines was based on applied work in projects, the fundamentals of art are an interdependent system.

Along the OP topic, what would a similar graphic look like if it focused on solely drawing fundamentals?

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After spending 1 year generally not drawing and off social media due to starting uni and having my first job experiences, I'm considering getting back at drawing with the sole intention of doing it for fun as an alternative to wasting time on videogames and to cope with depression.
Pic related is my "average" non cherry-picked artwork done traditionally (chosen intentionally so you can get an idea of my skill level not counting stand-outs), I know it's shit and I plan to basically drop this way of drawing in favor of emulating max 2 or 3 artists I actually like to build up a clear concise style that wasn't born out of begdom, alongside drawing from life to build draftmanship (books and videos too, but I want to go straight 80% practice 20% theory for at least 1 year of my art journey to see if I will actually learn more efficiently and better).
Do I have the potential to show my work outside of this place or other beginners places even now, or should I keep myself off the internet in general like I've been doing and draw purely for the joy of it? My goal is either a long running fantasy adventure manga or even better, an indie rpg inspired by classic Final Fantasy and other games (which is unlikeky since I never programmed anything in my life, and I'm aspiring for the former purely for this reason)
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>>7904551
Alright I'm back and here's a free hand doodle

Regarding learning, my idea is to just focus on drawing from life and emulate 2 or 3 master artists I actually want to draw like so I can get gains the easy way and properly develop a coompetent style not born out of shortcuts and ignorance

Things like learning perspective, anatomy, etc. fully will come when I actually need them to progress in regards to what I want to draw.

One biggest mistakes I did back then was overfocusing on a chosen specific fundamental superficially while also not even knowing what I wanted to draw, but the truth is that you can't learn more and improve your technical skills via books or videos right away if you don't first focus on drawing what you want to draw from both life and references for a while.
>>
i thought gabe was dead
>>
>>7904551
Join dad.gallery
>>
>>7907424
how were you able to enjoy the process while being bad at it? unless you were 5-10yo
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>>7907438
OP was clearly Gabe, but I avoided saying anything because crabs would've flood this thread.

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i'm a total size queen, i just can't stop going bigger and bigger with these curvy purple shapes, i'm never satisfied, but i make it a point to always finish my existing projects before moving on to something bigger.

these are scaled at 5 centimeter per pixel, by the way. i have just one deck left for the big one but i still have labeling and void space mechanical stuff left too.
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>>7902317

thanks, here's the current WIP on the escort. i just finished the void space and labeling for the top deck. i named all of the bridge stations.
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>>7902118
>overly ambitious
>works on one ship for 9 months
That's not your problem, senpai
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>>7902118
i struggle similarly, i want to always keep things Liquid and i dont commit to designs in my comics, thats also why im Procrastinating and getting Nothing done though
>>
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>>7902118
Not sure if I'd call it ambition or neurotic perfectionism, but I do tend to do things as thoroughly as possible to avoid any design inconsistency or fatal flaws.
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>>7907912
>fatal flaws
Speaking of, your radiators will be radiating directly back into the hull. I'd put them on the convex side.

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What's the obsession with hoarding and stacking petabytes of couses? I started using /ic/ in 2020 until 2021 when I had to stop pursuing drawing as a hobby because of college, and it's like literally nothing has changed a bit here.
Why do you need THAT random course from Coloso and Domestika? Wasn't Watts enough? Or Proko? Or Vilppu? Or Bucci? Peter Han? Bucci? Erik Olson? Craig Mullins? Blaise? Bridgam!? Hampton? Why do people keep begging for expensives courses made by random chinks when dozens of courses made by actual masters have already been leaked years ago? Why can't you just fucking draw?
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>>7901491
>Why do people keep begging for expensives courses made by random chinks when dozens of courses made by actual masters have already been leaked years ago?
Is Proko, Watts, Vilpoo, Bucci, Peter, Erik, Mullins, Blaise, Bridggam, Hapton teaching Anime?
>I started using /ic/ in 2020 until 2021
What a fucking coincidence!! It took a freaking pandemic for all the people who could draw anime to sit in front of their compooter and teach how to draw anime. Pre pandemic there were virtually zero anime courses on the internet to pirate besides hot tips on Youtube.
>>
each gigabyte of learning material gives you a passive +1 to draftsmanship
>>
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>Wasn't Watts enough? Or Proko? Or Vilppu? Or Bucci? Peter Han? Bucci? Erik Olson? Craig Mullins? Blaise? Bridgam!? Hampton?
Isn't there someone you're forgetting? The best one that is.
>>
>>7901491
There are thousands of people. Of course someone can be curious for some other course, we are not fucking machines.
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>>7904443
Too messy

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Like, I've seen a lot of people calling the course, boring as hell, and that they almost quit drawing because of it. Umm, hello 50% rule?! plus improvement isn't supposed to be fun. Improvement is not something that you would gain overnight and having fun in the process as well. It is just simply work. “His art sucks though, therefore you can't learn from him because he sucks at art" Well, even peter han has admitted in the past that some of his students has surpassed him in terms of art. But they're still necessary because of the important fundamentals that they teach. The products from the artist do not matter. What matters ks what they teach.
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>>7902624
>Do you guys think that drawabox is simply just misunderstood here
I feel it's the opposite. Some people understand it too well. This is just a repackaging of long-existing knowledge, simple concepts that have been explained by better artists much more succinctly and applied with greater virtuosity, with an added dose of modern day self-help scam energy. DAB is a guru, like many others on the internet, who took a fundamental but small topic and expanded it beyond reason to make what he does seem more important.
If it works for you, fantastic. Good for you and good for him. But stop coming here and pitching this sugar water as a cure-all, and most definitely stop attaching his website to this.
>>
>>7907210
It's insane to me that people here try to get good at drawing without drawing on paper with pencil and pen. Digital art has mindfucked a generation. I mean it's fine to do digital but to never draw on paper or canvas or something real just makes no sense. You're taking on a handicap at a critical stage in the learning process for no reason. You should definitely be practicing with pencil or pen regardless of what some shitter says to do in his course, it's just so basic and ubiquitous and teaches you fundamentally transferable skills.
>>
>>7905825
yeah it's pretty bad. this is where I got filtered because I fundamentally do not understand how cast shadows as a concept.
I just powered through the rest of the excercises for lesson 2 and decided to move on to somewhere else, someday I will come back and actually do this properly
>>
>>7907241
most people cannot see the value in drawing a thousand boxes, let alone being proficient at multiple mediums.
like holy shit, drawing with ink has made me draw and sketch faster digitally.
>>
>>7902624
there are some good nuggets in there but it's obvious that a lot of how its designed is to extract maximum patreonbux from retarded redditors

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How to work out the "flavor of the month" quicker? I always miss the window and wonder if there's an efficient way to tune into whats getting popular. I feel like you have to play the game a little to reach a wider audience, as gross as it is.
>>
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i dream of being one of those artists who just draws their ocs and never elaborates but people flock to them purely because of their skill (picrel is one i like a lot)
this will be far tougher than drawing FOTMs and fanart because it always requires extreme skill but i feel it will be far more rewarding because i won't have to sell my sovl
>>
>>7907825
the art is good but even this is just appealing to thirsty women the same way people draw big titty shit to catch the eye of male gooners
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>>7907844
to make my point clearer I think goon shit is easier to get attention than fanart since its more visceral to people
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>>7907844
sure but you can see the difference between that and soulless coom fotm shit right?
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>>7907868
plus it's not even goonbait. just a slightly risque pinup. nothing like the weird object head venus body monstrosities gooners goon to

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please share some male references, preferably ones that have very clear muscle definition
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>>7904193
MEGA please

>>7904128
Art station has a. bunch
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>>7905894
good practice would be to read/copy through morpho muscled anatomy and exaggerate what you learn from it a bit. that’s really all you'd have to do to emulate picrel desu.

"girlswithmuscle" is a good place to find irl reference. I agree a lot of women reach a point where the ped's make them look uncanny. but I'd still recommend looking at real people.

If you want to be thorough there's always courses for anatomy like rey bustos or proko.
but You don’t really need to be that far along to draw that.
>>
>>7903839
Have fun drawing nothing but women.
>>
Great thread, thank you. Not my preferred body type (I lean more towards skellies), but this is very useful too.

>>7903839
Women like to draw actually attractive men. Cope
>>
>>7903899
Idubbz

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How would you git gud if you only had like an hour a day to draw?
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>>7907574
Is that even possible lmao
>>
what is that
>>
>>7907599
/thread
Anything else is cope from adult learners who weren't lucky enough to start as children/teenagers or too poor to have free time for drawing practice/mentorship
>>
>>7907574
paint outside for 30 minutes, paint marble busts inside for 30 minutes. not always to completion. I'd have many painting going at once and have a rolling completion order
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>>7907574
>How would you git gud if you only had like an hour a day to draw?
Very very slowly.

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F this captcha
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Can you handle more fanart! The weather has been well! How often do artists think about life and death ? All the time ? Rarely? I think many artists get caught up in the idea of being seen.
>>
I mean DESU guys let’s let’s this be a thread to share art! I know there are threads dedicated to this sort of thing which is exactly why I made my own special thread! I want to post but I don’t want to muck up the specificity of the other threads.

Post anything, I’ll even post some old sketches if ta want idk
>>
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Dragon ball : the magic begins free on yt along with various action films
Yet free movie has been better than Netflix
.
>>
did a youtuber make a video on /ic/ as the ultimate art critic site or something? Nice art, by the way but you're painfully newfag..
>>
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>>7907678 you’re right this is my second time making a thread on 4chan but I’m aware of the possibility of this thread being lost completely along with all my art, so long as I share it with you, only you who stays to see look and maybe chat! I plan to be here tomorrow and I’ll be posting more art so either way this’ll be fun

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First comic I've ever made, and it's about cum pseudo-hentai (can't believe it) The guy is an "ugly bastard" who has a group of female bodyguards whom he uses for pleasure anywhere and under any circumstances.

Should I continue?
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>>7906399
It's not NTR he's in a polygamous relationship as can be clearly seen
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>>7906534
Why does he need bodyguards? Does he have a fuckton of money? Does he have a mansion? Does he have a dog or a cat?
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>>7907416
>>7906838
>>
You're doing great bro. Keep it up. Post more.
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>>7906304
well done.

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How does /ic/ go about differentiating their male and female characters?
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>>7906674
Good shit
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>>7897102
>Tomar the Tyrant detected
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>>7898055
Tomboy and bishonen?
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>>7897089
eyelashes
>>
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The male sex of the human species is the the "additive" sex. That means the virilizing effects are attributed to the male sex hormone (the inverse is the case with clownfish, hyenas and many invertebrate species!). Females have the "standard" skull of the human species. It's testosterone that changes the shape of the bones, therefore male is an "additive" sex.
To draw a man's skull, imagine a "normal" female skull. Then add bony growths on the brow line, the edge of the cheek bones and jawbones. (A basic medical study can be done if you really want to know exactly how the bone growths form into shape.)


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