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File: Obsidian.png (697 KB, 1514x1093)
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Idgi. Why is my rendering so unrealistic? I hate rendering.
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>>7895575
where's the rendering?
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>>7895575
>I hate rendering
me too
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>>7895577
You shitting on my art mate?

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Hi anons
i hope you all doing well
btw here's a silent comic I've did in 6 days to challenge myself
feel free to criticize so i can improve
thank you
page 1
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>>7858687
Look very amateurish but it has soul
I suggest next time you learn more about applying screen tones and to take your time in pages instead of rushing it
But I like it OP, there's potential
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>>7883721
Are you blind???
His work is below /beg/ level and trust me I'm a certified /pro/ so I know what I'm talking about
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>>7887253
>Look very amateurish
>Are you blind??? His work is below /beg/ level
What more do you want the dude to say? He said it's amateurish. Do you not know what amateurish means? Evidently, you're the one who's blind.
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>>7858687
Mostly just skill levels you gotta work on but your work ethic seems pretty strong. Keep it up
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Bump

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What is this style called? Got anything similar. What are some of the styles that have inspired you lately or all-time.
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It's basically German illustration from the latter half of the 19th century. There are many different styles, so I'd recommend singling out artists you like and going from there. The German Art Nouveau movement, known as Jugendstil, is definitely adjacent to what you're looking for.
Here is some artwork from a magazine called 'Jugend'. If you need anything translated,let me know. I speak the language.
https://commons.wikimedia.org/wiki/Category:Jugend_by_year?uselang=de
>>
I don't understand why these threads keep popping up... is it some kind of an unfunny meme? Is all of it intentional bait?
Usually the name of a style is just the name of the artist. His signature is right there.
Now, fuck off.
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>>7894888
It's bait and you took it, wasted
>>
OP needs help writing his prompts.
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Golden age illustration

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I've been practicing digital art for about 3 years now and this question has always been on my mind.
How can an artist know, objectively, if their art is good or not? Is social media attention a valid metric? How do you judge your own art?
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>>7890352
i want my art to be seen, but only by the niche close-knit communities that will appreciate my work. the last thing you want is a twitter or bluesky horde finding your art, then trying to dig into your social media history trying to find personal information. or perhaps a redbubble chink selling unlicensed copies of your art.
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Hopefully your never satisfied with your art, friend
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>>7890371
(distant YOOOOOOOOOOOOOOOOO echo reverbing through the thick crab filled air)
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well guys thanks for the advices. lots of very good ideas here
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>>7890279
the opposite actually. good artists immediately register as non slop

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>watch video on anatomy
>only retain like 40% of it
is this normal?
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>>7894005
>>watch video on anatomy
>>only retain like 40% of it
yes. your brain is taxed with shit other than remembering how to draw things. further, you cannot really learn anything by simply observing. you must apply that knowledge directly or it will be gone. so draw immediately and follow along or what you watched will be discarded by your brain as bullshit you don't need.
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>>7894391
> repetition
> reference
> draw from memory to see if you got it
lather, rinse, repeat
>>
anatomy is easy, the body doesn't transform that much when you rotate it, so learning the muscles really does help you draw it doing any reasonable pose. forshortened and extreme angles are an exception but you dont need anatomy for that because those angles defy reality inherently so you have to learn how the new shape looks.

the real nightmare is clothing, its humanly impossible to draw shit like hats or glasses or shoes in any angle. you have to just memorize the main angles since they're completely unrelated to each other in shape and form. They're just blobs that you have to study because while you see hands and heads every day, you never really get to stare at shoes from the front, you're always looking from above.
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>>7894005
Gotta do things to remember it. Took me way too long to realize it, maybe I wouldn't suck at math now if I knew that.
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>>7894005
Yes. 40% is very good. Watch and practice.... again

What are some artists with this type of style for women? book recommendations or whatever for learning similar styles. things to look at for inspiration.

Also is it me or her chest, neck, and arms could be made slimmer for a more feminine look? I do like how the artist did the lower torso and lower body; I especially like that legs look of like they are about to pop. the head seems good.
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>>7892417
I believe it could be seen as undermining men's image. It's a consistent thing in media to make (common) men look useless and stupid and we might now be seeing effects of it on society.
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>>7889719
Haven't read Archie comics since I was a kid but some of what seemed to be older strips had this style down for Betty and Veronica's, maybe it's the same artist even
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>>7894790
Yup, Dan Decarlo
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>>7894609
how can art be obsolete lol
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>>7895416
Zoomers mentality. Future is grim

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>be me
>hobbyist for 14 years, still feel like a mid-wit ngmi
>doing the anime/semi-realistic grind
>focus on colors and "comfy" vibes but worried my fundamentals are rot

Pic related is some of my recent stuff (NSFW-ish but focus on the tech).

Please be as autism-levels of detailed as possible. Are my values muddy? Is the anatomy wonky or is it just "style" cope? Any "how to fix" draw-overs are highly appreciated.

Thanks, anons.
33 replies and 16 images omitted. Click here to view.
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>>7893852
Drawing isn't bad but rendering sucks..I know because I suck at rendering too
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>>7894908
>pic
holy kino
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>>7894434

I keep this in mind. Thank you!
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>>7894908

>Hey anon, posting because I'm also a Jinx drawer :3

Ngl, I love small breasted women.

>I think you should put a lot less effort into your backgrounds. When there is just as much detail in the background as your subject, the focal point becomes unclear and the image becomes too busy. The viewer's eyes are drawn to where the most detail is, that should be your focal point. It's also just a lot more work than it's worth. You seem to have kind of intuited that since you're using a white outline to try and separate them.

You're right, maybe because drawing the background the way I do, is for me a method to relax my mind, but maybe I am straining myself and ended added too much details to the composition.

>Your lineart is okay if you want an anime styled, no line width thing. If you want to try something different, try making your silhouette lines thicker than the rest of your lines. Try making your background lines less thick as well. This will help make them feel like they are further away in space.

I am going to try this.

>One more thing since I skimmed your process video, you seem to more or less skip the sketching phase. When you draw the figure piece by piece like you do you do a lot more guesswork than is necessary, and often end up with proportion errors. I would recommend loosely sketching the whole figure first, so you can get a sense of composition and correct proportion errors early in the process.

Comment too long. Click here to view the full text.
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>>7895153

>I really like this one but like others have said the lighting might be an issue. For this one it looks like the light is coming from the right but then the shadows on the breasts look like it’s coming from above, but I still think you’re doing good with your backgrounds.

Maybe it's because I usually lost the "big pic" sense of the drawing when I start to redefine the details. This is one of the reasons that motives to make this post, I can't pointed some errors of my drawings by my own (but I still feel that something is off). Thank you for your appretation!

>>7895161

Seriously? I was trying to make a dynamic pose because desu, I feel that I depend so much with front/portrait pose, I am gonna practice more this aspect!

>>7895202

I can relate that you ralated that anon. Anyway, I don't like hiperdetailed lighting work for my drawings, I am looking for something like cell shading but with a little more deep, idk how to explain this more that I am a fan of minimalism in this area but that needs improve it to make more dynamic and complex drawings.

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I am drawing some comic and i'd like to share it with you all in real time. I have 4 Pages now, and i plan to draw 2 or 3 tonight. Ask questions, critizice, as you want
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>>7895364
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>>7895365


end. Hope you liked this CFNM porn with tons of plot.
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>>7895367
To end, this is meant to be the first tome of a long saga. IDK, ,maybe like 12 or 20 episodes like this one.

The overarching plot is to stop a lich from regaining power by capturing four phylacteries. The mission is not difficult per se, but the PCs make their own dangers; she does it by trying to capture every jewel or valuable shit she sees; he is distracted by women, but mostly from now on he is obsessed to see thief naked and vindicate his shame; which wont be easy,

However, I want to put some NSFW scene + some worldbuilding + some adventure in every tome.

Its been a pleasure, i'll read everything you want to tell me.
>>
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i wish i had this level of dunning kruger...
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>>7894630
:DDD

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just a Hispanic fash femboy drawing.
what's up?
what more details could I add? :3
37 replies and 4 images omitted. Click here to view.
>>
You know, i used to to draw like shit on purpose and say nodraws are pissed off at my stickmen, but i never pretended my stickmen were any good or called anyone a crab, which is just useless coping buzzword.

If you gotta bantz and troll, at least do it right.
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>>7887643
picrel is exactly how i want to draw femboys

>>7891476
SLOP
L
O
P
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>>7887259
>>7887446
>>7891476
NTA, you desperately try to nurse your hurt feefees from criticism by acting like an inspiring underdog who's too enlightened by his own sovlfullness to practice, but it comes off like you're a pretentious attention whoring troll.
"Draw for fun" obviously isn't a bad or wrong mindset, but you look like you're satirizing people who think that way by drawing self-admittedly like chris chan. Most /beg/s don't want to draw like chris chan and won't have fun permaplateauing at chris chan levels like you. That's why they're on the art critique board instead of a deviantart hugbox.
>pyw
My artstyle is too specific and you're just not worth proving anything to.
>>
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>>7885104
Fucking kill yourself, argentines are not brown neither are we falangists, we are NAZIS NIGGA. NOT THIRD POSITIONIST LARPSLOP NIGGA.
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>>7885104
blog?

ITT: Draw a neochibi Milady in your style.
>>
>>
>>7894359

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How is one actually supposed to use this book?
He opens by saying you don't need to draw circles or straight lines or curved lines freehand perfectly, but then shows diagram breakdowns drawn with perfect lines and if you try to freehand them and they're even a little bit off (like the spheres) then the effect breaks completely and they don't look 3d at all.
So you DO need to be able to perfectly freehand draw a curve around a circle to make it look like a sphere.

Then he says to draw blooks but doesn't explain any of the construction and just fills in random details on each one like "yeah just make shit up". My man, if I wanted to make shit up I'd just do it, I'm looking at this book TO FUCKING LEARN HOW TO CONSTRUCT THE FUCKING BLOOKS!
If you don't tell me what the landmarks I should look for how the fuck do I know where to place the ears and the cheeks, if I put them too low or too high it looks wrong.
Why doesn't it fucking explain anything, how am I supposed to use this shit?
89 replies and 9 images omitted. Click here to view.
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>>7878560
Follow the John McAvoy playlist on YouTube
>>
>>7887170
you didn't do drawabox, i can tell
maybe finish all of it and then come back and cry about loomis
maybe try finishing books and courses before you cry about them
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>>7878604
getting into running is a matter of just starting to run to build stamina, you can look into the best clothing or techniques as you grow.
getting into sports is a matter of just starting to play to improve hand-eye coordination, stamina, teamwork if needed, etc. You can learn about formations and strategies as you go.
Getting into chess doesn't require you to learn 50 different openers.
Getting into cooking doesn't require hoarding recipes for 3 years and never heating up a stove.

Get the fuck out there and get started, then seek knowledge as you notice your gaps. Unless it's an activity that'll get you jailed or killed without prior instruction like base jumping, you are free to try, fuck up, and learn from the experience.
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>>7892853
>Getting into chess doesn't require you to learn 50 different openers.
It actually does unless you enjoy getting stomped into dust by 9 years old indian kids online.
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>>7894880
you can play against other people your level casually, and still develop on your own. nobody said anything about fighting pros from day 1.

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Is it better to render well or draw well?
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>>7881707
this is the correct answer
>>7885507
it's not about understand, everyone has different levels of talent and skillsets that they excel at. My drawings/sketches are lack luster because I prefer to do the detailing with color, values, and lighting. Art that's too drawn out before inking and coloring can look really stiff and less playful or inventive.
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>>7880761
Looks like a skilled artist to me.
The proportions are wonky (which looks to be on purpose to me) but it's well rendered.
>>
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>>7881073
>>7881072
You guys and the rest of ic should read this book. This shit was already discussed over 100 years ago.
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>>7880756
If you can't draw, then you have nothing to render
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>>7880756
Drawing is the foundation, rendering is what goes on top or over said drawing. So, the former would be more important than the latter.

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General dedicated to posting and discussing art of either:
1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such
2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.
Helpful to mention the level of realism, if any, you are taking into account in the art.
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>>7885815
I never played the games. But I watched every cutscene on youtube. The campaign story was fucking wild.
https://www.youtube.com/watch?v=I6KOaaOLH7M&list=PL320D115859D7D4E0&index=10
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Bump
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>>7888328
This one is cool

Most advanced artists here are begs...
Even a critically acclaimed comic artist like Enki Bilal would be considered a beg by Russian academic standards...
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>>7894780
Russian art looks like shit tho
It's kitschy, unmemorable and soulless..
A barbaric orc horde will never make good art
There's a reason no one remembers a single artist from the USSR meanwhile van Gogh has millions of visitors each year
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>>7891903
Honestly I think the reason is that they have such autistic standards on what they consider good that any deviation Is seen as heresy. It's almost like schools there are brainwashing apparatuses/humiliation rituals
Eastern cultures don't tolerate deviation very well
I personally think standards are good but not to the point that it stifles creativity. And breaking them often generated really good art in the process
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>>7890372
I've had a Russian academic tutor, who studied in some art school in Moscow. He was pretty good but he absolutely loathed drawing from imagination and told me drawing from anything other than real life isn't drawing because you risk making anatomical or perspective mistakes. It gave me a viewpoint into the Russian mind. They really view drawing as a form of tracing
He hated comic books and manga and would scold me for drawing them lol
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>>7895201
It was kind of unbearable too because apparently in his academy they didn't do gesture drawing. They drew figures using observation and measuring bargue style I tried explaining it to him and he said it's not a real form of drawing lol
He held on to his academic standards very rigidly
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>>7895205
Sounds like he would make an amazing /ic/ shitposter.

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online game where you pretend to be an ai and draw people's prompts
what does /ic/ think?
https://youraislopbores.me/
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>>7894905
GMI.
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The way artists virtue signal about AI is so faggoty I almost can't stand it. It's so intensely phony.
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lol
>>
wholesome thread :3
>>
training data for "soulful" "low effort" art


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