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Is art a great way to measure how healthy a civilization is?
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yes, because decent art requires multiple generations of successive strong culture.
Hunter gatherer lives were better than medieval lives
>Romans were complete retards when it came to innovation
Do you have any more convincing source?

As far as I can tell, some Roman roads are still usable, their water transportation system was rather efficient and still isn't fully destroyed, they conquered and maintain order in a vast territory, which demands military expertise, Latin's influence is simply tremendous in the West, etc.

Maybe you have something specific in mind regarding "innovation", but as I stated, it definitely, at least at some point in time, was a wealthy and intellectually developed civilization.
why do you care? what kind of art do you do?
poland has some of the best, most underrated artists in the world but otherwise it's still an irrelevant, poor, mediocre shithole

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Post and discuss art relating to mecha, robots, vehicle, weapons, and everything else that falls under man made object or machinery.
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Keep it going OP your stuff looks awesome
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Design based on previous exercise
Do any of you have mech drawing tutorial infographics or something like that?
I had some on my PC but they're fucking lost in shitton of folders
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Nice, elegant design and joints

Pure black or off-black? How dark should the darkest values in an artwork be?
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It's relative
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it depends. What is more important is the value range, or how dark is your darkest dark in comparison to the lightest light. Generally speaking a high range conveys clarity whereas lower can be mysterious and hazy.
>asking on a pajeet turned AI shill board
>All the information available is in a mega that people miss for some goddamn reason.

fucking kek.
You’re a really smartypants aren’t you. Reeking of mutt arrogance
Pure black is like pure white for me, it gets used to make a fucking point.

pure black would be im in a place where there is no light, and I can't see fucking anything.

I will use a dark 'black' (really dark blue or whatever else) but black is reserved for there is no detail here at all, just black

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How do you force yourself to finish a drawing/painting you've lost passion for?
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For me, if I don't see it regularly, I forget I started at all. So I keep it open and out and whenever I get the urge to draw but don't know what to draw I'm reminded I can just go back and work on what I had.
Sometimes I'll put on some art videos or watch drawfee or something to get my drawing engine running
shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up shut up
You can always ask AI to do the finishing touches.
What >>6295756 said. I'll let it sit for a bit and see whether or not its something I'm actually interested in and will help me improve.
I'm going to try this out.

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Hi. I have been reading the section about light for Keys To Drawing by Bert Dodson. Unfortunately, it is difficult to follow, as I have tried endlessly to shade objects with its "mapping" technique and failed to produce satasfying results with shadows that aren't just solid black like the method is usually meant for. I can see the damn mapping lines through the shading and it looks ugly, for example. It also doesn't help that I can hardly find any references that include strong enough lighting, or that I really don't know where to find any other shading materials. How can I improve my ability to shade, is there anything I should know? I will be dumping 2 more images to give a better idea of my power level.
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Be mindful of the tip of your pencil, and how its shape affect the line it makes. Try to uniformly cover a small square: go from one corner to the other, forcing you to keep the exact same angle along the way. Make a second pass with a slightly different angle
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1. Next time post in /BEG threads like this one >>6304852 you will get reply faster and have less chance for your question to go unnoticed (because the AI spam)

2. Mapping (in this exercise) isnt about producing satisfying results, its about noticing how light works and simplifying it so you can tackle it and put it accurately on your canvas.
>i can see the mapping lines
Either draw them very lightly with hard pencil (H) or render the shadows more darker with soft (B) pencil. Or you know utilize eraser. You could also consider getting charcoal which is definitely easier to use for gradients and large areas shading.

3. Internet is full of pictures, you can even download any photo, load it up in GIMP and then do colors>levels and shift the sliders until the shadows are really dark. Or you can do what the book is telling you, wait for night and then assemble your own scene and draw it (just as i did). You could also learn how to use better image internet searches like yandex:

4. You improve at drawing X by repeatedly drawing X (from reference).

5. Remember how you did the full tonal bar exercise. And notice how some shadows have hard edges and how some have soft edges where the shadow goes into infinity in gradient. Use eraser, your fingers to smudge or get that cheating charcoal to achieve that effect if you want your drawing to be better (it doesnt need to be, its just an exercise after all)

TLDR draw more and post your shit daily in BEG like i do (it triggers the local schizos which is good). Keep drawing anon.
Btw even with shit camera you can touch up the picture in few mouse clicks to increase its "quality". Try it yourself in gimp
>Colors > Desaturate > Color to Gray
>Colors > Levels and move the left side dark channel a bit to right
>Filters > Enhance > Sharpen
Forget Dodson and other hacks. Charles Bargue Drawing Course.

Start with a graphite pencil. Sharpen it to a long point by removing the wood with a proper blade (OLFA is a good brand). For extra perfection use a 220 to 320 grit sandpaper and nicely taper it so it will last you for a while before you have to sharpen it again. Do shading in multiple passes, never digging in the paper. Resharpen the pencil as required. Use something like the Strathmore 400 series paper as it has a bit of a tooth so your work will stick. Look up youtube videos. Use a medium-grade pencil like a 2B to get nice darks, no need to go darker.

Come back when you do two of the plates and your shading is value-equal to the source image.

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While I know all of you don't have a series or show (commercialized or not), I'm sure some of you know better than I do. What does the western cartoon industry look for in a potential show? Is it unironically bean mouth style and dicksucking?
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depending on the company college connections or working from the bottom making connections
>learn Japanese
>become a storyboard artist at an anime studio
>since you’re solely in charge of the episode, you can easily show off your skills
>bam, become a showrunner
In America, board artists only board 1 or 2 scenes, but Japanese board artists board an entire episode (and they can freely change the story) you will have more opportunities to prove yourself, rather than sucking dick to get anywhere in america
At this point you should think about having art be something you do on the side. The animation industry is a mess right now as far as job security goes because entertainment conglomerates are currently obsessed with gaining new subscribers. And because animation has failed to pay off with them (just look at Netflix), no one seems to know, or at least speak up, on where animation fits into the entertainment industry's equation.

There was a time when we made new cartoons for the movies, and then it went and it never came back in any serious form. And now TV and streaming animation looks like it's heading that way, too. If the kids cartoon industry does survive, it won't be anything like the 90s-early 00s heyday. Be prepared to either A) work on a sequel, remake, reboot, or spin-off, or B) have all your pitches rejected and working on cartoon in name only, something that's completely unfunny.

Sorry, OP. You missed it.
>What does it take to be a showrunner

A funny little hat and a goofy looking nose.
Maybe a dumb question, but do you know how hands on I'd get to be given I've reached stage Bam?
Like if I generally have the pilot storyboarded and tweaked as needed, will odds be good I just have to storyboard? Or am I going headfirst into a similar hell as a mangaka would?

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Drawing tip for you losers
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Right. Left one quite simple doesn’t look human in the torso
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dunno anon
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>ps this is my default wallpaper on all devices
Half of those are bots I hope you know.

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Will skipping shit like keys to drawing or dynamic sketching in favor of going directly to perspective and anatomy courses fuck up my progress if I am looking to draw in a technical very competent and stylized art style like pic related and draw quickly in general? I already did some years of "just drawing" and now I am looking to take it seriously and reach pro level in the future.
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who's the artist?
The pic related doesn't look very technical too any degree
But what company do you want to work for? What do you want to do?
Why didn't you think this through properly yet?
Noh, i fucking regretted wasting my time watching all those gesture and learning boxes. Its like math, what you need is knowing the formula to "draw X character in standing pose" (your pic is mostly that), or draw 2 characters one far and one close (use a grid, draw characters in the grid, boom). The real problem is knowing actually what to draw other than just making another study piece
Op's pic is very technically well executed.
Post your work if it's so easy for you to comprehend.
I think he meant technical as in it's construction. Those are some very basic standing poses with very simplified anatomy but with great aesthetic choice and stylization

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What is you most favourite work of pixel art?
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Yes yes, you aren't that hip, everyone knows what a PC-98 game is at this point. I was talking about the way pixel art is traditionally constructed, not how it's rendered.
It's too blocky, unless it's supposed to be. Another thing is that it's harder to accurately convey what your drawing is when you use less pixels. Bigger means more detail, so maybe your pieces need more detail.
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does this count as pixel art?
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or this

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Does anybody draw more effortlessly beautiful people than John Romita Sr.? how did he do it?
Less lines and rounder forms make for more youthful faces. There's an elegance to his technique.
Yes. It's one of my biggest gripes with superhero comics, they just seem uncanny to me with the way the lines make them look both 40 and 20 at the same time

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Is "drawing from the wrist" just a figure of speech or does it actually involve using the wrist as the main point of articulation? If I try to use my wrist only to draw it hurts after like 5 seconds
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I'd say the issue is more that I'm a stiff wristed bitch but fair
UPDATE: I have come to the conclusion that I have fallen through a portal to a universe where everybody writes and draws with their hands at a 90 degree angle to what is reasonable, which forces you to use your wrist because the range of motion of your fingers doesn't work very well with that angle
It depends really. Using the wrist can help you draw some smooth lines provided its on the angle your wrist rotates on. But i find its the combination of moving all your joints from your shoulder to your fingers that you need to master. The key is to teach your arm to draw small to big lines just like you learn to bike, you just think about what kind of line you need to draw and then your arm does it for you

I started a Paypal business account recently to finally start getting commissions, and to test how well it covers identity, I sent myself an invoice to test it. Turns out, they changed my business name to my legal name. After asking their support they did this because the name of the business must match the name on the bank account. What gives? Is there a way to fix their bullshit? If I open another account with the same bank can I have it be under an alias?
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fuckkkk even gumroad now shows your paypal and isn't a middle man anymore. being anonymous is impossible wtf??
is there a place i can sell something like gumroad but anonymous?
>if they send you tax forms with a business name
Why would they file taxes with your fantasy name?
The idea is to keep your name secret from clients, not from Paypal.

But yeah, OP, if there's money in it, there's usually no way around doxxing yourself.
Good thing is no one cares who you are, unless you are a celebrity or if you have a very motivated stalker after you.
>Why would they file taxes with your fantasy name?
because that’s who the clients transfer money to and who their receipts say they paid
so if they were gonna write off whatever services you provided, they would tell the irs they paid your fantasy name for [thing], for example
these >>6298590 both work to provide user-to-user anonymity, both to artists and commissioners. I've personally used arty from both sides, and it works well with the lowest fees of the bunch; I used to use commiss.io as an artist and it works as well with minimal differences from arty. Both prevent a commissioner (or artist if you're the one paying someone else to draw) from getting any of your personal details at all, and they're incredibly simple to set up and use.
They're obviously not anonymous to the company itself, and they do have fees, but nearly everyone I've ever known who used them just raises their prices the minor amount to compensate - whenever I've been on the commissioning end I've always offered to cover the fees if the artist agreed to use it, and I can't imagine anyone else that you actually want to work with wouldn't be alright with the few extra dollaridoos.
I've also had a couple of people use A&C, both from the artist and commissioner side, and it does the same thing even though the site itself treats this feature like a footnote. It does take the highest fees of the three, but I guess some people like the advertising functionality of it (I personally never found it useful because of how absolutely ass the browsing functionality of the site is - but maybe ymwv) and from a commissioner's standpoint I don't care about the few dollars and neither have other commissioners when they were the ones who wanted to use it.

arty and commiss.io don't need client accounts, but they do need artist info to pay out. Paypal is what nearly all of these sites will use primarily, because paying out directly to cards or a bank accounts is more difficult. They do nearly all accept payments from other methods though, so it removes half the need.
brain rot

How is there even a discussion around which old master is the best when Raphael painted this? How come back in the day Raphael was the most popular one but these days it seems everyone likes Leonardo more?
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At the levels of the old masters it becomes impossible to say "who is the best" because they're all good and bad in different ways.

The stuff made in the renaissance - Michelangelo, Da Vinci, Raphael, are all absolutely iconic but in terms of technical skill, they're completely outmatched by later artists such as Gerome, Godward, Bouguereau.

Going back in time we mustn't forget that the renaissance was wholly inspired by the Romans which in turn were inspired by the Greeks, two societies which produced art that is arguably better than the renaissance and even later periods (particularly in sculpture and architecture).

Art history is a long tale of ups and downs, there's no one artist that is the best.

Bouguereau Is just over rendered asses at best he’s proto /ic/ even his religious pictures lack, dare i say it, soul.

Velazquez, rembrandt, caravaggio, Dali, they were more the successors to the renaissance imo
because leonardo did more than art. So there was more to write about him. He became the quintessential poster boy for the genius polymath. Raphael was a great artist but no one gives two shits about artist in the modern era. Basically more people could relate to leo than ralph so he's more popular


Even Raphael copied the Mona Lisa.

DaVinci was like the Beatles, he just powerleveled the playing field in his time, more or less >>6302822
Leonardo's drawings (many in silverpoint) are unmatched in their beauty and delicacy. His anatomical drawings, even when they aren't fully accurate (for lack of regular access to human specimens), are just incredibly appealing.

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No grapes made Based Sculpture.

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My fucking problem with colors, I don't understand I've read all the color theories and I keep getting muddy images, how the hell do I fix this, I don't even use saturated color scale, I use color variation to shade with opposite color and I It's still wrong, what am I missing?
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Don't bother following complementary color rules if you don't know how light works and affect hue shifts
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it can take you literally 10 minutes to not make this look like total shit color wise
I don't want to be rude, but it looks like shit, those colors are oversaturated, you can tell by the posterized lines
Probably my external monitor being too saturated then. Just take the colors and use hue saturation to decrease the saturation to the left a bit and it will look fine anon :)
Yes. If you said you read everything, try to change your technique, for example draw colors and shade them on the same layer, if you wont like it try to search other metods

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