[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: IMG_6412.jpg (245 KB, 541x589)
245 KB
245 KB JPG
Is it just a universal thing to absolutely loathe every single piece of art you create? Is there any way to fix this? Any way to make it go away? I really want to improve my art, but everything I make makes me hate what I draw more and more. What do I do?? I know that it’s not supposed to be good when I’m learning something new, but I still feel like shit..
8 replies and 2 images omitted. Click here to view.
>>
You hate your art because you hate yourself. Would you tell a child to not appreciate their work because it's not good enough?
>>
>>7878552
Yes
https://artteacherpicard.ytmnd.com/
>>
>>7878441
>I really want to improve my art, but everything I make makes me hate what I draw more and more.
>What do I do??

get some therapy, you maybe having some serious mental issue and /ic/ will only make it worst
>>
>>7878441
The only way to get rid of the feeling is to improve, you have to focus on improving, tell yourself you're just learning and it's for the sake of getting food

Study other people's artwork, analyze it, study your own body in the mirror and its proportions, etc...
>>
sometimes you make something nice and sometimes you make shit. the more you draw the less shit there will be, but some tiny nuggets will always creep themselves in time to time.

File: file.png (600 KB, 1920x1080)
600 KB
600 KB PNG
Have you guys tried StylusX drawing program for Windows? It's basically a port of Procreate, but surprisingly It runs so smoothly...
6 replies omitted. Click here to view.
>>
>>7878532
kek right damn
>>
>>7879037
what's that after the colon, then list of people who give a shit lmoa
>>
>>7879278
Kek
>>
>>7878048

takes a while to get used to it. good for people who have smaller screen tablet even better for those who have touch screen. simple interface, no subscription bullshit. downside is you can only download on microslop store. which means you have to give your payment details to microslop if you want to pay for the full version.
>>
>>7878048
might as well use heavypaint

File: IMG_4323.jpg (239 KB, 1179x1719)
239 KB
239 KB JPG
Worth torrenting for the beg’s, I’d say
16 replies and 1 image omitted. Click here to view.
>>
>>7880857
Proko has more personality
>>
>>7879867
uh
>>
>>7879877
Beg here, yes indeed, I cannot doodle
>>
>>7881074
So you don’t do Fun With A Pencil first?
>>
>>7881889
You can do whatever you like. I was referring to workflow, not comparing instructors. But I do see something faulty here just on the title card alone.

File: 1741837450740151.png (3 MB, 1572x1789)
3 MB
3 MB PNG
When doing paid commissions, is it acceptable to use drawings of other artists inside your work?

https://x.com/Scennique25/status/2001268642693197867/
13 replies and 1 image omitted. Click here to view.
>>
>>7882043
I have a slight autism, and I like to watch art. I download, catalogue and tag every piece of art I see, and I have a photographic memory, so I remember every single one of those.
>>
>>7882043
Stealing an entire BG drawn by someone else (not copying not 'taking inspiration' just straight up grabbing their art and putting it in yours with some filters) is a little more than just slightly unethical
>>
>>7882044
>Why even steal those clouds? They're fairly simple to copy, if you want clouds that look just like that.
This reminds me of that Faye Dalton art plagiarism scandal from a while back. She stole from four or five different artists for one MTG card. I scratched my head wondering how this "Frankenstein's monster" approach wasn't more effort than just drawing it. Of course, that's assuming she can actually draw and didn't fake her way into a career.
>>
>>7882013

in an ideal world, copyright does not exist in any form and anything you find online or rip from a DVD, CD, or BluRay is free to use with no strings attached.

that being said, a paid commission is a contract with the client. they are hiring (you) to do the work, and taking existing artwork is essentially cheating them out of the promise that you were doing work.

how would you feel if you commissioned a contractor to install new windows in your house, but they had their potentially unqualified cousin do the work instead? you paid them a premium for their expertise, not just the final product...
>>
>>7882050
Work for a copyright law firm and turn your autism into money

File: 1762102298224302.jpg (183 KB, 912x1136)
183 KB
183 KB JPG
Is it just me, or do poor people make the worst art?All the good artists on twitter all seem to come from wealthy families
>>
>>7882177
It's almost as if... being born in wealthy family allows you to not be forced to become a wagie thus having free time to dedicate to art, curious!
>>
>>7882195
Parallel to this problem, even if the poor person is skilled, if they're doing this full time they're trying to make as much art as possible to keep food on the table, so aren't really sitting there thinking about deep messages, or the best composition, or whatever else.
The first pass is the last pass, and the rough draft is the final draft.

Time is a luxury of the rich and the successful.
>>
>>7882177
>All the good artists on twitter all seem to come from wealthy families
Asian Americans*
>>
>having well-to-do and supportive parents helps you succeed
how surprising

Draw this pose.
93 replies and 45 images omitted. Click here to view.
>>
>>7879592
you could very loosely sketch (using a lower opacity brush) your observation aka "gesture" then adjust by adding darker lines as you make corrections.
don't be afraid to exaggerate a little during the loose sketch. the curve on her back? make it very curved. artists have a tendency to "soften" a pose or "correct" an angle.
otherwise keep practicing your observational skills. think about relations between parts; how long her torso and arms are, the space on her shoulder, etc.

what i like to do is do a pure observation piece - then trace the photo next to that figure, then copy the first piece, plop it next to the traced result and see where my errors are and make corrections on it. it makes me notice where my errors in my observational skills faster. eg: i have a tendency to make the head slightly large or whatever.
but that is for practicing realism. once you find yourself bored or getting a decent grasp on it and you just wanna draw cartoon characters, use references to practice stylization. push and pull, shrink and enlarge, play with lines
>>
>>7873974
Nice.
>>
>>7863168
>>7862752
I love the cute little cheek thing you did here
>>
File: Enter.jpg (40 KB, 483x369)
40 KB
40 KB JPG
>>7862151
>>
File: 210c_4.png (29 KB, 925x1187)
29 KB
29 KB PNG
>>7862151

File: droid full.png (2.19 MB, 7293x9000)
2.19 MB
2.19 MB PNG
Opinions?
Fentanyl reactor status: Online
>>
>>7882121
Fascism has failed every single time it has ever been tried
>>
>>7882124
nta but not really, i mean dictatorships/ one party countries tend to do pretty well, look at the growth in china now, their still not the best country to live in but the improvement has been insane, they actually get to have 10-20 year plans while we can only think in 4.

with fascism, both times they massively improved the country, and then got defeated in the war by bigger countries, im not exactly a fan of fascism, but western countries are decaying, and a king like figure that actually loves his people would be better than what we've got. power always exists, but right now we dont know who holds the power, its sure as hell not the government. with actual leaders theres accountability, and they've got to do a good job for their own sake and heirs sake else theyll get killed.

what happened during the 2008 crash? anybody have accountability, no we just got fucked. also yeah its sorta also the jews too
>>
No fascists here, just a drawing of my idol!

The real issue with AI as a tool for artists is that prompting what, for all intents and purposes, is a man with the taste of Kinkade in a black box simply doesn't cut it in terms of bringing to life a specific creative vision. AI video and art creators will only get across the most general idea of a prompt, and you will only get the AI's vision because it works by direct verbal command. This is fine if you have very general ideas, like "Peter Griffin vs. Goku epic fight," in which the specifics don't matter much as long as the surface level aesthetics and vibes are generally right. But if you are artistically minded, or really seeking any use case beyond "toy," then there is no reliable, practical way to guide or finesse it toward what you want. One can only roll the dice over and over, wasting time and electricity, and then iterate upon the closest outputs one can get. This then leads to degeneration of the generated material. Hypothetically (and, admittedly, ignoring ethical concerns regarding training data for a moment), if generative AI somehow provided mechanisms of very fine control that allowed the user to sculpt out exactly what he envisions, then that would satisfy the conditions for being a viable way to create art, and could potentially result in the "democratization of art" that defenders of current-day models insist is coming to pass, assuming a dextrous mastery of the tool is simpler for one to acquire than mastery of traditional mediums. But as of now, no matter how much these models improve the fidelity of their outputs, they will never be truly revolutionary in practice unless there are other, finer means of controlling it besides prompting and/or feeding it an image to move. In its present form, it can only produce waste or sloth.
3 replies and 1 image omitted. Click here to view.
>>
>>7881642
>Your work, can we see it?
Nice try, bot. Try scraping another thread.

>>7881652
And what do you do for work? Why is it worth the amount you're paid? Why should you be replaced by a ai/robot the moment that's feasibly possible?
>>
>>7881621
I agree but dang, This is so verbose, it feels like it was written by AI.
>>
>>7881657
Maybe it would feel that way to a phoneposting zoomer. It's literally one paragraph. ONE.
AI text would most likely be more coherent and easier to read.
>>
Won't read a single word but I'm convinced normies are unable to create anything even with AI, non creatives are subhuman
>>
>>7881665
>>7881621
Noted Gippity-chan

File: 20260101_103040.jpg (317 KB, 2048x1152)
317 KB
317 KB JPG
Post work stations
154 replies and 43 images omitted. Click here to view.
>>
File: IMG_20180616_203910289s.jpg (465 KB, 2016x1512)
465 KB
465 KB JPG
Just got my first tablet
>>
>>7880266
yeah, I probably fuck around too much lol
>>
>>7881553
Looks nice except the Fucked up legs
>>
>>7864588
What's the ref?
>>
>>7863857
>Printed full size Morpho
Damn

File: 33.jpg (161 KB, 792x876)
161 KB
161 KB JPG
>roughly intermediate
>feel like my skill is stagnating
>just got a real job so I can only dedicate ~1 hour a day to drawing

What should I draw during that one hour daily to maximize my gains? I've tried copying my favorite artists daily but that got me nowhere

My goal is being able to more clearly envision things before I draw them I feel like that's holding me back the most
31 replies and 7 images omitted. Click here to view.
>>
File: 562.jpg (34 KB, 400x494)
34 KB
34 KB JPG
>>7881955
aye, that I can agree with.
>>
>>7881955
i agree with everything you said, sorry, i guess i articulated too incompletely and slapdash what i meant,
>like when i tossed out the random timeframe of something like a year or so for moving from ‘beg,’ termed as it used to mean, btw, thinking a random typical example of some sort might help explain what i meant.i know the actual arbitrarily changing rates of improvement would be totally unique to every person, sorry if it sounded otherwise
also i must’ve really written my tldr poorly because i considered the breaking up into 9,10 lvl of gradation the prerequisite structure for completeness that the chart maker was going for, not that this was a bad idea. the only thing i was really tldr’ing about and wishing to the ether would go back to how it was first used was the confusing termage, to me personally, not the contents of the gradated brackets, which was just fine. it’s all good really, just someone finally voiced something that’s been bothering me for a while so i articulated a ‘same.’ phew, i should never ic post, i really don’t have enough time and it kind of sucks you in to unimportant things and you don’t get things done. any case, yes you’re entirely right and i def agree op’s int, and their works rly cool. haha thank you for bothering to reply to my random text wall anyway just now.
>>
>>7881955
Another issue arises because it seems there's no clearly defined consensus on what the fundamentals are, and even when there is agreement on a named fundamental skill there's no consensus for how it's defined.
Let's take construction, for example. Everyone agrees there is a thing called construction. But ask people to define it and you will get some wildly different answers. I, for example, would define Kim Jung Gi freehanding figures in space as construction, just so highly advanced that he's building the full-detail forms outright from the start rather than going through an iterative process of starting with simpler volumes that are easier to calculate and foreshorten in perspective as guides and then drawing the complete form on top. Others have argued with me very vehemently otherwise, because to them, construction is that thing that you do with the Loomis. I define it as a fundamental way that you interact with the canvas. Others define it as the system of guidelines. Then of course there's gesture. Going by the amount of threads on the subject, nobody apparently knows what the fuck that even is except I dunno you like sketch a figure with swoopy swoosh lines real fast and feel the form or some shit I guess.
>>
>>7881883
This is fantastic, very cool i finally got to see you work live. thanks so much for showing these.
>>
>>7876718
>My goal is being able to more clearly envision things before I draw them I feel like that's holding me back the most
This is the most fundamental issue in illustration and has confounded, and continues to confound, millions of people far more intelligent than you. Their solution was to create tools which will help you get to a "goal," use them, you won't find a better way by brute forcing it in your head. What you should be focusing on, is drawing what you want to draw based on references, fixing issues through trial and error, referencing your resources, and incorporating individual stylistic choice as to not be *too* derivative (it will always be varying degrees of derivative regardless of what you do). I'm not trying to be too much of an asshole, but I can tell from what you posted that you draw the same subjects over and over and likely do not incorporate background nor do any illustration beyond what are essentially pinups. If thats what you wish to draw, fine, but atleast try incorporating single point perspective, basic furniture/3d objects, etc, to your subjects, and FINISH A FUCKING DRAWING FOR THE LOVE OF GOD.

open your eyes, its everywhere and it's far more beautiful than whats in your head.

First digital drawing, I know it's ugly but oh well I tried haha (by the way, everyone else's art is beautiful)
2 replies omitted. Click here to view.
>>
>>7879934
Cool
Draw Squidward smoking 8 bongs
>>
>>7880083
It's ready! I do this before going to school. Have a good day everyone!
>>
>>7880193
Banger, keep it up, anon.
>>
Goes hard, keep it up anon
>>
>>7879934
>>7880193
Absolute swag
do one with patrick plz

File: combined_image (18).png (76 KB, 1000x1000)
76 KB
76 KB PNG
i want to be one of those people who are really good at character designing to the point others are inspired immediately. i doodle little characters for fun, like this one. but what in character designs do i focus on? i am blind to my weaknesses here
7 replies omitted. Click here to view.
>>
>>7881273
I mean, it's fine to not have some, but it can give an idea for what you want out of your designs
>>
It's a bit of a long term goal, but I think developing a strong personal taste definitely helps character design. Expose yourself to many kinds of art, ask yourself what you like and what feels pleasing to you. Then, try to create designs that feel Right. What I'm trying to say is, if you know what you like, you'll have an easier time transferring your personality into your creations. And personality is a big part of art appeal in general. Also, general art skills help, but you probably already know that.
>>
>>7881325
thanks for the advice! i guess ill have a potter around on pinterest
>>
>>7881249
>i doodle little characters for fun, like this one. but what in character designs do i focus on?
Personality and readability.
Personality is pretty simple; the character has X personality, so they where Y clothes or have Z hairstyle. The character you posted has a pretty casual vibe and seems chill, for example. A dude in a suit with meticulous hair and a tie and cufflinks would have a completely different vibe.
Readability has a few layers; as an example, you've probably watched a show where a new character showed up and you could tell they weren't a random mob character, just by their design. Good character design stands out from a crowd and from the other characters. You can get into shit like shape design and silhouettes to support this; big guys are typically an inverted triangle because it makes them look large and powerful.
>>
>>7881578
thank you this is really useful advice!!

File: Birthday Girl.jpg (171 KB, 1018x1440)
171 KB
171 KB JPG
Previous: >>7871816

>Fresh off the Mayflower? Read the student handbook!

1. Don't post too revealing works (especially porn). If you think it's too lewd, post a censored copy here and link to Catbox (https://catbox.moe) or any off-site that hosts images for your works. You may also link back to /b/.

2. Keep it to 2D Anime/Cartoon characters only. Do not post chiId photo references (legal or otherwise), and do not talk about issues regarding real children.

3. It is recommended to let the thread reach page 7 before starting a new one.

>Lolicon Artists Directory & History of Lolicon
https://load.blogs.allthefallen.moe/

>Summer dress up catalog on how your child can dress up (or down) for success
https://online-courses.club/anatomy-of-clothing-2019-by-ron-lemen

Comment too long. Click here to view the full text.
515 replies and 56 images omitted. Click here to view.
>>
>>7885614
I don't hold back anymore, enough is enough

I draw and say whatever the fuck I want
>>
Fractal Undergroudn Studio followed me twitter tho and just liked a drawing by me. That made my day.
>>
>>7885641
No need to have a cortisol spike over it
>>
>>7885646
I say what I want. If you don't like it, then just ignore me. I have to ignore annoying shit constantly.
>>
Less edgy more softe loles

File: learningcurve_082.jpg (60 KB, 692x530)
60 KB
60 KB JPG
>Traditional pen / pencil / paper
>Graphics tablet
>Mouse
>Touch screen

What do I go from here if previous methods haven't yielded results?
>>
>>7880312
AI prompting
>>
piss shit and cum
>>
>>7880312
oil paint. You'd be surprised how good you can make things look with a filbert brush.
Luv me filbert.
>>
>>7880312
At that point, you gotta stop looking at the tools and look at the common denominator.
>>
>>7880312
While I'm doubtful any tool will improve your art, because this sounds more like a draftsmanship problem, there is using VR tools to draw in 3D space.
And as the anon above pointed out, there's plenty of trad tools and mediums you haven't tried yet, as well as sculpture, both digital and traditional.

File: 1759606879833400.gif (136 KB, 500x500)
136 KB
136 KB GIF
Where do I go to commission a large quantity of erotic art for use in an eroge?
Loli is mandatory and I would like guro as well so I figure that probably rules out places like twitter
34 replies and 6 images omitted. Click here to view.
>>
>>7880095
>not sure how comfortable I am with copying another artstyle
Dont worry I just used the Depravia example for the sort of eroguro scene not the artstyle, I'd prefer you draw in the style you like drawing in most
I'll probably ask for a place to contact you soon so we can talk about the price there but first I do have to ask how you'd feel drawing her getting decapitated (or similar)
I mostly just want to make sure you wouldnt be drawing anything that makes you uncomfortable since I find people tend to do a better job when doing something they enjoy, and my main goal is to find an artist that wants to draw the things I need drawn
>>
>>7881372
My contact is Canopus2nd@proton.me feel free to send disc or some form of alternative messaging there, no problem with drawing decapitation and the artstyle preference is good to know.
>>
>>7881372
>>7881586
>I do have to ask how you'd feel drawing her getting decapitated
>no problem with drawing decapitation
what the fuck did loli do to deserve this
>>
>>7881626
they peed in my cereal
>>
>>7881626
cry about it, faggot


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.