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Why aren't you working with art therapy for autistic kids? Literally free money
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>>7840301
you need to be low /beg/ for that at least
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>>7840301
Because you need to be a real psychologist or some soccer mom is gonna tell on you.
I already got a ludotherapy group killed like that and it was fucking free.
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>>7840301
There is this thing called time and it's a limited resource for one thing.
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>>7840301
Don't give the nonces at lsg any more ideas OP
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I don’t like to use feces as a medium.

>pinterest added option to block AI images
Are you going to use it again for references? You should! Pinterest is the best source for finding interesting images. Better than Google and Bing images combined. Pinterest features many user friendly options and commodities like saving your favorites in the cloud so you can access everything anywhere, Pinterest can also recommend you pictures you are most interested in, it has a robust organizing system for all the pictures you collected over the years and many more features! Pinterest welcomes you back!!!
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>>7840546
I never stopped, even with all the aitrash it's better than the other aggregators that have like three fucking pictures each.
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>>7842853
Because artists don't buy art. And twitter is the only one of those that's not 99.9 artists shilling their shit to people who will never buy.
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>>7840546
havent seen a shill so pathticly unsubtle. Is this the best they could come up with?
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>>7842643
that hip area is a lesson in tangents
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>>7841011
The people adding these features are actually trying to save the companies by deplatforming this shit before the real backlash starts.

AItards promised Skynet and all we have is a slightly stronger version of the 1998 deamscape vaporware. They can keep lying to their shareholders and the public about how powerful and beloved their tech is, but they can't lie to the money lenders when they come asking for their money back.

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>>7808026
>>7823496
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>>7827199
>>7840681
ty anons
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>>7823496
i fucked up the neck and the arm confuses me but heres my attempt

The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.

Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.

Previous thread:>>7813024

Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg

Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics

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Happy new year
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Anons, I’m about to do something I’ve always wanted to do. I’ve always dreamed of traveling the world. I’ve never really gone beyond my own state (no money), but I decided to try becoming a “nomadic comic artist.” The idea is to print my comics in English and Spanish and fund my travels by selling them on the street or at whatever events I run into. Selling physical stuff in person is way easier than online I’ve sold fanzines before, so I know it’s doable. I’m a NEET and my parents are kicking me out soon, so I don’t have many options living in the third world. I’m gonna try anyway, I’ll post updates. right now I’m working on the comic I plan to sell around the world.
I’m designing a comic that can have a more universal language, meaning something more visual and focused on universal themes.
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>>7843697
That's cool, as long as you're not using them as a crutch I guess.
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>>7844206
I haven't even gotten anime adaptation offers, even /beg/s have that much at the bare minimum...

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what kind of brush is this?
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>>7841509
Seconded. I need to know this so I can draw in this style
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maybe one of these (they are all in vargasni brushes)
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I believe he is just using a round brush with the kyle webster textured brushes, the default ones in paid photoshop basically.
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>>7841509
chalk brush, it isn't special.

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>>7842147
Maybe giving more details to the grass would help make this looks less like a doodle. Good work, though.
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>>7842154
>variable opacity
what
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>>7842160
well it was more like i wanted yall to know the limitations i had going into this piece
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>>7842233
thanks, i did think i couldve done the grass a bit better but i also thought i could play it off as a child-like stylization of the grass because the characters featured are children
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>>7842154
this is true, there's layers too
though anything involving gradients doesnt seem to be possible yet

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>A "hobby" where you suck dick for 1 000 hours at the start and never feel an ounce of dopamine
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>>7841619
The problem is learning how to learn something so abstract. Many artists have just been brute forcing muscle memory since they were children and don't actually know how to learn efficiently.

Any person can understand how to grind rote memorization or problem solving, or less abstract muscle memory practice. This is way more difficult.
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>>7835123
D is not the same cube, the other 3 options are rotations of the cube on screen. I don't speak spic but the text says something to the tune of "what cube doesn't correspond to the figure below?"
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>>7831762
An actor?
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You might be mentally ill or something. Healthy people can accept that they are not good in the beginning of acquiring a skill and can enjoy the small steps that lead them forward. You should probably talk about with someone.
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>>7842275
>Healthy people can accept that they are not good in the beginning of acquiring a skill
Healthy people improve at some point in their careers, dumbfuck, that some people are "healthy" it doesn´t automatically mean everyone else must be "healthy"
Arrogant piece of shit

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Hi /ic/, I'm a musician looking to promote my band's new album. Unfortunately I can't draw for shit and have no artistic talent outside of music, where can I find animators to commission short videos for promotional content? Think videos like this https://www.youtube.com/watch?v=ldNJqpXmTJs
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>>7842565
Just ask worthikids.
Jontron’s firework music video featured a bunch of animators.
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>>7842565
Bands are notoriously bad customers.

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Previously on /trad/: >>7781453
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>>7842477
Looks good. Just work on values. Darkening your darks and lightening your lights
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>>7842477
Perspective looks a bit messed up. I noticed this initially on the left cheekbone compared to the right.
Should've done more drawing.
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fat boy
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>>7842590
You just gave me an idea...
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>>7842503
Thx.
>Darkening your darks and lightening your lights
That's a good idea, actually.
>>7842588
>Perspective looks a bit messed up
It is.
>Should've done more drawing.
I will have done it, Brian.

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I have ~1000 followers on twitter drawing cute anime girls. I only have posted sfw drawings, but lately i've been drawing nsfw that I haven't shared. I will start a new secret account where I'll post nsfw drawings and try to get some Patreon/Fanbox supporters, then see which account gets more money before june 2026, sfw commisions, or supporters/nsfw commisions in a brand new account. Which one do you think will win?
Pic below is mine.
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>>7842296
My fear isn't getting ridiculed for my art.
My fear is no will be there to ridicule it.
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>>7842282
I've never been consistent with posting in social media, sometimes i don't post for a month or two, so that's probably why.
Also yeah, people who wouldn't spend 3$ for a patreon/fanbox subscription most likely won't spend 1$ either
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>>7842299
do not fear, please post it here so we can ridicule it
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Probably the sfw one, not that I doubt your abilities or the general demand for porn but if you start an account from scratch the algorithm will bury you.
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>>7841577
Grabnlue Fantasy gets a western steam release in march. So jump on that bandwagon too.

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What's your biggest art secret?
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>>7840774
Lmao >>7840776
isn’t me but here’s something I did a few days ago
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>>7841284
To help maintain structural indegrity.
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>>7841465
This but I have to get up to pee every so often which disrupts flow
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>>7842487
I bought a gallon of Arizona Lemonade and when I'm working I just fill that up and empty out at the end of the day, other than that you're supposed to get up every so often to look at your work from a different perspective to see if it's reading well.
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>>7840776
>>7841482
I kneel.

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Post good concept art
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>>7842131
Here's Giger's Batmobile.
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>>7840544
Louise Zingarelli is a great artist.
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>>7841131
That game doesn't need a sequel in the slightest, but damn would I love one, I feel like there's so much to that game's world left to explore, and the characters are so great - and of course more relevantly to the board, the presentation just oozed charm.

Totally a monkey's paw wish though, the sequel would no doubt be ungodly amounts of shit... but a man can dream.
>>
So much kino in one thread. Big thanks to everyone for contributing, these are all great
>>
>>7841727
I didn’t get a chance to save it unfortunately

How does one draw characters with extremely complicated designs?

I always struggle to draw them, having to see the character from multiple angles, and even then I end up messing up certain details or things just don't "fit" in the character in bizarre an unexpected ways. For example, let's say a character has 3 details between their knee and foot; When I try to draw it, there's no room for all 3, they just don't fit. The more details a character has, the more "lost" in the design I feel. I start losing sense of shapes and where everything should be, and everything just becomes a blob of details. It gets really bad with stuff like complicated japanese kimonos with layers that I just can't wrap my head around where they begin or end.

I know one solution is heavy reference, understanding how the clothes work. But that's not always an option, and is not always needed: Some people draw characters full of details with no issue, with barely any art or reference to draw from. And I want to know how.

Picture related. Not really talking about this picture or character in particular, just thought hoyo designs in general fit this bill pretty well and am using it as an example, but it's not limited to their designs, and this is probably not the most complicated hoyo design, it's just the one I had at hand.
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>>7839675
....Box rotations like this work but only if you know how that object looks like at that angle the box you're imagining or drawing inside of you've chosen. Boxes and cylinders are useful for general orientation, but they don't solve proportional or shape knowledge that's more important
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>>7839649
Carefully
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>>7839649
>How does one draw characters with extremely complicated designs?
start with the big shapes, draw the medium shapes within, and then the small shapes within those
not every big shape needs shapes within it
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>>7841134

you're retarded
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>>7839649
>The more details a character has, the more "lost" in the design I feel.
That's busy designs in a nutshell. Consider taking out a detail or simplifying said details.
>I always struggle to draw them,
Sounds about normal. The more details and gradient colours a character has; the less identity they have because they're basically relying on trinklets and render effects to stand out. Hoyo designs are pretty but despite the amonts of effort that go into them, they're paradoxally generic. It's a problem with modern jrpg-inspired game in general. Designs from FF7 to 9 may just be the result of tech limitation but their simplicity and limited palette colours is a big part of why people can easily identify them. Nintendo characters are another example or that (ex: Samus, Link...).
>>7839656
> completely detached from general drawing skill.
Much like a solid and polished render can distract people from some abyssmal lineart work or some bad anatomy. It's one tool in the kit. There used to be an organic order to learning how to use these tools but art softwares allows people to take shortcuts so artist who grow frustrated with something can jump to the extra classes and master renders or effects long before they understand the essentials.

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If you are an /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice.
DO NOT REPLY to crabs, nodraws, talent debates, howies and instead focus on posted works!

>STICKY:
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video

>Want to practice figures?

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New thread:
>>7841609
>>7841609
>>7841609
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New Thread:
>>7843958
>>7843958
>>7843958
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>>7842143
>I'm also 32
Based and same.
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This was a lot of fun

How to draw a cozy vintage book store?
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95% of what makes a background appealing is how you dress it
Try adding a bunch of different sized boxes in the scene while considering their placement in relation to each other, if you want you can add a door and imagine it's an actual room
Rotate some of the boxes, stack the boxes
Alternatively you can trace a scene and just turn everything into boxes
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>>7837408
Irk
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>>7837468
J
>>
help
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>>7842181
Help


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