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File: GOANIMATEWON.jpg (7 KB, 474x101)
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ITS THE BEST ANIMATION SIMPLE TO USE SYSTEM! GOANIMATE WON! IF YOU SAY YOU THINK IT SUCK THEN YOU.... ARE.... GROUNDED!
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what even are you on about. where can i get this APPLICATION.
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>>7883065
I was wondering where I heard of Go! Animate before, it was from this: https://www.youtube.com/watch?v=k3Pjgs9I9Ns
... what a walk down memory lane... anyway, Go! Animate is probably still shit.
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>>7884015
>is probably still shit.
What are you talking about? Evangelion was a masterpiece.
https://www.youtube.com/watch?v=DW4iBw_CZx8&list=PLhSM8W6t5doklzi_pS3cUkB23Mo1-hwAx

Discuss
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>>7881837
The best way to learn is to do a bunch of different things
But people don't like that because you can't put that in a youtube thumbnail with the title "I became a MASTER in two years: here's how"
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>>7884629
>>7884654
These

>>7884649
This too, but copying for the sake of copying still has its merits, in that you will improve in your ability to accurately observe relations between shapes, lines, and proportions.
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>>7881837
No, you need to learn construction. I recommend draw a box. I’m still a beg but I’m much better than I was a few months ago before I started. And I’m only half way through the course
>>
> Is copying the best way to learn?

No, blindly copying isn't the Best way to learn. The best way is to analyze what you learn, simplify and answer the hard questions

>What went right?
>What can I fix?
>What is a bad habit that I tend to do the most?
>How can I incorporate this into my style

A few copies along with drawing on your own to see if you can get the essence of the person you're copying from while drawing from imagination Is the best way to learn to draw. The most scalable way is to learn the fundamentals like simplifying things into basic shapes, working big to small so you don't get caught over detailing one part of the picture and all the other ones (value, composition, light shadow, EDGES, perspective, etc). Even those who do master studies tell you that you don't have to create a finished piece, you can try to get one aspect of said master down
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>>7881837
i'm /beg/ and still trying to figure out how to learn this shit. however i think yes but with the caveats of
>needing fundies down in part
>going in with a plan
like, let's say i study backs right? i do a rough anatomy study from a proper anatomy book and it looks like shit whatever. but i do have some knowledge of the muscles now, where they go on the bone, etc. and i like how this artist simplified backs. so i try to figure out how they might've used the fundie knowledge i just absorbed to draw this. i'm learning stuff i find appealing and re-contextualizing what i studied

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Let's draw black people so that their lives can finally matter!
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another somali woman
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she gets ruff and tuff with her afro puff
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ayo hol up
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dey eat de poopoo
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>>7884729
that looks like me at the gym

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Why do I feel my chicken scratching looks better than going on and inking it? I never finish my drawings as a result.
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>>7881994
Keep seething, angry crabjeet lol
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>>7881729
this and also line weight. youre giving yourself differing line weights by chicken scratching, they arent really directed in any way, but some line weight often looks better than none
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>>7881725
>>7881719
Because when you're inking you're only tracing over your sketch. Also because your scratchy sketch may contain a combination of lines that would've looked nice, but once you flatten it into one line it collapses into the unappealing ones. Schrodinger's sketch theorem
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>>7881725
Put them side by side so you can see it more clearly. It's just line weight.
Look at the sketch see how the hair looks lighter. It's the line weight
>>
There's a couple of reasons your chicken scratch looks better. For one you're unintentionally adding value (or shading) to your work due to the chicken scratch another side effect is that the scratch also adds noise that is removed when you're inking- especially when you leave the construction lines in. As other people said you're actually using line weight in your chicken scratch drawings which gives it more depth.

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Let's have a thread to discuss software like Rebelle, Expressi, Verve/Vervette, Realistic Paint Studio, etc that tries to simulate physical media.

This was painted in Verve.
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https://www.youtube.com/watch?v=UYZSn79-DMs
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>>7879566
I absolutely hate the UI for verve.
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>>7884525
The next and "final" version is supposed to have a traditional UI. Or at least a better one.
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>>7879566
>tries to simulate physical media.
This is so pathetic. Kill yourself.
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>>7884655
It's just a physics engine gramps calm down

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29 replies and 13 images omitted. Click here to view.
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One day some famous artist is gonna die and these threads are going to mysteriously disappear
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>>7883503
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Pixel schizo could've made it if he was doing all this in trad
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>>7883503
>>7883543
w..wait.. hold up..
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>>7858222
This might be unpopular opinion but I feel like an artist should be able to do many things from character design to concept art to background to illustration, anything that involves drawing something. If all you do is concept art, what the hell are you even doing in projects when it's past the conception phase?

File: Parsley.png (94 KB, 250x500)
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- What is this called?
- How to make it more chaotic.
- What do you think.
The character I'm referencing is Parsee from Touhou.
Limitation;
- No face
- white drawing only
- black background only
Thank you.
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>>7884638
>What is this called?
/beg/

File: 1770045168267423.png (2.43 MB, 1400x1017)
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What are your thoughts on people editing other people's art?
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>>7878985
The originals.
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>>7878495
>I have no idea why/how
NGMI
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>>7872815
theyre the best idk what ur on about
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>>7872796
It kind of depends to me. I say 'depends' but honestly I've never seen it done out of anything but bitterness or "They did it wrong...here's how it SHOULD be!!!"
to go further i can't think of an actual, good artist who edits other peoples work. it's always some mid tier or beg stomping down on another beg or showing their lack of understanding for what makes good art (and subsequent bitterness)
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>>7872796
One should atleast credit the original artist. Even if you hate them, it's not your work.
>>7872897
Weird how this applies to art where you can just take it and reupload it regardless of the artists premission but if you just take some's writing and use it without credit/source people will cruficy you and try to ruin your career for plagerism. Music is also very reliant on the creator being good willed.

File: 1768969917834995.png (956 KB, 3072x1280)
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1: Post a brief backstory if your OC has one.

2: Character design critique and discussion is welcome.

3: Keep it fairly SFW. Lewds are fine but no explicit porn.

4: This is NOT a request thread. Artist Only. No spamming OC/infodumps for multiple threads without delivering.

5: Be sure to thank Drawfrens for their hard work as soon as you can, it's just common courtesy :^)

Previous Thread: >>7812555
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File: marchelle_reception.png (515 KB, 662x713)
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>>7878745
I am going to copy your idea. I think it is a great idea to share how people reacted to your characters in a grid display style.
>>7879900
Really? Can not wait to see her in your style! Thanks a lot.
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>>7881402
I like how he communicates through a decorative flower. I like the concept.

>>7881764
Hot damn! Your lines are so clean, WTF.
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>>7883675
>>7876190

BTW, who did all of these wonderful Marchelle fanarts? I want to follow all of you! It is so fantastic, specially the bottom right one.
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File: Straight Rope.png (143 KB, 2061x3899)
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>>7873935
Meet Straight Rope, an Japanese-Canadian elastic girl who defend the cities from her evil (yet sadistic) grandfather, Mitoshi Airi.
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>>7881304
do you have a link where i can get that for free?
ik there was like a site with a bunch of them but i lost the link

File: HBIKsjrbEAAwuQt.png (499 KB, 429x600)
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What should I start doing, how much should I draw per day and how much should I wait before I can start working on full-blown projects beyond initial small things?

My goal is to draw like Yoshitobi Abe and write my own light novels with high detailed illustrations and covers inside (doing manga means having an high risk of being stuck in /beg/dom and lower gains per time spent drawing)
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>>7883504
>>7883521
pyw or all this is meaningless. anyone can give out beg tier advice
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>>7883522
how did you not realize the second post was making fun of the first.
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>>7883522
I don't have anything with a camera, man. I'm sorry :( Trust me bro has never been more earnest in this case. I just do traditional stuff.
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>>7883524
i am mentally retarded
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>>7883521
>Throw a ball and bike.
At the same time or one after another?

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This thread is for discussing the business side of art (both SFW and porn). Drawing is fun but so is making money. Let's talk about how to promote ourselves, do commissions, set up a good patreon/fanbox etc. Also feel free to shill your profiles and give feedback to other anons. Ignore any AI doomposting.
I don't currently have an account but I'm wondering if I should just bite the bullet and make one even though I'm not happy with my current level.
4 replies omitted. Click here to view.
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>>7883212
Post art.
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>>7883125
where do you think you are? no one here draws, much less makes any money from it
>>
You don't know what kind of voodoo spells you cast when you dox yourself on a website that allows racism. Especially in a thread that wants you to talk about your own financial situation.
Nobody is going to post their work itt.
>>
So, for the ones who don't have access to paypal nor stripe and are outside US... How do you do it? How do you charge clients?
Asking for a friend, by the way.
>>
>>7884447
Well, there are more services out there then those two, surely there's one that serves your area that is easy for clients to pay into? So long as a client doesn't need to do anything more than enter their usual card information, it's fine as a pay service.
If it forces them to make an account, it's probably too much of a hassle.

File: 1771292762450165.jpg (264 KB, 1109x1200)
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Why do western artists worship ugliness so much?
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>"western"
>look up the handle
>indonesian
uhuh
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>>7883579
When I thought Genshin fans couldn’t rape Latin America’s culture anymore…..
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>>7883583
I think they are meant to represent spots some cows have
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>>7884339
I second this. They struggle though. They dont like making these truly ugly or truly disgusting. In a weird way they want the ugly to be perceived as beautiful. Kind of like how they also say "Trans women are women".
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>>7884339
I will at least concede that this movement does have a point in the entertainment industry becoming too fixated on appearance to the point that ability to perform is basically irrelevant: just look at how big Buddy Holly got in his time, and imagine that dork trying to make it in the music industry post-MTV.
>It can't be said, because she's a fairly abstract cartoon.
Abstraction does seem to be the key issue with this kind of art, because it's invariably drawn in a style heavily influenced by anime/manga:
>animators and manga artists are incentivized to cut as many corners as possible to meet deadlines, while still keeping their art visually appealing to draw sales
>after roughly 80 years of (still ongoing) optimization, anyone drawn in this style is just innately "attractive" due to it stripping out so much detail that there's nowhere for more subtle imperfections to exist
>if you want someone to appear less attractive, then you have to either go ad absurdum in order to get it across, and/or add extra details that clash with the more abstract style

I fucking hate my vocabularies and my grammars so much.
>Sees different artstyles of characters like Bomberman, Wario, etc.
>Ask for help on Twatter/X [Fuck that site, I only like the Japanese communities]
>No responses, just full of bullshit bots
>Tried generating images of AI like Studio Ghibli style for understanding art styles, it give me generic shit for kindergarten that I can already draw.
>mfw too stupid with English to explain correctly on it.
>Asked AI to analyze the art styles because I'm looking for words to research.
>Gave me many stupid responses about what the character is, not the design.

Pic related [I might post more if I found more] shows me of how one dude draw differently. I want to draw like that and many times; I want to draw Haruki Suetsugu styles, Studio Ghibli styles, DBZ styles, EEnE styles, ANY cartoon and anime and manga artstyles, but I keep struggling to find the words, the studies, and more ways on "how to draw this in X styles".

I want to draw how anyone would draw.
I want to draw in literally everyone's artstyles.
I want to draw in cool lines, cool colors, cool shadings, uniquely and differently.
9 replies and 3 images omitted. Click here to view.
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>>7878340
>As an ESL
Leave
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>>7880306
If you were going to make it you would have already tried both just to see what it's like. You're not even here for advice on existing work you've done. You're waiting for someone to draw a map from zero to being one of the greatest living cartoonists when you're unwilling to take any first step (they're all the right first step btw). Absolutely fucking delusional behavior.
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>>7878340
>I want to draw Haruki Suetsugu styles, Studio Ghibli styles, DBZ styles, EEnE styles, ANY cartoon and anime and manga artstyles,
So do it then. Just find screenshots you like from those works and try to redraw them yourself; its really that simple
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>>7878340
Here's how you can learn art styles (from someone who spent his teenage years studying practical methods for drawing):

Memory Drawing:
>Take your subject. Follow the outline and negative space with your eyes. If it's a photo, use your finger. If it's a live model (an action figure, plastic model, fruit, cup, etc), feel it with your hands. Focus on the subject for thirty seconds.
>Now hide the subject.
>Using your recall, draw it as best as you can from memory for thirty seconds.
>Take out the subject, and draw for thirty seconds actively using the subject as reference (as you draw, look at the reference).
>Repeat until you can draw it perfectly.

Copying/Tracing as Studying:
>If you want to emulate an art style, you need to break it down and distinguish what/how the style exaggerates or emphasizes shapes and forms. Take a reference and break it down into simple shapes. Note the line weight and how thick or thin the lines are.
>Make a master copy: take your drawing reference and make a replica of it. You may either copy or trace it.
>To replicate a style, take thirty drawing examples and copy/trace/observe/study them/break them down into shapes. Find as many official references that you can get your hands on.
>Study model sheets from not just the main characters, but supporting and side characters as well.

Comment too long. Click here to view the full text.
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>>7878340
>Ralseis in different artstyles.png
To me it all looks like the same artstyle, all they did was change up character proportions and and some character design elements. If you showed me any random combination of these i'd probably be able to guess they were all from the same artist. I dunno if its just me but I always considered "artstyles" to be less of a thing somebody consciously does to set their art apart and more stuff they they accidentlally do due to the way they learnt how to draw or how their interests shaped the way they draw. I feel like the way they draw fire or cloth folds is a good example here since those are pretty much the same throughout all the drawings.

An asshole "friend" uploaded this as his OC character for a discord game. I've never known him to be artistically inclined and even though this looks shabby, I'm concerned he might be tracing AI.
Should I accuse him? It might be enough to get him kicked out of the server which I'd greatly enjoy
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>>7883260
>redditors are HEAVILY anti-AI
Damn. I know that my core belief system makes me entirely anti-AI, but as an avowed 4channer I simply cannot allow myself to have any kind of agreement with cringe ass Redditors. Thanks for letting me know, that was close
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>>7883260
everyone is heavily against ai, shitjeet
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>>7883578
And you'd rather agree with shit caked retards?
>>
It looks very obviously traced from an ai image. He probably realized an ai image would be too obvious so traced it. No real artist would make the pants folds look like that and what's going on with the pupils. Wtf kind of boring ass oc is this anyway? Literally just Normal McGuy?

Don't be weird and accusatory to him on discord op, it will backfire.
>>
>>7883200
It looks traced but you sound like a weird moron without any social skills. You should accuse him so you get kicked from the server for being insufferable

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How come most people immediately tell beginners not to make scratchy or hairy lines or pat the lines but do them in one swoop.
But when I look at most professional art (okay of the people I like who draw animu so take it with a grain of salt, but they still do it in a professional environment) a lot of them scratch in their final lines instead of nailing them in one.
For example one of my favorite guys, Tetsuya Nishio who worked on stuff like Ghost in the Shell, Jin-Roh, Patlabor, Naruto, Yu Yu Hakusho, Kaiju no. 8 etc. at first glance if you look at his art it looks very smooth and precise.
But if you zoom in you can see that each line was scratched in with like at least a dozen smaller strokes, and he did that shit in photoshop.

It has the illusion of being smooth but is for sure not done in one go, I think at least.

Or it was just drawn very slowly with a shaky hand with a pencil and then scanned in and he only did the coloring in photoshop... I guess that's possible and if so then disregard this.

https://e-hentai.org/g/1183142/2ee6e71bd8/
The artbook it's from if you wanna see other stuff.
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>>7878645
ITT we learn what separates a pro from a beg.
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>>7878658
Holy shit you're an actual autistic retard ROFL hahaha enjoy never getting gud ever
>>
>>7880051
i... i don't think that's how this was done...
but i don't know enough about digital art to say otherwise
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>>7884337
How else would it be done?
There are not many other ways to do basic cel shading.
>>
>>7879605
This is the correct answer


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