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File: 1770142676386091.jpg (41 KB, 959x1034)
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Is it true that if you want to draw in a cartoony style with unrealistic anatomy/proportions you need to get good at drawing real life people and anatomy first?
I hear it but it just sounds so counterintuitive. If you want to draw anime or furry art shouldn't you just start copying and learning from there? Why spend so much time drawing from life when that's not even your goal?
18 replies and 1 image omitted. Click here to view.
>>
no
>>
>>7931479
>If you want to draw anime or furry art
I would have agreed with you if you hadn't used these as your examples.
Anime and even Furry art have their basis in reality - they have proper anatomical features that require some study of more realistic human anatomy. They'll have realistic arms and hands, showing the with tendons, muscle, and bone all showing via a polished rendering style.
If you were talking about flat UPA style cartoon characters, I'd have agreed with you.

But even then, what often happens is that artists wish to do more than what their current art style enables, and suddenly they find that they're essentially a new artist again, because they haven't drawn or studied drawing in that manner at all.
Even if we stick to unrealistic cartoony style, there's good in knowing anatomy when you want to diversify your character designs; like a really smart character with a big cranium - but where's does the cranium begin and end on the head? Etc.
Even cartoony styles that are extremely unrealistic, with floating eye balls and head sized noses and such, it helps to have a little basis, a bare minimum, of anatomical understanding.
>>
You wouldn't know how to draw even a simple character in a balanced, believable pose if you hadn't studied from life. Weight and balance are real life concepts and if you get them wrong everything about your drawing falls apart
>>
>>7931479

you must first understand the rules to break them...
>>
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>>7932688

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>we should hold all the governments and corpos accountable but the same should never ever apply to me and my vandalism
What was his problem?
6 replies and 1 image omitted. Click here to view.
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>>7935837
the jewfro isnt helping either
>>
>>7935696
>Tagging the size of a concrete building is the same as bombing an elementary school
>>
>>7936929
I tip my fedora to you, Mr. Gunningham.
>>
File: Wow, So Deep_2.jpg (119 KB, 937x937)
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His work is so fucking deep, like the political cartoons in a newspaper, or a Garfield comic strip.
>>
systemic destruction of the environment and subjugation of the entire worlds working population in the name of profit is not even close to being similar to spraying some shit-ass political messaging on a wall. you know this, but you chose to make this disingenuous post anyway.

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>Have an art Twitter account with over 150k followers
>Decide to make a patreon, a lot of artists with similar followings have made them to decent success, some making over 1k a month
>1 year later
>Only make 200 dollars a month
What can you do, I guess
13 replies and 1 image omitted. Click here to view.
>>
and then einstein clapped
>>
>>7934592
bawww only 200
genuinely kill yourself you ungrateful gnat
>>
> 200 gibs
> still complains
I hate entitled patreon faggots so much.
Neets on welfare are honestly more respectable
>>
What kind of $200 is that?
How many people are subscribed?
>>
>>7934592
Evaluate how many of those followers aren't bots.

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POST
>Your work (GOOD SKETCHES ARE OKAY)
>3 books that helped you
>Your study process
>How long you've been seriously drawing for
PLEASE
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>>7934767
>posts work and genuine response
i love you
>>
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>>7934594
The perspective drawing handbook
Pen and ink drawing workbook
Anatomie artistique

Study process
>draw daily
>warmup with perspective
>regularly leave your comfort zone

>how long have you been drawing seriously for

About 17. I’m 24 now
>>
>>7936826
Wanted to add drawing from life to my study process. It’s how I make my work look dynamic.
>>
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>>7934594
>3 books that helped you
Human Anatomy For Artists by Xiao Weichun

Honestly haven't read much else relating to art, the first chapter of Vilppu, Bridgman, Loomis and Hampton I guess.
More helpful were:
Design Theory and Art Theory videos by Sinix
Painting and Color videos by Marco Bucci

>Your study process
Since the subject of most of my study is people, both in photo studies and master studies, I usually start with constructing the reference. Even for gesture I try to at least consider form before even shape, though I've been able to incorporate shape more the better I get at forms.
For other studies like landscapes I tend to start shapes first.
More generally I always try to question my methods and try new things. Other than that it's just doing things over and over again.



Comment too long. Click here to view the full text.
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>>7936845
Oh, and maybe one thing i forgot for study process:
Drawing something alongside people that are better than you and being able to compare your and their study of the same thing helps a lot. Probably most common with figure drawing, but I bet there's events or stuff for other things as well

Does this seem like a decent program, possibly too much for a self learner each week, but does the idea of supplementing Bargue with related lessons from other courses and construction and invention exercises to prevent becoming a photocopier seem like a good plan?
23 replies and 6 images omitted. Click here to view.
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>>7932003
>Drawing should be fun
Drawing CAN be fun, but it ought not to be all the time. I don't think you can go far if you think it should only be fun. That being said there's different kinds of fun
>instant gratification fun
Fun during the experience
>milestone fun
Something Challenging and not enjoyable but is rewarding once you achieved it
>Great story fun
Things that aren't enjoyable at all but makes a great story

OP is switching from type 1 to type 2, the amount of pleasure OP from actually holding a solidly structured well crafted Bargue plate study that they made with their own hands beats the common enjoyment of drawing. I know when my skill levels up I think "Wow I made this" and that feeling lasts for a good while and makes the grinding worth it.

lastly if you only did things that were fun how would you train yourself to withstand things you don't like? Every job you do will be joyless and if OP wants to do commissions there will be times where they're working on something they have very little interest in.
>>
>>7931928
>>7934051
>>7934136
all of these have errors or begtraps, you'll waste your time and run in circles
>>
>>7936649
Personally, I'm at a point where all drawing is fun. Maybe not videogame-tier dopamine rush, but finishing a piece and being proud is a huge boost that lasts me a while, and while working on the next drawing I can notice I'm faster/more accurate/better than previously, which feels good.
>>
>>7936654
>I'm at a point where all drawing is fun
That's great, I forgot to mention that all 3 aren't mutually exclusive, you can have a bit of fun during it all. If you go for a run, first 15 mins can be a bit less fun until the runner's high hits.

I find myself there as well because once I hit a milestone I coast off of the new improvements like you mentioned also I realize that planning and following the process is worth it and I'm willing to do it for a better drawing... but there are times I want to just go in and get wild, but that often leads to spending hours cleaning up mistakes which is the trade off I guess.
>>
>>7936376
fecal microbiota transplant from a pro could make me a pro!?

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Has anyone ever tried this before? Does it work?
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>>7935970
>digital
oh nonononono....
>>
>>7935939
>Does it work?
Sure, draw stuff with construction and you'll naturally use all that stuff. If you do them on their own, like >>7935970 you'll not really learn to draw anything but them. But if you use it as the base for construction, you will learn to draw most things
>>
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>>7935939
No, I could never commit to that

I spent 1000s of hours drawing mediocre comics that will never see the light of day
>>
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This anon is right: >>7935980
You're better off just doing observational drawing than grinding lines/circles/etc.
I did the latter and made virtually no improvement.
>pic not related
>>
>>7936467
>chickenscratch

You know that the point of grinding lines/shapes is to develop accuracy and get used to continuous line drawing, right? Grinding lines/shapes is also critical for recall when it comes to observational drawing because you need to build memory of shapes in various sizes in order to make the drawing process easier.

Has anyone picked up these books? I grabbed them after they were recommended and I feel like an absolute moron. The material is so dense and I sometimes struggle to understand the instructions. Is it over for me?
>>
>>7936596
There’s a thread up about this already

I don’t have the rendering book but I have the how to draw one. It really depends on what you want to draw. If you want to draw advanced vehicles, environments, and learn advanced perspective tricks to draw from imagination, then yes this book is for you. However if you want to simply have a grasp of perspective, then there are much simpler, straightforward books out there.
>>
>>7936602
Oh shit i didnt see that one, yeah i'll look
>>
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>>7936596

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Alright /ic/, are YOU able to draw deep eyes?
That capture bravery, but also terror and cowardice?
>>
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>>7936429
>>
>>7936452
Beautiful
>>
>>7936452
I would say that's incorrect, as you are offsetting the "brabery" part to the text, not really on the eyes

File: tr.jpg (241 KB, 914x2050)
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>you mind your own business, not bothering anyone
>a Russian schizoid writes you a passive-aggressive email and sets a trap for you
>you reply, only to fall further into the trap
>the Russian schizoid says "aha!" and launches a massive report attack on your account because you "wasn't polite to him"
>your account, with its 10-year audience, is permanently banned
Never reply to anyone who doesn't live in America, Australia, or at least Canada.
Never reply to people from Eastern Europe or lower.
90 replies and 11 images omitted. Click here to view.
>>
>>7930394
Oversaturated field means that a lot of people do it for free, including pros. It also doesn't help that aphantasia is really common these days; so it's hard for people to consider what the other person is going through.
>>
>>7930394
Only wet nurses know our plight
>>
>>7930394
because of some retarded retarded notion that got spread around about artist working for free and retards took that as gospel. Same with the whole "the costumer is always right" shit. It's even worse in shitholes like Latin america, cause those fags treat art like shit to the point, they think not getting free/super cheap art is a human right violation.
>>
>>7916164
i had a brazilian guy act like this because he wanted me to give him my discord account, but they cant do shit if you just never talk in public discords.
>>
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>>7916168
>The "best" artists are the ones that do not respond to any negativity
or they thrive within it

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Is getting a following drawing stuff for fandoms while making connections with bigger online artists you actually like (if they care about your work as well that's it) actually beneficial before starting any sort of personal project you want to publish on your own like a comic or an indie game?

Even beyond the modern online sphere, back in the day and most likely even now most professional comic book artists had to pass through Marvel/DC be it B-list books or household names before making successful creator owned works (Mignola and Todd McFarlane are the most notorious examples of this).
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>>7933208
>>7933399
From what I see, many fan/porn artists have difficulty gaining visibility for their side projects because people are more interested in the fan/porn itself, but without a fanbase, the project ends up failing anyway. So, maybe you need to work twice as hard, releasing the fanart and the thing you want from the beginning, or use the fanart as an original alternative character.
>deltarune in space
>>
>>7933399
>>7933471
Projects that play the field too hard fade into the noise, passion projects that only the creator resonates with don't gain traction. Projects with a balance of unique personality and mass appeal - that also tap into an ongoing trend - gain traction from nothing.
I saw that Rude Jack fella posted teasers on instagram reels every day for a month before uploading Don't Thug Me. It's just a pastiche of redrawn characters over a popular song but it got a million views in a day and put him on the map. No "networking" required, just a self-made ad campaign.
>>
This sounds like planned career suicide.
I think you should focus on your personal project and do fanart on the side.
>>
>>7933471
This is genuinely going to be my strat so I'm preparing stuff in advance. Now I expect fanart would get more traction so now I wonder if "flop" posts affect anything? Say you get a hit and then heaps of zero likes after.
>>
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>>7936379
They simply don't gain visibility on that specific post until people start frequently visiting your page to see the rest of the content, instead of just that particular piece of art. I followed a guy whose time-lapse video had consistently 10,000-20,000 views, but his finished artwork had at most 200 views. So, you might need to keep posting catchy titles on your trending artwork, directing people to your page, or responding to your older artwork with new pieces so people know there's more content on your page.

I really want to get mentorship but I am about as broke as one can be. That being said, tell me about any and all of your experiences with mentors. Did you manage to improve faster than you normally would have? How was it? How much did you have to pay? Was it online? Which artist/website was it? Tell me all about it.
5 replies omitted. Click here to view.
>>
>>7934753
True mentorship is free with someone taking you under their wing because they see potential in you. Paying for a mentorship is stupid, that's just marketing to justify charging more what is just personalized feedback.
>>
>>7935632
>overall, it's a reccommended experience if you can somewhat sus out the groups that arent attended by children and unserious not-even-hobbyists
if it's gonna be group sessions I agree, but I was lucky to find this artist that does mentoring by way of having everyone in a classroom, but teaching each person individually. 9/10 are kids who just wanna draw digital circus shit or fnaf characters, they are paying the same price but are mostly left to their own with watercolors, while the few who are there to actually learn get the 1 on 1 experience adapted to their level and goals.
He basically scams a bunch of kids who get nothing out of it in order to fund actually teaching the few who want it.
>>
>>7934753
>Did you manage to improve faster than you normally would have?
Grew more in the first month than I had on my own for 3 years.
>How was it?
Great, still going at it, having someone who can point your flaws and teach exactly what you need for your next step feels like cheating. I feel bad for anyone who falls for overpriced online courses that are just a bunch of videos.
>How much did you have to pay?
300€ a month.
>Was it online?
No, in person.
>Which artist/website was it?
Won't name them, it's a small local atelier that's been there for like 50 years, family business, current teachers are all still working professionally.
>>
>>7935756
Wow, that sounds nice. I rarely ever see people in my country with great artistic skills. Maybe I should just focus on finding a better job so I could pay a good artist online to teach me.
>>
>>7935751
>He basically scams a bunch of kids who get nothing out of it in order to fund actually teaching the few who want it.
correction: he scams their parents. Also based. Im int the netherlands, so the places I can go to these days are very very limited, though my general area isnt as bad as elsewhere in the country. Historical reasons

File: beg.png (3.34 MB, 3000x3000)
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If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice.

DO NOT REPLY to crabs, nodraws, retards that whine about how hard drawing is or talent debates and instead focus on posted works!

>STICKY:
Completed: https://drive.google.com/file/d/2Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T1wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/8k0XRnIQR6SValR77TDfZw?view
Hardcore (wayback archive):
https://hackmd.io/@0uRfwdEoRDsHFz9wibb5sA/ry8nyys6-l

>WHERE to get study materials
>>>/ic/artbook
>>>/ic/video

Comment too long. Click here to view the full text.
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>>7937795
aww thanks
but any tips from anyone who knows how to make it better would help, also don't give up come on
>>
>>7937232
>>7937990
>I absolutely hate this drawing I made
Why? Is it just that you have a shitty attitude, or do you actually have ideas about what's wrong with it? If you already know your weak points, just work on them
>how do I make it look actually good?
You don't. You move on and make the next one a little better
>>
>>7938211
pardon my attitude I didn't mean to sound like that, it's just that I am a bit peeved about it since I don't know how to make it look better. I want to draw a better one from scratch of course but don't know how to improve it hence why I asked here
>>
>>7938317
Ha I'm just giving you shit about it since I do the same thing. Just try to relax, improving takes time
Honestly cleaner, more confident lines would go a long way to making it pretty and more readable. Try sketching lightly, then rolling over with a kneaded eraser to lighten the lines. Then refine and pick a final line
>>
>>7938345
ok thank you

What sort of art speaks to you personally?
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>>7922071
Anime girls and their feet
>>
>>7933447
>>7933461
youre responding to a troll
>>
>>7933256
>half
It's sturgeons law that 90% of everything is crap.
>>
>>7933527
i'm pretty sure he's just retarded
>>
>>7923307
Me too anon me too

theres this certain type of retro art that looks like colour barf but is so pleasing. what's their trick? how do you get good looking psychedelia?
9 replies and 7 images omitted. Click here to view.
>>
>>7934221
A limited palette forces you to be creative with how you lay down color and some understanding of color theory.
>>
>>7934221
>>7935129
good values
>>
>>7934221
So much of color theory is just advanced value control. Once you learn color value then it can you can puke random colors onto the page and they won't fight each other for your brains attention since their values will be within the same range. Just squint you eyes and look at the image. The biggest point of contrast is stone henge. The field in front is just noisy and colorful when you look at, but as a whole it's all relatively within the same value range just adding variation in value.
>>
>retro
Where?
>>
>>7935129
It is intentional but if you can't recreate these color palletes naturally then you don't have enough experience and you should gain it through experimentation. Otherwise go find a color pallete, perhaps for the zx spectrum or something.
Good thing about indexed color programs like grafx2 is that you could change the color pallete later down the line

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>if you're a beginner just copy art you like
I've run out of art that I like
Now what
13 replies and 2 images omitted. Click here to view.
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>>7930153
>I only like about 3 pieces of art, so yeah, you could say I'm pretty passionate about art
Why did you even want to draw if there's so little art that you like?
>>
>>7930153
Pyw and we'll give you tips on what to draw next
>>
>>7930153
>I've run out of art that I like

post the copies you did
fucking nodraw thread
>>
>>7930684
Copying is for practicing observation which is what a /beg/ needs first.
Studying means to break it down into simple shapes/forms so you can actually redraw it without a reference (which requires observational drawing as a prerequisite).
>>
now you start making art you like buddy. that's literally the end goal


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