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File: tracing .png (32 KB, 1084x270)
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Is tracing 3d models that common in digital art?
54 replies and 5 images omitted. Click here to view.
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>>7940326
Sure, I agree with you on AI. And I understand what crutch and agency means, I was just asking questions to determine what where you draw the line at what is crutch and lack of agency and what is not.
But is it really the truth that someone who traces over a bunch of 3d models would not understand how to draw bodies at all? After seeing it in line over and over? Take a complex pose trace over it then try again from reference. Do you believe you would honestly learn nothing there?

And the really big question I wanted to ask is why does having the skills actually matter? What is it trying to prove? What is the end goal of doing art? Is it to grind fundamentals until your a god so you can crab other artists for relying on digital tools? Or is it self expression?

People on /ic/ tend to really get lost in the mastering the craft part and forget why they took up art in the first place.

And before you say "You might as well just use AI then!" No, there is a lot of agency in using 3d models. You have to pick pose, the composition, the line work, the colors, and the proportions of the character (You should deviate from the initial trace).. Everything is still meaningful and picked for a reason. It just speeds up the proportional base.

>>7940328
Anon, I was being sarcastic there I agree with you.
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>>7939197
If you can trace over 3D models I can trace over photos
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>>7940345
I'm not some elitist anon, if people want to use tools they can do so if it's a means to an end. The facts are if you've only ever used 3d models you will have difficulty drawing a body from different angles compared to someone who's actually internalized the forms of the human body. There are plenty of artists that never bother to learn many things because it's not a part of their greater goal. It still doesn't change that they use certain tools as a crutch. The biggest thing that true mastery of the fundamentals offers is versatility and cross domain knowledge transfer.

To reiterate in case it wasn't clear, I'm not being elitist about the "true way" or the "pure way". I'm just stating an arbitrary fact. To be honest, many artists including myself have a mix of crutch and skill. That's just what it is. Sometimes our paths never take us down a road where we need to address the weaknesses we ignore via crutch, sometimes they do. Sometimes a crutch is just a means to an end that must never be addressed. That's all it is.
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>>7940351
I wasn't specifically calling you out. Mainly this thread and the philosophy of /ic/ in general. And yes, I completely agree with you here.

I say these things because I once drank the /ic/ kool-aid of grinding boxes, timed figure drawings, copying Bridgman TWICE. All it made me want to do is fucking quit. It would often lead to me half finishing "irrecoverable" pieces because I thought relying on digital tools was cheating. I've since dropped that mentality and have finished many pieces and I am genuinely enjoying the hobby again. And it's improved my trad art as well because I've drawn a lot more in general.
>>
>>7939683
You have your perspective guidelines on the head, you should follow them.
The right eye is too low, and the nose is fucked, and the mouth. And the Right eye is not in its socket. Find a artist you like and start coping them for the shapes they make.

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It's time to make a snack
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>>7933566
what kind of donut was it?
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>>7929268
troll entry
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>>7934721
idk it was kinda from memory but i was picturing those classic yeasted ones with a simple chocolate icing
>>
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>>7939818
Nice. But what kind of sandwhich had an egg like that in it

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is this true or just a permabeg cope?
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>>7938735
What you need is a bunch of "certified cakelovers" that will stand at the table and tell everyone that the small cake is "quite tasty actually".
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>>7938726
It's true as long as both cakes are free.
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>>7938726
Nobody cares why the cakes were made. Nobody remembers who made the cakes. Nobody remembers the cakes when a third cake is plopped in front of them 5 minutes later.
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>>7939417
What about a bunch of assholes from New Jersey that keep it real and let everyone in the vicinity know that whoever brought the small cake in to party should be ashamed of themselves, then gesture to it and the big cake and be like "Camm awnnnnn, I mean look at dat ting! Ah cam awnnnnnn, are ya fawkin kiddin me?"
>>
no sorry people can only look at one piece of art and that's it

File: 7540.gif (2.14 MB, 164x164)
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what can I do to not feel like a failure when Im not drawing? Whenever I have free time and I'm watching tv, gaming, etc, I always have this feeling in to my head that I should be drawing. I want to get better at drawing, but I always put it off. This also comes up whenever I see other people's art I really like.

How can I force myself to start drawing so It can become a habit? I'm quite sick of being this lool of wanting to draw, avoiding it when I can, and then being bummed about not being able to draw the shit I want to well since I dont practice.
2 replies omitted. Click here to view.
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How many threads do we have to have about this. PAIR IT WITH ANOTHER HABIT. If you workout draw right after your shower and you're situated. If push comes to shove pair it with an addiction, I'm tired of mentioning it but I do not have any nicotine gum unless I'm drawing, I also have an art playlist (that I need to switch up because its getting kind of stale) so when I hear those songs I'm ready for art.

A couple of warnings: Drawing is important but it's not the only thing in life, if you don't take care of your needs as a human being your hunger for friendship/ social belonging, to be in nature and to really relax- not using technology but actual hobbies that you have no real desire to take as seriously as art the hunger will overwhelm you. Limit your drawing time and set boundaries or else you'll feel guilty and make short term decisions in your life for the sake of art which will disconnect you from the world and life as a whole. Schedules are goals to hit, and will get rid of that guilt when you do.
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>>7940133
You don't have to be drawing everyday my curvaceous ebony queen.
What I like to do is take mental or physical notes of stuff that might be interesting to draw when I'm watching TV or gaming. If you're going to put this much pressure on yourself, either don't, or go through with drawing everyday.
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>>7940133
if you want to do it but don't why shouldn't you feel like a failure
>>
you just have to accept that you have a max limit on how much you can draw. Drawing is one hobby that only progresses you when you're actually doing it, and it requires mental energy so you can't just do it for 6 hours a day mindlessly like gaming or watching anime. Draw what you can and stop when you're tired, and you'll have done enough for the day.
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>>7940133
Organise your things so that you're ready to draw, but don't start drawing. Instead give yourself some sort of trigger to start drawing and what for that to go off, BUT make sure you actually follow through with drawing once that trigger does go off.
For me, since I listen to a lot of music, I place a podcast between some tracks and then continue faffing about... until the podcast starts. I stop whatever I was doing and immediately start drawing and continue doing so until the podcast ends (or if I really need a break, then I go to the next song, and through the remaining portion of the pod cast a little further down the playlist).

Another trigger you could have is simply using an alarm(clock) and when it goes off, start drawing.
Or you could watch a show, and as soon as the credits play, you start drawing,
If you want a nuclear option, have your parents or friends/room mates be the trigger by asking them to tell you to draw at a certain time (and possibly ask them to demand to see the results. Awkward sure, but it'll force you to follow through),
etc. etc.

Again, all this is predicated on you holding yourself accountable and actually putting the pencil to paper the moment agreed upon moment happens. If you can't do this much, then there's really no helping you, because it's a problem beyond what some internet strangers offering drawing advice can give.

>Just do art and animation on the side as a hobby, bro
>Get a real career as they say
>Work 9-12 hour days, 5 days a week
>While trying to make animated shorts on the side
>By the time I'm home after work, I'm too exhausted
>The weekends I can barely work on it
How the fuck are people actually doing this? I'm considering going on neetbux or unemployment
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Egoraptor sucks you fucking yumes
>>
>>7937683
>All I give a shit about is animating

Are you any good?
>>
>>7938287
Thats a good quwestion anyion
>>
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>>7937817
>walkable cities
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>>7937672
Listen anon, any time you hear any of the OLD fucking teacher/professional give that advice, you just gotta realize that they were born in a different world then whats in front of them right now. Like as much as "starving artist" is this persistent stereotype any of the failed artists could have worked at a fucking diner and that would be enough to cover most if not all expenses. You would have had more energy(and less stress) to do shit back in the day cause there was more money.
>>7938287
Calm the fuck down bro any decent comic/graphic novel can be done in a couple of years. Unless your idea is the length of fucking One Piece you only need to isolate yourself for a couple of years if that. Plus if you wanted to properly shill your comic you would start attending cons to sell your shit and you will be forced to interact with new people, including fucking women. Like if Im dying a virgin it aint cause of my fucking comic it'll be all the other reasons why Im a failure.

>So Lately I've been wondering how getting attention for you work on NG actually happens,

>I hear mostly that if you keep posting reasonably good art and other works you will eventually get a following, which has sort of happened but I see people with tonnes of fans and very little works put out, I have put out 121 artworks, not to mention games and animations too and lately I've been posting every few days with me making my Graphic novel, but most of my artwork doesn't get even the 5 vote necessary to get a star rank and my views rarely reach above the mid twenties, and I've only just reached 40 followers after posting for SIX years.

>My artwork isn't of low quality or anything and take quite a lot of effort and I'm pretty sure I'm scouted too.

>I don't really know what's going on? What am I missing, how do I get more attention on my works?

>I'm sure if anyone knows me and people with similar problems would be happy to know.

Can anyone help a poor artist out?
86 replies and 14 images omitted. Click here to view.
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>>7925376
yes but its a site for western artists without any sense of visual aesthetics or appeal, otherwise theyd be posting on artstation or twitter
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>>7936297
The game was always rigged, but it's true that people do think "growing on twitter" is a bellcurve and it's not
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>>7907884
Consumers are spoiled for choice on the modern internet. Why should they follow you over the other people doing similar shit?
>>
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>>7931153
Actually it's an anime that got me into making characters. A fantasy movie about a princess trapped in her ensorcelled kingdom by a "goblin" ,and her servants were transformed into mice. And that was in the late 70s, and this picture was made soon afterwards.
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>>7940192
70s anime is based though and nothing like current anime

File: 20260505_091856.jpg (2.56 MB, 5443x5526)
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I am meditating, and I want to understand the point of this exercise. It’s taking me months to finish these drawings, and it’s getting frustrating and annoying. I just want to enjoy drawing, not turn it into a fucking nightmare. So if someone has a logical explanation of why or how this exercise actually helps you as an artist, I want to know. Tyty

Also, what order would you choose to do this exercise in: by row, by column, or in an X pattern?
26 replies and 9 images omitted. Click here to view.
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>>7939651
> dimensional training exercise
it trains you to see dimensionality anon. so your drawings don't look like they are flat as fuck. or that every character you draw looks like it came from a paper mario game.
>>
>>7939651
One of the most vital abilities to be able to create good art is to be able to intuit three-dimensionality in your works: That is, being able to look at a picture you're drawing on a page and intuitively perceive it as being a three-dimensional object. This is synonymous with "feeling the form".

This isn't something you can directly be taught. It's not a process, or something you can really practice directly. The purpose of exercises like these are to try and get you to the point where some part of your subconscious clicks into place and you start experiencing the sensation that you're working in 3D space when you're drawing. Drawing a bunch of boxes is just a way to try and get your brain into that mindset. From personal experience, I find myself experiencing the 3D feel sensation after having done a lot of 3D sculpting and then suddenly switching to drawing.
>>
File: jj.jpg (2.98 MB, 7000x3079)
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>>7939800
>>7939990
makes sense. I'm struggling like all fuck right now to figure out the form and anatomy stuff, nothing feels like it connects or exists in 3D space, the hands and arms are a nightmare too
top-right is the more or less final design before I actually draw it properly
I need to be able to break down things like the human and animal parts to simple forms so that I can rearrange them, that much is obvious now
that Anon wanted me to actually try and finish something before starting any course shit so that's what I'm going for with this anyway
>>
>>7940198
If you continue to have difficulty understanding the form, you may need to do figure/gesture exercises with the wireframe technique in mind
>gesture from Michael Hampton
https://www.youtube.com/watch?v=tSyGOZjTs5A
https://youtu.be/n8a_-Y2GrQo?si=5KwS7FubVyLo-Gsa
>wireframe
https://www.youtube.com/shorts/-McRCiOAAZ0
https://www.youtube.com/shorts/hGbnw0RIWz4
>>
File: 1777978383477549.png (557 KB, 640x485)
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>>7940263
it's actually called cross contour
https://www.youtube.com/shorts/Rx1dr5OpK_0

File: file.png (168 KB, 666x626)
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>Never Groped a pair of tits.
>Can't feel the form.
I'm shitting and pissing and crying right now how do I draw tits.
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>>7938330
>>
>>7938220
St Mary of Egypt had a regrettable hoe phase
>>
File: file.png (358 KB, 906x886)
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more fugly ass virgin loser booba.
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>>7940280

I think I finally got it.

File: 1778316094445447.jpg (626 KB, 2048x1449)
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Indian guy made it
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>>7939833
I mean generally I'm american and we have the comic/cartoon space but if making it for you means "anime/manga" you do you but swear if this somethimg like you niggas ruining shit like the Simpsons/Netflix or god awful adaption of DMC you can fuck off
>>
>>7939850
Americans won't ever be European. Diluted-race tranny
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>>7939927
>a gay Dragon Ball comic
you typed gay twice
>>
File: approaches calmly.gif (3.29 MB, 554x671)
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>>7937278
>makes it into his chosen field professionally by drawing really well
cool!
me next.
>>
>>7940203
A gay Dragon Ball gay?

File: 1HELA x LADY LOKI resized.jpg (2.13 MB, 2000x1993)
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>2026
What is your first official (meaning you drew + finished it 100%) work of the New Year?

Mine's is pic related
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>>7847806
Fuck it might as well throw my work in here.
Did it a month ago.
>>
File: 20260505_125739.jpg (1.52 MB, 4000x3000)
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A commission to paint a 1/4 scale nude Chun li
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>>7939607
I've always wondered if there is a company that will make nice statutes/figures of your own characters that are nicely made to this level of quality, provided you have the funds. I know some companies exist, but those figures are all rather bad. I want something genuinely nice. Do these companies even exist at all, if you're not another company?
>>
File: instanbulma1.png (1.49 MB, 1080x1440)
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>>7939628
I'm just a dude who likes to paint
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>>7932121
>that pic
Post an example of the critters going viral from a big artist

File: 1771612211934411.jpg (2.78 MB, 4820x4208)
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.


Comment too long. Click here to view the full text.
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>>7939139
Very nice so far. Great work with the eyes
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>>7939304
eyy thanks m8!
>>
File: watame did nothing wrong.gif (440 KB, 1199x1955)
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>>7939139
Zoom out and mind the distortions.
>>
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Califonian bitch

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I wish i knew how to draw. I want to illustrate a comic series but i'm too lazy to learn how to draw or even write out a cohesive plot structure.
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>>7939626
I will reply to whatever I want and say whatever I want.
>>
>>7939295
I want to change.
>>7939387
I'm the original creator of that image. How can i prove it?
>>
>>7939194
Feels like some foid drew this...
>>
>>7939786
I'm a male
>>
Hi

File: 1766316425169693.jpg (2.09 MB, 2732x2048)
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Why isn't there a single anatomy resource that's simple? I mean
>Shows muscle where it fits on the skeleton
>CLEARLY tells you the insertion and exit points
>Has them highlighted on the bone too
>Has a few example images of basic movement (flexion, compression, etc. whatever)
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File: 1755530674597277.png (472 KB, 966x781)
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>>7939225
Since you're being frank I'll give you the sanitized color-coded renders that you're probably looking for which is Anatomy for Sculptors.
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>>7939353
side views are soo weird
>>
https://exhentai.org/g/3336086/4070db2676/
https://exhentai.org/g/2573838/14689e144a/
https://exhentai.org/g/2821132/93dd001819/
Here's a good start.
I've also gathered a shit ton of anatomy pictures with various search engines and Wikis.
>>
>>7939467
What am I supposed to be looking at here? All I see is a crying panda.
>>
>>7938201
The trick to mastering anatomy is to realize that you're dealing with a single machine of well defined and finite complexity
Learning the muscles of, say, the arm, seems difficult until you realize that once you figure it out you now understand how to draw all arms forever until the end of time

HOW?
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>>7940125
They actually gatekept exhibitions back then, so if you didn't know the right people you couldn't get in, and you basically didn't exist. So he went out of his way to find and work with private dealers. It sound so simple and straightforward and it makes sense, yet most artists seem to think that just blindly grinding away at skills without trying to network will get you success. If you're doing this, you're literally playing the lottery. Like fuck, might as well buy a Powerball ticket everytime you make a work of art because that's literally what you're doing if you aren't advocating for yourself.
>>
A dad who was a professional painter and painted this for him.
>>
his cubism was just him rebelling against the strict instruction of his father...
>>
>>7939581
His dad was an artist.

Many people who hate Picasso say that his dad was who made those paintings for him, or at least finished them, but I don't really buy it, and imo that's very often the opinion of people who know nothing about art or are extremely beg/ngmi.
It's extremely common for very talented artists who reach a "PEAK" to start deconstructing art itself and go into abstract or very stylized art. It's a sort of rebellion against their teachings and past selves.
Obviously, this doesn't mean abstract art is the "ultimate form of art", but it is the trajectory that many artists end up taking.

Personally, I think all of Picasso's adult work is genuinely awful, with the exception of Guernica.
Peleng (Sergey Kolesov), extremely influential digital artists who perfected the Dishonored artstyle ( I know he wasn't technically who invented it), which everyone tried to copy in the 2010s, has influenced digital art more than anyone I can think of, more than Ruan Jia even.
The Valorant, Arcane (show), Deadlock, artstyles, and many other artists and companies have pretty much been influenced one way or another by Peleng's artstyle. However, if you go to his instagram and see what he's painting nowadays you will see he pretty much abandoned his old artstyle and is into abstract art now.

It's an extremely common phenomenon.
>>
>his norwood was that bad already at 13 years old
youch

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Post your art and let other anons comment on it.
I'll start.
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Big stretchy
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>>7939588
Making your highlight and shadow values match how bright and dark your background gets is a good way to marry the subject with the scenery. The back side of the dragon that would be in Shadow isn't as dark as the side of the pillar that's facing the camera (away from the light) making the dragon look lit by something else. It's the same issue you see when someone isn't green screened in properly.
>>
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>>7906303
Eh might as well.
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>>7939639
Thank you anon! I feel I could have pushed the shadows a bit more with overlay, but even just matching the value of the to that of the pillar really helped make it look way better.
>>
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>>7906303
Shazam


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