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Why You Should Copy Anime:

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.

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old one
Does anyone have and resources for drawing and painting anime environments I could look at? It would be appreciated.
Thanks! Point taken
>tuned in to some drawstream
>the underdrawing had already been done before the start
Sketch and brainstorming stage can take several hours to days. You cant really show up on stream doing boring thumbnails and indiscernible sketches

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Hi, beg here. This is moderndayjames basic drawing shapes video. Does anyone know the resources he pulled these from?

I'm having a hard time understanding how rotating a plane in space should look like and much less a box so I was wondering if I could read from the "source"
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this dude steals everything from krenz
will learning perspective help to make my drawings appear more solid? even the drawings that have nothing to do with normal 1/2/3 point perspective? I know all the basics, I just never took the time to finish a full book or course on it

I'll check him out, thanks!
3d space is everywhere, perspective is always needed when you want potray space illusion in form of 2d,
unless you are aiming kind of flat-soulless-corporations-artstyle. thereis nothing wrong in art.
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>Globo-homo : The Animated Series
Whoever was in charge and said that this horrid trash was suitable for kids deserves to have its limbs chopped off and thrown into a shark tank.
>no form or perspective,

And with that you outed yourself as a no-nothing Dunning-Krueger. I'm not even a fan of SU and I acknowledge Sugar's ability as an artist.
Sugar is a great artist, but SU is ugly and watered down with too many cooks in the kitchen.
Oh shit i remember she did that gay edd ed n eddy piece

I made this painting for my girlfriend about how she makes me feel. I'm not 100% pleased with the result, but the process felt good and that's what matters to me. Thoughts on the piece?
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Team Peanut Butter.
It's a picture of three UFOs as seen from below at night. OP means that his girlfriend makes him feel as if he's being abducted from the loveless Earth and taken on a voyage through the cosmos of love.
I wish I was your girlfriend so I could make you feel like a surprised space toddler sucking on a pacifier
Wtf is that. I'll dump you if I were her

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Post artwork you've made in traditional media for critique. Remember to bump, or the trad thread will die for a coom thread
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What should I know before using acrylic?
preferably use it as a stepping stone to oil. if you get stuck on acrylic your pieces will look like shite
>probably something like 8ml cotmans
just buy a limited palette of real pigment
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how much canvas was this, anon?
was this a study?

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Can we say that those are all the most important and recognizable artists in nerdy pop culture?
>Jack Kirby
>Akira Toriyama
>Osamu Tezuka
>Mike Mignola
>Syd Mead
>Jim Lee
>Hayao Miyazaki
>Takehiko Inoue
>Katsuhiro Otomo
>Frank Miller
>Neal Adams

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Druillet-level is overkill, especially if you're also working.
I'd also add Yoji Shinkawa to that list but yeah pretty spot on
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>tfw I recognize most of those names
See anything of his works before 1990 dumb ass nigger

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Previous thread: >>5213632

>What is /SALT/?

If you're looking for a place to post all sexual works, from pinups with exaggerated proportions to pornography, then this is the right general for you. Both Eastern and Western stylization can coexist peacefully here.

>Rules & Guidelines

(1) Any form of cartooning is welcome; so submit and receive feedback from others.
(2) Please resize your images below 1000x1000 before posting.
(3) Share your knowledge and
(4) Remember to not be afraid of asking for critique.
5) Remember all GB3 related content such as lolicon, shotacon, furry pornography, furry and bestiality are banned on ALL boards, including red boards, except /b and /trash.

Most importantly I encourage you to keep discussion at a civil level, but you're more than welcome to share your opinions.

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that table is so beautifully trippy sell it to me now
Can I hire you for some sketches?

HI somebody is pretending to be me, AAAAAAHHHHHHHH
I posted my picture yesterday and then i left and never responded untill right this moment,

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I kind of suspected that was the case lol

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I'm trying to improve my spanish and most of the content on youtube that I consume is art related.
Post spanish speaking art youtubers.
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she has showed her face before, but doesn't do it so often since she has a life and a job
I love Alicia Gomar, I wanna cum her boobs and suck her ass and make her some babies
he's mentioned that he has a channel that's all in spanish. anybody got a link?
t. mexican

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Do your reps
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pls ina help
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Post your drawing setups

I'm thinking of buying a support or something for my Cintiq 13HD to help with the back pains but I can't find shit.
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Satan. You took Zyzz from us too early you bitch
Jesus christ, that is aesthetic as fuck, you should start stripping while you draw for art, you will definitely make it.
>Stream art
>"Every time I hit undo I take off a piece of clothing"
>Git gud or draw naked
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Where'd you get that low poly bust? That thing is cool.
That's called an Asaro Head.

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Got any stylized portraits? I crave this shit.
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Does this count, went for a Bloodborne feeling

I’m a little bit torn of should I be majoring in animation or not. I’m really unsure.
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Maybe majoring in history or writing
here's what animation/video game-related jobs can open up for you potentially depending on where you go and how well you can do and where your interests lie:

>vis dev/concept art, matte painter, layout artist, environment artist, story boarding
most competitive and what everyone wants, also least amount of positions available (except maybe the enviro/layout-related ones)
>3D: character modelling, prop modelling, environment, texturing, rigging, animating, lighting
these are all different jobs of their own, some jobs combine both or all skills ("3d generalist"). i recommend this route if you want a wide range of job postings because 3D is becoming the norm in both tv, games and movies.
>animation: character animator, 2d rigging, FX animator, clean up
2d rigging is a good skill to have, puppet animations are "in" these days because it's easy to produce. clean up artists are literal entry job tier, so if you're a complete lost hope, at least there is that
you sew the scenes together and polish it up with transition effects and stuff. basically if you know how to work premiere and after effects you're good.

some are also interchangeable between games, animation and movies (and in some cases, social media and marketing. art is pretty flexible). obviously you can move up to becoming a producer or director with experience, but there's tons of potential jobs for people with animation degrees. just make sure your portfolio is good, be polite and friendly and seem like you know what you're doing.

and inb4 you need to be "professional tier skills".... no... you really don't. some people you guys consider /beg/s are probably good enough to get a job in the industry if they wanted to. there are some really shit artists that i somehow wonder how they managed to get their positions, and they aren't even the most professional in attitude either. just make sure you look in your local city's job postings or prepare to move to a major city
Wow thank you for this!
I like your enthusiasm, and willingness to help.
I do however consider you dangerously ill-informed, and ignorant.
Grouping Matte painters, Layout artists, Storyboarders, with concept artists and Vis dev just shows this anon is inexperienced at best.

Concept Art and Vis Dev has huuuge competition, but 95% of the people who apply for jobs have no idea what the job is about, so they apply with the wrong portfolios.
Due to Netflix, and the streaming wars, there's a content boom. Concept and Vis dev artists have more jobs available now than ever, there's no slowing down.
Even the games industry is reporting it's best year ever.
The job is drifting towards doing a lot more pre-vis work in 3D so Blender, + Zbrush or 3Dcoat is pretty essential at this point.

There's a ton of work going around for Story board artists now, not the kind that does Bojack Horseman style talk comedy though. That market is saturated.
Look towards Legend of Korra, dragon prince, action.

Layout, I couldn't comment on this. I have heard nothing about it lately.

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>I do however consider you dangerously ill-informed, and ignorant.
i grouped them for their high competitiveness not because they are the same genre lmfao, which you ended up giving a tl;dr version but thanks for going in depth for op

Now that precedent has been set with Crypto Art will Collectives begin to surge, would you join a collective of sorts.
crypto art almost always looks like shit, and eventually it'll reach abstract expressionist levels of conspicuous consumption
No, I’m not into money laundering.

hehe egge

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