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File: 1600099167901.jpg (217 KB, 842x856)
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How many hours do I have to grind to get good?
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>>5396844
She has squidlike limbs alright.
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>>5396844
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>>5396808
all of them.
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>>5396808
stop asking and just do it until you're good
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>>5396844
yes, im here to laugh

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are you a bad enough dude to take on the J Scott Cambell challenge?
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>>5396420
>Complaining about people not liking what you like sounds a bit snowflake-y to me in all honesty
Because it fucking is. The retards that bitch about sjws are the fucking same.
>>
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>>5391770
Just a thumbnail sketch but am I on the right path?
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>>5396561
Looks good, but the left hand looks fucked up
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>>5391770
How do I put my penis in her vagina?
>>
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My anatomically correct and inoffensive work.

Post rare/good tutorials.
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>>5393274
now this is fucking galaxy brain, I feel like such an idiot for never coming up with something like that. Holy shit.
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>>5392271
Never noticed it, really interesting
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>>5394982
Pure fucking garbage.
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>>5395399
Why not? It makes sense to me.
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>>5393274
>>5396191
its just understanding perspective and composition

How do I draw and hyper sexualize fat people perfectly?
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>>5390673
I was curious if someone was doing it on purpose.
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>>5383653
damn you actually received critique on ic?? unfathomable.
>>
So who is the best fat artist?
Only artists who draw it purely as a fetish by the way.
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>>5395236
pewbutt imo
>>
>>5395236
So many
Maybe you

Is this deep?
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>>5396936
Its deepshit yes
>>
Welcome to my dark twisted mind

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Everything's been teaching us that lines should be treated as lines. But if you look around, lines do not exist! It's like the colour purple! What we call a line is a representation of its one-dimensional form, A ONE DIMENSIONAL FORM. WE CANNOT SEE IT SO WE USE 2D-3D SHAPES!
That's not a line Mark! That's an elongated shape! And you should think of it as a shape Mark. You cannot really comprehend what a line really is Mark. Lines don't have Width like on what we draw Mark. Think Mark! THINK!
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Who gives a shetland pony? I bend reality to my art. Even if it is true there is no point in fixating about it.
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>>5393885
The flatlanders could see the tone of the line not the line itself. If all the flatlanders could see was the line then they wouldn't be able to identify others. "Lines" don't typically recess backwards into 2d space
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>>5393880
"shapes" do not exist, only changes in wavelength
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>>5393880
Omni-Man only says "Think" once... My life is a lie...
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>>5393880
Lines are the cross sections of 3d shapes going through a 2d plane. Like shadows.

Can you “make it” in art if your handwriting is absolutely fucking shit?
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>>5396783
You can far more easily improve your handwriting than you can, say, learn how to draw and paint at a professional level
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>>5396792
Not so much different. We have surgeons who must be skillful with their hands and delicate with a scalpel to not fuck up their patients. Even with all that, their hand writing is still shit, just like artist that need to be skilled with their hands to create amazing pieces of art.
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>>5396783
I heard Juliette Aristides say that learning to write maybe the only art education someone may ever really get in their lives and that stuck with me. Is calligraphy the true drawing redpill?
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>>5396783
can you make it with a micro penis like yours? that's the real question here.
>>
Now I'm curious if drawabox can correct shitty handwriting

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so it has been a month, what ever happen to those NFT shilling now? why so quiet?
Did any of you became a millionaire yet?

How is the NFT art community holding up?
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>>5396787

Heh
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We're just getting started, once other blockchains start implementing NFT you're going to see a plethora of new content for the highest bidder. The problem everyone's facing now is the congestion from Ethereum and the high fees but there's other developers who are competing to solve that issue with large amounts of volume resulting in fees that are out of proportion when compared to other chains that are not proof of work.
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>>5396810
eh not really look how much it was hyped up and hasnt really lead to anything substantial. ntfs will be useful for tons of other stuff, just not digital art
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>>5396787

I forgot all about that
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>>5396787
At this point I think all the cryptotards have realized they've been suckered into another rich get richer scheme. Should've just walked the dogs.

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i just wanna share this drawings that i made while im in psychiatric treatment
i never study or practice how to draw but i like these
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>>5394866
Start*
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>>5391902
Hey! At least he is doing this, or what would you like, him cutting your throat until you slowly and painfully die.
Then stfu and let the man cope ffs!
>>
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>ywn be a peak sovl schizocore artist
pain
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Great anon
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>>5391902
His mind may be broken but he still has a soul to express himself. Your mind is intact but there's nothing you can do with your inexpessive broken soul. You are a souless husk that feeds by making others miserable. A crab.

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Be sure to also put your art in:
https://towergirls.booru.org/index.php

Post-free dice rolling tool:
https://www.random.org/

previous thread: p5214100
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>>5298044
Roll
>>
>>5298044
ROLLAN ROLLAN ROLLAN
RAWHIDE
>>
>>5298047
I’ll roll for these
>>
roll
>>
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>>5395212

Boy, how awful the options are when you don't get to pick. Just rushed through this to get it done. Let's see if I get a cute one this time.

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What do I do? I want to design characters but I'm too afraid to start doing it because I am worried if I can't do it well I will just give up. My Line control has gotten better (this was from a few days ago so it's a little outdated) but I still struggle at doing curved lines and I dunno if I should start drawing characters yet or not. I wanna do anatomical drawings (but with a style to it, I know however the fundamentals are still needed) but I dunno how to do it. All the tutorials online are overwhelming to me.

Anyone whose a character designer/artist, and especially one who started late (like in their early 20s), how did you do it? How did you learn how to draw and eventually draw characters?

I dunno what to do lol I need guidance.
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>>5396639
Whoops wrong way around.
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>>5394780
Imagine being this autistic
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>>5395634

You don't sound like you have low self esteem. You're way too relaxed and non chalant for that. You sound like you're a lazy pampered little bitch that doesn't want to get his hands dirty. You're an indoor cat. You need to go on a fucking adventure.
>>
>>5396653

Imagine being this spineless.
>>
>>5394078
Pick a character you like, change enough things to make it another character. Congratulations, you started practicing character design. Alternatively find or make one of those bingo things (sharp teeth, tired eyes, smol, etc) to try doing some from 'zero'. Anyways this is just so you lose the fear of starting, you will have to learn actual character design.

If you haven't improve in 3 months you should quit browsing /ic/ and stop shitting up the board with your heartlet comments.
>>
>>5396633
Anon I have been drawing my entire life and still suck
>>
Post your progress.
>>
I’ve barely even drawn in the past 3 months and still improved through casual passive drawing
>>
>>5396633
>>
>>5396633
>heartlet
What?

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Previous thread >>5308075

> Rules:
- No binary art, pixel art only
- Porn is fine
- Don't feed schizoposter

> Resources
How do I learn pixel art ?
Where do I learn those things?
What software do I use ?
Where can I share my work ?

Check this out
https://pastebin.com/BK9s37m7

Comment too long. Click here to view the full text.
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>>
Beat 'em up characters, or fighting game characters. The tricky part will be animating them.
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>>5388162
it's okay overall, the orientation of the hand is off, you've made it face us when we should be seeing the back of the hand, not the palm, in this angle. The pose is also kinda stiff and boring, feels more like an action figure than a person who's expressing something with their body posture.

the hair is definitely not well defined, but that's less of a pixel art problem and more of a you-need-to-study-hair problem. I know it's supposed to be like a punk rocker with untamed hair but right now it's more in the hobo-who-hasn't-washed-his-hair-for-months realm. You've tried to imply texture but it looks more like a mop than collections of waves, curls, and strands. I think your style of depending on lines for all the details is making the hair more difficult to work as well, since every part of your figure feels like it's made of the same material, and is shaded the same with a sort of matte 3 tone approach. The lighting on the figure is also pretty low-contrast, and there isn't much color shifting between the lighting values. In addition to everything mentioned, the head is very small, which you seem to want, but it also means there isn't much real estate for the most interesting part of the character, and this is compounded by the fact that so much hair is crowded around it.


I think this a very solid foundation for a sprite design and you're definitely putting in effort, and trying to learn from good sources. What's hurting you the most is the lack of general art fundamentals, especially lighting and form. The KOF execution is always impressive but the style comes off as dated and amateurish if you can't pull it off well.
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Been working on this one on and off for while. Still consider myself new to art so any critique would be greatly appreciated.

To the one friendly anon that helped me on my way with curly hair a while ago, this is closer to what I was trying to get across way back when.
>>
>>5388669
it's fine, sort of feels empty in a "why is this character supposed to matter to us" kind of way. All grayscale except for the shoulder patch is random and demands some sort of narrative or explanation that's nowhere in sight, and some nice punchy colors or tasteful soft hues could really elevate the piece.
Don't 'animate' it like that moving up and down for no reason it's obnoxious and adds nothing, except making it harder to focus on, seriously never do that again.

too many values/too much antialiasing in the glasses, it's just blurry and you don't need that many values, especially when there's virtually none anywhere else.

Stiff arm posture and straight-on camera angle is easy to do, and really detracts from any sort of expression, feels lazy.

You also have lighting on the face which isn't expressed on anything else. This is inconsistent, but isn't actually hurting your image because it keeps the texture and material more clear, and you're probably working more within your skill limitations.

ultimately, it doesn't seem especially poorly done, i think this is well executed for a beginner to do pixel art, but the feeling of it is pretty pathetic and I almost wonder if you enjoyed doing this, despite any success you had.


thanks for posting, it's a good effort. however, beg or not, I know you can do better than this.
>>
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>>5396758 too many shades that are very close to each other (like on the armor) and there's barely any contrast between midtones and shading/shadows (a common misstep for beginners, i know bolder shading can be scary). Vary your hues as your values go from light to dark on the face. don't shade with black or brighten with white. hair is one big lumpy shape that lacks volume. I know you've struggled with the hair a lot but if you want to take it further, use fewer shades of color, and try and tatter the edge of the whole silhouette.

complex lighting isn't always necessary but something has to be driving the interest of the thing you're making. think about what you want to explore and learn more about from the following list: Color, Posing, Lighting, Anatomy, Texture/Graphic Shape Language, Character Design, Costuming
, Stylization

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Just here to advertize for >>>/i/, an objectivelly better board with a near-zero amount of crabs and actuall art instead of ranting by tards who don't even draw
Don't care if janny bans me, you NEED to go to /i/ or else you're just gonna procastrinate to appease the retards in this board
If you want to post your art/ask for something, post there instead of this shithole
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>>5396736
It's supposed to be where 4chan artists would share their doodles and /ic/ the board where they discuss the doodles in /i/. It's moot's copy of Japanese collaborative websites popular with 3ch users at the time. But instead of a live website like MagmaStudio of today's zoomers, he integrated the oekaki software as a posting method to that board.
Excluding the efficient piracy, everything in this website is copied from whatever moot saw in 2ch internet culture of 2002
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>>5396755
Thank you for informing me anon.
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>>5396755
Japanese internet culture of 2002
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>>5394890
20% more than /ic/, not bad I say.
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>>5396755
to be honest makes more sense if they were the same board

what is the quickest way to start making income from your ability as an artist? I made it a goal of mine to replace my day job income with self made income.
3 replies omitted. Click here to view.
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>>5396741
Pet portraits. Advertise on CL for free. Network with friends. Use social media. I get $150 for a 16x20 pencil sketch. Of course, you have to be good. If you suck, charge less.
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>>5396743
Yeah if they draw shit like pic related or rely on social media.
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>>5396741
>quickest way to start making income from your ability as an artist?
By working in a studio.
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>>5396748
do you have to go to their house and draw the doggo or do they give you a picture? have you ever fucked a hot older lady after you drew her dog and she flirted with you?
>>
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>>5396760
how 2 get job in studio what is studio




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