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Please post cute pokemon in this thread
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That was my last fossil already. Back to cats.
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I'll handle the map, you post your ideas for caves, forests, towns, cities, gyms. Hell, even legendaries and lore and other shit if you feel like.

Map is an edited version of the New England coast.
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>>26496240
>>26496211
>>26495646

NEGATED!
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>>26496196
>>26496202
>>26496221
chimchar
tentacool
avalugg
metapod
heracross
seedot
surskit
amoongus
diggersby
stantler
victreebel
pidove
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>>26496188
No map is complete without Area 51.
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>>26495646
>>26496211
>>26496240
THE ABSOLUTE MADMAN
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>>26496247
mega jumpluff too

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Here are the rules:
We make a story, using the first sentence of each post.
Then we make a pastebin of our story
Simple, no?
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>>26496169
as this is happening Jynx is kissing our hero
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>>26496181
Our hero became an hero by suffocation.
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>>26496204
A huge tittied nurse joy happens to see this and starts giving our hero CPR
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>>26496220
But all help is to late, our hero became a Haunter.
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>>26496258
Gardevoir, Jynx's best friend appears and starts trying to make an egg with our Haunter Hero

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Do you agree on this?
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>>26496118
He's going to be a juggler. Possibly a juggling clown sea lion. That's my guess at least.
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>>26496158
It's pretty obvious. Rowlet is the knife thrower. Litten is the fire eater/breather and Popplio is the juggling clown.
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>>26496118
Popplio is clearly meant to evoke a circus performer whether it's a clown or just a circus seal or something. The others are a reach though. The hoop tiger thing would be a cool aesthetic to base it on but there is no evidence of that progression whatsoever yet. Ditto with Rowlet and whatever ridiculous motif people are trying to pin on it today
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>>26496210

Braixen is the firebreather, Chesnaught is the strongman and Greninja is the acrobat.

See how retarded you sound?
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>>26495954
oh shit I see it now, bipedal fire breathing FAT CAT. GG RIP hopes for quadrapedal fire starter.

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Best Mega. Prove me wrong.

>Protip: you can't
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It literally looks a mess
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>>26495126
It looks like shit.
This alone disqualifies it.
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It looks completely pants on head retarded
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I wish they put more emphasis on it's gatling gun animation(it doesn't even show up on the moves benefited by Skill Link). Hopefully S/M would redo some old animations in conjunction with the moves.
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>>26496224
This makes it only slightly less bad. I never knew about that animation, but I still really dislike M-heracross's design. I really liked most of the new mons and plenty of the megas, but damn do I not like this one.

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Do you love Weavile, /vp/?
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>>26496108
Why Yes, I do love her
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Weavile is cute as fuck
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>>26496145
Yes she is.
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>>26496185
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>>26496108
Not with those proportions.

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No kill like overkill edition. Old thread >>26385566

PSMD download: http://pastebin.com/uR5bKJkw

Check the guides at >>>/vg/hbg if you don't know how to install the game. You won't lose any online feature or anything doing so, don't worry. You will be able to do everything that you'd normally be able to and much more.

Blue, Sky, and an emulator (now comes with rom editor so you can have custom starters): https://mega.nz/#!TUEBhRQY!mfpcugVQp_aVbNVNDoJjElo3c__57V0s6O45ftnMSHQ

/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u

PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-

Super Mystery Dungeon FAQ: http://pastebin.com/aY45shVA

Super Mystery Dungeon Treasure List + Locations: http://pastebin.com/1xsZmqgJ

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>>26494985
75 for North, enemies hit level 90 near the end
40-45 or so for West/East
99 for South
50 for Center, you can prepare for this one but enemies hit level 99
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>>26495006
Well shit that isn't as bad as I thought. Always assumed that they each had 100 floors and some crippling as fuck handicap. This is a lot easier in my mind.
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>>26495135
The only 99 floor dungeons are ZIS and Destiny Tower
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>>26491205
Probably, but then again I don't think you have to follow the game's mechanics exactly.

Yes actually (still drafting though; lengthy)
>story revolves around the hero trying to find their memories as to why they're a mon
>they have 2 partners, a mon who wants to become a legendary hero and the other wants to explore and research mystery dungeons
>the key to the hero's memories lies within a heart locket that is tied to mysterious locks around the world
>the old partner villain wants these locks open so they can gain control of the earth to destroy the Pokemon World (some ancient mechanism is able to do this, but is sealed with the locks)
>they can't unlock these locks due to having an impure heart
>only a pure hearted human can
>that includes not only the hero, but one of their partners is also a human turned mon
>each time these locks are unlocked, part of the hero's memories come back
>but the ancient mechanism is slowly unlocked each time
>the old partner villain isn't exactly evil, just frustrated with their fate as a mon and the hero no longer on their side
>they feel that destroying the world is defying their fate; basically undoing what they fixed


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>>26495509
I'd say a heart locket is a pretty naff macguffin personally, even with the pure-hearted thing making it a decent idea. The MC's motivation being to find their memories will be good to start, but I think another motive will have to come in later, perhaps brought in by their broken memories coming back. I really like your premise, though - sounds like a good JRPG and I'm a sucker for those.

General ideas to think about with that draft that you've probably already considered:
>why do the two partners and the MC collaborate? Do they know each other before the story starts or will they meet the MC during the story? Why do your partners have these motivations?
>How does the ancient mech control the world? Does it control the continents? Can it affect natural processes like the cycles of the moon? Is it something that modifies emotions? You probably already know what you want, but you should think about how it does this.
>Is the human partner mon aware of the fact they were originally human, or will it come as a surprise to them?
>How does the villain take out their frustration on others, if at all? Do they take it out on themselves? How do they treat others outwardly? Will they come to reason or die for their ideals?


I find the best way to lay out plans for writing is to ask questions about the plans you have, and how characters will respond to certain scenarios.

Saying that, I tend to have a basic framework for a story myself but highly detailed analyses for characters which allow me to effectively plan out how they will react to a basic scenario, then flesh out the scenario as I write it.

I can't believe I'm doing this but uh, here is what I have so far of my fic, which is a general rehashing of the actual story in PMD that will eventually go pretty tits up. http://archiveofourown.org/works/6475414 I've got a long way to go to being a good writer myself for sure, lets just say that. I do try, though.

Hi /vp/,

I started playing Pokemon in ORAS, them I went back playing all it's predecessors in reverse launch order, and finished red today.
I my adventure through all Pokemon games I realised something,

>GAME FREAK NEVER RELEASED A GAME WORSE THAM IT"S PREDECESSOR.

How can a company be so based?
>>
>I started playing Pokemon in ORAS

Ban this kid.

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http://play.pokemonshowdown.com/battle-ou-378614308
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specs machamp
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>>26496194
>>
pachirisu
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this is professor oak btw
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>>26496236
that isnt a pokemon HAHAHAH

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Lets have another one of these. I'll start

Mega Staraptor
Ability: Intimidate

HP-85
ATK-160 (+40)
DEF- 80 (+10)
SPA- 50
SPD- 80 (+20)
SPE- 130 (+30)
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>>26496178
If it got Strong Jaw, it could go with minimal Attack boost (+20 or so), and put the rest into Speed (+30) and Defences (+25 each).
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>>26496139
How is this?

Mega Mightyena
Type: Dark
Ability: Strong Jaw

HP: 70
ATK: 90 - (+40) > 130
DEF: 70 - (+0) > 70
SPATK: 60 - (+10) > 70
SPDEF: 60 - (+10) > 70
SPD: 70 - (+40) > 110
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>>26496228
I'd run it.
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>>26496228
I could settle with that. That might be a bit much in attack, but I could see this making it to UU.
>>
>>26496228

Needs a Normal secondary typing. I'm not kidding.

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What if GF changed all in game battles to doubles?

They could slowly phase out singles and further promote their official format.
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>>26496127
What is the fucking reason for not being able to throw a ball if more than one mon is present anyway? Just because pre-gen 3 games never had doubles?
>>
>>26496100

>Stating a terrible idea
>Use the worst professor

How appropriate.

Also no. While I do like doubles, colosseum and XD very much, I also like casual 6v6 singles in and out of the main story.
>>
I'm playing through colloseum right now and I have to say that double battles only is a fucking garbage idea
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>>26496150
Maybe because the battle is over once a pokemon is caught, so it would be awkward to have another one alive still
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>>26496156
>Sycamore
>Worst professor
I kow people have an XY hateboner but come on. He is seriously not worse than Elm.

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>yfw this actually happens in SM
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>>26491103
I played sonic 06 and I enjoyed it

don't rate
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>>26492424
I enjoyed it to and even surprisingly didn't run into any glitches.
>>
>>26487808
Sleep snug emmers
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>>26487834
What was posted?
>>
>>26487808
Sleep snug Emmers

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Shiny thread, post here for all your shiny and shiny hunting needs!
Any shiny pokemon-related inquiries will also be answered here.
>met this timid qt yesterday on accident
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Havent MMed or SRed in a while. Should I MM a Solosis for my Sun run?
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>>26495478
I know your pain Senpai. 4000+ for rainou to finally appear shiny.
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324 eggs MMing for a Zangoose. Feel like it's coming soon.
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>>26495879
Then just stop counting the resets and start counting the days.
It took me 3 or 4 days of SRing to get Uxie, but fuck if I know how many resets it was.

It's like looping around the Battle Resort. The sand traps are worse than Hitler if you're watching the screen, but they're no concern if you have something under the circle pad.
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>>26496223
It's been more than 3 weeks now since I can't really play at work.

>>26496164
Jesus. I bet Mack is up to that point by now.

I like Pokémon and Yokai Watch...
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I like Pokemon and Yugioh.
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i hate pokemon
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>>26495354
Me too, loved the monster designs
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>>26495992
You're not the only one. They're both the shit.
>>
I like all monster collecting games.

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ITT: Post your Fakemon ideas, get advice on how to improve them and help out other anons with theirs.
Last thread (>>26445359) was great so let's keep the creative juices flowing.

I'm finally starting to find the right design for the evolution of my pure Water salamander. Big thanks to the anon who gave me some pointers and ideas, you were just what I needed. Of course if anyone else has suggestions I'd love to hear them.
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>>26495175
That's fucking adorable, I love them.
Something about the first stage is bothering me though. It looks like its body comes out of the top back of its head instead of a 'neck' or whatever you can call a neck in a caterpillar. Its body starts a bit too high.
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>>26495361
Thanks! I tried to make the pose to look curved, to make it look "dynamic" and interesting than straight pose.

But yeah, I couldn't make it look slightly curved with only circles.
>>
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>>26495455
Did the changes that you suggested, is this better now?
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>>26490665
i was fine with it having the hook item naturally, sort of like farfetched or timburr line (haha timber line)

but making it the tail is brilliant. i wasn't even sure if i should keep the tail originally.

>>26490106
this is coming along, although i still don't really like the underbite. i think the squarish face in the bottom left drawing looks good. if i were you i would also try and bring in some other inspiration. you could play up the stripes so he looks like an escaped prisoner (dark typing).

>>26490999
i'm not feeling these guys as much. i feel like the body shape on the last stage is a bit unnatural feeling and i'm in favor of less spikes.

>>26495679
last stage is great, second stage needs a bit of work, first stage needs a huge cuteness upgrade.
>>
>>26495679
i did a redesign of the first two stages.


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