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04/28/16New trial board added: /qst/ - Quests
12/20/15New trial board added: /wsr/ - Worksafe Requests
11/28/15New trial text board added: /news/ - Current News
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New trial board: /qst/ - Quests

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So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.
>>

What program do you use for viewing your BVH mocap files?
Every one i've tried kind of sucks, like no support for quickly browsing through tons of files in one directory.
1 reply omitted. Click here to view.
>>
Anyone?
>>
>>520952
Pixar doesn't use mocap.
>>
>>519849
cinema 4d has a player for that
>>
>>519849
Motionbuilder ftw
>>
There are no free motion capture solutions available on this planet.
So why should anyone who doesn't own a big video game company care about how to view mocap files?

I've been wanting to use my Kinect for motion capturing for a very long time. But there is simply no software available that isn't a money sink / semi-scam.
Or is there?

How would I create something like this video in C4D?
https://www.youtube.com/watch?v=jgLzrTPkdgI&feature=youtu.be
How do I simulate those smooth rubber physics?
Pic unrelated.

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MY GONDOLA 3D
>>
thats just cute :3

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This place dead now or?
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>>
>>521628
Thanks, I considered adding the cage to the cockput, but for some reason I thought it would destroy my polycount. I'm only just now realizing that it won't.

I'm going directly off of a blueprint for a real plane, so the wings do actually have rudders that move independantly when menuevering. You just can't see them because they're currently parallel with the wings.

And those bumps are happening because the wings and body are seperate at the moment, but I'm going to join them later most likely.
>>
Doing plain doll using someones concept, is this considered tracing?
>>
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>>521566
Okay, so I'm having problems with connecting the wings to the body. So far, this is what I've got, but I'm getting weird rectangular shadowing. how do fix?
>>
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Made this a few months ago.
>>
>>521703
Shit man that turned out so good. What did you render in? How much of that is post?

>pic unrelated

I'm looking for a career change. I'm a cinematographer. Award winning, better than many. But I am anti-social as fuck. I can't network to save my life, literally.

I was looking at 3D animation for a while. I've noticed 3D animation jobs tend to have clients come to you, rather than the other way around. I also wanted to do something design oriented. As a result, I was thinking about doing jewelry design. I used to do this a while ago for fun as prop preparations. I figured if I learned how to do that, get a 3D printer for wax molding, and hired out someone to make it, I could make a better living.

Does this sound plausible?

What software would you recommend for this? I'm new to 3D animation other than a little bit of C4D. I found "Matrix" but am not sure if that is some kind of plug-in for CAD or what.

Recommendations?
>>
>>521701

If you want to see if you like jewellery start by making wax then attach a feeder and cup then make a plaster cylinder around that and you can pour liquid silver in that. Then just melt it and start another one to save money. Way cheaper than any other way to do it. Can even make your own centrifuge if you want
>>
>>521701
>I'm a cinematographer. Award winning, better than many.
proof?

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I know it looks like pure fucking horseshit to you more experienced people, but I was just wondering how i remove all the noise. More render samples? or is there a better way?

Done in blender btw.
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>>
>>521671
looks like shit
>>
>>521635
Turn on Multiple Importance on lights, use large lights instead of small lights, don't use the default glass shader (don't worry about that now though, but down the line you'll learn how to make your own in the node editor)

>>521636
It's a tiny bit of a nuisance in Blender, you go to object properties, enable Auto-Smooth checkbox, set the mesh to Shade Smooth, then mark individual edges as Sharp

There's a paid add-on that automates all that, in particular when you bevel, I don't remember what it's called though but it's by masterxeon (an on again off again poster around here)
>>
>>521672
As I said, pure fucking horseshit. But you gotta start somewhere, right?
>>521674
Thank you!
>>
>>521635

Why is everything out of blender noisy as fuck.
>>
>>521689
Because the default settings on everything in Blender aren't very good, and there's almost no presets so beginners end up making ugly looking stuff

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Hi chan. What is this for? What is the purpose of Adobe Fuse? What it can do, what for is the good idea to choose Fuse for what exactly is this all? Is that somehow related (or compatible) with Unity or Unreal Engine? Or Cinema 4D or Blender or what? Thank you.
>>
>>519909

It used to be Mixamo fuse. Its just a set of premade characters that you can use sliders to customize. You can also import ur own character and use the programs autorigging software which is great if you cant rig. Adobe has fucked it up a bit now with the cloud bullshit. If you can make ur own characters and rig it's not really worthwhile.
>>
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Aey
>>
>>519909
Use DAZ Studio instead, it's free and there is a huge market for figures and other models - or simply create your own when you are not a total fegget
>>
While using Daz, be sure to pirate their shit. check KAT and DAzposer.com
>>
>>519909
Much like a lot of software these days (sfm, daz, unity). It takes the talent out of creation so any amateur can go and make a game. The standard models are ugly and the teen bodies are censored so my fat fedora wearing azz couldn't find a use for it. You can make some pretty interesting characters, though if you like to screw with proportions. I for example made a pretty decent DC Comics style girl. It exports to .OBJ, so you can definitely find a use for it in whatever program you use. More impressive is Mixamo's autorigger, though.

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if I get gud will I be able to make a living as a 3d modeler or should I just shoot myself and get it over with?
3 replies and 2 images omitted. Click here to view.
>>
>>521679

Specialize early and you can do it. Mobile will transition fully to 3d within a few years so it will bring more opportunities.
>>
>>521688
Nah, actually just kys. It's the best option
>>
>>521679

If you git gud you'll be able to make a living as a 3D modeller.

It doesn't necessarily mean you'll be working for a top studio, you might be cranking out porn or making assets for Daz but there are lots of way to make money at 3D if you're good.
>>
How about you just do it?

That's what I told myself 6 months ago and it's been going fine. I'm half NEET though, 20 hours of work and financial aide from my 3 studio classes per semester at local community college to learn the fundamentals of drawing and painting. Pirated 3d software and have been learning it in my spare time so I can make assets for mods. CGP has been invaluable but honestly the best vids I've watched so far were free on YouTube. Edge3D has been amazing for learning Zbrush.
>>
>>521679
OP, you will make it as a successful 3d modeler, but you should shoot yourself instead.

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I remodeled my bathroom in maya / MR, and want to continue improving my interior modeling realism.. any glaring errors, or things you lot would suggest to look into? Be as mean as you want, but don't take that as an excuse to be excessively dickish, I know what you're like.

I would use vray but I can't afford it nor find a source for use with Maya 2015
13 replies and 2 images omitted. Click here to view.
>>
>>521678
>Tile layer used different sized tile, only to end up cutting this tiny sliver just for the corner?

you'd be surprised at what some idiot "designers" want.
>>
>>521683
it looks....uncanny
>>
>>521678
Nice one. The toilet is exactly (other than perhaps issues with the material) how my current toilet is, maybe it's a UK thing.

Your comments on the tiles are all correct, not sure how I missed that size difference..

Those bump-map tiles are actually displacement maps, I'm still very early on in displacement map learning, but yeah they look like shite.

Lighting is raytraced, I think, and truth be told I know fuck all about it.

Good comments on the reflections though, appreciated.
>>
>>521687
>Lighting is raytraced, I think, and truth be told I know fuck all about it.
What renderer did you use?
>>
>>521695
Mental ray

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Helen Parr thread continuing from : >>490393
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>>
>>521623
>the guy with the 32-bit OS and AGP card,
it's a 64 bit OS and an NVIDIA card but WINE can't manage x86_64 because the endianness is different with 64 bit Windows

There is literally no need to make this an x86_64 build friendo, if you need someone to hold your hand with the builds just ask

the fact you're using Unity already signals that this is likely the case
>>
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>>521662
>WINE can't manage x86_64 because the endianness is different with 64 bit Windows

Sucks to be you then. :D
>>
Either lock the body proportions to your canned movements, or code the movements to acknowledge the changes in proportions. Pick the option that meets your skillset if you're not planning on co-developing this with someone else OP.

Don't let feature creep fuck you over.

>>521665
> le black man meme faec
4chan is an 18+ site
>>
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>>521585
Sorry man not yet.

>>521602
did WINE help ?

>>521624
Dynamic bone asset, you can find it on unity assetstore. It's very easy to implement.
>>521627
yep

>>521638
Nice to hear :)

>>521666

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>>
>>521638
there needs to be a chun-li outfit

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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
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>>
Ping
>>
Select all the verts around the hole, press F then with that new face selected press U>unwrap , in uv image editor with the new face selected just drag it somewhere blank.
>>
>>521518
fucking newfag
>>
>>521518
after nearly one year of daily checking this thread, i finally got my answer.
thanks!
>>
>>521518
delete this.

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Hey /3/, newfag here with a question. Do you guys have any tutorials or good documentation (aside from the wiki) for K-3D?
inb4 >That shitty program will get you nowhere
I have no intention of perusing a career in 3D I just want to fuck around with it a bit.
>>
>>519478
>I have no intention of perusing a career in 3D I just want to fuck around with it a bit.
We have no intention of helping you we just want to fuck around with you a bit

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alternately, pragmatic modeling. I've been prototyping a lot of stuff lately, tools mostly, in stainless steel. It's been one hell of a learning experience. Would like to hear about your projects, process, outcomes, etc.
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>>
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>>521593
>implications
side note vr is fucking sweet
>>
>>521587
I think he is trying to make 3d printed object of some 3d function (equation).
I am mechanical engineering student. I have very basic knowledge of Matlab and a bit better knowledge of Solidworks. Solidworks can do equation driven curves, but I am not sure if it can do surfaces, so if I would get that kind of project to do in very short time I would do it like this: >>521553

>>521494
If you are good at programming try Openscad
>>
>>521494
I have just found this: http://www.thingiverse.com/thing:24897
>>
>>521494
export it in 2d image (as height map) and use the image in any 3d modeling sw as displacement on plane/cube
>>
Just finished another model & ordered a print in Shapeways new PLA option. Will update when it arrives. This is a different type of 'quick connect' for garden hoses. I'm still playing around with hermaphroditic interfaces.

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What can I improve on in this scene?
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>>
>>521177
you first
>>
>>521181
I have, multiple times itt. Gb2 /g/
>>
>>521187
the fact you're still managing to come up with comebacks even when presented with so little material to work with is impressive

it's obvious we're taking the piss at this point, but your genuine dedication to proving whatever it is you're trying to prove while simultaneously managing to completely avoid backing your arguments with any form of substance should be an inspiration to us all
>>
>>521190
>typical non reply
ive never seen someone so butthurt over a low contrast render before
>>
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Really the character should be flipped though because everything flows to the left in this but the hammer clashes in a bad way


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