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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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>there are currently attempts happening at making LLMs control Blender since direct mesh generation always turns out messy as fuck
This shit is fucking wild
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>>978160
>>977979
>>977980

>it did evolve
Are you denying reality now?
Chat GPT did not evolve! IT was made artificially by humans to predict the next word. Like a fucken plant who evolved to grow into the sun.

Only chat GPT never evolved it was made by fake evolution in the computer to predict the next word. It literally can never get above this BECAUSE THIS IS HOW ARTIFICIALLY MAKING A LLM WORKS YOU TOTAL RETARD!

6/6
>>
>>978155
>>978156
>>978157
>>978158
>>978160
>>978161

Are you well anon? You come across as rather unhinged.
>>
This AI hype cycle is over. See you again in another 20 years.
>>
>>978173
Uhm.. have you seen what happened just this week and last anon?
NVIDIA's presentation, figure01, what Altman relayed in the new Lex Fridman interview?

We're already going fast and if the rumblings about what GPT5 will be able to do we're about to hit the warpdrive.
If this train has any brakes we're yet to see the signs of them.
>>
>>978176
>have you seen what happened
No. Because I don't care. Because this hype cycle for AI is over.

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90s-early 2000s: smart white guys and asians
late 2000s-2020: poor people show up
2020-presetnt: smart white guys and asians

we're going home bros

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WARNING this subject is purged by the mods for no fucken reason whatsoever!

Yes the VR schizo can make a thread and shitpost every day however mention this modeling technique will get your thread PURGED!!!!!!!!!

So I want to ask others about "Lattice Modeling" I have a old paper book taking about how to use blender and Lattice Modeling ism mentioned there and I got great results by using it. Forget sculpting take a cube and a sphere and simply start modeling it with a Lattice with voxel remesher this is infnetly better.

I wanted to know what others know about this modeling subject and for others to post video tutorials on this subject.

Looks like a old and great way to model rounded machines and cars, because subsurface modeling is literal cancer.

Lets see if the mods purge this thread while we get daily shit posts about the garbage that is photogrametry.
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>>978151
What you are mentioning is something from days long gone, an era before Maya and Blender existed. It’s forgotten in film and art but 3D Printing makes sense for this method. I think there’s is one software that currently exists with what you want to know. I have too look into it. As to why we moved to box and script, it’s kinda obvious because we have more control over it and offer more 3D looks than the lattice ways.
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>>978165
>lattice modifier is stuck in 1995
Because it was superceded by Mesh Deform and then by Laplacian deform.
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>>978167
Don't you a have a furry sculpt to retopo or something? Can't you leave us alone to discuss interesting stuff for 5 minutes?
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>>978167
>we have more control over it
I disagree.
If you want to make cars or star ships then the more control = make ugly uneven shit that you need to be extra careful to not make look like trash and then smooth in sculpt mode.

>As to why we moved to box and script,
What do you mean script?
Box modeling looks like cancer.

I get nice rounded shapes with lattice.
> before Maya and Blender existed
interesting.
Yet I literally have this old book mentioning how to model and talking about this.
>>
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So basically with Laplacian Deform, you take any mesh, add a vertex group and you weight paint it so that 0 means the vertex won't move and 1 means it'll fully go to destination. Should be the same idea as a sculpting mask.
Then you add the modifier, bind it, approximately move the vertices around and when you're done you apply the modifier.
And then you do it all over again until the desired shape is reached.
That's my understanding for having tried it twice in total. It should be capable of doing anything that the lattice modifier can do but without having to deal with the cage mesh.

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/wip/ - Works In Progress - Impostor Collage Anon Edition

Hey degenerates OP here, I made this here collage to honor the OG. All hail collage-kun, he's the best of us.
Anyway post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>972982

List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
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>>978126
fun ideas, the goal is to make a "kit" for 3d printing so I'll need to do probably 10 or so different hair styles
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>>977745
Some more work on the buildings, they're coming along nicely. I think all up I've got about 15 buildings in the "medium" category, which isn't too bad. That group will comprise most of the "filler" of the city, so I wanna make sure there's quite a few. The small category will probably have a similar amount to encompass the more street height buildings, but the large category will probably only have a handful since they're pretty much going to be "weenies" (special architecture meant to grab attention).

I'm starting to figure out how I want to lay out materials as well. Currently, I have a bunch of material slots for different color stuff like accents and neon colors. With the buildings being able to decide whether or not to turn the neon on, and what color to use, and the accents just choosing random colors. I think I'll set up a little atlas instead to have those built into the main building texture instead, so that when the neon isn't chosen for a building it defaults to the regular building material, and the same for the accent color.
This also means I can just use UVs to assign dedicated areas for accents and neon, that like I said before, will just be the regular material if the building doesn't use them.

I haven't started on the tops/bottoms yet, but I've also laid out my plans for those as well.
I think for each building, I'll have 3-4 different top shapes, and in those shapes I'll have different modules to kinda slot into the roof. So for example, you could have a roof module that's like AC units and stuff, another that adds a little park on top of the building, a penthouse, and then maybe a spire or whatever where it comes to a point with a big ass antenna.
That ought to add a fuckload of variety.

But yeah. Pic related is where I'm at currently.
I had a go at using the "Random Per Island" option to give the windows random values/colors, but for some reason it's not working on a few buildings. No clue why it works on some and not others.
>>
>>978143
Chiming in to say that I fixed the issue with the "random per island" thing not working for some buildings.
To me, "per island" means "UV island", however that's not the case. It's "mesh island" whatever the fuck that is. They're all contiguous meshes.
Long story short, the ones that did work had auto-smooth on, while the ones that didn't work, didn't. I guess something about auto-smooth fucking with the normals separates them into mesh islands? I've got no fucking clue. Anyway, it's working now.
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>>978116
Thanks man, he's supposed to be a generic enemy NPC for my wannabe game, but I kinda like how he turned out and am lowkey thinking of making him an unique with backstory and everything.
My main character on the other hand, Monroe, does have a vague backstory that will be revealed as the game progresses. He has no memories of his past, as he was rendered partially amnesiac after he was captured and brutally beaten by a gang of raiders. Though his memories have left him, his instincts have not, awoken within the bowels of the grimy metro station his captors call their home he has only one goal: make his way out.

I know the amnesia trope is often found in media, but I think it's a very nice plot device as it gives a character a sense of mystery, plus the audience discovers the character at the same time as himself which I find to be a cool way to involve the viewer
>>
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>>978022
Made another little thing

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What do you think about AI generated 3D models?

https://lumalabs.ai/genie?view=preview
>>>/v/664681839
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>>971611
>>971621
>>971533

Prompts for that proportions?
>>
>>971511
I have to admit that's pretty good.
It would be easy to fix up the textures and if necessary tweak the topology. Even just as a concept/reference it would be a great starting point.
But with that said, this kind of model would be very quick to make anyway since it's quite simple and uses a skull as a base.
>>
>>971531
Not sure if i care about the hardships of art personally. Thats not really a problem or a cause for sadness, however.
Algorithms are definitely a tool that can give you something approximating what you wanted. Unless you dont care about the details (or quality if current year). And its the uttermost best at quantity wich has practical uses. It just lacks precision. Even ai engineers i know consider it a tool. As in you need to know when to use it. This might be confusing if you are autistic and therefore lack pattern recognition intelligence (seriously thats why they dont get humor. But they make up for it dw). Basicly human beings have evolved to crystalyze personal experiences through medium using a process on the level of complexity of a quantum computer (human brain). Pepole dont show up to watch a movie about some generic knight in armor with a crest. They show up to see how the author will interpret that story and how the details blend together to create meaningful patterns. This is an actual brain process associated with non autistic high IQ you can see on IRMS brain scans. On top of being a language on self expression. Sort of like an auto biography. Like historical value. There is a reason to worry tought, its that it will eat up commissions work for beginners wich will prevent pepole who arent good enough to show something meaningful yet to ever get to that point. And at worst it could be a mild loss of a language and weaken humanity's common unconscious and cause cultural stagnation since it only uses old data. The potential for interactive world however. That will be actualy awesome even if random, much like nature. And if ITS possible, you could even simulate a quantum computer brain. Then, wire it with pattern recognition arborescent thinking on the same level as us. It would be awesome to see how it would express its own perspective and purpose. But at this point it might be conscious and thats an entirely different can of worms and ethics.
>>
>>971511
theyre ugly and would need a ton of manual fixing to be presentable unless you're making a shitty mobile game where the screen's too small for anyone to notice
>>
>>971511
>What do you think about AI STOLEN MODELS ?

LOL will be hilarious if the prompters realize the AI can generate only the same 100 models OVER AND OVER AN OVER!

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/beg/ - Beginner's General -
Free chicks edition
Previous thread: >>960431

Last thread was a success and reached img limit, guess it'll be helpful to continue.

Beginners, feel free to post any questions, issues, projects, or anything you want looked at here. There's no stupid questions, we were all beginners once.
Other anons that are willing to try and help out (if you want), explain things as simply as you can, and try to be patient with the people just getting started.
Going by the OP of the last thread,
>You are a beg for at least 2 years, depending on software.

This also might be helpful for anons just starting out and want to know some different places to get textures and other resources.
List of free resources: https://pastebin.com/cZLVnNtB

Feel free to check out some of the other generals as well

Comment too long. Click here to view the full text.
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>>978032
>Use multires. Avoid multiple body meshes.
sorry im sure this would be sound advice if I knew what multires actually was.
>>
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How come the lighting isn't right on the front of the table? My normals are fine and I don't see any clipping geometry. It's only like this in cycles, it renders completely fine both in cycles render view and in Eevee.
>>
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>money for nothing
based i love that style
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>>978140
Might have a normal map that's completely fucked.
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>>977728
amazed at own ability to make soulless things

Is Blender sculpting good enough if i just want to make huge animu tiddies models?
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>>961041
Topology and POLISH?
https://youtu.be/wX9OyCltlGM?t=88
>>
I'm just here for 3D anime titties
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> Break laptop
> With all shortcuts and settings
> They're impossible to retrieve
Ok fuck it, I'm making a new UI
I need all your opinions on making a Zbrush UI to use with an Intuos Pro. Especially when it comes to shortcuts.
What do you think is the best pen and tablet shortcuts setup? Obvioulsy ALT, SHIFT and CTRL are going to be there but what about the rest or even combinations of these?
I'm planning on making a custom panel too. What should I put in it?
>>
>>978082
Gold standard is to get a 3Dconnexion device and have your shortcuts there.
Barring that Just put your favorite brushes on the remaining buttons.
>>
>>978083
> 330€
I'm not paid for this, I'm a hobbyist dude

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nefwags can't coneforce
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did I do it right?
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no matter what i do, i can't move the cone over

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So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.

So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.
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>>977665
Nope sorry.
>>978047
No fucking clue I'm still using 22. Stabiliy is king. I never change version until I hear from at least 3 updates/bux fixes.
>>978085
Fixing splines is the bread and butter of archviz in max. I can't see shit from that screenshot If you post the dwg (or a t least a part I can make a quick video on how I'd do it). 1.Don't use the fix normals modifier, you have more control with the edit poly modifier. 2.Bad splines give bad geometry, never extrude until you have a 100% congruent spline.

Max has a lot of features nut seriously lacks in spline tools. I have some vanilla code for that purpose but It's not for beginners since there is no use for it if you don't know what needs to be done.
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>>977656
Still have a lot in my lap this month but I haven't forgotten. An do its far easier to code a scipt that fixes geometry than one that creates patches.
>>
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>>978098
I had to put editable spline over the base edit spline (after deleting all other modifiers) to recover its shape, doesn't anything otherwise, just gizmo
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>>978103
how it looks pre-edits
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>>978100
>I haven't forgotten
great, dont forget my email
socmail1234@gmail.com

is there any ACTUALLY Physically-based renderer that can simulate the wave-particle duality properties of light to recreate the double slut experiment?
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>>975901
To recreate the double slut experiment just render your lady like normally and then cross your eyes slightly
>>
double slit isnt about light, its about particles launched one at a time
>>
>>978129
Isn't the double slit experiment a demonstration of how light diffracts near edges of objects? Like you see a 'diffraction pattern' traditionally mistaken for a 'interference pattern' even with single photons because even individual photons will diffract along the edges of either slit.
>>
>>978131
Refreshed my memory, diffraction is part of it but not the entire story, it's basically a demonstration that any interaction with whatever a photon is will alter it's state and have it assume a new state from the point of interaction.

It's cryptically refereed to as 'waveparticle duality' which in my view is a unfortunately mystic sounding way to say that what a photon ultimately actually is will be something that is neither a wave nor a particle but will reveal itself to us in either of those ways depending on how we interact with it.

It's true nature is something from the quantum realm that doesn't really map cleanly onto any concept we experience on our scale.
Kinda like how you can get a vastly different view of what a elephant is depending on what part you touch.

>>975901
There are diffraction effect renderers but what happens in the double slit experiment is much to low level for how anything models photons in raytracers.
It's ultimately unknown to modern physics since we don't have a complete understanding of how reality operates on that level, any attempt to model it will unravel into theoretical physics.
>>
>>977984
well, yeah. kiddo. your mum alone is double slut enough for me. heh

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Just got announced at GDC. How over is it for material artists?
>Adobe says it can generate “photorealistic or stylized textures” from prompt descriptions, such as scaled skin or woven fabric. These textures can then be applied directly to 3D models, sparing designers from needing to find appropriate reference materials.
>>
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>>978099
God these niggers are doing anything but improving substance, Adobe buying it has been the worst thing that happened to 3dcg ever
>>
>>978107
i think this was inevitable, even if adobe hadn't purchased substance.
but yeah, substance designer is dead software walking imo - i'd actively tell people to not learn it if they haven't already. i feel bad for people who've spent years getting very good at it.
>>
>>978111
Well what's a good alternative in your opinion? I've been using it for years and hating it
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>>978111
this is battle-tested industry standard software. they are now showing off literally instant photorealistic textures powered by ai. find me any other software that comes close. i stand with Adobe

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/Questions Bread/. Post your 3dcg questions here and hope for good answers. Lets'a go
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How can I turn a red normal map into a lilac purple normal map? I have gimp and paint.net at my disposal
>>
>>978130
idk exactly what a red normal map is.
If it's bgr instead of rgb then you can reverse the color channels, ez to do in blender and hopefully gimp
If it's a bump map encoded into the red channel of an image then you can run it through a bump node and save the result (also easy in blender)
>>
>>978136
it looks like left when it should look more like the right, right is obviously a different normal map but the color is the main thing
I'll try messing around with color channels in gimp because I have no clue how to use blender at all and every time I try it just ends with me being frustrated and using a different program
thanks for answering
>>
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>>978137
forgot the comparison pic because I have brain damage
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How do I into photogrammetry?

I make custom hotwheels for a tabletop game called Gaslands. I also play on tabletop simulator and it'd be cool to scan in my own cars to use. They don't have to be particularly accurate, lower poly count the better.

I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
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>>973771
he is streaming it, so mostly a lot of teaching/talking, hell I skimmed it, and he was going on about making a playdough finger to have a scorpion attack it to extract poison.

but in skimming... its like holy shit, he is barely using the program to sculpt, at that point he in all honestly would have been better off getting a base model and then moving over to blender or any other poly modeling program rather than trying to poly model in z brush.
>>
>>973781
its far FAR easier to sculpt an organic thing and then scale back with a remesh than it is to make it ground up from pollies unless you specifically draw it to be modeled.
>>
>>978073
for a model as lowpoly as the one in the op image you definitely do not need to sculpt and remesh and bake etc its very clearly handpainted textures
to remesh it you would be losing so much detail theres literally zero benefit to sculpting and remeshing it all for a baked texture you wont need because op is handpainted
your method would require so much correcting and polymodeling you might as well have just polymodeled it to begin with, massive waste of time
>>
>>973763
I just go here
>https://www.models-resource.com/
and download a model I like and study it, it's topology, it's textures. No fucking industry big wig is going to teach you how to make texture convey form to keep poly counts down, all they know is pixar shit.
>>
>>978075
oh, i'm not saying bake anything, I mean its far easier to shape the body with a sculpt and remesh it, nothing to the level of baking, just enough to get a low poly out of it.especially if you suck or if you are going into it with no model reference images, moving around some 'clay' is far easier than unfucking low poly mesh. then you build up the mesh from the sculpt correctly.

so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?

i dont want to work in a studio or with other people, want to fly solo here
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>>977045
I started posting pornographic LoRAs to CivitAI. On first weeks I got so many fans/stalkers commenting every post and writing me personal messages...
>>
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>>976664
>or is that a meme?
It is a meme.

Simply disable the texture and see what a ugly warped mess it really is. The textures it makes are literally the only thing faking this to be like the scanned model.
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>>977857
id argue it makes a good base model for you to clean up if you are faster irl than digital, any texture that comes out of it could also be useful for creating the better one later on.
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>>977907
>id argue it makes a good base model
LOL it does not.

>are faster irl than digital,
LOL. There is no faster with photogrametry you need to walk slowly around the object or the camera gets confused and fucked up by fast motion.

>>are faster irl than digital,
Post the mesh you get and what phone and what software you used.

Because these blobs it generates are so trivial that everyone can fart them out in less then it takes for you to walk to the object with your phone.

I used photogrametry software before and here is the thing.

The only good thing about it is that it generates non-geometric blobs that it then wraps a texture around it to fake for the humans the illusion of detail. And in 2024 the uses for this are limited.

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>>976664
People do make money by doing this, but with much higher end scanners scanning stuff like old out of print miniatures

I would assume it's also pretty much completely illegal under copyright law


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