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/3/ - 3DCG

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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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"He look like he fuck human women."
That's not a donut, OP
Thats two men in a costume you liar.

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There are currently 4 donut threads in this board. Let's make a fifth one. Fuck you Cris.
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they are busy making donuts
Post your donut, we are in /donut/
What are you hiding? I'm the donut nerd and I don't like you
We've now crossed the critical line and now more and more are jumping on the bandwagon. /3/ has no mods and the ones from outside that may get alerted are not familiar with the board and don't see anything wrong


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Blender General - Birds, they know what's good.
Previous thread: >>980304
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>By the way please spare me with the "namefagging" shit
>I'm doing this to keep track of these posts
>Will need some decent troubleshooting for this darn problem of mine

By the way, I already tried smoothing modifiers and while they did help I can still see the problem.

Animating is such a fucking chore, hats off to anyone who does it properly
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By movement I do not mean movement of the entire body towards something, I mean movement of body parts relative to their other body parts

In this picture, Knee 1 starts below Knee 2, and Knee 1 is coming closer in distance to knee 2. They are also rotating at roughly the same rate, going from pointing at the camera to pointing at the dummy at the same time as each other
Hip 3 starts below Hip 4, and is coming up vertically to be on-level with Hip 4 throughout the punch. Hip 3 is also starting far behind Hip 4, but ends near hip 4 (Relative to the camera of course, the Hips cant come closer physically because they are linked by the pelvis)
The shoulders in particular get a lot of movement, Shoulder 5 begins below shoulder 6, but ends above it. Shoulder 5 also begins behind shoulder 6, but ends in front of shoulder 6.
Because the knee moves, the hip has to move, because the hips move, the body has to move, because the body moves, the shoulders have to move.
Leveraging this cascading effect of moving the shoulders by moving the knees is how punching power is generated
Try sitting down in a chair and throwing a punch, then try standing up and throwing a punch. You will notice it feels a lot stiffer to throw a punch sitting down because you have removed HALF of all possible rotational energy your body can possibly generate
This might probably it. I'm shit at doing 2D but good at compositing lines where characters have a good flow for posing. I'm surprised how much of legit skill posing is and can make a mediocre model look dynamic and lively.
Post a vid of the rig in action as well as the topology? It's still hard to figure out what the problem is. My initial guess is bad topology though or might also be bad deform bone placement.
treat your model like a whip instead of a wind up action figure

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Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product.
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1.4.13 on cgpeers is fine and it's not even from cgpeers or persia forums
It's a virus.
nah. but you do you.
It most definitely has a crack, but why would you?

It's only $150 for a perpetual license with 12 months of updates, an absolute steal for such great software that doesnt nickel and dime you with subscription bullshit.
that almost looks like a donut in that op

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I am now much stronger, and now have mastered AI as well as 3D and 2D.
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useless if you can't export into a binary and make money with it.
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new fan art.
Cris is love, Cris is everything.
Cris why don't you use smooth shading?
I'm more used to flat shading.

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Previous: >>968906

Daz youtuber's and general guides:
Travis Davids (Marvelous designer)
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Comment too long. Click here to view the full text.
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oh and if you're baking directly onto the body across the "stitches" (UDIMs) you'll need to set the UDIMs in the UV/image editor then bake onto them with the right settings. can probably find a tutorial for that easily now that you know the keyword UDIM
i do that in substance painter. you can just plop any transparent png into it, and slide it all over any of the uvs daz uses.
>entire daz ssd dies
>it's over
>plug it into another computer
>it's more over than previously thought
>plug it into random linux laptop
>everything is there
>copy all 600gbs over to another hard drive
we're so back.
based loonix
seeking from a fucking external 5400 rpm hard drive is painful, but at least i know it's a full backup. gonna buy another ssd and copy everything again, so i have 3 backups.

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Lets see how you're using AI to generate content and discuss the role we (the humans) will take once AI is doing most of the heavy lifting.

I'll start.
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Looks about as awful as one would expect
we need good tools to help solo people realizing their ideas more and more but still require skill and time, nigger. else you will spend 20 years on a single film from the lack of manpower and resources
>realizing their ideas
>with ai
Meh. As someone with 0 skill or experience, I was amused by the process and learning. Is it perfect? No but I was going for an uncanny valley type depiction for a project I'm working on and decided to sink a few hours into learning something new. I had fun.
>I'm the heckin' artist! Not (You)!!!
give it a rest, bro. literally no one cares. if you can make a living off your content, that's great. if you derive some self worth from it, that's great too. the label you ascribe yourself or allow society to ascribe to you doesn't really matter. the majority of people don't give a fuck who made what or how it's made. quality content will rise to the top and that will increasingly include AI image/video generation going forward

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show your lewd work here.
Cris is my favourite artist
The chicken mcnugget Coomer should post here
This board is a little too blue for me to be able to show my lewd work.

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Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?
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I don't know, I've noticed that a lot of them flocked to the style as of late, its not terribly hard to pull off the MegaMan Legends style, Its insane, and pisses me off since I like the style.
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I'm working on some at the moment.
I had this textured a while ago, but I went back to remodel her wings since I couldn't make them look nice in low poly. Hit up to 3k tris. Semi-low poly.
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Have another one going in the pipeline. Should have lower tris by the time I'm done.
Nice anon
Thanks man.

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its kinda crazy what blender is capable of in 2024
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I'm wondering if it would be possible to do that with a displacement map and a baked map. Maybe baked AO which feeds into the heightmap in some way.
We can try, every donut is a good donut
I prefer the strawberry filled ones

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basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any
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this subreddit has a lot of videos:

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>I have purposely taught them wrong
>as a joke
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>I got a job making 3D donuts for a big studio.
Me too, except they don't pay me
You did make it up, kinda.
here's the video.
20 minutes long.
includes good suggestions that were implimented (tabs)
No bullshit about a donut strike or moving to cinema4D. He's pretty positive about the software, just wanted some improvements.
I thought everyone itt was just trolling, this shit is real, lmao 20 minutes
> to this day, Blender doesn't have a top tool bar.
For sculpting mode, there is a top bar with tool-specific options which is much faster than using the tool options in the right panel.
There are also drop-down options at the top of the screen and tabs across the top like he proposed.
A donut button?

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people are getting ridiculously good at these.
hats off to blender users.
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I want to put my penis in these.
/3/ - Donuts
Petition to change /3/ to /donut/
The chair fag is donut denier.

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He taught me Blender when no one else would.
Doughnuts, anvils, chairs, you name it.
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No they don’t, they’re copying CAD files of the original version which was published by the creator. Blender users used Autodesk CAD to get the data, use the math and redistribute it under the .blender file.

How do I know this? That’s because Autodesk refuses to give away any information about CAD files and you are required to use AutoCAD. The original source was CAD file because the guy wanted a working gun, a working gun absolutely needs accurate modeling. One inch too high and your hand will not work.
and 99.9% of people do it for video games where you can get away with inaccuracy. you don't need to own CAD software to create working guns for games. plenty of braindead spoonfeed how to make X gun in blender tutorials
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Oh when you said parts I thought real physical 3D printing because why would someone be dumb enough to create an entire machine that is only seen from the outside.
>why would someone be dumb enough to create an entire machine that is only seen from the outside.
one could do that, it would have no benefits other than the autism to feel achievement of being able to do that.

I argued over blender's most common usage which is game asset creation and film making where your skill level determines everything and not what the software is doing. I have to agree though blender was not built for precise modeling. I'm using plasticity for that which is simplified CAD for artists to create more accurate and smooth assets because blender lacks in that department.

the best way to maximize results instead of saying X is shit like that other anon is having various software in your belt which have their own strength. Fusion360/Plasticity for CAD, blender for general use, Zbrush for organic sculpting/modeling and Substance painter for texturing is the endgame combo. instead of fighting over software, unite them.
Don't worry, you will accept the donut soon

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