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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

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Hey guys, I've modeled my first donut in blender. Where can I find good donut textures?
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>>618545
CTRL+Alt+U -> Themes -> Modern Minimalist
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>>618678
That's a disgusting looking doughnut desu
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>>618521
This is one area where blender is better than maya. Maya can't make doughnuts. The closest thing it can do is this autistic thing called a torus.
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>>619015
you can sculpt and deform the torus in Maya your retarded Blender brainlet

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They know about you

https://www.engineering.com/DesignSoftware/DesignSoftwareArticles/ArticleID/14471/Seeking-Pirate-BootyAutodesk-Aims-at-6-Million-Unlicensed-Users.aspx

“The … interesting number is the 6 million plus pirates who are actively using our software—and by the way, we know that they’re using the software because we’re able to track the pirated serial numbers and the pirate activity,”
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>>618902

Hell, no more stress about work either.
>>
lol,that same company that installs chromium on student versions of Maya files that tank your processor.
>>
>>618937

http://forums.cgsociety.org/showthread.php?t=1151366

http://community.foundry.com/discuss/topic/126903

http://forums.cgsociety.org/showthread.php?f=2&t=1325823

Go to bed now.
>>
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>>618902
>>
>>618982
Are people really that proud of using Blender?

...but, why?

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Do you draw the topology on your reference?

I did and got a much better result (pic related).
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>>618550
Usually i take a shape and go with it. My most recent low poly character was inspired by Spiral Knights' character design (mostly). Hope your model goes well!
>>
>>618550
are the guy from >>3385899
If yes, and your plan is to use 3d as a reference for 2d animations, then I wouldn't worry too much about topology. Just basic shapes, that you can easily see as a reference.
>>
>>618702
yeah, that's some of my goals, but I also want to master 3D.

first will be making good low poly shit, maybe later I'll learn high poly shit, maybe later I'll learn zbrush.
>>
>>618550
You could use a boolean workflow, mashing shapes together and then using retopo tools to make your model nice. This is also a workflow you could do in Zbrush!
>>
>>618985
Learn high-poly first, then low-poly.

You wouldn't learn to draw anime before learning to draw in a realistic style, would you?

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I own pic related, looking for some models to print out and leave at my local metro station to make people question why they are there
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>>618926

if you have a .stl file i'll print it now
>>
Go to thingieverse if you want free .stl files.
Otherwise learn how to make 3d models yourself.
>>
hanging man in suit
tie real cord in a noose around his neck and dress it up like a keychain
wait fuck you that idea is too good to let you have it
>>
no one is gonna care and I want that shitty printer because I have no money and fuck you.
>>
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>>618958
Too late now faggot, I'm making my own hanging man keychain.

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Discuss Blender, give tips and help, post work.
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>>618927
That's retarded.
>>
Where can I find my Startup file on a Ubuntu 16.04 installation?
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>>618914
Another alternative, since Edge Split can create problems (especially if you Apply it) is:
Bevel (Weights) and use Ctrl E -> Edge Weight while in Edge Mode, Subdiv 2

An advantage to this method is you can use Geometry -> Pointiness node for edge detection / faux-AO and not get artifacts from the double verts caused by Edge Split. Also I imagine you'll get more reliable results with baking to a low poly (though I've never tried baking with Edge Split, I just don't find myself using it)
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>>618989
It's mathematically accurate, and how engines work internally anyway.
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>>619002
>filename
kek'd.

Those protruding icons are triggering me, however.

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It's the part I'm finding the most dificult, I don't know if it's how I'm doing but I can't even block something that looks good.

I want to do something like pic related, if someone have a guide/book/video on this I'll be grateful
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>>618932
>>618946
Don't be jerks.
It's a really nice hair and I would appreciate it too if someone would share it.
>>
>>618990
They aren't being jerks. They're simply telling the truth.
Either way, even if you do get the .blend, you're going to have a nightmare on your hands. The fact that you don't want (i.e. can't) model your own hairstyle shows you likely won't be able to do the next two steps too, which would be to retopologise it from a sculpt to something low-poly the game engine can handle and weight it so it deforms correctly in game.
>>
>>618994
>low-poly the game engine
Trust me, game engine can handle 3x more complex hair without a hitch due to superior japanese coding and priorities.
No retopo needed and by the looks of it not even decimation will be necessary.
The issue is more about bones and fitting.
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>>618996
Nobody trusts you.
>>
>>618996
>Satire Inc.

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can you create custom materials/node groups in Maya or is that one thing that Blender actually does better
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>>
you do it in vray senpai
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>>618222

what if you dont use vray tho
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>>618193
You mean like with the maya node and node attributes editor?
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>>618228
Same as you use raytrace render instead of blender render senpai
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>>618193
You sort of can using hypershade and utility nodes, but it's kinda shitty. Samplerinfo node is the best maya has to offer, next to remapHSV or remapValue.

Plushie patterns, how do I make them? Are any guides that use blender useful and noob friendly? I dont look for any particular environment, just for a good effect
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>>618992
Maybe look into uv unwrapping a bit? Keep your texel density the same and use seams where you'd also use them on a plushie and you'll be golden I reckon.

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I finished an Amerimutt model. Does anyone want a download (.blend)? It's not rigged but it's a low poly model so it shouldn't be too hard.
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>>618698
>inb4 it shows up in the next COD to better represent their audience
>>
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>he forgets the main ingredient
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>he forgets the main ingredient
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>>618698
>Does anyone want a download
Please. We need more 3D shitposting t.b.h
>>
Bump

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would u smash?
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>>
Make an amerimutt and then we'll talk.
>>
Tedd Cruz?
>>
>>617687
Flesh Ruto?
>>
>>617687
bump
>>
SAGE THIS TRASH

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Trying to find an animated series on YouTube. It was about some guy and a humanoid computer named "Mr Computer."

Pic is not from the animation I'm looking for but is in the same level of quality

The animator himself had autism and was a pretty big weeb.

Episodes were about the main character learning Japanese and learning C#.

The animator was a fan of making everything look like it was made on a Windows 95 machine.

Can't find it for the life of me. Anyone here know?
>>
Nikolas something

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who works on architectural renderings? architects? 3D artists? both? how do I land a job like that with no architectural experience? what tools are required? 3DS Max?

Anyone who works in this field browsing /3 by any chance?
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>>618325
no to sketchup - it will work against you in the long run. learn 3ds max- vray and or corona. do YT tutorials, download architectural plans and practice.
>>
>>618325
Just the thread I was looking for.

>may not belong on this board for saying this but
I don't actually want a job, archviz would be just a fun outlet for me.

Where would one get some better rendering engine for free just to goof around? For 3ds specifically.

I just wanna re-create ancient roman monuments and then move on to more recent stuff.

Also, are there any reliable plans for stuff the romans built?
>pic somewhat related
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>>618584
>Where would one get some better rendering engine for free just to goof around?
3delight. Renderman-compliant, free for commercial use.
>>
Architect here. Rendering for hire is a crowded field. My firm has never hired subs for visualization, and I still a ton of calls from people trying to sell me on their company.

To reiterate what >>618360 said, materials and postproduction are your most important skills. Buildings, even Frank Gehry buildings, just aren't that complex as objects. The challange is making the materials look accurate, natural, and aesthetic in a variety of lighting situations.
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>>618603
also Architect here, can confirm this. Photoshop is your most important tool in Archviz.

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Previous thread: >>613907
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>>618877
>any way to export HD morphs
ahahahahahahahahahahahaha
>>
yeeeeeeesh
>>
>>618972
what the literal fuck were they thinking
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>>618972

Her skin is made of scrotums.
>>
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>>618972
That should be considered nsfw.

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What are the most important things to have in mind when rigging a non-bipedal model? For example a spider or a centaur
>>
>>618880
They have more limbs.
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>>618880
https://www.3dtotal.com/tutorials/

https://www.3dtotal.com/tutorials/

https://www.3dtotal.com/sitesearch.php?searchsitetop=Jahirul+Amin&topform=1
>>
>>618904
Although technically truthful, this post made me kek.
>>
>>618905
I had no clue this existed
Thank you
>>
>>618987
>I had no clue this existed
That's because most of it is old as hell. 3DT was a great resource like 8 years ago, and while there is some new content, it starts to get pretty old fast when you go to later pages. Be wary of this as you may get funneled into practices that are outdated by today's standards.



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