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04/14/15Janitor acceptance e-mails are being sent; check your Spam folder if you applied.
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01/26/15News Post: In Memoriam
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So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
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>>

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So these guys are trying to put together a pretty sweet fan film crossover. What think?

https://www.youtube.com/watch?v=PItJHqRGxow
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>>
>Sponsors
>AMD
>Nvidia
That's either a lie, or it's a lot easier to get sponsored than I thought.
>>
>>468650
Your picture alone has 3 rageworthy contents for a halo fan; the yin-yang symbol, the shitty scrabbling on the assault rifle, and cortana portrayed but an actres who doesn't look like her; it's an ai, why not use a 3d model?
>>
>>468650
Holy shit that's a new level of horrible
>>
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>>468650
people'd eat this up im sure

that is,the ones who don't nope the fuck out right away

big name crossovers like this are very ambitious and hard to pull off
>>
>>468650
Great movie OP, i enjoyed it wen he was clmbing up the hill and the blue woman was spoken

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Resolve, Fusion, Unreal 4, Renderman, and now Avid offer Free versions, I wonder how this affects the Industry and how pirating has influenced these decisions? Also wonder what's coming next? OctaneVR will have a 3 month window that will be 'free' also very soon!
>>
unreal 4 isnt free. You have to pay license fees. PrMan is even less free. Its non-commercial only.
>>
I thought your Mom was free but then she shit you out.
>>
I can't believe how many people are falling for the "Unreal Engine is free!" scheme. It cost pennies to own before. Almost nothing has changed.
>>
>>471259
pirated vray master age repurtin on

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Alright, I am not sure where to say this so do any of you anons have good 40k miniatures 3d models? I have looked omnline and come up pretty empty, so i decided to turn to you guys
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>>
>>469651
tutorial?
>can I use them in SFM?
>>
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>>469289
yeah i would like to see side by side comparison too.
stereolithography vs commercial casting.
ps dont show any of the fused deposition crap that makerbot shills.
>>
>>469517
>Personally i'd create my own, however it would need to be as dark as the 40K to really draw me in..

Don't forget grim.
>>
>>471219
>dont show any of the fused deposition crap that makerbot shills.
hmm?
>>
i don haev any sry

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How to isometric in 3D?
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>>
>>471239
I know that much. I'm hoping someone could provide me with a guide on what effects were used. I'm good at photoshop so I have some ideas of what effects were used, but every time I fiddled around with settings, I still never achieved the style I really wanted.
>>
>>471239
>>471240

I don't think it's a lot, if any, aftertouch work involved. Looks like what I'd expect to come straight out the renderer.
The feel of the textures is due to the use of oldschool bumpmapping for everything instead of normal maps.

It looks lit by a single directional light and probably have some degree of falloff selfilumination rather than a straight flat ambient.
>>
>>471247
I took a wild guess about aftertouch. I dont know shit about 3d or texturing. I just visit /3/ beacuse I wanna make games.
>>
>>471240
>I know that much. I'm hoping someone could provide me with a guide on what effects were used
herp de derp. how are we even supposed to know something like that. It's not like they applied a specific technique. They did what in their opinions would lead to good results which potentially involves *all* tools.
>>
>>471285
bump

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https://twitter.com/PHIL_FlSH what about his account on twitter? Has it been hacked? This has to be a fake account...

Also, I'm kinda on Phils side so if anyone here thinks the same, you can flag "his" posts and tell twitter that the account may be hacked.
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>>
Oh the irony, this thread would've been deleted in a lightning fast time on /v/. It's gonna remain here for a good couple of days though.
>>
/3/ - Twitter
>>
>>470326
No. He's just an enormous asshole.
Been that way since forever. Just became a well known asshole when gamergate happened.
>>
>>470326
He's yet another racist asshole like a lot of other prominent sjw figures.
Ironically, your thread would've been deleted mere seconds after starting on /v/.
>>
>>470326
bump

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Vintage Edition!
Post what you're working on!


To that faggot that started the other thread: It's not hard to google the "gay official picture" if you don't have it, is it?
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>>
>>473450
It's not terrible. It has nice topology and nice form. Better than most of the shit i see on /3/.
>>
>>473463
>nice topology
I see 7 n-gons just from this angle. Generally speaking you'd want to avoid those.
>>
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>>473463
> Better than most of the shit i see on /3/
Get off your high bridge buttboy :^)
Your shitty cumbox bridge is at the bottom of the /3/ desert. Better check yourself
>>
>>473467
for the second time. that is not the guy who modelled the bridge.
>>
>>473464
please point out the n-gons

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did u guys have seen the new joker?
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>>
>>473354
>this amount of denial
>>
I'm sure BvS wont be better than The Dark Knight Returns.
>>
>>473378
Anything's better than that retard nolan
>>
Meh. I'll wait until I see how well he's acted before judging if the look works or not. I remember thinking that the Heath Ledger joker looked thoroughly stupid but the look combined with the way Heath Ledger portrayed the character came together very well and worked.

Might be the same with this Joker too. On it's own it looks stupid but within the context of the performance it might be great. Have to wait and see.
>>
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>>473336
If you think that looks bad, you gonna love this.

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Hey /3/, I got a free copy of Maya but I don't really know where to start to learn how to use it. Any specific good tutorials someone can point me towards? General modelling would also help, I'm pretty bad at it so far and would like to get better.

I've been using Blender up until now if it helps. I couldn't afford Maya/3DS before, but the student license gave me the motivation I needed to learn something else.
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>>
>>473364
Are there any free VPN services or is paying the only smart option?
>>
>>473278
Check with your school if they provide digital tutors or lynda accounts. If not, just take the 10 day DT trial and go straight for the maya quickstart videos. Apart from navigating in maya, dont bother with their introduction video. They do so much hand holding you are better off going straight to their intermediate videos after the quick starts.

some youtube links you might find helpful
https://www.youtube.com/user/MayaHowTos
https://www.youtube.com/channel/UCFlbcuzOXbvg-FVvvzGZOHw
https://www.youtube.com/channel/UCM0Q5-CvEUp-mBlZKDGQPyQ
https://www.youtube.com/user/andrewsilke1
https://www.youtube.com/channel/UCG-PGhwzTOjekSGfImeBSdA
>>
>>473425
Alright, thanks. I very highly doubt my school offers such things; It's an Engineering and Forestry school, so no game design sort of things.

Thanks for the links.
>>
>>473278
Jesus christ you lazy fuck
The sticky is right there
No excuses
If you're that lazy just fucking search "maya tutorial" on fucking YouTube or something
>>
>Maya 2016
>2016
Jesus I downloaded Maya 2015 for my uni class earlier this year and there's 2016 ALREADY?

QUESTIONS

Old Thread
>>467718
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>>
How the fuck do you properly uv unwrap a human leg? Is there some guide or something?
>>
>>473441

It's pretty good, everything from uartsy is pretty good.

Scott Eatton is a better anatomy teacher though. But since nobody has leaked his facial anatomy course then ryan kingslien's is a nice replacement
>>
Does anybody happen to have any info regarding EMotion FX suite? I'm trying to get at some animation data that was apparently made with that, but it's proprietary and costs 10k a license.

Anything about it would be great, it's supposed to have a Maya/3DS Max plugin.
A few hours of intense googling has turned up hardly anything.
>>
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>>473466
>but it's proprietary and costs 10k a license.

>muh propriashit
>>
>>473468
Well, the entire point is that I want to convert it to something less propriashit.

Them illusion folks are at it again. Have fun at it in your spare time guys.

http://www.illusion.jp/preview/playclub/system/04.php
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>>
>illusion will never properly do lolis

adult women are boring
lolis are in
>>
>>473365
i guess you'll have to rename it to alphabets. some people ran into exact same problem and fixed it that way.
>>
>>473366
This
>>
>>473366
I thought I saw one in Biko 3
>>
It was a pain figuring out how to runs this on the mac

but damn was it worth it.
Inb4 get a pc

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Why does my model not come with texture when I try to open it in creation kit

ITS GOING TO BE A MOVIE GUYS

https://www.youtube.com/watch?v=inYSaQv6Wo0&feature=youtu.be
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>>
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>>471899
>the awakening of the light warriors
>>
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>>471899
>>
https://www.youtube.com/watch?v=EHZl6iUxOYU
>>
>>473423
Why does this make me feel uneasy?
>>
>>471899

What I be done?
What I be done?
NoooOOOooo!

ITT: Post your greatest creation
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>>
>>473203
LIES
>>
Here's some more of my waifu drossel
>>
Here we go
>>
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Just finished this a few minutes ago. Took like 2 hours to render
>>
>>473430
shame you didn't make a better material for the wood before spending 2 hours rendering. even if it's polished with a gloss finish, it would have a hint of bump in the reflection. I think the yellow backlight would look better with a hidden source, also.

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Interested in motion capture... any advice programs studios you tube vids , or movies with well executed motion capture, facial motion capture is what interested in getting into, do they outsource to Asia like animation studios?

Or is there still a market here in North America.... The Rhythm & Hues story is kind of scary.
>>
>>473299
if you're interested in the technical side, get good at rigging/animation first. If you're interested in giving the performance, be an actor...
All 3d packages can handle motion capture
>>
>>473331

All 3d packages can handle motion capture
Any recommendations?
THNX
>>
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the key is to get a good camera to capture it all. most software implements motion data


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