[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: 0.png (2.29 MB, 1080x1920)
2.29 MB
2.29 MB PNG
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

>>
File: Horse expert.png (105 KB, 284x360)
105 KB
105 KB PNG
>>983335
"He look like he fuck human women."
>>
That's not a donut, OP
>>
>>983335
Thats two men in a costume you liar.

File: donuts.png (87 KB, 358x399)
87 KB
87 KB PNG
There are currently 4 donut threads in this board. Let's make a fifth one. Fuck you Cris.
16 replies and 5 images omitted. Click here to view.
>>
>>984257
they are busy making donuts
>>
>>984257
Post your donut, we are in /donut/
>>
>>984257
What are you hiding? I'm the donut nerd and I don't like you
>>
We've now crossed the critical line and now more and more are jumping on the bandwagon. /3/ has no mods and the ones from outside that may get alerted are not familiar with the board and don't see anything wrong
>>
>>984387
NIGGERNIGGERNIGGE

NIGGER TRANNY JEW

File: Blender Brid.jpg (493 KB, 1000x1000)
493 KB
493 KB JPG
Blender General - Birds, they know what's good.
Previous thread: >>980304
5 replies and 4 images omitted. Click here to view.
>>
>By the way please spare me with the "namefagging" shit
>I'm doing this to keep track of these posts
>Will need some decent troubleshooting for this darn problem of mine

By the way, I already tried smoothing modifiers and while they did help I can still see the problem.

Animating is such a fucking chore, hats off to anyone who does it properly
>>
File: TonyJefferiesPunch.png (1.14 MB, 1865x504)
1.14 MB
1.14 MB PNG
>>984377
By movement I do not mean movement of the entire body towards something, I mean movement of body parts relative to their other body parts

In this picture, Knee 1 starts below Knee 2, and Knee 1 is coming closer in distance to knee 2. They are also rotating at roughly the same rate, going from pointing at the camera to pointing at the dummy at the same time as each other
Hip 3 starts below Hip 4, and is coming up vertically to be on-level with Hip 4 throughout the punch. Hip 3 is also starting far behind Hip 4, but ends near hip 4 (Relative to the camera of course, the Hips cant come closer physically because they are linked by the pelvis)
The shoulders in particular get a lot of movement, Shoulder 5 begins below shoulder 6, but ends above it. Shoulder 5 also begins behind shoulder 6, but ends in front of shoulder 6.
Because the knee moves, the hip has to move, because the hips move, the body has to move, because the body moves, the shoulders have to move.
Leveraging this cascading effect of moving the shoulders by moving the knees is how punching power is generated
Try sitting down in a chair and throwing a punch, then try standing up and throwing a punch. You will notice it feels a lot stiffer to throw a punch sitting down because you have removed HALF of all possible rotational energy your body can possibly generate
>>
>>984345
This might probably it. I'm shit at doing 2D but good at compositing lines where characters have a good flow for posing. I'm surprised how much of legit skill posing is and can make a mediocre model look dynamic and lively.
>>
>>984381
Post a vid of the rig in action as well as the topology? It's still hard to figure out what the problem is. My initial guess is bad topology though or might also be bad deform bone placement.
>>
>>984377
treat your model like a whip instead of a wind up action figure

File: Plasticity.jpg (124 KB, 1280x720)
124 KB
124 KB JPG
Plasticity surprisely hasn't been cracked neither has Fusion 360, Says alot about their product.
14 replies and 2 images omitted. Click here to view.
>>
>>981128
>>981131
1.4.13 on cgpeers is fine and it's not even from cgpeers or persia forums
>>
>>981140
It's a virus.
>>
>>981141
nah. but you do you.
>>
It most definitely has a crack, but why would you?

It's only $150 for a perpetual license with 12 months of updates, an absolute steal for such great software that doesnt nickel and dime you with subscription bullshit.
>>
>>981051
that almost looks like a donut in that op

File: maira.gif (83 KB, 448x448)
83 KB
83 KB GIF
I am now much stronger, and now have mastered AI as well as 3D and 2D.
288 replies and 75 images omitted. Click here to view.
>>
>>984311
useless if you can't export into a binary and make money with it.
>>
File: Athena and kensou.gif (881 KB, 800x800)
881 KB
881 KB GIF
new fan art.
>>
>>984214
Cris is love, Cris is everything.
>>
>>984368
Cris why don't you use smooth shading?
>>
>>984382
I'm more used to flat shading.

File: wet_glass.jpg (2.25 MB, 3840x2160)
2.25 MB
2.25 MB JPG
Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Comment too long. Click here to view the full text.
274 replies and 68 images omitted. Click here to view.
>>
>>984324
oh and if you're baking directly onto the body across the "stitches" (UDIMs) you'll need to set the UDIMs in the UV/image editor then bake onto them with the right settings. can probably find a tutorial for that easily now that you know the keyword UDIM
>>
>>984323
i do that in substance painter. you can just plop any transparent png into it, and slide it all over any of the uvs daz uses.
>>
>entire daz ssd dies
>it's over
>plug it into another computer
>nothing
>it's more over than previously thought
>plug it into random linux laptop
>everything is there
>copy all 600gbs over to another hard drive
>works
we're so back.
>>
>>984376
based loonix
>>
>>984378
seeking from a fucking external 5400 rpm hard drive is painful, but at least i know it's a full backup. gonna buy another ssd and copy everything again, so i have 3 backups.

File: OIG1.7pzAcWW22hNBDLBI.jpg (141 KB, 1024x1024)
141 KB
141 KB JPG
Lets see how you're using AI to generate content and discuss the role we (the humans) will take once AI is doing most of the heavy lifting.

I'll start.
25 replies and 15 images omitted. Click here to view.
>>
>>984328
Looks about as awful as one would expect
>>
>>984268
we need good tools to help solo people realizing their ideas more and more but still require skill and time, nigger. else you will spend 20 years on a single film from the lack of manpower and resources
>>
>>984332
>realizing their ideas
>with ai
LOL!
>>
>>984329
Meh. As someone with 0 skill or experience, I was amused by the process and learning. Is it perfect? No but I was going for an uncanny valley type depiction for a project I'm working on and decided to sink a few hours into learning something new. I had fun.
>>
>>984258
>I'm the heckin' artist! Not (You)!!!
give it a rest, bro. literally no one cares. if you can make a living off your content, that's great. if you derive some self worth from it, that's great too. the label you ascribe yourself or allow society to ascribe to you doesn't really matter. the majority of people don't give a fuck who made what or how it's made. quality content will rise to the top and that will increasingly include AI image/video generation going forward

File: Athena_and_kensou.gif (881 KB, 800x800)
881 KB
881 KB GIF
show your lewd work here.
>>
>>984369
Cris is my favourite artist
>>
>>984369
The chicken mcnugget Coomer should post here
>>
This board is a little too blue for me to be able to show my lewd work.

File: 123d-1.png (213 KB, 941x1112)
213 KB
213 KB PNG
Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?
28 replies and 6 images omitted. Click here to view.
>>
>>983548
I don't know, I've noticed that a lot of them flocked to the style as of late, its not terribly hard to pull off the MegaMan Legends style, Its insane, and pisses me off since I like the style.
>>
File: Morrigan.jpg (85 KB, 1010x740)
85 KB
85 KB JPG
I'm working on some at the moment.
I had this textured a while ago, but I went back to remodel her wings since I couldn't make them look nice in low poly. Hit up to 3k tris. Semi-low poly.
>>
File: 57.jpg (41 KB, 1009x738)
41 KB
41 KB JPG
>>984363
Have another one going in the pipeline. Should have lower tris by the time I'm done.
>>
>>984363
Nice anon
>>
>>984366
Thanks man.

File: peak-blender.jpg (146 KB, 1247x876)
146 KB
146 KB JPG
its kinda crazy what blender is capable of in 2024
128 replies and 31 images omitted. Click here to view.
>>
bump
>>
>>982370
4/10
>>
>>981643
I'm wondering if it would be possible to do that with a displacement map and a baked map. Maybe baked AO which feeds into the heightmap in some way.
>>
>>984315
We can try, every donut is a good donut
>>
>>982903
I prefer the strawberry filled ones

File: 15515151.png (314 KB, 640x409)
314 KB
314 KB PNG
basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any
1 reply omitted. Click here to view.
>>
https://www.youtube.com/watch?v=pRaBNSSN36Y
>>
https://www.youtube.com/watch?v=Sgq10etls5k
>>
https://www.youtube.com/watch?v=5xwLFRdewgE
>>
>>979683
this subreddit has a lot of videos:
https://www.reddit.com/r/vintagecgi/
>>
>>979683
Nice

File: proxy-image.jpg (272 KB, 1280x720)
272 KB
272 KB JPG
>I have purposely taught them wrong
>as a joke
53 replies and 1 image omitted. Click here to view.
>>
>>982433
>I got a job making 3D donuts for a big studio.
Me too, except they don't pay me
>>
>>982901
>>982911
You did make it up, kinda.
https://www.youtube.com/watch?v=UWacQrEcMHk
here's the video.
20 minutes long.
includes good suggestions that were implimented (tabs)
No bullshit about a donut strike or moving to cinema4D. He's pretty positive about the software, just wanted some improvements.
>>
>>983906
OH NO NO NO
I thought everyone itt was just trolling, this shit is real, lmao 20 minutes
>>
>>982483
> to this day, Blender doesn't have a top tool bar.
For sculpting mode, there is a top bar with tool-specific options which is much faster than using the tool options in the right panel.
There are also drop-down options at the top of the screen and tabs across the top like he proposed.
>>
>>983906
A donut button?

File: proxy-image.jpg (105 KB, 1920x1080)
105 KB
105 KB JPG
people are getting ridiculously good at these.
hats off to blender users.
>>
File: the-chairman.png (160 KB, 1262x497)
160 KB
160 KB PNG
>>
I want to put my penis in these.
>>
/3/ - Donuts
>>
>>984129
Petition to change /3/ to /donut/
>>
>>983760
The chair fag is donut denier.

File: superKamiGuru.jpg (67 KB, 492x494)
67 KB
67 KB JPG
He taught me Blender when no one else would.
Doughnuts, anvils, chairs, you name it.
71 replies and 4 images omitted. Click here to view.
>>
>>984307
No they don’t, they’re copying CAD files of the original version which was published by the creator. Blender users used Autodesk CAD to get the data, use the math and redistribute it under the .blender file.

How do I know this? That’s because Autodesk refuses to give away any information about CAD files and you are required to use AutoCAD. The original source was CAD file because the guy wanted a working gun, a working gun absolutely needs accurate modeling. One inch too high and your hand will not work.
>>
>>984317
and 99.9% of people do it for video games where you can get away with inaccuracy. you don't need to own CAD software to create working guns for games. plenty of braindead spoonfeed how to make X gun in blender tutorials
>>
File: IMG_0349.png (1.51 MB, 1678x1852)
1.51 MB
1.51 MB PNG
>>984331
Oh when you said parts I thought real physical 3D printing because why would someone be dumb enough to create an entire machine that is only seen from the outside.
>>
>>984339
>why would someone be dumb enough to create an entire machine that is only seen from the outside.
one could do that, it would have no benefits other than the autism to feel achievement of being able to do that.

I argued over blender's most common usage which is game asset creation and film making where your skill level determines everything and not what the software is doing. I have to agree though blender was not built for precise modeling. I'm using plasticity for that which is simplified CAD for artists to create more accurate and smooth assets because blender lacks in that department.

the best way to maximize results instead of saying X is shit like that other anon is having various software in your belt which have their own strength. Fusion360/Plasticity for CAD, blender for general use, Zbrush for organic sculpting/modeling and Substance painter for texturing is the endgame combo. instead of fighting over software, unite them.
>>
>>984340
Don't worry, you will accept the donut soon


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.