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So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.
>>

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What are you working on, anon?

ALSO;
Does anybody have this unaltered image of the WIP thread?
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>>
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Still cleaning up this model I've been working on forever.
>>
>>530921
/3/ is overrun by degenerate weebs from /agdg/

come to the discord

https://discord.gg/R4xxd
>>
>>530795

Looks like she's enjoying herself.
>>
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I kinda modeled first character ever, basic mesh is taken from fuse, but I changed all textures and modifies ad added some geometry, javket is made by me 100%, then exported to mudbox and worked on some textures and normal maps etc... then back to maya I rigged it and "finished texturing, etc with V ray, I'm c4d fag and I hope who created maya-UI shit instead of blood also yesterday was the first day that I touched VRay so texturing sucks and I was just trying to render fast not with highbqiality. I'll continue doing this shit non stop in near future !! PS: I was just trying to vreate generic Female not something original
>>
>>530938
Which face is that ? are there new stuff in fuse ?

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how happy does working on 3D models make you?

also, how long have you been doing this by now?
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>>
10/10 when finally reach the zone. i can model for 16+ hours non stop.

-2/10 the rest of the time when i procrastinate for weeks before the next model
>>
>>526511
>atheist ruled by logic
>doesn't admit that nihilism is the most honest view of life if your're an atheist

fuck of with your ''muh life is what you make of it'' bullshit
>>
0 if I run into issues
10 if everything goes smoothly

music and chatting helps.
>>
>>526512
don't do this, mustard gas
>>
>>529666
Stop being a nignog

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I used this strange program a while ago. I wanted to get it again, but it's now completely discontinued. Has anybody still an install file for the newest version 3.3.0?
Also, did some of you also use Groboto? What did you make? I always thought it made really interesting shapes
>>
I have much interest in this too, very neat software! Bumping this thread!
>>
It became mesh fusion in Modo.
>>
Isn't groboto just booleans with primitive meshes ? I remember it being very limited but the mesh exports were pretty good with nice topology on complex cutout shapes
>>
>>530604
Yes, its focus was on booleans, but it also had some kind of procedural creation thing, that made very abstract shapes.
>>
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How do I use this terrible interface ?

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Now where KAT is gone (RIP my friend), where do you get your DAZ content now?
There was an impressive community posting all DAZ shit available.
It was a great possibility to test out stuff before buying (I bought 90% of the content after torrenting)
Picture related, my DAZ render
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>>
cgpeers master race
>>
>>530853
cgpeers barely has any daz content
>>
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So far, I've just been watching the KAT mirrors for someone to start posting. I noticed there were a few key uploaders but I can't find them anywhere else but KAT. Here's to hoping CGPeers takes over.
>>
goddammit I just need that one:
http://www.daz3d.com/n-g-s-anagenessis-for-genesis-3
>>
>>530905
Don't use Kat or its mirrors. They are all honey pots

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there's so much of it to be found in the Poser scene
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>>
>>530910
you keep polygons low in a fast paced game with lots of shit going on, many caracters and environments on screen. You do that because you want to cram as much stuff as possible into the scene.

In a porn game you DON'T optimize because there's only a handful characters max on screen and you want them to look GOOD, because the entire point of a porn game is that it looks GOOD. The player will be inspecting your character models very closely, which is why you should strive to make them detailed and appealing.

Is this concept really that difficult to understand for you? A porn game isn't a regular video game, get with the fucking times and stop being so locked into the optimization mindset for everything you do, it only holds you back.

You are acting as if people only have hardware from 2006. Even modern AAA games don't optimize that much, it's common for the main character models to be what you'd call high poly.
>>
>>530910
> the animation will break if the breasts have enough polygons to look like curves
> the animation will not break if the face has exponentially more polygons than any other body part

Why am I arguing with a fucktard who has never done 3D
>>
>>530914
>but muh tits!!!
Two things need to be brought to your attention.

1- VR needs to render twice. Once for each eye. I shouldn't have to detail what this means for graphical complexities and processor load as, I assume, you understand the concept of multiplication.
2- You don't know what you're talking about. Period. To suggest that any level of detail can be performed by any level of hardware just because it's porn and not, say, a fighting game (which only has 2 models on-screen at any time) is kinda asinine. The models still have to be simplified and you're going to find blockiness depending on the angle at which you catch any curved surfaces. It's just the nature of optimization.

>>530923
Here is your reply.
>>
>>530926
>he is still stuck somewhere pre 2010
>he doesn't know that even fucking Second Life which has scenes with millions of polygons in them is VR capable
>he still defends his fuck-ups
>with shitty console games from yesteryear of all things


YOU are the one who really has absolutely NO idea what they are talking about. Your stubborness to refuse imrproving is really something, but I guess it is to be expected from someone who knows fuck all about modern standards in game development, much less about 3dcg porn.
>>
>>530930
>>>/v/

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I recently graduated from University with a STEM degree. I've been going through the motions to end up here, and now I think I don't really want to spend my life working in science. I've always asked myself what I want to do, and I've realized that the only "work" I've actually enjoyed creating was a Source Filmmaker animation I made a while ago. I also really appreciate animated movies, how they look and move. The idea of being a 3D animator appeals to me in a way no other career does right now.

Am I a retard for wanting to turn my back on my previous education for a new path? I've been trying to learn Maya so I can try to make some stuff to see how I like it before I commit any significant amount of time and resources. How much education do 3D studios usually require, if at all?
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>>
>>530754
>if the project I've been working on becomes a youtube hit.

Nooo.

Youtube pays shit now for animators, if that's what you're trying to do.
It's nearly impossible to make a living off of youtube by doing animation, unless you're REALLY popular.
I'm not telling you to fuck off and give up, because it's a cool experience regardless to make content and watch your subscriber count go up, but keep in mind that it is no longer a viable source of living income.

While not specifically 3d, the guys on sleepycast, which are some of the most popular animators on youtube, have talked extensively about this stuff already.
>>
>>530819
I listen to sleepycast as well. Love their shit.
I am also the anon you replied to.

I plan on finishing my PhD and then deciding then what I want to do. If my animation is going well enough that after 5 years of chugging away with it I can make a meek living, I'll do that for a little bit. Or even better-- say Rooster Teeth or something picks me up and hosts my project so I'm making a salary so long as I keep pumping out content. Or a few episodes or a season in, and the world decides that they really like my stuff, I could just open a patreon too. That's a hella reliable source of income if you've got the fanbase. If animating fails and I can't live off of it, then I just go back to science and get paid well. It's not like PhDs ever go away.
>>
>>530736
you don't need to get another degree, keep doing what you're doing until/if you get good enough. It'd be stupid to quit your day job but all power to you to see if you like animation more. Try out various disciplines within 3D but once you get a sense of things, I suggest you focus in one 1-2 skillsets because you'll have limited time. One thing I'd suggest looking into is TD work - rigging, effects simulations, tool building, etc - this stuff tends to be in higher demand and more stable (because of lower supply) versus something like environment art which everybody wants to do, it's a way for you to meld the CG world and your past experience (and therefore you might pick it up faster as well). also, your degree might actually hold a bit of weight in a TD role whereas in a pure art role it will be mostly irrelevant.

if you're into animation, which is mainly what I do, my suggestion is to get ok at drawing and check out 2D animation material as the same principles apply. understand the principles very well and then study a lot from life / ref material. then its just a matter of comparing your work vs. the professionals repeatedly and studying the difference.
>>
>>530819
What episode of sleepycast do they talk about the viability of living off of youtube money ?
>>
>>530900
I'm unsure of the specific episode.
I know it was somewhere in Season 1, but here's ricepirate (Mick)'s youtube video about the topic.
https://www.youtube.com/watch?v=T8rxi9xvb_o

Zach did an AMA a while ago on reddit that answered this as well.

https://www.reddit.com/r/IAmA/comments/4fekyw/im_youtube_animator_psychicpebbles_cocreator_of/d286ac5

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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
12 replies omitted. Click here to view.
>>
gJust
>>
V v.
>>
>>528202
>>528494
>>529135
>>530090
excuse me
>>
>>530114
the simulation is breaking down
>>
I have a noob question, How comes a lot seems to be made out of squares, even when you make a square you can't see the mesh of two trianhle

Is this 3DConnexion CAD mouse worth a Benjamin?
>>
Just get any other laser mouse, since they have higher DPI capabilities than optical.

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SA80 I made in blender
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>>
>>530862
What game have you been playing anon?
>>
>>530831
Looks like shit. Now make another one and make the fucking highpoly.
>>
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>>530864
Fishgun is best gun.
>>
>>530876
Uncle phill isdead
>>
Like it. Post more guns.

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yo /3/ im new to blender and want to know where i can i find the best begginers tutorial on blender
2 replies omitted. Click here to view.
>>
I, too, am new to blender

My m3 button is broken so I can't move around or do anything. I looked up how to change keybinds and it shows people just opening the user preferences tab and whatever, but when I click that tab, it doesn't open? all it does is change the top bar to only say '' save user settings''
>>
>>530898
Pull it down? Seems to be broken. Also there is "Emulate 3 Button Mouse" , which changes the middle mouse to alt+left mouse
>>
>>530899
>Pull it down
From where? How?
>Emulate 3 Button Mouse
I'm assuming that's within the user preferences tab
>>
>>530888
here some beginner links I've saved

https://www.youtube.com/playlist?list=PLrgQj91MOVfjTShOMRY8TLmkJ7OFr7bj6
https://www.reddit.com/r/gamedev/comments/33i2vd/a_couple_hours_with_blender_a_new_video_tutorial/
https://www.reddit.com/r/gamedev/comments/3ncne7/blender_for_beginners_texture_shading_low_poly/
>>
borncg is the best, all other beginner tutorials are not good enough

if you are already good with blender and want to get your hands dirty subscribe to blender cookie. they have hours of modeling and sculpting lessons.
or you can either pirate stuff.

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Step right up! Witness the incredible, amazing, and astounding Shrinking expo. Watch as the major players no longer have booths and instead have rooms to show their talks. Gaze upon the missing Pixologic and immerse yourself in the job fair which now only has Blizzard and small VFX companies (one even back from the grave).

Is the changing global economy? possibly the commoditization of an art form? Nobody knows, does anybody care? If you're not in the industry you better know somebody high up because there's a snowball's chance in hell you're getting in.
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>>
>>530635
Siggraph always has some great talks when you're interested in graphics programming though
Doesn't matter to me if talks I don't care about are infested with sjw / nu male shit
>>
>>530806
>sjw / nu male shit
But Victor is a fucking white male.

Also he isn't balding so until more of the story comes out then we can't really say he's a nu-male.
>>
>>530810
>a fucking white male

I hope you mean "Fucking a white male."
>>
>>530593
The TPP's shit, but China isn't part of it.
>>
Competent programmers didn't lose their jobs to Pajeet yet, competent 3D artists shouldn't lose their jobs to Prajesh.

Yo, /3/. Post textures, normal maps, occlusion maps, photographs, ect. you've made that you're willing to allow others to use without crediting you.
>>
u can find all the textures online, why would someone bother to repost them here ?
>>
>>530774
If anyone has stuff they particularly like, they could use this opportunity to share it, or they could offer advice or criticisms about textures.

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Why would someone not use zbrush?
I'm new to 3d and I just can't see why you'd model something any other way. Why do I see people on here making these low poly models slaving away over each vertex, when it could be done so much more naturally on zbrush?
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>>
So glad I dodged modo altogether. When people were Max'n in DOS it seemed like a great idea... seriously... thank god.
>>
What I'd like to know is this : Let's say I had a pirate copy of zbrush and I'd like to post some of my zartworks on a site like deviant. Would i get into ztrouble ?

Eg. We noticed you made some zartwork with our software but we can't seem to find your registration anywhere.
>>
>>527743
Terrible UI and no 3d mouse support
I unironically use Blender for sculpting because mudbox has no proper 3d mouse support either
>>
>>530801
no
>>
>>527798
Standard beginner's 3D tutorials.

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Which one is best for correcting your character's forms and why?
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>>
Alioto do you have an album somewhere with your creations?
>>
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>>530865
Buy the original software, go to forums, follow tutorials on new techniques... but in the end, is a process of tool adaptation in the hands of the artist. Even when the tool isn´t the most indicated for a certain job, if you got used to do it with the tool, you do it better even with the wrong tool. The case must be very specific for move topological to not be recommended, but i´d rather select, hide or diminish the brush size and refix the mesh with other tools than enlarge the tool pallet beyond the 5 tools i always use.
Topological looks nicer in my modeling style, so i don´t use the others.
>>
>>530881
Sooooo you dont have a reason other than you are too lazy to expand your tool pallet?
Maybe you should try it out then and see all the differences between the move brushes before you set on one?
Your models lack the level of control over form expected of someone who is confident in his mastery of his tools.
>>
>>526595
Depending on what I'm making I use Move at 75 or Snakehook as is.

Usually Move is enough to do everything for a while.
>>
>>530780
Actually I never really left
>>530866
Nope. /3/ is the only place.
>>530797
If it works for you, good.

I fell in love with the elastic move one. I tried to adjust the falloff curve of the standart move brush, but yet couldn't make it behave as good as the elastic one. Must admit though, that I worked with the elastic move brush only on dynameshed objects so far.


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