[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Settings Home
/3/ - 3DCG

[Advertise on 4chan]

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
05/08/16Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!
[Hide] [Show All]

Cooldown time lowered for 4chan Pass users! You can now renew your Pass if it expires in less than 6 months.
Don't forget the banner contest

[Catalog] [Archive]

File: 3.jpg (3 KB, 145x37)
3 KB
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.

1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Softimage XSI
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.

2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.

Hey /3/, any reason I'm getting 17 colours when creating a 4 bit grayscale color palette?

1: 000000
2: 0f0f0f
3: 1f1f1f
4: 2f2f2f
5: 3f3f3f
6: 4f4f4f
7: 5f5f5f
8: 6f6f6f
9: 7f7f7f
10: 8f8f8f
11: 9f9f9f
12: afafaf
13: bfbfbf

Comment too long. Click here to view the full text.

whats the point of THIS SHIT all it does is lag you and turn itself on when you least suspect...
2 replies omitted. Click here to view.
whats the hot key to turn it on so i can avoid it

But D also switches to higher subdiv level thats dumb
Welcome to Zbrush.
totally agree. zbrush interface is really geared towards productivity but this is just something devs overlooked

File: BodyWIP2.png (146 KB, 613x957)
146 KB
146 KB PNG
tldr; Advise me on how I can improve my body model.

I've been dabbling with 3D models for a little while, I started with AutoCAD. So naturally, I've mostly been messing with mechanical stuff.
I now however would like to make myself an avatar for SL, but I've found that my box modelling isn't quite cutting it anymore.
The shape is getting there, but I mainly need assistance with the topology as it needs to be rigged.
Any advice, would be greatly appreciated.
I've been told the shoulders just won't work as they are, but I'm not sure how to correct them.
Pic related.
2 replies omitted. Click here to view.
hey man just wanted to say I clicked this thread because of titties

Tits should run more smoothly where they touch the torso, they look like weird silicone tits or those tits you can buy at a costume shop.

I think the arms are going to be to big and the shoulders/back to big/broad IN RELATION TO THE BUTT.
Just watch a few tutorials. Topology is a wheel you dont have to reinvent, its out there, just learn it. They have some good topology tuts in CGpeers
>comes to /3/ to ask stupid questions before checking youtube for the probably hundreds of tutorials about this.
It seems like 3/4 of the threads here are just trolls shitposting or people are honest to fuck retarded. I cant even tell which tho.
Is this bait?
The tits look nice. At least the most important part is in order, topology is something you can learn. Doing nice looking forms is a lot harder.

File: Xbox-One-Kinect.jpg (3.81 MB, 5100x3120)
3.81 MB
3.81 MB JPG

So so. A little jittery so you have to decimate the keyframes.
use IPIsoft with Kinect and its all good.
File: 1363491729720.gif (1.59 MB, 200x200)
1.59 MB
1.59 MB GIF

But use the one you have pictured
>I used a set up with 2 of the 1st gen Kinects and 3 PS3 moves(one on the head two in hands)
It was fine in terms of quality but I didn't have ANY animation skills back then so I couldn't clean my captures up
IPIsoft while good takes way too much time and space to setup right. You can use 4-6 PS Eye's for best results. And Kinect mocap is mostly crap. The second you put your arms in front of your body the software you use with Kinect will spaz out like crazy.

If you are really serious about doing mocap then it's best to invest in a sensor suit like Perception Neuron. They run from $999 for an 18 sensor suit to $1,499 for a 32 sensor suit that lets you do finger motion capture. I got my 32 sensor suit for $1,299 with an academic discount. Seems they don't do academic discounts anymore though.

File: question thread.jpg (33 KB, 428x281)
33 KB
Previous thread:

Outstanding questions from previous thread:

What is the w dimension?
Is it possible to use the inverted normals method of making cartoon outlines in maya?
Is there a mask selection tool in 3Dsmax?
Is there any reason to use topogun / 3dcoat vs. a down subdivided mesh from mudbox?
Are there any sites specifically for cycles shader examples?
How to get better at UV unwrapping for someone only familiar with Maya?
Is there a way to have a "straight curve"" in the soft selections in 3ds max? Like, instead of having a pinch or a bubble, making the deformation linear, like a cone.
What is VXGI? Is it kind of path tracing rendering or what? I do understand that it's voxel based, but I can't get WHY and what is this about, and reading about it doesn't really help.
What are some good sources for learning online (Maya in particular, but I'm also interested in Nuke and the whole vfx pipeline)?
I've never rendered anything before and every time I open the render viewer everything is ridiculously darker than it is while I'm in the workspace with the lights activated. Even when I change the gamma. Trying to render a PNG with Arnold.

Comment too long. Click here to view the full text.
255 replies and 69 images omitted. Click here to view.
File: mirrorworld.png (356 KB, 985x719)
356 KB
356 KB PNG
Is there a way to mirror a model across world center in Maya? The body is perfectly symmetrical but I can't figure out how I should mirror the legs.
File: sureenough.png (111 KB, 933x521)
111 KB
111 KB PNG
Oh, my subdivision was causing the 5 faced looking shit. My shit side by side. But I did learn something.
File: 1477156874246.png (38 KB, 1168x603)
38 KB
how do i design this spring in solidworks?
How does one start out with character sculpting? I moderately good at hard surface, have not done any 2d in years, and have close to zero anatomy knowledge.
Daz is the way to go man. The tech is mind boggling

File: preview.jpg (9 KB, 400x277)
9 KB
hey guys this is my demo reel what do u think I worked pretty hard on it

subscribe if u like
10 replies omitted. Click here to view.
That's because
1. They're your friends, they're going to be biased no matter what.

2. They don't know jack shit about 3d, motion or design. This goes for anyone (friends/family/strangers) that doesn't know what it involves. Generally the rule is, if they can't do it themselves, or have no understanding, it blows their minds. Even though to the trained eye it's fucking shit.

3. People's standards are fucking low nowadays.
Just simple things like the 'CONTACT INFO IN DESCRIPTION' with varying spaces between the lines.. I guess your target audience is people who likely won't look at things like that, but still.. shit like that just doesn't look right
Hahahahhahahhahahahahhaahahahhahahahahhhahhahahahhahahahahahahahhahahahahhahahahahahaahwhatthefuckisthis :^)

1 out of 10
10 being awsome - major motion picture awesome
1 being crap just about any noob with internet can do.

Do better.

I'd like to hire you, I've sent you an email.

Project should only take about 2 months, how does $10,000 sound?

File: WIP thread tubbies.jpg (1.2 MB, 1500x882)
1.2 MB
1.2 MB JPG
New WIP thread

Old one : >>537057
26 replies and 10 images omitted. Click here to view.

Sounds like someone needs to adjust the gama on their monitor.
File: 1477136483769.png (872 KB, 2048x2048)
872 KB
872 KB PNG
here you go friend.
No credit is needed :^)
File: Good Grief.jpg (91 KB, 1000x1250)
91 KB

Good grief.
File: comp_2_1.png (1.33 MB, 1280x720)
1.33 MB
1.33 MB PNG
Testing render settings.
File: Char.jpg (206 KB, 1028x624)
206 KB
206 KB JPG
trying to make an anime character

In this thread, post an object you aren't quite sure how to make, and we'll try to provide a good guideline for you on how to go about making that object.

I think this will be good practice for both newbies and pros as we'll discuss how an object is made before actually trying to make it.
70 replies and 20 images omitted. Click here to view.
Sorry senpai, you got good lighting going on for the most part, but that liquid is bad. Maybe you need to increase the fluid simulation's subdivision. The liquid should be transparent, as in I can see the edge of the glass behind the liquid. Instead of glossy, add a glass material and set the IOR to .333
You mean 1.333
yea, that's what I meant
File: Untitled.png (38 KB, 1168x603)
38 KB
how to design this spring in solidworks.
well, in Creo I make those using 2 helic sweeps and a protrusion along curve. Try those

File: 1474687769584.jpg (96 KB, 900x506)
96 KB
>game design
>Computer science
19 replies omitted. Click here to view.
You don't.

Most of them is entry level 3D work, but without enough hours to make them proficient
Entry level Programming(but not enough to get the people in class to learn programming)
Messing around with a game engine(unreal, etc), most likely in 3D
And some conceptual shit, but without enough of a process to really get you going.

Programming and some entry level 3D work, alongside learning how to make project goals and progress plans, will most likely get a Bachelor or Master student who did some C programming further.
I'm doing the CGSpectrum Animation diploma.
Feels good man.
>500k scholarships
>Computer science
You'll have more options for employment across the board. It's a good skill set to have, not just for games but for anything. Good programmers and/or coders are needed everywhere.

>Game Design
You'll be hard pressed to find jobs right off the bat in the field and will most likely end up taking work in other areas besides "games". It's a brutal market and only the best connected and most motivated ones end up getting work. If you can stomach it, get a focus in game production or some other form of organization for making games since that is an area that is severely lacking in competent people.

No matter where you end up putting your time and energy don't be afraid to take opportunities in areas you didn't want to get into 100%. I got my degree in Fine Arts and then branched over to Game Art after a few years.

I went Computer Science, and now I work as a programmer at American Express and make a shit tonne of money, and in my free time I work on personal projects / on projects with friends.
>good programmers and/or coders are needed everywhere.

m8 the stem shortage is a myth.
its the tech companies fault for not scouting for employees and instead let average people fill out resumes.

File: VpNogcN.jpg (18 KB, 640x480)
18 KB
I know you have some of your renders from when you started modelling. Let's see em.

Optional: Post alongside current skill work.
72 replies and 36 images omitted. Click here to view.
File: dice.jpg (39 KB, 960x540)
39 KB
Forgot the fucking picture, of course.
not bad at all for a first render. 2-3 hours is really good too. GJ anon.
Thank you, i do have lots of experience with the adobe package wich i think helps
It looks and sounds like garbage but it was otherwise p good
hey i remember this thread

how many different industry's can you get a job as a good 3D artist? how many different industries does 3D branch out. i can

think of:
1. Video games
2. Movies
3. TV
4. advertisement
5. architectural firms (creating a 3D model of what the future building will look like as a representation for a client)
6. general tech and other product visualization
7. Jewelry (I know many big jewlers make jewlery in 3D and print it out and cast it
8. 3D printing jobs

all i can think of, you guys know any other industries that need 3D artists that i missed?
1 reply omitted. Click here to view.
there are more shitty 3D artists who over estimate their ability's and their value, when in reality they are unmarketable...

every fag on this site thinks they are skilled enough to be the lead 3D artist at naughty dog
not talking about individual artists but more about studious that are open to work 24/7

getting work as a freelancer is hit or miss
>getting work as a freelancer is hit or miss

yea if you have no contacts and no one knows you. if you're good enough to establish a good reputation with few studios and do a good job, they keep employing you,
the point of being a freelancer is that you get to set your own price. which is only good for the top artists since they get the privilege of working from home and getting paid in advance
yea well its hard out there on your own, i graduated from Gnomon, my first job was at Sony Santa Monica than i hopped around for a a year or two until i could afford to freelance.

probably couldn't do it without their job placement office

How can I create gigantic cities like these ?
16 replies and 6 images omitted. Click here to view.
OSM2World but you'll have a bitch of a time trying to texture map everything.
looks like it's not a real photo, but export from 3d maps like google
File: 1280x720-TIQ2.jpg (483 KB, 1280x720)
483 KB
483 KB JPG
Part of the image is a real photo - this is a fact.
Here my friends, this is a real photo of the place after the buildings were made

and this is the op's photo at a much larger resolution, here you can realy see what parts of the photo are 3d:

(the image is too big to post here)
Yeah I see it
File: just_the_3d.jpg (3.66 MB, 7098x4011)
3.66 MB
3.66 MB JPG
Here is just the 3D in the image, the rest is a photo.


File: jetpack fake 6.jpg (127 KB, 1280x720)
127 KB
127 KB JPG
this video https://www.youtube.com/watch?v=m-o7l5Sr8OU what do you reckon?
9 replies omitted. Click here to view.
It's real it uses these engines.

They match the needed thrust for it to work.
Actually, it uses http://www.amtjets.com/Nike.php
>176Lbf thrust per engine
>65,25 oz/min of fuel per engine
>$31,000 per engine
cgi? no
A composite of a chopper carrying around a guy that then gets removed? maye

Jetpacks are nothing new, they were around for good 50 years in military experiments, but they were always dangerous and expensive to use, not to mention fuel lasted for a minute or so on a huge container

My only problem is that it uses a propeller rather than some form of liquid fuel that all the jetpacks i saw so far did, only 2 engines? And why the hell is his flight path so stable, with only 2 engines and no additional vertical stability sources its really hard to believe he would have so little problems with those maneuvers
Then again a simple modern iphone has enough horse power today to correct all data and the exact power output on the flight with little pilot input

As for few thing from video, the water at the end would be from the propeller condensing it form atmosphere with high huminidity near a river, with the power this thing needed it would make a strom inside a enclosed room

Eh, i guess i can buy into this being real, but with teh mount of hoax videos you can find on youtube i wont be surprised if its not


Comment too long. Click here to view the full text.
ok, i guess its real after all
That song was pretty good until it became such utter fucking garbage, jesus.

File: render1.jpg (167 KB, 903x1575)
167 KB
167 KB JPG
Anything that you anatomy "experts" see that looks fucked?

pls dont be gentle
20 replies and 6 images omitted. Click here to view.
File: muscletime2big.jpg (31 KB, 398x600)
31 KB
sorry man but you completely messed up the abs this time
there are only 4 visible muscle groups with 3 tinedinous ab divisions, sometimes 5 but the split happens at the lowest head not the upper one

as seen here, the guy has a slight split on his right lower side, but not on left

so highest head will already be connected to the ribcage and the pectoral muscles will start as soon as it ends
actually now that i look your previous wip has the same mistake but i guessed its an early wip then

basically 4 pack is the standard with 3 groups above the bellybutton
Hands are too big and the lower legs are a bit fucked, the muscle is too high up to look natural and the front muscles of the lower legs need a bit more volume.
So try to fill up the lower part of the lower legs with the volume you put too high up there. And maybe add a tiny bit of volume to the front muscles of the lower legs and DEFINATLY MAKE THE HANDS SMALLER;

Not op, and definitly not making up excuses for his flaws, but how much are those little detaisl perceived by a layman?

Of course, aiming for perfection is ideal, but to what point must it be pursued if only you peers (i.e. Other anatomy modelers) can perceive flaws? Also, is knowing anatomy so well useful when creating clothed characters?

Just asking, I'm trying to learn anatomy recently and want to know how far should I take it if I'm not focusing on that.
File: hitler_warning.png (535 KB, 601x789)
535 KB
535 KB PNG
Don't know much about anatomy, but don't even think of giving him 1 ball and a mupenis

All men are born with a vagina. It's a small vestigial groove at the base of the prostate gland.

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.