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So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.

1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Softimage XSI
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.

2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.

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I have zero inspiration I need help
Nothing in particular just wasn't to model something
There a billions of great concept art pieces on there to model.
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>just wasn't to model something
get a pinterest account and fucking enjoy the endless amount of reference and inspiration you can find by a few simple keywords

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any more good shit like RBG?
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I took a 30 day ban from a forum for telling her I resented being lumped in with her autism
o mi tzi that woz funny

Anyone know where I can get my hands on a 3d model of Emma Watson. Lifelike, without hair. Without the need of skins.
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OP, you a busta.
There are several rips from the game available in XNALARA communites. One version available on TF3DM.
OP: Busta....whaaat. Well ya I've seen all that stuff and its not what I'm looking for, but this ninja ripper tool did the trick for me.
>Lifelike, without hair. Without the need of skins
what us this and where can I find porn of it?
Lmao, that model doesn't even look like her, it looks like it was generated by some shit program like Poser.

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Old WIP isn't bumping anymore!

Post what you're working on!
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not sure how I'm gonna make him blink with those dbz eyes
does cell blink? I don't think he needs to. I would just squash the top edge of the eye to the bottom, and texture the outside around them a little bit so you can see where the eye is when shut.
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yeah that's what I'm thinking. I added another edge loop above the eyes to even out the texture stretching when he blinks
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made some tits. They're rigged with dynamics, need to find an easy way to convert a playblast to webm.

Hi /3/

I'm using solid works and I'm trying to achieve a ribbed texture, much like a ribbed condom. I'm making a rubber bung and the closest I can get is a crappy thread texture. Is there anyway to actually make the ribbing affect without going through all the files of textures? Every time I Google 'ribbed texture' etc, It talks about solid works' rib feature which just puts in joists and structural support ribs in right angle objects. Any ideas?

Like pic related except the ridges are packed for closely.

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>sculpting in blender, 800k triangles
>sluggish as fuck

>sculpting in sculptris, 800k triangles
>buttery smooth

>750Ti, i3

talking about free of charge software.
why do people prefer blender over sculptris for sculpting?
I mean, blender is wonderful, especially because it's free but the sculpting is clunky and sluggish as fuck. STILL.

sculptris may crash if you go full retard on the detail slider but if you know what you're doing, it's working perfectly fine.

will the blender guys ever optimize the sculpting section of blender?
Sclupting in software like max maya blender is there for you to do certain type of basic sculpting operations to mesh that would be difficult to do otherwise.
Not move millions of vertices.

The gap between sculpting in general content creation suits and dedicated sculpting software like zbrush or mudbox is too wide to even begin closing
without a retardedly grand effort by people a lot more competent than the people currently developing either.
The viewport in blender hasn't been updated for ages because of support for ancient computers. They promise to update the viewport this year, so expect higher tricounts to come.

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how come no one is attempting to make an actual good 3d sex game? everything so far has been really lame and emotionless. the females are never stylized and always have creepy blank expressions.

i figure a really well done sex game could be pretty profitable since everything else out there sucks. with unreal being free, and so many resources available, is no one really working on anything?
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why would you fuck a bitch without her own place and her own money...
Dear loli-loving autist. This is Sweden, I can leagally have intercourse with a 15 year old over here if I absolutely had too.
Just because our society don't enforce any laws against such interactions doesn't mean it's not utterly frowned upon by everyone to do so.

Reason for this arrangement is that occasionally you have like this ~20 something whisky-tango croseyed male who got a set of wheels and
access to alcohol and is too fucking stupid to have a conversation with someone his own age.
He'll land himself a little whisky-tango girlfriend who gain status among her trashy friends for having a 'mature guy' who can drive them around.
In exchange for this she let him drill her and they're both happy.

The legislators of sweden have gotten togheter and said: "you know what? that's nasty, but they deserve eachother. Let's not crash down on their happiness."
The borderline loli girl will have a possitive influence on the ~20 something fucktard and as she matures will elevate her standards, perhaps dragging him up from the mud.
We scandinavians are shrewd that way, we utilize underaged trash vagina to mend societies problems instead of creating criminals.
>Dear loli-loving autist. This is Sweden, I can leagally have intercourse with a 15 year old over here if I absolutely had too.

Your inbred sister in the barn doesn't count. Disgusting country over there.
>Your inbred sister in the barn doesn't count. Disgusting country over there.

Incest is unlawful over here anon so my sisters is safe. But speaking of the barn.. (fun fact 'barn' in swedish means childern)
between 1944 and 2014 we could leagaly have sex with animals, because we accidentaly leagalised animal sex when we said it was okay to be gay.
>legal to be gay in 1944
>not even an issue until recently
Shit Sweden yes

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How the hell is this supposed to be done as part of a single mesh?
I literally cannot find a single example of this (let alone a tutorial) because Google's search algorithms are absolutely awful for research since in most cases they see words rather than a sentence.
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nigga what are you doing

Just use floating geometry
Solutions that use singular and unified meshes are better in terms of compatibility.
For example, using soft-body simulation would probably cause separate pieces to fall off.
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Nigga no one can read your macaroni art.
assuming red is the mesh, green are joints, blue is a path that the claw follows, you're the retard.

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Zbrush or Mudbox?
Why do you use one over the other?
Are there even any alternatives?
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serious question - do they still use that crap? I mean, you have to pay hundreds of dollars for it, right?
If it was a serious question, then you wouldn't be saying "still use", because that implies you've been around this scene long enough to know about its history. And if you have been around long enough, then you would know that ZBrush skill is asked for in 99% of modeling jobs in the industry now.

So what if it's hundreds of dollars? It's not hundreds of dollars a year, you get free updates. They've been giving owners of it free updates for 10 years now. It's immensely worth it. Programmers and artists put a lot of man hours into ZBrush and deserve to get paid for that work, just like your fat ass wants to get paid for doing CG.
they put thousands of hours into linux, and its free. Why would anyone expect to not get free wares?
Because the world doesn't run on autism.
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Thank you

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Old thread >>458743
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Yeah i always have a weird process with scifi elements.
One one hand all elements have to be pretty much chock full of 45 degree angles, but on the other hand it's kinda hard to make that work and have good looking objects, so i end up boolean substracting similar objects out of the main object to make it look better.
I sure hope you clean those meshes after boolean.
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Do you guys have any suggestions on how I can improve my modeling in positions like this?

To mold a decent looking mouth and pair of lips, I had to create all of these additional horizontal loop-cuts that band around the head of the model. It gets really nasty looking and it's hard for me to model the jaw and back of the head because I have to align all of these vertices. I have found the "Smooth Vertex" command to be very helpful in these situations, but I think I would be better off if I could avoid getting into this mess altogether.

I prefer to keep shit low poly and letting the subdivision surface modifier smooth it all out for me.
Sounds like an improperly made rig then, I'm not much of a rigger though so I wouldn't be able to help with it. You could try Delete All by>Non-deformer history. Doubt it will fix the problem though.
There's a Weld Points function in your Geometry palette.

But if you're already so far into your sculpting that you're using a ZRemeshed base or retopo, then a better option would probably be to just position the subtool where you want it to be on the other mesh, then go to the lowest subdivision level on your main sculpt, select your ZModeler brush, and extrude out some geometry to cover the placed subtool. Then just do a Project All at each subdivision level to get it to conform to the object you wanted to integrate.

what do you think about Godot?
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can you teach me how to do this
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i did a little fish looking thing with blender. it had movement, some gamelogic for movement(wasd) and an animation for swimming. in blender its working as it should be.
godot needs an filetype called .dae. export/import done.
so i compiled the first fishi .exe and it worked... somehow... swimming animation will displayed once, then nothing happens animore. could have some reason.

html5 sucks hard. im working on android export, but i have to configure godot first.
looks like a bit of work.
what exactly do you want to know?
get to work juan
Holy fuck that model is too high poly.

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>I've only recently become aware of this thread. a real difference from the rest of 4chan, some really impressive work.

>my question is - for an amateur (electronics), can you point me in the right direction to building my own 3D printer?

>I know there is loads on the internet for extruder type systems, but what about printing using powder? any DYI selective laser sintering projects?

>tips fedora

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>check new blender version
>all those material options missing

can someone explain how the fuck do I make materials now?

how do I set a normal map, even andrew price tutorial is for older versions.
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my specs:
Intel celeron 430
Intel GMA 3100
250 HDD

the correct aspect ratio of my monitor is 1440 x 900

problem is, I installed the driver, but still doesn't give me the correct ratio.
forgot to add.
OpenGL 1.4
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Jesus, how long have you been working like this?
I bough my computer using the gas bill in 2009.

I started to learn 3D in 2012.
pls no bully.

I hope to buy a good PC next year (I'm poor).

Been there man. Stay strong, and get that new comp as soon as possible.

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Can we have a shitpost thread? Seeing a 3DCG shitpost thread could be fun.
2 replies omitted. Click here to view.
Half this fucking board is shitposting.
This. Also Maya is clearly better because it's industry standard. All the pros use it and i can shift-drag extrude in Maya 2015
>shift-drag extrude in Maya 2015

what're you talking about?
I never heard of it.
please enlighten me.
What an incredibly shitty post. Right on my friend.
>e doesn't support FOSS software

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