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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
59 replies and 57 images omitted. Click here to view.
>>
Click here to open this thread.

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Ok, this guy made some impressive shit with Blender

https://www.artstation.com/artwork/ZLR5X
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>>
>>644606
ZBrush interface is actually good in a weird way.
It's unlike anything else but it has it's own consistent logic and becomes intuitive.

Blender interface is juct fucking retarded.
>>
>>642479
>autisticly topology with perfect flow


recruiters don't give a shit about that either...
>>
>>642479
>topology
All humans faces are topologically equivalent to a sphere. Just turn in pic related.

NOW a donut, that's something different. In my own experience only the best of us can do a donut using the best tool available on the market (which, coincidentally, is free).
>>
>>642449
I'm sure Michelangelo was super frustrated he had to look at people for reference while sculpting.
Same goes for orchestras that play some dead guy's concertos, ballet dancers that put on a play already written or actors that bring to life characters someone else came up with.

Not that I think this blenderguy is Michelangelo, I just think your are retarded.
>>
>>642451
An idiot can work his ass off for a year to make an unappealing landscape and a master can finish an emotional drawing in a couple of lines.

Don't get stuck on the effort, it's a rookie mistake.

I'm asking because I wanna do something like this for a game.
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>>645384
You have to be 18 or older to get donked on this site.
>>
>>645554

wtf is donked?
>>
>>645555
You are donked.
>>
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>>645561
>>
The number of donked posters in this thread is equivalent to the population of new DONK city. Coincedence????

Any thoughts on this? So far all the open-source photogrammetry software has been clunky at best, but this looks pretty legit and comparable to programs like Agisoft's Photoscan.

https://alicevision.github.io/#meshroom

https://www.youtube.com/watch?v=v_O6tYKQEBA
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>>645933
I haven't been able to put more than 120 pictures and get good results, the program start fucking the positions of the cameras, maybe is my computer idk, and the times get much worse ...
>>
>>645800
>good luck actually modelling anything with nodes
Houdini would like to have a word with you.
>>
>>645800
>I personally hate nodes
NGMI.
>>
Well fuck:

https://github.com/alicevision/AliceVision/issues/439
>>
>>646154
Blender was just like that 3 years ago, Gimp still is ...

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There's a character I've been working on recently. My first proper go at polypainting. Crit is welcome.
>>
I hate it, but in a good way.
>>
Mr giggles is out of place and terrifying to this day
>>
cheers
>>
his head looks a bit like a penis
>>
Ok now do cyber fairy, or scourge splitter

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fuck zbrush
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>>645247
This board is a shit hole full of software elitists, please sterilize yourselves.
>>
>>645373
Sorry, what did you say? I can't hear you over the sound of BOSS, the Bifröst Ocean Simulation System.
>>
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>>645373
up yours, blendie
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>>645285
>dial in basic hot bitch in daz
>import to zbrush
>sculpt basic hot bitch into supernova hot bitch
>export back to daz
>>
>>645352
ZBrush is a technological miracle and we are blessed for being able to pirate it.

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>>644772
>designs building in Blender
>building approved, construction is insanely fast thanks to improved techniques invented by the community
>building is finished, people are amazed, it brightens the Winter days
>Spring comes, the Sun shines, lots of glass in the building, people expect it to be spectacular
>oh shit the caustics-
>THE WHOLE STREET COLLAPSES
>>
>>644772
This is archvis. Show me structural planning, floorplans, sections, mass easily represented in all one model.

You just can't do it in blender sorry anon. Yes you can make pretty renders, that's secondary though.
>>
>>643706
think about that for a second

think about a stack of printing paper
>>
Need to have a bumper made for my car, only just found out about SketchUp, and want to model a design for it to give to the fabricator, how much of a pain in the ass would that be?
>>
The answer is in the name.

You wanna sketch stuff fast in a pseudo-polygon style? Stick with it. It's fast and convenient, really great for small architectural projects and boxing out some concepts if you don't know other software.

You want to do anything complex, creative, large, detailed, that can actually be used in production or that requires multiple software? SketchUP is garbage.

how do I learn to make this?
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>>
Another thread ruined.
>>
>>646088
>i rather do this (https://www.patreon.com/adeptussteve)
Yay thats me!
>>
>>646126
To be fair, the thread had already been ruined since OP's picture.
>>
>>645608
Start with the nose and go from there
>>
>>646145
>Yay thats me!

Neat.

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DAZ Studio General
Pipeline Edition

Previous thread:
>>638852
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>>
Oh hey is this mable's voice actress what's her name?
>>
>>646038
too much chin but I feel you
>>
>>646039
She has 0 fucking chin faggit
>>
>>646040
No I mean Mabel's VA has 0 chin, this character has more chin
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>>645856

the god himself!

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Photoshop blending modes images edition

previous: >>643608

Reminder!
This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
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>>646119
Another angle, changed some things. Does the yellow stack look like plastic trays stacked up?
>>
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Messing around with Substance Designer, working from a torus.
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>>646133
Is this ironic?
>>
>>646135
it was an experiment.
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>>646136
That's what Roosendaal said.

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so what is next after the meme dount?
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>>644749
I'm glad to see Luxrender being improved well beyond what it used to be.
>>
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Why is my render so grainy? Is it my lighting or something?
>>
>>645210

lower the ISO
>>
>so what is next after the meme dount?

what do you mean whats next? it doesn't even look like a donut
>>
>>646141
>it doesn't even look like a donut
This won't stop Agent Donut!

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I want to make hentai animations so I can make a patreon.

How do I rig a vagina?

bls help.
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>>646128
Then post them on a nsfw board and link it there?
>>
>>646132
>>646096
>>646128
>>645564
https://www.dropbox.com/s/sdnz23rl6iy2bp8/vaginaAnimationAndRig.mp4?dl=0
>>
>>646096
>>646102
t. brainlet
>>
>>646138
Good work...I think...
>>
>>646138
That's definetly very interesting

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I do electromagnetic modeling.
I needed a 3D shirt with a radio/pocket for some tests. Before testing would be approved I needed to explain in a presentation. Ahah, get the shirt made and just use it in the presentation!

Go to turbosquid find decent shirt model: 18 bucks
Go to fiverr and find Paki: 84 bucks

I supply the Paki with the shirt model and about 15 reference pics. Want the shirt, the pocket added, rectangular radio no features, 2 cables run to shoulder. Takes about a week.

No time left, the rendered images are tolerable presentation, but generally the model is dogshit. The turbosquid shirt is good,


How badly did I fuck this up? pls no bully.

Can anybody explain to me why do mid 90's prerendered backgrounds from the psx looks like earlier 90's CGI?

Why even if I have tried to make them, I can't get that earlier CGI quality with modern blender.

Is there any technical reason over the algorithms used?
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>>646073
>being this assblasted
>>
>>646076
He's not wrong. Nostalgia is poison, 90s CGI (and now people are talking about 2000s CGI) did not, technically speaking, look good but what made it good was more fundamental choices regarding color palette, lighting, scene composition.
Imposing artificial limitations on yourself while you clumsily ape the style of things you liked isn't going to produce a good result, you're basically doing the same thing retarded indie "pixel art" idiots are doing but with 3D.

t. 36 year old
>>
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>>646073
>>
>>646078
99% of CGI looks like shit, even today.
The subtle stuff works, but creatures or even humans...hot garbage.
>>
>>646073
Chill. I just love the look of 90s/00s CG because I grew up with it.

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I want to start making 3d porn. Which software should i choose? I tried 3dsmax, Cinema 4D and blender.
3dsmax UI looks much better for me than blender( C4D is ok too). Maybe cuz i worked in 3dsmax a bit, a couple years ago. And it's also industry standard ( cool for the future).

But there is soooo manyyyy .blender only models.

I don't know what to choose :c
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>>645681
>it seems you live in america
No I don't.

>Without those types, the real skilled people wouldnt stick out so much to the knowing eye
And how come those types are always the ones with the highest pay/skill ratio? How come almost nothing from the 3d porn scene looks like it was done by someone competent?
Are you telling me all the seniors and leads at the top studios out there are all happy with having spent years studying anatomy, proper workflows and techniques and a plethora of softwares just to get a tenth of what some Blendlet calling glorified toruses "vaginas" makes ? Nobody ever thought of stepping in, even just for shits n giggles? And before you ask me,I ain't doing it because I'm just starting out.
So I'm either grossly underestimating what the industry can actually pay their skilled artists or I'm surrounded by senior morons, or there's something else that I'm missing.
And yet, you abandoned a supposedly "successful" industry career to go back doing cheap porn.
So, what's the deal here?
>>
>>645971
>to go back doing cheap porn
Not sure you have seen my work, but I wouldnt call it cheap porn.
Anyway enough with the self-praising, YES, I did abandon my position there to pursue this dream of mine. I could be making 5x as much now if I had stood in my lead character rigger position. But to me it isnt only about doing cheap porn. It is about following my own path. Not many people understand that, let alone get a chance to do it, so im not surprised you see it like you do.

>How come almost nothing from the 3d porn scene looks like it was done by someone competent?
Its the normal distribution of specialized elements in a given sample group. You dont need a crazy skillset to even begin this stuff. So people just do it. And share their work online. Of course you will have a majority done by the lower spectrum and it will quickly narrow out the further up you get in skill and experience. Thats completely normal dude, making some sort of conspiracy out of this is pointless.

>Are you telling me all the seniors and leads at the top studios out there are all happy with
Yes. You might be surprised but not many people are this passionate about making boobs and vaginas for a living. Its quite a nieche field filled with prejudices and such. And most people in the film industry are exactly where they want to be or on the best path to it and they dont even think about making porn.

>even just for shits n giggles?
There is also the fear of being branded a perv. Thats why I asked if you were American. Because I heard the soiciety there is much less tolerant towards these things and people simply avoid dealing with it for fear of losing their status as an upright person. Here in Europe I had the experience that almost everyone is completely open and tolerant about these things. When I quit my job at the studio I worked at I told my boss exactly why. And he was understanding and tolerant about it, along with everyone in the team. Not sure it would be the same elsewhere.
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>>645681
>What I really dislike is the daz and badly ripped lowpoly game-models being thrown into blenrig or whatever for ugly uncanny animation
Show me one porn artist who modelled their characters from scratch. You can't because everyone uses daz or game models.
>>
>>646112
Don't really follow the "scene" but I think someone named like Jessica Anner (probably really off) or something makes their own futanari monstergirls.
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>>646112
I do, and a few others do too. Dont be delusional not EVERYONE is a lazy daz user.

>>646113
Yes JA does his own models from scratch too.




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