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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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>>
Click here to open this thread.

This style is the biggest, laziest meme ever. It's even worse than McMansion. Everyone goes ooo and aaahh over a fucking boolean'd rectangular with glass inside.
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>>975372
Maybe it's been a while and I forgot, but I'm pretty sure that plane wasn't made using 3d design, but drafted by hand. The angles were definitely simulated for radar bounceback, but the shape was because they had to "make it by hand" and complex curves were either hard to simulate or make to the specifications.
Which is why the B2 has all kinds of really smooth curves.
Then again, I could be completely fucking wrong, and I'm mis-remembering things, or just made it up in my head. I swear I heard that shit on Modern Marvels 12+ years ago though.

In hindsight, I guess I kind of just repeated what you said, just in a different way.
>>
>>975466
>Blender could integrate a cad mode
For true CAD Blender lacks the precision and its polygon engine is completely unfit for CAD in general.
>>
>>975585
Why don't you try drawing this in your stupid fucking parametric engineering quality drafting software. The work looks like the tool and that's all I'm saying.
>>
Man, all this talk about CAD, I just wanna be able to use NURBS to make cars and sweeping organic surface shit like Max. That shit looks so nice to use for that case. Not nice enough to completely swap over to Max, but enough to get a bit frustrated at the Blender devs for implmenting such an eighth-assed feature (because "half-assed" would be giving them too much credit). They got to the point where they could display NURBS surfaces, and just stopped there. "Yup, that's a wrap people".
>>
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A nice wabi-sabi dining room, right?

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Previous: >>959573

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges

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>>975626
Sure you can port the characters but you lose basically all extras that some models come with and also the materials look different.
>>
>>975830
Shoelace uses Blender to render his stuff.
>>
How can one man create such kino?
https://youtu.be/BQmIZ8lGq0s
>>
>>975861
how do you buy an ad?
>>
Every time I check [asset piracy site] all the new content is for G9. Is it over for G8 boomers?

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>"don't use blender EVER. never ever EVER use blender PLEASE use literally ANYTHING else or you will NEVER make good art, EVER"
>search "#b3d" on twitter
>significantly large community that creates portfolio-tier content with the most visually and technologically impressive 3d bullshit i've ever seen
is this a bit or something, or
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>>957910
>taking advice from dunning krugers
the only good thread on 3 is wip
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>>957911
based actual 3d chad. holy trinity of software right there.
>>
>>966759
whilst the modelling tools are lacking in comparison to say 3ds max or blender even, everything else in maya is outstanding.
Obviously its rigging and animation tools are god tier, even more so with plugins.
But apart from that, it's also great at doing UV's, 3d Environment mapping and creation, ect. It has a node mapping workflow, 'everything is open in MEL approach' and implementation with every popular rendering engine almost.
>>
>>958146
I have a 3D related job and I still pirate everything. I even stole a license from work to make coomer content with. It's not like 3DCG jobs pay well so I will not be spending 10% of my monthly income on it.
>>
>>963156
>Max is useless in current year.
Please elaborate. I've been casually learning / poking around in Max for the past couple of months.

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3D inspo thread - what gets your poly goning?
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>>975168
sorcery
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I'm still such a newb when it comes to planning out a large environment
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>>975182
I made this
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>>975883
It doesn't matter if it looks flawless. You'll never be able to satisfy the topology experts on this board.
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>>975891
After the first pass of subdivision it's all quads, so even the apparent 'ngons' one might perceive at the edge of the face don't break any topology laws

>tfw couldn't find a job in 3d due to high competition
>go into VFX
>tfw VFX is now done for


FUUUUUUCK MEEEEEEEEEEEEEEE!
And I just got my job back too!
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>>975778
>Reminder that AI only threatens laborers. It doesn't threaten the visionaries, i.e. the directors, who are the real artists.
Aka the CEO who will sit in his office speaking prompts into the computer to direct the movie himself
>>
>>975880
No, the marketing department will be entering in all the prompts. The CEO will just sit back and collect the check from whatever they prompt.
>>
>>975778
For a heartbeat, the time we go AGI the human expert assisted AGI's will arrive at ASI in notime.
Machines are already demo'ing how they can be 'prompting themselves' much better than we can.
One often cited example is that robotic hand they trained to spin the pencil.

https://www.youtube.com/watch?v=sDFAWnrCqKc

Humans couldn't write the reward function to achieve that level of dexterity despite us being able to conduct the task ourselves.
We trained an AI that wrote the reward function to allow us to get there.

Currently existing technology is already 'super intelligent' compared to us humans in such limited aspects.
The circle of tasks it outperform us in will keep growing until it includes prompt engineering.
The time we're gonna be needed in the loop will be this tiny keyhole moment in history.
>>
>>975889
Nobody is ever going to read the bricks of text that you produce.
>>
>>975892
Some people have the ability to read entire books you know, those that do can read paragraphs like that in mere seconds anon.

That post whether you agree with it or not has informative value contributing to the conversation, your line has none.

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New year: new progress edition

Previous: >>960932
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>>975814
SO THIS WAS A TRICK
>>
>>975811 looks like:
https://www.crayola.com/free-coloring-pages/tracing/light-up-tracing-pad-coloring-pages/
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Time to make sum money with a CGI gallery.
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>>975871
you should make a stream Cris.
/3/ needs an autistic schizo streamer.
>>
>>975881
let him cook

Which VR device has the most accurate/precise controller tracking for modeling in VR?
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>>939000
>>939157
>>939349
>>939550
>>940013
>>940229
>>940461
>>940694
>>941132
>>942302
>>945075
>>945321
>>945802
>>946104
>>946475

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>>975886
It's not his fault. He's mentally ill. The jannies are responsible for not cleaning up this place.

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if you were tasked with creating a heavily stylized original 2D character in 3D, how exactly would you go about making sense of how the hair should look?
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>>974420
I would leave that place, if those fuckers can't afford a concept artist they deserve to go bankrupt , if that is a school assignment, you're wasting your time there
>>
>>
>>
>>975587
>>975588
Definitely on the right track. I wonder what the best way to make the round head look flat might be?
>>
>>975587
>>975588
Very interesting. I tried to tackle the lisa hair issue a while back. But I was too inexperienced to make anything work. It's interesting to see what a working hair might look like.

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Thoughts? Assuming the subscription costs don't matter.
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>>975803
Blener has that, just use sculpting mode and remesh to whatever resolution you need.
Then retopo with quad remesher (sold separately)
>>
>>975806
we are not talking about remesh, we are talking about non topology workflow, you dont need to remesh in a non topological 3d model
>>
>>975806
not the same, retopo=topology
non topo workflow doesn't need topology
>>
I'm putting maya in my filters
>>
>>975793
>>975799
>>975802
>>975803
I'm still a beginner and working on my first model. If topology is placing the vertices and edges, what is non-topo?
Do you use Maya to sculpt? Zbrush?

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/wip/ - Works In Progress - constructive criticism edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>968417

List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
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>>975822
>mental illness isnt real
This is your assertion.
>>
>>975848
>>mental illness isnt real
This but unironically
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>>975826
lookin real cute there
(it is indeed a nice nose however)
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now that is a sexy ass fuller and I'm not afraid to toot my own horn over it. god I love a good fuller. aspiring bladesmiths, take note.
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>>975826
wish I was good enough to do that not even gonna lie to you family

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My projects have become so complicated that I'm starting to get anxiety, fr. I come home from work and I can barely make any progress because its just so complicated. Once I started scripting houdini really hard and reading real pro tips on discord my artistic eye just sort of skyrocketed. Now there is no going back. What do I do now?
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I'll add 'cris' to my wordfilter as well.
>>
>>975852
it wont work
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>>975834
i'm glad i've made you this mad cristos
i hope ive ruined your month
>>
>>975855
I'm not him, just an admirer. Accept it, or dont, idgaf
>>
>>974763
What you are describing is like the number 1 problem in all of software development.
The goal of coding can not jus bet to solve a problem, but to also do it in a simple and easily understood way.
If you can not describe the algorithms you use or make in simple terms step by step then you probably haven't simplified enough. Every large problem has to be deconstructed into small and easy problems. It's the only way average intelligence people can achieve complexity.

Post your requests for models/tutorials/software and hope than an Anon will help you out.

Before asking, check these sites:

Courses/Tutorials
>https://online-courses.club/
>rutracker.org - software
>bilibili.com - courses (without project files)

Softwares & Blender addons
https://www.vfxmed.com/

A little bit of verythong
https://cgpersia.com/


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>>975519
>>975580
Is everything on rutracker is safe to download
>>
>>975761
Sorry anon. Nothing is really "Safe"
>>
Not too sure if this is the appropriate thread for me to ask in but does anybody know where I can download the CGWorld Magazines? They are magazines that cover CG from different anime series in Japan and it’s a monthly magazine. I have most of them downloaded but not the ones that came out in recent years.
>>
Requesting https://blendermarket.com/products/weight-shaper
Doesn't seem to be on cgpersia
>>
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does anyone have a copy of the Retro Diffusion plugin for Aseprite? thanks

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/Questions Bread/. Post your 3dcg questions here and hope for good answers. Lets'a go
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>>966806
Using bryce 7.1 pro. Problem is every 2d image imported comes out black like this, I've never seen anyone report an issue like this online, followed online tutorials to a tee and still have no success getting the color to show even on default images. Any help would be greatly appreciated!
>>
>>975297
it was the traceset, I just had to change the missing png file it used
disabling the global light that used the traceset wasnt enough
>>
>>966806
I'm trying to learn Blender but it seems like all the good, in-depth tutorials past the basic overview of the interface are for fairly old versions of Blender, i.e., HUMAN by Kent Trammell (2.92) and CG Cookie's Fundamentals of X courses (2.8).
Are the differences between 4.0 and these older versions significant enough that it'll handicap me in learning this stuff? I'm a complete newfag at this stuff.
>questions bread instead of /sqt/
Sorry in advance if the question's too retarded. Can't seem to find any answers on this the usual way.
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>>975410
>Are the differences between 4.0 and these older versions significant enough that it'll handicap me in learning this stuff?
no
>>
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Is it fair to say that character artist Jobs have much more emphasis on Sculpting and other jobs like Environment/Architecture have a lot less emphasis on sculpting? Any other differences I should know?

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>>975790
>obvious none of you idiots know what a 2d animation production pipeline even looks like.
yeah, this is a 3d board, of course we don't. We also don't care
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>>975764
>They'd rather kill you first
No, not really. If you're dead, they can't lord over you. They'd rather you stay alive, chained to their economic infrastructure as a consumer, where they can manipulate you as they please, and occasionally abduct your children to an island.
>>
>>975788
Thank you anon, great refs.
That GDC talk was amazingly good, probably top 5 I've watched in terms of useful non-obvious information (and I've watched a *lot*)
>>
>>975810
They have people farms for that
>>
>>975610
This is all about images as it's what I have experience with
>still can't actual fight scene pictures or just cool action scene pictures or anything remotely complex out of AI
It can do that, but it usually requires using something like latent couple or controlnet to guide the model for more complex scenes, fight scenes usually work out of the box
>AI is still incapable of consistency
Absolutely is if you train a LoRA on the thing you need to look consistent, and then use the LoRA
>this animation shit still looks uncanny as fuck
No comment on that, dunno
>corpos are gonna neuter the fuck out of it and make it worthless anyway
That's why open source models exist, or any local models, even when neutered you can simply finetune it back into being based


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