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File: WADDLE DOO.png (567 KB, 1153x976)
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waddle doo
>>
what'll dat eye do?
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>>1003186
bear witness
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>>1003184
Deelightful!
>>
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on my way to waddle doo your mom

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it's over...

Google has mastered the cheap, fast, AAA AI gamdev workflow...

Cris is FINISHED and BANKRUPT...

press F to pay respects.

https://deepmind.google/discover/blog/genie-2-a-large-scale-foundation-world-model/
8 replies and 1 image omitted. Click here to view.
>>
>>1003011
I'm not even as good as Cris. *sigh*
>>
>>1003011
Ai will never replace the soulful, albeit retarded, autism of Cris
>>
>>1002924
it's over, yet again.
>>
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>>1002924
>wang
>chang
>chan
>zhang
>singh
it's so fucking over
>>
Hah. You guys think it's just walking, like that chink shit from before???

Get this: it does everything. When you ride a boat, the water deforms and foams. When you hit the sandy shore, that acts normally as well. When you pop a baloon, it shreds and diminishes. When you shoot a fucking barrel with a warning sign on it, it explodes.

Total fucking simulation, motherfuckers. If you have a single creative bone in your bodies to share between yourselves, you ought to cheer.

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It's impressive that an indie studio has such good piracy protection
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>>
>>1003171
I can crack it, but I'm not doing it for free-
>>
>>1003174
I can earnestly pray for you as a reward. An atheist's prayer is probably like a four-leafed clover or some shit.
>>
>>1003171
>CGPeers
Oh, I'm sorry did you not login recently.

Pay for access chump.
>>
>>1003212
I forgot that was even a req, man. My PC got fucked for a while and I used the laptop. Then, when I got the parts and fixed it, I didn't use torrents for a while. Then boom, got fucked

What I ask from you is a screen, I only want this one program (if I like it and I try the demo, I'll just get asshurt after it expires). If it's there, I'll get that account. Otherwise, I have no use of cgpeers, anymore.
>>
>>1003219
PS nvm, recalled you can check. Doesn't have it. Oh well, such is life of a linuxfag.

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Surely this horse shit ugly thing cannot be the result of the creative commons of the internet creating a printable gun.
1- Have you ever taken one of these and modified the file for style?
B- Is there something cooler out in the wild? Like a movie/tv/game gun design that uses off the shelf parts to finish?
III- Is the answer no because every product eventually all looks the same because peak design is a dead end?
*- Do you find me attractive?
>>
>>1003185
what, 3d printed gun parts?
i print gun parts a lot, just grips, accessories and everything that dosnt impact reliability
i guess you can 3d print the polymer parts in a glock, but why?
glocks are already shit pistols without even more crappy plastic on it

nobody really does it since people want good guns, good guns = heavy, full steel, better triggers, tighter tolerances
>>
>>1003185
>Surely this horse shit ugly thing cannot be the result of the creative commons of the internet creating a printable gun.
What does this mean?
>1- Have you ever taken one of these and modified the file for style?
I cannot masturbate if I lose my fingers in a tragic diy glock accident. Printing important firearm components is a good way to achieve total de-fingerfication, cutting swastikas into said 3d printed components because it would be funny is even better at doing that.
>B- Is there something cooler out in the wild? Like a movie/tv/game gun design that uses off the shelf parts to finish?
The only part there that isn't off the shelf is the frame. If you're asking why they haven't made printable halo magnums yet then the answer is that they probably have but they're plastic shells that you wrap around a shitty subcompact because that is objectively the better way to do things.
>III- Is the answer no because every product eventually all looks the same because peak design is a dead end?
That grip angle alone makes it worthy of being whacked on the head with a hammer and kicked down a mine shaft. Thus always to glocks.

Dear Blender users and devs,

Catmull-Clark subdivision surfaces with supporting edge loops is not a alternative to chamfered edges. Not all smooth corners are the same. You "bevel" tool shits the bed on just about anything more complicated than your default cube. Your Booleans only work 70% of the time at best, even for simple object. This is not a way to live, and you should feel shameful.
8 replies omitted. Click here to view.
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>>1002605
I mean, at least someone is working on it, most of that CompSci shit flies over my head
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>>1002771
>at least someone is working on it
He just worte the design he is not even working on the Boolean Fast Mode Refactor, it is done by a guy with leukemia, Germano Cavalcante, so we maybe don't get that neither.
https://projects.blender.org/blender/blender/pulls/106631
>>
>>1002517
>>1002589
Werks 4 me. Keep your closed-source kikeware to yourself thank you very much.
>>
>>1002565
anyone with the skill to fix blender's many problems doubtless has an income high enough that they can just use professional tools rather than waste their life on hobbyware
>>
>>1002773
I hope things get better. I've been using blender for 3 years and every year things are getting better.

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Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you!
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>>1003002
>>1003009
the newer substance has a bezier curve tool so it should make it much easier
>>
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image limit reached, new thread at >>1003156
>>
this is now a cris thread

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What's the max complexity/scale that you would get out of either 16gb vs 24 gb of VRAM in blender or unreal or whatever?
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>>1003063
The reason you do the math in the first place BECAUSE you don't have the cards
>>
>>1003064
How you gonna do math with only one result?
>>
>>1003065
>Makes a test
>4GB holds one apple,
>Does complex math in head
>The math: 8GB holds 2 apples, 12GB holds 3 apples, 16GB holds 4 apples, 20GB holds 5 apples, 24GB holds 6 apples, 48GB holds--
>>
>>1003067
It doesn't scale like that.
>>
>>1003100
sigh*

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didn't see any tomboy princess Zelda 3d models, so i'm gonna have to do it on my own...
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>>1002792
We have tomboy Zelda at home
>>
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body and clothing done, gonna do the socks and converse sneakers next.
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>>1003020
these look good
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>>1003020
Now give her a deep tan (Make her brown), make the hoodie a zipper and zip it down halfway, inflate her boobs to double K's and oil her up.
>>
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>>1003061
i can give shorter skirt and pink nails

I won't beat around the bush
I have absolutely no knowledge or experience in modeling, but I want to port some Touhou models from GTA SA to Sven Co-op. Is there any way that I can follow which will end with the model being ported over?
1 reply omitted. Click here to view.
>>
>>1002326
Yes.
>>
Im not very good with explaining but ill try my best. Its also important to have atleast *some* knowledge about models, game engines in general and your modeling program. Not anything crazy, but you should know how to move stuff, some terminology etc. You can easily look up some basic tutorials for your program. Also, if youre using Blender you will need Blender source tools.
Im not familiar with GTA SA model file types but the gist is that you need to decompile the models into something Blender (or any other modeling program) can read. For example .smd files. Specifically for Sven Co-op and other Goldsrc engine games, you need to prepare the textures by converting them to 8bit .bmp images (Ifranview yields the best results for this and preserves the colors well). After you have your decompiled files you should import them into your modeling program.
To port a model to a Goldsrc game, you need to get the bones of another playermodel in order to get the information for the animations that the game will use for the model. This is why you will need a tool (I personally use Crowbar) to decompile a Sven Co-op playermodel. The playermodel you decompile matters in the sense that you should pick the playermodel that best matches your desired models proportions, or if you want the character to have feminine animations or something for example, you should decompile the model with the animtions you want. The next step is to import the decompiled model, along with the bones, into Blender.
Now comes the bulk of the work. Your goal is to get your model to match the bones of the Sven Co-op character as much as possible by moving and rotating the bones. In my experience this is very much trial and error and you will face many deformations along the way, especially if your desired model has strange proportions. In some cases you can modify the model mesh a bit, but not too much, unless youre ready to fix the textures accordingly.
(will continue)
>>
After you have successfully weightpainted the model, you can now export it as a .smd file (At this stage it has to be a .smd file so that Blender can read it). With the decompiled original Sven Co-op model, you should have a .qc file somewhere in there. This file is important for the compiler to know what parts to use, for example if your .smd is named "model.smd", in the .qc file you should write that out so it knows what to build the model with. The textures used also need to be in the .qc file. Iirc the bare minimum files you need to compile the model are the .qc file, the .smd file(s) and the texture files. You need to have all these in the same folder.
If the compile is successful, then congrats, you now have your very own Sven Co-op ported model.
This is a very bare bones explanation and i recommend digging Youtube or literally anywhere you can find a tutorial. If you know another language try searching in that language, if you dont, use a translator. You never know whats hiding behind the language barrier. I strongly recommend checking this site https://the303.org/ for more info. Also, googling helps. If your problems are suuuuper obscure and you cant find them absolutely anywhere, i think theres a modding Discord somewhere out there where you can ask. Anyways, i hope i helped at least a bit, best of luck.
>>
>>1002325
why don't you ask this shit on /v/ or /vg/?
>>
>>1002325
we have also these threads 4 u
>>1002959
>>994000

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While gen ai is already capable of creating high res models, textures and whole scenes, yall still clicking subdivide and sharing ur garbage on this barely alive forum. What strain of cope is it? Accept your fate, breathe out with relief and maybe go do something actually worthwhile, instead of committing to memory some soon to be absolete program's UI.
12 replies and 3 images omitted. Click here to view.
>>
alri
>>
>>993338
You just suck at generating, I love 2D AI as it works great for me.
>>
Good morning sirs. Kindly be contributizing a bunp in recognizance, brothers.
>>
>>993334
please kill yourself
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>>993336
gigabased, let them think of their millionth default fantasy setting dark mage

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The future of the entire 3d industry is looking pretty grim with more and more senior/mid artists applying for a junior role. Seems like leaving this field is the only viable option. How many of you guys here are currently working full time? And how are you guys coping?
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>>
this was the first year i was getting some steady freelance work from a company, but they just told me that cause of the tariffs they won't be able to use me anymore
>>
>>1002108
The future belongs to the big three
Restaurant, Retail and Warehouse :)
>>
>>1002290
I don't have to imagine. I was working there. And that's how that hobby died down.
>>
>>1002108
dunno, i have no problems
but there is an IT bubble ready to burst, if you dont have good skills and networking its not looking bright
also just in case in started using and testing almost ever bigger AI model for texturing and img to > 3d models and i actually have great results
>>
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>>1002108
Freelance motherfucker.—MC Ride

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alright, just modeled this
what do i do?
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>>1000041
you got that wrong, their actual goals:
. getting people to pay for passes
. datamine email accounts from normies
. fucking you over so they do any of the above
>>
You could've made a gemerald with your unique talents, but you made jartycuck coal instead.
>>
>>999949
low effort and gay as shit
>>
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>>999949
Rig her up so you can pose her.
>>1000040
>>1000052
>>1003024
If you are gonna talk shit on this board you need to post something better than what you are talking about not literal stick figure recolors.
>>
Explain how you did the materials/shading...if you actually made this that is.

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if cris can have his own thread then ill have mine

workan with a model right now
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>>1002195
don´t forget to add a penis!
>>
>>1002208
Did you draw that loli reference imgs? Can you share?
>>
>>1002912
not OP but it´s official, acd734fa78 for the whole artbook
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>>1002925
Awesome anon, thank you
>>
>>998384
>that orderliness
mirin

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Is Vulkan all but dead or is it still viable if you want to convert an existing opengl engine into the modern age?
>>
>>1002934
It’s dead because the whole thing is incompatible with everything else. No one wants to redo the rendering mechanism, OpenGL is fine, deal with it.
>>
>>1002937
i have over 700 commits on my old azdo gl engine, but i havent touched it in years. I'm trying to adapt it to do advanced physics now

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I'm having to purchase Zbrush for school, and have settled on the subscription liscence, but only for a while. It baffles me that Zbrush, or rather Maxon, requires so much goddamn information about you just to be able to purchase it. Did everyone else go through this? Is there a way around it? A school ID I'd understand, but it asks for your drivers liscense and a video of you turning your head. Without suggesting an alternative like Blender, is there a way around this? Or do I just have to bite the bullet?
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>>1002768
'you can buy'
Blender SHOULD be free, but as it happens mostly of it community functionality is hidden behind paywalls.
If pirating is the solution, i´d rather pirate pro tools i´m used with - not burning the bridge, no way, but Blender isn´t my priority right now.
>>
>>1002776
It's 20 dollars, not really the same amount of money that max or Maya ask. And I don't think that pirating is the solution, it's more a symptom of retarded pricing. Zbrush was perfect in the pricing aspect but You have to let shit go, I prefer zbrush too but since the faggots of maxon bought it it's not the same.

Max is shit since forever and I don't understand why people use it apart from being on the pipeline for a company
>>
>>1002865
Use it since forever, so that´s why.
And as far as industry standards go, MAYA is their top choice for teams.
Max and Blender are still the top choices for solo animators.
>>
>>1002876
I understand you it's been more than 15 years for me.
>>
>>1002703
3DGuy, could you please share your horse model?
This one >>1002685
I've asked for it last year, I believe. I don't mind in whatever format it is or if it is rigged or not. Please bro.


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