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File: GOGO.png (404 KB, 1121x912)
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it looks great in material preview but the moment i switch to rendered the way the light bounces off of the model looks like ass how should i fix this?
14 replies and 5 images omitted. Click here to view.
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>>1025805
I'm not entirely sure. But from some of the things I saw grease pencil do, you might want to look into that. Grease pencil can create outlines using curves and geometry, and there's a bunch of customization to give those lines texture.
Grease pencil is even fully integrated into the node system, if you really want to go crazy.
>>
It's been so many years.

I don't know how I accidentally arrived at this ghost town that only had 3 posters to begin with.

Feel free to ban me for this and I'll be back 7 years later or something.
>>
File: GOGOGO.png (649 KB, 1261x841)
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>>1025808
ended up using images as paint strokes but it dosent look that good from the side but its good enough,thats a good idea though will look into that

does anyone else have any constructive criticism?
>>
>>1025811
Do you have the manually painted normals set to tangent space? If so, try setting it to world space/object space
>>
is there a way to use an object's diffuse texture color for a grease pencil modifier? i know you can set the material to the same but the grease pencil doesn't have UVs right? or can you generate/transfer them with a modifier somehow

File: Untitled.jpg (2.83 MB, 4000x4000)
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6 replies and 1 image omitted. Click here to view.
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>>1026128
It's the same spammer from the "how do i" threads from a couple days ago only with a different gimmick, killing useful threads is his goal in life and he's merely impersonating the X guy
>>
>>1026139
there are hundreds of people on here. could be that cultist shizo too
>>
I feel like I am missing INSANE amounts of context
>>
File: 1771132115157772.gif (131 KB, 220x226)
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>>1026132
>the poster behind the animegirl and girly chatter is a big hairy dude with a deep voice
Memes never change..
>>
>>1026139

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File: art.gif (143 KB, 1444x711)
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I see what you did there.
>>
>>1025484
BVCKBROKEN

File: file.png (217 KB, 883x804)
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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
310 replies and 111 images omitted. Click here to view.
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File: file.png (476 KB, 1516x764)
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Upgraded my JTF model
>>
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>>1026338
sailorfuku is done
>>
I prefer the minimalist design.
>>
>>1026338
>https://take-me-to.space/nZooguQC.rar
That's a downgrade. The original chubby shape look cuter. Also adding the eyes made it worse like Dream's face reveal.
>>
>>1026426
>>1026356
But i do agree that the minimalist designs look cuter.
Ill try to do something. Maybe its the face shape.
Also the eyes/face has shapekeys now so you can hide them.

>>1026427
new bread

File: B.png (760 KB, 1055x916)
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What makes Blender renders so instantly recognizable?
11 replies and 2 images omitted. Click here to view.
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>>1025515
It's an incredibly common concept
>>
>>1024859
That was actually done in Unreal Engine and you gullible fucks ate it all up.
>>
File: EDyfFcm2H.jpg (84 KB, 695x449)
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lol
lmao even
https://www.youtube.com/watch?v=ZWXylKczA4E
>>
just get fucking vray or whatever doesn't it work with blender
>>
>>1025006
In WW2 the allies painted bullseyes on noncritical parts of the plane knowing that Nazi autists would aim there compulsively.

Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
454 replies and 127 images omitted. Click here to view.
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File: brap.jpg (25 KB, 645x773)
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>>1027499
>>
>totocandy
More like totocaca.
>>
>>1027512
did he shit out something new?
>>
new thread
>>1027530
>>1027530
>>1027530
>>
So how long has zonegfx been dead?

My personal use self insert 3d model! <3

I do not play "VRChat", do NOT ask.
11 replies and 1 image omitted. Click here to view.
>>
>>1026127
wow my boypussy is oozing and twitching from that post now. Thank you.
>>
real morgundy here. none of that shit was me and I will no longer interact with this thread
https://x.com/morgundy/verified_followers
>>
>>1026154
>e-celeb fagging on 4chins
>>
>>1026079
I’m 6’6” and still learning too. Does that count?
>>
>>1026159
Built for BWC

File: 1744621284944247.png (311 KB, 1000x1000)
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Pro 2D animator here, trying to fuck around with 3D animation in Blender.

Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy?
I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.
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>>1025737
ignore him, it's one of the usual trolls
>>
>>1025740
>>1025737
/3/ is about 3 retards making 80% of the posts all designed to waste time and energy that could be spent on anything else. Go make some 3d stuff and go have fun knowing you weren't born in a 3rd world country (hopefully)
>>
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>>1025755
>you weren't born in a 3rd world country
Says the chud on 4chan while the 3rd worlders work in a AAA company with killer portfolios. POC will always be more talented than you.
>>
>>1025755
unironically where can I go to discuss 3d stuff if not here?
>>
>>1025910
At your day job.

File: expedition33.jpg (643 KB, 4096x2304)
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how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
66 replies and 4 images omitted. Click here to view.
>>
>>1022432
What's that supposed to be? a red goatse?
>>
>>1022455
Yes, also a skull
>>
>>1021302
I know a few of their artists and they used blender.
Also nothing wrong with using marketplace assets if done correctly

>>1016479
>>1015587
seeing how we are paid in France,2.7millions is a lot to pay the salary of a few dozen people for a few years
>>
>>1021324
>>1021325
Just because you can say something it doesn’t make it true.
>>
>>1011815
Le 30 people

So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4
13 replies and 1 image omitted. Click here to view.
>>
>>1021531
eww
>>
>>1022930
Elaborate?
>>
>>1022558
>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion Demons
That definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>
>>1021531
poopjeet director is a known plagiarist.

https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
>>
>>1023217
But tje link says it was Disney

File: fuck4mblimit.webm (3.52 MB, 460x258)
3.52 MB
3.52 MB WEBM
That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
23 replies and 6 images omitted. Click here to view.
>>
>>1022793
Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
>>
>>1022793
Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
>>
bro this is such a cool look
>>
>>1022813
No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.
>>
>>1022281
Dual contouring is the better algo

https://microsoft.github.io/TRELLIS.2/
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>>1024247
>You can generate a 7 second clip now!
2027:
>You can generate an *8* second clip!
>Why did the background change when he went back?
2028:
>15 seconds now!
>Why is the door hinge on the edge that opens and closes?
2030:
>A full minute shot!
>Is there usually a bed in a kitchen?
>>
>>1024582
Sora can generate 10 seconds. In theory these models could generate infinite length videos, there isnt a technical hard limit to the video length, however there is soft limit because as the length increases the energy consumption also increases exponentially. So they will either have to compress the model to the point of probably being able to run on a phone, or they would have to figure out some way of models having actual short term memory instead of just context windows.
>>
I want to use one of these 3d generated models to commission a figure. There are a lot of listings for fixing up shitty 3d models for printing on fiverr, should I just pick one or anything I should keep in mind?
>>
>>1024660
>anything I should keep in mind?
Remind your mother that it's never too late for an abortion when you go upstairs.
>>
File: Capture.jpg (35 KB, 795x643)
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WOOOW SAAAR BOOTIFUL. it doesn't even have a mouth or eyes.

this shid is as addictive as video games
>>
>>1025404
looks great anon, did ya make it?
>>
>>1025500
If he hamde something he wouldn't be on /3/
>>
>>1025500
no it was made by @archfiendco on instagram. it's the vivienne westwood crown

File: images.jpg (17 KB, 576x324)
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I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.

I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.

After exporting I end up with files like:

texture_d.uasset
texture_d.source
texture_d.dds
texture_d_0
texture_d_0_copy
texture_d_processed
texture_d_final
texture_d_final2
texture_d_final2_real

Comment too long. Click here to view the full text.
>>
Been fiddling with this for hours with no avail
>>
>>1025649
To get the same lookt you'll need to reimplement the same shader, basically
>>
>>1025649
The engine's lighting system and blenders are probably different. Things wont look the same between the two

File: hq720.jpg (80 KB, 686x386)
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so, what is 3s freelance website of choice?
8 replies omitted. Click here to view.
>>
>>1024664
You underestimate how much passion you need to make it as a professional 3D artist, you have to live 3D to succeed
>>
>>1024710
And be a masochist
>>
File: pepeold.jpg (285 KB, 1089x889)
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>>1024707
>I think I'll take up welding
this is what i want to do, i already know how to stick weld, i just need to get myuself a tig welder and im off to the races, the only problem is that where i live pays shit wages for welders, im waiting for a visa approval to go somewhere else, i think ill take up welding and apply my 3d knowledge.

i have an old jeep and i like to model stuff for it on fusion, might as well learn how to fabricate, right?
>>
>>1024657
How do you freelance on Linkedin?
>>
>>1025633
Just give up, you won't make it among the millions of competitors.


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