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File: render bottle.jpg (63 KB, 1505x847)
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rate my cosmetic bottle, made from scratch you schmucks ( 5 hours of editing to make it as realistic as possible and they didn't hire me)
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>>1018054
Ya I wouldn’t hire you too, bottle size and box are not optimal which means more cost, damage to the product and angry customers. Serum eye drops don’t have tubes, you have zero understanding the company product. You mark the box from EU but using USA boxing standards. Nothing interesting when looking far away, customers will ignore the product and the white background with almost white box colors will not draw any attention. The serum container in the box is different color than the outside.

You are absolutely not ready for anything related to promotion and marketing.
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>>1018062
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>>1018093
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>>1018054
Everything is flowing
lights are too strong on top
back round color needs to be darker so the product will look better
box is too big
>>
box is too smooth slap some noise on that shit

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>Oh you installed Blender huh? Making a low poly game are we? Good luck, buddy, you and the million other schmucks, heh.
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>>1018090
Visage (horror game) was made entirely by 2 artists not counting the programmer and composer. It's an tiny indie team.

Seems like an retro pixeltranny issue overflooding the market, and they all lack skill to do PBR.
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>>1018044
Maybe I'll be different, I am not jobless (yet) so I don't care if it doesn't sell
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>>1018044
>paying for software that does the same thing, but with an outdated interface
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>>1018102
>Visage started development in January 2015 and was announced in September.
So four people making a game with a relatively limited scope and a five year long development cycle. This disproves his point how, exactly? If you're on your own then you'd have a fourth of the man-hours at your disposal, so it'd probably take 2 decades optimistically and realistically more than that. Not everyone has a team, not everyone has half of a decade, compromises must be made. I think you already know this, you're just being intentionally dense to stir shit. Which is the natural state of the third world dwelling brown person, and so I will not fault you for it.
>>1018077
The low poly tranny archetype is a thing because most mtf trannies are lonely, nerdy autistic males who were groomed into becoming eunichs, and as with most lonely, nerdy autistic males are nostalgic for retro gaming and related hobbies. There are definite stylistic, technical and practical reasons to consider low poly for game development.
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>>1018113
Paying?

File: 5rGLiIr.jpg (371 KB, 1920x1080)
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is EMV engine hard to setup, or am i just retarded?

https://youtu.be/jD3TFbSmztI?t=1
Is there a term for DOA6 style hair/materials that aren't realistic and looks gorgeous? The shading on clothes are simple yet looks intricate.
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>>1018082
I've written a lot of shaders and to my eye it looks like modern shading inspired by the same PBR papers everyone uses, but they don't use realistic coupling between fresnel and specular so it looks flatter and more legacy and the specular doesn't look like it has any long nice tail like newer models but a basic blinn splotch like we used back in the day where you can regulate the size and intensity separately, gloss/spec.
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>>1018088
What about the hairs? For example, at 1:23 they still move, flow, have strands but without any of modern dithering/noise artifacts?
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>>1018089
To my eye the purple hair reads like high resolution stencils that use alphacut, the texture tints around each strand at the edge of the mask then help hide this fact. But in your Op image they clearly have transparent alpha without proper stochastic sorting but you also see a ton of artifacts in how the hair of the girl in the white gi isn't sorting correctly.
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>>1018091
>To my eye the purple hair reads like high resolution stencils that use alphacut, the texture tints around each strand at the edge of the mask then help hide this fact.
Can you explain this without all the fancy words. The term Stencil is really overloaded.
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>>1018092
They're just pbr hair you don't see dithering because that's not particularly linked with pbr.

File: 1718848925612315 (1).jpg (94 KB, 716x536)
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I come with a heavy question, I come with hunger for answers.

I tried making fortnite 3D blender porn a year ago, I never got better, I never got better. I want to present the evidence of lack of progress as well as present the works of others, current day, that are performing better works. Could it be proof of talent?
64 replies and 19 images omitted. Click here to view.
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>>1013922
The only other piece of advice I have for you is to raise your aspirations much higher. The person you're trying to be like sucks. Make official Fortnite renders your primary references rather than referencing beginners.
>>
>sanest /3/ poster appears just to farm a bit of attention then vanishes once more
>doesn't even post any new masterpieces
wtf
>>
>>1013702
get better at animating

99% of 3d porn sucks because the animation is shit. Even for stills, animation will make you understand posing and what makes poses appealing
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>>1017336
he can't even do the most rudimentary blender stuff he has no chance of animating anything
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>>1013922
the reason most people suck at 3d porn is because theyre either just tech nerds or coomers with no actual understanding of aesthetics.
they dont understand lighting, mood, etc. anyone can make widowmaker's big dick in a dark room over and over again,and the render can look "good," but it doesn't convey anything other than what it is.
coomers who look at your art want to be excited.
you do have to tell them a story, regardless of how simple or degenerate it is.
so if you wanna make fortnite, tell a story about whats going on that is relevant to fortnite. why does it matter that shes undressing, or getting railed, or whatever. what makes the viewer go "whoa, what happened here?"
you really dont need to understand much about the tech of blender to be "good." look up 3 point lighting and experiment with that. youll instantly see an impovement. other than that, tell a story.

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how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
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>>1017790
You clearly never worked a job in your entire life.
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>>1017809
You are a sped
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>>1017790
What you are talking about is called asset libraries and has nothing to do with employees
>>
Saar I am in the credits, this is very outrageous. Do the needful and remember there would be no game assets without me, saar.
>>
I've seen gameplay and it looks like an asset flip, dont see the hype, avg gamer will eat up anything their favorite streamer tells them

I remember reading somewhere that old-school video games used to treat illumination through a lens of studio lighting. Instead of simulating rays, they use a combination of point/directional/spot/ambient light to convey the emotion of a scene.
Is there any blog or video that talks about this phenomenon in depth blending both technical and artistic knowledge, comparing different shading models from different era.

Also, PBR materials today is treated as some sort of divinely "correct" way to do stuff. When you talk about disadvantages, everyone gives a handwavy remark of "slightly" less performance. But how much? There are no exact metrics obtained by comparing two scenes that were designed with both traditional and PBR models in mind without bias.
4 replies omitted. Click here to view.
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>>1017944
>But how much?
none. pbr is fucking 3 maps in a game engine. the color map, the normal map, and a packed roughness, metallic, and ambient occlusion map.
>>
You should light your scenes like theyre a studio because you want your audience to see and enjoy the objects you're rendering.
https://warosu.org/3/thread/996611
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>>1017946
>actual artists
all 3d game assets are outsourced to india now
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>>1018058
Average indian 12 year old working on AAA titles in a sweatshop for 3 rupees MOGS the fuck out of anyone on this board
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>>1018059
he deserves it too, considering

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is this program worth anything? I am primarily going to decide between it and blender. I am a complete permabeg. Any thoughts? not a single person on /v/ or /vg/ or /3/ has ever talked about it afaik.
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>>1017405
blender isn't the best and it's tutorials are even worse, but at least it's free
>>
Ita good but its too limited. I think its worth if youre modding some indie game but not worth for everything else
>>
It feels like a toy that only the creator can use effectively for his toy art
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>>1017818
Reminds me of that sculpting app Pablo made for the iPad, I doubt there's even 200 users
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>>1017857
I bought it like an idiot. Tried using it three times, it's so bad. It really just was a way for him to sell his tileset and showcase his pixelart.

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Rate my 3ds Max render. Am I ready enough for a position in the animation industry?
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>>1018015
No you compressed it too much, all for 20 frames that you could have done in Microsoft movie.

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The idea is to make simple games with them : )
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>>1017657
Yes, I remember that one, you were working on a 3d modeling tool.
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>>1017674
It’s nice that someone remembers me. Yes, in the last few months I’ve managed to improve this tool. For example, now I can export to .glb format, which allows the models to be used in a wide variety of development contexts.
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>>1017734
Yes I recognised the format of your renders.
Keep posting anon, I like your stuff.
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>>1017672
pretty cool, anon
I'd love to see more

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Cinema 4D R9 is nice.
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>>1017693
I'm still using R18 with loads of plugins. Far better than the newer subscription crap.
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>>1017693
vgh..vghhh....s..sovlll sovl sovl kino retro old cgi sovl!!! aaAaAaaa!! SOVL!!!
>>
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>>1017726
>retrooldsovlkino.cgi

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Meanwhile you fags keep argueing about autodesk vs blender and coomer AI taking blender jobs, I keep improving my skills.
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>>1017813
I can make AI art and art from scratch.

I did not claimed the frog was made with AI.
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>>1017812
>doesnt look like it has a diaper
>proportions are allright
>actually appealing design.

has chris improved after all this time?!
>>
Chris you are wasting your time,do something productive irl
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>>1017867
he posted a painting of a frog a few days ago
said he used reference
so maybe the right neuron fired after 20 years and he finally started using references
one day he may even use references for humans
we may all live to see cris making it
what a time to be alive
>>
>>1017874
watch him try out a new "workflow" next week with all progress erased lol
>we may all live to see cris making it
you must be new to this

File: 2025-08-31_192854.jpg (535 KB, 1280x1114)
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Ok, lads.
Does Blender 4.5+ have the ability to do this yet?

The image explains it better than a paragraph could.
Where you can have an object in edit mode without curve modifier applied, and be able to see the edited changes on duplicate or instanced object positioned elsewhere under a visible curve modifier.

Something with clones parented to empties maybe?

If not, can Maya do it? I can buy a license for Maya if so. And please no Mava Vs Blender thread, I don't care anymore. Just want to make shit effectively. Will probably end up setting blender's control scheme to Maya and use both for which ever needs either program excels better with.
>>
>>1017887
If the duplicate object is linked, edits to the geometry of one of the objects will be replicated in the other. I don't know if it's possible to link currently existing duplicates, but you can simply make a new duplicate and check the "Linked" option.
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>>1017888
Will look into this, I greatly appreciate you taking the time to reply!
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>>1017888
SICK.
Finally, I had been wondering for years how to do this. Appreciate it!

Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
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>>1017757
>Stupid statement applies to Blender too for “winning” Oscar Award
Why are you people so stupid, indie films don’t have millions in dollars for CGI funding. The Oscars are mainly American based films, they never include anything outside the US. What you’re claiming is just nonsense like many cult like activists.
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>>1017773
I'm just following your retarded logic. If it sounds retarded don't blame me, you are the one who brought up the pay to win shit.
>they never include anything outside the US
Wtf are you talking about? There's a category specific for foreign films, it's called best international feature film.
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>>1017789
>international feature film
Flow had zero speakers and didn’t follow the rules on TV license because it soon after went to MAX an American only audience television/streaming service.

Any other things Flow did that people should know?
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>>1017826
>Any other things Flow did that people should know?

Highest viewed film in Latvia
Won an academy award
Won a golden globe
Made 50 million euros and only cost 3 to make.
also first animated film to win an independent spirit award.

>But... but the cat didn't speak
You can keep coping.
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>>1017868
Hold it, the Oscars are very clear that only one country gets the award. You claiming a France guy produced the video in France then released it on Latvian. Also they changed the name from Straume. How do you look at this an not see corrupt filmmaker who lied about stuff to get an award. It’s no better than Americans building flags for Americans citizens then claiming it’s made in USA.

Did not win, they lied about everything, they lost money, paid the judges. Not hard to do with millionaires who saved money on a junk software and use that has their promotion for you people to get all defensive about it when people call them out.

No it made 4.5 million as known in box office before they stopped airing it. The 45 million was revenue from TV (Variety is not a legitimate source) which again breaks Oscars rules about publishing movies on Streaming Services.

>As of 2024, films competing for Independent Spirit Awards must have budgets lower than $28 million.
Ya that just proves my point on Variety known to spread misinformation.

There’s also no evidence of independent spirit award giving it any awards for the “any category”. This is clearly Wikipedia error, not a single news source has been published about it. The award for it doesn’t exist either in Director hands or in the museum.

See how stupid you sound when you blindly believe Wikipedia. Leaving out context just like a cultist would to achieve numbers in the group.

how the hell do i get the calligraphy line style to work on blender?
been trying to do it but it's not working.
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>>1017847
If you're doing a lot of custom normals work you probably want to check out https://x.com/AversionReality
He's working on a plugin that makes normal editing much easier, apparently
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>>1017846
That’s from MHA an anime series, don’t get your point when people used Blender shaders and completely changed their look.

>>1017839
And you people keep saying stuff that doesn’t exist. Let’s not forget you Americans are the real 3rd world country with zero access to sending mail. No more cheap plastic bags for you basterds.

>>1017847
>I say cartoons have more elements besides looks
>Reference looks
Ya ok, keep believing you’re making cartoons and not add those loony details. I’m sure people will appreciate the lack of body proportion, the facial less of cartoons and the ability to deformed. Keep believing such nonsense.
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>>1017850
>>I say cartoons have more elements besides looks
>>Reference looks
My bad, dog.
So what kind of proportions and deformation are Blender not capable of performing? I need an example, because I can't even imagine such a limitation for Blender.
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>>1017835
Don't interact with the schizo
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>>1017853
I really try not to, but he says the most outlandish things and I can't believe that, well, he really believes what he's saying


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