how much would yall charge for a stylised 3d model like this https://www.youtube.com/shorts/VNhCfN-pjg4
you guys work really really really slowly
>>1028348get a load of this fast guy
>>1028348Fast words for a no-render
charge a high of a price as possible. don't listen to anyone telling you to cheap out. the more expensive it is the more your customers will feel good buying it
>>1028253Depends heavily on where I live
How long until CGI with this quality isn't that expensive?
>>1030258You can do it in Blender today
>>1030271fuck no. give me one render of this quality in blender.
>>1030263this is an art board anon, AI isn't welcome here.>>1030274you can do anything in blender, you are limited only by skill, render speeds, and horsepower.
>>1030274what exactly do you think is preventing you from making that in blender besides your own ineptitude?
>>1030274https://www.youtube.com/watch?v=nLtwpmkG_sY
100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
>>1027730when it's a few corridors of course it's fucking easy
>>1024137What no normals does to a blud
>>1024137> 100k for an ingame cinematic modelAint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big t. outsource nigger slave, worked on cod
Also in game sliders and deformation work better with more topo. With less it tears and makes shit jagged and fucked up, etc.
>>1030314??? just use two normals and interpolate between them. why the fuck are you spending this on a CG tier mesh. why are devs so fucking lazy.
how is my portfolio /3?https://www.edsalas.es/journey-3d
>>1030284looks good, I really like the page. If i was hiring I'd likely offer a 2d illustrator or graphic design position. when I poke around the rest of your website it seems like you have more of a focus on that, and your 2d stuff is more impressive to a brand.on the page, thumbnails for the animations are great but they do cover up the actual content of the animations. then the animations themselves are very short so they don't really show off your talent well enough. I would make longer ones with more movement.>your grease pencil samurai animation is also very good and should be listed on this page since it is a 3d artwork. probably in a big window, since that is a great thing to show offthe DnD models on the bottom are very good, I feel like they should be closer to the top, and you should be able to see more than one at a time. Especially since you seem to have a focus on character design. >and your other characters should also be somewhere on here>consider adding a 3d viewer to the page, you're tech-savvy it shouldn't be difficultand then also important: link your art station, sketchfab, other sites. that's how people find you.4chan is not the best website for anything really since nobody here is in the industry, but I'm so glad to see your work
>>1030291you need to learn to suspend your disbelief
>>1030284>>1030292Guy isn't getting hired, all his work is based on plastic look with 2D playstation from 2000s. His animation is awful even for a student he failed to convey characters living in their world. There’s no VFX so he lacks advanced skills to create harder animations. He doesn’t understand lightning and lets the scene do it. Lastly, website has no contact information so really won’t hire him without a way to get in touch
>>1030302I said these things
guys look around a bit more, litteraly everything on his site is AI generated, even his portraits are animated in grok, they have that windup at the start
>I know edge flow
>>1027699Just face your retardation and never post again please
>>1027709stop typing on the internet
>>1023452>he's gonna pop!
>>1025385You know this guy might have a point given how many hours I've wasted in my life trying to optimize and perfect my topology and edge flow so it's neat and tidy instead of just building the damn model and texturing it so it's final.
>>1025385I think this is correct. So long as it shades correctly it's fine and even then people obsess too much. Having every bevel look perfect may be a display of skill but 90% of the time it doesn't matter. You can probably get away with a huge amount of errors and you'd be fine
will my CPU really cook itself if I try to use FreeCAD? I don't normally have any reservations about piracy but since I'm actually going to be making things with it I feel differently about CAD software, if possible I want my tools to belong to me indisputably, as a point of pride
>>1028700Nope
>>1028694I used frerlecad in a shitty ass laptop from 15 yrars ago, It should work
It's 2026. We're beyond this. "It'll cook your cpu" is hyperbolic poetry. It will run, run slowly, or not run.
>>1028694I've never tried to use a CAD programme on a basic spec pc. I could imagine a version from the 2000s would work better with low specs. Depends on what you want to be using it for.
>>1028694I use a Linux laptop without a dedicated GPU and it runs just fine.
Which chip do I choose for 3D work, what do you recommend among these options:1. Apple M5 Pro (18-core CPU, 20-core GPU)2. Apple M5 Max (18-core CPU, 40-core GPU)Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
>>1029426no mac at all. Macs are shit
>>1029432preach
>>1029432Macs are far superior to Windows. I already use the GNU operating system on the desktop, but I'm not sure if I want it on the laptop.
>>1029450literally everything is superior to MacOS. Absolute clusterfuck OS. Windows isn't great, but it's a million times better than fucking MacOS
>>1029450>Macs are far superior to Windows.both are utter shit. one is running amok and Mac is trying to enforce adds on every shit.
This is among the best animated asses I have ever seen. It's not exaggerated like some other games, but rather balanced so that it looks highly realistic.How many jiggle bones do you achieve this kind of movement with?https://strawpoll.com/PbZqbGR9NyN
2
>>1030121You already have a thread >>1028113
You keep reposting this animationI keep looking at itI keep not seeing any dynamics in the butt
>>1030121You could do this with a metarig in blender, it's just a very fluid run cycle. There aren't any ass jiggle physics, you're just seeing hip movements.
This topic may be better suited for /ic/, but I’m more interested in 3dcg and this topic has a lot to do with the AAA games and movies industry. I recently watched a youtube video about the art direction of Star Wars: Episode I - The Phantom Menace (If you’re interested: https://www.youtube.com/watch?v=YR2y8LYQK4g). A lot of cool concept art was shown in the video, and while a lot of the concept artists pulled inspiration from the trends of the time, they also pulled inspiration from many more eclectic sources and had a sense of identity to their artwork. Many games from around that time like Morrowind, the Final Fantasy series, and some of the Zelda games also weren’t afraid to get weird. I guess what confuses me is how the industry went from being so creative to now being a slop machine where everything is made by uncultured people with no aesthetic sensibilities copying the last big thing made by uncultured people with no aesthetic sensibilities. It’s like that thing where people these days end up making really ugly anime because their anime is based on other anime based on other anime instead of anime based on real people’s faces. What happened?
>>1029886>what confuses me is how the industry went from being so creative to now being a slop machineThey fired the creative people because they offended women
>>1029899how come /ic/ can only recommend the same three retards that exclusively draw titties instead of guys like him?
>>1029886I think there's 2 answers to this1) Risk minimisation. There's so much money going into games and movies they want to hit the broadest demographics possible, that means not offending anyone and making the output as bland and tolerable as possible. Morrowind was lucky, there has been a handful of (rpg but the world is weird) and they all bombed. The tragedy is that even indies don't escape because they don't want to fail and all ape other successful artstyles broadly.2) A lot of people have no talent but are credentialed. Weird phenomenon where people reach positions of influence but aren't actually talented and as such externalise their decision making because they don't have confidence. I think this is why every modern car looks like arse. In the past you had some guy design a car, now you have a team of marketters that are looking for some abstract external validation on their decision making.
>>1029886suits took over, people who love money and watch movies while talking and playing on their phones
>>1029886i actually disagree with you on both points. i don't like fins and moving parts and shit on my scifi stuff. TVtropes calls it the "flying cutlery spaceship": think especially about MCU ships like the main villain's ship in guardians of the galaxy 1, or whatever weird techno-fish thing that loki used to invade new york with.things used to be grounded in reality because practical effect makers had to use real life modeling kits and their designs had to be sturdy enough to exist as real-world objects. michael bay is notorious for movies with stuff that looks complex but has no form or substance to it.i still try to think in terms of a practical effect designer where greeblies are stuck onto boxes and cylinders. it works. you mention star wars episode 1, but a lot of the sets in that movie were practical effects and naboo and coruscant still based on real-world aesthetic movements (atomic retrofuturism for naboo and art deco for the coruscant).
WIP of my M36 floor plans of AngryRancor's D-5 Mantis (top deck)
Blender is finished.Lets face it Blender in 3.1 was getting better then the retarded devs basically ruined it and made it worse and worse.1) They literally removed the superior way to pick a modifier with muscle memory it is 1 click and a swipe to get what you want. Instead we got the retarded search bar where you need to type in the name of the modifier. >Ah yes 2 clicks or 1 click 2 letter on the keyboard and ENTER>Now picking a modifier is 400% slower!Classic blender!This was so controversial that people messaged the devs about all of this.The bullshit fandom reason was that blender will add so many hecking modifiers that this needs to exist.This started in version 3 We are on version 5 now and we did not even get 1 extra modifier and this shit stayed.Comment too long. Click here to view the full text.
>>1028681>payedyikes pajeet
>>1028681https://quackers.gumroad.com/l/classic_modifier_menu
>>1028681Blender is 5 now? Feels like 2.8 was only yesterday
>>1028681vibe code it, broly.
I do agree old eevee was easier for a controlled look. The new ambient occlusion system is dysfunctional, and the screen space raytracing is bad for any animated shots. Plus, it doesn't know how to handle both irradiance volumes at the same time. Funnily enough, light groups and letting the user define what's in rendered space would solve most all of the rendering issues, but they still haven't added that.My guess is blender doesn't want to compete with Maya in animation optimization nor do they want tools for animated shots, whether rendering or the UI for animation. The new eevee is great if you want to fool the viewer that it's raytraced photorealism for chairs and kitchens and so forth.It's a nice program but for making 3d characters, I've given up on expecting too much out of blender
Why the fuck do you chuds keep saying my models are bad? Their proportions are literally spot on.
>>1029009>>1029025holy shit, dat you, sculpt-schizo? and cris...in the same thread?
rare schizo crossoverwe just need that one with the scary drawings and it'll be a three in one
>>1029009Built for my BWC >>1029025Built for my BWC aswell.
>>1029009you are ignorant of the nuance of proportion, guythere is nowhere in the big book of proportion that says "the very back of the head to the bottom of the nose shall be two squares"nor "that the face in 3/4 view shall be reduced to 3/4 of a square on the short side"half your diagonals are meaningless. most are just indicating a generic grid. and this kind of grid is not meant for drawing faces.go draw from life. youre literally doing it wrong.
>>1029585crissculptschizo3dguythe unholy trinity of /3/if you'll ever see all three in the same thread, you will be cursed with unemployment, forever.
Made this orbital logistics tender in Blender — basically a permanent waystation/container-port concept for Starship-class payloads.Looking for critique on the 3D design, scale readability, mechanical plausibility, and whether the model reads as infrastructure instead of generic sci-fi.Project page:https://highfrontierlogistics.com/Source files:https://github.com/highfrontierlogistics/orbital-tender
I have this problem of wanting the iris to be a flat image projected onto a 3D mesh of an eyeball, but also, that loses the 'bowl' like effect of how an iris catches light. At the moment, I have the vectors of the normal flipped along an axis decided by the bone that controls the eyeball: E.g., the "forward" direction of the iris is preserved, but down becomes up, and left becomes right.This works to create the bowl effect, but it has a requirement: Each eye must have its own material, individually connected to each eye bone of each armature. Effectively speaking, it cannot be scaled up without loads of work.How does Blender actually handle normals when geometry moves? Ideally I could bake the flipped iris, but when the eyeball moves, it doesn't preserve it. Only by rotating the geometry normals along the eye bone axis does it correctly work. Has anyone else dealt with something like this?
>>1030007Nice, way to go!
>>1029999I don't want to be too vitriolic anon, but this attitude you have is so common, and so stupid>why not just paint the color on? Surely you won't be using too many pixels What if I want to do multiple shots?What if the scenes are different and thus have different lighting?What if I'm making an actually large image?I am a degenerate gooner, but the amount of trash I find online is mind-boggling. Sketchfab is a nightmare of frankenstein rigs, broken shapekeys, texture ripping, etc. Youtube tutorials are dominated by people who have no clue what they're doing, yet they learned how to speak with strong language and ooze confidence. The actually good tutorials are impossible to find, and I lucked out by finding anons here. Idc if you judge me, I had to go to reddit; they were no help. Blender forums, no help. I cannot believe random anons helped me finally get this. The youtube tutorials are dominated by obvious porn brains, and while I cannot judge my fellow coombrains, they are terrible, but the algorithm pushes their trash content to the top, because it's softcore porn and everyone's clicking on it.I don't want to make trash that gooners will fap to because their standards are so low. Yes I'm making goonbait, but I want the eyes to work, I want them to work in multiple scenes with different lighting, I want them to not suck my memory and make my computer slow to a crawl, and if someone sees my content and doesn't care to goon to it, I WANT them to SAY, "Wow, that's an excellent model, look at how beautiful and deep her eyes are, how her skin glows, how she's posing". I want to blow people away.So uhh no, I'm not going with a half-assed solution from a faggot who doesn't actually know how to do anything
>>1030030That's great man and it's amazing /3/ was able to help you figure this out but I wouldn't have even wasted my time responding to faggots like >>1029999.
>>1030030>am a degenerate goonerIf you're that horny I can fuck you with my 21cm BWC in real life every day. I'll kiss your cervix with every pump you'll moan out for your mom in your own language.
Nigger just make the actual iris geometry bowl shaped. That's how everyone does it.
How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qqhttps://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA
>>1026757>>1026756Appreciate the help man
>>1026742I can't say for sure, but looks like he might be using the clay-doh shader for some materials
My favorite:https://www.youtube.com/watch?v=wgZZRb_o-OM
>>1026742he has a video on his channel supposedtly going over his workflow. idk how informative it is i never watched the whole thinghttps://youtu.be/l46T7fJ7FmE?si=_iwqDp1kXK1rON-o
>>1026757Interestingly enough he goes a bit over it in his patreon making-of and it's a film effect, not a VHS effect, so it's much more about muting the extreme colors than any of the effects in that tutorial