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File: 1682213928043219.jpg (52 KB, 675x678)
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Is Zbrush better than Blender?
It's a chore just trying to pose the stupid mesh, or "tool"
Yeah, Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader as a new user and it doesn't even seem possible. Most seasoned Zbrush sculptors seem to just polypaint the eyes and fake the effect.
>>
>>973707
It's worth it if you're gonna go for very high end sculpts or make sculpting the main thing you do. Otherwise I'd stay away. Sculpting in blender is good for anything this side of movie assets or highest tier AAA type stuff.

You can learn all the skills you need as a sculptor with the toolset available in blender and transition into Zbrush when you already have serious skills if you one day wanna work on something really high fidelity.
>>
>>973707
why would you make an eye shader in Zbrush? It's a sculpting program not a rendering one. Export your sculpts somewhere else.
>>
>>973707
>>973712
>>974505
Cris. Why?
>>
>>973707
>Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader

What the fuck?
>>
>>973707
>zbrush
having sculpt layers or


having to use low performance deformations for cope as not having sculpt non destructive layer system in 2024 with paid plugins
>blendet

lmao

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I need to sort my shit out in span of 5 days and I can't decide

>I'm torn between getting a career into 3D (this means signing up for a degree that has courses on VFX, Video editing, Motion Graphics, 3D animation & modeling, game development)
vs
>signing up for a "systems information degree" (not CS) which gives a - not so shallow not so deep - knowledge about Java, Php, SQL and just programming in general + management + development cycle/life etc.

Both are 3 years long, the problem is the following, I sort of want to do 3D but I have no idea about it really and I don't even really know what kind of things I want to do with it anyway, I know very little about blender, I just know you can work in games and all that but I don't care much about that desu and most of all I don't know how realistic it is for me to land a job about it, like working maybe as a freelance video editor or freelance motion graphics, or even animator

I mean, I feel like if I was meant to do that as a job I would already be knowledgeable about it in some way or other and I don't really know much about anything I can't do even a basic animation but I DO FEEL I want to do it as well, like at least try to do fun things with 3D like porn etc

HOWEVER, I also don't want to be a full developer because while I sort of like programming I dread the idea of having to look for bugs in code, debug stuff or just being super technical in general. Ideally my plan would be to get that degree and try to land a project manager or some sort of manager position (not tech lead) where I'm managing people while having some technical background but I don't even know how feasible it is as a first job.

I'm 26 by the way
17 replies and 1 image omitted. Click here to view.
>>
>>974975
It's been 10 years. The jannies have never done anything because they're horrible people who enjoy "lowcows", probably because they make them feel better about themselves and/or are too busy transitioning. Fuck jannies.
>>
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>>974905
>>974895
thanks for beating some sense into me, I really needed to vent and have someone hear me out, I'll most likely do either programming or other thing but not pursue this for a job. I still want to learn some blender stuff for fun though

>>974974
>Why specifically 5 days
Because college inscription ends at the end of february and starts on march

>>974975
>>974977
>>974978
Fuck you schizophrenic nigger
>>
>>974982
Cris, you're a clown.
>>
>>974882
>not so shallow not so deep
>(not CS)
>Java, Php, SQL and just programming in general + management + development cycle/life etc.
>programming in general
doesn't sound good at al
>management + development cycle/life etc.
this is the only part that looks like it has potential
all in all, wouldn't, most specifically because the web development world is saturated out the ass and already cutting weight

but don't take it from me, do your own research, best research is actually checking job offers, the quality of them, the requirements, and do not forget how many people are applying
>>
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>>974882
>java in 2024

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i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek
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>>970803
https://fudan-zvg.github.io/Efficient4D/
AI workflowGODS won.
>>
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>>971076
crisbros we're eating good!
>>
>>970803
Look at the smug bastard.
He knows that he's fucking with us.
>>
>>971076
>github link
no code to be seen.
why are research bros like this?
>>
>>974981
Associating your work with words like "github" and "open" gives people good tingles which drives clicks.

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What's y'all idea in case of losing any job opportunity in 3D field, due to either lack of demand or just straight up no positions left for 3D artists, I've been learning how to create in 3D on the side for 3 years now in hopes to make it into my job one day, but with that AI shit going on around my thoughts are bleaker than ever. I have some money saved up for curses and studying in 3D field, I've bought myself new PC recently, I'm thinking about finding secondary source of income so that I can enjoy making 3D art despite not making any money out of it. This place is as good as any to ask this question so I guess I can just spam this dead ass board with another AI thread.
16 replies omitted. Click here to view.
>>
>>974943
>stop liking what I don't like or I insult you
Has this worked for you any time?
>>
>>974947
why are you crying so much, Caleb? Buy an ad
>>
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>>974945
>>
>>974948
>implying
>>
>>974904
I don't work in the industry anyway, I do it for fun. So I'll keep doing it. For fun!

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how much time do pros need to make something like picrel?
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>>
>>974859
>Here's the video
I'm going in
>>
>>974859
Great work.
>>
>>974859
This video makes me feel like a terrible artist now, good job on the end result though.

I should really get around to learning Maya, it seems so much more efficient when compared to blender.
>>
>>974859
This was a great demonstration, but desu I think you would need another hour or so to get it looking as good as the OP, mainly fixing some of the cloth problems.
There are visible texturing problems on the fabrics, the sheet on the bed has low-poly artifacts, and the curtains are melting.
It is amazing for 90 minutes though, you mogged /3/ for sure.
>>
>>974876
see? I never stood a chance to begin with

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>be told from the guys at big corpo to always create my characters to real world scale
>measure one of their characters
>4'8"
lmao
>>
>>974617
Was it a Latina? Sometimes they're like that.
>>
>>974619
Yeah and past 30 a switch gets flipped and suddenly they go really W I D E
>>
>>974619
its an adult male character, easily looks over 16 stone. Im just measuring the height in the dcc, in cm
>>
>>974617
My brothers wife is 4'9", she is just Asian... Short people exist too
>>
>>974666
>>974619
bros i miss her

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i want a custom reddit avatar retalited to this

if anyone can help please let me know here is the dis https://discord.gg/JN8ZRmXg
i can give you free dis nitro basic for a month in return
>>
>>>/wsr/

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This is my first 3D sculpt, his name is Larry and he is a gnome wizard!
Be polite and say hi to him!
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>>968412
>>968579
>>
>>968158
Daddy gnome
>>
Cool guy
>>
>>968158
Hi Larry! I hope you're doing well :)
>>
>>968158
hope he wears pants.

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I'd welcome the help of anyone that wants to help me with my white whale blender algorithm, but also just talk about scripting for /3/ related reasons in general I guess. working for 3 days straight just so I dont have to work for 3000 never feels like a win while you're still walled while doing it thats for sure. I'm pretty sure the AI is angry at me by now.
28 replies and 10 images omitted. Click here to view.
>>
>>974116
???
Sorry, but I don't like your texture, it looks bad, disagreeing with you doesn't make me a troll. I think that would look better without it, I was even giving you a free snake model, but forget it.
>>
>>974117
see >>974077
>>
>>974119
See>>974077
>>
>>974117
Just leave it be, he is angry because his texture looks like shit.
>>974116
Good luck with your snake script if you didn't want to get help why post?
>>
>>974123
see >>974077

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You are a beg for at least 2 years, depending on software. Post beg related issues, concerns, and work. If you are med, or adv, remember what it was like to be a beg and DONT confuse the needy begs.
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>>
>>977584
>A single model, an entire scene, an animation?
hmm any of the above. i just don't know when i should be "done" with something cus everything i make looks like shit lol. and at a certain point the more time on it just feels like polishing a piece of shit.
>>
>>977627
The answer is "it depends". Some models are quick to make, others slow, same with scenes or animations.
Detailed anims+scenes might take me a few weeks, hero objects (that are the main focus) a good 10 hours or more modelling and texturing, background shit might just be a few mins to a few hours. That's not even taking into account shit like compositing, sims (if you have any), gathering reference material, solving problems, and all sorts of other shit.

You're "done" when you feel done, when you feel like you've reached a logical end to a project and you can't really think of something else to add (or don't feel like revamping the entire things to fix 1 issue), I'd say that's done. Though I don't count getting frustrated and quitting due to lack of skill "done". Just keep working on stuff, time really doesn't matter unless you're working for a client and have a deadline.
Also don't be one of those faggots that act proud of how quickly you've done a model that looks like shit ("I finished this sculpt in an hour!"). Take your time, do it right. No one cares about time. Especially if you're a /beg/. Only thing that should matter to you is learning. Do that by going out of your comfort zone and implementing things into your projects that you haven't learned.
>>
>image limit
https://files.catbox.moe/hcvfn1.mp4
>>
>>977710
That's really nice anon. Good job.
>>
NEW THREAD
>>977728
>>977728
>>977728
>>977728

File: Sample1.jpg (553 KB, 1080x1268)
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The video I shared below has a different time index to its actual length.

The video is 0.2s long but its time index is 6s.

Do any of you know how to create something like this? Please explain.

It looks like a bug, but the person who created this video did it on purpose.

The video file is attached below.

https://file.io/fDc72nV3ETjH
>>
hex editor, change the video header

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I'm looking for this game by a japanese indie developer that's stuck in development hell but has this really cool 3D pixel art ps1 style art direction, I remember it had a girl and a robot in it and at the end of his most recent demo he showed off what the game looks like underwater. Pic related looks similiar in style.

I think the title started with a P, I don't know why japanese always pick the least memorable titles with nonsense words.
>>
>>973090
Fermata on the pithos

https://www.youtube.com/watch?v=1_Rz4ha9EKA
https://twitter.com/kyu_fu
>>
>>973866
thank you!
What happened to it, is it ever going to come out?
Would love to learn this style.
>>
>>973866
i really like this style of tasteful low-poly with low res textures

I aim to make games with this technique in the future. for now I'm learning programming (quite decent at it rn) and drawing (getting there)

thank you for reading my blog post
>>
>>973090
>>973866
>>974474
>>974516
I remember that guy
It was obvious that it wasn't a game, he was just making some clips
>>
>>974474
idk the dev just stopped posting
>>974522
it was just a tiny 1 man pet project with cool visuals

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>2024
>still no auto-retopology tool for Blender
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>>
>>972790
Well that's sad
>>
Fuck it, just bought Quad Remesher.
>>
>>974385
>buying plugins for free software
cringe
>>
become the auto-retopology tool
>>
>>970021
Machine learning is completely useless for everything except making porn of mentally ill women and telling them they were unfaithful 2 years ago.

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I remember seeing a YT video about some technology that used something to create real smooth shapes (not graphics tricks) it was some old technology nearest field or sometihng.

I can not find this video...

Is there a way to easily make your 3D models smoother in REAL GEOMETRY not graphic tricks? If yes how?
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>>
>>973085
How can I make SDFs?
I tried the tutorial however I do not have these nodes in the most new version.
>>
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>>973087
I don't know about nodes. Ton appeared in my dreams one night. He stared at me in silence for a minute, then he stroke his beard and then he blessed me. In the morning I was able to do stuff like this with ease.
>>
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got sent here from the blender thread, my original post >>974254
my goal was to have a tool like the one in Dreams on the PS4 of all things, where it works like a combination of booleans and metaballs. pic related is from me fucking about it in back in the day, very easy to create stuff similar to >>973085, can be done in under a minute

https://www.youtube.com/live/q8iJpblGowY?si=h_U8QpeXT19QoWGr&t=1079
https://youtu.be/pNcv6QtUcmA?si=IfWEqpvivOGarsEv&t=45

Substance 3D modeler seems pretty close. anyone got experience with it that knows if it's similar?
https://youtu.be/HkVReuxEpq4?si=rGFJ_-0X06oA8sc6&t=344
>>
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>>974287
another one, just carving out shapes with another shape from a random blob
>>
>>974287
>>974289
found this which uses SDF

womp.com

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Is this peak 3DCG?
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>>
>>972918
We both know that you read it, multiple times, And we both know that you are making a tiktok at the moment to gain sympathy from others like you in the eagerness to shut up that little voice in your read that is telling you that you are wrong
>>
>>972920
Bazinga
>>
>>972926
Is that your tiktok?
>>
Mocap
>>
>>972522
Better than 99% of shiti ugly photorealistic scanned faces from AAAA studios


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