We’re already seeing platforms like NVIDIA GauGAN3D and Adobe Substance 3D that can generate realistic textures and models. Could this have a bigger impact on 3D modeling than it has on digital art? I’m hesitant to invest in a hobby that might be overtaken by lines of code in the near future.
>>1004828>>1004829>>1004832Mods
>>1004933Isn't this practically communism? Remove skill as a parameter from acquiring wealth wouldn't all with same amount of skill(same ai model) be able to obtain same amount of wealth as the next person?
>>1005295
>>1005299What makes you think you're getting any wealth?
>>1004809Yes ai will replace all the artistic jobs, become a plumber
>sculpted / modelled in zbrush>textured in substance....>uv / rendering in cycles>featured / Top Row at at Blender ArtistsWhat happened to that place.
BA top row please
>>1005287what are xir pronouns?
>>1005292he/him
>>1005287frucking predator twink
>>1005223It's kinda weird that blender is included into the pipeline as a rendering engine, is it better than the rest? Or they can't afford marmoset after paying all the other subscriptions?
Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles.
thank bros, thought I was shit tier modeller cause I always make tri-angles in my models
>>1003413The "best practice" is not using ngons and not using tris but exclusively using 3-poles and 5 poles. (It's theoretically possible to represent any surface using just quads that with at 3, 4 and 5 vertex neighbors.This only applies to ancient engines like SFM who can't handle anything but quads for rendering subdivision surfaces. Technically it's faster in blender too if you do it that way.But: Using also tris and and pentagons is sort of the same thing after it's subdivided at least once.And shading issues don't really occur with them if they are placed correctly.
>>993644You should use triangles tho. You just have to know how to use them.
triangles is not a problem. the problem is that developers forgot that loop subdivision exists.https://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/subdivs_AboutSubdivisionSurfaces.htm,topicNumber=d30e117288
>>993644topogun vs quad drawwho wins?
How does one become good enough to sculpt designs like pic related?
>>1001080until you're good enough
>>1002248
>>1001066baseline - (IQ level + Eye for aesthetics level + unemployment level + (level of interest in sculpting ^2)) = Time it'll take. That's all it boils down to really, the more of the four you have the quicker you'll be. With interest being the stongest factor if you ask me.
>>1001080Don't even bother, just blow your load and continue doomscrolling.
for starters buy some clay and spray guns these figurines arent made with 3d software
>downloads your city of tokyo to scale for free via point cloud datanothing personnel
aren't they doing the same for the entierety of France?
>>1004346No, but would be ideal for that Imagine https://gsplat.tech/hilltop-small-church/ at city-level scale
>>1003976People already have converted it
>>1004342>paid software>paid software>paid softwarengmi
>>1005156Chud.
I’ve got a pretty weak laptop and can’t afford a new one.What are my options for creating 3D models?Would love to know all the options!
>>1003361how weak are we talking and what kind of models are you interested in making?
>>1003382Lenovo Ideapad 330 15ikb. I want to make 3D Models, but it lags so much that I need to turn it off urgently.
>>1003407try modo, it runs better than blender for me, and has better (at least more consistent) controls than blender 2.79
>>1004150Thank you
>What are my options for creating 3D models?In the age of ai, photogrammetry and cg overusage. I truly reccomend this. I am not joking.You could be happier than all of us.
why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface
>>1001476You'll find that people who have productive lifestyles aren't salty about tools they don't have or don't know how to use being better than what they're working with.
>>1001476Because Daz is basically an asset browser. Models from Daz have all the generic, boring technical parts already set up ( bone,weight painting, blend shape ... etc ), however they are encrypted into their esoteric format ( duf, dson .... etc ). If you are completely illiterate in 3D you would do your renders in Daz. But people just port it to Blender with Diffeomorphic add-on to further customize the model and render there.A good chunk of model on smutba.se are just repurposed Daz model with a high res video game character face stitched onto a Daz body, in a .blend file
I'm making a WEG using DAZ Studio, but it's the first and last one. I did it more as an experiment, and it was well received in its first updates, but I'm working to finish it as soon as possible because DAZ Studio is not an appropriate program for this kind of thing. It's fine if you need to make one or two renders for something simple like, I don't know, an advertisement where you need human models or something like that, but that's it. Using the program to create a visual novel, with all the variety of renders and situations, is a total nightmare.If I continue using these models in the future, it will be to work directly in Blender.
>>1001476If you can tell the characters are from Daz, the developer is using Daz wrong.
>>1001476Because Daz3D its only useful as a library and to flip assets, specially characters, its as close as a modeling 101 for retards. But for people that need to generate stuff from scratch or do anything else, its just pretty damn garbage. Blender is at least decent in all of the useful stuff and its free.
What's the secret to a successful career in Adult 3DCG?
Here's a question where the fuck can you upload NSFW content now? Pixiv seems like the best option but you need to censor uploads. Twitter is inconsistent and bans people often, FAs new policy has them going through just taking down things at random and BSKY seems like a very small userbase with no gallery function.
>>1006745rule 34 video?
>>1006745FA?
>>998124I see a ton of shit on r34 where the animation is robotic but there's still a ton of people commenting on how good it is. is that a sign that the guy who made them is getting paid? I hope so.
>>1006778Its fine for most video content but they have limits.>>1006812Furaffinity
I want to make superior japanese folded steel 3d models and a guy who makes models for vrchat told me to find these, please share if you have them and thank you
>>1004886it's already posted in a thread on this board right this very moment. I'm sure you can use your brain to find it. good luck anon!also why can't your friend just give them to you? I find that highly suspect.
>>1004888I don't have a friend, anon. The japanese hate piracy so I can't ask him. I found some links but they were all dead
>>1004894They’re dead because mod deleted it, all of it. Also didn’t we already talked about how this Blender book had been self published and contained nothing. There’s actual no real world books of it’s existence. Never sold online either so pointless to ask.
>>1004895Wdym there's no actual real books of it's existence and never sold online. I found both of them on japanese amazon.
>>1004909Not the same company and it says it ships from Amazon not publisher like other normal books. So someone is scamming people like you into believing it’s real when it’s not. Ai books in Amazon are everywhere, this book is one of them.
Someone in the name of God, have done this model of Shrek in the MAD show?
he didnt spend years anguishing over not being good enough. he made a portfolio and relentlessly harranged potential employers
most tutorials for animation simply follow a reference, they don't explain why the body is moving in this way to look convincing. If I follow these tutorials I'm simply copying and not understanding.Without a reference I don't know how to make my animation look convincing. Are there any tutorials which explain the body movement ?Sorry if I didn't explain properly, don't know how to quite explain myself.
>>1002205are you saying that I need to be an octopus if I want to animate an octopus?
strongly consider remaking what cascadeur is doing, but in houdini or maya with solvers
>>1002149i read this and its ass. maybe 10% of it is actually about animation, the rest is just the authors jerking themselves off because they worked at disney. richard williams animator survival kit is way better. still a bit self-masturbatory but has way more useful info than the disney one.https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliams
>>1002254you want physics based animation. Two joint chains, one affected by physics and bound loosely to the real keyframed skeleton giving cascadeur like results. Test this out with a character set up on a subdivided plane that has a sin wave modifier. Set this up in in a dcc
OP you found a course related to what you want ? I'm seriously interested in that as well. Or even anything close you redeem good enough since I'm pretty much a beginner.
She's public domain. I posted the .blend on https://amarilloarts.itch.io/blender-chanDo whatever you want with it.
>>1004076downloaded to copy your shaders and literally nothing else.
>>1004502>>1004081>>1004095>>1004109Give him a break you losers. At least he actually made something instead of just bitching and moaning about how much better your software is constantly. Who cares if it's badly optimized? This is obviously a concept piece. He didn't say it was game or animation ready.
>>1004076Fuck, you can program too? You're leaving me behind bro, haven't done anything worth posting lol
>>1004076>Glasses instead of a scouter on a monkey tailed girlAs expected of a moeSHITTER
>>1004076the butt crate drop rate is cancer, and the lack of pussy modeling
Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?
>>1004601you dont have any skill either since you're here, chud
>>1004791being "here" doesn't mean you lack skill. Socials are far worse and they move too fast.
>>1004799Yes, it does, chud. you should be out posting your work on artstation and being busy freelancing or working for a studio. Instead, you're here jerking with your left hand off to vrchat model threads.
>>1004827artstation is not the place to get critique. The majority of it is ai generated and the other part moves too quick and never gives you any feedback. Freelancing or studio work is lame and you WONT be making what you want to make, that is guaranteed. The only guarantee is that you will soon start hating what you are forced to do and burnout. The only way to go is to make what you like to make, 100% of the time. Hollywood studios and media is dead anyway.
>>1004833You talk like a real unemployed person Git gud anon, day you will get a job
Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn. Am I wasting my time with tutorials?
>>1004822Yeah, it might feel slow but you’re learning. Remember though you should also probably start making your own shit and finding solutions as you go
>>1004822It's best used as reference to be aware of a set of methods that can be employed to achieve something.Watching tutorials to get a feel for how people are doing things is useful but trying to slavishly follow them tend to stifle your learning as you don't think creatively about the 'how's' and 'why's' you are doing something a particular way the way the individual who came up with the workflow hadto think about it to arrive at the formula.Experimentation guided by tutorials or drawing inspiration from tutorials is a better approach.It's a balance act whether to look at someone else's homework and doing it yourself; 'autodidacts' who learn a field on their own develop a higher level ingenuityand intuition for it and are better at coming up with novel approaches on the fly and tend to be the ones that break thru to discover new better methods as they are not as rigid in their thinking as someone who was told what to do by a seasoned expert and adhere to what was provided as dogmatic gospel.A subset of them are typically the ones that eventually grow into the sort of experts that are studied for impressive workflows as they are breaking the new ground.The price they pay is that they are exposed to fewer concept and at a lower rate than someone who routinely takes aboard formulaic methodsand follow them to near algorithmic perfection. Autodidacts tend to have more blind-spots as a result not having as extensive knowledge as fastComment too long. Click here to view the full text.
>>1004825Great post. Although it seems damn near impossible to come up with an improvised “trial and error” way of having good topology. This is what I struggle with the most from a graphic design background. I don’t really have the logical mathematical mind that’s required for that stuff. Seems there’s a definite “right” with it that you have to follow otherwise you end up with no end of glitches and ugly oroblems later
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?>inb4 WHOA WHOA RAIN PUDDLESWho the fuck cares
>>1004337>>1004375>>1004496>pbr badAh, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/
>>1004331Holy fuck, modern tech is a SCAM>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD
>>1004729>newShows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.>contrarianNo child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.>opinionYou know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.>feel free to make it your entire personality in 2025 my dear /3/No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.
>>1004787How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.
>>1004331i hate ue5 so much. at this point I actively avoid new games that use it.