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Not much discussion about Shapelab.

Why is there no "Blender Static" for users that don't need photorealism and aniamtion.
Why is there no "Blender Basic" for new users?
Why is there no "Blender Stage Designer" for theator directors planing stage layouts?
Why is there no "Blender Viewer" that is only for viewing 3d models?
Why is there no "Blenderino" that is so simple that every iPad kid can use it.

Blender is open source, they could easily disable and hide stuff and release ten dumbed down versions for special use cases.
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>>
>>1019886
corporate greed is when you pay taxes
>>
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>>1019887
They are a nonprofit organization, since they got money outside the goals of Blender it means they earn outside of Blender’s goals. They never cared about 3D or you.
>>
>>1019883
I care about Eevee 2 and geonodes, don't care about Cycles or video editor. Blender is already a good modeling and sculpting program, texturing is definitely lacking both in terms of shader nodes and painting.
>>
>>1019844
Each one of those has to be separately maintained and tested with each "core" blender update, just in case a new change or addition breaks something in one of them.
>>
>>1019844
all of those and more are right here

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design3 was a video game development site that's long since been dead, and was wondering if anyone had archived the content of it. I heard that /3/ backed up some of its unrestricted content on mediafire, but the link from the archives is also dead. I'm asking if someone still had that archive and reupload it again, or if it's worth trying to contact the people who were part of the team to see if anything is still left from the old site (pic is CEO Casey Noland).
I was more after Source engine guides from this link, but I've seen that there's a lot more to the site than just Source modding.
https://web.archive.org/web/20110111055736/http://www.design3.com/source-engine

http://www.design3.com

http://www.mediafire.com/?46719b6d6qme165 (old link from /g/, there were several, but all are dead)
>>
I know it’s been two months, but I’m bumping with the hope that someone who lurks here might still have the archive

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
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>>
>>1018208
works on my machine
but it might be the vulkan viewport
i did have to update my nvidia drivers because karma kept failing on my old ones
>>
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>>1018208
it takes 3-4 production builds before things get stable
stick with 20.5 for important projects until then
>>
>want recursive list of neighbours of neighbours
>want normalised values starting from the first point
>want to multiply an attribute down using normalised values
>give llms a shot
>gemini pro fails
>claude 4.5 fail
>gpt-5 thinking one shots it
impressed / it's over

didn't even realise you could multiply existing attributes using the setpointattr function.
setpointattrib(0, "width", pt, w, "mult");
>>
>>1019546
poast webm
>>
Still no torrent for Houdini 21?

https://www.youtube.com/watch?v=4BbRq9gjb40
https://www.youtube.com/watch?v=DOiOc2TRzJg

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Is even possible to create these pictures using 3D in blender?
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>>
>>1016804
Look at those luscious milky thighs. No rendering system known to man can achieve that
>>
>>1012324
Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>
>>1019769
>>1019800
stop bumping cris' threads retarded subhumans
>>
>>1019801
Yet you just bumped it. How curious!
>>
>>1019805
You talk like an redditor, faggot gayboy

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any tips and tutorials u recomend to learn more? i wanna do guns
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>>
>>1019708
so thats how u make complex stuff like guns and mechs?
>>
>>1019748
It's how you make everything. Mechs and guns, and also trees and dogs.
>>
>>1019749
oof, sounds hard def gonna have to look into it any tutorials u specific recomend?
>>
>>1019777
Yeah. This one >>1019708
>>
>>1019779
i understand i mean more so like video tutorials

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What's the current AAAA workflow to make anime girls?
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>>
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>>1018879
https://www.youtube.com/@ThinkFish2024

Vroid to Blender
For texturing some weirdo stencil effect is used, projecting an illustration to mesh

If you mean anime anime then you'll just use Pencil+
>>
>>1019050
Despite the reverse engineering his models are below mediocre
>>
>>1019431
Technical interest is no substitute for talent and practice. I know that from myself.
>>
>>1018879
i fucking hate this zoomer cat posting as replies. If theres any signal that you are a tranny, its that
>>
>>1019757
It's cris begging for "workflows" in his ESL lingo.

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Took me basically an entire year to figure out how to texture in this HD style.

but pretty happy with it.
3 steps of 30 minutes each one.
So is a reasonable process in terms of cost.

Not AI was used here.
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>>1019245
>>1019249
Impressive. Very nice.
Would not fap to though.
>>
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>>1019249
anon, that's not pixel art
it's just a low resolution render
>>
That looks awful
>>
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I keep winning, chuds.
>>
>>1019245
>>1019249
>>1019524
>tfw cris' art makes me coom
i kneel...

>>106794615
>It does. What we're calling "AI" is a pale imitation of one facet of the human mind at best.
I'm just told my 3d art sucks 24/7 here. (all opensource and free for all)
No one ever shows their own.
>>
>>1019653
Is Mike the second Cris now?
>>
Bullshit. You dont post your work 24/7. Practically no one does.

What are some things that can be done to make animation and rigging actually good in Blender? What UI changes and functions need to be added to make it competitive with MAYA?
>>
>>1019476
>>>1017954
>>
>>1019476
>>1019429
>>
>>1019476
Forget the UI, the animation framework is dogshit. Until they do an overhaul where even library overrides isn't a half-assed buggy piece of shit, don't expect any actual improvements or QOL features to the animation or rigging.

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how do i set up a local AI mesh generator?
this shit takes forever to give me a turn
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anyone remembers that old siggraph or some meme video demo of an image of a valve being converted to a 3d model?
>>
>>1019302
>House has all windows and no wall
AI sucks
>>
>>1019235
>heh bro. Bet you didn't know what you said was actually logical.
>>
>>1019303
Yeah it was a nest idea to make models from images. Lol did they ever get a product to market? What chumps keeping their code hidden like they'd profit from it one day.
>>
>>1019223
>don't even have to make the mesh yourself
>still can't be bothered waiting
holy

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We're halfway through the deadline, but are any of you going to partake of the One Car Challenge?
https://3dmodels.org/one-car-challenge/
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>>
>>1016944
they could pump up the price a lil' c'mon now
>>
>>1017251
highly doubt your work deserves half the 3rd place money
>>
>>1016944
just short of barely 30 days left, junior brothers.
keep working hard and create something beautiful
competition ain't that hard https://3dmodels.org/challenges/one-car-gallery/
>>
you making progress bros?
time almost up
>>
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>>1016944
welp bros, timer finished
did you submit your renders?
How did you do, happy with your work?


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