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File: 1773984029064.png (654 KB, 818x691)
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Do you have a shit model, shader, animation or project that you want to share freely? Post it below!

Don't forget to add information!
Is it a blender file? How big is the file? Is it rigged? etc et al
6 replies and 1 image omitted. Click here to view.
>>
>>1026960
Outside of smutbase, there an other site or place for nsfw models? Or models in general?
>>
>>1026941
what do you mean
>>
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>>1026961
>He doesn’t know
>>
>>1026764
>>1026941
>>1026950
>>1026960
>>1027125
4cacas are so incompetent that they can't even molest fictional children
>>
>>1027125
>He doesn’t know

I would like to know more

File: blender.png (772 KB, 1375x1024)
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Is this normal for blender? I know it's free and doesn't have a license system and it's a meme.

But since it's the 1st. Is this normal?
>>
>anon doesn't know about April Fools Day
>>
>>1027138
Is this still on Blender or was it only for april fools?

File: lazaro45ive.mp4 (2.92 MB, 720x1080)
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2.92 MB MP4
How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
7 replies omitted. Click here to view.
>>
>>1026988
>>1026983
Yup. The trick the op artist is lulling is he hade it dark and blurry. All the lighting comes from below, and is very localized. A few of the buildings are themselves light sources. Nothing is light so you can see it well. It's light for the hypothetical people walking and driving on street level.
Depth of field, fog, volumetric effects are all ways of covering and blurring levels with something else in a (hopefully) intelligent way. The less of the actual piece the viewer can see the more their brain will fill in the blanks.
>>
>>1026965
max hays has tutorials for a very similar style
>>
she's looking at the billboard of video playing pre-rendered AI lol. unless a flight through towards those buildings in the distance is provided, then I'll stand on this hill
>>
>>1026965
it's much much easier than you think IF you're using premade stuff
if the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great work
otherwise the hard part is to place the objects honestly
>>
>>1026965
some weird perspective shit happening when the camera looks down. i don't think that city is real so that makes recreating it a lot simpler

File: 8d2.jpg (33 KB, 353x334)
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>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting them
Imagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.
71 replies and 9 images omitted. Click here to view.
>>
>>1027058
>>1027066
You're wrong, sculpting was invented to get more women in to CG, the woman brain can't handle the poly/box modeling because of the complex spatial mental awareness and engineering required vs playing with some virtual play-doh.

How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met? That's right, I rest my case. You may continue your unemployed seething now.
>>
>>1027067
>How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met?
... None?
>>
>>1027067
>Retard: the post
all male pro artists from game studios moved on to sculpting ever since it became available because nobody wanted to subd model high poly characters for baking anymore which was a pain in the ass and couldn't produce as much detail. Sculpting allows for infinite detail which then can be retopologized in any amount of polygons be it AAA or lowpoly early 2000s models, and most importantly at a high speed.

Then you bake all that detail onto your low model.
>>
>>1027069
Virgin detected
>>1027071
Woman detected
>>
>>1027096
You're extremely low IQ and NGMI, having nothing to show for yourself.

File: 1000007697.jpg (26 KB, 480x360)
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How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown

https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qq
https://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA
1 reply omitted. Click here to view.
>>
>>1026756
>>1026742
Here's a video abouthow to crate something along similar lines
https://www.youtube.com/watch?v=lyegQf-rbtw
>>
>>1026757
>>1026756
Appreciate the help man
>>
>>1026742
I can't say for sure, but looks like he might be using the clay-doh shader for some materials
>>
My favorite:

https://www.youtube.com/watch?v=wgZZRb_o-OM
>>
>>1026742
he has a video on his channel supposedtly going over his workflow. idk how informative it is i never watched the whole thing
https://youtu.be/l46T7fJ7FmE?si=_iwqDp1kXK1rON-o

File: 1649361376614.png (104 KB, 288x273)
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Daily reminder that the mirror modifier makes your anime girls fake and will never trick the brain into thinking is a 2d character.
>>
>>1026849
What about inorganic items like guns or cars? Do we stop using it for those?
>>
>>1026849
Just unwrap after applying and paint textures assymetrically
>>
>>1026849
>mirrors
>randomizes verts
Heh, nothin personelle patrick
>>
>>1026870
Unwrap into a separate UV map before applying the mirror so you can bake textures from the symmetric UVs to the asymmetric UVs later

File: Screenshot_9.png (61 KB, 823x690)
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>make my game for free chud
>Over 100 applicants
what the fuck is wrong with these people?
16 replies omitted. Click here to view.
>>
>>1026064
what an arbitrary distinction. ok then, kim jong un identifies as a democrat.
>>
>>1025869
pretty good, I prefer to workout fasted
>>
>>1026069
checks out since he's a brat.
>>
>>1025865
From what I know there’s a massive oversupply of 3D artists so people are desperate to stand out from the crowd. The thinking is that they’ll have something to put on the CV.
>>
>>1025865
simply put, overpopulation has screwed over the world
there're billion chinks and billion jeets desperate to find work, and they'll do this shit for free if they have to just to not be seen as an unemployed bum by their families
the corporate suits already know this and that's why the job market is absolutely fucked

what is the best image to 3d AI out there? something good for a starting mesh to sculpt on.
>>
>>1026915
>>1025537
Or your own butt

File: FF12(2).png (53 KB, 221x288)
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Any eye rig setups that address the issue of clipping once the cornea goes too far to a side?
https://files.catbox.moe/0yac70.webm
7 replies omitted. Click here to view.
>>
>>1023848
How would you model the eye to prevent facial clipping from the side while looking good from the front?
Since it’s just a disc, once it moves enough to the side, it’ll naturally collide with the face in such a way that will look bad from the side unless shrinked/deformed in some way, I’m not sure of any other solution
I don’t know how weighting the iris’ inside and outside different would solve the problem, since it’s only the outside that’s the issue
The pose library idea is probably the most realistic
>>
>>1023848
>>1023854
Stop being lazy and rig like normal instead of over relying on a dumb PC to randomly add weights.
>>
>>1023854
Arcsys eyes for example are modeled with diagonal irises, simple as that. Looks good from the front and side.
>>
you can just use a shrinkwrap modifier. and make the iris/pupil mesh a separate object with a shrinkwrap constraint on the object itself, pinned to the eyeball mesh. to keep it from floating away from the eye. and then parenting the iris/pupil meshes to bones. align the normal of the bone to point directly away from the eyeball mesh and then put another shrinkwrap constraint on the bone. i can demonstrate the effect if you need.
this stacking of shrinkwrap modifiers and shrinkwrap constraints allows for any shape of iris/pupil onto any shape eyeball/sclera smoothly and without using blendshapes.
but of course, this will only work inside of blender though, and isnt exportable.

The pupil should be shrinkwrapped to the iris. and the iris shouldbe shrinkwrapped to the sclera. and each mesh should have enough geometry
Set shrinkwrap modifier to Nearest Surface Point and Above Surface with a very very very tiny offset to avoid Z fighting.
>>
>>1023916
This is working pretty well!

File: 1000011222.png (978 KB, 1272x928)
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I'm making a game in Godot Engine and so far I made these two models. What do you think?
4 replies omitted. Click here to view.
>>
>>1026704
Because OP likes naked little boys presumably
>>
>>1026690
looks like the opening of breath of Fire IV
>>
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>>1026690
Maggie?
>>
>>1026732
As expected of country vegetables.
>>
>>1026694
>>1026704
It is AI, as OP refuses to create anything. The only thing he does on this site is broadcast his fetish for nude males (which may or may not be accompanied by clothed females). We've been dealing with him on /ic/ for a while. For example:
>>/ic/7757926
>>/ic/7247650
>>/ic/7330459
>>/ic/7189052
(None of these are his own creations, mind you.) It's odd seeing him on /3/. I didn't know he escaped containment.

File: 32_a.png (201 KB, 710x602)
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Does anyone know how I can remove the anti-aliasing from those ugly edges?
I use them for lowpoly PS1/N64 style models, but since I hate those black things it makes the model look really ugly, and it's about the hair and I haven't been able to find a solution to the truth.
4 replies and 3 images omitted. Click here to view.
>>
>>1026816
I mean to invest it.
Sorry, I'm using translator.
>>
>>1026813
Edit mode manually mark the edge as sharp
Also check the normals
>>
>>1026818
>>1026817
I'm not sure what "Invest" means.
>>
>>1026825
He probably means "invert"
>>
>>1026827
Ah, that makes sense.

File: mei RR4.3 .png (2.98 MB, 1038x2160)
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>cloth physics simulation feels like RNG on whether you get nice folds and wrinkles or the mesh fucking explodes and melts
>closest i get is using the sculpt brush to push and pull before but its still looks far from natural
i dont know if its just a skill issue on my end or if im not using the right settings but its pissing me off
2 replies omitted. Click here to view.
>>
>>1026776
>marvelous designer
im doing everything except textures in blender as im hesitant to shell out money on specialized programs while still being new.
>>1026777
i usually do that with but sometimes shirts or tight pants come off as being vacuumed sealed onto the character depending on the pose. at the very least i just want to get good looking folds and wrinkles that i can bake onto lower poly models so it doesnt look shrink-wrapped onto the model.
>>
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>>1026778
>shell out money
Did anyone ever suggest that?
>>
>>1026773
holy shit it's ridge racer
>>
>>1026779
This. Pirate marvelous designer. Many professional 3d artists use it for games
Make clothing in MD and hard parts in Blender
>>
>>1026773
If you are having trouble making folds you need to learn which folds belong in certain places and depending on how tough the material is will change how you want to make those folds. For example folds on a silk robe will look different compared to a leather jacket. this guy has a course on folds but he also explains it in this video. https://www.youtube.com/watch?v=B6I7AQl-9Hk&t=2177s

File: game.png (239 KB, 666x405)
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how do i achieve this?
>>
>>1026769
Effort, like the kind you didn't put into your post
>>
>>1026770
no I mean how do I get big like Jumbo Josh?

File: 1591152729275.jpg (87 KB, 436x409)
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Hey, I'm working on a project and I have no skills in modelling and rigging/animation. For now I'm using placeholders from free models around the internet. I think there's some amazing stuff for free like some dude that did 500ish really well done fireams that I'll probably be using for weapons. There are some 3d models I like with some basic rigging but I'll need to actually find someone to animate stuff like reloads and etc.

Models should be pretty simple like stuff you would find on poly.pizza. If you guys have recommendations of sites with rigged and animated 3d models/pack I'd appreciate too, even if they are paid. From what I've found they have a LOT of shovelware and their search engine is awful, most times I want low poly models I get results with stuff with many thousands of tris.

I'm also accepting suggestion of artists (that do both models and rigging) because at the end I'll need them for enemies at least anyways
>>
>>1026672
OP you're built pretty nice for my BWC with that blonde hair and wet smirk. We could work together, heh.
>>
>>1026672
If you question isn't about furthering or sharing your own growth in the craft of 3dcg you're on the wrong board.
>>
>>1026725
Timmy...

File: logo.png (28 KB, 640x640)
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Trying to use RenderDoc to dump some Sketchfab models via Chrome. Every time I try to inject into the process, it just spawns new child processes infinitely and the capture never triggers.
>>
>>1026718
Do it via firefox instead


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