is it a bad idea to use A.I. pictures as reference for modeling and texture color?
>>990454Even then. Don't model a belt that turns into a butt cheek just because it's in the reference. I can draw well enough to get my point across, but it's not like I have a team of master artists doing concept work for me. And trying to find random stuff on the internet means not getting exactly what I want anyways. I have to deal with suboptimal reference material no matter what I choose. AI gens are just another option.
>>990425Hey what is this? where did the megaman legends taimanin picture come from?
>>990494AISeen the Megaman style lora before on CiviSo he just made image as a reference
>>986426Actually it's has better anatomy than most artist will have
I don't understand the amount of cope in this thread. AI it's just a tool, if you don't like tech go get some clay holy shit.
Aibros made zremesher with worse edge flow and nonsense geometryI think it might finally be JOEVERhttps://buaacyw.github.io/mesh-anything/
This is actually really cool. Nice practical use instead of retarded anime girl posing in a void #948288583.
>>990250More AI kino?
>>990250>made by bugpeople
>>991124>encouraging nubs is... LE BADcrab begone
>>991138That gun looks like cancer
>>991138>nubsAnon that's.... that was done by a "pro" at Rocksteady....
>>991139godamnit carlos...
>>991138I would DP that shotgun with a /3/bro ngl. Maybe even /3/some.
what are some good methods or techniques for doing 3d gibs and other weird gruesome stuff? or at the very least, depicting broken bones or injuries? are models instanced to replace the original model with broken parts? is that animated in manually or is there a workflow that supplements this?
>>990920Bump
>>990384I think another way of handling it is through Material swapping. Suppose you have a character, it has a material slot for each limb: when a limb needs to be dismembered, you swap the material of the limb in question with a transaprent material, you make sure there's a plane inside the mesh with a "meat stump" texture and lastly you spawn in the gibs. This is only theoretical speak as I didn't test it myself but I read others talking about it
>>990977>read others talking about itLink please
>>990977>>991023I want the link as well.
>>990168in mk case you have a shader that allows you to hide parts with basic extra opacity masks, then you render an extra mesh in the hole around what you hid to do goreif you wanna cut somone in half, just spawn the same model twice, then on one model hide the right part, on other the left, on both place a special "cut in half" mesh so you cant see inside outfor extra fancy effects make sure all models share uvs for under the clothes parts so you can blend in a brunt, bruised textures, and add in skeleton, musle and flesh models attached to the same rig as the main model and use the same trick to hide partsits all simple stuff, just swapping multiple meshesh around, you cant afford physics in real time
Welcome to our thread dedicated to honing your topology skills in 3D art! Whether you're a seasoned artist or just starting out, mastering topology is crucial for creating clean and efficient 3D models. In this thread, we'll share and discuss various exercises aimed at improving your understanding and application of topology.
Anyone got any nice lowish to mid poly body topology examples? Particularly for shoulder and pelvis?
>>989820>>this strikes fear into the heart of the /3/fagyou can't even explain why
bump
>>990002
>>991098awful topology, ew. Impossible to animate and texture correctly. disgusting.
Was originally trying to learn blender but the user interface is really slow for me to use and even after getting the hang of it im just not enjoying making stuff with it. I would have been happy to buy C4D outright but since they've changed to subscription plans I'll be pirating it. Which one should I invest my time learning? Is it beneficial to learn both?
it's hard to recommend c4d these days unless you really want to get into the advertising industry.it is intuitive, but it's also a mess these days - all i ever see from power users are complaints about speed and stability.the new dynamics stuff in c4d is better than blender's, but it's much worse than houdini.if you just want to fuck around and have fun then t bh pick whatever, it doesn't matter all that much. iirc cracked c4d doesn't include a gpu renderer these days so you'll probably have to pirate arnold (don't rely on new octane or redshift cracks, doesn't happen regularly).if you want pursue a generalist path and take it somewhat seriously then blender/maya + houdini is the way to go right now.
>>986833
based utopian scholastic zoomer
>>986844>unless you really want to get into the advertising industryisn't the ad industry the one that pays the most?
Rotosaars, it's over...https://x.com/AIatMeta/status/1818055906179105010
Oh cool! another tool that does the easiest part of compositing for me so I can focus on the tedious touch up work that encompasses 99% of my time and effort anyways!!It is absolutely incredible the advancements made on the "paint bucket" tool, and how despite it's miraculous abilities still doesn't save any actual work
Does anyone here use 90s texture packs?
DarkTree? DarkTree.
>>98972290s were the best time to be alive
>>990959Second half of 90s and most of 0s I'd say. What's even more funny it seems to be almost worldwide phenomenon.Even eastern europe was a fun place to live.>>990521> but it will help me understand how these aesthetics emergedI think a lot of old textures are simply photos of actual bark downscaled to fit into GPU memory.Nowadays we can use more, but it turns out using downscaled textures looks fun and we sometimes want them just for their looks, not to save memory. > doesn't mean I will use them in any final productI'm gonna change the hue a bit and use it in final product I think. Well, if it's a good fit.Also I will try to use masks to combine multiple textures, change color profile and hue, this will make it look even more unique in its context.Also I will try to learn how to actually draw pixelart textures from scratch, but I'm very sceptic on this one...
>>989744> digital art is capable of a greater degree of perfection and cleanliness that is only a computer is capable of achievingIn the meanwhile, the core concept of dozens of traditional art styles is embracing dirtyness and imperfection. Ever heard of watercolor? It's basically OG artsy lofi.
https://github.com/Render96/Render96Wiki/wiki/cobble_stone-%28The-Texture-of-Your-Childhood%29> Mario Kart 64> Super Mario 64 (Beta)> Killer Instinct> Killer Instinct Gold> Mortal Kombat 3> Donkey Kong Country 2: Diddy's Kong Quest> Donkey Kong Country 3: Dixie Kong's Double Trouble> Donkey Kong 64> Conker's Bad Fur Day> Twelve Tales: Conker 64> StarFox Adventures> Turok> Banjo-KazooieComment too long. Click here to view the full text.
the ai demon can make better donut than me it's over time to uninstall blender and find a real job such as coal mining fuck you donut tutorial guy you made me believe I have a chance you should find a real job too btw
>>987804oh shit that's YOUR donut?
>>987805no mine was similar but worse it's over for me fuck the deceptive tutorial rabbi all he wants is the youtube ads money
>>987808you have ads?
>>987791
>>987791No one in firat world countries have a chance anymore with simple stuff like this, armies of pajeet will put you out of job much earlier than any ai
How thick in inches would you say this should be? I want to get it perfect.
>>990916All i hear are excuses for your actions: https://www.freecad.org/downloads.php
My fucking side the retardation of this thread ultra lol
>>990863>>990895>>990929stop gaslighting that dude into modeling a game asset in fucking freecad you retard
>>990941If he can’t make a simple decision on how things go, the game is never going anywhere. He's like those who don’t care about games but try to profit off it. Thinking it’s easy money, he is learning the hard way and should get his life together.
>>990963I care alot about foss and I'm releasing the game on godot with all the source code on github and gitlab (I don't like that microsoft owns github so i want to have other mirrors for the source)
I trained as a graphic designer and I’m now a somewhat accomplished commercial illustrator but 3D has been my endgame for years now but was too busy with photoshop and illustrator to learn it. Realistically how long would it take to get good. I only really wanna do stuff like picrel initially.
>>988711This is the 1134th thread about this topic just this week.Yes. You can do picrel in your first day of picking up a 3d program. Fuck off get killed fuck your mom for having you.
>>988712One day I’ll be gone and you’ll miss me
>>988711if you have an art and design education/background 3D will come naturally to you. In some cases it's easier because a lot of the lighting/perspective is done for you.
>>988711This type of art is peak aesthetics, I want to try it
>>988711Yes. You're too late.You should have started yesterday. At the very least you can start today.NEXT.
Just started making some Y2K styled CGI in Blender. Anyone else interested who can give me tips?
>>990018YES HOWTUTORIAL PREFERABLY AS TWO WINDOW VIDEO WITH SPEED GAMING RUN ON THE LEFT SIDE
Hi Quinlanhttps://desuarchive.org/g/thread/101500364/#q101501101
>>989918the visor with the black thingie, the "cristal" part is über kino
In the 90s I made 3d renders in a calendar app. Mostly playing around as a kid. It was weird a calendar application had that feature.
>>989918The grain ruins it
Would it be easy to make and render these kinds of vaporwave graphics on a MacBook Pro M1? I dont want to bother with expensive PCs and graphics cards and I also hate windows.
>>988650I presume you've downloaded the source code or an ancient OS X binary that can't run on Apple Silicon. Here's the compiling instructions: https://github.com/POV-Ray/povray/blob/3.7-stable/unix/README.mdThough I'd suggest that you install it through MacPorts instead. https://ports.macports.org/port/povray/Keep in mind it's a command line tool.
Can some one make a general to contain thses people
>>988667Sorry, only very few selected people can make threads.
If you know what you're doing you can shit these out in any modern software
>>988657Thanks anon I'm going to try it
basically stuff like beyond the minds eyeive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuffplease post them here if you find any
>>984601>unironically believing pepe-posting-/pol/tards makes up the entire population.
>>979683why is this stuff so comfy? I was born in 1998 and most of this stuff is before my time, but every time I watch this stuff it just makes me feel alright
>>986836>>986860Stay on plebbit faggots.
>>987846Happens to me all the time, I find this more visually interesting than most modern art
I just want to model clothes for characters. I have Blender 3.0, the clothing modifiers do not load for me.
>>990646I'm afraid you have to upgrade *your* ram and your processor. Your pc's is fine.