Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.What're you up to anon?
>>1004211he lied, no jobs
>>1004345I don't want to post any screenshots of my game because my art style isn't finalized yet BUT I do have a new piece of information for you lol.https://www.youtube.com/watch?v=wI0YdkiduYYThe first part of a series for creating your own lighting model in engine just dropped on youtube from an industry veteran. I've been hoping he'd upload something like this for a while now.
>>1001764Hammer sucks on Linux, it basically doesn't work. Unreal ed werks
Any word on when DLSS or FSR will be compatible with UE 5.5?
I've no clue how to get a particle system to spawn at a new, random location within a range with each loop/call/instance.Any pointers?
look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?it gets better... right? i feel like a baby just learning to crawl.
>>1002111>started immediately working on a character modelngmi. that's like wright brothers trying to build a space rocket
>>1002111fuck that other anon.starting with something that grabs you is as good as any other. what ever gets you googling and scrolling stack exchange and trial-and-erroring your way through. an important thing to remember is that if you can't recreate it, it's not worth being made, so never fear scraping something because it becomes unworkable. think of it as an opportunity to hone your beginning process more. whether it's a donut or your oc or what ever, if you belev you can achev (not to sound too cliche)
>>1002111>I’m worried that if I go any further I’m going to ruin it completelyjust hit "save incremental" every like 5 minutes and load an older save if u feel like u've fucked it frenthat and go into your preferences and under "System" crank "Undo Steps" to 256 to let you ctrl+Z a shitload
the point of the donut tutorial is not that the donut looks incredible and people are now 3d wizards, its for showing process and features of blender (and more broadly, considerations of 3d) to complete beginners. you barrel through a lot of handholding very quickly to see what you might like.
>>1003933>crank "Undo Steps" to 256 to let you ctrl+Z a shitload I set it to 32768 just to be sure
Disney is still selling stolen 3D artwork and never apologized to artist. Keep your eyes peeled.https://youtu.be/ylKLIjlDEi8
>>1006149Glad someone said it, so I don't have to.
>>1006140I came to this thread expecting Disney to be unscrupulous, but if it's not his original IP, well, tough shit boyo.
>>1006157>>1006149That's not how the law work, edgy trannies
>>1006149unironically this.also this is disney, they can do whatever the fuck they want even if they don't have the law on their side. even if the guy somehow finds a lawyer brave enough to sue and somehow reach a positive outcome for the artist, they will settle it behind closed doors and NDA him for the rest of his life. in the 0.0001% chance that the guy actually wins, is it really a victory if he can't tell anyone about it?personally I can't wait for the day that a big porn animator learns this lesson and catches a massive suit. imagine the meltdown. and it WILL happen, it's only a matter of time. one day some random ultra religious lawyer will get promoted to a high position in a massive company like actiblizz and absolutely bring the hammer down. and once there's blood in the water then the payment processors will swoop in and finish the job. you should screencap this post. in fact i will screencap it myself and have it on hand for the day that I am proven right.
>>1006188https://en.wikipedia.org/wiki/Anderson_v._Stallone>It was strikingly clear to the Court that Anderson's work was a derivative work; that under 17 U.S.C. section 106(2) derivative works are the exclusive privilege of the copyright holder (Stallone, in this case); and that since Anderson's work is unauthorized, no part of it can be given protection.Fanart is not entitled to copyright protection
My primary goals are to create characters for my own games and animations. More than anything I want to focus on animations and character designs. I'm operating solo trying to do stuff but I've realized that 3D is so multifaceted that it's very very difficult for a single person to be good at all of it. I understood this conceptually but until I really started making my own projects I realized why these pipelines are so specialized. I want decent quality rigs, and it's not like I don't think I have the capability to make them but it's just such a time and skill investment that I want to dedicate to my main purpose which is animation and character design. I don't have the money to pay someone to do this so I guess I'm in a tough spot.
I don't understand rigging, arent all humanoids are basically exactly same with just slightly different proporions? What's the problem to automatically make rig to all humanoid models?
>>1006134how new are you? there are billion scripts for auto rigs
>>1006134Rigging doesn't mean replicating the human skeleton 1:1, especially the shoulders are tricky to get right.There are a ton of semi-automated rigging scripts but in order to know if they will work for you you have to understand rigging yourself.
collaborate with someone who wants to rig but doesnt want to make character models
Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex thoughhttps://www.youtube.com/watch?v=o2ZoThIkV8A
>>1005020Would make more sense to hire some turdworlder animator/modder than invest into the equipment and deal with the cleanup, hope you realise it's not a drag and drop thing
>You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?w....what is this? Do you think this is a joke?
>>1005070To live in Venezuela with mental illness in not a joke.
I want to try Rokoko this weekhttps://www.youtube.com/watch?v=b4we_0iXC44Looks like I can just use my phone in my room and it's free.
>>1006123bump, need to know this
I don't like the way I do my face. Can someone tell me how I can improve it. Also I will not mind criticism, it will help me to understand what I do wrong.
Find, make, buy, steal some really accurate front and side image planes of a face design you like. Set them up in your scene, and trace them in 3d.
First off>furry>posts a scalieAlso your anatomy is still horrible, especially the hands (do you have hands? look at them and model them until they kinda look like yours) and what kinda head is that supposed to be? Dragon? Dog? Use references.
What do you think of the mouth?There's just something bothering me and I can't figure it out.
>>1006128well it's not finished. That's what's "off" about it. I can kind of see nice looking proportions creep out, but it lacks the final shape. Are you sculpting the mouth partway open so you can have blends that open and close it all the way?
>>1005829what this anon >>1005873 said use references. either of similar designs or of the animal you are trying to model (some kind of lizard or w/e)
Previous: >>993129Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguruParmyTravis Davids (Marvelous designer)ThundorndCgByteshttps://www.laylo3d.com/https://thinkdrawart.com/Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Comment too long. Click here to view the full text.
>>1006686What i meant is that i only pay attention to what i can get for free. Jumping through hoops isn't worth it. So i ignore it entirely.Gain of time and energy.I also took a look at the first ten pages of requests. There's only one thing i would have downloaded. Why such a big deal about this place anyway?As for f95, does the interface allows the same display as render-state? If not, then it's useless.
>>1006697>>1006697>>1006697FRESH
I'm planning to start try doing futa stuff in Daz soon, what products do yall recommend for slapping dicks on G8F models?Also, any recommendations for cumshot facials?Thought I'd ask about what's good/popular rather than download a bunch of shit I'll never use.
>>1002436Ok, anons I know absolutely nothing about 3d modeling, can I start with daz, and these tutorials I can find in this thread and daz site, or do I need to start with something more basic?I'm not gonna lie, I was thinking about making some porn as a hoby, since I enjoy the same.And what kind of pc do I need, since my current one is kinda shitty.
>>1007746you need at least a 4060 to get anything good. I started with a 1060 and renders took me 1+ hours. I upgraded to a 3060 and it cut it down to 30 mins.
I'm so fucking lost rn. I'm trying to create a simulation of bubbles going past an object with an collision tree. But I have no idea where and with which nodes I can combine them. Anybody here who can help me on my way?
>>1005625>sharing a ".blend" file on this siteabsolute cringe
>>1005625Maybe one day you'll be able to emulate Pong with your Blender. Think of the possibilities.
>>1005607Apologize
>>1005549>>1005493When will you realize only programmers care about if something is done the 'right' way? Other humans only want to know what the easiest way is to get to a result
>>1006114Only learn easy, ya sure like how Gamedev easy way is shovelware junk that spams Steam platform. The easy way of art is AI junk that ruin internet viewing experience. The easy way of making tshirts is using cheap materials that harm people who wear it.Everything easy is bad anon.
Hello, I've tried to convert this Blender model using Crowbar, however, my materials folder isn't working. I tried to use the VTFEditor to create the VTF archives and put them in this folder, but it's still not working. What can I do?
SubD Gun modeling tutorial recommendations?I'll start..>Live Boolean modeling Maya & ZBrushhttps://hatchery1.gumroad.com/l/QZemE
>>1004574They aren't all Max just posting on phone
FrankPolygon's posts on Polycount are very good for learning SubD:https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1
>>1004523Going to watch this.>https://www.artstation.com/marketplace/p/aD3ey/tutorial-stylized-game-rifle
>>1005340>https://www.artstation.com/marketplace/p/aD3ey/tutorial-stylized-game-rifleYeah, I may buy it aswell.
WHAT'S A TUTORIAL FOR CLASSIC SUBD?
How do I get more unique simple objects in blender with script? I need to create like minimum 3600 very simple objects like cubes and they cant be instances because I have to run operations on all of them. Right now if I try to do it it freezes 4.3
>solid modelers hate it because it's a direct edit tool with limited parametric capabilities>polygon modelers hate it because blender has more features while also being completely free>boomers who refuse to learn something newer swear by it for some reasonI get that people working in industries like architecture, civil engineering, and education like to use Rhino, but is it worth learning the program as a casual hobbyist?
>>1005961What?!
>>1006007Its modeling software. It's not BIM.
>>1006028Oh yeah sorry sir I thought that grasshopper for rhino was one of the most popular parametric modelling plugins used by MVRDV, Foster and Partners, Hadid Studios, BIG, Gensler, Perkings, Ghery Partners and other. My bad.
>>1006029Oohh someone is flexing their literacy skills after visiting rhino's front facing consumer page!Like I said, rhino is for modeling. Every one of those firms use BIM.
>>1006087Yes you are right.
Perfection.
>>1000944Xe is a hero for the open sores community
>>998214Mmm...
>>999074Geonodes are a meme.>>1000944I used to like the guy but i stopped following him when the whole NFT cringe event.
>>1005826He released donut NFTs? No way...
>>1005999Two years ago he was so convinced that NFTs were the next big thing, and he had his followers create a bunch of donuts to create a mosaic to mint and sell it as NFT. He expected to get a massive fortune out of it but it actually sold for very little (for all the hype he was making out of the thing). He just donated all the money to the Blender foundation and never spoke about the topic again (not before creating a cringe video defending NFTs that noone ended up agreeing with).
Hello, I’m making a computer game called Hypercoven. [www.hypercoven.rodeo - a demo is also on Steam]The dream from the beginning was to achieve "2.5D" graphics like they were common around 2000, in SC:BW, RA2, Infinity Engine and such. [spoiler]I’m just a programmer.[/spoiler]I’ve come a surprisingly long way now using cheap assets from itch.io, to the point that many units are at least isometric.But for some of the remaining units, which are vital to the gameplay, it’s quite unlikely to ever find fitting ready-made spritesheets. So my next best idea would be rendering spritesheets from existing 3D models, as I understand there’s a lot more variety and flexibility in that space.Throw any guidance and advice my way?Actually I’m wondering if any Anon would be interested in doing this rendering for me. for money.
>>1005927meshy.com seems to be defunct?I understand mixamo can rig/animate 3D characters. But the rendering (in Blender or similar) still needs to be done, no?I for the moment don’t really mind using completely pre-made 3D assets, at least I tell myself that I would find fitting stuff on the marketplace if I looked. My concern is the generation of the spritesheets.
>>1005817Oh i was also trying to do something like that.If i understand correctly the basics are like:Set the camera on blender to point directly at the center from a certain angle, this helps i guesshttps://blender.stackexchange.com/questions/135306/setting-up-an-isometric-viewMess around with a cube until it has the angles and proportions of a proper iso cube.Then put actual model here.Set the background to transparent and output them as images in a format that supports transparency, you're gonna need the same animation in 8 directions like this https://cnc.fandom.com/wiki/Tesla_trooper_(Red_Alert_2)?file=Tesla_Trooper_animation.gifYou can do this manually and then develop severe suicidal urges like me, or i think you can automatize it with imageMagick.Comment too long. Click here to view the full text.
>>1005933MESHY.AI sorry. Dude do you even know how to use a computer?
>>1005941>>1005933https://geost-gma.itch.io/quicksprites-3d
>Dude do you even know how to use a computer?Not really :/>>1005942Sick, thanks a lot. It seems not everyone is producing the file format this tool requires (FBX with embedded textures), but I am able to at least generate something. Now to hunt for models.>>1005938Thank you, this is very interesting. The tank is looking formidable.
Anyone here like to make landscapes?
>>998797Thank you thank you. Made in blender and works in all available game engines when exported as a heightmap.
>>998791tutorials links?
>>1002634I don't really do youtube or tutorials but I can make a quick guide and post it on my blog if you want
>>993958For me, it's World Creator.
>>1004152Please do