What is the best controller for modeling/sculpting in VR?
>>1022597That doesn't change what I said.
>>1026148gonna work my nutsack across your face for a decade and call it art too.
>>1026199Did I call it art? cris adjacent fucking retard lmao.
3D animators of 4chan, is there any good reason why does no one use Kill la Kill IF models for porn or fanmade animations? Wasted opportunity or what?It's insane, because klk porn is really popular and the models are literally right there, but no one bothers.I really want to see that Satsuki getting piped down so badly
>>1028461I know modelling so yeh
>>1028376It's gettin' better
>>1028347the models aren't very good and it's hard to make anime style stuff look good
>>1028407thanks cutie, love you
>>1028347>> I want to jerk my tiny dick to cartoons, please helpget bent, kike
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
>>1028448This is what I mean. You're basically making the "eh... good enough" argument. But you think it's like profound or something. Fuck off.
>>1027767>The very concept of UV unwrapping disgusts me.this is the stem of your problem, you should see a therapist to fix it and you'll be good
On my last project, I'm pretty sure I spent more time on the UVs than I did the actual texturing. The model had a lot of soft and hard surface stuff combined, like boots with sharp angles and edges. I had to go in and add extra edge loops to those sharp angles otherwise you get artifacts in the UV.Once you understand what's happening though it becomes pretty straight forward.The model can be set in stone and you can still add extra edge loops to the low poly.
>>1028431What do you mean by per>>1028431fect?
>>1028593I mean that while smart UV unwrapping can minimize stretching, it can never eliminate stretching entirely. Never 100%. Never perfect.
what the fuck happened to the community of DAZ3D?Stop pretending that Genesis 9 is better.Stop pretending that new clothing has good quality.Genesis 8 was superior, the clothing also had a higher quality.the clothing and assets also keep worse now in the genesis 9 era.what the fuck actually happened?Genesis 8 was the peak of the DAZ3D community.And all the good asset creators have stopped uploading.Genuinely we need to return to Genesis 8.Bring back the great asset makers,remove all the pedo catering vendors from both Renderhub and DAZ3D.Sick and tired of pretending this community is in good shape.Renderosity is also pretty much dead.Comment too long. Click here to view the full text.
I still don't get why G9 models don't have nipple geometry
AI is essentially replacing DAZ since their users were either>goonersor>small design agencies (for example making visualizations for products)Both are now heavily using AI and you seriously believe there are still highly skilled people wanting to work at that company with the future looking like this for them?
>>1028402>I still don't get why G9 models don't have nipple geometryThey were trying REALLY hard to squeeze out the gooners for more cash. It's been ages since the last time I played around with that shit but if I remember correctly they completely changed their topology in favor of lower base mesh that needs expensive add-ons like grafts or their paid HD-shit if you wanted realistic genitalia. That's also why I stopped using their shit after Genesis2. G2 still had a nice amount of geometry, even in the areolae and nipples that gave you tons of morphing possibilities. With G3 onwards they reduced shit so much that you HAD TO get addons to achieve similar results to what was possible by simply and quickly morphing G2 in blender and exporting a morph to Daz. If I remember right for being able to make HD maps or whatever shit for G3 and newer you needed to get paid tools from them or else you couldn't do it. They really knew that gooners wouldn't be happy with no nipples and barely any geometry in the crotch area and knew they'd pay money to get that back.
>>1028402why would it? G9 is supposed to be like some kind of androgynous freak with no nipples.
>>1026848use Character Creator
how much would yall charge for a stylised 3d model like this https://www.youtube.com/shorts/VNhCfN-pjg4
unironically, an ai generated thing would be better than this sculptmonkey meatslop
you guys work really really really slowly
>>1028348get a load of this fast guy
>>1028348Fast words for a no-render
charge a high of a price as possible. don't listen to anyone telling you to cheap out. the more expensive it is the more your customers will feel good buying it
ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
>>1027885If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
>>1027885You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
>>1028178>do it "at all" at the very least.thats a shit load of work for so low a pay grade
>>1028202I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)
I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>1025259just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
Ask cosplayers online they use 3d models to make the armors, slap it ontop of a generic male or female model then ta-dah. I'm invested in this topic
I just discovered the harness technique.All these years of my blender low poly modeling life has been a waste.wtf.
>>1028373https://www.youtube.com/watch?v=sCdhkLUCV8AIt's so simple, yet so advanced.
>>1028375That's just standard retopo
>>1028375This is for high-poly models. What does it have to do with low-poly?
>>1028375This is how retarded /3/ is, never fails to crack me up seeing retard thread after retard thread>in less than 6 minutes for zoomers who need quick & dopamine boosting low quality shit results.
>>1028386>doesn't apply to low polyJust do it less
i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
>>1025060Where can I find more good topo patterns like this anon
>>1024411A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger.You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>1024411well maybe if you become my girlfriend i'll make a vtuber model for youbut you'd have to wear j-fashion / skirts and have hime cuts and twintailssorry my standards are highOf course i'd start working out too
>>1028300oh and yeah i'll pay for the clothes/spa and salon
>>1024411>i want to try to be a vtuberbuy thishttps://coloso.global/en/products/3dartist-createll-usor comission someone you fucking cheap bastard
Previous thread: >>997798
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New thread: >>1026280
Making a modern, GPU-accelerated version of POV-Ray could be pretty cool. Maybe it would be possible to explore some of those scenes in real-time.
home...
>>1022283most of the games on atf are pretty shit and amateurish desu. dare i say even cris' work looks better.but this game however, stands out for being artistically and aesthetically great for a solo dev as far as /3/ is concerned, even tho it is technically unfinished. cant show much of the game here tho. the op is a subtle bait.
>>1017727link to gaym?
>>1022283Unteralterbach has been making the rounds on tiktok with zoomer artists making their own OCs
>>1017727so, atf is kill soon. where can i get updates for the gaym?
>>1017736Dear godhttps://git.allthefallen.moe/Zelu/hummingbird
Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>1027543Stupid question thread's over there >>1025537
>>1027543Wow, what a great question definitely deserves its own thread. I don't know the answer, but I'll give you a bump to make sure your thread stays alive. I hope some other anon with the wisdom you seek stumbles across your thread.
>>1027543you're going to die, might as well make the comic
Why not just post your comics on twitter or pixiv?
How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.https://strawpoll.com/GeZAR63w8yV
>>1028123kek, this shit down not look good at all
>>1028140Are you gay, son?
>>1028140It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
>>1028113It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.
>>1028176Not at all. The cheeks are squishing like hell. You're blind.If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.
The idea is to make simple games with them : )
>>1026592Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
Experimenting with a new UV mapping system. I also fixed the texture bleeding problem.
How do i make triangles like you do?
>>1026916
>>1026916If you mean how to do it in conventional software, I don’t know, dear anon. I’m not exaggerating when I say I don’t even know how to make a sphere in Blender... I’ve always "hated" conventional 3D modeling software because its endless geometric abstractions obscure the really simple and intuitive thing behind the scenes: three vertices form a triangle. The direct and ergonomic manipulation of this simple fact is what I always wanted, which is why I made an app using ThreeJS that lets me manipulate these vertices directly without so much "bureaucracy". I know this custom approach, due to its inherently rudimentary nature, prevents me from creating complex things quickly, but for my lowpoly purposes, it is enough.
its roblox so its instantly bad
>>1026549Once you've tasted the wonders of remote work you don't want to go back
>>1026550You will go back, and I'll with my BWC mmm.. *plaplaplaplap throb cum splat*
>>1026609fag
>>1026527Roblox is not 3D modeling, kill yourself.
It would be a good room for a horror game BOO!