I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
>>1021484Love the moves, love the butt, love your work. That's great work and you are a credit to this board
>>1021485Thanks !
>>1021484This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>1021499thanks anon
>>1021486put as much effort you put into everything you do into fixing the shoulders
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>1021508>>1017954
>>1021516fuck off
>>1021508if you can't find the thread for questions you're too retarded to understand the answer
>>1021525Sorry, wrong url. These things happen https://letmegooglethat.com/?q=blender+separate+mesh
>>1021526I don't want to post in your shitty thread. I will make my own and you will reply to it.
Show us that cool new project you got in the works anon-kun!Previous Thread: >>1014090
>>1019300I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.>>1021734>>1021734>>1021734
>>1018239Sweet
Learning new modelling modifiers in blender doing the Caudron C. 561. This aircraft has an infuriating lack of reference images which is causing me to slowly hate going anywhere more detailed with it
>>1023719What modifiers or techniques?
So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
>>1021372Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
>>1021290Learn to ride the tiger and pour your time into things that actually matterAI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024It's only good for animations so far, the models are lackluster at the moment until Meshtron releases. Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something. You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modelingYou talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
>>1021372>AAAMore like triple gay
>>1021496yea your post and birth in one, now hit a train, jeet>captcha K3K
>>1021501And you don't know how to count
this is zombo.com and you are welcome
For modelling glasses that will eventually be in a game enginer or VRM toon shader, should you prefer 1 vs. 2 objects per lens?Most game model rips I've seen seem to do the right side which surprised me since I assumed they'd want to avoid overlapping transparency.Trying to use a search engine is futile, everything I can see is about VR/AR glasses.
I have a shitty laptop I bought at the start of the year. It has AMD god knows what hybrid CPU-GPU, I just tried rendering a basic model using cycles GPU compute. I did 32 cycles and 512 cycles to check the difference. What I get is basically the same for very indistinguishable slightly higher res textures + slightly deeper shadows. I see VRAM usage (?) around 500mb for both renders. But one takes 2 minutes, the other 33. Is there any reason to use higher cycles than 32 in this case?
I'm an absolute beginner trying to rig an assetrip model, I want to put the above cape on the below model and then eventually rig it all to work in vrchat but i'm terribly lost on how to even start
I have been trying to get better at making armatures and rigging, but I am struggling with the spine and hips. Should the default pose account for the natural spine curve and pelvic tilt or is there a common way to do it? The medical model has flatback because it's a corpse and I was wondering if it would be better to have the default position be in a better posture or what people normally do in general.
>>1023873>Should the default pose account for the natural spine curve and pelvic tiltYes
CAD thread? CAD thread.
>>1021478How did you go about setting up gpu passthrough in qemu? Was there anything in particular you referred to (guide, manual section etc.)?
>>1023146there's a number of guides/tutorials out there, just search aroundhttps://wiki.gentoo.org/wiki/GPU_passthrough_with_virt-manager,_QEMU,_and_KVMit involves a few steps and may take a couple tries, but i've been using it for a few years now without issue. once it's set up properly it just works
>>1015428NTA but I guess the older versions of NX used to support linux. Not anymore though, which is a shame
Does an app exist where I can take a picture of a simple object like a pen and it recreates the object and saves it as a cad file?
>>1023669multiple pictures would fall under photogrammetry, one photo extrapolated into a 3d model would be an AI task, and turning that into something suited for cad would be very much an AI task.i've seen ai > 3d model stuff, but to cad i have not. i haven't looked mind you. suffice to say you're asking a lot
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition. Is Plasticity better than Fusion for game 3d assets?
>>1021376ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.i think guid used to be tied to hardware but no longer is. just random number generated on install.
is plasticity worth it to learn?are there professional plasticity modelling jobs?or are tutorials makes the only once making money with this?
>>1021382CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
>>1021458plasticity is for game assets retardlearn autocad for real engineering jobs
>>1021467>deal with crack scenevery unlikely.most software phones home so there's no need for any sort of deal to be made.crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.can't speak for the CAD/CAM world.
Right girl obviously has more polys, but that's not the point here.Which one is best ANIMATED?And why?
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
>>1020064Well, her butt does look kind of flabby I guess?
left style is a common midwit trap, more movement =/= more gooder
>>1021327>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
>>1020064I can see her butt jiggle
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.This is my first character model in blender and i have no words to describe how much i want to hurt it.I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.Anyways, i'll probably adjust some proportions and watch tutorials uwu
>>1017599I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thinking. If you were thinking at all. It made my cat start to vomit. My cat. It vomited a greasy hairball and fluids from it's last catch, and even that was less disgusting. Jesus fucking Christ man. What were you doing?
>>1017599hating your creation is the essence of artyou're on the path, anon
>>1017599based
>>1017599so basically you're like the god of the jews
>>1017599>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.me whenever i make something
So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way. Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
>>1017954
>>1021403>pixel art>godottrans sisters... our game
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
>>1015941>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D3D animation still makes more money
>>1016066If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
>>1015225>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD
>>1015225https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliamsread the fucking manualmost of it applies to 3d. It's just easier in 3d in some regards and harder in others.Try animating some pixel art at roughly chrono trigger size if you want to figure shit out by hand and brute force feeling to understand curves, exageration, holds, overextends etc.
>>1019100And you're wrong.>>1019119Most people blame specifically the British, French, or Germans/Austrians for specific historical injury. American blacks blame "whites" because white Americans defined an artificial separation of the "races", largely for business reasons (the business being slavery), essentially casting all of the sons of Europe as perpetrators of attacks taken out by specific subsets of them. This has been you're "Do Not Be A Dumbfuck" Message of the Day. Back to 3D animation discussion, please.
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models. Here, a tutorial will be shown on how to do this from the basics.
>>1006923>>1007021Dont mind him. The anon you are replying to (>>1006894 >>1006945) is either a retard, troll or both.>>999421Good tutorials, OP.Also, as some other anons suggested, a social media platform/dedicated webpage could be useful, so that this content doesnt disappear and can reach more people than the 10-20 people that browse /3/ :DJust an idea to think about.Thanks for the efforts!
>>1015731>>1010629Oops, nevermind.Just discovered your channel. :D
>>1001036>D, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.>And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with better organization.Basado hermano con OCD
N
What compels someone to make tutorials when they're still at the beginner stage?
What's the best app for making figurines like these?
>>1021060leave him, he is one of them Blender cultist
>>1021052SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
>>1020776>>1020791>>1021049>>1021052>>1021140Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards>muh costIf you're too illiterate to sail the seas in 10 minutes then you're a tranny or pacifist snoy westerner and shouldn't do 3D simple as.
>>1021052Only ears in OP look sculpted to me, everything else could be polymodelled.
This artist uses zbrush for most of his work. Works from low subdivisions to high. He's also a 2D artist and knows appeal, the polypaint is a big factor. Final renders are done in Blender. When there's a lot of hard surface he uses Maya. Anons are right, it can be done in any 3d software. There's no shortcuts, just skill.
I remember reading somewhere that old-school video games used to treat illumination through a lens of studio lighting. Instead of simulating rays, they use a combination of point/directional/spot/ambient light to convey the emotion of a scene.Is there any blog or video that talks about this phenomenon in depth blending both technical and artistic knowledge, comparing different shading models from different era.Also, PBR materials today is treated as some sort of divinely "correct" way to do stuff. When you talk about disadvantages, everyone gives a handwavy remark of "slightly" less performance. But how much? There are no exact metrics obtained by comparing two scenes that were designed with both traditional and PBR models in mind without bias.
You should light your scenes like theyre a studio because you want your audience to see and enjoy the objects you're rendering.https://warosu.org/3/thread/996611
>>1017946>actual artistsall 3d game assets are outsourced to india now
>>1018058Average indian 12 year old working on AAA titles in a sweatshop for 3 rupees MOGS the fuck out of anyone on this board
>>1018059he deserves it too, considering
>>1017944is this shit?pbr with crunchy textures
Is it possible to make things like this in Blender or is there another program? I want to create psychedelic liquid simulations like this
>>1018484>>1018489Did I break you?This is the internet, it doesn't matter that you lost, just let it go.
>>1018499>Blender can’t be used for science purposes>Blender can’t do special effects without using plugins or alternative methods>Blender was not OP choice nor was Maya>Special effects are often made using real world techniquesWho lost? Biggest crybaby of /3/ and loser. You are given enough information from the scientific community that disagrees with your opinion. All this time you spent was wasting on us by complaining or insulting, not once did you try to create something in Blender. I don’t think you even care about Blender after that one political statement that makes you sound stupid. We don’t care about your nazi opinions either.
>>1018217touchdesigner?
Yes and no, you would want to look into a fluid or smoke sim for that (maybe using embergen or liquigen as Blender smoke and fluid sim sucks)
I read backwards dam it, I was responding to the first post ofthe thread