A thread for work in progress of your projects for (horrible) feedback by the community.Previous Thread: >>1009306
>>1017699I imagine Mew and Mewtwo were as furry as Pigs as depicted here: >>1017926.
>>1018001mew furrymewtwo rubbery
>>1018011Mewtwo would more be like a Sphynx cat.
>>1018012but in the movie when he clenches his finger bobbles after breaking out of the tube it makes this rubber on rubber rubbing noise.
>>1018071You do realize I'm going by headcanon, not official, right?
Holy shit I finally got part the ugly despair stage where everything you make looks like shit! I'm finally starting to be able to make it look decent!
>>1016420But I don’t eat breakfast
>>1016429Then you know what you're missing.
>>1016420Go eat a donut retard
I experienced this too, but follow his advice anyway>>1016420you never improve the same day you practiced, gotta sleep on it
>>1016420Let him enjoy it man... come on
did you hear?
>>1016563
>he saved the m.jpg
>>1016563But what does morten think about this???
flippednormal tutorials are worthless, just podcasts loosely bases off of whatever it says in the video title
>>1016563explain
Have a cinema 4d question? recently started a project? Or simply want to talk about modeling and texturing
>>1014908Vray was cracked back then, don't know about the most recent versions. Another comparable cracked one was Corona (no relation). Arnold too used to work with an RLM server.
>>1014908But you have to if you want to become a 3d artist. If you can own it stealing is not wrong.
>>1015175Nah, maybe in the future. I believe to become a good 3d artist it takes more than relying on "the best software" available. There are many theoretical and technical aspects to CGI. A good artist can create art even if using a "worse" tool.
>>1015185>you can create 3d cgi with photoshopKek
What is C4D good for that houdini and blender or maya or after effects don't do better?I learned the latter four softwares on my own over many years for fun. But lately I've discovered there's a whole animation/cg/mograph scene in my town and EVERY SINGLE PERSON mains C4D. I'm not mad, I just don't understand it because in the forums where I learned everything, C4D feels like a forgotten product.
Hahaha, it's some kind of goblin
>>1016979that's a nice model of your mom, anongood jobdid you show it to her?
>>1016994It was supposed to be your mom but I reckon I made her too slim.
>>1016994I show my models to my mother and she says she doesn't think I'm a failure <3
No one who criticizes this will post their work
>>1017037No one has criticized that model yet, anon
I had a Wacom Intuos Pro that was gifted to my sister and I used it for a while. I learned Zbrush with it. Anyway, she left the cocoon now and I'd like to get back to sculpting. But even more than before. So I was starting to check out tablets and I was horrified by the price of the nicer stuff. My question is the following, you think old Cintiq still holding up to the current competition? I really want to try one with a screen but only second hand options in my area have Cintique (22,24,16 HD or not) for a price around 400-600€ (sometimes less, sometimes more). So should I try one of these even though they were released a decade ago?
>>1009837I swear to god I ve seen this exact same thread ~6 months ago
>>1015090Believe it or not, this thread is in fact around 6 months old.
>>1010192
>>1009837you check eBay? I get mine 2nd hand from all the people who buy them and never use them. recently picked up a 4k hueon pro plus for $100.
>>1010317did I allow you to speak up like that, faggot? ill slap both your brown cheeks with my BWC cock to remind you of your place
I'm leaving the autodesk ecosystem because this exists for blender. Why do this manually when sone nob can complete his mesh faster than me.Seriously resample a mesh in real time and adjusts it without a history stack nothing on the maya or Max market place exists for that.
wait why is it making triangles tho?
>>1016956Because your reducing, the inner track lacks enough polygons so you've gotta reduce it to tri's.Modeling 101.
>>1016958ok but what if u wanna put an edge loop in that part or whatever tho
>>1016959you resample both the inner and outer then
>>1016826 you must be a blender cultist no one leave a better program to something worst. I think you don't use autodesk you just want to bait people.
>Nvidia's PartPacker, a new AI-driven method for generating 3D objects from a single image, allowing each part of the object to be separately edited, which is a significant advancement in 3D modeling technology.https://huggingface.co/spaces/nvidia/PartPacker
>>1013847it ain't there yet
>>1013847the future is being able to retopo then?
>>1013847over for whom? I like making thingsit wasn't over when I could go on fiverr and pay some southeast asian to make me a model for peanuts
>>1014221This. AI is the strangest thing to take a moral stand against. All I see is more automation to make your job easier. It's not going to steal your job. It still needs a living person to give it direction.
>>1013847it didn't work very well for me.
It's just a garden wheelbarrow.
>>101631110/10 made me coom.
>>1016315I'll develop a baby in your belly with my BBC
UPDATES!?!?!?!?!
>>1016900What updates? What are you talking about?
>>1016480Thanks, dude!
what program do people use to make renders like this?
>>1016921I'm gonna be 100% honest with you anon you're going to get better responses on any 3d subreddits compared to here. I am going to disagree with the other anons that say this IS blender >>1016917 and my guess is based on the stark contrast between the guitar's detail and the rest of the scene. The mug is a little sus too just based on how it's scaled a bit bigger than a mug would normally be (the mug is nearly as big as his fucking head) but the guitar looks like it has default textures on the metal bits
>>1016923>I am going to disagree with the other anons that say this IS blender...Are those other anons in the room with us? No one has said this specific render was done in blender
>>1016925auto grammar correct sucks so much dick holy shit. Originally I had typed" I am going to disagree with the other anons and say that this IS blender"
>>1016919Yeah you can make renders in blenderTheres a schitzo who shows up and says literally nothing can be done in blender but hes wrong
>>1016947This time is different because we absolutely know the hair from Devil May Cry characters are in fact Maya’s XGen. Blender did not had such technology during the development process. Attempting to import the characters into Blender will always lead into unfixable mess. If you don’t believe me then just download one of the characters directly from the game. Drake is famous enough to find, just download him bro and render him, easy.
I need some examples of what is considered good pixel texturing and what is considered bad. Trying to learn what to look out for.
look up texel density. it's not a huge issue but it can look very bad when done poorly; pic related is a particularly bad example. notice how the size of the pixels varies drastically all overit can be managed by using UV checkers, plus an add-on I can't remember the name of it's not unheard of to give more detail to more important or smaller props / parts of a character though, so don't worry about it too much, a lot of PS1 games did it too speaking of, I'd recommend checking out models from actual retro games to see it at its best https://www.models-resource.com/
>>1011322Thanks for the tips! Is this add-on (https://github.com/noio/Pixel-Unwrapper) perhaps the one you were talking about?
>>1011485I was referring to Texel Density Checker. I never managed to get to grips with it, but it should get the job done
>>vst/2119937
So lemme get this straightThis entire industry is over cause AI can make cookie cutter garbage?Why even bother anymore?
>>1016800Every thread should just be ITS OVER cause its over
>>1016787>cause AI can make cookie cutter garbageIdk, looks alright on my pc.
>>1016902Vomit inducing
>>1016908source?
>>1016787Have you thought about just learning to use AI?
Use this as a place to help rebuild after the great purge /3/ I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
>>995017HOW THE FUCKKK DO THEY DO THIS?
>>1017510Used Wings3D
>>1017574Based wings3 chad
>>997582why is every1 making quads
>>1017469Learn to draw. If you can't draw a 3D turnaround of the basic forms then you can't imagine the model in 3D. If you can't imagine the primitive form in 3D, you can't hope to recreate the model.Pick up a pencil and learn to model forms on paper in 2D. I recommend Scott Robertson's book How To Draw as it's a perspective book that should be easy to understand for 3D artists. Every modeler should know how to construct and draw basic volumes.
guys, wake up! new sculpting software just got announced.
The odds that a penis has never been sculpted with it are higher right now than they ever will be.
>>1014030how do i export to fbx??
>>1014030What does it say about the state of 3D Modeling software when video games have more intuitive modeling tools than fucking billion dollar professional software Konglomerates.
>>1016768reminder that this game had a pc port almost ready for release that got cancelled last minute
>>1016786Fucking psychotic when you realize Sony could've had their own Roblox or UEFN but instead opted to bring over shit Horizon Zero Calories instead.
Is even possible to create these pictures using 3D in blender?
>>1012838Yes: https://www.youtube.com/watch?v=IaMHHGpqHrwYou literally can
>>1012806Link some good ones plz
You might want to check ucupumar at artstation
Yes and no.That image is done in 2D style.Your Rance character will look like a deformed shark if you changed the camera angle from that.
>>1012229Why wouldn't it possible?