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File: thum.png (216 KB, 373x371)
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I think making a 10min video was quite retarted, most of the big animation channels I've seen don't even have 15min of video content combined

i need to adapt to tiktok 10second attention spam era, but honestly can't think of any ideas
22 replies and 5 images omitted. Click here to view.
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>>1029038
You are
>give muh ideas indirectly for my shitty tranny anime le depression reels xd
You are crying, comparimg yourself
>>
>>1029032
What do you do for commissions? Are those also 3d stuff?
>>
>>1028876
Loved your animation OP!
>>
>>1029038
>>1029032
Please don't get one shot by the chink schizo
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>>1029039
yeah and I've finished, so I can focus on this again i hope to finish the animation in 3 weeks
>>1029050
>>1029068
loveee

I'll also change the art style and make it look more like blender

File: 1764622944472563.gif (2.14 MB, 255x255)
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>no, you can't save your animation, you have to mark those keyframes you're working on as having a "Fake User" or we'll GC them out of existence
Who came up with this shit? Fuck blender.
36 replies and 3 images omitted. Click here to view.
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>>1029230
>people who are approaching full project completion
That's not what was being said. The example was about a clueless tard using blender for the first time and thrashing his memory by reimporting a high poly models made by OTHER PEOPLE twenty milion times so he could graft the titties from some MMD model onto the latest overwatch roster addition. This is _not_ an experienced user.

You do not have to be beyond beginner level to fill your memory with junk. A beginner is likely to do that than otherwise. A _beginner_ is likely to start sculpting by remeshing a cube into literally 20 million vertices in one button press and then attempt to repeatedly boolean several deep copies of that abomination with some other bullshit.

This whole discussion is retarded because it is a non-issue. No matter how the system was designed, anyone realistically making anything worth preserving would already have been made aware of the workings long before being at risk of losing anything to ignorance. You can type out word vomit paragraphs over how it's imperfect and yadda, but IT IS NOT A REAL WORLD ISSUE.
It's like shitting on walking just because it's not obvious that you need to transfer your weight to the supporting leg while you move the other forward, in order not to fall. Ok, fine, so you will fall. Maybe even get a boo-boo. It will NOT ruin your olympic competition because it's not realistically possible to be this ignorant at that point.
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>>1029256
>The example was about a clueless tard using blender for the first time and thrashing his memory by reimporting a high poly models made by OTHER PEOPLE twenty milion times so he could graft the titties from some MMD model onto the latest overwatch roster addition.
So ok, by your logic, because the user's work is so lowly, if he happens to cause a crash and lose his work, then nothing of value was lost. By your logic, he would have that one bad experience, immediately learn about the memory issue, and avoid it from then on. So then why set up a system where memory is automatically cleared? Instead of pressing the "please don't delete this" button, he can just not create the memory issue in the first place.
>>
>>1028683
ill agree with this GIMP is retarded but it's well known that author of GIMP is menially retarded.
>>
>>1028945
>>1028947
>>1028948
>>1028949
>>1028950
>>1028952
>>1029230
>>1029256
>>1029263
damn niggers I was just expressing my annoyance at an unintuitive workflow/ui, you don't need to hold a college debate over it
>>
>>1029348
FOSStards are more concerned with defending their software then being productive

File: lazaro45ive.mp4 (2.92 MB, 720x1080)
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How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
10 replies omitted. Click here to view.
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>>1026965
it's much much easier than you think IF you're using premade stuff
if the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great work
otherwise the hard part is to place the objects honestly
>>
>>1026965
some weird perspective shit happening when the camera looks down. i don't think that city is real so that makes recreating it a lot simpler
>>
>>1026965

That's fucking incredible while I desperately want Akira adapted in this style!!!FACT!!!
>>
>>1026965
Its a lot of work but i think a lot of it will be cheats. I'd wager 90% of the buildings are just boxes with some kind of tiling (office lighting) texture. Then you have a few billboards and things to break it up and direct your attention.
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>>1026983
Learn atmospheric perspective

Just how groundbreaking was this video back then?
15 replies and 6 images omitted. Click here to view.
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>>1019195
Relatively groundbreaking, considering these were the seeds ReBoot came from.

I'd argue there's some things that were more groundbreaking like Wrath of Khan's Genesis sequence, but there really wasn't a lot of things like it outside of commercials or broadcast graphics. And certainly not a whole lot of character animation that weren't simply in-house tests.
>>
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This was crazier.
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>>1028115
xplain
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>>1019195
>Just how groundbreaking was this video back then?

OP isn't old enough to remember it, but I do, and it felt like the dawn of a new era in animation that eventually led to Toy Story being the first all CGI animated movie released theatrically!!!FACT!!!
>>
>>1028991
>xplain

First all CGI character in a movie.....

https://youtu.be/uOsxXi-tu_U?si=-b_jxmCBcKiSiS2p

!!!FACT!!!

File: blender kino.png (871 KB, 901x419)
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https://www.youtube.com/watch?v=l5OZu-IrXpw

Blender won.
1 reply omitted. Click here to view.
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>>1028599
Wow it looks like shit and the guy won't be fired, amazing.
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>>1028599
Pretty nice, thank you for sharing!
>>
>>1028603
>both birds mouth "What did you say?!" at the same time
>>
>>1028599
The animation is nice, but the story and overall tone is too schmaltzy for me.
>>
>>1028599

You will die alone, unloved and forgotten in a cold dark room with no one to comfort you as you slip into the eternal void from which we came from!!!FACT!!!

File: IMG_5210.png (105 KB, 498x498)
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Is using ai as a refrerence for your characters bad?
39 replies and 11 images omitted. Click here to view.
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If you blindly copy Ai reference yes. If you use it for ideation and don't add retarded details no.
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>>1026905
>googled to see if this was real
>the image just comes back to this thread
>>
>>1026860
Personally, I wouldn’t use AI generated images not just because of ethical reasons but because a lot of the time AI isn’t accurate. AI can and will contain many mistakes that will probably make 3D modeling things a whole lot harder (especially with hair and clothing detail) not to mention AI feeds directly off of other people‘s artwork, which means that the character designs that you’re generating are stolen. (I hope this doesn’t come off as me trying to bitch at you for using AI btw.)

>>1026862
I’m not very good at 3D modeling, but I am fairly experienced in drawing. I can tell you from personal experience the being able to draw is incredibly helpful when it comes to 3D modeling not just when it comes to character designs or reference images, but also in knowing how anatomy works. That’s not to say that drawing will make you a 3D modeling master. I fucking suck at 3D modeling but I would probably suck more if I didn’t know how. I would start off with modeling pre-existing characters to have simplistic body shapes and minimal detail such as characters from happy tree friends or powerpuff girls. Either way I wish you luck. Drawing experience or not picking up 3D modeling is a total bitch and it’s super hard to learn.
>>
>>1028871
Is that Shantae as a Mega Man Zero/ZX character?
>>
>>1026860
as long as you aren't using it for paid content, the only people who are going to give a fuck are the "ai bad" purists.

it's a tool. just like anything else we use. there are a plethora of issues with how it's being implemented right now, and the legitimacy of the content it generates. but, hopefully those get addressed soon-ish. but for the time being, it's best use case is for spitballing ideas.

since youre mainly planning to use it as a reference, and not for use on the actual model, you should be fine. just dont directly 'trace' the picture itself.

File: activater-ttv.gif (654 KB, 640x554)
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Are there any free VR 3D animating softwares (or relatively cheap ones that are worth the price)? I asked 2 different LLMs and got nothing, so I'm all out of ideas.

At least being able to move and rotate with both hands would be good, but better if it could use full-body tracking as primitive mocap.
I was considering making my own (since I was going to mess around with VR game dev anyway), but I thought one would have existed.
>>
>>1029190
>vr game dev
Not needed. Oversaturated. I'm sure your country offers apprenticeships as an electrician instead.
>>
>>1029190
no, there are no good VR creative softwares at all
>we just haven't done that yet, plus VR sticks are less intuitive than a keyboard, which you can't see while using a headset because it covers your eyes
I would suggest asking a 3rd LLM
>>
>>1029214
>Thinks 3DCG is needed and not oversaturated
I'm currently in a course for that, but can't an n'wah have hobbies?
Wasn't actually making a game so much as a training sim that can measure my speed to know if I'm actually improving. I do training with weighted clothes but the issue with that is I am not being forced to maintain/increase how quickly I move. Putting that in the preface would have been a little unhinged, and it's not really that important to know.
So don't worry, I'm not gonna be making a game that'll make yours look derivative (unless you were also making some schizo VR training sim to force yourself to move faster via VR obstacles, and maybe also some martial arts if I can figure out how to train a rig on fight videos which I am pretty sure I have seen done already)
Even though I started with game dev, I only really program random tools that I need.
>>
>>1029216
If so, I'll start working on one (obviously there are some, but I don't want to pay).
Any suggestions? I can't figure out an easy way to integrate the VR directly to Blender. I know there's a Blender VR viewer, but I'm not sure how to interface with that programmatically and when I tried using it I just kept getting a black screen (it could be a version issue, as I saw something saying Blender 5.0 broke the addon).
If I can't figure out how to get Blender VR working and adding animation functionality, my next idea was to use Godot (because Unity and Unreal Engine have gotten rather bloated). It shouldn't be too hard to be able to export an animation, even if it's just as a custom file which needs to manually processed with a python addon for Blender. IK bones are fairly easy to program, and Godot should support shape keys and physics/ragdolls (the idea of being able to just throw characters around would be very funny, even if not very useful).
Mocap with full body tracking should be fairly easy once IK has been setup, but I need to finish building more SimeVR trackers to get it working.

File: new workflow.png (461 KB, 800x800)
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It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.

Pretty happy with this.
4 replies and 2 images omitted. Click here to view.
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>>1025653
You go to mommy when you see my works? Kek what a fag.
>>
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKE
I JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEE
FUCK OFF
>>
>>1029101
Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
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>>>1029101
>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
>>1025602
Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his

File: LUCY2.png (2.75 MB, 1920x1440)
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Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1017627
278 replies and 149 images omitted. Click here to view.
>>
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>>1028391
40k is always fun to model. Syama Pedersen probably had a blast making his Astartes series
>>
image limit reached
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>>1028398
I would make these parts thicker, not by a lot but somewhat thicker. they are hard to read and look somewhat flimsy, like it's a paper thin metal sheet rather than a sturdy metallic component
>>
New thread when?
>>1028428
>>
>>1028490
Now: >>1029138

File: image-1.png (3.02 MB, 1625x980)
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I want to share some stuff as I create my content over time, to contribute to the /3/ gallery. I'm not a professional employed person, this is just my hobby.
1 reply and 1 image omitted. Click here to view.
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File: IMG_20260527_231322.png (128 KB, 563x470)
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One of my many characters I have created. not pbr and lowpoly.
>>
File: image-2.png (170 KB, 897x661)
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This guy who's almost finished, needs some little work and I'll return later to, as I took a little break from character design.
>>
>>1029019
His weapon.
>>
File: Editor_1kNvqZu9it.jpg (52 KB, 620x331)
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Some of my level design and lighting.
>>
Coo

File: Osaka_topology.png (446 KB, 762x812)
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Help me fags, im struggling with this topology
26 replies and 5 images omitted. Click here to view.
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>>1026573
No, I'm saying it sucks compared to doing it without the cube
>>
I bet that this: >>1026563 has better shading than this: >>1026566
The brown loop around the face will likely give the perimeter of the face cleaner shading.
>>
>>1026598
Almost certainly so. In addition >>1026566 hjas a 6-pole on the contour of the 3/4 view angle. Its outlines are going to be random bullshit totally outside of artistic control.
>>
redpill: there's no need for the topology to cater to the nose/eye/mouth, just make the face flat and fill in the details with textures
>>
>>1029081
>textures

wip subd fanart of Thief from Marathon 2026 :) what do you think?
7 replies and 5 images omitted. Click here to view.
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>>1028984
thank you! although i do like her ingame model. I want to add the details like her face tats and eyeshadow as texture detail, this is all just mesh work rn :)
>>
>>1028977
Wood nut in cider / 10
But seriously, it looks good. It may not be perfect, for example the body proportions could be better, perhaps more details and more defined features on the clothing etc., but overall this is solid work. You are definitely on to something and it's better than 99% of what is usually being shared around here (looking at Cris)
>>
very nice anon
>>
>>1028985
thx :) i struggled a bit with her ears and ill work on them some more i think, wondering how much detail should be in da base mesh vs textures etc
im worried that if i post in highly competitive art spaces they will shit on me for box modelling instead of scultping tho lolol, i just rlly dont like sculpting figures at all

>>1028988
thx anon i am gonna keep tweaking her proportions bcus i know it looks a bit off, ive worked some more tho

progress update!
>>
>>1028978
>>1028979
face good, but i can't coom to this

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im planing on getting a building technology and mep certs, and learning the shit out of revit to get some autodesk certs, and looking for bim jobs, i just dont see myself living from 3d animu waifus all my life bros.
any of you oldfags that are still here have any experience going out through this route?
1 reply omitted. Click here to view.
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>>1029007
ever wonder why you dont see old people on yotube or twitch doing 3d animu for a living?
>>
>>1028998
if the firm uses autocad, avoid them.
if the consultants don't use revit, avoid them.
if you're going to be a drafter, make and use a revit template.
if you're going to be a bim manager, model everything in-house.
if you're going to be a architect, you don't need any of this shit.
>>
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>>1029014
>if the firm uses autocad, avoid them
why? i mean revit uses autocad files for reference base, yes?
>if the consultants don't use revit, avoid them.
yes i understand this
>if you're going to be a drafter, make and use a revit template.
i woulr rather be in bim
>if you're going to be a bim manager, model everything in-house.
ok, i will
>if you're going to be a architect, you don't need any of this shit.
no architect, even though i love brutalism i dont want to be an achitect.
also have an idea to probably offer digital twins in an either vr app in unity for interiors or viz app in unreal. but dont know if its a good idea and too much work.
>>
>>1029014
>architect
what software do architects use?
>>
>>1029026
>why? i mean revit uses autocad files for reference base, yes?
Nope. If the building and site are modeled, you won't need autocad at all.

I will admit that you may have to export .DWG's for clients or consultants, and that I have 'traced' autocad files to make revit families, but autocad should really be used as a back up for drawing very simple plans and not for any complex project that will be subject to changes.

Any project that requires quantification, exact site data, and cataloguing needs BIM. revit, despite it's clunkiness and being a spawn of autodesk, is probably the way to go. I don;t know enough about archicad

>>1029031
Trace paper.

File: pro1.jpg (75 KB, 1379x754)
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Hey, I have a game engine viewport working. I typed everything out in c files and I want to put together headers and start a library for a game.

Does anyone have interest in the source files?
It can be complied to an exe file. I use Visual Studio or Mingw64.
5 replies and 4 images omitted. Click here to view.
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>>1028220
Congrats on finishing your student assignment I guess?
>>
>>1028368
It’s no school assignment you crap bag. Over 30,000 lines of code so far. I doubt you people will be ever seeing the source for the engine.
If it wasn’t going to be and exe file how else would you run the software?
>>
>>1028364
I was thinking about revealing code for the game but I don’t understand why there are people that hate me for what I did. Do you think people have the time to snoop on random image board users. I want to keep everything simple in the terms of what the software is doing and reckon where it’s not. People jump through the other side of development and assume there are major accidents and collisions with the reality of what’s happening. The file is less than 300kB. That’s it. You all are the same, you don’t like Microsoft for doing the things that needed to be done. The only other developer on here is using Java applets and convoluted technology to make there game. I think they have stopped work now and you have praised them for count less bounty. My work will continue, so far so great.
Have a look at what it takes to use C functions in Fortran. Intel might believe it’s the best solution for a variety of coleashes. It’s the Windows API or win32 user32 library’s. I’m not sure the end points will ever meet if you wanted to create another operating system to handle direct manipulation of ports and settings, i2c and voltage of the actual graphics chips in the computer. Just looking at what is possible and maybe there are c compilers that will do machine code nicely enough to say they are better for this kind of model.
>>
>>
>>1028532
>crap bag
/3/ BTFO'd hard

File: vanessa 15 may.gif (916 KB, 600x600)
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I found a neat trick on blender that allow me to imitate the soft shading on the breast, flat shading on the rest of the body, that I saw on AI low poly renders.

:D
14 replies omitted. Click here to view.
>>
>>1028867
if this level of self awareness and ability to take criticism is all you have, you won't last three days trying to sell something.
>>
>>1028867
>I'm not an artist. It looks good enough to sell
god i fucking hate moneyfags ruining this board with their greed and retardation
>>
>>1028877
What about Roblox BBC porn?
>>1028894
Okay NEET, kek.
>>
>>1028918
you don't have to be a neet to be against shameless talentless money driven retards ruining this board with their "will my 5 seconds of effort make me rich?" posts
>>
>>1028919
More like 5 hours. Even then, how do you explain Roblox BBC porn? It doesn't take any effort yet it makes thousands a month, kek.


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