The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
>>1001106kinda same as using actual VHS tapes instead of a VHS filtertho with 3d i would say you don't need old hardware, probably just old software in a VM or something similar should be enough
>>1003189Povray seems very boring to use, if I were to try it I would probably get an old version of 3d studio max or something
why not just emulate an amiga running lightwave 3dand then use all your spare processing power to emulate a thousand more amigas to be your renderfarm
>>1003374haven't seen anything that gives the odd look 90s cgi had in the same way povray does
>>1003105>I don't know why they're insulting youhttps://archive.org/details/pinkpill
I'm trying to extract scenes from a Unity game for the maps (RWBY Grimm Eclipse, Steam Edition). Since it's an older game, after using AssetRipper to extract the scenes it defaulted to Unity Version 5.4.1p4 (from 2016) when I opened the project in Unity; though I've had the same problem that caused me to make this post before when using a slightly younger version of Unity (during an attempt to do the same process with UTinyRipper instead of AssetRipper). Since I'm working with an older Unity version, I don't have any options to extract the maps besides using the Scene Exporter OBJ plugin from the asset store: https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250My problem is that this plugin doesn't work for me. I should be able to click the file tab to get the option to export, but this doesn't show up for me, picrel (the left is how it should look, the right is how it looks for me). Anyone know how to fix this?
the mesh should already be an fbx right? just import the fbx.
Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
>>1005127wtf you nger!!!! I paid $350 commission for that!
>>1005182tree fiddy?
>>1003532Can't remember where I got this
>>1005193download? the mesh can be altered a bit since it's symmetrical, unlike >>1004583
hm
Also the introduction and guide's readme.txt link and images are broken.I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works?
>>1005728good call, found it, maybe my renders won't look like shit now
>>1005728>>1005732Link?
>>1005736Its on ru
>>1005751Can you at least type the full name? I have no clue what tf is ru
>>1005755It’s a Russia version of Pirate Bay but with higher chance of being hacked. There’s no official name because it keeps changing for obvious reasons.
It seems like a lot of people are trying to make buildings lately. I thought it would be fun to have a go, see what i can learn and get some criticism on how im doing things, as well as see what everyone else can come up with. plus, isnt it fun to see how badly you can fuck something up some times?Lets see some houses!
all things considered im pretty happy with it despite its ugliness. i ended on 205 verts and 384 tris, i had an internal space, i got the windows and doors in and i got away with some arches. next time i'll try the seperate parts thing and see if i can put a reasonable texture on it
>>1005685I have no comments I love it.
>>1005678>Lets see some houses!Can I make a nigloo? I've always wanted to make a Nigloo.
hmm. UV unwrapping continues to be an absolute pain in the ass, but using more parts seems to be the reasonable path forward. i need to figure out how to get a skybox into these, the grey is too bleak>>1005693Thanks!>>1005700i dont know, can you?
beautiful view from the fourth floor, the void is lovely this time of year
Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.
>>1005712It's default, you can make bones look like anything.
As we are all aware, the mainstream entertainment industry has no idea how to make attractive characters anymore.Use this thread to discuss things like good references, workflows, or just characters you find appealing and why. For example, how do you design a character's face? What references would you use?
>>1005667Who the fuck approved those designs?As an art director I can't imagine what they were thinking.
>>1005670Are you talking about the final design, or the concept art with more of the yellow detailing and dark areas?
>>1005667(By the left, I meant the left image shown in OP's. It's not ugly, but I prefer the bulkier design. The final model somehow loses all the appeal.)
>>1004789isn't that one just fanart drawn by @art_attackx? https://x.com/art_attackx/status/1831326957398524408 The actual official earlier design was >>1005667
>>1005688both, the concept art is atrocious, its incoherent from the shape design to the color palette.The blue lipstick on the model made me chuckle a bit.
>search for help with blender / maya / hou / painter / etc>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the softwareThis is what you were afraid of "taking our jobs" and making tutorial makers obsolete.
>>1004305saar I have found the answer to your path to object alignment troubles.first you vill press vindows button and type,, "run." then here type, regedit, and nawigate to hkey local machine user softvare blender and then find wariable minimum memory usage and set to hexadecimal one.then open C:/ program files / blender foundation / bin / scrips. there you vill find a folder called viz and you will delete the three .dll files inside.restart your computer and it vill be fix.please like and subscribe to this video for more remedies
>>1005076kek
>>1005076PLEASE MARK ANSWER CORRECT
For a retard like me, that is. What do I need to do to beat my retardation and get good at it?
>>1005640Firstly, you need to stop asking "can I get good' because the answers always "yes". Of course you can get good at something with practice, and the best part about art is that you don't have to be as good as the people you see to make as much money as they do, or more.What you need is practice, a portfolio, and you need to stop acting like a downer little bitch if you want to grow. That's it; I've gave you the blueprint for success.If you're bitching without a portfolio, you're not gonna make it.
>>1005640this is retarded low poly slop with nothing remotely complicated in it, characters have 2 bones. you don't need to be a genius to pull this off.
shhhhhh she is reading
>>1005428Is the book an actual model or just a plane with an alpha? I can't tell.
>>1005456Look at those jaggy edges. Definitely the latter.
>>1005428now pose her spreading her butthole
Is ArtStation a good place to post still or is it overrun by bots and scrapers?
>>1005395>bots and scrapersMight as well post nowhere
>>1005399I don't mind that
>>1005395Every place it's overrun by bots and scrapers The internet is dead, normies killed it years ago
>>1005407if thats the case then why cant you scrape and index discord? I get info off of there that never ever shows up in search
>>1005409it depends on if the domain (e.g discord.com, artstation.com) permits google to scrape or not via the settings they place in their robots.txt file. now, of course, someone who is not google could write a program that joins various discord servers and downloads all of the files posted there, but as of their API update quite some time ago, discord bots can only see files that users explicitly send to them via commands.TLDR, discord has a restrictive API that is decent at blocking a good amount of scraping, other sites are either not smart enough to block scraping, or they believe it is in their best business interest to allow scraping
No nuke can't stop the Gunt.Post anything Gunt related or of a Guntish nature>I want to use the Gunt modelGunt's model should be here:https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharingOld nuked thread:https://warosu.org/3/thread/918176#p963992
Got a mail someone bought a gunt hoodie so expect some sexy anon to show it off soon
>>1005276Poor gunt.But now wild gunt appeared.
>>1005384t. art director complex anon with very basic cgi notionsbump up the resolution of that stone wall right near the camera it stands up and it's a shame when the whole composition being so high quality, consider doing the same with the tree, but this one isn't as obviousand the gunt, shouldn't it be shiny and slimy-like?
>>1005420I'll do those changes if you post a photo of a banana with ">>1005384" written on it with ink.
>cgsocietypost itt if you were a actually a member of cgsociety in the old days
how do I use free camera on any unity game for upskirts?https://www.youtube.com/watch?v=mVlbIkyUbMs
>>1003894I could've sworn i saw it move based on camera position ingame.
>>1003912you can have your cake and eat it too. there are shaders which will mimic the movement of reflections and highlights.also you can use a lit texture but give all the materials luminosity. so there are still rendered shadows and painted lighting together.
https://www.youtube.com/watch?v=yb9z-vmc_NM
Did this use vroid studio?
>>1003525Mita a cute!
We’re already seeing platforms like NVIDIA GauGAN3D and Adobe Substance 3D that can generate realistic textures and models. Could this have a bigger impact on 3D modeling than it has on digital art? I’m hesitant to invest in a hobby that might be overtaken by lines of code in the near future.
>>1004828>>1004829>>1004832Mods
>>1004933Isn't this practically communism? Remove skill as a parameter from acquiring wealth wouldn't all with same amount of skill(same ai model) be able to obtain same amount of wealth as the next person?
>>1005295
>>1005299What makes you think you're getting any wealth?
>>1004809Yes ai will replace all the artistic jobs, become a plumber