Another angle
how are you going to do the hair
>>1003155they just recently added workshop support to HL2 too, you can probably make an addon that replaces one of the default citizen models with him for the funny
>>1003297Oh I'm gonna model it but if it doesn't look right it can just be a texture.
>2024>still can't even set the viewport resolutionhow can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen
fuck 4.3 is such asswhy did i fucking upgrade
>learning 3d modelling >I'm gonna start>do i just read>the donut is a meme>i saved some tutorial >this year>i lost itYeah...
>>1002603Is Donut the Loomis of /3/?
>>1000236OP only sucks dick if it comes with RGB rim lighting equippedabsolute cumsoomer if you can't handle not having 6k
>>1000236render>performance>viewport>pixel size>automaticChange automatic to 2x, 4x, 8x, whatever worksIt's a retarded place to put it, but what can you do. Blender always tries to reinvent the wheel.
What went wrong?
>>997995fake and gay like the starfield sandwich and 2b's assamazing how many people today play so many videogames and yet know not even a little bit about how 3dshit works despite staring at it all the time
>/3/ discovers hero assets
>>1003547>hero assets = shit tier topology that will fuck up the rasterizing performanceretard
>>1003598If there's only one in the entire scene it isnt as much of pain to optimiseThis isn't a 2k poly can model that's everywhere
>>997995They're using Nanite exactly as intended. Notice how the body's topology is clean, since it's not able to use Nanite and needs to be able to deform cleanly, unlike the head.
this isn't fucking fair man, how can they do this to us?https://www.reddit.com/r/singularity/comments/1h25l0q/google_deepmind_presents_cat4d_create_anything_in/
>>1003466It can't do actual, optimized 3D models at all. A fucking sofa had more polygons than a human-made character model.
>>1003471>it can't do X!!!how many times will this cope be used?
https://www.youtube.com/watch?v=lFc1jxLHhyMi think pathtracing is finished desuthe link above is a piece of garbage but the results are more videoreal than anything pathtracing has ever producedit's the futureif i was someone working on rendering tech right now, i would immediately switch to neural rendering
>>1002594looks like shit kill yourself
>>1003963Until it stops being true.
Post your magnum opusYour most bestest super-duper render
>>1003844>>1003848Mogs the entire thread with fucking pens
https://files.catbox.moe/swt199.mp4made it in march 2 months after I started 3d and still think it's my best work. almost everything since has been shitposts or studies. though if it counts, I am working on something that will hopefully surpass this. took me forever to render, considering remaking it in eevee next now that it has light groups just to see how it looks and how long it takes.
>>1003329Technically not a render since it's just a Maya viewport screenshot but the San Francisco City Hall is probably the best model I ever made, can't believe it's been more than 3 years, barely done anything since then.
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
>>995160what do you call this look when the characters are white but very clearly made by an oriental game studio?
>>1003136just to clarify, the OP image is also an example of what I'm talking about. the game, haunting ground, is made by the japanese Capcom
>>1003136I doubt there's a specific term for it. I guess the best way to describe it would be an asian/anime style face shape with white complexion?
>>998851
The PS2 polycount is probably a touch higher, and the texture size a tad lower, but the following might helphttps://www.youtube.com/watch?v=K6AIWMWhXLA
What would be the fastest way to bake lighting into vcolors these days? Was it done manually back then?
but why does extra bounce light creates blocky results?
>>1003919>>1003920It's gonna be as blocky as your mesh is dense. You can try blurring the vertex colors or even smudging specific parts for emphasis, but Vertex lights don't really lend themselves to dramatic indirect lighting.
>>1003924it's more like the noisy nature of the bake
>>1003929disable the noise threshold, seems like it worked
I have now mastered 3D NPR anime art.Meanwhile you keep mocking me and masturbating to some NTR hentais, I keep working hard on my skills.
>>1003867>>1003876Sorry I forgot you can't read I'm going to translate it for you Cris is sigma, put some lube in your neovag before you skibidi toilet your boypussy
>>1003876>>1003878>you can't just make me stop sucking off my gay boyfriendI was not trying to, just call you the faggot you are for doing it
>>1003879Good meme, no cap on godWere did you get it? Tiktok?Well my fanum tax friend, I have gigs of Cris art.Cris posting will never end.
>>1003798He's a black colombian that suffers from actual schizophrenia + possibly some mental handicapSOMETIMES I feel bad for him, whenever his dunning kruger syndrome doesn't take over
>>1003913Cris is from Venezuela, he used to be the dictators favourite artist until he flee the country because he needed to be free.Cris is the soul of/3/
https://www.youtube.com/watch?v=GMIh9GTbVjU just watch the video and subscribe to the channel this animation was made by my 7 year old younger brother
Anyone using Arnold in maya 2025 here? What are the pros and cons? Just started using it in the viewport and it seems nice since my other renderer doesn't support 2025 but I want the latest bugfixes of 2025 instead of going backwards to 2024.
when i open maya it say that arnold is loaded so i suppose im using it.
I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this??
>>1003737Anon, are you just drag-n-drop image on a wall? When you dragged picture (or some another file, such as material) at object, object recieve and apply it as an material.You need to add another plane and then drag picture on it. This will apply a picture material to an your plane
>>1003736 1 minute video by Ian Herbert https://www.youtube.com/watch?v=U1f6NDCttUY
>>1003756>>1003746>>1003744>>1003738>>1003737Thanks bros I need to finish this world for tomorrow I have like 10 hours leftIf you develop worlds for VRChat can you give me advice1. Where can I get the most common assets like color pencils to draw, food assets like a Coffee machine or the table to make Takoyaki, or some other food interactive assets. Also a media player2. Where can I get good furniture and how do you guys scale it, do you guys import it directly to unity or first scale it down in Blender? Because I've been trying to import something from Unity asset store and sometimes it's too big, so idk.
>>1003769vrcprefabs has a lot of good assets gathered in one placehttps://vrcprefabs.com/if you are looking for qvpen specifically thats available on booth, i think its also in the prefabs spreadsheet. for furniture and other stuff you dont want to model you can check out the unity asset store, turbosquid/cgtrader/sketchfab those kind of sites. or just model it yourself.I tend to composite everything together in unity, so ill do the small parts and fixing meshes in blender, then in unity put it all together and save it as a scene. also probably want to think about optimization so your world doesnt run like shit. if you are just starting out tho you can worry about it for your next project, just google vrchat world optimization.
>>1003736put it on a quad and put the quad very close to the wall
Blender Eevee is now 8 years old! Post your best Eievuis!
>>1003489>millions of projects broken because one autistic tranny patched out an entire engine to replace it with a worse one Blender is a laughingstock. I just went on their website and they're doing the obnoxious Wikipedia begging for money thing now.
>>1003489https://www.youtube.com/watch?v=SlisX9kUBYgRuns about 15% slower with ray tracing turned on, what are you talking about?
>>1003679can raytracing be made to be turned off on startup?
>>1003749based
>Putting textures on simple geometry isn't real ar-ACK!
>>999695>it wasnt a style choice.it is now.
>>999695>it wasnt a style choice. it was a limitation.limitation births style you mongoloid
>>995323what a long post that tells absolutely nothing
>>996564brushes with nice light and fog still looks kino
>>994607neat
Why does weight painting suck so fucking much in blender? How isn't there an ngskintools equivalent for this shitty semen slurping program yet?
>>1003004I'll let you do that.
>>1002639donate or contribute faggot>inb4 too poor to donate & too stupid to contribute
>>1003041Insult people and do nothing of what they ask. It's not a good strategy to get donations.
I've made the behind 20% softer in simulation and it seems to have fixed the clipping.
>>1002640Funny. You can't really call it "assistive" either since it helps you help yourself instead of just helping.
Hello, first and foremost I'd like to apologize for shitting up the board with a topic that has been probably brought up a thousand times.I'd like to know if it's even feasible for someone with a full time job (40h/week) and a family to get into 3DCG for a hobby that eventually turns into a side hustle/passive income type of thing. With AI tools being more and more used/abused and the market already being flooded with autists that go all in on the prospect of being able make a living without leaving their bedroom being my potential competition.1. I can probably squeeze 6-12 hours in a week at most.2. I have experience with 2d graphics but never really got into 3d3. The goal is to create 3d assets and models for game development, as well as 3d printing models. (That would come later as I would need a 3d printer for prototyping and double checking my models for physical properties)So my question is: is this even doable? Should I invest hundreds of hours to hone a craft that will bring me peanuts, if anything at all? How important is marketing and getting social media coverage? I'm at a crossroads here and need someone to let me know if I'll end up in a dark Forest of frustration and suicidal thoughts if I go that way.
>>1002507>Are you perhaps indian?Holy shit never have I felt so insulted.>From your posts I can only gather that you want yes men to approve your get-rich-quick schemeThat was never the point... fucking hell. You know what, I've got some insights but not on the subject matter, but rather on people on this board. Bunch of goddamn crabs in a bucket. Keep dragging yourself and others down for eternity for all I care. I'm just going to do my own thing and never return to this hellhole for anything. You make /r9k/ look like a happy place. OP out.
>>1002539Good, go back to India soulless bug
>>1002402> Can you learn with 6-12 hours a week ? Yes,if you start with Blender, I suggest looking into CGBoost courses ( pirate it if you can't pay ) as the bare minimum when it comes to standard. For more advanced ones look into more industry focused courses like Maya/3DSmax/Substance/ ... etc. Blender mostly copy from them or have some add-on that copy from them anyway.> Can it be a side hustle ? ehhh, not with a lot of time investment ( probably also hardware investment ). 3D printing is a different beast but if we're talking about virtual production alone:- The end product that consumer cares about is at minimum: an image , above that there video/ virtual walk-around(like VR chat/Second-life) / video game/ ...etcThe kicker is that a 3D mesh ( or object ) and textures are the only universal parts that every 3D software use, Blender's Cycle/Unreal/V-ray.... etc handle the rendering differently, which means you need to optimize your work to really look good on a specific platform and customer base. Generic 3D objects are dime a dozen and sell for dirt cheap even before AI.TLDR: yes 3D is not that hard to learn, many 2D creatives are now fluent in 3D to do both designs , prototype and productions. However there's a massive gap between just doing it and making a marketable product
>>1002539Hahaha good job guys. Another redditor scared off. Real talk 3D is awseome because you don't even need to gatekeep since the technical skill required is so big most artfags just aren't able to break in. I like that.
Finally a successful thread on /3/