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The idea is to make simple games with them : )
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>>1017657
Yes, I remember that one, you were working on a 3d modeling tool.
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>>1017674
It’s nice that someone remembers me. Yes, in the last few months I’ve managed to improve this tool. For example, now I can export to .glb format, which allows the models to be used in a wide variety of development contexts.
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>>1017734
Yes I recognised the format of your renders.
Keep posting anon, I like your stuff.
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>>1017672
pretty cool, anon
I'd love to see more

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Cinema 4D R9 is nice.
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>>1017693
I'm still using R18 with loads of plugins. Far better than the newer subscription crap.
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>>1017693
vgh..vghhh....s..sovlll sovl sovl kino retro old cgi sovl!!! aaAaAaaa!! SOVL!!!
>>
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>>1017726
>retrooldsovlkino.cgi

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Meanwhile you fags keep argueing about autodesk vs blender and coomer AI taking blender jobs, I keep improving my skills.
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>>1017813
I can make AI art and art from scratch.

I did not claimed the frog was made with AI.
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>>1017812
>doesnt look like it has a diaper
>proportions are allright
>actually appealing design.

has chris improved after all this time?!
>>
Chris you are wasting your time,do something productive irl
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>>1017867
he posted a painting of a frog a few days ago
said he used reference
so maybe the right neuron fired after 20 years and he finally started using references
one day he may even use references for humans
we may all live to see cris making it
what a time to be alive
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>>1017874
watch him try out a new "workflow" next week with all progress erased lol
>we may all live to see cris making it
you must be new to this

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Ok, lads.
Does Blender 4.5+ have the ability to do this yet?

The image explains it better than a paragraph could.
Where you can have an object in edit mode without curve modifier applied, and be able to see the edited changes on duplicate or instanced object positioned elsewhere under a visible curve modifier.

Something with clones parented to empties maybe?

If not, can Maya do it? I can buy a license for Maya if so. And please no Mava Vs Blender thread, I don't care anymore. Just want to make shit effectively. Will probably end up setting blender's control scheme to Maya and use both for which ever needs either program excels better with.
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>>1017887
If the duplicate object is linked, edits to the geometry of one of the objects will be replicated in the other. I don't know if it's possible to link currently existing duplicates, but you can simply make a new duplicate and check the "Linked" option.
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>>1017888
Will look into this, I greatly appreciate you taking the time to reply!
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>>1017888
SICK.
Finally, I had been wondering for years how to do this. Appreciate it!

What's the quickest way from retard to creator of this?
Wing3D?
27 replies and 7 images omitted. Click here to view.
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>>1017877
>'ask' wtf
*hide the texture seams.
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>>1017877
>He stated in interviews he painted his textures at higher resolution and downscaled to the res used by the game.
this feels like blatant cheating
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>>1017879
retard
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>>1017880
use your big boy words
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>>1017879
it's the smartest and easiest way to do it and likely always will be; painting at 128x128 or 256x256 resolutions is a challenge because you can't get a clear read on values and what it is you're actually painting

Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
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>>1017757
>Stupid statement applies to Blender too for “winning” Oscar Award
Why are you people so stupid, indie films don’t have millions in dollars for CGI funding. The Oscars are mainly American based films, they never include anything outside the US. What you’re claiming is just nonsense like many cult like activists.
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>>1017773
I'm just following your retarded logic. If it sounds retarded don't blame me, you are the one who brought up the pay to win shit.
>they never include anything outside the US
Wtf are you talking about? There's a category specific for foreign films, it's called best international feature film.
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>>1017789
>international feature film
Flow had zero speakers and didn’t follow the rules on TV license because it soon after went to MAX an American only audience television/streaming service.

Any other things Flow did that people should know?
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>>1017826
>Any other things Flow did that people should know?

Highest viewed film in Latvia
Won an academy award
Won a golden globe
Made 50 million euros and only cost 3 to make.
also first animated film to win an independent spirit award.

>But... but the cat didn't speak
You can keep coping.
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>>1017868
Hold it, the Oscars are very clear that only one country gets the award. You claiming a France guy produced the video in France then released it on Latvian. Also they changed the name from Straume. How do you look at this an not see corrupt filmmaker who lied about stuff to get an award. It’s no better than Americans building flags for Americans citizens then claiming it’s made in USA.

Did not win, they lied about everything, they lost money, paid the judges. Not hard to do with millionaires who saved money on a junk software and use that has their promotion for you people to get all defensive about it when people call them out.

No it made 4.5 million as known in box office before they stopped airing it. The 45 million was revenue from TV (Variety is not a legitimate source) which again breaks Oscars rules about publishing movies on Streaming Services.

>As of 2024, films competing for Independent Spirit Awards must have budgets lower than $28 million.
Ya that just proves my point on Variety known to spread misinformation.

There’s also no evidence of independent spirit award giving it any awards for the “any category”. This is clearly Wikipedia error, not a single news source has been published about it. The award for it doesn’t exist either in Director hands or in the museum.

See how stupid you sound when you blindly believe Wikipedia. Leaving out context just like a cultist would to achieve numbers in the group.

how the hell do i get the calligraphy line style to work on blender?
been trying to do it but it's not working.
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>>1017847
If you're doing a lot of custom normals work you probably want to check out https://x.com/AversionReality
He's working on a plugin that makes normal editing much easier, apparently
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>>1017846
That’s from MHA an anime series, don’t get your point when people used Blender shaders and completely changed their look.

>>1017839
And you people keep saying stuff that doesn’t exist. Let’s not forget you Americans are the real 3rd world country with zero access to sending mail. No more cheap plastic bags for you basterds.

>>1017847
>I say cartoons have more elements besides looks
>Reference looks
Ya ok, keep believing you’re making cartoons and not add those loony details. I’m sure people will appreciate the lack of body proportion, the facial less of cartoons and the ability to deformed. Keep believing such nonsense.
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>>1017850
>>I say cartoons have more elements besides looks
>>Reference looks
My bad, dog.
So what kind of proportions and deformation are Blender not capable of performing? I need an example, because I can't even imagine such a limitation for Blender.
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>>1017835
Don't interact with the schizo
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>>1017853
I really try not to, but he says the most outlandish things and I can't believe that, well, he really believes what he's saying

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I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
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>>1017051
>>1017053
Trusting AI that everyone knows lies to get imaginary points to feel good is not an answer. Being mad at facts and insulting people is not going to help your argument.
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>>1013029
>professional engineer
that makes you a professional brick stacker
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>>1014293
>something is free and open source
>the people who make it put in the bare minimum of consideration when it comes to making it actually useable

it's like nobody has any respect for digital art and how it has transformed our culture
>>
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>>1015096
>fruity loops
>unableton
Get on my level, kid
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>>1015096
huh? did protools get cheaper or something? historically protools was the overpriced bs that everyone thought they had to use. logic is like $200. that's really cheap for a fully featured daw.

mathemathically or draftingly speaking, how do you suppose to, redraw an object in another angle, or direction, maybe based on a single ,2d image of said object? basically like turntable but maybe more, back to basic, like in the age of akira or whatnot.
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can close this thrrad? i ve said what i ve said. enjoy religion maybe, anything is possible. might as wellrevive me from dead instead. by shooting my skull first
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>>1017615
>try and fucking read better
Literally opens up the OP with
>mathemathically or draftingly speaking
I gave you the terminology for exactly what you're asking for.
>>
>>1017620
no you didn't. if you're that low iq then you shouldn't be on this board.
>>
>>1017620
>>1017624
hi hows it going im OP
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>>1017620
also you never did so this is a bait
>>1017232

what terminology i wonder. link me your comment because i got the book with me too and it aint v special or now

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Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines.

Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
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>>1017335
Nigga, you just self reported that you're a retard lmao
>>
the only thing i like better about blender is the sculpting in maya is so pointless idk why they even added that crap. now if autodesk had added mudbox functionality to maya, that would be insane, but as it stands maya sculpting sucks and mudbox is unmaintained. i'm not buying zbrush subscription when i had a perpetual license before maxon bought them.
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>>1017631
>Doesn't know how sculpting works
Shut up anon, it’s obviously not designed to sculpt. The basic idea is to modify it a little, something that needs fixing or change. Since you couldn’t figure that out, it just means you can’t sculpt anything and making shit up like all you Blender cults do.
>>
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>>1015989
>>
>>1017633
yeah i know ur just supposed to subdivide the shit out of one little patch and sculpt the shit out of it and then maybe remesh it, but what i'm saying is autodesk owns mudbox which is smooth as clay or butter or whatever, and they're not maintaining it, the macos version has some bug with the command key forever, so why not integrate that into maya? if i remember correctly c4d had descent sculpting and that was years before they bought zbrush.

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What do you 3D model for anon senpai?

No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.

Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
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>>1017019
fun easily entered hobby which is rewarding and has near infinite stuff to learn, combines technical autism scratching with artistic concepts
naturally i use these skills to make porn
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>>1017084
hire me
>>
im an 3d artist and do a beta content restoration mod for a game with an programmer which is somewhat well known and covered by journalists. i've created multiple characters and infrastructure, props and devices, weapons, tons of level design and the stuff. i want to get it out this year after 2 years development.
>>
>>1017019
I've been getting started in Blender for the shit of it. I do more illustrations and animations, but it's something I ought to do more of. I'm proceeding through tutorials and I'm happy with blindly following along.
>I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd
I'm in the same boat. If you want to chat come to #lolwut on rizon.
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>>1017019
Sculpting is fun, and it's something I have an affinity for
I can't say the same for most things in life

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Anyone using Marvelous Designer here can tell me why my clothing looks kind of ass?

I was following a tutorial but it turned out quite different somehow. I am using the trial version if that could be the reason?
>>
there's a lot of ass things happening in that picture, anon. what particular type of ass as you concerned with?
first thing that jumps out thoever is the (lack of) mesh resolution. if that's what's bothering you you can either:
1. change this in marvelous. i think it's called particle distance in the fabric properties. this will slow your sim down, but you'll get more detailed results
2. subdivide after the sim is done and then fake detail with textures / do an additional sculpt pass and bake down your details.
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>>1017656
Adjusting particle distance seems to work, cheers.

Just for reference though, where is the subdivision option..? Can't seem to find it.
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>>1017658
>where is the subdivision option
you'd do that after exporting the mesh from marvelous to something like blender or houdini
i barely know my way around marvelous tho so i don't know if they added post-sim processing
>>
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>>1017659
Ahh okay, seems like they didn't
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>>1017660
i'd encourage you to export to where ever you're sending it to and do a bit of post-processing and see how far you can take a low resolution mesh.
subdivide the mesh, add some basic cloth textures and then for those hard to get out wrinkles you can use crumpled paper textures as bump/normal maps.

easy to just crank up resolution in marvelous, but sometimes you don't need it and you'll never get the super fine detail in sim anyway.

glhf.

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I did it chuds.

I was able to figure out a cheap workflow without AI that produces high quality assets.

:D
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>>1017085
now without AI.

chuds BTFO.

I dont need AI to make my art now.
:D
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>>1017137
Cris is the AI part of your previous post just the texture or is it something more?
Would you ever be interested in explaining your workflow step by step with pictures or is that considered confidential? I feel like it would give us an interesting look into how your brain works
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>>1017138
the first one was figuring out I can make a render of an angle and then process with AI and img2img.

The second post was doing the same by hand, without AI.
>>
Its been ten years and Cris still leaves the default specular untouched every time
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>>1017352
who is cris, i mean like, who is he really

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Amateur 2D artist here. I want to start learning 3D properly.
How do I turn my drawings into 3D models?
Other than pic related, I mainly do abstract pieces that don't make a lot of sense.

https://youtu.be/CGUfnMMdn7Y?si=TPe-q5oAnYuWj1Bb

I'm retarded and 29 years old, forgot to mention.
2 replies omitted. Click here to view.
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Draw yourself one of these.
When you modelling you use your software to place these images within the 3d space and you can line up your geometry with the guide. The more aligned the views are and the more detail they have the less "thinking" you have to do when modelling.
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>>1017524
>on of these
>>
>>1017519
There's some specialized breakdowns for each category of 3d modeling.
I mean, not everyone that does something like characters will be doing environmental modeling. I.E. character artists will not be doing much architectural design)
Although, it's good to be well rounded. it's not a bad idea to focus and master one discipline first.

Hard surface vs. organics - usually a good distinction between the two.

I would say learning how to 3d sculpt is where you'd want to go, based off picrel.

Someone can correct me but pipeline is generally;
Concept sketch -> character sheet -> sculpt -> colors -> retopo-> texture baking -> possible rigging and animation depending on the industry.

You don't need to do the last steps (retopo/baking/rigging) if your model isn't going to be used or if it doesn't need to be functional as a game or animation asset.
You can clean it up and add to portfolio instead.
The last steps of the pipeline (functionality) usually don't require the original artists involvement. It's not bad to know though if you plan to sell yourself and your art.
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>>1017519
1. Draw reference sheet
2. Stitch together primitive shapes for all the body parts
3. Add detail in sculpt mode

That's good enough for making a render.
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>>1017519
are you a fan of miltoniousArts?

https://www.youtube.com/watch?v=CzBMZglEedw

It's happening.
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>>1017489
Yes it’s easier than Maya and Blender, I guarantee.
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>>1017514
as someone who used Wings3D back in the day, no, the UVmap tools are dreadful. it lacks a bunch of features you'd generally expect like vertex snapping and such. even no-addon blender UVmapping will be better in the long run.
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>>1017542
That’s 20 years ago anon, times changed.
>>
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>>1017374
It's good. Exports to a gltf with all the animations packed in.
Weight paints need some fixing.
>>
What's the point of it if it hasn't got thousands of animations?
And the actual application doesn't have any feature that isn't already in blender.


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