What the fuck
retards who say topology doesn't matter aren't the ones who will be rigging this
>>998607Because it's not the type of topology you rig...
>>996913>polycount for the player character literally doesnt matter,yes and no, they only dont matter as long as they are big in screen space, gpu architecture didnt change, subpixel polies are still instant silky smooth 10 fps
>>998913even if you use impostors or lower lods you cant transfer skinning from shit to a finished model and expect for it to not look like shit
>>996903Both had terrible topology to begin with.
Anyone have a 3d image of her I seen it here before?
>>999992yes
i am making a rat!
>>994680A friendly reminder:Links to NSFW are SFW.
>>998608/3/'s mods also don't enforce that shit so long as it isn't straight up porn, so a matcap or wirefrrame of some tits are unlikely to get you a vacation here. I've seen so many genitals on this board, it's not even funny.
>>998634ive seen so many genitals on /3/ that its very funny.
>>994226cheesy bump
>>998685thank you xir god speed
your board has suffered greatly so I drew this cubehope it helps
>>993065Qrd on why /3/ got nuked?
>>994630like a dozen boards got nuked because some mod went full retard there was a "we're sorry" thread but not sure if it's still up
thanks
amazing
thanks man, this helps
Let's do math.This model takes 4-5 hours to be finished and have 1 animation.At 2 usd (my country wages) this means it cost basically 10 usd to make.A 32x32 pixel art takes me 10 minutes to make.So it boils down to 40 cents more or less to me.After 25 sprites, the price is the same.Making a new character would usually require a new texture, which would be 1 hour of work.If we assume 8 directions walk cycle and idle cycle, at 4 frames each one.Then is 8 * 4 frames being 32 sprites.Comment too long. Click here to view the full text.
>>999859like at least 50-100 usd if he's american.
>>999855Could you please give more detail on this model? Polycount? Did you model it from reference purely using polymodelling or sculpting was involved? Does it actually have textures or is that face/vertex colors? How you did it in brief words? The model itself is quite ok imo, the animation doesn't look even half finished. It's like 10-15% of what I'd expect it to be.
>>999860In your country, because you are mixing wages from 2diferent counties
>>999921No, I don't think I will.
Fuck off Kris
>that feeling when you are animating directly in unity's animation editor
>>999849This graph makes no sense. Shouldn't all the curves be downward trending? As it is it is implying that all the softwares get more difficult to use the more you use them which contradicts all basic logic.
>>999861No. As opposed to following paint by numbers hand holding guides and tutorials you have to make your own stuff and you have to compete against everyone else and then you have to do it faster
>>999852You know you can use keyframe animation and just add 'Animation Events' to the timeline of the animation clip to send messages to run whatever function need at any given frame?
>>999867i'm setting keys for what i need (gui events) and creating animation events
I like that no one even argues with the Houdini part of this meme
https://unity.com/blog/unity-is-canceling-the-runtime-feeunity has apparently caved and completely abandoned the run time fee. they will keep the seat based subscription model. if you use unity6 you maybturn off the "made with unity" logo too.
>>999715speak without your static noise, rather.
>>999715>>999708>>999703I walked. I could do nothing but walk. And then, I saw me, walking in front of myself. But, it wasn't really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?
>>999715Well said, this whole thread is a perfect example of reddit level shit slinging with very little in the way of valuable discussions
>>999715Who the fuck is we?If you don't like it don't join the conversation, there's a lot of threads here.>If not, shut up and sit down you grown-ass toddlerWhat amazing discussion you bring to the table, the same name-calling that I used. You are not better than me, go and moralfag some other place.
>>999768Maybe don't make a unity thread a unity Vs Godot thread and you will have a normal discussion.If you want to talk so much about your game engine for mentally ill people you can make a thread for Godot, it's simple.
why is Blender still such unintuitive garbage?
>>999770if you do UVs often enough, you want to use RizomUVit's a world of difference compared to blender, even with addons
https://youtu.be/FJRO5wFTEc8?si=NTdrv5mgxbEVt9j1&t=106
>>999770Software hopping isn't that bad, especially when compared to the benefits
>>999769>So yeah, they probably do suck compared to Houdini, but they're a hell of a lot more convenient.what do you mean by this? Houdini is industry standard for literally decades
>>992830the main devs arent artists themselves and dont even use it. simple asanyways, is Sergey STILL jobbing to the multires modifier?
Got a nasty message from autodesk on my computer accusing me of using a priated version of maya. like, i opened maya and another program opened uo a new window with spooky red text and threats. a corporation has altered data on my computer to threaten me.is there info on this? how real is this thing?pic related is who is why autodesk has suddenly decided its necessary and ok to do this.
i have installed maya from filecris that safe?
>>999480anyone?
>>999550Did you block it in the firewall? If you block it in the firewall it can't phone home so you're safe. If you ask whether it has viruses, I don't know.
>>999555i pretty much just downloaded the zips, then turned off the internet and successfully installed the softwarehavent connected to the internet on that pc ever since, dont plan toi dont remember if there was any firewall notification, but i think something procced the windows defender during offline installation
>>999560>havent connected to the internet on that pc ever since, dont plan tothen you have no issues. The software is not Gona send a carrier pigeon to autodesk to report you. Also autodesk doesn't care
my shitty cpu wont allow me to good sculpts
>>999382Use zbrush, you can make a character on a 2015 laptop
>>999397zbrush is so weird though i tried importing a model and it set it as a brush instead of just importing the model. id have to learn about it.
>>999400Yes, you are in the 2.5d canvas.I recommend learning it, the amount of polygons you can push on an old shit laptop it's incredible.I've tried blender but no luck with it
I'll start.
>>993489>vomitWell seems like that was the intention.
>>997876comfy style>>995163you need to watch code lyoko
>>997875>>997876>>997877Really nice. Love me some good iso renders, especially the biome/terrarium type ones
Okay, go ahead.
>>997904Indeed it was. Didn't want it to be mistaken for poop tho. Shouldn't have made it so shiny I guess.
What would be the fastest way to bake lighting into vcolors these days? Was it done manually back then?
>>998906Awesome, thanks a lot anon.
>>998915If you go and remap color and brightness curves of shadows in shader depending on camera angle, and still use Principled BSDF at the end, does this still count as PBR?
>>998624What are you asking, OP? The fastest way?Baking vertex colours on a low poly scene like that is gonna take less than a second.Are you asking how to bake vertex colours in Blender? Fucking google it, it isn't hard.Was it done manually back then? Probably. If you are aren't artistically retarded you'll get better results painting than baking, but the bake might be a good starting point to paint from.When you're painting, switch between textured and untextured views regularly. It will give you a better sense of what is going on with the colours.
>>998906just tried this, worked nicely I think. just dropped some colored lights in and went for it in the bake panel in cycles, in Output, set Target to Active Color Attribute otherwise it doesn't seem to work also in Light Paths, Max Bounces, set the total to 1, diffuse to 1, the rest can be zero including direct and indirect light. keep filters glossy on 1, turn caustics reflective and refractive off (basically just copy the settings in the images in the imgur)
I decided to use vertex colors for texture masks. Works pretty good so far. Black/White for 2 textures, RGB for 3 textures.Maybe alpha can be used for 4th, but that's going to be harder to use since you won't see it visually properly outside of material preview or rendered mode.
Megascans will go behind a paywall at the end of 2024.Or something like that. Epic just sent out a vaguely worded email:- Megascans will be available through Fab starting in October- Megascans will be 'free' till the ***end of 2024***- New pricing model will be introduced- Some Megascans will remain free- Megascans content you got for free will still be in your account (probably?)- Bridge will be discontinued (?)options:1. Add every megascans item to your account now and pray epic lets you keep them2. Buy a new harddrive and download everything now 3. Hope that everything free now will remain free as legacy content
>>997218>Once Fab launches, Bridge and the Megascans website will immediately cease operations.incorrecthttps://forums.unrealengine.com/t/quixel-to-fab-transition-faqs/2033839>You will be able to access past acquisitions through the Purchased/Acquired tab on Quixel.com or Bridge until those apps are sunset. We will alert you in advance when that happens
>>997222>Please note that Quixel.com and Bridge will eventually be sunset. When that happens, if you wish to have continued access to those assets, we recommend that you download them onto a local disk so that you can continue to use them.They sure do like to contradict themselves, don't they?Sounds to me like.>You'll be able to download these UNTIL Quixel is completely sunsetted, and once it's gone it's gone. Fuck you if you didn't download them. Not our fault they're not on this "New and Better™" site.There's nothing there that says.>Everything from Quixel that you own will be moved to "Fag". It might take a little bit, but we'll try to get everything.Just nebulous language, that clearly avoids a yes or no answer.>yeeeeahhhhh, sure it will. Keep buying our shit, all hail the CCP
That's a bummer.
it is up https://www.fab.com/megascans-free
>>999365well that was surprisingly painless. thanks, timmy.>no apithat's a bit shitguess i'll just write an importer for the downloaded zip
I have never seen a "moving painting" that is not either obvious 2D or 3D but AI seems to be able to do it. How could this be leveraged to create an entire virtual environment that looks like a painting? Can you do gif related with just the right texture on a 3D model?
yeah cuz it spends the time to paint every frame to that quality. when humans do that it takes years
>>999269Isn't this obvious 2d? I mean it's animated painting, which is 2d. I agree this seems like a new AI-driven genre, but quite similar stuff in other styles like Live2d was a thing for years.
>>999269>I have never seen a "moving painting" that is not either obvious 2D or 3D but AI seems to be able to do it.you could do this in 3d if you are good enough
tb h the video models make me feel very doomer about things going forward (5-10 years)i think they'll end up replacing a ton of vfx work
>>999354most of the vfx you see today is piss poor
Now that /3/ has been destroyed and Cris is dead I have come to claim this board for myself. I will be the king of its ashes.
>>996484also >>sage it twice make it nice
>>996484Who goes there? You aren’t Cris. He may be a fool but he is no coward, if he wanted to taunt me he would have made sure to post another one of his masterpieces along with his words. You post nothing. > Hacky, letting the software make the decisions via algorithm bashing and simulation. >its shit like this that's the real waster of human resources, imagining both the computational power required to render these, and the server space to store them, makes me frustrated.You are an ape that looks up at the stars and knows them to be specks because that is what they seem from where you are standing. I am the one who creates those stars.
>>996471sir, teach me how to do this plz
Okay then, good luck!
>>998399Flip Sim with custom velocity in a VOP within a SOP solver. Volume gradient for emitter, Volume Sample for target object (make target object a vdb beforehand). Use the same target object as the collider. Add some noise to the velocity for variation and you are done.