Do you have a shit model, shader, animation or project that you want to share freely? Post it below!Don't forget to add information! Is it a blender file? How big is the file? Is it rigged? etc et al
>>1026960Outside of smutbase, there an other site or place for nsfw models? Or models in general?
>>1026941what do you mean
>>1026961>He doesn’t know
>>1026764>>1026941>>1026950>>1026960>>10271254cacas are so incompetent that they can't even molest fictional children
>>1027125>He doesn’t knowI would like to know more
Is this normal for blender? I know it's free and doesn't have a license system and it's a meme.But since it's the 1st. Is this normal?
>anon doesn't know about April Fools Day
>>1027138Is this still on Blender or was it only for april fools?
How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
>>1026988>>1026983Yup. The trick the op artist is lulling is he hade it dark and blurry. All the lighting comes from below, and is very localized. A few of the buildings are themselves light sources. Nothing is light so you can see it well. It's light for the hypothetical people walking and driving on street level. Depth of field, fog, volumetric effects are all ways of covering and blurring levels with something else in a (hopefully) intelligent way. The less of the actual piece the viewer can see the more their brain will fill in the blanks.
>>1026965max hays has tutorials for a very similar style
she's looking at the billboard of video playing pre-rendered AI lol. unless a flight through towards those buildings in the distance is provided, then I'll stand on this hill
>>1026965it's much much easier than you think IF you're using premade stuffif the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great workotherwise the hard part is to place the objects honestly
>>1026965some weird perspective shit happening when the camera looks down. i don't think that city is real so that makes recreating it a lot simpler
>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting themImagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.
>>1027058>>1027066You're wrong, sculpting was invented to get more women in to CG, the woman brain can't handle the poly/box modeling because of the complex spatial mental awareness and engineering required vs playing with some virtual play-doh.How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met? That's right, I rest my case. You may continue your unemployed seething now.
>>1027067>How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met?... None?
>>1027067>Retard: the postall male pro artists from game studios moved on to sculpting ever since it became available because nobody wanted to subd model high poly characters for baking anymore which was a pain in the ass and couldn't produce as much detail. Sculpting allows for infinite detail which then can be retopologized in any amount of polygons be it AAA or lowpoly early 2000s models, and most importantly at a high speed. Then you bake all that detail onto your low model.
>>1027069Virgin detected>>1027071Woman detected
>>1027096You're extremely low IQ and NGMI, having nothing to show for yourself.
How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qqhttps://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA
>>1026756>>1026742Here's a video abouthow to crate something along similar lineshttps://www.youtube.com/watch?v=lyegQf-rbtw
>>1026757>>1026756Appreciate the help man
>>1026742I can't say for sure, but looks like he might be using the clay-doh shader for some materials
My favorite:https://www.youtube.com/watch?v=wgZZRb_o-OM
>>1026742he has a video on his channel supposedtly going over his workflow. idk how informative it is i never watched the whole thinghttps://youtu.be/l46T7fJ7FmE?si=_iwqDp1kXK1rON-o
Daily reminder that the mirror modifier makes your anime girls fake and will never trick the brain into thinking is a 2d character.
>>1026849What about inorganic items like guns or cars? Do we stop using it for those?
>>1026849Just unwrap after applying and paint textures assymetrically
>>1026849>mirrors>randomizes vertsHeh, nothin personelle patrick
>>1026870Unwrap into a separate UV map before applying the mirror so you can bake textures from the symmetric UVs to the asymmetric UVs later
>make my game for free chud>Over 100 applicantswhat the fuck is wrong with these people?
>>1026064what an arbitrary distinction. ok then, kim jong un identifies as a democrat.
>>1025869pretty good, I prefer to workout fasted
>>1026069checks out since he's a brat.
>>1025865From what I know there’s a massive oversupply of 3D artists so people are desperate to stand out from the crowd. The thinking is that they’ll have something to put on the CV.
>>1025865simply put, overpopulation has screwed over the worldthere're billion chinks and billion jeets desperate to find work, and they'll do this shit for free if they have to just to not be seen as an unemployed bum by their familiesthe corporate suits already know this and that's why the job market is absolutely fucked
what is the best image to 3d AI out there? something good for a starting mesh to sculpt on.
>>1026915>>1025537Or your own butt
Any eye rig setups that address the issue of clipping once the cornea goes too far to a side? https://files.catbox.moe/0yac70.webm
>>1023848How would you model the eye to prevent facial clipping from the side while looking good from the front? Since it’s just a disc, once it moves enough to the side, it’ll naturally collide with the face in such a way that will look bad from the side unless shrinked/deformed in some way, I’m not sure of any other solutionI don’t know how weighting the iris’ inside and outside different would solve the problem, since it’s only the outside that’s the issueThe pose library idea is probably the most realistic
>>1023848>>1023854Stop being lazy and rig like normal instead of over relying on a dumb PC to randomly add weights.
>>1023854Arcsys eyes for example are modeled with diagonal irises, simple as that. Looks good from the front and side.
you can just use a shrinkwrap modifier. and make the iris/pupil mesh a separate object with a shrinkwrap constraint on the object itself, pinned to the eyeball mesh. to keep it from floating away from the eye. and then parenting the iris/pupil meshes to bones. align the normal of the bone to point directly away from the eyeball mesh and then put another shrinkwrap constraint on the bone. i can demonstrate the effect if you need. this stacking of shrinkwrap modifiers and shrinkwrap constraints allows for any shape of iris/pupil onto any shape eyeball/sclera smoothly and without using blendshapes. but of course, this will only work inside of blender though, and isnt exportable.The pupil should be shrinkwrapped to the iris. and the iris shouldbe shrinkwrapped to the sclera. and each mesh should have enough geometry Set shrinkwrap modifier to Nearest Surface Point and Above Surface with a very very very tiny offset to avoid Z fighting.
>>1023916This is working pretty well!
I'm making a game in Godot Engine and so far I made these two models. What do you think?
>>1026704Because OP likes naked little boys presumably
>>1026690looks like the opening of breath of Fire IV
>>1026690Maggie?
>>1026732As expected of country vegetables.
>>1026694>>1026704It is AI, as OP refuses to create anything. The only thing he does on this site is broadcast his fetish for nude males (which may or may not be accompanied by clothed females). We've been dealing with him on /ic/ for a while. For example:>>/ic/7757926>>/ic/7247650>>/ic/7330459>>/ic/7189052(None of these are his own creations, mind you.) It's odd seeing him on /3/. I didn't know he escaped containment.
Does anyone know how I can remove the anti-aliasing from those ugly edges?I use them for lowpoly PS1/N64 style models, but since I hate those black things it makes the model look really ugly, and it's about the hair and I haven't been able to find a solution to the truth.
>>1026816I mean to invest it.Sorry, I'm using translator.
>>1026813Edit mode manually mark the edge as sharpAlso check the normals
>>1026818>>1026817I'm not sure what "Invest" means.
>>1026825He probably means "invert"
>>1026827Ah, that makes sense.
>cloth physics simulation feels like RNG on whether you get nice folds and wrinkles or the mesh fucking explodes and melts>closest i get is using the sculpt brush to push and pull before but its still looks far from naturali dont know if its just a skill issue on my end or if im not using the right settings but its pissing me off
>>1026776>marvelous designerim doing everything except textures in blender as im hesitant to shell out money on specialized programs while still being new. >>1026777i usually do that with but sometimes shirts or tight pants come off as being vacuumed sealed onto the character depending on the pose. at the very least i just want to get good looking folds and wrinkles that i can bake onto lower poly models so it doesnt look shrink-wrapped onto the model.
>>1026778>shell out moneyDid anyone ever suggest that?
>>1026773holy shit it's ridge racer
>>1026779This. Pirate marvelous designer. Many professional 3d artists use it for gamesMake clothing in MD and hard parts in Blender
>>1026773If you are having trouble making folds you need to learn which folds belong in certain places and depending on how tough the material is will change how you want to make those folds. For example folds on a silk robe will look different compared to a leather jacket. this guy has a course on folds but he also explains it in this video. https://www.youtube.com/watch?v=B6I7AQl-9Hk&t=2177s
how do i achieve this?
>>1026769Effort, like the kind you didn't put into your post
>>1026770no I mean how do I get big like Jumbo Josh?
Hey, I'm working on a project and I have no skills in modelling and rigging/animation. For now I'm using placeholders from free models around the internet. I think there's some amazing stuff for free like some dude that did 500ish really well done fireams that I'll probably be using for weapons. There are some 3d models I like with some basic rigging but I'll need to actually find someone to animate stuff like reloads and etc.Models should be pretty simple like stuff you would find on poly.pizza. If you guys have recommendations of sites with rigged and animated 3d models/pack I'd appreciate too, even if they are paid. From what I've found they have a LOT of shovelware and their search engine is awful, most times I want low poly models I get results with stuff with many thousands of tris.I'm also accepting suggestion of artists (that do both models and rigging) because at the end I'll need them for enemies at least anyways
>>1026672OP you're built pretty nice for my BWC with that blonde hair and wet smirk. We could work together, heh.
>>1026672If you question isn't about furthering or sharing your own growth in the craft of 3dcg you're on the wrong board.
>>1026725Timmy...
Trying to use RenderDoc to dump some Sketchfab models via Chrome. Every time I try to inject into the process, it just spawns new child processes infinitely and the capture never triggers.
>>1026718Do it via firefox instead