In his latest series for Blender 5.0, he teaches you how to make this mug.But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related)When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result.This dude has been using blender for 22 years, but can't even model a mug.
>>1027603Find artists that create work that is similar to what you want to create. You then backwards engineer their workflow by looking at the tools they use. You can also ask them what their process is, and if they have paid/free tutorials. They will most likely answer as most people are happy to share their knowledge. You then study on your own. Do a bunch of very small experimental projects until you are confident you have acquired the skill and can implement it on bigger projects.The hardest part is really just knowing what you want to make, and not just changing your mind half-way through the process of learning once the "illusion of magic" is gone.
>>1028826Ok then show me your tools and workflow. You are required to teach me.
>>1024194It's stupid to call idiot to a very experienced guy like Blender Guru, specially while still being a beginner.
blender guru is a retard
>>1024192>This dude has been using blender for 22 years, but can't even model a mug.
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKEI JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEEFUCK OFF
>>1029101Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>>1029101>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>1025602Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his
How many years has it been?
imagine beign this guy right now
>>1027625>I used to place hundreds of lights by handDoes anyone have his portfolio?
>>1027615https://www.artstation.com/artwork/JbVxAKek he is a grifter and a faker.
>>1031198>https://www.artstation.com/artwork/JbVxAget help
>>1030960This guy gets it. AI is good and bad at various things as it mostly depends on the data. If there is lots of data around for what you want to train, then your model will be very good at that task, but if you want your AI model to be superhuman in a task you need to have a task with verifiable reward, and 3D to some extent is that. You can have a picture of a thing, then picture of the same thing from multiple angles and then you make it generate the thing until all the photos from those angles match the model. Idk how it could do superhuman topology, but this method is how AI became so good at math and chess.
>>1030970I agree, I think a lot of people think that AI is a zero sum game and that every single ai asset is an asset that would have been made by a human, but to your point, if an indie dev or animator doesn't have the time to make a fire extinguisher, or the money to hire an indian to make a fire extinguisher, and has a style incongruous with all of the fire extinguishers on the Unreal store, they're either going to use ai or simply not add a fire extinguisher.
This is my current skill as of July 2.Small improvements over time, makes me closer to making fappable 3D anime girls.
>>1030911you are a cris enjoyer and don't know about /agdg/ on /vg/?
>>1030911it's so sad that cris only got the recognition and appreciation he deserved after he died. many such casesa lesson to us all. say something nice about a fellow anon's art while you have the chance
>>1030911he's been spamming 4chan for over 10 years
>>1030031Wow. I was last in here several years ago and you actually have improved. Arguably you've doubled your skill in the same time frame an ordinary artist would. Your rate of progression is actually normal; you just started ~4 magnitudes behind everyone else so it took you until now to appear as this wasn't your first honest attempt.
Chris? You ok? It was rough in Cali. Hope you and your family are safe.
Previous thread : >>1019271Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@sulbi03https://www.youtube.com/@Neogools_3D_Trainninghttps://www.youtube.com/@Uzuki_Rihahttps://www.youtube.com/@chichaarthttps://www.youtube.com/@MrZingyGuyhttps://www.youtube.com/@pachiko_blenderhttps://www.youtube.com/@ShionMgrComment too long. Click here to view the full text.
polymodeling anime hair makes me want to kill myself
>>1033184try >>1030948 or >>1030916
remember to support the artists who are graciously helping you to learn!
>>1033197Whats that website..?Did you buy coloso courses?!
>>1033082>>1033158>Thank you anon, if everything goes well she'll be at the next WFMy hero
I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middleshould it be all one piece or a boolean maybe? modeled pre or post subd modifier?any tips appreciated
>>1031270Analyze the character design. They're horns treated like floppy ears, model them as such
>>1031274well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.maybe just manually extruding edges to match the reference would be the best wayalso i feel bad you for guys in here i had no idea cris spammed this board so much.
What blender addons besides retopoflow and VRM addon, are mandatory to compete with industry chuds?
>>1030831how are the cows doing in your village?
>>1030740Mio3UV or UniVUcupaintBakemaster
>>1030740quad remesher
>>1030862gottem >>1030740mandatory depends on what you do / (% how much you care about a quality result * the amount of effort you're willing to put into it) ^ the product of (self worth value)w/(h%*e)^(swv)
it depends on what you do, but I always getMio3UVUcupaintPerfectly NormalB Onion Skin
Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.https://www.youtube.com/watch?v=mXKXIYUa79wIf it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
>>1031205>why would someone attach an unrelated picture?Gee I dunno, maybe you should try starting a thread without a picture and find out. any picture I would link wouldn't tell the whole story. that's what the post is for.
>>1031208>Gee I dunno, maybe you should try starting a thread without a picture and find out.and in what way would that prompt me to attach an unrelated picture over a related one?
>>1031142OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>1031221can it rig griffins?
>>1031225As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.
>you need addons for blender to be functional as 3ds max meme is realthat'll be 10 dollars :)
>>1030466why not just use crocotile
>>1029682Oh no, my modular system is modular! Oh the calamity!. Most of the good addons are free. Everything else can be pirated or vibe coded.
>>1030466https://anvilleveldesign.com/ pretty good level design add on for blenderhttps://www.youtube.com/watch?v=lVLgxk4NhJ4 watch this video to see if that's something you are looking for
>>1029682took blender decades to become better than 3dsmax 1.0 and it still doesn't support basic features like non destructive primitives. meme software
>>1030464>stay with your buyers remorseThis is what it always comes down to. Frankly I pity them. So sad.
>Have to sift through millions of irrelevant AI voice generated pajeet tutorials on the most simple workflow need in Blender>Finally find something good>Follow procedural texture node tutorial>Get every value and node exactly as it's shown in the video>Finally get to plug it all into the material output node>Instead of looking like the tutorial, the model turns completely black>Trying to learn procedural texturing has now been derailed and I have to waste an entire afternoon troubleshooting because this software was made by the antichristOpen source was a mistake and Blender trannies should be lynched.
>>1029681>render in thumbnail looks nothing like the render in the actual videokill all these niggers, leave none escape
>>1029681>the model turns completely blackYou left the Mirror modifier on.
Instead of following tutorials, learn what the nodes do and... Idk... Use your own fucking brain?It's not hard
>>1031125Nodes were not designed to build stuff, they were VFX with simple animations. Not whatever Blender is claiming.
>>1029762what books
trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the betterany suggestions or tutorials you can recomend?
>>1030998Any idea how i would animate something like this cherry blossoms.
>>1031035Just look up tutorials on mouth and lip rigging, exact same principles
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.
>>1031057If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.
>>1031069I completely forgot that /aco/ existed, thanks you I'll go there.
home...
>>1022283Ok this seems to not be a shitpost.. whent the fuck Is up with this? Why? Specifically unterlbach? Why the fuck Is SHIT like this becoming mainstream in the first place, its the least mainstrable stuff ever, i dont get itz they aré shitty "games" whose author Is probably in jail. By the looks of It dol Is some fucking dwarf fortresd excellbullshit. Why Is fucked up things going viral with zoomies.. apart from this filfth SHIT like crossed, the boys, the upcoming ice cream Man movie ... Even more unginhed SHIT going viral.. what the fuck Is going on? Next thing we know tiktok and or twitter Is gonna be with paraphone of al things.. paraphore thou Is a pretty disturbing distopía if you think about It for long.
>>1017727cool render anon.post MOAR.
>>1018413Do It with your left hand.
>>1017727kys faggot
>>1017727https://www.youtube.com/watch?v=lHhheCf0G1I
i'd like some feedback regarding my next step, topology, anything really, i wanna make an og sci-fi sleek gun, and so far this isreally hard for a begginer (aka me)even tho ive been studying blender on and off for a year, i must only have like 2 months total of learning.(sorry bad english)
>>1030993yeah, im still having hard time with presenting stuff
>>1030994More to the right, light the whole thing
>>1030992There's nothing horribly wrong with the topology, but there's no point using subdivision surface for something like this. Just add bevels on the edges you want to round off (since you're basically only adding roundness for realism, just limit by angle, small offset, and a couple of segments).I recommend searching for Ian McGlasham on YouTube to learn the basics of good hard-surface topology. He really helped me get better fast.
>>1031003yeah blender is so hard and im a talentless chudi think ive reached my limit idk how to add details and not mess it all up, maybe my place is in the rentoid and min wage sector of life and i deserve this, im so sad, how do i become good or am i not enough for this hard skill that will b replace anyways by ai or by ppl doing this since age 8
>>1031004You’re coping a real gun of course it won’t look sci-fi. All 80s guns are based around real guns.
Thoughts on Crocotile 3D?At the first glance you might think "stop fucking around and learn a real 3D software, retard", but then I saw some of the things people posted on the steam workshop and it seems pretty ideal for low poly style game assets.
>>1030825No, youre absolutely right. Trying to get my wife to use maya instead of pico cad is like trying to stop the op from sucking cock
>>1030825To be fair, UV editors in most modern "standard" programs suck massive fucking cock, especially if you're doing lowpoly work and have to deal with everything being overcomplicated and geared towards highpoly all the time.
>>1030942That is fair. I'll give you that one. I just did the "editing UVs" as an off the top of my head thing and not a strict example.I will say though that having a UV editor geared towards the style you're going for out the gate would be beneficial, but since 3d editors are meant to be a catch-all for any kind of style it's kind of obvious why they generally aren't.
Blender had spryrile, but it was janky and not as polished as Crocotile. Also can someone upload crocotile for free? I need a tilemap 3d workflow and everything in blender is way too complicated for something very simple.
>>1030946It's on sale... I'm kinda curious but at the same time I'm afraid I'm just fooling myself and getting into Crocotile would just end up being a fancy form of procrastination (from just getting good at proper 3d)
how can i distribute spikes on the mesh neatly like in the ref photo using geometry nodes no stacking/overlapping and shrink the area so its not touching the edge
>>1030748They're overlapping because you're spawning the spikes on both the top and bottom layer of the mat. You can use vertex groups to restrict what verts its places the spikes on. You should also connect the normal to an align to vector node so the spikes are perpendicular to the surface if you want it to curve like your picture
>>1030748Array modifier