Did sfm set back 2010s animators years? (kinda ignore pic)
>>1023484Both the lens and the posing are used. You've gotta pose the model *anyway*, might as well make use of it.
>>1014631no, it's still used for simple stuff to this day despite being arguably worse than blender for simple things assuming you have all your preferences and render settings established for the style you're after in blender
>>1022881I think the key here is just using the Workbench renderer setting and playing around with metcaps. EEVEE might be another possibility given it's a realtime renderer.
any tips guys?
>>1014830This is true.I had a channel in the mid-2010s primarily centered around FNaF SFMs because it was the channel I wanted to build, but peers outpaced me in the sense they were forcing themselves into the, at the time, extremely popular hyper-tism niches like "music videos" and "funny moments" type of content that simply didn't require the same tact or skill to make them look particularly impressive or high quality, but most importantly they captured as many views as possible through this genre. They of which garnered way more visibility in the tens of millions.Kinda killed most of my motivation to continue making the content I was, which generally took the setting more seriously.
In his latest series for Blender 5.0, he teaches you how to make this mug.But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related)When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result.This dude has been using blender for 22 years, but can't even model a mug.
>>1028584AI fans do it for free
>>1027603Find artists that create work that is similar to what you want to create. You then backwards engineer their workflow by looking at the tools they use. You can also ask them what their process is, and if they have paid/free tutorials. They will most likely answer as most people are happy to share their knowledge. You then study on your own. Do a bunch of very small experimental projects until you are confident you have acquired the skill and can implement it on bigger projects.The hardest part is really just knowing what you want to make, and not just changing your mind half-way through the process of learning once the "illusion of magic" is gone.
>>1028826Ok then show me your tools and workflow. You are required to teach me.
>>1024194It's stupid to call idiot to a very experienced guy like Blender Guru, specially while still being a beginner.
blender guru is a retard
Why is this thing trying to become bloatware jack of all trades like Blender? It will just run at 20 fps instead of being specialized lightweight software. Also, I heard its better than Substance Painter for some parts of texturing. Any inputs?
>>1026907>>1026980Why do they put politics and religion in? I don't want a forced pigkrainian flag shoved onto me as an icon.
>>1026846LMAO, look at that bloated UI.
>>1026846is it made by the azov battalion?
>>1026846I was surprised you can apparently sculpt in it too
this shit is dope, I sculpt in real life with monster clay and this software is the closest thing to that experience. Layering on top of voxels instead of sculpting unmanagable vertices in blender.Z brush is probably better and similar to this but that's too expensive for some hobby 3d modelling
https://studio.blender.org/training/facial-rigging/
Wrong frame lol
bump
Just started Blender three days ago. No fucking idea of what I'm doing.Suggestions are welcome.
>>1028858
>>1028858Now you put it in context
>>1028858>No fucking idea of what I'm doing.>Suggestions are welcome.You're having fun
>no parametric modeling threadsWhat is this? Just an artcvck board?
>>1028766I avoid getting the big guys on the high seas since solidworks is pretty aggressive about it and sued people over it. Fusion free edition or a "free" plasticity was my go to. I just make game assets.
>>1028718OP here. That is sexy, anon! :3>>1028738>>1028742>>1028745NX is the best, but again it comes at a cost: cheap academic but prt files are limited and there are tattoos on some outputs, full license costs as much as a new car, or you learn your firewall well enough to by default block all outbound (whitelisting only the executables which you desire to have network access).
>>1028771>:3Certified to be bred by BWC.
>>1028745Nah, stay on plasticity. For gameres hardsurface it is more than enough, almost everybody in our studio are switched to plasticity from fusion. Also fusion can get slow as fuck when working on something complex enough.
>>1028819Hmm alright. I saw the opposite that plasticity gets dunked on for being the noobie software while fusion is the real shit that you need to learn. Howewer I do tend to enjoy plasticity's lightning speed and lightweightness compared to fusion, and launching it up just takes a half a second with the scene instantly loaded in.
blender bros on suicide watch
>>1028317last time i checked a chinese guy was going to try to fix it after sirgay fuked it up for the nth time. to answer your question it, after a while it will generate random spikes on your mesh ruining hours of work.maybe they can implement the code Pablo left behind now that an Ai can babysit their shit ass coders
>>1028219I can use my programming skills to make the software care about me.
>>1028055 They are not going to incorporate AI into their software dumbass. Stop spreading doomerist misinformation."Blender is a tool for artists and creators, it’s made by humans for humans. No generative AI functionality is currently available or planned to be integrated in Blender."https://www.blender.org/news/upcoming-blender-development-fund-and-ai-policies/
>>1028739But chu die, you can download the MCP addon and connect it with anthropic which gives full access to blender.
It's over.
pretty happy my style is evolving and becoming better.
Kill yourself, Cris
>>1027442Why are our models so ugly? Is everyone watching a 3d modelling course we don't know about? I just want to make a cute anime girl ffs.
Test
Bump little chuddies
WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE
i'm still using Blender v4 from last year. no rush to update.
>>1027208i think when 5.2 comes out in a few months im probably just gonna sit on it till the next LTS. ive started using more addons over the past year and its annoying having to wait like a month for them all to update/bugfix every blender release.
>>1027469the last splash i really liked was 4.0, wish we could just set the splash image manually in settings. all the ones after it have felt kinda boring or samey to me
>>1027170>get with the times grandpa. use 4.1 at least (eevee next sucks dick and balls)See: >>1028681>why are you complaining about removed features and the new version being worse?>grandpa?Kill all zoomers.
>>1027153>>1027148>>1028681fuck off, cris
bros, I had a perfect idea for a blender addon.Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes.It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals.Then a spherical grid of vertex is projected using the reference views points.
>>1028341What's the use case?
>>1028341You are either a genius or a shizo. Which one is it? Elaborate what exactly the addon is supposed to do.
vibe code it with ai
>>1028341Gay shit, that already exists.you can make your topology in 2D then project it onto your mesh using the Shrinkwrap modifier already.If you try to project from several perspective then you will get conflicts, overlaps, tangents
>>1028354Doesn't sound revolutionary if AI can code it.
3D animators of 4chan, is there any good reason why does no one use Kill la Kill IF models for porn or fanmade animations? Wasted opportunity or what?It's insane, because klk porn is really popular and the models are literally right there, but no one bothers.I really want to see that Satsuki getting piped down so badly
>>1028461I know modelling so yeh
>>1028376It's gettin' better
>>1028347the models aren't very good and it's hard to make anime style stuff look good
>>1028407thanks cutie, love you
>>1028347>> I want to jerk my tiny dick to cartoons, please helpget bent, kike
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
>>1028448This is what I mean. You're basically making the "eh... good enough" argument. But you think it's like profound or something. Fuck off.
>>1027767>The very concept of UV unwrapping disgusts me.this is the stem of your problem, you should see a therapist to fix it and you'll be good
On my last project, I'm pretty sure I spent more time on the UVs than I did the actual texturing. The model had a lot of soft and hard surface stuff combined, like boots with sharp angles and edges. I had to go in and add extra edge loops to those sharp angles otherwise you get artifacts in the UV.Once you understand what's happening though it becomes pretty straight forward.The model can be set in stone and you can still add extra edge loops to the low poly.
>>1028431What do you mean by per>>1028431fect?
>>1028593I mean that while smart UV unwrapping can minimize stretching, it can never eliminate stretching entirely. Never 100%. Never perfect.
what the fuck happened to the community of DAZ3D?Stop pretending that Genesis 9 is better.Stop pretending that new clothing has good quality.Genesis 8 was superior, the clothing also had a higher quality.the clothing and assets also keep worse now in the genesis 9 era.what the fuck actually happened?Genesis 8 was the peak of the DAZ3D community.And all the good asset creators have stopped uploading.Genuinely we need to return to Genesis 8.Bring back the great asset makers,remove all the pedo catering vendors from both Renderhub and DAZ3D.Sick and tired of pretending this community is in good shape.Renderosity is also pretty much dead.Comment too long. Click here to view the full text.
I still don't get why G9 models don't have nipple geometry
AI is essentially replacing DAZ since their users were either>goonersor>small design agencies (for example making visualizations for products)Both are now heavily using AI and you seriously believe there are still highly skilled people wanting to work at that company with the future looking like this for them?
>>1028402>I still don't get why G9 models don't have nipple geometryThey were trying REALLY hard to squeeze out the gooners for more cash. It's been ages since the last time I played around with that shit but if I remember correctly they completely changed their topology in favor of lower base mesh that needs expensive add-ons like grafts or their paid HD-shit if you wanted realistic genitalia. That's also why I stopped using their shit after Genesis2. G2 still had a nice amount of geometry, even in the areolae and nipples that gave you tons of morphing possibilities. With G3 onwards they reduced shit so much that you HAD TO get addons to achieve similar results to what was possible by simply and quickly morphing G2 in blender and exporting a morph to Daz. If I remember right for being able to make HD maps or whatever shit for G3 and newer you needed to get paid tools from them or else you couldn't do it. They really knew that gooners wouldn't be happy with no nipples and barely any geometry in the crotch area and knew they'd pay money to get that back.
>>1028402why would it? G9 is supposed to be like some kind of androgynous freak with no nipples.
>>1026848use Character Creator
ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
>>1027885If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
>>1027885You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
>>1028178>do it "at all" at the very least.thats a shit load of work for so low a pay grade
>>1028202I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)
I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>1025259just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
Ask cosplayers online they use 3d models to make the armors, slap it ontop of a generic male or female model then ta-dah. I'm invested in this topic