How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
>>1024603Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP. >>1024074First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>1024673>First of all, daz models often look harsh because most characters have harsh features.Is it because of all the chudlines and bad facial features?
>>1024107You can use thickness map with SSS and and play around with textures in general. Increase normal map intensity, reduce thickness map etc. Mostly texture tweaking
>>1024074Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them. Also I love Raven.
>>1024262They need to wander off a cliff, desu.
ok
>>1029562Kek
My prompt:> create a fully rigged and textured robotic wolf in blender with example walk and run cyclesThe result, Lovecraft would be proud. Not even the camera is aligned, and there is no central body. The neck telescopes to nothing, and the "ears" look like the side of the mouth. The fact the it is rigged, has complex lighting, yet fails to embody a "wolf", is astoundingly bad. Imagine a car identifying you as roadway. More images of what A.I. thinks is a "wolf".
>>1029504Not like Blender is in any better position, rigging has become automated to them. They lack basic skills to attach custom characters to custom rig.
>>1029510autorigs are generally trash, same with auto retopology. They're "good enough" results but anyone above entry level can see they're pretty much worthless and require so much corrective work you're better off starting from scratch and doing it correct the first time. So if your argument is that junior animators will use them, well that's fair, but then it only reiterates my point that in 10 years they won't actually understand the rigs/retopology they're building. If they lack basic skills they won't suddenly gain them via AI
>>1029483stfu retard ai can't do jack shit without hallucinating the fuck out of everything
Sean, it's time to touch grass
>>1029483>no fine control over how the run looks, where each step goes, or any personality within the runi guess this would work fine for an emotionless robot character, but part of animation is showing personality through the way that a character moves. you cant design motion with ai, its literally impossible, or would take much longer throwing endless prompts at it to get what youre looking for without it overwriting other aspects of a frame.the ai facial animation at 4:25 is just rank.face controls are just floating and bouncing around without any reason or direction
It's unironically over. AI can make better topology than 99.9% of /3/.
>>1028576>we don’t do that in zermany
>>1028576what do you think it's using dumb chud.
>>1025855this is the most useless case I've seen. just use faceform or metahuman.
>>1025855Looks like shit. AI will never be good.
>>1027821unironically what are you using to do this? I want to animate my blender renders for fun and I've found it so frustrating to try and get something that just works
How do we fix this atrocious software?
>>1024979you are a poojeet.
>>1024926>a shitty workman blames his tools.that's because a shitty workman has shit tools and does enough work to know that the tools are shit
>>1025468>You don't want losers ruining autodesk or cinema 4d.Autodesk is perfectly fine fucking over itself, let's be real here.Blender's not a good program, but let's not lie to ourselves and say Autodesk is any better than the BF in terms of incompetency and how they update and run their software. As someone who's used both programs, they've crashed an bugged out on me frequently, even on higher end equipment.
>>1025380>jews*bourgeoisie
Judíos?
AI only takes the jobs of shitty artists. End of discussion.
>>1026459>racist dog whistleshow is he signaling leftists?
>>1025796Original was AI.
>>1025796>3+ years of AI and not a single illustrator has been able to debunk this
Yeah kinda true, doesn't make it a good thing to be doing though
>>1025796I can paint the mona lisa faster with google than with AI doesn't cost any tokens either
I want to make an artbook made of 3d renders like this one of 512 waifus.Pls tell me is not a dumb idea.
you spend a lot of time thinkingmaybe you should make like 10 things to show at once instead of the one
i cannot get away from cris threads no matter where i go.
>>1029221And footers...Obviously shellfish allergies realistically detailed
>artbook
>>1029520I think this is a great developmentfrom the megalomania of wanting to develop a "process" to create multiple gamesto just working on his single pedo loli waifu gameto an artbooksoon enough he will be satisfied with just posting things on his blog or somethingand then he will dieand so will weI've been here for nearly 10 yearscris is one of the only constants in my life and that is both beautiful and sadhis shitty work will probably flash before my eyes when I die
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
dixon here, I lost
Dixon here, I'm back 3D modeling my game.
FINALLY
>>1005594You are not creating a video game.What are the mechanics? How do you play the game?As you said, you are just modeling meaningless rooms.Write a game document first, get off the computer.
>>1027515I'm still modeling, patience.
How well does chara studio hold up against other animation software? I've taught myself to use it really well for the past year and I can now make animations that are pretty much on par with other chara studio creators, but if I want to eventually move to using blender or other animation software does mastering chara studio actually benefit me in any way there?
>>1029402Unfortunately it’s not the same. Keyframe requires experience through trying it. You can read about keyframe but actually doing it is another level. Same as bike, you know the steps but requires experience to get a hang of it.
This is the UV quality of the most popular and profitable 3D game currently not owned by China. Why are you still trying so hard, /3/? Stop reaching for the stars when success lay at your feet.
>>1029303>implying the item catalog isn't shit up with garbage already ranging from big titty EPI items to furshit and trans flags
>>1029305Your stinky brown feet can dangle around in Unreal Engine 5 instead, it's the perfect engine for you
>>1029324>tranny dilation i would rather have a stinky indian than a troon like you
>>1029361It's time to go to unreal 5, gurpreet. It's your favorite engine
>>1029303>we don't want you to oversaturate and shit up the place eitherIt's Roblox, that already happened dipshit.
Previous: >>1021529DLSS EditionSomeone needs to leak that build
>>1030186Keep the denoiser and play with the amount of samples, I'm usually between 250 and 750 and it works good enough with the Optix denoiser. Noise starts to be an issue in darker scenes, where you have no choice but to up the samples to 1024 and up. Also try to denoise via the compositor, it works well too (tick off denoise in the Render properties before)
>>1030377Thanks for the advice, I'll try that. I'm surprised to hear you're rendering at that sample count. It seems low to me. I thought 4096 was the standard count, even if that's high and takes a while.
>>1030375No, the keymap, I have my keymap saved and it breaks because they change the internal names of functions and tools. The keymap doesn't auto update when it's saved.
>>1030336Thought I would really like the new sculpting brush but I found it only useful for really niche use cases which disappoints me
>>1030682I saw it coming, I don't wrap shit around so often. Still nice.I knew the new primitives in sculpting mode were useless, or maybe I'm still used to the old way of doing it. Feels like a tablet thing.
I think making a 10min video was quite retarted, most of the big animation channels I've seen don't even have 15min of video content combinedi need to adapt to tiktok 10second attention spam era, but honestly can't think of any ideas
>>1029038You are >give muh ideas indirectly for my shitty tranny anime le depression reels xdYou are crying, comparimg yourself
>>1029032What do you do for commissions? Are those also 3d stuff?
>>1028876Loved your animation OP!
>>1029038>>1029032Please don't get one shot by the chink schizo
>>1029039yeah and I've finished, so I can focus on this again i hope to finish the animation in 3 weeks>>1029050>>1029068loveeeI'll also change the art style and make it look more like blender
>no, you can't save your animation, you have to mark those keyframes you're working on as having a "Fake User" or we'll GC them out of existenceWho came up with this shit? Fuck blender.
>>1029230>people who are approaching full project completionThat's not what was being said. The example was about a clueless tard using blender for the first time and thrashing his memory by reimporting a high poly models made by OTHER PEOPLE twenty milion times so he could graft the titties from some MMD model onto the latest overwatch roster addition. This is _not_ an experienced user.You do not have to be beyond beginner level to fill your memory with junk. A beginner is likely to do that than otherwise. A _beginner_ is likely to start sculpting by remeshing a cube into literally 20 million vertices in one button press and then attempt to repeatedly boolean several deep copies of that abomination with some other bullshit.This whole discussion is retarded because it is a non-issue. No matter how the system was designed, anyone realistically making anything worth preserving would already have been made aware of the workings long before being at risk of losing anything to ignorance. You can type out word vomit paragraphs over how it's imperfect and yadda, but IT IS NOT A REAL WORLD ISSUE.It's like shitting on walking just because it's not obvious that you need to transfer your weight to the supporting leg while you move the other forward, in order not to fall. Ok, fine, so you will fall. Maybe even get a boo-boo. It will NOT ruin your olympic competition because it's not realistically possible to be this ignorant at that point.
>>1029256>The example was about a clueless tard using blender for the first time and thrashing his memory by reimporting a high poly models made by OTHER PEOPLE twenty milion times so he could graft the titties from some MMD model onto the latest overwatch roster addition. So ok, by your logic, because the user's work is so lowly, if he happens to cause a crash and lose his work, then nothing of value was lost. By your logic, he would have that one bad experience, immediately learn about the memory issue, and avoid it from then on. So then why set up a system where memory is automatically cleared? Instead of pressing the "please don't delete this" button, he can just not create the memory issue in the first place.
>>1028683ill agree with this GIMP is retarded but it's well known that author of GIMP is menially retarded.
>>1028945>>1028947>>1028948>>1028949>>1028950>>1028952>>1029230>>1029256>>1029263damn niggers I was just expressing my annoyance at an unintuitive workflow/ui, you don't need to hold a college debate over it
>>1029348FOSStards are more concerned with defending their software then being productive
How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
>>1026965it's much much easier than you think IF you're using premade stuffif the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great workotherwise the hard part is to place the objects honestly
>>1026965some weird perspective shit happening when the camera looks down. i don't think that city is real so that makes recreating it a lot simpler
>>1026965That's fucking incredible while I desperately want Akira adapted in this style!!!FACT!!!
>>1026965Its a lot of work but i think a lot of it will be cheats. I'd wager 90% of the buildings are just boxes with some kind of tiling (office lighting) texture. Then you have a few billboards and things to break it up and direct your attention.
>>1026983Learn atmospheric perspective
Just how groundbreaking was this video back then?
>>1019195Relatively groundbreaking, considering these were the seeds ReBoot came from.I'd argue there's some things that were more groundbreaking like Wrath of Khan's Genesis sequence, but there really wasn't a lot of things like it outside of commercials or broadcast graphics. And certainly not a whole lot of character animation that weren't simply in-house tests.
This was crazier.
>>1028115xplain
>>1019195>Just how groundbreaking was this video back then?OP isn't old enough to remember it, but I do, and it felt like the dawn of a new era in animation that eventually led to Toy Story being the first all CGI animated movie released theatrically!!!FACT!!!
>>1028991>xplainFirst all CGI character in a movie.....https://youtu.be/uOsxXi-tu_U?si=-b_jxmCBcKiSiS2p!!!FACT!!!