What makes Blender renders so instantly recognizable?
>>1025515It's an incredibly common concept
>>1024859That was actually done in Unreal Engine and you gullible fucks ate it all up.
lollmao evenhttps://www.youtube.com/watch?v=ZWXylKczA4E
just get fucking vray or whatever doesn't it work with blender
>>1025006In WW2 the allies painted bullseyes on noncritical parts of the plane knowing that Nazi autists would aim there compulsively.
Previous: >>1017961Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UComment too long. Click here to view the full text.
>>1027499
>totocandyMore like totocaca.
>>1027512did he shit out something new?
new thread>>1027530>>1027530>>1027530
So how long has zonegfx been dead?
My personal use self insert 3d model! <3I do not play "VRChat", do NOT ask.
>>1026127wow my boypussy is oozing and twitching from that post now. Thank you.
real morgundy here. none of that shit was me and I will no longer interact with this threadhttps://x.com/morgundy/verified_followers
>>1026154>e-celeb fagging on 4chins
>>1026079I’m 6’6” and still learning too. Does that count?
>>1026159Built for BWC
Pro 2D animator here, trying to fuck around with 3D animation in Blender.Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy? I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.
>>1025737ignore him, it's one of the usual trolls
>>1025740>>1025737/3/ is about 3 retards making 80% of the posts all designed to waste time and energy that could be spent on anything else. Go make some 3d stuff and go have fun knowing you weren't born in a 3rd world country (hopefully)
>>1025755>you weren't born in a 3rd world countrySays the chud on 4chan while the 3rd worlders work in a AAA company with killer portfolios. POC will always be more talented than you.
>>1025755unironically where can I go to discuss 3d stuff if not here?
>>1025910At your day job.
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
>>1022432What's that supposed to be? a red goatse?
>>1022455Yes, also a skull
>>1021302I know a few of their artists and they used blender. Also nothing wrong with using marketplace assets if done correctly>>1016479>>1015587seeing how we are paid in France,2.7millions is a lot to pay the salary of a few dozen people for a few years
>>1021324>>1021325Just because you can say something it doesn’t make it true.
>>1011815Le 30 people
So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531eww
>>1022930Elaborate?
>>1022558>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion DemonsThat definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>1021531poopjeet director is a known plagiarist.https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
>>1023217But tje link says it was Disney
That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
>>1022793Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
>>1022793Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
bro this is such a cool look
>>1022813No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.
>>1022281Dual contouring is the better algo
https://microsoft.github.io/TRELLIS.2/
>>1024247>You can generate a 7 second clip now!2027: >You can generate an *8* second clip!>Why did the background change when he went back?2028:>15 seconds now! >Why is the door hinge on the edge that opens and closes?2030:>A full minute shot!>Is there usually a bed in a kitchen?
>>1024582Sora can generate 10 seconds. In theory these models could generate infinite length videos, there isnt a technical hard limit to the video length, however there is soft limit because as the length increases the energy consumption also increases exponentially. So they will either have to compress the model to the point of probably being able to run on a phone, or they would have to figure out some way of models having actual short term memory instead of just context windows.
I want to use one of these 3d generated models to commission a figure. There are a lot of listings for fixing up shitty 3d models for printing on fiverr, should I just pick one or anything I should keep in mind?
>>1024660>anything I should keep in mind?Remind your mother that it's never too late for an abortion when you go upstairs.
WOOOW SAAAR BOOTIFUL. it doesn't even have a mouth or eyes.
this shid is as addictive as video games
>>1025404looks great anon, did ya make it?
>>1025500If he hamde something he wouldn't be on /3/
>>1025500no it was made by @archfiendco on instagram. it's the vivienne westwood crown
post 3D humor content, 3D fails, 3D jokes, 3D everything
How many vertices does it take to change a lightbulb
>>1024720>too retarded to crackThis is me. And I got sick of Microsoft’s shit so I went to Linux which I think has essentially limited my options to blender as it has Linux support. I feel stupid about it.
>>1025040Hey, at least Blender runs great on Linux
>>10248544
I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.After exporting I end up with files like: texture_d.uassettexture_d.sourcetexture_d.ddstexture_d_0texture_d_0_copytexture_d_processedtexture_d_finaltexture_d_final2texture_d_final2_realComment too long. Click here to view the full text.
Been fiddling with this for hours with no avail
>>1025649To get the same lookt you'll need to reimplement the same shader, basically
>>1025649The engine's lighting system and blenders are probably different. Things wont look the same between the two
so, what is 3s freelance website of choice?
>>1024664You underestimate how much passion you need to make it as a professional 3D artist, you have to live 3D to succeed
>>1024710And be a masochist
>>1024707>I think I'll take up weldingthis is what i want to do, i already know how to stick weld, i just need to get myuself a tig welder and im off to the races, the only problem is that where i live pays shit wages for welders, im waiting for a visa approval to go somewhere else, i think ill take up welding and apply my 3d knowledge.i have an old jeep and i like to model stuff for it on fusion, might as well learn how to fabricate, right?
>>1024657How do you freelance on Linkedin?
>>1025633Just give up, you won't make it among the millions of competitors.
truly there is nothing I cannot accomplish
>>1025563Array>simple deform>array does this quicker
>>1025563Look up the screw modifier. It would have saved you 2 hours.
>>1025563yeah man i was gonna say. its cool and im glad you solved it but >>1025603 is right you didnt have to fight that hard
>>1025563https://www.youtube.com/watch?v=dRnneA-y7Q4
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
Lmao, wrong picture.
Cris died in Venezuela a year ago, trump couldn't save him, he was too late, whoever you are, stop larping as him, the wounds are too fresh
>>1025573you've heard of the original curse of cris: eternal stagnationget ready for the new and improved curse of cris: getting progressively worse, somehowin a few years he's gonna be showing us his workflow for creating stick figures
this ugly beaner's work makes me feel sick when I see it
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
>>1025485Then you have to spread your butt cheeks now. I have to do it.
>>1025434He's not wrong about studios preferring to use Actual Indians
>>1025467>>1025480I've only met one Cinema4D user and he was aroung 60
>>1025495they mostly have jobs so don't hangout on the internet with hobbyists
>>1025504says the hobbyisthahahahah