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File: icd9-1.webm (3.96 MB, 1892x1236)
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First attempt at rigging my first character...it's NOT looking good bros
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the animation just keeps gettring worse kek
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>>1004618
https://www.youtube.com/shorts/YmoqF1csi_A
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>>1004617
>>
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>>1017876
i think i've gotten better :D
>>1018224
haha
>>
>>1004617
That's pretty good for a first attempt.
Your 10th attempt will be way better. Keep it up anon. Do it again and again and again.

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What do you think of this shoe model I made?
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>>1012614
Needs more orange, not enough orange
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>>1017488
like this?
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>>1012614
Decimate to 0.1 and ship it
You'll be doing it better than Square Enix Jeets at that moment
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>>1012614
did you remember to model each individual molecule?
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>>1012614
It's game ready
>>1018676
KEK

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None of you are going to make it in the 3D industry. The industry doesn’t want you, your “style” is irrelevant, and your “passion” means nothing. Studios are drowning in Chinese portfolios better than yours. AI is already doing your job faster than you. And no, your donut, your anime bust, or your cyberpunk alleyway doesn’t make you special. You’re one of thousands churning out the same crap hoping for validation. Entry level offers are basically nonexistent. They only want seniors with industry experience.

Meanwhile plumbers are raking in more money than any of you will ever touch in 3D. They get paid on the clock, not in “exposure.” They don’t fight for scraps on freelance boards. They don’t watch their skillset become obsolete overnight because Autodesk decided to change their licensing model. A plumber apprentice makes more in a week than you do in a month of Fiverr commissions.

You’re not a future Pixar artist. You’re not a visionary. You’re wasting years staring at a viewport making fake pipes when you could be fixing real ones for real money. In four years, a plumbing apprentice has a house and a stable career. In four years, you’ll still be on /3/, posting “rate my topology” and seething about why no one hires you.

Stop coping. Quit 3D. Pick up a wrench and complete your plumbers apprenticeship.
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>>1018155
I'm so glad I didn't end up pursuing a 3D graphics career
>>
I'm managing to make a living, but it's not much of a living
I would probably kill myself if I had kept working minimum wage odd jobs, I don't make much but I'm doing something I want to do
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>>1018159
Have fun paying $90 for games
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>>1018155
I already live out my 3d art retard. Now seethe in silence bitch
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>>1018155
>None of you are going to make it in the 3D industry.
Oh thank God. No, I just want to make porn.

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can someone animate jax but short and fat?
i think it would be funny
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>>1018609
sorry I meant I wouldnt pay for just a model but would pay for a reanimated episode, if it werent for the fact im poor ;-;
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>>1018610
So what you're saying is you wouldn't pay
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>>1018601
You sound underage. Leave.
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>>1018611
>>1018624
you sound like fags
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>>1018594
>>>/wsr/

File: IMG_3611.jpg (3.37 MB, 4032x3024)
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hi anons i am new to this stuff heres a meatball he says hello
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Now make him poop
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>>1018588
You're on your way, kid.

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How does it feel knowing the second best skill in the world?
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>>1018257
ms excel
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>>1018293
The first time I used excel as a kid I was following an article from a PC magazine that explained how to model a 3d castle in it, basically using the spreadsheet as a height map for a 3d bar graph. So I'm deffo approving that message
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>>1018253
fucking great
>>
So is this a psyop?
A guy I know wants to convince me to start with blender because it’s „free“ but I want to buy maya because it’s cheaper in the long run, I really don’t know what to do
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>>1018599
Whichever gets you started the fastest. Each moment you're hesitating someone else is training their skills further than you are.

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There has to be a less retarded way of setting up UV shifting for low poly face texture swapping than this
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>>1018504
Well yeah, duh, just use the UV warp modifier as explained in several other threads
>>
That is not a retarded way of uv shifting.
The more tedious and difficult your rog is to make the easier itd going to end io being to actually use it.
>>
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Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.

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I upgraded to an RX 6650 XT a while ago. It's fine for gaming at 1080p, but once I got into 3DCG work now it's showing it's lackluster performance. Rendering is slow, VRAM is short, and compared to NVIDIA offerings, the AMD cards just don't excel in 3DCG.

I got a 500W PSU and am running Ubuntu, so I'm a bit afraid of changing to NVIDIA drivers. What do I upgrade so I can properly dive into complex animated scenes and shit. Also I got a budget of like $500-600 or so.

(Pic unrel)
>>
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>what do I upgrade so I can properly dive into complex animated scenes and shit
$500 dollar upgrade just for your gpu isn't going to be worth much with today's pricing scams. spend time maximizing your performance on low end hardware instead. you'll get even more bang for your buck when you do upgrade. For now you've got 8gb vram and its gddr6 vram which is more than enough for small indie projects. Get more actual RAM (if you don't have minimum 32 gb wtf are you doing complaining about performance) but more importantly is the speed. Get the fastest ram your mobo will support. Also you're probably bottlenecking your cpu and I am willing to bet you'd need a total system makeover with that 500w piss-u you've got
you can't claim your pic is "unrel" when it showcases how little you care about 3d art to begin with. more performance will not suddenly make you an artist
>>
>>1018496
I threw that together just for the thread thumbnail. I do do actual complex work, but we all get lazy and I ain't gonna make a high effort thumbnail for a shitty 4chan thread. And yes, I got 32GB crammed in my AM4 system. But as I worked, I noticed my VRAM touching an uncomfortable ceiling with only a few higher quality models. CPU is a Ryzen 7 5800X. I could add an extra 100 for a better PSU to tag along with it.
>>
>>1018482
nice model LOL
thanks for the laugh
>>
>>1018482
Render with your CPU
next question
>>
>>1018496
Rendering with anything below a Nvdiot 3000 serie and below 16gb of vram is just cruel.
Bright side? You have plenty of time left to do you chores!

File: 3cribs.jpg (248 KB, 730x534)
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Gentlemen, may I propose a shared learning experience?

Here's how it works:
- a subject matter is chosen, and anons participating create each their own rendition of it;
- the exercise is divided in "phases", for each phase we shall set a deadline; once it's reached we move onto the next phase, and so on and so forth;
- this exercise is aimed at giving participants an opportunity to learn about the topic at hand; anons may ask ITT information which may fill their deficiencies, if they're feeling generous others might just give you a hand by providing answers that are focused and concise (cut the fat lads, time is money), THAT IS if they feel they got anything useful to share, if they don't then they shouldn't feel obligated to. Even then, don't count too much on that, some anons may only be in it for the exercise.

With that out of the way, I propose participants create their own bedroom within their 3D program of choice. If you already have something like that please refrain from posting it, this thread is intended for those making one from scratch, alternatively you can make a new one at the same pace as us.
Make it any way you like: inspired by how your bedroom actually looks irl or create the one you'd like to have but can't afford to, or create a sci-fi or fantasy themed one, anything goes.

Current phase is:
>Phase 1: Conceptualization
Before even building your bedroom in a 3D environment, it is highly advised to conceptualize it first. Plan how large the room should be, from the floor area to the ceiling height, decide on the style you're aiming for, collect the references you need according to the style you've chosen, decide on a color palette if you're feeling extra fancy. As a final step for the conceptualization phase I like to draw a sketch of how I intend for the room to end up looking.
Deadline for Phase 1 is:
>august 11th

Comment too long. Click here to view the full text.
>>
I modeled my bedroom and living room a few times before. To help me rearrange furniture.
>>
File: My Room.png (593 KB, 1152x838)
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OP here, today's the 11th and as promised I return with me draft for my room, it's very sketchy but it won't matter much in the end once it is done.
Unfortunately there seems to be no interest at all in this thread, therefore I think I'm gonna discontinue it, the point of it is to perform a shared exercise after all so I'll just continue on my own, maybe share some updates here and there, who knows
>>
>>1016719
I'd like to play, but i dont know when ill get the time. If i manage it ill post, but if i cant i cant
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>>1016562
bump... im interested.
>>
File: sketch1757763836889~2.jpg (135 KB, 1080x992)
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I want to participate, but I have probably too much stuff at hand right now.. also im very low lvl beginner, you would miss my thing... one thing I'd like to do is a procedural tiled texture for the floor, which i dont know if its even possible

File: video1.mp4 (1.33 MB, 1024x1024)
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Is it possible to make things like this in Blender or is there another program? I want to create psychedelic liquid simulations like this
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>>1018484
What do you think math is?
>>
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blendlet cultists on full lockdown mode today
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>>1018484
>>1018489
Did I break you?
This is the internet, it doesn't matter that you lost, just let it go.
>>
>>1018499
>Blender can’t be used for science purposes
>Blender can’t do special effects without using plugins or alternative methods
>Blender was not OP choice nor was Maya
>Special effects are often made using real world techniques
Who lost? Biggest crybaby of /3/ and loser. You are given enough information from the scientific community that disagrees with your opinion. All this time you spent was wasting on us by complaining or insulting, not once did you try to create something in Blender. I don’t think you even care about Blender after that one political statement that makes you sound stupid. We don’t care about your nazi opinions either.
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>>1018217
touchdesigner?

File: foxbooper.png (633 KB, 800x400)
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Previous: >>1011128
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File: survey.png (42 KB, 1111x418)
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Blender 2025 Survey https://www.blender.org/news/blender-survey-2025/
Wouldn't it be nice if you could paint vertex color on multires objects? That way you could bake diffuse from high to low, this feels like an intended use of multires

>>1020528
Let's face it, you probably can't sculpt realistic either
>>
ok trying to model u shape pipe
>bridge edge loop doesn't work
>edge of pipe doesn't match when i use 3d cursor - spin method
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>>1020671
>>
https://youtu.be/SKxP6RwHvIg?si=pOIRH0vnNCQlx1ir

this was only way how to model ushaped pipe
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>>1020671
I would add a torus, delete half, merge by distance

File: Paint_with_Stencils_001.jpg (248 KB, 1920x1080)
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Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
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E
>>
R
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>>1015733
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>>1001036
>D, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.
>And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with better organization.
Basado hermano con OCD
>>
N

File: Apustaja Profile Empty1.png (2.2 MB, 2432x4096)
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Tell me where's 3D modelling AI located at? There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
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>>1018442
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>>1018442
>>1009076
>>1006395
>>1009031
>>1013847
>>1016787
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>>1018442
sar where are free 3d model ai generate make any model? NEED MAKE MODEL of white woman

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for all my low poly phototexture enjoyers here
https://youtu.be/bK3XwkbEPRg
a world4jack video... its a tutorial on how he textures his dudes
i downloaded it, so if it takes it down ill repost
>>
>>1015811
My man, this is my kind of style, good rec, I should really make more clothes models
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>>1015811
his uv maps looks like shit
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>>1017859
thats the point
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>>1017859
No need to have pretty uv maps, it's not a portfolio piece
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>>1015811
What are some good resources for clothing photo textures? Seems all the old texture sites have all moved to PBR now or they cost a fortune for a few shitty jaypegs. Should I just buy up a bunch of second hand clothes and take pics of them?

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why is the graph editor in Blender still such a piece of useless shit? why don't they improve anything to make the work more intuitive? literally the worst UI of any DCC
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>>1017532
it does exactly what it needs to do. you are just stupid
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>>1018434
op is a fag and you are right but it doesnt mean theres no room for improvement, despite working perfectly fine graph editor feels like its the way people would animate shit digitally 50 years ago, theres definitely a way to streamline animation process and make it more acessible to beginners
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>>1018435
i don't think catering to new people is a good thing necessarily, there should be some level of learning the program involved and blender is already way more intuitive than some others
all they need is better motion path stuff and viewport curve manipulation and it'll be perfect, especially once they re-do the shit nla interface
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>>1018436
catering to new people and making 3d more beginner friendly and intuitive is the reason blender exists to begin with and stays aflot, its always good to cater to new people if you can do it without being detrimental to everyone else, so if every single person getting into animation says graph editor is confusing something has (and can be) done about it. like you mentioned viewport curve manipulation and motion path improvements are a good start to that
>>
>>1017532
>select every bone
>why is the graph editor in Blender still such a piece of useless shit?
because of your own ineptitude? I really don't see a problem with it if you're not a retard and it should only ever be used for final tuning of an already solid animation not your primary method of altering frame interpolation


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