I guess it belongs on /3/Here is a model I madehttps://files.catbox.moe/gsuruh.glb
>>1019915Based
>>1019915imagine being in public and say this when you see children
>>1019959>4chan loser>being in public
>>1019971kekeven /3/ has bantz
i am following cg tracks tutorial, just one more hour and this project is done hows it look so far, any tps what to do next? i wanna learn guns, mechas, vehicles, etc, where do i go from here?
>>1020022In your last thread, i drew you a step by step diagram of how to make exactly what you asked and you shit on it because it wasnt a video.
>>1020033not helpful at all
>>1020033i didnt shit on it i saved the image but i need more aplicable ways and demostration wdym shat on it??
>>1020007thats literally all the tips you need. do what you want, lliterally, open blender, find a reference, draw one or imagine it in your head and try making it in 3d. run into a problem - look up solution on the internet. run into too many problems? take a course or follow a different tutorial. look up progress videos of industry pros making shit you wanna make and see how they do it. theres literally no other advice to be given here other than quit being a retard and stop shitting up the board with pointless threads when theres an actual help thread
>>1020052i hope you find peace one day friend, one day it will reach you
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.FEATURED: https://www.renderhub.com/jofox/jesus
>>1018130I only stay constrained to like 8 boards, not the entire website doofus.
>>1018140>constrained to eight.Bet you have an interesting plate whenever there's a buffet anon.
>>1018152>anonSorry I misspoke, I mean't tripfag.
>>1018028>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God...">Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God." >Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..." Reject /3/D and do more bible study. 3D modeling is the devil, and yet, you persist despite these warnings.
>>1019521I know this is bait, but I think it's worth responding anyway to help other defeat this misrepresentation. The intention of these verses is obviously to stop the creation of images of idols; things that were meant to be objects of worship. There are obviously images and carvings which are totally appropriate and commanded of God to produce:>Ex 25:18 And you shall make two cherubim of gold; of hammered work shall you make them, on the two ends of the mercy seat.>Ex 26:1 “Moreover, you shall make the tabernacle with ten curtains of fine twined linen and blue and purple and scarlet yarns; you shall make them with cherubim skillfully worked into them.>Ex 28:33 On its hem you shall make pomegranates of blue and purple and scarlet yarns, around its hem, with bells of gold between them,>Num 21:8-9 And the Lord said to Moses, “Make a fiery serpent and set it on a pole, and everyone who is bitten, when he sees it, shall live.” So Moses made a bronze[a] serpent and set it on a pole. And if a serpent bit anyone, he would look at the bronze serpent and live.>1 Kings 6:23 In the inner sanctuary he made two cherubim of olivewood[...]>1 Kings 6:29 Around all the walls of the house he carved engraved figures of cherubim and palm trees and open flowers
Whats the best way to make a wrap like this in Blender? It need it to be tiling and matching, so it can be arraymeshed infinitelyMy method so far was:Cylinder > delete one poly column on each side so you have 4 separate pieces left > simple deform: twist on Z > duplicate and twist the same amount but other way -- but this doesnt solve the issue of how parts need to go under and above each other without having to go in and do it manuallyAlready looked at youtube for inspiration, but no actual solutions found
>>1019957>>1019958both retarded niggerheads learn sibstance designer
>>1019978OP clearly wants it to be an actual accurate 3d weave you dweeb, and no displacing your shitty seamless texture is not the same
>>1019984You can do the same with a tile normal map + AO on it you retarded nigger
>>1019985What part of "3d modelled weave" did your indian monkey brain not understand?
>>1019984Starting with a flat plane and stitching it into a cylinder should work with geometry too.Excellent use for geometry nodes. Create a mesh line first, move every two consecutive vertices up, then down. Convert to curve, curve to mesh with the profile for the wave.Then duplicate with instance on curve interleaved in one direction then the other. Do the same for the perpendicular direction.Then rotate 45deg. and cut it into a square again.Use trigonometry (atan2) to roll it into a cylinder.
Not much discussion about Shapelab.
Why is there no "Blender Static" for users that don't need photorealism and aniamtion.Why is there no "Blender Basic" for new users?Why is there no "Blender Stage Designer" for theator directors planing stage layouts?Why is there no "Blender Viewer" that is only for viewing 3d models?Why is there no "Blenderino" that is so simple that every iPad kid can use it.Blender is open source, they could easily disable and hide stuff and release ten dumbed down versions for special use cases.
>>1019886corporate greed is when you pay taxes
>>1019887They are a nonprofit organization, since they got money outside the goals of Blender it means they earn outside of Blender’s goals. They never cared about 3D or you.
>>1019883I care about Eevee 2 and geonodes, don't care about Cycles or video editor. Blender is already a good modeling and sculpting program, texturing is definitely lacking both in terms of shader nodes and painting.
>>1019844Each one of those has to be separately maintained and tested with each "core" blender update, just in case a new change or addition breaks something in one of them.
>>1019844all of those and more are right here
design3 was a video game development site that's long since been dead, and was wondering if anyone had archived the content of it. I heard that /3/ backed up some of its unrestricted content on mediafire, but the link from the archives is also dead. I'm asking if someone still had that archive and reupload it again, or if it's worth trying to contact the people who were part of the team to see if anything is still left from the old site (pic is CEO Casey Noland).I was more after Source engine guides from this link, but I've seen that there's a lot more to the site than just Source modding.https://web.archive.org/web/20110111055736/http://www.design3.com/source-enginehttp://www.design3.comhttp://www.mediafire.com/?46719b6d6qme165 (old link from /g/, there were several, but all are dead)
I know it’s been two months, but I’m bumping with the hope that someone who lurks here might still have the archive
Houdini is fun and easy!Pick up a free apprentice version today:https://www.sidefx.com/download/
>>1018208works on my machinebut it might be the vulkan viewporti did have to update my nvidia drivers because karma kept failing on my old ones
>>1018208it takes 3-4 production builds before things get stablestick with 20.5 for important projects until then
>want recursive list of neighbours of neighbours>want normalised values starting from the first point>want to multiply an attribute down using normalised values>give llms a shot>gemini pro fails>claude 4.5 fail>gpt-5 thinking one shots itimpressed / it's overdidn't even realise you could multiply existing attributes using the setpointattr function.setpointattrib(0, "width", pt, w, "mult");
>>1019546poast webm
Still no torrent for Houdini 21?
https://www.youtube.com/watch?v=4BbRq9gjb40https://www.youtube.com/watch?v=DOiOc2TRzJg
Is even possible to create these pictures using 3D in blender?
>>1016804Look at those luscious milky thighs. No rendering system known to man can achieve that
>>1012324Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>1019769>>1019800stop bumping cris' threads retarded subhumans
>>1019801Yet you just bumped it. How curious!
>>1019805You talk like an redditor, faggot gayboy
any tips and tutorials u recomend to learn more? i wanna do guns
>>1019708so thats how u make complex stuff like guns and mechs?
>>1019748It's how you make everything. Mechs and guns, and also trees and dogs.
>>1019749oof, sounds hard def gonna have to look into it any tutorials u specific recomend?
>>1019777Yeah. This one >>1019708
>>1019779i understand i mean more so like video tutorials
It's crazy how zoomers nowadays can't distinguish between CGI and AIThey thought they hated AI but they're actually the ones who got brainwashed by AI videos
>>1016642Reminder that gen alpha are now 15 years old. Zoomers are now the young adults that are struggling to find jobs and not die of starvation in terrible economy. Gen alpha are now the dumb teens populating the internet.Also for meme videos you are far more likely to see AI instead of CGI, and AI videos are really good these days unless you have been living under the rock for the past 4 months. Just admit CGI is a walking corpse that will soon be dead and enjoy the lasting fame from anti-AI zoomers, because these zoomers will be your last audience.
>>1017199>really goodAt fooling retards, yes. It's still greasy trash that's nauseating to look at.
>>1016652he's right. Spielberg invented modern cinematography
>>1016652happy good ai is slowly taking over and retards like you cant tell the difference because its all pixel on a screen
>xitters>zoomersit's aging millennials.as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film
What's the current AAAA workflow to make anime girls?
>>1018879https://www.youtube.com/@ThinkFish2024Vroid to Blender For texturing some weirdo stencil effect is used, projecting an illustration to meshIf you mean anime anime then you'll just use Pencil+
>>1019050Despite the reverse engineering his models are below mediocre
>>1019431Technical interest is no substitute for talent and practice. I know that from myself.
>>1018879i fucking hate this zoomer cat posting as replies. If theres any signal that you are a tranny, its that
>>1019757It's cris begging for "workflows" in his ESL lingo.
Took me basically an entire year to figure out how to texture in this HD style.but pretty happy with it.3 steps of 30 minutes each one.So is a reasonable process in terms of cost.Not AI was used here.
>>1019245>>1019249Impressive. Very nice.Would not fap to though.
>>1019249anon, that's not pixel artit's just a low resolution render
That looks awful
I keep winning, chuds.
>>1019245>>1019249>>1019524>tfw cris' art makes me coomi kneel...
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
>>1019366Oh of course anon! let me gpt that for you.
>>1019372copy is greyed out even when keyframes selected in curve editorthere is no layer blending mode in anim layers, or wherever it is?
>>1000921How did you do it? I graduated from my university and autodesk will eventually ask me to renovate the licence by sending a photo of a valid ID, I will just send the id I've been sending them and hope they don't notice, if it happens I will just ask the AI to change the expiration date of my uni ID?On an unrelated note where can i get tutorials for Revit? using youtube is a slog with ads every 4 minutes
>>1019706Lol just photoshop the year. How would they check?
So im painting skinweight is maya and i got these deep areasall up in the ass that need attention. I can select geometry and hide it but the weight painting brush still acts like the hidden polygons are there. Worse it will paint on them so when i unhide it it's all covered in my marks.How can i hide geo sich that i can paint weights on things hidden up in crevices?