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blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya
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>>1003580
Stop it, you know it can’t be compatible with modern software or plugins. CAD exists for precise measurements and Blenders lacks the tools beyond that required for harder calculations. They will keep making Blender worse, it’s always bad every update, millions of dollars and they still don’t have a legit solution for FBX.
>>
>>1003581

Autodesk can have all the 5 axis lathes and CNC machine stuff, they are well established for that and have all the tool specifications and libraries of fastners in their inventory a person could imagine.

ok. can you use autodesk to make a 3D print model? yes. is it inherently better? not in my opinion.

you can get as precise as you want in Blender and all the tools and calculations are there if you know where to look for them, or are clever enough to make a work-around.

I would compare it to using a straightedge and a compass to perform trig functions - getting back to basics and challenging oneself to break the mold.

Fused deposit modelling doesn't have the same parameters as the other CNC and precision lathes anyway.

literally any object manipulation or transformation that you might do in autodesk can be achieved in Blender. However, as far as I know autodesk does not allow you to map out each individual point. maybe that seems overwhelming to you to manually design 40,000 unique vertices for a 3D print, but I do that in my sleep.
>>
>>1003582
No one does that in CAD, literally wasting time on simple things that FreeCAD offers. You need help.
>>
>>994601
When you have as much skill as even the most mediocre blender user, topology and no topology are mere buzzwords. This is why Blender is called Blender, the two merge within your mind and you are able to achieve workflow levels Mayafags can only dream of.
>>
>>1003636
You guys can’t do anime rendering, you’re the one’s who can’t achieve anything without our help. Maya is also responsible for funding Blender https://www.autodesk.com/sustainability/technology-impact-program

Maybe next time show some respect and not be a jerk.

GOOGLE AI STUDIO can watch your screen and teach you how to use any software! This is insane! I tried it on #NUKE #blender and #houdini Absolutely incredible! #ai #CGI #vfx #animation #ArtificialInteligence

https://x.com/VFXCentral/status/1868761763954728973
>>
>>1003571
to a very basic level, ie reading the manual but using chat gpt to read it for you but hallucinate on top of it. You have no idea what you are talking about basically
>>
It seems like the next logical step here would be that it gets integrated into the programs directly, and then instead of asking it how to do the thing you just tell it to do the thing. But with how unreliable these things are it would surely do the thing wrong, perhaps so wrong that it causes a crash- and then you won't be able to fix it because you're using the AI as opposed to actually learning and you don't actually know what the problem is. But in any case some day it'll reach a zenith of perfection and you'll be able to effortessly prompt entire movies by directing a different AI through each step of the process. I'd say about ~2 more weeks
>>
>>1003571
Great. I'll look at it tonight and tell you if it's got the correct methodology
>>
>>1003571
How good is it at niche programs though?? Having an AI to help you with blender or any other software that already has 1 million tutorials online is pretty much worthless, just a little bit faster than googling for it. I can only imagine something like this being genuinely useful for learning the ins and outs of programs that you can find less than 10 videos about on youtube. Although I wonder how it would be able to instruct you on that since it barely has any data to train off of
>>
>>1003625
>Although I wonder how it would be able to instruct you on that since it barely has any data to train off of
It wouldn't be able to do fucking shit. AI is just the latest scam. The amounts of hallucinations that occur is completely out of control. AI is the absolute worst

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How to learn to animate like ZZZ?
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>>999712
They start with mocap and get a rough idea of what they want.

Once you have the mocap it's easy to rip some key frames out of it and add in a bunch of flourishes
>>
Looked a lot like a mocap animation I saw once before. I think the biggest thing is just patience and understanding key frames and locomotion.
>>
I feel like trying to get an actor in a mocap to look like that would be more work than doing it directly
>>
>>999712
Experience, lots of practice, learning rigging and using blendshapes/morphs for certain keyframes in order to get cleaner silhouettes if the rigging system doesn't cut it.
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>>1000402
damn she cute

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To cut to the chase, im trying to do an H animation in koikatsu/chara studio rx21. BUT I couldn't figure out how to do a curved motion with out doing a TON of keyframes.

Is there a spline function or something similar to avoid doing 800 keyframes?

At this point I'm considering moving to some other software to acomplish my needs.

Ignore the random image.

The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
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I'm a tourist on this board so I don't know why they're insulting you but I agree, I see people trying to replicate it in modern software but there's always something off. But I wouldn't have the will to use old software, it must be a lot of work and there must be no tutorial to help you
>>
>>1001106
As an ASM programmer I support this autism. The creativity of these works were defined by the limitations of their creators. Older systems used to have a massive effect on your creative output through their limits. I suggest even if your working on modern hardware, put creative limits in place and stick to them. Modeling has fallen into the slump of "hyper realistic graphics" because of the lack of hard limitations. Challenges like 256FES not only strengthen your work as a modeler, but promote creative problem solving that would have otherwise never occurred. I'd disagree with >>1001134, if you stop caring about the limits, your end result tends to stretch on and on.

>>1003105 is right, the main reason for the hate is that talentless retards can't follow a tutorial on how to exactly do what your looking for.
>inbf ok boomer

https://19100.neocities.org/guides/povraymultiprocessing
https://www.youtube.com/watch?v=YEdQ3mwyrQ4
>>
>>1001106
kinda same as using actual VHS tapes instead of a VHS filter
tho with 3d i would say you don't need old hardware, probably just old software in a VM or something similar should be enough
>>
>>1003189
Povray seems very boring to use, if I were to try it I would probably get an old version of 3d studio max or something
>>
why not just emulate an amiga running lightwave 3d
and then use all your spare processing power to emulate a thousand more amigas to be your renderfarm

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I'm 27 years old and basically ruined my life by failing college consecutively since I was 20. I hate Computer Science. I play VRChat and just getting into making maps and dumb things for avatars, playing with blender & unity

Can I get a job with this kind of thing or should I forget about it. The rest of my life is going to be hell on earth, I never had a job. The only good thing I have in my life is that I'm not an incel (somehow I can land a gf from time to time, I think I'm good talking sometimes) that's all I have, also I like cute things a lot
>>
also I realized I wanted to be an architect, if I could go back to my 20 or 18 I would be an architect. I fucked up, I fucked up so bad, so so so so so so bad. I don't know what to do
>>
>>1003496
No you don’t, the real truth of architecture work is endless paperwork and crazy clients who demanded the law of physics to not work.
>>
>>1003495
>I never had a job
get a job, it doesn't matter where, even if it's retail or making burgers
right now you're unemployable because you've never worked

Previous thread >>992867

Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
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>>
>>1004429
>>1004432
Man I want these courses so bad y'all but their is just nowhere to get them, understandable in the former's place since it's not released yet but the ones for the later either don't work or you need to pay to access them.
>>
>>1002824
dude can you post it as a dff. file? I would like make a skin for gta sa
>>
>>998164
>>998159
i have been checking every day to see if someone still has these
>>
>>1005525
Hey, I'm pretty sure this is the second one:

The folders are in japanese, so I can't quite tell, but in my JP Blender folder, a file called "Cover" had the second one's image.

https://gofile.io/d/wNi6sX
>>
>>1005654
thanks anon, much appreciated

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i am the greatest programmer that has ever lived. no blender no nothing. all my own custom 3d renderer
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>>1003258
>>
>>1003265
thanks king i'll take requests or ideas for the next one XD
>>
>You've kept me waiting, SpongeBob. Have you never heard that punctuality's a virtue?
>>
im not impressed, my autistic son learned this in his elementary school programming class

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Should've posted my W.T. Snacks model here, but here it is. Made this for a group of Anon friends on VRC as a little joke in the group. Made it because of how I love the design given to her.
>>
This was originally in VRC before some dumb stuff happened that caused me to lose all the projects related to it in Unity. Will not try to add her into VRC anymore, but I'm starting to plan on getting her into L4D2.
Here's the model if any anon wants it: https://mega.nz/file/Yb1h3JCK#47f9EPgIpZ7jYjyXimR7rB88xyMRJT_lKEM6qbEAhX0
>>
It looks nice, but you need to improve that anime texturing.
>>
>>1003355
SNACKS IS BACK?!?!?!?!?
>>
>>1003364
I think I've made it very close to the OG with what I could do during 2021.
But I've released the model for that reason too, am curious to see if anyone would made some edit to it.

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I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here?
7 replies and 2 images omitted. Click here to view.
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>>1000680
That's most likely how the same method. It's one I learned a long time ago. Just watching a random video about gameplay textures.(you know how it is. Going down the youtube rabbit hole)
I forgot about it until just now reading your post. But yeah, I'm pretty sure that's how it's done.

Well actually I believe it's two titled textures. When displaced, they disguise each others tiling, appearing random. Something like that. Scrolling is involved. You have to scroll the texture to make it look like it's moving.
>>
>>1000646
>shaders you can hear
My old Radeon had a hard time rendering that but it was worth the fps hit
>>
>>1000646
perlin noise as a bump map, or 2 perlin noises as the red and green of a normal map
>>
>>1000677
This is the correct answer. Spherical panorama mapped to spherical coordinats (same map as skybox/skydome) used as a reflection map, then the normals are perturbed by noise using legacy 'bump mapping' but you can use regular normal mapping today and it'll look even better.
>>
>>1000646
90s cgi water was lit

https://www.youtube.com/watch?v=uYoaQ4XGn88

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apologize
>>
>>1003286
>no GNU/Linux binaries.
No.
>>
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>>1003286
even if they apologized I will never go back
fucking cursed software

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How do I make my blender imports of models from an ugly game like FFXIV not look like total doodoo that's too dark to even see? How the hell do I light these things so that they don't look like ass in blender? I have no idea where to start on crafting atmosphere in this software.
>>
>>1002959
Do you want them to look similar to the game or with realistic light?
Btw the money is already loaded
>>
>>1002966
Similar to the game, or like it looks when using Gshade/Reshade. It looks like doodoo in blender.
>>
>>1002959
give me a model and I'll try
I like to think I know what I'm doing
>>
>>1002959
Send fbx plis
>>
I'll post one later if I remember.
I recently managed to figure out the answers though I still need to learn how to produce good looking lighting and shaders to a scene regardless of models.

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How hard is it to get a 3d job if you dont live in a vfx area? I never get any work, but at the same time, I never apply anywhere and just do hobby stuff and post it to blender artists.
>>
>>1003042
If you don't have a relative in the industry forget about it, all 3dcg and related professions in gamedev and cinema are nepobaby only
>>
>>1003042
why do you want to be a slave?
>>
>>1003042
I never posted on blender artist
is it good?
>>
>>1003250
it's very good

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Is this a good amount of topology for the low poly template?
Should i start trying to rig it?
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>>1000755
You're gonna get horrifying deforms, your mesh will look like shit once you move it around. Look up "low poly topology character", come the fuck on did you even do basic research before making a thread?
>>
>>1000755
You should take a look at this:
https://core.ac.uk/download/pdf/363996124.pdf
This is a low-poly model but with good deformation (for a low poly at least) and with anatomical references.
>>
>>1000824
>Having started with a male figure
>we intend to move on to a female figure next.
and that's the difference between academic work and well, fun
>>
I'm not OP but I've been doing low poly as well lately and I absolutely cannot get picrel style of helmet.
How the fuck do you make something like this? I'm trying to do it as a separate object, should I be making a new low poly head and just building this thing out from the scalp?
The part that's really killing me is the area above the ears. Any anons know how to tackle an object like this?
>>
>>1001239
Not when you fetishize masculinity. The half of you got into 3D, so you can jerk off over tactical gear.

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i am making a rat!
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>>998634
ive seen so many genitals on /3/ that its very funny.
>>
>>994226
cheesy bump
>>
>>998685
thank you xir god speed
>>
>>993188
You fucking TEAAAAAAASSEEEEEE
>>
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>>993188
cute rat


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