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Blender is finished.

Lets face it Blender in 3.1 was getting better then the retarded devs basically ruined it and made it worse and worse.

1) They literally removed the superior way to pick a modifier with muscle memory it is 1 click and a swipe to get what you want. Instead we got the retarded search bar where you need to type in the name of the modifier.

>Ah yes 2 clicks or 1 click 2 letter on the keyboard and ENTER
>Now picking a modifier is 400% slower!
Classic blender!

This was so controversial that people messaged the devs about all of this.

The bullshit fandom reason was that blender will add so many hecking modifiers that this needs to exist.

This started in version 3 We are on version 5 now and we did not even get 1 extra modifier and this shit stayed.

Comment too long. Click here to view the full text.
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>>1028681
>payed
yikes pajeet
>>
>>1028681
https://quackers.gumroad.com/l/classic_modifier_menu
>>
>>1028681
Blender is 5 now? Feels like 2.8 was only yesterday
>>
>>1028681
vibe code it, broly.
>>
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I do agree old eevee was easier for a controlled look. The new ambient occlusion system is dysfunctional, and the screen space raytracing is bad for any animated shots. Plus, it doesn't know how to handle both irradiance volumes at the same time. Funnily enough, light groups and letting the user define what's in rendered space would solve most all of the rendering issues, but they still haven't added that.

My guess is blender doesn't want to compete with Maya in animation optimization nor do they want tools for animated shots, whether rendering or the UI for animation. The new eevee is great if you want to fool the viewer that it's raytraced photorealism for chairs and kitchens and so forth.

It's a nice program but for making 3d characters, I've given up on expecting too much out of blender

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Why the fuck do you chuds keep saying my models are bad? Their proportions are literally spot on.
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>>1029009
>>1029025
holy shit, dat you, sculpt-schizo? and cris...in the same thread?
>>
rare schizo crossover
we just need that one with the scary drawings and it'll be a three in one
>>
>>1029009
Built for my BWC
>>1029025
Built for my BWC aswell.
>>
>>1029009
you are ignorant of the nuance of proportion, guy
there is nowhere in the big book of proportion that says
"the very back of the head to the bottom of the nose shall be two squares"

nor "that the face in 3/4 view shall be reduced to 3/4 of a square on the short side"

half your diagonals are meaningless. most are just indicating a generic grid. and this kind of grid is not meant for drawing faces.


go draw from life. youre literally doing it wrong.
>>
>>1029585
cris
sculptschizo
3dguy

the unholy trinity of /3/
if you'll ever see all three in the same thread, you will be cursed with unemployment, forever.

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Made this orbital logistics tender in Blender — basically a permanent waystation/container-port concept for Starship-class payloads.

Looking for critique on the 3D design, scale readability, mechanical plausibility, and whether the model reads as infrastructure instead of generic sci-fi.

Project page:
https://highfrontierlogistics.com/

Source files:
https://github.com/highfrontierlogistics/orbital-tender

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I have this problem of wanting the iris to be a flat image projected onto a 3D mesh of an eyeball, but also, that loses the 'bowl' like effect of how an iris catches light.

At the moment, I have the vectors of the normal flipped along an axis decided by the bone that controls the eyeball: E.g., the "forward" direction of the iris is preserved, but down becomes up, and left becomes right.

This works to create the bowl effect, but it has a requirement: Each eye must have its own material, individually connected to each eye bone of each armature. Effectively speaking, it cannot be scaled up without loads of work.

How does Blender actually handle normals when geometry moves? Ideally I could bake the flipped iris, but when the eyeball moves, it doesn't preserve it. Only by rotating the geometry normals along the eye bone axis does it correctly work. Has anyone else dealt with something like this?
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>>1030007
Nice, way to go!
>>
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>>1029999
I don't want to be too vitriolic anon, but this attitude you have is so common, and so stupid

>why not just paint the color on? Surely you won't be using too many pixels

What if I want to do multiple shots?
What if the scenes are different and thus have different lighting?
What if I'm making an actually large image?

I am a degenerate gooner, but the amount of trash I find online is mind-boggling. Sketchfab is a nightmare of frankenstein rigs, broken shapekeys, texture ripping, etc. Youtube tutorials are dominated by people who have no clue what they're doing, yet they learned how to speak with strong language and ooze confidence. The actually good tutorials are impossible to find, and I lucked out by finding anons here. Idc if you judge me, I had to go to reddit; they were no help. Blender forums, no help. I cannot believe random anons helped me finally get this. The youtube tutorials are dominated by obvious porn brains, and while I cannot judge my fellow coombrains, they are terrible, but the algorithm pushes their trash content to the top, because it's softcore porn and everyone's clicking on it.

I don't want to make trash that gooners will fap to because their standards are so low. Yes I'm making goonbait, but I want the eyes to work, I want them to work in multiple scenes with different lighting, I want them to not suck my memory and make my computer slow to a crawl, and if someone sees my content and doesn't care to goon to it, I WANT them to SAY, "Wow, that's an excellent model, look at how beautiful and deep her eyes are, how her skin glows, how she's posing". I want to blow people away.

So uhh no, I'm not going with a half-assed solution from a faggot who doesn't actually know how to do anything
>>
>>1030030

That's great man and it's amazing /3/ was able to help you figure this out but I wouldn't have even wasted my time responding to faggots like >>1029999.
>>
>>1030030
>am a degenerate gooner
If you're that horny I can fuck you with my 21cm BWC in real life every day. I'll kiss your cervix with every pump you'll moan out for your mom in your own language.
>>
Nigger just make the actual iris geometry bowl shaped. That's how everyone does it.

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How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown

https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qq
https://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA
2 replies omitted. Click here to view.
>>
>>1026757
>>1026756
Appreciate the help man
>>
>>1026742
I can't say for sure, but looks like he might be using the clay-doh shader for some materials
>>
My favorite:

https://www.youtube.com/watch?v=wgZZRb_o-OM
>>
>>1026742
he has a video on his channel supposedtly going over his workflow. idk how informative it is i never watched the whole thing
https://youtu.be/l46T7fJ7FmE?si=_iwqDp1kXK1rON-o
>>
>>1026757
Interestingly enough he goes a bit over it in his patreon making-of and it's a film effect, not a VHS effect, so it's much more about muting the extreme colors than any of the effects in that tutorial

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AI will take our jobs! The ones none of us have!.
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>>
There’s no way there’s actual 3D artists out there that don’t want the workflows to be more simplified, they literally feel like stone age crap compared to what AI is already allowing us to do, maybe just the autists that obsess over getting their perfect topology by hand don’t want this. AI will be a perfect fit for 3D
>>
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I haven’t kept up with the progress that AI has had for 3D asset making. How capable is it? Is it still worth learning if I want to make money off it?

I don’t want to sound like one of those people who coped when AI art was in its infancy and we thought the pictures of Master Chief standing in line at gas stations couldn’t possibly make art as good as a well trained artist, but even with my pessimistic view on how AI is going to ruin the internet, I just can’t see the technology being able to replace a 3D artist. It would probably make the process easier in some ways but you probably are going to need someone to use it until we have AI that can literally think like a human with the full knowledge and intuition of a 3D artist, which if it existed, it’s probably way too advanced and expensive for most people to afford

I’ve seen those AI programs that can take an image and generate a 3D mesh, but even when you take account that the topology usually sucks and needs manual editing, you still have to UV unwrap it carefully so it doesn’t show distortion, texture it realistically or fine tune it to fit an aesthetic, bake features onto it for extra details, then put in a skeleton and weight paint it in a way that prevents unwanted deformation and achieves specific effects like jiggling or rigid movements in certain directions

I don’t think an AI could look at a chubby character and rig it in a way that an autistic but wealthy furry would want, or see a robot/mecha and precisely place the bones and restrict their relative movement that the design implies.

Can someone cut the doomer mentality and tell me what AI is actually good for with 3D asset generation?
>>
>>1026080
making the meshes is insanely good if you're willing to combine them. retopo is okay. texturing is straight up awful. rigging is nonexistent par simple canine or humanoid skeleton without fingers or face.

Tripo3D is by far the best atm but it's 20 bucks. as for open source there's not a single even half decent model.
>>
>>1010467

Don't worry OP, as long as there are gloryholes and cocks to suck, you'll never be out of work until the heat death of the universe while from what I understand your father got you the job who, in turn, got it from his father, your grandfather...

https://youtu.be/diYS8jyOcFc?si=tlw6crphrvZK_BrY

!!!FACT!!
>>
>>1013812
That's a good thing, this isn't a hobby board, it's a skill board that acts as a repository for information, imagine your question gets bumped off the map after an hour because some tranny spammed hundreds of threads an hour to rage bait anons.

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does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
20 replies omitted. Click here to view.
>>
There's no need for such mean words anons, be kind to those you don't yet know, like a hero would
>>
>>1029524
>be kind to indians and other third world shitskins that make up /3/
>>
>>1029171
>>1029172
fuck off chris
>>
>>1029158
I'm sure a sushi chef isn't amazing at hamburgers but if I want to just make sushi I'll listen to the guy who only makes sushi over the "all-rounder" chef because sushi is all I want to know right now and he'll most likely have some nuanced tips you won't find from a generalist.

People enjoy low poly because it's a faster work flow than ordinary modeling and allows for distinctive styles. I'm never getting into realistic 3d modeling so It doesn't affect me whether he's still doing low poly.
>>
>>1029933
Low poly certainly isn't sushi in this comparison, it's literally just poly modeling with more stress on topology. Anyone who does poly modeling can do low poly but not everyone who can do low poly can do actual poly modeling because
>lets download the face texture

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this will probably make 3d artists cry
>>
you're putting way too much effort into garbage because it isn't AI
>>
lol

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So I remember some guy makinmg a funny video of him trying to learn blender he was a game dev.

Anyone remember that?
Also I found these videos:
https://www.youtube.com/watch?v=X6UVasgJi5c
https://www.youtube.com/watch?v=xnEg3MlOxXc

What happens is a normie tries to use 3D software!

Add other examples.
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Found another blender blind series.
https://www.youtube.com/watch?v=w1jMxYOYfmA
>>
>>1029948
CHUDDDYYY!! CHUDDY CHUD!
>>
>>1029949
What?
>>
>>1029943
>>1029947
Blender will change it, they did it before snd will do it again. What you claim isn’t foolproof plan.
>>
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>>1029968
>Blender will change it
Why change RSG ?
IT is very convenient and logical.

>Blender will change it,
To what exactly?

> they did it before snd will do it again.
Yes they change it. What is your point?

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Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?
20 replies and 4 images omitted. Click here to view.
>>
>>1029189
>I don't imagine a tablet would help much
looking at that sculpt, it's not like you know much either
>>
>>1029552
It's a dorse, that's the point.
I was making some porn animations and wanted bizarre/humiliating things with massive dicks fucking women and femboys that weren't just furries and beasts.

>>1029554
2nd attempt at sculpting, so I'd hope there's more to learn.
It just seems that the only real advantage of a tablet is the pressure control, but having it at about 30-50% the maximum strength you'd ever use and then just using multiple strokes is just as good. Maybe those extra strokes become a time sink for someone who is skilled, but starting out the additional strokes seem to only help get a feel for the changes in form
>>
>>1029574
Yeah but no hands, feet or head. The only parts that seperate it from being an anthro.
>>
>>1029624
The top of the head is mostly the same, but I do think the advantage of them is if you do make them uncanny it just sort of adds to the dehumanisation.

The thing I find most interesting, about transformation, is the differences with human and animal anatomy and trying to shape a human into an animal. I've still only sculpted the torso and neck (the plan was to make a hyper muscular dorse to shape the topology to before then creating a slimmer and fatter variant) because I've been distracted by studying horse anatomy and trying to find good human anatomy charts.
I found good one for horses because it has the same colour coding for the side view and cross-section, but it didn't have labels without paying, so I had to manually figure it out https://files.catbox.moe/q4jzp2.png
I'll have to go back and do the torso and resculpt it, but decided I wanted to make a comparison with human anatomy like I did for the skull in the past https://files.catbox.moe/w37idr.png I just can't find a human anatomy that has the cross-section matching the side views.
>>
>>1028303
Yes, it's great for midpoly sculpts. Once I go for details I send it over to zbrush though, because zbrush can handle super highpoly

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Is 3D animation and sculpting a worthwhile hobby if youre not getting paid for it in any capacity? Most people I have met or seen with the same taste for doing it are all either already employed in this field, doing odd-jobs via commissions or have a Patreon. I have really been itching to get into it again but im a medicine student and I cant afford the time without ditching my degree completely to work exclusivly on 3D art. I wouldnt be particularly troubled by this prospect but I live in an absolutely horrid and cruel third world shithole (Brazil) with a non existant animation industry, I would probably be starving if I decided to become a full time animator unlike what happens in the US where you can still have some degree of comfort, I have an EU citizenship and I could try to study at an university there and run for jobs overseas but the trade off from here to another country would not be worth it either and I cant afford it ATM. Can you still find enough time for this hobby if youre not activly devoting half of your life to it?
2 replies omitted. Click here to view.
>>
>>1029698
Anything you fucking want is worth it
>>
>>1029698
Yeah, I do it on the side, it's better if you're not trying to earn money with it.
It's very hard to get very good at it if you're not doing it full time.
>>
>>1029698
i have fun as a hobbyist. time is a factor though
>>
>pic related, brazil brown girl and medicine
Yeah you look cute. I have animation gigs over at my place and I'll let you even live with me. You'll get plenty of my white BWC at home including full animation + rigging training at the workplace which is paid.
>>
>>1029698
If you're able to spend money on 3DCG as a hobby, it'll require less time.
If you're not able to put any time into 3DCG, then you have to make money from it.

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post 3D humor content, 3D fails, 3D jokes, 3D everything
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>>
>>
>>1028156
kek
>>
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>>1028751
this is funny as fuck
>>
>>1028757
>he doesn't have a trusty yogurt eating spoon for long modelling sessions
ngmi

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>make my game for free chud
>Over 100 applicants
what the fuck is wrong with these people?
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>>
>>1029786
>>1029787
based
>>
You'll get exposure and networking, goy. The real big bucks come when you have a resume and people notice you.
>>
>>1029826
>You'll get networking-
and BWC
>>
>>1025865
>Over 100 applicants
it's only worrysome if the applicants are people who work/used to work in the "industry" and not just indians or uni students who were forced to pick up a 3D software as part of their course. doesn't seem like it's the former (hopefully)
>>
>>1029881
assuming 90 of all 100 applications aren't just bots, too.

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dunno how to use blender, but i wanted to make a planet for a thing im writing and all the good planet makers online were paid, so i bit the bullet and tried to make it myself. It turned out better than i thought it would!

:)
>>
>>1029664
You got the size of my balls correct that hang from my BWC built for /3/
>>
>>1029664
nice planet anon
>>
>>1029664
no it looks great. Sort of reminds me of the game "Planetary Annihilation". It fits that artstyle keep it up. demonstratable good taste in the early stages of making is proof that you can make some cool shit later on.

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I have product model developed in solidworks, the native solidworks render capabilities are atrocious and I need an advertisement-friendly high quality product images. How difficult it is to render something like picrel in Blender? Should I just hire a jeet from fiverr?
>>
>>1029813
I can render your product for free per email if you'll let me make you drool and fawn over my BWC in return, woman.
>>
>>1029814
is it ok if I'm not a woman?
>>
>>1029813
Have you tried?
>>
>>1029815
Yes
>>
>>1029813
Visualize (SWs recent, non Luxology based renderer) can produce excellent renders if you put a bit of effort in.
I use Octane when I don't have access to Visualize but getting files across in the correct format is a pain.
Unreal engine imports Solidworks via datasmith.
I'm moving to Blender and cycles for non Vis renderings.


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