The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
>>1001106The trick is to stop care about calling your lowpoly pixelart retro.
>>1001106tranny coded thread.you should retransition, nick.
>>1001106You say it like any of your forced "le retro" tranny animations are appealing at all.Your music is shit too, by the way.
>>1001106The character doesn't look right for the era you are trying to emulate.You are missing a bit part of the retro CGIArt.Hardware+software+ style of the eraWithout the accurate stylistic chooses from the era just looks like a shitty render and it's forced soul from coping zoomers
>>1002903money is already loaded, and the textures too
I'm a tourist on this board so I don't know why they're insulting you but I agree, I see people trying to replicate it in modern software but there's always something off. But I wouldn't have the will to use old software, it must be a lot of work and there must be no tutorial to help you
>>1001106As an ASM programmer I support this autism. The creativity of these works were defined by the limitations of their creators. Older systems used to have a massive effect on your creative output through their limits. I suggest even if your working on modern hardware, put creative limits in place and stick to them. Modeling has fallen into the slump of "hyper realistic graphics" because of the lack of hard limitations. Challenges like 256FES not only strengthen your work as a modeler, but promote creative problem solving that would have otherwise never occurred. I'd disagree with >>1001134, if you stop caring about the limits, your end result tends to stretch on and on.>>1003105 is right, the main reason for the hate is that talentless retards can't follow a tutorial on how to exactly do what your looking for. >inbf ok boomerhttps://19100.neocities.org/guides/povraymultiprocessinghttps://www.youtube.com/watch?v=YEdQ3mwyrQ4
>>1001106kinda same as using actual VHS tapes instead of a VHS filtertho with 3d i would say you don't need old hardware, probably just old software in a VM or something similar should be enough
>>1003189Povray seems very boring to use, if I were to try it I would probably get an old version of 3d studio max or something
why not just emulate an amiga running lightwave 3dand then use all your spare processing power to emulate a thousand more amigas to be your renderfarm