Is this a good amount of topology for the low poly template?Should i start trying to rig it?
>>1000755This is pretty freaking low for skinned animation. If you want to go this low you'd be better off breaking the limbs off into their own parts. Personally I'd add a few loop cuts around all the joints and add a ring around the neck and shoulder area like so.Take a look here.http://wiki.polycount.com/wiki/Limb_Topology
>>1000755You're gonna get horrifying deforms, your mesh will look like shit once you move it around. Look up "low poly topology character", come the fuck on did you even do basic research before making a thread?
>>1000755You should take a look at this:https://core.ac.uk/download/pdf/363996124.pdfThis is a low-poly model but with good deformation (for a low poly at least) and with anatomical references.
>>1000824>Having started with a male figure >we intend to move on to a female figure next.and that's the difference between academic work and well, fun
I'm not OP but I've been doing low poly as well lately and I absolutely cannot get picrel style of helmet.How the fuck do you make something like this? I'm trying to do it as a separate object, should I be making a new low poly head and just building this thing out from the scalp?The part that's really killing me is the area above the ears. Any anons know how to tackle an object like this?
>>1001239Not when you fetishize masculinity. The half of you got into 3D, so you can jerk off over tactical gear.