Is using ai as a refrerence for your characters bad?
If you blindly copy Ai reference yes. If you use it for ideation and don't add retarded details no.
>>1026905>googled to see if this was real>the image just comes back to this thread
>>1026860Personally, I wouldn’t use AI generated images not just because of ethical reasons but because a lot of the time AI isn’t accurate. AI can and will contain many mistakes that will probably make 3D modeling things a whole lot harder (especially with hair and clothing detail) not to mention AI feeds directly off of other people‘s artwork, which means that the character designs that you’re generating are stolen. (I hope this doesn’t come off as me trying to bitch at you for using AI btw.) >>1026862I’m not very good at 3D modeling, but I am fairly experienced in drawing. I can tell you from personal experience the being able to draw is incredibly helpful when it comes to 3D modeling not just when it comes to character designs or reference images, but also in knowing how anatomy works. That’s not to say that drawing will make you a 3D modeling master. I fucking suck at 3D modeling but I would probably suck more if I didn’t know how. I would start off with modeling pre-existing characters to have simplistic body shapes and minimal detail such as characters from happy tree friends or powerpuff girls. Either way I wish you luck. Drawing experience or not picking up 3D modeling is a total bitch and it’s super hard to learn.
>>1028871Is that Shantae as a Mega Man Zero/ZX character?
>>1026860as long as you aren't using it for paid content, the only people who are going to give a fuck are the "ai bad" purists.it's a tool. just like anything else we use. there are a plethora of issues with how it's being implemented right now, and the legitimacy of the content it generates. but, hopefully those get addressed soon-ish. but for the time being, it's best use case is for spitballing ideas. since youre mainly planning to use it as a reference, and not for use on the actual model, you should be fine. just dont directly 'trace' the picture itself.
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
>>1025425If you want accuracy you useprotractor, protractor, and radius gauges.
*calipers,
>>1025425lofting
This would be a cakewalk in solidworks
>>1029261>>1025527
Are there any free VR 3D animating softwares (or relatively cheap ones that are worth the price)? I asked 2 different LLMs and got nothing, so I'm all out of ideas.At least being able to move and rotate with both hands would be good, but better if it could use full-body tracking as primitive mocap.I was considering making my own (since I was going to mess around with VR game dev anyway), but I thought one would have existed.
>>1029190>vr game devNot needed. Oversaturated. I'm sure your country offers apprenticeships as an electrician instead.
>>1029190no, there are no good VR creative softwares at all>we just haven't done that yet, plus VR sticks are less intuitive than a keyboard, which you can't see while using a headset because it covers your eyesI would suggest asking a 3rd LLM
>>1029214>Thinks 3DCG is needed and not oversaturatedI'm currently in a course for that, but can't an n'wah have hobbies?Wasn't actually making a game so much as a training sim that can measure my speed to know if I'm actually improving. I do training with weighted clothes but the issue with that is I am not being forced to maintain/increase how quickly I move. Putting that in the preface would have been a little unhinged, and it's not really that important to know.So don't worry, I'm not gonna be making a game that'll make yours look derivative (unless you were also making some schizo VR training sim to force yourself to move faster via VR obstacles, and maybe also some martial arts if I can figure out how to train a rig on fight videos which I am pretty sure I have seen done already)Even though I started with game dev, I only really program random tools that I need.
>>1029216If so, I'll start working on one (obviously there are some, but I don't want to pay).Any suggestions? I can't figure out an easy way to integrate the VR directly to Blender. I know there's a Blender VR viewer, but I'm not sure how to interface with that programmatically and when I tried using it I just kept getting a black screen (it could be a version issue, as I saw something saying Blender 5.0 broke the addon).If I can't figure out how to get Blender VR working and adding animation functionality, my next idea was to use Godot (because Unity and Unreal Engine have gotten rather bloated). It shouldn't be too hard to be able to export an animation, even if it's just as a custom file which needs to manually processed with a python addon for Blender. IK bones are fairly easy to program, and Godot should support shape keys and physics/ragdolls (the idea of being able to just throw characters around would be very funny, even if not very useful).Mocap with full body tracking should be fairly easy once IK has been setup, but I need to finish building more SimeVR trackers to get it working.
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
>>1027186i thought blender was going to add looptools to main in 5.1 or was that too complex for them to do cuz i don't see it built in.
>>1010993You can use bridge to bridge the gap. You can use append polygon tool to do what bridge does but with a buggier tool prone to screwups. Or you can select the perimeter edge and use fill hole and then manually cut the edge across using multi cut tool.
>>1010283It may just be a case of needing to save. close maya. and reopen and see if it reoccurs. in my years of using maya when the error is so absurd a complete shutdown and reopen fixes the problem.
>>1013368Ask Ian Spriggs. He uses mudbox, maya, and vray. Hes one of the best. Mudbox since it is basically shelved has a very cheap and affordable subscription option. It also is compatible with mayas real world cameras and settings so when dealing with cameras you can trust what you see. Where as Zbrushs cameras are a 2D trick and not 1:1 compatible with how cameras work in other programs so sometimes things can look off when they come out of zbrush and you have to account for that. But I use and love zbrush. If you want to try mudbox it has alot less cool features than zbrush. Its more bare bones but what it does have can get you some real results if you commit to learning and mastering that program. Oh it also has layers like photoshop which is kinda neat and helpful. Zbrush also has layers but they're again not really comparible.
>>1027927i used mudbox. the symmetry sculpting function is a gamble because theres a chance muddy will fuck up a vertex somewhere and your mesh is assymetrical. Post autodesk chans feet now
Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?
>>1028303Certified and marked to be bred by my BWC.
>>1028552>But man so many 2d artists draw the far boob or the far butt cheek bigger too, and it drives me crazy.Oh, good. Someone else notices this problem. It even regularly happens with pro artists who've made a living drawing boobs for decades, for some reason. Same with cleavage windows on shirts and such getting drawn "pulled" towards the camera, instead of staying centered and symmetrical.
>>1028953Idk what it is specifically either but I do find myself having to erase far boobs and redraw them smaller, or if I do some elaborate construction aligned to perspective I end up having to draw the far boob much smaller than my instinct tells me.
>>1028303Seems fine to me, but I've never used anything else and this is the second time I've ever tried to sculpt something in 3D. I'm going to hazard a guess and say it's a bad craftsman blaming their tool. When I first tried sculpting a few years ago, I was terrible at it. I got a better at visualisation from a combination of studying anatomy and decensoring hentai, and I could suddenly draw a lot better. That seems to have applied to sculpting as well, but maybe when I have to do things that are more detailed I have issues.IDK what's the best practice, but I use 90% clay strips brush and the crease sharp + smoothing with shift. I find dyntopo is only useful when building the initial shape (with the snake hook, grab, and draw brushes), then I just hit the remesh and decrease the voxel size as I need more detail. I'm guessing I should break the mesh up, because it lags a lot doing the remesh with the whole thing.I've just been using a mouse and keyboard. I don't imagine a tablet would help much, because you can just stack layers. Main benefit to my productivity (for everything) is a small desk to use my laptop in bed.
>>1028303a tablet absolutely makes a huge difference, sculpting with a mouse means constantly adjusting the size and pressure manually I've used it a little bit, it has its pros and cons. biggest pro is all the modifiers and general ease of use, very quick and easy to add new objects and base meshes and edit them on a precise level (poly modeling). making something like a strap is easy with a basic plane with solidify and subd. it also has the multiple window view which makes it easy to model with turnarounds that's about where my praise for it ends however. I recently learned Nomad Sculpt and it kinda blows it out the water in terms of general sculpting, which makes sense considering it's a dedicated sculpting tool like zbrush Nomad has sculpting layers, better performance, being able to manually paint in roughness and metalness, a really nice tube tool, better options for poly-painting, a multires modifier that actually works. also, its version of Quad Remesher has more options than the blender add-on and it actually works; the blender add-on hasn't been updated in forever and no longer works for me in blender (the vertex color to control density feature is broken), the creator said to me months ago he'd fix it and still hasn't, so fuck him blender seems to be more focused on geo nodes and the grease pencil than anything else recently, for whatever reason. sculpting feels pretty neglected, along with texture painting here's my Nomad stuff, though I'm not sure I enjoy sculpting much. since I can't draw I feel like I can only copy other people's work, which doesn't feel satisfying
will my CPU really cook itself if I try to use FreeCAD? I don't normally have any reservations about piracy but since I'm actually going to be making things with it I feel differently about CAD software, if possible I want my tools to belong to me indisputably, as a point of pride
>>1028698then will it run like shit and crash all the time from the cpu choking it?
>>1028700Nope
>>1028694I used frerlecad in a shitty ass laptop from 15 yrars ago, It should work
It's 2026. We're beyond this. "It'll cook your cpu" is hyperbolic poetry. It will run, run slowly, or not run.
>>1028694I've never tried to use a CAD programme on a basic spec pc. I could imagine a version from the 2000s would work better with low specs. Depends on what you want to be using it for.
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines. Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
>>1028758trying too hard, shit bait
Update.>>1029000No one forcing you to stay, chuddy.
>>1029004Cris just can't stop winning and BTFOING /3/ 6 feet down
Cris is alive and well but this is not a real Cris thread. Pretending to be Cris is a crime most foul.While this most mimics his vernacular the posting style doesn't align with the Real Deal, true Cris makes liberal use of reddit spacing to increase the raw volume of his post and the real Cris would never kek 4+ times in one paragraph. It also follows too coherent of a narrative, a planned post, carefully reviewed, rather the masterful brush strokes that spontaneously emerge from the Real Deals stream of consciousness.
>>1028808Almost in tears at this ass
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
>>1025653You go to mommy when you see my works? Kek what a fag.
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKEI JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEEFUCK OFF
>>1029101Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>>1029101>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>1025602Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his
Making a new thread since the image limit got hit on da last one.Show us that cool new project you got in the works anon-kun!Previous Thread: >>1017627
>>102839140k is always fun to model. Syama Pedersen probably had a blast making his Astartes series
image limit reached
>>1028398I would make these parts thicker, not by a lot but somewhat thicker. they are hard to read and look somewhat flimsy, like it's a paper thin metal sheet rather than a sturdy metallic component
New thread when?>>1028428
>>1028490Now: >>1029138
I want to share some stuff as I create my content over time, to contribute to the /3/ gallery. I'm not a professional employed person, this is just my hobby.
One of my many characters I have created. not pbr and lowpoly.
This guy who's almost finished, needs some little work and I'll return later to, as I took a little break from character design.
>>1029019His weapon.
Some of my level design and lighting.
Coo
It's unironically over. AI can make better topology than 99.9% of /3/.
>>1026504>Anyway, 3D is pretty much doneand why would you care so much, mr finkelstein? What drives you to insist on it to the public? Is it because you're pitching something or is it because you're a deranged faggot?
Worrying about topo seems to be a Blender user thing. We don't worry about that over on Zbrush because you have good tools to clean up topo.
>>1028413>all thosey ears spent learning maya & substance. just end mejust how many ears do you fucking have
>>1028576>we don’t do that in zermany
>>1028576what do you think it's using dumb chud.
Help me fags, im struggling with this topology
>>1026573No, I'm saying it sucks compared to doing it without the cube
I bet that this: >>1026563 has better shading than this: >>1026566The brown loop around the face will likely give the perimeter of the face cleaner shading.
>>1026598Almost certainly so. In addition >>1026566 hjas a 6-pole on the contour of the 3/4 view angle. Its outlines are going to be random bullshit totally outside of artistic control.
redpill: there's no need for the topology to cater to the nose/eye/mouth, just make the face flat and fill in the details with textures
>>1029081>textures
wip subd fanart of Thief from Marathon 2026 :) what do you think?
>>1028984thank you! although i do like her ingame model. I want to add the details like her face tats and eyeshadow as texture detail, this is all just mesh work rn :)
>>1028977Wood nut in cider / 10But seriously, it looks good. It may not be perfect, for example the body proportions could be better, perhaps more details and more defined features on the clothing etc., but overall this is solid work. You are definitely on to something and it's better than 99% of what is usually being shared around here (looking at Cris)
very nice anon
>>1028985thx :) i struggled a bit with her ears and ill work on them some more i think, wondering how much detail should be in da base mesh vs textures etcim worried that if i post in highly competitive art spaces they will shit on me for box modelling instead of scultping tho lolol, i just rlly dont like sculpting figures at all>>1028988thx anon i am gonna keep tweaking her proportions bcus i know it looks a bit off, ive worked some more thoprogress update!
>>1028978>>1028979face good, but i can't coom to this
im planing on getting a building technology and mep certs, and learning the shit out of revit to get some autodesk certs, and looking for bim jobs, i just dont see myself living from 3d animu waifus all my life bros.any of you oldfags that are still here have any experience going out through this route?
>>1029007ever wonder why you dont see old people on yotube or twitch doing 3d animu for a living?
>>1028998if the firm uses autocad, avoid them.if the consultants don't use revit, avoid them.if you're going to be a drafter, make and use a revit template.if you're going to be a bim manager, model everything in-house.if you're going to be a architect, you don't need any of this shit.
>>1029014>if the firm uses autocad, avoid themwhy? i mean revit uses autocad files for reference base, yes?>if the consultants don't use revit, avoid them.yes i understand this>if you're going to be a drafter, make and use a revit template.i woulr rather be in bim>if you're going to be a bim manager, model everything in-house.ok, i will>if you're going to be a architect, you don't need any of this shit.no architect, even though i love brutalism i dont want to be an achitect.also have an idea to probably offer digital twins in an either vr app in unity for interiors or viz app in unreal. but dont know if its a good idea and too much work.
>>1029014>architectwhat software do architects use?
>>1029026>why? i mean revit uses autocad files for reference base, yes?Nope. If the building and site are modeled, you won't need autocad at all.I will admit that you may have to export .DWG's for clients or consultants, and that I have 'traced' autocad files to make revit families, but autocad should really be used as a back up for drawing very simple plans and not for any complex project that will be subject to changes.Any project that requires quantification, exact site data, and cataloguing needs BIM. revit, despite it's clunkiness and being a spawn of autodesk, is probably the way to go. I don;t know enough about archicad>>1029031Trace paper.
Hey, I have a game engine viewport working. I typed everything out in c files and I want to put together headers and start a library for a game.Does anyone have interest in the source files? It can be complied to an exe file. I use Visual Studio or Mingw64.
>>1028220Congrats on finishing your student assignment I guess?
>>1028368It’s no school assignment you crap bag. Over 30,000 lines of code so far. I doubt you people will be ever seeing the source for the engine. If it wasn’t going to be and exe file how else would you run the software?
>>1028364I was thinking about revealing code for the game but I don’t understand why there are people that hate me for what I did. Do you think people have the time to snoop on random image board users. I want to keep everything simple in the terms of what the software is doing and reckon where it’s not. People jump through the other side of development and assume there are major accidents and collisions with the reality of what’s happening. The file is less than 300kB. That’s it. You all are the same, you don’t like Microsoft for doing the things that needed to be done. The only other developer on here is using Java applets and convoluted technology to make there game. I think they have stopped work now and you have praised them for count less bounty. My work will continue, so far so great. Have a look at what it takes to use C functions in Fortran. Intel might believe it’s the best solution for a variety of coleashes. It’s the Windows API or win32 user32 library’s. I’m not sure the end points will ever meet if you wanted to create another operating system to handle direct manipulation of ports and settings, i2c and voltage of the actual graphics chips in the computer. Just looking at what is possible and maybe there are c compilers that will do machine code nicely enough to say they are better for this kind of model.
>>1028532>crap bag/3/ BTFO'd hard