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Thoughts? Assuming the subscription costs don't matter.
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Maya nodes have been around for like 28 years and it still took me 2 hours to create a procedural honeycomb pattern with uniquely colored tiles.
This shit in geometry nodes would take about 10 minutes max in Blender, and even be slightly more flexible.
For the last 4 years they added nothing substantial to Maya.
isn't stuff like this done with the new bifrost graph they've been working on for the last couple of years?
i don't use maya these days, but it's what i started on. i still got love for those marking menus.
It's a single shader. It's not an array of geometry.
Am I a retard or can't you just pirate it?

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>and most importantly trannies.
Weird how trannies became more important than minorities and women in the progressive stack.
looks like typical bryceslop
Video games aren't "CGI" thoughbeit
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this, but unironically

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You guys have like a difficulty progression of modeling tasks for a beginner?

Like, cube, doughnut, teapot, fully modeled anime tits...
If you have to ask, you probably can't do it.
what kind of dogshit take is that?
You'd just do it if you could. There's a million fucking tutorials now. If you're here asking silly questions like this, just give up now.

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>try to search for tutorials on modeling
>everything is a fucking youtube tutorial
Why are modellers so fucking ADHD brainrotted? Is there really no text resources for non retarded humans to study?
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I always preferred text to video tutorials. but so much goes on in modeling and a lot of it needs to be shown that it makes it easier to do that in a video format.
The only bad ones are Andrew with his 30 part series in 45 minute chunks. Really it should be one 10-15 minute video. Also obviously the beginner ones because they cover things you already know.
You sound extremely 110 IQ.
it's much quicker to make a video than write an essay+take hundreds of pictures to explain where the button is+embed the pictures in the essay.

shit gets updated so fast it is just not sensible or profitable to spend a week on an tutorial with a glossary about how to use x software's latest update, which google search athagorithm will probably bury anyway, when you could bang a video out in an hour.
What did you want to learn? I'll tell you how to do it in text.
Blender experiment on it has proven that such concepts fail. Including on Maya, many things got removed and added. Anyone remember FBX converter, too bad it’s gone and I still see videos saying to convert certain blender models to it when such software is gone.

How do you even justify a stylization like this? It's so disproportionate.
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>pray for you
Jokes on you, only people with highly questionable wit would ever pray in the first place and only a real tardigrade tier who believe in the power of prayer would ever use their prayers as an insult.
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How do I even justify stroking my wiener to this? It's so disproportionate.
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you are on 4chan buddy, you need a reality check

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How hard is it to make your own engine and make your own content in it compared to using unity or unreal?
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I'm talking about identifying purely recorded moves from gameplay footage (traditional 2d game, non vr / ar) out of many possible combinations of raw moves, effects on top or behind, different colors, and different costumes.
That has been done by cheaters in MMOs to do auto-grinding essentially. Start here: https://opencv.org/
There are python bindings. But be aware that computer vision is like flying cars. Lots of promises, nothing gets done in the end.
Looking at that page for opencv, I get the impression that the govt agencies have a lot better version and we're just pecking at scraps
>govt agencies have a lot better version
Remember when there was that big push to put cameras everywhere to "catch terrorists"? In reality it's for behavioral control of the population, predictive law enforcement, marketing research, stuff like that. That's how they solicit money from governments.
Another popular application is automatic license plate readers. With surveillance cameras everywhere they're able to track vehicle movements and issue fines automatically as well.
During COVID there was a kiosk at my town hall which will lock the door if it detected that you weren't wearing your mandated face diaper. I used to get in and out covering my mouth with a piece of cardboard.
It works so poorly it's basically a reverse-scam for politicians. And that's a good thing.

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So I'm finally unbanned. /archviz/ was cool but was pruned in the ban I'm no longer in the mood for that.

So /3dsg/ anything 3ds max related. Tell me if you have any doubts using this god awful fucking piece shit of a software, wips, works etc etc.
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Do you know a reputable torrent
>Do you know a reputable torrent
Glow less anon.
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i meant copying on another pc
>That is exactly what the active window call back does lol
yea, ik shit about codding, thought it refered to the window you're using atm
>this is why you can get 24+ hour sessions.
i got 24h sessions bcs i leave my shitty work pc to render over night so when you add the hours from the day it stacks up a lot
i left it last friday and by monday i got 60hours+
anyone here got expirience with fstorm?
is it worth investing time in it over vray or corona?

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basically stuff like beyond the minds eye
ive been watching a lot of 90s 3d demo videos lately and i just love it, but im having a hard time finding similar stuff
please post them here if you find any
this subreddit has a lot of videos:

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What are /3/'s thoughts on this new GLITCH animation?

Personally, this is some of the most creative modeling and animation I've seen in years

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They reproduce by corrupting other people.
vile demon with a rotting flesh-crafted dilated wound in place of genitalia
It's a bit.....shit really....
It first came to my attention when a video for some real ugly slag was boasting she made the costume of the clown girl in 4 days, in time for a convention.
Problem is, it's a new thing, it was LESS than a month old and I doubt the greater population of normies had even seen it, let alone care.
Place I work at just picked up a bunch of their animators, it's joever...
pomni sexe

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Any anons make a living out of this?
Yah, as of this week, but I don't require a lot
had a full time job modelling and animating boats for a local maritime college, left it to move into ict though

What projects have you been working on lately?

Unreal Engine 5.1 new features video:

Building Unreal Engine from source:

Learn Unreal Engine:


Comment too long. Click here to view the full text.
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Go with the latest UE5 and disable features you don't want. A lot is still in beta and questionable to use but just try them out and use the older stuff if it works better. Optimization will mostly be on your skills.
I saw now with 5.4 they have some sort of LOD version of the skeletal mesh to use for the realtime cloth physics.
I bet they can rework that system for fluids.
what about lyra?
you're shooting yourself in the foot by using anything other than the latest UE5 release
It depends, especially if you're using third-party plugins. It can take some time after release before the plugins you use become compatible with the latest version. For instance, with the FSR plugin, it can take quite a while for AMD to make it compatible with the latest version; UE 5.1 was released in November 2022 and AMD's FSR2 plugin didn't support it until three months later when the FSR 2.2 plugin was released in March 2023.

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What should i do next anons ?
Modeling and geometric nodes were the most interesting part.
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This reminds me of my first models. DOn;t worry anon you'll get there.
>How can a get rid of this vertices mess after applying boolean modifier ?
You don't. Look up blender poly modeling.
Want some advice you're gonna hate?
Learn how to do that topology with subsurface modifiers instead of just having a cylinder with 100 segments. Booleans can still be used to help cutting things into the mesh, but at a lower polycount.
That way you'll only have like 1/10th the polygons and it will actually be manageable.
I only say you'll hate it because it'll be a bit of a pain with the learning curve, and cutting holes into curved surfaces tends to be a steep part of that curve. But in the long run you'll appreciate it.
I want to put my pee pee on those doughnuts
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I love this.

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I do 2d, but I need a model. Anyone got the bazarr shop from Ocarina Of Time?
I don't have it, Cris. Sorry.
Im sorry that you don't have it Cris, maybe someone else?
Op here. I found this. https://sketchfab.com/3d-models/oot-shop-scene-fd8172bedf5c4af197d97dc6b73080eb
But am I allowed to use it?
How do I download it?
How do I make the room a little brighter?
Anyone willing to help?

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I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.
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I've rendered several animated sprites as transparent webms, mainly to show a couple characters dancing or walking in or out of scene
Also I lock in the camera behind the MC and first of all render out the scene from that locked perspective, then I render the other character sprites from that same perspective and even animate them and just render the webm with an alpha channel, that way the characters fit in perfectly with the scene even if they're just sprites
Ah but shadows. Do you get transparent shadows too?
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yes, in Blender at least it's as easy as placing a shadow catcher under the characters and using the same scene specific lighting
Shadow catcher?!
Explain. Is this a blender plug in or just a snazzy name for a transparent material that receives shadows?
That offers great versatility (reusable sprites) while maintaining an immersive look. Very smart!

A strength of sprites is that they can shake and move left or right, like a picture cut-out glued onto a popsicle stick. I've been brainstorming ways of recreating that sense of motion with full 3D renders and one method is your way of using alpha channels. I've also considered using a combination of dissolves or of making simple slide animations (move the character on a single axis in or out of frame).

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This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m
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average unity user.

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