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File: kiru.png (1.2 MB, 951x820)
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I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.

it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
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>>1025623
Tranime aside, this dude's work is of a higher quality than most of what gets posted on this board. He was brave enough to make his own thread and got praise for his work, and you're just mad that you can't have the same thing because you're a coward and people will clown on you because you suck.
>>
>>1025627
>you're just mad that you can't have the same thing because you're a coward and people will clown on you because you suck.
Jokes on you assuming things. I develop a large mod project for a 3D FPS game with another dude atm since two years, and our mod sits at top rank with praise from gaming news sites. I don't think I'm mad at all.
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>>1025628
And I'm the Queen of England
>>
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>>1025631
I'm a liar on the internet, and I lie on 4chins.
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>>1018759
none of this is true

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truly there is nothing I cannot accomplish
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>>1025563
Array>simple deform>array does this quicker
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>>1025563
Look up the screw modifier. It would have saved you 2 hours.
>>
>>1025563
yeah man i was gonna say. its cool and im glad you solved it but >>1025603 is right you didnt have to fight that hard
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>>1025563
https://www.youtube.com/watch?v=dRnneA-y7Q4

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It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.

Pretty happy with this.
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Lmao, wrong picture.
>>
Cris died in Venezuela a year ago, trump couldn't save him, he was too late, whoever you are, stop larping as him, the wounds are too fresh
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>>1025573
you've heard of the original curse of cris: eternal stagnation
get ready for the new and improved curse of cris: getting progressively worse, somehow
in a few years he's gonna be showing us his workflow for creating stick figures
>>
this ugly beaner's work makes me feel sick when I see it

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How do I get free models from Capcom? Would be appreciated

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Do you deform 3d model to get the expression you want?
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>>1023113
>Use 3D software
>try to imitate 2D medium
>2D artists draw veneer of 3D
>try to morph 2D presenting mesh to give illusion of 3D
>in a 3D program

You have two options OP

learn how to make an actual eyelid for an eyeball (somewhat math intensive)
or learn vector math (considerably math intensive)
>>
>>1025570
>(somewhat math intensive)
And by that he means "slap a shrinkwrap constraint on it"
>>
>>1025583
No, if you want the eyelids to properly extend, the eyelids need to have evenly spaced loops, and then bones to tell vertices where to be along the arc of the circle. Most all youtube videos on this are "hurr durr make eyelids so thick that no one can tell", which desu can work, but prone to errors later and causes problems when other facial muscles are involved. If you have a bendy bone connected to the top of the eyelid (where it meets the eyebrow ridge), and the top of the eyelid ledge, it will pull the loop perfectly in a unit tangent arc. Do this with each of the loop segments and it will draw a perfect sphere over the eyeball.

You don't necessarily need to know what a "unit tangent", you just need to be somewhat aware that there's math under the hood and that math is why the mesh is breaking. I don't know how many meshes and base models I've downloaded where the gooner creator did a Mexican roof job and hoped no one would notice his model is held together by spit and glue.

Also, what you posted doesn't really solve the problem in the OP. What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/iris, but that's what a 3D engine already does with a camera with perspective which is why trying 2D is a bit silly
>>
>>1025570
No you just make a shapekey lol
>>
>>1025587
>What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/iris
Lol no, OP's animation is just classical hand keying of bones, that's Choko_Ikarashi's whole thing.

File: IMG_20251031_203752.jpg (170 KB, 939x352)
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Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
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>>1025485
Then you have to spread your butt cheeks now. I have to do it.
>>
>>1025434
He's not wrong about studios preferring to use Actual Indians
>>
>>1025467
>>1025480
I've only met one Cinema4D user and he was aroung 60
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>>1025495
they mostly have jobs so don't hangout on the internet with hobbyists
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>>1025504
says the hobbyist
hahahahah

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it looks great in material preview but the moment i switch to rendered the way the light bounces off of the model looks like ass how should i fix this?
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>>1025528
what would you suggest?i tried substance but i couldnt figure it out do you have any tutorials you can recomend?
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>>1025544
They're just the generic "don't use Blender" NPC, they have no alternative to contribute
>>
>>1025544
Try substance again and figure it out this time
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>>1025505
Blenders painting system is beyond redemption, just use substance or something
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>>1025550
It's going to get better, this will be the year

File: i6035235935.png (538 KB, 640x480)
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how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
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>>1025428
This, NURBS this shit is trivial and exact. Polygons who knows.
>>
>CADfags say they can do it in seconds
>polychads actually make it
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>>1025425
I would do this with Boolean modifiers.
Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
>>
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>>1025527
polytroons spend 400 hours modeling and sweating over topology

ChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
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>>1025536
good on you, that's a fucked up looking screwdriver bit though

just gave "polygroups" a shot.... i think im getting the hang of this!

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The idea is to make simple games with them : )
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>>1021247
Yep, since these models don’t have complex UV data, they kind of resemble the designs from alone in the dark :o

In a way, I like it. It’s different. But in the future I’d like to get closer to the PS1/N64 style.
>>
get back to us once you've made some big fat juicy tiddies
>>
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A ghost.
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Another girl (slightly more detailed).
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: )

File: Towers.png (1.15 MB, 1152x720)
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Previous thread: >>997798
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>Vintage Retrorenderchuds
>>
File: Bryce Penguin mountain.jpg (2.42 MB, 3839x2160)
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I tried out ol' Bryce. Damn thing has a tendency to crash more than Blender.
>>
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>>1025270
cool tux art
>>
>>1025299
lunix eclipse
>>
Vintage and Retrorender Chuds

How do we fix this atrocious software?
13 replies omitted. Click here to view.
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>>1024820
by eliminating the cult and the idiots and making it to a subscription model so only professionals can work on the program not bewannabes programmers.
>>
>>1025367
jews are terrible humans
>>
>>1024820
There is not fixing that retarded software you have to scratch it from zero and why blender keeps the retard bewannabes 3d artist from real artist. Think of blender as gatekeeping software. You don't want losers ruining autodesk or cinema 4d.
>>
>>1024979
you are a poojeet.
>>
>>1024926
>a shitty workman blames his tools.
that's because a shitty workman has shit tools and does enough work to know that the tools are shit

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I see what you did there.

I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>
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>>1025259
just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.

What's stopping Blender users from switching to a superior set of various software which excel in their target abilities?
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>>1025452
CHUDDY CHUDDY CHUD!
>>
I heard rigging was more convenient in Blender than in Maya, but is that true? I just know that weight editing in Blender can be fucking cancer
>>
>>1025461
Neah, there are tools specific for Maya that are great like ngSkintools2 and AdvancedSkeleton. Blender is a nightmare to work with for anything except modeling
>>
>>1025461
Is not that Just blender cultist being cultist autodesk is better at rigging
>>
>>1025464
SHUT YOUR MOUTH DIRTY NIGGER BLENDER IS TGE BEST TOOL


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