Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.What is this?This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.At this point now I'm not sure I want to share this project anymore, but who knows.previous threads with more detailshttps://warosu.org/3/thread/988930https://warosu.org/3/thread/993391
>>1021723Do you want these things to look like a ps2/gamecube era item?
>>1021733No. Idealy I want them to make use of modern rendering advancements.That beign said I want total accessibility. So I'm also not saying "no" that kind of style. I'm also using the built in render pipeline for unity which is not very advanced and doesnt have much options beyond secularity and normal maps. The camera is always going to be pretty far away from the characters and items. The things need to look good while occupying like 1/5 of the screen space. But also the original gauntlet took it too far and the awesome character designs on the box art were not faithfully represented in game. I want a happy medium between the two.If only though, the mob monsters need to be optimized because there could be hundreds of them on screen at once. Players, items, bosses will have more freedom.
>>1021723how do you feel about the mask of achilles?
>>1021859That sounds 100x more appropriate seeing as achillese was supposed to be invincible.
IDk why I didnt bundle the foot into the body. I dont really want them to explode separately.Here's the abomination. He's enveloped, but I havent painted weights yet
This MF HDRI is single-handedly the greatest single image for everything to do with lighting. No more fighting with 3 point light setups and the 100s of underwhelming HDRIs that I have saved for no reason.> Look dev in Cycles? This HDRI.> A sunny day lighting? This and a sun light object positioned with HDRI Sun Aligner addon.> Studio lighting with strong highlights but not strong shadows? This HDRI rotated and a single area light.> More even lighting? This HDRI with a 50/50 mix shader of the Approaching Storm HDRI from Poly Haven.> Want to integrate a 3D model into a game screenshot but the 360 panorama stitch from ingame has underwhelming lighting? Use Kloofendal as the HDRI light source and have the 360 ingame panorama appear as a glossy only reflection.For any beginners into 3D CGI, I cannot understate how incredible this HDRI is as a default lighting setup if you don't want to think about what to use.
>>1021835Only downside is that it was taken from Johannesburg, guess that absolute shithole has given one more good thing in life other than prompting bleeding edge anti-riot weaponry like the Milkor MGL.
>>1021835you know I was expecting this to be a shitpost but yeah this HDRI is actually kinda perfect.
What's the quickest way from retard to creator of this?Wing3D?
>>1017544At least wings3d was mentioned, it's a great minimal UI for focusing on making stuff, where the tools are hotkeyable, and is easy to configure, and save prefrences, editing blenders hotkeys is a nightmare because there's 8 modes of hotkeys worth Already defined and you gotta clean up all the ones overlapping ... Wings3d is simple allowing rapid use of the commands
>>1020840>This bin is no longer available.do you have another link please?
>>1020840pixel8r is really dogshit next to using pixatool or literally any other dedicated plettizer software out there. it consistently churns out the crustiest pixels I've ever seen.
>traaaans lowpoly retro sovl.... le 1996 modeling
>>1021828You will never make or do anything interesting, and that is comforting.
>Zbrush desktop is getting a new UIBlendlets and poorfags in actual shambles, yet again.
>>1021759About time
>>1021759>BlendletsThe Blender developers wanted to copy the previous tablet interface for their ipad version, ofc nobody is working on that shit, kek.
>>1021759I dont care, still not upgrading from 2022. I will never "subscribe" to software.
>>1021759ama pirate that hoe
>>1021778Based. I was able to snag a perpetual license just before they stopped offering them. I'll just pirate it if I have to in the future if I have to
Good Afternoon Gents,I am looking for some Telegram repositories for models like this: Rocketdyne J-2 Rocket Engine 3D print modelI want my kid's science project to shit on everyone else's where they set up some engineering style 3D prints and sub assemblies. Old rocket engines, models, etc. All I can find through my contacts is either Warhammer shit or gooner bait. Any help is appreciated!Thank you
>>1021751>I want my kid's science project to shit on everyone else'sYou and him would've learned how to build it in CAD and prepared it for months ahead instead of boomer dad asking /3/ chink gooners with erectile dysfunction who barely can model a bolt. Your kid should be ashamed that his dad browses 4chinz though
>>1021773Yeah dude, I'll just enroll in some classes to learn CAD instead of printing an STL. Must suck to be this mad online over a request for some engineering files for extra curricular school projects.
>>1021805You can learn it at home, boomer. Your wife is going on a date with me tonight btw
Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
>>1021598>le sovl.....the model looks like shit
>>1021641It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
>>1021651What about the model appeals to you?
>>1021655CHUDDY! CHUDDY CHUUUUUUD!
We (programmer and 2D artist) are working on a small 3D idle game.Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstationWe will be paying commission, but please keep in mind we have a small budget
>>1021065Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
>>1021062>feel free to send me a messageDiscord says I can't message you unless we're friends or something
>>1020919>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>1021148It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>1019548Nice skeletal ref for your character model.
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it. Maybe they have? If they have, someone send it my way I'm not paying for it.
>>1019390>>1019429>>1021106If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>1021110We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>1021137Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
https://www.thekeymachine.xyz/Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, please support the devs so they can add more features, I just donated just to spite animbot creator
>>1021638Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature
So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531Looks good, but there's no POC and no LGBTQIA+ folk so it's fucking trash.
>>1021531actually looks good, they're aping arcane super hard but like in a competent way
>>1021531where's the diversity?why are they promoting the caste system?where are the cows?
>>1021545>>1021548It’s over for all studios in like 1-2 years because of AI
Speaking of arcane, the new fortiche cinematic is out and has a bit of a new look for faces, more expressive but also a bit more realistic https://youtu.be/bDMqoIq1kjo
How good must you be to sculpt like this?
better than I am
>>1021572About aggregate sculpting level 31.4
>>1021572
>>1021572You have to be smart enough to operate a 3d scanner and to get a pretty girl to stand inside it without moving
>>1021572>sculptthese are all UE5 metahuman slop
>>10215353 plates 5 chairs Hmmm.. >>1021544His first bf must've become mtf for him to be this obsessed lol
>>1021549
>>1021535I think it has a lot of strength to it, rly good
Its low effort and unambitious
>>1021596trans sisters.. not like this... we are being insulted
Some guy bananaed a tape to the wall in blender
huhing at this
that's hilarious
>>1021509I kneel...
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
>>1021202Because Obra Dinn literally doesn't have a single frame of animation, therefore he didn't use the one thing Maya is best at
>>1021202As the comment you didn't include in your screenshot says, his Maya nitpicks are well documented in the Obra Dinn devlog, so you could just read that
>>1021203He knows to trick newbs into spinning their wheels on blender so they never become competition
>>1021338Don't think that's a concern in the age of AI
>>1021202Because Maya ain't for pussies who will quit after using it once, and Blender's UI is more friendly.Then you got Zbrush as the UI's final boss, that shit even customized gives me fucking nightmares.
I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
>>1021484Love the moves, love the butt, love your work. That's great work and you are a credit to this board
>>1021485Thanks !
>>1021484This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>1021499thanks anon
>>1021486put as much effort you put into everything you do into fixing the shoulders
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>1021508>>1017954
>>1021516fuck off
>>1021508if you can't find the thread for questions you're too retarded to understand the answer
>>1021525Sorry, wrong url. These things happen https://letmegooglethat.com/?q=blender+separate+mesh
>>1021526I don't want to post in your shitty thread. I will make my own and you will reply to it.