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File: superKamiGuru.jpg (67 KB, 492x494)
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He taught me Blender when no one else would.
Doughnuts, anvils, chairs, you name it.
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>>984340
You mentioned Z-brush for organic and Substance painter for texturing ,what other's programs are there for other use cases? Anons say how it doesn't matter,but using a rock to nail in a nail when you could have used a hammer sounds retarded, point is,proper tools matter.
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>>984422
>marvelous designer
for sewing clothes and simulating folds for your character, but clothes can be handmade in zbrush aswell
>substance designer
creating your own texture patterns. all visual node work. you can use them as materials in substance painter afterwards.
>plasticity/fusion360
for creating accurate models blender cannot do properly, like highly detailed weapons with micro bevels and details to them.
>marmoset toolbag
best software for baking normal maps/fucking around with UVs and textures and making renders of your work
>rizomuv
best UV'ing software

thats some off my head. there's alot of them.

I use blender with general needed addons (hardops, retopoflow for retopology, rizomuv bridge, friendly pivot, etc.) paired with zbrush and plasticity to fill every gap in modeling. marmoset toolbag is in my posession where I bake my things and lastly substance painter for texturing.

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>>982980
do blendfags really think industrybros pay for their sw? the company or school pays for it 99% of the time
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>>983002
Post your donut or shut the fuck up
>>
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>>982978
Is her good to watch for me to learn? My end game goal is to make a psp-level graphics animation series. With UV wrapping and textures. I’ve watched this guy’s video already,

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>try to search for tutorials on modeling
>everything is a fucking youtube tutorial
Why are modellers so fucking ADHD brainrotted? Is there really no text resources for non retarded humans to study?
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>>977610
>everything is a youtube tutorial
well what the fuck do you want? a fucking picture? Are you a fucking retard? Do you want it in fucking morse code you massive retard?
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>>984574
Of course it has all publisher you dumb fuck...
The volume itself is a passion project for the author since from the beginning he was the one who approached them and was well aware that those wouldn't sell much since last year.
The volume on the right is the new one that just released, with just a little more backing since it actually sold an reasonable amount for such a niche topic on Japan.
The author is the same guy who goes by @natsumori_katsu on Twitter and it's the guy behind this channel https://www.youtube.com/@user-sy9do4tr4h
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>>984581
Started in 2020, red flag, vroid model uploaded, red flag, publisher is known marketing agency, red flag, no actual human interaction on videos and twitter is dead, red flag, etc.

It’s a scam, I know you people don’t know this but Vroid studio doesn’t accept custom content. Pixiv on the very start had let’s say more inappropriate content that Americans would hate. As such, only Vroid was allowed. You can clearly see it’s bad intentions when the model morths out of place, body parts go in and out, etc.

The common usage is Metasequoia 4 as it’s the real supported software for Vroid. What ever dumb thing the scammer did, will not work with real software like MMD, Vroid movie or Vroid Unity plugin.

As for the art yes it’s great but in the videos, you see it was done by many plugins which some are paid. The scammers clearly has zero knowledge about rigging and animation must be careful because he doesn’t understand how clothing works thus tries to manipulate how it should work instead of working as intended.
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>>977696
The most "advanced" tutorials about "anime" modeling and shading that you can possibly get on Youtube are the people trying to emulate and explain how to emulate the Guilty Gear workflow. That's it.
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>>984569
got any scans?

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I'm trying to make an animation in Lego style based on the work of Dagon by writer H. P. Lovecraft.
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Sorry but I couldn't see anything. Now that I can see and that you're telling me that you want to make a LEGO style animation, my thoughts are: Yeah, you could do that.
>>
kino
>>
some things moves at a slow choppy stop-motion frame rate, and other things move it a smooth real-time way.
And sound effects are a person imitating the sound with their voice.
>>
looks cool
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>>981299
Bump. Keep us posted

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Why should I use Zbrush instead of sculpting in Blender?
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>>983167
better tools overall, but if you just want to practice fundamentals blenders sculpting is more than good enough. don't use 3dcoat btw
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>>983196
Blender does not chug at millions of polygons faggots just dont know how to use the Multiresolution modifier
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>>983167
It's prohibitively expensive unless you're a company
>>
uh it is better DUH
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>>983663
>some programming black magic

Also called manipulating inside a 2D viewport that translates into 3D in the background instead of rendering every vertex in 3D in realtime like the average engine

Which VR device has the most accurate/precise controller tracking for modeling in VR?
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Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

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>>984933
will post soon
>>984935
just a bunch of layers really with opacity and the blending it to my liking.
Then some hand drawn glow / light to get that "fake" video game look (not too sure I was successful here)
>>
daz newb here. How does one get started with posing? For example, a pose of unclasping a bra. Arch the spine slightly, move arms back and rotate so the hands are near the bra's band? Do i select individual parts to do this or use the drivers or morphs?
>>
>>984941
>Then some hand drawn glow / light to get that "fake" video game look (not too sure I was successful here)
Definitely nailed the promo shot look that games use. "Bull shots"
>>
who can I pay to create a morph of this woman? >>>/hr/4863677
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>>984942
I typically start with a pose base with her hands behind her back and use the pose tool to drag her hands behind her bra. It honestly doesn't matter what her hands look like. Just shoot it in a way that doesn't show her hands.

I'm making a feature animated film by myself and it renders 1 minute per frame. I have 300,000 frames. And this is AFTER I gutted everything to the bare minimum and upgraded my specs.

Before I kill myself, is there anything I can do besides go back in time two years and use Unreal instead of
>>>Blender
?
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>>984715
24 since I hate the 12 fps meme with all my soul. Yes, it will be a four hour movie.
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>>984744
can you appreciate why people might think this is a low-effort troll post?
>>
>>984745
Not really, no. There's nothing particularly unbelievable about it and I'm acutely aware of my technical, artistic, and practical limitations, hence this thread. It's not your run-of-the-mill two minute short film with ugly clay people or unrigged objects because that simply doesn't interest me. What does interest me is the anger some people display whenever I discuss it.

Sometimes I forget there is a certain class of person on the internet who gets legitimately upset whenever anyone dares to make anything or have ambition - I guess because it reminds them of everything they lack.

Believe me or don't and close the tab. Like I said, I'm two years in and all I'm interested in is optimization advice.
>>
>>984746
okay, friend; good luck with your endeavour.
i think the advice you've received here is sensible and without seeing the project i don't think anyone will be able to offer more specific insight.
>>
>>984747
Thanks very much. I'll be posting bits of it on the board after I go public with it, since it's under my real name.

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is cascadeur good or should I just learn normal animation?
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>>979061
Make it do a cartwheel (human body edition) otherwise it's completely useless because if it can't do that then it can't do anything.
>>
I got the free 2 year indie license.
Your license becomes permanent for that version after a year, right?
>>
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>They force shitty subscription with the new update
>No thanks, older versions are good enough for me
>When I try to download the older version it automatically redirects to newest version
wtf is this? please tell me this is some kind of faulty behaviour I'm getting on my end and it is actually possible to download older versions without forced subscription
>>
>>983749
Okay must've been faulty behavior I got for a short while, now links work properly. Still sucks that they are starting force subscription down your throat
>>
>>969998
Is Cascadeur AI even?
I thought it's a bunch of IK + physics simulation + black magic under the hood.

It's essentially the same thing Euphoria was back in the Xbox 360 days:
https://www.youtube.com/watch?v=hWwuinv4MEQ

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Its over
F

https://forum.xentax.com/viewtopic.php?t=27281
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>>965045
The most ironic thing about their whole temper tantrum is that most of the people they claim would "take advantage" of them were arguably some of the best ways to bring obscure game formats into the limelight.

Although, xentax will be probably remembered for a long time to come. Not for the wealth of information it once held, since that's long gone. But because it was a forum that had so many resources archived by what the major users of the forum would call "digital pirates". Most of whom never bothered documenting the original creators of the tools largely because there was no time to do so it seems. And the xentax discord server itself may one day be seen as a poor man's imitation of a digital archive.
>>
>>966617
>What exactly on a forum needs to be maintained besides paying for hosting and the domain?
The hosting itself is dirt cheap. A legible domain name is max 20$/year if you don't use a meme TLD or one of the scammy "promo" domains. The VPS itself can be very cheap as long as it got decent I/O. €5/month should be plenty as long as the forum software itself isn't garbage.

To keep it secure, just keep off as much bloat off the server as you can, have a crontab entry to keep the TLS cert up to date and it'll be good for pretty much forever without needing to touch it. Best to subscribe to the security mailing list of whatever distro you use just in case you really need to update.

Biggest issue is spam. Especially pizza spam.
Pizza spam is so persistent and obviously unprofitable it's almost certainly something trying to take down smaller websites.
And god forbid if you leave up pizza spam just a little too long.

t. selfhost website, mailserver and occasionally something else. My website used to have a comment system but it only ever got spam, thankfully no pizza spam but I know other admins struggle with it.
>>
>>979709
>€5/month should be plenty as long as the forum software itself isn't garbage.
I'm generalizing too much here.

If you host a lot of images, let alone videos, then storage costs will go up a lot obviously.
>>
>>979710

https://web.archive.org/web/20231018210758/https://forum.xentax.com/viewtopic.php?t=26759&start=15

According to this archived page from the forum, money wasn't the issue. It was time. Because, as Mr.Mouse put it "The biggest problem is the cost of time. Time costs a lot of money and energy. That cost is not reimbursed.". Granted, saying that and then shutting down the forums comes across as pretty hypocritical considering that action, alongside stopping archival efforts of the website, wasted the time of everyone who ever took part in the forums, regardless of their intentions.
>>
So, any Xentax alternatives ? Besides Loverslab

I am relatively new to blender, so its not the best thing in the world
>>
>>984668
it sucks, quit and go be a plumber instead
>>
>>984668
It looks great Anon
>>
>>984672
No. Your pipes will remain unfixed

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Another blog post of a guy hoping to make it.
for reference i never complete any projects cause I'm lazy and I lack discipline, also because I have a day job.
Let's see if I can finish this time, goal is to finish a base mesh with game res and textures, as well as eyes and hair cards.
Also, please feel free to destroy me, I value your opinions.
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>>983843
I was only a few hours into the project at that point.
>>983854
I wouldn't really take anything I've posted in this thread as a guide since I haven't really shared anything specific when it comes to the technical aspects of the project, that being said I'm not deviating too much from the usual game model pipeline, in which you import a mesh into the engine and incorporate your textures into a shader, I'll upload the project here once I'm done if you want to take a look.
>>
>>979132
nips should be pink
>>
>>983779
>it will probably take me another week or so to get the hang of it.
Wew... next week came fast. Where's your progress?
>>
>>984609
You're gonna say I'm ngmi but pretty much stopped using my pc for over a week now due to a record breaking heat wave (I'm in Mexico), it's a 100 degrees inside my house.
>>
>>984657
Shit, man. Sucks to live in a place with no air conditioning. You know what would help? Dig a basement into your house. Borrow some cement to sure up the foundation. Then, weld galvanized square steel. Fastening the frame with expansion screws you borrowed from your second aunt. Then cover the frame with eco friendly wood veneers.

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guys i'm never on this channel but i wanted to know something maybe some of you who play tarkov or arena breakout infinioty have heard about it
BSG the company that develops tarkov says the game arena breakout has stolen their assets including not only models but also sounds etc. you are experts in 3d modelling what do you guys say? i really wanted to hear from experts what is true or not here are two videos one says it is stolen the other says it is not stolen

https://www.youtube.com/watch?v=i4l6t8gy5AI

https://www.youtube.com/watch?v=xNn1F2LZ2TM
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>>983511
there's programs that scan things directly at directx level
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>>983511
At some point these models end up in RAM and VRAM in a format optimized for speedy reading (=not secure at all and easily readable), that's where they get copied and written to disk.
>>
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>>983502
I mean duh
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>>983502
Maybe they bought the same asset?
Sometimes happens that companies buy assets and they modify them to fit the style.
But if one of the companies model and texture that asset from scratch the textures and MN are basically the same on both.
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>>983513
>yea so this is for sure copied from the game
>ok so how did they copy it from the game?
>DURRR YOU STRUGGLED AT SCHOOL DURHHHH
kill yourself

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There are currently 4 donut threads in this board. Let's make a fifth one. Fuck you Cris.
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We've now crossed the critical line and now more and more are jumping on the bandwagon. /3/ has no mods and the ones from outside that may get alerted are not familiar with the board and don't see anything wrong
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>>984387
NIGGERNIGGERNIGGE

NIGGER TRANNY JEW
>>
>>982977
No. Because meta threads are not allowed. Hiro retracted the allowance years ago.
>>
>>984611
>Hiro retracted the allowance years ago.
Really? I only know that CP is not allowed and discussing Circus (1936) on /tv/ is also not allowed.
And maybe racism and porn and Luke Smith threads.
I really thought meta threads were allowed everywhere.
>>
>>984666
Nope. Not allowed. He went back on it. But of course everyone reposts that one image saying that it is allowed, which causes a lot of confusion and butthurt when the mods invariably delete the meta thread.
I don't have proof, because the bulletin was deleted. You'll just have to take me on my word. Or go searching for the proof yourself.

Basically, when Hiro first acquired the keys to the site, he was excited to immerse himself in the community. He made /qa/ a big deal for moderation feedback. And he enacted the 1 meta thread allowance.
But then, as time went one, he become more and more estranged. And eventually /qa/ became a graveyard of memes filled with so much meta-irony, that nobody could tell what the fuck was going on over there. And it got shut down. I forget if the meta thread happened before or after /qa/'s shut down. But it did come as well. Feedback on the website reverting back to the time before Hiro's acquisition. You either type into the void that is the feedback page. Or navigate the archaic IRC to have a mod tell you you're a faggot, before maybe or maybe not doing anything to help.

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Why the fuck blender doesn't have a 2D rig?
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>>983672
that is maya though
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>>983719
didn't realize i post in the wrong thread
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>>983487
But to use Blender you pay shit all!
Does it mean by using Blender we get, all shit?
>>
>>983416
just dont animate on the z axis?
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>>983416
can you not just add constraints to your bones so they only rotate on one axis?

>spend dozens of hours making a sculpt of Michaelangelo's David in zbrush
>show to friends and family
>"huh that's cool. So your computer made it?"

>a woman makes an ugly fairy with sculpy
>"that's incredible.. it looks so real"
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Normies intuitively understand that digital is demonic and soulless.

Your work will be forgotten in the abyss of demonic digital slop while mediocre physical sculptures will be cherished for generations by whoever owns them.

Digital is worthless. No one wants digital paintings unless it's porn and people only want digital sculptures insofar as it is used in the satanic pipeline of mindless media like video games and marvel movies

Digital artists are just satan's useful idiots
>>
>>984579
Good, satan is based because he makes retards like you seethe
>>
>>984488
Try sculpting an animal or something

Also:
Rome/Renaissance = soulless
Greek = soul
>>
>>984549
asking surface level questions like "how long did it take you to learn this" or "what do you find fun about your hobby" can't be that hard, the problem is people don't truly know how to communicate
>>
>>984613
Sure it's not hard, but what really does it add to the conversation other than surface level responses? One answer you get a time that's impossible to put into perspective, and the other will either be art BS they don't understand or technical stuff they don't understand. Either way it leads to "cool....","yeah".


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