Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu.
>>1005449It's written on C, uses SDL2 for IO and Open Dynamics Engine for raycast acceleration. I've written it primarily because I wanted to try to use a physics library collison support for rendering.
I think if you have those skills you should definitely be applying at whatever reputable studio whenever the opportunities come up
>>1004951So let me get this straight. You have the technical knowledge to write a cpu renderer and you ask on the posibility of getting a job on a generic studio? You are also telling us that you have been working weeks on such renderer and it's still slower than a gpu?So is it possible fo you to get a job at a studio. I dunno possibly?!?!?!? Am I tripping wtf is up with you?!?!?!
>>1004951Depends entirely on what you mean by studio and in what industry. Building a ray tracer is something that frankly many upper end graphics programming classes will have you do, so you wouldn't exactly be unique for people who go for SWE in RND/pipeline TD roles. CPU based would be more applicable in vfx/animation than gaming but as long as you show you're a competent programmer, you can find any entry level job in gaming or film. Probably not now though with entertainment being shellacked by layoffs. If you can program, you're probably better off grinding leetcode and get a FAANG bag for two years then hop to entertainment.
>>1005576I think you are tripping
Hi, I'm making my first 3D model. Any advice? Also, how long do I need to make 3D models to be considered a senior?
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>>1006883you will have a great career at bethesda
>>1006883I'd say you were already a senior, just not the way you think.>Hey anon, your vert count was a little low, so I fixed it up, like we used to fix people who got stuck in the steel mill!>Head's still a bit fuzzy from the lead catalyst fumes, but I think it turned out pretty good!>Nyuck nyuck nyuck, god bless Israel
> literally clicked the /3/ ad on /g/So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?also readme.txt in pin is 404, FAQ did not cover this either
>>1004156deviantart
>>1004156For DOA models you can join Shuubaru's discord, you can find the link in his X account.
>>1007169Can't find the dickheads channel it only directs to this shitty repo github.com/Scobalula which i don't think is the correct one. Spelling is similar.
>>1007213Almost every girl has her own nude/clean version, the rest are just outfits. At least it's a start.
>>1004156Why would you check the sticky on a blue board and then beg, instead of just searching for these nsfw models?Stupid ESL newfag, right?
dare i say...its over???https://dynvfx.github.io/
Can someone explain to me in simple terms how to do this. I was in a discord server asking how and while someone was showing me i got kicked out. I tried to watch this dumbass' video but they don't explain it very well, it should only be in 30 seconds how to do it.
On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?
>>1005581There's a weird phenomenon online where if something is made to look easy it goes further. Maybe its a kind of narcissism or greed. It appeals to a fantasy of doing it yourself.
The only people who understand art are artists. Everyone else is just pretending
non artists don't understand how much effort a work took, they only see the end result and see a magical thing.You also need to get into the mindset of optimizing your workflow.Nobody will pay you to being the guy that takes average effort and speed.Companies will pay you more if you can deliver quality at much cheaper/faster time than your competition.Figure out what's the thing that take you a month to make and seek for alternative methods that take less time and effort.
>>1007115>>1007199Cris, you're an exceptional individual.
Same thing happens on twitter.This is the reality of presenting things to laypeople. They don't know or care about the process of what you're doing, and so they aren't going appreciate anything they don't immediately understand as looking cool.
Not baitBut what's the point of learning 3D? Like what can you realistically do if you get good at it?Can the average person make a living out of this, or is it like 2D art where 99% don't even have a job prospect
>>1007034Anon to his children:Why are you retards playing with Lego? What do you get out of it? Here are business books to make you happy later in life because you have money to spend on things you can impress others with.Me to my children:Have fun and do what you like.
>>1007157Anon's children:Grow up to be happy human beings and valuable members of society.Your children:Become gay drug addicts.
>>1007034Haha if you want to make money then 3d ain't it chief. Go out and talk to people, that's how you make money,
>>1007173You are wrong, cause I want to do NSFW
Imagine giving a shit about muh "job prospects"If this is your passion everything else is a distraction. It doesn't matter if your house is nice because you're going to be spending all of your time looking at a screen or the back of your eyelids. You don't actually want a woman because she's inevitably going to realize that you view anything that doesn't involve your craft as a distraction and will get bored of you. She'll realize this after a few months of being a huge unyielding distraction. You don't want kids because to have kids requires allowing a woman to distract you, and once the kids are made she can and will wield the power of the state to become the ultimate distraction. All you need in this life is a desk to sit at. If you can't figure out the logistics of making that happen idk what to tell you. If you care about other things more than this I don't understand what your question even is- focus on those things and do this on the weekends (if your ugly girlfriend isn't distracting you with superfluous trips to target)pic unrelated
I now can do 3D anime that looks 2D, chuds.
>>1006872>>1006873I used to lurk pol during 2016-2020.
https://www.youtube.com/watch?v=5YUYidUJZD0new editor.
I discovered a very simple new step in my workflow to increase the quality of my pixel textures. And It just needs 20 minutes of works. 100% happy with it.Took me basically 2 months to figure out how to increase my model quality with just 20 minutes of aditional overhead.:D
Now I finally learned to fix the cheeks issue of anime in blender.:D
Honestly, I need to improve this.There's two improvements I can make.Separate the body meshes and the head and hair textures from the costume textures.And then simply use my upscaled pixel art method for the costume, but keep the face and hair under much bigger resolution than my previous method.I need also to see if I need to increase the resolution of the face mesh to double the resolution.
I make a living modelling avatars for furries on VRChat
>>1001487how did you even find these guys? were you like "hey I can do furry stuff for you"?
>>1001487Define a living.How much are you making a month?
>>1004104i relate with everything you said. for a moment i even thought i made this post
>>1001487testan
Not my niche, but it shouldn't be that hard to generate customers or networks.Log in to VRChat, use your self-made high quality furry avatar, name yourself something with furry and artist and idle in some of the more popular furry worlds.After 3-4 days you should have enough contacts to get access to all major communication channels of the furries.The rest is as usual.You go looking for customers where the customers are - who would have thought that.
Open weights AI generated text-to-3D and image-to-3Dalso supports hybrid inputs (give it an image and text)Try free online, no account needed:https://huggingface.co/spaces/tencent/Hunyuan3D-2download models for free:https://huggingface.co/tencent/Hunyuan3D-2/tree/main*also includes a separate model called "Paint" for creating and texturing UV maps from a mesh input*The output mesh is a trimesh object, which you could save to glb/obj (or other file format).
>>1006357>But what's the point of models like that? You can do that in 10 minutes using the snakehook brush and you still need to completely sculpt over it.NTA, I'm using AI to make t-pose models for posing units in blender for my miniature games. They look like shit compared to an actual sculpter's output, but I'm not an actual sculpter, I'm a rando, and at 28mm I can hardly tell the difference anyway. It lowered the bar for getting into modeling from "learn to be an artist from scratch, here's a blender cube, fuck you" to "here's a perfectly serviceable model to pose how you want and sculpt just the bits you don't."
>adjust any of the settings>aborted taskgreat program
>>1005981>>1006344I've noticed that a lot of these AI 3D Model generators always produce squished humans and I think that has to do with the fact that the volume of the input data is nowhere near the size of a human. This is why most of these models advertise with chibi characters because their proportions more closely fill the rectangular volume compared to a tall humanoid character.
>>1005981>error>error>error>shitty result>error>error>aborted taskamazing
>>1005981it can make porn!
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
>>1005606I love gay sex
>>1005594I will pretend you are a girl and your name is Foxy.
>>1005653He's an old guy and his name is Ramon
>>1005594Bro c'mon you need more specificity than that.
>>1005594It just plagiarizes the iCarly games.
Is learning to draw in 2D worth it before getting into 3D?
>>1007099Theater of the mind, one would presume.(Which is why it mostly turns out like shit.)
>>1006939It depends what you want to do in 3D, but it's very useful to know how to draw when learning 3D sculptingAt the very least it will teach you to observe, many times someone asks me for feedback and I have to hold myself back from saying "are you blind nigga? I'm very impressed you managed to sculpt this without looking at your references once"
>>1006981It can depend. They're great places for traditional art and history, which is something that's still useful, even if you intend to be all digital. Courses for digital art or 'game design' are fucking awful, though. The people making them either don't know the subject in any practical sense, or it takes so long to get the software and course briefs approved, that it's obsolete in a year or two.
>>1007133What do you think of CGMA/Schoolism/Brainstorm?
>>1007094https://www.youtube.com/watch?v=0n6dW7PWS0k
Which graphics card should I get for 3D work? Nvidia or AMD?I remember Substance Painter was bitching about something when I was working on AMD card, but it was working pretty fine actually.Where should I expect driver/compatibility/corporategreed fucky wuckies in various softwares?
>>1006788>gpu>holding an hdd, probably patashieet nigga wat
>>1007113Maybe she had to remove the topmost HDD so the GPU could fit inside her case?
>>1007113>arguing about random image that's purely for visuals
>>1006788intel
>>1007121shieet nigga wat
Post your magnum opusYour most bestest super-duper render
Probably i have better things to show as master opus, but i am particulary proud about this one.
>>1003338>that top-left carpet shapeis this AI slop or are you actually this retarded?
>>1007047Now this is what I'm talking about
tried a new animation workflow today and i'm happy with the results. yeah probably this
>>1003329It's been 3 years and this is still the most favorite work of mine.
Houdini is fun and easy!Pick up a free apprentice version today:https://www.sidefx.com/download/
>>1005781what'd they tell you about blender?
>>1005839Blender won, look at the animated film Flow
>>996209Karma looks like that?
>>1005859Anything can. It just goes over people's heads that dragging and dropping assets into a scene alone doesn't make for good engine comparissons.
groaning