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File: 20240708_232534.jpg (61 KB, 735x950)
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PLEASE I'M BEGGING YOU GUYS I HAVE ADHD AND I'M AUTISTIC I CAN'T LEARN CONCEPTE UNLESS IT'S SHOWED TO ME OUTRIGHT. I END UP HAVING AN AUTISM FIT WHEN I HIT A ROADBLOCK AND GIVE UP.
PLEASE PLEASE. YOU'LL BE HELPING ME AND TONS OF OTHERS IF YOU GUYS COULD MAKE A WEBM OF A CHARACTER.
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>>989583
>I HAVE ADHD AND I'M AUTISTIC I CAN'T LEARN
We all know it, Cris.
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>>989585
I swear on my life I'm not fucking 0n god damnit
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>>989583
it isnt that hard, there are plenty of tutorials on yotube, i think i followed sickly wizard's stuff
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>>989589
that was the first one i made and it looks ass, this is the second one i did.
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>>989591
so it comes to down the textures and pixelation, adding the texture warping will make it look even more retro. stick with 128 or 256x256 textures and make sure you limit the color palette with indexed colors since the ps1 couldn't handle a lot of information. the main problem with these renders are my taste just sucks and it isn't very cohesive. it looks all over the place because i didn't use references for the scene I was building. also use models without much geo which is a no brainer.
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>>989591
>>989592
Thank you so fucking much. This is what I meant. I could make the one on the bottom and it looked ass without the pixelation or low rezo textures.

Also what about a PS1 style character anon? Do you have a wire frame or a block I could study from. I can only make the torso and arms but I'm clueless about the face boobies and ass.
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>>989592
there are plenty of ps1 character on youtube i havent done any ps1 styled characters tho, once again reminding that shit should look cohesive. This was the image that got me into trying the retro style. it isn't ps1 but this render looks much better than any of the shit i did. it is easy to make psx renders but you need that eye for composition and colors to make it really stand out.
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>>989594
What if I wanna make em for game dev though like a silent hill esque project
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>>989597
I didn't understand the question, making what exactly? the stuff i have said should apply to renders as well as unity, unreal or godot regardless.
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>>989593
just be yourself
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there's no such thing as a "ps1 model" its just low poly rendered at a low resolution.
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just pet the dog
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>>989639
there are certain limitations and quirks for ps1 models. go play some ps1 games and look at their arms and legs for example
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>>989677
Separated meshes? That was an artificial limitation. You could do proper bone deformation in ps1, just look at ffix or other late psx games
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>>989594
oh hey i remember when this was wip. how old is this render now?
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>>989583
Go here: https://www.psxdev.net/downloads.html

Download the technical reference CD and mount it, browse the specs/limitations and stick to them
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>>989689
i am not the anon who made this, i was a just a random passing anon who got into the whole retro style because of this render
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>>989689
even reverse searching the image bring nothing, i would love to see this style more, its not psx but its low poly
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>>989593
Find and download ps1 models with google no? lool
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>>989583
That is one stylish cat.
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>>989593
>it looked ass without the pixelation or low rezo textures

Brother if you couldn't intuit those you may be too far gone. In the meantime, keep your eyes open and look at things.



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