[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]

[Catalog] [Archive]

File: 1781297002218856.jpg (173 KB, 1024x1008)
173 KB JPG
Hey, /3/

How would I go about recreating how the divider from dead space is rigged?

It's always puzzle me how a single enemy can be many in an skinning and animation sense
5 replies omitted. Click here to view.
>>
>>1029640
No one invited you here, chimpy nigger with low quality genetics
>>
>>1029643
>chimp chimp chimp, ooga booga
quiet down monkey
>>
>>1029644
That's what I told your mother last night when I dicked her down
>>
>>1029650
this thread is now my toilet.
>>
>>1029604
Tfw have to go to the /3/ discord just for information

I miss old 3

What's the quickest way from retard to creator of this?
Wing3D?
76 replies and 19 images omitted. Click here to view.
>>
>>1017490
Was this made from blender? I don't think you can make models from triangles in blender without triangulation
>>
>>1029635
It's a direct rip from Quake 1.

But you're just being silly, it's trivial to make a model from triangles, just select 3 vertices and press f to build a face from them
>>
>>1029635
>I don't think you can make models from triangles in blender
I refuse to believe you believe that
>>
File: old.gif (1.31 MB, 498x270)
1.31 MB GIF
>>1029647
I have a feeling youths these days no longer create geometry vertex by vertex. I don't think they know how to massage vertices, even
>>
>>1029649
stick to digging holes in the ground

File: IMG_4373.jpg (200 KB, 1138x1465)
200 KB JPG
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
175 replies and 41 images omitted. Click here to view.
>>
>>995238
And it would get destroyed by compression anyway. So nice waste of time
>>
>>996274
>"muh chuds!!"
Pussy ass bitch.
>>
>>995160
first ps1 now to ps2, im not ready for when gen alpha looks fondly on ps3 graphics
>>
>>1029540
We already spoke about that on this thread, ps3 era graphics would require too much labor for an indie team
>>
>>1028138
>>1028147
Current engines hate smooth alpha transparency though, so nowadays I mostly do textures with cutoff alpha

File: goodmorning.jpg (929 KB, 1920x1126)
929 KB JPG
CryEngine 5 is a beautiful engine. I like it over Unreal Engine unironically. It's fluid, optimized, smooth and straightforward to work with. Is it abandoned? Pretty much, but it's a gem.
2 replies and 2 images omitted. Click here to view.
>>
>>1028776
Cryengine is not bad but when it comes to making and releasing a game, it will take a dev maybe 10 times less time/work effort to release the same game on unreal compared to cry engine
>>
>>1028787
Yeah there are no blueprints in ce which makes it harder for no-programmers. When looking at KCD 1 + 2 it shows the engine is still competitive today and a beast.
>>
>>1028773
>>last video was 3 years ago
DED
>>
>>1028773
Unreal joining soon, Blueprints yeeted for UE6. learn to code chuddies. oh wait, AI will do it for you.
>>
>>1029654
thanks for the news, Cris.

File: 3D Max.png (2 KB, 225x225)
2 KB PNG
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
192 replies and 53 images omitted. Click here to view.
>>
>>1010283
It may just be a case of needing to save. close maya. and reopen and see if it reoccurs. in my years of using maya when the error is so absurd a complete shutdown and reopen fixes the problem.
>>
>>1013368
Ask Ian Spriggs. He uses mudbox, maya, and vray. Hes one of the best. Mudbox since it is basically shelved has a very cheap and affordable subscription option. It also is compatible with mayas real world cameras and settings so when dealing with cameras you can trust what you see. Where as Zbrushs cameras are a 2D trick and not 1:1 compatible with how cameras work in other programs so sometimes things can look off when they come out of zbrush and you have to account for that. But I use and love zbrush. If you want to try mudbox it has alot less cool features than zbrush. Its more bare bones but what it does have can get you some real results if you commit to learning and mastering that program. Oh it also has layers like photoshop which is kinda neat and helpful. Zbrush also has layers but they're again not really comparible.
>>
>>1027927
i used mudbox. the symmetry sculpting function is a gamble because theres a chance muddy will fuck up a vertex somewhere and your mesh is assymetrical.

Post autodesk chans feet now
>>
File: 3ds marx.jpg (57 KB, 1280x720)
57 KB JPG
3ds Marx
>>
File: autochan.png (111 KB, 516x350)
111 KB PNG
>>1029200

File: Screenshot_2.png (466 KB, 592x918)
466 KB PNG
imagine beign this guy right now
31 replies and 2 images omitted. Click here to view.
>>
>>1027615
I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
>>
>>1027615
how much money does he have, cunts with money are pro ai
>>
>>1027615
I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.

If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.
>>
At least he's not Jayanam or whatever his name was, changing his channel focus to fucking financial consulting.
>gday mate, I can help you work out a plan for your donut, just let me get a good look at it.

>>1027884
>>1027806
>>
>>1027615
He's right desu

How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
19 replies and 4 images omitted. Click here to view.
>>
>>1024603
Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP.

>>1024074
First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>
File: 5g4gnt.png (10 KB, 766x773)
10 KB PNG
>>1024673
>First of all, daz models often look harsh because most characters have harsh features.
Is it because of all the chudlines and bad facial features?
>>
File: Belial.jpg (21 KB, 336x339)
21 KB JPG
>>1024107
You can use thickness map with SSS and and play around with textures in general. Increase normal map intensity, reduce thickness map etc. Mostly texture tweaking
>>
File: 1777145179143613.png (2.25 MB, 2160x3840)
2.25 MB PNG
>>1024074
Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them.

Also I love Raven.
>>
>>1024262
They need to wander off a cliff, desu.

File: Test CGI 64.jpg (27 KB, 640x480)
27 KB JPG
>>
ok
>>
>>1029562
Kek

File: run_cycle.gif (1.35 MB, 960x540)
1.35 MB GIF
My prompt:
> create a fully rigged and textured robotic wolf in blender with example walk and run cycles

The result, Lovecraft would be proud. Not even the camera is aligned, and there is no central body. The neck telescopes to nothing, and the "ears" look like the side of the mouth. The fact the it is rigged, has complex lighting, yet fails to embody a "wolf", is astoundingly bad. Imagine a car identifying you as roadway. More images of what A.I. thinks is a "wolf".
7 replies and 3 images omitted. Click here to view.
>>
>>1029504
Not like Blender is in any better position, rigging has become automated to them. They lack basic skills to attach custom characters to custom rig.
>>
>>1029510
autorigs are generally trash, same with auto retopology. They're "good enough" results but anyone above entry level can see they're pretty much worthless and require so much corrective work you're better off starting from scratch and doing it correct the first time. So if your argument is that junior animators will use them, well that's fair, but then it only reiterates my point that in 10 years they won't actually understand the rigs/retopology they're building. If they lack basic skills they won't suddenly gain them via AI
>>
>>1029483
stfu retard ai can't do jack shit without hallucinating the fuck out of everything
>>
Sean, it's time to touch grass
>>
>>1029483
>no fine control over how the run looks, where each step goes, or any personality within the run
i guess this would work fine for an emotionless robot character, but part of animation is showing personality through the way that a character moves. you cant design motion with ai, its literally impossible, or would take much longer throwing endless prompts at it to get what youre looking for without it overwriting other aspects of a frame.

the ai facial animation at 4:25 is just rank.
face controls are just floating and bouncing around without any reason or direction

File: 1759258933742069.png (951 KB, 1024x1904)
951 KB PNG
It's unironically over. AI can make better topology than 99.9% of /3/.
77 replies and 10 images omitted. Click here to view.
>>
>>1028576
>we don’t do that in zermany
>>
>>1028576
what do you think it's using dumb chud.
>>
>>1025855
this is the most useless case I've seen. just use faceform or metahuman.
>>
>>1025855
Looks like shit. AI will never be good.
>>
>>1027821
unironically what are you using to do this? I want to animate my blender renders for fun and I've found it so frustrating to try and get something that just works

How do we fix this atrocious software?
16 replies omitted. Click here to view.
>>
>>1024979
you are a poojeet.
>>
>>1024926
>a shitty workman blames his tools.
that's because a shitty workman has shit tools and does enough work to know that the tools are shit
>>
>>1025468
>You don't want losers ruining autodesk or cinema 4d.
Autodesk is perfectly fine fucking over itself, let's be real here.

Blender's not a good program, but let's not lie to ourselves and say Autodesk is any better than the BF in terms of incompetency and how they update and run their software. As someone who's used both programs, they've crashed an bugged out on me frequently, even on higher end equipment.
>>
>>1025380
>jews

*bourgeoisie
>>
Judíos?

File: girl.gif (1.64 MB, 600x600)
1.64 MB GIF
I've leveled up, chuds. This is roughly 70% AI but I've tuned the prompts and the workflow to make it look more legit. Would this get flagged by Steam?
3 replies omitted. Click here to view.
>>
>>1028965
>Leveled up
>70% AI
Cris, go get a life.
>>
>>1028972
amazing how AI is revolutionizing the most overused art style in indie games
>>
>>1028965
Why didnt you just make that yourself? Just learn to low poly sculpt its not that hard.
>>
>>1028972
why do you care about niches? do what you like
>>
>>1028965
>calls us chuds
>uses ai

yeah ik who the real chud is and shocker it's not me

AI only takes the jobs of shitty artists. End of discussion.
9 replies and 1 image omitted. Click here to view.
>>
>>1025972
Cool it with the racist dog whistles
>>
>>1026459
>racist dog whistles
how is he signaling leftists?
>>
>>1025796
Original was AI.
>>
File: 3457211.png (1.87 MB, 1730x1079)
1.87 MB PNG
>>1025796
>3+ years of AI and not a single illustrator has been able to debunk this
>>
Yeah kinda true, doesn't make it a good thing to be doing though

File: leona.png (171 KB, 800x800)
171 KB PNG
I want to make an artbook made of 3d renders like this one of 512 waifus.

Pls tell me is not a dumb idea.
8 replies omitted. Click here to view.
>>
you spend a lot of time thinking
maybe you should make like 10 things to show at once instead of the one
>>
i cannot get away from cris threads no matter where i go.
>>
>>1029221
And footers...
Obviously shellfish allergies realistically detailed
>>
File: 1588793004393.jpg (134 KB, 704x352)
134 KB JPG
>artbook
>>
>>1029520
I think this is a great development
from the megalomania of wanting to develop a "process" to create multiple games
to just working on his single pedo loli waifu game
to an artbook
soon enough he will be satisfied with just posting things on his blog or something
and then he will die
and so will we
I've been here for nearly 10 years
cris is one of the only constants in my life and that is both beautiful and sad
his shitty work will probably flash before my eyes when I die

File: thumb_v3_me.jpg (365 KB, 2500x1406)
365 KB JPG
*teaches you nothing*
254 replies and 40 images omitted. Click here to view.
>>
>>1029012
sovl
>>
people that complain about blender tutorials, including the donutslop, just have no idea what they want to do or how to learn. literally all there is to the videos are people showing you what different tools do and when you might think to use them, if you expect anything more you are better off just downloading premade models and playing with them. because you are dumb as fuck
>>
>>1029083
Any luck with that novel anon? Still on chapter one you say?
>>
File: 12323.png (60 KB, 1482x969)
60 KB PNG
>>1029351

Starting with a novel is a rookie mistake. I'm building my substack audience with amateur reporting.
>>
File: youaight.jpg (20 KB, 261x201)
20 KB JPG
>>1009405
>>1009415
>>1009519

It teaches you all the common keybinds. A bunch of useful techniques.
Teaches you what materials are.
Teaches you about some simple animations.
Overall the most important hurdle with blender is figuring the controls and trial and erroring all the keybinds would take much longer than this tutorial series.
Just stop being a lazy fag looking for a shortcut and go through this tutorial while you save notes on every keybind used.throughout and the context in which they are used.
You can pick it up from there afterwards. Also every other tutorial will become useful after you do this.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.