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File: Plasticity_logo.webp.png (89 KB, 315x317)
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so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ?
20 replies omitted. Click here to view.
>>
Never used this program, how is it with guns? Would I be able to make guns in plasticity and then I use pixyz to optimize it? I'm curious about the workflow and how you get your high res detail on a low res. If this is a faster method than subd it would definitely help me as a indie dev.
>>
feels like plasticity is great for as close to class a surfacing for poor people right? then i'd just do the b surface in a proper CAD like solidworks if we're making a physical product
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>>1026475
You could use it that way. Have used Rhino and Solidworks in a similar manner. Also Fusion's sculpt module and Solidworks.
Might have to give Plasticity another go.
>>
Is its "advanced surfacing" a must have or is it fine without it too? That feature alone adds another 125 bucks on the bill.
>>
>WOW, THAT IS COOL!
>cool huh? that's a feature of the STUDIO version! pretty rad, right?
>.. eh yea- HEY THAT'S AWESOME!
>that? oh yeah, also only available in the STUDIO version!
>...whatev.. WAIT IT CAN DO THAT SHIT TOO???
>hey of course! just get the studio version if you want that feature!
>let me guess.. that shit is also only possible in th-
>yeah, the STUDIOOO VERSIOOOONN!!

Fuck this.
Enshittification right out the gates.

File: 1742927778150286.gif (915 KB, 165x294)
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I just discovered the harness technique.

All these years of my blender low poly modeling life has been a waste.

wtf.
1 reply omitted. Click here to view.
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>>1028373
https://www.youtube.com/watch?v=sCdhkLUCV8A

It's so simple, yet so advanced.
>>
>>1028375
That's just standard retopo
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>>1028375
This is for high-poly models. What does it have to do with low-poly?
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>>1028375
This is how retarded /3/ is, never fails to crack me up seeing retard thread after retard thread
>in less than 6 minutes
for zoomers who need quick & dopamine boosting low quality shit results.
>>
>>1028386
>doesn't apply to low poly
Just do it less

i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
33 replies and 5 images omitted. Click here to view.
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>>1025060
Where can I find more good topo patterns like this anon
>>
>>1024411
A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger.
You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>
>>1024411
well maybe if you become my girlfriend i'll make a vtuber model for you
but you'd have to wear j-fashion / skirts and have hime cuts and twintails
sorry my standards are high

Of course i'd start working out too
>>
File: 1548295192240.jpg (254 KB, 745x749)
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>>1028300
oh and yeah i'll pay for the clothes/spa and salon
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>>1024411
>i want to try to be a vtuber
buy this
https://coloso.global/en/products/3dartist-createll-us
or comission someone you fucking cheap bastard

How do I make this model?
I've been trying for a long time to replicate this style... but everything comes out wrong.

I can't get the head right no matter how hard I try. The model is available for free but I just can't figure out how it was made and it's making me real sad.

Any advice please?
5 replies omitted. Click here to view.
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>>1028344
Make sure to keep the 3-head tall proportions too
>>
File: 1728498138667344.png (3.22 MB, 5720x2375)
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Just do the same technique fags use to learn a language.

Do 5 copies of those models vertex for vertex for 2 weeks.
>>
>>1028369
>>1028374
My problem with that is obviously a lot of these verts were made to create slices and seams ect. But I don't know what it looked like before that so I can't recreate it unless I'm just placing a vert in the same place for the sake of placing a vert.
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>>1028383
You're overthinking anon just do it.
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>>1028383
jUST DO IT MOTHERFUCKER

File: mmuullttiibboobbss.png (325 KB, 603x732)
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How would you rig multiple breasts along the torso? With the spine twisting and bending. Especially the ones that are near the crotch, given how they will disappear when the model bends over (I also need to find how to make the belly bulge when doing that) or get buried in the pelvis when the torso rotates.
I tried a combination of Copy Rotation, Copy Location, but I'm a beginner.
I'm doing this in blender btw.
14 replies and 4 images omitted. Click here to view.
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>>1028365
Thanks, still, it looks a bit tricky to get right, especially with the multi-boobies my character has. I'll try when I get more time.
It's some Copy Rotation + some drivers on the spine location translated into rotation+some limits right?
>>
You can assemble a rue Goldberg device of joints or just use corrective blend shapes and be done
>>
>>1028379
Yes but the boobs also need to react and stretch a little when the torso twists
>>
>>1028380
More blend shapes.
Either you spend the rest of your life building a system that accounts for all contingencies, or you manually account for the contingencies you'll actually run into.
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>>1028160
revolting

File: Towers.png (1.15 MB, 1152x720)
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Previous thread: >>997798
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>>1026271
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>>1026272
>>
>>1026273
>>
New thread: >>1026280
>>
Making a modern, GPU-accelerated version of POV-Ray could be pretty cool. Maybe it would be possible to explore some of those scenes in real-time.

File: .png (2.61 MB, 1920x1080)
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home...
25 replies and 10 images omitted. Click here to view.
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>>1022283
most of the games on atf are pretty shit and amateurish desu. dare i say even cris' work looks better.

but this game however, stands out for being artistically and aesthetically great for a solo dev as far as /3/ is concerned, even tho it is technically unfinished.

cant show much of the game here tho. the op is a subtle bait.
>>
>>1017727
link to gaym?
>>
>>1022283
Unteralterbach has been making the rounds on tiktok with zoomer artists making their own OCs
>>
>>1017727
so, atf is kill soon. where can i get updates for the gaym?
>>
File: can't unsee.gif (3.95 MB, 480x338)
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>>1017736
Dear god
https://git.allthefallen.moe/Zelu/hummingbird

File: apple_m5.jpg (342 KB, 3840x2160)
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Which chip do I choose for 3D work, what do you recommend among these options:
1. Apple M5 Pro (18-core CPU, 20-core GPU)
2. Apple M5 Max (18-core CPU, 40-core GPU)
Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.
I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
9 replies omitted. Click here to view.
>>
>>1026990
It all depends on the scenesetup. My 10 years old laptop can render eevee scenes fine. You don't need to trace all the rays or whatever, eevee will do.
>>
>>1026881
can't you just use something... decent?
>>
>>1027430
Like what
>>
>>1028247
AMD/Intel
>>
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>>1026881
None.
Apple sucks.
Get latest workstation thinkpad and install Qubes OS.
Max out RAM, make CPU choice mid-line or better.

File: 1597544868370.png (918 KB, 870x720)
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Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>
>>1027543
Stupid question thread's over there >>1025537
>>
>>1027543
Wow, what a great question definitely deserves its own thread. I don't know the answer, but I'll give you a bump to make sure your thread stays alive. I hope some other anon with the wisdom you seek stumbles across your thread.
>>
>>1027543
you're going to die, might as well make the comic
>>
File: G2_OtxbW0AACXgp.jpg (657 KB, 2217x2589)
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Why not just post your comics on twitter or pixiv?

File: Breath of the Wild.webm (1.64 MB, 500x600)
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How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.

https://strawpoll.com/GeZAR63w8yV
9 replies omitted. Click here to view.
>>
>>1028123
kek, this shit down not look good at all
>>
>>1028140
Are you gay, son?
>>
>>1028140
It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
>>
>>1028113
It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.
>>
>>1028176
Not at all. The cheeks are squishing like hell. You're blind.

If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.

File: fatto.gif (541 KB, 292x316)
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The idea is to make simple games with them : )
33 replies and 13 images omitted. Click here to view.
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>>1026592
Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
>>
File: elena_3d.gif (865 KB, 392x420)
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Experimenting with a new UV mapping system.
I also fixed the texture bleeding problem.
>>
How do i make triangles like you do?
>>
File: light 4.jpg (111 KB, 1418x744)
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>>1026916
>>
>>1026916
If you mean how to do it in conventional software, I don’t know, dear anon. I’m not exaggerating when I say I don’t even know how to make a sphere in Blender... I’ve always "hated" conventional 3D modeling software because its endless geometric abstractions obscure the really simple and intuitive thing behind the scenes: three vertices form a triangle. The direct and ergonomic manipulation of this simple fact is what I always wanted, which is why I made an app using ThreeJS that lets me manipulate these vertices directly without so much "bureaucracy". I know this custom approach, due to its inherently rudimentary nature, prevents me from creating complex things quickly, but for my lowpoly purposes, it is enough.

its roblox so its instantly bad
1 reply omitted. Click here to view.
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>>1026549
Once you've tasted the wonders of remote work you don't want to go back
>>
>>1026550
You will go back, and I'll with my BWC mmm.. *plaplaplaplap throb cum splat*
>>
>>1026609
fag
>>
>>1026527
Roblox is not 3D modeling, kill yourself.
>>
It would be a good room for a horror game BOO!

Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk
>>
>>1024437
why would you ever need to copy or paste an image in blender?
once you open an image it's available across all panels.
>>
>>1024929
Yeah.

File: Godot_icon.svg.png (55 KB, 1200x1200)
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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
77 replies and 8 images omitted. Click here to view.
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>>1023575
>engine
slay the spire 2
>>
>>1028101
>I saw if it could be ported to Godot and, guess what, it's not possible, not only due to incompatibilities, but due to stupid engine limitations.
Anything in particular? I'm curious because you mentioned "Touhou like", which sounds suitable for Godot
>>
>>1028134
To be clear, a Touhou game is perfectly doable in Godot, without any addons the engine is perfect for that. But a big selling point of Unity is the addons, and Danmokou was so good that it made doing it in Unity 10x easier and prettier even as my first gamedev project.
At wich point I had to ask myself "why am I using Godot, the beginner friendly engine, if even in my first attempts at moving pngs Unity felt better?"
The reason why that happens is because abstractions and limitations will trickle down to even the simplest projects. It doesn't matter that it's unintelligible techno-babble to us, you'll still feel it's effects.
Once you go into more complex games without a clear template, I'd argue it doesn't get better but worse. Shaders, assets and scripts come in clutch in your darkest moments. And Godot is too green to have a real supply of them.
>>
>>1028134
godot is newer and has a smaller ecosystem so nobody has done all of the work for him yet like with Unity. This makes it worse. A game engine is only feature complete when all of the code is already written, leaving him free to spend all of his time poly modeling little girls in blender.
not to say godot isn't objectively worse for 3d, but saying it's worse because you actually have to make your own stuff is retarded.
>>
>>1028191
Well every commercial engine requires you to write an "X game engine" inside of it before making the actual game. Unity has the upper hand because it's the most popular "outer layer" engine so there's bound to be a Touhou template for Unity.
Still, someone had to code Danmokou, and that on its own is much harder than to just sit down and a make a bullet hell as-is. That said, it seems to use a custom DSL for events or whatever which is retarded.

I was curious about which engine limitations prevent the sub-engine from being ported to Godot (like you said here >>1028101).

File: screenshot.png (467 KB, 1260x1260)
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Stonetoss
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>>1027717
Replies
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>>1027712
I've got an awesome project going but /3/ hates the design style I'm going for so I don't post it.
>>
The solution is, and always was, project threads. Dont just post in /wip/. If yku have a whole project you're doing mke a threas for it and post updates.
>>
>>1028180
Last guy who did that got banned and his thread erased when he actually successfully completed it
>>
>>1028187
Fear mongering. This board is dead because everyone is afraid to share their work.


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