[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Starting February 1st, 4chan Passes are increasing in price.

One year: $30, Three years: $60


[Advertise on 4chan]

[Catalog] [Archive]

omg chat new sam hyde dropped
>>
>>1004724
is this real
>>
This really needed to be its own thread.
>>
This is the greatest day of my life.
>>
Bellissimo
>>
>>1004793
hey thanks! wa la!

She's public domain. I posted the .blend on https://amarilloarts.itch.io/blender-chan

Do whatever you want with it.
7 replies omitted. Click here to view.
>>
File: lol.png (31 KB, 248x157)
31 KB
31 KB PNG
>>1004076
downloaded to copy your shaders and literally nothing else.
>>
File: markofkris2.png (728 KB, 986x902)
728 KB
728 KB PNG
>>1004502
>>1004081
>>1004095
>>1004109
Give him a break you losers. At least he actually made something instead of just bitching and moaning about how much better your software is constantly. Who cares if it's badly optimized? This is obviously a concept piece. He didn't say it was game or animation ready.
>>
>>1004076
Fuck, you can program too? You're leaving me behind bro, haven't done anything worth posting lol
>>
>>1004076
>Glasses instead of a scouter on a monkey tailed girl
As expected of a moeSHITTER
>>
>>1004076
the butt crate drop rate is cancer, and the lack of pussy modeling

File: 3567000000.png (147 KB, 1123x921)
147 KB
147 KB PNG
Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made.
30 replies and 5 images omitted. Click here to view.
>>
>>1004871
Yes, I downloaded some, but they just crashed in windows sandbox. I just stay at blender.

Why do you posting so many times on /3/, anon? Is it you(>>1004874 >>1004872 >>1004875) ?
>>
>>1004881
NFI what you're on about
>>
>>1004882
I am just schizo, nevermind
>>
>>1004874
I'm not a stormfag. I just thought it would be cool to make the once Indian symbol it in SD.
>>
>>1003923
M0nkrus adobe master v2

File: xx496.jpg (418 KB, 1080x1080)
418 KB
418 KB JPG
I'm looking to move on from sculpting with a mouse since 2 years and want to try out the graphics tablet method with a pen for the first time.

Is it better than a mouse and will it enhance my sculpting abilities?

What affordable model do you recommend? Not something super expensive. I've been looking at Huion since their reviews state they produce better things than Wacom, or should I get a wacom?
5 replies omitted. Click here to view.
>>
File: inspi.png (80 KB, 686x385)
80 KB
80 KB PNG
alright. Is the Huion Inspiroy 2 any good for sculpting?
>>
>>1004849
it's a tablet, they're pretty much all the same, it does what a tablet does
you can ask on the /ic/ tablet thread if you're still unsure
>>
>>1004849
go to a shopping center and try different tablets, then you'll know what's the deal, but if I were you and I were serious, I'd put the money on the table for a big screen wacom
>but it's to early to say
small-mid size no screen wacom
>middle ground
and this is still going to hurt, there are some laptops out there with pressure screen and stylus, still
>sculpting
if you are going to pay for the hardware to handle it it might be an even bigger spending than just the wacom, which btw is just a screen it's not a computer AND a screen
>>
Why are all the blendlets wacomfags? Your Wacom doesn't make up for your lack of skill. Also don't reply without pyw.
>>
MOUSECHADS RISE TF UP

File: 1734816652382836.jpg (1008 KB, 2636x1946)
1008 KB
1008 KB JPG
Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?
23 replies and 1 image omitted. Click here to view.
>>
>>1004601
you dont have any skill either since you're here, chud
>>
>>1004791
being "here" doesn't mean you lack skill. Socials are far worse and they move too fast.
>>
>>1004799
Yes, it does, chud. you should be out posting your work on artstation and being busy freelancing or working for a studio. Instead, you're here jerking with your left hand off to vrchat model threads.
>>
>>1004827
artstation is not the place to get critique. The majority of it is ai generated and the other part moves too quick and never gives you any feedback. Freelancing or studio work is lame and you WONT be making what you want to make, that is guaranteed. The only guarantee is that you will soon start hating what you are forced to do and burnout. The only way to go is to make what you like to make, 100% of the time. Hollywood studios and media is dead anyway.
>>
>>1004833
You talk like a real unemployed person
Git gud anon, day you will get a job

Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard.
25 replies and 5 images omitted. Click here to view.
>>
>>1004228
I don't donate to Wikipedia because they spend a bit part of their money on DEI, and that's a waste of money
>>
>>1004241
This, I prefer it to be this way
I'm a professional and I use blender outside of work and for personal projects. But I would never use it on my job.
>>
File: madeinautodesk.png (1.4 MB, 989x1383)
1.4 MB
1.4 MB PNG
>>1004225
Not giving a cent to Blender when I am using student versions of Autodesk products for free for the past 5 years even if I am not in school anymore. It's been already proven your gacha waifus aren't professionally made in Blender anyway.
>>
>>1004368
They had a feedback thread up for a good while. Got flooded with a bunch of complaints. Eventually they closed the thread. But I think they got the idea. They know it's a mess.
>>
>>1004227
Can I move in with you?

Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn.

Am I wasting my time with tutorials?
>>
>>1004822
Yeah, it might feel slow but you’re learning. Remember though you should also probably start making your own shit and finding solutions as you go
>>
>>1004822
It's best used as reference to be aware of a set of methods that can be employed to achieve something.
Watching tutorials to get a feel for how people are doing things is useful but trying to slavishly follow them tend to stifle your learning
as you don't think creatively about the 'how's' and 'why's' you are doing something a particular way the way the individual who came up with the workflow had
to think about it to arrive at the formula.

Experimentation guided by tutorials or drawing inspiration from tutorials is a better approach.

It's a balance act whether to look at someone else's homework and doing it yourself; 'autodidacts' who learn a field on their own develop a higher level ingenuity
and intuition for it and are better at coming up with novel approaches on the fly and tend to be the ones that break thru to discover new better methods as they are not as rigid in their thinking as someone who was told what to do by a seasoned expert and adhere to what was provided as dogmatic gospel.

A subset of them are typically the ones that eventually grow into the sort of experts that are studied for impressive workflows as they are breaking the new ground.

The price they pay is that they are exposed to fewer concept and at a lower rate than someone who routinely takes aboard formulaic methods
and follow them to near algorithmic perfection. Autodidacts tend to have more blind-spots as a result not having as extensive knowledge as fast

Comment too long. Click here to view the full text.
>>
>>1004825
Great post. Although it seems damn near impossible to come up with an improvised “trial and error” way of having good topology. This is what I struggle with the most from a graphic design background. I don’t really have the logical mathematical mind that’s required for that stuff. Seems there’s a definite “right” with it that you have to follow otherwise you end up with no end of glitches and ugly oroblems later

File: 1735421834711969.mp4 (3.91 MB, 1280x720)
3.91 MB
3.91 MB MP4
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares
6 replies omitted. Click here to view.
>>
>>1004337
>>1004375
>>1004496
>pbr bad
Ah, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/
>>
>>1004331
Holy fuck, modern tech is a SCAM
>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"
YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD
>>
>>1004729
>new
Shows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.
>contrarian
No child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.
>opinion
You know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.
>feel free to make it your entire personality in 2025 my dear /3/
No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.
>>
>>1004787
How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.
>>
>>1004331
i hate ue5 so much. at this point I actively avoid new games that use it.

File: GalactikFootball.png (97 KB, 225x224)
97 KB
97 KB PNG
what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related
5 replies omitted. Click here to view.
>>
>>1004651
Sure, I just remember that Modo was commonly used before dropping it and switching to Autodesk
>>
>>1004645
The breath? Oh I'm breathing alright, wew
Captha: RTXag, oh no..
>>
>>1004652
Why did they use zbrush to sculpt cartoon styled models? Seems like overkill when you can use maya and model that.
>>
>>1004691
I don't think that that's what they're getting it. They mean for things that needed sculpting, not everything.
>>
>>1004645
ever since maya was invented the industry was using maya

File: scan.jpg (159 KB, 1931x1193)
159 KB
159 KB JPG
Looking for some help with 3D scan post processing.

I got a creality Raptor and did some scaning.
Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).

I suspect the core problem is that I did not clean the pointclouds enough.

Is there a way to get rid of these artifacts in a "easy" way?

I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.


Also: is there a 3D scaning general here?
>>
Boolean cut the area and then fill it with polys

https://www.youtube.com/watch?v=5NY9lOgnpLA

File: 1734451975150551.jpg (640 KB, 1022x1015)
640 KB
640 KB JPG
AH, What the hell is with all the new blender people coming into the industry.

>They lack an understanding of standardize workflows
>They refuse to learn Autodesk, if you give them 6 months to do so.
>They lack an understanding of UV Space and Texturing fundermentals
>They don't know how to Sculpt anything.
>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.
>They don't want to pay for any tools, but demand we buy blender tools.
>They don't know how to model SubD, Don't even know what a low, mid and high poly is.

We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.

Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla.
13 replies and 3 images omitted. Click here to view.
>>
>>1004021
so... it's a self inflicted problem then. are you dense?
>>
File: 1714750290071561.jpg (156 KB, 728x891)
156 KB
156 KB JPG
>>1004023
>it's a self inflicted problem then.

welcome to industry. there is your cage. deliver 5 designs in 6 hours and get your sleeping bag under the table, when we will go bankrupt from such sluts:.

https://youtu.be/IQlQZgJELZ0
>>
>>1004024
dear god no wonder their games are shit
>>
>>1003945
If you were really in the industry you would know that most of the things you listed are completely different jobs in vfx that are are part of a main pipeline and most of this stuff isn't software specific except for maybe the scale issue. Blender scale is fucked up for some reason. Why the weird larp OP?
>>
File: Bryce (1994).jpg (319 KB, 1274x962)
319 KB
319 KB JPG
>>1003945
Blender WILL become industry standard.

Monthly pay pigs are BTFO, forever.

File: 1705004690901025.jpg (331 KB, 1920x1080)
331 KB
331 KB JPG
Mari is dead now, isn't it? Is Katana next?
3 replies omitted. Click here to view.
>>
>>1004525
I use Mari for everything, what happened?
>>
serious question: what do blender guys use in place of mari or substance painter? also, what do they use instead of marvelous designer?
>>
>>1004586
https://www.youtube.com/watch?v=u513zWrU86E
>>
>>1004525
They just released Mari 7.1 two weeks ago.

https://www.youtube.com/watch?v=KCHAYQZ29cI
>>
>>1004706
that was worse than the latest zbrush update.

File: simpson family.png (224 KB, 1145x764)
224 KB
224 KB PNG
i made the whole simpsons family in paint 3d, thoughts?
3 replies omitted. Click here to view.
>>
>>1002076
enjoy it while it lasts. paint3d is deprecated and i dont even think you can download it anymore
>>
>>1002127
Whats the legal status?
Am I free to sell my creations or do I have to pay Microsoft?
>>
>>1002132
yes you have to pay microsoft 50% of your earnings, same way you have to pay the blender foundation or autodesk when you sell something made in blender or maya
>>
File: 1702703711065253.jpg (45 KB, 716x717)
45 KB
45 KB JPG
>>1002146
>>
>>1002076
Based. Now do Hans Moleman

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
155 replies and 31 images omitted. Click here to view.
>>
File: 123211.png (735 KB, 1280x1184)
735 KB
735 KB PNG
>>1004542
Okay I have never used that specific node but general vellum does have this feature. The cool thing about Houdini solvers and most nodes in general is you can dive inside them and see what they are made of.
>>
File: 1232112.png (75 KB, 588x758)
75 KB
75 KB PNG
>>1004542
>>1004543
Okay wait I might have something better. Try plugging your sim into a Vellum post process. It has this feature built into the node. See if it works.
>>
>>1004543
Nah i have to use the muscle solver vellum node to do what im trying to do. I'm trying to make characters and animals, not random soft body. I'm following along with the recent very very long tutorial released by side last month. The collision visualization in the muscle solver vellum node is killing me
>>
>>1004545
Does Vellum Post Process not work with muscle Vellum?
>>
>>1004548
the inputs just dont make sense. It has a separation of vellum nodes and collision nodes, yet in my simulation im only using vellum muscle nodes of various stiffness

15 replies and 1 image omitted. Click here to view.
>>
>>1004128
westerners have too much personality and individuality
>>
>>1004217
just lacking in aesthetic sense, such a shame
>>
File: file.png (388 KB, 848x879)
388 KB
388 KB PNG
>>1004126
looks pretty good. Despite the rest of the thread i'd say the face looks very nice too. Kind of reminds me of those high end japanese 3DCG models they put on stuff like pachinko machine videos and such.
The rigging on the legs looks weird though, i'm fairly certain that the hip should move with the leg instead of just folding on the pelvis like that.
>>1004127
Seconding
>>
>>1004130
glorious
>>
what is this abomination. pls learn anatomy and how to proportion correctly and how the body conforms to movement.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.