Hey, /3/How would I go about recreating how the divider from dead space is rigged?It's always puzzle me how a single enemy can be many in an skinning and animation sense
>>1029640No one invited you here, chimpy nigger with low quality genetics
>>1029643>chimp chimp chimp, ooga boogaquiet down monkey
>>1029644That's what I told your mother last night when I dicked her down
>>1029650this thread is now my toilet.
>>1029604Tfw have to go to the /3/ discord just for information I miss old 3
What's the quickest way from retard to creator of this?Wing3D?
>>1017490Was this made from blender? I don't think you can make models from triangles in blender without triangulation
>>1029635It's a direct rip from Quake 1.But you're just being silly, it's trivial to make a model from triangles, just select 3 vertices and press f to build a face from them
>>1029635>I don't think you can make models from triangles in blenderI refuse to believe you believe that
>>1029647I have a feeling youths these days no longer create geometry vertex by vertex. I don't think they know how to massage vertices, even
>>1029649stick to digging holes in the ground
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
>>995238And it would get destroyed by compression anyway. So nice waste of time
>>996274>"muh chuds!!"Pussy ass bitch.
>>995160first ps1 now to ps2, im not ready for when gen alpha looks fondly on ps3 graphics
>>1029540We already spoke about that on this thread, ps3 era graphics would require too much labor for an indie team
>>1028138>>1028147Current engines hate smooth alpha transparency though, so nowadays I mostly do textures with cutoff alpha
CryEngine 5 is a beautiful engine. I like it over Unreal Engine unironically. It's fluid, optimized, smooth and straightforward to work with. Is it abandoned? Pretty much, but it's a gem.
>>1028776Cryengine is not bad but when it comes to making and releasing a game, it will take a dev maybe 10 times less time/work effort to release the same game on unreal compared to cry engine
>>1028787Yeah there are no blueprints in ce which makes it harder for no-programmers. When looking at KCD 1 + 2 it shows the engine is still competitive today and a beast.
>>1028773>>last video was 3 years agoDED
>>1028773Unreal joining soon, Blueprints yeeted for UE6. learn to code chuddies. oh wait, AI will do it for you.
>>1029654thanks for the news, Cris.
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
>>1010283It may just be a case of needing to save. close maya. and reopen and see if it reoccurs. in my years of using maya when the error is so absurd a complete shutdown and reopen fixes the problem.
>>1013368Ask Ian Spriggs. He uses mudbox, maya, and vray. Hes one of the best. Mudbox since it is basically shelved has a very cheap and affordable subscription option. It also is compatible with mayas real world cameras and settings so when dealing with cameras you can trust what you see. Where as Zbrushs cameras are a 2D trick and not 1:1 compatible with how cameras work in other programs so sometimes things can look off when they come out of zbrush and you have to account for that. But I use and love zbrush. If you want to try mudbox it has alot less cool features than zbrush. Its more bare bones but what it does have can get you some real results if you commit to learning and mastering that program. Oh it also has layers like photoshop which is kinda neat and helpful. Zbrush also has layers but they're again not really comparible.
>>1027927i used mudbox. the symmetry sculpting function is a gamble because theres a chance muddy will fuck up a vertex somewhere and your mesh is assymetrical. Post autodesk chans feet now
3ds Marx
>>1029200
imagine beign this guy right now
>>1027615I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
>>1027615how much money does he have, cunts with money are pro ai
>>1027615 I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.
At least he's not Jayanam or whatever his name was, changing his channel focus to fucking financial consulting.>gday mate, I can help you work out a plan for your donut, just let me get a good look at it.>>1027884>>1027806
>>1027615He's right desu
How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
>>1024603Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP. >>1024074First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>1024673>First of all, daz models often look harsh because most characters have harsh features.Is it because of all the chudlines and bad facial features?
>>1024107You can use thickness map with SSS and and play around with textures in general. Increase normal map intensity, reduce thickness map etc. Mostly texture tweaking
>>1024074Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them. Also I love Raven.
>>1024262They need to wander off a cliff, desu.
ok
>>1029562Kek
My prompt:> create a fully rigged and textured robotic wolf in blender with example walk and run cyclesThe result, Lovecraft would be proud. Not even the camera is aligned, and there is no central body. The neck telescopes to nothing, and the "ears" look like the side of the mouth. The fact the it is rigged, has complex lighting, yet fails to embody a "wolf", is astoundingly bad. Imagine a car identifying you as roadway. More images of what A.I. thinks is a "wolf".
>>1029504Not like Blender is in any better position, rigging has become automated to them. They lack basic skills to attach custom characters to custom rig.
>>1029510autorigs are generally trash, same with auto retopology. They're "good enough" results but anyone above entry level can see they're pretty much worthless and require so much corrective work you're better off starting from scratch and doing it correct the first time. So if your argument is that junior animators will use them, well that's fair, but then it only reiterates my point that in 10 years they won't actually understand the rigs/retopology they're building. If they lack basic skills they won't suddenly gain them via AI
>>1029483stfu retard ai can't do jack shit without hallucinating the fuck out of everything
Sean, it's time to touch grass
>>1029483>no fine control over how the run looks, where each step goes, or any personality within the runi guess this would work fine for an emotionless robot character, but part of animation is showing personality through the way that a character moves. you cant design motion with ai, its literally impossible, or would take much longer throwing endless prompts at it to get what youre looking for without it overwriting other aspects of a frame.the ai facial animation at 4:25 is just rank.face controls are just floating and bouncing around without any reason or direction
It's unironically over. AI can make better topology than 99.9% of /3/.
>>1028576>we don’t do that in zermany
>>1028576what do you think it's using dumb chud.
>>1025855this is the most useless case I've seen. just use faceform or metahuman.
>>1025855Looks like shit. AI will never be good.
>>1027821unironically what are you using to do this? I want to animate my blender renders for fun and I've found it so frustrating to try and get something that just works
How do we fix this atrocious software?
>>1024979you are a poojeet.
>>1024926>a shitty workman blames his tools.that's because a shitty workman has shit tools and does enough work to know that the tools are shit
>>1025468>You don't want losers ruining autodesk or cinema 4d.Autodesk is perfectly fine fucking over itself, let's be real here.Blender's not a good program, but let's not lie to ourselves and say Autodesk is any better than the BF in terms of incompetency and how they update and run their software. As someone who's used both programs, they've crashed an bugged out on me frequently, even on higher end equipment.
>>1025380>jews*bourgeoisie
Judíos?
I've leveled up, chuds. This is roughly 70% AI but I've tuned the prompts and the workflow to make it look more legit. Would this get flagged by Steam?
>>1028965>Leveled up>70% AICris, go get a life.
>>1028972amazing how AI is revolutionizing the most overused art style in indie games
>>1028965Why didnt you just make that yourself? Just learn to low poly sculpt its not that hard.
>>1028972why do you care about niches? do what you like
>>1028965>calls us chuds>uses aiyeah ik who the real chud is and shocker it's not me
AI only takes the jobs of shitty artists. End of discussion.
>>1025972Cool it with the racist dog whistles
>>1026459>racist dog whistleshow is he signaling leftists?
>>1025796Original was AI.
>>1025796>3+ years of AI and not a single illustrator has been able to debunk this
Yeah kinda true, doesn't make it a good thing to be doing though
I want to make an artbook made of 3d renders like this one of 512 waifus.Pls tell me is not a dumb idea.
you spend a lot of time thinkingmaybe you should make like 10 things to show at once instead of the one
i cannot get away from cris threads no matter where i go.
>>1029221And footers...Obviously shellfish allergies realistically detailed
>artbook
>>1029520I think this is a great developmentfrom the megalomania of wanting to develop a "process" to create multiple gamesto just working on his single pedo loli waifu gameto an artbooksoon enough he will be satisfied with just posting things on his blog or somethingand then he will dieand so will weI've been here for nearly 10 yearscris is one of the only constants in my life and that is both beautiful and sadhis shitty work will probably flash before my eyes when I die
*teaches you nothing*
>>1029012sovl
people that complain about blender tutorials, including the donutslop, just have no idea what they want to do or how to learn. literally all there is to the videos are people showing you what different tools do and when you might think to use them, if you expect anything more you are better off just downloading premade models and playing with them. because you are dumb as fuck
>>1029083Any luck with that novel anon? Still on chapter one you say?
>>1029351Starting with a novel is a rookie mistake. I'm building my substack audience with amateur reporting.
>>1009405>>1009415>>1009519It teaches you all the common keybinds. A bunch of useful techniques. Teaches you what materials are.Teaches you about some simple animations.Overall the most important hurdle with blender is figuring the controls and trial and erroring all the keybinds would take much longer than this tutorial series.Just stop being a lazy fag looking for a shortcut and go through this tutorial while you save notes on every keybind used.throughout and the context in which they are used.You can pick it up from there afterwards. Also every other tutorial will become useful after you do this.