omg chat new sam hyde dropped
>>1004724is this real
This really needed to be its own thread.
This is the greatest day of my life.
Bellissimo
>>1004793hey thanks! wa la!
She's public domain. I posted the .blend on https://amarilloarts.itch.io/blender-chanDo whatever you want with it.
>>1004076downloaded to copy your shaders and literally nothing else.
>>1004502>>1004081>>1004095>>1004109Give him a break you losers. At least he actually made something instead of just bitching and moaning about how much better your software is constantly. Who cares if it's badly optimized? This is obviously a concept piece. He didn't say it was game or animation ready.
>>1004076Fuck, you can program too? You're leaving me behind bro, haven't done anything worth posting lol
>>1004076>Glasses instead of a scouter on a monkey tailed girlAs expected of a moeSHITTER
>>1004076the butt crate drop rate is cancer, and the lack of pussy modeling
Texture Authoring with convoluted node graphs instead of just drawing it in photoshop. Post graphs you have made.
>>1004871Yes, I downloaded some, but they just crashed in windows sandbox. I just stay at blender.Why do you posting so many times on /3/, anon? Is it you(>>1004874 >>1004872 >>1004875) ?
>>1004881NFI what you're on about
>>1004882I am just schizo, nevermind
>>1004874I'm not a stormfag. I just thought it would be cool to make the once Indian symbol it in SD.
>>1003923M0nkrus adobe master v2
I'm looking to move on from sculpting with a mouse since 2 years and want to try out the graphics tablet method with a pen for the first time. Is it better than a mouse and will it enhance my sculpting abilities? What affordable model do you recommend? Not something super expensive. I've been looking at Huion since their reviews state they produce better things than Wacom, or should I get a wacom?
alright. Is the Huion Inspiroy 2 any good for sculpting?
>>1004849it's a tablet, they're pretty much all the same, it does what a tablet doesyou can ask on the /ic/ tablet thread if you're still unsure
>>1004849go to a shopping center and try different tablets, then you'll know what's the deal, but if I were you and I were serious, I'd put the money on the table for a big screen wacom>but it's to early to saysmall-mid size no screen wacom>middle groundand this is still going to hurt, there are some laptops out there with pressure screen and stylus, still >sculptingif you are going to pay for the hardware to handle it it might be an even bigger spending than just the wacom, which btw is just a screen it's not a computer AND a screen
Why are all the blendlets wacomfags? Your Wacom doesn't make up for your lack of skill. Also don't reply without pyw.
MOUSECHADS RISE TF UP
Is it possible to sculpt this to the same quality in Blender as you can in Zbrush? Is Maxon in trouble?
>>1004601you dont have any skill either since you're here, chud
>>1004791being "here" doesn't mean you lack skill. Socials are far worse and they move too fast.
>>1004799Yes, it does, chud. you should be out posting your work on artstation and being busy freelancing or working for a studio. Instead, you're here jerking with your left hand off to vrchat model threads.
>>1004827artstation is not the place to get critique. The majority of it is ai generated and the other part moves too quick and never gives you any feedback. Freelancing or studio work is lame and you WONT be making what you want to make, that is guaranteed. The only guarantee is that you will soon start hating what you are forced to do and burnout. The only way to go is to make what you like to make, 100% of the time. Hollywood studios and media is dead anyway.
>>1004833You talk like a real unemployed person Git gud anon, day you will get a job
Why are you cheap cunts refusing to donate to Blender Foundation? This is why Blender will never become industry standard.
>>1004228I don't donate to Wikipedia because they spend a bit part of their money on DEI, and that's a waste of money
>>1004241This, I prefer it to be this way I'm a professional and I use blender outside of work and for personal projects. But I would never use it on my job.
>>1004225Not giving a cent to Blender when I am using student versions of Autodesk products for free for the past 5 years even if I am not in school anymore. It's been already proven your gacha waifus aren't professionally made in Blender anyway.
>>1004368They had a feedback thread up for a good while. Got flooded with a bunch of complaints. Eventually they closed the thread. But I think they got the idea. They know it's a mess.
>>1004227Can I move in with you?
Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn. Am I wasting my time with tutorials?
>>1004822Yeah, it might feel slow but you’re learning. Remember though you should also probably start making your own shit and finding solutions as you go
>>1004822It's best used as reference to be aware of a set of methods that can be employed to achieve something.Watching tutorials to get a feel for how people are doing things is useful but trying to slavishly follow them tend to stifle your learning as you don't think creatively about the 'how's' and 'why's' you are doing something a particular way the way the individual who came up with the workflow hadto think about it to arrive at the formula.Experimentation guided by tutorials or drawing inspiration from tutorials is a better approach.It's a balance act whether to look at someone else's homework and doing it yourself; 'autodidacts' who learn a field on their own develop a higher level ingenuityand intuition for it and are better at coming up with novel approaches on the fly and tend to be the ones that break thru to discover new better methods as they are not as rigid in their thinking as someone who was told what to do by a seasoned expert and adhere to what was provided as dogmatic gospel.A subset of them are typically the ones that eventually grow into the sort of experts that are studied for impressive workflows as they are breaking the new ground.The price they pay is that they are exposed to fewer concept and at a lower rate than someone who routinely takes aboard formulaic methodsand follow them to near algorithmic perfection. Autodidacts tend to have more blind-spots as a result not having as extensive knowledge as fastComment too long. Click here to view the full text.
>>1004825Great post. Although it seems damn near impossible to come up with an improvised “trial and error” way of having good topology. This is what I struggle with the most from a graphic design background. I don’t really have the logical mathematical mind that’s required for that stuff. Seems there’s a definite “right” with it that you have to follow otherwise you end up with no end of glitches and ugly oroblems later
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?>inb4 WHOA WHOA RAIN PUDDLESWho the fuck cares
>>1004337>>1004375>>1004496>pbr badAh, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/
>>1004331Holy fuck, modern tech is a SCAM>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD
>>1004729>newShows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.>contrarianNo child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.>opinionYou know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.>feel free to make it your entire personality in 2025 my dear /3/No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.
>>1004787How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.
>>1004331i hate ue5 so much. at this point I actively avoid new games that use it.
what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related
>>1004651Sure, I just remember that Modo was commonly used before dropping it and switching to Autodesk
>>1004645The breath? Oh I'm breathing alright, wewCaptha: RTXag, oh no..
>>1004652Why did they use zbrush to sculpt cartoon styled models? Seems like overkill when you can use maya and model that.
>>1004691I don't think that that's what they're getting it. They mean for things that needed sculpting, not everything.
>>1004645ever since maya was invented the industry was using maya
Looking for some help with 3D scan post processing.I got a creality Raptor and did some scaning.Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).I suspect the core problem is that I did not clean the pointclouds enough.Is there a way to get rid of these artifacts in a "easy" way?I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.Also: is there a 3D scaning general here?
Boolean cut the area and then fill it with polyshttps://www.youtube.com/watch?v=5NY9lOgnpLA
AH, What the hell is with all the new blender people coming into the industry.>They lack an understanding of standardize workflows>They refuse to learn Autodesk, if you give them 6 months to do so.>They lack an understanding of UV Space and Texturing fundermentals>They don't know how to Sculpt anything.>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.>They don't want to pay for any tools, but demand we buy blender tools.>They don't know how to model SubD, Don't even know what a low, mid and high poly is.We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla.
>>1004021so... it's a self inflicted problem then. are you dense?
>>1004023>it's a self inflicted problem then.welcome to industry. there is your cage. deliver 5 designs in 6 hours and get your sleeping bag under the table, when we will go bankrupt from such sluts:. https://youtu.be/IQlQZgJELZ0
>>1004024dear god no wonder their games are shit
>>1003945If you were really in the industry you would know that most of the things you listed are completely different jobs in vfx that are are part of a main pipeline and most of this stuff isn't software specific except for maybe the scale issue. Blender scale is fucked up for some reason. Why the weird larp OP?
>>1003945Blender WILL become industry standard.Monthly pay pigs are BTFO, forever.
Mari is dead now, isn't it? Is Katana next?
>>1004525I use Mari for everything, what happened?
serious question: what do blender guys use in place of mari or substance painter? also, what do they use instead of marvelous designer?
>>1004586https://www.youtube.com/watch?v=u513zWrU86E
>>1004525They just released Mari 7.1 two weeks ago.https://www.youtube.com/watch?v=KCHAYQZ29cI
>>1004706that was worse than the latest zbrush update.
i made the whole simpsons family in paint 3d, thoughts?
>>1002076enjoy it while it lasts. paint3d is deprecated and i dont even think you can download it anymore
>>1002127Whats the legal status?Am I free to sell my creations or do I have to pay Microsoft?
>>1002132yes you have to pay microsoft 50% of your earnings, same way you have to pay the blender foundation or autodesk when you sell something made in blender or maya
>>1002146
>>1002076Based. Now do Hans Moleman
Houdini is fun and easy!Pick up a free apprentice version today:https://www.sidefx.com/download/
>>1004542Okay I have never used that specific node but general vellum does have this feature. The cool thing about Houdini solvers and most nodes in general is you can dive inside them and see what they are made of.
>>1004542>>1004543Okay wait I might have something better. Try plugging your sim into a Vellum post process. It has this feature built into the node. See if it works.
>>1004543Nah i have to use the muscle solver vellum node to do what im trying to do. I'm trying to make characters and animals, not random soft body. I'm following along with the recent very very long tutorial released by side last month. The collision visualization in the muscle solver vellum node is killing me
>>1004545Does Vellum Post Process not work with muscle Vellum?
>>1004548the inputs just dont make sense. It has a separation of vellum nodes and collision nodes, yet in my simulation im only using vellum muscle nodes of various stiffness
>>1004128westerners have too much personality and individuality
>>1004217just lacking in aesthetic sense, such a shame
>>1004126looks pretty good. Despite the rest of the thread i'd say the face looks very nice too. Kind of reminds me of those high end japanese 3DCG models they put on stuff like pachinko machine videos and such.The rigging on the legs looks weird though, i'm fairly certain that the hip should move with the leg instead of just folding on the pelvis like that.>>1004127Seconding
>>1004130glorious
what is this abomination. pls learn anatomy and how to proportion correctly and how the body conforms to movement.