Why is Mayas UI so complicated coming from Blender?
>>1022862Maya Config Addon for Blender adds Maya's radial menus and binds to the UI
>>1022706if you're still new to blender, I honestly recommend just using the blender keybinds. I came from 3DS Max and chose something akin to that, and it still is a problem after years, because you can't watch tutorials with keybinds, and some stuff isn't bound at all
>>1022880yeah, i tried using blender's "industry compatible" mode but it just made it extra janky. it takes like two days to get blender's alternative to "qwer" under your fingers. just suffer it.
>all this brand cocksuckingyou're all cocksuckersfuckya mudda
if ur coming to blender from maya and miss the spacebar context pie menus, i just found the sickest option, go in preferences, and set spacebar to search, then whenever u wanna do sth just hit spacebar but instead of the context menus like in maya where u need to train ur muscle memory to get fast, u get a search box, type whatever u wanna do, and hit enter. it's literally that easy. no need to train new muscle memory. no need to search around blenders million little collapsed menus and random buttons, just type "edit", hit enter, u in edit mode, space -> loop cut -> enter, u loop cuttin etc.
How do I texture like this?
>>1022819>Look what they need to mimic a fraction of my power
>>1022139>Texture like you normally wouldhmmm and how would I do this?
>>1022844Open image, choose brush, use brush on image
I guess the key difference these days is we have texture painting and live filters, so you'd model and uv the model and then texture it. Before, you would have all your textures planned out ahead of time and UV the model to fit them.
>>1022899Other way round. As you can see on that Rinoa each mostly culindricql chunk was unwrapped as a rectangle then island sizes were adjusted depending on the expected level of detail, and then the textures were painted, ie pretty much the same pipeline that survvied until we got UIs to directly paint on the model. In some games like FF9 they didn't even bother to rectangularize the islands
all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
>>1022737>triple a video gamesI would rather get indie games made in blender than goyslop AAA
>>1022731>solo game dev from pakistan making an AAA game with 0€ budget>how to make a game in 2 minutes
>>1022746Thiw is implying they're gonna fail at that impossible task so they're no threat at all
>>1022710he's increasing his IZZAT by teaching skills that will not be relevant in the future
I can't fucking wait until every single stinky DEI artist occupying the jobs will get laid off. It's so beautiful reading their crying and stomping and sobbing on reddit knowing they have to give up their gold spoon dream and do a physical job. There are too many artists... we must heal. The huge 3dcg balloon oversaturated with "artists" will deflate soon in a satisfying way
That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
>>1022250Meanwhile, some idiot with no programming experience makes a game in Unity with perfect collisions and 100.000 different shaders, and earns thousands of dollars. Yes, it’s unfair. But remember that you’re a REAL programmer; they’re a sham.
>>1022793Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
>>1022793Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
bro this is such a cool look
>>1022813No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.
What do you 3D model for anon senpai?No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
>>1022089>>1022090This is very interesting, thank you for sharing your experience anon>truth is biggest motivation boost was people commenting and noticing your work personally which made me hyped upI got the same feeling when people commented on my artwork, it feels great to be noticed>how to use trim sheets and UV buildings correctly>env art architectureThis subject is of particular interest to me. If you have a particular tutorial you followed to git gud at doing buildings or tips in general I'd love to hear it dude, I'm always looking to get better at that stuff myself
>>1022136no tutorials, i figured everything out on my own with experimentationits extremely easy
>>1017019Around 10 years ago I fucked up and instead of finding a job in the shit I was studying at univ I chose to work as a freelancer. And I've been struggling ever since.
>>1017021I like your rat,
>>1017019i don't 3D model i just subscribe to the patreon of furry artists and i steal all of their 3D models of renamon, krystal, etc and i store them in a zip folder on my hard drive that i keep telling myself i'll use "some day, when i'm good enough" but that day never comes. now i just commission animators through telegram to make me APNGs of the characters having seggs because animators are waaaay cheaper than 3D modelers (i got one model done for $500 from russia and that's cheap af).i mostly just got into 3D because i convinced myself i could never draw well. but now rather than drawing, i am stuck in a phantom zone hellscape of vague issues caused by hidden settings. my model was fucking up because i didn't need my cloth physics modifier enabled and i needed professional help to know that. i sold my toyota corolla for a $1300 rig because i thought i'd be making bank working from home. kek
I got a student discount that gives me 1 year of zbrush for 75 USD. Should I buy it?
just pirate it and have a free lifetime license you dyslexic autistic underdeveloped paypig retard
>>1022476Only if you need a legal copy for your courses.
>>1022476No one buys art software until they're making commercial money with said software.
>>1022499This.
>>1022476SOVLmy only regret is not being able to hear their subtle peeps, that shit's adorable
i made a miku music video a year ago. And here i go over how i made ithttps://www.youtube.com/watch?v=UWrapnFTr2E
>>1021342suit yourself, i made threads about this years ago as well. But if ya'll don't want em, i have no issue with leaving, toodles
>>1021328'gu on the 'log
>>1021347No one in the vocaloid community remembers your ad, the MTG campaign for that set was worthless and not a single card became Meta in the long run. You’ll only be remembered in the fandom wikis not Japan’s version of the vocaloid wiki.
>>1021328Awesome work! I love it, OP. Keep up the good work.
>>1021328Mostly worthless "tutorial" that's 90% talk and 10% actually useful technical advice
if only...
>>1022568The situation you describe doesn't really exist. From GLQuake onwards in 97 it was either use openGL or DirectX (if you're windows only) and nowadays it's either use Vulkan or DirectX. Stuff like mantle pops up once in a blue moon but doesn't get traction
At the same time graphics and performance have only improved. What is the problem supposed to be? It's not as good as it could be? If 1 configuration were the best configuration it would be used by everyone. >>1022573 and according to this post thats what's happened.I am concerned about developers getting lazy about optimization because computers are so powerful now.
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
>>1022513Is there any way for me to copy my preferences over?
>>1022519It'll prompt you to import from previous versions on first run and if you wanna get the option again you just delete your settings folder for that version
>>1013029Degree does not make a professional, but actual expertise in the field. Uni degree at most opens up way to become a novice that has to earn to be called a professional. Most fields dont requere a degree, but time and skill at the job to be labeled a professional.
>>1022519Will you be also scared of my massive white big penis throbbing and standing high over your face? It detected a girl
Why is sunk cost such a common mindset on this board?
I'll be honest.This is 100% the skill I wanted to reach when I was younger.really really happy with this.It seems my AAA anime workflow has come to a sucess final.:Dreally happy with it.
>>1022434He got bored of /ic/
where is the game
>>1022411why is there a bald spot before that hair(?) curtain hanging in front of her forehead? is it not connected?you don't have the polygon budget to give her ears any volume, but you can give her hair tentacles? weird priorities
>>1022411stop posting this low effort shit, you have 5 threads already
>>1022411I don't know if I would fuck this just based off the hair tearing like that
>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywheremonkey softwarewhere else can I clean up fusion360 meshes? preferably in a non freetard software that works
>Press A>Press M>Merge by distanceAre you retarded?
>>1022015ThisRemember to increase the merge distance in very small increments and monitor the amount of vertices removed in order to not fuck up something bad!
>>1022015These are our peers now man. Why do you think nanite exists for dogshit engine 5
>>1022596>dogshit engine 5Written by a dogshit user who can't optimize anything himself ¯\_(ツ)_/¯
dogshit engine 5
hello frends, i've just started using blender, am i doing good?
you AI generated a video of someone using blender? why
>>1019538So I can post about Maya
Can we kill all AIniggers for once and for all?
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.FEATURED: https://www.renderhub.com/jofox/jesus
>>1018028>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God...">Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God." >Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..." Reject /3/D and do more bible study. 3D modeling is the devil, and yet, you persist despite these warnings.
>>1019521I know this is bait, but I think it's worth responding anyway to help other defeat this misrepresentation. The intention of these verses is obviously to stop the creation of images of idols; things that were meant to be objects of worship. There are obviously images and carvings which are totally appropriate and commanded of God to produce:>Ex 25:18 And you shall make two cherubim of gold; of hammered work shall you make them, on the two ends of the mercy seat.>Ex 26:1 “Moreover, you shall make the tabernacle with ten curtains of fine twined linen and blue and purple and scarlet yarns; you shall make them with cherubim skillfully worked into them.>Ex 28:33 On its hem you shall make pomegranates of blue and purple and scarlet yarns, around its hem, with bells of gold between them,>Num 21:8-9 And the Lord said to Moses, “Make a fiery serpent and set it on a pole, and everyone who is bitten, when he sees it, shall live.” So Moses made a bronze[a] serpent and set it on a pole. And if a serpent bit anyone, he would look at the bronze serpent and live.>1 Kings 6:23 In the inner sanctuary he made two cherubim of olivewood[...]>1 Kings 6:29 Around all the walls of the house he carved engraved figures of cherubim and palm trees and open flowers
Bump.
Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.https://pilgway.com/page/our_voice
>>1022477based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
>>1021300No, they really just brought stuff from UE store: youtube.com/watch?v=mEYKF1fCL24They never used Blender.
>>1021302Denial is the first step to acceptance, you'll understand the power of blender like you should, eventually
>>1021302You should tell the lead artist cause he lists blender as used in making the character models on artstation
>>1011815>I struggle to create any environment in less than a month that is going to be rendered in a still frameWeak faggot. Takes like an hour tops for me. Granted, my style's on the simpler side, but as long as it looks good I don't care.
>>1022432What's that supposed to be? a red goatse?
Previous thread : >>1011544Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@user-pp2os6zr2dhttps://www.youtube.com/@ShionMgrhttps://www.youtube.com/@kurukumahttps://www.youtube.com/@menglow2122https://www.youtube.com/@2amgoodnighthttps://www.youtube.com/watch?v=4LhvcINgNxUComment too long. Click here to view the full text.
>>1022547>>1022548On this note, Wandah Kurniawan has a new Coloso figurine sculpting course coming out. No real info beyond that until the 23rd. Previously did this one:https://coloso.global/en/products/3dcharacterartist-wandah-us
>>1023334That's one way to do it. Usually you can simplify that work by a lot by just seperating it into big shapes + mirror.
https://files.catbox.moe/0rl0yq.pngBeen working on this off and onShould be about ready
>>1023598NOT what i expected.Smash tho, keep it up retard
>>1023504The info dropped, but the course looks like a rehash. https://coloso.global/en/event/signatureready-wandah