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File: pythonw_RNpsRtZJgj.jpg (195 KB, 1517x884)
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I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.
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No, I just love making simulation of chicken meat on a tube, you can see my work on the WIP thread
All suggestions. There is a thing called "boutique" which basically means your product or service has an annoying kink in it and you either deal woth it or go somewhere else.
Someone complains about the file size say it's boutique.
Truly I am among my peers.
Thanks, chadchan.
The chicken meat tube at the McDonald's factory is boutique.
If you don't like the cum flavour don't ask the chicken MC nuggets near the chair nerd's home

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>Just learn Blender, bro
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Someone is bound to fap to taht
Looks like a hot wheel car lol
God damn, that's some THICK ass right there
Trust me bro... Once you're done with the donut you'll be swimming in pussy. You just need to be confident with the donut bro.
>tfw used soft selection for the first time

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This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m
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There isn't a point. Whoever made this model didn't give a shit about topology because it's not important. The game is all about a spooky atmosphere and online party gimmicks. There's no point spending a ton of time making the models look good when nobody playing the game gives a shit about it.
kek. based dev
how does that even happen? The only thing I can imagine is that they modelled in CAD and exported the densest mesh they could
based on the other models I would guess it's a sculpting software that has dense topology even on primitives and they didn't bother to retopo

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God bless non-photorealistic rendering
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Hey now, I didn't say I wasn't. It was just funny seeing him watching anime in general. Usually he's watching Phineas and Pherb or something.
My mom used to unironically watch Bleach too, on her own back, when that was on Adult Swim in like 2009 or 2010, and she said she hated cartoons. She made it all the way to the end of the SS Arc. I miss her.
My grandma LOVES Transformers and I have to take her to every movie.
People have some weird tastes sometimes. Not weird, but just things you wouldn't expect.
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very cool, thank you!
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And on the other spectrum
Anyone got a tutorial for this?
Do you think everyone just makes a model and also posts a tutorial on how to make that exact model?

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Sorry I didn't get notification for some reason.
The chrome extention seems to be removed from the store, but I looked up some alternatives:
Display Image List:

Seems good
Not an answer and that looks like shit.
That's not a texture that's just a shitty photo
>anon learns what the "photo" in "photo texture" means.
It's a shitty AI image, so it's unusable as it is, but still. Photo textures generally are just photos of things that you grab details and textures from (like as in the actual meaning of "texture", not in the 3d sense). Generally they're not ready to use seamless textures for materials. They still have their place though.

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am i gonna make it?
ITT: post animations you did with blender, anything is welcome
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No you're going to die

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You DO use it, right?
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> system files in the same drive as work files.
Yeah no.
no, 99% of Windows users don't ever work with 3D objects and those who do have their own directory structure that is often determined by the program. pure idiocy from Microshit's side
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LMAO, my life is hell. everything installs itself on my c drive
don't you want page files in the same drive as your OS? Unless you have enough RAM I guess
Nope. What you want is a virtualization, cache and paging nvme.

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i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked
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tried both, didnt work
anyone else?
Just eyeball it. It's over
send here binary from 0x0 to end of first table before the data is starting

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The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
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And this.
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Can this guy just pick an ideology and stick with it already? He goes from full on 1488 hating jews and trannies to "democratic socialist" every few months or so
This isn't Kiwi Farms. Let's talk about his 3D work.
stop bumping your own thread, nick.
His art is shit, there's not much to talk about

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Don't mind me
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Need to see her on a skateboard doing a sick ass grind down a stair set.
*hides thread*
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Thanks, Anons!

Animating is hard.
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You're a real one. Thanks.
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Asymmetry = Soul

just turn it off. Unleash yourself. Be free
Be free
It's been almost a decade. The delegates, Dahnald. Hand them over.
>have to weight paint and texture paint twice because you can't use symmetry
How do I get around this?
work symmetry then move things slightly when done like the pros
Well first you have to make sure your UV's are mirrored instead of gimping yourself by making them asymmetrical.
Then you overlay them on top of each other and copy the weights from the other side using the nearest UV neighbor option.
If you use Blender, the Mesh Data Transfer plugin can do that for you.
For rigging you have a symmetric proxy mesh that you transfer skin-weights to proximal verts on the assymetric model. Much the same way you'd skin wrap/bind weights for outfits.

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is cascadeur good or should I just learn normal animation?
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Apparently I got a free 2 year indie license for having registered last year, but finally decided to try it out. Right now using blender/unity, but curious what the work flow will be since cascadeur does movement, but I use uv textures for blinks/mouths. Animate general motion and then animate the face afterward?
Make it do a cartwheel (human body edition) otherwise it's completely useless because if it can't do that then it can't do anything.
I got the free 2 year indie license.
Your license becomes permanent for that version after a year, right?
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>They force shitty subscription with the new update
>No thanks, older versions are good enough for me
>When I try to download the older version it automatically redirects to newest version
wtf is this? please tell me this is some kind of faulty behaviour I'm getting on my end and it is actually possible to download older versions without forced subscription
Okay must've been faulty behavior I got for a short while, now links work properly. Still sucks that they are starting force subscription down your throat

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Why should I use Zbrush instead of sculpting in Blender?
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At this point, it doesn't matter. We have been robbed and taxed like a big titty dumb blondes first time at a frat party.
Nothing matters anon, I sell my left testicle for 5000 USD last month.
And I spent it on my waifu new skin.
She looks so cute with her new wings.
Nah, there are things in life that matter, but the society that we live in at the moment, doesnt.
better tools overall, but if you just want to practice fundamentals blenders sculpting is more than good enough. don't use 3dcoat btw
Blender does not chug at millions of polygons faggots just dont know how to use the Multiresolution modifier

My chitubox pro sub just expired and I dont want to pay for it again.
Where can i get it at a 100% discount?
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I have a Chaturbate accounts if you need one
I'm glad you are outraged but I'm not even OP, stay mad
To be sure, you don't want the Chaturbate account anymore?
Did your mum find out what you were asking on the internet?
just pay for formware, it's a one time fee, none of that subscription bs
No, I want chitubox pro anon.

How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level
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Realistic weapons for games
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check boltondynamics
when he's not schizoing, he actually post some good tips on modeling weapons
Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding
I find his schizorenting funny
>How to get good relatively fast for props and weapon modeling?
By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model

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