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File: file.png (748 KB, 1280x720)
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What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
262 replies and 20 images omitted. Click here to view.
>>
watching alive course, after the squirrel part, the rest of the video is "using your feel and eyeball to make it look right", he teach you everything you need to know on the squirrel part, the rest is a good watch if you want some tips and trick
>>
>>1030995
Looks interesting! Do you have a torrent for it?
>>
What are some good courses on creating and animating 3d models for hentai porn? How many edge loops do labias need to squish properly?
>>
>>1031333
See the /aco/ thread or animenyan's discord for resources
>>
>>1031363
>the /aco/ thread
????????????

Anyone have or know where to get these STL files?
>>
Here is the website

https://leafgreensolutions.com/shop/hvacequipment/under-garage-door-seal-exhaust-smoke-laser-duct-shroud/

I just want the STL files

i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
34 replies and 5 images omitted. Click here to view.
>>
>>1024411
A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger.
You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>
>>1024411
well maybe if you become my girlfriend i'll make a vtuber model for you
but you'd have to wear j-fashion / skirts and have hime cuts and twintails
sorry my standards are high

Of course i'd start working out too
>>
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>>1028300
oh and yeah i'll pay for the clothes/spa and salon
>>
>>1024411
>i want to try to be a vtuber
buy this
https://coloso.global/en/products/3dartist-createll-us
or comission someone you fucking cheap bastard
>>
YOU GOT THIS!!!

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How would you rig multiple breasts along the torso? With the spine twisting and bending. Especially the ones that are near the crotch, given how they will disappear when the model bends over (I also need to find how to make the belly bulge when doing that) or get buried in the pelvis when the torso rotates.
I tried a combination of Copy Rotation, Copy Location, but I'm a beginner.
I'm doing this in blender btw.
20 replies and 4 images omitted. Click here to view.
>>
>>1029525
Yeah in an ideal world breasts would be animated with a physics simulation but unfortunately we don't live in an ideal world and that is not always possible.
>>
>>1028160
Hot
>>
>>1028160
Teach me how to 3d model a pussy like that on an existing model please.
>>
>>1028365
hhhnnnnngggg
>>
>>1031053
step 1: get pussy in real life

File: timothy.jpg (109 KB, 335x578)
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today i have created this majestic creature in blender

his name is timothy

he is friendly (im not sure)
>>
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cool, i created this guy today, his name is armorman

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In his latest series for Blender 5.0, he teaches you how to make this mug.
But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related)
When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result.
This dude has been using blender for 22 years, but can't even model a mug.
52 replies and 4 images omitted. Click here to view.
>>
>>1027603
Find artists that create work that is similar to what you want to create. You then backwards engineer their workflow by looking at the tools they use. You can also ask them what their process is, and if they have paid/free tutorials. They will most likely answer as most people are happy to share their knowledge. You then study on your own. Do a bunch of very small experimental projects until you are confident you have acquired the skill and can implement it on bigger projects.
The hardest part is really just knowing what you want to make, and not just changing your mind half-way through the process of learning once the "illusion of magic" is gone.
>>
>>1028826
Ok then show me your tools and workflow. You are required to teach me.
>>
>>1024194
It's stupid to call idiot to a very experienced guy like Blender Guru, specially while still being a beginner.
>>
blender guru is a retard
>>
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>>1024192
>This dude has been using blender for 22 years, but can't even model a mug.

What's the quickest way from retard to creator of this?
Wing3D?
81 replies and 20 images omitted. Click here to view.
>>
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I recently been interested in this art style not for nostalgia but because I want to make a game that reaches a wide audience by having low system requirement.
Can a game on this style run on a laptop with integrated graphics or what should I aim for?
>>
>>1031295
No, it is impossible for modern GPUs to run the visual quality from 30 years ago
>>
>>1031295
I remember playing a homebrew version of quake on the nintendo ds. I don't know what the modern standards are but if your hardware is better than the nds i think you're good
>>
>>1029649
>massage vertices
what?
>>
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OP here it is almost exactly 1 year since I made this thread. I still haven't finished a single model. I'm trying to stick to around 256 triangles and 255x256 textures, like the 256fes challenge.

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How can I make it so that when extruding the faces highlighted in orange (at the very top and the very bottom), the edges highlighted in red and green are filled in automatically (so that two new faces are formed)? In fact, I have a more complex model, and I can’t fill them in manually; I showed a similar situation in the photo to make it clearer.
>>
>>1031316
Don't extrude the faces, cut loops into both sides and build faces from that
>>
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>>1031316
Blender can’t fill in the holes while it’s a common feature in every 3D software.
>>
>>1031316
duplicate the entire model/mesh, extrude the faces you need extruded on the duplicate, then merge them back together using distance. you might need to redo the face normals after
>>
>>1031316
in rhino id duplicate the closed curve of the outer rectangle and the inner and extrude them both then join the surfaces.

i mean, really id never make this like this, just make the thing you want. wtf bro?
>>
>>1031316
This isn't clear at all.

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It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.

Pretty happy with this.
5 replies and 2 images omitted. Click here to view.
>>
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKE
I JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEE
FUCK OFF
>>
>>1029101
Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
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>>>1029101
>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
>>1025602
Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his
>>
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How many years has it been?

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imagine beign this guy right now
45 replies and 3 images omitted. Click here to view.
>>
>>1027625
>I used to place hundreds of lights by hand
Does anyone have his portfolio?
>>
>>1027615
https://www.artstation.com/artwork/JbVxA
Kek he is a grifter and a faker.
>>
>>1031198
>https://www.artstation.com/artwork/JbVxA
get help
>>
>>1030960
This guy gets it. AI is good and bad at various things as it mostly depends on the data. If there is lots of data around for what you want to train, then your model will be very good at that task, but if you want your AI model to be superhuman in a task you need to have a task with verifiable reward, and 3D to some extent is that. You can have a picture of a thing, then picture of the same thing from multiple angles and then you make it generate the thing until all the photos from those angles match the model. Idk how it could do superhuman topology, but this method is how AI became so good at math and chess.
>>
>>1030970
I agree, I think a lot of people think that AI is a zero sum game and that every single ai asset is an asset that would have been made by a human, but to your point, if an indie dev or animator doesn't have the time to make a fire extinguisher, or the money to hire an indian to make a fire extinguisher, and has a style incongruous with all of the fire extinguishers on the Unreal store, they're either going to use ai or simply not add a fire extinguisher.

File: thick bitch.gif (1.01 MB, 600x600)
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This is my current skill as of July 2.

Small improvements over time, makes me closer to making fappable 3D anime girls.
15 replies omitted. Click here to view.
>>
>>1030911
you are a cris enjoyer and don't know about /agdg/ on /vg/?
>>
>>1030911
it's so sad that cris only got the recognition and appreciation he deserved after he died. many such cases
a lesson to us all. say something nice about a fellow anon's art while you have the chance
>>
>>1030911
he's been spamming 4chan for over 10 years
>>
>>1030031
Wow. I was last in here several years ago and you actually have improved. Arguably you've doubled your skill in the same time frame an ordinary artist would. Your rate of progression is actually normal; you just started ~4 magnitudes behind everyone else so it took you until now to appear as this wasn't your first honest attempt.
>>
Chris? You ok? It was rough in Cali. Hope you and your family are safe.

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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

Comment too long. Click here to view the full text.
332 replies and 114 images omitted. Click here to view.
>>
Dead chinknigger gook thread
>>
Good news ghosts of otaku modelers, I liked the first book so I wanted to finish the rigging/UV/etc.

So I bought でアニメ絵キャラクターを作ろう!トゥーンレンダリングの巻 (Compass Booksシリーズ)!

https://mega.nz/file/dSY32Q6D#XAXDvrsemTtBPpbyTbZfWUOfa3zeDla4QZjKoCL-9FE
>>
>>1032250
>>1031292
>>1031301
Linking in case someone searches from the archive
>>
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Then I went and bought her third book because I'm weak

Blender 3DCGアニメーション実践入門 キャラクターの魅力を引き出す動きの作り方 (Compass Booksシリーズ)

https://mega.nz/file/BWZUTI6J#lh1ssHmOcfRwGFsjEMJiH2RBdGW6lPc2syvckhMo0YQ
>>
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And finally I lost control and got the one I couldn't find

Blender リアルタイムCGキャラクター制作入門

https://mega.nz/file/hSpgnQQA#lV7uvYZsJEB0q4EKjFef6Rs2Lc9mAgiq1rR2s8emQ_c

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I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middle
should it be all one piece or a boolean maybe? modeled pre or post subd modifier?
any tips appreciated
>>
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>>1031270
Analyze the character design. They're horns treated like floppy ears, model them as such
>>
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>>1031274
well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.
maybe just manually extruding edges to match the reference would be the best way

also i feel bad you for guys in here i had no idea cris spammed this board so much.

File: 1698167429805335.jpg (81 KB, 768x1024)
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What blender addons besides retopoflow and VRM addon, are mandatory to compete with industry chuds?
4 replies omitted. Click here to view.
>>
>>1030831
how are the cows doing in your village?
>>
>>1030740
Mio3UV or UniV
Ucupaint
Bakemaster
>>
>>1030740
quad remesher
>>
>>1030862
gottem
>>1030740
mandatory depends on what you do / (% how much you care about a quality result * the amount of effort you're willing to put into it) ^ the product of (self worth value)

w/(h%*e)^(swv)
>>
it depends on what you do, but I always get

Mio3UV
Ucupaint
Perfectly Normal
B Onion Skin

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Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.
https://www.youtube.com/watch?v=mXKXIYUa79w

If it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
7 replies and 1 image omitted. Click here to view.
>>
>>1031205
>why would someone attach an unrelated picture?
Gee I dunno, maybe you should try starting a thread without a picture and find out.
any picture I would link wouldn't tell the whole story. that's what the post is for.
>>
>>1031208
>Gee I dunno, maybe you should try starting a thread without a picture and find out.
and in what way would that prompt me to attach an unrelated picture over a related one?
>>
>>1031142
OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.

https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>
>>1031221
can it rig griffins?
>>
>>1031225
As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.


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