The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
>>1001106As an ASM programmer I support this autism. The creativity of these works were defined by the limitations of their creators. Older systems used to have a massive effect on your creative output through their limits. I suggest even if your working on modern hardware, put creative limits in place and stick to them. Modeling has fallen into the slump of "hyper realistic graphics" because of the lack of hard limitations. Challenges like 256FES not only strengthen your work as a modeler, but promote creative problem solving that would have otherwise never occurred. I'd disagree with >>1001134, if you stop caring about the limits, your end result tends to stretch on and on.>>1003105 is right, the main reason for the hate is that talentless retards can't follow a tutorial on how to exactly do what your looking for. >inbf ok boomerhttps://19100.neocities.org/guides/povraymultiprocessinghttps://www.youtube.com/watch?v=YEdQ3mwyrQ4
>>1001106kinda same as using actual VHS tapes instead of a VHS filtertho with 3d i would say you don't need old hardware, probably just old software in a VM or something similar should be enough
>>1003189Povray seems very boring to use, if I were to try it I would probably get an old version of 3d studio max or something
why not just emulate an amiga running lightwave 3dand then use all your spare processing power to emulate a thousand more amigas to be your renderfarm
>>1003374haven't seen anything that gives the odd look 90s cgi had in the same way povray does
I'm trying to extract scenes from a Unity game for the maps (RWBY Grimm Eclipse, Steam Edition). Since it's an older game, after using AssetRipper to extract the scenes it defaulted to Unity Version 5.4.1p4 (from 2016) when I opened the project in Unity; though I've had the same problem that caused me to make this post before when using a slightly younger version of Unity (during an attempt to do the same process with UTinyRipper instead of AssetRipper). Since I'm working with an older Unity version, I don't have any options to extract the maps besides using the Scene Exporter OBJ plugin from the asset store: https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250My problem is that this plugin doesn't work for me. I should be able to click the file tab to get the option to export, but this doesn't show up for me, picrel (the left is how it should look, the right is how it looks for me). Anyone know how to fix this?
the mesh should already be an fbx right? just import the fbx.
Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans? Every tutorial I can find falls short in all of the same ways. Either it's an outdoor scene where the inside of the house is a hollow unusable shell, a purely interior scene with no attention paid to the exterior at all, or it doesn't show you how to make a roof on anything more complicated than a perfect rectangle or L shape.. or it's a "modern" house that is just a cube with a flat roof presumably to compensate for modelling roofs being too complicated. And then I've tried this method of extruding planes over an image of a floor plan and that doesn't compute at all because I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character. And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?I've tried to just not think so hard about it and just make it up as I go, using whatever janky methods I need to block something out but I always create a total mess of duplicate edges and overlapping that I'm not even sure how I ended up with, and just seem to be wasting time trying to brute force a totally incorrect way of doing things When I play games and open a door from outside and walk into a house it feels like I'm witnessing black magic. I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene where you can seamlessly walk in and out of it- and not see a bunch of fucked lighting artifacts and the like
>>1005697>>1005698Holy shit thank you. Do you want some shekels? Yeah I feel that about worrying too much about perfection. I tried the extruding a floor plan thing again and just tried to vaguely match the dimensions of the rooms where they bothered to write them and extrapolating the rest from there. I ended up with what I initially perceived to be a claustrophobic labyrinth again- but then I actually threw some floor textures down and brought in some furniture with a human scale model and I think I was just tripping myself out. It looks basically right maybe. That being said glancing at your model of the roof on that cabin it still looks like black magic to me. Hopefully it won't anymore once I watch the whole thing. And hopefully it translates well enough to blunder because I've spent the last year learning everything I can about houdini and I'm really burnt out on starting from 0 with new softwares
>>1005733Use the software you know. When I have more time I'll continue the house.
>>1005733>Holy shit thank you. Do you want some shekels?Write in a banana ">>1005697 thank you" and post the image.
>>1004866>Architectural modeling requires architectural knowledge just as character modelling requires anatomyPretty much the most correct answer in the entire thread.>>1004190>So pros model houses in CAD and import them into the game engine after?Pros use BIM, but if you're using the building model for a game and you're not worrying architectural integrity of the model, use whatever you like.
>>1004123this is almost what i do for work lol
Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
>>1005127wtf you nger!!!! I paid $350 commission for that!
>>1005182tree fiddy?
>>1003532Can't remember where I got this
>>1005193download? the mesh can be altered a bit since it's symmetrical, unlike >>1004583
hm
Also the introduction and guide's readme.txt link and images are broken.I assume paid lessons have the advantages of showing the workflow, but I guess time-lapses also works?
>>1005728good call, found it, maybe my renders won't look like shit now
>>1005728>>1005732Link?
>>1005736Its on ru
>>1005751Can you at least type the full name? I have no clue what tf is ru
>>1005755It’s a Russia version of Pirate Bay but with higher chance of being hacked. There’s no official name because it keeps changing for obvious reasons.
It seems like a lot of people are trying to make buildings lately. I thought it would be fun to have a go, see what i can learn and get some criticism on how im doing things, as well as see what everyone else can come up with. plus, isnt it fun to see how badly you can fuck something up some times?Lets see some houses!
all things considered im pretty happy with it despite its ugliness. i ended on 205 verts and 384 tris, i had an internal space, i got the windows and doors in and i got away with some arches. next time i'll try the seperate parts thing and see if i can put a reasonable texture on it
>>1005685I have no comments I love it.
>>1005678>Lets see some houses!Can I make a nigloo? I've always wanted to make a Nigloo.
hmm. UV unwrapping continues to be an absolute pain in the ass, but using more parts seems to be the reasonable path forward. i need to figure out how to get a skybox into these, the grey is too bleak>>1005693Thanks!>>1005700i dont know, can you?
beautiful view from the fourth floor, the void is lovely this time of year
What is the best controller for modeling/sculpting in VR?
I use masterpiece studio pro with a free loicensemasterpiecestudio.combut modellin in VR is freackin exhausting, so much physical draging and rotating, walking around your model and selecting the tools while holding your arms before you gets real tireing after a while.
Can someone tell me if the face rig control panel on the right is part of an addon I'm missing or if it's custom? This is all in Blender.
>>1005712It's default, you can make bones look like anything.
As we are all aware, the mainstream entertainment industry has no idea how to make attractive characters anymore.Use this thread to discuss things like good references, workflows, or just characters you find appealing and why. For example, how do you design a character's face? What references would you use?
>>1005667Who the fuck approved those designs?As an art director I can't imagine what they were thinking.
>>1005670Are you talking about the final design, or the concept art with more of the yellow detailing and dark areas?
>>1005667(By the left, I meant the left image shown in OP's. It's not ugly, but I prefer the bulkier design. The final model somehow loses all the appeal.)
>>1004789isn't that one just fanart drawn by @art_attackx? https://x.com/art_attackx/status/1831326957398524408 The actual official earlier design was >>1005667
>>1005688both, the concept art is atrocious, its incoherent from the shape design to the color palette.The blue lipstick on the model made me chuckle a bit.
On reddit I can only get a lot of upvotes on really simple work. If its something thats intricate and took a long time and has complexity no one seems to appreciate it or understand it. Just happened to me again. Can anyone explain this?
>>1005590If you're looking for positive input from others, your effort into something is meaningless unless it appeals to others. It doesn't matter of you spent a lifetime making something, if that something isn't appealing, nobody is obligated to like it. that's the truth. however reddit is full off drooling retards, don't pine for their approval
>>1005590Yeah one time i also spent a month or so doing some complex scene that took a lot of time to make, probably a month or so too, and then this fkin glass of coke that took a day to create while bored went and triped the attention from the people, i was so infuriated.
>>1005604>getting some upvotes and some downvotes with no explanationis there anything worse
>pl*bbitgo back there and never return here
>>1005581goddamned jeets.
>search for help with blender / maya / hou / painter / etc>giant AI answer with hallucination 100% of the time with made up parameters that don't exist and have never existed in the softwareThis is what you were afraid of "taking our jobs" and making tutorial makers obsolete.
>>1004305saar I have found the answer to your path to object alignment troubles.first you vill press vindows button and type,, "run." then here type, regedit, and nawigate to hkey local machine user softvare blender and then find wariable minimum memory usage and set to hexadecimal one.then open C:/ program files / blender foundation / bin / scrips. there you vill find a folder called viz and you will delete the three .dll files inside.restart your computer and it vill be fix.please like and subscribe to this video for more remedies
>>1005076kek
>>1005076PLEASE MARK ANSWER CORRECT
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
>>1005594Why did you put your name and email in
>>1005606I love gay sex
>>1005594I will pretend you are a girl and your name is Foxy.
For a retard like me, that is. What do I need to do to beat my retardation and get good at it?
>>1005640Firstly, you need to stop asking "can I get good' because the answers always "yes". Of course you can get good at something with practice, and the best part about art is that you don't have to be as good as the people you see to make as much money as they do, or more.What you need is practice, a portfolio, and you need to stop acting like a downer little bitch if you want to grow. That's it; I've gave you the blueprint for success.If you're bitching without a portfolio, you're not gonna make it.
>>1005640this is retarded low poly slop with nothing remotely complicated in it, characters have 2 bones. you don't need to be a genius to pull this off.
working in Blender when suddenly....
>>1000514>Blender is for one widely overused troon style only.ftfy
>>1000390Samn that musta taken alot of work.Too bad anime girls are fucking gay, lmaoKudso tho
to me it was this creation of his that really impresses mehttps://x.com/kensyouen_Y/status/1714209191177703778
>>1005639Stop posting nazi websites when it’s banned in many countries.
https://www.youtube.com/watch?v=xYN7RxpumU8
Learning on your own is fucking impossible
why do u think there's so many tutorials retard
>>1005187As if we're ever alone anymore, you have the fucking arch professor in every subject available to guide you. Sure he lies about stuff occasionally and makes up wild stories but he's free. Treat him as a alcoholic master and you'll be fine.
>>1005187Help I'm retarded.>>1005199Nope you are wrong. I don't help people who don't show the slightest interest in helping themselves.
>>1005187post what you made which made you come to this crushing realization