[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now being accepted. Click here to apply.


[Advertise on 4chan]

[Catalog] [Archive]

File: IMG_7662.jpg (83 KB, 1325x1226)
83 KB
83 KB JPG
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
14 replies and 3 images omitted. Click here to view.
>>
>>1018080
Says the website shitter-upper
>>
>>1018080
Yeah a lot of these guys were forced to go to church when they were younger and it shows. Parents shoulda let them stay home to play vidya instead.
>>
>>1018130

I only stay constrained to like 8 boards, not the entire website doofus.
>>
>>1018140
>constrained to eight.

Bet you have an interesting plate whenever there's a buffet anon.
>>
>>1018152
>anon

Sorry I misspoke, I mean't tripfag.

File: 5rGLiIr.jpg (371 KB, 1920x1080)
371 KB
371 KB JPG
is EMV engine hard to setup, or am i just retarded?

https://youtu.be/jD3TFbSmztI?t=1
Is there a term for DOA6 style hair/materials that aren't realistic and looks gorgeous? The shading on clothes are simple yet looks intricate.
>>
>>1018082
I've written a lot of shaders and to my eye it looks like modern shading inspired by the same PBR papers everyone uses, but they don't use realistic coupling between fresnel and specular so it looks flatter and more legacy and the specular doesn't look like it has any long nice tail like newer models but a basic blinn splotch like we used back in the day where you can regulate the size and intensity separately, gloss/spec.
>>
>>1018088
What about the hairs? For example, at 1:23 they still move, flow, have strands but without any of modern dithering/noise artifacts?
>>
>>1018089
To my eye the purple hair reads like high resolution stencils that use alphacut, the texture tints around each strand at the edge of the mask then help hide this fact. But in your Op image they clearly have transparent alpha without proper stochastic sorting but you also see a ton of artifacts in how the hair of the girl in the white gi isn't sorting correctly.
>>
>>1018091
>To my eye the purple hair reads like high resolution stencils that use alphacut, the texture tints around each strand at the edge of the mask then help hide this fact.
Can you explain this without all the fancy words. The term Stencil is really overloaded.
>>
>>1018092
They're just pbr hair you don't see dithering because that's not particularly linked with pbr.

Did sfm set back 2010s animators years? (kinda ignore pic)
17 replies and 1 image omitted. Click here to view.
>>
>>1014868
I'm hustling, you're just coping, faggot 3rd worlder
>>
>>1014631
Why not just change the camera range rather than making goofy looking models
>>
>>1017723
The rest of the environment and it never looking the way you want it to
>>
>>1014631
It probably boosted the general interest for 3D animation by a huge amount.
>>
>>1017723
Since you're manipulating secondary parameters like focal length it's super unintuitive and fiddly and you aren't gonna get he effect you want still, since you aren't trying to reproduce a real physical scwne configuration but a weirdo bendy cartoony character look. Sp you bend the character instead and it's easy-peasy

File: 1718848925612315 (1).jpg (94 KB, 716x536)
94 KB
94 KB JPG
I come with a heavy question, I come with hunger for answers.

I tried making fortnite 3D blender porn a year ago, I never got better, I never got better. I want to present the evidence of lack of progress as well as present the works of others, current day, that are performing better works. Could it be proof of talent?
64 replies and 19 images omitted. Click here to view.
>>
>>1013922
The only other piece of advice I have for you is to raise your aspirations much higher. The person you're trying to be like sucks. Make official Fortnite renders your primary references rather than referencing beginners.
>>
>sanest /3/ poster appears just to farm a bit of attention then vanishes once more
>doesn't even post any new masterpieces
wtf
>>
>>1013702
get better at animating

99% of 3d porn sucks because the animation is shit. Even for stills, animation will make you understand posing and what makes poses appealing
>>
>>1017336
he can't even do the most rudimentary blender stuff he has no chance of animating anything
>>
>>1013922
the reason most people suck at 3d porn is because theyre either just tech nerds or coomers with no actual understanding of aesthetics.
they dont understand lighting, mood, etc. anyone can make widowmaker's big dick in a dark room over and over again,and the render can look "good," but it doesn't convey anything other than what it is.
coomers who look at your art want to be excited.
you do have to tell them a story, regardless of how simple or degenerate it is.
so if you wanna make fortnite, tell a story about whats going on that is relevant to fortnite. why does it matter that shes undressing, or getting railed, or whatever. what makes the viewer go "whoa, what happened here?"
you really dont need to understand much about the tech of blender to be "good." look up 3 point lighting and experiment with that. youll instantly see an impovement. other than that, tell a story.

File: expedition33.jpg (643 KB, 4096x2304)
643 KB
643 KB JPG
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
54 replies and 3 images omitted. Click here to view.
>>
>>1017790
You clearly never worked a job in your entire life.
>>
>>1017809
You are a sped
>>
>>1017790
What you are talking about is called asset libraries and has nothing to do with employees
>>
Saar I am in the credits, this is very outrageous. Do the needful and remember there would be no game assets without me, saar.
>>
I've seen gameplay and it looks like an asset flip, dont see the hype, avg gamer will eat up anything their favorite streamer tells them

I remember reading somewhere that old-school video games used to treat illumination through a lens of studio lighting. Instead of simulating rays, they use a combination of point/directional/spot/ambient light to convey the emotion of a scene.
Is there any blog or video that talks about this phenomenon in depth blending both technical and artistic knowledge, comparing different shading models from different era.

Also, PBR materials today is treated as some sort of divinely "correct" way to do stuff. When you talk about disadvantages, everyone gives a handwavy remark of "slightly" less performance. But how much? There are no exact metrics obtained by comparing two scenes that were designed with both traditional and PBR models in mind without bias.
4 replies omitted. Click here to view.
>>
>>1017944
>But how much?
none. pbr is fucking 3 maps in a game engine. the color map, the normal map, and a packed roughness, metallic, and ambient occlusion map.
>>
You should light your scenes like theyre a studio because you want your audience to see and enjoy the objects you're rendering.
https://warosu.org/3/thread/996611
>>
>>1017946
>actual artists
all 3d game assets are outsourced to india now
>>
>>1018058
Average indian 12 year old working on AAA titles in a sweatshop for 3 rupees MOGS the fuck out of anyone on this board
>>
>>1018059
he deserves it too, considering

File: c3d03.png (109 KB, 916x513)
109 KB
109 KB PNG
is this program worth anything? I am primarily going to decide between it and blender. I am a complete permabeg. Any thoughts? not a single person on /v/ or /vg/ or /3/ has ever talked about it afaik.
14 replies and 1 image omitted. Click here to view.
>>
>>1017405
blender isn't the best and it's tutorials are even worse, but at least it's free
>>
Ita good but its too limited. I think its worth if youre modding some indie game but not worth for everything else
>>
It feels like a toy that only the creator can use effectively for his toy art
>>
>>1017818
Reminds me of that sculpting app Pablo made for the iPad, I doubt there's even 200 users
>>
>>1017857
I bought it like an idiot. Tried using it three times, it's so bad. It really just was a way for him to sell his tileset and showcase his pixelart.

File: westerenki.webm (185 KB, 240x240)
185 KB
185 KB WEBM
Rate my 3ds Max render. Am I ready enough for a position in the animation industry?
>>
>>1018015
No you compressed it too much, all for 20 frames that you could have done in Microsoft movie.

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
9 replies omitted. Click here to view.
>>
>>1017903
It doesn't matter because you won't use either software, and you'll never achieve anything in your life
>>
File: Houdini Absolute.jpg (98 KB, 936x725)
98 KB
98 KB JPG
>>1017781
in a couple of years, mayanimators will animate in Houdini, non negotiable.
>>
>>1017896
it's spelled NIGGER
>>
>>1017925
Give us detachable and reattachable bones like bionicle then maybe we will.
>>
>>1017903
All the tools in the add on a quality of life "nice to haves" you can do everything all those tools can do with 1 or 2 extra steps.

File: fatto.gif (541 KB, 292x316)
541 KB
541 KB GIF
The idea is to make simple games with them : )
17 replies and 7 images omitted. Click here to view.
>>
File: 3dtest_opt.gif (2.31 MB, 521x392)
2.31 MB
2.31 MB GIF
>>
>>1017657
Yes, I remember that one, you were working on a 3d modeling tool.
>>
>>1017674
It’s nice that someone remembers me. Yes, in the last few months I’ve managed to improve this tool. For example, now I can export to .glb format, which allows the models to be used in a wide variety of development contexts.
>>
>>1017734
Yes I recognised the format of your renders.
Keep posting anon, I like your stuff.
>>
>>1017672
pretty cool, anon
I'd love to see more

File: 1HCQ_1A52_GlowingEstrogen.jpg (495 KB, 2560x1440)
495 KB
495 KB JPG
/3/ if it weren't for you I would not have found this cool hobby
I like to take molecular biology stuff from the protein databank and render it in Maya.
I once asked about this here on /3/ in a stupid questions thread and was told where to go and what to do. A year later here I am playing around with cool stuff.
>>
another cool one
>>
>>1017942
They look really cool anon
>>
that's neat anon. this might be of interest to you as well:
https://extensions.blender.org/add-ons/molecularnodes/

File: Untitled.jpg (8 KB, 320x240)
8 KB
8 KB JPG
Cinema 4D R9 is nice.
>>
>>1017693
I'm still using R18 with loads of plugins. Far better than the newer subscription crap.
>>
>>1017693
vgh..vghhh....s..sovlll sovl sovl kino retro old cgi sovl!!! aaAaAaaa!! SOVL!!!
>>
File: 3756305327838003.png (64 KB, 255x242)
64 KB
64 KB PNG
>>1017726
>retrooldsovlkino.cgi

File: frog_export_dir1.gif (127 KB, 552x486)
127 KB
127 KB GIF
Meanwhile you fags keep argueing about autodesk vs blender and coomer AI taking blender jobs, I keep improving my skills.
4 replies and 1 image omitted. Click here to view.
>>
>>1017813
I can make AI art and art from scratch.

I did not claimed the frog was made with AI.
>>
>>1017812
>doesnt look like it has a diaper
>proportions are allright
>actually appealing design.

has chris improved after all this time?!
>>
Chris you are wasting your time,do something productive irl
>>
>>1017867
he posted a painting of a frog a few days ago
said he used reference
so maybe the right neuron fired after 20 years and he finally started using references
one day he may even use references for humans
we may all live to see cris making it
what a time to be alive
>>
>>1017874
watch him try out a new "workflow" next week with all progress erased lol
>we may all live to see cris making it
you must be new to this

File: 2025-08-31_192854.jpg (535 KB, 1280x1114)
535 KB
535 KB JPG
Ok, lads.
Does Blender 4.5+ have the ability to do this yet?

The image explains it better than a paragraph could.
Where you can have an object in edit mode without curve modifier applied, and be able to see the edited changes on duplicate or instanced object positioned elsewhere under a visible curve modifier.

Something with clones parented to empties maybe?

If not, can Maya do it? I can buy a license for Maya if so. And please no Mava Vs Blender thread, I don't care anymore. Just want to make shit effectively. Will probably end up setting blender's control scheme to Maya and use both for which ever needs either program excels better with.
>>
>>1017887
If the duplicate object is linked, edits to the geometry of one of the objects will be replicated in the other. I don't know if it's possible to link currently existing duplicates, but you can simply make a new duplicate and check the "Linked" option.
>>
>>1017888
Will look into this, I greatly appreciate you taking the time to reply!
>>
File: 2025-08-31_205420.jpg (304 KB, 1141x794)
304 KB
304 KB JPG
>>1017888
SICK.
Finally, I had been wondering for years how to do this. Appreciate it!


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.