Did Rockstar outsource their animation to India?
>>1031952half of rockstar is india.
>>1031954Rockstar is twice the size of India?!
>>1031952fab.com animation
More like Rocksaar amirite
>>1031955It's only because of mercator projection. In reality they are about the same size as India.
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines. Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
>>1028808Almost in tears at this ass
>>1029004Fucking Cursed- chick got 2 fucking lumps of gammon on their chest- GTFO
Fuck you chuds.
cris.. it's time to let go
>>1028808This is what most “MILF” pornstars look like nowadays
Hi everyone! This is my first complete modeling project after about a week of learning Blender. I decided to make a retro PC.I modeled the PC, keyboard, and mouse and also tried working with materials, lighting, camera placement, and Eevee rendering.I'm still very new to Blender, and I feel like the final render looks a bit dull/flat.Could you give me some feedback on why it looks dull and what I should learn or change to improve the lighting, materials, and overall render?
>>1031606Yeah that's right, I forget about NPR colour management settings now it is much better but still learning how to use lighting and materials colour shaders.
>>1031466i know nothing other than i've used 'puter way too much over the years, my thoughts are you've made good progress for learning in a week, at this stage you should consider texture/bump mapping to allow the object to look like a real-world object, and now would be the time to get the proportions perfected (cable, keycaps) so the objects also appear more like real objects. a bumpy plastic texture for the case, glass for the screen, no cartoonish proportions, rubbery flaccid coiled for the cables and it will be looking a lot more real. figure out what common office lighting was for the era and dial in the lighting characteristics to match the color temperature.
>>1031798there are any websites which have high collection of pbr textures to download free? most sites have small amount textures only
it's dull because it is soulless dont know what to say it lacks the creative spiritwas it made by AI?
>>1032046Lacks creative spirit? Can you be more specific!
>working on GN particle system>fucking around with point distribution>accidentally set gap between points to 0.01m>blender kills itself>do quick math>realize I accidentally made a solid cube of 8 million data points>close program to recover>forgot to saveI am a fucking genius.
nice
>8 million data pointsthat's not even that many
Similar to /ic/'s /dbag/ thread, should we have one for /3/? For courses, addons and whatever else. I know us 3D freaks can be hoarders.Thought popped into my head after seeing the Godot & unity shader bibles, but $50 in this economy is a joke. Similar stuff maybe could go in a tech art general if there's any others here?
not sure what site is good for file hosting these days but here's the flippednormals skin kit, hopefully it works it's missing the zbrush installation video but it should be easy enough to figure out. they also work with Nomad since it's just image files flippednormals.com/collections/tools/products/flippednormals-skin-kitlitter.catbox.moe/1d0cuakf55364q4j.zip
No. Enough fucking "learning" threads. Post your fucking models.
>>1031357I do post my models but get ignored.
>>1031357>1031357alright help me out here
>>1032095Sorry but posting a barely begun WIP isn't it either. Surely you realize the advice at the stage is "work on the damn thing"
No physics engine doing the job for you. No motion capture.This ass jiggle animation is 100% manual labour.How long would it take you to make it?https://strawpoll.com/BDyNzx5o4yR
>Sybb threadReminder that this dude is a complete lunatic
>>1031540>a bit of jiggleHer fucking ass jiggles like jello, anon
>>1031761ok, still doesn't change the point
>>1031420>How long would it take you to make it?For the animation? An hour and a half, give or take.
>>1031830Yeah, right.
It's that simple, bros
>>1031202There's literally tons of videos/livestreams from artists where you can see them following their exact workflow. There's no big gatekeeping conspiracy
>>1031179always was
>>1031434In general you have a ton of wiggle room with what you can get away where the subject can be ugly and still look "right", so knowing how to sculpt/paint wrinkly old men or wretched creatures doesn't really translate to being able to sculpt good-looking girls. Some skills do transfer... but many don't. Others, you'll have to unlearn, even. And if you just do focused studies, you'll never learn what makes pose/composition/color palette appealing.
>>1031183You need to learn proportions or get stuck in old deviantart
>>1031179It is that simple, you just need to do it a few thousand times
>>1016792some old proggy for new bread
>>1029662But the style I want to learn is alot like that, I just want a teacher that can actually teach me well. Too many programming teachers are terrible for example ie they only teach you a small bit but then the rest of the even more complex knowledge isn't covered or they teach you but as you gain knowledge you begin to wonder if they were literally just faking being experts and were reading a manual just to create that video. I want someone that can teach 3D well or at least get me on the right footing.
>>1029791https://www.youtube.com/playlist?list=PLcaQc6eQjXCxWXmn5jxE_GTOft9ZxChu1Here you go, follow it and learn to use the tool
>>1026427>AAAAAAIIIIIIIEEEEEEEEEEElove how you're still going strong, Ganbatte anon!
>>1030127Bro might of gave up
>>1031995yeah, fuck...
Vintage and OC is welcomePrevious thread: >>1021812
>>1032057
>>1032058
>>1032059
>>1032060Now the thread should be at the image limit. I'll go make a new thread sometime soon.
New thread:>>1032068>>1032068>>1032068
This is my first 3d face so far. ( with tutorial ) Any opinions ?
>>1032005Finish it before asking. It's worthless for feedback at that stage.
You spent more time installing software than making this.
Who else likes chicken gun
'EDORA 'IPPIN MOTH'FUCK'R
>>1031233It's alright. Like a bootleg killer bean.
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
Reading this thread and seeing everyone not know how to search for torrents is really fucking sad. When did everyone forget how to go to ext or TPB, look up the software, then sort by highest seeders? Is this thread full off paid copyright trolls trying to get people to pay for software that has been cracked a million times?
has anyone used the autodesk game engine? apparently darktide is written in it. that game looks fucking good. is it super expensive so indies can't use it or what?
>>1031675enjoy your keylogger with botted seeders
>>1031776yeah using torrents before crypto was one thing, but it's a different age where they will either be stealing ur accounts and if u don't have any will being mining shitcoins on ur hardware
>>1029620jojojojojojojojojojo
Previous >>1025688Big Cat edition>NEWS: 5.2 is out
>>1032496>Tried to search for tutorial on youtube but all I found are something like "Baking from many materials and many textures to a single material"Just do that. Very likely it's exactly what you need.
>>1032509That's overcomplicated for me.
>>1032510Baking is very useful, you'll have to learn it anyway. Does your model have multiple UVs, or your materials have different roughness settings?
>>1032511I don't even know what is UV.I don't want to be a pro Blender. I just want a quick optimize for lower draw calls for better performance in Unity.
New>>1032629
This is a Coffee_machine model I've been working on. I've tried shading it, but I just can't seem to get it right, it always ends up looking like a toy or flat. Any advice or feedback on blender procedure, material nodes, or examples to make it look more realistic in Eveee render, it would be greatly appreciated.
>>1031651Update???
>>1031651So, the obvious thing is no subsurface to round over the edges. Looks like there might be a slight bevel but it's not enough where it is right now. Right now it's like, 90's background prop tier. The basic shape is fine, but there aren't enough interesting (or functional) details. Take a look at how coffee machines look in real life and look deeper than just the silhouette.It doesn't need to be COMPLETELY faithful, but more than you've got nowAs far as the render itself is concerned. In Eevee you should turn on raytracing to turn on ambient occlusion, models always look flat without it. >render properties -> raytracingPicrel shows left with default and right with eevee's raytracing enabled.
>>1031651sus
>>1031668eevee has ao now.>>1031672in what way is eevee not realtime? for something like op, it should render at 60 fps easily on modest hardware.
>>1031651
opinions on gaussian splats
source independent realisation of 3d gaussian nativecharacter.
>>1030965333333333333333
>>1031609What if this... but so low poly that a gaussian splat of it looks like pixel art?Wouldnt it be ridiculously light on resources too?
>>1031892
>>1031893