[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: IMG_5799.jpg (190 KB, 554x536)
190 KB JPG
Did Rockstar outsource their animation to India?
>>
>>1031952
half of rockstar is india.
>>
>>1031954
Rockstar is twice the size of India?!
>>
>>1031952
fab.com animation
>>
More like Rocksaar amirite
>>
>>1031955
It's only because of mercator projection. In reality they are about the same size as India.

File: body.gif (2.35 MB, 600x600)
2.35 MB GIF
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines.

Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
15 replies and 2 images omitted. Click here to view.
>>
>>1028808
Almost in tears at this ass
>>
>>1029004
Fucking Cursed- chick got 2 fucking lumps of gammon on their chest- GTFO
>>
Fuck you chuds.
>>
cris.. it's time to let go
>>
>>1028808
This is what most “MILF” pornstars look like nowadays

File: Untitled5.png (1.65 MB, 1967x1135)
1.65 MB PNG
Hi everyone! This is my first complete modeling project after about a week of learning Blender. I decided to make a retro PC.

I modeled the PC, keyboard, and mouse and also tried working with materials, lighting, camera placement, and Eevee rendering.
I'm still very new to Blender, and I feel like the final render looks a bit dull/flat.

Could you give me some feedback on why it looks dull and what I should learn or change to improve the lighting, materials, and overall render?
5 replies and 2 images omitted. Click here to view.
>>
>>1031606
Yeah that's right, I forget about NPR colour management settings now it is much better but still learning how to use lighting and materials colour shaders.
>>
>>1031466
i know nothing other than i've used 'puter way too much over the years, my thoughts are you've made good progress for learning in a week, at this stage you should consider texture/bump mapping to allow the object to look like a real-world object, and now would be the time to get the proportions perfected (cable, keycaps) so the objects also appear more like real objects. a bumpy plastic texture for the case, glass for the screen, no cartoonish proportions, rubbery flaccid coiled for the cables and it will be looking a lot more real. figure out what common office lighting was for the era and dial in the lighting characteristics to match the color temperature.
>>
>>1031798
there are any websites which have high collection of pbr textures to download free? most sites have small amount textures only
>>
it's dull because it is soulless dont know what to say
it lacks the creative spirit
was it made by AI?
>>
>>1032046
Lacks creative spirit? Can you be more specific!

File: absolute darling.jpg (93 KB, 1079x1357)
93 KB JPG
>working on GN particle system
>fucking around with point distribution
>accidentally set gap between points to 0.01m
>blender kills itself
>do quick math
>realize I accidentally made a solid cube of 8 million data points
>close program to recover
>forgot to save

I am a fucking genius.
>>
nice
>>
>8 million data points
that's not even that many

File: images.jpg (28 KB, 634x360)
28 KB JPG
Similar to /ic/'s /dbag/ thread, should we have one for /3/? For courses, addons and whatever else. I know us 3D freaks can be hoarders.
Thought popped into my head after seeing the Godot & unity shader bibles, but $50 in this economy is a joke. Similar stuff maybe could go in a tech art general if there's any others here?
1 reply omitted. Click here to view.
>>
not sure what site is good for file hosting these days but here's the flippednormals skin kit, hopefully it works
it's missing the zbrush installation video but it should be easy enough to figure out. they also work with Nomad since it's just image files

flippednormals.com/collections/tools/products/flippednormals-skin-kit
litter.catbox.moe/1d0cuakf55364q4j.zip
>>
No. Enough fucking "learning" threads. Post your fucking models.
>>
>>1031357
I do post my models but get ignored.
>>
File: fuckmee.png (676 KB, 1102x1000)
676 KB PNG
>>1031357
>1031357
alright help me out here
>>
>>1032095
Sorry but posting a barely begun WIP isn't it either. Surely you realize the advice at the stage is "work on the damn thing"

File: wobbling.mp4 (3.52 MB, 1920x1920)
3.52 MB
3.52 MB MP4
No physics engine doing the job for you. No motion capture.

This ass jiggle animation is 100% manual labour.

How long would it take you to make it?

https://strawpoll.com/BDyNzx5o4yR
10 replies and 1 image omitted. Click here to view.
>>
>Sybb thread
Reminder that this dude is a complete lunatic
>>
>>1031540
>a bit of jiggle
Her fucking ass jiggles like jello, anon
>>
>>1031761
ok, still doesn't change the point
>>
>>1031420
>How long would it take you to make it?

For the animation? An hour and a half, give or take.
>>
>>1031830
Yeah, right.

It's that simple, bros
21 replies and 3 images omitted. Click here to view.
>>
>>1031202
There's literally tons of videos/livestreams from artists where you can see them following their exact workflow. There's no big gatekeeping conspiracy
>>
File: 1786511680599380.jpg (68 KB, 500x407)
68 KB JPG
>>1031179
always was
>>
>>1031434
In general you have a ton of wiggle room with what you can get away where the subject can be ugly and still look "right", so knowing how to sculpt/paint wrinkly old men or wretched creatures doesn't really translate to being able to sculpt good-looking girls. Some skills do transfer... but many don't. Others, you'll have to unlearn, even. And if you just do focused studies, you'll never learn what makes pose/composition/color palette appealing.
>>
>>1031183
You need to learn proportions or get stuck in old deviantart
>>
>>1031179
It is that simple, you just need to do it a few thousand times

File: Unity_6kcWmYEKWy.mp4 (947 KB, 1042x660)
947 KB
947 KB MP4
>>1016792
some old proggy for new bread
61 replies and 26 images omitted. Click here to view.
>>
>>1029662
But the style I want to learn is alot like that, I just want a teacher that can actually teach me well. Too many programming teachers are terrible for example ie they only teach you a small bit but then the rest of the even more complex knowledge isn't covered or they teach you but as you gain knowledge you begin to wonder if they were literally just faking being experts and were reading a manual just to create that video. I want someone that can teach 3D well or at least get me on the right footing.
>>
>>1029791
https://www.youtube.com/playlist?list=PLcaQc6eQjXCxWXmn5jxE_GTOft9ZxChu1

Here you go, follow it and learn to use the tool
>>
>>1026427
>AAAAAAIIIIIIIEEEEEEEEEEE
love how you're still going strong, Ganbatte anon!
>>
>>1030127
Bro might of gave up
>>
>>1031995
yeah, fuck...

Vintage and OC is welcome

Previous thread: >>1021812
167 replies and 146 images omitted. Click here to view.
>>
>>1032057
>>
File: c_a_large.jpg (204 KB, 1200x1200)
204 KB JPG
>>1032058
>>
>>1032059
>>
File: hypnoz910.jpg (84 KB, 800x533)
84 KB JPG
>>1032060
Now the thread should be at the image limit. I'll go make a new thread sometime soon.
>>
New thread:
>>1032068
>>1032068
>>1032068

File: FaceModel_Screenshot.png (393 KB, 850x866)
393 KB PNG
This is my first 3d face so far. ( with tutorial )
Any opinions ?
>>
>>1032005
Finish it before asking. It's worthless for feedback at that stage.
>>
You spent more time installing software than making this.

Who else likes chicken gun
>>
'EDORA 'IPPIN MOTH'FUCK'R
>>
>>1031233
It's alright. Like a bootleg killer bean.

File: 3D Max.png (2 KB, 225x225)
2 KB PNG
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
204 replies and 57 images omitted. Click here to view.
>>
Reading this thread and seeing everyone not know how to search for torrents is really fucking sad. When did everyone forget how to go to ext or TPB, look up the software, then sort by highest seeders? Is this thread full off paid copyright trolls trying to get people to pay for software that has been cracked a million times?
>>
has anyone used the autodesk game engine? apparently darktide is written in it. that game looks fucking good. is it super expensive so indies can't use it or what?
>>
>>1031675
enjoy your keylogger with botted seeders
>>
>>1031776
yeah using torrents before crypto was one thing, but it's a different age where they will either be stealing ur accounts and if u don't have any will being mining shitcoins on ur hardware
>>
>>1029620
jojojojojojojojojojo

File: Blender_5.2_splash.jpg (171 KB, 1000x500)
171 KB JPG
Previous >>1025688
Big Cat edition
>NEWS: 5.2 is out
341 replies and 71 images omitted. Click here to view.
>>
>>1032496
>Tried to search for tutorial on youtube but all I found are something like "Baking from many materials and many textures to a single material"
Just do that. Very likely it's exactly what you need.
>>
>>1032509
That's overcomplicated for me.
>>
>>1032510
Baking is very useful, you'll have to learn it anyway. Does your model have multiple UVs, or your materials have different roughness settings?
>>
>>1032511
I don't even know what is UV.
I don't want to be a pro Blender.
I just want a quick optimize for lower draw calls for better performance in Unity.
>>
New
>>1032629

File: Untitled.png (2.08 MB, 1920x1080)
2.08 MB PNG
This is a Coffee_machine model I've been working on. I've tried shading it, but I just can't seem to get it right, it always ends up looking like a toy or flat. Any advice or feedback on blender procedure, material nodes, or examples to make it look more realistic in Eveee render, it would be greatly appreciated.
5 replies omitted. Click here to view.
>>
File: Untitled1.png (2.69 MB, 1920x1080)
2.69 MB PNG
>>1031651
Update???
>>
File: AO-eevee.jpg (82 KB, 1920x752)
82 KB JPG
>>1031651
So, the obvious thing is no subsurface to round over the edges. Looks like there might be a slight bevel but it's not enough where it is right now. Right now it's like, 90's background prop tier. The basic shape is fine, but there aren't enough interesting (or functional) details. Take a look at how coffee machines look in real life and look deeper than just the silhouette.
It doesn't need to be COMPLETELY faithful, but more than you've got now

As far as the render itself is concerned. In Eevee you should turn on raytracing to turn on ambient occlusion, models always look flat without it.
>render properties -> raytracing
Picrel shows left with default and right with eevee's raytracing enabled.
>>
>>1031651
sus
>>
>>1031668
eevee has ao now.
>>1031672
in what way is eevee not realtime? for something like op, it should render at 60 fps easily on modest hardware.
>>
>>1031651

File: 0_QvCdorDNODu3ZzUN.jpg (76 KB, 1400x933)
76 KB JPG
opinions on gaussian splats
30 replies and 11 images omitted. Click here to view.
>>
source independent realisation of 3d gaussian nativecharacter.
>>
>>1030965
333333333333333
>>
>>1031609
What if this... but so low poly that a gaussian splat of it looks like pixel art?

Wouldnt it be ridiculously light on resources too?
>>
>>1031892
>>
File: giphy(2).gif (1.23 MB, 480x300)
1.23 MB GIF
>>1031893


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.