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File: 120 Staryu.png (340 KB, 891x857)
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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
>>
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What do you guys think of my Bart Simpson 3d model? I worked very hard on him, any feedback is greatly appreciated!
>>
How do I start sculpting with blender?
I don't care about textures, I just want to print them
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>>1007875
First, Invent the universe, then, ask google
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File: 121 Starmie.png (378 KB, 838x833)
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>previous pokemon times two
it do be like that sometimes
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30 minute speedsculpts are great to make sure you don't get arrogant
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>>1008033
>30 minutes
damn that's fast and accurate. i take at least 3 times plus a few breakdowns and my stuff still ends up looking lumpy as shit
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Daily Sculpt Yesterday. Hoping to get better at the Anime style although its a bit harder depending assuming your trying to sculpt for 3d printing. But we keep on moving !
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gave up on the fire effect

>>1008131
nice sculpt. haven't seen one piece in a while but he looks like a freak
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Where can I find perfect no effort references photos for learning to sculpt?
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>>1008262
you mean sculpting human bodies? I usually get reference packs on /ic/ threads to practice anatomy, like >>>/ic/7474556
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>>1008262
just eyeball it bro
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been busy with work for a couple of days, testing hair shapes and stuff
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this thing is so big I had to do a viewport render so you can see the flaws properly, it didn't fit well on a screenshot
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Haven't worked on blender since november, but got a wacom one and am taking a swing at sculpting. I rebound one of the two mouse buttons to middle mouse button, but any advice on making the learning curve a bit less bumpy?
>>
one day i'll join this thread
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Gonna try doing some hands next, hopefully
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>>1008499
Brute force it
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got bored of pals so i did the sports bra meme instead
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>>1008447
You forgot the whiskers.
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>>1008525
when i do this I tend to forget that clavicles have this much definition.
this is Peak
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>>1008499
>but any advice on making the learning curve a bit less bumpy
to get used to the tablet? I'd recommend 10 minutes a day of doing straight lines and circles, and maybe a couple exercises from https://www.youtube.com/watch?v=s6TUkkZoEDw (start a new file with 2D animation preset)
or try to build volumes on a sphere using only clay or clay strip brush as a warmup before your main sculpt

>>1008544
I know, and I am ashamed
>>
So the clay brush adds, and clay strips adds more. Draw adds but draw sharp subtracts? So if I want to subtract with draw I hold control, but if i want to subtract with draw sharp it's the opposite? I see there's a filter option, how can I hide a bunch for just the basic ones while i'm learning?
>>
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>>1008547
>this is Peak
the female figure is peak beauty indeed
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it ain't much, but it's honest work
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>>1008506
since i don't know what should i learn today, i decide to sculpt anime head for 30 minutes, it's been a while since the last time i sculpt anime head, i have to use image ref
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>see nice figure
>sculpt nice figure
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File: 134 Vaporeon.png (500 KB, 946x912)
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the other trainers look at me with disgust, but they don't understand this special bond that I share with my Vaporeon

>>1008686
nice, you should do another head today too, with a bit more hair
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>>1008722
[spoiler]did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3”03’ tall and 63.9 pounds, this means they’re large enough to be able handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, there’s no doubt in my mind that an aroused Vaporeon would be incredibly wet, so wet that you could easily have sex with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples, so it’d be incredibly easy for one to get you in the mood. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close to this level of compatibility. Also, fun fact, if you pull out enough, you can make your Vaporeon turn white. Vaporeon is literally built for human dick. Ungodly defense stat+high HP pool+Acid Armor means it can take cock all day, all shapes and sizes and still come for more[/spoiler]
>>
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OSHA OSHA OSHA
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>>1008722
i don't know how to sculpt hair yet, still learning anatomy
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what a fucking day
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>>1008871
give up
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Not really feeling the hang of it yet. Pull a sphere into a heart shape, no idea how to handle the back.
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this is fun, unlike the game
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This is my first ever human model I've done. How does it look? Be gentle.
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>>1008905
Still much to do.
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>>1008905
>How does it look? Be gentle.
you have a lot of unrealized potential, keep going
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>>1008905
>>1008906
First step, go here: https://www.posemaniacs.com/tools/viewer/poses/01HJJHYW8VHSX58TSXZMYKP7TD

Make sure to change the texture to Color instead of Muscular so it's easy to differentiate muscle groups. I recommend the Male figure cause muscles groups are more distinct and pronounced.

Now open that website and study anatomy every single day. Pay attention to how muscles link and connect, turn the figure around, check out different angles and poses, etc etc.

Don't have to put in hours of study, but the KEY is to do it at least 15 minutes EVERYDAY. Do this for 3 months, and your brain will automatically superimpose these colors on bodies. Do it for 6 months and you'll be CRACKED. Worked wonders for me. Try this instead of brain rot or refreshing the catalog every 2 minutes.

These are my results btw >>1008896
>>1008693
>>1008588
>>1008525
>>
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Sunday practice, with some hair shapes, hair modelling with sculpting is pretty fun, i hate modelling with haircards
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>>1008947
uploaded the wrong image
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>>1008946
Hey man, I just saw your post over on /v/. Thanks for the feedback and info. I really appreciate it.

I'll give this a shot. Hopefully I can use the 3D models I create to make some cool 2D art as well. That's where my passion lies. Knowing how to do both would be great too.
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>>1008914
This Porygon is weirdly round, Anon. Why is that?
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not daily, but everyday i add multiple object and sculpt it for 3 days
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>>1008966
more angle, time to read anatomy book i guess
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>>1008965
>This Porygon is weirdly round, Anon. Why is that?
skill issue.

I saw it as an opportunity to test my trim brush, but I couldn't get it perfect in time, especially the corners
I would clean the planes with line trim or polyline trim if I were to sculpt Porygon again, if I insist on not modelling it
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>>1008967
breasts too small, please follow this example >>1008906
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>>1008998
i'm still learning :(
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>just wing it bro
yeah i'll never trust >reddit again
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>>1008967
>>1008998
>>1009004
personally I think the breasts are too big, and not pointing the right way if they're unsupported breasts
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>>1009019
You should use references, also the Sculpture is too boxy, the ribcage is never that square
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alright, i hate sculpting hair shapes, i find it very limiting, i think i've gotten good enough at facial and body proportions, gonna retopo and texture a whole character now.
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>>1009220
i actually use reference...
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>>1009237
heck yeah, i'm gonna make it
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Wanted to get to the point of getting clothes on her, but the nib on my pencil plumb gave out and I have to wait until tomorrow until they get delivered. Poo.

Anyway this is as far as I got.

Anyway, I have a question: should I continue to do the sculpted hair, or try for the same hairstyle, but in fibermesh for “realism”?
>>
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>>1009272
you mentioned it's for gamedev on /wip/, can you export or bake fibermesh to your game engine? or is it just concept art?
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>>1009273
I think as long as I export them as curves I use fibermesh in unreal 5. If not unreal five itself has plenty of robust tools for hair that I could play with in-engine.
>>
is there any tutorials you guys recommend? not something like "how to sculpt a girl / etc" but something that goes over techniques of what to do during certain situations
>>
>>1009286
i think sculp is pretty straightforward unlike box modeling
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>>1009286
you're better off just looking up how to solve a specific problem when you run into it instead of trying to know all the solutions ahead of time no tutorial is gonna cover everything but a good 2-3 minute video on any topic is out there
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>>1009286
you're better off reading up on general sculpting knowledge, don't just think of how to sculpt a girl it's gonna sound pretty lame and you'll come off as a faggot.
>>
File: 143 Snorlax.png (558 KB, 1020x893)
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the hardest pokemon to sculpt in gen 1

>>1009286
a couple flippednormals videos are useful, like https://www.youtube.com/watch?v=lujmOTK2El8
but I would recommend watching someone who's better than you in real time and see how he tackles situations, take notes and try it later when you sculpt
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>>1008879
Just 1 sphere? Something like that might be better to use a separate object for the spikes.
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last week
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I wonder if I should try to do furry commissions, are they into 3D printed figures?
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Have no idea if this can be considered sculpting but i'll post it anyway, first ever attempt to design a spaceship in sketchup, the result is... what it is. I call it FrankenGhettoship , how bad did i do?
>>
>>1009570
Are they into 3D figures...dude, yes. That, or making them Live-VR models for their roleplay sessions. They're also loaded. If you do good work, you could be raking in cash and they'll spread the word for you.

Just be prepared to make dragon women with 4 tits and a horse cock all bound up in a sling bikini.
>>
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>>1009738
well, I can afford to keep my soul at the moment, but some days it feels like I could really use the money
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tomorrow, I love you tomorrow
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>>1009895
One monster left.
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>>1009895
only 874 left
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gen 1 done, a different matcap to celebrate

>>1009909
is that counting the alternate versions? like the alola, galarian and etc? I think they have the same pokedex number, I'm not sure how I would handle that
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>>
are you even learning anything doing same blobs day in and day out
you should strive for more
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>>1009286
flippednormals taught me to sculpt, and how to approach it correctly. highly recommended, for eitehr blender or zbrush
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>>1009286
I really like Shane Olson, you have a fuckton of videos in yt, he uses zbrush usually but it is easily portable to blender.
>>
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friendship ended with clay strip, now clay is my best friend (with autosmooth disabled)
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how to sculpt fire
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Forgot about this place in a hot minute. Left is my drawing on last night's drawpile over on /v/, right is my attempt at recreating it in 3D.

>>1010270
>>1009974
Congrats anon!
Are you seriously doing all generations? That would take at least 2+ years assuming you do 1 every day. Insane.

>>1008963
>Hopefully I can use the 3D models I create to make some cool 2D art as well. That's where my passion lies.
I feel you anon. I don't actually have the patience to finish a sculpt or 3D in general. I lose interest when I get the overall likeness and forms down, which is good enough for me since I use it mainly to remove a lot of guesswork for my 2D art.
>>
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>>1010323
>Congrats anon!
thanks, I don't know where I'll be in two years but it would be funny if I ended up doing them all
it's 30 minutes a day so it's an achievable goal, I should be able to set aside 30 minutes to sculpt no matter what happens
also did you draw that thief too? best class
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I like big tails and I cannot lie
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>>1008033
NICE SCYTHER
t. scyther enjoyer
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>>1010399
Best starter, btw. You did a wonderful job.
>>
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>>1010495
I'm glad I didn't butcher scyther too much, mantis type pokemons are cool

>>1010527
thanks, hmm, I'm more of a Chikorita guy
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easy days are fine too
>>
semi-obscure request but:
I know you can use a standard Android tablet as a drawing tablet for a PC. Is there a way to do this with Blender sculpting, and can you get the software to do it WITHOUT google play? My tablet is de-googled and I wanna keep it that way
>>
>>1010699
Depends. You're going to be just using the tablet as a screen and will likely have to make sure that the tablet properties properly work on your pc. Most have it automatically integrated since there are windows tablet pc's. If its Linux or Mac I couldn't be sure if they're as plug and play.
>>
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second blender crash since I started sculpting pokemons
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everyone still sculpting?
>>
all hope is lost...
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Here's a Giraffe Sawtooth Stag Beetle I'm working on.
I made some legs but I'm not totally happy with them, getting decent refs is really hard for specific bugs...
>>
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>>1010960
there never was much hope, just a fool's hope

>>1010998
it feels like google is less useful than it used to be
>>
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we´re back
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Just learning the basics, we will see how I progress. Purely hobby-stuff, nothing serious
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>>1007862
Hey, I finished this a couple of days ago, model to print so I don't have to retopo/texture/rig it.
>>
did this today
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I'm trying to get the zremesher subdivision workflow with quadremesher and multiresolution in blender
the topology gets fucked too easily compared to remeshing every 3 minutes, maybe I shouldn't use laplacian smooth, hmm
I have to watch a video to see how it's done
>>
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everyone still sculpting?
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>>1012085
I Sculpt, but only for profit.
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Do only fagtards use tablets to sculpt?
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>>1012096
I've been sculpting with a mouse for 5 years penfags are all larpers who think 2d and 3d are even remotely connected. If you truly can't stand a mouse get one of those tacticool 3d spacemouse things I wouldn't know anything about them though
>>
>>1012116
Pyw
>>
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I missed yesterday, this is the end, I'm a failure, I shame my ancestors
jokes aside I'm going to stop sculpting daily, I'm still going to sculpt now and then but my thoughts are taken by something else than pokemons
207x30 minutes that's 103.5 hours
>>
>>1012408
I'll miss you anon :(
>>
>>1012408
this one's specially smooth and good, props anon, good run
>>
>>1012408
by the way, have you been doing this in zbrush or blender
>>
>>1012453
That's the default blender matcap
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bumpu
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everyone still sculpting? I had to focus on something else for 3 weeks and forgot how to sculpt
>>
with nomad sculpt (made by the people who do Zbrush) coming to pc for like $30 on a perpetual license should i try it over blender sculpting?
>just pirate Zbrush
no, not for any moral or ethical issue but if im not gonna spend cash (an earnable currency) on something im not gonna spend time (a finite currency) on it
>>
>>1013872
Unironically just pirate zbrush. It's the best, I have nomad on my ipad and it feels so shit to use in comparison to zbrush
>>
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>>1013872
I think it's great for current Nomad users, it seemed like they also had to learn Blender when they moved to their PC and that's a waste of time and brain
I'm not really tempted to try Nomad because I know Blender already and I use Blender for other things

>made by the people who do Zbrush
source on that? when I was young companies had an about page on their website, it seems like the dev worked on Sketchfab before though
>>
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Trying to make a couple minis for a d&d campaign I'm playing.

Never printed a self-made model.
>>
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>>1014072
nice, are you printing them in resin or FDM?
>>
>>1014107

Thanks. Those pokemon look cute, I have trouble making things look cute lol.

No idea yet, there's a guy that could print them for me in FDM with a pretty good quality but I think a friend knows a guy that has a resin printer and reasonable prices.
>>
>>1014072

Continued work on the gnome.

I'm tempted to get a resin 3d printer for myself but I don't have much space and I would like to earn money with it printing minis to sell, not sure if it's a good idea though.

Minis made by me or from the web.
>>
>>1014002

Huh, everytime I see Heracross I'm always surprised its Gen 2
>>
Any know a good 3d printing service to use that can print in metal?
>>
>>1013902
where
>>
When do I dynamesh and when do I ZRemesh? I can't stop zremeshing.
>>
>>1007862
I was going to go through the pokemon list myself to practice sculpting. didn't cause my ego made me feel like a copycat as you were doing it.

Fuck it, i'm going for it. I need the practice.
>>
>>1015122
nice, you have my blessing
>>
Does anyone have the PDF for this? Maxon of course has an expired link when I try to get the download via email
>>
>>1015202
This looks ass?
>>
>>1015202
You should try contacting their support
>>
>>1007862
which pokemon is that, i forgot
>>
>>1015262
pikachu
>>
>>1013872
> with nomad sculpt (made by the people who do Zbrush) coming to pc for like $30 on a perpetual license
When?
>>
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Mario off the gas station kratom
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critique my head i made from blender
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>>1015346
under eyelid, under lips and back of ears could use Sharp Crease brush + smoothing
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For genitals, do I model them open at max amount for ease of morph targets? And should they be separate or merged to the body?
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>>1015346
>>1015347
Better than what I usually see, you need to focus on the eye region because it's wrong for most humans if you're doing real human proportions: most humans don't have large bulging eyes
Otherwise keep going, you forgot the concha in the back of the ear
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>>1015357
mastoid process connects to the sternocleidomastoid, which runs down your neck (the thing that bulges out when you turn your neck), too, for anyone needing more than silly lines
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Please help me pirate zbrush I want to sculpt so bad but only in zbrush and I can't fucking find anything that's not malware
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>I want to sculpt so bad but only in zbrush
retarded attitude. i think you're just looking for reasons not to start cause it's hard.
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>>1015459
No I‘m autistic and don‘t want to waste time learning sculpting in a program I wont use later.

Also I have a ton of tutorials but for zbrush and the blender ones kind of suck
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if you're too retarded to understand that learning to sculpt in one program carries over into another program, then you shouldn't even start. and you're not autistic, you just like to make up retarded reasons for why you can't do the thing.
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where does one get zbrush? asking for a friend
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>>1015477
Wow so rude.. might just have to find zbrush myself then...
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>>1015479
no you need to join the blender cult you don't understand
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>>1015481
No.
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>>1015478
try asking /g/ for piracy help, guy
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today I have sinned, I did not start my sculpt from a UV sphere
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>>1008693
>>1008686
>>1008525
generic boring human shit
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>>1015551
Post your work
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>>1015357
>>1015349
>>1015347
Thanks for the feedback im gonna start a new head now
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working on a vr chat model of rudy and im struggling big time with the hair. god help us all
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Any good tutorials/guides to start out sculpting with blender?
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>>1015551
>I can't sculpt for shit, so I ridicule other people's works to feel better about myself.
k, bro
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>>1015798
I've been banned from teaching beginners because I'm a terrible teacher, but I recommend watching this video after you watch a beginner's video
https://www.youtube.com/watch?v=QMyLLQwsubw
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>>1015413
just get the malware and clean the bad parts
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>>1015413
two options lil bro

go to zonegfx
make account
get 50 points for making account or claiming w/e
type zbrush
download

go to rutracker
make account
type zbrush
categorize by seeders
make sure torrent has green check mark
download
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>>1007862
Your sculpt looks lumpy and uneven, this could have definitely been a sunD with weighted creases.

If you’re dead set on sculpting it start using mask with leveling tools like smooth and scrape.
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I think I asked this before but I don't remember getting any good tips. Does anyone know how to sculpt convincing likenesses?
Here's a few I did, the first two women were from months ago. Then I took a break, and just made this last one of a guy yesterday. Yeah it turned out worse, no surprise. I also purely eyeballed that last one. While I traced the profiles of the two women, then eyeballed the rest. But all three heads are just not good.
The "profile tracing" approach is more stable than pure eyeballing, but it's a real pain to look for good references. So I want to be able to sculpt a likeness from a completely arbitrary photo. I don't think drawing tips would help me here, as drawing a likeness usually involves just copying a photo from one angle and one FoV by eye. While I'd really like to understand what makes a face "click" and be able to translate it into shape. Right now I just aimlessly push and pull until it maybe sorta kinda looks like something similar, but it's too slow and directionless of a process. I've also adopted a "squinting" approach, where I find a very small photo of the subject, zoom out on the sculpt and try to find differences by squinting. I'm not sure if it helps, but it gives me a little more direction in stages where I get stuck.
Is there anything that can actually help me besides just shitting out a zillion heads while trying to follow reference? I've already tried that once, though when I was just starting out with the head business, and I don't think it really helped. I feel like the "just draw" of 3D doesn't really help in 3D either. I need some kind of method, an approach. IS there one?
Or I am overthinking all of this and should "study more anatomy" before trying to nail heads?
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>>1015865
try watching this video, look at the technique, and try it yourself
https://www.youtube.com/watch?v=G7S17_2Y0_Y
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>>1015867
Hey, thanks. I see I'm missing a lot of fundamentals. It's interesting how he goes from a skull-ish shape first. While I jump straight to blocking out the complete head and go from there. Maybe that's half the reason why my heads look strange. He's also working at exactly double the resolution I do - I go for 0.0015m remeshing with real world scale, while he apparently does 0.0007. I'm still confused as to how he gets those measurements using the ruler tool as he places the eyeballs. It's weird to me how he gets the position right in one go, while I generally tweak the sockets and the eyeballs many many times. Is it a ratio thing? Like, he has the approximate eyeball size and spacing memorized? I only use the "exactly one eyeball apart" rule of thumb, but since I rescale them multiple times I'm forced to move them around as well. I should look into eyeball sizes, maybe they're more or less constant or something. Anyway, thanks for the link. I'll rewatch it a few more times and maybe glean some insight.
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>>1015869
>I'm still confused as to how he gets those measurements using the ruler tool as he places the eyeballs
yeah, I wonder if he is using a reference value from a textbook or if he measured a good reference photo
I don't do that but I've seen clay sculptors measure literally everything

>It's weird to me how he gets the position right in one go, while I generally tweak the sockets and the eyeballs many many times
I think it helped that he waited a while before adding the eyeballs, like he sculpted the eyes first and then dug them out, I usually see beginners digging the eye sockets out too early

I think an important point you should take away too is that he barely ever used the smooth brush, he either uses more clay or scrape/fill
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Have been grinding human proportions for a while now, how does this look, proportion wise?
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>>1015883

People should be about 5-6 human heads tall, 7-8 if you're building some super jacked superman esque person.

Another useful point is that lower part of crotch should be the midpoint between the top of the head and bottom of the feet as well.
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>>1015885
This study is 8 heads tall, goal is to get long legs to look right on a male physique without looking gay/feminine.
The question that i should have asked is, does this look masculine ?
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>>1015890
It's a male physique sure, looks like the average 4chan nerd though. If you want to push masculinity you should make the upper body wider and add more muscle definition I feel.
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>>1015883
I used to have a friend with those proportions back at school, we'd call him slenderman
It's a possible physique, it's not a realistic one
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Made this
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>>1015909
https://www.youtube.com/watch?v=3rYoRaxgOE0
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I have never ever sculpted (or modeled) ever before because I never had a computer powerful enough for it. I have been drawing and painting for most of my life though. This is what I did in zbrush today so far, just trying to get a handle on the programme and being a basic bitch. I have no idea what I'm doing but it's a lot of fun.
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>>1015928

Hello fellow skull-chad.
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How do I get past the alien phase?
I don't have an eye for form and everything looks like trash
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>>1016004
maybe look for 360° references
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this thing needs to be put down
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>>1016036
kek

nobody was born a master. Keep at it, analyse other peoples work, practice more and eventually it turns into a proper anime girl (if thats what you are aiming for). :D
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>>1016004
assuming you're talking about a realistic head, try to get to asaro head (based on your reference) stage first and then work from there
purposefully accentuate the planes to make sure they're there

if you're sculpting an anime head then it can't be helped, you're sculpting an alien
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Tried making a coccoon/pupa mech thing, but kinda hate the final result
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Is it possible to learn to sculpt decently enough by just grinding copies every day
Or do you need to learn theory?
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so, uh, sculpting am I right?
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>>1016611
heck yeah! wooooo!
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>>1016691
impressive that you're still going. would you say you've seen gains from doing all this?
I intend to do something similar with stuff like PvZ, Pikmin, Hollow Knight etc, things with simple enough designs for a relative beginner
unrelated but I did pic related 3 months back and it was bad enough to stop me from sculpting again lol
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What kind of tablet do I need?
Do I need a screen?
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>>1016729
I use a Huion H1060P, screenless is fine and arguably better since your pen and hand isn't getting in the way of the sculpt itself, and it stops arm strain
as long as it has a decent amount of pressure levels around ~8000 then you should be fine. only thing I'd consider a must is two side buttons on the pen itself, very useful for navigating. I've got the lower button to middle click so I can rotate around and hold shift to pan with it, and the top button is right click
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>>1016704
I wouldn't say I'm still going, I stopped sculpting pokemons daily and now I only do them on bad days
I do think I've improved but despite what you're seeing I wasn't a beginner when I started sculpting those pokemons
the gains are mostly mental, accepting that not everything needs to be a masterpiece, experimenting new ways of doing things

for me sculpting is like a muscle, if I don't sculpt at all for a week I get rusty and my confidence takes a hit, making me less likely to sculpt again so sculpting pokemons helped me stay consistent

you should definitely sculpt, but I'm not sure simple designs are easier

>>1016729
you don't need a screen tablet, any medium sized tablet from a reputable brand will do
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Is the HUION Inspiroy 2 Large a decent start for seeing whether sculpting would be a good hobby for me?
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>>1016870
I got this exact tablet after using Wacom for 15 years and I'm never getting another Wacom tablet again. Huion is the way
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>>1016870
get a H1060P off eBay
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>>1008033
>30m
holy cow thats fast. does anyone have a video of their sculp or have any youtubes they recommend? my people sculps look like shit, so I want to start doing pokemon for practice.
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>following CG Cookie fundamentals of sculpting course
>can't figure out how to make this fucking lip area work
damn this is a nightmare
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>>1017031
rough test, dropped it not too far in, this shit is tougher than it looks huh
I'm trying to recreate the forms in 3D and it feels like guesswork. will this be easier when I learn anatomy and stuff?
even though it's stylized I think stylization starts with the base of realism, exaggerating forms that are fundamentally solid
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>>1017207
>will this be easier when I learn anatomy and stuff?
You should learn blocking instead
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>>1017207
https://www.youtube.com/watch?v=TVkryViXjPc
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>>1017207
plenty for you to focus on before you dive coloring
put your crayons away
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>>1017207
eyes way bigger, snout shorter, jaw shorter on z axis and maybe jut out more, earlobe bigger and adjust the angle of the ear as well
good job otherwise
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>>1017212
I've seen this guy and his course before, seems a bit odd though
this speedchar guy makes things much more complex in the same time or less, whereas Olson seems to spend ages on minutiae
might be because Olson has a background in toys and such that require a lot of accuracy to the design

https://www.youtube.com/live/f1ruOMrKstU?si=1SGkVxvBPaVDuiCg
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>>1017226
I always recommend Olson because I improved a lot with him, almost nobody explain blocking and I think it is really basic when you are learning, yes you have better sculptors and people that work faster too.
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Just started blender as practice. Sculpting is pretty fun, but like usual, I have no fucking clue how you would UV unwrap this into something you can add textures too.
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>>1017257
if you wanted to do it really dirty, go into sculpt mode and use the symmetry drop-down at the top-right, symmetrize from -x to +x or vice versa. even though sculpting is set to mirror for whatever reason it always fucks up somewhere
from there, quadriflow remesh or whatever it's called, as long as it remeshes using quads. Quad Remesher is best but it's paid
delete one half, apply mirror modifier
seam straight down the middle, unwrap around the ears and split it in half down the sides too if you can, then unwrap and apply the mirror modifier
if you wanna avoid all or most of that you can always use Smart UV Project, but it'll likely be messy
I'm not an expert or anything so if anyone wants to correct me, go for it
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>>1017031
>>1017207
an owl for the CG Boost sculpting course, going through this then I'll probably jump into learning anatomy
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>>1017268
Anatomy won't help you when you can't accurately measure things with your eye anon, you are falling for a meme, copy more until you can
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>>1017257
You'd bring it to Maya for Quad Draw, or keep it in ZBrush for a Retopo method, or in Blender idk
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What's the most recent cracked version of Zbrush? Got one from rutracker but it doesn't work (2025.3)
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>>1018100
Just use 2019 like everyone, it's not like the software changed in the last 6 years



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