[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 231 Phanpy.jpg (123 KB, 2048x2048)
123 KB JPG
A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
>>
>sculpting in blendshit
Lol
>>
File: 232 Donphan.jpg (166 KB, 2048x2048)
166 KB JPG
>>
>>1023403
I quite like those. They could use some cleanup though
>>
File: 233 Porygon2.jpg (120 KB, 2048x2048)
120 KB JPG
High level sculpting today, I say

>>1023410
Thanks, but they're just quick exercises
>>
>>1023438
How long for each sculpt, anon?
>>
File: 234 Stantler.jpg (135 KB, 2048x2048)
135 KB JPG
>>1023443
30 minutes for a rough pokemon
>>
File: 260203.png (1016 KB, 2560x1440)
1016 KB PNG
This is really hard!
>>
File: 1.png (360 KB, 527x764)
360 KB PNG
does it have to be pokemon?
>>
>>1025311
You should keep going, it gets easier

>>1025652
No, anything sculpting related is cool
>>
How is ball and socket sculpted to prints or anything else similar, so that it actually, clicks and snaps
>>
>>1026151
https://www.youtube.com/watch?v=yJs3ONdn0O8
>>
>>1026161
I said sculpting. Not . Printing. Basically modelling.
>>
>>1026161
Bump, sorry, i did not mean printing
>>
>>1026151
>>1026165
>>1026313
Show me your sculpt and the type of joint you're going to use, and I'll tell you how
>>
File: IMG_20260304_193109.jpg (181 KB, 712x876)
181 KB JPG
>>1026314
...t-tu,ta,type of, what? Sorry, I think I was asking about, making ball joints and sockets. Why am I supposed to, be, showing stuff suddenly? I am still at the basic. Though if you are interested,
This picture illustrate most what I am curious of. I think something about frictions, maybe even "point of contact", which I just thought of, otherwise, this is a curious topic regardless.
>>
File: face.png (244 KB, 894x907)
244 KB PNG
is there any hope for me as an absolute beginner? my first ever sculpture...
>>
File: file.png (482 KB, 1186x1403)
482 KB PNG
Weirdly-stylized torso I just made in trying to get a better hang of the different tools.
Is there a particularly good way to go about smoothing round bits? I had to keep switching between the inflating and smoothing brushes for the breasts because just smoothing creates weird flat areas.
>>
Anyone here use Nomad? I didn't realize it came to PC a while ago.
>>
File: 2036117285782352096.jpg (286 KB, 1200x834)
286 KB JPG
Does anyone know where to get a cracked copy of shapelabs?
>>
>>1026470
this is a great first attempt just keep at it
>>
File: delnew.png (146 KB, 989x825)
146 KB PNG
>>1026486
box modeling the breasts seperately,subdividing and then merging it with the torso model as one of the last steps has been my go to also how do you make the skin so unlumpy and the creases so perfect?whats the voxel size when you retopologize?(also im really impressed by how well you got the proportions down while still pulling off that kind of stylization do you have any anatomy advice?)
>>
File: file.png (2.15 MB, 1225x1607)
2.15 MB PNG
>>1027239
>how do you make the skin so unlumpy and the creases so perfect?
I use the crease brush to outline different elements, smooth the resulting creases a little, then use the inflate brush on the areas between the creases.
I'm not sure if that's the 'right' way to go about it, but it seems to work.
>whats the voxel size when you retopologize?
0.01
>do you have any anatomy advice?
Nope.
I'm neither an expert on anatomy, nor did I use any particular references while making this. Infact I wouldn't be surprised if it's completely fucked anatomically.
I was just trying to make some pleasing shapes while attempting to get better with the sculpting tools.
>>
File: The regent vr sculpt.jpg (1.64 MB, 2611x1812)
1.64 MB JPG
First time sculpting in vr. With a clay shader I really love this rough look. Also still really new to 3d in general.
>>
>>1023366
Is it possible to edit the matcap you’re using on this model in blender and replace\desaturate the colors ? I want normal dark gray shadow instead of those red and blue ambient they’re very distracting?
>>
What tools do you guys use to sculpt
>>
File: Jack_Wacky_Head-1.png (510 KB, 770x884)
510 KB PNG
>>1027315
Love this shit
>>
>>1027581
I've been using shapelab and like it a lot. It's pricey but there is probably a cracked version somewhere. I tried a blender one but only for like 10 minutes.
>>
>>1027617
>it's pricey
it's fucking 60 bucks you moron wtf are you talking about
>>
>>1027620
Is $60 not pricey for someone just starting to you?
>>
>bite the bullet and start to learn Zbrush because Quad Remesher is broke in new versions of blender and the dev is a lazy faggot and won't update it, whereas ZRemesher is native to Zbrush
>learning zbrush
>the 'draw size' slider keeps greying out, regardless if I'm in edit mode or not
>only way to adjust it after it breaks is with the [ and ] keys
it's ZBrush 2025.0.1 for reference. looks like this problem pops up all over the place with other versions too. is Zbrush always this much of a piece of shit?
I wanted to learn it because it's also getting non-alien UI soon which is even more appealing, but this isn't a great start
>>
>>1027620
$60 is a lot more than free



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.