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File: CatKiss.gif (251 KB, 220x220)
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Hi, not sure if this is the right board but I am looking for suggestions for a 3D printer that works well with castable resin(basically resin that can be used to make jewelry)
400 Euros max
Yes it's for work
>>
/diy/ has a 3D printing thread, ask there and delete this thread
>>
>>1007240
Try the 3d printing thread on /tg/

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Alright /3/, who here messes around with 3D car modeling? Whether you're making game assets, renders, or actual printable parts, let's see what you've got. Post your WIPs, finished models, cursed blender screenshots, or whatever.

What software are you using? Any good resources for reference and topology?

Bonus points if you're working on body kits or custom parts. Drop your meshes!
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>>1007230
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>>1007231
process
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>>1007231
>>1007232
Wtf man.. How can I be good like that
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>>1007235
Dude its a shit render.
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>>1006766

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Is it possible to get a job at a studio if you write a good cpu renderer? I've been working on one for weeks but its hundreds if not thousands of times slower than gpu.
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>>1005449
It's written on C, uses SDL2 for IO and Open Dynamics Engine for raycast acceleration. I've written it primarily because I wanted to try to use a physics library collison support for rendering.
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I think if you have those skills you should definitely be applying at whatever reputable studio whenever the opportunities come up
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>>1004951
So let me get this straight. You have the technical knowledge to write a cpu renderer and you ask on the posibility of getting a job on a generic studio? You are also telling us that you have been working weeks on such renderer and it's still slower than a gpu?

So is it possible fo you to get a job at a studio. I dunno possibly?!?!?!? Am I tripping wtf is up with you?!?!?!
>>
>>1004951

Depends entirely on what you mean by studio and in what industry. Building a ray tracer is something that frankly many upper end graphics programming classes will have you do, so you wouldn't exactly be unique for people who go for SWE in RND/pipeline TD roles. CPU based would be more applicable in vfx/animation than gaming but as long as you show you're a competent programmer, you can find any entry level job in gaming or film. Probably not now though with entertainment being shellacked by layoffs. If you can program, you're probably better off grinding leetcode and get a FAANG bag for two years then hop to entertainment.
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>>1005576
I think you are tripping

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Hi, I'm making my first 3D model. Any advice? Also, how long do I need to make 3D models to be considered a senior?
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asd
>>
asd
>>
asdasdasd
>>
>>1006883
you will have a great career at bethesda
>>
>>1006883
I'd say you were already a senior, just not the way you think.
>Hey anon, your vert count was a little low, so I fixed it up, like we used to fix people who got stuck in the steel mill!
>Head's still a bit fuzzy from the lead catalyst fumes, but I think it turned out pretty good!
>Nyuck nyuck nyuck, god bless Israel

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> literally clicked the /3/ ad on /g/

So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?

also readme.txt in pin is 404, FAQ did not cover this either
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>>1004156
deviantart
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>>1004156
For DOA models you can join Shuubaru's discord, you can find the link in his X account.
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>>1007169
Can't find the dickheads channel it only directs to this shitty repo github.com/Scobalula which i don't think is the correct one. Spelling is similar.
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>>1007213
Almost every girl has her own nude/clean version, the rest are just outfits. At least it's a start.
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>>1004156
Why would you check the sticky on a blue board and then beg, instead of just searching for these nsfw models?

Stupid ESL newfag, right?

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Can someone explain to me in simple terms how to do this. I was in a discord server asking how and while someone was showing me i got kicked out. I tried to watch this dumbass' video but they don't explain it very well, it should only be in 30 seconds how to do it.

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I make a living modelling avatars for furries on VRChat
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>>1001487
how did you even find these guys? were you like "hey I can do furry stuff for you"?
>>
>>1001487
Define a living.
How much are you making a month?
>>
>>1004104
i relate with everything you said. for a moment i even thought i made this post
>>
>>1001487
testan
>>
Not my niche, but it shouldn't be that hard to generate customers or networks.
Log in to VRChat, use your self-made high quality furry avatar, name yourself something with furry and artist and idle in some of the more popular furry worlds.
After 3-4 days you should have enough contacts to get access to all major communication channels of the furries.
The rest is as usual.

You go looking for customers where the customers are - who would have thought that.

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I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
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>>1005606
I love gay sex
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>>1005594
I will pretend you are a girl and your name is Foxy.
>>
>>1005653
He's an old guy and his name is Ramon
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>>1005594
Bro c'mon you need more specificity than that.
>>
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>>1005594
It just plagiarizes the iCarly games.

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Is learning to draw in 2D worth it before getting into 3D?
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>>1007099
Theater of the mind, one would presume.
(Which is why it mostly turns out like shit.)
>>
>>1006939
It depends what you want to do in 3D, but it's very useful to know how to draw when learning 3D sculpting
At the very least it will teach you to observe, many times someone asks me for feedback and I have to hold myself back from saying "are you blind nigga? I'm very impressed you managed to sculpt this without looking at your references once"
>>
>>1006981
It can depend. They're great places for traditional art and history, which is something that's still useful, even if you intend to be all digital.
Courses for digital art or 'game design' are fucking awful, though. The people making them either don't know the subject in any practical sense, or it takes so long to get the software and course briefs approved, that it's obsolete in a year or two.
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>>1007133
What do you think of CGMA/Schoolism/Brainstorm?
>>
>>1007094
https://www.youtube.com/watch?v=0n6dW7PWS0k

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Which graphics card should I get for 3D work? Nvidia or AMD?
I remember Substance Painter was bitching about something when I was working on AMD card, but it was working pretty fine actually.
Where should I expect driver/compatibility/corporategreed fucky wuckies in various softwares?
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>>1006788
>gpu
>holding an hdd, probably pata
shieet nigga wat
>>
>>1007113
Maybe she had to remove the topmost HDD so the GPU could fit inside her case?
>>
>>1007113
>arguing about random image that's purely for visuals
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>>1006788
intel
>>
>>1007121
shieet nigga wat

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Post your magnum opus
Your most bestest super-duper render
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>>
Probably i have better things to show as master opus, but i am particulary proud about this one.
>>
>>1003338
>that top-left carpet shape
is this AI slop or are you actually this retarded?
>>
>>1007047
Now this is what I'm talking about
>>
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tried a new animation workflow today and i'm happy with the results. yeah probably this
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>>1003329
It's been 3 years and this is still the most favorite work of mine.

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
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>>1005781
what'd they tell you about blender?
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>>1005839
Blender won, look at the animated film Flow
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>>996209
Karma looks like that?
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>>1005859
Anything can.
It just goes over people's heads that dragging and dropping assets into a scene alone doesn't make for good engine comparissons.
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groaning

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it's over
fuck this timeline
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>>1006416
qrd?
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>>1006416
not even Zremesh is that good you dumbass
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>>1006472
The question will always be if it's good enough. Sure, there will always be people who will pay top dollar for the best of the best, but to most people and companies, "good enough" will do because they are profit-oriented.
If you tell them that you can get a result that is only 80% as good as your regular 3d artist for cents and seconds, they will gobble it up.
I'm getting less and less surprised when I see a product on the market with AI art on it somewhere.
>>
>>1006412
You can run hunyuan3D locally with no internet connection.
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>>1007063
>locally with no internet connection.
>made by tencent
>github specifically mentions using an api
doubt

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Will it be more lucrative to try and make indie 3D animations, Make indie Games, or just make models. It kind of seems like animation isn't very prophetable.
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>>1005992
I'd recommend you get a regular job while you work on your 3D skills
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>>1005992
That talentless nyakumi is making 10k/month with his retarded shit. Fag can't be bothered to fix the hair uv and get 10k
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>>1006056
but where can you sell porn?
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>>1006885
Subscription based paywall
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>>1006625
LOOOOOOOL

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do i have to take cosmetology classes or something? because no matter what technique or workflow i try, nothing seems to "click" for me. curves, particle/hair curves, even vertex modeling. nothing.
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>>1006941
nta but you try looking on VGresource for a specific game. also open3Dlab
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>>1006909
a) with this black base shader even zzz models look like retard work
b) you havnt any talent so spend 2 hours more on it
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>>1006941

To extract models from the unreal engine, use the UE Viewer: https://www.gildor.org/en/projects/umodel

Download the game, install it, and then use this program by selecting where the game was installed. Then just look for where the models are and export as gltf2.

You will need the AES key to extract the models, and you can find the game key in this topic: https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672

Set the unreal engine version the game was made in if any error occurs when loading.

I used this method to extract the models from Starlight Season.
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>>1006913
thanks anon. its not perfect and still needs tweaks but its better than my first attempt.
>>1006959
b) was also helpful
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>>1006909
Could you show me her boobs?


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