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File: 1746536690594828.jpg (28 KB, 625x325)
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WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE
51 replies and 6 images omitted. Click here to view.
>>
i'm still using Blender v4 from last year. no rush to update.
>>
>>1027208
i think when 5.2 comes out in a few months im probably just gonna sit on it till the next LTS. ive started using more addons over the past year and its annoying having to wait like a month for them all to update/bugfix every blender release.
>>
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>>1027469
the last splash i really liked was 4.0, wish we could just set the splash image manually in settings. all the ones after it have felt kinda boring or samey to me
>>
>>1027170
>get with the times grandpa. use 4.1 at least (eevee next sucks dick and balls)
See: >>1028681
>why are you complaining about removed features and the new version being worse?
>grandpa?
Kill all zoomers.
>>
>>1027153
>>1027148
>>1028681
fuck off, cris

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bros, I had a perfect idea for a blender addon.

Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes.

It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals.

Then a spherical grid of vertex is projected using the reference views points.
>>
>>1028341
What's the use case?
>>
>>1028341
You are either a genius or a shizo. Which one is it? Elaborate what exactly the addon is supposed to do.
>>
vibe code it with ai
>>
>>1028341
Gay shit, that already exists.
you can make your topology in 2D then project it onto your mesh using the Shrinkwrap modifier already.
If you try to project from several perspective then you will get conflicts, overlaps, tangents
>>
>>1028354
Doesn't sound revolutionary if AI can code it.

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Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design"

Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think
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Ok I followed tutorial and learned how to do this.
>>
>>1028142
I have both those courses downloaded if you want the files OP
>>
>>1028294
Okay, I would like the cg cookie one please
>>
>>1028142
>giving the worst advice ever from an AI trained on plebbit posts

oh fuck stop wasting your timr and get real courses from CGPeers
>>
>futa animations
kys faggot

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What is the best controller for modeling/sculpting in VR?
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>>1022597
That doesn't change what I said.
>>
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>>1026148
gonna work my nutsack across your face for a decade and call it art too.
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>>1026199
Did I call it art? cris adjacent fucking retard lmao.

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imagine beign this guy right now
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>>1028042
>>1028049
ai is just fucking trash man so sick of this shit
>>
>>1027919
True, even artists use automation of boring tasks wich deprives hundreds of jobs. They don't care about that. They care about their non-existant dream job of drawing 3 hours a day and gooning for 6 more.
They don't bat an eye when games now all play, look and run the same due to engines. But using a program instead of an illustrator!!??? that's where they draw the line.
>>
>>1027615
I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
>>
>>1027615
how much money does he have, cunts with money are pro ai
>>
>>1027615
I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.

If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.

3D animators of 4chan, is there any good reason why does no one use Kill la Kill IF models for porn or fanmade animations? Wasted opportunity or what?

It's insane, because klk porn is really popular and the models are literally right there, but no one bothers.

I really want to see that Satsuki getting piped down so badly
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>>1028461
I know modelling so yeh
>>
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>>1028376
It's gettin' better
>>
>>1028347
the models aren't very good and it's hard to make anime style stuff look good
>>
>>1028407
thanks cutie, love you
>>
>>1028347
>> I want to jerk my tiny dick to cartoons, please help

get bent, kike

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https://www.youtube.com/watch?v=l5OZu-IrXpw

Blender won.
>>
kinda mid, bro
how long did it take?
because this took me like a couple of hours lol
https://x.com/Markoslavnic/status/2052797538885902418
>>
>>1028599
Wow it looks like shit and the guy won't be fired, amazing.
>>
>>1028599
Pretty nice, thank you for sharing!
>>
>>1028603
>both birds mouth "What did you say?!" at the same time
>>
>>1028599
The animation is nice, but the story and overall tone is too schmaltzy for me.

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The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?

Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.

Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.

Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.

The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
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>>
>>1028448
This is what I mean. You're basically making the "eh... good enough" argument. But you think it's like profound or something. Fuck off.
>>
>>1027767
>The very concept of UV unwrapping disgusts me.
this is the stem of your problem, you should see a therapist to fix it and you'll be good
>>
On my last project, I'm pretty sure I spent more time on the UVs than I did the actual texturing. The model had a lot of soft and hard surface stuff combined, like boots with sharp angles and edges. I had to go in and add extra edge loops to those sharp angles otherwise you get artifacts in the UV.
Once you understand what's happening though it becomes pretty straight forward.

The model can be set in stone and you can still add extra edge loops to the low poly.
>>
>>1028431
What do you mean by per>>1028431
fect?
>>
>>1028593
I mean that while smart UV unwrapping can minimize stretching, it can never eliminate stretching entirely. Never 100%. Never perfect.

what the fuck happened to the community of DAZ3D?

Stop pretending that Genesis 9 is better.
Stop pretending that new clothing has good quality.
Genesis 8 was superior, the clothing also had a higher quality.
the clothing and assets also keep worse now in the genesis 9 era.
what the fuck actually happened?
Genesis 8 was the peak of the DAZ3D community.
And all the good asset creators have stopped uploading.
Genuinely we need to return to Genesis 8.
Bring back the great asset makers,
remove all the pedo catering vendors from both Renderhub and DAZ3D.
Sick and tired of pretending this community is in good shape.
Renderosity is also pretty much dead.


Comment too long. Click here to view the full text.
3 replies omitted. Click here to view.
>>
I still don't get why G9 models don't have nipple geometry
>>
AI is essentially replacing DAZ since their users were either
>gooners
or
>small design agencies (for example making visualizations for products)
Both are now heavily using AI and you seriously believe there are still highly skilled people wanting to work at that company with the future looking like this for them?
>>
>>1028402
>I still don't get why G9 models don't have nipple geometry
They were trying REALLY hard to squeeze out the gooners for more cash. It's been ages since the last time I played around with that shit but if I remember correctly they completely changed their topology in favor of lower base mesh that needs expensive add-ons like grafts or their paid HD-shit if you wanted realistic genitalia.
That's also why I stopped using their shit after Genesis2. G2 still had a nice amount of geometry, even in the areolae and nipples that gave you tons of morphing possibilities. With G3 onwards they reduced shit so much that you HAD TO get addons to achieve similar results to what was possible by simply and quickly morphing G2 in blender and exporting a morph to Daz. If I remember right for being able to make HD maps or whatever shit for G3 and newer you needed to get paid tools from them or else you couldn't do it. They really knew that gooners wouldn't be happy with no nipples and barely any geometry in the crotch area and knew they'd pay money to get that back.
>>
>>1028402
why would it? G9 is supposed to be like some kind of androgynous freak with no nipples.
>>
>>1026848
use Character Creator

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Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
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>>
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>>1027561
I also made this zebra shark, one of my favorite creatures. I had an idea for a “zephyr shark” mob that would fly around and blast the player with gusts of wind like the zephyr mobs in the Aether Mod. They likely won’t be going in Nora & Bosequias’ game, as it’s going to be a turn-based game with semi-open world exploration. Since the zephyr shark’s attacks are based more on physics, I’m going to save them for Jita’s game, which I may elaborate on more in the future.
>>
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>>1027562
{15:12} And when the sun was going down, a deep sleep fell upon Abram; and, lo, an horror of great darkness fell upon him. {15:13} And he said unto Abram, Know of a surety that thy seed shall be a stranger in a land [that is] not theirs, and shall serve them; and they shall afflict them four hundred years; {15:14} And also that nation, whom they shall serve, will I judge: and afterward shall they come out with great substance. {15:15} And thou shalt go to thy fathers in peace; thou shalt be buried in a good old age. {15:16} But in the fourth generation they shall come hither again: for the iniquity of the Amorites [is] not yet full. {15:17} And it came to pass, that, when the sun went down, and it was dark, behold a smoking furnace, and a burning lamp that passed between those pieces.

the lion
el león
el elyon (god most high)
>>
>>1027557
>>1027558
>>1027559
>>1027560
>>1027561
>>1027562
>>1027563
nice progress and specially with those animations too, get well soon man
>>
>>1014067
>shield emblem

You already know the commentary you're inviting.
>>
>>1025076
>>1025077
>>1025100
>>1025886
Could you guys go be normalfags somewhere else?

File: 1760109228212128.png (1.72 MB, 1080x1920)
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how much would yall charge for a stylised 3d model like this https://www.youtube.com/shorts/VNhCfN-pjg4
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>>
unironically, an ai generated thing would be better than this sculptmonkey meatslop
>>
you guys work really really really slowly
>>
>>1028348
get a load of this fast guy
>>
>>1028348
Fast words for a no-render
>>
charge a high of a price as possible. don't listen to anyone telling you to cheap out. the more expensive it is the more your customers will feel good buying it

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It's unironically over. AI can make better topology than 99.9% of /3/.
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>>
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>>1025855
Nah. It still sucks on waifus.
>>
>>1026504
>Anyway, 3D is pretty much done
and why would you care so much, mr finkelstein? What drives you to insist on it to the public? Is it because you're pitching something or is it because you're a deranged faggot?
>>
Worrying about topo seems to be a Blender user thing. We don't worry about that over on Zbrush because you have good tools to clean up topo.
>>
>>1028413
>all thosey ears spent learning maya & substance. just end me
just how many ears do you fucking have
>>
>>1028576
>we don’t do that in zermany

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ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
2 replies omitted. Click here to view.
>>
>>1027885
If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
>>
>>1027885
You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
>>
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>>1028178
>do it "at all" at the very least.
thats a shit load of work for so low a pay grade
>>
>>1028202
I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
>>
Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.

Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.
That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)

I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>
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>>1025259
just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
>>
Ask cosplayers online they use 3d models to make the armors, slap it ontop of a generic male or female model then ta-dah. I'm invested in this topic

File: LUCY2.png (2.75 MB, 1920x1440)
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Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1017627
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>>1021734
>>
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>>1028391
40k is always fun to model. Syama Pedersen probably had a blast making his Astartes series
>>
image limit reached
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>>1028398
I would make these parts thicker, not by a lot but somewhat thicker. they are hard to read and look somewhat flimsy, like it's a paper thin metal sheet rather than a sturdy metallic component
>>
New thread when?
>>1028428


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