>>10215353 plates 5 chairs Hmmm.. >>1021544His first bf must've become mtf for him to be this obsessed lol
>>1021549
>>1021535I think it has a lot of strength to it, rly good
Its low effort and unambitious
>>1021596trans sisters.. not like this... we are being insulted
Some guy bananaed a tape to the wall in blender
huhing at this
that's hilarious
>>1021509I kneel...
I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
>>1021484Love the moves, love the butt, love your work. That's great work and you are a credit to this board
>>1021485Thanks !
>>1021484This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>1021499thanks anon
>>1021486put as much effort you put into everything you do into fixing the shoulders
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>1021508>>1017954
>>1021516fuck off
>>1021508if you can't find the thread for questions you're too retarded to understand the answer
>>1021525Sorry, wrong url. These things happen https://letmegooglethat.com/?q=blender+separate+mesh
>>1021526I don't want to post in your shitty thread. I will make my own and you will reply to it.
Show us that cool new project you got in the works anon-kun!Previous Thread: >>1014090
>>1021506Haha maybe sometime, right now I'm just focusing on other stuff.Modeled a new head.
>>1021578Big improvement
>>1021514Good job building it from scratch. Use good references and image planes to keep face proportions
>>1019300I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.>>1021734>>1021734>>1021734
So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
>>1021372Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
>>1021290Learn to ride the tiger and pour your time into things that actually matterAI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024It's only good for animations so far, the models are lackluster at the moment until Meshtron releases. Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something. You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modelingYou talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
>>1021372>AAAMore like triple gay
>>1021496yea your post and birth in one, now hit a train, jeet>captcha K3K
>>1021501And you don't know how to count
this is zombo.com and you are welcome
>>1022124thank you anon again
>>1022128pretty spoon :)
Recommend tutorial & lesson series/channels that I can tap into every once in a while just to keep blender's interface and tools fresh in mind. Channels that cover general 3d graphics, concepts, history and outgrowth are good too.I realize it's counterproductive to learn 3d without first knowing how to draw/paint my own reference material and textures so I will prioritize that and casually check in on blender to dampen the learning curve.
How do I slide edges vertically along their normals? This isn't a cylinder, it's more conical than that.I need to nudge these edge up, but keep them inline with the rest of the object. If I use grab then they go directly along the Z axis which makes it look like they've been extruded. Sliding them only makes them go left and right.
>>1022262It's alright I started it again and did the sliding before I did the extrusion.
CAD thread? CAD thread.
Greetings from /toy/ and using SolidWorks 2014.
Does anyone have advice for turning complicated meshes into nice solids? I know the process is basically "lmao redraw it all from scratch", just looking for any tips on matching curves and such.>mfw I offered to pay extra for an .stp instead of an .stl and explained why I wanted it, but they refused to even humor the idea
>>1019621those without the stomach to take what is theirs have no business sailing the seven seas
>>1021847Depends on the program. Depending on how well the CAD handles surfaces you can pick points to use as nodes until you can get a solid out of the patchwork of surfaces. This is pain too though, and might even be slower than just making a new 3D from scratch.
hi i'm making a die model and i need tipsi have this shape based on a icosahedron with some of the triangles joined and this leaves 10 curved surfaces so it would function as a d10 sort ofthis was basic enough to make but i can't think of a way to add a curved text indent into a curved surfacewhat kind of tools would be good for this task? i'm struggling even with making a plane parallel to the curved diamond faces to add text onto, i don't know how to set a good reference to these curved surfaces
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition. Is Plasticity better than Fusion for game 3d assets?
>>1021376ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.i think guid used to be tied to hardware but no longer is. just random number generated on install.
is plasticity worth it to learn?are there professional plasticity modelling jobs?or are tutorials makes the only once making money with this?
>>1021382CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
>>1021458plasticity is for game assets retardlearn autocad for real engineering jobs
>>1021467>deal with crack scenevery unlikely.most software phones home so there's no need for any sort of deal to be made.crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.can't speak for the CAD/CAM world.
Right girl obviously has more polys, but that's not the point here.Which one is best ANIMATED?And why?
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
>>1020064Well, her butt does look kind of flabby I guess?
left style is a common midwit trap, more movement =/= more gooder
>>1021327>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
>>1020064I can see her butt jiggle
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.This is my first character model in blender and i have no words to describe how much i want to hurt it.I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.Anyways, i'll probably adjust some proportions and watch tutorials uwu
>>1017599I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thinking. If you were thinking at all. It made my cat start to vomit. My cat. It vomited a greasy hairball and fluids from it's last catch, and even that was less disgusting. Jesus fucking Christ man. What were you doing?
>>1017599hating your creation is the essence of artyou're on the path, anon
>>1017599based
>>1017599so basically you're like the god of the jews
>>1017599>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.me whenever i make something
Could you make something like this?
>>1020802>>1020805Its your job to entertain me
>>1020812Yeah, but only high poly
Is it me or are the white parts of her eyes weirdly rendered?
>>1020738"PS3/PS4 crossgen game from 2014"/10
So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way. Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
>>1017954
>>1021403>pixel art>godottrans sisters... our game
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
>>1016052Is the ball on the moon or something?
>>1015941>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D3D animation still makes more money
>>1016066If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
>>1015225>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD
>>1015225https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliamsread the fucking manualmost of it applies to 3d. It's just easier in 3d in some regards and harder in others.Try animating some pixel art at roughly chrono trigger size if you want to figure shit out by hand and brute force feeling to understand curves, exageration, holds, overextends etc.
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models. Here, a tutorial will be shown on how to do this from the basics.
bump[
>>1006923>>1007021Dont mind him. The anon you are replying to (>>1006894 >>1006945) is either a retard, troll or both.>>999421Good tutorials, OP.Also, as some other anons suggested, a social media platform/dedicated webpage could be useful, so that this content doesnt disappear and can reach more people than the 10-20 people that browse /3/ :DJust an idea to think about.Thanks for the efforts!
>>1015731>>1010629Oops, nevermind.Just discovered your channel. :D
>>1001036>D, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.>And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with better organization.Basado hermano con OCD
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