i made a miku music video a year ago. And here i go over how i made ithttps://www.youtube.com/watch?v=UWrapnFTr2E
>>1021342suit yourself, i made threads about this years ago as well. But if ya'll don't want em, i have no issue with leaving, toodles
>>1021328'gu on the 'log
>>1021347No one in the vocaloid community remembers your ad, the MTG campaign for that set was worthless and not a single card became Meta in the long run. You’ll only be remembered in the fandom wikis not Japan’s version of the vocaloid wiki.
>>1021328Awesome work! I love it, OP. Keep up the good work.
>>1021328Mostly worthless "tutorial" that's 90% talk and 10% actually useful technical advice
Just how groundbreaking was this video back then?
>>1019195To be honest, it looks better than most cgi today.
>>1019195This always reminds me of the golgo 13 helicopter scene and vice versahttps://www.dailymotion.com/video/x5jk8sIts not on youtube, thus linkKino movie
Batman: Digital Justice was also an achievement five years later.
>>1022629how did they get the tie-dye hippy effect in the background tho
>>1022685Noise then color ramp
if only...
>>1022568The situation you describe doesn't really exist. From GLQuake onwards in 97 it was either use openGL or DirectX (if you're windows only) and nowadays it's either use Vulkan or DirectX. Stuff like mantle pops up once in a blue moon but doesn't get traction
At the same time graphics and performance have only improved. What is the problem supposed to be? It's not as good as it could be? If 1 configuration were the best configuration it would be used by everyone. >>1022573 and according to this post thats what's happened.I am concerned about developers getting lazy about optimization because computers are so powerful now.
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
>>1022513Is there any way for me to copy my preferences over?
>>1022519It'll prompt you to import from previous versions on first run and if you wanna get the option again you just delete your settings folder for that version
>>1013029Degree does not make a professional, but actual expertise in the field. Uni degree at most opens up way to become a novice that has to earn to be called a professional. Most fields dont requere a degree, but time and skill at the job to be labeled a professional.
>>1022519Will you be also scared of my massive white big penis throbbing and standing high over your face? It detected a girl
Why is sunk cost such a common mindset on this board?
I'll be honest.This is 100% the skill I wanted to reach when I was younger.really really happy with this.It seems my AAA anime workflow has come to a sucess final.:Dreally happy with it.
>>1022434He got bored of /ic/
where is the game
>>1022411why is there a bald spot before that hair(?) curtain hanging in front of her forehead? is it not connected?you don't have the polygon budget to give her ears any volume, but you can give her hair tentacles? weird priorities
>>1022411stop posting this low effort shit, you have 5 threads already
>>1022411I don't know if I would fuck this just based off the hair tearing like that
>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywheremonkey softwarewhere else can I clean up fusion360 meshes? preferably in a non freetard software that works
>Press A>Press M>Merge by distanceAre you retarded?
>>1022015ThisRemember to increase the merge distance in very small increments and monitor the amount of vertices removed in order to not fuck up something bad!
>>1022015These are our peers now man. Why do you think nanite exists for dogshit engine 5
>>1022596>dogshit engine 5Written by a dogshit user who can't optimize anything himself ¯\_(ツ)_/¯
dogshit engine 5
What is the best controller for modeling/sculpting in VR?
At least he's working on something. Unlike that piece of shit cris who spends most of his time screeching and looking for shortcuts
>>1000517Yooo
>>1020063My dude, he has been spamming this shit for over 10 years at this point with a different program each time
What are GOOD courses for 3D animation in Blender?So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
>>1019727It doesn't mean literally drawing, newfag
>>1022578>Pressing 4 buttons to rotate a item is better than Autodesk’s Maya version of oneStop you’re sounding like a cultist, there is no reason to press R+(XYZ)+(number) when things like Auto-R exist. You’re living in the old ways that’s slowing you down and making you insane.
>>1022584see>>1022578
>>1022586Cultists, never defying their awful rules and beliefs. What if one day Blender developers decided that everything changed and rotation is now CTRL+Shift+R+(XYZ)+(number)+Enter+ALTSee how stupid you are to follow awful software that doesn’t help the artist. The whole point of the tools is to help you, not become trap in.
>>1022589Remember me when in 10 years you're still here shitposting
hello frends, i've just started using blender, am i doing good?
you AI generated a video of someone using blender? why
>>1019538So I can post about Maya
Can we kill all AIniggers for once and for all?
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.FEATURED: https://www.renderhub.com/jofox/jesus
>>1018028>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God...">Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God." >Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..." Reject /3/D and do more bible study. 3D modeling is the devil, and yet, you persist despite these warnings.
>>1019521I know this is bait, but I think it's worth responding anyway to help other defeat this misrepresentation. The intention of these verses is obviously to stop the creation of images of idols; things that were meant to be objects of worship. There are obviously images and carvings which are totally appropriate and commanded of God to produce:>Ex 25:18 And you shall make two cherubim of gold; of hammered work shall you make them, on the two ends of the mercy seat.>Ex 26:1 “Moreover, you shall make the tabernacle with ten curtains of fine twined linen and blue and purple and scarlet yarns; you shall make them with cherubim skillfully worked into them.>Ex 28:33 On its hem you shall make pomegranates of blue and purple and scarlet yarns, around its hem, with bells of gold between them,>Num 21:8-9 And the Lord said to Moses, “Make a fiery serpent and set it on a pole, and everyone who is bitten, when he sees it, shall live.” So Moses made a bronze[a] serpent and set it on a pole. And if a serpent bit anyone, he would look at the bronze serpent and live.>1 Kings 6:23 In the inner sanctuary he made two cherubim of olivewood[...]>1 Kings 6:29 Around all the walls of the house he carved engraved figures of cherubim and palm trees and open flowers
Bump.
Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.https://pilgway.com/page/our_voice
>>1022477based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
>>1021300No, they really just brought stuff from UE store: youtube.com/watch?v=mEYKF1fCL24They never used Blender.
>>1021302Denial is the first step to acceptance, you'll understand the power of blender like you should, eventually
>>1021302You should tell the lead artist cause he lists blender as used in making the character models on artstation
>>1011815>I struggle to create any environment in less than a month that is going to be rendered in a still frameWeak faggot. Takes like an hour tops for me. Granted, my style's on the simpler side, but as long as it looks good I don't care.
>>1022432What's that supposed to be? a red goatse?
Previous thread : >>1011544Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@user-pp2os6zr2dhttps://www.youtube.com/@ShionMgrhttps://www.youtube.com/@kurukumahttps://www.youtube.com/@menglow2122https://www.youtube.com/@2amgoodnighthttps://www.youtube.com/watch?v=4LhvcINgNxUComment too long. Click here to view the full text.
>>1023279thanks, yea probably because i keep starting it for a few because i think it look weird
holy shit, how am i suppose to uv unwarp hair???
>>1023291What does your hair look like?
>>1023302like this, all of those back hair meshes, i have a problem uv mapping it, also i never uv mapping hair before, so yeah, i'm completely clueless
>>1023323i sort of figure it out, but i don't know if it's right or not
How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
>>1021801Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
>>1021864I dont have enough money
>>1021884Then that answers your original question about which software to use, too
just copy it with image planes like this and project the texture onto the model from production artwork. It'd look perfect.
>>1021929kek worked. thx
Previous: >>1011117Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UComment too long. Click here to view the full text.
>>1023329oh. can you have both installed/open at once?
>>1023330Yes to both installed. Don't know about both open.
>>1023331turns out, yes you can.
holy fuck this sucks. actually gonna have to go with the 2 pc set up as absolutely nothing works on the alpha.
>>1023333Should have stuck with poser
Does anyone have a clue on how HAL/Sakurai renders his characters?Smash Bros/Kirby characters have a really nice style and lightning, blending realistic materials for clothing/tools with cartoony body textures.
You make all the materials have a 50% luminocity
>ask stupid question>don't even post your attempted work
>>1022016>HAL/Sakurai Do you mean Bandai Namco Studio S? HAL hasn't directly work with Sakurai since the Gamecube.and no, Air Riders doesn't count either, it was another Sakurai/Bamco joint game but HAL and Nintendo commissioned it instead of directly working on it.
Anyways, they use the same rendering method they used for Ultimate which bunks down to:>dynamic posture>lots of rendering detail, very very attentive, imagine Sakurai mailing you back a 5000 things that needs to changed on the model>a mix of vibrance and drab in a way to call back to Melee/Brawl realism and 4's color popIf you're looking to replicate that, i suggest lookjng for some tut on GameBanana that will give you some sort of template to make custom renders that makes it close to office Smash Ultimate renders or download some really good mods like the guy who made that Classic Link mod.Alternatively, you can look up FartsyOmni's timelapse on Crono in Ultimate and their take on Steve in Smashhttps://youtu.be/51Rbam9oJJY?si=JBqmEayavx_fAxlfhttps://youtu.be/eRReHA7jWtY?si=mNRfoLZPbZD0tSBS
>>1022219Gonna try that.>>1022220I don't know why would you consider it a stupid question, considering Sakurai manages to make many 3D models of other Nintendo IPs look beautiful while mantaining his signature style. I'm trying to have a good mix between realistic materials and stylized proportions, which is why I use his works as a point of reference. Anyways, here you go.>>1022303Oh yeah, forgot that Bamco took over from HAL, but you know what I mean. Sakurai has a very distinct style when making characters.>>1022305Thanks for the video, though! It's very good. Sadly this seems to only delve into making renders and not making a game ready asset (I haven't done retopo for this, I just want to nail the look first). Still, some things were really helpful. Specially the hair particle settings.Thanks!