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blender just won another competition, now there's no reason for you to not use it, if you're still using blender congrats you're a Chad, you have independent thought and not influenced by Maya bot opinion that forced you to give up on blender, and maya... only losers use maya
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>>995174
>scanning stuff is 3D
No it’s not anon and the real definition you’re looking for is background, environmental stage.

>>995175
Twitter is a dead site but hey keep promoting the well known website that spends disinformation.
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i don't like shitting on hubert, he's very talented and does cool shit, but get a grip: most of his shots wouldn't make it past a supervisor and many of his shots look straight out of a vidya.
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>>995191
So, if I get this right:
Photo sourcing and scanning for textures, the thing we've done for decades, the thing that's been a major part of building libraries for doing this job and consistently is important for getting things done, is somehow fake and not part of doing 3D, nor CG.
Ok. Got it. Thanks for walking into that one.

Also lmao at you not wanting to see proof of how the scene is made and works from the actual director because it's a link to a site you don't like.
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>>995199
We never had to use photography in 3D until recently. stereoscopic is the thing you are mentioning when talking about ancient 3D photography. The best to my memory when using anything realistic in PC/games was after 2007, not before it due to hardware limitations and how badly it looked. Halo is a good example of Xbox texture rendering unable to do the things the original developers intended.

Also you seriously can’t tell the difference between real and fake grass. No one is going to use real grass, it’s inconsistent with texture that needs to be applied repeatedly. You need an artist to paint the seemly repeat grass, it’s an unavoidable problem during those times anon, you don’t have 5GB of ram like today to pull of such easy task.

The guy is not a real dictator, tried to find him in any real movies and found nothing. IMDB only list him as VFX, only helping in real movies. His “films” last 12 minutes.

imdb.com/name/nm1937843/

Now do you understand why Twitter is the biggest misinformation in the world.
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>>995199
He is using de-lighting + camera tracking - mapping. https://www.youtube.com/watch?v=w6YPbidAAzQ

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What the fuck
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>>992823
At least my Gunt post got saved.
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>>993034
But /pol/ wasn't wiped. I know mods are incompetent but that's on a whole other level. Post proofs.
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>>993034
>entrance to a DUMB
Can someone help me out here? Is this obscure code speak for CP or something?
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>>992823
holy shit it's exactly like his videos kek, good shit.
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>>995187
My bros and I watch a lot of his videos, so we would do shit like that all the time as in-jokes.
Whipping up a guntemia one was pretty ez pz.

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Is it fine to do lowpoly as you do highpoly just without subdivision? Do you need to care about good topology in lowpoly? Even if you don't need to care about topology since you don't subdivide, can you deliberately choose to care about topology and make lowpoly models subdivision friendly (this could be handy for additional static renders right)? Is there anything that actually requires you to produce subdivision-UNfriendly topology? Is it just a matter of saving like 5-15% of poly budget?
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>>995170
You have to think about more than subdiv, topology affects the mesh not only when subdivided, also how it shades, how difficult is to UV, but most important rigging and deformation. For static mesh this is not a big deal

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I'm the anon that was answering questions in the old ArcSys thread before jannies shit the bed. I thought it might be worthwhile opening up a general and posting resources I've gathered for those that want to get better at the look.

Resources:

Strive In-Depth Texture/Vertex Paint Function Breakdown: https://docs.google.com/document/d/1ejZ9TrIFNwiawLcFj-XRtaO3Vg9TxD04sR8HKOaRkGI/edit
ArcSys Xrd GDC Talk:
https://www.youtube.com/watch?v=yhGjCzxJV3E&t=0s
ArcSys Xrd 4Gamer Article:
https://www.4gamer.net/games/216/G021678/20140703095/
Xrd Design Docs (Modelling, Rigging, Materials):
https://archive.org/details/GGXrd-design-docs/4Gamer%20-%20The%20Secrets%20of%20GGXrd%27s%20Graphics/
Blender Shader: https://github.com/Aerthas/BLENDER-Arc-System-Works-Shader
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>>993798
How do you model anime eyes if you want them to look good from any angle in a 3d game? The disc and socket method only looks decent if it's a fixed camera angle or vtuber that only has to look forward. Once you see the face from the side it looks strange.
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>>995105
Always has been, this is where you need to learn shapekey/blendshape to fake the look and trick the audience.
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>>994693
they literally tag blender for their videos kek
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>>995129
>continues to lie
Is blender tag in this room anon. Do you believe the lighting system is not noticeable.
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>>995156
ok.

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Serious question, how would you achieve this shape with this UV mapping without doing everything manually? I started by extruding from cube, formed this perimeter from extrusions, then added bevel and subdivision surface and eventually hit dead end when tried to generate UV map I wanted for that. Played around just with plain cubes and reached the conclusion that the main issue is that topologically I basically ask the top and bottom face to wrap in circle (and have a hole in it). Then I started from plane and grinded all the way by gradually subdiving and folding and wrapping it in rounded shape, while carefully checking UVs on each step and making adjustments when needed. This looks like a very basic shape and UV though, I have this feeling there really might be a way to do all this in like 10 seconds... Is there?
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>>994772
Now tell the anon what C# code you used because by default it won’t repeat. You bastard. https://docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.html
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>>994793
UV sampling repetition is built into the default 3D material and it's set to repeat by default you fucking mongoloid.
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>>994795
Lies and once again proven by documents that show a better method. What you did is the complete opposite of what he wants.
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How are you people falling for this troll so hard lmao
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>>994470
Straighten function from textools

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>called "quick smoke"
>just makes a gray cube of smoke
>4 hours of troubleshooting
>find out that "frame start" means "time until the entire fucking domain isn't constantly filled with smoke" and I was under the presumption that you can have the smoke emitter start at a frame other than 1
I love wasting more time on this program.
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every sane person is using nuke or fusion for post/fx not blunder

why is Blender still such unintuitive garbage?
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>>994134
Still gettin paid though. Unlike 90% of people on the board (including you).
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>>992830
you need eleventy billion addons, then you it's usable, kinda cool actually
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>>992830
skill issue
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>>993327
its superior with baking due to faster times and groups (allows you to use cages that intersect without erros, which gives you occlusion with a cage, also has built in cage system, but its so poorly executed youre better off making your own cages)
>>
Blender 4.2 + CAD sketcher add-on has been pretty useful since buying a 3d printer. I tried using other CAD software, but I only need to make some of the model technical while other parts can be 90% freehand

How long to reach this level?
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>>992993
Literally after finishing the donut course
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>>992993
6-12 months depending how fast you learn.
>>
I'm scared to start learning
>>
>>995132
Just dive in bro.
You don't have to learn everything about everything all at once.
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>>995132
I'm learning too bro dw just start with baby steps and lets git gud

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is it a good idea to use ai slop as reference for modeling and texture painting?
>muh bad anatomy
controlnet fixes that
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just go to the non-h section of the panda and use one of the million production material artbooks
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>>994811
>>995067
after some experimation the best method is a charcter desing concept lora with canny controlnet
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>>995058
who stole? Microsoft outright owns all of their training data, and by their right of ownership made thing image creator available to be used for free in a limited fashion. Plus there are all of the public domain images and the many millions of images put out for public consumption in advertisements or private people uploading images onto image websites whose ToS explicitely states that they gain ownership of your images when you upload them.
This handicapped argument that AI is stealing is automatically undermined by the might of giant corporations who payed the money or signed the paper that magically makes it not stealing.
YOU clicked "agree"
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>>995097
Then why can it export Disney related data. No one owns Disney cartoons. The only source is from Disney themselves and fans. Clear sign of stealing.
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>>993285
AI sucks at anatomy in general, even newer checkpoints cannot get proper torso/arm proportions.
>>994847
OP was talking about using controlnet AI for references in general, you are the only one speaking of kids while posting sonic images, pervert.

why does eevee realtime raytracing works fine on my Radeon R7 M370 but real time ray tracing works (obviously) terribly bad on
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>>994231
Because you’re using blender, everything in blender is inconsistent.
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>>994231
Uhm... How do you turn on raytracing?
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>>994647
It's on Blender 4.2+
Switch to EEVEE renderer and there it is.
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>>994231
nice tongue
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>>994231
Looks like Sophia Lillis.

Why are 90s graphics so much more pleasing to look at than modern slop?
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>>993685
Nowadays everything blends together because waging at any sort of known a company has been put on a pedestal,
so the general aim of art has funnelled into the same handful of styles being executed in the same handful of ways.
Notice how critique always ends at some sort of 'follow the art science' type of nit-picks because artists have been programmed into following said science too hard.
Also notice how people can post low skilled 'slop' on twitter or wherever and gets trillions of likes. Filling skilled artists with anger and jealousy behind closed doors.
Why? because the slop actually makes regular people feel something.

Say you were to go to Artstation and stay on the front page, what would you do? scroll scroll scroll past dozens & dozens of high quality art while picking out the few you are actually interested in.
Raw fidelity is ZZZ unless it's by someone you personally have contact with or have a parasocial relationship with. Without that connection, you'd have to be intrigued by the artwork in some way other than how high quality it is to engage with it, even as an artist.
But hey, making the same things as everyone else is the tried and trusted way of being able to make money doing this
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>>993781
This isn't about doing the best they could in a skill sense as much as it is that not everyone had Supercomputer render farms like on Jurassic Park. Hardware was a significant limiting factor on how CG and games were designed.
It's kind of impressive how, with all this new power we have today, most of it is being wasted on extremely awful lighting algorithms and TAA that hide how spotty things are, with a SIGNIFICANT performance cost across the board.

>>994527
This is 100% true, but also not. You can do amazing things with PBR if you're willing to look at the full gamut of texture maps you can use (specular can wildly change reflectance color for instance) but most issues are Post Processing Volumes with wildly blown out HDR.

By the way, wanna know how to fix this in your blender renders? Turn this setting to 'Standard'. The AGX setting washes out everything really bad.
>>
>>994468
They used Softimage 3d for modeling in Riven but not sure which renderer it think it didn't yet have Mental Ray back then.
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>>995034
Lmao
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>>994585
I've done some stuff on canvas yes but I prefer ink and pixels.

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I'm having to purchase Zbrush for school, and have settled on the subscription liscence, but only for a while. It baffles me that Zbrush, or rather Maxon, requires so much goddamn information about you just to be able to purchase it. Did everyone else go through this? Is there a way around it? A school ID I'd understand, but it asks for your drivers liscense and a video of you turning your head. Without suggesting an alternative like Blender, is there a way around this? Or do I just have to bite the bullet?
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>>993531
I used novedge for mine. I don’t remember having to really give anything other than an email address to Maxon once I signed up, but I could be wrong. I know I didn’t have to give an ID or anything.
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>>993536
Are there any other good ways to do it? Any resources I can go to?

>>993544
I might have to do that then if they don't require an ID. That or ToolFarm. Tbh I still don't understand the point of a reseller that's authorized by Maxon. But thank you, I'll look at it.
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>>993435
stupid question but can you do claymation with zbrush?
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>>993708
you cant
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>>993708
You can do that with any program. Its just a bunch of posing and rendering frames

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How to make money with blender?
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>>994138
You're either the autist pornfag who complained about sss or you're following him.
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>>994142
Chuddy. I know what's right.
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>>993995
>make 3d model of clothing or accessory
>sell it on second life, roblox, rec room, vrchat asset selling site

There are probably more games that have a user economy but idk any else
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>>993995
post up on fiverr and undercut ajeet's $40 models
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>>993995
Furries, VRChat

Is it possible to achieve this effect with 3d modelling? I could previously do it in photoshop but the process isnt enjoyable with endless masking and touching up. Ive also cancelled adobe because they're shit.
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>>994974
Denoise at 1-5 sample(s). Should get you part of the way there.
90% of it is making the scene with the look in mind (slightly wonky perspectives, fudged/distorted shapes, etc.), color correction for the faded look, and maybe some post for some texture.
You won't ever get away from it looking "3d", but if you know your shit you can probably arrive at a unique look that's reminisce of what you're trying to achieve.

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https://youtu.be/mwzMkvQLjmg
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