[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]

[Catalog] [Archive]

Made a tutorial about an aesthetic that might come in handy if you are trying to make a game but are having workload issues.

https://www.youtube.com/watch?v=jjSpRPgmx4o
1 reply omitted. Click here to view.
>>
>>1029820
>muh nostalgic retro SOVLful playsteishon 1 crt graphics
>le sovl.... so much better than modern graphics
>>
>>1029820
I believe he got in an argument a year or two ago and is still mad because someone told him nu-gow or hzd or some other triple gay title sucked ass
>>
Another tutorial, though this one has uncertain results.

https://www.youtube.com/watch?v=ma4cUDFRUpk
>>
>>1029828
Sneed
>>
>>1029818
cool

File: image (10).png (225 KB, 860x484)
225 KB PNG
I have product model developed in solidworks, the native solidworks render capabilities are atrocious and I need an advertisement-friendly high quality product images. How difficult it is to render something like picrel in Blender? Should I just hire a jeet from fiverr?
>>
>>1029813
I can render your product for free per email if you'll let me make you drool and fawn over my BWC in return, woman.
>>
>>1029814
is it ok if I'm not a woman?
>>
>>1029813
Have you tried?
>>
>>1029815
Yes
>>
>>1029813
Visualize (SWs recent, non Luxology based renderer) can produce excellent renders if you put a bit of effort in.
I use Octane when I don't have access to Visualize but getting files across in the correct format is a pain.
Unreal engine imports Solidworks via datasmith.
I'm moving to Blender and cycles for non Vis renderings.

File: body.gif (2.35 MB, 600x600)
2.35 MB GIF
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines.

Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
12 replies and 1 image omitted. Click here to view.
>>
File: shortstack.gif (460 KB, 600x600)
460 KB GIF
Update.
>>1029000
No one forcing you to stay, chuddy.
>>
>>1029004
Cris just can't stop winning and BTFOING /3/ 6 feet down
>>
Cris is alive and well but this is not a real Cris thread. Pretending to be Cris is a crime most foul.
While this most mimics his vernacular the posting style doesn't align with the Real Deal, true Cris makes liberal use of reddit spacing to increase the raw volume of his post and the real Cris would never kek 4+ times in one paragraph. It also follows too coherent of a narrative, a planned post, carefully reviewed, rather the masterful brush strokes that spontaneously emerge from the Real Deals stream of consciousness.
>>
>>1028808
Almost in tears at this ass
>>
>>1029004
Fucking Cursed- chick got 2 fucking lumps of gammon on their chest- GTFO

hey guys its first time here please welcome me
>>
it was VERY HARD TO POST THIS
>>
Games, animations, or still renders?
>>
>>1029569
BWC

Is it worth to switch over to RizomUV or Blender with 7 addons will do too? I'm currently using Mio3 for basic things, ZenUV for things where Mio3 fails, also for Texel Density operations. For packing, of course, I use UVPackmaster.

File: 1777297443528949.png (656 KB, 884x1080)
656 KB PNG
Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design"

Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think
16 replies and 1 image omitted. Click here to view.
>>
The only way to learn 3d is to take a class with a teacher who is in the same room as you. At the very least when you're starting.
You'll have your initial wtf moment where you don't know how to do anything and need your hand held. Then constant little questions not explained by the course material. You need someone who knows to answer specific questions and show you how to do it themselves.
After you have the basics use books that you bought that are made of paper.
>>
>>1028142
the CG cookie animation course just tell you how to use blenders aniamtion tools. it does not teach you how to animate. the Alive course by P2Design tells you about the animation fundamentals but doesnt teach you how to animation.
>>
since the alive course seems to be really popular, surely there is some place where I can get it at a discount if you catch my meaning?
>>
>>1029732
>if you catch my meaning
PLAPLPAPPLAPPLAPLAPLAPLAPLAPLAPLAP *cum splurt throb cum cum* *in your hole*
>>
>>1029732
There's a yearly discount on black friday

File: addon.png (406 KB, 887x996)
406 KB PNG
>you need addons for blender to be functional as 3ds max meme is real
that'll be 10 dollars :)
2 replies omitted. Click here to view.
>>
>>1029682
>idiots don't understand weight painting
>download addon that "improves" weight painting
>still don't understand weight painting and now you're out 10 dollars
auto rig pro would've been a more intelligent addon purchase and even that isn't a perfect solution. Just go learn rigging it's not hard and takes a little experimentation but there's 100+ different ways of doing the same thing in Blender and almost none of them require an addon to achieve
>>
>>1029700
>100+ different ways
and that's why it's retarded software
>>
>>1029709
Thate's how it is with all software, simpleton-kun
>>
>>1029710
Nope.
>>
>>1029710
different methods can be used in different use cases

File: 15313.png (20 KB, 520x520)
20 KB PNG
https://youtu.be/ilK-g62BkKA


Imagine coping that your workflow is "mathematically superior" and spending 6 months building a complex node network just to create a broken roof, only for Larian to sweep GOTY by using a couple of basic Blender geometry nodes and a standard vertex paint brush.

>Be Houdini tech artist
>Spend thousands of dollars on enterprise licenses
>Spend months building an algorithmic, physics-based VDB fracture setup for a single house asset
>Larian literally just open a free software, paint a hole manually in 5 seconds, and ship a multi-million-copy masterpiece

The absolute blackpill for procedural gatekeepers who think complex math equals a better game. Larian proved that over-engineering your pipeline with heavy DCC apps like Houdini is just a massive cope for lack of actual artistic efficiency. Blender didn't just replace houdini it completely clowned on the entire FX and procedural tech pipeline. Industry dinosaurs are in absolute shambles right now.
>>
I don't care who Larian is
>>
I started writing a couple sentences explaining why you are so stupid but I actually think you are beyond help making a post like this. You somehow came to the conclusion that the creation of a couple game dev assets somehow overpowered the "entre FX pipeline", of which you and your video had no explanation for. I don't think you have any actual experience inside Houdini which is why you are so ignorant.
>>
>>1029665
are you blind?

File: 231 Phanpy.jpg (123 KB, 2048x2048)
123 KB JPG
A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
45 replies and 21 images omitted. Click here to view.
>>
File: 241 Miltank.jpg (219 KB, 2048x2048)
219 KB JPG
>>
File: 242 Blissey.jpg (188 KB, 2048x2048)
188 KB JPG
>>
File: roided shark woman.png (255 KB, 1360x919)
255 KB PNG
big shork
>>
File: 243 Raikou.jpg (221 KB, 2048x2048)
221 KB JPG
>>
>>1029708
Wow...

File: 001.jpg (224 KB, 2560x1440)
224 KB JPG
Previous: >>1024628
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz content now on Unreal's Fab marketplace
https://x.com/daz3d/status/2041910820612010085
Daz 5.0 this year for reals!

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
353 replies and 102 images omitted. Click here to view.
>>
>No quinn-smut
ROOD
>>
>>1029976
Any luck so far?

>>1029980
If the convenience is worth 20 to you theres Big Bat Library Manager on patreon, a purchase not sub. Or you could wait till its shared. Worth checking if it does what you want either way.
>>
RHub just decided to stop selling adult content. The sites death is inevitable. HxY just got purged again too.
>>
>>1030152
puritans ruins everything
>>
>>1029980
>>1030146
>Big Bat Library Manager
update, its been shared on gfx

File: la yendere sweet.png (441 KB, 611x605)
441 KB PNG
please someone know how to export a 3d custom girl file and how to import it into unity
12 replies omitted. Click here to view.
>>
>>1029616
NTA but OP asked a specific question and this video is apparently about how to get a random character mesh you can already edit, into vrc.
3d custom girl is a niche japanese porn game from nearly 20 years ago. Well, more of a character creator and poser than a game. Its modding scene was nearly entirely japanese and the game used its own 3d format for meshes, and what little there was of the english modding scene died with hongfire, so english info on it isn't all that available.

The hard part is just getting the model into a modeling program as the meshes are stored in the snowflake .tso format. Last time I fiddled with the game was probably 10 years ago, and from what I know OP has 2 options:
-The easiest is probably hunting down the 3dcg->mmd converter and use that, then use the mmd_tools plugin in blender to open the result. I think the converter works on 3dcg character hardsaves (green background) directly. The converter may do some undesirable things adapting the rig to mmd standards, so if that happens you'll have to undo that if it matters.
-Otherwise if you want to get 3dcg meshes into blender directly, the most accessible way that I'm aware of that actually preserves the skinning is an ancient blender plugin for blender 2.49b specifically. Assuming you have a character hardsave, there are utilities to extract the .tso files used in the character from the hardsave image. Then you just import them into that old blender version with the plugin, save the file, and open the file you just saved in an actually recent blender version for the actual editing. Note that each tso file stores the entire character rig, so you'd have to reparent the meshes to use a single one. The blender plugin and the hardsave extractor were available on those japanese mod uploaders, I think the only way you can access most of them now is probably through ancient 3dcg mod archive torrents. Can't tell you the exact mod filenames as I nuked all my 3dcg shit many years ago.
>>
>>1029623
>3d custom girl
Oh well never heard of it lmao, I thought it was OP being not all that knowledgeable about 3D and using baby language. Now we have here a completely autistic software from 300 years ago with a magic file format you can't open anything with except with niches.
>>
>>1029625
Yeah it's not exactly common knowledge, illusion games were the hottest shit back then, at least in the english speaking part of the internet. Not to say there wasn't a several thousand page general 3dcg thread (if I remember right) on hongfire, as despite being niche it was still one of the bigger "games" because it had a LOT of mods to play with. You can probably find a lot of old posts on deviantart for it as well, the community there was (is?) big on making donut steel OCs, and you could do a lot with all those mods.

Actually OP might have another crazy option, if he can find the blender plugin (or the 3dcg->mmd converter if the source can be found somewhere, but I doubt it is), he can probably feed the code to some AI and force it to adapt it into a usable script on modern blender. The tso spec probably can't be found directly online, but it can be inferred from the plugin's source. The script would still be not completely trivial as tso files stored everything necessary for a particular mesh: textures, the particular shader programs used for materials from the selection of programs in the main shader mod, the rig (despite the game outright crashing if you tried to load a non-standard rig ingame) in addition to the raw mesh data. But I guess the shader can be dropped, and images are easily handled as packed image data in blender without having to actually write anything to a file, I think it's doable.
>>
File: dwarff.gif (131 KB, 960x540)
131 KB GIF
>>1029577
Welp...
>>
>>1029623
thank you anon

File: 1781297002218856.jpg (173 KB, 1024x1008)
173 KB JPG
Hey, /3/

How would I go about recreating how the divider from dead space is rigged?

It's always puzzle me how a single enemy can be many in an skinning and animation sense
5 replies omitted. Click here to view.
>>
>>1029640
No one invited you here, chimpy nigger with low quality genetics
>>
>>1029643
>chimp chimp chimp, ooga booga
quiet down monkey
>>
>>1029644
That's what I told your mother last night when I dicked her down
>>
>>1029650
this thread is now my toilet.
>>
>>1029604
Tfw have to go to the /3/ discord just for information

I miss old 3

What's the quickest way from retard to creator of this?
Wing3D?
76 replies and 19 images omitted. Click here to view.
>>
>>1017490
Was this made from blender? I don't think you can make models from triangles in blender without triangulation
>>
>>1029635
It's a direct rip from Quake 1.

But you're just being silly, it's trivial to make a model from triangles, just select 3 vertices and press f to build a face from them
>>
>>1029635
>I don't think you can make models from triangles in blender
I refuse to believe you believe that
>>
File: old.gif (1.31 MB, 498x270)
1.31 MB GIF
>>1029647
I have a feeling youths these days no longer create geometry vertex by vertex. I don't think they know how to massage vertices, even
>>
>>1029649
stick to digging holes in the ground

File: IMG_4373.jpg (200 KB, 1138x1465)
200 KB JPG
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
175 replies and 41 images omitted. Click here to view.
>>
>>995238
And it would get destroyed by compression anyway. So nice waste of time
>>
>>996274
>"muh chuds!!"
Pussy ass bitch.
>>
>>995160
first ps1 now to ps2, im not ready for when gen alpha looks fondly on ps3 graphics
>>
>>1029540
We already spoke about that on this thread, ps3 era graphics would require too much labor for an indie team
>>
>>1028138
>>1028147
Current engines hate smooth alpha transparency though, so nowadays I mostly do textures with cutoff alpha

File: goodmorning.jpg (929 KB, 1920x1126)
929 KB JPG
CryEngine 5 is a beautiful engine. I like it over Unreal Engine unironically. It's fluid, optimized, smooth and straightforward to work with. Is it abandoned? Pretty much, but it's a gem.
2 replies and 2 images omitted. Click here to view.
>>
>>1028776
Cryengine is not bad but when it comes to making and releasing a game, it will take a dev maybe 10 times less time/work effort to release the same game on unreal compared to cry engine
>>
>>1028787
Yeah there are no blueprints in ce which makes it harder for no-programmers. When looking at KCD 1 + 2 it shows the engine is still competitive today and a beast.
>>
>>1028773
>>last video was 3 years ago
DED
>>
>>1028773
Unreal joining soon, Blueprints yeeted for UE6. learn to code chuddies. oh wait, AI will do it for you.
>>
>>1029654
thanks for the news, Cris.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.