It's crazy how zoomers nowadays can't distinguish between CGI and AIThey thought they hated AI but they're actually the ones who got brainwashed by AI videos
>xitters>zoomersit's aging millennials.as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film
>>1016652Source for this? I want to ruin his podcast career and tell all 7 of his patreons to unsub
>>1016652>filenameBut most of us really like Ghostbusters. Also a HUGE swath loves Back to the Future and Indiana Jones. Who the fuck is this faggot?
>>1019761Nah
people lose their minds over it because it does what they do better and faster than they can - ripping off or merging existing styles.A true artist breaks ground and makes something that not even be capable for an Ai to image.dariusz zawadzki the painter. Ai would have no idea what this style should look like had he never invented it. But there's all kinds of models and loras trained to rip off his style. So why is it that his paintings still regularly go for tens of thousands in USD at auction?you could argue he's ripping of HR Giger but thats a different conversation.people value paint on canvas more than a digital image the same way they value a tattoo on their body more than the same image printed on a piece of paper.it's about the status of owning something that took a skilled craftsman a lot of time to make.extend this even to swiss watches vs their chinese replicas that are identical unless you're an inch away from them. one sells for 60x the price of the other, on the low end, and both are beat out in reliability by a $10 casio.So it's a little confusing without understanding people's deeper motivations towards status and how much they are willing to spend on it. Which this whole Ai issue is about people being worried about their money at the core of it. maybe I'm overly optimistic, but Ai at this stage makes it easier than ever to make money for yourself
What are GOOD courses for 3D animation in Blender?So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
>>1022578>Pressing 4 buttons to rotate a item is better than Autodesk’s Maya version of oneStop you’re sounding like a cultist, there is no reason to press R+(XYZ)+(number) when things like Auto-R exist. You’re living in the old ways that’s slowing you down and making you insane.
>>1022584see>>1022578
>>1022586Cultists, never defying their awful rules and beliefs. What if one day Blender developers decided that everything changed and rotation is now CTRL+Shift+R+(XYZ)+(number)+Enter+ALTSee how stupid you are to follow awful software that doesn’t help the artist. The whole point of the tools is to help you, not become trap in.
>>1022589Remember me when in 10 years you're still here shitposting
>>1022000anon pls I'll suck your dick for Alive
Some guy bananaed a tape to the wall in blender
that's hilarious
>>1021509I kneel...
>>1021509satisfies everything that's needed to be art.
>>1021509how do I wall a banana to a tape?
>>1021509Kino
Is it true that Blender exports a fake version of FBX?
>>1023098that's why Better Fbx Importer & Exporter is a thing.https://superhivemarket.com/products/better-fbx-importer--exporterAlso https://extensions.blender.org/add-ons/faster-fbx-exporter/
>>1023105Instead of to use the code they reverse engineered it poorly, it wasn't even paid by the blender foundation, I think it was Epic Games.
yeah blender always fucks up animation fbx, more problems than work done. shit software.
Whats the reason people use this over glb? Im no expert, I just have never seen a difference between the odd proprietary format and the one all my open source crap likes by default.
>>1023426FBX is more data driven and works 1:1 during animation. While glb isnt designed to work with data, the main usage is copying model data. You should never use it for animation it anything besides moving model data files.
What is the best controller for modeling/sculpting in VR?
>>1000517Yooo
>>1020063My dude, he has been spamming this shit for over 10 years at this point with a different program each time
>>994610never change
What's the quickest way from retard to creator of this?Wing3D?
How about taking mechanics classes and picking up the wrench?
>>1017496in the '90s? they probably wrote their own software (modelling/engine). the thing about the early days of something is that there just didn't initially exist suites to do this kind of work, at least not something a small studio could justify (few game studios had access to SGI hardware), it's why all the early 3d games are so different to one-another, they took different approaches, things didn't really settle until the early '00s once things converged into apis like opengl and direct3d, and licensed engines like ue1, goldsrc, quake3 and renderware
>>1023304on PC with the hype surrounding the 7th guest 3D Studio (pre-max) got really popular fast, but that was for prerendered stuff. It's not until Max (so 96) that you could see textures in the viewport, and even so you couldn't paint them for several years so yeah, devs wrote custom texture unwrap and preview tools and drew them in deluxe paint and later photoshop.French game dev Cryo had famously developed an in-house real time 3d texturing tool that got leaked to every french dev and then some more across the world since it was so desirable.
>>1017881faggot retard
>>1017490for modeling you should take a model of whatever you want to copy and import it to blender (or whatever 3d modeling software you use) then add a mesh next to it and try to copy the model as closely as you can. If the result is too different then you try again a few more times until it looks similar enough. Then you make the model again, but this time change something about it. Do this again and again, changing the model each time, and eventually you'll be good enough at the style to make something in it.
AI will take our jobs! The ones none of us have!.
>>1010467kek
>>1018703There's bunch of instashit goonerbait posters that have managed to keep a consistent face and body type. It's all the same neutral facial expression and a few of the same poses but still.What they fail at is generating multiple images with the same outfit.
anyone doing client work with using AI only?
I modeled so much that I modeled through the night and around 8am couldn't keep my eyes open so I laid down and started feeling my body and kept finding bad topology and overlapping edges on my body and I can't get it out of my head
>>1013518It doesn't matter. It's good enough to ship and people will buy it and clap. Textures used to be literal tiles of actual photos of shit because it worked good enough to illustrate a tree bark or something
a thread to post your daily sculpts and sculpting in general previous thread >>1003156
>>1007862first completed project took me 3 days
First time sculpting anything, how did i do /3/
>>1023181I've seen worse, how's your second sculpt?
>>1022609would let her bite my head off
Image limit reached, new thread >>1023366I'm dropping the "daily" from the original thread name since it doesn't make sense anymore
I hate the fucking animation slots.What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same. >Clearly keyframed jump animation? Nope, everything is a walk cycle.>Want to check a tutorial on youtube to see how it works"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"I fucking hate this.
>>1018404i never asked if you were a tranny but thank you for letting me know
Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.Been using 3.3.1 and its still works fine.
>>1018131>he fell for the 'I must get the latest/update as soon as...' memeI really see no reason to go past 2.8x/2.9x unless there just really is something you desparately need. Let me ask, how many addons are you using anon? Hmm? Scared of being...left behind? Basic modelling can still be achieved in older versions just fine. Hell, rendering can still be too.The problem is that too many users arent up to snuff on the tools. That is why people keep asking "what is the best software/program for x." "are you trained in any way? "no." "learn some basics in an older version first, noob." Youre not missing out if youre using the latest release, at least witg 3d modeling software.
>>1023048I agree that you don't have to update if you don't need to but I want to point out that new features are not the only reason to update a software.Blender 5 runs so so much faster on my machine than the previous version for animating
>>1018131It is a change that makes no sense because it is part of a bigger project that will include animation layers, rigging nodes and other turds so you can keep using the one that works for you to animate till.... 2028?
How do I delete a face in blender
>>1021888le ani
>>1021879oh this one's actually really easy. go into your viewport and enable x-ray. then go into edit mode, use the vertices mode and start deleting the unnecessary dots. also, you can switch to faces mode and delete the unnessary faces within the model. do both
>>1021879press F for face mode, click on it, and press DEL
you have to uninstall the program
>>1023205this is the answer
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
>>1005594Did you see that jill model I sent you a while ago?
>>1013028yeah. mmmhhh so good. Ahhh yeeahh
dixon here, the game failed
dixon here, the game is alive. but no pics for now.
dixon here, I lost
So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531they hired a bunch of fortiche people as consultants, probably to cement the arcane style
>>1021531eww
>>1022930Elaborate?
>>1022558>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion DemonsThat definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>1021531poopjeet director is a known plagiarist.https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.pngdoes anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix.
You should put these rich thoughts of yours into a plan on how to get a job as a welder.
>>1022716i'm actually taking HVAC classes right now because i know i'll never make a career out of this and big companies just want to use AI slop anyway.
>>1022722Fuck hvac. Go into machining. there are no CNC machines in attics or crawlspaces. The smell of glass fiber gives me anxiety now
>>1022722Good. Much better than beating the dead 3D horse.
>>1022680how did you make this? camera on a circle curve with a damped track keeping it pointed at the character?just make an empty where you want the camera's point of rotation to beparent the camera to itrotate it 360dedit the keyframes to be linear
Previous: >>1016084
>>1023744>the nurbs complainers are barking up the wrong treeA NURBS workflow doesn't have to be exclusive to CAD
>>1023784In order for people to stop complaining about it, it does. There are no good, open source CAD kernels that they could integrate so they'd practically have to write an entire CAD system from scratch
I need help finding a way to be able to put image textures onto this cell shaded material. I have a near perfect cell shaded material in these pics that I don't know how to get image textures onto. Everything I've tried so far has just messed up how the texture looks in the final render. They either look more like an overlay on the material or don't match up with the shader's reactions to lighting. Please help blender bros. The closest thing that i've gotten is a different material that can display image textures, but doesn't have as much customizability overall compared to the firsthttps://files.catbox.moe/cd6pgg.pnghttps://files.catbox.moe/9kjx8y.png
>>1023852Need to preface that the RED MATERIAL is the main material I'm trying to improve on and get image textures on to
havent used blender in about a yeardoes dynamic sky not work in blender 5.0 or am I just incredibly forgetful
>Zbrush desktop is getting a new UIBlendlets and poorfags in actual shambles, yet again.
>>1021759Is that Le epic gay jeet meme?
>>1021759I am never going to use the new UI. Btw does anyone have a torrent for Zbrush 2026.1? I want to test out the topology brush.
>>1021759brainlets filtered by the zbrush UI dont deserve to work in 3D. it was a fantastic UI once you figured out how it worked
>>1021759ZBrush UI feels like it was designed by aliens
>>1023178Alright, but what about the names?