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>Just learn Blender, bro
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Bigot did you just assume xers gender?
You should put things into perspective.
who did this? my fucking sides.
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So I've made this post yesterday -


You can actually poison AI/LLMs with "wrong" input. A frame is a basically a micro part of a video, so in theory you could also apply this for videos (like 3D videos, for example)

Discuss about it.

>Pic. Related
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just poison using normal / alpha maks, mask any picture with that, you can use photoscape has a built in texture function
>why incorporating a poison model into the generator won't make it immune

I will spoonfeed you now.
But first,

>Put that BBC nigger cock out of your mouth for a second you faggot cuckold
>Let Tyrone please your wife for a second

As posted from the WEF Forum article:

>"Nightshade allows artists to change pixels in their work in a way that is invisible to the human eye. This misleads AI programs, which then believe the image shows one thing, whereas viewers see something different.
>“Dogs become cats, cars become cows, and so forth,” the MIT Technology Review explains in its preview article on Nightshade.

Currently AI doesn't really "learns" artwork, it tries to follow an image pattern to the best of it's capacity.

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Legal remedies are far too slow and kind for AIdiots.

>We have to just accept the fact that the law, society and corporations want to sack us, period
>Or "just get a real job", implying that we don't put hard work into our crafts or that it's not really valuable
>Or even wrongly assuming AI/AGI won't also affect physical jobs through robotics

Software retaliation would (I think it will) be far more financially destructive to AIdiots at large.
I do not want to coexist with psychotic trannies that literally come out of the woodworks to post about why I'm "wrong"

>Without posting any concrete proof otherwise

Just so we can feel despaired and powerless in a situation we have no control whatsoever
They can go die in their own hopeless pits of doom for all I care

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I remember a fuckton of people bitching that it made their pictures look like highly compresed jpegs with horrible artifacting and the only guy that couldn't see anything wrong was red-green colorblind.
You're also completely ignoring the anons that pointed out that it only works on unmodified clip vision models as if any company with the cash to train or at least finetune an image model can't spend a little to finetune clip as well. Like the other anon said, if it becomes an impediment in any way someone will bother to come up with a workaround. Until then it isn't worth any company's time. What needs to happen is that a court needs to determine if training falls under fair use or not.
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>anons have spent nearly a week arguing with a brain-damaged schizo namefag

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itt we post /3/ stuff that makes you go "huh."
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Dumb question but what's going on with that topology inside his ears? Do my eyes deceive me, or are those ngons I'm seeing?
that's Maya
It's ok, each of those n-gons is just 3 triangle ;^)
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remember this livestream?
No, Cris. I don't remember watching that particular live stream.

Curious, why is this board so dead?
Isn't 3d exciting?
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more shitposting will save this board
what is with people and these weird as biotruth takes
haven't heard that term in years, kek.
You do know the 'biotruths' are... true, right?
>captcha 4vags
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4chan is for cooonsomer not producers. Don't believe me? just see for yourself how the lower the barrier of entry a certain thing is, the more inactive it's corresponding board is.
cris and agdg children who don't make anything like to post garbage here, and that drives people off.

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Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.

I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree.
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I've seen several posts lately calling obvious non-cris posts cris or "chris".
We all have a little Cris in us.
They are A-logging, every lolcow has a-loggers
you get into a place where an old boomer had teached the same shit like 6 years in a row, with no labour experince outside the school, yoi are better learning that by yourself
was the impression I got today honestly, all their staff are old as shit too. also they won't let me choose a course despite meeting prereqs, they lock you into a 4 year program with a very inflexible schedule if you want to take anything past introductory courses which is almost impossible if you're working full time already. idk if that's a common thing in this field but that's definitely not how my first degree worked, nor how my current department handles their courses. also they really try to force you into gaming for some reason.

like nigga I just want to get better at rigging and animation. gonna consider sitting in on their intro to animation to see if I can glean anything but yeah I'm just gonna continue down the self taught route I think and just buy a course online or continue subsisting off of youtube videos.

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Is Zbrush better than Blender?
It's a chore just trying to pose the stupid mesh, or "tool"
Yeah, Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader as a new user and it doesn't even seem possible. Most seasoned Zbrush sculptors seem to just polypaint the eyes and fake the effect.
It's worth it if you're gonna go for very high end sculpts or make sculpting the main thing you do. Otherwise I'd stay away. Sculpting in blender is good for anything this side of movie assets or highest tier AAA type stuff.

You can learn all the skills you need as a sculptor with the toolset available in blender and transition into Zbrush when you already have serious skills if you one day wanna work on something really high fidelity.
why would you make an eye shader in Zbrush? It's a sculpting program not a rendering one. Export your sculpts somewhere else.
Cris. Why?
>Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader

What the fuck?
having sculpt layers or

having to use low performance deformations for cope as not having sculpt non destructive layer system in 2024 with paid plugins


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I need to sort my shit out in span of 5 days and I can't decide

>I'm torn between getting a career into 3D (this means signing up for a degree that has courses on VFX, Video editing, Motion Graphics, 3D animation & modeling, game development)
>signing up for a "systems information degree" (not CS) which gives a - not so shallow not so deep - knowledge about Java, Php, SQL and just programming in general + management + development cycle/life etc.

Both are 3 years long, the problem is the following, I sort of want to do 3D but I have no idea about it really and I don't even really know what kind of things I want to do with it anyway, I know very little about blender, I just know you can work in games and all that but I don't care much about that desu and most of all I don't know how realistic it is for me to land a job about it, like working maybe as a freelance video editor or freelance motion graphics, or even animator

I mean, I feel like if I was meant to do that as a job I would already be knowledgeable about it in some way or other and I don't really know much about anything I can't do even a basic animation but I DO FEEL I want to do it as well, like at least try to do fun things with 3D like porn etc

HOWEVER, I also don't want to be a full developer because while I sort of like programming I dread the idea of having to look for bugs in code, debug stuff or just being super technical in general. Ideally my plan would be to get that degree and try to land a project manager or some sort of manager position (not tech lead) where I'm managing people while having some technical background but I don't even know how feasible it is as a first job.

I'm 26 by the way
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It's been 10 years. The jannies have never done anything because they're horrible people who enjoy "lowcows", probably because they make them feel better about themselves and/or are too busy transitioning. Fuck jannies.
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thanks for beating some sense into me, I really needed to vent and have someone hear me out, I'll most likely do either programming or other thing but not pursue this for a job. I still want to learn some blender stuff for fun though

>Why specifically 5 days
Because college inscription ends at the end of february and starts on march

Fuck you schizophrenic nigger
Cris, you're a clown.
>not so shallow not so deep
>(not CS)
>Java, Php, SQL and just programming in general + management + development cycle/life etc.
>programming in general
doesn't sound good at al
>management + development cycle/life etc.
this is the only part that looks like it has potential
all in all, wouldn't, most specifically because the web development world is saturated out the ass and already cutting weight

but don't take it from me, do your own research, best research is actually checking job offers, the quality of them, the requirements, and do not forget how many people are applying
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>java in 2024

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i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek
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crisbros we're eating good!
Look at the smug bastard.
He knows that he's fucking with us.
I'll open the next /cg/ - Cris General with this webm when the thread hits the bump limit.
>github link
no code to be seen.
why are research bros like this?
Associating your work with words like "github" and "open" gives people good tingles which drives clicks.

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What's y'all idea in case of losing any job opportunity in 3D field, due to either lack of demand or just straight up no positions left for 3D artists, I've been learning how to create in 3D on the side for 3 years now in hopes to make it into my job one day, but with that AI shit going on around my thoughts are bleaker than ever. I have some money saved up for curses and studying in 3D field, I've bought myself new PC recently, I'm thinking about finding secondary source of income so that I can enjoy making 3D art despite not making any money out of it. This place is as good as any to ask this question so I guess I can just spam this dead ass board with another AI thread.
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>stop liking what I don't like or I insult you
Has this worked for you any time?
why are you crying so much, Caleb? Buy an ad
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I don't work in the industry anyway, I do it for fun. So I'll keep doing it. For fun!

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how much time do pros need to make something like picrel?
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No dude its 3ds max lol
Happy to offer advice.
This was a great demonstration, but desu I think you would need another hour or so to get it looking as good as the OP, mainly fixing some of the cloth problems.
There are visible texturing problems on the fabrics, the sheet on the bed has low-poly artifacts, and the curtains are melting.
It is amazing for 90 minutes though, you mogged /3/ for sure.
Yeah kek I was just fucking around.Just wanted to get back at anon for the lulz. I think even with readily made assets it would take me about 4 hours to get right and about 3-4 versions to perfect.
see? I never stood a chance to begin with

I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
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>this sub
Go back.
once you get how modeling works you can just skim through a tutorial in a few seconds
You liked my thread OP?
Slightly off-topic but does anyone have more models (or textures and images of them) made by shrapnelsoup? He used to frequent this board and I'm sure someone must've saved his stuff.
Whoa those are some bad tits
You sound insufferable. Go look up tutorials on YouTube

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Stylish tacticool reloads
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couldnt you just do a physics sim
I feel like the best course would be to make a 'dry husk' where the skin and tissues are still there
after all that is the kind of remains you'd expect to find somewhere indoors.
Looks way scarier than a dry skeleton and could still be posed for storytelling

Out doors you don't have to have an entire skeleton, just a skull and some pieces strewn about would be more realistic
as the rest should have been dragged away by scavengers. Unless you're exhuming a grave you're not very likely to ever come across complete skeletons.

Well tangentially animation related since it's a posed rig so I thought it fit the spirit of the thread.
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is this that bad? I am planning to make games using this style. it seems to me like it's a bit less work than more interpolated animations, so easier for a generalist like me, and still looks cool.

It works for 2D, I don't understand why with 3D I see this complaints that it causes motion sickness
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>it's a bit less work than more interpolated animations
That's the trap literally everyone falls when they start doing this shit. Everyone thinks that "Oh it's my style so i'll just keep it stepped", without thinking about the fact that your animation, while being stepped, still has to be fluid AKA have great key poses, as many of them as possible and great timing, and by the pont you have so many good keys with perfect timing you have pretty much made a splined animation frame-by-frame. If you just put a few keys and step between them it will just look choppy and amateurish.
>It works for 2D
It works for 2D because your brain registers 2D as 2D. If 3D somehow manages to actually properly imitate 2D drawings (Imperfections, perspective deformation, no interpolation ANYWHERE, etc) it would work, but i've seen about 3 good examples of it total despite it being a fad for years and those all had to have extensive case-by-case fuckery outside of animation itself to make it look coherent and believeable like this webm (And guilty gear wasn't one of them, even though XRD came close before Strive went to shit with it). There's a 90% chance something will fuck up during gameplay, be it camera movement around the model or an animation of a character that will give the uncanny valley of a style impression and ruin the idea if you go for 2D look, and in non-stylized look it will just look as if you forgot to spline your shit.

Funnily enough, it doesn't translate to sprites. I have no fucking idea why, but rendering the sprites and using them like in your pic instead of stepping 3D models just registers in the brain as "It's a sprite so it has to be like that", so that might be a better option in your case.
Wow, 3d that uses 2d animation principles and "2d animator shortcuts" actually looks like convincing 2d. Who knew?
Almost like I've been repeating the same thing for years to an empty room.

Neato webm.

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>be told from the guys at big corpo to always create my characters to real world scale
>measure one of their characters
Was it a Latina? Sometimes they're like that.
Yeah and past 30 a switch gets flipped and suddenly they go really W I D E
its an adult male character, easily looks over 16 stone. Im just measuring the height in the dcc, in cm
My brothers wife is 4'9", she is just Asian... Short people exist too
bros i miss her

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i want a custom reddit avatar retalited to this

if anyone can help please let me know here is the dis https://discord.gg/JN8ZRmXg
i can give you free dis nitro basic for a month in return

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Don't mind me
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That's a good looking man
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Test of making different faces/hair that should look like they belong to different people. Edits of same mesh with different hair.
Middle one has a different material.
I've been slacking but I hope to put more effort into making 3d models soon.
That guy has *extremely* pronounced spinal curvature
True. I will try to do better the next time.

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