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i made a miku music video a year ago. And here i go over how i made it
https://www.youtube.com/watch?v=UWrapnFTr2E
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>>1021342
suit yourself, i made threads about this years ago as well. But if ya'll don't want em, i have no issue with leaving, toodles
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>>1021328
'gu on the 'log
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>>1021347
No one in the vocaloid community remembers your ad, the MTG campaign for that set was worthless and not a single card became Meta in the long run. You’ll only be remembered in the fandom wikis not Japan’s version of the vocaloid wiki.
>>
>>1021328
Awesome work! I love it, OP. Keep up the good work.
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>>1021328
Mostly worthless "tutorial" that's 90% talk and 10% actually useful technical advice

Just how groundbreaking was this video back then?
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>>1019195
To be honest, it looks better than most cgi today.
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>>1019195
This always reminds me of the golgo 13 helicopter scene and vice versa
https://www.dailymotion.com/video/x5jk8s
Its not on youtube, thus link
Kino movie
>>
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Batman: Digital Justice was also an achievement five years later.
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>>1022629
how did they get the tie-dye hippy effect in the background tho
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>>1022685
Noise then color ramp

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if only...
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>>1022568
The situation you describe doesn't really exist. From GLQuake onwards in 97 it was either use openGL or DirectX (if you're windows only) and nowadays it's either use Vulkan or DirectX. Stuff like mantle pops up once in a blue moon but doesn't get traction
>>
At the same time graphics and performance have only improved. What is the problem supposed to be? It's not as good as it could be? If 1 configuration were the best configuration it would be used by everyone. >>1022573 and according to this post thats what's happened.
I am concerned about developers getting lazy about optimization because computers are so powerful now.

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I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
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>>1022513
Is there any way for me to copy my preferences over?
>>
>>1022519
It'll prompt you to import from previous versions on first run and if you wanna get the option again you just delete your settings folder for that version
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>>1013029
Degree does not make a professional, but actual expertise in the field. Uni degree at most opens up way to become a novice that has to earn to be called a professional. Most fields dont requere a degree, but time and skill at the job to be labeled a professional.
>>
>>1022519
Will you be also scared of my massive white big penis throbbing and standing high over your face? It detected a girl
>>
Why is sunk cost such a common mindset on this board?

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I'll be honest.

This is 100% the skill I wanted to reach when I was younger.

really really happy with this.
It seems my AAA anime workflow has come to a sucess final.

:D

really happy with it.
4 replies omitted. Click here to view.
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>>1022434
He got bored of /ic/
>>
where is the game
>>
>>1022411
why is there a bald spot before that hair(?) curtain hanging in front of her forehead? is it not connected?
you don't have the polygon budget to give her ears any volume, but you can give her hair tentacles? weird priorities
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>>1022411
stop posting this low effort shit, you have 5 threads already
>>
>>1022411
I don't know if I would fuck this just based off the hair tearing like that

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>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywhere
monkey software

where else can I clean up fusion360 meshes? preferably in a non freetard software that works
10 replies omitted. Click here to view.
>>
>Press A
>Press M
>Merge by distance
Are you retarded?
>>
>>1022015
This
Remember to increase the merge distance in very small increments and monitor the amount of vertices removed in order to not fuck up something bad!
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>>1022015
These are our peers now man. Why do you think nanite exists for dogshit engine 5
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>>1022596
>dogshit engine 5
Written by a dogshit user who can't optimize anything himself ¯\_(ツ)_/¯
>>
dogshit engine 5

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What is the best controller for modeling/sculpting in VR?
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At least he's working on something. Unlike that piece of shit cris who spends most of his time screeching and looking for shortcuts
>>
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>>1000517
Yooo
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>>1020063
My dude, he has been spamming this shit for over 10 years at this point with a different program each time

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What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
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>>1019727
It doesn't mean literally drawing, newfag
>>
>>1022578
>Pressing 4 buttons to rotate a item is better than Autodesk’s Maya version of one
Stop you’re sounding like a cultist, there is no reason to press R+(XYZ)+(number) when things like Auto-R exist. You’re living in the old ways that’s slowing you down and making you insane.
>>
>>1022584
see>>1022578
>>
>>1022586
Cultists, never defying their awful rules and beliefs. What if one day Blender developers decided that everything changed and rotation is now CTRL+Shift+R+(XYZ)+(number)+Enter+ALT

See how stupid you are to follow awful software that doesn’t help the artist. The whole point of the tools is to help you, not become trap in.
>>
>>1022589
Remember me when in 10 years you're still here shitposting

hello frends, i've just started using blender, am i doing good?
>>
you AI generated a video of someone using blender? why
>>
>>1019538
So I can post about Maya
>>
Can we kill all AIniggers for once and for all?

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Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
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>>1018028
>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God..."
>Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God."
>Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..."
Reject /3/D and do more bible study.
3D modeling is the devil, and yet, you persist despite these warnings.
>>
>>1019521
I know this is bait, but I think it's worth responding anyway to help other defeat this misrepresentation. The intention of these verses is obviously to stop the creation of images of idols; things that were meant to be objects of worship. There are obviously images and carvings which are totally appropriate and commanded of God to produce:
>Ex 25:18 And you shall make two cherubim of gold; of hammered work shall you make them, on the two ends of the mercy seat.
>Ex 26:1 “Moreover, you shall make the tabernacle with ten curtains of fine twined linen and blue and purple and scarlet yarns; you shall make them with cherubim skillfully worked into them.
>Ex 28:33 On its hem you shall make pomegranates of blue and purple and scarlet yarns, around its hem, with bells of gold between them,
>Num 21:8-9 And the Lord said to Moses, “Make a fiery serpent and set it on a pole, and everyone who is bitten, when he sees it, shall live.” So Moses made a bronze[a] serpent and set it on a pole. And if a serpent bit anyone, he would look at the bronze serpent and live.
>1 Kings 6:23 In the inner sanctuary he made two cherubim of olivewood[...]
>1 Kings 6:29 Around all the walls of the house he carved engraved figures of cherubim and palm trees and open flowers
>>
Bump.
>>
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Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.

https://pilgway.com/page/our_voice
>>
>>1022477
based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.

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how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
62 replies and 3 images omitted. Click here to view.
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>>1021300
No, they really just brought stuff from UE store: youtube.com/watch?v=mEYKF1fCL24

They never used Blender.
>>
>>1021302
Denial is the first step to acceptance, you'll understand the power of blender like you should, eventually
>>
>>1021302
You should tell the lead artist cause he lists blender as used in making the character models on artstation
>>
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>>1011815
>I struggle to create any environment in less than a month that is going to be rendered in a still frame
Weak faggot. Takes like an hour tops for me. Granted, my style's on the simpler side, but as long as it looks good I don't care.
>>
>>1022432
What's that supposed to be? a red goatse?

Previous thread : >>1011544

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os6zr2d
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
https://www.youtube.com/watch?v=4LhvcINgNxU


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>>1023279
thanks, yea probably because i keep starting it for a few because i think it look weird
>>
holy shit, how am i suppose to uv unwarp hair???
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>>1023291
What does your hair look like?
>>
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>>1023302
like this, all of those back hair meshes, i have a problem uv mapping it, also i never uv mapping hair before, so yeah, i'm completely clueless
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>>1023323
i sort of figure it out, but i don't know if it's right or not

How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
4 replies omitted. Click here to view.
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>>1021801
Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
>>
>>1021864
I dont have enough money
>>
>>1021884
Then that answers your original question about which software to use, too
>>
just copy it with image planes like this and project the texture onto the model from production artwork. It'd look perfect.
>>
>>1021929
kek worked. thx

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Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
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>>1023329
oh. can you have both installed/open at once?
>>
>>1023330
Yes to both installed. Don't know about both open.
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>>1023331
turns out, yes you can.
>>
holy fuck this sucks. actually gonna have to go with the 2 pc set up as absolutely nothing works on the alpha.
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>>1023333
Should have stuck with poser

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Does anyone have a clue on how HAL/Sakurai renders his characters?
Smash Bros/Kirby characters have a really nice style and lightning, blending realistic materials for clothing/tools with cartoony body textures.
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You make all the materials have a 50% luminocity
>>
>ask stupid question
>don't even post your attempted work
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>>1022016
>HAL/Sakurai
Do you mean Bandai Namco Studio S? HAL hasn't directly work with Sakurai since the Gamecube.

and no, Air Riders doesn't count either, it was another Sakurai/Bamco joint game but HAL and Nintendo commissioned it instead of directly working on it.
>>
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Anyways, they use the same rendering method they used for Ultimate which bunks down to:
>dynamic posture
>lots of rendering detail, very very attentive, imagine Sakurai mailing you back a 5000 things that needs to changed on the model
>a mix of vibrance and drab in a way to call back to Melee/Brawl realism and 4's color pop

If you're looking to replicate that, i suggest lookjng for some tut on GameBanana that will give you some sort of template to make custom renders that makes it close to office Smash Ultimate renders or download some really good mods like the guy who made that Classic Link mod.
Alternatively, you can look up FartsyOmni's timelapse on Crono in Ultimate and their take on Steve in Smash
https://youtu.be/51Rbam9oJJY?si=JBqmEayavx_fAxlf
https://youtu.be/eRReHA7jWtY?si=mNRfoLZPbZD0tSBS
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>>1022219
Gonna try that.

>>1022220
I don't know why would you consider it a stupid question, considering Sakurai manages to make many 3D models of other Nintendo IPs look beautiful while mantaining his signature style. I'm trying to have a good mix between realistic materials and stylized proportions, which is why I use his works as a point of reference. Anyways, here you go.

>>1022303
Oh yeah, forgot that Bamco took over from HAL, but you know what I mean. Sakurai has a very distinct style when making characters.

>>1022305
Thanks for the video, though! It's very good. Sadly this seems to only delve into making renders and not making a game ready asset (I haven't done retopo for this, I just want to nail the look first). Still, some things were really helpful. Specially the hair particle settings.

Thanks!


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