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File: slywink.png (68 KB, 316x250)
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trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better

any suggestions or tutorials you can recomend?
33 replies and 8 images omitted. Click here to view.
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File: cherry blossom bread.jpg (22 KB, 739x415)
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>>1030998
Any idea how i would animate something like this cherry blossoms.
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>>1031035
Just look up tutorials on mouth and lip rigging, exact same principles
>>
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.
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>>1031057
If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.
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>>1031069
I completely forgot that /aco/ existed, thanks you I'll go there.

File: damn.jpg (241 KB, 1200x2131)
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how do you even model something like this it's impossible
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>>1030734
have you ever seen a bandsaw in real life anon? the machine is fine, possibly owned and operated by a semi-autist or ocder, but nothing less than what's in my workshop.
maybe you're looking at the overall picture and confusing the conflicting shadows with surface textures?
>>
File: Objection.gif (236 KB, 498x333)
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>>1030953
The scratches are perpendicular to the blade. If the bandsaw was real, the scratches would be parallel because that's the direction you feed material.
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>>1030961
Okay, so the guy (Pierre luc gauthier) ai generates images of wooden chess pieces on this bandsaw (with consistent dings and scratches on the saw) but then spends time actually making the very same chess pieces in reality anyway, to sell them in his shop for 9 bucks?
It's amazing what you can find out doing reverse image search
>>
>>1030963
Ediz: Sorry he only sells the plans. But he makes tiktok videos of making them
>>
lol things are hard halp

File: .png (2.61 MB, 1920x1080)
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home...
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>>1022283
Ok this seems to not be a shitpost.. whent the fuck Is up with this? Why? Specifically unterlbach? Why the fuck Is SHIT like this becoming mainstream in the first place, its the least mainstrable stuff ever, i dont get itz they aré shitty "games" whose author Is probably in jail. By the looks of It dol Is some fucking dwarf fortresd excellbullshit. Why Is fucked up things going viral with zoomies.. apart from this filfth SHIT like crossed, the boys, the upcoming ice cream Man movie ... Even more unginhed SHIT going viral.. what the fuck Is going on? Next thing we know tiktok and or twitter Is gonna be with paraphone of al things.. paraphore thou Is a pretty disturbing distopía if you think about It for long.
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>>1017727
cool render anon.
post MOAR.
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>>1018413
Do It with your left hand.
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>>1017727
kys faggot
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>>1017727
https://www.youtube.com/watch?v=lHhheCf0G1I

3d AI art is actually getting good....
42 replies and 9 images omitted. Click here to view.
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>>1030474
the textures are trash yeah. you won't use them obv.
>>
>>1029955
https://x.com/Ten_24/status/2041913240385433987

this will be a mostly solved problem soon and will need very minor fixes in zbrush

only hope is that some chinks or epic buy the dataset and release the tool for free
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File: slopp.jpg (65 KB, 800x722)
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alrgiht what are my options to fix the face in my slop. I don't want to retopo manually.
>>
>using AI to generate designs for you to figure out how to painstakingly model
retarded
>using AI to generate both design and model and then retopologizing/fixing it yourself
meh
>using AI to generate models from your own designs and then retopologizing/fixing it
getting there
>using AI to generate topology guides for models from your own designs
now you're talking
>sculpting the model yourself and using AI to retopologize it
not quite there yet but it's a-comin
>>
People keep going on about this stuff, what tools can I actually use free? Meshy is a bit shit. I just want to have it make clothes for me to fit to a vrchat avatar I can weight paint etc fine.

I'd still consider myself a beginner, even though I've been modeling for about a year. I wanted to ask for tips on modeling "vag" and "pen". More specifically, what's considered good topology for them without adding unnecessary mesh density?

I have a decent understanding of topology in general, but I have no experience with "vag" or "pen" topology, so I'd really appreciate any guidance, topology references, or learning resources. If anyone knows good tutorials or can point me toward resources for creating models intended for NSFW animation, I'd love to learn.

Any advice is greatly appreciated. Thanks!
4 replies omitted. Click here to view.
>>
boys have penis
girls have vagina
>>
>>1030954
>Good topology for genitals
It's a cylinder and the other is a negative space cylinder shape. Take a guess what good topology looks like here.
>>
I put it like this to avoid getting my thread taken down since 3DCG is not within the NSFW category
>>
>>1030982
lol
>>
>>1030954
It depends on what type you're trying to do (innie vs outie) but the principle of 3 insets is still the same. One inset for the labia, one inset within that for the clitorial hood, another for the opening itself. You can even add the urethra if you want, but that could just be textured in IMO.

Whatever you do, don't be a lazy smutbase third worlder.

File: Screenshot (115).png (860 KB, 1920x1080)
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i'd like some feedback regarding my next step, topology, anything really, i wanna make an og sci-fi sleek gun, and so far this isreally hard for a begginer (aka me)

even tho ive been studying blender on and off for a year, i must only have like 2 months total of learning.

(sorry bad english)
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File: Screenshot (117).png (848 KB, 1920x1080)
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>>1030993

yeah, im still having hard time with presenting stuff
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>>1030994
More to the right, light the whole thing
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>>1030992
There's nothing horribly wrong with the topology, but there's no point using subdivision surface for something like this. Just add bevels on the edges you want to round off (since you're basically only adding roundness for realism, just limit by angle, small offset, and a couple of segments).
I recommend searching for Ian McGlasham on YouTube to learn the basics of good hard-surface topology. He really helped me get better fast.
>>
File: Screenshot (131).png (850 KB, 1920x1080)
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>>1031003
yeah blender is so hard and im a talentless chud

i think ive reached my limit idk how to add details and not mess it all up, maybe my place is in the rentoid and min wage sector of life and i deserve this, im so sad, how do i become good or am i not enough for this hard skill that will b replace anyways by ai or by ppl doing this since age 8
>>
>>1031004
You’re coping a real gun of course it won’t look sci-fi. All 80s guns are based around real guns.

File: header.jpg (60 KB, 460x215)
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Thoughts on Crocotile 3D?
At the first glance you might think "stop fucking around and learn a real 3D software, retard", but then I saw some of the things people posted on the steam workshop and it seems pretty ideal for low poly style game assets.
5 replies and 2 images omitted. Click here to view.
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>>1030825
No, youre absolutely right. Trying to get my wife to use maya instead of pico cad is like trying to stop the op from sucking cock
>>
>>1030825
To be fair, UV editors in most modern "standard" programs suck massive fucking cock, especially if you're doing lowpoly work and have to deal with everything being overcomplicated and geared towards highpoly all the time.
>>
>>1030942
That is fair. I'll give you that one. I just did the "editing UVs" as an off the top of my head thing and not a strict example.
I will say though that having a UV editor geared towards the style you're going for out the gate would be beneficial, but since 3d editors are meant to be a catch-all for any kind of style it's kind of obvious why they generally aren't.
>>
Blender had spryrile, but it was janky and not as polished as Crocotile. Also can someone upload crocotile for free?

I need a tilemap 3d workflow and everything in blender is way too complicated for something very simple.
>>
>>1030946
It's on sale... I'm kinda curious but at the same time I'm afraid I'm just fooling myself and getting into Crocotile would just end up being a fancy form of procrastination (from just getting good at proper 3d)

File: thumb_v3_me.jpg (365 KB, 2500x1406)
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*teaches you nothing*
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File: youaight.jpg (20 KB, 261x201)
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>>1009405
>>1009415
>>1009519

It teaches you all the common keybinds. A bunch of useful techniques.
Teaches you what materials are.
Teaches you about some simple animations.
Overall the most important hurdle with blender is figuring the controls and trial and erroring all the keybinds would take much longer than this tutorial series.
Just stop being a lazy fag looking for a shortcut and go through this tutorial while you save notes on every keybind used.throughout and the context in which they are used.
You can pick it up from there afterwards. Also every other tutorial will become useful after you do this.
>>
This thread has been here for a year. Dead board.
>>
>>1030469
New fag
>>
File: file.png (779 KB, 767x963)
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>>1016181
idk if this is what you want, but I made this, hope it helps.
>>
>>1012170
If you cannot come up with questions about things you dont know, then honestly you're NGMI

File: tasukete.png (1.31 MB, 1804x1446)
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how can i distribute spikes on the mesh neatly like in the ref photo using geometry nodes no stacking/overlapping and shrink the area so its not touching the edge
>>
File: Spike.png (449 KB, 1920x1040)
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>>1030748
They're overlapping because you're spawning the spikes on both the top and bottom layer of the mat. You can use vertex groups to restrict what verts its places the spikes on. You should also connect the normal to an align to vector node so the spikes are perpendicular to the surface if you want it to curve like your picture
>>
>>1030748
Array modifier

File: img-2026-06-01-12-22-03.png (3.86 MB, 2560x1920)
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33 replies and 4 images omitted. Click here to view.
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>>1030814
The DS game save I used is here:
https://gamefaqs.gamespot.com/ds/946580-shinseiki-evangelion-ayanami-ikusei-keikaku-ds-with-asuka/saves
There's a tool for converting DS save formats here:
https://www.save-editor.com/tools/wse_ds_save_converter.html
I couldn't find a game save for the PS2 version, so I used these cheats:
https://gamehacking.org/game/99316
These don't constitute modifying the game data, so feel free to get your evidence. I know that because you're schizophrenic you're just going to think that I've replaced all the pirate downloads of the game or something.
>>
>>1030819
Gee anon maybe don’t cheat and just assume we going to believe you when an ancient game is beaten with the route in one day.
>>
>>1030819
Please just ignore this retard dude
>>
>>1030826
He’s an actual schizophrenic, so him believing that the Illuminati is lying to him by faking timestamps and gameplay videos in order to hide the fact that that image isn’t AI is worth it.
>>
>>1030826
>>1030827
Hey jackass he’s not the one who uploaded a bad photo from DS and upscale it with AI. He wasn’t the one who is going to cheat in the game or use mods. Maybe don’t criticize people with possible flaws and reasonable criticism because you can’t prove it correctly.

File: mouse.jpg (11 KB, 250x219)
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Right now I'm just using the trackpad on my laptop since I'm just starting out, but I'm planning on buying a mouse soon. It's a MacBook trackpad so it's one of the better trackpads, but it gets tiring after a while.

What mice would you recommend? Would you also recommend stuff like Trackballs and Wacom tablets? My usecase is mostly for VFX but I also make 3D models in Blender.
7 replies omitted. Click here to view.
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>>1029670
My feet stink from sitting and 3d modeling all day. anyone want to smell them?
>>
>>1029998
imagine the footjob
>>
File: one by wacom medium.jpg (450 KB, 1478x1500)
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I have this that I never touch because I rarely sculpt anything
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>>1030069
I feel you brother
I never sculpt because I don't want to pick up the tablet when my hands are on the keyboard already
I just move verts and am happy
>>

File: GuAka4aboAA7KbP.jpg (49 KB, 590x585)
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There was a thread that had someone rigging a donut, I don't see it anymore.

How do you rig a porta from Halo 3? I'm in blender. I have a donut.
>>
>halo 3

uh huh
>>
>>1030803
u just shit my man
>>https://boards.4chan.org/3/thread/1024300/
>>
>>1030808
Oh. Goodies i can rig my halo 3 door

Thank you.

File: Capture.png (269 KB, 486x313)
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For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.

https://www.arcsystemworks.jp/academy/
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>>1029801
https://www.youtube.com/watch?v=AZ_9ifeR518
>>
>>1029797
>>1030021
Oh I see. For the outlines, right? It's just about drawing the models twice to get the outlines. Once for the base model, once with a different vertex shader for the inverted hull.

If you don't want to do it in two passes you have to double the size of the mesh data, since you need to store both the original and the hull.

There are some alternatives (geometry shader or compute shader) but they have other tradeoffs and are more dev-intensive compared to the two-pass approach that just works out of the box.
>>
Lately I've been playing Another Code recollection, and while the game overall is ugly as sin, the way Ashley is rendered is really amazing. It's the best use of cell shading I've seen next to BotW.

And I looked up the game and discovered it was made by Arcsys. I need to know how this style is achieved...
>>
>>
>>1030778
It's just a texture with a rimlight

File: Godot_icon.svg.png (55 KB, 1200x1200)
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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
93 replies and 8 images omitted. Click here to view.
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>>1030572
I just want a game engine where I could drop my 3d models without issue.
>>
>>1030667
I mean Godot lets you do that, it's been able to let you do that.
>>
File: camerasnap.jpg (8 KB, 533x317)
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currently trying to figure out why my camera snaps to the grid perfectly fine horizontally, but sits between the grid vertically. really fucking annoying and i don't understand what's causing this.
>>
>>1030735
nevermind, i'm fucking retarded
>>
>>1026098
Low IQ kid thinks AAA lighting presets will make his trash palatable.

is there a correct way to model with blender/maya?

i dont have a tablet and im watching videos that use concept arts then make a model on top of it either via
>making a shape and pulling it to conform the concept art
>making each verticees until it fills the concept art
>>
>>1030501
The corret way is the one that gets you results, so try the different alternatives and see which one you don't drop
>>
>>1030501
Some good keywords to research
>box modelling
>image planes
>>
>>1030508
Dumb non-answer. He should look up how pros model production ready assets and use that as a starting point. I suggest looking at how speedchar does it.


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