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The way the models look remind me of DOA games so i used them for picerel.

If you want an example just find rule34 sircus video with the 5 nurses or search 'sircus3d hentai'. I got some ideas I want to bring to life and I need my animations and models to look exactly like that.
What type of rig is involved here and will I need to use any scripts to get it to bend and move the way I want? His breast and butt physics seem on point too so I have to wonder if it's hand keyed+ physics rather than relying solely on the engines physics.
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>>1001001
google
>>
>>1000982
kek
>>
>>1000977
Cris, I didn't know you're into futanari.
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>>1000977
holy shit. sircus3d.....i fucking forgot all about that guy. thats some wild shit...huh...ok...so heres what i know/remember

he was big on the futa thing. only due to the fact he didn't want to animate guys. (that or he had no models for it. its fine tho. its all chicks with tits so more so, the better.)
he had about 9 animations out for like forever.
4 futa nurses on 1 actual chick, 3 separate angles, and one spinning camera shot. nice but kinda lame now. just cycles through the same 10 part animations with jiggle physics enabled.
the rest were all 1 on 1 futa style bits all with limited animations. not a lot of detail, but nice over all.
everyone made demands of him, but he got a job doing....something, and hasn't uploaded since. (to my knowledge)
since then I've found dozens of others that are good, but there needs to be some overlap of skills and i never see it. just to name a few...
mantis-x needs to have his characters give more then glossy eyed reactions, and maybe hire some voice talent
there are far too many furry animators who make some truly hardcore scenes, great reactions, dynamic animations, hell some even have good storys. but its all fucking renamon, or judy hopps. wtf dudes, make humans!

redmoa does some amazing works, plus i love his sfw stuff as well.

but the closest ive seen to think that maybe the artist might be sircus3d for both content and style, would be redapple2. plus, redapple2 has ton's of content. just wish he used more dynamic animations.

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I've still got a folder full of his stuff from 2007.

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What is the best controller for modeling/sculpting in VR?
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Hey Chuds! I am seeking more advise from wizards again, this time about creating clothes for a rigged character. I downloaded this Shantae model by Zy0n7, AMAZING model the rig itself is ok it gets the job done the only problem is the clothing. I wanted "pic related" clothing (blue jacket, red bikini top and bottom and sun glasses) but it is not included with the model. The creator said that the clothing and props are rendered only and where not part of the mesh data. I NEED to create this clothing but, alas I am but a lowly Chud with not much experience in creating, mostly posing and lighting. I have seen there are plugins for cloth but I honestly have no idea where to start to recreate these clothes.

>Could a wizard help a nigga out, what is the best way to create clothes and make it part of the rig when I'm posing it?
>Is there a website where I could download clothing and append it to the file?
>Is there a plugin that could make this easier to do?
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>>1001413
Clothes are created in a few different ways, depending on the context of the model. If you're starting with a high-poly sculpt, clothes are quite often sculpted and retopoed in the same fashion the character would be. For instances in which the clothing has to behave dynamically (layers of clothing shifting, physics, wrinkling, etc), clothes are usually done in something like Marvelous Designer and then retopoed. For low-poly game stuff that forms to the body (shorts, for example), you'd usually use the duplicate and scale along normals method already mentioned.
Note however that unless you're experienced with real-world clothing design, MD is going to be a hell of a lot harder than just modelling it normally.
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>>1001538
No one uses Marvelous Designer in the real world. Realistically speaking the clothing is part of the character’s body, if you can’t make clothing in 3D modeling then Marvelous Designer isn’t going to fix that problem.
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>>1001575
dunning kruger on this board is as prevalent as always i see
>>
marbelous designer or bust. by making the clothes separate you can also add physics to it for animations.
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>>1001413
Blender Answer: Don't use this garbage, pick a real software ^_^

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How does one become good enough to sculpt designs like pic related?
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>>1001066
you practice for two years with half a brain
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>>1001066
>>learn to sculpt
why are no drawabox, dynamic sketching, copy bridgman twice for sculpting?
>>
>>1001390
People are less interested in sculpting than in drawing
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>>1001066
Other than the obvious answers, if you were starting from literally nothing you could reach this in under a year of practice. Pirate zbrush and some of the figurine focused courses on coloso (the ones by Wandah are anime focused but the skills still apply). You will need to learn how to pose a base mesh, slap on some hair and clothes, and cut/key the model in preparation for 3D printing. You can get someone else to do the casting or learn yourself if you plan on selling kits at WonFes.
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>>1001390
there is Michael Pavlovich
how are you not satisfied

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CAD thread? CAD thread.
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>>996273
did you buy or pirate?
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>>1001243
nice try, fed
>>
freecad doesnt let you preview anything. you have to know the exact value ahead of time and put them in the left panel instead of a pop up box its also butt ugly. no smooth animation when switching angles. you have to dig through its terrible ux/ui just to change the grid values.
its not a decent alternative specially considering fusion 360 is free.
if you insist on using linyx exclusively then use ondhape atleast.
the only viable way to use freecad is by cutting primitives with the modifier.
dont get me wrong all cad software has clunky gimp tier ux ui but freecad is just the worst.
why cant i scale a segment or a shape in fusion 360 for example. why cant i fillet after using patch? why is the measuribg tool such shit when its so important.
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>>998446
OpenSCAD ?
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>>998446
theres a 3d printer plugin for fusion 360 not sure how good it is

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Hey Chuds, I recently downloaded a Juliet Starling model off SmutBase by the creator Digital Hell and its the best model they got of this character but the Posing speed is atrocious and I tried everything to improve it and nothing. I simplified it reducing all viewport options to 0, put the render engine to cycles GPU compute (I have Nvidia Geforce RTX 3070), using blender 3.6 (as comments in smutbase say downgrading helps), the 3D viewport always as solid and nothing works maybe a slight improvement to posing speed but still lagging in pose mode. Also the viewtarget for her eyes is able to be moved but her eyes do not move accordingly. Could a 3d wizard help a Coomer out, I'm still relatively noobish to blender as-well, please I'm begging for a hero. I'll leave the link to the model download so you can see what I'm talking about when trying to pose the character.

https://smutba.se/project/ac8017fc-0f88-4a46-94c5-1a9b6145f72e/
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>>1001168
Typically the subdivide surface modifier is the biggest offender to speed. I downloaded the file. Opened it up in 3.6 beta. Went down all the objects, disabling the subdivision modifier. That sped it up by a lot. I also disabled the eyebrows, because they account for 200,000 triangles. Which is more than than her model, her main outfit, and all of her props combined, but about 61,000 tris. It's just a stupid amount of tris. So disabling that gives you more speed too.

Those changes make the posing speed fast enough to work with. I also have a 3070, so if it works well enough for me, then it should work well enough for you.
I tested it in 4.1 too, and it seems about the same.
Note: disabling and hiding are two different options. Hiding is indicated by the eyeball icon. Disabling is indicated by the monitor icon. Disabling an object makes blender truly ignore it.
Rendering is a third thing, indicated by the camera icon. Things can be disabled in the viewport, while enabled for rendering. That allows you to work fast, while still rendering what you need to render. So even if you disable the costly eyebrows and subdivisions, they'll still render out.

I can't help you with everything else. All the materials are broken for me, and the eyeballs don't track the tracker. Dunno how to fix that.
>>
>>1001209
Wow disabling the eyebrows and subdivisions really did improve the posing speed! I really appreciate the help and insight oh Wise One. I tip my hat to you thank you for helping a Chud out in his time of need!
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>>1001215
That's most definitely what's up, youtube
>>
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you don't need to go through every subdiv modifier and manually disable it, just turn on simplify and set viewport subdivs to 0
if it's a daz port with loads of corrective morphs (JCM shapekeys with drivers attached) you can also try turning off daz drivers while animating to enormously boost viewport fps
>>
>>1001556
Holy fucking shit Anon thank you! My stupid ass never had The Daz to Blender importer, now that I do Disabling the Drivers like you said really made the difference, even made the eyes work! Truly from the bottom of my heart ohh GREAT Wizard thank you!

https://www.youtube.com/watch?v=P1O_cR8WUYA

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Would it be feasible for a customizable character to use one shared mesh and just interpolate between male/female with shape keys?
My reasoning for this is to avoid having to make two versions of every piece of apparel, body texture, etc.
I think I might run into issues with animations but that's probably doable via IK and adjusting skeletal proportions additively.
Are there any base meshes that do this already so i can start prototyping clothes/customization?
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>>995782
Unfortunately for you OP obviously knows more about this task than you do.
>>
Kinda meh quality, but its a good proof of concept.
https://blendermarket.com/products/ubm
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>>995782
The most dunning-kruger post I've seen on this board, maybe ever.
>>
Sounds interesting
>>
So, any progress?

Niggas can make detailed models here, but they can't make a good render.
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truth
>>
How do I get better at rendering. All my projects have the same soulless look
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>>993433
Impressive. Very nice.
>>
my 4060 shits the bed on eve mode on blender what does this shit want.
>>
>>1001054
just have a real simple scene as an example showcase then just follow multiple render setups from youtube and figure which you like the best. there is no "right one," btw. because it all depends on what you want to portray. it's why we (at least used to) have a variety of game cinematics

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I can now make an HD frame in 15 minutes after an initial investment of 6 days.

It's my most expensive workflow, but also the one that delivers the highest quality so far.

I have now mastered 3D.

Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.

I'm now really happy with this workflow.
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>>1001169
>retard doesn't know about UV animations
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>>1001113
>It's my most expensive workflow, but also the one that delivers the highest quality so far.
Holy shit cris finally realised you need to put effort to get good results. Good job, looks pretty good... for you
>>
>>1001113
just to be critical, it'd be sweet if you managed to clean the outline, and make it more like clean anime lines
>>
>>1001113
that is amazing, cris
your quest is finally over
now get to work
I hope to see your game in /v/ in a couple of years when you're done
>>
time to make some money chris. make a unity 3d pixel pack and get on fiverr or smth.

Epic's new marketplace just launched, combining the Unreal Marketplace, Sketchfab, ArtStation Marketplace and Quixel all into one.

How are you finding it so far? Any good? Worth publishing on?
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I can't login because their captcha is broken lmfao.
>>
>>999661
Sell it for $99.99
>>
>>1000963
I really hate those captchas where it's like "select all the tiles of a motorcycle", and it's a fucking pajeet on a scooter, but you roll with it and select all the parts of the "motorcycle", and the thing tells you you're wrong and fucking retarded because you also selected the handlebars, even though they're STILL part of the fucking scooter.
Or the ones that do the same thing, but it's multiple images of different things ("keep selecting until they're all gone!"), and it's something like "select busses", and you select all the fucking busses, but then it tells you you're wrong and fucking retarded again because you didn't select that pickup truck that's really fucking big but obviously not a bus, but obviously the AI knows better than you and KNOWS it's a bus. Like, why the fuck am I training the thing if it apparently knows better than me about what's a bus and definitely not a truck, or what's a motorcycle (even though it's missing handlebars).

Anyway, I hate captchas. Mainly, I just hate the audacity that it thinks it knows better than me.
>>
>>1000984
>select all the tiles of a motorcycle
I clicked through enough captchas to realise that there's usually just 3 to 4 tiles they expect you to tap, so you don't even need to select all 12 tiles of the motorcycle.
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>>999689
you need to polish up the graphics on level 3

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Hey everyone, I could use some advice. I'm 29 and currently stuck in a soul-draining 9-5 remote job, so I'm looking to pick up a new hobby for the weekends. I've been considering diving into 3D modeling, with the ultimate goal of joining a creative community and making new friends. One of my specific goals is to create a 3D render of this character, then resin print and paint it to test my skills. I'm aiming to achieve this by the end of March 2025. With the right resources and dedication, do you think this goal is realistic, or am I too old for it and it would be better to just commission a professional to do this?
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>>1001240
again it depends on the shortcuts you take. making an anime face is a month or two, the hair be 3 months... if you dont want to use marvelous designer for the clothes or use a hair plugin and start out with the blender cube then which is what pigheaded people do yes itll take you like 3 years realistically cause youll have to try and fail just to get the body proportions right and try and fail at sculpting and knowing when and when not to sculpt. another 2 if you want to do animations and texturing from there but you said youre interested in 3d printing.
>>
>>1001240
1,000 hours unironically
>>
>>1001396
> making an anime face is a month or two
If you spend 5 minutes a day?
Anyway, I'm not sure if you're saying the face takes that long or learning to do it from zero background?
In that case how would you estimate time it takes when you're already experienced?
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>>1001150
how does everyone on this fucking website happen to be on a remote job ?
>>
>>1001150
If you're going into modeling for gamedev the indie community is huge.

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I need help with making a katana base please.
I would like to sculpt the diamond shape into the katana base but I don't know how.
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>>1000034
blenders boolean modifier is trash most of the time for difference
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>>1000065
If you don't know how to use the boolean modifier or booltool, you are clinically retarded.
>>
>>999337
You want “knurling”

https://youtu.be/4nrMAp1x-8w?si=SWnH1Aj3X6R_8Qts
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>>999364
"blender doesnt offer such tools"
bait on this site is so fucking bad, even worse on this board
>>
i just got a ferret se fuck this shite

What do y'all do when you get bored in blender, I like to make dumb shaders but what do y'all like to do
>>
i know a sweet trick to sculpt a realistic poop in zbrush
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>>1001095
>shaders
Boring. Go stare at PMX files of nude mmd girls from iwara.
>>
>>1001099

nah but me and you should play some stalker 2 when it comes out

Can some blender wizard help me?

I want to imitate this art shading in blender.

The issue is that the light and shadow boundaries doesnt seem to follow the definition if this was a 3D mesh.
They seem to imitate similar boundaries if the mesh were under a subsurf modifier and used a toon shader.
But at the same time the light shadow boundarie seems to follow very closelly if there are creases, similar in that area to a bevel operator more than a smooth subsurf surface. This is more obvious on the joint ares and the fingers and the groin area in some anime art, specially if there's something like a shirt of jeans.

The specular is closer to a metalic in PBR shaders or a phong model very shiny specular, It usually follow simpler shapes than the shadow, and sometimes is even the shape of circles or something that looks like the shape of a RIM light but beyond the area of a normal rim light.

There's also the reflected light of the ambient light, but this seems to follow something like a curvature map and a vector towards the left area of the camera view point.

There's also the RIM light, which follow fresnel logic, but in a simplified fashion.

Colors don't seem to follow really a realistic logic but more a color ramp type of logic.
>>
>>1001374
Blender can’t handle light and lacks tools for controlling light. This is exactly why Blender is not used in anime shows and have it be more 3D view than 2D.
>>
>>1001384
Blender current beta adds light and shadow linking.

Only issue right now is a bug with it where you cant disable or enable both the light and shadow groups of a mesh at the same time.
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>>1001388
maybe check the dilongoo branch. it may have something for that
other than that in 3DCG when the shadows ont have the exact shape they want, they draw them in post-production

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It's impressive that an indie studio has such good piracy protection
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Managed to download from this site
https://www.jb51.net/softs/900782.html
Executed a dubious .exe inside a virtual machine. It installed, but the crack doesn't seem to be included in the rar file lmao.
>>
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>>999795
Actually, there is a crack built in. It injects something during installation, and replaces the desktop shortcut. It just doesn't work lol. At first, it failed because I had internet disabled, but even after I enabled it, and it downloaded something from github, it still failed to activate.
>>
Anyway, here's a mediafire link with the archive just as I downloaded from the chinese. Maybe it will work for one of you guys. I suggest trying it in a computer you wouldn't mind getting infected. It apparently needs internet access, at least during installation. I don't know if it needs it for activation or not.
https://www.mediafire.com/file/5qyzbek0agn8mm1/Plasticity_CAD_900782.rar/file
>>
>>999056
>>999061
Pay wall.

Do you guys not see the irony? Just buy the software
>>
>>999807
pays to priate software, I'm at a loss.

I don't know about you guys, but i've got a fool proof plan. I'll go onto Plascity website and buy the product it's fool proof.


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