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File: 3d.png (1.2 MB, 1405x922)
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how do i set up a local AI mesh generator?
this shit takes forever to give me a turn
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>>
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anyone remembers that old siggraph or some meme video demo of an image of a valve being converted to a 3d model?
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>>1019302
>House has all windows and no wall
AI sucks
>>
>>1019235
>heh bro. Bet you didn't know what you said was actually logical.
>>
>>1019303
Yeah it was a nest idea to make models from images. Lol did they ever get a product to market? What chumps keeping their code hidden like they'd profit from it one day.
>>
>>1019223
>don't even have to make the mesh yourself
>still can't be bothered waiting
holy

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Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
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>>1018080
Yeah a lot of these guys were forced to go to church when they were younger and it shows. Parents shoulda let them stay home to play vidya instead.
>>
>>1018130

I only stay constrained to like 8 boards, not the entire website doofus.
>>
>>1018140
>constrained to eight.

Bet you have an interesting plate whenever there's a buffet anon.
>>
>>1018152
>anon

Sorry I misspoke, I mean't tripfag.
>>
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>>1018028
>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God..."
>Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God."
>Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..."
Reject /3/D and do more bible study.
3D modeling is the devil, and yet, you persist despite these warnings.

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We're halfway through the deadline, but are any of you going to partake of the One Car Challenge?
https://3dmodels.org/one-car-challenge/
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>>1016944
they could pump up the price a lil' c'mon now
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>>1017251
highly doubt your work deserves half the 3rd place money
>>
>>1016944
just short of barely 30 days left, junior brothers.
keep working hard and create something beautiful
competition ain't that hard https://3dmodels.org/challenges/one-car-gallery/
>>
you making progress bros?
time almost up
>>
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>>1016944
welp bros, timer finished
did you submit your renders?
How did you do, happy with your work?

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AI will take our jobs! The ones none of us have!.
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>>1010531
Spoken like someone who's actually spent time with this. Can I train a model on an original non-existent character for consistent results? Yes. Can I get precise results usable in a production workflow? Fuck no I can't.
>>
>>1010469
>>1010468
It's giving you short haired women instead of men
>>
>>1013517
KEK, leather nigga
>>
>>1010467
You used grok anon this thing was designed to generate memes of Georges Floyd
>>
>>1013854
Nothing to do with that, is just that most people are not used to any 3D software, learning blender for the first time is almost the exact same experience as learning photoshop for the first time but way more people learned basic PS 16 years ago than people are learning 3D modelling software right now (also MS Paint existing helps conditioning people on how these type of software works)

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it's over
fuck this timeline
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>>1006396
Literally 1% of people want to create shit, everyone else wants to consoom consoom consoom
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>>1013111
>because they used chatgpt do all their assignments. They got into CS because of the good salaries
They wanted high salaries but avoided learning any of the associated skills
Let them fucking starve
>>
>>1006395
Can it animate?
>>
>>1019307
on motion mondays vids on youtube they have showed some pretty good ai animation tools but I can't remember the names
>>
>>1013155
> Photogrammetry to make an ugly malformed nonsensical model at 1 million tris
It doesn't use photogrammetry or 1 trillion tris.
> Run a decimation modifier and then an auto-retopo plug-in on it
it is just 1 step to create the triangle topology
>Garbage nonsensical topology that can't be weighted or UV'd in any meaningful way
Yes it can,. just auto retopo if needed and bake the textures down.

No decent artist will struggle working with models that these ai's output. They are in many ways nicer than models interns/juniors will produce because the failure points are predictable.

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What is the best controller for modeling/sculpting in VR?
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>>1012735
banned in china
>>
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>>1014312
banned dragon, if you will.
>>
>>1019158
No you don't, Carlos!

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Niche af question but I'll try asking here. I'm trying to make a civ 5 mod and I can't for the life of me export an .fbx file that nexus will understand. I've tried making the mesh super small. I've made many different kinds of materials. I've used an FBX converter to convert the file to 2010 format. But nothing works. The mesh doesn't show up in 3d preview, the material doesn't show up either and neither does the animation (it's not an animation with bones, it's a ufo asset and just has a simple rotation).

All the resources I've found are from like 2010. Most bug-fixes and files I find on forums 404 when I click on them.

I've mainly been following this: https://forums.civfanatics.com/threads/howto-new-unit-creation.392985

(The Nexus Buddy link 404s. I was able to find an exe elsewhere but it crashes on launch. So I have to do it the hard way.)
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>>1019174
Sorry op i dont know the answer but i do know this guy>>1019176 does this in every blender thread whatever the topic. Dont believe its impossible just because of him, he lies
>>
>>1019186
It’s not a lie, Blender’s FBX is fake and not licensed by Autodesk. There are software that offer illegal Autodesk FBX export licenses, just like any other pirated software. There only person who lied is you and how you don’t help OP. He has clearly stated he tried everything in Blender and you claim nonsense.
>>
Oy mate you got a license for that FBX?!
>>
>>1019176
>>1019192
I've been on this board for all of 10 minutes and I can already tell that you are a worthless faggot nigger who's greatest contribution to society will be an eventual death to suicide. whether or not you're correct in your assertion that blender doesn't have the licence to .fbx is irrelevant. you are such a nigger and a faggot that every opinion you have ever held is a worthless waste of calories, even if it was correct. fucking kill yourself niggerfaggot.
>>
>>1019468
based
>>1019174
okay I'll give you a serious response OP.
Try importing it into a game engine into an empty project and see what's what.
Unity, Unreal or Godot doesn't really matter since none of them seem to be the engine civ 5 uses.
But it'll still give you some feedback on potential issues by checking more verbose logs which you probably don't get with nexus.

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
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>>1017925
Give us detachable and reattachable bones like bionicle then maybe we will.
>>
>>1017903
All the tools in the add on a quality of life "nice to haves" you can do everything all those tools can do with 1 or 2 extra steps.
>>
>>1018009
All these features literally are must have, tween machine, mirror pose, and ik/fk snapping is must have without it you're only giving yourself a hard time. Oh all of them are built in blender btw
>>
>>1017903
He's obviously lying, Maya default animation tool is lackluster, I can't even call it lackluster it's more like it doesn't exist! Everything is locked behind animbot which is another subscription service, anyone who tells you, "you don't need animbot" oh yeah then why 100% of Maya animators use it? Why does every single modern Maya rig include animbot script?? I bought this Maya rig expecting it has ik/fk matching built-in but oh boy, it's locked behind animbot script, animbot is basically another way of Autodesk milking the animators, I refuse to believe it's owned by an individual, unless someone crack animbot, just switch to blender it has everything animbot has but free
>>
The final TRVKE that no one will tell you is that Blender has already surpassed Maya in animation (you just need to pirate a handful of addons for it)

https://superhivemarket.com/products/simplicage
https://xeofrios.gumroad.com/l/squish
https://superhivemarket.com/products/animation-layers
https://superhivemarket.com/products/animtoolbox
https://superhivemarket.com/products/animatepro

File: 120 Staryu.png (340 KB, 891x857)
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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
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hardsurface modeler picking up sculpting. left is from the only tut ive watched; right is me tryin it 4 myself. how’d i dooo??
>>
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Is hard-surface in zbrush a fucking mess or am I tripping
>>
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I will get my sculpting mojo back

>>1018607
you want feedback from a guy who sculpts pokemons?
>>
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>>
Currently trying to model a nameplate for my warhammer character, but I suck at modelling and I can't get the mesh to be manifold :(

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New blender tutorial dropped, time to make a mineshaft my fellow #blendheads

also, why does /3/ hate blenderguru so much? he just wants to teach you how to make digital donuts for free.
>>
>>1019312
Simple, he just makes stuff without worrying about the nitty gritty ahead of time.
Tutorial:
>Let's make a donut
>You can use X and Y to model Z
>You can tweak these values to modify lighting
>Experiement to learn more
Meanwhile people here:
No you have to use X technique, Y will give you bad habbits. Noo don't use that lighting you should this one, and spend 100 hours to get everything just right.
>>
I wonder if he the brainworm to do this because he remembers the old mineshaft tutorial from blendernation a billion years a go
http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-ride-through-the-mines/
If you want to see how far we've come.
>>
>>1019312
>Mr. Beast style thumbnail
The donut magic is dead. Long live algo-slop.
>>
>>1019335
>Noooo you can't do things that will get your channel more views!!
>>1019327 is right /3/ is genuinely retarded

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Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
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>>1019102
his jinx is ugly, so many losers on twitter use it just to get retweeted by memz its pathetic
>>
>>1019124
>I subscribed to his Patreon for $15 for like 30 models

any easy way to rip a whole patreon page without having to manually download everything?
there isnt even an option to download videos
of course talking about pages you already are subscribed to
>>
>>1019141
Just use a download manager man

All that shit is barely worthy of the dumb questions thread
>>
>>1019102
disgusting bolshevik coomers but better than being out there killing people I guess
>>
>>1019142
>download manager man
kinda wanted to do it myself rather than hiring some indian through fiber

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Gay homo faggot vending crypto ATM machine
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Indoor kiosk with some kind of networking ATM money transfer system (with a bathroom adjacent)
It was revealed to me in a dream
>>
>>1017121
Is this the steamy room where I can have sex with you and fill your bussy with my BWC as you moan into my ear?
>>
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>>1017321
Maybe!
>>
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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
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>>1018848
Lolifriend can you help me create a simple 3D character controller in unity
>>
>>1018931
Why don't you just follow a tutorial in youtube? What do you think he will teach you?
>>
>>1018931
use the built in one.
>>
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Aaaa

The bunny rig's been rebuilt and refined quite a bit since last time. Only the hair and face left!
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>>1019297
>Get ready every he is going to learn the hard way
I hope you know how shapekey works because it’s not going to be easy.

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How do I connect 2 different parts without ruining the texture?
I tried "ctrl + shift + num +", which connects the whole body, but merges the textures into 1 making it look bad.
The rig works but I can't move the head or arms without a gaping hole. I tried looking up tutorials but all I got was "ctrl shift +" and still the texture problem.
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>>1019178
Looks like a disconnected uv seam which happens when ripping, putting the model to rest position and doing a merge by distance with minimum value should fix it
>>
>>1019178
Merge verts and/ or fix the weights
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>>1019183
Ok so it was modeled bad, confirmed.
Aaa studios don't hire geniuses. They hire armies.
>>
>>1019234
Nah, it was modeled fine, and works impeccably in-game, but ripping and importing models still requires understanding what it doesn't get you. OP's question is not about having a bad rig but about not knowing how to stitch vertices
>>
>>1019178
>>1019236
It's likely that the importing didn't get the weights/bones correctly.
Check the bones and weights, it's likely you'll have to redo it by hand (it's what a lot of Patreon model riggers do)

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/3/ if it weren't for you I would not have found this cool hobby
I like to take molecular biology stuff from the protein databank and render it in Maya.
I once asked about this here on /3/ in a stupid questions thread and was told where to go and what to do. A year later here I am playing around with cool stuff.
>>
another cool one
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>>1017942
They look really cool anon
>>
that's neat anon. this might be of interest to you as well:
https://extensions.blender.org/add-ons/molecularnodes/
>>
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Still enjoying myself with this. Here's an amphetamine molecule bound to a dopamine receptor.


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