Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles.
thank bros, thought I was shit tier modeller cause I always make tri-angles in my models
>>1003413The "best practice" is not using ngons and not using tris but exclusively using 3-poles and 5 poles. (It's theoretically possible to represent any surface using just quads that with at 3, 4 and 5 vertex neighbors.This only applies to ancient engines like SFM who can't handle anything but quads for rendering subdivision surfaces. Technically it's faster in blender too if you do it that way.But: Using also tris and and pentagons is sort of the same thing after it's subdivided at least once.And shading issues don't really occur with them if they are placed correctly.
>>993644You should use triangles tho. You just have to know how to use them.
triangles is not a problem. the problem is that developers forgot that loop subdivision exists.https://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/subdivs_AboutSubdivisionSurfaces.htm,topicNumber=d30e117288
>>993644topogun vs quad drawwho wins?
How does one become good enough to sculpt designs like pic related?
>>1001080until you're good enough
>>1002248
>>1001066baseline - (IQ level + Eye for aesthetics level + unemployment level + (level of interest in sculpting ^2)) = Time it'll take. That's all it boils down to really, the more of the four you have the quicker you'll be. With interest being the stongest factor if you ask me.
>>1001080Don't even bother, just blow your load and continue doomscrolling.
for starters buy some clay and spray guns these figurines arent made with 3d software
Where should I go for 3D character modeling service? I've just being scammed on Upwork for $10!!All I want is a 3D model of picrel so that I can 3D print him for my personal satisfaction. There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
>>1005126yes, huggingface ai TRELLIS JefferyXiang
>>1005127wtf you nger!!!! I paid $350 commission for that!
>>1005182tree fiddy?
>>1003532Can't remember where I got this
>>1005193download? the mesh can be altered a bit since it's symmetrical, unlike >>1004583
What is this style cals4led?
low poly with low-res low detail textures a.k.a. indie troonslop artstyle of 2025
Cris if he born in Japan
Bumping to get rid of the Christmas theme
psx low poly, or if you're a westerner doing it in 2025, transexual
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
I want to create 3d assets for my game. I want to create anime 3d characters like zzz or genshin impact. Should I learn Maya or Blender? My two concerns are whether Maya is overkill for anime-style assets and whether I can assets without issues in Maya for rigging if they were created in Blender. I don't plan to get a job out of this; I just want to create assets for my game. thanks.
>>1004336Blender can’t do what you’re asking, everytime you try to animate in blender it will erase it. That’s not how anything should work, you shouldn’t just bet your work on a dumb thing like blender’s animation processing.
>>1004336Dude just learn Maya on an education license. It's free every year indefinitely if you renew it with the same document. Autodesk wants you to use their products in hopes you get a job with a big studio so they also care about your potential. Blender does not care about you, you are only just a number in the downloads statistics then complain why you don't donate to them.
>>1004359>>1004455Thanks frens. I got Maya on an edu license.
Intergalactic planetary, planetary intergalactic
>downloads your city of tokyo to scale for free via point cloud datanothing personnel
aren't they doing the same for the entierety of France?
>>1004346No, but would be ideal for that Imagine https://gsplat.tech/hilltop-small-church/ at city-level scale
>>1003976People already have converted it
>>1004342>paid software>paid software>paid softwarengmi
>>1005156Chud.
a thread for discussion about shaders. show off, post exaples from others,your own node setups,code,tips,questions,etc.
>>1005067it also works a lot better than what you showed here >>1005055
>>1005054nice
>>1005014>a lot of situationsfor .0001% of users
>>1005087the users who develop any program in a text editor and implement new things are smaller in number than the users who download the software, use it for a week and then never use it again, or worse, keep using it but cant get anything good out of it but drive up the total monthly download numbers
>>1005109for .0001% of long haul users
>picrelIs this a good excuse to learn how to make porn animations in blender? been postponing learning animation and only did some basic scene modeling, but one of my bucket list thing was making porn of stuff like this
Anti-porn is Anti-Semite. Do better, be better.
>>1003097Just make sure you stich the heads to a body & penis from smutbase or daz or wherever BEFORE anyone else, then share them so everyone thinks you're some sort of ubermensch
>>1005028How many IPs did you use to report me, faggot? Be honest, I want to know what the threshold is for when a faggot janny decides to issue a w*rning.>CrisYou are obsessed.>>1005030Good luck chasing out the filth by doing absolutely nothing, Ghandi. It's you who should kill himself.
>>1005104I didn't report anything in this thread, Cris. You must have done something naughty somewhere else.
>>1005024If I say that there's a person who holds xyz belief, will you suddenly adopt that belief just to say that that person doesn't exist?I'm sure that you don't actually understand what's going on here, but look at your post again. You are as much him as is mechanically possible, and apparently I conjured you out of thin air with just one post. Can you seriously take a look at what you've become, now?
I'm 22 is my portfolio I made. I know this is really embarrassing, that it is not appropriate at all for this job. I wanted to try to make things inspired by fortnite, but I hope this tells more of the actual issues I have now whether i know them or not. I don’t have a good enough idea of what I am supposed to do, and at the time of making them I thought that these artworks were supposed to be appropriate with what I was supposed to learn before, I didn’t use any references for them because I thought I was supposed to to know how things looked with a good visual library, but it’s not how it works and I’m not sure when I’m supposed to make things up or take from a reference. In general I’m not sure of where I use a reference and where do I have to not use one. It’s just confusing because I really don’t have anyone in my area that I could talk to about this. I don’t really have social medias and it’s really difficult trying to think of what I’m supposed to learn and how am I and how I’m supposed to use it at the work environment. Is the reference I need supposed to be blender? Can I just download any human body model to draw over, and environments too?Because I can navigate through it to do it. I want to learn the right way to do this so I can be a reliable and professional person for this job.
>>1004985It's not at all appropriate then, right
>>1004981Wrong board to ask. Go to/ic/.>>>/ic/And no, drawing over 3D models is not the "right" way to learn. Go ask /ic/, and they will tell you the same. They will also recommend drawing programs that have built-in 3D models. So you don't need blender, even if you wanted to draw over 3D.
>>1004981Looks pretty decent, keep it up. /3/ is mostly an chud board occupied by miserable people.
>>1004981Looks really nice anon, for a beginner you have good ones, concept art nowadays is more homogeneous and boring, I'm an old fag so I appreciate more this type of characters than an ugly black lesbo with half shaved hair and dreads >>1004988You are half wrong, learning to photobash it's necessary for concept art.Go to /ic/ if you want to learn to draw, And drawing is only a part of being a good concept artists
>>1005002>>1004992I have to actually learn this the right way at this point because if I need to be pro I need to use a reference for everything. but it’s really fun in my free time to just make up things to test all of this in my head. I think it would be s good idea to do that for fun in free time.is a lot of concept art I see for example fallout 4 more from a photograph than I think it is? Like heavily referenced from one then? When it’s said to use a reference for concept art it means to use a photograph for the entire thing? I’m sorry if this is s confusing question. But I’m trying to make mistakes now so that later on I won’t make the same ones from misunderstandings
Now that CGPeers has locked half it's userbase out for not remembering their registration burners, what is the next best place to not pay money to Autodesk, Foundry and Maxon?
>>1002778Ha
>>1002702Have you ever needed email to register? I registered in 2018 and i don't remember I used email at all
>>1003348you did and apparently they didn't allow gmail accounts because i used protonmail to sign up, was a bitch finding the burner account i used all those years ago
>>1002778>Basically Indians would upload all the torrents to other sites or share torrentsExtremely based indians have saved the internet again
where does CGPeers recruit from?
I’ve got a pretty weak laptop and can’t afford a new one.What are my options for creating 3D models?Would love to know all the options!
>>1003361how weak are we talking and what kind of models are you interested in making?
>>1003382Lenovo Ideapad 330 15ikb. I want to make 3D Models, but it lags so much that I need to turn it off urgently.
>>1003407try modo, it runs better than blender for me, and has better (at least more consistent) controls than blender 2.79
>>1004150Thank you
>What are my options for creating 3D models?In the age of ai, photogrammetry and cg overusage. I truly reccomend this. I am not joking.You could be happier than all of us.
Anyone has ever done it? Not as an actor but as either a animator in charge of correcting animation or the technical responsible for setting it up.You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?I'm a programmer and want to get into animation and was thinking about this from a gamedev perspective that really doesn't have the will to learn 3D animations the manual way. I realise how kind of dumb it sounds but I legit don't know anything about it but the logic behind doesn't seem so complex thoughhttps://www.youtube.com/watch?v=o2ZoThIkV8A
>>1005020Would make more sense to hire some turdworlder animator/modder than invest into the equipment and deal with the cleanup, hope you realise it's not a drag and drop thing
>You think it's a realistic idea/goal to set up a studio and iterate on it starting from my bedroom?w....what is this? Do you think this is a joke?
>>1005070To live in Venezuela with mental illness in not a joke.
Anyone here like to make landscapes?
>>998791Impressive. Very nice.
>>998797Thank you thank you. Made in blender and works in all available game engines when exported as a heightmap.
>>998791tutorials links?
>>1002634I don't really do youtube or tutorials but I can make a quick guide and post it on my blog if you want
>>993958For me, it's World Creator.
why do almost all AVN (Adult Visual Novel) developers use Daz3D whilst simultaneously saying blender is superior? is it so much more user friendly that people choose it over an alternative they could produce better work with? I thought all 3D tools had basically the same interface
>>1001476You'll find that people who have productive lifestyles aren't salty about tools they don't have or don't know how to use being better than what they're working with.
>>1001476Because Daz is basically an asset browser. Models from Daz have all the generic, boring technical parts already set up ( bone,weight painting, blend shape ... etc ), however they are encrypted into their esoteric format ( duf, dson .... etc ). If you are completely illiterate in 3D you would do your renders in Daz. But people just port it to Blender with Diffeomorphic add-on to further customize the model and render there.A good chunk of model on smutba.se are just repurposed Daz model with a high res video game character face stitched onto a Daz body, in a .blend file
I'm making a WEG using DAZ Studio, but it's the first and last one. I did it more as an experiment, and it was well received in its first updates, but I'm working to finish it as soon as possible because DAZ Studio is not an appropriate program for this kind of thing. It's fine if you need to make one or two renders for something simple like, I don't know, an advertisement where you need human models or something like that, but that's it. Using the program to create a visual novel, with all the variety of renders and situations, is a total nightmare.If I continue using these models in the future, it will be to work directly in Blender.
>>1001476If you can tell the characters are from Daz, the developer is using Daz wrong.
>>1001476Because Daz3D its only useful as a library and to flip assets, specially characters, its as close as a modeling 101 for retards. But for people that need to generate stuff from scratch or do anything else, its just pretty damn garbage. Blender is at least decent in all of the useful stuff and its free.
look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?it gets better... right? i feel like a baby just learning to crawl.
>>994131I’m in the same position, but I after three hours my doughnut abstracted into some kind of eldritch mess and I give up. I don’t actually fucking care about a doughnut anyway so I started immediately working on a character model because that’s what I wanted and I have the motivation to actually do it, but now I’m at a point where I’m lost and I’m worried that if I go any further I’m going to ruin it completely
>>1002111>started immediately working on a character modelngmi. that's like wright brothers trying to build a space rocket
>>1002111fuck that other anon.starting with something that grabs you is as good as any other. what ever gets you googling and scrolling stack exchange and trial-and-erroring your way through. an important thing to remember is that if you can't recreate it, it's not worth being made, so never fear scraping something because it becomes unworkable. think of it as an opportunity to hone your beginning process more. whether it's a donut or your oc or what ever, if you belev you can achev (not to sound too cliche)
>>1002111>I’m worried that if I go any further I’m going to ruin it completelyjust hit "save incremental" every like 5 minutes and load an older save if u feel like u've fucked it frenthat and go into your preferences and under "System" crank "Undo Steps" to 256 to let you ctrl+Z a shitload
the point of the donut tutorial is not that the donut looks incredible and people are now 3d wizards, its for showing process and features of blender (and more broadly, considerations of 3d) to complete beginners. you barrel through a lot of handholding very quickly to see what you might like.