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Is possible to convert an image of a human model to a 3d model (Blender) using Ai (StableDiffusion)?
Trying to find such a tutorial.
5 replies omitted. Click here to view.
It's the same thing I'm working on. So I don't have do see people doing their "base model" that never goes anywhere over and over.

LMAO, /3DCG/ on suicide watch. How does it feel know you will be replaced by coomer AI models?
How does it feel that someone twice as smart as you is twice as dedicated to building hyper realistic AI models for free simply so that they can coom to the porn produced by it.
Aibros are on suicide watch because they found out ai progress isn't exponential and ai is a dead gimmick in 2024
I can do my own chicken MC nuggets porn, I don't need ai.

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I've been using SourceFilmmaker over the past year to make a voiced-acted visual novel. It's called "Please Fur My Wife" and Pizza Girl is one of the heroines that you can date.

There's a demo out and you can see a few completed SFW scenes at youtube.com/@chadchan3d

The game's premise is that you're one of the last humans in a world of furries. This was an NTR fetish parody game (still is) but it's growing into a story about furries vs humans.
63 replies and 35 images omitted. Click here to view.
No, I just love making simulation of chicken meat on a tube, you can see my work on the WIP thread
All suggestions. There is a thing called "boutique" which basically means your product or service has an annoying kink in it and you either deal woth it or go somewhere else.
Someone complains about the file size say it's boutique.
Truly I am among my peers.
Thanks, chadchan.
The chicken meat tube at the McDonald's factory is boutique.
If you don't like the cum flavour don't ask the chicken MC nuggets near the chair nerd's home

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This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m
30 replies and 7 images omitted. Click here to view.
There isn't a point. Whoever made this model didn't give a shit about topology because it's not important. The game is all about a spooky atmosphere and online party gimmicks. There's no point spending a ton of time making the models look good when nobody playing the game gives a shit about it.
kek. based dev
how does that even happen? The only thing I can imagine is that they modelled in CAD and exported the densest mesh they could
based on the other models I would guess it's a sculpting software that has dense topology even on primitives and they didn't bother to retopo

6 replies and 1 image omitted. Click here to view.
Sorry I didn't get notification for some reason.
The chrome extention seems to be removed from the store, but I looked up some alternatives:
Display Image List:

Seems good
Not an answer and that looks like shit.
That's not a texture that's just a shitty photo
>anon learns what the "photo" in "photo texture" means.
It's a shitty AI image, so it's unusable as it is, but still. Photo textures generally are just photos of things that you grab details and textures from (like as in the actual meaning of "texture", not in the 3d sense). Generally they're not ready to use seamless textures for materials. They still have their place though.

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am i gonna make it?
ITT: post animations you did with blender, anything is welcome
107 replies and 32 images omitted. Click here to view.
No you're going to die

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You DO use it, right?
4 replies omitted. Click here to view.
> system files in the same drive as work files.
Yeah no.
no, 99% of Windows users don't ever work with 3D objects and those who do have their own directory structure that is often determined by the program. pure idiocy from Microshit's side
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LMAO, my life is hell. everything installs itself on my c drive
don't you want page files in the same drive as your OS? Unless you have enough RAM I guess
Nope. What you want is a virtualization, cache and paging nvme.

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i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked
22 replies and 5 images omitted. Click here to view.
tried both, didnt work
anyone else?
Just eyeball it. It's over
send here binary from 0x0 to end of first table before the data is starting

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The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
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And this.
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Can this guy just pick an ideology and stick with it already? He goes from full on 1488 hating jews and trannies to "democratic socialist" every few months or so
This isn't Kiwi Farms. Let's talk about his 3D work.
stop bumping your own thread, nick.
His art is shit, there's not much to talk about

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Asymmetry = Soul

just turn it off. Unleash yourself. Be free
Be free
It's been almost a decade. The delegates, Dahnald. Hand them over.
>have to weight paint and texture paint twice because you can't use symmetry
How do I get around this?
work symmetry then move things slightly when done like the pros
Well first you have to make sure your UV's are mirrored instead of gimping yourself by making them asymmetrical.
Then you overlay them on top of each other and copy the weights from the other side using the nearest UV neighbor option.
If you use Blender, the Mesh Data Transfer plugin can do that for you.
For rigging you have a symmetric proxy mesh that you transfer skin-weights to proximal verts on the assymetric model. Much the same way you'd skin wrap/bind weights for outfits.

My chitubox pro sub just expired and I dont want to pay for it again.
Where can i get it at a 100% discount?
4 replies omitted. Click here to view.
I have a Chaturbate accounts if you need one
I'm glad you are outraged but I'm not even OP, stay mad
To be sure, you don't want the Chaturbate account anymore?
Did your mum find out what you were asking on the internet?
just pay for formware, it's a one time fee, none of that subscription bs
No, I want chitubox pro anon.

How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level
3 replies omitted. Click here to view.
Realistic weapons for games
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check boltondynamics
when he's not schizoing, he actually post some good tips on modeling weapons
Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding
I find his schizorenting funny
>How to get good relatively fast for props and weapon modeling?
By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model

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Hopes for Maya 2025? It should be dropping in a matter of weeks.
15 replies and 1 image omitted. Click here to view.
no professionals browses this shithole website
there's nothing here anyone can learn from
Dd they fix the accursed crashing issues and instability from 2023 and 2024 yet?
it only crashes if Your system is unstable. If you dont upgrade your motherboard BIOS and your RAM timings are unsupported you will crash maya. If Your system is stable, it wont or will very very rarely crash.
I feel like even though Maya receives next to zero publicity or tutorials these days on YouTube that doesn't necessarily mean the software is dead
>all of us
>retarded zoomers who use whatever youtubers shill

ill use both

Post anything Plasticity related. Whether it be questions or your work, everything is welcome.
This is so cool! I wonder what the best method for these semi-organic hard surface models is between poly, nurbs and sculpting?
I'm not very experienced but for a helmet I guess you would import your head mesh and model over it. Nikita Kapustin's latest tutorial is about that on how to model anything over your head.

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I need 25 experts on 'flesh animation', and some assorted artists for 'FX'.

I'd like 10 programmers, and one that's actually good. We'll do 'stickman-extremes' and adapt ML to produce neat novel rendering methodologies.

Basically, choreography is always screwy, but we need it to be 'adaptive to LLVM output vectors', and then maybe there'll be experiments for attention-retention-to-conversion-ratio. If you know what I mean, you can sign up as a 'partner'....

If you're the kind of party which entirely manages websites and communities for communication, You can sign On as much As you Like.

Basically, ain't gonna be disappearing genitals. And the 'storyline factor' you can actually achieve, instead of someone 'rapes you for storylines' and then feeds them back to you with the best parts stolen.

So if you have concepts, that's neat too. Like IDK. Maybe that's a customer already... I kinda thought, maybe, maybe, we have real artists somewhere, but the angel of choice never cared to have his own creative industry...
He just wanted to show me 'foreign ladies'.
But I never knew; they were already 'His'....

THE POINT IS; we'll make this stuff finally work! Like really work! You can finally have a proper interactive narrative, and tell it what to do, and it does it all fair and square; no 'uhgh we hadda break ur LLVM xprnc'..

Comment too long. Click here to view the full text.

nobody e-mails the great master

even the googer no eat
OK. Do you have like contact info or are you larping? A website? a PO Box?
I make flashlights for a Japanese company, does that work?
You can find me at YouTube. com
Please contact me there for more info
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I see a lot of people saying that they don't need topology in Maya. How does that work? How does Maya handle subdivision? How do meshes generated by Maya look like? What does Blender lack in terms of modeling tools since its users need to resort to topology knowledge?
29 replies and 1 image omitted. Click here to view.
>No. There is no such thing as "edge flow". The deformation is entirely defined by [proceeds to give a roundabout definition of edge flow]
wtf I thought the newest Maya solved topology?
If you don't want to understand, you're not going to understand. It's fine with me.
That's a nice showcase of how little topology actually matters for animations or anything else really.
He won't because it doesn't exist
>I see a lot of people saying that they don't need topology in Maya
Nah, it's just one troll messing with my topology thread.

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