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File: Yorda.jpg (10 KB, 468x290)
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Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
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>>1021598
>le sovl.....
the model looks like shit
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>>1021641
It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
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>>1021651
What about the model appeals to you?
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>>1021655
CHUDDY! CHUDDY CHUUUUUUD!

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We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
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>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
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>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
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>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
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>>1021148
It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
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>>1019548
Nice skeletal ref for your character model.

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
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>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
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>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
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>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
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https://www.thekeymachine.xyz/

Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, please support the devs so they can add more features, I just donated just to spite animbot creator
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>>1021638
Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature

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>>1021535
3 plates 5 chairs Hmmm..
>>1021544
His first bf must've become mtf for him to be this obsessed lol
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>>1021549
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>>1021535
I think it has a lot of strength to it, rly good
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Its low effort and unambitious
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>>1021596
trans sisters.. not like this... we are being insulted

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I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
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>>1021484
Love the moves, love the butt, love your work. That's great work and you are a credit to this board
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>>1021485
Thanks !
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>>1021484
This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
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>>1021499
thanks anon
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>>1021486
put as much effort you put into everything you do into fixing the shoulders

Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
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>>1021508
>>1017954
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>>1021516
fuck off
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>>1021508
if you can't find the thread for questions you're too retarded to understand the answer
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>>1021525
Sorry, wrong url. These things happen
https://letmegooglethat.com/?q=blender+separate+mesh
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>>1021526
I don't want to post in your shitty thread. I will make my own and you will reply to it.

File: 1750693155076413.png (2.13 MB, 1500x882)
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Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
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>>1021506
Haha maybe sometime, right now I'm just focusing on other stuff.

Modeled a new head.
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>>1021578
Big improvement
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>>1021514
Good job building it from scratch. Use good references and image planes to keep face proportions
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>>1019300
I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
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NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.
>>1021734
>>1021734
>>1021734

File: Screenshot (415).png (992 KB, 1920x1080)
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So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
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>>1021372
Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
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>>1021290
Learn to ride the tiger and pour your time into things that actually matter
AI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024
It's only good for animations so far, the models are lackluster at the moment until Meshtron releases.
Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser
Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something.
You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modeling
You talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
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>>1021372
>AAA
More like triple gay
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>>1021496
yea your post and birth in one, now hit a train, jeet
>captcha K3K
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>>1021501
And you don't know how to count

File: 1745663011347177.png (95 KB, 740x740)
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this is zombo.com and you are welcome
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>>1023016
You don't have to add loops. I'm saying to actually squash and stretch the topology. Because that's how wrinkles work. Real fabric gets stretched and folded which creates uneven spacing. I know it seems taboo because modelers preach about evenly spaced topology. But in this case you would be mimicking how real life works. Likewise it would make sense for the texture to follow these stretches.

I made a crude example. Just be sure to play with the depth as well since that is what gives the wrinkles their shading. You want to make valleys.
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>>1023051
oh thanks, that actually look good
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File: emotiguy-1654860_1280.png (580 KB, 1280x853)
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anyone have the model for the emotiguy character?
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>>1017954
Do I need to know anatomy to make armored characters like pic related or can I just start with a base mesh?
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i know anime head suppose to be big, but do you think it's too big?

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CAD thread? CAD thread.
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So i client is offering me to modify a Catia drawing, like only updating a numbers and exporting to a pdf
but i have no fucking license, there isnt any way to rent per days or some other way to do this shit?
they are paying really good for this bullshit, and i know it is bc they lack the license as well
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Does any have any experience with Sketchup? I used the program during my architecture classes, but moved on to work in science. I was considering pirating it, because frankly fuck subscription models, I already have to pay journals to get published. One tyrannical professional overlord is enough for me. That said is it honestly worth the effort? This would just be for doodles and the like in my spare time.
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>>1021923
Funny I just came into the thread to ask the same thing.
Honestly for a die, just orient the centre of the face on the Z axis, extrude a number and boolean remove it. How precise does it need to be?
I found this, may be helpful.
https://www.youtube.com/watch?v=sSMJMMu_OV4
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>>1021478
How did you go about setting up gpu passthrough in qemu? Was there anything in particular you referred to (guide, manual section etc.)?
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>>1023146
there's a number of guides/tutorials out there, just search around
https://wiki.gentoo.org/wiki/GPU_passthrough_with_virt-manager,_QEMU,_and_KVM
it involves a few steps and may take a couple tries, but i've been using it for a few years now without issue. once it's set up properly it just works

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I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition.

Is Plasticity better than Fusion for game 3d assets?
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>>1021376
ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.
i think guid used to be tied to hardware but no longer is. just random number generated on install.
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is plasticity worth it to learn?
are there professional plasticity modelling jobs?
or are tutorials makes the only once making money with this?
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>>1021382
CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
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>>1021458
plasticity is for game assets retard
learn autocad for real engineering jobs
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>>1021467
>deal with crack scene
very unlikely.
most software phones home so there's no need for any sort of deal to be made.
crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.
in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.
can't speak for the CAD/CAM world.

File: Vanessa-2B.mp4 (2.92 MB, 1200x700)
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Right girl obviously has more polys, but that's not the point here.

Which one is best ANIMATED?

And why?
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though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
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>>1020064
Well, her butt does look kind of flabby I guess?
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left style is a common midwit trap, more movement =/= more gooder
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>>1021327
>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
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>>1020064
I can see her butt jiggle

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An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.

This is my first character model in blender and i have no words to describe how much i want to hurt it.

I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.

I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.
Anyways, i'll probably adjust some proportions and watch tutorials uwu
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>>1017599
I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thinking. If you were thinking at all. It made my cat start to vomit. My cat. It vomited a greasy hairball and fluids from it's last catch, and even that was less disgusting. Jesus fucking Christ man. What were you doing?
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>>1017599
hating your creation is the essence of art
you're on the path, anon
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>>1017599
based
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>>1017599
so basically you're like the god of the jews
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>>1017599
>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.
me whenever i make something

So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way.
Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
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>>1017954
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>>1021403
>pixel art
>godot
trans sisters... our game

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Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
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>>1015941
>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D
3D animation still makes more money
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>>1016066
If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
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>>1015225
>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-
PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD
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>>1015225
https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliams

read the fucking manual

most of it applies to 3d. It's just easier in 3d in some regards and harder in others.

Try animating some pixel art at roughly chrono trigger size if you want to figure shit out by hand and brute force feeling to understand curves, exageration, holds, overextends etc.
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>>1019100
And you're wrong.
>>1019119
Most people blame specifically the British, French, or Germans/Austrians for specific historical injury. American blacks blame "whites" because white Americans defined an artificial separation of the "races", largely for business reasons (the business being slavery), essentially casting all of the sons of Europe as perpetrators of attacks taken out by specific subsets of them. This has been you're "Do Not Be A Dumbfuck" Message of the Day. Back to 3D animation discussion, please.


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