How can I make it so that when extruding the faces highlighted in orange (at the very top and the very bottom), the edges highlighted in red and green are filled in automatically (so that two new faces are formed)? In fact, I have a more complex model, and I can’t fill them in manually; I showed a similar situation in the photo to make it clearer.
>>1031316Don't extrude the faces, cut loops into both sides and build faces from that
>>1031316Blender can’t fill in the holes while it’s a common feature in every 3D software.
>>1031316duplicate the entire model/mesh, extrude the faces you need extruded on the duplicate, then merge them back together using distance. you might need to redo the face normals after
>>1031316in rhino id duplicate the closed curve of the outer rectangle and the inner and extrude them both then join the surfaces.i mean, really id never make this like this, just make the thing you want. wtf bro?
>>1031316This isn't clear at all.
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKEI JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEEFUCK OFF
>>1029101Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>>1029101>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>1025602Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his
How many years has it been?
imagine beign this guy right now
>>1027625>I used to place hundreds of lights by handDoes anyone have his portfolio?
>>1027615https://www.artstation.com/artwork/JbVxAKek he is a grifter and a faker.
>>1031198>https://www.artstation.com/artwork/JbVxAget help
>>1030960This guy gets it. AI is good and bad at various things as it mostly depends on the data. If there is lots of data around for what you want to train, then your model will be very good at that task, but if you want your AI model to be superhuman in a task you need to have a task with verifiable reward, and 3D to some extent is that. You can have a picture of a thing, then picture of the same thing from multiple angles and then you make it generate the thing until all the photos from those angles match the model. Idk how it could do superhuman topology, but this method is how AI became so good at math and chess.
>>1030970I agree, I think a lot of people think that AI is a zero sum game and that every single ai asset is an asset that would have been made by a human, but to your point, if an indie dev or animator doesn't have the time to make a fire extinguisher, or the money to hire an indian to make a fire extinguisher, and has a style incongruous with all of the fire extinguishers on the Unreal store, they're either going to use ai or simply not add a fire extinguisher.
This is my current skill as of July 2.Small improvements over time, makes me closer to making fappable 3D anime girls.
>>1030911you are a cris enjoyer and don't know about /agdg/ on /vg/?
>>1030911it's so sad that cris only got the recognition and appreciation he deserved after he died. many such casesa lesson to us all. say something nice about a fellow anon's art while you have the chance
>>1030911he's been spamming 4chan for over 10 years
>>1030031Wow. I was last in here several years ago and you actually have improved. Arguably you've doubled your skill in the same time frame an ordinary artist would. Your rate of progression is actually normal; you just started ~4 magnitudes behind everyone else so it took you until now to appear as this wasn't your first honest attempt.
Chris? You ok? It was rough in Cali. Hope you and your family are safe.
Previous thread : >>1019271Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@sulbi03https://www.youtube.com/@Neogools_3D_Trainninghttps://www.youtube.com/@Uzuki_Rihahttps://www.youtube.com/@chichaarthttps://www.youtube.com/@MrZingyGuyhttps://www.youtube.com/@pachiko_blenderhttps://www.youtube.com/@ShionMgrComment too long. Click here to view the full text.
Cute course soonhttps://coloso.global/en/products/3dartist-cartridge102-us
Found some cool video on jiggle physics:https://www.youtube.com/watch?v=ZstdZP9EaQEDo you guys know any other methods?
So what is the better process:Sculpting or Modeling your Anigrill
>>1032416I think 3D printing figgies -> SculptGames -> ModelI guess depends on high poly vs low poly too. I'm making a low poly game so no point sculpting a high poly model and then retopoing back to low poly
>>1032413>spring bonesMeh. It's quite simple and stable but if you want more realistic stuff with collisions and deformation you can use a cloth simulation method.
I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middleshould it be all one piece or a boolean maybe? modeled pre or post subd modifier?any tips appreciated
>>1031270Analyze the character design. They're horns treated like floppy ears, model them as such
>>1031274well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.maybe just manually extruding edges to match the reference would be the best wayalso i feel bad you for guys in here i had no idea cris spammed this board so much.
What blender addons besides retopoflow and VRM addon, are mandatory to compete with industry chuds?
>>1030831how are the cows doing in your village?
>>1030740Mio3UV or UniVUcupaintBakemaster
>>1030740quad remesher
>>1030862gottem >>1030740mandatory depends on what you do / (% how much you care about a quality result * the amount of effort you're willing to put into it) ^ the product of (self worth value)w/(h%*e)^(swv)
it depends on what you do, but I always getMio3UVUcupaintPerfectly NormalB Onion Skin
Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.https://www.youtube.com/watch?v=mXKXIYUa79wIf it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
>>1031205>why would someone attach an unrelated picture?Gee I dunno, maybe you should try starting a thread without a picture and find out. any picture I would link wouldn't tell the whole story. that's what the post is for.
>>1031208>Gee I dunno, maybe you should try starting a thread without a picture and find out.and in what way would that prompt me to attach an unrelated picture over a related one?
>>1031142OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>1031221can it rig griffins?
>>1031225As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.
>you need addons for blender to be functional as 3ds max meme is realthat'll be 10 dollars :)
>>1030466why not just use crocotile
>>1029682Oh no, my modular system is modular! Oh the calamity!. Most of the good addons are free. Everything else can be pirated or vibe coded.
>>1030466https://anvilleveldesign.com/ pretty good level design add on for blenderhttps://www.youtube.com/watch?v=lVLgxk4NhJ4 watch this video to see if that's something you are looking for
>>1029682took blender decades to become better than 3dsmax 1.0 and it still doesn't support basic features like non destructive primitives. meme software
>>1030464>stay with your buyers remorseThis is what it always comes down to. Frankly I pity them. So sad.
>Have to sift through millions of irrelevant AI voice generated pajeet tutorials on the most simple workflow need in Blender>Finally find something good>Follow procedural texture node tutorial>Get every value and node exactly as it's shown in the video>Finally get to plug it all into the material output node>Instead of looking like the tutorial, the model turns completely black>Trying to learn procedural texturing has now been derailed and I have to waste an entire afternoon troubleshooting because this software was made by the antichristOpen source was a mistake and Blender trannies should be lynched.
>>1029681>render in thumbnail looks nothing like the render in the actual videokill all these niggers, leave none escape
>>1029681>the model turns completely blackYou left the Mirror modifier on.
Instead of following tutorials, learn what the nodes do and... Idk... Use your own fucking brain?It's not hard
>>1031125Nodes were not designed to build stuff, they were VFX with simple animations. Not whatever Blender is claiming.
>>1029762what books
trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the betterany suggestions or tutorials you can recomend?
>>1030998Any idea how i would animate something like this cherry blossoms.
>>1031035Just look up tutorials on mouth and lip rigging, exact same principles
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.
>>1031057If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.
>>1031069I completely forgot that /aco/ existed, thanks you I'll go there.
how do you even model something like this it's impossible
>>1030734have you ever seen a bandsaw in real life anon? the machine is fine, possibly owned and operated by a semi-autist or ocder, but nothing less than what's in my workshop.maybe you're looking at the overall picture and confusing the conflicting shadows with surface textures?
>>1030953The scratches are perpendicular to the blade. If the bandsaw was real, the scratches would be parallel because that's the direction you feed material.
>>1030961Okay, so the guy (Pierre luc gauthier) ai generates images of wooden chess pieces on this bandsaw (with consistent dings and scratches on the saw) but then spends time actually making the very same chess pieces in reality anyway, to sell them in his shop for 9 bucks?It's amazing what you can find out doing reverse image search
>>1030963Ediz: Sorry he only sells the plans. But he makes tiktok videos of making them
lol things are hard halp
home...
>>1022283Ok this seems to not be a shitpost.. whent the fuck Is up with this? Why? Specifically unterlbach? Why the fuck Is SHIT like this becoming mainstream in the first place, its the least mainstrable stuff ever, i dont get itz they aré shitty "games" whose author Is probably in jail. By the looks of It dol Is some fucking dwarf fortresd excellbullshit. Why Is fucked up things going viral with zoomies.. apart from this filfth SHIT like crossed, the boys, the upcoming ice cream Man movie ... Even more unginhed SHIT going viral.. what the fuck Is going on? Next thing we know tiktok and or twitter Is gonna be with paraphone of al things.. paraphore thou Is a pretty disturbing distopía if you think about It for long.
>>1017727cool render anon.post MOAR.
>>1018413Do It with your left hand.
>>1017727kys faggot
>>1017727https://www.youtube.com/watch?v=lHhheCf0G1I
3d AI art is actually getting good....
>>1030474the textures are trash yeah. you won't use them obv.
>>1029955https://x.com/Ten_24/status/2041913240385433987this will be a mostly solved problem soon and will need very minor fixes in zbrushonly hope is that some chinks or epic buy the dataset and release the tool for free
alrgiht what are my options to fix the face in my slop. I don't want to retopo manually.
>using AI to generate designs for you to figure out how to painstakingly modelretarded>using AI to generate both design and model and then retopologizing/fixing it yourselfmeh>using AI to generate models from your own designs and then retopologizing/fixing itgetting there>using AI to generate topology guides for models from your own designsnow you're talking>sculpting the model yourself and using AI to retopologize itnot quite there yet but it's a-comin
People keep going on about this stuff, what tools can I actually use free? Meshy is a bit shit. I just want to have it make clothes for me to fit to a vrchat avatar I can weight paint etc fine.
i'd like some feedback regarding my next step, topology, anything really, i wanna make an og sci-fi sleek gun, and so far this isreally hard for a begginer (aka me)even tho ive been studying blender on and off for a year, i must only have like 2 months total of learning.(sorry bad english)
>>1030993yeah, im still having hard time with presenting stuff
>>1030994More to the right, light the whole thing
>>1030992There's nothing horribly wrong with the topology, but there's no point using subdivision surface for something like this. Just add bevels on the edges you want to round off (since you're basically only adding roundness for realism, just limit by angle, small offset, and a couple of segments).I recommend searching for Ian McGlasham on YouTube to learn the basics of good hard-surface topology. He really helped me get better fast.
>>1031003yeah blender is so hard and im a talentless chudi think ive reached my limit idk how to add details and not mess it all up, maybe my place is in the rentoid and min wage sector of life and i deserve this, im so sad, how do i become good or am i not enough for this hard skill that will b replace anyways by ai or by ppl doing this since age 8
>>1031004You’re coping a real gun of course it won’t look sci-fi. All 80s guns are based around real guns.