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File: blender won.png (107 KB, 1366x768)
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https://blog.chaos.com/vray-blender

Blender won.
12 replies and 2 images omitted. Click here to view.
>>
>>1027901
fck i post it on wrong thread
>>
>>1027683
There's no need for anything that isn't Cycles or Eevee.
>>
>>1027738
I tried but it crashed the last time I used it.
>>
>>1027683
offline rendering is null and void
realtime or generated (not there yet but AI cunts will waste billions to make this happen, maybe it will)
>>
Is it more performant than Cycles on AMD GPUs?
It takes me 10 minutes to render 1 frame at 512 samples in Cycles.

AI only takes the jobs of shitty artists. End of discussion.
8 replies and 1 image omitted. Click here to view.
>>
bump
>>
>>1025972
Cool it with the racist dog whistles
>>
>>1026459
>racist dog whistles
how is he signaling leftists?
>>
>>1025796
Original was AI.
>>
File: 3457211.png (1.87 MB, 1730x1079)
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>>1025796
>3+ years of AI and not a single illustrator has been able to debunk this

YOu see this foot?
took me 40 mins while watching a tutorial on how to do it.
Only 300 verts
pic related has sub d on for niceness.
Going to work on the head soon enough. Wish me uhh luck.
11 replies and 2 images omitted. Click here to view.
>>
>>1026243
I can't sculpt for shiiee man.
>>
>>1026212
It looks like a jade death mask of Scout tf2.
>>
>>1026163
damn, thats a genius loop, ty for this idear anon
>>
>>1026163
what other loops would u recommend anon, preferably with pic examples, thanks
>>
>foot
is Quentin your first name?

File: sf77VBX.jpg (161 KB, 1698x939)
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for 3 reasons
> V snap
> D move pivot
> DV snap pivot
21 replies and 4 images omitted. Click here to view.
>>
File: 1749100683462060.jpg (33 KB, 600x493)
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>>1027087
>all the maya people using UE to render their stuff
wait. seriously?
>>
>>1027761
5 hours vs 5 minutes to render out a scene/animation. the speed to get shit seen using lumen from UE is unmatched only to eevvee from blender but I think lots of people choose to use UE as there are less issues moving files between the program compared to blender and getting it set up in eevee.
>>
>>1027761
Think about it. You could:
-rent an expensive render farm and wiat for dailies/weeklies to knwo what your animation actually looks like
-just look at it on your screen and refine it immediately or, at worst, after a coffee

It completely changes iteration times and costs. There are entire shows and movies rendered on UE, and not just small time indie stuff, things like Star Wars
>>
>>1027018
Not if I wanna use it for professional work I can't. Then I'd get into legal trouble. No fucking way Disney has their copies pirated.
>>
>>1027761
UE has been the defaul render engine, not only for autodesk users but for blender users too, since the 5.0 came out.

File: Capture.jpg (84 KB, 1318x840)
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100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
45 replies and 6 images omitted. Click here to view.
>>
>>1026391
I mean good hair would take a lot of polygons that's pretty much unavoidable. "60k just for the hair"
>>
>>1026387
and it runs amazing if you dont turn on the goy tracing
makes you think

truth is tris rasterization is like 10% of a modern render pipeline, it dosnt matter one bit how dense the models are
>>
>>1027730
when it's a few corridors of course it's fucking easy
>>
>>1024137
What no normals does to a blud
>>
>>1024137
> 100k for an ingame cinematic model
Aint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big
t. outsource nigger slave, worked on cod

I've finished the donut tutorial. What's next for me? How do I start making money?
23 replies and 2 images omitted. Click here to view.
>>
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>>1024277
time for latexmaxxing for true money making for 3DPRON, or hope to god you don't mind working miwage for outsourced peanuts
>>
>>1024277
(also more realistically, make assets like scenes, nodes, objects etc.. people will pay for that, but then again flipnormals is shutting down so IDK how profitable it truly is)
>>
>>1026707
how exactly do you make money from porn?
you just put your portfolio with anonymous profile out there and hope someone decides to commission you?
>>
>>1026714
Depends on what you want to do, People make animations, still 3D Stills. if you tap into niche kinks that can draw people in as well. You have to at least build an audience before you'd get commissions unless you create stuff out of the get-go that people want commissioned, there is also the route of patreon/substar but lately that's been iffy, it's a good tip jar but if you want big money on there you'd have to basically be a content mill with decent quality work constantly or people will stop donating.
>>
>>1024328
not in New Jersey, New Mexico, or Missouri

File: img-2026-04-22-12-00-59.png (1.16 MB, 1903x968)
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how do i get into game modding?
i know abit of blender but no experience in coding or reverse engineering.
is it possible to use AI/LLM?

or, does anyone here take commisions for making game mods?
2 replies omitted. Click here to view.
>>
>>1027792
>but all the tools are gone
Which one are you thinking of? The tools for most of them are well preserved
>>
>>1027795
I was trying to make a character fir a really old game. Quake 3 Arena. I got really far but couldnt export it because theres no exporter that works on newer programs. Turn out theres a lot of support for Quake 2 but not much for Quake 3.
>>
>>1027755
> is it possible to use AI/LLM?
Sure. Also YT tutorials. It all depends on your game in question.
>>1027797
You probably could export it as obj or fbx or gltf and continue from that using classic tools.
>>
>>1027792
RE engine games are a special case because the tools already exist and they just werk when a new Capcom game is released. Contrary to popular belief, Capcom doesn't really try to fuck modders by obfuscating their engine.
>>
>>1027948
This is the same case for popular engines like Unity and Unreal Engine btw. Although UE is harder to mod when it comes to scripting due to the game scripting being made in C++/Blueprints instead of C# like Unity/RE engine. C# is designed to be "modded"/overridden.

File: 3D Max.png (2 KB, 225x225)
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Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
189 replies and 53 images omitted. Click here to view.
>>
>>1027184
>integrated and updated ngskintools
>horse rig?
>smart bevel
More useful than Blender which only added grease pencil for trannies and has nothing new since 4.3
>>
>>1027186
i thought blender was going to add looptools to main in 5.1 or was that too complex for them to do cuz i don't see it built in.
>>
>>1010993
You can use bridge to bridge the gap. You can use append polygon tool to do what bridge does but with a buggier tool prone to screwups. Or you can select the perimeter edge and use fill hole and then manually cut the edge across using multi cut tool.
>>
>>1010283
It may just be a case of needing to save. close maya. and reopen and see if it reoccurs. in my years of using maya when the error is so absurd a complete shutdown and reopen fixes the problem.
>>
>>1013368
Ask Ian Spriggs. He uses mudbox, maya, and vray. Hes one of the best. Mudbox since it is basically shelved has a very cheap and affordable subscription option. It also is compatible with mayas real world cameras and settings so when dealing with cameras you can trust what you see. Where as Zbrushs cameras are a 2D trick and not 1:1 compatible with how cameras work in other programs so sometimes things can look off when they come out of zbrush and you have to account for that. But I use and love zbrush. If you want to try mudbox it has alot less cool features than zbrush. Its more bare bones but what it does have can get you some real results if you commit to learning and mastering that program. Oh it also has layers like photoshop which is kinda neat and helpful. Zbrush also has layers but they're again not really comparible.

File: cg01501.jpg (99 KB, 800x600)
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Is even possible to create these pictures using 3D in blender?
47 replies and 4 images omitted. Click here to view.
>>
>>1012324
Background is just a gradient though
>>
One thing that cracks me up is they used 3d animation for part of the first trailer for Sengoku Rance but it was only war banners so they wouldn't have to animate any character
>>
>>1012229
You know this is 2D, right?
>>
>>1026687
At the same time both those characters have been made into a bunch of figures, so it can't be unfeasible.
>>
>>1012273
This is the truest post on /3/ and the guy's still fucking arguing with you lmao

File: I_know_kung_fu.jpg (10 KB, 446x420)
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>I know edge flow
22 replies and 4 images omitted. Click here to view.
>>
>>1022914
>>1023675
look at the op retards
>>
>>1027681
>>1025385
you two are the dumbest niggers on this board.
>>
>>1027699
Just face your retardation and never post again please
>>
>>1027709
stop typing on the internet
>>
File: 1771483736379561.png (43 KB, 283x299)
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>>1023452
>he's gonna pop!

File: 20251208_154720.jpg (215 KB, 720x819)
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Do you deform 3d model to get the expression you want?
35 replies and 5 images omitted. Click here to view.
>>
>>1025587
>What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/iris
Lol no, OP's animation is just classical hand keying of bones, that's Choko_Ikarashi's whole thing.
>>
>>1025595
>>1025595
shapekeys/blendshapes and drivers are completely foreign concepts to the skinwalkers and kitbash hobbyists that swing by here begging for game rips
>>
File: 12117012_orphen.jpg (83 KB, 722x671)
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>>1023483
>basically you won't find a fixed setup that looks great from all angles, anime faces just don't work like that in 3d.
DJTHED's pony models (for blender) do this. It works using a simple script/algorithm. The angle of the (pony's) snout and its position on the head changes relative to the camera angle that blender's camera is viewing the model from.
Same with the eyes.
It does this because in order to replicate an effect like that which is seen on the show, certain angles need to be "formatted" onto the body/face shape, formatting impossible otherwise without actually disfiguring/demorphing the model.
And so it does this to attain a show-accurate look in 3D.
As of Dec. 3, 2019, it is free (all the models).
You can try it out here:
>https://drive.google.com/drive/folders/1285RzgZBvtUV43-ccJh0luJl7seBCq30
>Documentation:
https://docs.google.com/document/d/1JM-tfHCUJt7VaADMpAcSnVm7l9xdpebEuKPjjBHhOXc/edit#
Maybe it will help you in building some automation/3D-facial-disfiguring tools in your own software/workflow.
>>
is it possible to drive this using camera angles in a videogame
>>
>>1026674
You can automate it the same way you would in Blender, make a couple key poses for different angles and blender them depending on relative camera angle.

But that's really overkill. In a game either you're in a cinematic pose/cutscene and you'll author that for a predetermined camera angle or path in your 3d software, or you're in gameplay and you can get away with a fixed face that looks good from most angles

File: wagie wagie.png (204 KB, 1856x1374)
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all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
45 replies and 6 images omitted. Click here to view.
>>
idk i see some people talking about the industry dying then i look at their portfolio and i am never surprised. people have some unrealistic expectations to say the least
>>
>>1027327
Back in the day you didnt even need a portfolio, just a copy of 3ds max and a functional brain. Indians and other third worlders ruined the industry that you need to be an ultra Aaa senior for your first job.
>>
File: images (11).jpg (1.23 MB, 1756x1508)
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>>1025320
Lol this is a lie, you know what out sourcing is? You dont hire anybody in your country when you can hire 10 indians for the same price. Why do you think theres so much talk about tarrifs?? Because the govement is forced to tarrif foreign companies so American companies can develop shit at home because everything else is being outsourced, and when WW3 comes along we wont have any production. This massive globalization is whats creating our dystopia. I got nothing against immigrants but when its en masse it will destroy the job and housing markets, not to mention the culture, but this is exactly what globalists want.

So before you say this is not true, you may want to get a look at the CEO of Microsoft, and CEOs at Google, and every other major tech corpo because theyre jeets hiring more jeets.

Oh and this is not even the final boss wait until Ai get better, and people can do full 3D animations with a prompt. I dont know what any 3D artist is going to do then. Just work on your indy projects as a hobby because I dont see anybody making it with everything thats going on.
>>
>>1027337
Everything is going to hell in a hand basket. ID Software was made by a couple of Nerds and their legacy is still around today. Now you got 400 million dollars and 400 developers working 10 years to produce a massive slop game full of lgbtq and gender politics, ugly characters, and the same generic mechanics every other nodern gane has. Do you really want to be part of this industry? Because I celebrate everytime another woke studio closes. Like I said small teams is the only path forward, just look at No Mans Sky, that game is huge and only made by a very small team like in the 90s. The problem is getting people together with minimal budgets.
>>
>>1027794
I work as a 3D artist in one of the biggest outsourcing studio for video game in the world and am based in europe, i know.
i don't know why you're talking about microsoft or google which are almost not into video game at this point
and you're right in microsoft and google with jeets, the issue is that the quality has gone to shit, and we all know why. imo it's a matter of time before there is a reverse of direction

what i'm saying is that, no big and serious US game company actually want to hire indians or asians. I work with our asian studio daily (no indians) and it's a serious step below. most real and serious game company would rather pay a bit more and hir eof on me than a jeet
so in that regards, yes, if you are trying to get into video game (and not a 2 man studio or scam studio) you are competing with europeans/americans, AFTER that against jeets/asians. just if you can speak and write english, you are already ahead of most asians

File: file.png (748 KB, 1280x720)
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What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
224 replies and 14 images omitted. Click here to view.
>>
>>1025368
Make your key poses closer together, also make sure the character's inbetweens have him/her move in arcs, not in straight lines from one pose to the other
>>
>>1019453
>If you’re going to learn about animation, you should at least find someone who knows how rigging works instead of paying people like those rich YouTubers who self claim they created videos themselves.

I would also just suggest that learning the 12 basic steps of animation, regardless of medium or program, is also a good start.

People here seem to forget that it's not the software that matters, but the actual skill of the person using it. If you have ZERO understanding what things like anticipation, overshoot, timing or spacing is, then you're not an animator, simple as.
>>
>>1019485
This is 4chan, Politics are unavoidable.
>>
>>1019394
>blender
>good
Is like asking to shit taste like food, learn normal courses and don't get attached to a mediocre tool as Blender
>>
>>1027697
good morning sar

File: sun.png (519 KB, 1090x1221)
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been making this lowpoly slop for fun. might texture it later
1 reply and 1 image omitted. Click here to view.
>>
Yum!
>>
>>1027623
>Vanilla
Mehh
>>
>>1027623
Looking good!
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>>1027623
that's a weird way of serving a pancake
>>
File: suncake.png (244 KB, 533x1020)
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>>1027628
>pancake

File: geometricshapesstill.png (626 KB, 1106x985)
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This is a render I made to help me understand light and form, It was made in blender is there any tips on how I can improve my stills any settings that I missed
2 replies and 2 images omitted. Click here to view.
>>
>>1027508
That’s noob level, you need to learn rbg, individual model lighting and moving the light. Only then can you learn the advance lessons
>>
>>1027506
You have the backdrop, after that the 3 point lights and the hdri are the most basic things, and after that you can take a look at directional lights and volumetrics.
>>
>>1027511
>That’s noob level, you need to learn rbg

rgb will come right after this (i will not grind these)i just wanted to see if i can improve on rendering,any settings i missed,if the lighting position is bad im focused on values for now as i get a better understanding ill move on
>>
>>
>>1027587
hehaha pepis


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