>See 2D fag pick up 3D>He starts producing near AAA results in like 2-3 monthsI've seen this happen like 5 times and it demoralizes me every time.
i wish, every time i come back to give blender a try i literally learn everything and have to start again because nothing makes sense and everything is unintuitive as possible. I'll spend an hour straight learning how to actually apply textures to a cube and by the time i figure it out i get tired of it and simply leave, drawing sucks to learn but atleast your actually drawing. 3D modeling is like if your pencil sprouted legs and ran around the house and the only way to get it to obey you is whispering a specific set of magic words that change everyday only once you get that right can you start making toddler scribbles
>>1032997Maybe try shorter intervals, if you wait so long between attempts that you forget everything it's really a you problem
Just my first 3D work hihi :)Hope you enjoy :)
>>1033076Yeah well that's what happens when you finish your shit before posting instead of coming to /3/ with a half baked low poly basemesh
>>1033079Hey my half baked low poly base mesh at least means I need actual help rather than showing off
The mathematically perfected low triangle count rigged for animation male model
>>1032006this. Every single joint looks like it'd take a 7 layer nightmare of custom rigging to not look like shit when deformed. And if you're too lazy to model correctly there's a 99% chance you're too lazy to rig correctly
>>1032992would it really tho
>>1031967finger topology is unusable for animation, except maybe the first knuckle on each fingerarmpits are too lowrest is fine
>>1031967How do I make Japanese game models like Radiata Stories or Kingdom Hearts?
>>1033086Those models require very good 2D skills to make
the models resource isnt the best and imcomplete
>>1032952>beg for moneyDO NOT REDEEM SIR DO NOT REDEEEEEEEEM THE CARRRRDD
>replying within a minute or two >gets called out >leaves thread the funniest part was that NMS was bait and there's already existing tools to do this and they could have easily got this done if they weren't retarded
i was busy making money, anonyou should try doing it some time
>>1032956so did you get that model extracted yet? the deadline is coming up soon
>>1032599Who's going to sue them and how will they know if an obj file is uploaded on the internet?
I'm coding my own retopo app.Hopefully I can make something that isn't ltieral dogshit.
I can't be bothered to build this but someone should so:Character retopo should largely be modular and preset-ableDownload some base meshesSplit them up into leg torso armI should then just be able to, like an auto rigger just specific angle knee hip connection and the mesh should conform to the target - and I should be able to select from base mesh optionsTheres no reason to not do this
>>1032986>>1032989Professional 3D software had already created these features. Blender is behind by 10 years. It’s why you see Autodesk, SideFX and Maxon try AI to farther understand the market.
>>1032990no they haven't. like if you're a dumbass that considers Daz3D and Poser "professional" then technically you're correct but neither of those are good.
>>1032999I know what you speak but that tech was from 90s and it was flawed. Main problem was programming the software to deform into the correct looking animation. This is why many taught in full body to reduce animation work. Just watch guy explain how it’s not easy: https://www.youtube.com/watch?v=LsDG38kHFfkFF7 original is best example of why no one uses it, just have a look: https://www.youtube.com/watch?v=7O6X94Pzl9g
>>1032595Grande Maestro!
which youtube channels teach how to create game ready assets?i want to learn the entire pipeline to make 3d game ready game assets/props/characters
>>10327253ds and abovei don't want to go super low polyi want sufficient depth to add some details too
>>1032715i checked out and it's ok, i guessthey only have anime girl tutorials, so there's no varietyi'll still watch some of themthanks
>>1032738those are basically just regular models, so learn the skills to make those i guess
None of them trach the full process because it would displace them from their jobs. 3D noggers rely exclusively on gatekeeping tools and knowledge to keep it going. Only 2D artists can twach you everything because 2D requires artistic soul anyway.
>>1032738realistically the best way to learn how to do low poly or low ish poly is just to go to The Models Resource and download a few models you like, then copy them directly poly by poly several times until you can create results that look similar without looking at the downloaded model's topology, at which point you can begin to iterate.
Just started Blender three days ago. No fucking idea of what I'm doing.Suggestions are welcome.
>>1028858Try gpt-6 astra.
>>1028858make futanari lara croft(with balls)
I suggest installing Autodesk from 2013.
Those shapes are pretty good for three days of use. You are doing fine and making good progress. Keep messing with 3D for a few years and you will get comfortable with the software fast.
>>1028858now make the Enterprise-J to scale
Is it possible to limit foot ik with a foot roll mechanism from stretching the leg?I tried applying a distance limit constraint but it always breaks in some form.
>>1032872Since the chain depends on the target the target can't directly depend on the chain.So what you do is copy the foot/toe bones, and have those copy the angles of the foot/toe controller, so you get a foot that sticks to the chain end while still being controllable.
Blender is fucking garbage. A professional buys the right tools for the right job instead of wasting his time and disrespecting his craft
>>1032903Thanks but the chain was already duplicated (def, tgt, mch)It was just a matter of connecting the bone instead of having it disconnected(original rig tutorial is stretchy)>>1032960I'm not a pro and I have no chances of getting hired without education and with thousands of experienced animators laid off.
>>1032964Alright, well good luck. But I recommend grtting a student license.
"Look at me, I'm modellng humans for my sloppa game in blender"
Is even possible to create these pictures using 3D in blender?
>>1015360he already looks like a shark
>>1030268>if animation software was free and goodIt is
>>1030272I meant 2d
>>1030295Same answer
>>1012229But could you do it in maya?
Hi guys, i recently made a simple website where you can find all the currently avaible ZZZ MMD models, the avaible models aren't datamined but are the ones avaible on the Bilibili blackboards, the models are avaible for download only on the desktop version of the website (if you are on mobile just request the desktop website with Chrome), hope this helps many people getting the models quickly also you don't need to make an account like all the other websites https://tubero.ddns.net/ZZZ-Versions-Archives/versions.html
>>1032869thanks for the dolphin porn
>>1032869Where is the bangboos
>>1032882I forgot about them, ill add them as soon i can
A tutorial I followed for the fur.
>>1032591Forgot the link.https://m.youtube.com/watch?v=yR8FatqgTDQ
Potentially needs to be shorter body. I don't know.
Made the body shorter, thank you for pointing out ratios.
https://github.com/Niik-l/NatronA vibe-coded fork of Natron has added- 3D viewport- Deep comp nodes- Particles- Volumes- Camera tracking- Cycles renderingOpensource compositing is saved, just in time for the death of VFX
>>1032823oh and aces 2.0 support as well
>>1032823Wow you should tell the AI board
>>1032830compositing belongs on /3/.
Alright listen up experts, I want to model my very own OC tomboy character to fuel my delusions. Point me in the right direction on how to do itSo far I have >followed the donut tutorial >done some renders with some free cars >messed around with simple lighting Help me out anons, I need a cute tanned tomboy.
>>1032796Dude just wants to goon to tomboys and you're telling him to learn all this shit as if he's going to do a professional work at some corpo.
>>1032798>>1032801If you noobs only want stale animation with no feel then go ahead. OP anon who is making the character is asking for “expert”, not noobs. You no bodies don’t have expertise on programming in Python or MEL that can bring the tomboy character to life. If he wants to go farther beyond he could add AI and that can bring personality that normal coding couldn’t.Fake ass anime fans won’t understand our delusions.
>>1032798I think that's just one of the board schizos. No one has put a name to this one yet.
>>1032812Yeah any mention of maya or mel is the telltale sign of the mentally deficient anon
>>1032812>>1032815>Blender Noobs just discovered Python terminal on BlenderGet lost amateurs, only real experts with experience belong here. Any insults because you’re lack knowledge and understanding is why you’re not to be trusted.
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
>>1028437dog just bake the textures to properly optimized UVs like a normal human bean then.
>>1028437>3D painternigga you can't 3D paint on a computer. only basedniggas who paint warhammer figures paint in 3D
So has anyone actually tried the quakepill?
>>1032424no, and nobody will, because it is wildly stupid and unwieldy.
>>1032558why?
After 4.5 weeks of blender this is my first hard surface model "scifi camera" something like that, now i start to feel like i learned nothing and bad at modelling
>>1031823>>1031829>>1031831the think is i losing interest even just as beginner i tried hard keep but i can't focus and procasinating a lot, how do i motivate myself it is worth learning & doing it, i feeling like its not worth it
>>1031885All the people who got good at anything stuck to it even when it felt boring or they wanted to do dopamine junkie activities instead.
>>1031885If the goal is too far away you can often feel that it's hopeless. When it is more relative and relatable it feels possible. If the objective is to have fun learning 3D to be creative with it, then it is also a lesson of self understanding.
>>1031879>Honestly though you should try and model a real world gun, and the project after that should be attempting to model a real world carI agree with the gun but cars have a shit ton of detail, especially with all the internal parts, and it's definitely a stupidly ambitious project for a beginner.
>>1031885Passion projects. Find something you like and copy it as best you can. Not surprised a camera doesn't hold your interest.