Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.https://www.youtube.com/watch?v=mXKXIYUa79wIf it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
>>1031205>why would someone attach an unrelated picture?Gee I dunno, maybe you should try starting a thread without a picture and find out. any picture I would link wouldn't tell the whole story. that's what the post is for.
>>1031208>Gee I dunno, maybe you should try starting a thread without a picture and find out.and in what way would that prompt me to attach an unrelated picture over a related one?
>>1031142OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>1031221can it rig griffins?
>>1031225As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.
>you need addons for blender to be functional as 3ds max meme is realthat'll be 10 dollars :)
>>1030466why not just use crocotile
>>1029682Oh no, my modular system is modular! Oh the calamity!. Most of the good addons are free. Everything else can be pirated or vibe coded.
>>1030466https://anvilleveldesign.com/ pretty good level design add on for blenderhttps://www.youtube.com/watch?v=lVLgxk4NhJ4 watch this video to see if that's something you are looking for
>>1029682took blender decades to become better than 3dsmax 1.0 and it still doesn't support basic features like non destructive primitives. meme software
>>1030464>stay with your buyers remorseThis is what it always comes down to. Frankly I pity them. So sad.
>Have to sift through millions of irrelevant AI voice generated pajeet tutorials on the most simple workflow need in Blender>Finally find something good>Follow procedural texture node tutorial>Get every value and node exactly as it's shown in the video>Finally get to plug it all into the material output node>Instead of looking like the tutorial, the model turns completely black>Trying to learn procedural texturing has now been derailed and I have to waste an entire afternoon troubleshooting because this software was made by the antichristOpen source was a mistake and Blender trannies should be lynched.
>>1029681>render in thumbnail looks nothing like the render in the actual videokill all these niggers, leave none escape
>>1029681>the model turns completely blackYou left the Mirror modifier on.
Instead of following tutorials, learn what the nodes do and... Idk... Use your own fucking brain?It's not hard
>>1031125Nodes were not designed to build stuff, they were VFX with simple animations. Not whatever Blender is claiming.
>>1029762what books
It's an inset on my AR I'm working on in blender, topo in replyI'll show the other side of the shape too because idk if it's just that I can't get the light to hit it right but it doesn't seem to have the same issue. It connects differently but it had the same sort of connection before and still only the top had a problem, I'll try to show
>>1031172How would I have 2-4 edge loops for this shape and keep quads only?I was a little lazy with the loops I'm cleaning it up now but it's still a lot from the beveled circle shape needing to connect to the inset idk how I'd make it any simpler
>>1031173maybe with clever bevels?I don't know what you're going for, but something like this
>>1031174Looks pretty good I didn't know about bevel modifier really. That would probably be easier to work with you are right. I imagine the real geometry is something similar to what I have though although maybe cleaner?
>>1031175not that clean desu
>>1031173>How would I have 2-4 edge loops for this shape and keep quads only?You should be getting your high detail from something like a subdivision surface mod, not from cramming tons of edge loops trying to force a rounded edge.
trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the betterany suggestions or tutorials you can recomend?
>>1030998Any idea how i would animate something like this cherry blossoms.
>>1031035Just look up tutorials on mouth and lip rigging, exact same principles
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.
>>1031057If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.
>>1031069I completely forgot that /aco/ existed, thanks you I'll go there.
how do you even model something like this it's impossible
>>1030734have you ever seen a bandsaw in real life anon? the machine is fine, possibly owned and operated by a semi-autist or ocder, but nothing less than what's in my workshop.maybe you're looking at the overall picture and confusing the conflicting shadows with surface textures?
>>1030953The scratches are perpendicular to the blade. If the bandsaw was real, the scratches would be parallel because that's the direction you feed material.
>>1030961Okay, so the guy (Pierre luc gauthier) ai generates images of wooden chess pieces on this bandsaw (with consistent dings and scratches on the saw) but then spends time actually making the very same chess pieces in reality anyway, to sell them in his shop for 9 bucks?It's amazing what you can find out doing reverse image search
>>1030963Ediz: Sorry he only sells the plans. But he makes tiktok videos of making them
lol things are hard halp
home...
>>1022283Ok this seems to not be a shitpost.. whent the fuck Is up with this? Why? Specifically unterlbach? Why the fuck Is SHIT like this becoming mainstream in the first place, its the least mainstrable stuff ever, i dont get itz they aré shitty "games" whose author Is probably in jail. By the looks of It dol Is some fucking dwarf fortresd excellbullshit. Why Is fucked up things going viral with zoomies.. apart from this filfth SHIT like crossed, the boys, the upcoming ice cream Man movie ... Even more unginhed SHIT going viral.. what the fuck Is going on? Next thing we know tiktok and or twitter Is gonna be with paraphone of al things.. paraphore thou Is a pretty disturbing distopía if you think about It for long.
>>1017727cool render anon.post MOAR.
>>1018413Do It with your left hand.
>>1017727kys faggot
>>1017727https://www.youtube.com/watch?v=lHhheCf0G1I
3d AI art is actually getting good....
>>1030474the textures are trash yeah. you won't use them obv.
>>1029955https://x.com/Ten_24/status/2041913240385433987this will be a mostly solved problem soon and will need very minor fixes in zbrushonly hope is that some chinks or epic buy the dataset and release the tool for free
alrgiht what are my options to fix the face in my slop. I don't want to retopo manually.
>using AI to generate designs for you to figure out how to painstakingly modelretarded>using AI to generate both design and model and then retopologizing/fixing it yourselfmeh>using AI to generate models from your own designs and then retopologizing/fixing itgetting there>using AI to generate topology guides for models from your own designsnow you're talking>sculpting the model yourself and using AI to retopologize itnot quite there yet but it's a-comin
People keep going on about this stuff, what tools can I actually use free? Meshy is a bit shit. I just want to have it make clothes for me to fit to a vrchat avatar I can weight paint etc fine.
i'd like some feedback regarding my next step, topology, anything really, i wanna make an og sci-fi sleek gun, and so far this isreally hard for a begginer (aka me)even tho ive been studying blender on and off for a year, i must only have like 2 months total of learning.(sorry bad english)
>>1030993yeah, im still having hard time with presenting stuff
>>1030994More to the right, light the whole thing
>>1030992There's nothing horribly wrong with the topology, but there's no point using subdivision surface for something like this. Just add bevels on the edges you want to round off (since you're basically only adding roundness for realism, just limit by angle, small offset, and a couple of segments).I recommend searching for Ian McGlasham on YouTube to learn the basics of good hard-surface topology. He really helped me get better fast.
>>1031003yeah blender is so hard and im a talentless chudi think ive reached my limit idk how to add details and not mess it all up, maybe my place is in the rentoid and min wage sector of life and i deserve this, im so sad, how do i become good or am i not enough for this hard skill that will b replace anyways by ai or by ppl doing this since age 8
>>1031004You’re coping a real gun of course it won’t look sci-fi. All 80s guns are based around real guns.
Thoughts on Crocotile 3D?At the first glance you might think "stop fucking around and learn a real 3D software, retard", but then I saw some of the things people posted on the steam workshop and it seems pretty ideal for low poly style game assets.
>>1030825No, youre absolutely right. Trying to get my wife to use maya instead of pico cad is like trying to stop the op from sucking cock
>>1030825To be fair, UV editors in most modern "standard" programs suck massive fucking cock, especially if you're doing lowpoly work and have to deal with everything being overcomplicated and geared towards highpoly all the time.
>>1030942That is fair. I'll give you that one. I just did the "editing UVs" as an off the top of my head thing and not a strict example.I will say though that having a UV editor geared towards the style you're going for out the gate would be beneficial, but since 3d editors are meant to be a catch-all for any kind of style it's kind of obvious why they generally aren't.
Blender had spryrile, but it was janky and not as polished as Crocotile. Also can someone upload crocotile for free? I need a tilemap 3d workflow and everything in blender is way too complicated for something very simple.
>>1030946It's on sale... I'm kinda curious but at the same time I'm afraid I'm just fooling myself and getting into Crocotile would just end up being a fancy form of procrastination (from just getting good at proper 3d)
how can i distribute spikes on the mesh neatly like in the ref photo using geometry nodes no stacking/overlapping and shrink the area so its not touching the edge
>>1030748They're overlapping because you're spawning the spikes on both the top and bottom layer of the mat. You can use vertex groups to restrict what verts its places the spikes on. You should also connect the normal to an align to vector node so the spikes are perpendicular to the surface if you want it to curve like your picture
>>1030748Array modifier
>>1030814The DS game save I used is here:https://gamefaqs.gamespot.com/ds/946580-shinseiki-evangelion-ayanami-ikusei-keikaku-ds-with-asuka/savesThere's a tool for converting DS save formats here:https://www.save-editor.com/tools/wse_ds_save_converter.htmlI couldn't find a game save for the PS2 version, so I used these cheats:https://gamehacking.org/game/99316These don't constitute modifying the game data, so feel free to get your evidence. I know that because you're schizophrenic you're just going to think that I've replaced all the pirate downloads of the game or something.
>>1030819Gee anon maybe don’t cheat and just assume we going to believe you when an ancient game is beaten with the route in one day.
>>1030819Please just ignore this retard dude
>>1030826He’s an actual schizophrenic, so him believing that the Illuminati is lying to him by faking timestamps and gameplay videos in order to hide the fact that that image isn’t AI is worth it.
>>1030826>>1030827Hey jackass he’s not the one who uploaded a bad photo from DS and upscale it with AI. He wasn’t the one who is going to cheat in the game or use mods. Maybe don’t criticize people with possible flaws and reasonable criticism because you can’t prove it correctly.
Right now I'm just using the trackpad on my laptop since I'm just starting out, but I'm planning on buying a mouse soon. It's a MacBook trackpad so it's one of the better trackpads, but it gets tiring after a while.What mice would you recommend? Would you also recommend stuff like Trackballs and Wacom tablets? My usecase is mostly for VFX but I also make 3D models in Blender.
>>1029670My feet stink from sitting and 3d modeling all day. anyone want to smell them?
>>1029998imagine the footjob
I have this that I never touch because I rarely sculpt anything
>>1030069I feel you brotherI never sculpt because I don't want to pick up the tablet when my hands are on the keyboard alreadyI just move verts and am happy
There was a thread that had someone rigging a donut, I don't see it anymore.How do you rig a porta from Halo 3? I'm in blender. I have a donut.
>halo 3uh huh
>>1030803u just shit my man>>https://boards.4chan.org/3/thread/1024300/
>>1030808Oh. Goodies i can rig my halo 3 door Thank you.
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.https://www.arcsystemworks.jp/academy/
>>1029801https://www.youtube.com/watch?v=AZ_9ifeR518
>>1029797>>1030021Oh I see. For the outlines, right? It's just about drawing the models twice to get the outlines. Once for the base model, once with a different vertex shader for the inverted hull.If you don't want to do it in two passes you have to double the size of the mesh data, since you need to store both the original and the hull.There are some alternatives (geometry shader or compute shader) but they have other tradeoffs and are more dev-intensive compared to the two-pass approach that just works out of the box.
Lately I've been playing Another Code recollection, and while the game overall is ugly as sin, the way Ashley is rendered is really amazing. It's the best use of cell shading I've seen next to BotW.And I looked up the game and discovered it was made by Arcsys. I need to know how this style is achieved...
>>1030778It's just a texture with a rimlight