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File: idek.png (2.42 MB, 1920x1080)
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give me funny ideas and i will try to make them a reality
2 replies omitted. Click here to view.
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>>974074
A inverted color panda bear walking backwards twice as fast as we can
>>
>>974074
A gun
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>>974074
Can you model John?
I always wanted to see a John 3d model
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>>974074
This
>>974091
I want to see John too it will be fun
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>>974074
u want just funny, or cute and funny?

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Got a close friend who is a professional in machine learning working at one of the leading ai companies (not naming for confidentiality). He showed me how much further along internal text to 3D models are compared to the demos released currently, and all I can say is there will be no skill barrier for 3d within the next 5 years maximum. Invest your time into something that has slightly more longevity if you want to have a job when ai can automate essentially every part of 3d from modeling, editing, texturing, animating and everything else.
6 replies and 1 image omitted. Click here to view.
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>>974009
Fuck off
>>
>>974012
It didn’t kill the automobile industry, manual work still exists. Someone still needs to animate the characters and whatnot. Machines suck at making anything feel like they’re being animated, machines only perfectly make it too stupid.
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>>974191
>Machines suck at making anything feel like they’re being animated

You should prob look in the other thread anon. You call that bad animation? It's flawless.
>>
>>974208
It can only produce a limited amount before it needs more. It doesn’t show cartoon characters or anime.
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>>974233
You seen how much has happened from last year with Will Smith eating spaghetti to now looking better than all but the absolute pinnacle of CGI? Extrapolate where it will be this time next year.

>It doesn’t show cartoon characters or anime.

Because AI image generators can't do weeb aesthetics? Get real anon, they showed multiple sample of what it can do, that means these models can be trained to do the same to any art style.

Also: Year 2 of generative AI and this is already happening. Now imagine year 10.

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https://www.youtube.com/watch?v=luKf0e7bf40

I personally think it oozes sovl, but the good kind.
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>>972287
could they have picked a MORE cliche song?
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>>972441
Explain what "forced soul" is exactly without using buzzwords
>>
>>973111
more importantly, explain what "SOUL" is
>>
>>972287
Didn’t this guy make some FNAF fart videos?
>>
new video just came out,

Hello I'm starting to learn all things related to 3d production/animation and the whole process and now I have a question (pls help)

Say I want to animate my own futa porn of characters from a certain anime show or something like that, specially one show that was recently released , that means I need the MODELS of the characters to make my own animations with them correct?

How do experienced people go about this, do they each model their own "models" for then to animate or they pay another people to do that? Because making your own (somewhat decently accurate) model seems like... really fucking hard right? Or do people know both how to animate well and also model
9 replies and 2 images omitted. Click here to view.
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>>>973188
oh. LOL

idk. you said you're new so I'd recommend looking at VRoid studio, which is free and really easy. it exports to VRM, and for animation, id recommend mikumikudance. there's a program somewhere that ports vrms to the mmd supported model in the click of a button. mmd isn't as easy as vroid studio, so I'd be sure to watch some youtube videos on it first. but vroid studio is what you want
>>
>>973077
Oh shit yes you are right.
>>
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>>973045
Well, it's like everything else, it depends on your budget and the time you're willing to dedicate. There are people who do everything, but that's extremely difficult and requires a lot of effort.

The alternative is to pay for someone to create the models you need, to rig them, and then you take care of the animation.

You can request special rigs for different muscles in various parts.

Once you have the rigged models, you can start animating. And specialize in animation if that's where you want the detail.
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>>973045
I was reading that whole thing in that amanda bitch's voice.

But anyway, you can probably find some models you're looking for for free on Smutbase. If not you can maybe learn to make your own (or pay someone... preferrably me). Yeah it'll take longer but it's a neat skill to learn n stuff.
>>
>>973045
>How do experienced people go about this, do they each mode-
No. they rip & edit/kitbash or pay someone else to rip & edit/kitbash 99.9% of the time
Only 1% of those who don't do what I stated make models that are actually impressive, but that depends on your standards. And those types aren't up for hire often if at all I'd imagine. Plus you probably wouldn't be able to afford them anyway. Shit takes (relatively) forever, so your pockets & faith would have to be pretty deep

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This is a thread dedicated to your experience, problems, goals, and achievements in the NSFW Blender Sphere.

For me, I started learning Blender and making NSFW content almost 2 weeks ago and I'm having a lot of fun with it.
I already have 2 major fans that I have contact with outside of twitter, 1 minor trying to request furry porn, talked to some big league players, got almost 50 followers (including bots of course), random people posting my shit on boorus and I'm currently working on my 8th art piece which I'll post tomorrow.

This is a nice hobby for me and I love how I learn more every time I use it. I'm even thinking about going to university to study animation and illustration, which isn't that far away.

How is it going for you?
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>>975396
Yes. The tool never really matters.

>>975397
You're right. I protect my ego when there's no need for it.
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>>973400
nope
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>>974162
theres no such thing as uncanny from jiggling retard. you can get the same effect with cloth binding
>>
>>974178
he just uses that maya deformation system i forgot what its called but unity bought it. uses alembic to switch from maya to blender. can do it all in blender easily
>>
any NLA users? what's the 'correct' way to set things up to avoid a fucking mess occurring? pose my character in its initial pose, autokeying everything then make that the bottom-most track with extrapolate:hold then add more tracks on top of that?

My first attempt at making 3D porn. What does /3/ think?
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>>969623
chotto matte... is that...?
>>
Keep going I'm almost there gnnnn
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>>969623
well its vaguely body shaped which is more than can be said for a lot of porn, so its a start
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>>969669
This is one of the first times I've experienced real disgust just from looking at a model's topology, nice job anon!
>>
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>>969623

File: WhatTheHell.png (287 KB, 1499x786)
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What the fuck am I looking at.
>Looking to import materials from old UE3 game to Blender, export with Umodel.
>Find Decals.
>They have no Alpha or Tool Textures.
What the fuck?
>Open up the game's Map Editor (It's just a modded version of UE3).
>See this.
ITS JUST PLUGGED INTO EMISSIVE?!

I have not a fucking clue what cursed magic they used to create this decal with only emission. Where the hell do I even start in trying to convert this?

I could create an alpha for it easily but I'd have to do that 60+ times because other materials use this same method.

I feel like someone is gonna say a combination of like 20 words and then I'll feel really stupid.
>>
use an add node to combine a transparent node with an emission node
use the decal as the emission's color
>>
>>974072
You are looking at a cube

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Are there any [good] free 3d character creators? I don't like make human.
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>>974062
I am making one, it's a bbw character generator based on the diversity of big bodies, it's completely not anime focus since anime is chauvinistic and misogynist. It's in the early stages of development but I think that would be an standard for the western industry
>>
>>974067
>asks question about 3d software
>bait/meme response having nothing to do with the post or the poster
???????
>>
here >>968906
morphs are spoon fed you on filesharing blogs and exporting to can be done with diffeomorphic.
>>
>>974081
>bait/meme response having nothing to do with the post or the poster
Wtf are you talking about schizo?
Op asked for a character generator and I replied that I am making one, that you don't like that I'm focusing on heavier bodies does not mean it's a meme.

File: 1697996726181980.jpg (208 KB, 1044x944)
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What are /3/'s thoughts on this new GLITCH animation?

Personally, this is some of the most creative modeling and animation I've seen in years

https://www.youtube.com/watch?v=HwAPLk_sQ3w
68 replies and 7 images omitted. Click here to view.
>>
I ignored this shit for 3 months and finally watched it. You're telling me there's only one fucking episode still?
>>
>>968449
>It's just I have no mouth and I must scream for children
MODS!
>>
Why are Americans incapable of dubbing audio that doesn't sound like forced unnatural trash?
Animation for kids can be nonsensical and still not scream "YEAH YOU ARE WATCHING AN ANIMATION"
>>
>>966264
fluoride stare
>>
i dont care, it looks like shit, and IM TIRED OF SEEING IT.

File: Designer (2).png (1.21 MB, 1024x1024)
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I just need an AI program that is either free or cheap so I can get more original images for a project I'm making for a friend (im making fucking yugioh cards based off her favorite book series)
Anyone that can point me in the right direction would be given one free handie.
>>
>>973922
She ain't gonna fuck you buddy
>>
>>973927
(the friend is me.)
>>
Cris, you may be a little too old to play with Yugioh and Pokemen cards.
>>
>>973922
Crayon something, everything looks like shit but it's free
Either way, good luck trying to get some pussy!
>>973948
He's not Cris, because Cris is a master prompter.

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I think /3/ could use a general thread similar to the /alt/ stylized art thread on /ic/. It would be a good idea to have a place to discuss "soul" aka retro graphics without creating needless new threads everytime.
Both Eastern and Western stylization are welcome.

Examples of topics to discuss:
>anime models and shaders
>toon shaders in general
>PS1 graphics
>3D pixel art (both low poly models with pixelated textures and 2D sprites in 3D environments)
>voxel art
>3D that looks like paintings (ex: Arcane)

>Rules & Guidelines
(1) Any form of stylization is welcome; so submit and receive feedback from others. (2) Please resize your images before posting. (3) Share your knowledge and (4) Remember to not be afraid of asking for critique. Most importantly, keep discussion at a civil level.
5 replies omitted. Click here to view.
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>>973878
>>973873
you're mentally ill
this is my first hread
>>
>>973887
UR CRIS
>>
>>973887
I know that I am mentally ill, but that doesn't give you the right to post this thread
>>
>>973894
Yes I am Cris, and?
What's your point?
>>
>>973901
My point is stop spamming. You want attention but you also drive people away from the board because you're insane and normal people instinctively (and correctly) don't want to hang around insane people.
You need to learn to be more discrete, Cris.
Also, low-poly is not any easier to do than high-poly and you suck at both even after 10 years and it certainly could be time to find another hobby, Cris.

File: combat.gif (2.49 MB, 616x353)
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In this general we talk about non realistic rendering techniques.

This one uses low poly + flat colors, easy and cheap.
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>>973808
This looks so nice, it's a dittering shader no?
>>
File: felicie room2.png (2.51 MB, 1920x1440)
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>>973811
So, for instance, you think it looks better when I zoom out and we can't see the pixels anymore?

>>973831
Thanks, yeah I used a simple dithering shader on top of the textures, this german explains it :
https://youtu.be/sHwd_TU47dg?si=AWRTkyBge-ITP3Tj
But then i modified it so it looks square and not round
>>
>>973868
>So, for instance, you think it looks better when I zoom out and we can't see the pixels anymore?
More or less, yeah. the smaller pixels reduce some of the issues. But it's still too grainy for my liking. And not like a pleasant kind of grain. Some grains are fine. Like the grain of a paper or canvas. But this jaggy dithered aliased pixel grain is not fine, in my humble opinion.

If you want to be make your work look cute and coquette, then why not find a proper hatching shader instead? I don't know, something like this: https://www.youtube.com/watch?app=desktop&v=2ZR5XIjBmho
(Just grabbing the first thing off google) That looks pretty good. Maybe you want to shop around to see which one suits you. But some artistic looking hatching will make it looks like she's in a fairy tale.
>>
>>973896
I don't know I like that style on the croquette render, but maybe he can try if your idea looks good
>>
>>973868
Don't do this>>973896
, your art direction is good. One thing, you should make the wallpaper bigger, the small pattern is hard to the eyes

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What happened to shrapnelsoup? He used to post here years ago. Also went by the names: walou, waloumi, matthiasveratoro.
22 replies and 8 images omitted. Click here to view.
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>>973861
Nevermind this bitter fag, I think I'm starting to recognize him. The same underage guy that gets triggered by the slightest shit. His tendencies to quickly use cuss words proves how childish this guy is IRL.
>>
>>973867
I agree. Don't get me wrong - swearing, being aggressive and saying disgusting shit to scare off the normies is one thing (I do it too) but when you're being aggressive for no fucking reason it's just dumb and childish.
>>
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>>973867
>>973872
>Microsoft lays off 1,900 Activision Blizzard and Xbox employees
He can't compete with India, sorry not sorry
>>
>>973861
>>973867
>>973872
>>973874
samefag
>>
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>>973877
>he is here
you should to learn bricklaying before summer or Pablo will get that too.

I wanna get the dated, early 3DSMax aesthetic working in Blender. Are there any renderers or rendering tricks to get this look?
3 replies omitted. Click here to view.
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>>970038
This. Use the real software and face all the limitations artists had to deal with. Everytime someone attemps old-school SOVL with modern software it looks tacky. Look at the numerous PS1 styled horror games that look abysmal. Forced SOVL sucks.
>>
>>970424

>>969061
>>
If you even have to ask, chances are you'll never figure it out zoomie
>>
File: pibbles.png (375 KB, 718x669)
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learn 2 texture
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>>969981
You can use old versions of blender, sovl comes from limitations of the software, so, use blender and dont forget to save before closing, blender didn't had that until later versions

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Hi, I recently modeled an object on Blender... As you may have noticed, I modeled from a plane and not a cube, and I end up with a torso that's completely empty on the inside, hollow... Do you know how to fill it completely?
>>
>>973681
If you want nice topology, make the cuts and connect what you need to.
If you want it done quick, select all, press f, and enjoy your n-gons
>>
>>973704
connect ? You mean ctrl + J ?
>>
>>973681
Meshes are always hollow.
When they don't have holes, it's called being manifold. That meaning that for any point, you can definitely say whether it's inside or outside the mesh.
>>
>>973681
Welcome to cgi.
I remember being surprised that 3d models are just surfaces when I was about 7.
You could either look into voxels or just accept what it is.
>>
>>973822
Even voxels are usually converted into hollow meshes before rendering


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