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File: 1735421834711969.mp4 (3.91 MB, 1280x720)
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What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares
6 replies omitted. Click here to view.
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>>1004337
>>1004375
>>1004496
>pbr bad
Ah, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/
>>
>>1004331
Holy fuck, modern tech is a SCAM
>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"
YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD
>>
>>1004729
>new
Shows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.
>contrarian
No child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.
>opinion
You know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.
>feel free to make it your entire personality in 2025 my dear /3/
No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.
>>
>>1004787
How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.
>>
>>1004331
i hate ue5 so much. at this point I actively avoid new games that use it.

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what softwares were used by the industry in that time? I'd like to try to make old styled 3D like pic related
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>>1004651
Sure, I just remember that Modo was commonly used before dropping it and switching to Autodesk
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>>1004645
The breath? Oh I'm breathing alright, wew
Captha: RTXag, oh no..
>>
>>1004652
Why did they use zbrush to sculpt cartoon styled models? Seems like overkill when you can use maya and model that.
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>>1004691
I don't think that that's what they're getting it. They mean for things that needed sculpting, not everything.
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>>1004645
ever since maya was invented the industry was using maya

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Looking for some help with 3D scan post processing.

I got a creality Raptor and did some scaning.
Used Meshinspector to align my scans and to fuse them. The problem are these artifacts (red cirles in the picture).

I suspect the core problem is that I did not clean the pointclouds enough.

Is there a way to get rid of these artifacts in a "easy" way?

I tried to select them in Meshmixer and the delete them and fill the holes, but that seems a bit tedious and wrong.


Also: is there a 3D scaning general here?
>>
Boolean cut the area and then fill it with polys

https://www.youtube.com/watch?v=5NY9lOgnpLA

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AH, What the hell is with all the new blender people coming into the industry.

>They lack an understanding of standardize workflows
>They refuse to learn Autodesk, if you give them 6 months to do so.
>They lack an understanding of UV Space and Texturing fundermentals
>They don't know how to Sculpt anything.
>If you give them a file from 3Ds Max/Maya they'll acuse you of breaking the scale because they don't know Blender uses a different scale system.
>They don't want to pay for any tools, but demand we buy blender tools.
>They don't know how to model SubD, Don't even know what a low, mid and high poly is.

We have gone through atleast 200 applicants for a junior role, it's doing my head in and the head is stress out.

Just learn the fucking thing, I don't want to teach you something you can learn from CG Gorilla.
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>>1004021
so... it's a self inflicted problem then. are you dense?
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>>1004023
>it's a self inflicted problem then.

welcome to industry. there is your cage. deliver 5 designs in 6 hours and get your sleeping bag under the table, when we will go bankrupt from such sluts:.

https://youtu.be/IQlQZgJELZ0
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>>1004024
dear god no wonder their games are shit
>>
>>1003945
If you were really in the industry you would know that most of the things you listed are completely different jobs in vfx that are are part of a main pipeline and most of this stuff isn't software specific except for maybe the scale issue. Blender scale is fucked up for some reason. Why the weird larp OP?
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>>1003945
Blender WILL become industry standard.

Monthly pay pigs are BTFO, forever.

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Mari is dead now, isn't it? Is Katana next?
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>>1004525
I use Mari for everything, what happened?
>>
serious question: what do blender guys use in place of mari or substance painter? also, what do they use instead of marvelous designer?
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>>1004586
https://www.youtube.com/watch?v=u513zWrU86E
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>>1004525
They just released Mari 7.1 two weeks ago.

https://www.youtube.com/watch?v=KCHAYQZ29cI
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>>1004706
that was worse than the latest zbrush update.

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i made the whole simpsons family in paint 3d, thoughts?
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>>1002076
enjoy it while it lasts. paint3d is deprecated and i dont even think you can download it anymore
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>>1002127
Whats the legal status?
Am I free to sell my creations or do I have to pay Microsoft?
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>>1002132
yes you have to pay microsoft 50% of your earnings, same way you have to pay the blender foundation or autodesk when you sell something made in blender or maya
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>>1002146
>>
>>1002076
Based. Now do Hans Moleman

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>>1004128
westerners have too much personality and individuality
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>>1004217
just lacking in aesthetic sense, such a shame
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>>1004126
looks pretty good. Despite the rest of the thread i'd say the face looks very nice too. Kind of reminds me of those high end japanese 3DCG models they put on stuff like pachinko machine videos and such.
The rigging on the legs looks weird though, i'm fairly certain that the hip should move with the leg instead of just folding on the pelvis like that.
>>1004127
Seconding
>>
>>1004130
glorious
>>
what is this abomination. pls learn anatomy and how to proportion correctly and how the body conforms to movement.

Can anyone help me make a mold for a mask?
The boolean modifier refuses to work and i've been coping by making empty boxes and filling them with sand and putting the positive mask and it leaks and it comes out like crap. I'm tired of doing this half assed. I'd like a proper mold for my mask that's airtight so I can make a mask I can be proud of.
>>
guess ill still have to cope with filling the box with sand it seems...
>>
>>1002332
Boolean won't work if it's non manifold. Also slicer won't work right if it's non manifold or has flipped normals. Also even if you were to print out a mold it wouldn't be watertight unless you use abs and acetone smooth it or seal the print with something. FDM prints are porous by default. Not sure why you are fucking with sand. You should use Gypsum or something instead.
>>
You open meshes in openscad and construct your parametric mold that way.
blenders boolean is the worst and buggiest way to do constructive solid geometry modelling.
openscad uses cgal which is also slow but at least isn't buggy.
>>
>>1004501
Zbrush booleans are pretty good desu.

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When do you decide to stop using subscription software? I've been using this one paid renderer and I've put so much effort into it, but free alternatives do the same thing now and I wont have to deal with subs. Having an account, having to pay dues or if you skip a year having to start all over again at a far higher price, it just sucks man
6 replies omitted. Click here to view.
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>>1002337
what would you do?
>>
>>1002339
If it was me I would use the freely available version of houdini from the official website with the karma renderer along with blender
>>
why are you people so scared of piracy? any potential cost from damages of piracy is always going to be far less than actually paying for any of these scam companies. Its literally internet 101
>>
>>1004529
Anyone who is scared is a turbo normie when it comes to tech.
>>
>>1002339
Don't listen to this retard. Anyone who is bold enough to insinuate that torrenting is dead is a shill or just actually a stupid boomer that thinks the internet is a series of tubes or some shit.

>be master at plap animation
>cannot do a simple walk

Why does this commonly seem to filter so many animators?
Is it really that hard to animate walking?
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>>1004451
Because it is more difficult to replicate a natural action, like walking or drinking water, than it is to depict a thing with no natural analog, like superheroes crashing into buildings or genetic freaks getting stuffed with elephant cocks.

The illusion of life, as the Disney animators called their work, is a dead art. It requires a sharp eye and an intense study of natural forms. And so the 3D art space, though filled with artists, is starved of art with substance.
>>
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>>1004489
>>1004492
>iT cAN dO iT
No it can’t - source google
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>>1004451
>Master at plap
At best all they know how to do is animating a repeating an in/out motion that lasts all of 20 frames. Anything else on top is just window dressing.
Titty and ass physics? They've got nothing to do with that. Anything outside the realm of pistoning a dick, they lose all semblance of their animation "knowledge" (and I use that term very generously).
Porn animators are literally the lowest tier of animator in terms of skill when you compare it to the wider world of professional animation.
And this is coming from someone who will partake in the consumption of 3d porn from time to time. Even when I'm coombrained I can't unsee super fucking basic mistakes, even from "high tier" porn animators.
>>
>>1004513
So you are claiming that rigify doesn't have an ik/fk switch built into its system and that bbones don't exist?
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>>1004489
>people
You are, again, talking to the fucking sandworm chink.
It's the same schizo every single time.

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Rememer when /3/ said that they were safe from AI, unlike 2D plebs?
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>>1000047
>that insane concentration of tris on the ends of the cloth on the front
wow, such good vertex discipline from the AI, clearly that part in particular required so much attention.
>>
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>>1001920
>>1001965
This Painting is called Next Rembrandt. It was generated back in 2016 on a limited model that was probably only capable of copying one artist and only at making portraits. It was not just generated as png, but also with normalmap and displacementmaps that allowed it to be 3D printed and look like a true painting. Just because some tranny FOSS models back in the day looked like shit does not mean it all looked like shit. Plus dont kid yourself, 2D AI peaked at the end and on start of 2023, and since then it has not really improved. Its completely perfect at making realistic but still wrong looking pictures, it has maximum fidelity yet still sometimes includes random crap in background, only thing that has changed since 2022 is that hands now have 5 fingers. Did it displace some artists? Yes, but that does not mean it became suddenly over for creativefags.
>>
Anyone interested in me generating some from some images you all post? Also potentially making a bunch of models for a project and being paid for in crypto?

Just post an image you want me to generate.

Here's a link to a video of a model I made in like 15secs. Well really a minute since I had to run it through a remove background workflow before hand.

The picture I used to generate is here, if curious. https://files.catbox.moe/xnm0m2.png

I really just want to practice but if someone needs a project worked on we can maybe work something out.

https://files.catbox.moe/bypaxq.mp4
>>
More that I made in 15 secs

https://files.catbox.moe/hjus5s.mp4

Criticism is welcome
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>>1003794
AI hasn't really come close to replicating traditional painting. Until it can mimick the texture of an actual painting and print it on canvas it's just replicating a photo of a painting.

How popular is this method? I've seen a few call of duty devs use fusion 360 and then convert to 3DS/Blender, retopo. Is it worth learning if i wanna make guns? Or the retopology part is gonna be as much suffering as if i made it in a normal program from scratch?
22 replies and 2 images omitted. Click here to view.
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>>1004167
shit kid, look up what pedantic means
its legit first time i see someone have 0 idea what such a common word means, you will look like retard irl
lmao, but ofc some 12 year old is arguing 3d
>>
>>1003492
>100-200k
Nothing you're doing needs more than 1k tris. Hell it probably doesnt even need more than 1k verts
>>
CAD pipeline is good if you are visually inclined. Booleaning and open chamfering has always been awesome.
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>>1004434
>1k tris
Legit people here stuck in 2004 modding era when 10k tris a was a lot, 1k tris is like 1998 quake 2 tier
People with this mentally wont make it
>>
do you guys not use normal maps at all? what kind of realtime model requires that many polygons? 30 million is absolutely insane, i legit can't think of a single model that would need all this detail

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>>968996
14 replies and 2 images omitted. Click here to view.
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Yep, it's gone.
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>>993505
I had to go away for a while but I'm back now I've gathered some references and will start working on the maid model today
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>>1002145
Maid-chan is back! Hurray! I look forward to seeing more of your work
>>
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Sorry, I have yet to draw the reference sheets for the maid... This was her rifle though.
Happy new year!
>>
Tranny artstyle

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How hard is to make models lime these?
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>>999862
Do you have the source of the artist that made this model?
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>>999862
so this is what british colonizers found when they arrived in america T0T
>>
>>999862
Low poly stuff always amazes me
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>>1001955
https://www.artstation.com/artwork/Bm1Owl
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>>999862
Best way to learn is to study topology of game models.

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Do you know a good modular anime character system for games similar like those TDA bodies and faces but with commercial license?
I want to create a game but can't find good models with modular head/body and good face rig vroid has limited face expressions
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You can get buy interactive licenses for daz which has a few anime-ish models.
The problem is you'd have to pay the fee for every single asset you're using and there are no anime shaders to make them look good so you'd have to roll your own.
Anyway there's the semi official daztounreal plugin.
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>>1004324
Also basically all anime models out there are ripped from genshin and mmd and I'm pretty sure you won't get sued if you use them because they'd have to sue thousands of others first.
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>>1004324
koikatsu
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>>1004367
this. There's a tool to import your characters into blender fully rigged
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>>1004361
They'd go for the ones making money first


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