Ok, lads.Does Blender 4.5+ have the ability to do this yet?The image explains it better than a paragraph could.Where you can have an object in edit mode without curve modifier applied, and be able to see the edited changes on duplicate or instanced object positioned elsewhere under a visible curve modifier.Something with clones parented to empties maybe?If not, can Maya do it? I can buy a license for Maya if so. And please no Mava Vs Blender thread, I don't care anymore. Just want to make shit effectively. Will probably end up setting blender's control scheme to Maya and use both for which ever needs either program excels better with.
>>1017887If the duplicate object is linked, edits to the geometry of one of the objects will be replicated in the other. I don't know if it's possible to link currently existing duplicates, but you can simply make a new duplicate and check the "Linked" option.
>>1017888Will look into this, I greatly appreciate you taking the time to reply!
>>1017888SICK.Finally, I had been wondering for years how to do this. Appreciate it!
What's the quickest way from retard to creator of this?Wing3D?
>>1017877>'ask' wtf*hide the texture seams.
>>1017877>He stated in interviews he painted his textures at higher resolution and downscaled to the res used by the game.this feels like blatant cheating
>>1017879retard
>>1017880use your big boy words
>>1017879it's the smartest and easiest way to do it and likely always will be; painting at 128x128 or 256x256 resolutions is a challenge because you can't get a clear read on values and what it is you're actually painting
Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner
>>1017757>Stupid statement applies to Blender too for “winning” Oscar AwardWhy are you people so stupid, indie films don’t have millions in dollars for CGI funding. The Oscars are mainly American based films, they never include anything outside the US. What you’re claiming is just nonsense like many cult like activists.
>>1017773I'm just following your retarded logic. If it sounds retarded don't blame me, you are the one who brought up the pay to win shit.>they never include anything outside the USWtf are you talking about? There's a category specific for foreign films, it's called best international feature film.
>>1017789>international feature filmFlow had zero speakers and didn’t follow the rules on TV license because it soon after went to MAX an American only audience television/streaming service.Any other things Flow did that people should know?
>>1017826>Any other things Flow did that people should know?Highest viewed film in Latvia Won an academy award Won a golden globe Made 50 million euros and only cost 3 to make.also first animated film to win an independent spirit award.>But... but the cat didn't speak You can keep coping.
>>1017868Hold it, the Oscars are very clear that only one country gets the award. You claiming a France guy produced the video in France then released it on Latvian. Also they changed the name from Straume. How do you look at this an not see corrupt filmmaker who lied about stuff to get an award. It’s no better than Americans building flags for Americans citizens then claiming it’s made in USA.Did not win, they lied about everything, they lost money, paid the judges. Not hard to do with millionaires who saved money on a junk software and use that has their promotion for you people to get all defensive about it when people call them out.No it made 4.5 million as known in box office before they stopped airing it. The 45 million was revenue from TV (Variety is not a legitimate source) which again breaks Oscars rules about publishing movies on Streaming Services.>As of 2024, films competing for Independent Spirit Awards must have budgets lower than $28 million.Ya that just proves my point on Variety known to spread misinformation.There’s also no evidence of independent spirit award giving it any awards for the “any category”. This is clearly Wikipedia error, not a single news source has been published about it. The award for it doesn’t exist either in Director hands or in the museum.See how stupid you sound when you blindly believe Wikipedia. Leaving out context just like a cultist would to achieve numbers in the group.
how the hell do i get the calligraphy line style to work on blender?been trying to do it but it's not working.
>>1017847If you're doing a lot of custom normals work you probably want to check out https://x.com/AversionRealityHe's working on a plugin that makes normal editing much easier, apparently
>>1017846That’s from MHA an anime series, don’t get your point when people used Blender shaders and completely changed their look.>>1017839And you people keep saying stuff that doesn’t exist. Let’s not forget you Americans are the real 3rd world country with zero access to sending mail. No more cheap plastic bags for you basterds.>>1017847>I say cartoons have more elements besides looks>Reference looksYa ok, keep believing you’re making cartoons and not add those loony details. I’m sure people will appreciate the lack of body proportion, the facial less of cartoons and the ability to deformed. Keep believing such nonsense.
>>1017850>>I say cartoons have more elements besides looks>>Reference looksMy bad, dog.So what kind of proportions and deformation are Blender not capable of performing? I need an example, because I can't even imagine such a limitation for Blender.
>>1017835Don't interact with the schizo
>>1017853I really try not to, but he says the most outlandish things and I can't believe that, well, he really believes what he's saying
Can you guys recommend me some really good YouTube channel that teach us how to make 3d animation. REMEMBER A REALLY REALLY GOOD YOUTUBE CHANNEL THAT TEACH US HOW TO MAKE 3D ANIMATION Addition : i'm the same guy who make thread that post “Is there a good channel to learn how to make 3d animation and what's the good 3d software animation for beginner”
>>1017841Why do you talk like a retard? If there's decent reason I'll share the tutorials I've enjoyed.
>>1017844My bad for talking like a retard there's a reason why i want to learn 3d1. I want to learn animation cuz i get inspired by a studio animation 2. I want to make a game mod just in case i want to make some mod in some other games like, half life 2 or 3. I learn 3d animation if i go to college And entered the animation department 4. I make learn how to make 3d animation just for fun
>>1017841You were literally given a url to Maya’s Learning channel that has professionals talking about animation. There is no better source, watch it free now.https://youtube.com/playlist?list=PL8hZ6hQCGHMUCSPAEMsjfPMF8YDIg4F4V&feature=shared
I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
>>1017051>>1017053Trusting AI that everyone knows lies to get imaginary points to feel good is not an answer. Being mad at facts and insulting people is not going to help your argument.
>>1013029>professional engineerthat makes you a professional brick stacker
>>1014293>something is free and open source>the people who make it put in the bare minimum of consideration when it comes to making it actually useableit's like nobody has any respect for digital art and how it has transformed our culture
>>1015096>fruity loops>unabletonGet on my level, kid
>>1015096huh? did protools get cheaper or something? historically protools was the overpriced bs that everyone thought they had to use. logic is like $200. that's really cheap for a fully featured daw.
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.This is my first character model in blender and i have no words to describe how much i want to hurt it.I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.Anyways, i'll probably adjust some proportions and watch tutorials uwu
>>1017638fuck!
>>1017638>donut tutorialsure... i totally wanted to learn how to make a donut, it's completely integral to my creative vision, unlike making ps2 style human characters or anything, nope, donuts are what's important
>>1017599Brighten up there sunshine or you are gonna turn into sum kind of corpse face paint tryhard when you grow up.
I mean, it looks fine to me. Geometry is a little fucked on the vertical equator, but I like it. Not flawless, definitely try again, but it's good for a first attempt.>>1017666>indianFucking EW! You're the reason our world has gone wrong, filth.
>>1017729Yeah, the donut meme isn't really necessary. I've never done it, never needed to do it. Make what you want. This is art, not a job.
mathemathically or draftingly speaking, how do you suppose to, redraw an object in another angle, or direction, maybe based on a single ,2d image of said object? basically like turntable but maybe more, back to basic, like in the age of akira or whatnot.
can close this thrrad? i ve said what i ve said. enjoy religion maybe, anything is possible. might as wellrevive me from dead instead. by shooting my skull first
>>1017615>try and fucking read betterLiterally opens up the OP with>mathemathically or draftingly speakingI gave you the terminology for exactly what you're asking for.
>>1017620no you didn't. if you're that low iq then you shouldn't be on this board.
>>1017620>>1017624hi hows it going im OP
>>1017620also you never did so this is a bait>>1017232what terminology i wonder. link me your comment because i got the book with me too and it aint v special or now
Okay, so I see there's a lot of shit flinging on this board over these two programs, and the general conclusion is that Maya is better at animation and used in professional pipelines. Can someone just explain to me in depth what makes Maya a better program for animation than Blender? I understand blender has it's strengths but I'm just curious about the animation angle. What tools does maya have that makes it superior for animation?
>>1017335Nigga, you just self reported that you're a retard lmao
the only thing i like better about blender is the sculpting in maya is so pointless idk why they even added that crap. now if autodesk had added mudbox functionality to maya, that would be insane, but as it stands maya sculpting sucks and mudbox is unmaintained. i'm not buying zbrush subscription when i had a perpetual license before maxon bought them.
>>1017631>Doesn't know how sculpting worksShut up anon, it’s obviously not designed to sculpt. The basic idea is to modify it a little, something that needs fixing or change. Since you couldn’t figure that out, it just means you can’t sculpt anything and making shit up like all you Blender cults do.
>>1015989
>>1017633yeah i know ur just supposed to subdivide the shit out of one little patch and sculpt the shit out of it and then maybe remesh it, but what i'm saying is autodesk owns mudbox which is smooth as clay or butter or whatever, and they're not maintaining it, the macos version has some bug with the command key forever, so why not integrate that into maya? if i remember correctly c4d had descent sculpting and that was years before they bought zbrush.
What do you 3D model for anon senpai?No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
>>1017019fun easily entered hobby which is rewarding and has near infinite stuff to learn, combines technical autism scratching with artistic conceptsnaturally i use these skills to make porn
>>1017084hire me
im an 3d artist and do a beta content restoration mod for a game with an programmer which is somewhat well known and covered by journalists. i've created multiple characters and infrastructure, props and devices, weapons, tons of level design and the stuff. i want to get it out this year after 2 years development.
>>1017019I've been getting started in Blender for the shit of it. I do more illustrations and animations, but it's something I ought to do more of. I'm proceeding through tutorials and I'm happy with blindly following along.>I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowdI'm in the same boat. If you want to chat come to #lolwut on rizon.
>>1017019Sculpting is fun, and it's something I have an affinity for I can't say the same for most things in life
Anyone using Marvelous Designer here can tell me why my clothing looks kind of ass?I was following a tutorial but it turned out quite different somehow. I am using the trial version if that could be the reason?
there's a lot of ass things happening in that picture, anon. what particular type of ass as you concerned with?first thing that jumps out thoever is the (lack of) mesh resolution. if that's what's bothering you you can either:1. change this in marvelous. i think it's called particle distance in the fabric properties. this will slow your sim down, but you'll get more detailed results2. subdivide after the sim is done and then fake detail with textures / do an additional sculpt pass and bake down your details.
>>1017656Adjusting particle distance seems to work, cheers.Just for reference though, where is the subdivision option..? Can't seem to find it.
>>1017658>where is the subdivision optionyou'd do that after exporting the mesh from marvelous to something like blender or houdinii barely know my way around marvelous tho so i don't know if they added post-sim processing
>>1017659Ahh okay, seems like they didn't
>>1017660i'd encourage you to export to where ever you're sending it to and do a bit of post-processing and see how far you can take a low resolution mesh.subdivide the mesh, add some basic cloth textures and then for those hard to get out wrinkles you can use crumpled paper textures as bump/normal maps.easy to just crank up resolution in marvelous, but sometimes you don't need it and you'll never get the super fine detail in sim anyway.glhf.
I did it chuds.I was able to figure out a cheap workflow without AI that produces high quality assets.:D
>>1017085now without AI.chuds BTFO.I dont need AI to make my art now.:D
>>1017137Cris is the AI part of your previous post just the texture or is it something more? Would you ever be interested in explaining your workflow step by step with pictures or is that considered confidential? I feel like it would give us an interesting look into how your brain works
>>1017138the first one was figuring out I can make a render of an angle and then process with AI and img2img.The second post was doing the same by hand, without AI.
Its been ten years and Cris still leaves the default specular untouched every time
>>1017352who is cris, i mean like, who is he really
Amateur 2D artist here. I want to start learning 3D properly.How do I turn my drawings into 3D models?Other than pic related, I mainly do abstract pieces that don't make a lot of sense.https://youtu.be/CGUfnMMdn7Y?si=TPe-q5oAnYuWj1BbI'm retarded and 29 years old, forgot to mention.
Draw yourself one of these.When you modelling you use your software to place these images within the 3d space and you can line up your geometry with the guide. The more aligned the views are and the more detail they have the less "thinking" you have to do when modelling.
>>1017524>on of these
>>1017519There's some specialized breakdowns for each category of 3d modeling.I mean, not everyone that does something like characters will be doing environmental modeling. I.E. character artists will not be doing much architectural design) Although, it's good to be well rounded. it's not a bad idea to focus and master one discipline first. Hard surface vs. organics - usually a good distinction between the two.I would say learning how to 3d sculpt is where you'd want to go, based off picrel. Someone can correct me but pipeline is generally; Concept sketch -> character sheet -> sculpt -> colors -> retopo-> texture baking -> possible rigging and animation depending on the industry.You don't need to do the last steps (retopo/baking/rigging) if your model isn't going to be used or if it doesn't need to be functional as a game or animation asset.You can clean it up and add to portfolio instead. The last steps of the pipeline (functionality) usually don't require the original artists involvement. It's not bad to know though if you plan to sell yourself and your art.
>>10175191. Draw reference sheet2. Stitch together primitive shapes for all the body parts3. Add detail in sculpt modeThat's good enough for making a render.
>>1017519are you a fan of miltoniousArts?
https://www.youtube.com/watch?v=CzBMZglEedwIt's happening.
>>1017489Yes it’s easier than Maya and Blender, I guarantee.
>>1017514as someone who used Wings3D back in the day, no, the UVmap tools are dreadful. it lacks a bunch of features you'd generally expect like vertex snapping and such. even no-addon blender UVmapping will be better in the long run.
>>1017542That’s 20 years ago anon, times changed.
>>1017374It's good. Exports to a gltf with all the animations packed in. Weight paints need some fixing.
What's the point of it if it hasn't got thousands of animations?And the actual application doesn't have any feature that isn't already in blender.
Why are corrective blendshapes something that AAA productions can't do?
>>1015342Your filename says koikatsu. I didn't know koikatsu was triple A.
>AAAsorry i exclusively play japanese DD games if you pick up what I'm putting down
real aaa studios use that algorithm disney invented for pinching skin in elbow pits
>>1015358>I didn't know koikatsu was triple A.The budget was AA which kinda paid off for Illusion till they got fucked by Taxes and split the company into 8-9 small companies where all the main devs got to own the games they produced.For example the Koikatsu and VR kanojo dev is now "Illumination"
>>1015342More like CACAtsu lmao!