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File: 2026-08-11_22-50-34.png (126 KB, 571x538)
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How can I make it so that when extruding the faces highlighted in orange (at the very top and the very bottom), the edges highlighted in red and green are filled in automatically (so that two new faces are formed)? In fact, I have a more complex model, and I can’t fill them in manually; I showed a similar situation in the photo to make it clearer.
>>
>>1031316
Don't extrude the faces, cut loops into both sides and build faces from that
>>
File: IMG_1322.png (650 KB, 1136x640)
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>>1031316
Blender can’t fill in the holes while it’s a common feature in every 3D software.
>>
>>1031316
duplicate the entire model/mesh, extrude the faces you need extruded on the duplicate, then merge them back together using distance. you might need to redo the face normals after
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>>1031316
in rhino id duplicate the closed curve of the outer rectangle and the inner and extrude them both then join the surfaces.

i mean, really id never make this like this, just make the thing you want. wtf bro?
>>
>>1031316
This isn't clear at all.

File: new workflow.png (461 KB, 800x800)
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It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.

Pretty happy with this.
5 replies and 2 images omitted. Click here to view.
>>
IT'S BEEN 3 FUCKING YEARS GET A NEW FUCKING JOKE
I JUST RETURNED TO THIS GODFORSAKEN SITE AND THIS SHIT IS THE FIRST THING I FUCKING SEE
FUCK OFF
>>
>>1029101
Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
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>>>1029101
>Sounds like you need my BWC to calm down. I'll stretch your bussy good.
>>
>>1025602
Whenever I think my art is bad and I'm about to cry I look at some of cris' work. It's therapeutic seeing my progression versus his
>>
File: 1764133954265699.jpg (92 KB, 1220x521)
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How many years has it been?

File: Screenshot_2.png (466 KB, 592x918)
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imagine beign this guy right now
45 replies and 3 images omitted. Click here to view.
>>
>>1027625
>I used to place hundreds of lights by hand
Does anyone have his portfolio?
>>
>>1027615
https://www.artstation.com/artwork/JbVxA
Kek he is a grifter and a faker.
>>
>>1031198
>https://www.artstation.com/artwork/JbVxA
get help
>>
>>1030960
This guy gets it. AI is good and bad at various things as it mostly depends on the data. If there is lots of data around for what you want to train, then your model will be very good at that task, but if you want your AI model to be superhuman in a task you need to have a task with verifiable reward, and 3D to some extent is that. You can have a picture of a thing, then picture of the same thing from multiple angles and then you make it generate the thing until all the photos from those angles match the model. Idk how it could do superhuman topology, but this method is how AI became so good at math and chess.
>>
>>1030970
I agree, I think a lot of people think that AI is a zero sum game and that every single ai asset is an asset that would have been made by a human, but to your point, if an indie dev or animator doesn't have the time to make a fire extinguisher, or the money to hire an indian to make a fire extinguisher, and has a style incongruous with all of the fire extinguishers on the Unreal store, they're either going to use ai or simply not add a fire extinguisher.

File: thick bitch.gif (1.01 MB, 600x600)
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This is my current skill as of July 2.

Small improvements over time, makes me closer to making fappable 3D anime girls.
15 replies omitted. Click here to view.
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>>1030911
you are a cris enjoyer and don't know about /agdg/ on /vg/?
>>
>>1030911
it's so sad that cris only got the recognition and appreciation he deserved after he died. many such cases
a lesson to us all. say something nice about a fellow anon's art while you have the chance
>>
>>1030911
he's been spamming 4chan for over 10 years
>>
>>1030031
Wow. I was last in here several years ago and you actually have improved. Arguably you've doubled your skill in the same time frame an ordinary artist would. Your rate of progression is actually normal; you just started ~4 magnitudes behind everyone else so it took you until now to appear as this wasn't your first honest attempt.
>>
Chris? You ok? It was rough in Cali. Hope you and your family are safe.

File: 1652934934032687106_1.jpg (91 KB, 1146x1206)
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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

Comment too long. Click here to view the full text.
343 replies and 120 images omitted. Click here to view.
>>
File: 1770384108248892.mp4 (1.24 MB, 1080x1350)
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Cute course soon
https://coloso.global/en/products/3dartist-cartridge102-us
>>
Found some cool video on jiggle physics:

https://www.youtube.com/watch?v=ZstdZP9EaQE

Do you guys know any other methods?
>>
So what is the better process:

Sculpting or Modeling your Anigrill
>>
>>1032416
I think 3D printing figgies -> Sculpt
Games -> Model
I guess depends on high poly vs low poly too. I'm making a low poly game so no point sculpting a high poly model and then retopoing back to low poly
>>
>>1032413
>spring bones
Meh. It's quite simple and stable but if you want more realistic stuff with collisions and deformation you can use a cloth simulation method.

File: file.png (395 KB, 1410x940)
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I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middle
should it be all one piece or a boolean maybe? modeled pre or post subd modifier?
any tips appreciated
>>
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>>1031270
Analyze the character design. They're horns treated like floppy ears, model them as such
>>
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>>1031274
well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.
maybe just manually extruding edges to match the reference would be the best way

also i feel bad you for guys in here i had no idea cris spammed this board so much.

File: 1698167429805335.jpg (81 KB, 768x1024)
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What blender addons besides retopoflow and VRM addon, are mandatory to compete with industry chuds?
4 replies omitted. Click here to view.
>>
>>1030831
how are the cows doing in your village?
>>
>>1030740
Mio3UV or UniV
Ucupaint
Bakemaster
>>
>>1030740
quad remesher
>>
>>1030862
gottem
>>1030740
mandatory depends on what you do / (% how much you care about a quality result * the amount of effort you're willing to put into it) ^ the product of (self worth value)

w/(h%*e)^(swv)
>>
it depends on what you do, but I always get

Mio3UV
Ucupaint
Perfectly Normal
B Onion Skin

File: 1636237100022.gif (16 KB, 640x459)
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Is this possible to do with auto rig pro? with all the existing drivers and constraints I think it'd break a lot. There needs to be switches between two handing which follows the weapon, one handing and so forth.
https://www.youtube.com/watch?v=mXKXIYUa79w

If it is not recommended then I suppose I need to make my own rigs and ARP is for mostly unarmed characters that don't need a lot added on top.
7 replies and 1 image omitted. Click here to view.
>>
>>1031205
>why would someone attach an unrelated picture?
Gee I dunno, maybe you should try starting a thread without a picture and find out.
any picture I would link wouldn't tell the whole story. that's what the post is for.
>>
>>1031208
>Gee I dunno, maybe you should try starting a thread without a picture and find out.
and in what way would that prompt me to attach an unrelated picture over a related one?
>>
>>1031142
OP this is literally an auto rig pro feature. It took me 30 seconds to find it in the manual.

https://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#childof-switcher
>>
>>1031221
can it rig griffins?
>>
>>1031225
As you can see in the ARP feature list, it has templates for both digitigrades and wings so yes.

File: addon.png (406 KB, 887x996)
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>you need addons for blender to be functional as 3ds max meme is real
that'll be 10 dollars :)
13 replies and 1 image omitted. Click here to view.
>>
>>1030466
why not just use crocotile
>>
>>1029682
Oh no, my modular system is modular! Oh the calamity!.

Most of the good addons are free.
Everything else can be pirated or vibe coded.
>>
>>1030466
https://anvilleveldesign.com/ pretty good level design add on for blender

https://www.youtube.com/watch?v=lVLgxk4NhJ4 watch this video to see if that's something you are looking for
>>
>>1029682
took blender decades to become better than 3dsmax 1.0 and it still doesn't support basic features like non destructive primitives. meme software
>>
>>1030464
>stay with your buyers remorse
This is what it always comes down to. Frankly I pity them. So sad.

File: unnamed.jpg (33 KB, 637x358)
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>Have to sift through millions of irrelevant AI voice generated pajeet tutorials on the most simple workflow need in Blender
>Finally find something good
>Follow procedural texture node tutorial
>Get every value and node exactly as it's shown in the video
>Finally get to plug it all into the material output node
>Instead of looking like the tutorial, the model turns completely black
>Trying to learn procedural texturing has now been derailed and I have to waste an entire afternoon troubleshooting because this software was made by the antichrist
Open source was a mistake and Blender trannies should be lynched.
17 replies and 4 images omitted. Click here to view.
>>
>>1029681
>render in thumbnail looks nothing like the render in the actual video
kill all these niggers, leave none escape
>>
>>1029681
>the model turns completely black
You left the Mirror modifier on.
>>
Instead of following tutorials, learn what the nodes do and... Idk... Use your own fucking brain?
It's not hard
>>
>>1031125
Nodes were not designed to build stuff, they were VFX with simple animations. Not whatever Blender is claiming.
>>
>>1029762
what books

File: slywink.png (68 KB, 316x250)
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trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better

any suggestions or tutorials you can recomend?
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>>
File: cherry blossom bread.jpg (22 KB, 739x415)
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>>1030998
Any idea how i would animate something like this cherry blossoms.
>>
>>1031035
Just look up tutorials on mouth and lip rigging, exact same principles
>>
So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right.
>>
>>1031057
If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.
>>
>>1031069
I completely forgot that /aco/ existed, thanks you I'll go there.

File: damn.jpg (241 KB, 1200x2131)
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how do you even model something like this it's impossible
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>>
>>1030734
have you ever seen a bandsaw in real life anon? the machine is fine, possibly owned and operated by a semi-autist or ocder, but nothing less than what's in my workshop.
maybe you're looking at the overall picture and confusing the conflicting shadows with surface textures?
>>
File: Objection.gif (236 KB, 498x333)
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>>1030953
The scratches are perpendicular to the blade. If the bandsaw was real, the scratches would be parallel because that's the direction you feed material.
>>
>>1030961
Okay, so the guy (Pierre luc gauthier) ai generates images of wooden chess pieces on this bandsaw (with consistent dings and scratches on the saw) but then spends time actually making the very same chess pieces in reality anyway, to sell them in his shop for 9 bucks?
It's amazing what you can find out doing reverse image search
>>
>>1030963
Ediz: Sorry he only sells the plans. But he makes tiktok videos of making them
>>
lol things are hard halp

File: .png (2.61 MB, 1920x1080)
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home...
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>>1022283
Ok this seems to not be a shitpost.. whent the fuck Is up with this? Why? Specifically unterlbach? Why the fuck Is SHIT like this becoming mainstream in the first place, its the least mainstrable stuff ever, i dont get itz they aré shitty "games" whose author Is probably in jail. By the looks of It dol Is some fucking dwarf fortresd excellbullshit. Why Is fucked up things going viral with zoomies.. apart from this filfth SHIT like crossed, the boys, the upcoming ice cream Man movie ... Even more unginhed SHIT going viral.. what the fuck Is going on? Next thing we know tiktok and or twitter Is gonna be with paraphone of al things.. paraphore thou Is a pretty disturbing distopía if you think about It for long.
>>
>>1017727
cool render anon.
post MOAR.
>>
>>1018413
Do It with your left hand.
>>
>>1017727
kys faggot
>>
>>1017727
https://www.youtube.com/watch?v=lHhheCf0G1I

3d AI art is actually getting good....
42 replies and 9 images omitted. Click here to view.
>>
>>1030474
the textures are trash yeah. you won't use them obv.
>>
>>1029955
https://x.com/Ten_24/status/2041913240385433987

this will be a mostly solved problem soon and will need very minor fixes in zbrush

only hope is that some chinks or epic buy the dataset and release the tool for free
>>
File: slopp.jpg (65 KB, 800x722)
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alrgiht what are my options to fix the face in my slop. I don't want to retopo manually.
>>
>using AI to generate designs for you to figure out how to painstakingly model
retarded
>using AI to generate both design and model and then retopologizing/fixing it yourself
meh
>using AI to generate models from your own designs and then retopologizing/fixing it
getting there
>using AI to generate topology guides for models from your own designs
now you're talking
>sculpting the model yourself and using AI to retopologize it
not quite there yet but it's a-comin
>>
People keep going on about this stuff, what tools can I actually use free? Meshy is a bit shit. I just want to have it make clothes for me to fit to a vrchat avatar I can weight paint etc fine.

File: Screenshot (115).png (860 KB, 1920x1080)
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i'd like some feedback regarding my next step, topology, anything really, i wanna make an og sci-fi sleek gun, and so far this isreally hard for a begginer (aka me)

even tho ive been studying blender on and off for a year, i must only have like 2 months total of learning.

(sorry bad english)
2 replies and 1 image omitted. Click here to view.
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>>1030993

yeah, im still having hard time with presenting stuff
>>
>>1030994
More to the right, light the whole thing
>>
>>1030992
There's nothing horribly wrong with the topology, but there's no point using subdivision surface for something like this. Just add bevels on the edges you want to round off (since you're basically only adding roundness for realism, just limit by angle, small offset, and a couple of segments).
I recommend searching for Ian McGlasham on YouTube to learn the basics of good hard-surface topology. He really helped me get better fast.
>>
File: Screenshot (131).png (850 KB, 1920x1080)
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>>1031003
yeah blender is so hard and im a talentless chud

i think ive reached my limit idk how to add details and not mess it all up, maybe my place is in the rentoid and min wage sector of life and i deserve this, im so sad, how do i become good or am i not enough for this hard skill that will b replace anyways by ai or by ppl doing this since age 8
>>
>>1031004
You’re coping a real gun of course it won’t look sci-fi. All 80s guns are based around real guns.


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