First attempt at rigging my first character...it's NOT looking good bros
the animation just keeps gettring worse kek
>>1004618https://www.youtube.com/shorts/YmoqF1csi_A
>>1004617
>>1017876i think i've gotten better :D>>1018224haha
>>1004617That's pretty good for a first attempt.Your 10th attempt will be way better. Keep it up anon. Do it again and again and again.
What do you think of this shoe model I made?
>>1012614Needs more orange, not enough orange
>>1017488like this?
>>1012614Decimate to 0.1 and ship itYou'll be doing it better than Square Enix Jeets at that moment
>>1012614did you remember to model each individual molecule?
>>1012614It's game ready>>1018676KEK
None of you are going to make it in the 3D industry. The industry doesn’t want you, your “style” is irrelevant, and your “passion” means nothing. Studios are drowning in Chinese portfolios better than yours. AI is already doing your job faster than you. And no, your donut, your anime bust, or your cyberpunk alleyway doesn’t make you special. You’re one of thousands churning out the same crap hoping for validation. Entry level offers are basically nonexistent. They only want seniors with industry experience. Meanwhile plumbers are raking in more money than any of you will ever touch in 3D. They get paid on the clock, not in “exposure.” They don’t fight for scraps on freelance boards. They don’t watch their skillset become obsolete overnight because Autodesk decided to change their licensing model. A plumber apprentice makes more in a week than you do in a month of Fiverr commissions.You’re not a future Pixar artist. You’re not a visionary. You’re wasting years staring at a viewport making fake pipes when you could be fixing real ones for real money. In four years, a plumbing apprentice has a house and a stable career. In four years, you’ll still be on /3/, posting “rate my topology” and seething about why no one hires you.Stop coping. Quit 3D. Pick up a wrench and complete your plumbers apprenticeship.
>>1018155I'm so glad I didn't end up pursuing a 3D graphics career
I'm managing to make a living, but it's not much of a living I would probably kill myself if I had kept working minimum wage odd jobs, I don't make much but I'm doing something I want to do
>>1018159Have fun paying $90 for games
>>1018155I already live out my 3d art retard. Now seethe in silence bitch
>>1018155>None of you are going to make it in the 3D industry.Oh thank God. No, I just want to make porn.
can someone animate jax but short and fat?i think it would be funny
>>1018609sorry I meant I wouldnt pay for just a model but would pay for a reanimated episode, if it werent for the fact im poor ;-;
>>1018610So what you're saying is you wouldn't pay
>>1018601You sound underage. Leave.
>>1018611>>1018624you sound like fags
>>1018594>>>/wsr/
What do we think of the new shrek?https://www.youtube.com/watch?v=KbiwL74KyJQ
>>1008463>the new shrek?That's the thing: right just is not Shrek, he does not look like him, at best he could be some brother or cousin
>>1016819I bet they wanted to include a subplot of Shrek's daughter being a social media influencer.
>>1008463>>1009085his head is to narrow and egg shapedi widened it tiny bit and added some eye shine thats lacking for some reasonthough i think it could be pushed much more
>>1008463That's a kike nose. Yuck.
>>1010300Because those were the best times for media, unironically, after taht its just all shit
hi anons i am new to this stuff heres a meatball he says hello
Now make him poop
>>1018588You're on your way, kid.
How does it feel knowing the second best skill in the world?
>>1018257ms excel
>>1018293The first time I used excel as a kid I was following an article from a PC magazine that explained how to model a 3d castle in it, basically using the spreadsheet as a height map for a 3d bar graph. So I'm deffo approving that message
>>1018253fucking great
So is this a psyop?A guy I know wants to convince me to start with blender because it’s „free“ but I want to buy maya because it’s cheaper in the long run, I really don’t know what to do
>>1018599Whichever gets you started the fastest. Each moment you're hesitating someone else is training their skills further than you are.
There has to be a less retarded way of setting up UV shifting for low poly face texture swapping than this
>>1018504Well yeah, duh, just use the UV warp modifier as explained in several other threads
That is not a retarded way of uv shifting.The more tedious and difficult your rog is to make the easier itd going to end io being to actually use it.
Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.
I upgraded to an RX 6650 XT a while ago. It's fine for gaming at 1080p, but once I got into 3DCG work now it's showing it's lackluster performance. Rendering is slow, VRAM is short, and compared to NVIDIA offerings, the AMD cards just don't excel in 3DCG.I got a 500W PSU and am running Ubuntu, so I'm a bit afraid of changing to NVIDIA drivers. What do I upgrade so I can properly dive into complex animated scenes and shit. Also I got a budget of like $500-600 or so.(Pic unrel)
>what do I upgrade so I can properly dive into complex animated scenes and shit$500 dollar upgrade just for your gpu isn't going to be worth much with today's pricing scams. spend time maximizing your performance on low end hardware instead. you'll get even more bang for your buck when you do upgrade. For now you've got 8gb vram and its gddr6 vram which is more than enough for small indie projects. Get more actual RAM (if you don't have minimum 32 gb wtf are you doing complaining about performance) but more importantly is the speed. Get the fastest ram your mobo will support. Also you're probably bottlenecking your cpu and I am willing to bet you'd need a total system makeover with that 500w piss-u you've got you can't claim your pic is "unrel" when it showcases how little you care about 3d art to begin with. more performance will not suddenly make you an artist
>>1018496I threw that together just for the thread thumbnail. I do do actual complex work, but we all get lazy and I ain't gonna make a high effort thumbnail for a shitty 4chan thread. And yes, I got 32GB crammed in my AM4 system. But as I worked, I noticed my VRAM touching an uncomfortable ceiling with only a few higher quality models. CPU is a Ryzen 7 5800X. I could add an extra 100 for a better PSU to tag along with it.
>>1018482nice model LOLthanks for the laugh
>>1018482Render with your CPU next question
>>1018496Rendering with anything below a Nvdiot 3000 serie and below 16gb of vram is just cruel.Bright side? You have plenty of time left to do you chores!
Gentlemen, may I propose a shared learning experience?Here's how it works:- a subject matter is chosen, and anons participating create each their own rendition of it;- the exercise is divided in "phases", for each phase we shall set a deadline; once it's reached we move onto the next phase, and so on and so forth;- this exercise is aimed at giving participants an opportunity to learn about the topic at hand; anons may ask ITT information which may fill their deficiencies, if they're feeling generous others might just give you a hand by providing answers that are focused and concise (cut the fat lads, time is money), THAT IS if they feel they got anything useful to share, if they don't then they shouldn't feel obligated to. Even then, don't count too much on that, some anons may only be in it for the exercise.With that out of the way, I propose participants create their own bedroom within their 3D program of choice. If you already have something like that please refrain from posting it, this thread is intended for those making one from scratch, alternatively you can make a new one at the same pace as us.Make it any way you like: inspired by how your bedroom actually looks irl or create the one you'd like to have but can't afford to, or create a sci-fi or fantasy themed one, anything goes.Current phase is:>Phase 1: ConceptualizationBefore even building your bedroom in a 3D environment, it is highly advised to conceptualize it first. Plan how large the room should be, from the floor area to the ceiling height, decide on the style you're aiming for, collect the references you need according to the style you've chosen, decide on a color palette if you're feeling extra fancy. As a final step for the conceptualization phase I like to draw a sketch of how I intend for the room to end up looking.Deadline for Phase 1 is:>august 11thComment too long. Click here to view the full text.
I modeled my bedroom and living room a few times before. To help me rearrange furniture.
OP here, today's the 11th and as promised I return with me draft for my room, it's very sketchy but it won't matter much in the end once it is done.Unfortunately there seems to be no interest at all in this thread, therefore I think I'm gonna discontinue it, the point of it is to perform a shared exercise after all so I'll just continue on my own, maybe share some updates here and there, who knows
>>1016719I'd like to play, but i dont know when ill get the time. If i manage it ill post, but if i cant i cant
>>1016562bump... im interested.
I want to participate, but I have probably too much stuff at hand right now.. also im very low lvl beginner, you would miss my thing... one thing I'd like to do is a procedural tiled texture for the floor, which i dont know if its even possible
Is it possible to make things like this in Blender or is there another program? I want to create psychedelic liquid simulations like this
>>1018484What do you think math is?
blendlet cultists on full lockdown mode today
>>1018484>>1018489Did I break you?This is the internet, it doesn't matter that you lost, just let it go.
>>1018499>Blender can’t be used for science purposes>Blender can’t do special effects without using plugins or alternative methods>Blender was not OP choice nor was Maya>Special effects are often made using real world techniquesWho lost? Biggest crybaby of /3/ and loser. You are given enough information from the scientific community that disagrees with your opinion. All this time you spent was wasting on us by complaining or insulting, not once did you try to create something in Blender. I don’t think you even care about Blender after that one political statement that makes you sound stupid. We don’t care about your nazi opinions either.
>>1018217touchdesigner?
Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
>>1017313No AI lies, Blender is the only software that messes up things and creates problems that shouldn’t exist in the first place. A real AI will tell you to switch to another more free software then waste time asking dumb questions to it.
>>1017322That one, there's a ring of joints all the children of that join in the middle. The donut mesh is bound to those joints. The rod is a rigidbody with collision. The joints all have an elastic constant that keeps them in their spot very strongly. High dampening, and some constraints on rotation so it didn't twist up. As the rod pushes in it pushes the joints out.
>>1017171Do death animations. Like gunshot insta kills where the character drops to the ground with the point of impact drives the force. These are the single best crashcourse in body mechanics, weight, and posing. Do hundreds of these, from as many points of impact as you can think of, and you will become god tier. Works in any software.
>>1017338This except point of impact should always be the anus. 100 anus based death animations.
>>1017173I can't stand this guys voice, I've tried for years to get through that course but french people just sound fucking retarded sadly lol.
Previous: >>1011128
>>1019673That's nice, how did you do it before? Base color?
I figured out how to do a toon shader in UE but I'm having issues in BlenderThe way it works in UE is that faces under a specific "light" value have their texture replaced with a "shadow" texture I made.. It gives me a lot more control over the model colors.I haven't figured out how to setup the shader nodes in Blender to do that, if anyone has any examples I'd appreciate it
>>1019818Okay so I usedPBDF > Shader to RGB > Seperate RGB > Red to > Math (Greater than x) > (factor of) Mix Color (2 textures) > EmissionBSDF > MatOutputproduced a decent 2-tone color but needed a lot of Subdivision to get it smooth. idk if this is the best setup. My first attempt was using ColorRamp node but it didn't work very wellNow I need to figure out a nice setup to add a terminator line and I'm golden
I just had a terrific idea for a geo node modifier, but then I remembered that multires doesn't support color attributes
Does anyone have any good UV/Texturing Blender tutorials they can recommend? I'm decent at animation, ok at hard surface modeling, but I wanna learn how to apply textures to shit instead of simply materials.
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models. Here, a tutorial will be shown on how to do this from the basics.
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>>1015733
>>1001036>D, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.>And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with better organization.Basado hermano con OCD
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Tell me where's 3D modelling AI located at? There's free Pepe 3D model but the face doesn't look like this one. Aaarghhh! It feels like shit that this is the first time I'm being scammed. Fucking indonesian.
>>1018442
>>1018442>>1009076>>1006395>>1009031>>1013847>>1016787
>>1018442sar where are free 3d model ai generate make any model? NEED MAKE MODEL of white woman