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File: 1626213824581.webm (2.91 MB, 480x248)
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Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
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>>1028501
Modifier keys exist, and work. Shift + 1 = !, same concept.
>>
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Also individual keys/combos could be set to cycle through a range of controls/bones, this really isn't a difficult concept, it's been in videogames since... forever?

Is there really no 3D program that supports this?
>>
>>1019094
Wasn't the whole point of H1B jeets that they're all expert geniuses who would "show us how it's done"??? Why would they need us to teach them in that case?
>>
>>1019094
>foreigners, who are often as incompetent as the native minorities
Have you ever worked in your life? Minorities are incredibly incompetent and lazy, barely understand the language, steal as much as they can and try to scam whenever they can.
>>
>>1022359
What's this kike shit? Off yourself lmao

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WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE
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i'm still using Blender v4 from last year. no rush to update.
>>
>>1027208
i think when 5.2 comes out in a few months im probably just gonna sit on it till the next LTS. ive started using more addons over the past year and its annoying having to wait like a month for them all to update/bugfix every blender release.
>>
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>>1027469
the last splash i really liked was 4.0, wish we could just set the splash image manually in settings. all the ones after it have felt kinda boring or samey to me
>>
>>1027170
>get with the times grandpa. use 4.1 at least (eevee next sucks dick and balls)
See: >>1028681
>why are you complaining about removed features and the new version being worse?
>grandpa?
Kill all zoomers.
>>
>>1027153
>>1027148
>>1028681
fuck off, cris

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bros, I had a perfect idea for a blender addon.

Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes.

It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals.

Then a spherical grid of vertex is projected using the reference views points.
>>
>>1028341
What's the use case?
>>
>>1028341
You are either a genius or a shizo. Which one is it? Elaborate what exactly the addon is supposed to do.
>>
vibe code it with ai
>>
>>1028341
Gay shit, that already exists.
you can make your topology in 2D then project it onto your mesh using the Shrinkwrap modifier already.
If you try to project from several perspective then you will get conflicts, overlaps, tangents
>>
>>1028354
Doesn't sound revolutionary if AI can code it.

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What is the best controller for modeling/sculpting in VR?
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>>1022597
That doesn't change what I said.
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>>1026148
gonna work my nutsack across your face for a decade and call it art too.
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>>1026199
Did I call it art? cris adjacent fucking retard lmao.

3D animators of 4chan, is there any good reason why does no one use Kill la Kill IF models for porn or fanmade animations? Wasted opportunity or what?

It's insane, because klk porn is really popular and the models are literally right there, but no one bothers.

I really want to see that Satsuki getting piped down so badly
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>>1028461
I know modelling so yeh
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>>1028376
It's gettin' better
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>>1028347
the models aren't very good and it's hard to make anime style stuff look good
>>
>>1028407
thanks cutie, love you
>>
>>1028347
>> I want to jerk my tiny dick to cartoons, please help

get bent, kike

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The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?

Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.

Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.

Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.

The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
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>>1028448
This is what I mean. You're basically making the "eh... good enough" argument. But you think it's like profound or something. Fuck off.
>>
>>1027767
>The very concept of UV unwrapping disgusts me.
this is the stem of your problem, you should see a therapist to fix it and you'll be good
>>
On my last project, I'm pretty sure I spent more time on the UVs than I did the actual texturing. The model had a lot of soft and hard surface stuff combined, like boots with sharp angles and edges. I had to go in and add extra edge loops to those sharp angles otherwise you get artifacts in the UV.
Once you understand what's happening though it becomes pretty straight forward.

The model can be set in stone and you can still add extra edge loops to the low poly.
>>
>>1028431
What do you mean by per>>1028431
fect?
>>
>>1028593
I mean that while smart UV unwrapping can minimize stretching, it can never eliminate stretching entirely. Never 100%. Never perfect.

what the fuck happened to the community of DAZ3D?

Stop pretending that Genesis 9 is better.
Stop pretending that new clothing has good quality.
Genesis 8 was superior, the clothing also had a higher quality.
the clothing and assets also keep worse now in the genesis 9 era.
what the fuck actually happened?
Genesis 8 was the peak of the DAZ3D community.
And all the good asset creators have stopped uploading.
Genuinely we need to return to Genesis 8.
Bring back the great asset makers,
remove all the pedo catering vendors from both Renderhub and DAZ3D.
Sick and tired of pretending this community is in good shape.
Renderosity is also pretty much dead.


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>>
I still don't get why G9 models don't have nipple geometry
>>
AI is essentially replacing DAZ since their users were either
>gooners
or
>small design agencies (for example making visualizations for products)
Both are now heavily using AI and you seriously believe there are still highly skilled people wanting to work at that company with the future looking like this for them?
>>
>>1028402
>I still don't get why G9 models don't have nipple geometry
They were trying REALLY hard to squeeze out the gooners for more cash. It's been ages since the last time I played around with that shit but if I remember correctly they completely changed their topology in favor of lower base mesh that needs expensive add-ons like grafts or their paid HD-shit if you wanted realistic genitalia.
That's also why I stopped using their shit after Genesis2. G2 still had a nice amount of geometry, even in the areolae and nipples that gave you tons of morphing possibilities. With G3 onwards they reduced shit so much that you HAD TO get addons to achieve similar results to what was possible by simply and quickly morphing G2 in blender and exporting a morph to Daz. If I remember right for being able to make HD maps or whatever shit for G3 and newer you needed to get paid tools from them or else you couldn't do it. They really knew that gooners wouldn't be happy with no nipples and barely any geometry in the crotch area and knew they'd pay money to get that back.
>>
>>1028402
why would it? G9 is supposed to be like some kind of androgynous freak with no nipples.
>>
>>1026848
use Character Creator

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Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
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>>1027561
I also made this zebra shark, one of my favorite creatures. I had an idea for a “zephyr shark” mob that would fly around and blast the player with gusts of wind like the zephyr mobs in the Aether Mod. They likely won’t be going in Nora & Bosequias’ game, as it’s going to be a turn-based game with semi-open world exploration. Since the zephyr shark’s attacks are based more on physics, I’m going to save them for Jita’s game, which I may elaborate on more in the future.
>>
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>>1027562
{15:12} And when the sun was going down, a deep sleep fell upon Abram; and, lo, an horror of great darkness fell upon him. {15:13} And he said unto Abram, Know of a surety that thy seed shall be a stranger in a land [that is] not theirs, and shall serve them; and they shall afflict them four hundred years; {15:14} And also that nation, whom they shall serve, will I judge: and afterward shall they come out with great substance. {15:15} And thou shalt go to thy fathers in peace; thou shalt be buried in a good old age. {15:16} But in the fourth generation they shall come hither again: for the iniquity of the Amorites [is] not yet full. {15:17} And it came to pass, that, when the sun went down, and it was dark, behold a smoking furnace, and a burning lamp that passed between those pieces.

the lion
el león
el elyon (god most high)
>>
>>1027557
>>1027558
>>1027559
>>1027560
>>1027561
>>1027562
>>1027563
nice progress and specially with those animations too, get well soon man
>>
>>1014067
>shield emblem

You already know the commentary you're inviting.
>>
>>1025076
>>1025077
>>1025100
>>1025886
Could you guys go be normalfags somewhere else?

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how much would yall charge for a stylised 3d model like this https://www.youtube.com/shorts/VNhCfN-pjg4
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>>
unironically, an ai generated thing would be better than this sculptmonkey meatslop
>>
you guys work really really really slowly
>>
>>1028348
get a load of this fast guy
>>
>>1028348
Fast words for a no-render
>>
charge a high of a price as possible. don't listen to anyone telling you to cheap out. the more expensive it is the more your customers will feel good buying it

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ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?
2 replies omitted. Click here to view.
>>
>>1027885
If you're modeling and rigging characters intended for animation, learning animation is goitn to make you a batter modeler and rigger because you'll understand what makes a character model user friendly to an animator
>>
>>1027885
You should be able to at least do every part of the pipeline even if you don't know how to do it well. Animation, dynamics, effects, rendering, lighting, cinematography, rigging. Be able to do it "at all" at the very least.
>>
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>>1028178
>do it "at all" at the very least.
thats a shit load of work for so low a pay grade
>>
>>1028202
I'm not saying TO do it all. Just that you should be ABLE to. But yeah, it IS a shitload of work. Welcome to 3d modelling.
>>
Something that unironically taught me weight painting, sliders and how deformation works was making outfits for Fallout/Skyrim.

Basically you learn that low res stuff does really fucking bad when it's exposed to sliders because the sliders don't have enough topo to move everything smoothly along the bone paints, so you end up with jagged shit.
That's why some outfits you DL for Skyrim will look like shit no matter what you do because the person who made them didn't put enough polys in the strap because they didn't think straps would need to be dense (or they fucked up the UVs so the textures are all stretched out.)

I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>
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>>1025259
just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
>>
Ask cosplayers online they use 3d models to make the armors, slap it ontop of a generic male or female model then ta-dah. I'm invested in this topic

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so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ?
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>>
Never used this program, how is it with guns? Would I be able to make guns in plasticity and then I use pixyz to optimize it? I'm curious about the workflow and how you get your high res detail on a low res. If this is a faster method than subd it would definitely help me as a indie dev.
>>
feels like plasticity is great for as close to class a surfacing for poor people right? then i'd just do the b surface in a proper CAD like solidworks if we're making a physical product
>>
>>1026475
You could use it that way. Have used Rhino and Solidworks in a similar manner. Also Fusion's sculpt module and Solidworks.
Might have to give Plasticity another go.
>>
Is its "advanced surfacing" a must have or is it fine without it too? That feature alone adds another 125 bucks on the bill.
>>
>WOW, THAT IS COOL!
>cool huh? that's a feature of the STUDIO version! pretty rad, right?
>.. eh yea- HEY THAT'S AWESOME!
>that? oh yeah, also only available in the STUDIO version!
>...whatev.. WAIT IT CAN DO THAT SHIT TOO???
>hey of course! just get the studio version if you want that feature!
>let me guess.. that shit is also only possible in th-
>yeah, the STUDIOOO VERSIOOOONN!!

Fuck this.
Enshittification right out the gates.

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I just discovered the harness technique.

All these years of my blender low poly modeling life has been a waste.

wtf.
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>>1028373
https://www.youtube.com/watch?v=sCdhkLUCV8A

It's so simple, yet so advanced.
>>
>>1028375
That's just standard retopo
>>
>>1028375
This is for high-poly models. What does it have to do with low-poly?
>>
>>1028375
This is how retarded /3/ is, never fails to crack me up seeing retard thread after retard thread
>in less than 6 minutes
for zoomers who need quick & dopamine boosting low quality shit results.
>>
>>1028386
>doesn't apply to low poly
Just do it less

i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
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>>1025060
Where can I find more good topo patterns like this anon
>>
>>1024411
A free way to make your first model yourself is with Vroid Studio, you'll get an already rigged 3d model and not have to pay for some overpriced 2000$ rigger.
You can change the textures yourself and play with the settings but adding your own numbers beyond what the options show you.
>>
>>1024411
well maybe if you become my girlfriend i'll make a vtuber model for you
but you'd have to wear j-fashion / skirts and have hime cuts and twintails
sorry my standards are high

Of course i'd start working out too
>>
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>>1028300
oh and yeah i'll pay for the clothes/spa and salon
>>
>>1024411
>i want to try to be a vtuber
buy this
https://coloso.global/en/products/3dartist-createll-us
or comission someone you fucking cheap bastard

How do I make this model?
I've been trying for a long time to replicate this style... but everything comes out wrong.

I can't get the head right no matter how hard I try. The model is available for free but I just can't figure out how it was made and it's making me real sad.

Any advice please?
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>>1028344
Make sure to keep the 3-head tall proportions too
>>
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Just do the same technique fags use to learn a language.

Do 5 copies of those models vertex for vertex for 2 weeks.
>>
>>1028369
>>1028374
My problem with that is obviously a lot of these verts were made to create slices and seams ect. But I don't know what it looked like before that so I can't recreate it unless I'm just placing a vert in the same place for the sake of placing a vert.
>>
>>1028383
You're overthinking anon just do it.
>>
>>1028383
jUST DO IT MOTHERFUCKER


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