[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: kiru.png (1.2 MB, 951x820)
1.2 MB
1.2 MB PNG
I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.

it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
142 replies and 40 images omitted. Click here to view.
>>
>>1018759
none of this is true
>>
>>1008165
Do you need help with story board?
>>
>>1026046
Make your own project instead oft rying to latch onto others like a parasite
>>
>>1026050
Do you need house keeping?
>>
>>1008677
Reminder that if AI can do X then it can probably do it with virtually no input from the promoter. You think that AI prompters can be artists because they take time with their prompts, but ignore the elephant right next to you which is spam contentfarms. If some retard can make anything with simple text then someone running OpenClaw or whatever other not can do the same million times a day. The only reason internet content is not 90% AI yet is because 80% of the time people can still tell and most people hate it or at least see it as spam.

File: IMG_6045.jpg (150 KB, 1860x1713)
150 KB
150 KB JPG
What is the best controller for modeling/sculpting in VR?
105 replies and 78 images omitted. Click here to view.
>>
>>994610
never change
>>
File: 45664367437764910.jpg (518 KB, 2109x1526)
518 KB
518 KB JPG
>>
File: 64469076564432144.jpg (546 KB, 1713x1397)
546 KB
546 KB JPG
>>
>>1022597
That doesn't change what I said.
>>
File: 1754455748199546.png (989 KB, 1012x1012)
989 KB
989 KB PNG
>>1026148
gonna work my nutsack across your face for a decade and call it art too.

File: B.png (760 KB, 1055x916)
760 KB
760 KB PNG
What makes Blender renders so instantly recognizable?
11 replies and 2 images omitted. Click here to view.
>>
>>1025515
It's an incredibly common concept
>>
>>1024859
That was actually done in Unreal Engine and you gullible fucks ate it all up.
>>
File: EDyfFcm2H.jpg (84 KB, 695x449)
84 KB
84 KB JPG
lol
lmao even
https://www.youtube.com/watch?v=ZWXylKczA4E
>>
just get fucking vray or whatever doesn't it work with blender
>>
>>1025006
In WW2 the allies painted bullseyes on noncritical parts of the plane knowing that Nazi autists would aim there compulsively.

Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
404 replies and 116 images omitted. Click here to view.
>>
File: 1745696212110838.jpg (373 KB, 1920x1920)
373 KB
373 KB JPG
>>1027022
>>
>>1026837
g9 is a unified gender model which has limitations such as no nipple geometry so you have to use geografts for something extremely basic
also the base body (even when you apply the feminine shape) is extremely "realistic"-ly ugly. short and frumpy.
>>
>>1027012
if you mean what tags should you use when posting on twitter then largely you should not use them. too many hashtags gets you algorithm penalized, as do links of any sort
if you're really small you probably want at least the character name and #rule34 or something depending on how pornographic it is
>>
>>1027029
Just looking for more sites that could lead me to artists similar to what I'm already following.
>>
File: rks-mina-for-genesis-9-06.jpg (1.73 MB, 1620x2624)
1.73 MB
1.73 MB JPG
Winona-bros!

My personal use self insert 3d model! <3

I do not play "VRChat", do NOT ask.
11 replies and 1 image omitted. Click here to view.
>>
>>1026127
wow my boypussy is oozing and twitching from that post now. Thank you.
>>
real morgundy here. none of that shit was me and I will no longer interact with this thread
https://x.com/morgundy/verified_followers
>>
>>1026154
>e-celeb fagging on 4chins
>>
>>1026079
I’m 6’6” and still learning too. Does that count?
>>
>>1026159
Built for BWC

What's the quickest way from retard to creator of this?
Wing3D?
61 replies and 13 images omitted. Click here to view.
>>
>>1017490
Quake's model guy is truly a master of making the most out of the limited polygon budget of the game. The texturing is so incredibly good. The remastered models are even better.
>>
That one is really nice too for low poly.
>>
>>1017517
>cut on sides
>unwrap
How? it ignores overlapping detail and would create stretching in areas that protrude perpendicular to the silhouette, it's not even really better for the time, it was only done that way so that texturing would be easy due to the limited knowledgebase and tools.
>>
>>1026118
we he did say "for 2d artists", which is probably true, since they're just drawing regular 2d pictures. problem for something like quake 1 is that there weren't any 3d artists yet. most 3d games up until then had 3d models which were mostly vertex coloured with some small textures placed where necessary. whole-model texturing was still quite new, at least for video games
>>
>>1026120
>weren't any 3d artists yet
-- or rather, if you were proficient in 3D texture work, you were probably working at a visual effects studio rather than a video game studio in ~1995

File: images.png (15 KB, 447x447)
15 KB
15 KB PNG
>how do I?
>how do I?
>how do I?
>how do I?
>how do I?
>in blender
Yuck. Post your models already.
5 replies and 1 image omitted. Click here to view.
>>
>>1025854
You tell me.
>>
>>1025899
Newsflash: He was never here.
>>
>>1025902
>>
>>1025829
https://files.catbox.moe/ivjfac.png
How do I eat ass?
>>
>>1025845
is he wrong? you fosstards always act like cultists

File: file.png (158 KB, 360x360)
158 KB
158 KB PNG
After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.
I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.
There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.
It's actually over.
45 replies and 10 images omitted. Click here to view.
>>
>>1025957
> if it wasn't for this dastardly ai concord would sell!!!
>>
File: 1602458207441.png (5 KB, 317x264)
5 KB
5 KB PNG
>>1025617
So is it just me or did the aggro shilling of seedance on 4chinz completely fall off in less than a week’s time?
t. /co/fag, it’s been funny how the round-the-clock astroturfing there bombed ever since the shitfest that was GPT5 a while back
>>
File: 1771397653227898.mp4 (1.94 MB, 732x720)
1.94 MB
1.94 MB MP4
>>1025960

cope
>>
>bot spacing
>>
>>1025970
>flips around
>front snaps to the back
two more weeks I guess lol

File: IMG_7662.jpg (83 KB, 1325x1226)
83 KB
83 KB JPG
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
22 replies and 4 images omitted. Click here to view.
>>
File: 1756752766595699.jpg (6 KB, 184x184)
6 KB
6 KB JPG
Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.

https://pilgway.com/page/our_voice
>>
>>1022477
based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
>>
>>1018028
I can fap to this. Good job!
>>
>>1024233
Uwotm8?
>>
>>1025991
this is what /pol/ told you

File: 3D Max.png (2 KB, 225x225)
2 KB
2 KB PNG
Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
183 replies and 52 images omitted. Click here to view.
>>
>>1024498
I need to isolate element of the object, so I can have easier time selecting and cutting the edges.
It's a piston-engine.
>>
>>993171
If you're not a company, Maya indie is like half the subscription price. Truthfully, I wish they made a non-subscription version so I could get it without the Autodesk spyware
>>
File: 1.jpg (1.57 MB, 3840x1920)
1.57 MB
1.57 MB JPG
Newb here.
I took a community college intro 3D class to get started, but it’s moving really slow / super beginner. I think I’d make faster progress self-studying with a structured plan. My end goal is 3D for game development. Please rate my plan.

Here’s the order I’m thinking for fundamentals:
> Maya 101 fundamentals (youtube or udemy tutorials)
> UV 101 fundamentals (youtube or udemy tutorials)
> Substance Painter 101 fundamentals (youtube or udemy tutorials)
> ZBrush 101 fundamentals (youtube or udemy tutorials)
After that I want to focus on game-dev specific skills
The closest-matching resources I've found are on 'The Gnomon Workshop', but since it’s paid I’m hesitant to jump in until I have learnt the fundamentals.

Please let me know what you think.
>>
>>1025878
Yeah your cc class tailored for the slowest students. The big mental hurdle everyone begins with is making basic shapes and turning them into the complex shapes you specifically want.
>>
>>1025878
>>1025964
you won't find any job or make a career out of it

File: 1626213824581.webm (2.91 MB, 480x248)
2.91 MB
2.91 MB WEBM
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
40 replies and 6 images omitted. Click here to view.
>>
I'll share some resources.

ON YOUTUBE

Jean denis haas
Keith Lango
Harvey newman
Rusty animator
Animator island TV
Opi the fitness animator
Animation tutor
Mark masters anim
Agora community
Sir wade Neistadt


Comment too long. Click here to view the full text.
>>
>>1024856
No one is searching through all those names, useless post
>>
>>1024860
I will do it
>>
>>1015247
Very good post saar, will repost on linkedin for maximum engagement (after AI simplifies the text)
>>
>>1015225
>>1024856
anyone serious animating in Houdini yet, they have upgraded their rig and animation tools to entice maya animators

File: i6035235935.png (538 KB, 640x480)
538 KB
538 KB PNG
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
10 replies and 4 images omitted. Click here to view.
>>
>>1025425
I would do this with Boolean modifiers.
Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
>>
File: render_11.jpg (204 KB, 1920x1038)
204 KB
204 KB JPG
>>1025527
polytroons spend 400 hours modeling and sweating over topology

ChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
>>
>>1025536
good on you, that's a fucked up looking screwdriver bit though
>>
>>1025425
If you want accuracy you useprotractor, protractor, and radius gauges.
>>
*calipers,

File: 1744621284944247.png (311 KB, 1000x1000)
311 KB
311 KB PNG
Pro 2D animator here, trying to fuck around with 3D animation in Blender.

Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy?
I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.
28 replies and 2 images omitted. Click here to view.
>>
>>1025737
ignore him, it's one of the usual trolls
>>
>>1025740
>>1025737
/3/ is about 3 retards making 80% of the posts all designed to waste time and energy that could be spent on anything else. Go make some 3d stuff and go have fun knowing you weren't born in a 3rd world country (hopefully)
>>
File: 1771112434417290.jpg (59 KB, 500x500)
59 KB
59 KB JPG
>>1025755
>you weren't born in a 3rd world country
Says the chud on 4chan while the 3rd worlders work in a AAA company with killer portfolios. POC will always be more talented than you.
>>
>>1025755
unironically where can I go to discuss 3d stuff if not here?
>>
>>1025910
At your day job.

File: Alice.webm (1.04 MB, 512x512)
1.04 MB
1.04 MB WEBM
>>992897
10 replies and 4 images omitted. Click here to view.
>>
File: Alice.webm (3.26 MB, 1024x1024)
3.26 MB
3.26 MB WEBM
>>1019445
She has around 25k triangles at the moment.

Currently working on her shoes.
>>
File: PlaceholderChan.webm (3.67 MB, 1024x1024)
3.67 MB
3.67 MB WEBM
Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
>>
>>1017914
>my name is not important
>>
File: r.png (216 KB, 663x703)
216 KB
216 KB PNG
>>
File: .png (290 KB, 670x801)
290 KB
290 KB PNG
Testing cloth simulation brushes

File: expedition33.jpg (643 KB, 4096x2304)
643 KB
643 KB JPG
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
66 replies and 4 images omitted. Click here to view.
>>
>>1022432
What's that supposed to be? a red goatse?
>>
>>1022455
Yes, also a skull
>>
>>1021302
I know a few of their artists and they used blender.
Also nothing wrong with using marketplace assets if done correctly

>>1016479
>>1015587
seeing how we are paid in France,2.7millions is a lot to pay the salary of a few dozen people for a few years
>>
>>1021324
>>1021325
Just because you can say something it doesn’t make it true.
>>
>>1011815
Le 30 people


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.