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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Is this shit viable for organic sculpting? I hate HATE to do it with a tablet, to the point I don't do it at all if I can help it. 3D movement that isn't some giant mouse tit you diddle sounds like heaven. I see it on sale, right now...
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>>1023568
Buy clay or plasticine, dumbass
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>>1023568
Having tried sculpting in vr, I can tell you, it's much more difficult and exhausting than on a monitor. Reason being, you don't feel what you're creating as you would with a real medium, and you have to not only hold your hand up for quite a while (which is exhausting by itself) but you also have to hold up a device with a battery as well. Doing this for 2 hours will probably make you want to die.
Also, the benefit of seeing the thing in 3d is probably less than you think. You can't raytrace your sculpt in real time for vr, you'll have to rely on fairly shitty shaders to get the required performance, so you can't even see much detail.
But I'd be happy to be proven wrong
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>>1023609
I will add to this anon's post and say it's good for getting a basic shape down. I find it's easier to draw muscles in VR where I can move my hand more accurately in 3d space than a drawingtablet in 2d space. To each their own on that but I agree on the longer sessions sucking. That's why I only do rough silhouettes in VR then refine it with desktop. It's fun but I still generally prefer to not use VR in my workflows
>>
I am postponing the goggle thing until Valve releases theirs', fuck it.

>>1023609
I wonder if this isn't a bit of a forced perspective issue? Some of these headsets seem like they exaggerate close objects. Or maybe the tunnel vision from the goggles would be balanced out by a wider perspective than the default.
>>1023640
Have you tried laying down and waving your hands in the air? Serious question.
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>>1023568
I have a quest 3, and i have shapelabs 2026 which gave me the quest version as well.

I HATE sculpting on flat screens, I would much rather do it in vr, however we are not there to the point its possible.

what vr does is lets you do a base model in vr, then move it over to a flat screen to refine details.

it is SO much easier to get a feel for what you are doing in vr, the ease in which you move the model around, able to actually see the depth of what you are doing, its perfect to go in and voxel block in, then take over to flat screen to refine detail.

lets go this way, lets say you want to make a modern videogame character sculpt, you can comfortably get to playstation 2 levels of detail and refinement, if you want to push yourself you could get to playstation 3, but its a motherfucker to take it to ps4

there is a shapelabs discord, that should give you a great idea about how far you can take it., just know a lot of people will do finishing detail in 2d or blender

Just how groundbreaking was this video back then?
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>>1022629
how did they get the tie-dye hippy effect in the background tho
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>>1022685
Noise then color ramp
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>>1022685
>>1022695
like this but with other colors im not gonna bother replicating. They might be using pages from the comic as a lookup color source
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>>1022629
holy fuck, that lettering is terrible
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I haven't watched enough Ahoy and retro computing retrospective videos, but I'd say pretty damn innovative.

Making the characters look like toys was the best move up until the early 2000's when CGI humans started to look well less uncanny AF.

Is there a way to emulate VRoid's PC version on my android tablet? I really don't like what mobile version offers (and lack computer), but maaan I wanna repeat after these cool Japanese VRoid avatar videos
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>>1021056
/g/ is one of the other boards, a better fit for an emulation question. Around here's it's about actually making 3d models
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Vroids sounds like an awful disease
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>>1021056
Looks like /3/ is the most tame, normie and retarded board to ever exist. Are you aware of your neighbor /pol/?
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>>1021083
No, but it might be the most slow board ever. There are literally like 5 anons here.
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>>1021053
Try your luck with winlator or just go to blender on android

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How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?

Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.

Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
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>>1020623
If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, and don’t use AI. Current 3D AI is only good at making sculptures and rock assets.
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>>1020749
Thanks bro, only man in here who does no trolling and gatekeeping
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>>1020623
>How can I create these two characters quickly with the least resources possible?
>Bonus if I no need to spend 3 months--
Impossible
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>>1020623
outsource to indian, bangladeshi, indonesian, sri lankan farms.

3 months is not even close how much you'd need for that. It'll take you multiple displicines rigging, topo, weight painting, cloth, sculpt, etc. characters of that caliber take weeks if not months to make properly for a whole team where there's a person solely for rigging, for weight painting, for sculpting, for clothing.
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>>1020623
Yuriiiii!!!! YUriiiiiiI!!!!!!! ToT OOOOOOOOOO

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Is even possible to create these pictures using 3D in blender?
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>>1012324
Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
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>>1019769
>>1019800
stop bumping cris' threads retarded subhumans
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>>1019801
Yet you just bumped it. How curious!
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>>1019805
You talk like an redditor, faggot gayboy
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>>1012324
Background is just a gradient though

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What other software are you guys learning other than Blender, Substance, etc. Feel like I would rip my hair out trying to learn houdini
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>>1023501
So far Blender has served me well as an all-in-one package but I'm also learning Krita
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Blender is a noob software with primitive jack of all trades features. Ive replaced it with dozens of softwares.
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>>1023524
Please enumerate a list

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Its low effort and unambitious
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>>1021596
trans sisters.. not like this... we are being insulted
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>>1021535
I like chairs
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>>1021535
cris, i-is that you?
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>>1021535
composition on this one could be interesting if the knocked over chair was placed further out. also get rid of whatever is causing that black shape in the lower left corner.

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do ANY of these allow registration free downloads?? one even detected and rejected the burner email I gave it in place of the real email account I don't have, why do they want to prevent me using their sites so badly and why is it tolerated?
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>>1021903
I WOULD do if people took it on themselves to cut out these useless middlemen, better yet they would distribute them in torrent packs
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>>1021901
>>1021950
>NOOOOOOAAAAAHHH UPLOAD THINGS FOR ME! I DONT WANT TO DO IT MYSELF
fuck off nigger, ur an indian
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>>1021995
I don't know enough to design one myself from scratch, but if I can't prototype my improvements the world will suffer greatly
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>>1021995
also who's noah?
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>>1021995
do you see this do you fucking SEE this WHY does it think it's entitled to know my phone number the name of my company and my job title there HOW can you expect me to tolerate this why can YOU tolerate it WHY WHY WHY

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Newfag using blender here.

I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:

I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".

But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)

What I'm doing wrong?
Please explain like im five.

>inb4 that's because it's a police car you dumbass. edit the carcol.dat file

I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.


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This is how the car looks like in the game. Zero issue with the 3d stuff, only with the textures. As you cna see I was able to delete all the cop stuff from the car.
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>>1023491
I dunno, its probably an issue with the engine not the car since you have the colours in blender right? You might just need to do another UV unwrap or something
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>>1023491
Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDUlh-ZO2C-9rfMe&index=5


>i can't open this dff file using 3d max
Have you tried using RWAnalyze + Hex Editor to unblock it?
>>
>20 000 years of figuring out shitty 1998 engine with their shitty workflows and shitty textures

This MF HDRI is single-handedly the greatest single image for everything to do with lighting. No more fighting with 3 point light setups and the 100s of underwhelming HDRIs that I have saved for no reason.

> Look dev in Cycles? This HDRI.
> A sunny day lighting? This and a sun light object positioned with HDRI Sun Aligner addon.
> Studio lighting with strong highlights but not strong shadows? This HDRI rotated and a single area light.
> More even lighting? This HDRI with a 50/50 mix shader of the Approaching Storm HDRI from Poly Haven.
> Want to integrate a 3D model into a game screenshot but the 360 panorama stitch from ingame has underwhelming lighting? Use Kloofendal as the HDRI light source and have the 360 ingame panorama appear as a glossy only reflection.

For any beginners into 3D CGI, I cannot understate how incredible this HDRI is as a default lighting setup if you don't want to think about what to use.
>>
>>1021835
Only downside is that it was taken from Johannesburg, guess that absolute shithole has given one more good thing in life other than prompting bleeding edge anti-riot weaponry like the Milkor MGL.
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>>1021835
you know I was expecting this to be a shitpost but yeah this HDRI is actually kinda perfect.
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Leadenhall Market is also an all time great.

Did sfm set back 2010s animators years? (kinda ignore pic)
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>>1014631
No I think SFM made animation very mainstream and available for the average user more than Blender did and that was most likely because of the free assets from TF2, GMOD, and the Steam Workshop.

I still love the way the Source Filmmaker renders things and would love to emulate the Source Engine render look in Blender, but I never figured it out.
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>>1017759
you almost never render both at once
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>>1014636
actually i think usually limitations breed creativity and so a more limited toolset will usually have more creative results due to having to solve and workaround the limitations.
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>>1014631
Couldn't you just get this effect by playing with the lens?
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>>1023484
Both the lens and the posing are used. You've gotta pose the model *anyway*, might as well make use of it.

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A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
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>>1023403
I quite like those. They could use some cleanup though
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High level sculpting today, I say

>>1023410
Thanks, but they're just quick exercises
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>>1023438
How long for each sculpt, anon?
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>>1023443
30 minutes for a rough pokemon

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It's crazy how zoomers nowadays can't distinguish between CGI and AI
They thought they hated AI but they're actually the ones who got brainwashed by AI videos
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>xitters
>zoomers
it's aging millennials.
as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film
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>>1016652
Source for this? I want to ruin his podcast career and tell all 7 of his patreons to unsub
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>>1016652
>filename
But most of us really like Ghostbusters. Also a HUGE swath loves Back to the Future and Indiana Jones. Who the fuck is this faggot?
>>
>>1019761
Nah
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people lose their minds over it because it does what they do better and faster than they can - ripping off or merging existing styles.
A true artist breaks ground and makes something that not even be capable for an Ai to image.
dariusz zawadzki the painter. Ai would have no idea what this style should look like had he never invented it. But there's all kinds of models and loras trained to rip off his style.
So why is it that his paintings still regularly go for tens of thousands in USD at auction?
you could argue he's ripping of HR Giger but thats a different conversation.
people value paint on canvas more than a digital image the same way they value a tattoo on their body more than the same image printed on a piece of paper.
it's about the status of owning something that took a skilled craftsman a lot of time to make.
extend this even to swiss watches vs their chinese replicas that are identical unless you're an inch away from them. one sells for 60x the price of the other, on the low end, and both are beat out in reliability by a $10 casio.
So it's a little confusing without understanding people's deeper motivations towards status and how much they are willing to spend on it. Which this whole Ai issue is about people being worried about their money at the core of it. maybe I'm overly optimistic, but Ai at this stage makes it easier than ever to make money for yourself

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Is it true that Blender exports a fake version of FBX?
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>>1023098
that's why Better Fbx Importer & Exporter is a thing.
https://superhivemarket.com/products/better-fbx-importer--exporter
Also
https://extensions.blender.org/add-ons/faster-fbx-exporter/
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>>1023105
Instead of to use the code they reverse engineered it poorly, it wasn't even paid by the blender foundation, I think it was Epic Games.
>>
yeah blender always fucks up animation fbx, more problems than work done. shit software.
>>
Whats the reason people use this over glb? Im no expert, I just have never seen a difference between the odd proprietary format and the one all my open source crap likes by default.
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>>1023426
FBX is more data driven and works 1:1 during animation. While glb isnt designed to work with data, the main usage is copying model data. You should never use it for animation it anything besides moving model data files.

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What is the best controller for modeling/sculpting in VR?
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>>1000517
Yooo
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>>1020063
My dude, he has been spamming this shit for over 10 years at this point with a different program each time
>>
>>994610
never change


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