How do you model chocolate bunnies in blender?
>>1027257The same way you model anything else
>>1027257Zoomzoom
so has ANY of you fucks actually used this for something?what's your experience with it been like so far ?
i like it a lot because its fast to use but am i stupid for how i deal with the geometry in zbrush? i auto set polygroups, weld the verts, and zremesh with groups enabled and its like almost okay for a really lazy cleanup but its never perfect and am i stupid or ? what do you guys do?
Never used this program, how is it with guns? Would I be able to make guns in plasticity and then I use pixyz to optimize it? I'm curious about the workflow and how you get your high res detail on a low res. If this is a faster method than subd it would definitely help me as a indie dev.
feels like plasticity is great for as close to class a surfacing for poor people right? then i'd just do the b surface in a proper CAD like solidworks if we're making a physical product
>>1026475You could use it that way. Have used Rhino and Solidworks in a similar manner. Also Fusion's sculpt module and Solidworks. Might have to give Plasticity another go.
Is its "advanced surfacing" a must have or is it fine without it too? That feature alone adds another 125 bucks on the bill.
does anyone have any advice on how to improve this?torsos arent my strong point
>>1026312Lower poly count is always better
>>1026312Op here Its for a npr video render id say somewhere in the middle
whats the problem with it? They look like slightly unhealthy dudes, but like plausible morphologies.
>>1027191op here,theyre sort of boring/samey to look at,i want them to look more exagerated and the purple one is supposed to look sort of fit im happy with the blue model but i want to see how i could make the others more stylized and less generic but i cant put my finger on what to change
>>1026186kill yourself cris
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
>>1025527polytroons spend 400 hours modeling and sweating over topologyChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
>>1025536good on you, that's a fucked up looking screwdriver bit though
>>1025425If you want accuracy you useprotractor, protractor, and radius gauges.
*calipers,
>>1025425lofting
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.https://www.arcsystemworks.jp/academy/
>>1018098https://youtu.be/0GyaYoV6Dls?si=jFh1DXHOqh-BfwA-Here's a really great video on the Shader setup in Unreal, even goes through the textures and assets.Great stuff, could probably apply it to a lot of different styles too
>>1018098This is like a decade old. Long story short: it's more about artistry and less about the technology.A 3D only artist trying to recreate the 2D look is impossible. It's like an Olympic cyclist trying to become a Nascar driver.ArcSystem Works have decades of 2D animation experience, this is why they were able to pull it off so well. It's the same with that Arcane show. The artists working on it had decades of 2D animation experience.2D is like a language. If you're not fluent in it then you'll never ever be mistaken for a native speaker.
>>1018099>>1018103Some of those slides were translated years ago https://archive.org/details/GGXrd-design-docs
THey've added a whole bunch of stuff over the last few months, although there's dome repeats and some materials unrelated to purely 3d. Love the one about stage design though
>>1019268Dang, Ram's thighs are out of this world. They animated them, too
Do you have a shit model, shader, animation or project that you want to share freely? Post it below!Don't forget to add information! Is it a blender file? How big is the file? Is it rigged? etc et al
>>1026960Outside of smutbase, there an other site or place for nsfw models? Or models in general?
>>1026941what do you mean
>>1026961>He doesn’t know
>>1026764>>1026941>>1026950>>1026960>>10271254cacas are so incompetent that they can't even molest fictional children
>>1027125>He doesn’t knowI would like to know more
Is this normal for blender? I know it's free and doesn't have a license system and it's a meme.But since it's the 1st. Is this normal?
>anon doesn't know about April Fools Day
>>1027138Is this still on Blender or was it only for april fools?
How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.
>>1026988>>1026983Yup. The trick the op artist is lulling is he hade it dark and blurry. All the lighting comes from below, and is very localized. A few of the buildings are themselves light sources. Nothing is light so you can see it well. It's light for the hypothetical people walking and driving on street level. Depth of field, fog, volumetric effects are all ways of covering and blurring levels with something else in a (hopefully) intelligent way. The less of the actual piece the viewer can see the more their brain will fill in the blanks.
>>1026965max hays has tutorials for a very similar style
she's looking at the billboard of video playing pre-rendered AI lol. unless a flight through towards those buildings in the distance is provided, then I'll stand on this hill
>>1026965it's much much easier than you think IF you're using premade stuffif the guy literally did the character modeling, rigging, animation, modeling, texturing, fx and so on great workotherwise the hard part is to place the objects honestly
>>1026965some weird perspective shit happening when the camera looks down. i don't think that city is real so that makes recreating it a lot simpler
Is using ai as a refrerence for your characters bad?
>>1027040Keep in mind, that you will not be inventing anything in this case. You will be taking something a 2d artist draw and transferring it into 3d.
>>1027040If you just want to be a 3d technician then sure, but all those jobs are taken by "the vast majority of 3d artists(indians)".If you're solo then you either need to steal concept art or make it yourself.The good news no one's brought up is that concept art and image planes don't need to be that well drawn to be useful. Immaculate perfect image planes and detailed accurate drawings are better, but however less than that you have all you need is to compensate while modelling. If a feature on the side and front doesn't line-up in 2d, you as the 3d modeler just have to pick one and stick to it. Lookat it in 3d and make it look right in 3d. Youre not obligated to show anyone your janky image plane sketches. They can be rough or shitty as long as when it's 3d time you're paying attention.
>>1027065That's a good point, but imo it's a bit different when it comes to environmental/architectural concept art. I think it requires somewhat stronger 2d artistry even to sketch that in a useful way. Maybe it's because in this case you inevitably have to deal with perspective and composition in 2d, which is less straightforward than turning on mirror and sketching only front view, and then retroactively derive side view from that. Anyway, that's just my struggles on figuring out how to approach it. I'm aware it might be easier to blockout big shapes in 3d and then sketch on top of render, but you still need very strong 2d perspective/composition skills even for those details. This is my current level at sketching architecture, which is basically just inventing flat symmetric patterns using mirror on top of flat basic geometry. And this is the level that I consider useful: https://www.pinterest.com/pin/38773246789654812/https://www.pinterest.com/pin/15692298697306056/https://www.pinterest.com/pin/11329436558995909/
>>1026860instead of asking, just use it as part of your creation tool lol. and it saves LOT MORE hassle from paying some trannis with ridiculous NDAs about their characters like I don't care all about that.
>>1027094To add to this. There's no reason you need to go around telling anyone you used ai references. Show off the model you made, not your image planes.
>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting themImagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.
>>1027058>>1027066You're wrong, sculpting was invented to get more women in to CG, the woman brain can't handle the poly/box modeling because of the complex spatial mental awareness and engineering required vs playing with some virtual play-doh.How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met? That's right, I rest my case. You may continue your unemployed seething now.
>>1027067>How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met?... None?
>>1027067>Retard: the postall male pro artists from game studios moved on to sculpting ever since it became available because nobody wanted to subd model high poly characters for baking anymore which was a pain in the ass and couldn't produce as much detail. Sculpting allows for infinite detail which then can be retopologized in any amount of polygons be it AAA or lowpoly early 2000s models, and most importantly at a high speed. Then you bake all that detail onto your low model.
>>1027069Virgin detected>>1027071Woman detected
>>1027096You're extremely low IQ and NGMI, having nothing to show for yourself.
How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qqhttps://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA
>>1026756>>1026742Here's a video abouthow to crate something along similar lineshttps://www.youtube.com/watch?v=lyegQf-rbtw
>>1026757>>1026756Appreciate the help man
>>1026742I can't say for sure, but looks like he might be using the clay-doh shader for some materials
My favorite:https://www.youtube.com/watch?v=wgZZRb_o-OM
>>1026742he has a video on his channel supposedtly going over his workflow. idk how informative it is i never watched the whole thinghttps://youtu.be/l46T7fJ7FmE?si=_iwqDp1kXK1rON-o
New workflow developed.I used newer tricks I learned last year by developing my own custom toon shader, and then used blender painting tools mixed with unionbytes old texturing workflow.This took 2 hours to texture and create the shader.:DIt's a much superior and faster workflow to what I had previously.
>>1027011Looks good, not gonna lie.But we never get to see your workflow or progress in game development.Why is that?
>>1027011yeah, I was convinced you were real at one point but now this is obviously a joke
Daily reminder that the mirror modifier makes your anime girls fake and will never trick the brain into thinking is a 2d character.
>>1026849What about inorganic items like guns or cars? Do we stop using it for those?
>>1026849Just unwrap after applying and paint textures assymetrically
>>1026849>mirrors>randomizes vertsHeh, nothin personelle patrick
>>1026870Unwrap into a separate UV map before applying the mirror so you can bake textures from the symmetric UVs to the asymmetric UVs later
>make my game for free chud>Over 100 applicantswhat the fuck is wrong with these people?
>>1026064what an arbitrary distinction. ok then, kim jong un identifies as a democrat.
>>1025869pretty good, I prefer to workout fasted
>>1026069checks out since he's a brat.
>>1025865From what I know there’s a massive oversupply of 3D artists so people are desperate to stand out from the crowd. The thinking is that they’ll have something to put on the CV.
>>1025865simply put, overpopulation has screwed over the worldthere're billion chinks and billion jeets desperate to find work, and they'll do this shit for free if they have to just to not be seen as an unemployed bum by their familiesthe corporate suits already know this and that's why the job market is absolutely fucked
what is the best image to 3d AI out there? something good for a starting mesh to sculpt on.
>>1026915>>1025537Or your own butt