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Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
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>>1018130

I only stay constrained to like 8 boards, not the entire website doofus.
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>>1018140
>constrained to eight.

Bet you have an interesting plate whenever there's a buffet anon.
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>>1018152
>anon

Sorry I misspoke, I mean't tripfag.
>>
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>>1018028
>Exodus 20:4-5: "You shall not make for yourself an image in the form of ANYTHING in heaven above or on the earth beneath or in the waters below. You shall not bow down to them or worship them; for I, the Lord your God, am a jealous God..."
>Leviticus 26:1: "You shall not make idols for yourselves or erect an image or pillar, and you shall not set up a figured stone in your land, to bow down to it, for I am the Lord your God."
>Deuteronomy 4:15-16: "Therefore watch yourselves very carefully. Since you saw no form on the day that the Lord spoke to you at Horeb out of the midst of the fire, beware lest you act corruptly by making a carved image for yourselves, in the form of any figure..."
Reject /3/D and do more bible study.
3D modeling is the devil, and yet, you persist despite these warnings.
>>
>>1019521
I know this is bait, but I think it's worth responding anyway to help other defeat this misrepresentation. The intention of these verses is obviously to stop the creation of images of idols; things that were meant to be objects of worship. There are obviously images and carvings which are totally appropriate and commanded of God to produce:
>Ex 25:18 And you shall make two cherubim of gold; of hammered work shall you make them, on the two ends of the mercy seat.
>Ex 26:1 “Moreover, you shall make the tabernacle with ten curtains of fine twined linen and blue and purple and scarlet yarns; you shall make them with cherubim skillfully worked into them.
>Ex 28:33 On its hem you shall make pomegranates of blue and purple and scarlet yarns, around its hem, with bells of gold between them,
>Num 21:8-9 And the Lord said to Moses, “Make a fiery serpent and set it on a pole, and everyone who is bitten, when he sees it, shall live.” So Moses made a bronze[a] serpent and set it on a pole. And if a serpent bit anyone, he would look at the bronze serpent and live.
>1 Kings 6:23 In the inner sanctuary he made two cherubim of olivewood[...]
>1 Kings 6:29 Around all the walls of the house he carved engraved figures of cherubim and palm trees and open flowers

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Whats the best way to make a wrap like this in Blender?

It need it to be tiling and matching, so it can be arraymeshed infinitely


My method so far was:
Cylinder > delete one poly column on each side so you have 4 separate pieces left > simple deform: twist on Z > duplicate and twist the same amount but other way -- but this doesnt solve the issue of how parts need to go under and above each other without having to go in and do it manually

Already looked at youtube for inspiration, but no actual solutions found
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>>1019957
>>1019958
both retarded niggerheads
learn sibstance designer
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>>1019978
OP clearly wants it to be an actual accurate 3d weave you dweeb, and no displacing your shitty seamless texture is not the same
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>>1019984
You can do the same with a tile normal map + AO on it you retarded nigger
>>
>>1019985
What part of "3d modelled weave" did your indian monkey brain not understand?
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>>1019984
Starting with a flat plane and stitching it into a cylinder should work with geometry too.
Excellent use for geometry nodes.
Create a mesh line first, move every two consecutive vertices up, then down.
Convert to curve, curve to mesh with the profile for the wave.
Then duplicate with instance on curve interleaved in one direction then the other. Do the same for the perpendicular direction.
Then rotate 45deg. and cut it into a square again.
Use trigonometry (atan2) to roll it into a cylinder.

Not much discussion about Shapelab.

Why is there no "Blender Static" for users that don't need photorealism and aniamtion.
Why is there no "Blender Basic" for new users?
Why is there no "Blender Stage Designer" for theator directors planing stage layouts?
Why is there no "Blender Viewer" that is only for viewing 3d models?
Why is there no "Blenderino" that is so simple that every iPad kid can use it.

Blender is open source, they could easily disable and hide stuff and release ten dumbed down versions for special use cases.
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>>1019886
corporate greed is when you pay taxes
>>
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>>1019887
They are a nonprofit organization, since they got money outside the goals of Blender it means they earn outside of Blender’s goals. They never cared about 3D or you.
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>>1019883
I care about Eevee 2 and geonodes, don't care about Cycles or video editor. Blender is already a good modeling and sculpting program, texturing is definitely lacking both in terms of shader nodes and painting.
>>
>>1019844
Each one of those has to be separately maintained and tested with each "core" blender update, just in case a new change or addition breaks something in one of them.
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>>1019844
all of those and more are right here

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design3 was a video game development site that's long since been dead, and was wondering if anyone had archived the content of it. I heard that /3/ backed up some of its unrestricted content on mediafire, but the link from the archives is also dead. I'm asking if someone still had that archive and reupload it again, or if it's worth trying to contact the people who were part of the team to see if anything is still left from the old site (pic is CEO Casey Noland).
I was more after Source engine guides from this link, but I've seen that there's a lot more to the site than just Source modding.
https://web.archive.org/web/20110111055736/http://www.design3.com/source-engine

http://www.design3.com

http://www.mediafire.com/?46719b6d6qme165 (old link from /g/, there were several, but all are dead)
>>
I know it’s been two months, but I’m bumping with the hope that someone who lurks here might still have the archive

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
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>>1018208
works on my machine
but it might be the vulkan viewport
i did have to update my nvidia drivers because karma kept failing on my old ones
>>
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>>1018208
it takes 3-4 production builds before things get stable
stick with 20.5 for important projects until then
>>
>want recursive list of neighbours of neighbours
>want normalised values starting from the first point
>want to multiply an attribute down using normalised values
>give llms a shot
>gemini pro fails
>claude 4.5 fail
>gpt-5 thinking one shots it
impressed / it's over

didn't even realise you could multiply existing attributes using the setpointattr function.
setpointattrib(0, "width", pt, w, "mult");
>>
>>1019546
poast webm
>>
Still no torrent for Houdini 21?

https://www.youtube.com/watch?v=4BbRq9gjb40
https://www.youtube.com/watch?v=DOiOc2TRzJg

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Is even possible to create these pictures using 3D in blender?
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>>1016804
Look at those luscious milky thighs. No rendering system known to man can achieve that
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>>1012324
Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>
>>1019769
>>1019800
stop bumping cris' threads retarded subhumans
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>>1019801
Yet you just bumped it. How curious!
>>
>>1019805
You talk like an redditor, faggot gayboy

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any tips and tutorials u recomend to learn more? i wanna do guns
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>>1019708
so thats how u make complex stuff like guns and mechs?
>>
>>1019748
It's how you make everything. Mechs and guns, and also trees and dogs.
>>
>>1019749
oof, sounds hard def gonna have to look into it any tutorials u specific recomend?
>>
>>1019777
Yeah. This one >>1019708
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>>1019779
i understand i mean more so like video tutorials

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Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
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>>1011152
>>1011170
Normal maps with models like this don't really make sense. They weren't a thing when textures still had to be this low res.
>>
>>995160
Make something else other than Reddit Hill ad nauseum
>>
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>>995160
probs a throw in the dark but has anybody ripped the models from Toram online?
>>
>>1019784
Use ninjaripper
>>
>>1019793
It's illegal, chud. You are ripping copyrighted material which has not been distributed for public use.

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It's crazy how zoomers nowadays can't distinguish between CGI and AI
They thought they hated AI but they're actually the ones who got brainwashed by AI videos
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>>1016642
Reminder that gen alpha are now 15 years old. Zoomers are now the young adults that are struggling to find jobs and not die of starvation in terrible economy. Gen alpha are now the dumb teens populating the internet.

Also for meme videos you are far more likely to see AI instead of CGI, and AI videos are really good these days unless you have been living under the rock for the past 4 months. Just admit CGI is a walking corpse that will soon be dead and enjoy the lasting fame from anti-AI zoomers, because these zoomers will be your last audience.
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>>1017199
>really good
At fooling retards, yes. It's still greasy trash that's nauseating to look at.
>>
>>1016652
he's right. Spielberg invented modern cinematography
>>
>>1016652
happy good ai is slowly taking over and retards like you cant tell the difference because its all pixel on a screen
>>
>xitters
>zoomers
it's aging millennials.
as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film

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What's the current AAAA workflow to make anime girls?
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>>1018879
https://www.youtube.com/@ThinkFish2024

Vroid to Blender
For texturing some weirdo stencil effect is used, projecting an illustration to mesh

If you mean anime anime then you'll just use Pencil+
>>
>>1019050
Despite the reverse engineering his models are below mediocre
>>
>>1019431
Technical interest is no substitute for talent and practice. I know that from myself.
>>
>>1018879
i fucking hate this zoomer cat posting as replies. If theres any signal that you are a tranny, its that
>>
>>1019757
It's cris begging for "workflows" in his ESL lingo.

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Took me basically an entire year to figure out how to texture in this HD style.

but pretty happy with it.
3 steps of 30 minutes each one.
So is a reasonable process in terms of cost.

Not AI was used here.
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>>1019245
>>1019249
Impressive. Very nice.
Would not fap to though.
>>
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>>1019249
anon, that's not pixel art
it's just a low resolution render
>>
That looks awful
>>
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I keep winning, chuds.
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>>1019245
>>1019249
>>1019524
>tfw cris' art makes me coom
i kneel...

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An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.

This is my first character model in blender and i have no words to describe how much i want to hurt it.

I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.

I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.
Anyways, i'll probably adjust some proportions and watch tutorials uwu
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>>1017599
Brighten up there sunshine or you are gonna turn into sum kind of corpse face paint tryhard when you grow up.
>>
I mean, it looks fine to me. Geometry is a little fucked on the vertical equator, but I like it. Not flawless, definitely try again, but it's good for a first attempt.

>>1017666
>indian

Fucking EW! You're the reason our world has gone wrong, filth.
>>
>>1017729
Yeah, the donut meme isn't really necessary. I've never done it, never needed to do it. Make what you want. This is art, not a job.
>>
Thanks OP, I think I finally understand God.
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>>1017599
Relatable

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Reminder: Subscriptions SUCK!

Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?

Previous thread: >>
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>>1019366
Oh of course anon! let me gpt that for you.
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>>1019372
copy is greyed out even when keyframes selected in curve editor
there is no layer blending mode in anim layers, or wherever it is?
>>
>>1000921
How did you do it? I graduated from my university and autodesk will eventually ask me to renovate the licence by sending a photo of a valid ID, I will just send the id I've been sending them and hope they don't notice, if it happens I will just ask the AI to change the expiration date of my uni ID?
On an unrelated note where can i get tutorials for Revit? using youtube is a slog with ads every 4 minutes
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>>1019706
Lol just photoshop the year. How would they check?
>>
So im painting skinweight is maya and i got these deep areasall up in the ass that need attention. I can select geometry and hide it but the weight painting brush still acts like the hidden polygons are there. Worse it will paint on them so when i unhide it it's all covered in my marks.
How can i hide geo sich that i can paint weights on things hidden up in crevices?


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