AI only takes the jobs of shitty artists. End of discussion.
bump
>>1025972Cool it with the racist dog whistles
>>1026459>racist dog whistleshow is he signaling leftists?
>>1025796Original was AI.
>>1025796>3+ years of AI and not a single illustrator has been able to debunk this
YOu see this foot? took me 40 mins while watching a tutorial on how to do it. Only 300 vertspic related has sub d on for niceness. Going to work on the head soon enough. Wish me uhh luck.
>>1026243I can't sculpt for shiiee man.
>>1026212It looks like a jade death mask of Scout tf2.
>>1026163damn, thats a genius loop, ty for this idear anon
>>1026163what other loops would u recommend anon, preferably with pic examples, thanks
>footis Quentin your first name?
100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
>>1026391I mean good hair would take a lot of polygons that's pretty much unavoidable. "60k just for the hair"
>>1026387and it runs amazing if you dont turn on the goy tracingmakes you thinktruth is tris rasterization is like 10% of a modern render pipeline, it dosnt matter one bit how dense the models are
>>1027730when it's a few corridors of course it's fucking easy
>>1024137What no normals does to a blud
>>1024137> 100k for an ingame cinematic modelAint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big t. outsource nigger slave, worked on cod
I've finished the donut tutorial. What's next for me? How do I start making money?
>>1024277time for latexmaxxing for true money making for 3DPRON, or hope to god you don't mind working miwage for outsourced peanuts
>>1024277(also more realistically, make assets like scenes, nodes, objects etc.. people will pay for that, but then again flipnormals is shutting down so IDK how profitable it truly is)
>>1026707how exactly do you make money from porn?you just put your portfolio with anonymous profile out there and hope someone decides to commission you?
>>1026714Depends on what you want to do, People make animations, still 3D Stills. if you tap into niche kinks that can draw people in as well. You have to at least build an audience before you'd get commissions unless you create stuff out of the get-go that people want commissioned, there is also the route of patreon/substar but lately that's been iffy, it's a good tip jar but if you want big money on there you'd have to basically be a content mill with decent quality work constantly or people will stop donating.
>>1024328not in New Jersey, New Mexico, or Missouri
how do i get into game modding?i know abit of blender but no experience in coding or reverse engineering.is it possible to use AI/LLM?or, does anyone here take commisions for making game mods?
>>1027792>but all the tools are goneWhich one are you thinking of? The tools for most of them are well preserved
>>1027795I was trying to make a character fir a really old game. Quake 3 Arena. I got really far but couldnt export it because theres no exporter that works on newer programs. Turn out theres a lot of support for Quake 2 but not much for Quake 3.
>>1027755> is it possible to use AI/LLM?Sure. Also YT tutorials. It all depends on your game in question.>>1027797You probably could export it as obj or fbx or gltf and continue from that using classic tools.
>>1027792RE engine games are a special case because the tools already exist and they just werk when a new Capcom game is released. Contrary to popular belief, Capcom doesn't really try to fuck modders by obfuscating their engine.
>>1027948This is the same case for popular engines like Unity and Unreal Engine btw. Although UE is harder to mod when it comes to scripting due to the game scripting being made in C++/Blueprints instead of C# like Unity/RE engine. C# is designed to be "modded"/overridden.
Is even possible to create these pictures using 3D in blender?
>>1012324Background is just a gradient though
One thing that cracks me up is they used 3d animation for part of the first trailer for Sengoku Rance but it was only war banners so they wouldn't have to animate any character
>>1012229You know this is 2D, right?
>>1026687At the same time both those characters have been made into a bunch of figures, so it can't be unfeasible.
>>1012273This is the truest post on /3/ and the guy's still fucking arguing with you lmao
>I know edge flow
>>1022914>>1023675look at the op retards
>>1027681>>1025385you two are the dumbest niggers on this board.
>>1027699Just face your retardation and never post again please
>>1027709stop typing on the internet
>>1023452>he's gonna pop!
Do you deform 3d model to get the expression you want?
>>1025587>What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/irisLol no, OP's animation is just classical hand keying of bones, that's Choko_Ikarashi's whole thing.
>>1025595>>1025595shapekeys/blendshapes and drivers are completely foreign concepts to the skinwalkers and kitbash hobbyists that swing by here begging for game rips
>>1023483>basically you won't find a fixed setup that looks great from all angles, anime faces just don't work like that in 3d.DJTHED's pony models (for blender) do this. It works using a simple script/algorithm. The angle of the (pony's) snout and its position on the head changes relative to the camera angle that blender's camera is viewing the model from.Same with the eyes.It does this because in order to replicate an effect like that which is seen on the show, certain angles need to be "formatted" onto the body/face shape, formatting impossible otherwise without actually disfiguring/demorphing the model.And so it does this to attain a show-accurate look in 3D.As of Dec. 3, 2019, it is free (all the models).You can try it out here:>https://drive.google.com/drive/folders/1285RzgZBvtUV43-ccJh0luJl7seBCq30>Documentation:https://docs.google.com/document/d/1JM-tfHCUJt7VaADMpAcSnVm7l9xdpebEuKPjjBHhOXc/edit#Maybe it will help you in building some automation/3D-facial-disfiguring tools in your own software/workflow.
is it possible to drive this using camera angles in a videogame
>>1026674You can automate it the same way you would in Blender, make a couple key poses for different angles and blender them depending on relative camera angle.But that's really overkill. In a game either you're in a cinematic pose/cutscene and you'll author that for a predetermined camera angle or path in your 3d software, or you're in gameplay and you can get away with a fixed face that looks good from most angles
all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
idk i see some people talking about the industry dying then i look at their portfolio and i am never surprised. people have some unrealistic expectations to say the least
>>1027327Back in the day you didnt even need a portfolio, just a copy of 3ds max and a functional brain. Indians and other third worlders ruined the industry that you need to be an ultra Aaa senior for your first job.
>>1025320Lol this is a lie, you know what out sourcing is? You dont hire anybody in your country when you can hire 10 indians for the same price. Why do you think theres so much talk about tarrifs?? Because the govement is forced to tarrif foreign companies so American companies can develop shit at home because everything else is being outsourced, and when WW3 comes along we wont have any production. This massive globalization is whats creating our dystopia. I got nothing against immigrants but when its en masse it will destroy the job and housing markets, not to mention the culture, but this is exactly what globalists want.So before you say this is not true, you may want to get a look at the CEO of Microsoft, and CEOs at Google, and every other major tech corpo because theyre jeets hiring more jeets.Oh and this is not even the final boss wait until Ai get better, and people can do full 3D animations with a prompt. I dont know what any 3D artist is going to do then. Just work on your indy projects as a hobby because I dont see anybody making it with everything thats going on.
>>1027337Everything is going to hell in a hand basket. ID Software was made by a couple of Nerds and their legacy is still around today. Now you got 400 million dollars and 400 developers working 10 years to produce a massive slop game full of lgbtq and gender politics, ugly characters, and the same generic mechanics every other nodern gane has. Do you really want to be part of this industry? Because I celebrate everytime another woke studio closes. Like I said small teams is the only path forward, just look at No Mans Sky, that game is huge and only made by a very small team like in the 90s. The problem is getting people together with minimal budgets.
>>1027794I work as a 3D artist in one of the biggest outsourcing studio for video game in the world and am based in europe, i know.i don't know why you're talking about microsoft or google which are almost not into video game at this pointand you're right in microsoft and google with jeets, the issue is that the quality has gone to shit, and we all know why. imo it's a matter of time before there is a reverse of directionwhat i'm saying is that, no big and serious US game company actually want to hire indians or asians. I work with our asian studio daily (no indians) and it's a serious step below. most real and serious game company would rather pay a bit more and hir eof on me than a jeetso in that regards, yes, if you are trying to get into video game (and not a 2 man studio or scam studio) you are competing with europeans/americans, AFTER that against jeets/asians. just if you can speak and write english, you are already ahead of most asians
What are GOOD courses for 3D animation in Blender?So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
>>1025368Make your key poses closer together, also make sure the character's inbetweens have him/her move in arcs, not in straight lines from one pose to the other
>>1019453>If you’re going to learn about animation, you should at least find someone who knows how rigging works instead of paying people like those rich YouTubers who self claim they created videos themselves.I would also just suggest that learning the 12 basic steps of animation, regardless of medium or program, is also a good start.People here seem to forget that it's not the software that matters, but the actual skill of the person using it. If you have ZERO understanding what things like anticipation, overshoot, timing or spacing is, then you're not an animator, simple as.
>>1019485This is 4chan, Politics are unavoidable.
>>1019394>blender >goodIs like asking to shit taste like food, learn normal courses and don't get attached to a mediocre tool as Blender
>>1027697good morning sar
been making this lowpoly slop for fun. might texture it later
Yum!
>>1027623>VanillaMehh
>>1027623Looking good!
>>1027623that's a weird way of serving a pancake
>>1027628>pancake
This is a render I made to help me understand light and form, It was made in blender is there any tips on how I can improve my stills any settings that I missed
>>1027508That’s noob level, you need to learn rbg, individual model lighting and moving the light. Only then can you learn the advance lessons
>>1027506You have the backdrop, after that the 3 point lights and the hdri are the most basic things, and after that you can take a look at directional lights and volumetrics.
>>1027511>That’s noob level, you need to learn rbgrgb will come right after this (i will not grind these)i just wanted to see if i can improve on rendering,any settings i missed,if the lighting position is bad im focused on values for now as i get a better understanding ill move on
>>1027587hehaha pepis
need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?
>>1026635Those are basic driver stuff, not geonode shenanigans or whatever. Just watch 5 minutes of a basic driver tutorial and you'll be golden
>>1026635you mean you want some kind of adjustment bone? it's the same as normal driven shapekeys then, you just have a non-deforming bone parented to whichever part of the arm which will control your drivers instead of the joint bones themselves. watch a basic driver tutorial as >>1026641 said
A while since I've done this. You'd want to use the eulerangles of posebones in your drivers. Blender has some sort of autocomplete for selecting an armature and it's bones for driver source but that doesn't work. It has to be posebones.Also found this: https://extensions.blender.org/add-ons/easy-driver/Probably easier to set up. They show the exact use case you mention.
>>1027410holy shit this is exactly what i needed thank you
>>1026635imma be so real, use corrective bones instead.https://youtu.be/Zx2LtlZqG3g?si=5P9qMx-SK79XTZRlhttps://youtu.be/Zx2LtlZqG3g?si=5_cBg4-ljqlAxiDitheres def gonna be a time to use shapekeys, but i cant be fucked to learn drivers when the sound of the impending nodification of blender on the horizon.All we need now is a node for shapekey fields themselves.
>how do I?>how do I?>how do I?>how do I?>how do I?>in blenderYuck. Post your models already.
>>1025899Newsflash: He was never here.
>>1025902
>>1025829https://files.catbox.moe/ivjfac.pngHow do I eat ass?
>>1025845is he wrong? you fosstards always act like cultists
untextured cuz i got professor calamitous syndrome (and my autistic ass wants to make katana ito wraps 100000% accurate but that bullshit knot on the cap pisses me off)but here u go
>Bit about meBeen doing mostly hard surface modelling for 3 years. get asked to do a character model for my friend's Gmod server. he likes it and get me a gig with some higher paying people. I don't skills to properly do human characters so I'm going to learn. >picrel Halfway done 3d mesh that'll allow me to modularly create different types of male characters with deforms and other shit I might need. feed back is welcome. Some sources for doing human anatomy are very much needed.
>>1027510stick to one thread, newfag>>1026156