So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531eww
>>1022930Elaborate?
>>1022558>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion DemonsThat definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>1021531poopjeet director is a known plagiarist.https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
>>1023217But tje link says it was Disney
That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
>>1022793Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
>>1022793Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
bro this is such a cool look
>>1022813No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.
>>1022281Dual contouring is the better algo
https://microsoft.github.io/TRELLIS.2/
>>1024247>You can generate a 7 second clip now!2027: >You can generate an *8* second clip!>Why did the background change when he went back?2028:>15 seconds now! >Why is the door hinge on the edge that opens and closes?2030:>A full minute shot!>Is there usually a bed in a kitchen?
>>1024582Sora can generate 10 seconds. In theory these models could generate infinite length videos, there isnt a technical hard limit to the video length, however there is soft limit because as the length increases the energy consumption also increases exponentially. So they will either have to compress the model to the point of probably being able to run on a phone, or they would have to figure out some way of models having actual short term memory instead of just context windows.
I want to use one of these 3d generated models to commission a figure. There are a lot of listings for fixing up shitty 3d models for printing on fiverr, should I just pick one or anything I should keep in mind?
>>1024660>anything I should keep in mind?Remind your mother that it's never too late for an abortion when you go upstairs.
WOOOW SAAAR BOOTIFUL. it doesn't even have a mouth or eyes.
this shid is as addictive as video games
>>1025404looks great anon, did ya make it?
>>1025500If he hamde something he wouldn't be on /3/
>>1025500no it was made by @archfiendco on instagram. it's the vivienne westwood crown
post 3D humor content, 3D fails, 3D jokes, 3D everything
How many vertices does it take to change a lightbulb
>>1024720>too retarded to crackThis is me. And I got sick of Microsoft’s shit so I went to Linux which I think has essentially limited my options to blender as it has Linux support. I feel stupid about it.
>>1025040Hey, at least Blender runs great on Linux
>>10248544
I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.After exporting I end up with files like: texture_d.uassettexture_d.sourcetexture_d.ddstexture_d_0texture_d_0_copytexture_d_processedtexture_d_finaltexture_d_final2texture_d_final2_realComment too long. Click here to view the full text.
Been fiddling with this for hours with no avail
>>1025649To get the same lookt you'll need to reimplement the same shader, basically
>>1025649The engine's lighting system and blenders are probably different. Things wont look the same between the two
so, what is 3s freelance website of choice?
>>1024664You underestimate how much passion you need to make it as a professional 3D artist, you have to live 3D to succeed
>>1024710And be a masochist
>>1024707>I think I'll take up weldingthis is what i want to do, i already know how to stick weld, i just need to get myuself a tig welder and im off to the races, the only problem is that where i live pays shit wages for welders, im waiting for a visa approval to go somewhere else, i think ill take up welding and apply my 3d knowledge.i have an old jeep and i like to model stuff for it on fusion, might as well learn how to fabricate, right?
>>1024657How do you freelance on Linkedin?
>>1025633Just give up, you won't make it among the millions of competitors.
truly there is nothing I cannot accomplish
>>1025563Array>simple deform>array does this quicker
>>1025563Look up the screw modifier. It would have saved you 2 hours.
>>1025563yeah man i was gonna say. its cool and im glad you solved it but >>1025603 is right you didnt have to fight that hard
>>1025563https://www.youtube.com/watch?v=dRnneA-y7Q4
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
Lmao, wrong picture.
Cris died in Venezuela a year ago, trump couldn't save him, he was too late, whoever you are, stop larping as him, the wounds are too fresh
>>1025573you've heard of the original curse of cris: eternal stagnationget ready for the new and improved curse of cris: getting progressively worse, somehowin a few years he's gonna be showing us his workflow for creating stick figures
this ugly beaner's work makes me feel sick when I see it
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
>>1025485Then you have to spread your butt cheeks now. I have to do it.
>>1025434He's not wrong about studios preferring to use Actual Indians
>>1025467>>1025480I've only met one Cinema4D user and he was aroung 60
>>1025495they mostly have jobs so don't hangout on the internet with hobbyists
>>1025504says the hobbyisthahahahah
just gave "polygroups" a shot.... i think im getting the hang of this!
I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>1025259just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
What's stopping Blender users from switching to a superior set of various software which excel in their target abilities?
>>1025452CHUDDY CHUDDY CHUD!
I heard rigging was more convenient in Blender than in Maya, but is that true? I just know that weight editing in Blender can be fucking cancer
>>1025461Neah, there are tools specific for Maya that are great like ngSkintools2 and AdvancedSkeleton. Blender is a nightmare to work with for anything except modeling
>>1025461Is not that Just blender cultist being cultist autodesk is better at rigging
>>1025464SHUT YOUR MOUTH DIRTY NIGGER BLENDER IS TGE BEST TOOL
is sketchfab dead? i used to visit it a lot back in 2020-2021. i just found out epic games bought it not long after i stopped visiting because i lost my account when formating my pc. i tried to make a new one but i can't without an epic games account. the newsfeed is nothing but top X of the week from all the way back to 2021 and the quality of the most recent works seems to have decreased considerably.it used to be a sort of twitter/pixiv for 3d artists back then now it looks like it's where people dump their generic porn game female models to sell. it was much better than artstation because it was 3d only and has a live model viewer
their website doesn't even work for menothing happens when I click on a listing and then I can't scroll down the page anymore
>>1025420The main reason why we stopped using it is because people can steal our 3D models. There is a tool that grabs your models with everything included. The faker then uploads and becomes more popular than you. So basically just like twitter where people steal art.
>>1025420It's too easy to rip the models, no decent artist will post there when that's the case. And since it's so easy for users, its more than likely whatever you post there will also be stollen and used to train some AI model which will use it to make 3d slop at 100x the speed you can make it
>>1025444I did not know thatwell, brb, time to learn some secrets!it's unfortunate that idiots ruin it for the rest of us, though
>>1025445How do you rip the paid models?
Why is Mayas UI so complicated coming from Blender?
>>1025381how about grab? is grab a formal geometry term too? but i did not know people in china use the word rotate for rotation and actually spell it "rotate" in latin characters, wow.
>>1025389I mean, everyone has their term for, say, "turn", but rotation in the 3dcg context is a formal math terms and nerds have set about standardizing those long before keyboard shortcuts were even a necessity, to lift any ambiguity when discussing math internationally
>>1022636is not complicated you just lack critical thinking.
I really begin to enjoy this board, it's funny as hell. My favorite posters so far are: >blender cultist hunter>BWC anon with his impregnation talk>Cris>AI shiller jeet>the chair faggot >software war thread starter Feels just like at home now.
>>1025399Personally I like the dichotomy between the pokemon sculpt perfectionist and the guy endlessly recycling mew porn