im planing on getting a building technology and mep certs, and learning the shit out of revit to get some autodesk certs, and looking for bim jobs, i just dont see myself living from 3d animu waifus all my life bros.any of you oldfags that are still here have any experience going out through this route?
>>1029007ever wonder why you dont see old people on yotube or twitch doing 3d animu for a living?
>>1028998if the firm uses autocad, avoid them.if the consultants don't use revit, avoid them.if you're going to be a drafter, make and use a revit template.if you're going to be a bim manager, model everything in-house.if you're going to be a architect, you don't need any of this shit.
>>1029014>if the firm uses autocad, avoid themwhy? i mean revit uses autocad files for reference base, yes?>if the consultants don't use revit, avoid them.yes i understand this>if you're going to be a drafter, make and use a revit template.i woulr rather be in bim>if you're going to be a bim manager, model everything in-house.ok, i will>if you're going to be a architect, you don't need any of this shit.no architect, even though i love brutalism i dont want to be an achitect.also have an idea to probably offer digital twins in an either vr app in unity for interiors or viz app in unreal. but dont know if its a good idea and too much work.
>>1029014>architectwhat software do architects use?
>>1029026>why? i mean revit uses autocad files for reference base, yes?Nope. If the building and site are modeled, you won't need autocad at all.I will admit that you may have to export .DWG's for clients or consultants, and that I have 'traced' autocad files to make revit families, but autocad should really be used as a back up for drawing very simple plans and not for any complex project that will be subject to changes.Any project that requires quantification, exact site data, and cataloguing needs BIM. revit, despite it's clunkiness and being a spawn of autodesk, is probably the way to go. I don;t know enough about archicad>>1029031Trace paper.
Hey, I have a game engine viewport working. I typed everything out in c files and I want to put together headers and start a library for a game.Does anyone have interest in the source files? It can be complied to an exe file. I use Visual Studio or Mingw64.
>>1028220Congrats on finishing your student assignment I guess?
>>1028368It’s no school assignment you crap bag. Over 30,000 lines of code so far. I doubt you people will be ever seeing the source for the engine. If it wasn’t going to be and exe file how else would you run the software?
>>1028364I was thinking about revealing code for the game but I don’t understand why there are people that hate me for what I did. Do you think people have the time to snoop on random image board users. I want to keep everything simple in the terms of what the software is doing and reckon where it’s not. People jump through the other side of development and assume there are major accidents and collisions with the reality of what’s happening. The file is less than 300kB. That’s it. You all are the same, you don’t like Microsoft for doing the things that needed to be done. The only other developer on here is using Java applets and convoluted technology to make there game. I think they have stopped work now and you have praised them for count less bounty. My work will continue, so far so great. Have a look at what it takes to use C functions in Fortran. Intel might believe it’s the best solution for a variety of coleashes. It’s the Windows API or win32 user32 library’s. I’m not sure the end points will ever meet if you wanted to create another operating system to handle direct manipulation of ports and settings, i2c and voltage of the actual graphics chips in the computer. Just looking at what is possible and maybe there are c compilers that will do machine code nicely enough to say they are better for this kind of model.
>>1028532>crap bag/3/ BTFO'd hard
I found a neat trick on blender that allow me to imitate the soft shading on the breast, flat shading on the rest of the body, that I saw on AI low poly renders.:D
>>1028867if this level of self awareness and ability to take criticism is all you have, you won't last three days trying to sell something.
>>1028867>I'm not an artist. It looks good enough to sellgod i fucking hate moneyfags ruining this board with their greed and retardation
>>1028877What about Roblox BBC porn? >>1028894Okay NEET, kek.
>>1028918you don't have to be a neet to be against shameless talentless money driven retards ruining this board with their "will my 5 seconds of effort make me rich?" posts
>>1028919More like 5 hours. Even then, how do you explain Roblox BBC porn? It doesn't take any effort yet it makes thousands a month, kek.
Did sfm set back 2010s animators years? (kinda ignore pic)
>>1023484Both the lens and the posing are used. You've gotta pose the model *anyway*, might as well make use of it.
>>1014631no, it's still used for simple stuff to this day despite being arguably worse than blender for simple things assuming you have all your preferences and render settings established for the style you're after in blender
>>1022881I think the key here is just using the Workbench renderer setting and playing around with metcaps. EEVEE might be another possibility given it's a realtime renderer.
any tips guys?
>>1014830This is true.I had a channel in the mid-2010s primarily centered around FNaF SFMs because it was the channel I wanted to build, but peers outpaced me in the sense they were forcing themselves into the, at the time, extremely popular hyper-tism niches like "music videos" and "funny moments" type of content that simply didn't require the same tact or skill to make them look particularly impressive or high quality, but most importantly they captured as many views as possible through this genre. They of which garnered way more visibility in the tens of millions.Kinda killed most of my motivation to continue making the content I was, which generally took the setting more seriously.
In his latest series for Blender 5.0, he teaches you how to make this mug.But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related)When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result.This dude has been using blender for 22 years, but can't even model a mug.
>>1028584AI fans do it for free
>>1027603Find artists that create work that is similar to what you want to create. You then backwards engineer their workflow by looking at the tools they use. You can also ask them what their process is, and if they have paid/free tutorials. They will most likely answer as most people are happy to share their knowledge. You then study on your own. Do a bunch of very small experimental projects until you are confident you have acquired the skill and can implement it on bigger projects.The hardest part is really just knowing what you want to make, and not just changing your mind half-way through the process of learning once the "illusion of magic" is gone.
>>1028826Ok then show me your tools and workflow. You are required to teach me.
>>1024194It's stupid to call idiot to a very experienced guy like Blender Guru, specially while still being a beginner.
blender guru is a retard
Why is this thing trying to become bloatware jack of all trades like Blender? It will just run at 20 fps instead of being specialized lightweight software. Also, I heard its better than Substance Painter for some parts of texturing. Any inputs?
>>1026907>>1026980Why do they put politics and religion in? I don't want a forced pigkrainian flag shoved onto me as an icon.
>>1026846LMAO, look at that bloated UI.
>>1026846is it made by the azov battalion?
>>1026846I was surprised you can apparently sculpt in it too
this shit is dope, I sculpt in real life with monster clay and this software is the closest thing to that experience. Layering on top of voxels instead of sculpting unmanagable vertices in blender.Z brush is probably better and similar to this but that's too expensive for some hobby 3d modelling
https://studio.blender.org/training/facial-rigging/
Wrong frame lol
bump
Just started Blender three days ago. No fucking idea of what I'm doing.Suggestions are welcome.
>>1028858
>>1028858Now you put it in context
>>1028858>No fucking idea of what I'm doing.>Suggestions are welcome.You're having fun
>no parametric modeling threadsWhat is this? Just an artcvck board?
>>1028766I avoid getting the big guys on the high seas since solidworks is pretty aggressive about it and sued people over it. Fusion free edition or a "free" plasticity was my go to. I just make game assets.
>>1028718OP here. That is sexy, anon! :3>>1028738>>1028742>>1028745NX is the best, but again it comes at a cost: cheap academic but prt files are limited and there are tattoos on some outputs, full license costs as much as a new car, or you learn your firewall well enough to by default block all outbound (whitelisting only the executables which you desire to have network access).
>>1028771>:3Certified to be bred by BWC.
>>1028745Nah, stay on plasticity. For gameres hardsurface it is more than enough, almost everybody in our studio are switched to plasticity from fusion. Also fusion can get slow as fuck when working on something complex enough.
>>1028819Hmm alright. I saw the opposite that plasticity gets dunked on for being the noobie software while fusion is the real shit that you need to learn. Howewer I do tend to enjoy plasticity's lightning speed and lightweightness compared to fusion, and launching it up just takes a half a second with the scene instantly loaded in.
blender bros on suicide watch
>>1028317last time i checked a chinese guy was going to try to fix it after sirgay fuked it up for the nth time. to answer your question it, after a while it will generate random spikes on your mesh ruining hours of work.maybe they can implement the code Pablo left behind now that an Ai can babysit their shit ass coders
>>1028219I can use my programming skills to make the software care about me.
>>1028055 They are not going to incorporate AI into their software dumbass. Stop spreading doomerist misinformation."Blender is a tool for artists and creators, it’s made by humans for humans. No generative AI functionality is currently available or planned to be integrated in Blender."https://www.blender.org/news/upcoming-blender-development-fund-and-ai-policies/
>>1028739But chu die, you can download the MCP addon and connect it with anthropic which gives full access to blender.
It's over.
pretty happy my style is evolving and becoming better.
Kill yourself, Cris
>>1027442Why are our models so ugly? Is everyone watching a 3d modelling course we don't know about? I just want to make a cute anime girl ffs.
Test
Bump little chuddies
Is learning 3D suppossed to be this hard or I just dont like it?. I hate how there's a billion tools and all the vertix bshit, holy hell modeling seems to be so hard. Can I learn animation without giving a fuck about how to use all the modeling tools?Im still gonna learn a bit more about modeling anyway but holy nightmare fuck these dots
Is op pic you? Breedable with my BWC at 25.
>>1028397Use the buzzword, fundamentals of animation, and avoid blender, you will be fineAlso watch what others do in their work, no losers gurus from youtube that don't do animation work for a livinghttps://www.youtube.com/watch?v=c5MKB5ovI8o
>>1028725>instantly jump into animation and don't use a free commonly used program because it's not industry standard!!!your advice sucks. op doesn't even know how to spell vertex and you suggest this?
>>1028725 That video does not really cover the basics in a way that would prompt a beginner to start practicing. It is an overview and look into the process of a large production consisting of a whole team of animators using cells. It is a large scale production doing a more expensive time consuming process most 2d animators don't do anymore. Don't get me wrong, some of the information like lip syncing is good to know. However, the 12 principles, actual practice, learning the software, using reference videos, working up to more complex things. Those are very important. From what I found, some gurus can actually be good springboards and can help you understand the software and can show examples of things. If they are losers that didn't make it, so what? You aren't coming to them for therapy, and nine times out of ten, we would end up being losers too, whether we learn from real professionals or not. Matter of fact, we already are technically losers. I severely doubt either of us at this point made a very big flashy thing everyone is slobbering over.
>>1028725Akira was 40 years ago, the current animation has changed.
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
>>1028501Modifier keys exist, and work. Shift + 1 = !, same concept.
Also individual keys/combos could be set to cycle through a range of controls/bones, this really isn't a difficult concept, it's been in videogames since... forever?Is there really no 3D program that supports this?
>>1019094Wasn't the whole point of H1B jeets that they're all expert geniuses who would "show us how it's done"??? Why would they need us to teach them in that case?
>>1019094>foreigners, who are often as incompetent as the native minoritiesHave you ever worked in your life? Minorities are incredibly incompetent and lazy, barely understand the language, steal as much as they can and try to scam whenever they can.
>>1022359What's this kike shit? Off yourself lmao
WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE
i'm still using Blender v4 from last year. no rush to update.
>>1027208i think when 5.2 comes out in a few months im probably just gonna sit on it till the next LTS. ive started using more addons over the past year and its annoying having to wait like a month for them all to update/bugfix every blender release.
>>1027469the last splash i really liked was 4.0, wish we could just set the splash image manually in settings. all the ones after it have felt kinda boring or samey to me
>>1027170>get with the times grandpa. use 4.1 at least (eevee next sucks dick and balls)See: >>1028681>why are you complaining about removed features and the new version being worse?>grandpa?Kill all zoomers.
>>1027153>>1027148>>1028681fuck off, cris
bros, I had a perfect idea for a blender addon.Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes.It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals.Then a spherical grid of vertex is projected using the reference views points.
>>1028341What's the use case?
>>1028341You are either a genius or a shizo. Which one is it? Elaborate what exactly the addon is supposed to do.
vibe code it with ai
>>1028341Gay shit, that already exists.you can make your topology in 2D then project it onto your mesh using the Shrinkwrap modifier already.If you try to project from several perspective then you will get conflicts, overlaps, tangents
>>1028354Doesn't sound revolutionary if AI can code it.