https://www.youtube.com/watch?v=VOORiyip4_c>3:25>the cloth even maintains the inner volumelooks like titty physics are solved, boys
>>1020348>worst bug in games is now gone forever>discusses a method that requires minutes to compute a single framewhat a nigger faggot
>>1020381True but they're using million+ vert meshes.>>1020348It's never about what cg graphics research can do but what's actually available in game engines.The guy goes into this, academic work like this is meant to be understood by a few phds specializing in the field, not some guy with a github presence.
>>1020348i hate this fucking guy's voice
>>1020348> minutes per frame> OMG GAME BUGS GONE FOREVERThis fucking guy...
Are we all getting shilled by the same algo or what?Also, I understand this is an absurd level of verts and it's not running in real time, but the point is that it fundamentally changes how we should detect particles and collisions, right?I don't think it's too farfetched to say that it'll be implemented in systems like Marvelous Designer/CLO or Chaos Cloth in a couple of years
I want a second opinion just to be safe. I'm commissioning someone to make me a blank 3d body base which I can use for various custom action figures of my own. I tried googling his sample just to be safe he isn't scamming me. I found stuff that looked ismilar but weren't exact matches. But I thought i'd share what he showed me here just to be safe to see if anyone can recognise the work.
>>1020371I have no 3d modeling skills, basicly my idea was to get a base made and then to commission others to help me design various characters or ideas using it.
>>1019843This just tells me that you wanted to do exactly the same as what this dude did to you, but you were retarded enough to not find a base model for free.
>>1020434yes but the differance is i would credit the people with the proper design work, i wouldn't try to pass it off as my own. Plus the thing is not every model out there can be used for commercial purposes, so some things would have to be designed from scratch with that purpose in mind.
>>1020441Listen retard, if you are so new at this that you couldn't even recognize the Unreal Engine mannequin models and you actually paid for them, you never planned to do anything proper.Take the L, use this as a teaching lesson and actually learn about 3D modeling before thinking about business ideas
>>1020488to be fair it was only after I payed them that I learned of the existance of that model. But yeah i did have to learn the hard way so lesson learned indeed.
by means of considering the reality of a motion, being loop or a sequence, How do one, best approach, timing,spacing(mostly spacing, here), to create the most convincing animation? I mean, spacing are, very simple(pardon my, expectation) so it's about, say, in 2d, putting those lineart out in, the right coordinate? Like, how would you describe so that, legs in, walk,run, trot, Legs(like, quadrupeds) are touching its previous coordinates, but also, not Jittering, shaking, ChOKED(like dramatically, between start-end frame), in say, mathematic?>additionally>..no wait that was the choke.
>>1020451ContWhen i need to export animations, its for use in unity, and unity has import tools for lining up the end frames of loops, and subtracting the forward movement of characters in walk cycle animations. Double check your use case before you go and do 10x as much work as you need to.
>>1020451>>1020452Now I can attest to it that the book and it's fans are not mathematically structured nor scientifically. Unfortunately I just need it written in dynamic algorythms.
>>1020474You're just fishing for excuses to not improve your craft
>>1020491>Improve >Books for really traditional methodYou are good with words and that's retardedly annoying. But it s also not showing your intelligence whatsoever. Fuck off to the library or pyw. Clearly you ve enjoyed being referred by anyone and me but that's not helping clearly nor clear
>>1020491You are free to prove otherwise of course but that's also to your advantage being such a moron
whats some reliable means to animate things from walking cycle, loops, idle and scenesbasically calculating physics to get the exact spacing in frames or pose to pose?
>>1020350>meanwhile, I had onebut if you had breakfast then you won't find out..
>>1020350Holy fucking shit, man. You have to be legitimately <80 IQ. I had thought maybe you were some ESL retard, but now I know you're a legitimate imbecile. You should fuck off straight back to /ic/.
>>1020385This isn't some shouting match. You failed the breakfast question. I'm no longer insulting you, your colossal stupidity is a self-evident fact.
>>1018686use AI, it can anything and everything.
>>1020384No, I'm pretty sure it's wrong, otherwise you d be able to use paint to illustrate your point.>>1020391Keep taking, lazyass>>1020404I don't think so. You can't explain for starter
I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
>>1008165kiru please come back and keep working on this before the AI slop takes over this is the most sovl thing I've ever seen in my entire life and the only reason I visit this basket weaving forum. I'll literally give you money
>>1009069Click on the "show only selected" icon, get onlybtracks for objects you select. Also lock attributes you don't use to avoid useless kyes, also look into how the character keying set works. This'll all massively reduce the number of tracks you need to deal with
>>1019725I'm still working on it doe, I haven't talked much here because of pajeet AI spam, but when I finish I'll make a thread, I already have 6 minutes of animation and just need 3 more to finishI don't really care how good the AI gets, there will still be a market for traditional artists and I feel like I have a good story so I'll keep going, thx for the support, I thought this thread had been archived a long time ago lol
>>1019853You’re right. Even if AI gets incredibly good, you still need to have a great taste to come up with stuff worth looking at… and that’s what AI retards lack. They’ll just always produce boring/mid garbage, no matter how "good" AI gets. Love your work, keep it up, some of the most outstanding stuff I’ve seen lately.
>>1008165Hey anon, I'm in my once-a-year bout of being interested in 3d so my mandatory browse of this board did commence and this thread made me passionate enough to post here for the second time. You seem to be doing well so this encouragement may not be needed but there are some bitter posters further up and I must say please never listen to them, I truly want to see this project come to fruition. Idk if the thread subject is just a joke, but I think I just relate as my own projects are the only thing keeping me from kms. I think I'm just typing up such motivation as I know how easily discouraged suicidal people can be and I really want to see you able to finish this. I love kiru!
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.https://www.arcsystemworks.jp/academy/
>>1018433For a 2D games everything will be sprites 99% of the time. You can use assetripper, create a new unity project and open that in the editor.
>>1018438yeah i know, i'm specifically talking about the dust cloud he's picking up under him. i wanna export that, not the character models themselves>>1018441that's the gimmick, it's 3d but looks 2d
>>1018098https://youtu.be/0GyaYoV6Dls?si=jFh1DXHOqh-BfwA-Here's a really great video on the Shader setup in Unreal, even goes through the textures and assets.Great stuff, could probably apply it to a lot of different styles too
>>1018098This is like a decade old. Long story short: it's more about artistry and less about the technology.A 3D only artist trying to recreate the 2D look is impossible. It's like an Olympic cyclist trying to become a Nascar driver.ArcSystem Works have decades of 2D animation experience, this is why they were able to pull it off so well. It's the same with that Arcane show. The artists working on it had decades of 2D animation experience.2D is like a language. If you're not fluent in it then you'll never ever be mistaken for a native speaker.
>>1018099>>1018103Some of those slides were translated years ago https://archive.org/details/GGXrd-design-docs
Say I want to make a 3D model of a girl I know and replace Tifa with her in FF7R. What would be the easiest method (meaning easiest to learn and fastest overall) to that end?
DONT DO ITit's super creepy, and if you show her it she won't be happy
>>1020418/3/ is the natural habitat of mouthbreathing sweaty incels and the mentally ill, what did you expect?
>>1020068get a configurable base mesh, customize to reference, or 3D scan herthen hire her to do facial expression acting and motion capture for gestures with a motion capture studio, create hair, clothing, and put that in the gameit's what Kojima doesthat's why stephanie joostenis in MGS V and why Dakota fanning is in Walking Simulator 2Also similar was done for Ellen Page in Beyond Two SoulsStep 1 = obtain money
>>10204243D scanning... now we're talking. Sounds very difficult though... would AI-based photo analysis also work?Mocap built into the game game so isn't needed (have you seen the mod that turns Sephiroth into Jessie?). I mean the method for turning a model into a game character for FF7R is known... question is how to create it in the first place. Photo digitization probably first step then. What would I use for that?
Stop helping indians with their creepy shit
>>992897
Still modeling the clothes/shoes, but now I took a break to try learning how to rig the dress.
>>1017914now show her polys
>>1019445She has around 25k triangles at the moment.Currently working on her shoes.
Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
>>1017914>my name is not important
What are the bare minimum primitives required to model anything? What are the operations? Stuff like Extrude, Bevel, NURBS, etc Is there a glossary or resource that lists every single primitive and actions that can be performed on them?
>>1019988>>1017954
>>1019988>Is there a glossary or resourcePress F1
>>1019988That's a sculpted model you dumb fucking faggot. Did you seriously think humans are made in CAD software?
This is my first attempt at a Megaman Legends style character for a game I'm working on.I'm redoing the jacket/torso but if anyone has tips on the face or anything in general I'd really appreciate it.I'm having a real hard time deciding if I'm being too hard or not hard enough on myself with the turn out but it feels like something is slightly off.
First attempt at a teacher, I'm not really happy with it.Suggestions are appreciated.
>>1019530All of the characters have a dead-eyed stare, but it is most pronounced on this one here. They look like dolls staring into space. This is because you have a tad too much white space around the iris. If you look at the eyes of the characters in megaman legends, you will see that they avoid the soulless gaze by reducing the prominence of the sclera around the iris.
>>1019544I think you're right, I tried going for another style here but I think they might possibly be even worse.The hairstyle also has to go, my concept art just does not translate whatsoever with the flat shading.I'll give it another shot soon.
This is the updated version, I think it's much MUCH better.Still far from perfect but in all honesty the amount of close up face time these characters get will be pretty low.
Got some more level design done and a new dialogue box.
>some guy wants someone to help fix his model>dudes been whining about it for days>decide to volunteer>he sends the model to me>mesh is very broken>tons of unessessary vertices and faces>merge and delete some>fix the normals so the lighting on it isnt fucked>retexture and fix the UVs>send it back to him>"does this look better?">"uh... I dont see a difference, how about next time just let me do it myself"I fucking hate people
>>1018729>I fucking hate peopleMe too, but I wish I didn't because I can't do everything by myself I guess I have to find the right people, somehow
>>1018729This is why you don't trust randoms on the internet. But you have a good heart. Protect it. >I fucking hate peoplewell you're a people too and you're nice and you're not SO fucking special so it's safe to assume there are other nice people out there.
>>1018729I know why you did it for free and that's validation. Don't dude, these people will pump and dump you, if you got the skills make them pay for them, the person you spoke to in particular sounds underage, lots of little young shits around, those are the worst
>>1018756Hint hint Janny
>>1018738>i cried
>have the drive to do something>open blender>stare at cube while alt tabbing back to other shit>drive slowly melts away>eventually do nothing and close blenderhow do you fight it bros? i used to spend hours learning and practicing, now its all gone
>>1017471its possible to lose interest on an old interest retard. move on.
>>1017471AI actually helps with motivation, because you can just ask stuff you want, it will get some of the stuff you asked for right, but then there will always be small parts here and there you will need to figure out youself even just to understand how to reprompt, and you will be way more willing to study that than jumping on a huge mountain of neverending tutorials without narrow focus. The problem is that AI only works like that for programming/devops currently, for 3d it's way behind.
>>1017471EZ af nigga. It's called unplugging the ethernet cable & wifi antenna to your computer. Download KoboldCPP and use $MODEL_OF_THE_MONTH to replace google.
>>1017471>how do you fight it bros?My knowing the truth: it's not about "drive", it's about you not know what the fuck you're doing.Learn.
>>1017471If you have to force yourself to learn a skill you aren't going to make it. The hard truth
How would I go with painting my own normal map from scratch? Experimenting with a better workflow than the traditional baking here.
>>1019789>Imagine trying to retopologize in base BlenderI still retopo in default blender, but I only need to retopo manually once every two months on average I would probably get retopoflow or something if I needed to do it daily >SoftwrapThat looks trippy and I don't like that they're charging 40 bucks for a better shrinkwrap and a grab brush
>>1019789>>1019790Yes goy, pay 60€ per addon for every basic feature that you need for it to work properly
>>1019791i can go onto github or the built-in addon browser and get my features for free
>>1019557Damn thats a good ideaIve been messing with some 2.5D, this comes in handy, thx
>>1019553>painting my own normal map from scratch>better workflow than the traditional bakinglmao noHere's what you actually meant to say:>I can't sculpt and I can't model, so instead of learning I'll try to reinvent the wheel and do retarded shit
Some of you might have noticed using Decimate in Planar mode with low angles produces quite tasty results a bit reminiscent of handpainted edge highlights. But also they're often a bit glitchy and the resulting geometry is absolute mess. Did anyone figured out a way to use it practically? I tried baking the normals and it kinda works but it also loses some of the punch. Are there any Blender alternatives to Planar Decimate that do something like this but better? I've only seen something similar in Substance Painter's filters/masks.
Idk if that's the effect you're after but that's what I'd use.
>>1020362That's a bit different I think, but that's a cool idea, thanks. Definitely gonna find some use for this as well. Planar Decimate kinda tend to create narrow flat planes on originally rounded edges that look like handpainted edges.
What do you 3D model for anon senpai?No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
>>1017019I've been getting started in Blender for the shit of it. I do more illustrations and animations, but it's something I ought to do more of. I'm proceeding through tutorials and I'm happy with blindly following along.>I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowdI'm in the same boat. If you want to chat come to #lolwut on rizon.
>>1017019Sculpting is fun, and it's something I have an affinity for I can't say the same for most things in life
>>1017019I see blogposts but, when we sucking? Do I have to tell you what I do while on my knees or while youre on your knees?>I make small environmentsBut it's a good minute since Ive made anything to publish or share. I still practice weekly though. Man, I really want some head though.
>>1017019Go to /adv/
I wanna be a gamedev and for now I gotta go solo to make a name for myself, I’ll have to be responsible for not only the code but also the art direction, 3D or otherwise and sound design.