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How would you make this in 3D?
20 replies and 3 images omitted. Click here to view.
>>
>>1019003
He could be someone who cuts his pasta
>>
>>1019037
theyve got some kind of equations running
>>
>>1018583
what's your day job?
>>
>>1018572
bunch of tubes, physics, particle effects
>>
>>1018780
that's a neat egg tart
but op asked for spaghetti

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Good Afternoon Gents,

I am looking for some Telegram repositories for models like this: Rocketdyne J-2 Rocket Engine 3D print model

I want my kid's science project to shit on everyone else's where they set up some engineering style 3D prints and sub assemblies. Old rocket engines, models, etc. All I can find through my contacts is either Warhammer shit or gooner bait. Any help is appreciated!

Thank you
>>
>>1021751
>I want my kid's science project to shit on everyone else's
You and him would've learned how to build it in CAD and prepared it for months ahead instead of boomer dad asking /3/ chink gooners with erectile dysfunction who barely can model a bolt. Your kid should be ashamed that his dad browses 4chinz though
>>
>>1021773
Yeah dude, I'll just enroll in some classes to learn CAD instead of printing an STL.

Must suck to be this mad online over a request for some engineering files for extra curricular school projects.
>>
>>1021805
You can learn it at home, boomer. Your wife is going on a date with me tonight btw

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Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
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>>1021598
>le sovl.....
the model looks like shit
>>
>>1021641
It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
>>
>>1021651
What about the model appeals to you?
>>
>>1021655
CHUDDY! CHUDDY CHUUUUUUD!

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We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
58 replies and 5 images omitted. Click here to view.
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>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
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>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
>>
>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>
>>1021148
It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>
>>1019548
Nice skeletal ref for your character model.

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
18 replies and 1 image omitted. Click here to view.
>>
>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>
>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>
>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
>>
https://www.thekeymachine.xyz/

Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, please support the devs so they can add more features, I just donated just to spite animbot creator
>>
>>1021638
Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature

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I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
>>
>>1021484
Love the moves, love the butt, love your work. That's great work and you are a credit to this board
>>
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>>1021485
Thanks !
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>>1021484
This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>
>>1021499
thanks anon
>>
>>1021486
put as much effort you put into everything you do into fixing the shoulders

Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>
>>1021508
>>1017954
>>
>>1021516
fuck off
>>
>>1021508
if you can't find the thread for questions you're too retarded to understand the answer
>>
>>1021525
Sorry, wrong url. These things happen
https://letmegooglethat.com/?q=blender+separate+mesh
>>
>>1021526
I don't want to post in your shitty thread. I will make my own and you will reply to it.

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Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
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>>
>>1021578
Big improvement
>>
>>1021514
Good job building it from scratch. Use good references and image planes to keep face proportions
>>
>>1019300
I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
>>
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.
>>1021734
>>1021734
>>1021734
>>
>>1018239
Sweet

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So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
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>>1021372
Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
>>
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>>1021290
Learn to ride the tiger and pour your time into things that actually matter
AI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024
It's only good for animations so far, the models are lackluster at the moment until Meshtron releases.
Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser
Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something.
You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modeling
You talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
>>
>>1021372
>AAA
More like triple gay
>>
>>1021496
yea your post and birth in one, now hit a train, jeet
>captcha K3K
>>
>>1021501
And you don't know how to count

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this is zombo.com and you are welcome
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Hello, I've been new to using Blender to move arms and the like, with the intention of printing figures and the like when STL or actual ones are unavailable. So I've got these FGO Arcade models, that are all T-Posing. But when I was making characters like Samus pose, their dolls were easier to manipulate.
Not here, it's full of these pyramids and moving the pyramid do
>>
for texturing, if i don't have high poly model, i don't have to use bake right
>>
>>1023589
I don't think you know what baking is. Baking is to save lighting, colors, and normals onto a texture. You can bake any of these regardless of polycount, but people usually bake normals of high-poly models for retopology. In other words they convert their mesh into low-poly and use the normals of the high-poly to preserve detail. Baking light and color have different uses, such as game engine optimization and filling in uv textures.
>>
>>1023606
yea, i actually don't know what baking is, watch some course, telling me to bake and use substance, but i'm trying color with ucupaint addon to color my character
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For modelling glasses that will eventually be in a game enginer or VRM toon shader, should you prefer 1 vs. 2 objects per lens?
Most game model rips I've seen seem to do the right side which surprised me since I assumed they'd want to avoid overlapping transparency.

Trying to use a search engine is futile, everything I can see is about VR/AR glasses.

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CAD thread? CAD thread.
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>>
>>1021478
How did you go about setting up gpu passthrough in qemu? Was there anything in particular you referred to (guide, manual section etc.)?
>>
>>1023146
there's a number of guides/tutorials out there, just search around
https://wiki.gentoo.org/wiki/GPU_passthrough_with_virt-manager,_QEMU,_and_KVM
it involves a few steps and may take a couple tries, but i've been using it for a few years now without issue. once it's set up properly it just works
>>
>>1015428
NTA but I guess the older versions of NX used to support linux. Not anymore though, which is a shame
>>
Does an app exist where I can take a picture of a simple object like a pen and it recreates the object and saves it as a cad file?
>>
>>1023669
multiple pictures would fall under photogrammetry, one photo extrapolated into a 3d model would be an AI task, and turning that into something suited for cad would be very much an AI task.
i've seen ai > 3d model stuff, but to cad i have not. i haven't looked mind you. suffice to say you're asking a lot

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I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition.

Is Plasticity better than Fusion for game 3d assets?
28 replies and 1 image omitted. Click here to view.
>>
>>1021376
ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.
i think guid used to be tied to hardware but no longer is. just random number generated on install.
>>
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is plasticity worth it to learn?
are there professional plasticity modelling jobs?
or are tutorials makes the only once making money with this?
>>
>>1021382
CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
>>
>>1021458
plasticity is for game assets retard
learn autocad for real engineering jobs
>>
>>1021467
>deal with crack scene
very unlikely.
most software phones home so there's no need for any sort of deal to be made.
crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.
in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.
can't speak for the CAD/CAM world.

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Right girl obviously has more polys, but that's not the point here.

Which one is best ANIMATED?

And why?
22 replies and 1 image omitted. Click here to view.
>>
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
>>
>>1020064
Well, her butt does look kind of flabby I guess?
>>
left style is a common midwit trap, more movement =/= more gooder
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>>1021327
>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
>>
>>1020064
I can see her butt jiggle

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An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.

This is my first character model in blender and i have no words to describe how much i want to hurt it.

I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.

I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.
Anyways, i'll probably adjust some proportions and watch tutorials uwu
12 replies omitted. Click here to view.
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>>1017599
I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thinking. If you were thinking at all. It made my cat start to vomit. My cat. It vomited a greasy hairball and fluids from it's last catch, and even that was less disgusting. Jesus fucking Christ man. What were you doing?
>>
>>1017599
hating your creation is the essence of art
you're on the path, anon
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>>1017599
based
>>
>>1017599
so basically you're like the god of the jews
>>
>>1017599
>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.
me whenever i make something

So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way.
Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
>>
>>1017954
>>
>>1021403
>pixel art
>godot
trans sisters... our game


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