>>106794615>It does. What we're calling "AI" is a pale imitation of one facet of the human mind at best.I'm just told my 3d art sucks 24/7 here. (all opensource and free for all)No one ever shows their own.
>>1019653Is Mike the second Cris now?
Bullshit. You dont post your work 24/7. Practically no one does.
Just how groundbreaking was this video back then?
Pretty wild seeing it on TV, but oddly enough, you could have done just about everything besides the guitar graphics and doodles with practical effects
>>1019200>you could have done just about everything besides the guitar graphics and doodles with practical effects>it's a 3D animation of two dudes and a dog moving stuff arounda very perplexing post
The whole package was a lot to digest. MUSIC VIDEOS?? COMPUTER ANIMATION???There was just so much new in the 80s.There's still a lot of new stuff in our times but we're all accustomed to a lot / maybe fried even and back then stuff just felt like from another planet.
>>1019203Oh yeah and at the time the industry was crawling with people like this>I could do that with clayDon't recall all the names but the biggest guy in fx objected to this chi sequence in start trek generations. He insisted he could do it with clay and the cgi looked like shit. He got cut out, he threw a fit, they did it with cgi, and ended up making a permanent cgi department because of it. The guy who hated it all became the head of that department. That's why you can't get a job.https://youtu.be/5AmORMupApU
>>1019195To be honest, it looks better than most cgi today.
What are some things that can be done to make animation and rigging actually good in Blender? What UI changes and functions need to be added to make it competitive with MAYA?
>>1019476>>>1017954
>>1019476>>1019429
>>1019476Forget the UI, the animation framework is dogshit. Until they do an overhaul where even library overrides isn't a half-assed buggy piece of shit, don't expect any actual improvements or QOL features to the animation or rigging.
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
how did you guys manage to chudmaxx this thread
>>1016052Is the ball on the moon or something?
>>1015941>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D3D animation still makes more money
>>1016066If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
>>1015225>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD
hello frends, i've just started using blender, am i doing good?
you AI generated a video of someone using blender? why
>>1019538So I can post about Maya
Can we kill all AIniggers for once and for all?
how do i set up a local AI mesh generator?this shit takes forever to give me a turn
anyone remembers that old siggraph or some meme video demo of an image of a valve being converted to a 3d model?
>>1019302>House has all windows and no wallAI sucks
>>1019235>heh bro. Bet you didn't know what you said was actually logical.
>>1019303Yeah it was a nest idea to make models from images. Lol did they ever get a product to market? What chumps keeping their code hidden like they'd profit from it one day.
>>1019223>don't even have to make the mesh yourself>still can't be bothered waitingholy
We're halfway through the deadline, but are any of you going to partake of the One Car Challenge?https://3dmodels.org/one-car-challenge/
>>1016944they could pump up the price a lil' c'mon now
>>1017251highly doubt your work deserves half the 3rd place money
>>1016944just short of barely 30 days left, junior brothers.keep working hard and create something beautifulcompetition ain't that hard https://3dmodels.org/challenges/one-car-gallery/
you making progress bros?time almost up
>>1016944welp bros, timer finisheddid you submit your renders?How did you do, happy with your work?
AI will take our jobs! The ones none of us have!.
>>1010531Spoken like someone who's actually spent time with this. Can I train a model on an original non-existent character for consistent results? Yes. Can I get precise results usable in a production workflow? Fuck no I can't.
>>1010469>>1010468It's giving you short haired women instead of men
>>1013517KEK, leather nigga
>>1010467You used grok anon this thing was designed to generate memes of Georges Floyd
>>1013854Nothing to do with that, is just that most people are not used to any 3D software, learning blender for the first time is almost the exact same experience as learning photoshop for the first time but way more people learned basic PS 16 years ago than people are learning 3D modelling software right now (also MS Paint existing helps conditioning people on how these type of software works)
it's overfuck this timeline
>>1006396Literally 1% of people want to create shit, everyone else wants to consoom consoom consoom
>>1013111>because they used chatgpt do all their assignments. They got into CS because of the good salariesThey wanted high salaries but avoided learning any of the associated skillsLet them fucking starve
>>1006395Can it animate?
>>1019307on motion mondays vids on youtube they have showed some pretty good ai animation tools but I can't remember the names
>>1013155> Photogrammetry to make an ugly malformed nonsensical model at 1 million trisIt doesn't use photogrammetry or 1 trillion tris.> Run a decimation modifier and then an auto-retopo plug-in on itit is just 1 step to create the triangle topology>Garbage nonsensical topology that can't be weighted or UV'd in any meaningful wayYes it can,. just auto retopo if needed and bake the textures down.No decent artist will struggle working with models that these ai's output. They are in many ways nicer than models interns/juniors will produce because the failure points are predictable.
Niche af question but I'll try asking here. I'm trying to make a civ 5 mod and I can't for the life of me export an .fbx file that nexus will understand. I've tried making the mesh super small. I've made many different kinds of materials. I've used an FBX converter to convert the file to 2010 format. But nothing works. The mesh doesn't show up in 3d preview, the material doesn't show up either and neither does the animation (it's not an animation with bones, it's a ufo asset and just has a simple rotation).All the resources I've found are from like 2010. Most bug-fixes and files I find on forums 404 when I click on them. I've mainly been following this: https://forums.civfanatics.com/threads/howto-new-unit-creation.392985(The Nexus Buddy link 404s. I was able to find an exe elsewhere but it crashes on launch. So I have to do it the hard way.)
>>1019174Sorry op i dont know the answer but i do know this guy>>1019176 does this in every blender thread whatever the topic. Dont believe its impossible just because of him, he lies
>>1019186It’s not a lie, Blender’s FBX is fake and not licensed by Autodesk. There are software that offer illegal Autodesk FBX export licenses, just like any other pirated software. There only person who lied is you and how you don’t help OP. He has clearly stated he tried everything in Blender and you claim nonsense.
Oy mate you got a license for that FBX?!
>>1019176>>1019192I've been on this board for all of 10 minutes and I can already tell that you are a worthless faggot nigger who's greatest contribution to society will be an eventual death to suicide. whether or not you're correct in your assertion that blender doesn't have the licence to .fbx is irrelevant. you are such a nigger and a faggot that every opinion you have ever held is a worthless waste of calories, even if it was correct. fucking kill yourself niggerfaggot.
>>1019468based>>1019174okay I'll give you a serious response OP.Try importing it into a game engine into an empty project and see what's what.Unity, Unreal or Godot doesn't really matter since none of them seem to be the engine civ 5 uses. But it'll still give you some feedback on potential issues by checking more verbose logs which you probably don't get with nexus.
New blender tutorial dropped, time to make a mineshaft my fellow #blendheadsalso, why does /3/ hate blenderguru so much? he just wants to teach you how to make digital donuts for free.
>>1019312Simple, he just makes stuff without worrying about the nitty gritty ahead of time. Tutorial:>Let's make a donut>You can use X and Y to model Z>You can tweak these values to modify lighting>Experiement to learn moreMeanwhile people here:No you have to use X technique, Y will give you bad habbits. Noo don't use that lighting you should this one, and spend 100 hours to get everything just right.
I wonder if he the brainworm to do this because he remembers the old mineshaft tutorial from blendernation a billion years a gohttp://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-ride-through-the-mines/If you want to see how far we've come.
>>1019312>Mr. Beast style thumbnailThe donut magic is dead. Long live algo-slop.
>>1019335>Noooo you can't do things that will get your channel more views!! >>1019327 is right /3/ is genuinely retarded
Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
>>1019102his jinx is ugly, so many losers on twitter use it just to get retweeted by memz its pathetic
>>1019124>I subscribed to his Patreon for $15 for like 30 modelsany easy way to rip a whole patreon page without having to manually download everything? there isnt even an option to download videosof course talking about pages you already are subscribed to
>>1019141Just use a download manager manAll that shit is barely worthy of the dumb questions thread
>>1019102disgusting bolshevik coomers but better than being out there killing people I guess
>>1019142>download manager mankinda wanted to do it myself rather than hiring some indian through fiber
Gay homo faggot vending crypto ATM machine
Indoor kiosk with some kind of networking ATM money transfer system (with a bathroom adjacent)It was revealed to me in a dream
>>1017121Is this the steamy room where I can have sex with you and fill your bussy with my BWC as you moan into my ear?
>>1017321Maybe!
How do I connect 2 different parts without ruining the texture?I tried "ctrl + shift + num +", which connects the whole body, but merges the textures into 1 making it look bad.The rig works but I can't move the head or arms without a gaping hole. I tried looking up tutorials but all I got was "ctrl shift +" and still the texture problem.
>>1019178Looks like a disconnected uv seam which happens when ripping, putting the model to rest position and doing a merge by distance with minimum value should fix it
>>1019178Merge verts and/ or fix the weights
>>1019183Ok so it was modeled bad, confirmed.Aaa studios don't hire geniuses. They hire armies.
>>1019234Nah, it was modeled fine, and works impeccably in-game, but ripping and importing models still requires understanding what it doesn't get you. OP's question is not about having a bad rig but about not knowing how to stitch vertices
>>1019178>>1019236It's likely that the importing didn't get the weights/bones correctly. Check the bones and weights, it's likely you'll have to redo it by hand (it's what a lot of Patreon model riggers do)
/3/ if it weren't for you I would not have found this cool hobbyI like to take molecular biology stuff from the protein databank and render it in Maya. I once asked about this here on /3/ in a stupid questions thread and was told where to go and what to do. A year later here I am playing around with cool stuff.
another cool one
>>1017942They look really cool anon
that's neat anon. this might be of interest to you as well:https://extensions.blender.org/add-ons/molecularnodes/
Still enjoying myself with this. Here's an amphetamine molecule bound to a dopamine receptor.