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File: 1706692631160767.png (107 KB, 302x177)
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developing a vr quest app.

>zucc wants my :
>real name
>phone number
>credit card
>email
>needs to see what I have in my room
>needs to be able to detect what I'm doing with my hands
>needs to be able to record any sound being heard in my room
>needs to record anything going on in my room through the cameras
>makes it so I can't sell the app anywhere else than the meta store

...is it worth it, bros?
3 replies omitted. Click here to view.
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>>998813
as opposed to having a million jeets selling stolen content
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>>999146
this is kind of why meta wont have a serious platform - until they can open it up to general compute ie make what you want, sell what you want, when you want, like a normal desktop even with all the new sensors like eye tracking included
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>>999250
My quest 2 runs right off the desktop with steam and epic and all that, I almost never use just Quest native stuff. One plugin tied Blender 4.2 to my quest.
>>
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>>998806
>pictures
dude they are full 3D animated scenes with a moving heav POV and 3D sound. real pros add the open source eye tracker and keep eyecontact with the pony while it does its buisness
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>>998795
you can thank me later
you can develop an XR experience without downloading a shit thanks to
https://doc.babylonjs.com/features/featuresDeepDive/webXR/webXRDemos
https://threejs.org/docs/#manual/en/introduction/How-to-create-VR-content

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Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
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>>1002531
>>1004216
why do you niggas think im him, im just reposting stuff that got nuked. i don't fucking know anything NIGGA
>>
>>1004110
just use blender, blockbench is ass for anything other than minecraft mods, woodcarving a model then 3d scanning it would be more efficient than blockbench
>>
>>1004262
tried blockbench. the editor is super janky lol. gonna download blender 3.6 and learn that instead
>>
>>1004259
why do you think replying to you means I think it's you? I saw a nice poly ass and asked the thread for tips

I've been trying to do something MML-ish but sexy, and it's a lot easier to do that with tits than ass
>>
>>1004292
post tits

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Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
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>>999421
i really like this tutorial format of written instructions on top of screenshots, rather than videos that i have to constantly pause.
is there an archive of tutorials like this?
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>>1001019
Yes, I’m 37 years old, so when I was young, the internet was too slow and expensive to have online videos.

Back then, tutorials were like this, a sequence of images and text.

But they were always incomplete or skipped details, so since I have OCD, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.

And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with better organization.

And yes, the advantage is that if you make them clearly, they’re better than a video because you can pause and analyze each step, and you can skip the rest.

I’ve been thinking about creating a Discord and posting them all there.
>>
cool
>>
>>1001036
are you that ntr furfag? you sure sperg like him.
>>
>>1002104
no

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What's the best application to use for rigging 3D models if you are limited to mobile devices?

My PC just shat the bed and it's going to be a while before I can afford to fix it or replace it, so I'm trying to work with what I have. I have found apps for 3D modeling, animation, and even retopo, but for some reason nothing for rigging.
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>>1002780
I don’t think it can do rigging, the process requires a lot of data and percussion in certain situations.
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>>1002780
You've found apps for 3D animation? Drop a name or link?
>>
This thread again? Are you the same guy who's been "new to Blender" for the last decade? Are you Cris?

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What is the best workflow or tool to maintain consistent texel density in Blender? All I can find online is basically either "just place a reference plane with texture and manually scale every single texture comparing to that plane by eyeballing" or "idk bro I just select all my objects and unwrap them all together". This can't be serious right? This is very very far from something I would consider productive. Which is something like: a global setting to set texel density affecting all unwrap, uv and object operations, like 1m for 1024x1024, and then all unwraps take it into consideration and if any face of any object ever goes beyond 1m it will automatically get tiling of its texture. If it's less than 1m texture will not shrink to fit either. Is there anything like this?
6 replies and 2 images omitted. Click here to view.
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I was working on something else, when I suddenly got an idea for this old thread, so giving it a bump.
>>
>>1001222
MagicUV has some texel density functionality as well, it's a free addon that used to come bundled with Blender, now I think it's some extension you can install with a few clicks.
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>>1001187
whats up with those uvs
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>>1003837
I don't know how to answer that question. But I basically added seams where "square" topology is. So when it's unwrapped, everything can be straightened into neat squares. Or rectangles rather.
>>
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>>1003678
>>1001364
Welp, I don't have it. My idea brought me closer. But I still don't have it in me.

Here's what I'm trying to do:
Step 1, assign every face a basic XY UV coordinate. This is the easy part. I got that.

Step 2, modulo the UVs to give faces multiple XY coordinates. This is halfway there. As you can see in the image. When the face shrinks and grows, it divides into a greater density of UVs in the face. As it's supposed to. The problem is they're becoming too dense too quickly. The UVs divide exponentially. But they do so at intervals that aren't exponential. So they divide too fast.

Step 3, adjust the UVs to bend quadrilaterally. You probably notice that some of the UVs in the screenshot are skewed That's because they're aligned to the triangles of the face. Which has a diagonal line cutting through. This diagonal offsets the interpolation between face points in an ugly way. In order to fix that, you have to do extra math to tell the everything inside of a face to bend to the quad, not to the triangle. This is too hard for me. I can't figure it out.

Step 4, after all the other steps are done, accumulated each face's X and Y coordinates in such a way, that don't overlap in UV space.(Packing basically) This is another one I haven't figured it out yet.

I still have a lot to learn.

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>PrMan once again became the best renderer
>tfw incredible point release with 27 coming soon too

any anons aware of this
>>
no one uses the best renderer?
>>
>>1004139
No, too expensive for an average result. There's a lot of cheaper renderers on the market that produced similar results
>>
>>1003937
How is the GPU support?
>>
>>1004204
finally motion blur is working fully on gpu

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> literally clicked the /3/ ad on /g/

So do people share their lewd models anywhere? Can't be expected to be on the normal places, right?

also readme.txt in pin is 404, FAQ did not cover this either
>>
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>SAARS WE MUST REDEEM ANOTHER PORN THREAD SAARS PLEASE WE NEED MORE PORN THREADS
>>
>>1004161
IWIicrosot
>>
>>1004156
smutbase

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Why aren't you creating your own 3D animated webseries? Glitch is selling endless amounts of merch and making shitloads in ad revenue. You could potentially create the next Amazing Digital Circus.
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>>
>>994832
because I refuse to exploit people
>>
>>994883
Where do you work at?
>>
I've been making an animated series by myself for two years. Some days I want to shoot myself, but other days I want to hang myself.
>>
>>994832
I would love to but I am just starting and I don’t know anything and I live in wide eyed terror of fucking up my model in a way I cannot even fathom nor fix
>>
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>>994837
>No you can’t do something similar without money and people

Picrel is being made by one guy.

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On the left is Ratchet from Transformers Prime. On the right is Ratchet from the fan film Transformers Prime: Galvatron's Revenge?

Why does the right look so...cheap? I don't think it's JUST missing details or flat textures (except where the torso meets the neck for some reason), though it sure does not help.

It's got to be something in the materials, then? My first thought would be the lack of AO or self shadows, especially the . On the other hand, there are some moments that do show SOME self-shadowing. Either that or I don't really know the difference between AO and self-shadowing
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Took a quick look, looks like they just had janky lighting on all the interior scenes. The exteriors are mostly fine cause there's an hdri with a bit of variation, anything where they were relying on their own lights looks super flat. Like compare the difference in spec between these 2 random shots
>>
>>1004091
Doesn't look like they have any maps to add imperfections, The models in Prime had scratch marks and paint chips, as can be seen with the picture of Ratchet in the OP.
>>
>>1004097
Yeah, that's what I meant by flat textures. It's more apparent with Bulkhead. In the show proper, almost every edge on his body is "lined" with scratches
>>
>>1004097
>>1004105
Still, that wouldn't have much to do with the way the light hits and stuff like that...right?
>>
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>>1004118
Nah wouldn't have that much of an effect. They do have a bit of breakup but for characters like this where they're completely metal, 95% of the look would come from reflections and lighting. If you try to overcompensate with grunge you end up on the other end of the scale with babby's first substance painter materials, and it'd make the forms read even worse. If you have marmoset toolbag you can try playing around with a sphere and just tweaking the roughness / metalness values with different HDRIs, there's not really much more to this sort of metal

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I can now make an HD frame in 15 minutes after an initial investment of 6 days.

It's my most expensive workflow, but also the one that delivers the highest quality so far.

I have now mastered 3D.

Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.

I'm now really happy with this workflow.
21 replies and 1 image omitted. Click here to view.
>>
>>1001113
Can we get a full body render of the model?
>>
I never doubted your prowess, cris
>>
can I get a rundown on the technology, usecases, etc.
is it just photogrammetry
>>
>>1001113
>Meanwhile you were argueing like idiots about tools and making fun of me, I was mastering blender and Krita.
Those things aren't mutually exclusive Cris. I can make fun of you, argue about software and master an artsyle/package all at the same time. Amazing isn't it?
>>
stick to the general please

File: 1720980872663821.jpg (130 KB, 546x542)
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I make a living modelling avatars for furries on VRChat
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>>1001679
I can't even afford a VR headset so i never really missed out on this lol
But yeah, i feel you. Makes me wonder how people even go so big, as an horribly antisocial retard myself networking is a near impossible task.
>>
>>1001679
I hate to state the obvious, but have you posted a commision sheet and everything? I get the impression that a lot of people, furries especially, don't like to cold approach for commisions, they just take their business to the people they know will say yes.
Also, do you have a deviantart? I've had a few people send me messages asking to commision me (most likely for a render, not a full model, but still) despite me being extremely niche within my extreme niche and having no interest in comms. Maybe there are more people willing to commision people there? I doubt it, but it will at the very least spread your work to new clientele.
>>
>>1003451
> (most likely for a render, not a full model
what does this mean in simple terms, like adding accessories to an avatar or what?
>>
>>1003616
I mean that they were probably looking to pay me to do some modeling work and then render a scene for them, and didn't want to commission a model. I wouldn't know the exact details, our conversation was
>hello, do you do commissions?
>sorry to disappoint, but I am not currently accepting commissions.
I just upload fetish porn to DA that primarily features furry characters, and I don't think they're a furry so I doubt they were interested in me making a model for them, especially given the time/quality ratio I was capable of at the time.
>>
>>1003451
I have a commission sheet for my 2D work, but not 3D. That and setting up a dA account is good advice, thanks.
I'll admit that part of my issue is that I don't have super-high confidence in my work. Topology's kind of screwy and I have issues with rigging. Consistent output, too - sometimes I look at my models and wonder how I did them. I feel like I go into a trance and then I wake up a day or two later with a sculpt ready for retopo. But I'm pretty good about staying on-task when I know I have something to do that someone's paid me for, so I figured that part would take care of itself.

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Bros tell me about zbrush on the ipad as well as the CozyBlanket combo. I finally have the hardware. Is it worth getting? I don't want to waste my time on shit. I already have the desktop app (paid)
>>
Zbrush for ipad is really that bad, then?
>>
>>1004004
>zbrush on the ipad
>CozyBlanket
Nobody uses that shit, if you want to sculpt on a tablet nomad is the way to go, after that you move your crap to substance painter (desktop)

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my shitty cpu wont allow me to good sculpts
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>>1002822
gpu vram limits
sure, if you got a 4090 or one of those fancy 30gb specialized gpus its not a problem, but most dont
>>
>>999382
A good artist is not limited by their tools.
>>
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>>999382
Cheer up buddy
look at the cool hat your thread got
>>
>>999382
nobody asked
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>>1003989
really.. evil on the jolly day..

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What are your favorite memes to model?
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>>1002160
>wastes time writing a reply to retarded nonsense like that
>>
>>1002159
oh shit did you make that dance club smv?
>>
>>1002286
Pixel processor in Substance designer.
>>
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>>1002159
>>
>>1002286
I think they're handpainted

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Perfection.
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>>1000944
I love him so much, he taught me how to make donuts and that's the skill that matters in life
>>
>>998214
It is very cool, Bateman. But that's nothing.
>>
>>998318
sadly not
>>
And i still haven't done a single donut in my life ;-;
>>
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>>1000944
Xe is a hero for the open sores community


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