What's the quickest way from retard to creator of this?Wing3D?
>>1017490Was this made from blender? I don't think you can make models from triangles in blender without triangulation
>>1029635It's a direct rip from Quake 1.But you're just being silly, it's trivial to make a model from triangles, just select 3 vertices and press f to build a face from them
>>1029635>I don't think you can make models from triangles in blenderI refuse to believe you believe that
>>1029647I have a feeling youths these days no longer create geometry vertex by vertex. I don't think they know how to massage vertices, even
>>1029649stick to digging holes in the ground
CryEngine 5 is a beautiful engine. I like it over Unreal Engine unironically. It's fluid, optimized, smooth and straightforward to work with. Is it abandoned? Pretty much, but it's a gem.
>>1028776Cryengine is not bad but when it comes to making and releasing a game, it will take a dev maybe 10 times less time/work effort to release the same game on unreal compared to cry engine
>>1028787Yeah there are no blueprints in ce which makes it harder for no-programmers. When looking at KCD 1 + 2 it shows the engine is still competitive today and a beast.
>>1028773>>last video was 3 years agoDED
>>1028773Unreal joining soon, Blueprints yeeted for UE6. learn to code chuddies. oh wait, AI will do it for you.
>>1029654thanks for the news, Cris.
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
>>1010283It may just be a case of needing to save. close maya. and reopen and see if it reoccurs. in my years of using maya when the error is so absurd a complete shutdown and reopen fixes the problem.
>>1013368Ask Ian Spriggs. He uses mudbox, maya, and vray. Hes one of the best. Mudbox since it is basically shelved has a very cheap and affordable subscription option. It also is compatible with mayas real world cameras and settings so when dealing with cameras you can trust what you see. Where as Zbrushs cameras are a 2D trick and not 1:1 compatible with how cameras work in other programs so sometimes things can look off when they come out of zbrush and you have to account for that. But I use and love zbrush. If you want to try mudbox it has alot less cool features than zbrush. Its more bare bones but what it does have can get you some real results if you commit to learning and mastering that program. Oh it also has layers like photoshop which is kinda neat and helpful. Zbrush also has layers but they're again not really comparible.
>>1027927i used mudbox. the symmetry sculpting function is a gamble because theres a chance muddy will fuck up a vertex somewhere and your mesh is assymetrical. Post autodesk chans feet now
3ds Marx
>>1029200
imagine beign this guy right now
>>1027615I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
>>1027615how much money does he have, cunts with money are pro ai
>>1027615 I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.
At least he's not Jayanam or whatever his name was, changing his channel focus to fucking financial consulting.>gday mate, I can help you work out a plan for your donut, just let me get a good look at it.>>1027884>>1027806
>>1027615He's right desu
How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
>>1024603Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP. >>1024074First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>1024673>First of all, daz models often look harsh because most characters have harsh features.Is it because of all the chudlines and bad facial features?
>>1024107You can use thickness map with SSS and and play around with textures in general. Increase normal map intensity, reduce thickness map etc. Mostly texture tweaking
>>1024074Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them. Also I love Raven.
>>1024262They need to wander off a cliff, desu.
ok
>>1029562Kek
My prompt:> create a fully rigged and textured robotic wolf in blender with example walk and run cyclesThe result, Lovecraft would be proud. Not even the camera is aligned, and there is no central body. The neck telescopes to nothing, and the "ears" look like the side of the mouth. The fact the it is rigged, has complex lighting, yet fails to embody a "wolf", is astoundingly bad. Imagine a car identifying you as roadway. More images of what A.I. thinks is a "wolf".
>>1029504Not like Blender is in any better position, rigging has become automated to them. They lack basic skills to attach custom characters to custom rig.
>>1029510autorigs are generally trash, same with auto retopology. They're "good enough" results but anyone above entry level can see they're pretty much worthless and require so much corrective work you're better off starting from scratch and doing it correct the first time. So if your argument is that junior animators will use them, well that's fair, but then it only reiterates my point that in 10 years they won't actually understand the rigs/retopology they're building. If they lack basic skills they won't suddenly gain them via AI
>>1029483stfu retard ai can't do jack shit without hallucinating the fuck out of everything
Sean, it's time to touch grass
>>1029483>no fine control over how the run looks, where each step goes, or any personality within the runi guess this would work fine for an emotionless robot character, but part of animation is showing personality through the way that a character moves. you cant design motion with ai, its literally impossible, or would take much longer throwing endless prompts at it to get what youre looking for without it overwriting other aspects of a frame.the ai facial animation at 4:25 is just rank.face controls are just floating and bouncing around without any reason or direction
It's unironically over. AI can make better topology than 99.9% of /3/.
>>1028576>we don’t do that in zermany
>>1028576what do you think it's using dumb chud.
>>1025855this is the most useless case I've seen. just use faceform or metahuman.
>>1025855Looks like shit. AI will never be good.
>>1027821unironically what are you using to do this? I want to animate my blender renders for fun and I've found it so frustrating to try and get something that just works
How do we fix this atrocious software?
>>1024979you are a poojeet.
>>1024926>a shitty workman blames his tools.that's because a shitty workman has shit tools and does enough work to know that the tools are shit
>>1025468>You don't want losers ruining autodesk or cinema 4d.Autodesk is perfectly fine fucking over itself, let's be real here.Blender's not a good program, but let's not lie to ourselves and say Autodesk is any better than the BF in terms of incompetency and how they update and run their software. As someone who's used both programs, they've crashed an bugged out on me frequently, even on higher end equipment.
>>1025380>jews*bourgeoisie
Judíos?
AI only takes the jobs of shitty artists. End of discussion.
>>1026459>racist dog whistleshow is he signaling leftists?
>>1025796Original was AI.
>>1025796>3+ years of AI and not a single illustrator has been able to debunk this
Yeah kinda true, doesn't make it a good thing to be doing though
>>1025796I can paint the mona lisa faster with google than with AI doesn't cost any tokens either
I want to make an artbook made of 3d renders like this one of 512 waifus.Pls tell me is not a dumb idea.
you spend a lot of time thinkingmaybe you should make like 10 things to show at once instead of the one
i cannot get away from cris threads no matter where i go.
>>1029221And footers...Obviously shellfish allergies realistically detailed
>artbook
>>1029520I think this is a great developmentfrom the megalomania of wanting to develop a "process" to create multiple gamesto just working on his single pedo loli waifu gameto an artbooksoon enough he will be satisfied with just posting things on his blog or somethingand then he will dieand so will weI've been here for nearly 10 yearscris is one of the only constants in my life and that is both beautiful and sadhis shitty work will probably flash before my eyes when I die
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
dixon here, I lost
Dixon here, I'm back 3D modeling my game.
FINALLY
>>1005594You are not creating a video game.What are the mechanics? How do you play the game?As you said, you are just modeling meaningless rooms.Write a game document first, get off the computer.
>>1027515I'm still modeling, patience.
How well does chara studio hold up against other animation software? I've taught myself to use it really well for the past year and I can now make animations that are pretty much on par with other chara studio creators, but if I want to eventually move to using blender or other animation software does mastering chara studio actually benefit me in any way there?
>>1029402Unfortunately it’s not the same. Keyframe requires experience through trying it. You can read about keyframe but actually doing it is another level. Same as bike, you know the steps but requires experience to get a hang of it.
This is the UV quality of the most popular and profitable 3D game currently not owned by China. Why are you still trying so hard, /3/? Stop reaching for the stars when success lay at your feet.
>>1029303>implying the item catalog isn't shit up with garbage already ranging from big titty EPI items to furshit and trans flags
>>1029305Your stinky brown feet can dangle around in Unreal Engine 5 instead, it's the perfect engine for you
>>1029324>tranny dilation i would rather have a stinky indian than a troon like you
>>1029361It's time to go to unreal 5, gurpreet. It's your favorite engine
>>1029303>we don't want you to oversaturate and shit up the place eitherIt's Roblox, that already happened dipshit.
Previous: >>1021529DLSS EditionSomeone needs to leak that build
>>1030361How? For add-ons? Updates never broke mine
>>1030186Keep the denoiser and play with the amount of samples, I'm usually between 250 and 750 and it works good enough with the Optix denoiser. Noise starts to be an issue in darker scenes, where you have no choice but to up the samples to 1024 and up. Also try to denoise via the compositor, it works well too (tick off denoise in the Render properties before)
>>1030377Thanks for the advice, I'll try that. I'm surprised to hear you're rendering at that sample count. It seems low to me. I thought 4096 was the standard count, even if that's high and takes a while.
>>1030375No, the keymap, I have my keymap saved and it breaks because they change the internal names of functions and tools. The keymap doesn't auto update when it's saved.
>>1030336Thought I would really like the new sculpting brush but I found it only useful for really niche use cases which disappoints me