[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor application acceptance emails are being sent out. Please remember to check your spam box!


[Advertise on 4chan]

[Catalog] [Archive]

>>106794615
>It does. What we're calling "AI" is a pale imitation of one facet of the human mind at best.
I'm just told my 3d art sucks 24/7 here. (all opensource and free for all)
No one ever shows their own.
>>
>>1019653
Is Mike the second Cris now?
>>
Bullshit. You dont post your work 24/7. Practically no one does.

Just how groundbreaking was this video back then?
>>
Pretty wild seeing it on TV, but oddly enough, you could have done just about everything besides the guitar graphics and doodles with practical effects
>>
>>1019200
>you could have done just about everything besides the guitar graphics and doodles with practical effects
>it's a 3D animation of two dudes and a dog moving stuff around
a very perplexing post
>>
The whole package was a lot to digest.
MUSIC VIDEOS?? COMPUTER ANIMATION???
There was just so much new in the 80s.

There's still a lot of new stuff in our times but we're all accustomed to a lot / maybe fried even and back then stuff just felt like from another planet.
>>
>>1019203
Oh yeah and at the time the industry was crawling with people like this
>I could do that with clay
Don't recall all the names but the biggest guy in fx objected to this chi sequence in start trek generations. He insisted he could do it with clay and the cgi looked like shit. He got cut out, he threw a fit, they did it with cgi, and ended up making a permanent cgi department because of it. The guy who hated it all became the head of that department. That's why you can't get a job.
https://youtu.be/5AmORMupApU
>>
>>1019195
To be honest, it looks better than most cgi today.

What are some things that can be done to make animation and rigging actually good in Blender? What UI changes and functions need to be added to make it competitive with MAYA?
>>
>>1019476
>>>1017954
>>
>>1019476
>>1019429
>>
>>1019476
Forget the UI, the animation framework is dogshit. Until they do an overhaul where even library overrides isn't a half-assed buggy piece of shit, don't expect any actual improvements or QOL features to the animation or rigging.

File: 1626213824581.webm (2.91 MB, 480x248)
2.91 MB
2.91 MB WEBM
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
31 replies and 6 images omitted. Click here to view.
>>
how did you guys manage to chudmaxx this thread
>>
>>1016052
Is the ball on the moon or something?
>>
>>1015941
>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D
3D animation still makes more money
>>
>>1016066
If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
>>
>>1015225
>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-
PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD

hello frends, i've just started using blender, am i doing good?
>>
you AI generated a video of someone using blender? why
>>
>>1019538
So I can post about Maya
>>
Can we kill all AIniggers for once and for all?

File: 3d.png (1.2 MB, 1405x922)
1.2 MB
1.2 MB PNG
how do i set up a local AI mesh generator?
this shit takes forever to give me a turn
8 replies and 2 images omitted. Click here to view.
>>
File: valve-366983142.jpg (191 KB, 800x400)
191 KB
191 KB JPG
anyone remembers that old siggraph or some meme video demo of an image of a valve being converted to a 3d model?
>>
>>1019302
>House has all windows and no wall
AI sucks
>>
>>1019235
>heh bro. Bet you didn't know what you said was actually logical.
>>
>>1019303
Yeah it was a nest idea to make models from images. Lol did they ever get a product to market? What chumps keeping their code hidden like they'd profit from it one day.
>>
>>1019223
>don't even have to make the mesh yourself
>still can't be bothered waiting
holy

File: one car challenge.jpg (1.69 MB, 1170x1665)
1.69 MB
1.69 MB JPG
We're halfway through the deadline, but are any of you going to partake of the One Car Challenge?
https://3dmodels.org/one-car-challenge/
12 replies and 1 image omitted. Click here to view.
>>
>>1016944
they could pump up the price a lil' c'mon now
>>
>>1017251
highly doubt your work deserves half the 3rd place money
>>
>>1016944
just short of barely 30 days left, junior brothers.
keep working hard and create something beautiful
competition ain't that hard https://3dmodels.org/challenges/one-car-gallery/
>>
you making progress bros?
time almost up
>>
File: images.jpg (9 KB, 225x224)
9 KB
9 KB JPG
>>1016944
welp bros, timer finished
did you submit your renders?
How did you do, happy with your work?

File: Grok.png (263 KB, 893x488)
263 KB
263 KB PNG
AI will take our jobs! The ones none of us have!.
57 replies and 16 images omitted. Click here to view.
>>
>>1010531
Spoken like someone who's actually spent time with this. Can I train a model on an original non-existent character for consistent results? Yes. Can I get precise results usable in a production workflow? Fuck no I can't.
>>
>>1010469
>>1010468
It's giving you short haired women instead of men
>>
>>1013517
KEK, leather nigga
>>
>>1010467
You used grok anon this thing was designed to generate memes of Georges Floyd
>>
>>1013854
Nothing to do with that, is just that most people are not used to any 3D software, learning blender for the first time is almost the exact same experience as learning photoshop for the first time but way more people learned basic PS 16 years ago than people are learning 3D modelling software right now (also MS Paint existing helps conditioning people on how these type of software works)

File: AI-to-3d-model.jpg (549 KB, 3317x2043)
549 KB
549 KB JPG
it's over
fuck this timeline
76 replies and 5 images omitted. Click here to view.
>>
>>1006396
Literally 1% of people want to create shit, everyone else wants to consoom consoom consoom
>>
>>1013111
>because they used chatgpt do all their assignments. They got into CS because of the good salaries
They wanted high salaries but avoided learning any of the associated skills
Let them fucking starve
>>
>>1006395
Can it animate?
>>
>>1019307
on motion mondays vids on youtube they have showed some pretty good ai animation tools but I can't remember the names
>>
>>1013155
> Photogrammetry to make an ugly malformed nonsensical model at 1 million tris
It doesn't use photogrammetry or 1 trillion tris.
> Run a decimation modifier and then an auto-retopo plug-in on it
it is just 1 step to create the triangle topology
>Garbage nonsensical topology that can't be weighted or UV'd in any meaningful way
Yes it can,. just auto retopo if needed and bake the textures down.

No decent artist will struggle working with models that these ai's output. They are in many ways nicer than models interns/juniors will produce because the failure points are predictable.

File: ufo.png (561 KB, 1599x687)
561 KB
561 KB PNG
Niche af question but I'll try asking here. I'm trying to make a civ 5 mod and I can't for the life of me export an .fbx file that nexus will understand. I've tried making the mesh super small. I've made many different kinds of materials. I've used an FBX converter to convert the file to 2010 format. But nothing works. The mesh doesn't show up in 3d preview, the material doesn't show up either and neither does the animation (it's not an animation with bones, it's a ufo asset and just has a simple rotation).

All the resources I've found are from like 2010. Most bug-fixes and files I find on forums 404 when I click on them.

I've mainly been following this: https://forums.civfanatics.com/threads/howto-new-unit-creation.392985

(The Nexus Buddy link 404s. I was able to find an exe elsewhere but it crashes on launch. So I have to do it the hard way.)
1 reply omitted. Click here to view.
>>
>>1019174
Sorry op i dont know the answer but i do know this guy>>1019176 does this in every blender thread whatever the topic. Dont believe its impossible just because of him, he lies
>>
>>1019186
It’s not a lie, Blender’s FBX is fake and not licensed by Autodesk. There are software that offer illegal Autodesk FBX export licenses, just like any other pirated software. There only person who lied is you and how you don’t help OP. He has clearly stated he tried everything in Blender and you claim nonsense.
>>
Oy mate you got a license for that FBX?!
>>
>>1019176
>>1019192
I've been on this board for all of 10 minutes and I can already tell that you are a worthless faggot nigger who's greatest contribution to society will be an eventual death to suicide. whether or not you're correct in your assertion that blender doesn't have the licence to .fbx is irrelevant. you are such a nigger and a faggot that every opinion you have ever held is a worthless waste of calories, even if it was correct. fucking kill yourself niggerfaggot.
>>
>>1019468
based
>>1019174
okay I'll give you a serious response OP.
Try importing it into a game engine into an empty project and see what's what.
Unity, Unreal or Godot doesn't really matter since none of them seem to be the engine civ 5 uses.
But it'll still give you some feedback on potential issues by checking more verbose logs which you probably don't get with nexus.

File: file.png (393 KB, 686x386)
393 KB
393 KB PNG
New blender tutorial dropped, time to make a mineshaft my fellow #blendheads

also, why does /3/ hate blenderguru so much? he just wants to teach you how to make digital donuts for free.
>>
>>1019312
Simple, he just makes stuff without worrying about the nitty gritty ahead of time.
Tutorial:
>Let's make a donut
>You can use X and Y to model Z
>You can tweak these values to modify lighting
>Experiement to learn more
Meanwhile people here:
No you have to use X technique, Y will give you bad habbits. Noo don't use that lighting you should this one, and spend 100 hours to get everything just right.
>>
I wonder if he the brainworm to do this because he remembers the old mineshaft tutorial from blendernation a billion years a go
http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-ride-through-the-mines/
If you want to see how far we've come.
>>
>>1019312
>Mr. Beast style thumbnail
The donut magic is dead. Long live algo-slop.
>>
>>1019335
>Noooo you can't do things that will get your channel more views!!
>>1019327 is right /3/ is genuinely retarded

File: GlFoWQEaAAAUQGx.jpg (516 KB, 3750x2142)
516 KB
516 KB JPG
Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
9 replies and 1 image omitted. Click here to view.
>>
>>1019102
his jinx is ugly, so many losers on twitter use it just to get retweeted by memz its pathetic
>>
>>1019124
>I subscribed to his Patreon for $15 for like 30 models

any easy way to rip a whole patreon page without having to manually download everything?
there isnt even an option to download videos
of course talking about pages you already are subscribed to
>>
>>1019141
Just use a download manager man

All that shit is barely worthy of the dumb questions thread
>>
>>1019102
disgusting bolshevik coomers but better than being out there killing people I guess
>>
>>1019142
>download manager man
kinda wanted to do it myself rather than hiring some indian through fiber

File: 20250817_115943.jpg (1.11 MB, 4080x1884)
1.11 MB
1.11 MB JPG
Gay homo faggot vending crypto ATM machine
1 reply omitted. Click here to view.
>>
File: 20250818_113023.jpg (1.09 MB, 4080x1884)
1.09 MB
1.09 MB JPG
Indoor kiosk with some kind of networking ATM money transfer system (with a bathroom adjacent)
It was revealed to me in a dream
>>
>>1017121
Is this the steamy room where I can have sex with you and fill your bussy with my BWC as you moan into my ear?
>>
File: 20250820_220515.jpg (1.52 MB, 4080x1884)
1.52 MB
1.52 MB JPG
>>1017321
Maybe!
>>
File: 20250821_200109.jpg (1.58 MB, 4080x1884)
1.58 MB
1.58 MB JPG
>>
File: stuff.jpg (353 KB, 3491x1561)
353 KB
353 KB JPG

File: Screenshot (3054).png (1.36 MB, 1920x994)
1.36 MB
1.36 MB PNG
How do I connect 2 different parts without ruining the texture?
I tried "ctrl + shift + num +", which connects the whole body, but merges the textures into 1 making it look bad.
The rig works but I can't move the head or arms without a gaping hole. I tried looking up tutorials but all I got was "ctrl shift +" and still the texture problem.
4 replies omitted. Click here to view.
>>
>>1019178
Looks like a disconnected uv seam which happens when ripping, putting the model to rest position and doing a merge by distance with minimum value should fix it
>>
>>1019178
Merge verts and/ or fix the weights
>>
>>1019183
Ok so it was modeled bad, confirmed.
Aaa studios don't hire geniuses. They hire armies.
>>
>>1019234
Nah, it was modeled fine, and works impeccably in-game, but ripping and importing models still requires understanding what it doesn't get you. OP's question is not about having a bad rig but about not knowing how to stitch vertices
>>
>>1019178
>>1019236
It's likely that the importing didn't get the weights/bones correctly.
Check the bones and weights, it's likely you'll have to redo it by hand (it's what a lot of Patreon model riggers do)

File: 1HCQ_1A52_GlowingEstrogen.jpg (495 KB, 2560x1440)
495 KB
495 KB JPG
/3/ if it weren't for you I would not have found this cool hobby
I like to take molecular biology stuff from the protein databank and render it in Maya.
I once asked about this here on /3/ in a stupid questions thread and was told where to go and what to do. A year later here I am playing around with cool stuff.
>>
another cool one
>>
>>1017942
They look really cool anon
>>
that's neat anon. this might be of interest to you as well:
https://extensions.blender.org/add-ons/molecularnodes/
>>
File: 4k_amphetamine_2.jpg (1.81 MB, 3840x2160)
1.81 MB
1.81 MB JPG
Still enjoying myself with this. Here's an amphetamine molecule bound to a dopamine receptor.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.