[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


New anti-spam measures have been applied to all boards.

Please see the Frequently Asked Questions page for details.

[Advertise on 4chan]

[Catalog] [Archive]

File: 79.png (2.91 MB, 1920x1080)
2.91 MB
2.91 MB PNG
Are there any ways to hide the fake horizon line in blender so my render doesn't look like flat render? Especially in city and forest environment?
1 reply omitted. Click here to view.
>>
hiding horizon?? what does that mean do you wanna put stuff in front of the horizon? Then do that. Can also find pictures of some city scape or trees or mountains or something and put those in the horizon
>>
>>993328
that's what fog is for, creating a fading effect into the horizon
doesn't take much, just a little haze will do wonders
adding high contrast lighting features to the pavement can help too since the specular highlights work with the fog to mimic sunlight
>>
>>993328
use. fucking. references.
if you made a scene like that chances are you have seen a similar image prior
>>
Add more depth cues
>>
no

File: 1723838240180311.jpg (135 KB, 900x872)
135 KB
135 KB JPG
Which photogrammetry software do you use and why is it the best one for photogrammatizing your own vehicle?
>>
>>994202
I don't know how to photogrammatize something sorry.
If I knew it would have something to do withpololarizamation filters and neutral lightinging.
>>
>>994202
Pirate a copy of 3DF Zephyr Aerial. You need a powerful computer and a lot of HD space but its good software that's pretty easy to use.
>>
>>994202
>Vehicle
If you don’t have a matte finish on that bitch already I’m afraid you’ll have to paint it before trying to scan it cuz metallic or reflective surfaces don’t work well with photogrammetry.
>>
Not sure, sorry.
>>
i dont

Will it blend? That is the question.
1 reply omitted. Click here to view.
>>
>>993750
is it safe to eat food from the same utensil that has produced millions of hours of nasty ass porn? That's why when I'm looking to prepare a nutritious and delicious smoothie, I always start by asking myself, "Will it Autodesk: Maya?"
>>
>>993750
I once ate a tube of girl scout thin mints white watching the entire catalog of these vids back in like 2007. Thought I was going to vomit after.

Last vid I remember is the original iPhone.
>>
>>993756
Our wonderful society has made porn out of every medium possible, and that's beautiful.
>>
Probably not safe!
>>
it will

File: clouds.png (391 KB, 702x720)
391 KB
391 KB PNG
I love VDBs
34 replies and 11 images omitted. Click here to view.
>>
>>994120
I can't get rid of those aliasing artifacts-
>>
File: untitled.png (405 KB, 960x540)
405 KB
405 KB PNG
>>
>>994336
Why pick something so gay to cloudify?
>>
They're pretty cool!
>>
fr

File: 1.png (295 KB, 649x608)
295 KB
295 KB PNG
Would have posted this in the QTDDTOT but it seems to have fucked off, is there any AI paid or free that can auto generate textures onto a mesh? Looking for something detailed in biological/sSci-Fi alien stuff since aside from very minor edits I'm complete shit at 3D painting and texturing.
>Only need a base texture for a model, nothing beyond that save for perhaps an emissive.
>>
File: sd_veins_big.jpg (86 KB, 1011x330)
86 KB
86 KB JPG
>>993849
For stuff like this definitely consider procedural texture in substance designer or even blender shader nodes
https://www.artstation.com/blogs/delaneydesign/DRBy/infected-alien-flesh-in-substance-designer
>>
I would use a picture of some animal like a hagfish or veiny meat and just projection paint it on. Dont know if there is an AI that can make seamless textures yet. There was artengine at one point in time but we all know how that story ended.
>>
Maybe try Midjourney?
>>
damn

Let's make midwit the new /3dcg/ meme.
MIDWIT
6 replies and 2 images omitted. Click here to view.
>>
>>994127
lets do something short 15 to 30 min
split it to a min or less per person
>>
File: steamed hams.png (396 KB, 1300x776)
396 KB
396 KB PNG
>>994244
I'm in but I would prefer something already done like an existing animated short so the references are abundant and it doesn't get lost in an obscure story.

https://www.youtube.com/watch?v=a8R3qHKS-dk
>>
>>994244
15 minutes is not short
>>
idgi
>>
a

File: image.png (482 KB, 512x512)
482 KB
482 KB PNG
While gen ai is already capable of creating high res models, textures and whole scenes, yall still clicking subdivide and sharing ur garbage on this barely alive forum. What strain of cope is it? Accept your fate, breathe out with relief and maybe go do something actually worthwhile, instead of committing to memory some soon to be absolete program's UI.
8 replies and 3 images omitted. Click here to view.
>>
>>993631
Talk to a LLM and it's usefulness to you will be gated by how curious/insightful questions and follow up questions you are capable of stating.
There is a synergy that happens at the prompt that is as dependent on you the user being an interesting individual as the quality of the generator itself.
If you lack the mental/spatial vocabulary to express yourself fluidly what you can generate will be highly directionless and random.

People will not spend time paying attention to the mental slop generated by feeble minds, you will traverse the worlds crafted by the artisans of that new craft.
Because it is spatial visual art, the ones that understand that language the best are the same people who could craft that output it was trained on in the first place.
Being able to prompt generative AI to craft something interesting will follow a bell-curve just like anything else.
Those that are able to have a interesting back and forth discussion with the AI refining what it makes til it assumes specific output are the ones that will gain prominence.

You give artists a 'hyper bursh' that is so good it invalidates all art that came before it it also raises the bar for what will counts as relevant art going forward by the same magnitude.

It's like playing Pen & Paper RPG with your mates, if your DM doesn't have sharp wits and is able to think on his feet outpacing or matching your deductive reasoning around situations
you're not gonna wanna play with him for very long. Such worlds where any scenario/location you can imagine is available is still gated by the quality and coherence of ones imagination.
>>
>>993334
>ai is already capable of creating high res models, textures and whole scenes
Link? I've only ever used Luma's Genie
>>
>>993334
not reading ur post and also that image looks like shit kill yourself
>>
Chill out, dude.
>>
alri

File: Capture post.png (288 KB, 1374x641)
288 KB
288 KB PNG
Like the image says. Im stressing and new to all this. I also want to know how to import it to Sims4Studio.
8 replies omitted. Click here to view.
>>
>>994299
nop, i will continue annoying chuddies and shitposting. pee pee poo poo this place is my cinema
>>
>>994299
>t. chuddie taking things too seriously and projecting his rage and pants-shitting onto other people.
Poor chuddies will never learn...
>>
>>994299
>Election touring chudmeister mistakenly believe everyone on the website is just like him except a minority group of lost lefties.
>>
Take it easy
>>
brah

File: videos_tutorial[1].jpg (68 KB, 750x561)
68 KB
68 KB JPG
Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles.
8 replies and 4 images omitted. Click here to view.
>>
File: flippinthemtris.jpg (1.49 MB, 1420x777)
1.49 MB
1.49 MB JPG
>>993691
Also remember that every surface is always all triangles and we only model in quads because pairing and squaring them up into loops that follow the curvature of the thing we're making simplifies visualization for us and structures the surface in such a way it will shades and deform predictably.

Your actual concern whether using quads or triangles is to not end up with this sort of issue as the red triangle at the location of that triangle or pole, Looking at a model with the isoline turned off also highlights why you have the very same problem as using a triangle at every single quad-pole.
>>
>>993666
spbp
>>
>>993691
>>993692
thank you anon!
>>
Yeah, that happens.
>>
Yeah, that happens.

Niggas can make detailed models here, but they can't make a good render.
6 replies and 2 images omitted. Click here to view.
>>
>>993105
do you have any tutorials you suggest on stylized npr? your pic looks great
>>
>>992883
Guilty, I only show off my work using matcaps
>>
>>993982
Yep, that pic is a very basic incomplete reproduction of the tutorial:
https://www.youtube.com/watch?v=gl5HFg57bpU
>>
happens
>>
truth

>File
>New
>General
>Don't Save
>>
File: Max R. Default.jpg (43 KB, 1280x720)
43 KB
43 KB JPG
>>992869
Now your board finally has something in common.
>>
>>992869
test
>>
Okay, got it.
>>
Okay, got it.

File: Alice256fes.webm (2.01 MB, 512x512)
2.01 MB
2.01 MB WEBM
>>968996
10 replies and 2 images omitted. Click here to view.
>>
>>992897
Looks nice anon, maybe she looks a bit short?
>>
>>993509
Yes he is obviously.
>>
>>993505
kill yourself.
>>
damn
>>
Yep, it's gone.

File: 1698761323405555.png (740 KB, 1200x675)
740 KB
740 KB PNG
Who is Marmoset 5 _for_, lads? I have Marmoset 4, but I don't ever use it. Anybody using 5?
3 replies omitted. Click here to view.
>>
>>998274
I don't see a reason to upgrade, also they're only giving a 20% discount for barely anything new? that's basically robbery
>>
>>998276
>I use Blender.
no you dont
it cant bake properly and has almost no texturing tools
dosnt help blender devs absoluty refuse to focus on game dev and basic 3d asset creation, they want to go all in on redoing the animation pipeline while completely abandoning the modeling pipeline
>>
>>998444
The modelling pipeline has been perfectly fine for ages, and if you wanna speed it up there are tools specifically for that. I use Gizmo Pro because it lets me do all the funny things I did in 3D Studio Max and then some.

Meanwhile, the animation tools have been in serious need of work, and they're gonna be the most important part of the toolset in the long-run.
I honestly don't know what else you could really need from the modelling tools.
>>
>>998444
>no texturing tools
>chud can't handpaint and relies on generators
Oh my. Tell me you are a newbie.
>>
Tried it yet?

File: darmouse.jpg (115 KB, 1280x720)
115 KB
115 KB JPG
These are horribly over-engineered, can't we use motion controllers, bit like those that come with VR goggles??? Why isn't it a thing?
14 replies and 1 image omitted. Click here to view.
>>
>>998346
nope. Try that included demo with the assembly parts again. Not any faster.
>>
>>998376
>a demo that has no relation to actual productivity and isn't a benchmark for how you'd use the thing in an actual work setting is slow
How will I cope? All this time I've been working slower because a toy demo that shows something you CAN do with it is slower than an actual mouse? All those hours lost, like tears in the rain....
Next you're gonna tell me that driving somewhere is slower because race cars drive in a circuit and never get anywhere... please don't make it so.
>>
>>998434
you're defending a trash product
>>
>>998435
>Trash
It literally does what it's meant to do, and does it well.
Just admit you're too retarded to figure out how it works and you got filtered by a literal demo toy. People are judging you for way fucking less.
>>
Could work well!

File: 1727817042812.jpg (197 KB, 648x360)
197 KB
197 KB JPG
>society if blender models could be ported to SFM with a simple click
28 replies and 1 image omitted. Click here to view.
>>
>>998268
>>998297
SFM is worse than Blender, you are limited to software components. The whole engine isn’t built for modern day files. No FBX, no OBJ and no blender. The nut job animations you see often is the result of poor execution by animation tools, everything you learn doesn’t apply to SFM. You’re kidding yourself if you think this dead software by a billionaire corporate is enough for videos.
>>
>>998297
I agree, an artist is not defined by his tools. Unfortunately SFM is not a tool, it's a toy. It is a perfect example of artistic vision being limited by the software used, unless your vision happens to be very limited as well.
>>
>>998299
>You’re kidding yourself if you think this dead software by a billionaire corporate is enough for videos.
You're missing the point I make here >>998268
SFM won't get you anywhere today, however, if you're already an established SFM person from 10 years ago, you can use SFM forever, people will still pay.
If you establish yourself as a Blender slopper today, you can make Blender slop forever, people will still pay.
If you're Miro and piss off half of your fanbase every time you make a patron post for 5 years straight, you can piss people off forever and people will still pay.
That's the response to >>998221
>only to find out you've been outpaced by everyone
>>
>>998299
You're correct here btw might I add
>>
Haha so true


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.