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File: Towers.png (1.15 MB, 1152x720)
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Previous thread: >>997798
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>>1026271
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>>1026272
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>>1026273
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New thread: >>1026280
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Making a modern, GPU-accelerated version of POV-Ray could be pretty cool. Maybe it would be possible to explore some of those scenes in real-time.

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home...
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>>1022283
most of the games on atf are pretty shit and amateurish desu. dare i say even cris' work looks better.

but this game however, stands out for being artistically and aesthetically great for a solo dev as far as /3/ is concerned, even tho it is technically unfinished.

cant show much of the game here tho. the op is a subtle bait.
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>>1017727
link to gaym?
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>>1022283
Unteralterbach has been making the rounds on tiktok with zoomer artists making their own OCs
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>>1017727
so, atf is kill soon. where can i get updates for the gaym?
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>>1017736
Dear god
https://git.allthefallen.moe/Zelu/hummingbird

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Should I try to make a comic in blender and then seek an IRL local publisher for it?
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>>1027543
Stupid question thread's over there >>1025537
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>>1027543
Wow, what a great question definitely deserves its own thread. I don't know the answer, but I'll give you a bump to make sure your thread stays alive. I hope some other anon with the wisdom you seek stumbles across your thread.
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>>1027543
you're going to die, might as well make the comic
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Why not just post your comics on twitter or pixiv?

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How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.

https://strawpoll.com/GeZAR63w8yV
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>>1028123
kek, this shit down not look good at all
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>>1028140
Are you gay, son?
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>>1028140
It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
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>>1028113
It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.
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>>1028176
Not at all. The cheeks are squishing like hell. You're blind.

If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.

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The idea is to make simple games with them : )
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>>1026592
Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
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Experimenting with a new UV mapping system.
I also fixed the texture bleeding problem.
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How do i make triangles like you do?
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>>1026916
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>>1026916
If you mean how to do it in conventional software, I don’t know, dear anon. I’m not exaggerating when I say I don’t even know how to make a sphere in Blender... I’ve always "hated" conventional 3D modeling software because its endless geometric abstractions obscure the really simple and intuitive thing behind the scenes: three vertices form a triangle. The direct and ergonomic manipulation of this simple fact is what I always wanted, which is why I made an app using ThreeJS that lets me manipulate these vertices directly without so much "bureaucracy". I know this custom approach, due to its inherently rudimentary nature, prevents me from creating complex things quickly, but for my lowpoly purposes, it is enough.

its roblox so its instantly bad
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>>1026549
Once you've tasted the wonders of remote work you don't want to go back
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>>1026550
You will go back, and I'll with my BWC mmm.. *plaplaplaplap throb cum splat*
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>>1026609
fag
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>>1026527
Roblox is not 3D modeling, kill yourself.
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It would be a good room for a horror game BOO!

Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk
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>>1024437
why would you ever need to copy or paste an image in blender?
once you open an image it's available across all panels.
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>>1024929
Yeah.

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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
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>>1023575
>engine
slay the spire 2
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>>1028101
>I saw if it could be ported to Godot and, guess what, it's not possible, not only due to incompatibilities, but due to stupid engine limitations.
Anything in particular? I'm curious because you mentioned "Touhou like", which sounds suitable for Godot
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>>1028134
To be clear, a Touhou game is perfectly doable in Godot, without any addons the engine is perfect for that. But a big selling point of Unity is the addons, and Danmokou was so good that it made doing it in Unity 10x easier and prettier even as my first gamedev project.
At wich point I had to ask myself "why am I using Godot, the beginner friendly engine, if even in my first attempts at moving pngs Unity felt better?"
The reason why that happens is because abstractions and limitations will trickle down to even the simplest projects. It doesn't matter that it's unintelligible techno-babble to us, you'll still feel it's effects.
Once you go into more complex games without a clear template, I'd argue it doesn't get better but worse. Shaders, assets and scripts come in clutch in your darkest moments. And Godot is too green to have a real supply of them.
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>>1028134
godot is newer and has a smaller ecosystem so nobody has done all of the work for him yet like with Unity. This makes it worse. A game engine is only feature complete when all of the code is already written, leaving him free to spend all of his time poly modeling little girls in blender.
not to say godot isn't objectively worse for 3d, but saying it's worse because you actually have to make your own stuff is retarded.
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>>1028191
Well every commercial engine requires you to write an "X game engine" inside of it before making the actual game. Unity has the upper hand because it's the most popular "outer layer" engine so there's bound to be a Touhou template for Unity.
Still, someone had to code Danmokou, and that on its own is much harder than to just sit down and a make a bullet hell as-is. That said, it seems to use a custom DSL for events or whatever which is retarded.

I was curious about which engine limitations prevent the sub-engine from being ported to Godot (like you said here >>1028101).

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Stonetoss
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>>1027717
Replies
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>>1027712
I've got an awesome project going but /3/ hates the design style I'm going for so I don't post it.
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The solution is, and always was, project threads. Dont just post in /wip/. If yku have a whole project you're doing mke a threas for it and post updates.
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>>1028180
Last guy who did that got banned and his thread erased when he actually successfully completed it
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>>1028187
Fear mongering. This board is dead because everyone is afraid to share their work.

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https://blog.chaos.com/vray-blender

Blender won.
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>>1027901
fck i post it on wrong thread
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>>1027683
There's no need for anything that isn't Cycles or Eevee.
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>>1027738
I tried but it crashed the last time I used it.
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>>1027683
offline rendering is null and void
realtime or generated (not there yet but AI cunts will waste billions to make this happen, maybe it will)
>>
Is it more performant than Cycles on AMD GPUs?
It takes me 10 minutes to render 1 frame at 512 samples in Cycles.

YOu see this foot?
took me 40 mins while watching a tutorial on how to do it.
Only 300 verts
pic related has sub d on for niceness.
Going to work on the head soon enough. Wish me uhh luck.
11 replies and 2 images omitted. Click here to view.
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>>1026243
I can't sculpt for shiiee man.
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>>1026212
It looks like a jade death mask of Scout tf2.
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>>1026163
damn, thats a genius loop, ty for this idear anon
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>>1026163
what other loops would u recommend anon, preferably with pic examples, thanks
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>foot
is Quentin your first name?

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100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
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>>1026391
I mean good hair would take a lot of polygons that's pretty much unavoidable. "60k just for the hair"
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>>1026387
and it runs amazing if you dont turn on the goy tracing
makes you think

truth is tris rasterization is like 10% of a modern render pipeline, it dosnt matter one bit how dense the models are
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>>1027730
when it's a few corridors of course it's fucking easy
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>>1024137
What no normals does to a blud
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>>1024137
> 100k for an ingame cinematic model
Aint a lot really. Fpv models of guns in latest cod games can push 100k, especially if it's an lmg or something else big
t. outsource nigger slave, worked on cod

I've finished the donut tutorial. What's next for me? How do I start making money?
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>>1024277
time for latexmaxxing for true money making for 3DPRON, or hope to god you don't mind working miwage for outsourced peanuts
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>>1024277
(also more realistically, make assets like scenes, nodes, objects etc.. people will pay for that, but then again flipnormals is shutting down so IDK how profitable it truly is)
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>>1026707
how exactly do you make money from porn?
you just put your portfolio with anonymous profile out there and hope someone decides to commission you?
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>>1026714
Depends on what you want to do, People make animations, still 3D Stills. if you tap into niche kinks that can draw people in as well. You have to at least build an audience before you'd get commissions unless you create stuff out of the get-go that people want commissioned, there is also the route of patreon/substar but lately that's been iffy, it's a good tip jar but if you want big money on there you'd have to basically be a content mill with decent quality work constantly or people will stop donating.
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>>1024328
not in New Jersey, New Mexico, or Missouri

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how do i get into game modding?
i know abit of blender but no experience in coding or reverse engineering.
is it possible to use AI/LLM?

or, does anyone here take commisions for making game mods?
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>>1027792
>but all the tools are gone
Which one are you thinking of? The tools for most of them are well preserved
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>>1027795
I was trying to make a character fir a really old game. Quake 3 Arena. I got really far but couldnt export it because theres no exporter that works on newer programs. Turn out theres a lot of support for Quake 2 but not much for Quake 3.
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>>1027755
> is it possible to use AI/LLM?
Sure. Also YT tutorials. It all depends on your game in question.
>>1027797
You probably could export it as obj or fbx or gltf and continue from that using classic tools.
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>>1027792
RE engine games are a special case because the tools already exist and they just werk when a new Capcom game is released. Contrary to popular belief, Capcom doesn't really try to fuck modders by obfuscating their engine.
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>>1027948
This is the same case for popular engines like Unity and Unreal Engine btw. Although UE is harder to mod when it comes to scripting due to the game scripting being made in C++/Blueprints instead of C# like Unity/RE engine. C# is designed to be "modded"/overridden.

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Is even possible to create these pictures using 3D in blender?
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>>1012324
Background is just a gradient though
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One thing that cracks me up is they used 3d animation for part of the first trailer for Sengoku Rance but it was only war banners so they wouldn't have to animate any character
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>>1012229
You know this is 2D, right?
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>>1026687
At the same time both those characters have been made into a bunch of figures, so it can't be unfeasible.
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>>1012273
This is the truest post on /3/ and the guy's still fucking arguing with you lmao


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