AI will take our jobs! The ones none of us have!.
>>1010467kek
>>1018703There's bunch of instashit goonerbait posters that have managed to keep a consistent face and body type. It's all the same neutral facial expression and a few of the same poses but still.What they fail at is generating multiple images with the same outfit.
anyone doing client work with using AI only?
I modeled so much that I modeled through the night and around 8am couldn't keep my eyes open so I laid down and started feeling my body and kept finding bad topology and overlapping edges on my body and I can't get it out of my head
>>1013518It doesn't matter. It's good enough to ship and people will buy it and clap. Textures used to be literal tiles of actual photos of shit because it worked good enough to illustrate a tree bark or something
a thread to post your daily sculpts and sculpting in general previous thread >>1003156
>>1007862first completed project took me 3 days
First time sculpting anything, how did i do /3/
>>1023181I've seen worse, how's your second sculpt?
>>1022609would let her bite my head off
Image limit reached, new thread >>1023366I'm dropping the "daily" from the original thread name since it doesn't make sense anymore
I hate the fucking animation slots.What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same. >Clearly keyframed jump animation? Nope, everything is a walk cycle.>Want to check a tutorial on youtube to see how it works"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"I fucking hate this.
>>1018404i never asked if you were a tranny but thank you for letting me know
Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.Been using 3.3.1 and its still works fine.
>>1018131>he fell for the 'I must get the latest/update as soon as...' memeI really see no reason to go past 2.8x/2.9x unless there just really is something you desparately need. Let me ask, how many addons are you using anon? Hmm? Scared of being...left behind? Basic modelling can still be achieved in older versions just fine. Hell, rendering can still be too.The problem is that too many users arent up to snuff on the tools. That is why people keep asking "what is the best software/program for x." "are you trained in any way? "no." "learn some basics in an older version first, noob." Youre not missing out if youre using the latest release, at least witg 3d modeling software.
>>1023048I agree that you don't have to update if you don't need to but I want to point out that new features are not the only reason to update a software.Blender 5 runs so so much faster on my machine than the previous version for animating
>>1018131It is a change that makes no sense because it is part of a bigger project that will include animation layers, rigging nodes and other turds so you can keep using the one that works for you to animate till.... 2028?
How do I delete a face in blender
>>1021888le ani
>>1021879oh this one's actually really easy. go into your viewport and enable x-ray. then go into edit mode, use the vertices mode and start deleting the unnecessary dots. also, you can switch to faces mode and delete the unnessary faces within the model. do both
>>1021879press F for face mode, click on it, and press DEL
you have to uninstall the program
>>1023205this is the answer
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
>>1005594Did you see that jill model I sent you a while ago?
>>1013028yeah. mmmhhh so good. Ahhh yeeahh
dixon here, the game failed
dixon here, the game is alive. but no pics for now.
dixon here, I lost
So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531they hired a bunch of fortiche people as consultants, probably to cement the arcane style
>>1021531eww
>>1022930Elaborate?
>>1022558>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion DemonsThat definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>1021531poopjeet director is a known plagiarist.https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.pngdoes anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix.
You should put these rich thoughts of yours into a plan on how to get a job as a welder.
>>1022716i'm actually taking HVAC classes right now because i know i'll never make a career out of this and big companies just want to use AI slop anyway.
>>1022722Fuck hvac. Go into machining. there are no CNC machines in attics or crawlspaces. The smell of glass fiber gives me anxiety now
>>1022722Good. Much better than beating the dead 3D horse.
>>1022680how did you make this? camera on a circle curve with a damped track keeping it pointed at the character?just make an empty where you want the camera's point of rotation to beparent the camera to itrotate it 360dedit the keyframes to be linear
Previous: >>1016084
How do you manipulate extracted videogame models? I spent a week trying and failing because the rig bones were all over the place and I couldn't manipulate it properly. I tried building a rig anew and it again failed as if it couldn't ''fuse'' with the model.Eventually I went into using Mixamo to establish a new rig and download the fbx there to manipulate instead, which came with its own set of problems with shoulder armor, neck bones, unified fingers etc.I got what I wanted, I could ignore the deformities. But the question kept nagging on me.So, how do you guys deal with extracted models?
how to make a bouncing music visualization like EQ or wave puddle
I have a billion collections open is there a way to close them all without doing each one manuallyI dont have a numpad
>>1024249The rig will almost always be janky due to things lost in the ripping process / tools the original animator used that obviously didnt get stuffed into the game data, but it still works, it still manipulates the model.I just modify the existing rig to be more sensible, if the bones come out super tiny, I just stretch out the ends, if they should have bone shapes, I make bone shapes for them, I'm not really sure what kinds of issues you're running into.
Is there a way to swap between the color picker editors? I paint with the square but for just picking basic material colors, the circle picker is a bit more convenientI also wish I could paste in 0-255 rgb values instead of being stuck with 0-1 or hex code
Every day I open /3/ and it’s the same thing. Blender donuts. Default cubes. Overweight men dragging vertices on their little anime girls.>How do I make hair?>How do I make cute loli?>WIP thread oversaturatedWe’ve reached peak 3D artist. It’s time for a creative extinction event. The planet's filled with mid-poly orcs and slightly shiny anime girls. There's just an oversaturation of "artists" and the solution to this would be a global culling. You will never make money, you will never prosper from this, and you will be laid off as part of the wave in the next 3 months like everybody else.Put down the tablet, get away from your computer, close Blender, and pick up a wrench. The world doesn’t need another Eevee render. It needs electricians, welders and forklift drivers to let you rediscover the joys of honest labor. At the same time, the 3DCG industry will slowly begin to heal once this process has started, after all these dozen "creative minds" are back to tightening nuts and screws under a vehicle to apply their endless creativity to.
>>1021038Goddamn I hope you are an ESL, because I had three strokes trying to read your post.
>>1020939You are going to be replaced and the tranny "allies" against AI you have will turn on you.
>>1020984Yes, that's primarily why they're so anti-AI, because they will be replaced.
>>1020937fewer
>>1023084What the fuck, now? Who said that fucking SENSITIVITY READERS need REPLACEMENTS? You FUCKING IDIOT!
Why are zoomer allergic to smooth shading in low poly models? Every tutorial I've seen teaches this 16-personalities ass clash of clans style
>>1022982I remember this being the main style for "How to model in Blender" tutorials when Blender became finally sorta usable for normies after 2.6 and screen recording software was more accessible. So ~2012-2014 is when it really picked up and during/after that we had a ton of indie games with this "aesthetic"
>>1023024They need to pick up a wrench instead. We need a mass culling.
>>1022986The quotations were more from condescension rather than anything else. Personally I wouldn't call it a style, since it's literally just untextured low-poly models. It's like calling a normal sidewalk a style.
>>1023030>it's literally just untextured low-poly models.OP's picrel might be, I've seen gradient textures applied to it to fake lightning at which point you'd have to still uv unwrap the models.For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.So it's a style which you don't like, got it.
>>1023059>For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.Which is exactly my point.What you're talking about is something completely unrelated to the OP pic.
Hey everyone, I've been modeling one of Ovopack's concepts and I was wondering if I could get my work critiqued for likeness to the drawing. Please let me know how i can improve this sculpt before moving on to retoppo - thanks
>>1022052Show me where I 3D printed this guy... because I haven't yet :3
>>1022051Faggot model
>>1022051the muzzle on the source tapers evenly from the cheek fluff to the tip of the nose. The 3d model goes in, then turns forward, then turns again to flatten the nose.
>>1022053It looks like shit and you're a larping balding tranny
>>1022051you are a snotty faggot OP. a while ago, i asked you one very simple question on Discord and you chose to completely ignore me.
I have tried for several days in Blender to take animations from Mixamo and put them onto MyMan's rigify rig generation from a "Mixamo Styled Human 5 Fingers" metarig. I get as far as having the correctly animated FBX rig from Mixamo in MyMan's Blender file, but cannot for the life of my get the fucking thing paired in any way. I've tried ExpyKit, I've tried Rokoko, I've exhausted every resource I could possibly think to use, including the now abysmally POOED searches of Google and YouTube, and cannot figure anything out. Any video I find usually skims over this part like it's One Click easy.Is there either a VERY autismally detailed, preferably written, guide on how to do this process (tl;dr Put Mixamo Animation Onto Blender Man) as if it was explaining it to the world's biggest retard, or perhaps is an Anon capable of telling me just from this what I'm doing wrong in a sentence?
>>1022943Did it ever occur to you that Blender doesn’t accept real FBX. Remember, their version of FBX import/export is created by a single person. It is not certified, it’s not officially licensed and it doesn’t work with FBX as stated.Adobe uses the real FBX, YouTubers merely skip over this fact and lie about import from FBX. What you should do is uninstall all useless import/export plugins because sometimes Blender Devs without your permission will do something bad to Blender. Reinstall the default version and try again.
>>1022944They already said they got the fbx in fine
>>1022947I didn't read
How did you guys get over the autism of needing to make everything yourself? I can't help btu feel like a poser if I don't make something but then most pros kitbash or download already made things yet i cant escape it.
>>1022485what if its out of your skillset?
>>1022502Are you incapable of learning? If it's out of your skillset you work on your skillset.
>>1022439When you want to make a bigger project then you'll have to outsource or collaborate. It's fine if you don't understand right now.
>>1022439The result is what matters, not how you got there.
>>1022439>How did you guys get over the autism of needing to make everything yourself?money to buy assets something I don't have
Why is Mayas UI so complicated coming from Blender?
>>1022862Maya Config Addon for Blender adds Maya's radial menus and binds to the UI
>>1022706if you're still new to blender, I honestly recommend just using the blender keybinds. I came from 3DS Max and chose something akin to that, and it still is a problem after years, because you can't watch tutorials with keybinds, and some stuff isn't bound at all
>>1022880yeah, i tried using blender's "industry compatible" mode but it just made it extra janky. it takes like two days to get blender's alternative to "qwer" under your fingers. just suffer it.
>all this brand cocksuckingyou're all cocksuckersfuckya mudda
if ur coming to blender from maya and miss the spacebar context pie menus, i just found the sickest option, go in preferences, and set spacebar to search, then whenever u wanna do sth just hit spacebar but instead of the context menus like in maya where u need to train ur muscle memory to get fast, u get a search box, type whatever u wanna do, and hit enter. it's literally that easy. no need to train new muscle memory. no need to search around blenders million little collapsed menus and random buttons, just type "edit", hit enter, u in edit mode, space -> loop cut -> enter, u loop cuttin etc.
How do I texture like this?
>>1022819>Look what they need to mimic a fraction of my power
>>1022139>Texture like you normally wouldhmmm and how would I do this?
>>1022844Open image, choose brush, use brush on image
I guess the key difference these days is we have texture painting and live filters, so you'd model and uv the model and then texture it. Before, you would have all your textures planned out ahead of time and UV the model to fit them.
>>1022899Other way round. As you can see on that Rinoa each mostly culindricql chunk was unwrapped as a rectangle then island sizes were adjusted depending on the expected level of detail, and then the textures were painted, ie pretty much the same pipeline that survvied until we got UIs to directly paint on the model. In some games like FF9 they didn't even bother to rectangularize the islands