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>Nvidia's PartPacker, a new AI-driven method for generating 3D objects from a single image, allowing each part of the object to be separately edited, which is a significant advancement in 3D modeling technology.

https://huggingface.co/spaces/nvidia/PartPacker
>>
>>1013847
Thread's there
>>1009076
>>
>>1013847
>asymmetrical
>shit tier surface quality
useless, as is every other "AI" modeler
only NGMIs are afraid of this trash
>>
>>1013847
>https://huggingface.co/spaces/nvidia/PartPacker
Gonna use that rn, useful enough to get a half decent starting point for sculpting. It misses details but gets proportions just right which I am personally very bad at.
>>
It's dogshit. Better off just using a basemesh instead of using artifact generator 2000
This is like 3d scanning but awful in all ways.

The bullshots on the website aren't impressive generations either.
>>
>>1013886
This guy gets it. None of you have ever used zbrush and it shows.
>>
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>>1013847
Seems helpful for getting orthographic images to use as a reference
>>
This one might be better, doesn't do segmentation but surface quality is arguably better.
https://www.youtube.com/watch?v=XRFlnXeOdww
https://huggingface.co/spaces/ilcve21/Sparc3D
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>>1014130
If you have to rely on an ai to make you a basemesh that could be done in 10 minutes you should delete yourself and never open any 3d software ever again, because chances are you are a complete failure in all other aspects if you can't grasp the fundamentals
>>
>>1014219
>10 minutes
>still doesn't get it
Lmfao cope harder any time saved is a win and you'll deny that while using automated tools within your package.
>>
>>1014221
Keep gimping yourself then
>>
>Cris is gonna be making better models than all of us by the end of next year
>>
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>>1014214
this is pretty good. doesn't do mesh segmentation though.
>>
Didn't read didn't watch it's but it's still definitely shit
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>>1013847
>>
>>1013847
What's the topology like?
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>>1013847
Can it make a game ready, rigged model?
Because, if not, the 3d modelers and animators are still in business.
>>
the more i learn about 3d the less impressed I get with these. What's the topology look like? All I've seen come from diffusion models are basically things you an build off of but never actually good enough for use without artist input and refinement or heavy editing to the point an experienced artist is still irreplaceable.
>>
>>1013847
>It really is over..
Your mom is over at my place sucking cock, just like AI sucks donkey balls.
>>
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>>1014289
Looking at this more makes me less impressed by it. Like sure it got some of the rings right and it understood that there are some barrel cylinder thingies on the back, but its nowhere near being the same model and you can see where it just gave up on lot of the details. I urge some of the anons here that are worried about it developing really fast to look at what the models were capable of in late 2023 and compare it to what we have now, and I really mean late 2023, not the first image to 3D research papers. For example this model I took from some discord server back in novermber of 2023. Yes, it is coming but not as fast as some anons here predict, and it is basically guaranteed at this point that we reach AGI within the next 20 years or humanity goes extinct.
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>>1013847
it ain't there yet
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>>1013847
the future is being able to retopo then?
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>>1013847
over for whom? I like making things
it wasn't over when I could go on fiverr and pay some southeast asian to make me a model for peanuts
>>
>>1014221
This. AI is the strangest thing to take a moral stand against. All I see is more automation to make your job easier. It's not going to steal your job. It still needs a living person to give it direction.
>>
>>1013847
it didn't work very well for me.
>>
>>1016932
it's able to do the small jobs that normally would require an entry-level worker. That is the issue. And it WILL get better... every advance "deals with" something else... sooner or later, every conceivable angle is covered...
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>>1014702
>all the fun work of making and creating the fun stuff is taken by AI so you can focus on the menial tedious tasks yourself
yay
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>>1013847
impressive, now show me the topology
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>>1013847
i used their own reference from the sample and it still gave a mediocre result, the spike count isnt equal, or distributed equally, the spikes in the middle are gone, its over maybe in 3 years, for now its just "cool"
>>
This is extremely typical of the "disruptive" AI industry, create something superficially impressive, come up with a name for it (segmentation) and then show it off to investors as if it's something that any industry would use.

First off: Shape transitions, segmentation, etc. are things which are decided not by the concepting phase, but by the asset creation phase. Trusting the AI to tell you what part of the model is the shoulder joint, what part is the forearm, what part is the neck, etc. is already failing. You wouldn't trust your concept artist to do that, why would you trust AI with it. So even with perfect topology you would *STILL* be cleaning these up. For machinery, these aren't just unusable, they're completely nonsensical. There's no concept of jointing, pivots, range of motion, etc. baked into any of this geometry. Again, you would have to start COMPLETELY over.

So here's this tool that does a concept artist's job so poorly that the result is completely unusable for anything beyond "look what da AI made LOL." Your marketing is shit, stop coming to 4chan to dump this garbage all over legitimate arti-
>4chan, legitimate artists
nvm great work, keep it up
>>
>>1020572
>le AI does the fun part
Making base meshes is boring, retopo and rigging is the best part of the job. If you think making base meshes is fun, see you in 2 years. Also this shit doesn't make base meshes, it makes poor sculpts at best. Just get a concept artist friend.
>>
>>1020640
AI future is not "the same shit but does the job better", it's "use it differently, integrated into your tools, for doing any small single step you ask and be able to reprompt or refine any single small step indefinitely". For example in the middle of polyediting you will be able to select a few faces and ask to extrude some geometry in the same style/level of detail as the rest of current model, or while editing texture/material you can ask to switch to different palette and give a link to lospec, etc.
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>>1020662
what you are describing is something you can already do if you understand how to use grid fill you fucking idiot. Wasting your entire GPU processing for something you can already do you absolute ignoramus.
>>
>new thing is made
>FUCK YOU IT SUCKS DIE
>geet developed and improved
>it's....it's over!!!
oh just shut the fuck up already both OP and his gaggle of tards itt



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