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File: Screenshot_2.png (466 KB, 592x918)
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imagine beign this guy right now
31 replies and 2 images omitted. Click here to view.
>>
>>1027615
I'm more surprised someone would 'look up' to this faggot. I use Blender for 20 years now and learned it from the Noob to Pro Wiki because there were no videos on the internet.
>>
>>1027615
how much money does he have, cunts with money are pro ai
>>
>>1027615
I Followed the donut tutorial because everyone recommended it. It was fairly boring and had a few small points of failure, but I worked through it. I wanted to refresh my skills and try tackling blender again after a hiatus, so I went back to see his new Blender 5 tutorial. And after watching the first video, all I can say is what a dunce. He is an obvious sellout and it gives me second hand embarrassment watching him spout such a bullshit opinion.

If any of you have recommendations for better people to watch, especially when it comes to greasepencil, bones, and UVs, please let me know.
>>
At least he's not Jayanam or whatever his name was, changing his channel focus to fucking financial consulting.
>gday mate, I can help you work out a plan for your donut, just let me get a good look at it.

>>1027884
>>1027806
>>
>>1027615
He's right desu

How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?
19 replies and 4 images omitted. Click here to view.
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>>1024603
Most skin doesn’t have that much translucency. DAZ is not that great but Iray isn’t nearly as bad as people on this thread are making it out to be. Take tachy’s model rip to maya and render her with Arnold using random walk SSS and it will look much closer to the daz render than to the picture on the OP.

>>1024074
First of all, daz models often look harsh because most characters have harsh features. They’re really masculine even the women. Other than that stellar blade is using UE4 I believe, or 5 but in any case it’s using their real time SSS shader that makes skin look really soft and mushy. You might want to just render in UE5 to get that exact look.
>>
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>>1024673
>First of all, daz models often look harsh because most characters have harsh features.
Is it because of all the chudlines and bad facial features?
>>
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>>1024107
You can use thickness map with SSS and and play around with textures in general. Increase normal map intensity, reduce thickness map etc. Mostly texture tweaking
>>
File: 1777145179143613.png (2.25 MB, 2160x3840)
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>>1024074
Really impressed with what Shift Up was able to do with UE4 and an average budget. Call it a goon game but the skin textures looked like you could reach out and squeeze them.

Also I love Raven.
>>
>>1024262
They need to wander off a cliff, desu.

File: 1652934934032687106_1.jpg (91 KB, 1146x1206)
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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

Comment too long. Click here to view the full text.
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>>1029421
Looking pretty nice!
>>
Guys, is sculpting anime characters a realistic starting point for a 3D beginner? Or should I start with basic props/environments?
>>
>>1029465
Yes, but if you don't post your first sculpt within 12 hours then no
>>
>>1029466
I don't have PC yet, just planning ahead where to start
>>
>>1029121
Where'd you learn to sculpt like that? Looks amazing.

File: proportions-2.png (171 KB, 600x600)
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Why the fuck do you chuds keep saying my models are bad? Their proportions are literally spot on.
1 reply omitted. Click here to view.
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>>1029009
Cris, your posting has increased a lot in recent days. You're flooding the catalog. Make a containment thread and stick to it.
>>
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>>1029009
You need to achieve my polygon count.
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>>1029009
>>1029025
holy shit, dat you, sculpt-schizo? and cris...in the same thread?
>>
rare schizo crossover
we just need that one with the scary drawings and it'll be a three in one
>>
>>1029009
Built for my BWC
>>1029025
Built for my BWC aswell.

File: Test CGI 64.jpg (27 KB, 640x480)
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ok
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>>1029562
Kek

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does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
17 replies omitted. Click here to view.
>>
I stumbled across their twitter yesterday and their recent "how to model hair" guide was the most retarded thing I've ever seen

"Step 1: give the hair a nice colour (?!)
"Step 2: shade it a slightly darker and more saturated colour
Step 3: add a rimlight
Step 4: Done"

?
>>
retards like this are why i stopped 3D modeling
>>
>>1025533
Megaman Legends has done immeasurable damage to the untalented, I'm surprised Daz3D hasn't made a low poly slop tool

I have this working theory that the trans community can't actually make anything and they just bastardize existing media just enough for it to be a Sonichu esque OC
>>
There's no need for such mean words anons, be kind to those you don't yet know, like a hero would
>>
>>1029524
>be kind to indians and other third world shitskins that make up /3/

File: file.png (177 KB, 600x820)
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Blender is finished.

Lets face it Blender in 3.1 was getting better then the retarded devs basically ruined it and made it worse and worse.

1) They literally removed the superior way to pick a modifier with muscle memory it is 1 click and a swipe to get what you want. Instead we got the retarded search bar where you need to type in the name of the modifier.

>Ah yes 2 clicks or 1 click 2 letter on the keyboard and ENTER
>Now picking a modifier is 400% slower!
Classic blender!

This was so controversial that people messaged the devs about all of this.

The bullshit fandom reason was that blender will add so many hecking modifiers that this needs to exist.

This started in version 3 We are on version 5 now and we did not even get 1 extra modifier and this shit stayed.

Comment too long. Click here to view the full text.
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>>1028681
blender has slowly but surely been redesigned to cater to tutorial youtubers and people who only do post-modeling work, if that
I predict in 5 years it will be 100% focused on AI workflows
luckily, old versions can still be downloaded and they work as well as they did the day you learned to use them :)
>>
>>1028711
>nodes
It's retarded. I never used them in my many years and never will. I can get shit done quicker.
>>
>>1029561
blender turned into a mainstream app for shitskin amateurs who need a constant flow of how to do x in 60 SECONDS! on youtube shorts

I like 3ds max more for its more robust features.
>>
their biggest blunder was not letting you use old eevee. i fucking hate new eevee but i want the new sculpting tools aaaaaaaaaaa
>>
>>1028687
it takes you 2 minutes to add a hdri? it takes you 10 minutes when you have to add an environment texture node then plug it into the world node..?

File: 1777297443528949.png (656 KB, 884x1080)
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Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design"

Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think
13 replies and 1 image omitted. Click here to view.
>>
>>1028142
>giving the worst advice ever from an AI trained on plebbit posts

oh fuck stop wasting your timr and get real courses from CGPeers
>>
>futa animations
kys faggot
>>
>>1028159
holy hell how many maya shills are on here
>>
The only way to learn 3d is to take a class with a teacher who is in the same room as you. At the very least when you're starting.
You'll have your initial wtf moment where you don't know how to do anything and need your hand held. Then constant little questions not explained by the course material. You need someone who knows to answer specific questions and show you how to do it themselves.
After you have the basics use books that you bought that are made of paper.
>>
>>1028142
the CG cookie animation course just tell you how to use blenders aniamtion tools. it does not teach you how to animate. the Alive course by P2Design tells you about the animation fundamentals but doesnt teach you how to animation.

File: run_cycle.gif (1.35 MB, 960x540)
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My prompt:
> create a fully rigged and textured robotic wolf in blender with example walk and run cycles

The result, Lovecraft would be proud. Not even the camera is aligned, and there is no central body. The neck telescopes to nothing, and the "ears" look like the side of the mouth. The fact the it is rigged, has complex lighting, yet fails to embody a "wolf", is astoundingly bad. Imagine a car identifying you as roadway. More images of what A.I. thinks is a "wolf".
7 replies and 3 images omitted. Click here to view.
>>
>>1029504
Not like Blender is in any better position, rigging has become automated to them. They lack basic skills to attach custom characters to custom rig.
>>
>>1029510
autorigs are generally trash, same with auto retopology. They're "good enough" results but anyone above entry level can see they're pretty much worthless and require so much corrective work you're better off starting from scratch and doing it correct the first time. So if your argument is that junior animators will use them, well that's fair, but then it only reiterates my point that in 10 years they won't actually understand the rigs/retopology they're building. If they lack basic skills they won't suddenly gain them via AI
>>
>>1029483
stfu retard ai can't do jack shit without hallucinating the fuck out of everything
>>
Sean, it's time to touch grass
>>
>>1029483
>no fine control over how the run looks, where each step goes, or any personality within the run
i guess this would work fine for an emotionless robot character, but part of animation is showing personality through the way that a character moves. you cant design motion with ai, its literally impossible, or would take much longer throwing endless prompts at it to get what youre looking for without it overwriting other aspects of a frame.

the ai facial animation at 4:25 is just rank.
face controls are just floating and bouncing around without any reason or direction

File: 1759258933742069.png (951 KB, 1024x1904)
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It's unironically over. AI can make better topology than 99.9% of /3/.
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>>1028576
>we don’t do that in zermany
>>
>>1028576
what do you think it's using dumb chud.
>>
>>1025855
this is the most useless case I've seen. just use faceform or metahuman.
>>
>>1025855
Looks like shit. AI will never be good.
>>
>>1027821
unironically what are you using to do this? I want to animate my blender renders for fun and I've found it so frustrating to try and get something that just works

hey guys its first time here please welcome me
>>
it was VERY HARD TO POST THIS
>>
Games, animations, or still renders?

3d AI art is actually getting good....
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>>1029179
>cateerers are better than cooks
shiet why dont we hire cateerers instead of cooks. those fucking pesky cooks gatekeeping everyone from having a cookless world
>>
>>1028987
AI is objectively not art.
>>
>>1028987
That's great now post how many tokens it cost to make that.
>>
>>1028987
It's a 3D collage, the AI is copy pasting from the data it was trained on.
>>
Are there any AI models that will do PBR texture sets? I like having more than unshaded when I'm laying stuff out but I feel kinda silly grabbing whatever polyhaven has thats sorta close enough.

File: c4Yxc (1).png (484 KB, 840x840)
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Maybe the wrong place for this, but I think it fits the topic.

I want to know how to create unique planet maps with custom terrain types (like salt flat plains, basalt dunes, ice caps etc.). I want mountainous erosion, glaciers, stuff like that, and natural looking landforms that don't just look like perlin noise. The map must have a heightmap and a colourmap, and height shouldn't strictly be tied to landforms like SpaceEngine does. For this specific project I'll also need shield volcanoes and equatorial ice caps (it's a tidally locked world). Can anyone point me in the right direction like what software/toolkits I need? And also, is it possible to make highly customised cloud maps for my world, like subsolar vortexes, wispy terminator clouds etc.? The maps must be either equirectangular or cubemap projection.
>>
Sorry, I meant hemispheric ice caps, not equatorial.
>>
Oh, and the world has a stagnant lid surface, so no need for tectonic plate simulations.
>>
>>1029515
Nevermind it, I figured it out.
>>
Imo the hard part is making them round

How do we fix this atrocious software?
16 replies omitted. Click here to view.
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>>1024979
you are a poojeet.
>>
>>1024926
>a shitty workman blames his tools.
that's because a shitty workman has shit tools and does enough work to know that the tools are shit
>>
>>1025468
>You don't want losers ruining autodesk or cinema 4d.
Autodesk is perfectly fine fucking over itself, let's be real here.

Blender's not a good program, but let's not lie to ourselves and say Autodesk is any better than the BF in terms of incompetency and how they update and run their software. As someone who's used both programs, they've crashed an bugged out on me frequently, even on higher end equipment.
>>
>>1025380
>jews

*bourgeoisie
>>
Judíos?

File: girl.gif (1.64 MB, 600x600)
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I've leveled up, chuds. This is roughly 70% AI but I've tuned the prompts and the workflow to make it look more legit. Would this get flagged by Steam?
3 replies omitted. Click here to view.
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>>1028965
>Leveled up
>70% AI
Cris, go get a life.
>>
>>1028972
amazing how AI is revolutionizing the most overused art style in indie games
>>
>>1028965
Why didnt you just make that yourself? Just learn to low poly sculpt its not that hard.
>>
>>1028972
why do you care about niches? do what you like
>>
>>1028965
>calls us chuds
>uses ai

yeah ik who the real chud is and shocker it's not me


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