YOu see this foot? took me 40 mins while watching a tutorial on how to do it. Only 300 vertspic related has sub d on for niceness. Going to work on the head soon enough. Wish me uhh luck.
>>1026198Nig-cel, you sculpt the hipoly and you retopo it afterwards where you can control if you want shitty ps1 polycount or resident evil ultra numbers. Looks like you need to be punished now. *unzips my pants*
>>1026243I can't sculpt for shiiee man.
>>1026212It looks like a jade death mask of Scout tf2.
>>1026163damn, thats a genius loop, ty for this idear anon
>>1026163what other loops would u recommend anon, preferably with pic examples, thanks
Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>1027543Stupid question thread's over there >>1025537
pretty happy my style is evolving and becoming better.
Kill yourself, Cris
>>1027442Why are our models so ugly? Is everyone watching a 3d modelling course we don't know about? I just want to make a cute anime girl ffs.
Test
need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?
>>1026635Those are basic driver stuff, not geonode shenanigans or whatever. Just watch 5 minutes of a basic driver tutorial and you'll be golden
>>1026635you mean you want some kind of adjustment bone? it's the same as normal driven shapekeys then, you just have a non-deforming bone parented to whichever part of the arm which will control your drivers instead of the joint bones themselves. watch a basic driver tutorial as >>1026641 said
A while since I've done this. You'd want to use the eulerangles of posebones in your drivers. Blender has some sort of autocomplete for selecting an armature and it's bones for driver source but that doesn't work. It has to be posebones.Also found this: https://extensions.blender.org/add-ons/easy-driver/Probably easier to set up. They show the exact use case you mention.
>>1027410holy shit this is exactly what i needed thank you
>>1026635imma be so real, use corrective bones instead.https://youtu.be/Zx2LtlZqG3g?si=5P9qMx-SK79XTZRlhttps://youtu.be/Zx2LtlZqG3g?si=5_cBg4-ljqlAxiDitheres def gonna be a time to use shapekeys, but i cant be fucked to learn drivers when the sound of the impending nodification of blender on the horizon.All we need now is a node for shapekey fields themselves.
>how do I?>how do I?>how do I?>how do I?>how do I?>in blenderYuck. Post your models already.
>>1025899Newsflash: He was never here.
>>1025902
>>1025829https://files.catbox.moe/ivjfac.pngHow do I eat ass?
>>1025845is he wrong? you fosstards always act like cultists
untextured cuz i got professor calamitous syndrome (and my autistic ass wants to make katana ito wraps 100000% accurate but that bullshit knot on the cap pisses me off)but here u go
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
dixon here, the game is alive. but no pics for now.
dixon here, I lost
Dixon here, I'm back 3D modeling my game.
FINALLY
>>1005594You are not creating a video game.What are the mechanics? How do you play the game?As you said, you are just modeling meaningless rooms.Write a game document first, get off the computer.
>Bit about meBeen doing mostly hard surface modelling for 3 years. get asked to do a character model for my friend's Gmod server. he likes it and get me a gig with some higher paying people. I don't skills to properly do human characters so I'm going to learn. >picrel Halfway done 3d mesh that'll allow me to modularly create different types of male characters with deforms and other shit I might need. feed back is welcome. Some sources for doing human anatomy are very much needed.
>>1027510stick to one thread, newfag>>1026156
does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
>>1025533the only thing his character models is good for is squeezing semen out of my penis
>>1025533>>1025647forgive my ignorance but for someone who's starting out what's exactly wrong with them aside from him being a tranny of course
>>1025533There's zero difference between the Gumroad course and his free youtube course and all his models are just Megaman Legends Roll studies with different props.
If you need a paid course to get onto crashune's level then you should just give up and kill yourself.
Crashsune is yet another beginner grifter and the posts here are all justfied.
Previous thread : >>1019271Discuss and post anime styles in 3d. From figures to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@sulbi03https://www.youtube.com/@Neogools_3D_Trainninghttps://www.youtube.com/@Uzuki_Rihahttps://www.youtube.com/@chichaarthttps://www.youtube.com/@MrZingyGuyhttps://www.youtube.com/@pachiko_blenderhttps://www.youtube.com/@ShionMgrComment too long. Click here to view the full text.
>>1027409I worry that I may not have a true clue what I’m doing. I probably should have "box modeled" it, but the problem is that the reference images I’ve been able to find don’t include a side profile and only show the torso, bangs, legs, and shoes at a 3/4 angle. I feel like it would have been more productive to assemble the geometry from the origami craft itself and go from there.
>>1027413You can now move vertices on the sides back, apply mirror modifier and try to make resulting volume make sense. Which is likely to fail, but it can also succeed, at least partially. Makes sense to try if you already did all this.
Anyone know how to texture paint skin 3d anime pbr style? i'm aiming for something like nier or final fantasy or korean mmos but all courses and tutorial are for toon shaders not pbr
>>1027321Thank you, that does make sense. At this point I'm already starting to understand the mechanisms a little better, however I still wonder if I will be able to build something similar from scratch on my characters. Not without reference anytime soon at least.I guess to understand the stretch to stuff I'll have to learn animation as well after, it seems a bit weird to me at at least. I never rigged things that stretch haha.Also delayed response, 4chan didn't allow me to post without giving it my e-mail.. They really intent to make this site unuseable if you don't buy their stupid 4chan pass.Any worthwhile alternatives existing yet?>>1027386Art of Effective Rigging 2 my bad, years of Age of Empires does that to you.>>1027408Check out leedoppo on twitter and 256fes for more resources.
>>1027413Also I just saw that. Try to understand how the human body works first. That way you wont need a side reference. You won't get anywhere in 3D if you just model the front; that's 2D
>>992897
Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
>>1017914>my name is not important
Testing cloth simulation brushes
New face and textures, Alice is a nickname.
After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.It's actually over.
>>1025960cope
>bot spacing
>>1025970>flips around>front snaps to the backtwo more weeks I guess lol
>>1025632>but anything that needs art direction and precise changes will remainso basically you said the same shit he said with different wordsfagbulk of the work will be AIsome very very elite rare talent will remain for cleanupand thats that. no more entry level art jobs will exist.
>works in advertisingit’s over for everyone, photographers especially. high end AI has no problem creating photorealistic movies. it’s too easy to have one person type in prompts and pick images. CG is DEAD.
I want to buy a 3D pen for general repairing purposes but I don't know any specifics or details about the different types of pens/ plastics they use to be most efficientanyone got any experience they don't mind sharing?plastic weight load strength would be most informative
>>1027304/diy/ will be better able to help you, this has nothing to do with 3DCG
>>1027305why thank you
>>1027305chud, this is 3d printed items. so its 3.
>>1027316/3/is 3dcg. So you'll post about real 3d items if you wanna argue semantics and get no useful info, or you'll post on /diy/ and immediately get quality advice because it is their domain and they know it well.
>>1027316>>1027325I think a better argument is its 3D printer related, and uses the same types of filament, so some people here could help OP. Plus /3/ isn't exactly hurting for thread space, so there's no need to be exclusive and try to kick people out.
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.FEATURED: https://www.renderhub.com/jofox/jesus
>>1022477based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
>>1018028I can fap to this. Good job!
>>1024233Uwotm8?
>>1025991this is what /pol/ told you
>>1022477>https://pilgway.com/page/our_voice>with love from the ukrainekek didnt the ukraine ban the orthodox churchfucking kek
>>1016792some old proggy for new bread
>>1027146Shitty handpainting sucks though. You need to be really good at it for it to look good. And you can do a lot of cool stuff with shaders too. Those styles are limited compared to handpainting, but sometimes it's enough.
>>1027104Next one, adult woman wip
>ProggyOnly pedophiles say that with sincerity.
I definitely didnt project hop
bump
Which chip do I choose for 3D work, what do you recommend among these options:1. Apple M5 Pro (18-core CPU, 20-core GPU)2. Apple M5 Max (18-core CPU, 40-core GPU)Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
>>1026891>>1026896How come? You mean even for rendering? Of course, rendering on a laptop is retarded, but I don't expect it to be a permanent thing, still kinda want it to be able to handle the rendering for now.>>1026898>If you want to spend the money spend itGiven that I'm putting the chip into a 14.2" MacBook Pro, I'm worried about the M5 Max chip potentially making battery life much worse + thermal throttling
>>1026900you're thinking about it too hard bro. Laptops sucks anyway. Just get something so you can actually start practicing the craft
>>1026902But I might render on the laptop
>>1026990It all depends on the scenesetup. My 10 years old laptop can render eevee scenes fine. You don't need to trace all the rays or whatever, eevee will do.
>>1026881can't you just use something... decent?