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File: 1652934934032687106_1.jpg (91 KB, 1146x1206)
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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

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188 replies and 61 images omitted. Click here to view.
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>>1028319
Yeah, choose a random tut and follow it until you get unhappy about them or your work, then it helps you find another explanation to refine that and so on
>>
>>1028319
For figurines you learn zbrush
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>>1028319
Pirate a course if you can't think for yourself
>>
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Okay let's have this talk.

How do you guys do your jiggling.

Physics or Rigging approach?

I feel like the physics approach feels more realistic but also somewhat restrained? You can not fine-tune the look to how you want it to be.

This might just be a skill issue as well.

When I look at popular gacha-games and their models they appear to be using a bone based approach at least.

What do you think is the more elegant/better looking way?
>>
>>1028356
simple rig + shape keys for specific poses

wiggle bones will do 99% of the work

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Previous thread: >>997798
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>>1026271
>>
>>1026272
>>
>>1026273
>>
New thread: >>1026280
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Making a modern, GPU-accelerated version of POV-Ray could be pretty cool. Maybe it would be possible to explore some of those scenes in real-time.

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bros, I had a perfect idea for a blender addon.

Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes.

It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals.

Then a spherical grid of vertex is projected using the reference views points.
>>
>>1028341
What's the use case?

What's the quickest way from retard to creator of this?
Wing3D?
63 replies and 14 images omitted. Click here to view.
>>
>>1017517
>cut on sides
>unwrap
How? it ignores overlapping detail and would create stretching in areas that protrude perpendicular to the silhouette, it's not even really better for the time, it was only done that way so that texturing would be easy due to the limited knowledgebase and tools.
>>
>>1026118
we he did say "for 2d artists", which is probably true, since they're just drawing regular 2d pictures. problem for something like quake 1 is that there weren't any 3d artists yet. most 3d games up until then had 3d models which were mostly vertex coloured with some small textures placed where necessary. whole-model texturing was still quite new, at least for video games
>>
>>1026120
>weren't any 3d artists yet
-- or rather, if you were proficient in 3D texture work, you were probably working at a visual effects studio rather than a video game studio in ~1995
>>
This is a little different, but what are the best examples of visual effects on the psx to copy?
>>
>>1017490
Sculpt it then just slide the tri count down

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WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE
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>>
New versions crash when I enter Material or Render mode. 4.X and beyond all do this.
>>
>>1027556
Gimp was never meant to be good anyway. It's principal objective was to make it easier to develop a linux GUI toolkit.
And as it turns out, Gtk is also shit.
Linux is also shit too desu. It's a whole package.
>>
>>1028043
Software development is always like that anon, incremental small improvements do matter. Plus they seem to be working on improving the code so they can build more important features in the future without breaking shit.
Software development is just that messy
>>
>>1028234
Honestly open source as a whole feels a lot like people half-assing shit, or people who think they can do better making some knockoff that isn't at all comparable to the original because they lack a fundamental understanding of what and why people use it for. And then act superior about it.
Had a lead dev on GIMP seriously ask "What's a non-destructive workflow? Why would anyone need that?"
Like they make something as obtuse as possible because it's how their autistic brain works and they know fuck-all about UX. Then when someone says it's shit, they don't understand why.

>>1028278
Obviously small parts add up to a larger whole, and there have been big features added, but you're not missing much by not swapping to the newest thing. At most, aside from the big shit like GN or renderer changes, you really are missing small things that make tasks slightly easier.
I still use the newer versions since I find they perform better, but I'm still wishing they bring back the game engine or some kind of "interactable" mode that I can record to keyframes.
>>
>>1027148
>rock solid and feature packed

Just like me.

blender bros on suicide watch
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>>1028219
What?
>>
itsover
>>
>>1028055
now they might just be able to fix the multires modifier after 2 fucking decades
>>
>>1028311
What's wrong with the multires modifier?
I have used it plenty of times with no issues.
>>
>>1028317
last time i checked a chinese guy was going to try to fix it after sirgay fuked it up for the nth time. to answer your question it, after a while it will generate random spikes on your mesh ruining hours of work.
maybe they can implement the code Pablo left behind now that an Ai can babysit their shit ass coders

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Like all great projects, you leave it behind for a while... 5 years might be a little too long, time to get back on the saddle and work on it.

For those that were in the loop back in the day, this is a revival effort to bring /3/ back to the cup and even though /3/'s history in the 4CC isn't necessarily stellar, it's always a work in progress. Things have changed since the last time the team played an official match, Konami stopped making games and we've been reusing older games with mixed success, however there are tools to have the same model quality as the newer versions of Pro Evolution Soccer before the series ceased production by converting them to the older games.

For those that don't even know what this is all about, the 4CC is an inter-board competition where /3/ used to compete from 2012-2015 with a revival that went from 2018-2021, the team has fallen inactive since then but if there's enough interest ITT the team will return to competition with me and my co-manager Wyvern at the helm. There are 4 cups per year named after each season featuring the Elite and Babby divisions, the second division is the entry point for new/reviving teams and with the Spring Babby Cup coming up, team registration has opened and the time is now to revive /3/.

Let's go fire up Blender one more time and kick a ball around, hopefully we don't lose too badly. For more info see https://implyingrigged.info/wiki//3/
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>>1028260
had*
>>
Writing this as a reminder for myself, if /3/ wins against /g/ Ill draw Satania getting FUCKED
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>>1028328
Fingers crossed!
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>>1028328
What happens if it ends up the other way around? Nothing?
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>>1028332
I don't know

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Previous: >>1021529
DLSS Edition
Someone needs to leak that build
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>>1028271
also >>>/tg/ and >>>/diy/ have dedicated /3dpg/ threads, /tg/ is mostly about 3d scans and the machines.
>>
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>>1028283
Thanks. Mainly I'm aiming to make small custom parts for my Gundam kits. So, lots of symmetrical flat surfaces and the like, where the biggest challenges are light greebling and putting pegs and holes in the right places. Not really moving parts like joints.
>>
>>1028206
select both and merge by distance?
>>1028208
split them in half/ make a loop across each one and then repeat the previous point. it beats me why youd want to do that with planes tho
>>
>>1028269
You're right. I guess the layers are for cycles only. Do you know how to get diffuse colors pass when using diffuse bsdf with shader to rgb?
>>
>>1028325
>I guess the layers are for cycles only
No, the layers are for the cryptomatte node, no matter the renderer. It's just that you can't really make intuitive sense of them in their raw form, which you don't need to since the node is here for that purpose.

Shader to rgb will flatten your layers as far as render passes are concerned, so you can't access layers further up the tree from the node that way unless you also have a path that links them to output outside of that node.

>no parametric modeling threads
What is this? Just an artcvck board?
>>
>>1028274
>Screenshot of CEO toy program.
Are you industry larpers branching off into other fields now?
Do some research before you post ffs.

I've done some shit in OpenSCAD and geometry nodes if anyone's interested.
>>
>>1028274
is this car underbody ?
moving via skid?
>>
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>>1028282
Too scared to pirate NX? Fear being a John Doe defendant to a $150k+ federal suit?

Learn how your firewall works faggot, or install it in Qubes OS.

Also never share .prt files, each licensed instance signs its changes to the file like a CA trust chain, and legit instances will see an invalid out of chain key signature and signal to Siemens.

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Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?
>>
>>1028303
>Anons use sculpt
Yes, but mostly for cloth
>Tablets make a difference
Yes, it makes a big difference
>Only comfort?
It's not only much more comfortable, but also improves the speed and quality of your sculpts.
>>
>>1028303
>Does anyone use Blender to sculpt?
me, but it feels extremely clumsy and unintuitive and never does what i want. i find it easier to just use proportional editing and shape things manually
>When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard?
i use a mouse and keyboard and everything i make is shit
>>
>>1028303
Yes, for work. Despite it being less efficient than Zbrush, it gets the job done.

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Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design"

Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think
8 replies omitted. Click here to view.
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>>1028142
How can advice be "kino"?
>>
>>1028142
One thing I'd add is that, before you start whatever tutorial course you settle on, it might be helpful to watch a broad explainer video on YouTube, just to give yourself a preview of the concepts you'll be studying. That way you have a rough framework to fit the tutorial's lessons into, and how the concepts relate to each other. Something like this stuff:

https://www.youtube.com/watch?v=v71G6TCw_0M

https://www.youtube.com/watch?v=QqBxR1QuemQ

Beyond that, don't obsess about specifics at this point. Do a brief, broad overview to vibe with the material, then tackle a proper tutorial course. The refinement stage of "How do I do X?" comes after you have the basics down.

And best of luck with fluid physics once you get there, because cumshots are crap in 3D. Only the blowjob fanatics ever seem to model the viscosity right.
>>
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Ok I followed tutorial and learned how to do this.
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>>1028142
I have both those courses downloaded if you want the files OP
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>>1028294
Okay, I would like the cg cookie one please

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home...
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>>1022283
most of the games on atf are pretty shit and amateurish desu. dare i say even cris' work looks better.

but this game however, stands out for being artistically and aesthetically great for a solo dev as far as /3/ is concerned, even tho it is technically unfinished.

cant show much of the game here tho. the op is a subtle bait.
>>
>>1017727
link to gaym?
>>
>>1022283
Unteralterbach has been making the rounds on tiktok with zoomer artists making their own OCs
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>>1017727
so, atf is kill soon. where can i get updates for the gaym?
>>
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>>1017736
Dear god
https://git.allthefallen.moe/Zelu/hummingbird

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Which chip do I choose for 3D work, what do you recommend among these options:
1. Apple M5 Pro (18-core CPU, 20-core GPU)
2. Apple M5 Max (18-core CPU, 40-core GPU)
Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.
I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
9 replies omitted. Click here to view.
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>>1026990
It all depends on the scenesetup. My 10 years old laptop can render eevee scenes fine. You don't need to trace all the rays or whatever, eevee will do.
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>>1026881
can't you just use something... decent?
>>
>>1027430
Like what
>>
>>1028247
AMD/Intel
>>
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>>1026881
None.
Apple sucks.
Get latest workstation thinkpad and install Qubes OS.
Max out RAM, make CPU choice mid-line or better.

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Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>
>>1027543
Stupid question thread's over there >>1025537
>>
>>1027543
Wow, what a great question definitely deserves its own thread. I don't know the answer, but I'll give you a bump to make sure your thread stays alive. I hope some other anon with the wisdom you seek stumbles across your thread.
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>>1027543
you're going to die, might as well make the comic
>>
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Why not just post your comics on twitter or pixiv?

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How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.

https://strawpoll.com/GeZAR63w8yV
9 replies omitted. Click here to view.
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>>1028123
kek, this shit down not look good at all
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>>1028140
Are you gay, son?
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>>1028140
It looks flabby and disgusting. Must have been some fetish animator at Omega Force who got away with it.
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>>1028113
It's an illusion. The checks are not squishing. When the leg.moves back part of the buttock passes through the thigh. The animation is fast and your eyes are expecting a butt squish. So you see one.
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>>1028176
Not at all. The cheeks are squishing like hell. You're blind.

If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.


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