Being this invested in a lolcow is a terminal mental illness.
>>1032043styx hexenhammer?
>>1032091I think it's Asmonbold
>>1032043You should have gone with a wow tshirt and the roach as animal companion
>>1032043>mommy can i get the mid-orgasm ugly nigga shut-in pervert amiibo?
so has ANY of you fucks actually used this for something?what's your experience with it been like so far ?
>>1030276nice, they already cracked the 25 version but it was a bit weird and hasn't been updated in a while
>>1023693no I haven'tthere has been no experience with it for me
>>1030276Export is broken. I can't get a workable mesh even if I export as Step. I've tried remeshing in ZBrush, FreeCAD and MOI 3D and all crash. None of the export settings have an effect on the wireframe when going through different values. I tried using the tools in the Plasticity/Blender Bridge addon but it's broken too.
>>1030581there was a v2 to fix this i believe. and then a v3 for license issues. crack is probably ai assisted tb h.
>>1024818do you use the blender bridge anon? apparently it got even more better now. wish the dev added MCP.
Did Rockstar outsource their animation to India?
>>1031952half of rockstar is india.
>>1031954Rockstar is twice the size of India?!
>>1031952fab.com animation
More like Rocksaar amirite
>>1031955It's only because of mercator projection. In reality they are about the same size as India.
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines. Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
>>1028808Almost in tears at this ass
>>1029004Fucking Cursed- chick got 2 fucking lumps of gammon on their chest- GTFO
Fuck you chuds.
cris.. it's time to let go
>>1028808This is what most “MILF” pornstars look like nowadays
Hi everyone! This is my first complete modeling project after about a week of learning Blender. I decided to make a retro PC.I modeled the PC, keyboard, and mouse and also tried working with materials, lighting, camera placement, and Eevee rendering.I'm still very new to Blender, and I feel like the final render looks a bit dull/flat.Could you give me some feedback on why it looks dull and what I should learn or change to improve the lighting, materials, and overall render?
>>1031606Yeah that's right, I forget about NPR colour management settings now it is much better but still learning how to use lighting and materials colour shaders.
>>1031466i know nothing other than i've used 'puter way too much over the years, my thoughts are you've made good progress for learning in a week, at this stage you should consider texture/bump mapping to allow the object to look like a real-world object, and now would be the time to get the proportions perfected (cable, keycaps) so the objects also appear more like real objects. a bumpy plastic texture for the case, glass for the screen, no cartoonish proportions, rubbery flaccid coiled for the cables and it will be looking a lot more real. figure out what common office lighting was for the era and dial in the lighting characteristics to match the color temperature.
>>1031798there are any websites which have high collection of pbr textures to download free? most sites have small amount textures only
it's dull because it is soulless dont know what to say it lacks the creative spiritwas it made by AI?
>>1032046Lacks creative spirit? Can you be more specific!
I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
>>1026098Low IQ kid thinks AAA lighting presets will make his trash palatable.
>>1030422I made both of those posts, I'm not rustposting. I'm being serious, I'm genuinely that retarded.
>>1028101>be obese ESL lolicerdo>try to make a game in godot>attempt to copy/paste a someone else's unity project in>wtf why isnt it working>give up completely>blame trannies
>>1023575You cant because there are none. Just a bunch of tech demos.Meanwhile unity and unreal are sabotaged so you cant just do basic things well and anything remotely ambitious is not possible without pre existing knowledge of what to look for hidden away in several layers of menus. My experience of unity and unreal.
the only thing godot had going for it was it used real c# instead of mono, but unity is switching to coreclr in unity 7 so that's over.
>working on GN particle system>fucking around with point distribution>accidentally set gap between points to 0.01m>blender kills itself>do quick math>realize I accidentally made a solid cube of 8 million data points>close program to recover>forgot to saveI am a fucking genius.
nice
>8 million data pointsthat's not even that many
Similar to /ic/'s /dbag/ thread, should we have one for /3/? For courses, addons and whatever else. I know us 3D freaks can be hoarders.Thought popped into my head after seeing the Godot & unity shader bibles, but $50 in this economy is a joke. Similar stuff maybe could go in a tech art general if there's any others here?
not sure what site is good for file hosting these days but here's the flippednormals skin kit, hopefully it works it's missing the zbrush installation video but it should be easy enough to figure out. they also work with Nomad since it's just image files flippednormals.com/collections/tools/products/flippednormals-skin-kitlitter.catbox.moe/1d0cuakf55364q4j.zip
No. Enough fucking "learning" threads. Post your fucking models.
>>1031357I do post my models but get ignored.
>>1031357>1031357alright help me out here
>>1032095Sorry but posting a barely begun WIP isn't it either. Surely you realize the advice at the stage is "work on the damn thing"
No physics engine doing the job for you. No motion capture.This ass jiggle animation is 100% manual labour.How long would it take you to make it?https://strawpoll.com/BDyNzx5o4yR
>>1031540>a bit of jiggleHer fucking ass jiggles like jello, anon
>>1031761ok, still doesn't change the point
>>1031420>How long would it take you to make it?For the animation? An hour and a half, give or take.
>>1031830Yeah, right.
if we're talking about all the body animations already being done and just needed to add jiggle on top of that finished animation, it would take like 10 minutes
Is my art really that terrible? I feel like I've never made any improvement of note and the only feedback I get is either negative or silence.
>>1031853you should lessen the outline thicknessit makes things dirty
>>1031853Your art quality is proportional to the community you belong to so stop hanging out with losers anon.
>>1031853Show wires
>>1031853I sortof dealt with the same interactions regarding my art. I think shes very pretty, anon, keep it up!Modeling, texturing, rigging and everything in making a character is a lotttt of work that most people dont even know about so if you want praise equal to the effort you put into your model you'll unlikely be satisfied.Stick with what you like to make but dont ignore other forms or styles, everything in art can blend seamlessly together in the end.also /3/ is probably the worst community.I believe in you.
>>1031985/3/ is mostly asian gooks in the anime thread and a few random passerbys here and there.
It's that simple, bros
>>1031202There's literally tons of videos/livestreams from artists where you can see them following their exact workflow. There's no big gatekeeping conspiracy
>>1031179always was
>>1031434In general you have a ton of wiggle room with what you can get away where the subject can be ugly and still look "right", so knowing how to sculpt/paint wrinkly old men or wretched creatures doesn't really translate to being able to sculpt good-looking girls. Some skills do transfer... but many don't. Others, you'll have to unlearn, even. And if you just do focused studies, you'll never learn what makes pose/composition/color palette appealing.
>>1031183You need to learn proportions or get stuck in old deviantart
>>1031179It is that simple, you just need to do it a few thousand times
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
>>1032023damn i dont even know what pinning is or what it does
>>1032028When you pin a vertex on a UV map, it will stay in that place if you do another unwrap. This allows the other vertices to move relative to that one so they can create the least distorted map possible with where the pinned vertex is. If you pin all the vertices on the seam, only the ones between them will move and you will get very even space between them.
>>1027767bruh doesn't understand to use the damn colored grid texture to test things before they start painting apparently lol
>>1028437dog just bake the textures to properly optimized UVs like a normal human bean then.
>>1028437>3D painternigga you can't 3D paint on a computer. only basedniggas who paint warhammer figures paint in 3D
I haven't seen any guides with a consistent take on this
>>1031794north korean legs go 90 degrees when death marching
>>1031794what is "rigging properly"
>>1031965Video from 15 years ago should help answer that https://www.youtube.com/watch?v=kJiTDaFmJEY
>>1031969well if had maya from 15 years ago i would have done the right thingblender promotes making garbage
>>1031793what did you press that made the vertez follow the edge tangent above it?
>>1016792some old proggy for new bread
>>1029662But the style I want to learn is alot like that, I just want a teacher that can actually teach me well. Too many programming teachers are terrible for example ie they only teach you a small bit but then the rest of the even more complex knowledge isn't covered or they teach you but as you gain knowledge you begin to wonder if they were literally just faking being experts and were reading a manual just to create that video. I want someone that can teach 3D well or at least get me on the right footing.
>>1029791https://www.youtube.com/playlist?list=PLcaQc6eQjXCxWXmn5jxE_GTOft9ZxChu1Here you go, follow it and learn to use the tool
>>1026427>AAAAAAIIIIIIIEEEEEEEEEEElove how you're still going strong, Ganbatte anon!
>>1030127Bro might of gave up
>>1031995yeah, fuck...
Vintage and OC is welcomePrevious thread: >>1021812
>>1032057
>>1032058
>>1032059
>>1032060Now the thread should be at the image limit. I'll go make a new thread sometime soon.
New thread:>>1032068>>1032068>>1032068