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Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.
Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.

What is this?
This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.
At this point now I'm not sure I want to share this project anymore, but who knows.

previous threads with more details
https://warosu.org/3/thread/988930
https://warosu.org/3/thread/993391
23 replies and 15 images omitted. Click here to view.
>>
>>1021733
No. Idealy I want them to make use of modern rendering advancements.
That beign said I want total accessibility. So I'm also not saying "no" that kind of style. I'm also using the built in render pipeline for unity which is not very advanced and doesnt have much options beyond secularity and normal maps. The camera is always going to be pretty far away from the characters and items. The things need to look good while occupying like 1/5 of the screen space. But also the original gauntlet took it too far and the awesome character designs on the box art were not faithfully represented in game. I want a happy medium between the two.
If only though, the mob monsters need to be optimized because there could be hundreds of them on screen at once. Players, items, bosses will have more freedom.
>>
>>1021723
how do you feel about the mask of achilles?
>>
>>1021859
That sounds 100x more appropriate seeing as achillese was supposed to be invincible.
>>
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IDk why I didnt bundle the foot into the body. I dont really want them to explode separately.
Here's the abomination. He's enveloped, but I havent painted weights yet
>>
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Gauntlet had 2 types of bosses. One type roamed around on the same playing field as you. They had a lot of abilities for chasing down players or creating distance. The other type sat in a central location and had an assortment of attacks they did based on where the players were.
The other unique thing about the gauntlet bosses was their weakness item. You would sometimes get a special cutscene at the start of a level, and it would show you something like a genie's lamp or a glowing bible. You could find those items in that level and if you brought the right item to the right boss it would disable attacks, or deal a bunch of early damage, etc.

The abomination is the roaming type. He has 2 melee attacks programmed but he refused to do the second one. the big hand smash has a particle effect, and his attacks actually deal damage.

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What do you 3D model for anon senpai?

No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.

Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
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>>1022089
the programmer also became more skilled
but it wasnt always perfect two or three times there was infighting, lack of motivation, but i forced myself to just finish it and rewarded myself with a few days of gaming from time to time

truth is biggest motivation boost was people commenting and noticing your work personally which made me hyped up
>>
>>1022089
>>1022090
This is very interesting, thank you for sharing your experience anon
>truth is biggest motivation boost was people commenting and noticing your work personally which made me hyped up
I got the same feeling when people commented on my artwork, it feels great to be noticed

>how to use trim sheets and UV buildings correctly
>env art architecture
This subject is of particular interest to me. If you have a particular tutorial you followed to git gud at doing buildings or tips in general I'd love to hear it dude, I'm always looking to get better at that stuff myself
>>
>>1022136
no tutorials, i figured everything out on my own with experimentation
its extremely easy
>>
>>1017019
Around 10 years ago I fucked up and instead of finding a job in the shit I was studying at univ I chose to work as a freelancer. And I've been struggling ever since.
>>
>>1017021
I like your rat,

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do ANY of these allow registration free downloads?? one even detected and rejected the burner email I gave it in place of the real email account I don't have, why do they want to prevent me using their sites so badly and why is it tolerated?
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>>1021901
If it isn't some form of female model, possibly with fuck holes, you ain't getting it from catbox
>>
>>1021903
I WOULD do if people took it on themselves to cut out these useless middlemen, better yet they would distribute them in torrent packs
>>
>>1021901
>>1021950
>NOOOOOOAAAAAHHH UPLOAD THINGS FOR ME! I DONT WANT TO DO IT MYSELF
fuck off nigger, ur an indian
>>
>>1021995
I don't know enough to design one myself from scratch, but if I can't prototype my improvements the world will suffer greatly
>>
>>1021995
also who's noah?

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Previous thread: >>997798
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>>1021974
>>
>>1021975
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>>1021976
This one felt very LSD Dream Emulator-esque
>>
>>1021977
>>
90s graphics if they were real

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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
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>>1022018
I'm curious, do you have any fundamentals in drawing or did you jump straight into 3d
>>
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>>1022034
I jumped into 3D then learned the basics of 2D when I hit a roadblock because I didn't understand anatomy and colors very well
>25 years of nothing art related
>1 year modeling (vrchat and vtuber models)
>1 year pencil sketches and digital illustrations
>2 years sculpting (3D printing)
>>
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>>1022050
nice. did you go straight into sculpting (as opposed to modeling)?
>>
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hey guys im new in this blender thing, do you think i should model this or sculpt it?

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trying my hand at nsfw animation,does anyone have any advice, tutorials or any resources on rigging,clothsim,collisons and shapekeys for penises,vaginas and assholes?

(also how do i sculpt really tight crevices without effecting everything around it?)
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>>1021852
okay we're in
metahuman importer actually updated when 5.7 came out so timing turned out great. they just added some hdas to import body and facial animations, so bring over facial capture stuff from ue should work.

for now imported and got a basic rig runing. still out of my depth with APEX t bh but we'll carry on.
grafted on some nipples, transferred weights and it just werks.

next i'll see if i can steal one of the genitals from smutbase or daz and stick em on and try and get the blendshapes to come along.
>>
>>1022019
Egh but youre stuck with these normie tier designs that just never look good without major studio levels of rendering.
I mean like the details put in hyper realistic human face meshes become deep dark crevaces
>>
>>1022032
>Egh but youre stuck with these normie tier designs
nah, you can just use the metahuman basemesh and sculpt / wrap it to most bipedal things. you just throw the modified head and body meshes back into ue and use the conform option; mostly just werks.
it's just a nice basemesh and face rig / blendshapes. cc5 is also just a methuman mesh and rig now. wouldn't be surprised if daz goes this way with g10 as well.
>>
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>>1021771
so im trying to simulate npr pubes(and other body hair) using greasepencil,something looks off about the armpit hair and leghair though i cant tell what to tweak what do you guys think?should i just give up and use hair cards?
>>
>>1022098
Anon please remove the leg hair and like 70% of the pubes it looked just fine at >>1021771

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Hey everyone, I've been modeling one of Ovopack's concepts and I was wondering if I could get my work critiqued for likeness to the drawing. Please let me know how i can improve this sculpt before moving on to retoppo - thanks
>>
>>1022051
Given that's all stuf you could've grabbed from his socials and that Kahze already 3d printed this at least one week ago you'll forgive me for thinking you're just pretending to be him.
>>
>>1022052
Show me where I 3D printed this guy... because I haven't yet :3
>>
>>1022051
Faggot model
>>
>>1022051
the muzzle on the source tapers evenly from the cheek fluff to the tip of the nose. The 3d model goes in, then turns forward, then turns again to flatten the nose.

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can someone animate jax but short and fat?
i think it would be funny
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>>
>>1018611
>>1018624
you sound like fags
>>
>>1018594
>>>/wsr/
>>
>>1018594
It's got potential
>>
>>1018665
Then you make it for free
>>
>>1018600
Are you serious? look at that stupid garbage drawing, you're talking to a literal child.

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home...
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>>1020255
iykyk
>>
>>1019785
>grinding the main quest
>""""main quest""
>mfw
>>
>>1017727
i love the aesthetics. kinda like dreamcore.
>>
>>1020255
Hummingbird.
>>
when the fuck did this get updated to have a building feature?

Alright so I like to "source" various archviz, smart material, vehicles and flora assets from these websites like an actual person.

But 1/4th of the time its these fking gooner ass static mesh stuff. Who tf are downloading/viewing these, for what purpose, also ain't no way most 3D print users have a colored printer to justify printing these unless y'all are also model painters?

If you want an actual usable character model from these types, just go on Deviantart for MMD rigs or various VRchat/SFM asset places.
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>>
>>1021982
Well that's one way to call a self-promo schmuck.
>>
People who are planning to do something with them but never do. Not even goon
>>
most dazlets pirate daz stuff
archviz people, esp in third world, will often have massive archives of pirated models
3d print stuff it's mostly people who want models for table top games i thing, but i guess there are people out there print larger shit. tb h most people with 3d printers don't actually have any real use case for them so i can see them pirating random models
>>
>>1022007
Can see, but damn download other models to look in Blender and never open/utilize again.
>>
>>1021959
What kinda brainworm do you have? You don't understand why people do a thing, but you also understand how to do it better with shit that is obviously unsuitable for the use case?
Did you even consider that a print model can't have concave eyes? Fuck man. Go to therapy

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>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywhere
monkey software

where else can I clean up fusion360 meshes? preferably in a non freetard software that works
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>>
I never considered it, but... this absolute buffoon did not apply the modifier?
>>
>>1021804
is this an ordinary moronic blendlet? the modifier was applied, and the double vertices stayed untouched inside eachother. im doing this shit since 4 years and never had as many problems in fucking 3ds max
>>
>>1021806
the weld modifier works, you don't work
>>
>>1021806
then just use 3ds max?
>>
>Press A
>Press M
>Merge by distance
Are you retarded?

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Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
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>>1019141
Just use a download manager man

All that shit is barely worthy of the dumb questions thread
>>
>>1019102
disgusting bolshevik coomers but better than being out there killing people I guess
>>
>>1019142
>download manager man
kinda wanted to do it myself rather than hiring some indian through fiber
>>
>>1019122
bootlicker
>>
>>1022010
Yeah I'm sure that was worth bumping this garbage thread

Mathemathically speaking, how to generate curve/positioning for animation that is realistic and correct? As a curve itself is a line, there are aspects that makes it real like gravity and forces...how is this, rather than roto, is considered then? I'm kinda curious...especially since it is the correct way of animation, perse. Otherwise, how should a walk,loop,sequence are planned...with science considered too...correctly?
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>>1021396
Try reddit
>>
>>1021421
>>1021421
>didnt i fukin reply this
>yesterday
>fuck
>nobody documented
BUt procedural generations operate on that level. So it clearly rely on something.
>robot
noone said about manufacturing
>>1021421
>waste time for real
why are you all complaining about shit then
>autism
>suggesting autists even have capacity of choosing or, be considered
We're talking about you, the fuking customer.

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>>1021361
What they say is true, aim for feeling, not to formulas. Having said that, the "natural" movement of humans and animals are differentials. You usually don't start moving at a constant rate, theres an acceleration and a deceleration that begins before (if you stop suddenly, it's because a collision or that something startled the model.
TRy to move with accelerations and decelerations instead of fixed speeds, and then it's just fiddling with the parameters (acceleration, max speed, decceleration, final bump). And add some drag at the end, so there's some fluid/molasses/deformation.
WAY easier to enumerate than to get them right, I'm telling you. You get them right by watching them and deciding if they look real, not by memorizing a bunch of numbers and applying those. Hovwever, they are good starting points to fiddle.
>>
>>1021361
You're looking for
"bipedal walking control"
or similar out of the robotics field.
The reason why there's basically nothing in the animation field is that using mocap data combined with linear interpolation is good enough for animation.
You can still do what you want but you'd have to have at least an undergrad understanding of computer science / robotics topics to implement papers you come across using your own code.
>>
>>1022002
There's also the whole thing fundamental to animation that it's not about making beings move but seem alive. A walk is one of the most practised and individualized actions someone can do, literally a reflection of a thing they learned and refined all their life, so it's a primary vehicle for depicting someone's individuality. To try to replicate only the physical process is only good for animating a robot, and a boring robot at that.

Of course, it's all explained in the book recommended time and again to OP which they haven't read

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What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
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>>
>>1021695
lol this looks fucking horrible
>>
>>1021712
It’s supposed to be educational, the blander scammer had an entire animation of creatures in Noara going left and right. No idle animation, tails rotating badly, still background characters momentum in CGI scene and no animation for UI screen characters.

The difference in experience are clear anon, Blender scammer can’t animate with items and cannot bring life to the characters.
>>
>>1021714
There are zero noara characters in his Alive course.
>>
>>1019638
anon did you end up getting it? i webripped it a while back if you want it
>>1019394
not blender but blender supported because of pierrick: Space Switching for Animators
I also have a webrip of that if anyone is interested
>>
>>1022000
Oh yeah the space switching course is great

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Where can I commission someone to make a 3d version of this character? I want it as good as the models you see in video games like Code Vein or Digimon time stranger. Also, should be editable and usable for VRchat.

I have a $500 budget.
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>>1020901
says the guy whom likes chairs, things that are in houses
>>
>>1021877
Smells like an excuse. See >>1020760. You even refused to share your work here for others to see
Just admit you're just not that skilled. Be humble.
>>
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>>1021483
>more than $500
That's one way to put it. Like, the guy who made Saba's fish model *starts* at $6000
>>
>>1021994
You have a link? She doesn't credit the 3D artist in a visible place
>>
>>1021996
She literally retweeted it for the ghost model, here: https://x.com/Yoolies


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