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File: a.jpg (90 KB, 807x450)
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how can i recreate 90s style 3d renders in modern blender? i know i could just learn bryce3d but i don't want to. ive heard eevee has phong shading but i can't find it.
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>>978843
It's even easier than messing around in Compositor. Literally just setting the View Transform in the Color Management to "Raw" will do it. You don't even need to re-render, either, since tonemappers themselves use Raw data when they adjust colors.
It really is amazing how effective tonemapping is at selling compelling lighting. I've only been dabbling in 3D for the past week or so but I've been doing color-managed digital art for a while, now, and it's just as effective there as it is here, while allowing for comparatively simple Multiplicative shading setups, now unlike that of a deferred lighting engine.
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>>976502
https://www.youtube.com/watch?v=E8A8jwE_AB0
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>>980297
You will not get good results using this
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>>981283
this
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>>977861
>>977978
I admire the dedication. This is the type of autism that is needed

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What does /3/ think about the Metalheart aesthetic?
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>>984219
yeah and not just their work but they're all like having really edgy names like XCOCK, Too Advanced, Designer's Anarchy etc
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>>984215
>blender can't make this kind of art!

https://www.youtube.com/watch?v=4LEEjYKGcIE
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>>984262
>2023 zoomer tryna emulate 2000 soul
literally, figuratively, and unironically forced soul.

its not just about soul either. blender's rendering just cant match the crispiness and the cleanliness of 3ds max scanline render. its not a placebo thing, theres a real algorithmic difference between bucket based vs scanline based render.
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>>983216
>I miss it, I'd go searching for old tutorials on how to make it on Deviantart if the site wasn't so infested with A.I.
Use google image search and append "before:2022" at the end. That helps me get to the older stuff
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>>983216
It's not too awful. If you have an account you could filter out ai, midjourney, dall-e and the like in the Muted Tags setting.
>they can just not tag
Most of them don't tag for shit so it won't pop up in a search in the first place. A bulk of the uploads have a generic title or number and absolutely no description either

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Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?
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>>984363
Nice anon
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>>984366
Thanks man.
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wip texturing update. Thanks for the kind words. maybe we can make this lowpoly babe general thread?

>>983817
this was good advice

>>983823
Definitely keep working on low poly babes. very rewarding.

>>984284
it's actually not good at all desu when texturing the faces become really obvious :( feel like I should increase the res of the butt in particular

>>984363
that is awesome. is it Morrigan?
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>>984435
yeah its morrigan.

Those are some sick textures you got going. Nice.
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>>984435
It's ok if you think you're not good but I think you did a great job and would like to learn pls I have ADHD and I can't learn unless someone shows and tells lol

How do you even justify a stylization like this? It's so disproportionate.
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>>980650
I like long ladies. Lanky ladies, even.
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>>983509
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>>983509
>>983510
>hoop earrings
good shid
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Whaaaat? Why would Giger sculpt something so disproportionate and fucked up like this? He must have not known what he was doing and/or was trying to shove his weird fetish in front of everyone in public.
So gross....
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>>984529
Are you even aware of Gigers work if that piece stands out as being weird to you?

it's so over bros
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>>983748
not everything needs to be a quad bro, just leave a few ngons and triangles here and there
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>>983723
I rest my case.
>>983734
no I don't, ask /ic/.
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>>983547
go back to your aijeet containment generals.
>>>/g/100632545
>>>/g/100625706
>>>/g/100632102
>>
>>983595
>>983562
Finally we have confirmed that piracy is theft.
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>>983707
Factually wrong.

AI art these days is awesome because it stole a lot of work from a lot of people without their consent.

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I hate geometry nodes.

So I wanted to get an array that has a offset for example every repeated part is -5 of the original distance.

This is impossible to get in the array modifier (despite the devs being retarded for not including it)

So lets see how I can do this in geometry nodes.
Repeat something node yes???
WTF? What is this shit.

Youtube search.

LOOOK AT THIS GARBAGE!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=MqXYApfJuPk


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>>981716
>You don't need to follow the tutorial, just grab the nodes. I use them quite a lot. The circular array is really nice, since you don't have to do the retarded "add array on first object, add empty, rotate empty, add object offset to the array on your first object" rigamarole.
HUH?

I remember doing something like this like in blende 2.3 and it used something (not geometry nodes) I think it was the particle system

>just grab the nodes
Why are geometry nodes so counter intuitive?

>Learn...
No they keep changing them in every new version. Get your shit together!
I was waiting for the first adopters to get burned however it is blender 4.0 and they keep on fuckign with the nodes!

>>You don't need to follow the tutorial, just grab the nodes. I use them quite a lot. The circular array is really nice, since you don't have to do the retarded "add array on first object, add empty, rotate empty, add object offset to the array on your first object" rigamarole.
If blender was not retarded and god portions of it being stuck in the 90s other in the 2000s they literally give you a extra box in the array modifier that says.

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>>981748
Oh, I see you're just throwing a temper-tantrum and venting for people to agree with you.
Hence you putting words in my mouth. You know, because I never once said anything about you "learning" anything.
I offered up something that might help (an existing setup that you just apply like any other modifier), but you're just looking to sperg out because something was added to Blender that you don't want to engage with.
Don't engage with it then. Simple as that.
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>>981381

geonodes was created as an excuse so that blenderfags and devs can say that it has """"parametric modeling"""" capabilities. you just have to DIY all the presets imaginable to do the most basic shit parametrically.
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>>981381
>>981833
Any info on this?
>>
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I only use Geometry Nodes along some Addons like Geo Scatter and for making quick, advanced and ready to render environment art.

Never use it for anything else.

Geometry Nodes are engineering, not art.
You need to be extremely autistic or mathematical to understand this.

>For example:

Instead of using Arrays in Blender, I literally just use Nanomesh and Arrays in Zbrush, which is what I know.

>"But I know how to use Geometry Nodes! It's not hard!"

Well good for you! But most people do not know how to use this, it's far too complex.

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I am now much stronger, and now have mastered AI as well as 3D and 2D.
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>>984454
>My goal is for them to be cheap to make, not good shit.
When will you drop this shitty philosophy? You've been searching for a cheap method for 10 years now, you could've learned how to make shit properly a dozen times by now
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>>984458
I'm not an AAA studio to aim for quality.
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>>984459
The way you make shit is unironically ten times harder and tedious than making it by the book cris
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>>984454
No Cris, Ai is worthless, we love your art because it's unique, if you use ai it will looks like everything else.
I 100% would buy your game if you make it with your art.
>>984461
If he made things that way you would not even know who he is.
Cris is doing something right
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>>984517
maybe you're right.

I honestly think this style is pretty nice, and is easy to just draw on top of the render.

so imagine that i got good at 3d modeling, how do i realistically make money? is porn the fastest and easy route? how do you build a fanbase or do you make videos for pornhub and cash on views?

i dont want to work in a studio or with other people, want to fly solo here
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What's the best platform to sell your art on?
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>>982794
original characters or famous characters?
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>>983023
Both
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>>981305
I think Ai will eventually reach that point too; it is inevitable. Those artists are established, but by the time it actually comes around? They wont be safe in stability from this hobby anymore lmao
It's def not over and the hype dying down isn't that true yet. Ppl always predicting when bubbles are gonna pop are always so narcissistic n self defeated delusional fucks lol
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>>977015
I will conceed when AI can make me porno vods. I can't beat my meat to still images. I need Widowmake absolutely full blasted by a piston at 60mph at the gym while screaming like shes dying.

Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog.
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>>984456
Histograms
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>>984468
noted
they look fine on my monitor and in viewers etc. but dark on uploads, any tips are appreciated.
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>>984470
It happens sometime with PNG on macs. Try to export as JPG instead. The difference is that PNGs carry over the color profile of your monitor, so it can be re-created on other people's monitors but that rarely works.
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test

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Is blender even good for animating anything?
A real question since I love modeling in blender.
However the animation looks ass backwards.

How it should look like
1) Take a MKV or whatever
2) Drop into blender
3) it looks like a picture however animates on the timeline so you can precisely capture the key frames of animation.

Do other software do that?
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>>984197
My main focus is art and improvement, which is why I don't stress much about the tool, that's a beginner's mindset, thinking that getting the best brush, or pencil, or paper will get you the results, when it has very little to do with that.
I'm not into 3D for the tech aspect, that just happens to be the medium
>>
People here say Blender is shit,but for the same of the argument,what would be the best program for each use case? And are they compatible between each other? I kinda see Blender as a Swiss army knife,can do anything but is not the best at anything.
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>>984232
>Not an expert on 3D
>Doesnt want to use anything besides blender
Even the best artist can get sick and tired of the same routine. Blender is that meme that takes you years to learn and still gets hit with a rake. There’s no improvement in blender, 20 years of programming and the main development team only created a mess.

>>984197
The animation side took years, proving that Blender is really bad at animation a major component of 3D for many projects and the development team doesn’t care.
>>
>>984234
blender is fine for the absolute basics od 3D - introduction to animation, texturing, modeling, sculpting etc. but as soon as you try to make anything more advanced on a semi-professional level, it's better to just use anything else and save yourself a headache. just check creations in the Blender thread, it's all the most basic shit like lowpoly characters or spinning cubes.

>are they compatible between each other?
of course they are, you just reference the files and have everything live. or export to fbx which is compatible with pretty much everything
>>
What about posing?

Can I make some cool poses and take pictures of those?

I've been using Blender for those and so far it does the job.

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All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.
It's currently in a semi-public beta where people can apply, releasing next month.
This is just generation 1 but it's already this good.
https://hyperhuman.deemos.com/rodin

How will this affect the 3D artists?
Mass layoffs in the 3D industry expected?
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>>984286
>start adapting
But I don't wanna make badly textured low detail messy models that have weird baked in lighting artifacts, poorly defined edges and topology :(
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>>984092
> AI is fake and gay. Do you know about the thing where a monkey with an typewriter would write every book in the world?
Sounds like you're confused about AI. It's not randomly generating shit. There's nothing random in how it works.
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>>984322
NTA, but randomness is in fact essential to how it works, doubly so in diffusion-based models
That anon doesn't seem to realize that this property of machine learning was copied from human neurology, where randomness is likewise essential
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>>981360
its gonna need to shit out fully rigged and deformable meshes with minimal cleanup
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>>981337
>the topology quality is near perfect too.
No. Months and months ago they showed off these 3D generators and everyone laughed at the topology, and a couple of weeks later "wow the topology is fixed", and it looks exactly like these examples.
You know what these examples look like? They look like someone ran a quad remesher over a shitty model. That's not good topology, that's not clean topology, and I highly doubt that this isn't some kind of off the shelf quad remesher that gets added on after the model gets generated.
It can fool retards who don't know what they're looking at (you) but just looking like a bunch of squares isn't good topology.

>>984341
That's actually not true, randomness is added later. image generators without added randomness are deterministic. Making it random tricks retards into think there's something extra special about it. Probably also hits the same dopamine pathways as gambling.

What projects have you been working on lately?

Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c

Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/

Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine

FAQ:


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>>981424
>those motion design tools

holy fak that shit is nice
>>
>>981462
Personally I only care about the performance improvement and holy fuck the outliner change and the renaming tool FINALLY
at my job we had to create a fucking tool to batch rename actor, can't believe this wasn't already in ue
the outliner has always been a mess, glad it's getting some update
same for the shader graph
now we can scale the UI, fucking finally
>>
Can anyone recommend a course/tut for UE for non-game (VFX/full 3d anims) uses?
>>
Any virtual production course for Unreal for total beginner (not in UE, in virtual production).
>>
Does the path tracer work on Linux yet?

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Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.
You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that.
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>>983374
Over the course of the last decade, I probably modeled about an hour or two a day. Keep in mind I was in middle and high school at the time: I had homework to do, projects to complete, I had to make sure I did my exercises, and I was dedicating most of my time with web application development. Now that I’m in post secondary education, I have even less time to use. Don’t worry, I’ll improve eventually.
>>983381
True. I’ll see if I can get export my game to other platforms in the following week since I’ll have a Mac to work with.
>>
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>>980728
holy mother of sovl
>>
Based /3/ recognized fygoons genius
>>
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>>983496
Thanks dude.
>>983499
There’s no real genius behind it, though Ryan Dorin did influence me a bit.
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I finally got a chance to dig through my old computer just to get this: the Lieutenant in the Ecstatica style.

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I keep seeing you guys begging for jobs and having software wars but when was the last time you actually had fun with 3D artwork?
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>>983990
You must be the best 3D artist in the whole country.
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>>983900
>truth is I only enjoy stylized stuff, whenever I'm making something "realistic" I have a melt down
why?
>>
>>983900
Same,I just find it boring to do anything realistic
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>>983900
Me too, except for waifus, I like making realistic 3d big boob waifus
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>>983900
Same, realistic models are nice when you're a noob and need to practice or as a portfolio for entry level work. It gets boring after a while and I'd only do it if it's my job. I'm not an AI fag but realistic models will definitely be the primary target for AI and automation.

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i think im finally starting to understand blender im going to try 3ds max and maya next, is there anything i should know before i use them
(robot made in blender )
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>>984395
3ds max is garbage bloated with 5gb of bugs and unpleasant workflows. Blender with pirated addons is much better and can do more than max in a more effecient and clean way.
>t. used max before moving to blender
>>
>>984335
Learn no-topology workflow in Maya

>>984396
>blendlet who never used 3dmax
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>>984401
i used 3dsmax for 1 year, autolet. your software is ancient rubble slowly collapsing onto itself and the company is abandoning it just like it was the case for mudbox.
>>
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>>984396
>>984411
>>
>>984401
>no-topology workflow in Maya
what is this? seen it here a few times. sounds like a meme.


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