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Previous: >>1016084
340 replies and 76 images omitted. Click here to view.
>>
>>1023264
Thanks and noted down too
>>
>>1023264
>quad remesher

is that a paid plugin or native? i dont see that in my UI
>>
>>1023266
yeah sorry force of habit. quad remesher specifically is paid, but there's other remeshers.
>>
>>1023266
QRemeshify is free and it should be like 90% good enough
>>
>>1023232
>>1023234
>>1023237
I will be trying out a version 4.2.9. Running it from ZIP.
Seems to be working somewhat normally, but some options make it stall maybe a matter cache building or something.

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>Zbrush desktop is getting a new UI
Blendlets and poorfags in actual shambles, yet again.
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>>1021759
Is that Le epic gay jeet meme?
>>
>>1021759
I am never going to use the new UI. Btw does anyone have a torrent for Zbrush 2026.1? I want to test out the topology brush.
>>
>>1021759
brainlets filtered by the zbrush UI dont deserve to work in 3D. it was a fantastic UI once you figured out how it worked
>>
>>1021759
ZBrush UI feels like it was designed by aliens
>>
>>1023178
Alright, but what about the names?

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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
265 replies and 147 images omitted. Click here to view.
>>
>>1022361
Why the fuck do you have a space mouse if you haven't even started to do 3D modelling
>>
>>1022539
I wanted to buy one for a decade, but never had a reason.
So now that I have an excuse, I got one.
>>
my friend who is completely new to 3D and blender sculpted a lions head out of the default ico sphere in blender. I can't describe to him how incredibly impressive that is but I don't think he realizes that he's super talented because it probably doesn't see what other people do, especially beginners, do. he just showed it to me (after a few days of doing blender together making a simple sword) and was like look I tried making this for my sword hilt
>>
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>>1007862
first completed project took me 3 days
>>
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First time sculpting anything, how did i do /3/

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Where do you guys go to find jobs? I am an industrial designer (ik I'm dead field) looking to do any kind of 3d work but I currently work a drafting job I'm starting to hate cause I don't get to use any of my actual skills.
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>>1022214
I work for peanuts at upwork
>>
i'm a 3D artist so i don't know how different it is from your field
what I did to get my job
>get hired during covid and survive the round of layoff
suck to say but I was at the right place at the right time during covid when companies hired a lot, it got me in
>have a good portfolio
this is step 0 but of course have a good portfolio, post it on artstation. if you suck you suck
>apply like crazy everywhere
>be ready to move elsewhere
if you're one of those guys that are desperate for a job but not ready to leave your hometown or only looking for full remote good luck to you
>>
>>1023155
this
3D is a dead career where only incredible luck matters. only the 1% get in while the rest shit their diapers on reddit about not getting jobs or laid off all the time
>>
>>1023140
You are going to get sued by GW, I guarantee you. It's only a matter of time.
>>
>>1023167
I'm going to have sex with you, you are the bottom

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Is it true that Blender exports a fake version of FBX?
3 replies omitted. Click here to view.
>>
>>1023104
>The schizo Believes the faker
>>
>>1023105
Literally sourced from Blender dev themselves with the exact code and the exact reason why they chose to fake FBX in their blog.

>bUT…
Shut up
>>
>>1023098
yes, dont use blendur
>>
>>1023098
that's why Better Fbx Importer & Exporter is a thing.
https://superhivemarket.com/products/better-fbx-importer--exporter
Also
https://extensions.blender.org/add-ons/faster-fbx-exporter/
>>
>>1023105
Instead of to use the code they reverse engineered it poorly, it wasn't even paid by the blender foundation, I think it was Epic Games.

Hey I'm making characters for the first time for a video game and I was thinking about making them modular so I can switch clothes and accessories and these characters.

But beyond the sculpting, what does it take to make a modular character when you're going through the retopo step ? How do you even plan that?

Any guides out there on that subject, I can only find resources that scratches the basics in 4 minutes max.
>>
Same skeleton or something idk
>>
>>1023109
basically a bunch of meshes weighted to the same skeleton. Either the clothes are added on top of the base character, or the character is made of modules you can swap out, or both.

Workflow is you make a basic character, usually as nude as you can, and work out where you want the modular cuts to be. Then for each new clothin/equipment module you copy the relevant modules or even just loops and model/sculpt the new pieces from that.

http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem

Also if you're making a character for the first time don't make it modular, go back to that after you've actually gone through the whole process of making a character

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Some guy bananaed a tape to the wall in blender
>>
huhing at this
>>
that's hilarious
>>
>>1021509
I kneel...
>>
>>1021509
satisfies everything that's needed to be art.

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Is there still meaningful room for innovation in 3D character design in future games, or has the medium reached its practical ceiling?
>>
>>1023071
There's still room
>>
>>1023071
there's tons of room in the stylized front. In realism eh, I guess we cna always get closer to reality but I think we are at a point where advancements in that front will be very minor and hard to notice.
>>
>>1023071
We still haven’t gone through holographic technology. If only those stupid Americans can stop funding the fake AI we could get closer to hologram within the 10 years.
>>
>>1023071
>3D character design in future games
characters should serve the story. they can be anything. there is no real ceiling.
>>
>>1023074
ai is more funded and supported by china and india than anywhere else you retarded rentfreer

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Every day I open /3/ and it’s the same thing. Blender donuts. Default cubes. Overweight men dragging vertices on their little anime girls.
>How do I make hair?
>How do I make cute loli?
>WIP thread oversaturated

We’ve reached peak 3D artist. It’s time for a creative extinction event. The planet's filled with mid-poly orcs and slightly shiny anime girls. There's just an oversaturation of "artists" and the solution to this would be a global culling. You will never make money, you will never prosper from this, and you will be laid off as part of the wave in the next 3 months like everybody else.

Put down the tablet, get away from your computer, close Blender, and pick up a wrench. The world doesn’t need another Eevee render. It needs electricians, welders and forklift drivers to let you rediscover the joys of honest labor.

At the same time, the 3DCG industry will slowly begin to heal once this process has started, after all these dozen "creative minds" are back to tightening nuts and screws under a vehicle to apply their endless creativity to.
11 replies and 2 images omitted. Click here to view.
>>
>>1021055
>>1021071
excellent idea, i live fairly close to a large graveyard too so it might be actually feasible
>>
>>1020977
>his dad didnt give him the '94 4Runner after graduating in 2003
Sucks to be (YOU)
>>
>>1021038
Goddamn I hope you are an ESL, because I had three strokes trying to read your post.
>>
>>1020939
You are going to be replaced and the tranny "allies" against AI you have will turn on you.
>>
>>1020984
Yes, that's primarily why they're so anti-AI, because they will be replaced.

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Why are zoomer allergic to smooth shading in low poly models? Every tutorial I've seen teaches this 16-personalities ass clash of clans style
10 replies omitted. Click here to view.
>>
>>1022982
I remember this being the main style for "How to model in Blender" tutorials when Blender became finally sorta usable for normies after 2.6 and screen recording software was more accessible. So ~2012-2014 is when it really picked up and during/after that we had a ton of indie games with this "aesthetic"
>>
>>1023024
They need to pick up a wrench instead. We need a mass culling.
>>
>>1022986
The quotations were more from condescension rather than anything else. Personally I wouldn't call it a style, since it's literally just untextured low-poly models. It's like calling a normal sidewalk a style.
>>
>>1023030
>it's literally just untextured low-poly models.
OP's picrel might be, I've seen gradient textures applied to it to fake lightning at which point you'd have to still uv unwrap the models.
For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
So it's a style which you don't like, got it.
>>
>>1023059
>For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
Which is exactly my point.
What you're talking about is something completely unrelated to the OP pic.

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I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
7 replies and 2 images omitted. Click here to view.
>>
>>1018401
>proving my point
thank you
>>
>>1018403
>it's the devs fault I am a retard
you are the reason why there's warnings on microwaves not to put cats in
>>
>>1018404
i never asked if you were a tranny but thank you for letting me know
>>
Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.
Been using 3.3.1 and its still works fine.
>>
>>1018131
>he fell for the 'I must get the latest/update as soon as...' meme
I really see no reason to go past 2.8x/2.9x unless there just really is something you desparately need. Let me ask, how many addons are you using anon? Hmm? Scared of being...left behind? Basic modelling can still be achieved in older versions just fine. Hell, rendering can still be too.
The problem is that too many users arent up to snuff on the tools. That is why people keep asking "what is the best software/program for x." "are you trained in any way? "no." "learn some basics in an older version first, noob." Youre not missing out if youre using the latest release, at least witg 3d modeling software.

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I want a second opinion just to be safe. I'm commissioning someone to make me a blank 3d body base which I can use for various custom action figures of my own. I tried googling his sample just to be safe he isn't scamming me. I found stuff that looked ismilar but weren't exact matches. But I thought i'd share what he showed me here just to be safe to see if anyone can recognise the work.
20 replies and 3 images omitted. Click here to view.
>>
>>1020434

yes but the differance is i would credit the people with the proper design work, i wouldn't try to pass it off as my own. Plus the thing is not every model out there can be used for commercial purposes, so some things would have to be designed from scratch with that purpose in mind.
>>
>>1020441
Listen retard, if you are so new at this that you couldn't even recognize the Unreal Engine mannequin models and you actually paid for them, you never planned to do anything proper.
Take the L, use this as a teaching lesson and actually learn about 3D modeling before thinking about business ideas
>>
>>1020488

to be fair it was only after I payed them that I learned of the existance of that model. But yeah i did have to learn the hard way so lesson learned indeed.
>>
>>1020423
Why not just commission someone to make the whole damn thing? Nothing youre doing sounds even a bit logical. In fact, it is completely retarded and partially gaye.
>>
>I have no 3d modeling skills
>i want people to partner up with me and do the work i cant do
>i want to get paid for doing nothing
No one is going to share a pay out just because you have an idea. You need to actually produce something and contribute. You sound like a scammer worse than the dude you stupidly gave money to.

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It's crazy how zoomers nowadays can't distinguish between CGI and AI
They thought they hated AI but they're actually the ones who got brainwashed by AI videos
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>>
>>1016652
happy good ai is slowly taking over and retards like you cant tell the difference because its all pixel on a screen
>>
>xitters
>zoomers
it's aging millennials.
as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film
>>
>>1016652
Source for this? I want to ruin his podcast career and tell all 7 of his patreons to unsub
>>
>>1016652
>filename
But most of us really like Ghostbusters. Also a HUGE swath loves Back to the Future and Indiana Jones. Who the fuck is this faggot?
>>
>>1019761
Nah

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How far can I get sculpting only with a mouse instead of a dedicated pad?
6 replies omitted. Click here to view.
>>
>>1023019
Have sex /3/ incel
>>
>>1023017
Eventually you will definitely get into situations frequently where you'd wish analog control over things especially when you start painting.
It's not just speed but also ergonomic reasons.
Casual hobby sculpting does work with mouse but if you aim for high detail shit that gets several days sunk into it you definitely want a pen at some point.
For now just go ahead and instead of thinking and talking just go for it.
>>
>>1023021
Like your broke ass is getting any action, nigga can't even afford a tablet
>>
>>1023023
I get laid with 0$. Like I said, have sex incel.
>>
>>1023028
Autodesk users don't believe in sex for free

How would I go with painting my own normal map from scratch? Experimenting with a better workflow than the traditional baking here.
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>>1019553
Check this you can use geometry to create tileable textures!

https://www.youtube.com/shorts/rhNIpMYstgY
>>
also if you want to be really precise about it and use modifiable vector shapes and layer styles you can look into techniques like this https://www.youtube.com/watch?v=uOPwVZI5UTM&t=1s
>>
>>1019553
Use photoshop or kritia
>>
>>1019553
sculpting then baking IS painting a normal map from scratch. you're making surface vectors.
>>
>>1022616
Don't tell him that


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