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File: images(2).jpg (24 KB, 576x240)
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Why is this thing trying to become bloatware jack of all trades like Blender? It will just run at 20 fps instead of being specialized lightweight software. Also, I heard its better than Substance Painter for some parts of texturing. Any inputs?
2 replies omitted. Click here to view.
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>>1026846
Is it still illegal to make anti christian things with this software?
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>>1026846
I use it for handpainting only
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>>1026907
Kek, I tried to find the answer to this myself a week or two ago and this time I found that it's only illegal to do porn. I didn't dig too deep though.
>>
>>1026907
>>1026980
Why do they put politics and religion in? I don't want a forced pigkrainian flag shoved onto me as an icon.
>>
>>1026846
LMAO, look at that bloated UI.

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Daily reminder that the mirror modifier makes your anime girls fake and will never trick the brain into thinking is a 2d character.
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>>1026849
What about inorganic items like guns or cars? Do we stop using it for those?
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>>1026849
Just unwrap after applying and paint textures assymetrically
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>>1026849
>mirrors
>randomizes verts
Heh, nothin personelle patrick
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>>1026870
Unwrap into a separate UV map before applying the mirror so you can bake textures from the symmetric UVs to the asymmetric UVs later

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It's unironically over. AI can make better topology than 99.9% of /3/.
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>>1025855
>Huge fucking pole on the forehead
>T junctions out the ass
>No face loops
>Edge flow that doesn't conform to any shape
>random ass vertex density
I GUARANTEE you this was probably made by an indian.
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>>1026928
will deform fine.
will deform fine.
they're there.
will deform fine.
will deform fine.
next please.
>>
I have tried every image to 3d "service" out there.
>They all work off of base models and if anything deviates from that, it hallucinates shit
>It can NEVER get the likeness right, even if you provide all possible angles.
>Proportions are off, always.
>Always welds the crotch, armpits and mouths
>No fine detail.
>Texture work is abysmal.
Congrats, you can now generate spectator crowds for sports games.
Complete garbage. There have been zero improvements in the last 24 months. Fuck off and kill yourself with your ai garbage
>>
>>1026953
tripo does pretty okay likeness. probably the best out of the bunch but yeah it fails at it atm. proportions are not that off. the crothc, pits and mouth are easy to fix. it's way more expensive to do fine detail but it can do it even if not that good atm. yeah textures are trash but really just put into substance unlss you need something REALLY intricate it's fine.
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>>1026952
SAAAAAR IT WILL DEFORM SAAAAAAAAAAAAAAAAAAAAAR JUST ANIMATE BLOODY BASTARD BENCHOD

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Do you have a shit model, shader, animation or project that you want to share freely? Post it below!

Don't forget to add information!
Is it a blender file? How big is the file? Is it rigged? etc et al
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>>1026747
Cool site, tho. Thanks.
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>>1026764
>he doesn't know
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>>1026941
I wish to know
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>>1026941
smutbase nuked everything recently afaik
I didn't use it a lot so I wouldn't know if there was more
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>>1026960
Outside of smutbase, there an other site or place for nsfw models? Or models in general?

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>make my game for free chud
>Over 100 applicants
what the fuck is wrong with these people?
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>>1026064
what an arbitrary distinction. ok then, kim jong un identifies as a democrat.
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>>1025869
pretty good, I prefer to workout fasted
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>>1026069
checks out since he's a brat.
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>>1025865
From what I know there’s a massive oversupply of 3D artists so people are desperate to stand out from the crowd. The thinking is that they’ll have something to put on the CV.
>>
>>1025865
simply put, overpopulation has screwed over the world
there're billion chinks and billion jeets desperate to find work, and they'll do this shit for free if they have to just to not be seen as an unemployed bum by their families
the corporate suits already know this and that's why the job market is absolutely fucked

what is the best image to 3d AI out there? something good for a starting mesh to sculpt on.
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>>1026915
>>1025537
Or your own butt

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The idea is to make simple games with them : )
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I love this thread
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>>1017543
make her titties hyper-realistic with leaking milk that you can drink from otherwise im not buying ur fucking game
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>>1026592
Joking aside, creating a lowpoly character that looks anatomically attractive seems like a good challenge to me. I think I’ll work on that today :)
>>
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Experimenting with a new UV mapping system.
I also fixed the texture bleeding problem.
>>
How do i make triangles like you do?

what the fuck happened to the community of DAZ3D?

Stop pretending that Genesis 9 is better.
Stop pretending that new clothing has good quality.
Genesis 8 was superior, the clothing also had a higher quality.
the clothing and assets also keep worse now in the genesis 9 era.
what the fuck actually happened?
Genesis 8 was the peak of the DAZ3D community.
And all the good asset creators have stopped uploading.
Genuinely we need to return to Genesis 8.
Bring back the great asset makers,
remove all the pedo catering vendors from both Renderhub and DAZ3D.
Sick and tired of pretending this community is in good shape.
Renderosity is also pretty much dead.


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>>1026848
Surprised it isn't just
>using DAZ in 2026

The software's been shit for decades, why bother with it when Maya, Blender and C4D exist?
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>>1026854
It's for people who don't want to model or rig themselves
>>
shouldn't have pirated all of it you dumb chud.

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Any eye rig setups that address the issue of clipping once the cornea goes too far to a side?
https://files.catbox.moe/0yac70.webm
7 replies omitted. Click here to view.
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>>1023848
How would you model the eye to prevent facial clipping from the side while looking good from the front?
Since it’s just a disc, once it moves enough to the side, it’ll naturally collide with the face in such a way that will look bad from the side unless shrinked/deformed in some way, I’m not sure of any other solution
I don’t know how weighting the iris’ inside and outside different would solve the problem, since it’s only the outside that’s the issue
The pose library idea is probably the most realistic
>>
>>1023848
>>1023854
Stop being lazy and rig like normal instead of over relying on a dumb PC to randomly add weights.
>>
>>1023854
Arcsys eyes for example are modeled with diagonal irises, simple as that. Looks good from the front and side.
>>
you can just use a shrinkwrap modifier. and make the iris/pupil mesh a separate object with a shrinkwrap constraint on the object itself, pinned to the eyeball mesh. to keep it from floating away from the eye. and then parenting the iris/pupil meshes to bones. align the normal of the bone to point directly away from the eyeball mesh and then put another shrinkwrap constraint on the bone. i can demonstrate the effect if you need.
this stacking of shrinkwrap modifiers and shrinkwrap constraints allows for any shape of iris/pupil onto any shape eyeball/sclera smoothly and without using blendshapes.
but of course, this will only work inside of blender though, and isnt exportable.

The pupil should be shrinkwrapped to the iris. and the iris shouldbe shrinkwrapped to the sclera. and each mesh should have enough geometry
Set shrinkwrap modifier to Nearest Surface Point and Above Surface with a very very very tiny offset to avoid Z fighting.
>>
>>1023916
This is working pretty well!

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I'm making a game in Godot Engine and so far I made these two models. What do you think?
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>>1026704
Because OP likes naked little boys presumably
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>>1026690
looks like the opening of breath of Fire IV
>>
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>>1026690
Maggie?
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>>1026732
As expected of country vegetables.
>>
>>1026694
>>1026704
It is AI, as OP refuses to create anything. The only thing he does on this site is broadcast his fetish for nude males (which may or may not be accompanied by clothed females). We've been dealing with him on /ic/ for a while. For example:
>>/ic/7757926
>>/ic/7247650
>>/ic/7330459
>>/ic/7189052
(None of these are his own creations, mind you.) It's odd seeing him on /3/. I didn't know he escaped containment.

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Does anyone know how I can remove the anti-aliasing from those ugly edges?
I use them for lowpoly PS1/N64 style models, but since I hate those black things it makes the model look really ugly, and it's about the hair and I haven't been able to find a solution to the truth.
4 replies and 3 images omitted. Click here to view.
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>>1026816
I mean to invest it.
Sorry, I'm using translator.
>>
>>1026813
Edit mode manually mark the edge as sharp
Also check the normals
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>>1026818
>>1026817
I'm not sure what "Invest" means.
>>
>>1026825
He probably means "invert"
>>
>>1026827
Ah, that makes sense.

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>cloth physics simulation feels like RNG on whether you get nice folds and wrinkles or the mesh fucking explodes and melts
>closest i get is using the sculpt brush to push and pull before but its still looks far from natural
i dont know if its just a skill issue on my end or if im not using the right settings but its pissing me off
2 replies omitted. Click here to view.
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>>1026776
>marvelous designer
im doing everything except textures in blender as im hesitant to shell out money on specialized programs while still being new.
>>1026777
i usually do that with but sometimes shirts or tight pants come off as being vacuumed sealed onto the character depending on the pose. at the very least i just want to get good looking folds and wrinkles that i can bake onto lower poly models so it doesnt look shrink-wrapped onto the model.
>>
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>>1026778
>shell out money
Did anyone ever suggest that?
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>>1026773
holy shit it's ridge racer
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>>1026779
This. Pirate marvelous designer. Many professional 3d artists use it for games
Make clothing in MD and hard parts in Blender
>>
>>1026773
If you are having trouble making folds you need to learn which folds belong in certain places and depending on how tough the material is will change how you want to make those folds. For example folds on a silk robe will look different compared to a leather jacket. this guy has a course on folds but he also explains it in this video. https://www.youtube.com/watch?v=B6I7AQl-9Hk&t=2177s

Vintage and OC is welcome

Previous thread: >>1021812
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>>1026662
>>
https://www.youtube.com/watch?v=jKnRgsoO2ME
>>
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I find Bryce a bit too clunky to use for my tastes. I'd like to see someone recreate these style of renders in Blender.
>>
>>1026280
vghhh s.s...sovl!!!
>>
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>>1026716
A guy on Twitter did make a thing for Blender emulating the look of Bryce actually. I use it, it works really well.
https://x.com/cboyjet1/status/2020330353018433777?s=20
https://x.com/cboyjet1/status/2018467415294964033?s=20

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how do i achieve this?
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>>1026769
Effort, like the kind you didn't put into your post
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>>1026770
no I mean how do I get big like Jumbo Josh?

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does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
>>
You fucking retard you can literally see all the videos on his youtube channel and there are free rigged models on his gumroad. Idk what the point of his paid course is but all his previous vids outline his methods.

Imagine making a new thread for this. Kill yourself. You're actually dumber than a tranny.
>>
>>1025533
I pirated a bunch of his stuff from kemono party. It's shit.

He's good creating the promo shots but the models are retard tier. You won't learn anything from them that isn't absolute basic retard level.

I'd rather learn how the fuck he gets his garbage infront of so many people's eyeballs. That's his real strength.
>>
>>1025533
the only thing his character models is good for is squeezing semen out of my penis
>>
>>1025533
>>1025647
forgive my ignorance but for someone who's starting out what's exactly wrong with them aside from him being a tranny of course
>>
>>1025533
There's zero difference between the Gumroad course and his free youtube course and all his models are just Megaman Legends Roll studies with different props.


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