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File: 1712451484293161.jpg (66 KB, 600x600)
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Use this as a place to help rebuild after the great purge /3/

I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
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so low poly is 100% about the texture work huh?
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>>1001927
kind of, its the make or break point of most low poly models
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I agree with many anons in this thread, this proved to be way fucking harder than it looked.
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>>1001216
It's hard to explain, but I guess that triangular anime look that was in a few other pics here, luckily I did find some guides, but it does come down to you knowing how to use the program properly, it's not something you can just do easily as a noob because it looks simple
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>>1000829
>it's like I got the worst of both worlds.
You won't feel that way if you try to animate it.
At low poly counts like this, animating the hip and shoulder joints without creating horrible deformations becomes a significant pain in the ass.

...But if you just segment it, that problem magically away.

That's why they did it.

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>2024
>still can't even set the viewport resolution
how can blendtards stand this piece of shit software? it's fucking unusable on a 6k screen
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>>1000236
post specs sir
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>>1000236
maybe buy a real gpu before you try to drive a 6k screen

t. 7900xtx enjoyer
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>2024
>can't open 2 Blender instances
what the fuck.. I thought this program was supposed to be used by professionals..?
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>>1002085
it is but you're not one
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>>1002085
>can't open 2 Blender instances
...you can? what is wrong with you?

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Rules for me:
>No basemeshes/kitbashing, everything must be modeled or sculpted.
>Complete low frequency.
>At least some mid frequency.
>High frequency is optional.
Requests are welcome and you are welcome to criticize and even post your own superior sculpts, no rules for you!
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>>1001914
I'm doing the pokedex in order so meowth should be next month, I think he's number 50
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Ratboy.
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>>1002054
He's so happy :D
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When doing lowres pixelart texture for lowpoly model, depending on UVs and seems some lines are perfect while others are choppy and pixelated. How would you make this more consistent? Any suggestions what are the most wrong things here and how to make it better while still maintaining thicc-pixel-lowpoly style? I have absolutely no idea what I'm doing when in comes to lowpoly character modelling and texturing so even entrylevel tips are welcome.
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If anyone wonders, it's 1586 polygons.
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>>1001900

https://www.youtube.com/watch?v=rEcJQ6Jdue4
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>>1001905
Nice improvement, but why is her skin so gray?
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>>1001905
Good work, but you can delete a lot of poligons that don't do anything for the shape
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this thread is yet another proof that artistic "talent" is just general intelligence
I can barely believe you weren't trolling us

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What's the secret to a successful career in Adult 3DCG?
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>>1001939
depends what you mean by "immersive"
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>>1000685
>>1000699

This genuinely looks schizophrenic
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>>997628
Pick a fetish then no matter how lazy your Daz screencaps are the Patreon bucks will flow.
>>
>>1001994
This is standard stuff, anon. If you can't even handle something as basic as this, 3D probably isn't for you.
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>>1001998
Is this still true in late 2024? I feel like coomers are disillusioned by all the lying game developers and pornographers.

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Am I hallucinating or was there an Unreal Engine General (/ueg/) at some point? It was nuked when the moderators did that oopsie a few months back, wasn't it? I double checked on /vg/ too but it doesn't seem to be there either.
I'm making a new /ueg/ then, please forgive the absence of links and other useful information normally associated with such kinds of threads but I was never a regular and therefore did not save them.

What're you up to anon?
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>>1002000
>If you want to simulate light from the tubes you can just use a point light but stretch it out with source length
I like this idea for a workaround, I'm about to hit the sack so I'll test it tomorrow, thank you for the suggestion anon, nice trips too

Also, I figured out why my RectLights behave like Point Lights, and that's because our project is using the forward renderer, which doesn't support RectLights, so what ends up happening if you put them in your scene is that the engine converts them into Point Lights (but still leaves parameters unique to it in the settings like Barn Doors for example which isn't very transparent and just confuses the user as was my case, but it's ok, now I know what the problem was)
>>
>>1002030
>forward renderer, which doesn't support RectLights
Goddamn that's fucked, I've only ever used deferred so that's new for me too. Good luck with your project anon.
>>
>>1002043
Yeah, forward can't do area lights. It's a technical rabbit hole
>>
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>>1001762
explain nanite pls no dumbing down
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>>1001762
So nanite works with skinned meshes ie characters now, topology, polycolounts, retopo - all btfo or? Just need to find away to texture sculpts now because substance can't handle anything above a million polys and polypainting sucks

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Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
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>>1001944
This is where I got it from. The guy I think is a modder for the game. He also has other characters from the game as well:

https://www.deviantart.com/xmastergeorgechiefx/art/Fiona-Belli-All-Her-Costumes-515792394
>>
>>995161
Won't some parts of the model be hidden away from the camera pov
>>
>>995161
Sorry for double replying can somebody pls make a video for this.
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>>1002045
Never mind I'm a retard the last part went over my head.
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I'm a beginner and absolute shit so don't listen to me, but I followed guides to making PS1 looking shit and just didn't make it crunchy. I obviously have a long way to go in all respects but in principle I feel like this looks pretty PS2. Keeping the textures low res, turning off shadows and using only a diffuse area light seems to do a lot.

>>1000762
>>1000767
Godly. Thanks.

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hello anyones, i need a model of kirino and kuroneko from the anime oreimo in fbx to make a special model of dress in blender , important thing is they are barenaked with "HIGH" details . anyone know where i can download a model?
>>
>>1000865
Yeah! You can find it h
>>
good morning, the models for downloading
>>
I have the models but can't post here. Discord is thofus
>>
>>1000865
What's an anime?
>>
https://www.reallusion.com/character-creator/cc-avatar.html

Billions must sculpt
>>
the west has... risen...

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blender have auto-ik function, so i don't know if i should waste time for second rig with controllers.
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>>1002033
It can’t understand animals or bugs ik, completely useless when Maya and others had such functioning tools for years.
>>
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>>1002033
It's better to not use it because it has weird bugs, use addons like rigify or easyrig to make it easier

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put this in /ic/ when i was supposed to put it in here haha

here's homer simpsons i made in paint 3d, thoughts? lmk
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>>1002025
I like it a lot actually
>>
SOVL
>>
imo homer should be the next /3/ challenge like with horses and bender

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Rememer when /3/ said that they were safe from AI, unlike 2D plebs?
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>>1001980
>could i ask an ai to generate a seamless normal map and it would be able to do it?
You'd get something that looks like a normal map but all the vectors will be fucked when you actually try using it and it won't line up with the diffuse anyways.
>>
>>1000044
>>1000047
FUCKING KILL YOURSELF CRIS
>>
>>1001980
All you have to do to have seamless normal map is to have a seamless texture in the first place. And to have seamless texture you have to do procedural textures that work with noise functions and patterns which are all seamless by design. You just generate seamless greyscale as a composition of seamless patterns and seamless noise functions, then split from there into multiple paths to color it for albedo and process it for normal map and for whatever else maps like roughness, etc.
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>>1001972
>>1001975
That's kinda what I'm getting at though.
People not inclined to 3d won't bother with 3d gen in the first place. So it's literally meaningless as a "threat". Normies are (and can) gonna coom to genned videos (they have my permission), 3d "artists" are gonna gen models and fill their scenes with inconsequential details and shit. It's a non issue. It's a tool for existing 3d users.
3d's end output is pretty fucking varied. There's more to it than image or video. Like sure, that's what people are gonna consoooom, but 3d still has to be made in plenty of other applications than just image/video. Even image and vid, there's still a good chunk of things that you can't really gen, like custom things. Archvis of locations based on blueprints, maybe some dudebro wants an animation of HIS car/truck (I've made quite a few bucks off of that and they're fucking specific about that shit, way more than an AI can pull off), product visualizations/demos and commercials.

Hell, I think even txt2video would be useful for animators in general. Sounds like it'd be really nifty for getting quick and dirty animatics pieced together. They wouldn't be perfect, but animatics aren't in the first place.
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>>1000044
I could care less about the low poly model. Can AI retoplogize my highpoly models from Zbrush?

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helpt i fucked up
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>>1001772
>you can never learn anything else
Why ever learn anything else? There is no match to zbrush in terms of sculpting, probably will never be one
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>>1001627
Thats why I have a streamdeck zbrush profile so I never have to learn that shit. I just push the button that has what I want and sculpt.

Zbrush keybinds are cursed.
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>>1001533
zbrush is actually a program where you paint using a three-dimensional brush. The sculpting part that everyone uses most of the time is a brush editor.
>>
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now ive fucked up again
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>>1001970
this whole model has become so scuffed holy shit

> Store MMD files in Honey Select like cards.
> View them directly in your web browser - whether on desktop, VR headsets, or as AR on smartphones.
> Scenes can also be shared via link like this one:
https://ero.dance/?arb=https://i.postimg.cc/7LLPZF3R/Kurumi-Tokisaki-Booo-ero.png

What does Anon think about it?
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>>1001873
>>1001874
Do want! Maybe it wouldn't be so dead too.
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>>1001873
That would be nice but since the mods didn't take the board wipe as an opportunity to turn it into a red board I don't think it's happening
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>>1001873
it already is, jannies don´t even look in here
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My fault. From now one some SFW as long as you don't strip her off.
https://ero.dance/?d=https://i.postimg.cc/&d1=0:hjW7rTQB/VG01-MSKMKT-FULL-ero.png&x=1:&a=1:&m=1:&x1=0:FsfndQvJ/Luxury-Room-ero.png
>>
I think it's cool but I don't know MMD or Honey Select

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How hard is to make models lime these?
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>>1000089
Who's Cris?
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>>1000132
That's me. I'am Cris, and I'm pwning chuds with my 10+ year experience.
>>
>>999925
racism is very much part of site culture here though
>>
>>999862
ToT
>>
>>999862
Do you have the source of the artist that made this model?


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