[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: BPR_Composite.jpg (527 KB, 2000x2000)
527 KB JPG
1 reply omitted. Click here to view.
>>
Being this invested in a lolcow is a terminal mental illness.
>>
>>1032043
styx hexenhammer?
>>
>>1032091
I think it's Asmonbold
>>
>>1032043
You should have gone with a wow tshirt and the roach as animal companion
>>
>>1032043
>mommy can i get the mid-orgasm ugly nigga shut-in pervert amiibo?

File: Plasticity_logo.webp.png (89 KB, 315x317)
89 KB PNG
so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ?
27 replies and 1 image omitted. Click here to view.
>>
>>1030276
nice, they already cracked the 25 version but it was a bit weird and hasn't been updated in a while
>>
>>1023693
no I haven't
there has been no experience with it for me
>>
File: 345234524624.jpg (111 KB, 1110x1215)
111 KB JPG
>>1030276
Export is broken. I can't get a workable mesh even if I export as Step. I've tried remeshing in ZBrush, FreeCAD and MOI 3D and all crash. None of the export settings have an effect on the wireframe when going through different values. I tried using the tools in the Plasticity/Blender Bridge addon but it's broken too.
>>
File: file.png (235 KB, 1424x1378)
235 KB PNG
>>1030581
there was a v2 to fix this i believe. and then a v3 for license issues. crack is probably ai assisted tb h.
>>
>>1024818
do you use the blender bridge anon? apparently it got even more better now. wish the dev added MCP.

File: IMG_5799.jpg (190 KB, 554x536)
190 KB JPG
Did Rockstar outsource their animation to India?
>>
>>1031952
half of rockstar is india.
>>
>>1031954
Rockstar is twice the size of India?!
>>
>>1031952
fab.com animation
>>
More like Rocksaar amirite
>>
>>1031955
It's only because of mercator projection. In reality they are about the same size as India.

File: body.gif (2.35 MB, 600x600)
2.35 MB GIF
I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines.

Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.
15 replies and 2 images omitted. Click here to view.
>>
>>1028808
Almost in tears at this ass
>>
>>1029004
Fucking Cursed- chick got 2 fucking lumps of gammon on their chest- GTFO
>>
Fuck you chuds.
>>
cris.. it's time to let go
>>
>>1028808
This is what most “MILF” pornstars look like nowadays

File: Untitled5.png (1.65 MB, 1967x1135)
1.65 MB PNG
Hi everyone! This is my first complete modeling project after about a week of learning Blender. I decided to make a retro PC.

I modeled the PC, keyboard, and mouse and also tried working with materials, lighting, camera placement, and Eevee rendering.
I'm still very new to Blender, and I feel like the final render looks a bit dull/flat.

Could you give me some feedback on why it looks dull and what I should learn or change to improve the lighting, materials, and overall render?
5 replies and 2 images omitted. Click here to view.
>>
>>1031606
Yeah that's right, I forget about NPR colour management settings now it is much better but still learning how to use lighting and materials colour shaders.
>>
>>1031466
i know nothing other than i've used 'puter way too much over the years, my thoughts are you've made good progress for learning in a week, at this stage you should consider texture/bump mapping to allow the object to look like a real-world object, and now would be the time to get the proportions perfected (cable, keycaps) so the objects also appear more like real objects. a bumpy plastic texture for the case, glass for the screen, no cartoonish proportions, rubbery flaccid coiled for the cables and it will be looking a lot more real. figure out what common office lighting was for the era and dial in the lighting characteristics to match the color temperature.
>>
>>1031798
there are any websites which have high collection of pbr textures to download free? most sites have small amount textures only
>>
it's dull because it is soulless dont know what to say
it lacks the creative spirit
was it made by AI?
>>
>>1032046
Lacks creative spirit? Can you be more specific!

File: Godot_icon.svg.png (55 KB, 1200x1200)
55 KB PNG
I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
97 replies and 9 images omitted. Click here to view.
>>
>>1026098
Low IQ kid thinks AAA lighting presets will make his trash palatable.
>>
>>1030422
I made both of those posts, I'm not rustposting. I'm being serious, I'm genuinely that retarded.
>>
>>1028101
>be obese ESL lolicerdo
>try to make a game in godot
>attempt to copy/paste a someone else's unity project in
>wtf why isnt it working
>give up completely
>blame trannies
>>
>>1023575
You cant because there are none. Just a bunch of tech demos.

Meanwhile unity and unreal are sabotaged so you cant just do basic things well and anything remotely ambitious is not possible without pre existing knowledge of what to look for hidden away in several layers of menus. My experience of unity and unreal.
>>
the only thing godot had going for it was it used real c# instead of mono, but unity is switching to coreclr in unity 7 so that's over.

File: absolute darling.jpg (93 KB, 1079x1357)
93 KB JPG
>working on GN particle system
>fucking around with point distribution
>accidentally set gap between points to 0.01m
>blender kills itself
>do quick math
>realize I accidentally made a solid cube of 8 million data points
>close program to recover
>forgot to save

I am a fucking genius.
>>
nice
>>
>8 million data points
that's not even that many

File: images.jpg (28 KB, 634x360)
28 KB JPG
Similar to /ic/'s /dbag/ thread, should we have one for /3/? For courses, addons and whatever else. I know us 3D freaks can be hoarders.
Thought popped into my head after seeing the Godot & unity shader bibles, but $50 in this economy is a joke. Similar stuff maybe could go in a tech art general if there's any others here?
1 reply omitted. Click here to view.
>>
not sure what site is good for file hosting these days but here's the flippednormals skin kit, hopefully it works
it's missing the zbrush installation video but it should be easy enough to figure out. they also work with Nomad since it's just image files

flippednormals.com/collections/tools/products/flippednormals-skin-kit
litter.catbox.moe/1d0cuakf55364q4j.zip
>>
No. Enough fucking "learning" threads. Post your fucking models.
>>
>>1031357
I do post my models but get ignored.
>>
File: fuckmee.png (676 KB, 1102x1000)
676 KB PNG
>>1031357
>1031357
alright help me out here
>>
>>1032095
Sorry but posting a barely begun WIP isn't it either. Surely you realize the advice at the stage is "work on the damn thing"

File: wobbling.mp4 (3.52 MB, 1920x1920)
3.52 MB
3.52 MB MP4
No physics engine doing the job for you. No motion capture.

This ass jiggle animation is 100% manual labour.

How long would it take you to make it?

https://strawpoll.com/BDyNzx5o4yR
11 replies and 1 image omitted. Click here to view.
>>
>>1031540
>a bit of jiggle
Her fucking ass jiggles like jello, anon
>>
>>1031761
ok, still doesn't change the point
>>
>>1031420
>How long would it take you to make it?

For the animation? An hour and a half, give or take.
>>
>>1031830
Yeah, right.
>>
if we're talking about all the body animations already being done and just needed to add jiggle on top of that finished animation, it would take like 10 minutes

File: 3dcatgirl.jpg (448 KB, 1400x1820)
448 KB JPG
Is my art really that terrible? I feel like I've never made any improvement of note and the only feedback I get is either negative or silence.
4 replies omitted. Click here to view.
>>
>>1031853
you should lessen the outline thickness
it makes things dirty
>>
>>1031853
Your art quality is proportional to the community you belong to so stop hanging out with losers anon.
>>
>>1031853
Show wires
>>
>>1031853
I sortof dealt with the same interactions regarding my art. I think shes very pretty, anon, keep it up!
Modeling, texturing, rigging and everything in making a character is a lotttt of work that most people dont even know about so if you want praise equal to the effort you put into your model you'll unlikely be satisfied.
Stick with what you like to make but dont ignore other forms or styles, everything in art can blend seamlessly together in the end.
also /3/ is probably the worst community.

I believe in you.
>>
>>1031985
/3/ is mostly asian gooks in the anime thread and a few random passerbys here and there.

It's that simple, bros
21 replies and 3 images omitted. Click here to view.
>>
>>1031202
There's literally tons of videos/livestreams from artists where you can see them following their exact workflow. There's no big gatekeeping conspiracy
>>
File: 1786511680599380.jpg (68 KB, 500x407)
68 KB JPG
>>1031179
always was
>>
>>1031434
In general you have a ton of wiggle room with what you can get away where the subject can be ugly and still look "right", so knowing how to sculpt/paint wrinkly old men or wretched creatures doesn't really translate to being able to sculpt good-looking girls. Some skills do transfer... but many don't. Others, you'll have to unlearn, even. And if you just do focused studies, you'll never learn what makes pose/composition/color palette appealing.
>>
>>1031183
You need to learn proportions or get stuck in old deviantart
>>
>>1031179
It is that simple, you just need to do it a few thousand times

File: uv unwrapping.jpg (87 KB, 640x400)
87 KB JPG
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling?

Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges.

Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs.

Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring.

The thing that really annoys me, is that UV unwrapping seems to be the best that we have.
37 replies and 6 images omitted. Click here to view.
>>
>>1032023
damn i dont even know what pinning is or what it does
>>
>>1032028
When you pin a vertex on a UV map, it will stay in that place if you do another unwrap. This allows the other vertices to move relative to that one so they can create the least distorted map possible with where the pinned vertex is.
If you pin all the vertices on the seam, only the ones between them will move and you will get very even space between them.
>>
>>1027767
bruh doesn't understand to use the damn colored grid texture to test things before they start painting apparently lol
>>
>>1028437
dog just bake the textures to properly optimized UVs like a normal human bean then.
>>
>>1028437
>3D painter
nigga you can't 3D paint on a computer. only basedniggas who paint warhammer figures paint in 3D

File: kneehelp.png (6 KB, 400x283)
6 KB PNG
I haven't seen any guides with a consistent take on this
23 replies and 6 images omitted. Click here to view.
>>
>>1031794
north korean legs go 90 degrees when death marching
>>
>>1031794
what is "rigging properly"
>>
>>1031965
Video from 15 years ago should help answer that https://www.youtube.com/watch?v=kJiTDaFmJEY
>>
>>1031969
well if had maya from 15 years ago i would have done the right thing

blender promotes making garbage
>>
>>1031793
what did you press that made the vertez follow the edge tangent above it?

File: Unity_6kcWmYEKWy.mp4 (947 KB, 1042x660)
947 KB
947 KB MP4
>>1016792
some old proggy for new bread
61 replies and 26 images omitted. Click here to view.
>>
>>1029662
But the style I want to learn is alot like that, I just want a teacher that can actually teach me well. Too many programming teachers are terrible for example ie they only teach you a small bit but then the rest of the even more complex knowledge isn't covered or they teach you but as you gain knowledge you begin to wonder if they were literally just faking being experts and were reading a manual just to create that video. I want someone that can teach 3D well or at least get me on the right footing.
>>
>>1029791
https://www.youtube.com/playlist?list=PLcaQc6eQjXCxWXmn5jxE_GTOft9ZxChu1

Here you go, follow it and learn to use the tool
>>
>>1026427
>AAAAAAIIIIIIIEEEEEEEEEEE
love how you're still going strong, Ganbatte anon!
>>
>>1030127
Bro might of gave up
>>
>>1031995
yeah, fuck...

Vintage and OC is welcome

Previous thread: >>1021812
167 replies and 146 images omitted. Click here to view.
>>
>>1032057
>>
File: c_a_large.jpg (204 KB, 1200x1200)
204 KB JPG
>>1032058
>>
>>1032059
>>
File: hypnoz910.jpg (84 KB, 800x533)
84 KB JPG
>>1032060
Now the thread should be at the image limit. I'll go make a new thread sometime soon.
>>
New thread:
>>1032068
>>1032068
>>1032068


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.