hello anyones, i need a model of kirino and kuroneko from the anime oreimo in fbx to make a special model of dress in blender , important thing is they are barenaked with "HIGH" details . anyone know where i can download a model?
>>1000865Yeah! You can find it h
good morning, the models for downloading
I have the models but can't post here. Discord is thofus
>>1000865What's an anime?
Node Wrangler is a powerful Blender add-on that simplifies working with nodesOld Thread: Exploring Topology in 3D Art (Archived)https://warosu.org/3/thread/966562
>>996770
Cool addon!
bump
Blender Paint with Stencils >>999421
>>996082>>996087I'm a beginner and I appreciate it
Whenever I connect the strips with faces when modelling with this sort of method, I always get some triangles.
Yeah, that happens.
>>993691>It's impossible to model a complex surface without either adding triangles or poles.that's not true, though. That's literally the entire point of topology: Anything with no holes can be deformed into a sphere without altering topology.
>>1000827No anon, you are wrong, every mesh with an extrusion or inset has poles on it, because extrusion causes 3 and 5 edge poles
>>1000839you don't need to extrude or inset
>>1000827>Anything with no holes can be deformed into a sphere without altering topology.You have two problems: A) Good luck modelling anything worthwhile out of a spherical topology. B) A sphere has poles too.>>1000883Functionally you will. Anywhere you break the flow of polygons you'll end up with a pole somewhere. A box has poles, a sphere has poles, a capped cylinder has poles. only manifold/closed shape I can think of that is fully quaded with no poles is the torus.
Houdini is fun and easy!Pick up a free apprentice version today:https://www.sidefx.com/download/
>>1000165lol
>>1000165show your work then, coward!!
>>1000093just wait until you realize that most of them don't even work in any industries.
>>1000614Mate, the Industry has completely collapsed. Are you living under a rock? The movie industry? Gone. Direct-to-dvd? Gone. App industry? Dead. VR apps? Dead. All you can do now is try to gain social media clout.
>>998660I see, so it's really mostly for learning. You can't just use the free version for years and then buy one month of a real license and then use the stuff you've made in the free version commercially.
CAD thread? CAD thread.
>>998615>>998446Just mucked around with it a bit - they don't do the integration I need. Currently I have to use an iPart in inventor, and then edit the iPart table in Excel since you cannot populate the regular parameter table with strings from Excel.I am sure this functionality exists somewhere - how many part configs have different things engraved in them? Surely they don't expect engineers to manually change the engraving for each different part iteration. wan00
>>994890>How hard is it to align objects?It's possible, the features are there, but it's very tedious to do in default Blender without addons
>>998636yeah I think you have to script it in python https://www.alibre.com/3d-cad-scripting/
>>998446Inkscape is easy enough to script. The gcodetools plugin might suitable.
>>993783The absolute worst take possible.>>998446Rhino has UserText on every object that you can export as CSV.In fact I can recommend Rhino to everyone in this thread. One-time payment, no bs subscriptions, not gonna change, whatever you can't do in Rhino, you can do with the Grasshopper plugin, whatever you can't do with Grasshopper, you can do with someone else's extensions to it or write your own..t currently creating a factory control system using it, from 3d models to CAM auto-programming, part tracking, management and customer relations.
/wip/ - Works In Progress - "graphic design is my passion" editionPost your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>993026
>>1000836Thank you, and sure, here's a general view one from the front
>>1000223You can use rightclick>"Pin" in UV editor to lock in the unwrapped vertices. If you hit unwrap again it will unwrap every "un-pinned" face based on the pin vertices
>>1000853Sounds nice. I can't make it work though. I can pin the vertices just fine. but selecting unwrap makes all the unpinned vertices unwrap in full scale. taking up as much space as they can. Not following the flow of the pinned vertices at all.
>>1000866Did you ctrl A> Apply rotation and scale ? Also on the UV panel , press D or check bottom left for the Unwrap settings , try messing around with them
>>1000874>Did you ctrl A> Apply rotation and scale ?They're applied and neutral.>press D or check bottom left for the Unwrap settings??? Pressing D gets zero reaction from blender. Literally nothing to see in the bottom left. What function did you think was assigned to D?Wait, I just figured out the problem. After I pinned the vertices, I was independently selecting the loose vertices and unwrapping them. The solution was to simply select the loose AND pinned vertices. I guess I should have tried that, but I didn't think of it.
What is the best controller for modeling/sculpting in VR?
>>1000517woah
>>994610what are you using?
Previous thread >>992867Discuss and post anime styles in 3d. From figurines to celshaded models, etc.Recommend Youtube Channel :https://www.youtube.com/@user-sy9do4tr4hhttps://www.youtube.com/@yuucg5187https://www.youtube.com/@mmcganimetichttps://www.youtube.com/@fusako3dhttps://www.youtube.com/@user-pp2os6zr2dhttps://www.youtube.com/@ShionMgrhttps://www.youtube.com/@kurukumahttps://www.youtube.com/@menglow2122
>>1000857Torso is too long, boobs are too big and don't morph the way they should making them look like theyre directly attached to the collar bone instead of hanging off it (unless your plan is to add some sort of soft body physics and have it function like a taimanin character), abs are too flat and need more of a curvature, leg to pubis creases are way too prominent, upper back has no visible area or depth for shoulder blades but still has a back line, and the arms are fucky but I think I've said enough. I'd recommend putting it in an A pose to see how everything proportions in a relaxed state.
>>1000862abs are too flat!? this was the one part i thought i really nailed. leg crease was for sure too much and i adjusted a bit of all you mentioned. the chest is def meant to be egregiously exaggerated and have that sorta "fantasy" shape to it so i want it to stay very spherical, dont really know how it should be attaching tho ig.
>>1000864The abdomen should always have a slight curvature due to it being where the stomach and most of your vital organs are placed and the additional protective fat layer that is in front of it. The only instance where it would be straight, even if you had them extremely toned, would be in a fasting and low water weight period. That's what male body builders usually do alongside arching their back to give themselves a straighter more inward curved abdomen. You are basically missing the fat pad or the existence of a stomach.
>>1000868here https://www.youtube.com/watch?v=J---aiyznGQ
>>1000870no
Is there any Tutorial on now to create a Vagina or Anus on existing Model ??Janny pls dont delete, this is for research.
>>999470gave it a try
>>1000332good jobhilarious.
>>998377check your mother's onlyfans
POST YOUR VAGINAS RIGHT GODDAMN NOW!
>>1000858I didnt think it look like that....
What's the secret to a successful career in Adult 3DCG?
Bros, our main man SkuddButt is dying.Coomer bros... what are we even working for?pour one our for a real coom nigga
>>1000728pretty grim. it must feel terrible working on something and wanting to finish it as you feel yourself decline until you can't do it any more
>>1000728hope he has someone who can clear his smut wall after he dies before his parents come around to his house.
>>997628appeal to simps, pedos, bolsheviks but i repeat myself
>>1000728Damn, this makes me sad. I used to watch his streams on picarto and he would actually respond to me and remember my username.
working in Blender when suddenly....
>>1000675Has the sandworm chink entered into official /3/ canon? A new type of Cris?
>>1000679I'd like to see an actual comparison video of someone animating the same thing in blender vs in motionbuilder and see which actually wins. I think it would be very eye opening.
>>1000723>motionbuilderWhat are you talking about? No one animates in motionbuilder, I've literally never heard of any studio using motionbuilder for keyframe animation, hell I've never known anyone that uses it for anything. It's an entirely separate tool from Maya.
>>1000414you don't need billions of polygons to make free anime slops for social media, unlike Hollywood blockbusters that sell tickets and subs
>>1000427ok
Epic's new marketplace just launched, combining the Unreal Marketplace, Sketchfab, ArtStation Marketplace and Quixel all into one.How are you finding it so far? Any good? Worth publishing on?
>>1000226>>1000233>chuds too stupid to write their own pluginsHeh.
>>1000233write one for the downloaded zip, anon.the website has no api afaik.it took me a couple of hours to put together a zip importer that unzips files to project directory, loads in the fbx, cleans up the attributes and creates a material with all the maps hooked upworks for 3d assets and surfacesif you're just using blender/most renderers gpt/claude should be able to do it all for you
>>1000238calling out the stupidty of "AI" does not equal the inability to write your own plugin.
Fab was a huge fucking mistake
>>1000830It's shit so far
I assume it's some height map displacement fuckery combined with some sort of material something, but none of my attempts to recreate it have proved fruitful. No tutorials on it either, which sucks. What am I missing here?
OP update:Now I'm highly doubtful this is the same method used, but using a glossy shader on a heightmapped plane gives a similar look.
>>1000680That's most likely how the same method. It's one I learned a long time ago. Just watching a random video about gameplay textures.(you know how it is. Going down the youtube rabbit hole)I forgot about it until just now reading your post. But yeah, I'm pretty sure that's how it's done.Well actually I believe it's two titled textures. When displaced, they disguise each others tiling, appearing random. Something like that. Scrolling is involved. You have to scroll the texture to make it look like it's moving.
>>1000646>shaders you can hearMy old Radeon had a hard time rendering that but it was worth the fps hit
>>1000646perlin noise as a bump map, or 2 perlin noises as the red and green of a normal map
>>1000677This is the correct answer. Spherical panorama mapped to spherical coordinats (same map as skybox/skydome) used as a reflection map, then the normals are perturbed by noise using legacy 'bump mapping' but you can use regular normal mapping today and it'll look even better.
Is this a good amount of topology for the low poly template?Should i start trying to rig it?
>>1000755This is pretty freaking low for skinned animation. If you want to go this low you'd be better off breaking the limbs off into their own parts. Personally I'd add a few loop cuts around all the joints and add a ring around the neck and shoulder area like so.Take a look here.http://wiki.polycount.com/wiki/Limb_Topology
>>1000755You're gonna get horrifying deforms, your mesh will look like shit once you move it around. Look up "low poly topology character", come the fuck on did you even do basic research before making a thread?
>>1000755You should take a look at this:https://core.ac.uk/download/pdf/363996124.pdfThis is a low-poly model but with good deformation (for a low poly at least) and with anatomical references.
>Putting textures on simple geometry isn't real ar-ACK!
>>994788truth. but faggots will keep using it to make horror games and try to bait muh nostalgia. it wasnt a style choice. it was a limitation.
>>999695>it wasnt a style choice.it is now.
>>999695>it wasnt a style choice. it was a limitation.limitation births style you mongoloid
>>995323what a long post that tells absolutely nothing
>>996564brushes with nice light and fog still looks kino