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File: archviz#2.jpg (1.09 MB, 1920x1080)
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Everything /archviz/ /arch/ related.

I must say that the previous thread was kinda wholesome so I'm making a new one.

Previous thread: >>924307
189 replies and 48 images omitted. Click here to view.
>>
>>970660
Yes.
>>
>>970658
you can just use UVWRandomizer for this, so thats a bit disappointing...
with all those nodes and params i thought you'd be able to make something interesting
>>
bamp
>>
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3ds max and vray, what denoising engine are you using?
recently i've been trying out intel open image and it seems to be doing better job than the default vray
in a sense of being somewhat faster and blurring less the image
>>
>>974834
Mostly NVIDIA AI. I always oversample final images and I've never had a client notice the noise.

Post your requests for models/tutorials/software and hope than an Anon will help you out.

Before asking, check these sites:

Courses/Tutorials
>https://online-courses.club/
>rutracker.org - software
>bilibili.com - courses (without project files)

Softwares & Blender addons
https://www.vfxmed.com/

A little bit of verythong
https://cgpersia.com/


Comment too long. Click here to view the full text.
270 replies and 42 images omitted. Click here to view.
>>
>>973812
Oh man, than you so much. You are truly a gentleman and a scholar
>>
>>973812
Can you even downloads these vids?
>>
>>974050
pixeldrain /u/3fQViGMV
>>
https://coloso.global/en/products/3dcharacterartist-kangseihoon-us
anyone have that?
>>970637
it's on online-course, sadly you have to pay $16 because it's a group buy
>>
>>970637
just buy it, it's worth it. if you're truly interested in scale figure production, it's probably the best learning material available right now available to english speakers.

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The best anime sculptor started streaming again.

Any based annons willing to start recording his streams again?

Link to the shared folder made to store previously recorded streams :
https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vLPp?usp=drive_link
33 replies and 4 images omitted. Click here to view.
>>
>>973326
yes, imagine make coomer content that no one gives a shit about you outside of your circle and the only people that are willing to watch your content are other coomers instead of important people in the 3d industry and you're forced to Produce the same shit over and over because you have no talent to create better stuff other than generic ass human models with anime faces, LMAO
>>
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>>973426
Looking at the recording again, this totally says Zbro and not Zoro lol, thanks
>>
>>973474
Oh that's cool, I used to work with those matcaps like 10 years ago, zbro was an OG, I remember watching all is YouTube videos, so the matcaps seemed similar to what you were looking for
>>
Is there any video where he starts and finish a figure in 1 session?
>>
>>968973
there are thousands of them in xitter. i follow about 100 of them, but i'll give a couple of random names.
@zhjjuan
@Aniraiden1
@xJit0wT1r3XSFtc

It seems the AI reaper has come for 3D as well. I started getting into 3D because I thought it would be safer for a little while but it seems that went up in smoke. I don't want to stop animating and trying to get better by any means but I'm just demotivated by the Sora stuff.

People say this is going to be a tool for real artists but I don't see how I'm going to use any of this stuff beyond being a prompt monkey for making my own stuff.
5 replies and 1 image omitted. Click here to view.
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>>974771
I've already uninstalled blender.
>>
>>974771
Anyone still trying to work in a creative field after this is a moron. I jumped to 3D to escape this but it found me.

I don't know what the fuck you're all doing here. Go learn a trade..
>>
>>974773
Should I kill myself?
>>
>>974836
No you retard you wont be able to see the singularity or collapse of society, which, will be equally funny as fuck :3
>>
>>974771
>Is there a point

No, it's over.

>tfw couldn't find a job in 3d due to high competition
>go into VFX
>tfw VFX is now done for


FUUUUUUCK MEEEEEEEEEEEEEEE!
And I just got my job back too!
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>>974748
that causes "model collapse"
>>
>>974837
Unfortunately for us it turns out it doesn't, Sora is trained with synthetic data.
>>
>>974840
human scripted unreal engine animations aren't synthetic data, tim
>>
>>974841
If you don't understand what the word synthetic constitute it's not my fault, billy-joe-cletus.
>>
>>974842
they used hand scripted unreal engine animations. What the hell is wrong with you

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Previous: >>966941
54 replies and 16 images omitted. Click here to view.
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>>974794
might be able to do something fancy with the data transfer modifier if you just need the uvs
>>
>>974796
Isnt it usually need objects to be in same-ish position?
>>
>>974797
I tried this with a couple of suzannes and it worked despite different orientations and locations
https://docs.blender.org/manual/en/2.80/editors/uv/layout_management.html#transferring-uv-maps
>>
>>974788
Might as well off yourself if you're so scared of AI and can't think of a good reason why people who like making things are making things.
Frozen pizzas made by machines in a factory didn't make pizza places that make it from scratch obsolete.

You're just looking for an excuse to quit because you never actually did shit in the first place. You were always mediocre, but you'll blame AI as an easy scapegoat as to why you could never "make it".
>>
>>974515
>Blender used to have better performance before the 2.8 and the new viewport.
Objectively untrue.
Blender's performance went to shit for a short while when 2.8 happened but since then they rebounded and it's WAY faster now.

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My projects have become so complicated that I'm starting to get anxiety, fr. I come home from work and I can barely make any progress because its just so complicated. Once I started scripting houdini really hard and reading real pro tips on discord my artistic eye just sort of skyrocketed. Now there is no going back. What do I do now?
>>
>>974763
In order to not lose focus and scope of what needs to happen to keep progressing you now need to divide your task down into manageable sub-goals.
These sub-goals should be planned and constructed such that you can chip away at them one at the time doing meaningful progress within any allocated time spent on the task.

When the grind gets deep you need finer teeth on the gear in your transmission to keep climbing that hill with the limited power you have available within you.
>>
write vex to solve the following problem:

input 0 = 1 point
input 1 = 16 points

make lines from the point on input 0 to all the points on input 1.

if you can't answer this question, no one should bother replying to this thread with help because op is a liar.
>>
>>974825
I exclusively use the python API. Fuck off
>>
>>974827
clown
>>
>>974828
The python API is the only way to do what I want to do you troll plus I can use a pyside 2 gui

I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
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>>973789
>this sub
Go back.
>>
>>973813
once you get how modeling works you can just skim through a tutorial in a few seconds
>>
You liked my thread OP?
>>973631
Slightly off-topic but does anyone have more models (or textures and images of them) made by shrapnelsoup? He used to frequent this board and I'm sure someone must've saved his stuff.
>>
>>973763
Whoa those are some bad tits
>>
>>973763
You sound insufferable. Go look up tutorials on YouTube

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/wip/ - Works In Progress - constructive criticism edition
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>968417

List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
190 replies and 76 images omitted. Click here to view.
>>
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Here is another version with more material and decal variety, also switched to blender for rendering, what do you think?
>>
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>>974718
the ring looks fine
The holes at the bottom look odd though. In reality it's hard to define an ellipse in engineering drawings so everyone sticks to circles or capsule shapes.
The grab handles at the top look a little thin. Imagine trying to grab those with gloves on.
>>
>>974723
The holes will be easy enough to change so I'll do that next.
The grab handles I struggled with. In the ref they were really thin, but flared out really far so it made them nice and curved. I couldn't do that so I just invented some. It's not as thin as it seems though. I think it's just the angle because the ends of the circular part taper in. Even still I'll redo the handles because I wasn't happy with them anyway and just tried to bluff it.
Also wanted to put some weld marks around where the handle connects to the main body. Not even sure how noticeable it'll be so I think a normal map should be good enough for that.
Thanks btw. I always appreciate feedback.
>>
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Made the hips wider and the feet smaler for a more female appearance.
>>
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>>974718
Nah it's fine, for comparison here's my low poly rendition of a propane tank.
The other anon hit the nail on the head, I'd only change the bottom holes (change their shape to capsules) and the grab handle things at the top (make those "tongues" a bit shorter so that a person can realistically fit his hand in there)

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Stylish tacticool reloads
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>>974779
couldnt you just do a physics sim
>>
>>974780
I feel like the best course would be to make a 'dry husk' where the skin and tissues are still there
after all that is the kind of remains you'd expect to find somewhere indoors.
Looks way scarier than a dry skeleton and could still be posed for storytelling

Out doors you don't have to have an entire skeleton, just a skull and some pieces strewn about would be more realistic
as the rest should have been dragged away by scavengers. Unless you're exhuming a grave you're not very likely to ever come across complete skeletons.

>>974779
Well tangentially animation related since it's a posed rig so I thought it fit the spirit of the thread.
>>
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>>972776
>>972721
>>973242
is this that bad? I am planning to make games using this style. it seems to me like it's a bit less work than more interpolated animations, so easier for a generalist like me, and still looks cool.

It works for 2D, I don't understand why with 3D I see this complaints that it causes motion sickness
>>
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>>974790
>it's a bit less work than more interpolated animations
That's the trap literally everyone falls when they start doing this shit. Everyone thinks that "Oh it's my style so i'll just keep it stepped", without thinking about the fact that your animation, while being stepped, still has to be fluid AKA have great key poses, as many of them as possible and great timing, and by the pont you have so many good keys with perfect timing you have pretty much made a splined animation frame-by-frame. If you just put a few keys and step between them it will just look choppy and amateurish.
>It works for 2D
It works for 2D because your brain registers 2D as 2D. If 3D somehow manages to actually properly imitate 2D drawings (Imperfections, perspective deformation, no interpolation ANYWHERE, etc) it would work, but i've seen about 3 good examples of it total despite it being a fad for years and those all had to have extensive case-by-case fuckery outside of animation itself to make it look coherent and believeable like this webm (And guilty gear wasn't one of them, even though XRD came close before Strive went to shit with it). There's a 90% chance something will fuck up during gameplay, be it camera movement around the model or an animation of a character that will give the uncanny valley of a style impression and ruin the idea if you go for 2D look, and in non-stylized look it will just look as if you forgot to spline your shit.

Funnily enough, it doesn't translate to sprites. I have no fucking idea why, but rendering the sprites and using them like in your pic instead of stepping 3D models just registers in the brain as "It's a sprite so it has to be like that", so that might be a better option in your case.
>>
>>974795
Wow, 3d that uses 2d animation principles and "2d animator shortcuts" actually looks like convincing 2d. Who knew?
Almost like I've been repeating the same thing for years to an empty room.

Neato webm.

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Is Zbrush better than Blender?
It's a chore just trying to pose the stupid mesh, or "tool"
Yeah, Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader as a new user and it doesn't even seem possible. Most seasoned Zbrush sculptors seem to just polypaint the eyes and fake the effect.
>>
>>973707
It's worth it if you're gonna go for very high end sculpts or make sculpting the main thing you do. Otherwise I'd stay away. Sculpting in blender is good for anything this side of movie assets or highest tier AAA type stuff.

You can learn all the skills you need as a sculptor with the toolset available in blender and transition into Zbrush when you already have serious skills if you one day wanna work on something really high fidelity.
>>
>>973707
why would you make an eye shader in Zbrush? It's a sculpting program not a rendering one. Export your sculpts somewhere else.
>>
>>973707
>>973712
>>974505
Cris. Why?
>>
>>973707
>Zbrush could handle more detail but holy fuck, is it worth it? I tried to make an eye shader

What the fuck?

Is Blender sculpting good enough if i just want to make huge animu tiddies models?
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>>974665
>>
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>>959310
>Sculpting
>animu tiddies models
perfect bread to ask: what's a good place to find reference pics that every single anime model vid has? jewgle keeps giving me shit results to the point that I will eventually learn to draw myself. high res naked front, side, 3/4, all that shit. the body itself doesn't even have to be anime since I'm aiming for realistic perfect body with anime head (like OP pic). I only managed to find a proper reference for head and that's it. rigging and posing once I can actually model something first.
>>
so a lot of those pics of anime figurines are just done in blender/other 3d shit? that's pretty neat, never knew that. they all look so real at a glance. maybe I ought to try my hand at it.
>>
>>974677
>read
damn i hate reading
>>
>>974706
something like setteidreams? or go check sadpanda

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>be told from the guys at big corpo to always create my characters to real world scale
>measure one of their characters
>4'8"
lmao
>>
>>974617
Was it a Latina? Sometimes they're like that.
>>
>>974619
Yeah and past 30 a switch gets flipped and suddenly they go really W I D E
>>
>>974619
its an adult male character, easily looks over 16 stone. Im just measuring the height in the dcc, in cm
>>
>>974617
My brothers wife is 4'9", she is just Asian... Short people exist too
>>
>>974666
>>974619
bros i miss her

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Any one able to give me a rundown on what they're like or what your experience was? what programs you used, general usefulness, what to expect, etc.

I'm an employee at the local uni and all classes are 100% free for me. Considering trying some 3d classes, especially for animation because it's easily my weakest point by far. if it's generally a waste of time though I'll just continue with the self taught route. on the other hand, if they aren't a waste I'll definitely consider making 3d my second degree.
13 replies omitted. Click here to view.
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>>974708
Cris lives rent free on your head
Cris detractor detected!
>>
>>974708
>>974710
Cris has a-logs now
>>
>>974735
I've seen several posts lately calling obvious non-cris posts cris or "chris".
>>
>>974741
We all have a little Cris in us.
>>
>>974741
They are A-logging, every lolcow has a-loggers

Which VR device has the most accurate/precise controller tracking for modeling in VR?
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>>
>>970571
>holy fuck schizo sculpt anon actually answers.
ye, i think vision pro is pretty neat. they should have an app where you can poke, smudge and pull models with just your fingers. using controllers like vive wouldnt feel as natural
>>
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>>939000
Is this guy is trying to model his own brain for almost a year?
>>
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