Just started Blender three days ago. No fucking idea of what I'm doing.Suggestions are welcome.
>>1028858Try gpt-6 astra.
>>1028858make futanari lara croft(with balls)
I suggest installing Autodesk from 2013.
Those shapes are pretty good for three days of use. You are doing fine and making good progress. Keep messing with 3D for a few years and you will get comfortable with the software fast.
>>1028858now make the Enterprise-J to scale
the models resource isnt the best and imcomplete
>>1032951you appear to be hallucinating
>>1032952>beg for moneyDO NOT REDEEM SIR DO NOT REDEEEEEEEEM THE CARRRRDD
>replying within a minute or two >gets called out >leaves thread the funniest part was that NMS was bait and there's already existing tools to do this and they could have easily got this done if they weren't retarded
i was busy making money, anonyou should try doing it some time
>>1032956so did you get that model extracted yet? the deadline is coming up soon
Is it possible to limit foot ik with a foot roll mechanism from stretching the leg?I tried applying a distance limit constraint but it always breaks in some form.
>>1032872Since the chain depends on the target the target can't directly depend on the chain.So what you do is copy the foot/toe bones, and have those copy the angles of the foot/toe controller, so you get a foot that sticks to the chain end while still being controllable.
Blender is fucking garbage. A professional buys the right tools for the right job instead of wasting his time and disrespecting his craft
>>1032903Thanks but the chain was already duplicated (def, tgt, mch)It was just a matter of connecting the bone instead of having it disconnected(original rig tutorial is stretchy)>>1032960I'm not a pro and I have no chances of getting hired without education and with thousands of experienced animators laid off.
>>1032964Alright, well good luck. But I recommend grtting a student license.
AI will take our jobs! The ones none of us have!.
>>1026080making the meshes is insanely good if you're willing to combine them. retopo is okay. texturing is straight up awful. rigging is nonexistent par simple canine or humanoid skeleton without fingers or face. Tripo3D is by far the best atm but it's 20 bucks. as for open source there's not a single even half decent model.
>>1010467Don't worry OP, as long as there are gloryholes and cocks to suck, you'll never be out of work until the heat death of the universe while from what I understand your father got you the job who, in turn, got it from his father, your grandfather...https://youtu.be/diYS8jyOcFc?si=tlw6crphrvZK_BrY!!!FACT!!
>>1013812That's a good thing, this isn't a hobby board, it's a skill board that acts as a repository for information, imagine your question gets bumped off the map after an hour because some tranny spammed hundreds of threads an hour to rage bait anons.
>>1023216Apparently Chatgpt Astra can do it by calling blender though
>generate the UV layout for the knee on george floyd's neck
"Look at me, I'm modellng humans for my sloppa game in blender"
Years of using blender.Countless tutorial watched.The only thing I do in blender is retarged unreal anim with rokoko extension.This shit is useless and cant produce anything.I also do ultra simplistic 3d models, because anything else is time wasted
>>1032910Meanwhile I figured out all that stuff in 10 minutes. You should have tried using it instead of watching tutorials
>>1032910looks like you didn't learn how to use the program
For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page.https://www.arcsystemworks.jp/academy/
It's really aggravating that everytime this guy releases a video that looks like it'd specifically help me it's members-onlyhttps://www.youtube.com/@Noggi_3D/videos
>>1032914Guy is a fraud, uses lots of plugins to make up for his lack of skills. Many comments pointing at his flaws. You shouldn’t trust him.
>>1032918Cope
>>1032918I don't care about that, I just want to improve my poly-modeling.
>>1032923Wrong guy then, he’s a noob who uses tools not a person with knowledge in modeling.
Is even possible to create these pictures using 3D in blender?
>>1015360he already looks like a shark
>>1030268>if animation software was free and goodIt is
>>1030272I meant 2d
>>1030295Same answer
>>1012229But could you do it in maya?
Hi guys, i recently made a simple website where you can find all the currently avaible ZZZ MMD models, the avaible models aren't datamined but are the ones avaible on the Bilibili blackboards, the models are avaible for download only on the desktop version of the website (if you are on mobile just request the desktop website with Chrome), hope this helps many people getting the models quickly also you don't need to make an account like all the other websites https://tubero.ddns.net/ZZZ-Versions-Archives/versions.html
>>1032869thanks for the dolphin porn
>>1032869Where is the bangboos
>>1032882I forgot about them, ill add them as soon i can
Previous >>1030378Large dog edition>News: DLSS denoiser is finally in 5.3 Alpha
how does someone who quit blender for 10 years gets back to it and learn all the new shit?
>>1032862 Claude
>>1032864The only thing it's really good for is writing py scripts and extensions. I have one that lets me render and save the output with a single click so I can get test renders out faster. It gives each file incremental names, and keep track of the scene's progress. so I can compare the changes I've made and see if I like them or not kinda like how you see timelapses of scene builds >>1032862Personally I don't really care whether I know it all or not... but make your goal more clear and achievable. There's tons of free and paid tutorials available, but I recommend following a full course on the workflow you'd like to learn whether it be modelling or animating or whatever. At the end of the day it will require studying for whatever niche you'd like to specialize in. Also, if why you wanted to get back into Blender was that you wanted to have fun learning 3d then you wouldn't be worried about the how because you'd be too busy asking why not
>>1032862Depends on how far along you were in the first place. If you were decent, it's just like riding a bike. Some new shit here and there but mostly the same.Personally, I'd just learn the new shit the same way I learned everything else in the first place. Just do projects, and when you come up against something that gives you a little resistance you look it up, or you go out of your way to try something new that you haven't before. A lot of the new shit is QoL or workflow changing shit, so most of the time any solutions you come across online will end up using those new features. Otherwise you'll just naturally work them into your project because they're self explanatory, like the new Array Modifier including different array types like radial (where before you had to use object offsets).If you weren't really far into it 10 years ago, then it really doesn't make much difference.
>>1032862You make something in it
A thread to post sculpts, get feedback on sculpts or talk about sculptingConsider posting on /wip/ for for projects that go beyond sculptingPrevious thread >>1007862
Downloaded my first sculpting software to try and make some 3d assets and wow, this shit is way harder than 2d
>>1032082Figurin' it out
>>1032082>>1032084It takes time, but you'll get used to it. Highly recommend using some kind of pen if you're not. Nomad is also very oriented around being used on a tablet with gestures, so you may need to configure settings and setup keybinds for more comfort.
>>1029716>Me fucking rove you rong time!
A tutorial I followed for the fur.
>>1032591Forgot the link.https://m.youtube.com/watch?v=yR8FatqgTDQ
Potentially needs to be shorter body. I don't know.
Made the body shorter, thank you for pointing out ratios.
https://github.com/Niik-l/NatronA vibe-coded fork of Natron has added- 3D viewport- Deep comp nodes- Particles- Volumes- Camera tracking- Cycles renderingOpensource compositing is saved, just in time for the death of VFX
>>1032823oh and aces 2.0 support as well
>>1032823Wow you should tell the AI board
>>1032830compositing belongs on /3/.
What's the quickest way from retard to creator of this?Wing3D?
>>1029649>massage verticeswhat?
OP here it is almost exactly 1 year since I made this thread. I still haven't finished a single model. I'm trying to stick to around 256 triangles and 255x256 textures, like the 256fes challenge.
>>1031295sure it cani run wow classic on my shitbox laptop with no issuesis your game going to have better graphics than vanilla wow?
>>1031326Exactly
>>1032751I asked a dumb question. After posting it I sought the make and model of an igpu from 15 years ago and videos of different games running on it.Yes they can run lots of things but if I were to undertake my dream game I'd need to talk with an an engineer to tune the graphics and the code for those low requirements.
Alright listen up experts, I want to model my very own OC tomboy character to fuel my delusions. Point me in the right direction on how to do itSo far I have >followed the donut tutorial >done some renders with some free cars >messed around with simple lighting Help me out anons, I need a cute tanned tomboy.
>>1032796Dude just wants to goon to tomboys and you're telling him to learn all this shit as if he's going to do a professional work at some corpo.
>>1032798>>1032801If you noobs only want stale animation with no feel then go ahead. OP anon who is making the character is asking for “expert”, not noobs. You no bodies don’t have expertise on programming in Python or MEL that can bring the tomboy character to life. If he wants to go farther beyond he could add AI and that can bring personality that normal coding couldn’t.Fake ass anime fans won’t understand our delusions.
>>1032798I think that's just one of the board schizos. No one has put a name to this one yet.
>>1032812Yeah any mention of maya or mel is the telltale sign of the mentally deficient anon
>>1032812>>1032815>Blender Noobs just discovered Python terminal on BlenderGet lost amateurs, only real experts with experience belong here. Any insults because you’re lack knowledge and understanding is why you’re not to be trusted.