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YOu see this foot?
took me 40 mins while watching a tutorial on how to do it.
Only 300 verts
pic related has sub d on for niceness.
Going to work on the head soon enough. Wish me uhh luck.
10 replies and 2 images omitted. Click here to view.
>>
>>1026198
Nig-cel, you sculpt the hipoly and you retopo it afterwards where you can control if you want shitty ps1 polycount or resident evil ultra numbers.

Looks like you need to be punished now. *unzips my pants*
>>
>>1026243
I can't sculpt for shiiee man.
>>
>>1026212
It looks like a jade death mask of Scout tf2.
>>
>>1026163
damn, thats a genius loop, ty for this idear anon
>>
>>1026163
what other loops would u recommend anon, preferably with pic examples, thanks

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Should I try to make a comic in blender and then seek an IRL local publisher for it?
>>
>>1027543
Stupid question thread's over there >>1025537

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pretty happy my style is evolving and becoming better.
>>
Kill yourself, Cris
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>>1027442
Why are our models so ugly? Is everyone watching a 3d modelling course we don't know about? I just want to make a cute anime girl ffs.
>>
Test

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need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?
2 replies omitted. Click here to view.
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>>1026635
Those are basic driver stuff, not geonode shenanigans or whatever. Just watch 5 minutes of a basic driver tutorial and you'll be golden
>>
>>1026635
you mean you want some kind of adjustment bone? it's the same as normal driven shapekeys then, you just have a non-deforming bone parented to whichever part of the arm which will control your drivers instead of the joint bones themselves. watch a basic driver tutorial as >>1026641 said
>>
A while since I've done this. You'd want to use the eulerangles of posebones in your drivers.
Blender has some sort of autocomplete for selecting an armature and it's bones for driver source but that doesn't work. It has to be posebones.
Also found this:
https://extensions.blender.org/add-ons/easy-driver/
Probably easier to set up. They show the exact use case you mention.
>>
>>1027410
holy shit this is exactly what i needed thank you
>>
>>1026635
imma be so real, use corrective bones instead.

https://youtu.be/Zx2LtlZqG3g?si=5P9qMx-SK79XTZRl

https://youtu.be/Zx2LtlZqG3g?si=5_cBg4-ljqlAxiDi

theres def gonna be a time to use shapekeys, but i cant be fucked to learn drivers when the sound of the impending nodification of blender on the horizon.

All we need now is a node for shapekey fields themselves.

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>how do I?
>how do I?
>how do I?
>how do I?
>how do I?
>in blender
Yuck. Post your models already.
6 replies and 1 image omitted. Click here to view.
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>>1025899
Newsflash: He was never here.
>>
>>1025902
>>
>>1025829
https://files.catbox.moe/ivjfac.png
How do I eat ass?
>>
>>1025845
is he wrong? you fosstards always act like cultists
>>
untextured cuz i got professor calamitous syndrome (and my autistic ass wants to make katana ito wraps 100000% accurate but that bullshit knot on the cap pisses me off)
but here u go

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I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
16 replies and 1 image omitted. Click here to view.
>>
dixon here, the game is alive. but no pics for now.
>>
dixon here, I lost
>>
Dixon here, I'm back 3D modeling my game.
>>
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FINALLY
>>
>>1005594
You are not creating a video game.
What are the mechanics? How do you play the game?

As you said, you are just modeling meaningless rooms.
Write a game document first, get off the computer.

>Bit about me
Been doing mostly hard surface modelling for 3 years.
get asked to do a character model for my friend's Gmod server.
he likes it and get me a gig with some higher paying people.
I don't skills to properly do human characters so I'm going to learn.

>picrel
Halfway done 3d mesh that'll allow me to modularly create different types of male characters with deforms and other shit I might need.
feed back is welcome. Some sources for doing human anatomy are very much needed.
>>
>>1027510
stick to one thread, newfag>>1026156

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does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
2 replies omitted. Click here to view.
>>
>>1025533
the only thing his character models is good for is squeezing semen out of my penis
>>
>>1025533
>>1025647
forgive my ignorance but for someone who's starting out what's exactly wrong with them aside from him being a tranny of course
>>
>>1025533
There's zero difference between the Gumroad course and his free youtube course and all his models are just Megaman Legends Roll studies with different props.
>>
If you need a paid course to get onto crashune's level then you should just give up and kill yourself.
>>
Crashsune is yet another beginner grifter and the posts here are all justfied.

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Previous thread : >>1019271

Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr

Comment too long. Click here to view the full text.
148 replies and 50 images omitted. Click here to view.
>>
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>>1027409
I worry that I may not have a true clue what I’m doing. I probably should have "box modeled" it, but the problem is that the reference images I’ve been able to find don’t include a side profile and only show the torso, bangs, legs, and shoes at a 3/4 angle. I feel like it would have been more productive to assemble the geometry from the origami craft itself and go from there.
>>
>>1027413
You can now move vertices on the sides back, apply mirror modifier and try to make resulting volume make sense. Which is likely to fail, but it can also succeed, at least partially. Makes sense to try if you already did all this.
>>
Anyone know how to texture paint skin 3d anime pbr style? i'm aiming for something like nier or final fantasy or korean mmos but all courses and tutorial are for toon shaders not pbr
>>
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>>1027321
Thank you, that does make sense. At this point I'm already starting to understand the mechanisms a little better, however I still wonder if I will be able to build something similar from scratch on my characters. Not without reference anytime soon at least.

I guess to understand the stretch to stuff I'll have to learn animation as well after, it seems a bit weird to me at at least. I never rigged things that stretch haha.

Also delayed response, 4chan didn't allow me to post without giving it my e-mail.. They really intent to make this site unuseable if you don't buy their stupid 4chan pass.

Any worthwhile alternatives existing yet?

>>1027386
Art of Effective Rigging 2 my bad, years of Age of Empires does that to you.


>>1027408
Check out leedoppo on twitter and 256fes for more resources.
>>
>>1027413
Also I just saw that. Try to understand how the human body works first. That way you wont need a side reference. You won't get anywhere in 3D if you just model the front; that's 2D

File: Alice.webm (1.04 MB, 512x512)
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>>992897
11 replies and 5 images omitted. Click here to view.
>>
File: PlaceholderChan.webm (3.67 MB, 1024x1024)
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Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
>>
>>1017914
>my name is not important
>>
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>>
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Testing cloth simulation brushes
>>
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New face and textures, Alice is a nickname.

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After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.
I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.
There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.
It's actually over.
47 replies and 11 images omitted. Click here to view.
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>>1025960

cope
>>
>bot spacing
>>
>>1025970
>flips around
>front snaps to the back
two more weeks I guess lol
>>
>>1025632
>but anything that needs art direction and precise changes will remain
so basically you said the same shit he said with different words
fag

bulk of the work will be AI
some very very elite rare talent will remain for cleanup
and thats that. no more entry level art jobs will exist.
>>
>works in advertising
it’s over for everyone, photographers especially. high end AI has no problem creating photorealistic movies. it’s too easy to have one person type in prompts and pick images. CG is DEAD.

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I want to buy a 3D pen for general repairing purposes but I don't know any specifics or details about the different types of pens/ plastics they use to be most efficient

anyone got any experience they don't mind sharing?

plastic weight load strength would be most informative
>>
>>1027304
/diy/ will be better able to help you, this has nothing to do with 3DCG
>>
>>1027305
why thank you
>>
>>1027305
chud, this is 3d printed items. so its 3.
>>
>>1027316
/3/is 3dcg. So you'll post about real 3d items if you wanna argue semantics and get no useful info, or you'll post on /diy/ and immediately get quality advice because it is their domain and they know it well.
>>
>>1027316
>>1027325
I think a better argument is its 3D printer related, and uses the same types of filament, so some people here could help OP.
Plus /3/ isn't exactly hurting for thread space, so there's no need to be exclusive and try to kick people out.

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Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
23 replies and 5 images omitted. Click here to view.
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>>1022477
based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
>>
>>1018028
I can fap to this. Good job!
>>
>>1024233
Uwotm8?
>>
>>1025991
this is what /pol/ told you
>>
>>1022477
>https://pilgway.com/page/our_voice
>with love from the ukraine
kek didnt the ukraine ban the orthodox church
fucking kek

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>>1016792
some old proggy for new bread
33 replies and 10 images omitted. Click here to view.
>>
>>1027146
Shitty handpainting sucks though. You need to be really good at it for it to look good. And you can do a lot of cool stuff with shaders too. Those styles are limited compared to handpainting, but sometimes it's enough.
>>
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>>1027104
Next one, adult woman wip
>>
>Proggy
Only pedophiles say that with sincerity.
>>
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I definitely didnt project hop
>>
bump

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Which chip do I choose for 3D work, what do you recommend among these options:
1. Apple M5 Pro (18-core CPU, 20-core GPU)
2. Apple M5 Max (18-core CPU, 40-core GPU)
Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either.
I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.
6 replies omitted. Click here to view.
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>>1026891
>>1026896
How come? You mean even for rendering? Of course, rendering on a laptop is retarded, but I don't expect it to be a permanent thing, still kinda want it to be able to handle the rendering for now.
>>1026898
>If you want to spend the money spend it
Given that I'm putting the chip into a 14.2" MacBook Pro, I'm worried about the M5 Max chip potentially making battery life much worse + thermal throttling
>>
>>1026900
you're thinking about it too hard bro. Laptops sucks anyway. Just get something so you can actually start practicing the craft
>>
>>1026902
But I might render on the laptop
>>
>>1026990
It all depends on the scenesetup. My 10 years old laptop can render eevee scenes fine. You don't need to trace all the rays or whatever, eevee will do.
>>
>>1026881
can't you just use something... decent?


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