Houdini is fun and easy!Pick up a free apprentice version today:https://www.sidefx.com/download/
>>1018208works on my machinebut it might be the vulkan viewporti did have to update my nvidia drivers because karma kept failing on my old ones
>>1018208it takes 3-4 production builds before things get stablestick with 20.5 for important projects until then
>want recursive list of neighbours of neighbours>want normalised values starting from the first point>want to multiply an attribute down using normalised values>give llms a shot>gemini pro fails>claude 4.5 fail>gpt-5 thinking one shots itimpressed / it's overdidn't even realise you could multiply existing attributes using the setpointattr function.setpointattrib(0, "width", pt, w, "mult");
>>1019546poast webm
Still no torrent for Houdini 21?
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
>>1014513ruined it.>>1014459This is perfection.
>>1014066The productivity on this shit is awful. Devs used to churn these out daily even during the N64 days, and here we are spending months on a single low poly character.Naomi from MGS4 should be the bare minimum skill floor, with all these resources on your hand not this N64 shit.
>>1018376people were being paid
>>1018376show your work in this board then. be the change you want to be instead of being a whiney faggotvisiting this thread is more worthwhile than seeing a bunch of retards argue about muh software
i personally want more boobs
How the fuck do I texture in PS1 style?I can model the character, but I am absolutely lost on how to texture it. I usually only handpaint my models and never work in low poly, so I'm clueless. Where do I even get the fucking textures for it? Every tutorial I found is just about how to do ps1 style furniture. How do I texture a more complex character that needs clothes, a head etc? Every texture I look at that could work is copyrighted as well. Please help I been stuck on this for ages.I do have substance painter.
>>1019702What, is it your belief that Hagrid's texture was made by EA's artists by googling "hagrid ps1 texture bsd license" on google?
>>1019702Cool better quit then since you cant be fucked to figure it out
>>1019694>>1019702Genuinely astounding how you are so much of a retarded nigger that you can't figure this shit out by just grabbing the model and eyeballing it.
>>1019694As much as people like to avoid it, but the reality is you need to be good at traditional art. 1. First you draw concept art for your character2. Then you draw it from different angles, finalize everything3. Then you start to abstract away unnecessary details to make it fit for PS1>MGS1 did it, PS2 games did it this way, PS3 games did it this way
>>1019694model in 64x64 uv
https://www.youtube.com/watch?v=4BbRq9gjb40https://www.youtube.com/watch?v=DOiOc2TRzJg
How would I go with painting my own normal map from scratch? Experimenting with a better workflow than the traditional baking here.
>>1019787Blender addons are completely busted, though? Imagine trying to retopologize in base Blender when Softwrap exists lmao.
>>1019789>Imagine trying to retopologize in base BlenderI still retopo in default blender, but I only need to retopo manually once every two months on average I would probably get retopoflow or something if I needed to do it daily >SoftwrapThat looks trippy and I don't like that they're charging 40 bucks for a better shrinkwrap and a grab brush
>>1019789>>1019790Yes goy, pay 60€ per addon for every basic feature that you need for it to work properly
>>1019791i can go onto github or the built-in addon browser and get my features for free
>>1019557Damn thats a good ideaIve been messing with some 2.5D, this comes in handy, thx
What are GOOD courses for 3D animation in Blender?So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
>>1019422Is this legit? I just pay for access and can search up the courses I want?
>>1019394>good courses>lists a french faggot that speaks broken english as "good"
>>1019763You'd find any excuse not to learn or even actually do 3d stuff! That's what /3/ is about, to be sure!
>>1019760You only have to pay for access with PSDLY and GBC (still not recommended), with Coursebusters you just hop in and download whatever you want.
https://www.toanimate.ca/This exists and looks pretty good
Previous: >>1011117Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin(Pruned some long inactive suggestions from past OP)Bridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)Use this if you are an AMD or Intel pleb.News: Daz 2025 -ALPHA- has been released.https://www.daz3d.com/blog/daz-studio-2025-alpha-releaseSupport for Filament has been added to MacOS version as well as filatoon.Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7UComment too long. Click here to view the full text.
Is there a way to completely zero G9 breast morph influence on clothing? Even when setting all active breast morphs affecting a shirt (in the shirt's parameters) to zero it will still have some weird distortion.
>>1019809Hopefully I understand what you're trying to do. Do you have hidden properties shown? There are often various morphs applied but not visible. Its usually the character related morphs that cause the initial issue. Is the distortion just the "boob sock" look? Because there are a few ways to fix that.
>>1019810I do have hidden properties visible. It could be the base character morph causing the distortion even with breast morphs zeroed. My goal is to have bodysuit conform/auto-fit to everything except the breasts. I suppose I could smooth it out in Blender via sculpting.
>>10198111) If it's a dforce item you can use the timeline method to simulate start frame without the booba and add the booba shape half way through the timeline. The clothing should stretch appropriately if dforce.2) SY Clothing Breast Helper for Genesis 93) the dirty option. Ramp up smoothing on the clothing item to 50, 100 or more (depending on item) and it tends to have a similar affect as the timeline method.
>>1019811>>1019812Ultimately sculpting is the best option. Gives you control
Is even possible to create these pictures using 3D in blender?
>>1016804Look at those luscious milky thighs. No rendering system known to man can achieve that
>>1012324Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>1019769>>1019800stop bumping cris' threads retarded subhumans
>>1019801Yet you just bumped it. How curious!
>>1019805You talk like an redditor, faggot gayboy
any tips and tutorials u recomend to learn more? i wanna do guns
>>1019708so thats how u make complex stuff like guns and mechs?
>>1019748It's how you make everything. Mechs and guns, and also trees and dogs.
>>1019749oof, sounds hard def gonna have to look into it any tutorials u specific recomend?
>>1019777Yeah. This one >>1019708
>>1019779i understand i mean more so like video tutorials
>>992897
>>1018377The cheesure is all mine.I'm working on her clothes now.
Still modeling the clothes/shoes, but now I took a break to try learning how to rig the dress.
>>1017914now show her polys
>>1019445She has around 25k triangles at the moment.Currently working on her shoes.
Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
>>1011152>>1011170Normal maps with models like this don't really make sense. They weren't a thing when textures still had to be this low res.
>>995160Make something else other than Reddit Hill ad nauseum
>>995160probs a throw in the dark but has anybody ripped the models from Toram online?
>>1019784Use ninjaripper
>>1019793It's illegal, chud. You are ripping copyrighted material which has not been distributed for public use.
home...
>>1018449Even worse
>>1018374A second plane has hit the WTC.
>>1017727>>1018374It's a pedo game made by a pedo
>>1017801>>1017840>>1018479huhh?? what the fuck yall talking about?? its just a cozy game.take your meds, schizos
>>1019739holy shit...you can build stuff and expand the house in the game?? at first i thought its a mod but apprently its a built in feature? thats so cool! ive only been grinding the main quest all this time haha
>have the drive to do something>open blender>stare at cube while alt tabbing back to other shit>drive slowly melts away>eventually do nothing and close blenderhow do you fight it bros? i used to spend hours learning and practicing, now its all gone
>>1017471>I HAVE BWAIN PWOBWIM I WANT TO BE POPUWAH AND WICH, HOW YOU PAY ATTENTION TO FINGSIf you barely survived school maybe things that require effort aren't for you
>find video tutorial>open blender>close blenderyep, same thing happen to me
>>1017471its possible to lose interest on an old interest retard. move on.
>>1017471AI actually helps with motivation, because you can just ask stuff you want, it will get some of the stuff you asked for right, but then there will always be small parts here and there you will need to figure out youself even just to understand how to reprompt, and you will be way more willing to study that than jumping on a huge mountain of neverending tutorials without narrow focus. The problem is that AI only works like that for programming/devops currently, for 3d it's way behind.
>>1017471EZ af nigga. It's called unplugging the ethernet cable & wifi antenna to your computer. Download KoboldCPP and use $MODEL_OF_THE_MONTH to replace google.
Tom steps down, chuds.It's over.
>>1019649Doubtful, blender gets better every version (unless you're on the spectrum)
>>1018944blender still struggles to keep up with maya the fuck u on about. Blender added vulkan as the next big thing and it fuckin sucked. meanwhile maya runs silky smooth with beautiful animation tools
>>10189563 is such a faggot take on one of the most useful tools to hit mankind. Its been out for like 3 years and already you types act like its so bad cause youre scared of change
>>1019753>maya runs silky smoothThat's how I know you haven't spent much time with Maya, experienced users complain more than anyone about their default softwares
the fucking niggers broke ndof navigation
It's crazy how zoomers nowadays can't distinguish between CGI and AIThey thought they hated AI but they're actually the ones who got brainwashed by AI videos
>>1016642Reminder that gen alpha are now 15 years old. Zoomers are now the young adults that are struggling to find jobs and not die of starvation in terrible economy. Gen alpha are now the dumb teens populating the internet.Also for meme videos you are far more likely to see AI instead of CGI, and AI videos are really good these days unless you have been living under the rock for the past 4 months. Just admit CGI is a walking corpse that will soon be dead and enjoy the lasting fame from anti-AI zoomers, because these zoomers will be your last audience.
>>1017199>really goodAt fooling retards, yes. It's still greasy trash that's nauseating to look at.
>>1016652he's right. Spielberg invented modern cinematography
>>1016652happy good ai is slowly taking over and retards like you cant tell the difference because its all pixel on a screen
>xitters>zoomersit's aging millennials.as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film