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File: 3humorthread.png (63 KB, 800x800)
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post 3D humor content, 3D fails, 3D jokes, 3D everything
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>>
How many vertices does it take to change a lightbulb
>>
>>1024720
>too retarded to crack
This is me. And I got sick of Microsoft’s shit so I went to Linux which I think has essentially limited my options to blender as it has Linux support. I feel stupid about it.
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>>1025040
Hey, at least Blender runs great on Linux
>>
>>1024854
4
>>

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How do rotation gizmos in Blender function? They're always so weird and can appear in places I do not want them to be in, or I cant change it at all.
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>>1025717
yeah that's one of the weirdnesses with blender: it remembers transformations and does weird (possibly useful, but confusing) stuff.

For the weird scaling/rotating behavior, you have to apply the transformations.

For placement of the gizmo, you can set the origin to the geometry, or just use change the transform pivot point - blender has the aforementioned "3D Cursor" (the red/white circle), which you can also use as a pivot point
>>
>>1025717
You don't expect a gizmo to be at the center of a cube?

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Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1017627
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>>
>>1025297
>>1024042
Thanks for the comments. I haven't touched this since I basically posted. I tried to make it look more like classic adult yoshi. Not just bigger head but overall proportions like smaller feet and hands. The tip about the "set normals" node works well too. I wish it was a single modifier. I know jack about geometry nodes and it takes like 10 nodes which I definitely won't remember.
>>
yoshi if he real, but not in the mario movie kinda way

I sometimes forget how good Cycles looks. I always stick with Eevee since I prioritize real-time rendering as a gamedev and I don't have much patience
>>
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I fucked up.
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>>1025722
>>
>>1025722
shorten forearms.

Just how groundbreaking was this video back then?
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>>
>>1022685
Noise then color ramp
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>>1022685
>>1022695
like this but with other colors im not gonna bother replicating. They might be using pages from the comic as a lookup color source
>>
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>>1022629
holy fuck, that lettering is terrible
>>
I haven't watched enough Ahoy and retro computing retrospective videos, but I'd say pretty damn innovative.

Making the characters look like toys was the best move up until the early 2000's when CGI humans started to look well less uncanny AF.
>>
Aw shit
https://archive.org/download/finalPacMan
https://x.com/spongeis6/status/2022153972891742490
We need this converted to other formats right away.

Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/
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>>
little depressing seeing a bunch of vfx people being like
>ai is going to fuck vfx so i will pivot to... making an indie game. ahcktually i was getting bored of vfx anyway...

grim state of affairs
>>
anyone know why my solver implodes at frame 20 waiting on a simple volumevop for a vdbadvect cook
>>
>>1024958
nvm I'm a dingus, it's the remesh
>>
>gemini knows opencl
>gemini doesn't know about copernicus
>can be helpful to ask it about opencl but have to provide a tonne of context every time
>learn about skills
>decide to build skill
>point gemini cli at houdini installation folder
>tell it grab all the cops docs and the opencl for vex users page
>sidefx inadvertently structure their help in a way that's actually perfect for llms
>docs good enough for cops but not enough for opencl
>remember every cops node is basically filled with opencl
>too tedious to manually get it all
>ask bot if it can find it
>it manages to locate the otl the cops nodes are stored in
>uses a houdini utility that i never knew about to extract the otl
>gets stuck

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>>
>>1025690
also just to show i'm not bullshitting, i asked to recreate:
https://blog.maximeheckel.com/posts/shades-of-halftone/

and it one shotted this:
https://pastebin.com/tjXhRRrE

i got the mcp server working as well, so it even made the node and dumped the code in

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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
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>>
progress tomorrow. kinda procrastinated today.
i hope to finish 3-4 mobs.
>>
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>>1025531
chocolate princess now.
>>
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>>1025555
chocolate princess is done although i still gotta tweak her hair and crown.
Doing it tomorrow.
Good night.
>>
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>>1025571
creme princess now.
back hair tomorrow.
>>
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>>1025668
still doing front hair.

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I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.

I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.

After exporting I end up with files like:

texture_d.uasset
texture_d.source
texture_d.dds
texture_d_0
texture_d_0_copy
texture_d_processed
texture_d_final
texture_d_final2
texture_d_final2_real

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>>
Been fiddling with this for hours with no avail
>>
>>1025649
To get the same lookt you'll need to reimplement the same shader, basically
>>
>>1025649
The engine's lighting system and blenders are probably different. Things wont look the same between the two

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What makes Blender renders so instantly recognizable?
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>>
>>1025006
Survivorship bias, basically you're noticing the blender renders that you're able to notice, not all the blender renders
>>
>>1025012
>im a 4channy autistic nigger who has to use autistic images incomprehensible to normal functioning people
>>
>>1025515
>I'm an out of touch retard who needs to stop spewing feces all over the board
>>
>>1025515
It's an incredibly common concept
>>
>>1024859
That was actually done in Unreal Engine and you gullible fucks ate it all up.

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Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.

FEATURED: https://www.renderhub.com/jofox/jesus
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>>
Bump.
>>
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Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.

https://pilgway.com/page/our_voice
>>
>>1022477
based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
>>
>>1018028
I can fap to this. Good job!
>>
>>1024233
Uwotm8?

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What do we think of the new shrek?

https://www.youtube.com/watch?v=KbiwL74KyJQ
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>>
>>1008497
The problem is that Shrek does not look like Shrek from previous movies, that’s it. Also minecraft movie was single-handedly carried by Chicken Jokey and intentionally terrible acting, so that’s not an argument.
>>
wivtoa
>>
>>1008463
low test vasectomy sherk
>>
>>1017130
Damn, that fixes the disgustingly ugly features of the original model, while mantaining it's core design and character. You just gave us the real Shrek remake that we will never have.
>>
>>1010203
Modern character designers do suck. The only animated films that do well are copy/paste sequels of franchises established over a decade ago, the rest is a competition to make the new record-setting box office bomb. Why would they recreate characters to be more like the latter camp?

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so, what is 3s freelance website of choice?
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>>
>>1024664
You underestimate how much passion you need to make it as a professional 3D artist, you have to live 3D to succeed
>>
>>1024710
And be a masochist
>>
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>>1024707
>I think I'll take up welding
this is what i want to do, i already know how to stick weld, i just need to get myuself a tig welder and im off to the races, the only problem is that where i live pays shit wages for welders, im waiting for a visa approval to go somewhere else, i think ill take up welding and apply my 3d knowledge.

i have an old jeep and i like to model stuff for it on fusion, might as well learn how to fabricate, right?
>>
>>1024657
How do you freelance on Linkedin?
>>
>>1025633
Just give up, you won't make it among the millions of competitors.

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how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
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>>
>>1021302
Denial is the first step to acceptance, you'll understand the power of blender like you should, eventually
>>
>>1021302
You should tell the lead artist cause he lists blender as used in making the character models on artstation
>>
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>>1011815
>I struggle to create any environment in less than a month that is going to be rendered in a still frame
Weak faggot. Takes like an hour tops for me. Granted, my style's on the simpler side, but as long as it looks good I don't care.
>>
>>1022432
What's that supposed to be? a red goatse?
>>
>>1022455
Yes, also a skull

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A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
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>>
>>1023438
How long for each sculpt, anon?
>>
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>>1023443
30 minutes for a rough pokemon
>>
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This is really hard!
>>
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does it have to be pokemon?
>>
>>1025311
You should keep going, it gets easier

>>1025652
No, anything sculpting related is cool

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I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
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>>1013028
yeah. mmmhhh so good. Ahhh yeeahh
>>
dixon here, the game failed
>>
dixon here, the game is alive. but no pics for now.
>>
dixon here, I lost
>>
Dixon here, I'm back 3D modeling my game.

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does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
>>
You fucking retard you can literally see all the videos on his youtube channel and there are free rigged models on his gumroad. Idk what the point of his paid course is but all his previous vids outline his methods.

Imagine making a new thread for this. Kill yourself. You're actually dumber than a tranny.
>>
>>1025533
I pirated a bunch of his stuff from kemono party. It's shit.

He's good creating the promo shots but the models are retard tier. You won't learn anything from them that isn't absolute basic retard level.

I'd rather learn how the fuck he gets his garbage infront of so many people's eyeballs. That's his real strength.


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