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File: Glazed Butthole 3.png (1.06 MB, 1416x787)
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look at my donut. i sold my old car and invested in a gayming computer with shitty RGB lights i can't turn off (tech illiterate)

So... how much longer until i'm making looped WEBMs of furry porn and charging a thousand dollars per character commission?

it gets better... right? i feel like a baby just learning to crawl.
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>>994131
I can't tell if this is parody or not because some people genuinely are like this
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>>994131
>how much longer
5 to 10 years of daily practice (meaning 90% of your work will be DeviantArt beginner tier shit in the meantime), but yeah if you don't give up it's doable.
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>>994131
>(tech illiterate)
honestly blender and donut guru will suit you well
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>>994131
I was only able to start learning blender after I fucked off from the doughnut tutorials
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>>994131
It is very cool, Bateman. But that's nothing.
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>>994572
why do people drag on donut? it seems like a good way to learn some of the basic tools.
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>>995870
the donut devil tricked an entire generation into believing the blender delusion. sad!
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>>996600
i admit that I did do the donut tutorial. was super happy with how it was coming along. but it was starting to look weird when i added the icing. started looking like i was polishing a turd. I lost interest and dropped. Recently though I got into modding and it has me interested in making clothes and texture painting.
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>>996621
Well... I could glaze your donut if you don't mind...
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The donut tutorial is a meme for a reason... It's literal shit and sets you up for failure
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Nice donut dude
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>>996631
Not OP but what should I start with?
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>>999236
learning anatomy
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>>999236
Start with hard surface basics. It's easier to understand than organic modeling. Once you get decent at that and have made a few guns, swords, robots, buildings, cars etc. then you can move into organic characters where you should then learn Anatomy like that other anon said. It's been a long ass time since I first learned hard surface so I can't recommend any courses but for anatomy I remember "Scott Eaton Artistic Anatomy for Digital Artists 2013" course to be what clicked for me if you can find it on torrent sites.
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>>999236
don't listen to these permabegs, they mad because bad
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>>994131
I’m in the same position, but I after three hours my doughnut abstracted into some kind of eldritch mess and I give up. I don’t actually fucking care about a doughnut anyway so I started immediately working on a character model because that’s what I wanted and I have the motivation to actually do it, but now I’m at a point where I’m lost and I’m worried that if I go any further I’m going to ruin it completely
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>>1002111
>started immediately working on a character model
ngmi. that's like wright brothers trying to build a space rocket
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>>1002111
fuck that other anon.

starting with something that grabs you is as good as any other. what ever gets you googling and scrolling stack exchange and trial-and-erroring your way through. an important thing to remember is that if you can't recreate it, it's not worth being made, so never fear scraping something because it becomes unworkable. think of it as an opportunity to hone your beginning process more. whether it's a donut or your oc or what ever, if you belev you can achev (not to sound too cliche)
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>>1002111
>I’m worried that if I go any further I’m going to ruin it completely
just hit "save incremental" every like 5 minutes and load an older save if u feel like u've fucked it fren
that and go into your preferences and under "System" crank "Undo Steps" to 256 to let you ctrl+Z a shitload
>>
the point of the donut tutorial is not that the donut looks incredible and people are now 3d wizards, its for showing process and features of blender (and more broadly, considerations of 3d) to complete beginners. you barrel through a lot of handholding very quickly to see what you might like.



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