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File: 3d_rigging_software.jpg (261 KB, 1000x500)
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My primary goals are to create characters for my own games and animations. More than anything I want to focus on animations and character designs. I'm operating solo trying to do stuff but I've realized that 3D is so multifaceted that it's very very difficult for a single person to be good at all of it. I understood this conceptually but until I really started making my own projects I realized why these pipelines are so specialized. I want decent quality rigs, and it's not like I don't think I have the capability to make them but it's just such a time and skill investment that I want to dedicate to my main purpose which is animation and character design. I don't have the money to pay someone to do this so I guess I'm in a tough spot.
>>
I don't understand rigging, arent all humanoids are basically exactly same with just slightly different proporions? What's the problem to automatically make rig to all humanoid models?
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>>1006134
how new are you? there are billion scripts for auto rigs
>>
>>1006134
Rigging doesn't mean replicating the human skeleton 1:1, especially the shoulders are tricky to get right.
There are a ton of semi-automated rigging scripts but in order to know if they will work for you you have to understand rigging yourself.
>>
collaborate with someone who wants to rig but doesnt want to make character models



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