[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
4chan
/vst/ - Video Games/Strategy


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: a04.jpg (164 KB, 1024x1024)
164 KB
164 KB JPG
what are your thoughts on the new dlc? also aow 4 thread
>>
>>1891488 (OP)
Game is like Fantasy Stellaris. I like it but you need to have a lot of imagination to really enjoy this great game, and one more thing... I liked Planetfall better.
>>
>>1891488 (OP)
Pretty good. I like the ones with story missions though.
>>
>>1891488 (OP)
https://www.youtube.com/watch?v=6SoEezHzfuI&t=4762s [Embed]
This moron convinced me to play this game. I want to create my own Skaven empire! Well played Paradox, well played.
>>
>>1891488 (OP)
It's pretty good. The hero rework took me some time to get used to but I really like it at the moment. Most notably stuff like the Ritualist which I thought was going to suck is actually pretty good and balanced. I think melee dudes (both Warriors and Defenders) are still the strongest overall but not by a huge margin, and builds that were OP before the patch like Magelock heroes are a lot less broken without completely being nerfed into oblivion.

>>1891583
I didn't watch all of this but I just want to point out to new players to treat this as an impression of the game, not as a guide of some sort. He makes some boneheaded mistakes and completely misinterprets some of the mechanics.
>>
Gonna jump back in with a trying before buying copy.

Played a bit just before ER but got annoyed at crashes, though I think that might have been me just corrupting my saves by Resuming from Launcher.

Already planning what I'll do for the story missions.

I'm thinking Barbarians with the monk tome for 1, of giving another whirl to the summoner mages for 2 (since I played before rework), necromancer run for 3 (I did reavers previously) and full high Crusade larp for 4. That or roll in with Industrious since I haven't really played that.

What's something interesting you can do with Feudal or are they just vanilla?
>>
>>1891622
>What's something interesting you can do with Feudal or are they just vanilla?
Feudal are the most vanilla faction, but their thing is staying in formation and giving bonuses to adjacent units. Their default support unit is arguably one of the best racial supports in the game, and also works best when your dudes are in formation. There are some ways to build upon this, for example several physical traits can give additional adjacency bonuses and golem builds with Tome of the Construct also work best with tight formations. They're the only faction that has an evolving unit by default so I guess you could go into a full evolution build, but I don't like this very much. Though since Copper Golems can also evolve, I guess you could do something like Enchantment -> Evolution -> Construct -> whatever.

Rumour has it that Feudal is next on the list to get a rework though, so hopefully when the next DLC launches they'll become a bit more interesting.
>>
Oathsworn Righteous and Strife are very bland and offer barely anything except an attack boost. Primal cultures are just better and more interesting

Harmony is the only innovative subculture because of heal slut builds

Tomes are alright; especially the t4 ones that give you several recruitable units. Something to be carried forward and reworked (i.e. Herald of War)

Ghostfire is unnecessary. They should've just made burning work on wet and frozen states
>>
>>1891637
>Rumour has it that Feudal is next on the list to get a rework though
Boo

Reaver needs subcultures. Let me play gunpowder civilizations without all the le evil slaver addons.
>>
>>1891691
I don't think they're going to do reworks of DLC factions any time soon. Besides, on a mechanical level Feudal and Dark are most in need of a rework at the moment.
>>
Class rework fucking blows. Why not just make skills more involved and give more variety to pick from instead of forcing every hero to become an autistic savant at one niche and nothing else? Oh boy, next playthrough I get to decide if I want to hyper-focus on a 1-hex AoE arrow rain instead of a guaranteed high-damage single shot, wowee I feel like I REALLY have to STRETCH MY BRAIN and THINK about what I'm doing because of all the variety I have to choose from
>>
I'm happily surprised to see that my campaign didn't break. Transition to new leader/hero system looks smooth so far, I merely got a free respec of all my characters.
>>
File: legends.jpg (33 KB, 686x386)
33 KB
33 KB JPG
>I'm Addicted to Age of Wonders 4
>#ad #sponsored
>>
File: shills2.jpg (185 KB, 623x827)
185 KB
185 KB JPG
Return to form all over again
>>
>>1891821
PotatoWhisky is an obvious clickbait faggot. Oathsworn isn't that fun.

Legend of total bore is at least probably telling the truth but will go back to total warhammer for the grifterbucks
>>
>>1891680
Harmony does have the more interesting combat bonus of the three, but I don't like playing as them because they get penalized too much for going to war. It makes thematic sense but the game is literally about fighting, and trying to bait the AI into declaring on you isn't fun.
>>
Half-way through a game here. Are you supposed to get high-quality units through tome research/summons? It seems like the base units you have access to are fairly average.
>>
>>1891919
Your culture units cap out at tier 3. You can use tomes or the Rally of Lieges to get tier 4 and 5 units, as well as a better variety of tier 1-3 ones. You can actually go a long way just using T2 and T3 units though, especially saince T4 and 5 have an Imperium upkeep in addition to a high gold/mana cost, so you won't be spamming them for most of the game.

Something to pay attention to for tome units is their race and class. If they're of your own race they'll benefit from transformations even if they're not cultural units, and their class determines what enchantments they can benefit from. This is another reason that T4 and T5 units aren't necessarily the best, since they most likely won't be of your race so they don't benefit from transformations, and most of them are of the Mythic class which don't benefit from enchantments either. There are exceptions to that though, for example Tyrant Knights are T4 racial shock units.
>>
>>1891821
Having both of them say that makes me sure if it's just youtube clickbait headings or if it was part of the ad deal that they had to add "addicted" to the title.
>>
>>1891989
i don't think it was because there were other shill videos that didn't use that title
>>
File: 1698477581562242.jpg (31 KB, 1024x971)
31 KB
31 KB JPG
Is planetfall better than aow4? Im playing the free weekend and im actually really enjoying the game so far, but i like the sci-fi setting more personally.
>>
>>1892063
Planetfall has a more interesting setting and distinct factions/tech but is also a lot more restrictive in terms of what you can do with heroes + army upgrades than AoW4, with armies having templates of 3 unique "enchantments" you can apply to them, and you have to produce those as you research things from your specific faction + specialization tech trees. If you want other faction tech, you either gotta go to war with someone and steal their cities or pray you get relevant minor factions iirc
>>
>>1892063
>Is planetfall better than aow4?
No. They're just different. Though AoW4 is more fun, I'd say we lost some good features from planetfall (Food sharing, dwellings as integral gameplay, individual modifications).
>>
>>1892063
I like AoW4 is better overall, but it's not a clear cut. In terms of gameplay AoW4 is an improvement in most ways, but the lack of unit modding hurts AoW4's unit diversity a lot, despite AoW4's focus on customization. The lack of something equivalent to PF's Empire mode (the Pantheon is a shit replacement) also makes playing random skirmish matches lack a meta-reward beyond simply playing the game, which isn't the biggest deal but still feels like a loss in comparison. In terms of gameplay, AoW4 basically takes the PF formula and improves it. Combat feels much the same but it's faster and the AI is much better. PF's greater emphasis on ranged combat and cover mechanics is a matter of preference, I feel it makes combat slower and more static but I can see why some people might enjoy the more nuXCOM feel of it, especially with unit mods expanding your tactical options. The smaller province sizes of AoW4 makes the map feel a lot less empty and generic, though it also means that choosing how to expand your cities is a bit less meaningful. AoW4 has a much better graphical style and presentation. Both have shit stories and campaigns, but even so PF is less bad in that regard. PF's dwelling mechanics have their upsides and downsides. Integrating them into your empire felt more rewarding than AoW4's free cities and rally of lieges, but the way that being at war with one of them automatically made you go to war with every dwelling of that type on the map was retarded and they weren't as versatile as free cities.

They're both good games either way, and if you enjoy PF's pulp sci-fi setting it's definitely still worth playing over AoW4's kitchen sink fantasy blender.
>>
>>1891488 (OP)
Does no one care about the early games anymore? I see people talking about 4 and maybe comparing it with 3 or Planetfall but 1, 2 and Shadow Magic are forgotten.
>>
>>1892396
I wouldn't say they're forgotten, they're just old and while they have good atmosphere and better campaigns than the newer games, they're much more basic in terms of gameplay.
>>
File: 1700165112204502.png (218 KB, 318x401)
218 KB
218 KB PNG
I havent had time to try it this weekend, but should I pick it up, or wait for a better sale?
>>
>>1892417
You could wait for the Christmas sale, but I doubt it's going to be much better.
>>
>>1892405
That's strange for me to hear. Usually when it comes to strategy games, they've become significantly less complex over time to appeal to a wider audience. 3 and 4 actually being less basic sounds promising.
>>
>>1892430
Well the first two AoW games had a much heavier emphasis on the story and campaign, not so much the theme of customization and player options that the franchise started to embrace with AoW3 and was emphasised in PF and 4. AoW1's combat was also pretty simple and had some annoying quirks.
>>
>>1892430
>Usually when it comes to strategy games, they've become significantly less complex over time to appeal to a wider audience.
Older strategy games were in most cases not more complex they just had very shitty UIs and were very underexplained.
>>
>>1891488 (OP)
>>1891583
Same video got me to give it a try
So far it's a hugely enjoyable sandbox, I must've spent half my time just creating custom factions from other franchises or my own headcanons, did one game with a bunch of custom factions and the way everything played out was just really fun
I can see it getting a bit old over time, because while there's a lot of available flavors, they're often not THAT distinct gameplaywise or take a while to become distinct through later customization at least, that might dissuade replayability for me
Also one campaign just became unplayable due to crashes and I wasn't able to find a fix, which kinda sucked
>>
>>1892417
There's a GOG version, so it's very easy to pirate, but I bought the Steam version anyway to support them, just can't be bothered for all the DLC
>>
The game is great, but I'm a little overwhelmed by the amount of options...or I'm just stupid. Prefer AoW2 or 3.
>>
File: exp.jpg (380 KB, 1536x1224)
380 KB
380 KB JPG
What do you guys think about the new and the upcoming dlcs?
Personal I don't care for asian fantasy so I'm not thinking about buying Wow. Now the two upcoming dlcs unlike Wow are marked as expansions instead of content pack so they should bring more continent and cost more, and Wow already up the price closer to the price of the season 1 expansion so I don't like that.
Giant Kings will bring new ruler type that from the sounds of it gives me an idea of maybe something like Dragon Lord but with the ability of wearing items. Might be cool but will have to see what else the expansion has to offer but right now there isn't a lot for me to guess.
It's already confirmed Archon Prophecy will bring back Archons as well as new culture. I also wonder if, much like Empires & Ashes did with Dreadnought, this expansion will try to be a callback to AoW3 Theocrat class. What's bother me is that the High culture already this spiritual righteous faction with ancient times inspired aesthetic so I don't know how they will make the new culture feel distinct and unique. Again we will have to wait and see.
>>
>>1892778
I expect they'll give the new culture some subcultures like the WoW Oathsworn got, so only one of them will be spirit damage/holy theocracy flavored and others with some other gimmick
>>
>>1892796
Speaking of I'm still waiting until they add sub-cultures to the base game cultures much like they did with the Mystic already.
>>
>>1892806
Agree, especially Feudal could use it as part of an overall rework
Have the devs said anything about it being on their agenda?
I've only been into this game for like a week and pretty much everywhere I look people are clamoring for a Feudal rework
>>
Any 4x game that allows city-spam is dead on arrival. Only AoW1 got this right, cities should be limited to what already exists in the map, if you can just build new cities whenever you feel like it the whole strategic layer and conquest planning goes out of the window.

This game needs 3 tweaks to be truly great:

>Hard cap on tomes, at most it should be 7-8 tomes otherwise it gets too open-ended and by turn 40 every faction is just a mash of different irreconizable mutants
>hard cap on heroes, idealy 3
>No city founding, you only get your initial settlement, everything else has to be conquered or acquired diplomaticaly
>>
>>1892808
>Have the devs said anything about it being on their agenda?
i don't think so but the devs are very actively listening to the player base and add little things all the time that gets suggested to them
>>
>>1892808
>Have the devs said anything about it being on their agenda?
All they have said on the matter is that we would have had a culture rework with the latest dlc if it wasn't for the hero rework taking far more effort than expected.
No word on which one they were reworking but everyone likes to assume it was feudal because it needs it the most.
>>
>>1892809
are you me? those are the same problems I have with nu-AoW
Particularly I hate how the races are just a malleable thing that doesn't really matter outside of what quirks you pick for them
they're literally just a skin
>>
>>1892933
Personally I like it a lot because it lets me create custom factions from human centric settings while still having racial differences
>>
>>1892778
>>1892796
I'm expecting the new culture in Archon Prophecy to actually be adding subcultures to High. Eldritch Realms was advertised as having a new culture then they added subcultures to mystic
>>
>>1892960
I'm curious how that'd work though. Would alternative "high" subcultures just be the Shadowborn/Grey Guards/Keepers of Peace from previous games but with a new coat of paint or something else?
>>
>lock everything behind some retarded grind

who the fuck thought this was a good idea?
>>
Haven't gotten a chance to play yet. Did they do anything that nerfs necromancy?
>>
decided not to get this one right now. Its fun but after playing two games oiver the weekend, the game felt kinda samey.
>>
>>1892933

Those seem to be the main complaints on AoW4, and the city-spam thing has been a major problem in 4x games since they started existing.
>>
>>1892933
>Particularly I hate how the races are just a malleable thing that doesn't really matter outside of what quirks you pick for them
>they're literally just a skin
That's the point, you can turn e.g. the base goblin form into whatever kind of goblin you want from LotR to DnD to Warcraft.
>>
>>1893406
It also means the setting has no identity of its own, truly soulless.
>>
>>1893586
And it used to, in spades
I don't need to ape other settings for "my goblins"
I want my spiteful shit cowardly goblins who use poisons and suicide bombers
>bro just make them do that you can do it lol
It's not the same.
>>
>>1893586
One man's soulless is another man's soul
I very much enjoy having the ability to make Asian samurai dwarves or heroic rat paladins if I so wish.
>>
>>1891488 (OP)
I like the new class system overall, but I feel like ES got fucked over pretty badly. Removing their casting points and imperium income skill entirely is pretty shitty, and arranging a bunch of independent skills into trees makes no sense at all and now means you can't just grab the ones you actually want for your build when you absolutely could before.
>>
Are you supposed to pillage while your sieging? Having a 2nd triple stack running around pillaging the outer edges while you have a main triple stack focused on the siege countdown? Or do you just have a bunch of scouts pillage after you kill the final enemy army in the city but before you click on raze?
>>
>>1894435
You should have little scout squads pillaging enemy lands always when you are at war while your big dick main army goes to town with the enemy Cities and his armies.
>>
>>1894435
>Are you supposed to pillage while your sieging?
Maybe, you should at least raze or occupy the spell jammer and teleporters
>>
>>1894450
You see, I'd do this but I'm too autistic about losing my own troops (especially my own racial units) that the idea said squads could get suddenly gangraped by a Mongolian horde of AI rank 1-2 stacks doesn't sit with me.
>>
>>1894566
Nigga by the late game you can basically get the starting scout squads for pittance. 60 gold is nothing. Losing them won't matter.
>>
>>1894566
Could use summoned units too. Elementals don't have feelings.
>>
>>1892809
It’s weird. AoW3 had this as an option and there’s no reason why AoW4 can’t.
My personal way of doing it is Megacities.
It’s not the same but it’s not bad.
>>1893590
The lore of AoW came from missions writing. Admittedly the old games did that better. But the races were mostly not particularly special, I guess old humans had some gunpoweder and Azracs were kinda unique.
For me? I’m willing to take the tradeoff.
It’s neat for RP and I’m now actually playing every faction that comes out
>>
>>1894938
>But the races were mostly not particularly special
Yeah I love the old AoW games but one of the worst aspects was how every faction was just spearman, swordman, archer, priest, light cav, siege engine. Sure they had some minor stat differences but it was basically the same lineup for every race until you get ot the top tier units, which was not only pretty bland but also resulted in some races being strictly superior than others because they all get the same units but for some the stat differences worked out much better. Like in AoW1 it's basically Halflings > Orcs > everyone else for most of the game.
>>
File: AOW4_2024_11_14_07_28.png (483 KB, 637x432)
483 KB
483 KB PNG
Playing the new DLC for the first time and i caught a hero with this ambition. Anybody play with it? Is the major one just 5 throughout the entire battle or does the battle need to end with 5 units routing.
>>
>>1895284
Doesn't matter when they flee as long as you get 5+ in a single battle
>>
how is the game now? felt kinda shallow at launch especially no real campaign but i saw they released a new season pass
>>
>>1895476
More of the same but more variety. If you didn't like it at release, probably won't now. It's essentially the Stellaris approach to content.
>>
Any mods to make the females less ugly in this?
>>
>>1895492
They released new faces a while back. There’s two pretty faces for elves now and two pretty ones for humans plus some new Asian ones if you’re into that.
Also just make the legs longer, wizard king got some coomer outfits, as does the primal culture and the new one hit something p hot too.
As far as western games go, there’s really not much to complain about
>>
>>1895492
>>1895567
Oh yeah also there’s a mod that straight up ports a Korean MMO model into AoW.
It’s a special ruler type that shared the dragon skills
>>
>>1895492
lmao they're the prettier they've ever been in an AoW game, devs just used to be bad at making models in general.
>>
do they still have the gunpowder culture from 3? the cannon was my favourite
>>
>>1895760
Sort of. One of the DLCs has it, but it's more raider themed now.
>>
Is the AI cheating even on easy and no handicaps? They just magically summon 6x2 or even 6x3 stacks out of thin air every turn when I'm starting my magic victory.
>>
>>1894566
thats why Primal Culture best culture. Yeah sure, Strife Oathsworn have "the best damage scout" but you know what I have? A Crocodile, that I can teleport behind your units (in combat) every turn, that deals +10% damage with each attack, counts as both an animal and a magic unit and that inflicts Diseased on hit, making you take even more damage.
If you are reluctant to lose your units, even your scouts, Primal culture "Summon build" will make pillaging far less difficult
>>
File: Screenshot (152).png (2.31 MB, 1920x1080)
2.31 MB
2.31 MB PNG
>>1895778
bro, on Normal Difficulty the AI starts with basic seafaring bro
bro, you gotta keep "allied victory" on bro, cause if you don't, bro, you'll find out why they call them "demonic" warlords, bro
>>
>>1895866
What a shame. I know making good strategy game AI is hard, but endlessly instant spawning full fledged armies is beyond the pale.
>>
>>1895925
eh, you can still beat them, you only need the power of friendship until you get to like 3 cities and then you can win by yourself.
With the right build, solo runs are possible. If the AI cheats so much, it means its afraid of you
>>
>>1895856
This.
Primal starting with a free combat summon that goes anywhere on the map is actually kind of broken, especially since it’s really strong in early game.
Tome of the tentacle is also good for this reason but the tentacle is stationary making it less of a nuisance.
Still, melee combat summons fuck up early game backline units hard
>>
So how are the class reworks? Haven't played since guns came out. Planning to get back into it with a shadow-aligned summoning faction probably primal since it also gets a summon. I'm assuming I want a ritualist ruler, but what about ES vs WK?
>>
>>1897224
Primal + tome of the tentacle starts you out with two combat summons.
Necromancy will let you be Sandro and quickly churn out skelebois .
The classes aren’t really relevant for that.
A ritualist will let you raise undead and start out with two additional zombies or a bone wyvern beeing essentially combat summons.
The class rework mostly separates heroes into 5 classes that can only use specific weapons and got seperate skill trees.
Defender gets retaliations and taunt out of the box, warrior is your Charge cruise missle either mounted or with a two hander (alternatively monk crit build),
Ranger is self explanatory but got some actually quite different options and also gets a skirmish build.
Mage is a blaster caster and Ritualist goes from full healer to zombie master
>>
>>1891488 (OP)
Age of Wonders ended with Shadow Magic. 3 was half-baked and unfortunately removed all the interesting bits with banality replacing it. 4 is just PDX DLC platform hell.
Give me AoW2 mod with few QoL things from 3 and how character creation was handled there and I'm peachy. 4 might as well not exist.
>>
>>1892778
All I have to say is that the Giant Kings DLC better give me exactly what I want.
>>
>>1891488 (OP)
I don't care for the oathsworn

But the new tomes are great
And monkeys are great
And the hero rework is great
>>
This game is missing the point. It's oddly "balanced". Add more gamebreaking stuff and enchantments at tome tier V, more unique stuff, more "one-of-a-kind" ancient wonders with "tier 6" creatures, and more specialization.

I'm not looking for a solid "challenging" 4X experience in this, but to roleplay a fantasy ascension story.
>>
>>1897884
I do think they could go crazier with the tier V tomes, but MPfags are probably too influential.

But imo they're the lesser evil.
I don't want a game with fucked balance on all tiers.
>>
File: file.jpg (2.1 MB, 1690x2200)
2.1 MB
2.1 MB JPG
>>1897710
>monkeys are great
Truth.
>>
>>1897923
I don't know how anyone can stand playing multiplayer. Besides having to wait for someone's turn to finish so you can start your own combat the thing desyncs every couple of turns
>>
>>1898303
There's simultaneous turns, the problem is when someone's fighting manually everyone else has to wait.
>>
>>1897884
This anon gets it. I don't want the endgame challenge to be dealing with spawned enemy AI armies every turn, but a fighting against a 1000 HP worldender dragon that takes 3 full stacks of tier 3+ units to kill.
>>
>>1897884
Unfortunately because people like to dickride things that make them "have to consider their choices" and "prevents broken combos" despite said new things arguably being just as broken but now it's streamlined in a nice orderly tree for peak min-maxing/zero imagination choice making, you better believe they're going to put more and more restrictions and obligatory changes so you're pigeonholed into one specific dev-intended archetype and can only do what your niche allows you to do while everything else is either off the table or made garbage and a waste of resources to invest in. And if you want the privilege to be inventive or roleplay like you did beforehand, you better cough up the cash for new class DLCs or the like
>>
After all the stuff they've added to the game over the last year or so my favorite is still my frost Necromancer.
>>
Has the game been made better since release or is it all just more content with no system improvements or reworks?
>>
>>1899406
They just completely reworked how leveling up heroes works vin the most recent major update. Opinions are divided whether it's an actual improvement because on the one hand it's much better on a systems level but on the other hand it's also a lot less freeform than the original mechanic. There have been other reworks as well, mostly small ones but also some more impactful ones, like how the Mystic culture got split up into three different subcultures.

All that aside though, if you didn't like the game at launch you're not going to be impressed by any of the changes since it's still very much the same game.
>>
Just saved Raiden Beelzebul from her usurper as Zhongli Morax, too bad I could only vassalize Inazuma Castle instead of making her my wife while Guizhong watches on the side
>>
>>1891879
Just rush paragon mass forgiving grievances and clearing infestations, then stack up on them for justified war. Also ally up with every nonevil faction, should be easy since you have bonus, then let them call you into wars
>>
File: fuck you.jpg (1.07 MB, 2560x1440)
1.07 MB
1.07 MB JPG
>play hermit kingdom
>the fucking AI:
>>
>>1899824
The AI in general has an odd tendency to try to build very close to you in order to try and lock you in, deny you resources and/or get close to you to be able to more immediately spawn swarmstacks of tier 1/2 units
>>
File: 1455011995868.jpg (180 KB, 780x481)
180 KB
180 KB JPG
>>1899824
You know what to do
>>
Just got a 100 euro gift card for the PlayStation and this game seems like the only decent strategy on that store. How does it play on console? Should I get it or buy some other ps slop instead?
>>
>>1897884
multi-player balancing kills yet another potentially great game
>>
>Harmony oathsworn becomes the bloodiest run that ends in me being overlord of 3 other empires
I just wanted to punch infestations and be the diplomatic one for a change. On the bright side getting the early hero with cult of personality was a good idea and a materium dragon lord is still a fun beefwall.
>>
>>1900608
I remember doing unlimited cloning works with the ultimate astral combat spell on my leader, since the clones can also cast it, I actually lost track of who the real one was
I come back to learn they nerfed so you can't have fun just watching clones of your most likely strongest hero just clean house
>>
wait a minute, i remember your heroes could pick the enchantments as skills. I dont see it in the skill tree. how can I give my heroes bloodfury weapons?
>>
>>1900986
A lot of them have been moved to Signature skills but I think Bloodfury weapons has been removed from heroes completely
>>
>>1900379
You can't have mods on console so I reckon buy it for PC or get something else. The controller works well with it if you insist
>>
>>1891488 (OP)
It's too far removed from the original Age of Wonders 1. Have a soft spot for that game. It was THE game of my childhood.
>>1892396
Still love first one. I know that aow heavengames people moved to a discord, still perhaps making maps and stuff there.
>>
>>1892405
Original Warlords games and Disciples still get discussed from time to time and especially first two Warlords games were crazy simple.
>>
>>1901039
Yeah but the new Disciples games suck and there are no new Warlords games.
>>
Is underground start (and underground cities in general) a meme?
>>
>>1899927
I don't see a reason to play this over AoW3 because of shit like this. AoWPF was unplayable in MP due to desyncs and AoW4 just looks like a rehash of PF mechanics but probably with even less interesting takes on the whole thing.
>>
>>1901848
Yes, but it's also very comfy and thematic if you're playing something like goblins.
>>
>>1901856
Play it and find out yourself.
>>
>>1901860
I played enough PF single player to know it's just a rush to top tier tanks then running over everyone who has less than you. Paradox has nose dived things ever since they took charge.
>>
>>1901867
>Says he hasn't played it
>Says he won't play it for reasons that he'd know aren't a problem if he had played it
This is why pirating exists. You can try things and not fall for your own preconceptions.
>>
>>1901848
Kind of. It used to be overpowered, then it was underpowered. Currently it's okay if suboptimal IMO. The main issue is that unless you're playing Spider Primals, underground start is a sidegrade at best that you have to pay for, when you could instead take something that actually helps you.

The only real advantage of underground empires is that they're easier to defend, but this isn't really a game that rewards defensive play.
>>
>>1901867
>I don't see a reason to play this over AoW3
>I played enough PF single player to know it's just a rush to top tier tanks then running over everyone who has less than you.
This is silly when you consider that the "top tier > everything" meta was at its strongest in AoW3. PF limited it and in AoW4 building stacks of top tier units is downright stupid.
>>
>>1902030
there's even an entire tier 1 build that can stay relevant even in Multiplayer games, Order Necromancers (because skeleton mages are funny) or Chaos Necromancers if you prefer melee (or do both)
>>
The multiplayer argument would be more convincing if the netcode isn't complete utter shit that desyncs constantly and causes turn resets every so often.
>>
how do you finish a game? i always get burned out around turn 60
>>
>>1902030
>This is silly when you consider that the "top tier > everything" meta was at its strongest in AoW3.
They were showing signs of moving away from it as early as the second AoW3 add-on, the one which implements unit specials for resource buildings.
>>
>>1905882
set game speed higher, use smaller maps of 4-5 players.
>>
>>1905882
Play smaller games.
Alternatively play a different civ. Personally I abandon a lot of games when I'm trying out a new civ and end up not really caring for them.
>>
uh i havent played in a while but i got the new expansion pass and started the game up and saw that a bunch of characters suddenly have capes now when they didn't before. Also factions/characters i had previously completed and are in my pantheon are now back in the default pool again. Wtf happened did my save fuck up or something? I know for a fact Karissa the Red didn't have this ugly ass cape
>>
>>1906226
Got any mods installed?
>>
>>1906228
not a single one. I assume in everyone else's game Karissa doesn't have some retarded cape on?
>>
>>1906258
Let me check.
>>
>>1906258
>>1906259
Yeah she has one on mine as well, but I honestly can't remember if she used to have it or not.
>>
>>1906261
thanks for looking, they must have patched it in. Can't have a woman with bare shoulders in 2024 i guess. You can see in old release articles (garbage like "top age of wonders 4 factions ranked") that she didn't have it
>>
>>1906278
Weird, there are other women without them.
>>
The people who wanted to play melee characters with magic skills and were upset at the new class system can now breathe easy once again with the current beta patch.
>Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units.
>Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to deal magic damage from a distance and physical damage when the enemy gets close.
>>
>>1906226
The 1.2 patch mentioned fixing an issue where wizard kings had a duplicate empty cape option, so it might be related to that.
>>
>>1906226
I didn't notice this before since I never play with the premade characters, but yeah it looks like a couple of them got a random cape added. Seems unintentional to me. You'd have to be a complete brainwashed retard to blame this on current year shit though, especially considering that other characters with bare shoulders like Serena and Nimue are completely unchanged while a completely covered male character like Dafal Dea got a cape added.
>>
File: 20241128201108_1.jpg (358 KB, 1920x1080)
358 KB
358 KB JPG
>stop having a stronger military than me unless you want to go to war!
Seems like not the smartest thing to get uppity about
>>
File: 1724794210707327.png (117 KB, 737x587)
117 KB
117 KB PNG
newfag to the series, how'd you rank the moment to moment combat in comparison to the rest of the game?
I've been trying to get into more 4xish fantasy shit, but games like homm tend to make me want to just auto-skip combat with how 90% of it feels decided before the battle (via stacks / resource snowballing) so I just treat it like Civ's 'combat' could be I'm just really retarded and don't have AI to punish me otherwise
Or it was either this or Kings Bounty
>>
>>1906531
AOW has a heavy focus on the tactical fights, autoresolving everything is missing the point
>>
>>1906534
that's good to know, I do like tactical combat and think to myself 'might as well play something else' if I auto-resolve
It's just so many games "combat" end up being
>hit them with range + get strong guy to other side
>my stack/comp is bigger & better, you should have built up more
and both suck all the fun from actual tactics
>>
>>1906531
The battles are good but I end up autoresolving 90% of the time anyway, simply because it's so much faster. If I did every battle manually games would last three times as long, so I only do important battles manually. Apart from issues with specific units and abilities the autoresolve in this game is quite good compared to most similar games, because it actually simulates the battle instead of just doing some spooky RNG math to determine the outcome.

>>1906543
Not sure what you're asking for with "actual tactics." You can boil any engagement down to things like muh hammer and anvil, muh ranged superiority, muh superior forces, muh number advantage, etc. even in real life. Unless you're talking about stuff like asymmetrical warfare and guerilla tactics which isn't really feasible in a game of this scale.

There's a lot more to battles in this game than just who has the highest stats, especially once you factor in magic, but if you're demanding a highly complex battle system you need to go look for some autistic warfare sim, not a 4X game.
>>
>>1906498
A few of the personality types have this trait. Yeah it doesn't really make sense but for the sake of variety I think it's a good thing. If having a big army would make opponents too scared to attack and everyone is just a bunch of opportunists preying on the weak, that would be more realistic but probably also pretty boring. It would work in a more economy-focused game like Civ, but not in a war-focused game like AoW.
>>
>>1906567
I suppose complexity in moment to moment decisions, not necessarily from breadth of options during or prior to said combat.
Like if the situation will always play out the same 90% of the time save for things like
>a tree is randomly placed in front of a ranged unit
then is me clicking through all the steps worth while?
>>
>>1906567
>the autoresolve in this game is quite good compared to most similar games, because it actually simulates the battle instead of just doing some spooky RNG math to determine the outcome.
The game also gives you the option to replay the battle with manual control if you don't like the outcome the autoresolve gives you, which is VERY nice.
>>
>>1906613
Unit abilities and magic shake things up a lot. Fighting a bunch of dragons is going to play out differently than fighting a bunch of battlemages. Which faction you play also matters a lot in how you approach battles, for example the Dark culture is very limited in terms of defense and support, so you either have to kill shit fast or find other ways to keep your dudes alive, while the Industrious culture is very defense oriented and likes to let enemies take the initiative in battle while they take a defensive stance.

There's definitely variety to be found, but like I said if you're demanding highly complex battles this probably won't be an enjoyable game for you. AoW's combat is deep for a 4X game, but that's a low bar to clear since most 4X games have incredibly boring combat.
>>
>>1906635
No that all sounds great, waiting for the dl to finish
>but that's a low bar to clear since most 4X games have incredibly boring combat.
I think that's the bar I've been trying to clear by barking up the wrong tree (looking into Total War games and homm and such), so thats why this game caught my eye
>>
I'm always finding myself severely outclassed in damage in this game, including by neutral mobs. Is it simply a matter of stacking as many enchant spells as I can afford onto my troops?
>>
>>1906769
>Is it simply a matter of stacking as many enchant spells as I can afford onto my troops?
That's certainly part of it but a lot goes into what makes for an effective attack. The obvious thing is just the base damage dealt vs enemy defense values and (if relevant) resistances. Naturally if you're using physical attacks against units with high defense, or lightning attacks against units with high lighting resistance, you're going to do less damage than you'd expect. This creates a lot of opportunity for counterplay. For example, the magical damage types are mostly associated with specific empire alignments. Order focuses on holy damage, shadow on frost damage, chaos on fire damage, etc. So if you're fighting an enemy with lots of chaos tomes, it can be a good idea to look for ways to get more fire resistance.

But there are also factors that aren't immediately obvious. Like how the number of models you have in a unit really matters in AoW4. When you take enough damage you lose models, and when you lose models you lose the damage output of those models. So for example a swordman unit with 4 models that loses enough HP will lose one of its models and thus lose 1/4th of its damage, while a dragon unit with only 1 model that loses HP will still be one model until it hits zero HP, so it still deals full damage even if it's almost dead. Among other things, this means that if you have a shock unit with multiple models, allowing it to take damage before it gets to attack hurts you both directly (lost HP) and indirectly (lost damage).
>>
>>1906794
Sounds like stacking your army with single-entity units would give you a big advantage against armies with multiple models.
>>
>>1906794
Another thing is attack types. A shock unit that attacks once for lots of damage should be handled differently than a shield unit that attacks 3 times for a little damage. The former wants to move up to an enemy and smack them. If you try to do that with the latter type you miss out on a lot of damage since the movement replaces up one or two of their three attacks. So for them it can be better to let the enemy come to you, so you don't need to move and you can use all three attacks on your turn. Or you can walk up to the enemy and instead of attacking enter defense mode, so you take less damage and you force the enemy to either walk away (using up their own actions and taking an opportunity attack), or to hit you for reduced damage and then eat the full 3 attacks next turn.

Without knowing the specific situation it's hard to say what's going wrong, but in general if you don't fully understand what's going on it helps to take a moment to inspect the enemies and look at their stats and abilities to see if there's anything to explain the difference. Also, think about how you approach battles. Ideally you don't just want to be trading hits until one side is left standing (though to some extent this is unavoidable), but to minimize the amount of damage you take through positioning, CC, (de)buffs, and by getting your own damage in first to reduce enemy model counts.

As an aside, the game has (IMO) an issue where offense and defense are too tied together. For example I mentioned that you might want to get fire resistance against a chaos enemy, but most of the fire resistance stuff is also chaos-aspected, so you end up literally fighting fire with fire. This applies in other areas of the game, like if you play Primal Mammoth you get bonus frost damage, but you start on snow terrain so you'll also face more enemies with frost resistance. This isn't necessarily a big deal but does play into how you go about maximizing damage.
>>
>>1906801
All else being equal yes, it's preferable to have fewer models per unit. It's part of the reason why Giant Growth is such a good transformation, since it reduces model count. A tried and true strategy is to take a culture with a good early game unit which has the optional mount trait (like Barbarians), and putting them on an elephant or mammoth mount which also reduces their model count. Add Giant Growth on top of that and you can make your unit quite sturdy. Conversely, Spawnkin increases model count so while it does give a few decent benefits, it also results in your damage falling off quicker when you take damage. Either way, a lot of high-tier units only have a single model, which is mostly to emphasise their status but it also gives them a tangible advantage in battle. But of course there are lots of other factors that go into this. A single model unit with crap stats is still a crap unit. Plus, many single-model units have large size, which makes them more vulnerable to polearms and ranged attacks.
>>
>Cult of personality nerfed and the stronger hero classes are getting nerfed in the beta patch
I can't say I'm too surprised but it also feels like cult of personality nerfs were a slap on the wrist at best and defender is probably going to try to be in defensive mode anyway so its not as major of a nerf
>>
in other news pyretemplar is still broken and beats any t5 in a 1v1
>>
Do you guys have any recommended builds? Preferably ones to conquer the map with.
>>
File: file.png (335 KB, 720x593)
335 KB
335 KB PNG
>>1907870
You don't really need a great build to beat the AI, even on max difficulty. You just need to know how to scale fast which can be done with any functional build. A lot of "gitting gud" at AoW4 is less about finding the perfect build and more about getting a feel for the pace of the game and how to get shit done fast.

If you're looking for build inspiration, maybe try something like this. Between the Dragon Ruler, the bonus hero, the tough as nails troops, and the summonable golems, it allows you to do your early game clearing with relative ease and keep the tempo going with plenty of self-sustain. It's worked very well for me, though it's a very defense-minded build so if you don't like that kind of gameplay maybe it's not ideal. Most of the elements here are flexible and not strictly necessary, so you can switch out parts of the build you don't like without invalidating the build itself.
>>
maybe I've just learned to play this game aggressively, but going for any victory other than military seems like a massive slog. You need several strong standing armies spread out across the map to guard objectives as well as your cities, and everyone wants a piece of you. Why not just kill your opponents one by one? Even when guarding your non-military win conditions, the best defence is to simply annihilate the player threatening to send armies to harass you. What's your preferred win condition and what's your playstyle? is military victory easy mode or is it a result of how I play?
>>
>>1908770
Depends on the size of the map really. On small to medium maps, yeah military victory is the way to go. On bigger maps though, expansion victory is usually easier. Magic victory is the worst in most cases IMO, but it depends on where the gold wonders are on the map.
>>
>>1908770
It does depend on how you play, in addition to map size like the other guy said. Personally I've always found magic victory to be generally theeasiest/most attainable but I tend to focus heavily on research and spellcasting. I also hate dealing with vassals with their constant petty concerns and requests, so I'm consequently never within range of an expansion victory.
>>
How do I make a good retaliation rush centric army? What tomes will I need?
>>
>can't arrange your units before the battle starts
I don't think this semen slurping game is for me
>>
>>1909007
The armies are spaced far enough apart that you have at least one full turn to position your units how you need to before any attacks can be made. Do you really need more than that?
>>
>>1909039
NTA, but some units have buffing abilities that require all three pips, so if you spend one turn to position, you might miss an attack opportunity on the second turn against faster move-speed opponents.
>>
File: file.png (181 KB, 429x293)
181 KB
181 KB PNG
MY FULL HEALTH LEVEL 4 POLEARM NIGGAS.................
>>
>>1909043
>you might miss an attack opportunity on the second turn
???
Like what?
You can use your buff on turn one, just move everyone else into position and use it. The end result isn't really any different than if everyone started in position for it, other than losing a couple hexes of movement from having to position, but even the fastest units aren't going to be able to move far enough to be able to make an attack on anything on turn 1.
>>
>>1909052
I guess their time in this Age of Wonders™ is ogre.
>>
>>1909053
>just move everyone else into position and use it.
But then the buffing unit will be out of position. I agree that it is a niche case and I personally don't mind not having a setup phase since it speeds up the combat, but it definitely can matter.
>>
>>1909055
>But then the buffing unit will be out of position.
Again, like what?
You move everyone around the buffer, have him buff, and then either end your turn or move everyone else forward.
You lose a couple of hexes worth of turn 1 movement on the people who had to move a couple hexes to get into position but that's it, and again even assuming you were just going to use your entire turn's worth of movement to charge straight forwards as far as possible you're still not going to be within attack range of the enemy until at least turn 2.
>>
>>1906805
How do we feel about finishing off one unit vs damaging multiple units to kill models? I know that a dead unit deals zero damage, but sometimes I see units down to a single model only deal 1 damage and it makes me wonder if it would have been better to just kill off more models one other units and let any sort of lingering DOT finish off any units
>>
>>1909065
Nearly dead units still block movement, have an active ZOC, and have the capability to apply whatever status effects they have. Killing units also lowers enemy morale.
>>
>>1895925
It's annoying but the way the game works, numbers are not that much of an advantage. Your three unit doomstack can defeat infinite chaff losers without breaking a sweat.

Honestly, past the early game the AI usually can't really do anything to you unless you had a shitty start or your build just kinda sucks.
>>
>>1905882
I just don't play on huge maps, 4-5 players. By the time I'm burnt out usually it's just a quick sprint to finish the game.
>>
Can I toggle transformations pre-game so not everyone is some hideous chimera by turn 30?
>>
File: 1733426069118181.gif (386 KB, 128x128)
386 KB
386 KB GIF
>make a civ of dark elves with nightmare mounts and dark culture thinking I'm just going to fucking blitz people with t1 shock cavalry
>the only t1 mounted units dark cultures get are archers
>>
I wish units with heals improved the army's regeneration in the world map.
>>
>>1909605
kek literally the first race i made, boy was i disappointed.
>>
what the fuck happened with infestations and free cities?? unaffiliated free cities and infestations on the complete opposite side of the map are sending raiding parties to my cities in the first couple of dozen turns. Loving having to fend off several 800 strength armies in addition to enemy players at turn 20
>>
>>1909973
Just lower the world thread if you can't handle early infestations.
>>
>>1909616
You don't really need regeneration if you have healers in the stack. Just give wounded units temporary HP at the start of every battle and you can keep rolling even if you're at 1 HP. Regen is way more valuable if you DON'T have healers.
>>
File: file.png (1 KB, 64x64)
1 KB
1 KB PNG
>>1909605
sike bitch you thought
>>
>>1909605
The T3 Dark cavalry is pretty decent, though arguably if you're going with a fear build using nightmare mounts you're better off with a more defensive faction instead of going balls to the wall offense with Dark. At least that way you have a better chance for the morale penalties to stack up before you simply kill everyone.
>>
File: 1733613403805203.jpg (74 KB, 607x558)
74 KB
74 KB JPG
>>1891488 (OP)

How to unlock casting during the first turn in battle?
>>
>>1910444
It's in the astral tree.
>>
what's the formula for experience? i remember it was

2+2*tier

and why is experience wasted when i solo a stack?
>>
>>1910473
2+2*tier sounds about right, but I've never really looked into it very deeply.

IIRC you only get the full amount of experience if the number of units you have in the fight is more than half of the enemy units. So if the enemy has 6 units, you need to bring more than 3 (i.e. 4 or more) for optimal XP gains.
>>
this oathsworn culture shit is ridiculously broken
>tier 1 shit units hitting for 20+ damage every swing + first strike
>>
File: 20241210070620_1.jpg (813 KB, 1920x1033)
813 KB
813 KB JPG
>chosen destroyers
>>
>playing reavers
>subdue unit
>don't really want it
>dismiss
>get nothing for it
should at least give a minor production boost to a city
taking slaves and shit
>>
>>1911240
While there is nothing wrong with headcannon, you really shouldn't expect gameplay benefits from it.
>>
>>1911240
At least they fixed it so you still get XP for captured units. Used to be you didn't get any XP for it so it was a net loss to capture units.
>>
I'm always outscienced by AI, even when I base every build/tome/province decision around increasing research, come the end screen I'm still behind...
>>
>>1911474
Are you talking about actual research output or about magic score? Because magic score is bullshit and seems to depend more on how much mana you've got than on your research.
>>
>>1911479
the score - I don't know how to judge the AI's research output, but it makes more sense if what you said is true and "research score" doesn't only take into account your research for some reason
>>
>>1911496
I don't think anyone fully understands how the scores work exactly and the game doesn't make any attempt to explain it properly. It's going to give weird results in many cases, not just for magic. I usually just turn off score victory in the advanced map settings.
>>
>>1911474
Are you expanding beyond your base three city limit?
>>
iirc elf mages and archers were pretty strong in aow3 but is there a similar good ranged combo in this game? the many different choices are dizzying
>>
>>1913212
Ranged is kind of in an awkward place IMO. Archers were really OP on release so they got nerfed. Right now the damage is still pretty good but they're really vulnerable to getting locked down by melee units, so even with a range focused strategy you'll still want at least half your stack to be melee just to keep them safe. Which I guess makes sense but it does mean that going 100% ranged isn't really viable.

The only exception to this (somewhat) is skirmish units. They've got ranged attacks and aren't worthless in melee, plus they take ranged enchantments well so they fit right in with your ranged strategy. Skirmish units are pretty strong in general and some like Mistlings are among the best units in the game for their tier. Main issue there is that autoresolve doesn't always use skirmish units very efficiently.
>>
>>1913212
Elves by default get increased ranged accuracy and increased magic damage on their racials, so mystic culture (which gets mages instead of archers) + elves (or really whatever the fuck you want, just throw arcane focus and keen-sighted on them) is pretty good for shooty shooty.
>>
why is there no culture with a T3 archer
>dragoon
skirmishers don't count
>>
>>1913742
Magelock Cannon counts as an archer and Oath of Harmony gets Peacebringer which is a mounted archer.
>>
>feel like playing AoW3 every time I open up AoW4
>finally open up modded 3 to see if it's just rose tinted glasses or if I actually enjoy it more
>enjoying it more right up until 4 goblin scouts take my capital on turn 10
Well there's definitely some upsides and some downsides
>>
>>1913742
Because archers are big gay. Battlemages are where it's at.
>>
Is there a mod to increase unit health across the board for AoW3? I hate how fragile troops are especially early game
>>
>>1914249
You will spam your T4 and you will like it
>>
Can we have a thread about AoW3?
>>
>>1920921
Why are you asking for permission? Just make one, you'll see if there are enough people to post in it soon enough.
>>
>>1920921
No
>>
>>1921537
Explain this then >>1926618
>>
>>1926711
Clearly that's the king of 4chan, he can veto your thread.
>>
File: 1717330725137527.jpg (309 KB, 1920x1080)
309 KB
309 KB JPG
RETVRN to modded 3
>>
>>1927205
>AoW3 with all DLC still goes for $17+ on sale while Planetfall is $25+
That's a little steep for a 10 year old 4X game
What mods you running?
>>
>>1892396
I hate, loathe and despise homm and it's clones
>>1892809
Tallfaggotry is the bane of 4x, one of the reasons homm is so shit and the very reason why so many new 4x games are shit.
>>
>>1927275
Chivalrous Intentions, the Ayalin Premium class mods, AI Unshackled, and Attack Protocol. That last one turns indie camps into absolute menaces
>>
>>1891488 (OP)
Bring back the Lizardmen!
>>
>>1932186
Lizardmen were included in the first DLC.
>>
>>1932347
Wtf, I didn't know that...
Well, does it have campaigns?
>>
File: file.jpg (466 KB, 1920x1080)
466 KB
466 KB JPG
>>1932551
The game itself has sort of a campaign, but it's more like a handful of story maps that tell a story when played in succession. Some of the DLCs also add more story maps but the Dragon Dawn DLC (which includes the lizardman race) doesn't. It does have a playable scenario (Ashen War)
though that's not the same as a story map and not part of the game's storyline.
>>
so giants should be coming out some time in feb?
>>
>>1937222
Nah the release date says Q2, so that's probably April.
>>
>>1892809
AoW3 secretly punished you for city spam. Since cities that were too close to each other ended up in a domain cover tug-of-war. It was more efficient in the long term to have multiple map structures under a single city's domain (giving it a mega-boost to productivity), than spread across two or more. Admittedly, you could only get mega-domain in campaign games; quick skirmish or multiplayer games generally ended way before you had 6+ hex domain cities. Also, losing a single 8-hex domain city was usually fatally crippling.
>>
>>1914249
>Is there a mod to increase unit health across the board for AoW3? I hate how fragile troops are especially early game
Epic Battles, IIRC. It increases HP and decreases combat movement, leading to slower battles.
>>
Is my PC at last too shit or is this game terribly optimized?
>>
>>1939473
yes
>>
>>1939473
It definitely has something weird going on performance-wise. Some people are reporting framerate issues even on a 4090 no matter what settings they use, while others are playing fine on a 1080.

I haven't had any issues myself but the amount of conflicting information you hear does suggest that something fucky is happening.
>>
>>1939515
I haven't played AoW 4, however 3 is notorious for having uncapped framerate in the main menu, and uncapped framerate for some graphical effects on the worldmap. My card's fans go full blast at some points.
>>
>>1937383
Lame, thought it was going to be every 3 months like the last pass
>>
File: 1487447843372.jpg (15 KB, 357x402)
15 KB
15 KB JPG
>try picking this up
>start a new game
>normal map view is cluttered as fuck, can't figure out what's interactable, what's a node, everything just blends together
>every time i swap to the 2d map mode the game freezes for a second
there's so much more but i can't be arsed to type it out. how can you release nothing but 4X games and still make jank? i don't get it
>>
The last time I played this I thought it was as wide as an ocean and as deep as a puddle. Kinda surprised they kept making more DLC past whatever the pass was legally obligating them to do.
>>
I wish this "build your own ruler"-nonesense would already stop and they would give us a nicely balanced AoW again.
>>
>>1944324
They sneakily included the day one minor freebies to make it look like it wasn't smaller when this years pass is actually only three updates instead of four. Naturally that means they have to stretch it out more.
>>
>>1944367
>normal map view is cluttered as fuck, can't figure out what's interactable, what's a node, everything just blends together
Sounds like a mental retardation problem on your part, I'm sorry to say.
>>
>>1944421
>they would give us a nicely balanced AoW again
If you think any AoW game to date is "nicely balanced" you're either severely retarded or playing with mods.
>>
>>1944481
tbf the first season 2 DLC was bigger than any of the season 1 DLCs so I'm willing to give them the benefit of the doubt on this one.
>>
>>1944722
More balanced that the hot garbage of AoW3 and 4. And more variety as well.
>>
>>1944981
lol
>>
Giants DLC better have Mab
>>
>>1949261
What is mab?
>>
File: file.png (159 KB, 250x375)
159 KB
159 KB PNG
>>1949279
One of the wizards from the first AoW..
>>
File: big knight.png (1.67 MB, 1565x1204)
1.67 MB
1.67 MB PNG
will giant kings dlc have female giants
asking for a friend
>>
>>1949392
I don't think any info on Giant Kings has been released other than the placeholder blurb on the store page.
>Restore the Elder Giants to their rightful place as masters of the Astral Sea, in the Age of Wonders 4: Giant Kings Expansion. Explore the ruins of their fallen empire, seek out forgotten crystal magic to empower your armies, and delve for forgotten treasures deep beneath the earth. Contains a new giant ruler type, dwelling and hand crafted regions to explore.
>>
>>1949392
every single other ruler type has full customization so yeah
>>
Bump for giant qt rulers soon.
>>
>>1949392
>devs stream AoW4 prerelease
>try to make a sexy goblin ruler
>devs stream eldritch realms
>try to make a sexy cthulu ruler
>devs stream giant kings
>___________________
trust the plan, the devs are /ourguys/
>>
>>1944367
It's very cluttered and visually indistinct. AoW3 was much better in this regard.
>>
Haven't played AOW4 since launch. Any of the DLC worth it or any that I should avoid?
>>
>>1955458
AoW4 is in that weird position that if you actually like AoW4 the DLC will expand your general options and make for more fun bullshit. There's none really to avoid though you should prioritize whatever seems most fun to you first.
>>
>>1955458
They're all good (but can be pirated pretty easily if you have a legit copy on steam), my favorite's probably primal fury and then eldritch realms, dragons are cool but I usually prefer playing with a wizard king although some of its tomes are nice
>>
>>1955511
>that weird position
I don't think it's weird at all. If you like the game, the DLC gives you more of what you like. If you don't like the game, why would you want to buy DLC for it in the first place? Also, the devs release actual mechanical improvements (like the item forge and the hero rework) as free patches rather than making it part of the DLC.
>>
>>1955629
Oh its more that some games just have some absolute awful DLC that can make the game worse just by having it included. Endless Space 2 Academy dlc as an example.
4X games seem to have this weird balance where some DLC is so overpriced for absolutely nothing that its weird when none of the DLC is awful in some way.
Either that or I've been burned too much in the past and so when a game actually has all decent DLC its weird to me.
>>
>>1955458
All of the DLCs are pretty good, whether they're worth it depends on whether you want the customization they offer.
Changes and additions to core mechanics are added in free updates that come alongside the DLCs, so none of the DLCs are necessary to play the game.
>>
>>1953448
>>1953419
Let us hope
>>
File: file.png (222 KB, 400x481)
222 KB
222 KB PNG
>>1958673
There are already giants in the game and they're not THAT big. Giant kings might be bigger than regular giants but there's a limit to how big you can make a unit while still fitting the game.
Though I do wonder how female giants would look assuming they keep the same aesthetic as male ones.
>>
>>1961124
I imagine it will work like eldritch sovereigns where you have different body types instead of a base body with different clothing options.
>>
File: I am armored by love.png (305 KB, 512x512)
305 KB
305 KB PNG
What's your guys favorite tome flavor blurb?
For me, it's the Tome of Sanctuary.
>>
>>1949261
>>1949326
But she was the goblin leader.
>>
>>1964647
I can't even remember any of them.
>>
>only 8% of people have completed the "campaign"
what do people even do in this game
>>
>>1967295
Play for like five minutes then never play again going by how many people fail to complete tutorials.
>>
>>1967295
Judging by the official forums and Reddit, loads of people get filtered by the campaign and just play skirmish maps on easy. If Crimson Caldera doesn't filter them they usually get hardstuck on Grexolis.
>>
>>1967295
I don't think most people even give a fuck about the campaign.
>>
>>1967882
They should make more story realms to be honest.
>>
>>1967882
Well they should make people care about them first. I didn't pay like $80 on release to play a fucking skirmish simulator with wacky wahoo pizza man tier races.
>>
>>1968673
At launch they claimed that most people never played the campaign missions in Planetfall which is why they scaled back the campaign in AoW4. But the bigger issue was that the campaign in PF was just really weak. So it's a vicious cycle of sorts. Bad campaign -> people don't want to play the campaign -> spend less effort on the campaign due to the lack of interest -> another bad campaign.
>>
>>1968695
And you know the worst part. Is the more competent strategy game in this last years.
>>
>>1961124
>limit to how big you can make a unit while still fitting the game.
They did make the dragon pretty big.

>>1967524
I forgot how far i got but i felt too pressured to do a tryhard meta build like horde/swarm for them instead of having fun and building something goofy.
>>
>>1968695
Personally, the only AoW game I played before this was 3 and I didn't care about the campaign in that at all. I played like the first two or so missions as the elf girl, but as soon as it made me play the uglier than goblins lizard people I dropped the campaign and just played skirmish maps.
I like the AoW4 campaign better because it at least lets me play as My Dudes instead of a premade faction, but I also just don't really care about the story in general so I've only played up to the start of the 4th mission.
>>
>>1968790
3 has the second best campaign in the franchise IMO (after 1), but I can see how being forced to play as certain factions would make some people lose interest.
>>
>>1968790
3's campaign didn't change after they made a lot of balance changes. I played it for the first time years after it launched and the game was a massive snowball fest, you basically had to take your hero stacks from turn 1 and go rush rush rush the opponent because if you don't they'll have numerous stacks of nothing but the highest tier units available to them while you're still building your first barracks
>>
>>1968673
>I didn't pay like $80 on release to play a fucking skirmish simulator with wacky wahoo pizza man tier races.
Then you are retarded
>>1967295
What kind of a retard cares about story campaigns in strategy games?
>>
>>1968974
>What kind of a retard cares about story campaigns in strategy games?
Literally everybody does, they are a foundation of every successful strategy game. You need the player to get hooked into the game first and SP campaigns are a great first step that eventually leads towards ranked play and thus a healthy game.

The fuck is a new person who bought the game supposed to think when he starts it up, the campaign is some schizo mess that makes no sense and there is no world or factions to get attached to. Naturally the next step is to move on to skirmish against AI and since campaign does a piss poor job at introducing the player to game mechanics, the player is presented with a bajilion customization options and no clear goal in sight. Even if he gets through it all, in the back of his head he'll know that none of this fucking matters because the world is fake and the game might as well be generated by AI since it's just a skirmish simulator.
>>
>>1971339
>Literally everybody does, they are a foundation of every successful strategy game
Wrong. Nobody cares about that in strategy games and all story focused startegy games are FUCKING DEAD. All currently popular strategy games are open world sandboxes devoid of story. All 4x games, gsgs, Total Wars, tactics games like Battle Brothers, or Mount and Blade, all of them are designed around endlessly replayable sandbox mode. Relatively recent Total War: Warhammer 3 explicitly fucked up by releasing with story based campaign, which killed the game until proper sandbox campaign map was released which instantly revived it and cemented as the most popular Total War game ever and one which will never die.
>You need the player to get hooked into the game first and SP campaigns are a great first step that eventually leads towards ranked play and thus a healthy game.
What you say only, maybe, applies to classic RTS, which are explicitly a dead genre because designing game around linear story based campaign offers zero replay value. So SP players beat campaign once and then uninstall the game because they inherently don't care about MP and nothing will make them play it. Nobody beats linear campaign and then restarts it and plays through it again, instantly after and repeatedly. Which is why games like Deserts of Kharak or Iron Harvest die instantly after release, they are worthless one trick ponies.
>clear goal in sight
No strategy players needs this. Either they play to win or to fulfill their made up RP goal, hence popularity of customization. Moviegame cutscenes RTS are famous for are not needed
>Even if he gets through it all, in the back of his head he'll know that none of this fucking matters because the world is fake and the game might as well be generated by AI since it's just a skirmish simulator.
And nobody thinks this
>>
>>1971339
>The fuck is a new person who bought the game supposed to think when he starts it up, the campaign is some schizo mess that makes no sense and there is no world or factions to get attached to
I bought the game specifically for the faction customization. I didn't want or need someone else's factions or story to get attached to.
>>
DLC preview livestream is up.
https://youtu.be/BQAEBzeu9ro [Embed]
>>
how many DLC do they need? Honestly FUCK paradox swedish turbo kikes
>>
>>1975983
Giant Kings is looking really good, I'm not gonna lie. I also really like the expansion of earth/geomancy magic, it was definitely a weak point up til now. Hopefully they buff the existing earth tomes a little while they're at it.
>>
>>1975986
There's going to be two more. The upcoming one is Giant Kings and the final one is Archon Prophecy.

>>1976003
Yeah it's looking good so far. I also really like the free stuff.
>>
They just more or less confirmed that the next DLC will add holy giants and undead giants to the current list of storm, lava, mountain and ice giants. Which is interesting, because I don't think they've ever had one DLC add content to another DLC before.
>>
>>1968790
If you have not played Age of Wonders 1 campaigns then you are not a real fan.
>>
File: Not-A-Skaven.png (3.48 MB, 1919x1079)
3.48 MB
3.48 MB PNG
>>1891488 (OP)
It's a bit awkward seeing Lithyl Nightweaver in the background.
>>
>>1975986
You are not making any sense
>>
>>1976201
when Triumph got bought out by paradox, AoW loyal fanbase was very worried and complained they will end up as dlc ridden cancer. Thats why Planetfall got released with 4 DLC max condition from Triumph, i guess they lost their backbone in the meanwhile and are fine with infinite dlc treadmill now.
>>
>>1976204
There is no downside to more content and improving the game. None at all
>>
>>1976208
both stellaris and eu4 are worse games because of low quality """""""""""""content"""""""" bloat, its funny how in early 2000s you could get games with one maybe two expansions and get feature rich and complete games.
Now brain damaged zoomers are content with early access, barebones 70$ releases and beg for 50 paid dlc with shitty story and skin packs
>>
>>1976213
Stellaris is better, I don't care about EU
>in early 2000s you could get games with one maybe two expansions and get feature rich and complete games
All of them would be better if they weren't abandoned and got more expansions instead
>Now brain damaged zoomers are content with early access, barebones 70$ releases and beg for 50 paid dlc with shitty story and skin packs
Good then that it's not the case here and game is only steadily improving with each update and expansion
>>
>>1976221
Lmao Medieval 2 TW and its expansions still provide more content per pound than any CA games with 50 billion dlc. Simcity 4 is still considered peak city builder and didnt need 65 dlc like City Skylines, same with Civ4 with 2 expansions compered to like civ6. Release like Factorio, Agaisnt the Storm or even Grim Dawn prove its possible to make good games with respectable DLC policy even in 2025. You are a pathetic low IQ golem barely above gacha niggers whos fine paying Parakike for shitty story packs when its clear they didnt put any effort or thought into it, often adding game breaking mechanics which do not fit or make the game worse, most free mods mog their pajeet scam dlc in terms of content and quality. Unironically neck yourself you shit eating faggot.
>>
File: 20221002163107_1.jpg (460 KB, 1920x1200)
460 KB
460 KB JPG
>>1976248
You have no thoughts of his own. Heard once that dlcs are le bad and so are repeating this meme constantly. Every single game can be further improved with addition of new content and mechanics. It's a shame that back then there wasn't a way to consistently update games and so they had to be pointlessly killed and sequels made instead.
>Medieval 2 TW
It explicitly has 1 utterly garbage expansions with worthless minicampaigns and so did nothing to improve the game. Game would be far, far, far better if instead it was split into 4 separate proper expansions which integrate into the main campaign properly. With further expansions focused on fleshing out other parts of the world, HRE mechanics, overhauling Mongols into playable faction, fixing bugs etc
>respectable DLC policy even in 2025
Yeah, like AoW4
>>
>>1976262
>You have no thoughts of his own

you are unironic Parakike dlc slop eating golem, my shoe size is higher than your IQ, for all I know, you might not even be sentient.
>>
File: 20200425181239_1.jpg (454 KB, 1920x1080)
454 KB
454 KB JPG
>>1976273
Not an argument. Hopefully there are many more dlcs to come for AoW4. It would be sad to see it's potential unfulfilled as it happened with many games before, like Med2.
>>
>>1976022
I'm sure it'd be a bitch to manage but I honestly wouldn't mind if that much if they did have more cross DLC interactions if it means they come up with some cool stuff
>>
you know how people learn from their mistakes
well it seems the devs got it backwards
they saw a good feature from the previous games and raped it
now we have the fugly bastard child of said game
and each time it just gets worse
>Races will like you if you support their cause
>Races will like you if you have aligment
>Races... doesn't really matter
>aligment ???? :)
this is just one example of the soulless people who are in charge of the game
It used to be about magic and struggle of people, now is who gets the most eccentric angelic goblin.
>>
NGL the free update is more interesting than the dlc content. Giants seem lame, new dwelling is meh and should've been base game like Planetfall, new tomes are okay but should've been more than two.

And once again Nature/Blight gets cucked out on content.
>>
>>1976343
I don't know if their stance has changed much, but back during Planetfall they said they would never do crossover content between different DLCs because it would screw over people who don't buy all the DLC. Like if you one DLC and half of its content can only be used if you already have all the other DLC.
>>
>>1977019
>And once again Nature/Blight gets cucked out on content.
dragon dawn was nature/chaos though
and primal fury????????
>>
>>1977035
Bro Fire got dlc glow ups in almost every dlc to the point that there's too many t3-4 tomes to choose from to boost burning builds. Meanwhile, you get jackshit for poison after the t1 tome and building around forest terraforming or animal summoning is still the same as it was over 20 months ago. Shit's stale man
>>
>>1977080
I feel like the issue with animals is that none of them are keystone units in terms of design or ascetic. On the chaos side of "summons related to affinity" Gremlins and Chaos Eaters are both cool and have powers that no other units have but a lot of animal units are fighter types so they just don't have any fun utility that you see in almost every other affinity
>>
>>1977126
doesnt help that the animal build requires you to have them standing next to nonanimal unit and viveversa which is clunky and sometimes even inefficient, meanwhile chaos just stacks burning
>>
>>1977080
Yeah, Nature is in a weird place IMO because everything that's been added to it past the main game just feels like a weird incompatible sidepath rather than something that makes you really want to stick with Nature.
>Nature but with Dragons, doesn't really synergize with nature nearly as much as it does Chaos
>Alchemy, which is just a little one-off tome people take for cleanses
>Nature but Fey, cool idea except Fey is defined as sitting in fart clouds for some reason and your one Fey summon is some weird gremlin thing
>Nature but Lightning/Water. Similar to dragon tomes, it synergizes great with Astral but has barely anything to do with Nature

Nature core paths tend to just be Blight Damage(probably the worst damage type other than physical) Regen (usually worse than straight healing) Animals (untouched since initial release, not very good) and Turning into Plants (Eh...)

That said, I do still Nature a lot because it's my jam and I think the Giants look really fun. Seems like it would have been easy as shit to do a Nature leaning Jolly Green Giant though, no idea why not.
>>
File: 1697150218609138.gif (691 KB, 187x178)
691 KB
691 KB GIF
>No sexy giant women.
>>
>>1978004
They only showed them very briefly but it does have an option for female giants. Dunno how sexy you can make them, but from the thumbnails it looked like there were at least some faces that aren't fucked up.
>>
>>1978004
Just got to wait for the Archon giants bro
Have faith
>>
>>1978037
there's one that has a birdnest hair that only lets you see her nose and mouth, both the male and female version of that head were the most youthful looking
>>
>>1976929
>they saw a good feature from the previous games and raped it
still salty about the unit editor thing?
...I know I am
>>
i'm not too familiar with the series but the archons sound like THE massive orderfags
if their dlc is adding a new culture related to them, i can't help but feel like it might just be high 2.0
>>
>>1978593
>archons sound like THE massive orderfags
They used to have a pretty strong holy and anti-undead theme but then in AoW3 they got turned into undead themselves, so they could go Order or Shadow, or even both.
>>
>>1978596
>>1978593
they might just expand high with sub-variants instead of adding a brand new culture
>>
>>1978670
I would hope that Dark gets a rework before High. After Feudal gets its turn in the next patch, Dark is going to be the new worst culture. High has always been pretty good, like upper mid tier at worst.
>>
>>1978677
>Dark is going to be the new worst culture
I don't remember it being good at any point since release
>>
>>1978684
Yeah it's always been pretty weak. Not having any native healers or support units is a big tempo penalty and their conditional lifesteal isn't enough to compensate.
>>
File: 098.png (192 KB, 286x548)
192 KB
192 KB PNG
dark and magic seem to be screwed so far, but i wonder what kind of aesthethic you would pull for the others
maybe just a war camp for chaos/chaos? pyramids for dark/magic?

>>1978596
if they go this route, i hope order+order and order+dark are split visually
i was never fond of their new look, feels like they're just rebranded undead

>>1978670
finishing out a season pass with just a rework of an existing one after advertising a new one sounds like a shitshow
>>
I feel like there is some sort of memory leak or something similar? Sometimes when I start a battle my fps will be crippled but then if I restart and reload into the battle it goes back to normal
Also I kinda want them to make reaver subcultures so you can go magitech without being forced into total war
>>
is there anything missing in four that feels glaring to oldfags?
>>
>>1979168
At this stage, I think the main issue is that even after the DLC a lot of basic things still feel very lopsided.

Like there's a million ways to get lightning or fire or holy damage, but water and air elemental magic barely exists. Core magic paths that entire paths are built around like Nature for Druid shit and Shadow for Necromancy still feel kinda half assed because none of the DLC tomes really add to those playstyles.

Basically all the DLC feels like a random hodgepodge of new ideas (because they are) so there's a ton of options but almost all of them are very shallow to explore because almost every gimmick is a self contained two-tome progression thing. The original 6 T5 tomes are still the only T5 tomes but most of them are so irrelevant now that they're not even worth researching.
>>
>>1978593
You could definitely do a High variation as Archons, still technically the OG Archons had much more of a roman feel to them and their unit lineup:

https://aow2.heavengames.com/aowsm/gameinfo/units/archons/
>>
Am I just fucked if I miss the Nomads? I guess human + magic culture then taking zeal is as close as I can get
>>
>>1979047
>sounds like a shitshow
because that's exactly what aow4 is
>>
>>1979274
https://aow2.heavengames.com/aowsm/gameinfo/units/nomads/

Looking at the actual unit lineup, I feel like Barbarians with Elephant riders would probably be the closest to Nomads in terms of units, but obviously Mystic is closer aesthetically. Depends on which aspect you value the most, I guess.
>>
>>1979047
I'm more interested in the "reworked" siege mechanic that they mentioned...i wonder what did they change?
>Dark is weak
dark is ok...nothing great but nothing bad either...high on the other hand needs help same with reavers(where are my flame tanks!?)
>>
>>1978004
I've been LIED TO
Millions must die
>>
>>1979611
>Millions must die
Billions
>>
>>1979605
>high on the other hand needs help
High is pretty decent though. As a culture it's definitely better than Dark. The main disadvantage is that Order points aren't nearly as valuable as Shadow ones overall, but in terms of units and their main gimmick, I'd rate High over Dark any day..
>>
i wish the game let you set unit genders and allow for more dramatic dimorphism
>>
>>1979605
>i wonder what did they change?
just letting us storm the fucking walls would be enough for me desu
>>
>>1979896
No No no, if you roll up with three full stacks outfitted with siege reduction items and spend a billion in resources to fund 5 siege projects, best I can do is...uh...12 turns before you can attack the city. Sorry champ.
>>
>>1979628
Gorillions
>>
wish the pantheon was bigger and that you could save weapon type/visuals from ascension
makes half of that point tree kind of meh otherwise
>>
>>1980592
I've been asking the devs about their plans to expand the Pantheon system in literally every livestream they've done, and I get ignored every time. I think they know it's shit but don't want ti invest time and effort into making it better.
>>
>>1980632
They did technically add that tiny tweak where they get a trait from a list of like 6. But yeah Pantheon could really use an overhaul.
>>
>>1980646
Yeah that plus being able to keep your transformations after ascending were obviously good changes, but it still feels to me like the system has way too much potential that they're just not using. Planetfall's Empire Mode should've been the baseline for the Pantheon, which then could've been expanded over time. Instead it completely fails to live up to Empire Mode and all we get in trade is a half-assed meta-currency unlock system.
>>
>>1980661
What was so good about empire mode?
>>
>>1980703
Primarily, a sense of actual progression. Every planet you conquered in Empire Mode was added to your empire and depending on the difficulty modifiers on those planets and how you beat them you'd get permanent bonuses which you could then select for future battles. For example, if you won a lot of missions playing as a Kir'Ko Voidtech commander, you'd gradually unlock options like Kir'ko units or Voidtech mods even if you're playing as a different commander next time.

I don't mean to imply that AoW4 just needs to copy it exactly since some things wouldn't make sense if directly translated (for example due to the difference in how gaining new operations/spells works between the two games), but Pantheon mode could be a lot more than just a showcase of dudes you played in the past married to a lame cosmetics unlock system.
>>
>>1980703
>empire mode
It gave you (limited 3 units, techs, mods) options to import other race/class mechanics onto your character including units that were wildlife NPCs. It greatly expanded how you can build your empire at a time where Planetfall will get very cookie cutter
>>
>>1980592
I don't really know what I want from the pantheon system, I just know having random "Gods" show up to act as free heroes isn't doing it for me. It just doesn't feel like...anything really. I usually don't even bother recruiting them because whatever rando shows up clashes too much with my current theme.

"Pantheon" make it sound like you're building a roster of gods who can bestow, like various boons and shit. Like some kind of build your own mythology simulator, with some kind of crunchy reward system (more for flavor than power) built into it. Something more inspiring than free heroes and 80% cosmetic unlocks that don't have any connection with your actual Pantheon.
>>
>>1979047
>magic seem to be screwed so far
In terms of cultures that get a free affinity point, maybe, but the astral focused culture was the first of the base game cultures to get subcultures implemented and is pretty good. Attunement in particular was fucking broken for a time and is still pretty good even since the nerf. Astral also has a really solid collection of tomes and a great empire tree.
Personally, I'd say astral is in a great spot.
>>
>>1981436
I'm not sure how they would really go about it, especially with how much they fixate on balancing
Maybe emphasize the fact that it's someone like the player (a godir) coming in to help, but don't make them a full element on the map
Instead of just the hero, it's the hero, 3-5 of their favored unit (think a deity's iconic servant type) sharing their ascended enhancements and major research credit towards a book that shares their affinity (ie, calling in arctica can either get you frostlings immediately unlocked or credit towards something shadow instead)
>>
>>1979605
I hope they rework it so that defenders have an actual advantage during sieges. I've actually never fought a defensive siege battle in this game because it always feels like a better idea to sally out and attack if you have any chance of winning the battle. Thanks to siege projects, if you let the siege battle commence you either lose all the defensive benefits you should be enjoying as the defender or take some potentially nasty maluses, and depending on what the enemy has available, potentially even both.
>>
>>1982611
Yeah siege projects are too strong compared to the defensive advantages, which can mostly be nullified by said siege projects anyway. Maybe they should give the defending side their own siege projects.
>>
The new hand crafted regions look really good, I'm glad to see a focus on things outside of tomes, we haven't had new ways to interact with the PvE world in forever.
>>1982611
I would love to see fortification value get a nerf and defensive projects to get a buff, I've never fought a battle where I felt a need to attack the defender's towers because they did such piddly damage. I kind of miss having to build siege units and protect them as you carry them into battle like in AoW 3 but I hated them taking a unit slot.
My idea would have been that siege projects are units you craft in cities and you move them around the world map in their own special army stack type. They aren't able to fight and will be destroyed instantly if an enemy army battles it, whereas if you have your own army walking within reinforcement range the fight defaults to a normal battle between the actual combat ready units. If they are in the reinforcement range of a city battle when the defense is broken they become battle modifiers for the attackers, so they don't take up slots you'd rather have for actual combat units but you still have to protect them as such. The basic "counter enemy defensive structure" ones would become available to build with city level and be one tier below the defensive tier (so you can remove the older, weaker defensive structures but the enemy still gets to keep the really big and cool ones they just recently unlocked) with special ones coming from tomes, and the siege army stack increases in slots similar to ways we already unlock siege units and it'd carry the rules for what siege projects are allowed to be used.
>>
>>1983206
One thing I personally miss is having to actually breach the walls. Defenders don't even get gates in 4, so even if you don't use the siege project that creates a shit ton of breaches in their walls you can literally just walk right in.
>My idea would have been that siege projects are units you craft in cities and you move them around the world map in their own special army stack type. They aren't able to fight and will be destroyed instantly if an enemy army battles it, whereas if you have your own army walking within reinforcement range the fight defaults to a normal battle between the actual combat ready units.
That sounds like a horrible pain in the ass though. I'd rather they just went the Total War method and gave the option to build siege engines during a siege before you attack. That's already exactly how we get onagers, so expanding on that should be fairly easy to do. Honestly siege projects are a fine idea, we just need more siege projects like construct onagers which provide the attacker with a solid advantage that plays out over the course of the battle and can potentially be lost and less shit like arcane maelstrom which completely strips away one of the defender's defenses on turn 0 and applies an uncounterable damage over time effect on the defender's units that lasts the entire battle.
>>
Yeah one of the big problems with defensive sieges is that defensive buildings are like
>scatter three caltrops that do 1 damage each
and offensive siege projects are like
>all defenders take half their health in damage and also a nuke goes off in the 2nd round

The only point of building defenses ends up being for stalling, which is pretty lame.
>>
>>1983493
not to mention you have spells/projects that fuck over several defenses at once instead of just one
>>
File: DwLt0Bs.jpg (531 KB, 1921x1228)
531 KB
531 KB JPG
Neat
A shame it's being scaled back
>>
>>1983516
Kinda cool desu
>>
I wasn't expecting much with the giants DLC
I was thinking it would just be like the dragon one where it added a leader and fucking nothing else but they are really adding a ton neat shit
>>
>>1983516
It looks cool but I can see why they're scaling it back. It's a lot of visual noise with no mechanical function, making it harder to see at a glance what's actually built in a province. IMO they should make it so that it's really dense around the actual city and much more sparce in the connected provinces.
>>
>>1983732
Yeah they have only 3 real DLCs this season (the pegasus one doesn't count) compared to 4 in the first season, but they're adding more stuff to each DLC to compensate. I think I like it better this way desu, fewer DLCs with more content gives them a bit more room to flesh out each theme.
>>
>>1983516
this is welcome
at the moment, your domain only really looks populated if you spam farms/huts
>>
>>1983516
It looks retarded because it's not properly themed. A farmland provinces shouldn't have the same houses and population density as a city province. It should have more of the land coltivated for use as actual farmland with just a few farmhouses here and there, instead of just a central windmill surrounded by a shitload of regular houses. The same goes for other province types. They should put more thought into what each province would actually look like. They've been capable of adding unique vidual features to provinces from the start (see how Yaka's domain has statues of himself, for example). They should lean more into that instead of just blanketing your entire domain in identical visual noise.
>>
I've been fucking around with Primal Builds lately, just trying to do thematic shit, mostly because I don't think I'm going to attempt Nature Giants anytime soon, but man...I'm realizing I kinda hate Primal as a culture.

Obviously at least half the totem animals are a trap option, but even setting that aside so much of their shit is garbage. The Primal Rage bullshit takes too long to charge up most of the time, and even when it goes off it feels like nothing, because it is.

The support unit is almost totally neutered by the attack five times requirement, even though the free combat summon is nice when you can pull it off. The T1 units are utterly underwhelming, with abilities so situational they effectively don't exist. The T2 charger is also whatever. The Pikeman is really fucking good but it's honestly the only good unit they have.

They also don't have any good mounted units, so taking mount traits to speed up the painful as shit early game feels like another trap. The Terraforming is cool but slow as fuck and you can't even build the temple in cities that don't have a spirit cave so that's another huge pain in the ass consideration to slow down their already complete slog of an early game.

They're probably still better than Dark culture, I'll give them that much.
>>
>>1985391
Yeah I liked Primal when it was new but the more I played them the more I realized that a lot of their units just aren't that good and they don't really have strong battlefield synergies because primal rage is too slow to build up unless you go for gimmick shit like a full stack of support units. I still like them as a culture but their unit roster is pretty low-tier.
>>
>>1977126
>>1977610
Looks like they are adding fucking King Kong so maybe Nature will get him somehow.
>>
>>1983516
I'd rather it be optional in settings to have crap tons of houses or scaled back rather than have the devs determine what I should prefer
>>
File: Screenshot (192).png (2.32 MB, 1920x1080)
2.32 MB
2.32 MB PNG
I didn't know Draconian transformation changes your scale color depending on what element your mages, or entire race if you have Scion of Flame, use also looks metal with Chaos transfromation
>>
File: Screenshot (195).png (2.94 MB, 1920x1080)
2.94 MB
2.94 MB PNG
>>1986581
sometimes the AI in this game is pretty good, even if it refuses to use spells
>>
>>1986348
They said on stream that you can't get the mega animals on your side normally, only as rewards from the new regions.
>>
>>1986581
You can preview how different transformations will interact with each other visually in the unit page in the encyclopedia.
>>
>>1983516
nice! now i just hope for more unit-dense models in the tactical fights
i know it's supposed to be abstract, but that mod that increased model count of more mundane units and resized them was welcome
>>1986405
same, especially since a bunch of my favorite faction themes center around being incredibly high population
>>
>>1891809
to be fair his spawn needs the warpstone and that ain't cheap
>>
>>1985391
This made me wonder, what is the "meta" for culture/lord/tome right now? I never really followed that stuff and just always stuck to character themes so i have no idea what is considered the best.
>>
I dont wanna pay 32 dollars for this
someone make it cheaper
>>
>decide to play chaos dwarves
>reaver culture and chaos/materium
>set game to easy because I suck
>small map, 4 AI, just want to play a quick game and unlock pantheon stuff
>faceroll over 3 of the AI empires pretty easily
>send my doomstack over to the last AI who is a mostly order black dragon named Vexidorimox
>mfer has 2 cities
>lol to myself
>excited to finally win a game
>start getting DoW'd by pretty much every remaining city state in the game, but idc about to win
>capture and start razing one of his cities
>move to the next city, he backcaps but idc he wont recover from this
>I destroy his armies but he keeps coming back with more shit every 2-3 turns
>starting to slowly lose units
>wherethefuckishisshitcomingfrom
>heroes getting killed now
>can't stop flow of city state/dragon empire units
>city states have raided enough of my territory that my economy crashes
>no mana to revive heroes
>notification pops up that Vexidorimox will win an expansion victory in 15 turns
>realize I have lost
>surrender
>cheat reveal map and look underground
>fucker had a whole sprawling underground empire I didn't even know about
>also vassalized or allied every other city state in the game
>thought this game was just fantasy civ 6 but you actually have to use your brain
>>
>>1987383
>thought this game was just fantasy civ 6 but you actually have to use your brain
Playing the game like it's Civ is honestly a mistake a lot of players make. I wouldn't say this game is necessarily more "big brain" than Civ but it does expect you to play very differently.
>>
I wish the game had better tools to let you play tall effectively instead of wide
>>
>>1987370
it's been cracked since day 1 man
>>
>>1987370
>>1987933
brah the game on gog with all it's dlc is over 150+ Euros...wtf
I bought Planetside with all the dlc for 25.00 but Aow 4 with it's over 150$ ....no
>>
>>1988040
You don't need all the dlc unless you just really like the game.
>>
>>1987600
>>1987383
>use your brain
>play very differently
i dunno it just seems like the thing that made the difference here was there's two maps to control instead of one?
>>
>>1988040
Just download it for free with all dlcs and preorder bonus
>>
>>1988341
That's certainly part of it but AoW4 also expects you to play way more aggressively than Civ in general. Civ is a city-first game, while AoW is an army-first game.
>>
I hope they improved the pantheon rewards
A skin for something you forge is pretty meh, but skins for something that don't even have a model seems like absolute waste
>>
File: 3567358358.png (482 KB, 419x804)
482 KB
482 KB PNG
Orc wife.
>>
>>1990206
They did not. New Pantheon rewards are the same shit as always.

Beta patch notes are out assuming no one noticed, seems like generally good changes.
https://steamcommunity.com/app/1669000/discussions/2/501694090336840515/

TLDR, underground changed (again) seems like they're embracing the full interconnected UG layer and leaving the old system as an optional toggle. Feudal Update, Siege Update, lava walking/building, including the ability to make roads on Lava tiles. Even more hate for anything that gives +1 rank, random balance adjustments, changes to Wizard King/Eldritch skill trees (Wizard Kings get free CP with renown, Eldritch get their skill tree re-arranged in some way) Governor Traits for all Ruler types, some old shitty tomes buffed, Battle Wizards buffed a ton across the board.

Rebalancing of damage/resist types so that Spirit and Lightning damage aren't blatantly the best and Blight isn't blatantly trash. Wyverns redesigned as skirmishers, with a ranged attack option. Also made Magic Victory way easier, apparently.
>>
I just had a simple idea for how to fix the underground layer. Basically have three types of walls instead of two. You have the diggable and undiggable walls like you have now, but you have a third wall that is diggable but ONLY if you have underground adaptation (or spider primal), which is mostly located on the edges of caverns. So in other words, underground empires get an easy way to expand their buildable areas. This makes it so that UG functions normally for most empires but if you build for it you can make an underground empire without being cucked out of building space.
>>
Anyone watch the stream today and see anything cool? I'm at work and sort of jumped around youtube video but couldn't watch it really
>>
File: file.png (1.26 MB, 803x1000)
1.26 MB
1.26 MB PNG
>>1990443
Cute wife, Anon!

Here's mine.
>>
>>1990828
They just can't stop buffing the shit out of materium can they?
Every one else could use some buffs too you know
>>
File: file.png (79 KB, 220x320)
79 KB
79 KB PNG
>>1990828
>Wizard Kings get free CP
Based Wizards.
>>
>>1991060
Cry harder, Materium chads all the way! The Astral creeps had their big expansion and of course it was filled with tentacle rape
>>
>>1979047
>finishing out a season pass with just a rework of an existing one after advertising a new one sounds like a shitshow
They already did that when Eldritch Realms initially advertised a new culture
>>
>>1990828
>Beta patch notes are out assuming no one noticed, seems like generally good changes.
>nerf this, limit that, remove this, "rework" that
why do they hate fun so much? what's their fucking problem?
I swear to god the release version with all that insane shit like astral reflected heroes was better than the generic slop the game is turning into
>>
>>1991473
The MP cabal has too much influence on design team, like with most video games.
>>
>>1991531
I should add, the ironic thing is that most of the balance changes are just buffing shit that used to be good before it got nerfed into the ground because MP was crying about it. All the Archer/Battlemage buffs we've seen recently are a direct result of those unit classes being rendered useless for ages because of MP whining.
>>
>>1991224
That’s incorrect, ER never advertised a new culture
>>
>>1978677
I agree dark should be next I just hope we get more than one rework in the next dlc update though I’m hoping they add one rework between dlcs like Barbarian should be easy they’ve already spotlighted a mod that broke it into 3
>>
>>1991535
MP is so dead in that game, I tried finding a multiplayer match multiple times around the primal fury release and I never found a lobby that was alive. They need to just focus on SP
>>
>>1891488 (OP)
Besides this and Stellaris, are there any other games that offer a similar level of customization for your faction and how you go about winning the game?
>>
>>1991042
VERY nice orc wife.
>>
>>1991583
If you want multiplayer you pretty much have to join a discord community. Pretty much nobody uses the lobby system.
>>
>>1991597
Dominions, kind of. You mostly just customize your leader though this can have a significant effect on how you play your nation. Plus it has like 60 nations to choose from.
>>
Thoughts on the feudal updates? Monarchy seems fairly straightforward and I do doomstack and focus on my ruler anyway so it sounds pretty good and it does have Imperialists as the obvious synergy trait
>>
>>1992128
Monarchy is definitely ez mode and I like the longbowman as an extra unit over the Liege Guard.

That said, Houses are nothing to sneeze at. You can optimize it so that all of your units are basically rolling around with +40 HP and +20 morale all the time, that's crazy. The drawback of course is that having every army supported by a different city and trying to max out renown on your 6 different feudal lords is a huge logistical challenge. The Liege Guard, while kind of a boring unit is also much more synergistic with New-Feudal's overall mounted melee playstyle. It's basically more work for potentially greater rewards, which I think is a fair trade off.

I'm just happy Feudal got a rework because it's about time the basic medieval looking guys weren't total garbage.
>>
Post your races. I want to pick up the game but th main selling point to me was being able to make your own race / faction but I hear its not all that useful compared to the premade factions? I wanted to see what others have made.
>>
>>1991597
Shadow Empire sorta? But that's mainly just what ethics and cults you adopt
>>
>>1992441
I'm not sure who told you that or what they were basing that on. A lot of them aren't tuned for metafagging and are just general fantasy concepts premade. Even if one had excellent synergy, you could just rebuild your own variant of it with a hero/style/magic lean that you want.
>>
File: Screenshot (151).png (2.33 MB, 1920x1080)
2.33 MB
2.33 MB PNG
>>1992441
Well I made Poisonous Human Primals (with each attack they get stacks of Fury, at 5 stacks, depending on their spirit animal, they get a specific buff) that were also immune to disease and had a heavy focus on Alchemy (primarly for Anti-magic tincture which removes debuffs) and were ruled over by an Eldritch Sovereign (specialized in Biomancy, because that means she gets Mass Poison and Mass Disease, which worked with my build). I played heavily with Formations because Linked Minds makes all racial units immune to Flanking if near another racial unit (and I had animal aspect so I dealt more damage when next to any animal which is good because Primal can summon animals mid-battle) and used Command-type spells to cascade buffs across my entire army.
All in All I played a heavy Nature-Materium game and I had a lot of unit enhancements and half the map was terraformed into a swamp
>>
>>1992441
There's nothing special about the premade factions. Most of them are just callbacks to older games or examples of what you can build for yourself.
>>
Testing some things out in the beta. Monarchy ruler as expected gets all the benefits of for the monarch( +1 def/res, +10% dmg, +10 morale) but doesn't negate his own cost(so dragon rulers still cost 30 gold upkeep). Heroes get the buff as well but Combat summons do not receive for the monarch. A lot of the same rules for the aristocracy ruler but notably dragon rulers do benefit from the upkeep reduction too, and as expected as well heroes that are not yet governors are still their own liege lord just without a house. Also of note is none of the aristocracy buffs rely on being army leader. Honestly feels like aristocracy scales better even if you're only maxing out 2-3 houses, doubly so for dragon rulers since the bonuses are more relevant for the early-game aggressive clearing they're known for.
>>
>>1992441
>its not all that useful compared to the premade factions
A few of the premade story factions have unique leader cosmetics which you can't get as a player, but outside of that they're not better or worse than custom ones. Half the point of the game is to make your own unique factions.
>>
>>1993095
>heroes that are not yet governors are still their own liege lord just without a house
Is there any benefit to that?
>>
>>1993202
Not in particular no. They'll still get their own bonuses from being liege lord and the passive will still get upgraded with their renown but they'll show up with no banner and at least when deciding summoned units' allegiance they will always be skipped(ie: even if directly summoned to the hero's army the unit will be assigned to a liege lord with a house instead)
>>
File: 1695897565404883.gif (335 KB, 250x250)
335 KB
335 KB GIF
>>1990828
>World Map Spell “Earth Shatter”
>No longer deals damage
You motherfuckers. My favorite civ is full Nature/Materium with Druidic Terraformers and spamming that shit on top of an enemy army's head until they all keeled over and died of blunt force trauma was an irreplaceable joy.
>>
>>1994103
why is fun always killed by MPfags?
>>
>>1994113
It was not a particularly strong strategy - Earth Shatter is one of the weakest world map damage spells in the game and the only one that deals physical damage instead of something that targets Resistance. More likely that Triumph really wanted to add some way to summon giants in a tome to coincide with Giant Kings coming out, and shuffled a few things around in the Tome of Terramancy so it could fit.
Unfortunately I like to summon rock elementals and earthquakes instead of some fatass with a tree trunk so this is a bit of a flavor loss.
>>
New highlight video for upcoming DLC https://youtu.be/n7Ih1SZmHPg?si=pjbnw3rLOiBI63v7 [Embed]

Both the new tomes look pretty cool and there seems to be a king kong you can get now from a wonder or something
>>
>>1995530
Yeah the giant gorilla was shown on the recent dev stream as well. Apparently there are other giant animals as well. IIRC they're all T5, but don't count as mythic units. And they're really strong but you can only get them as one-offs from special sites.
>>
Where are the cute giantesses
>>
>>1998613
I’m gonna make a few nice it’s out they always have some cute options for the females even the eldritch sovereign ruler type had a giant pixie you could make
>>
File: aow4.jpg (964 KB, 2556x1366)
964 KB
964 KB JPG
New underground looks dope.
>>
File: 1742161540243018.jpg (2.07 MB, 2407x1741)
2.07 MB
2.07 MB JPG
>>1998613
Devs were too ashamed of their favoritism to show them off much, we'll have to wait a couple of days for the release and then several more days/weeks for mods.
>>
>>1998735
I like that underground can finally have climates.
>>
>>1998735
while i would absolutely call this an improvement overall, did they totally nuke the more "tame" tiles?
i enjoyed some comfy runs underground where the terrain just looked like what you'd encounter digging straight down in any spot
patch seems to give the impression that as soon as you enter a cave, you're either visiting hell or chunking permafrost
>>
File: aow4-1.jpg (1 MB, 2558x1366)
1 MB
1 MB JPG
>>1999197
There is still a normal one.

>First off, we’ve actually split up the Underground into several climes instead of one generic Underground clime. The Underground now consists of 3 main climes:
>The regular Underground clime (also called the Rock clime in the studio). This hosts all the regular Underground visuals you’re familiar with.
>The Arctic Underground clime. This has all the original overlays of the regular Underground except cavern floor, which is replaced with Snow and Ice.
>The Desolate Underground clime. This has all the original desolate overlays except the Cavern Floor, which is replaced with Ashland and Lava.
>The main result of this is that all the other overlays found in the underground now feature unique visuals depending on the clime, allowing you to locate Arctic and Desolate Underground by simply looking at the bedrock and diggable earth!
>>
>>1999199
glad to hear it
>>
>>1999199
I really hope these changes, the new underground-focused tome, and the rebalance in how the underground is generated makes playing underground empires fun again.

I realize that it's a tough balance to strike to make the underground feel like it's not just a cramped copy of the overworld, while at the same time making sure it's not plain better or worse than normal starts, but when you have races like dwarves, goblins and moles included as default base-game options it really sucks when the underground layer doesn't feel fun to play.
>>
>>1998927
I wish the Devs weren't gay and trans ppl who hate sexy females, why did this happen so hard across US and EU? The autism to trans pipeline?
>>
File: 1741136593241583.jpg (137 KB, 740x508)
137 KB
137 KB JPG
>>1999589
Whites are sensitive to dynamics of astrology and the shifting of planets/luminaries into different signs of the zodiac. Neptune entereed Pisces at the start of the most egregious era of wokeness in 2012, it will be leaving that sign and entering Aries soon in about 1.5 days. As a result the worst delusions that people will suffer from will start shifting to something quite different, instead of over empathizing woke faggotry it will line up more with pioneers, vigilantes, and violent headstrong reckless types. Last time Neptune was in Aries was the era of gunslingers of the wild west, and gold prospectors heading into the wilderness to find their fortune or destitution.
>>
>>1999776
Well, maybe there wasn't so much gold as there was silver prospecting and mining now that do a little more doubling checking.
>>
File: GmhVYs_aEAAsF7r.jpg (478 KB, 946x959)
478 KB
478 KB JPG
>>1999589
>I wish the Devs weren't gay and trans ppl who hate sexy females
No, you just wish the devs were French.
>>
>>1999776
2012 wasn’t the most egregious era of wokeness I’d say shit hit the fan in 2015
>>
>>1999876
2012 is when Neptune entered Pisces proper, and don't think it's a stretch to say modern wokeness started getting underway at that time.

I'm just thankful that things didn't turn out worse for AoW4 when they very well could have with such matters.
>>
>>1999589
I'm autistic and I autistically hate the whole trans ideology as its just based on lies and built upon with more lies
>>
File: file.png (1.14 MB, 801x914)
1.14 MB
1.14 MB PNG
How's this for an immersive dwarf build?
>>
>>2000170
Looks good to me. I don't like Perfectionist Artisans, but for a roleplay build it's fitting.
>>
>>2000186
I know, from a pure min/maxing standpoints most of the civis are useless.
One of my main gripes wiht nu-AoW "build your own race" approach.
>>
>>2000192
>from a pure min/maxing standpoints most of the civis are useless.
Nah, almost all of them are viable even if they're maybe not optimal. Perfectionist Artisans is just a pain in my ass because of the doubled production cost on all structures.
>>
>>1891488 (OP)
ready to make a giant gf for my shameful self-insert character
i'm also curious to see if i can use the mod tools to frankenstein the feudal aristocracy mechanic into the other factions, ie "tribes" for barbarians or "clans" for oathsworn, etc
will also look into possibly letting each house have different base colors expressed instead of just secondary color and icon
>>
>>1891488 (OP)
Giant Kings tomorrow
>>
>>2003083
Haven't played AoW 4 for a few months as I was saving myself for the DLC, I have to commend Triumph for always adding new stuff to the base game on top of the big expansions
>>
>>2003083
I’m excited. I didn’t really finish a campaign of the last dlc due to working 70hr weeks at the time and then burning myself out on games after the project ended so I’ve been biding my time to play this one fresh. I’m so stoked for all the new shit: troll kings, shops, and as a guy into giantesses I’m gonna have a ton of fun in character creator. I just hope you can have giants devour small units. Also materium is my favorite so this is gonna be awesome. I also like the new wonders they were showing on the YouTube videos
>>
>>2003083
Should be cool. I'm not expecting giant kings to replace dragon lords as my favorite ruler type but more variety is good and the changes they're pumping out look interesting. The new realm-trait also looks to benefit more exploration, I'm curios if the end-game event they mention is an actual win condition or something else.

On an unrelated note I know the last DLC in this set is going to be a new culture, but I do wonder if they'll ever introduce another ruler type that also gets affected by major race transformations
>>
So Archons will be basically Giant kings but instead of elemental theyre order/light?
>>
>>2003083
So artic terraforming builds are going to get even more OP...
>>
Just finished my first giant king play through really like the giant king rulers and the new handcrafted regions and crystal palace. I couldn’t figure out how to craft a tier V item but I’m going to do a frost giantess next after doing a rock giantess to military victory on a very large map with 9 player limit and it was fun but really slowed down around turn 100 for calculating other player turns and some lag after big battles late game but no crashes. It might be my favorite DLC yet the shops are fun too
>>
>Thread about previous DLC lasted until the next DLC
Neat
>>
>>2004333
heh
>>
>Min size giant is still very clearly massive compared to anything else
>Min size dragon is at most 50% larger than a mounted unit
Honestly kinda funny I forgot dragon lords get that small. Giant kings seem pretty neat, having access to almost all equipment slots + their crafting focus + easily leaning into spellblade feels really strong.
>>
Any new story missions with this one? Last DLC didn't have any, but I only really play those.
>>
File: Art_Archons.jpg (598 KB, 2133x1200)
598 KB
598 KB JPG
>>2004168
Not really. Archons are basically just divine humans. Or rather, humans are archons who lost their divinity, but who have the potential to somehow become archons again. They do have a giants, or rather titans, but that's just one unit in their old roster. In AoW1 it wasn't even their best unit.

They're definitely order-aspected though, both in the lore and in the mechanics. In AoW1 the archons (or highmen as they were called in that game) had a bit of a random mix of influences, including nore mythology (valkyries), christian mythology (angels) and some roman aesthetics. In Aow2 the roman aesthetics were more emphasised. In AoW3 the real archons were gone and the ones that were left got turned into undead.

Fun fact: Despite the fact that the archons have always favored the humans in the lore and were literally fighting for human supremacy in AoW1, in the same game archons/highmen were pure good (on a scale of pure evil > evil > neutral > good > pure good) and humans were neutral, so archon units and human units wouldn't get along.

>>2004401
No, just a new challenge mission. They've mentioned on stream that the next DLC will have story missions.
>>
>>2004467
>Fun fact: Despite the fact that the archons have always favored the humans in the lore and were literally fighting for human supremacy in AoW1, in the same game archons/highmen were pure good (on a scale of pure evil > evil > neutral > good > pure good) and humans were neutral, so archon units and human units wouldn't get along.
That makes perfect sense though, most white people don't get along with people who advocate white supremacy.
>>
Enjoying new feudal so far, having an all mounted army(especially on the flying mounts) really makes going through the map easier, although I did have to ditch the archers since they can't mount. Aristocracy really compliments the early game constant clearing of a dragon, although liege guard's warding bond feels less useful than I expected on defender dragon like the liege guard feels like its taking way more damage than I expect. Giant king/dragon rivalry though makes the diplomat playstyle I normally lean on less reliable though since I set half the enemies to giant kings.

Getting lucky and spawning a shop seems really good too. An extra skill point on the super skill point hungry defender and extra defensive passives are very very welcome, and the option to reclass your heroes helps too.
>>
Holy FUCK the Stone Giant King is strong with Industrious
You can just create your own mountains to prospect from turn 1
And you get a bunch of crafting stuff as part of being a Giant King, and Giant Kings buff the fuck out of quarries and make buildings cheaper
I'm almost at renown 4 with my collector stone giant king and it's not even turn 20
>>
Doing a fire giant with the strife weeb culture since I haven't played that DLC yet either. Pretty cool so far. I like that they all get a terrain conversion spell straight away. That's always my favourite part about these games.
>>
>>2004485
Sad, but true.
>>
>you can't have umbral abyss without absolutely saturating the map with portals
>no mods addressing this
or am I blind / looking in the wrong place? how hard is this game to mod? would be much cooler to significantly reduce or even remove the gates and give players a make your own portals spell with the tome. It's just underground2 that puts another potential backdoor into your empire atm
>>
I'm enjoying more ways to recruit units using mana as opposed to gold. Maybe I'm playing the game wrong but I always had trouble having all of my cities build a building and recruit a unit every turn even as I get into mid/late game so it's nice to take a bit of pressure off my gold but still get like a gremlin or an elemental unit
>>
>>2004686
Isn't there an option to have a smaller abyss, like there's an option to have a smaller underground? I'm at work right now so I can't check, but I think there may have been a world setting like that.
>>
is there an option to pick the tomes the ai will go for yet? that would really help the rp aspect
>>
>>2004705
Ascended rulers will always try to pick the tomes they ascended with, but for non-ascended rulers there's no option like that.
>>
>>2004485
To be fair, the humans themselves were also fighting for human supremacy. That's pretty much all they did for the first three AoW games. It's just mechanically creatures more than one step away in alignment get a morale penalty if they have to work together.
>>
>what are your thoughts on the new dlc?
I don't know, I haven't seen it yet.
>>
>>2004467
It's been a while, and I may be misremembering the end of the campaign where it was hardcoded, but didn't highmen and human have some special exception so they DID get along?
>>
>>2005134
At the end of the game they're hardcoded to be allied if I remember correctly, but I think you still can't mix their units in the same army without morale penalties.
>>
Might be a bit early to ask but thoughts on how the giants stack up against the other ruler types?
>>
>>2005266
Much taller
>>
>>2005266
They’re very powerful, I’ve played frost and rock and they’re hard hitting in melee, have a customizable range attack (can be aoe if you choose that option and other effects) in the boulder throw, have a summon from the skill tree (haven’t been using this), can craft the best weapons, and their signature skills are good. I’m not really a mage player but so far I’d say they’re the best ruler but didn’t play eldritch sovereign too much. Dragons have a better better aoe with their breath attacks but overall I’m really diggging giant kings. Trying to do a frost giant with mammoth primal culture but god damn primal sucks post nerds, I remember the mammoth doing more damage and you can’t spam them with your spiritualist units as easily and I feel like their primal tier 3 spearman do less damage now which is weird because they were never that good. Industrial culture with rock giant was awesome af though.
>>
the improved mapgen has made this game 1000x better
>>
>>2005266
They're not quite as durable as dragons but other than that they're very strong. I think in terms of min-maxing people are a bit too hung up on how to best exploit their terrain mechanics right now, but that doesn't feel like a very important aspect to focus on to me. To me they're more like dragons in that they're mainly just combat powerhouses and any economy aspects are secondary.

I think wizard kings will still be the most powerful type since casting more spells is good in literally every aspect and phase of the game, but the balance feels reasonably good to me overall.
>>
Where exactly are Custom Rulers and Pantheon Rulers located in the files? I know they aren't stored on some Cloud online storage at least
>>
>>2005774
I think they're stored in the documents>paradox>aow4>user file, but there's some gay drm thing that will autowipe your profile if you mess with it. Otherwise it's probably in the cloud or the pdx servers.
>>
>>2005850
thankfully the update went off without a hitch and everyone is still there....but My rulers can't level up, they gain skill points but can't spend them, I am only level 3 sO i'll wait till level 4 to see if the bug persists, because I have a feeling its caused by Free Ruler Skill Points mod being gone and giving me -2 starting skill points
>>
>>2005867
I'm a fucking genius
>>
>>2005266
Having fun so far. Unlocking forging early on with collector us a game changer. I Will say playing dragons feels weak now, to me at least
>Ancient world sculptor that can alter the very land around them
>Master crafters, can make the best weapons
>can summon weapons made from the very elements
>Ruins of their ancient empire all over the map
>Crystal sages are ascended kings and therefore bros
>DAT DRIP
VS
>You get extra gold based on how many artifacts you're hoarding
>Slightly tougher in combat, I guess?
>Can't alter terrain without certain tomes, despite that being the source of conflict with giants in the lore
>Smaller, despite being a dragon who ruined their empire
I think they need a more unique features, eldrich sovereigns too but good luck with that
Playing a fire giant with industrious lava orcs now.
>>2003953
>>2004168
There's like 4 or 5 cultures in the game that have access to order or are order aligned. Give me another shadow culture, like cultists or something.
>>
>>2005877
I don't see how they're going to turn Archons into a Shadow culture. Leaning into the undead angle from AoW3 wouldn't make sense, both because the undead Archons weren't a real culture, they were just some stragglers who got fucked up and were barely intelligent, and also because an undead culture would be weird when you normally have to get a major transformation to become undead. I guess they could do something like the original Archons got corrupted by their time in the shadow realm if they really wanted to make it about shadow affinity.

However, lore concerns aside, I think an Order/Shadow culture could be super cool.
>>
post cute giants
>>
>>2005886
I would also like that. I tried to do a tomb king inspired run (necromancer wizard king and high human) and it just didn't feel right. They need an Egyptian/Sumerian culture and more dual lore tomes for opposing forces (order/shadow, or order/chaos) right now order is too good without showing the oppressive totalitarian side of order (tyrant knights being the only one I think.
Again, I want a shadow cult culture.
>>
>try out the tentacle doujin story maps since I stopped at Primal DLC and they're new content to me
>make some Kung Fu halfling monks just cause it looked funny
>spy what the purifying fire tome does and just sink everything into that and whatever could synergize with it
>didn't even try this with Strife subculture, picked the do gooder one for Spirit damage against Umbral shit
>everything is now about lighting the map on fire and standing in fire
That was fun but now I may actually make a giant king
And materium finally has a major transformation that synergizes with its tier five tome, on top of its three already decent minor transformations. That's kinda cool
Do giant kings get any transformation buffs or they act like Dragon lords instead and just get their own unique themed upgrades?
>>
>>2005946
More like Dragon Lords. Transformations don't affect them, but they unlock special runes the same way dragons get affinity upgrades.
>>
i'm playing a harmony oathsworn earth giant rn and its a lot of fun
>>
File: image.png (305 KB, 427x449)
305 KB
305 KB PNG
This guy walks up to your leader how do you respond?
>>
>>2006072
I laugh, because morale builds aren't very good.
>>
>CTD bug
>now an infinite loading turn bug
Please I just want to play
>>
Post your new factions you've made guys
>>
I miss each tome providing their own skill for hero units.
>>
File: file.png (1.46 MB, 1043x1171)
1.46 MB
1.46 MB PNG
>>2006188
Closest thing I could get to the big man himself, giants need separate head and hair options. And of course a completely hairy body type.
>>
>>2005877
Yeah was kinda worried about that as well. Dragons being a good flying beatstick early on doesn't feel as impactful with how the giants are slightly less strong to start but scale better/are more flexible.At least defender dragon's claws still gives bonuses like a shield so thats a unique point for them
>>
>>2006217
i feel like this should be primal with the crocodile
>>
How would you rank the DLCs?
Thinking of getting either Giant Kings or Eldritch + Ways of War
>>
>>2006242
imo giant kings is easily the best pick up for the amount of content it adds to the map. i like primal fury too, but thats because i like the primal faction a lot
>>
>>2006244
How game changing is the new stuff in practice?
>>
>>2006242
GK adds a lot so I'd vote for it but I personally like ways a lot. Even if you don't particularly like the oathsworn the intrigue events are genuinely one of the more impactful mid-campaign shake ups.
>>
>>2006287
i would say its the AOW4 equivalent of CK2 Holy fury in that it just really makes the game feel complete. without it just doesn't feel like a fully realized game
>>
>>2006242
Id say my rankings are:
1. GK
2. EA
3. PF
4. WW
5. ER
6. DD

I honestly like them all though
>>
>>2006287
It makes the game way more fun with the best Ruler type, cool new shops, crystal palaces, way better maps (plus underground rework but that's free), and more roleplaying stuff generally
>>
>try the second tentacle porn story map
>its like Grexolis on steroids
I'm not sure how I even won that fucking map but this looks like a fuckoff challenge
>>
So Giants are definitely the most fun ruler type, followed closely by Dragons. Wizard King probably next because being able to spam magic is never a bad attribute to have.

Eldritch Lords are still weird and janky. Not bad exactly, but all their cult shit is pretty ignorable most of the time, and your glorious leader being a near immobile artillery piece is way less fun than it sounds. I need to check out whatever was changed with their skill tree in the new patch, though.

Champion still by far the weakest. They have exactly one thing going for them, and that's looking cool on the selection menu. Being able to give an order once every couple of turns and having the same generic leadership skills every other hero gets is not a superpower, and their other bonuses are if anything even weaker than they used to be.
>>
this game is way too overpriced
>>
I've noticed what I think are two bugs. Can somebody else confirm them for me?
1) The lithorite orb weapon is supposed to give the wielder's summoned units "volatile charge". This doesn't happen.
2) The "Summon Elemental" spell from the tome of geomancy doesn't summon tide spirits on water tile. Instead I get storm spirits.
>>
Whats the best ruler type for combat summon spam? WK seems good since the new origin orb gives the summons an explode on death passive(doesn't seem to apply to summons spawned at the start of combat), ES has the fleshshaper stuff, and the GK has their unique summon(dunno how strong it is). I assume I want Umbral Disciples to spam the board a little quicker and ritualist isn't the most skill point intensive class tree so I can probably lean into ES and GK's origin trees more but early game is gonna suck for WK at least
>>
My little nitpick complaint is i wish there was a proper forest giant.
>>
>>2006664
Yeah, it's a little annoying, but I've found it's still doable. The Giants have nature runes available for every signature skill level so the only thing you're really lacking is a fitting terrain bonus, (no forests synergy) but I've found the terraforming aspect of Giant Rulers completely skippable anyway, it's handy but not a vital component of playing them.
>>
File: 1403216964048.jpg (94 KB, 960x720)
94 KB
94 KB JPG
game isn't hard to run and my pc is almost silent, but whenever I go to the "apply transformation / enchantment" screen or tab out, I can hear my GPU ramp up like a vacuum cleaner. Spins down immediately once I quit that particular GUI or tab back in
>>
>>2006622
ES with the Madcaster unique upgrade gets mana cost reduction for several types of combat spells, including combat summons. I think it requires the level 12 astral focused upgrade, but I know combined with the Mana Channelers society trait ES can get 0 mana cost combat summons for all of their armies anywhere on the map. You still have to pay casting points obviously but being able to cast Explosive Manifestation, a normally 100 Mana cost spell, for 0 mana on every turn in every combat is super strong.
>>
>>2006901
get deathcasting on top of that and I can definitely see it
>>
What's the strat now for underground start after the rework? Do you spend turns clearing out the nearby area and then move to the surface to look for a second city, or keep scouring the underground for other underground locations to found a second city ASAP?
>>
>>1891488 (OP)
I've only played 3. Didn't know that they made the women ugly in 4.
3 was cool though, I remember playing as the High Elves exclusively.
>>
>>2006609
Yeah. It's pretty ridiculous that for a game with about 7 DLCs that the base version of the game isn't going for 50-75% off when on sale. Guess that's Parajew for you.
I'd guess you could use CreamAPI to play the DLC for free though?
>>
>>2006939
Either I think. With the new regions and tomes for the underground I only ever have vassals on the surface now. The climate and handcrafted regions make the underground interesting again and the dungeon tome supplements any resources I could need, basically.
>>
>>2006621
Tide spirit is the only elemental that didn't have a dedicated summoning spell before, and I'm not sure if the hero skill summoned them either. Not sure if that's related.
>>
>>2006939
>>2007020
Would it still be decently rewarding to drop down a city on the first aboveground passage you find, just for the sake of rapid expansion and scaling?
It's what I did for my only underground run when I made a 'Saul of the Molemen' wizard, and it ended up working out well. There were MUCH less incentives for staying underground at the beginning of the game's release however
>>
>>2007107
It entirely depends on what you scout out, if you find more profitable city locations on the surface nothing is stopping you from making your claim. Otherwise you might as well stay underground to make use of your bonuses and the new cavern terrain.
>>
>>2006238
Primal with wolf makes more sense so that the apes have forest walk imo
>>
So is Giant Kings the only "must own DLC" now? Since unlike the others that add a ruler type or culture and that's the main meat of the DLC with some side stuff for the map, the main meat of Giant Kings is the tons of special regions, the artifacts, the crystal city mechanic and shops that change up the game for everyone. You can use all this if you are not playing a giant ruler. Before this the only DLC that added a big thing for everyone was Eldritch, which added Umbral Layer, apart from that the DLCs were mostly centered around the new thing being added and the universal stuff was in the free update.
>>
>>2007122
To some extent, but if you only buy one DLC, you're stuck with vanilla tomes+2 which is extremely limiting in terms of gameplay options. Tomes are probably the most mechanically significant addition to the game that gets glossed over in previews because it's not as flashy.
>>
>>2007122
WW which I have but played the least on release added a bunch of stuff like sort of non-story mission narratives I think and more happenings. Primal fury introduced the happenings with the toll of seasons which was really fun. I think DD didn’t add much besides dragons and lizard people. EA came out with the item forge but I think it was a free update, sort of hard to tell if you have a season pass what’s with the dlcs vs the free updates after a few months you forget the patch notes. I ranked my favorites above >>2006435
>>
>>2007222
>Primal fury introduced the happenings with the toll of seasons which was really fun
That was Eldritch
>>
made a custom giant race of each type gonna put them all as my ai opponents on a pangaea map. time to game
>>
>>2007113
Alright, it sure looks like theres a lot of incentive to bunker down there now, that's neat. Itty bitty living space I could maybe deal with.

Semi-related note, I'm just now trying the second Eldritch realms story map after clearing the first. I'm getting Grexolis flashbacks here, except it looks more hellish.
>map is on a timer, murder any hentai monsters anywhere to add time to delay the game over
>have to reveal, disrupt, and bleed the ritual site just to put that on hold
>OG Nightweaver has a more advanced start than angel orc daddy, allied to several umbral dwellings
>umbral gates everywhere on the map, so many angles to be attacked from
>start off with a host of allies who are lined up to get tentacle raped and switch sides

Amenities found so far
>good underground, starting aboveground seems to guarantee free real estate below for a city
>starting benefit quest choices include either underground adaptation for free, grab an extra dude from your pantheon, or unlock the basic gloom immunity TF
>early quest to get the purifying fire or devastation tome
>most allies aren't in the way of the tentacle rape train and are a decent buffer, their kills count for ritual delay

Part of me is thinking how an underground start could fan out, but I couldn't waste much effort bunkering down there since I'm incentivised to stick my neck out still. My only plan so far is to pick every tome that could synergize with the scarlet crusade one.
>>
>>2007237
Guess Toll of Seasons is something else but that’s a fun addition to realms every once in a while
>>
>>2007239
I’m gonna do that after ascending 4 giantesses. Got rock and frost done, gonna do fire next
>>
Haven't played a WK since before the rework and man stacking with mystic attunement and seeing all those buffs pop up on my whole army really pumps that dopamine. Not sure if deathknight was the right class for this since I'm not even bothering with the summons part but it still feels beefy even when using the slayer sword. Only issue I'm running into now is having way more casting points in combat compared to mana, really is the limiting factor for me early on in chaining fights
>>
What do you anons hope they'll add in the Archon Prophecy DLC?
>>
>>2007461
paladin hero class is the big one
>>
>>2007461
Dark culture subtypes where you chose what form of weakness to prey on and exploit. But the culture change will probably come in the associated update.
>>
Any faction/tome combos get a buff that didn't get much attention? I just finished up my run as a storm giant larping as a forest/swamp giant by going poison/fay stuff and cant decide what to do next.
>>
I haven't played since '23
Have they given us the option where you can disable the look of race transformations yet?
>>
>>2007742
Yeah that was a while ago.
>>
>>2007742
Yeah go to your spell book find the transformation and click the eye toggle and it’s gone. You can also ascend your Godir to your pantheon and they keep all their minor and major transformations and get a new special ascension trait. Don’t think that was in ‘23 it’s awesome. I didn’t play any previous games but I’ve sunk 1.2k hours into the game from ‘23 until now but sort of didn’t play when WW was released until now and I’m on my third giant king ruler play through. Oh also you can directly recruit a godir from your pantheon instead of a regular hero and others will show up randomly now
>>
>>1891488 (OP)
no campaign no buy
>>
>>2007847
You’re really missing out I’ve got over 1.2k hours in this game. Didn’t play the previous titles though so guess not too wrapped up with the lore
>>
Is this game worth buying? Refunded Inzoi and im a huge fan of Total War Warhammer (dont really care that its turn based) i'll be mostly playing single player
>>
>>2007825
>You can also ascend your Godir to your pantheon and they keep all their minor and major transformations and get a new special ascension trait
do non-humanoid rulers keep anything? or are they considered default strong enough that it doesn't matter? because starting with a wizard king with a major transformation and a dozen minor ones is a pretty big step up
>>
>>2007954
I think it is. Personally I've only ever played single player.
>>2007990
I think they keep their level 4 unique upgrade and I know they keep the cosmetics of all the unique upgrades they ascended with. Iirc dragons used to keep all of their unique upgrades but that was changed. They do still get the ascension traits, of course.
>>
>>2007742
IIRC you can disable any visuals except the ones that give you special movement abilities, i.e. wings, naga tails or umbral tentacles.
>>
>>2008089
That's a vanilla feature? I thought it's a side effect of an old mod (Optional Cosmetic Transformations) I still keep around.
>>
what build should i go to rp as a wealth hoarding dragon
>>
>>2008176
They added it to vanilla last year.
>>
File: 20250404233238_1.jpg (1.38 MB, 1332x1686)
1.38 MB
1.38 MB JPG
my favorite way to play was creating an underground empire, so I love the new changes, and the new trait. The giants have some cool looks, just a shame that the least ugly one has their face almost entirely hidden.
>>
>>2008231
>Dragon Affinity: Astral
Doesn't really matter but having some astral affinity will be useful.
>Dragon Class: Whatever you like.
>Racial Traits: Underground Adaptation, Hardy, Athletics
Doesn't really matter either, but Underground Adaptation will be useful later. Plus, I like Athletics with most cultures.
>Culture: Industial
Prospecting is basically free money and has a chance to get items for your hoard. Industrial is maybe not top tier but it's still good.
>Culture Trait 1: Equipment Hoarder
You want to hoard item anyway as a dragon, this just gives you more bonuses for it.
>Culture Trait 2: Reclaimers
Gives you more resources to craft items to use in your hoard. While item farming has been nerfed in the last patch, the fact that you need a separate resource for level 3+ items means you can spam level 1 and 2 items for your hoard without cutting into the item supply for your heroes as much.
>Tomes: Alchemy, Tentacle, Dungeon, Fey Mists, Transmutation, Teleportation, Golden Realm, Stormborne, Creator
- Alchemy: Material Refinery
- Tentacle: Tendril Labyrinth
- Dungeon: The reason I went for an underground start. It's thematic and gives gold bonuses.
- Fey Mists: Took this to qualify for Teleportation later on. It's one of the better T2 tomes but you could replace it for any other astral tome.
- Transmutation: Transmute Resources
- Teleportation: Astral Trade Relay
- Golden Realm: This entire tome is about money and gold.
- Stormborne: Stormport (and your Major Transformation)
- Creator: Not an perfect match, but unless you shuffle things around or go back and get some earlier tome, this is probably the only T5 tome you'll qualify for.
>>
>>2008231
Feudal monarchy, but focusing on materium and chaos tomes. Rats as your servants, and take chosen destroyers - you don't delegate governance of your hoard / all the spoils of war get brought directly to *you*. Chosen destroyers also got majorly buffed, looks like - the amount of knowledge/gold/mana you get is increased *and* per every 3 population razed.
>>
>>2007954
Yes I was a big total war warhammer 2 fan and love this game so def get it
>>
>>2008055
>>2008290
Thanks anon i'll give it a go are any of the dlcs mandatory?
>>
>>2008350
I ranked my favorites above here >>2006435

It might be worth it to just play the base game and see what you like first but I’d say just pick up a the season passes at least in the us it’s a decent deal but there could be a sale on them soon as the game approaches it’s 2nd anniversary a month from now. I will say going from total war to this game the combat was confusing as shit with all the different buffs and debuffs and abilities but once I got it combat became my favorite part. One big tip is to click on enemies and see what abilities they have and read their transformation effects and the debuffs your characters have by mousing over them
>>
>>2008350
I don't think any of them are mandatory, personally.
>>
>>2008384
>>2008442
Thanks guys
>>
bro the light dragon unit is crazy
>>
File: AOW4_2025_04_04_22_05.jpg (1.63 MB, 2560x1440)
1.63 MB
1.63 MB JPG
>Complain last game that all the new map stuff spawned on the other side of the world.
>This time
Im going to be friendly with them this time but what happens if you fight them? Is the city you get anything special?
>>
>>2008743
It honestly isn't worth fighting them.
All you get is one or 2 of the things you could have bought from them, where as if you keep them alive you get quests that eventually give over a thousand mana and several hundred imperium for just forging a cheap item or taking out a spawned infestation
>>
How does everyone feel about the new siege mechanic changes? Going on offense feels so much better now with reduced turn times so I think it’s better overall but sort of sucks on big maps that you need to always have a recall ruler and recall army spell slotted in case someone suddenly besieges your throne city and it takes only 3-4 turns at most now
>>
>>2008818
I think overall it's an improvement but yeah it's rough if you're on the defensive. At least the option to actually benefit from your siege defenses in battle is there.
>>
should we make a new thread?
>>
>>2008992
Yeah, but wait for page 10
>>
>>2008743
Their city becomes uninhabitable terrain and you get some rewards you could've otherwise just bought from them. I can't really think of a good reason to kill them, other than maybe in multiplayer to prevent other players from buying their stuff.
>>
>>2007847
No cute giantesses no buy
>>
>>2009629
You can make a decent giantess and sort of see her ass and legs but no boob slider is disappointing. Wish they’d let you go all out on customization but I think the trannie activists would have a meltdown
>>
>>2009197
That knowledge buff you get for so many turns after you finish the quest line plus the eternal embassy and the 25% production thing are so awesome really helped my chaos fire giantess oathsworn strife playthrough so I could get demon kin and scions of flame faster. If any chads want a fun build go full chaos tomes with the above on a very large map with plenty of free cities. Once you get the chaos affinity point raze and pillage buffs you’ll be printing gold and imperium just burning everything down
>>
>>2009660
Also forgot to add wish there was a skimpy bikini option
>>
File: gtsrpgcharacter.png (183 KB, 404x748)
183 KB
183 KB PNG
>>2009629
Modders will deliver, surely.
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3305519034&searchtext=
Just need someone to make this for giants and I would be happy
>>
>>2010361
>https://steamcommunity.com/sharedfiles/filedetails/?id=3305519034&searchtext=
how do you build to RP the golden order?
>>
>>2010959
Archons probably
>>
I know spellblade is good but I rarely hear about deathknight. Is it just overshadowed by the other options?
>>
Did they ever explain why Umbral Dwellers never became a playable culture?
>>
Late Game Culture Units/extra mod finally added Blademasters as a tier IV unit for Oathbound so you aren't pigeonholed into Righteous Oath if you want to do Burning Blade Orcs
>>
>>2011154
cause only the Mistress and the Dreadcaster are sentient and only the Tyrant is objectively sapient. And they are also world devouring demons that feed and corrupt souls. No one would follow them and they would never be allowed in Mageheaven. The eldritch sovereign is closer to a Lost Wizard than an Umbral Demon and doesn't need souls, just raw mana. You are asking why the prey isn't allowing the predator inside it's den.
>>
>>2011154
Umbral dwellers aren't really a "culture" in the same sense as the other cultures, and they're not made up of humanoids (as in the playable races).
>>2011158
The eldritch sovereign isn't closer to a lost wizard, it IS a lost wizard. Also honestly I feel like magehaven allowing the Shadrai in doesn't really make a whole lot of sense either, and they also let in cultures tainted by umbral influence anyway.
>>
>>2011188
id rather invite a flesh-eating hare in my borrow than a fox. And I'd rather trust an insane rabbit (sovereign can speak and research tomes) than a zombie rabbit
>>
>>2011197
>id rather invite a flesh-eating hare in my borrow than a fox.
But in this case it's flesh-eating hares that worship foxes and use dark magic to make themselves part fox and also build corrupted altars that spread fox corruption throughout the land. Magehaven doesn't really seem too picky on who they let in. If they had any kind of standards I'd think any chosen destroyers culture would be off the list, too.
In any case, Magehaven itself is protected by an unbreakable spell that prevents any harm from befalling any living creature or soul inside of it, so it's not like letting umbral demons into Magehaven would endanger the residents.
>>
>>2011233
well here's a funny thought, Mageheaven is really old, its around Age of Wonder 2.5 old, isn't it? Thats the whole plotline of AoW4, that after an entire game of Wizard/Dragon/Giant Kings not showing their face at all while the Highmen were having their deathrattle, suddenly the old waygates open and Mageheaven is overcrowded and on the map. The Spell of Neutrality is older than then any living Wizard King, it could be before people started worshipping Urrath, because the Archons can no longer kick their shit in
>>
>>2011242
I'll be honest, I don't really know anything of the overall series lore. I just think it doesn't seem like Magehaven really cares who inhabits it or what their goals are.
>>
Oh so doing completing the artifact set from the new realm trait and choosing the crisis option lets you get a giant king hero as well. It's been a while but have there been other non-pantheon ways of recruiting non-champion heroes that I've missed?
>>
File: 1732106027653478.jpg (54 KB, 1024x576)
54 KB
54 KB JPG
I haven't played a 4x in a very long time and I'm having the itch. Is 4 worth it with it on sale? What dlc are must haves?
>>
>>2011546
Sorta depends what you want out of a 4x really. Age of wonders claim to fame has always been the good combat mechanics. 4 is a bit 'sovless' because it hard emphasizes letting you customize the playable factions which gives it kind of a sandbox feel.

There's no real 'must have' DLC's IMO. The most recent one is probably a pretty good contender for it though. Past that it's just a pick your fancy kind of thing.
>>
>>2011546
Sure a lot of the improvements in the game were added in through patches so the base game on sale is a good one to grab. Like the other anon said no real must have DLCs but from what I recall aside from grabbing cultures/ruler types you want if I had to give a top 3, I think the new one(giant kings) and ways of war adds the most content you'd see on most playthroughs after that its a toss up between Eldritch realms(new strategy layer) or empires and ashes(new victory condition).
>>
>>2011693
>>2011546

also eldritch realms adds a new ruler that can spend population to do some unique magic and functions as a living magical artillery
empires and ashes adds a new culture that is Pike and Shot. You have guys with nets, guys with exploding pikes, guys that turn the netted enemies into slaves, guys with big guns that deal BIG damage and need Mark stacks to actually hit and gain a DMG boost and Cannons. Big Cannons.
>>
>>2011546
I’d buy it on sale now then see what magic affinity you like and go from there I ranked my favorites here. >>2006435. Honestly if you get it on sale the season passes aren’t bad and may 3rd I think is the 2 year anniversary so maybe itll all go on sale then so I’d pick up the base game which I think is on sale now then play it enough to see what you like but if you really love the game you’ll eventually want all the DLCs so picking up season passes on sale if you can afford them is a good idea
>>
>sallying out during a siege starts the battle on the walls instead of out in a field
Kinda neat, I suppose
>>
>>2011133
Spellblade is good because it has built-in synergy for the magic part and the physical part, which makes it especially suited to characters who have innate physical and magical attacks like Dragons and Giants. Death Knight has no real synergy and the Curse tree just isn't very good without a way to ignore resistances. So what you're left with is a gimped Warrior who can spend 3 points to get a Wyvern pet. You still get Killing Momentum so it's not terrible, but aside from roleplay considerations there's just not much reason to pick Death Knight over Warrior.
>>
>>2012861
Yeah death knight is a cool idea but needs to be redone. I also wish ritualist was something else like they should just have a pure healer class
>>
>>2013310
You can definitely play Rituatlist as a pure healer/buffer. Their capstone ability is insanely good since it hits all friendly units in the battle.
>>
>>2014071
Yeah you can but the healing skill line is only about 10 levels then you have to pick between overgrowth buffs and curse I think. I’m saying I’d like a pure support lord
>>
>>2011546
>What dlc are must haves?
It's a paradox game, you're supposed to pirate the DLCs



[Advertise on 4chan]

Delete Post: [File Only] Style:
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Edit][Settings] [Search] [Mobile] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.