LIST:Europa Universallis 1 and 2 and 3.Hearts of Iron 1-3Victoria 1 and 2. Crusader Kings 1.Svea Rike 1 and 2.Crown of the North. (Svea Rike 3)Two ThronesSengokuMarch of the Eagles(technically came out after CK2, but never got DLC, you can buy the full version on disc and play it offline no problem)
hoi3 has shit politics/alt history but goated warfaredh has shit warfare but goated politics/alt history
>Europa Engine games>goodBeing contrarian is not a personality.
>>2460496It's not like every game prior to CK2 was bad
>>2460544uhhh, yeah. it is like that
>picrel>PAIZO! GIVE ME A STRATEGY GAME SET IN GOLARION AND MY LIFE IS YOURS!>(no the crusade mode of wotr does not count)FOR THE THRICE-DAMNED HOUSE OF THRUNE!
>>2446481Gihren’s Greed is kind of like a gsg. /m/ made a translation patch for the psp one a few years back.
>>2445005Which developer would you trust to add enough gay rape scenes to make it accurate?
>>2451427I'd have to see any non-eroge dev adding even straight rape as a mechanic first
blockwar, and or This Quar's war
>>2451427Paradox. They have enough experience raping me and my wallet already.
they fucked up baking AGAIN editionhttps://www.youtube.com/@ThomasLands - Leaked build footage. Scrapped Italy, unfinished Germany/US reworks and more.https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.https://files.catbox.moe/beh76f.pdf - France proposal.https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.https://files.catbox.moe/u6ehum.jpg - Sweden flowchart. Updated 26.https://files.catbox.moe/7nxnlv.png - Finland re-re-rework.Comment too long. Click here to view the full text.
>>2461445It works for me. If i wont be lazy, ill post the newer leaks separately tomorrow.
>>2461458pls do, shits interesting but most of it is outdated. speer comes to mind here
>>2461219eh I still have faith
>>2461213Fuck me why are almost all the docs in Word? Those greedy cunts won't even let me look at them without trying to force me to pay
>>2461219He’s probably still going to leak it just waiting for the right moment if I were to hazard a guess or cope if you’d like to call it
Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes. https://youtu.be/Bgl7CNl3iAghttps://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
>>2458697 >Art direction, specifically. They all look like blobs of some kind, and some of them have contrasting vibes.Fair enough.I'm not an artist, so that's not something I can fix. But if an artist ever joins the project I'll suggest this one one of the first things to improve. I can do programming stuff, balancing, localization, etcIf somebody else makes new portraits, I can replace the existing ones. >>2458694Nice. Do you play the OG version often?I'd be very interested in your balancing suggestions/ideas.
>>2458703It's understandable if art isn't your thing, but I'd look to something like Masters of Orion for better inspiration. Each faction should be distinct from any other.
>>2458705MOO2 is a true classic. Masterpiece even. Enemy Nations (1996) is a unique curiosity that explored production changes in RTS games before Anno was even considered (2002). It's interesting for its flavour, feel, and ambition. But, since I'm greedy, I want both. I plan to modernize Enemy Nations, finish it based on the original direction (lots of interesting ideas referenced in the code, like planes and rockets, but espionage and expanded diplomacy too). Basically, I want to bring some Stellaris mechanics into the RTS/City Builder that is Enemy Nations. I want all the civilizations/races/factions more unique as well. They all have very minor bonuses/negatives, but they're like +-10% for the most part, and uninteresting. Eventually, they should be more exaggerated, and unique buildings+units- basically like Civilization. And my dream is I attract an artist who can give it a much needed facelift.
Didn't anticipate the concept of a fixer-upper being applied to long abandoned vidya
>>2460334>Didn't anticipate the concept of a fixer-upper being applied to long abandoned vidyaThat's an interesting way to put it. And yah, accurate. New build uphttps://github.com/EnemyV/EnemyNationsRevival/releases/tag/3.00.012Improves font rendering on linux+mac, fixes a startup file location issue, and some other minor tweaks/fixes
CTS: campaigntrailshowcase.com/campaign-trail/index.htmlNCT: newcampaigntrail.com/campaign-trail/index.html
>>2461183Yeah but in fairness it was never as bad as this with Tom and with Tom he was always able to get criticism as much as anyone else. Nowadays it feels like every mod gets jumped by the Reddit arbitrarily over the most petty shit but it isn’t even consistent, TTNW you can glass the Blank Panthers and still get the happy ending as RFK but they completely shellacked that one mod that implied the government fakes hate crimes or whatever only a few months before that came out, banned the mod and banished the creator. It’s not evenly dished out anymore.>>2461057I liked the mod and think the backlash it’s getting is pretty manufactured outrage.
>>2461269Nta but I’d much rather irony poisoned fags post in here than the usual seething exiled redditors/discordfags bringing up gay drama constantly. This thread is basically kiwifarms atp
>>2461281are you even the least bit cognizant of the irony in you wishing people would talk about the game more here when you can’t even be bothered to yourself. it’s hardly a big shock if you actually wanted to talk about this game which clearly nobody fucking does you’d fuck off to the Discord or Reddit and the 4chan thread concerns itself with whatever those platforms ban discussion of, but I’m sure we’ll be continuing this relentless bitching about bitching in the next thread too
>>2461494>the 4chan thread concerns itself with whatever those platforms ban discussion ofOh my GOD you are such a faggot. I was going to say you should find better things to do with your life, but clearly you and the other 5 posters in this thread deserve each other
>>2461506fuck is your problem? im not even endorsing that im stating a fucking fact that its basic logic the suppressed conversations will leak out here where there isn’t moderation to stamp it out unlike Discord and Reddit so what the fuck is so difficult to comprehend from that? christ this thread is pure cancer every new post is dumber than the last one
Warhammer edition >(looted): >>2441114>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code SharingComment too long. Click here to view the full text.
>>2461334you want to racecrime that helmet?
>>2461318lmao this cannot be real
>>2461318oh wait are you playing on lower graphical settings??
>>2461344Yes, because I'm running gay porn in the background.
>>2461345people usually max out the settings when sharing screenshots
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
>>2460862The previous anon explained the concept and overall weirdness of Fates well. There are a few more specific shitstorms>Soleil from Fates tooks after her father in being a massive flirt towards women but can only get together with men. Her S Support with the MC involved him drugging her to see him as a girl and her falling in love thanks to this. The translation removed that part and toned down romantic implication in most of her other supports with dudes.>Rhajat, the token lesbian option from Fates, had her S Support with female MC removed in translation in favor of a copy-pasted one with male MC. Smaller in scope but combined with the above caused a lot of grumbling.>Three Houses expanded the amount of bisexual characters available for both genders of the main character, but while the female MC got three of the most important girls and two popular side characters as S Support options, the male MC got one side character and two old guys with platonic endings. Eventually two more guys were added post-launch.>Also some moralfags talking about power imbalance and shit since Three Houses' MC is the teacher of most of the cast>Engage removed the possibility to pair units together despite the supports being decently romance-heavy, with only the MC being able to get S Supports and romantic epilogues. >And the translation rather arbitrarily removed romantic connotations from a number of these scenes. Censoring romance with the token loli is understandable (and on its own caused a shitstorm and mods to restore it), but pretty much every character whose in-game files state being below 18 (despite the ages clearly being bullshit) got scrubbed of romance.
>>2460918>Engage removed the possibility to pair units together despite the supports being decently romance-heavy, with only the MC being able to get S Supports and romantic epilogues.>And the translation rather arbitrarily removed romantic connotations from a number of these scenes. Censoring romance with the token loli is understandable (and on its own caused a shitstorm and mods to restore it), but pretty much every character whose in-game files state being below 18 (despite the ages clearly being bullshit) got scrubbed of romance.This is the real controversy. Romantic supports and paired endings have been a Fire Emblem thing for ages and only became more popular in recent games. Removing them for absolutely no reason was incredibly stupid.
Did the Andaron Saga remake come out yet?
>>2460918>>2460926Don't forget you have the persona 5 issue of the MC being under aged as well but worse because now they can't romance people their age but can get with old ass groomers instead.>>2461036most likely it'll be sometime after FW releases.
>>2461492>the persona 5 issue of the MC being under aged as wellThat was an issue in Persona 5? You could romance people in that. IIRC there was even implied sex.
Thread to discuss Graviteam Tactics and Combat Mission games.Screenshots and AAR's welcome.
>>2456813With ai games becoming a thing. You may be able to just prompt that into an AI and actually unironically get that game
>>2394017>Pics that go hardPicrel>>2458328The only thing that really excites me about AI is the potential impact it could have on strategy and simulation gaming.
Still the greatest real time tactical battlefield simulator ever conceived.
Far from perfect, the game has its flaws. But there is nothing out there to match its scale, depth, attention to detail and respect for the events it depicts. It's out there on it's own even now, a decade after it first appeared.It is peerless.
>just use the custom battle mode to simulate large tank battles. or swarms of t-34s/shermans vs tigers/panthersPlaying the game properly is too confusing for brainlet me. It's fun though.
COH thread since the last one died. How bad is Relic gonna fuck up this re-release. I expect the elitists to complain about adding the reverse command and how it somehow fucks up pathing. As well as auto reinforce dumbing the game down. Harder AI might make the campaign more fun.https://www.youtube.com/watch?v=tnVoeTSC4rU
>>2460827>comfy playstyle>dabs on ultrashitters and makes them seethe>isn even OP, so you can play it guilt freeEvery now and then I like to search "bunker spam" on the coh reddit just to mine salt.
>>2436085People were mad at how they handled DLC especially paying for commanders. Other than that the game was great. I guess people needed CoH3 to see it.
>>2461075With a mountain of ways to counter emplacements and bunkers you always know a shitter if he complains about them
>>2461075>>2460827obice, my beloved
>>2461363How did the italians lose with 2020s era precision guided munitions...
>thinking of giving age of mythology remake a try>can't be more than 1-5 gig innit?>mfw it's 35 gig
>>2458342model bloat and shitty optimization practices will do that
>>2458342You know what? I was thinking the same thing. My last playthrough was a huge disappointment, I hated everything. The music (how they ruined Chocolate Outline was criminal), the voice acting, the UI (dreadful). Nothing else but visuals improved. I want to know if someone who tried it recentely if they changed anything. Or any mods that can bring back the SOVL from the original?
Just play the original, for fuck's sake.
>>2461270I don't like the remastered visuals. Everything looks really washed out and hard to tell apart.
>>2458578It’s less being constrained by storage medium and more the quality and proficiency of developers has nosedived. Massive bloat in everything, and regression in functionality and quality.
I've got to say, Corsair Cove is probably the game I'm looking forward to the most right now.It feels like somebody finally remembered that pirate games are supposed to be about actually being a pirate instead of grinding battle passes for 800 hours. The whole vibe just looks right. Sailing around, building up your crew, upgrading your ship, getting into naval fights, exploring islands, hauling back treasure—it just looks like it's focused on being fun first.I know people love to be cynical about every new game announcement, but honestly I hope this one does well. It feels like the kind of project that's aiming for a niche a lot of us have wanted for years instead of chasing whatever trend is hot this month.The art style has a ton of personality, the gameplay they've shown looks surprisingly polished, and every update makes it seem like the developers actually care about making a good pirate game rather than a storefront with gameplay attached.Maybe I'm setting myself up for disappointment, but I genuinely think Corsair Cove has the potential to become one of those games people randomly sink 300+ hours into without even realizing it.Day one purchase for me unless something goes catastrophically wrong. Really hoping this one gets the attention it deserves.
>>2456695also>but honestly
>>2460528Also pirated it, doesn't seem all that fantastical but it IS full of PotC references
>>2461038You are an absolute piece of shit.
>>2461175>make game about piracy>piss and shit yourself when your game gets piratednext time just make zomboid and keep it in early access for 20 years retards
>>2461175you lost little boy?
Xchads edition. Share tips, strategies, and storytimes for this, the first and greatest of all strategy games.>Tip of the Thread: The most forceful move that X’s can make on the first turn is to take a corner.>Thread Question: Has Tic-Tac-Toe gotten stagnant? Do we need a shakeup, or is it as timeless as Chess?
>>2458997It's a solved game, your best shot is a psychological trap.
>>2458997NOOOOO YOU CAN’T JUST CLOSE THE STRAIT YOU’RE NOT ALLOWED TO DO THAT
>>2459002precisely. enginefags will whine about how its a heckin draw and u can't win without your opponent being retarded but when you put them on the board they can rarely prove it. there's a lot of life to this game outside of the top level. nobody's memorizing the solution to this thing. not even a turboautist can do that.
tic tac toe is too bloated of a strategy game with a bunch of unnecessary mechanics.i prefer rock paper scissors
>>2461285Does that come with Steam Workshop support? I keep hearing about the Lizard-Spock mod but I wouldn't know how to install it otherwise.
>2026>Grand Campaign / Imperator Augustus campaign are still shit >Carthage (GC) is even more shit>graphics look terrible, even if you have a good PC and HD mods>only 4 interesting factions of ALL that exist and consoom your life time by the endless turn passes (Roma, Baktria, Makedon, Massilia)>boring ugly barbarians (non-grecorromans, even the punics)>cities with no walls, awful province design, distribution and extension>cities changed according to "culture" into marbleholes or (lit) shitholes>both, campaing and battle, movements still are bugged or just don't work at all >lit. same battle maps, all battles feel repetitive>"Groundhog Day" with tech trees, buildings and "rpg" (useless, boring, unneccesary, time-wasting... family tree, politics, character skills, etc.)What was the point of creating this game? Why didn't they do a Rome Remaster Plus?What is the point that a Rome Remastered if R2 still unfinished and bugged, and R1 still playable (with good graphic and overhaul mods) IN 2026?
>>2460057>Recruit while movingwhat is the deal with this?I hate having to consider loss of movement as before building my armyI remember from Rome 1, my elephants could break down gates in smaller settlements, It appears It doesn't work for R2 anymore, can anyone confirm?
>>2460830Removing walls doesn't remove combat. You still have to fight the garrison.>Micromanagement I am pretty sure R1 and M2 had a lot more micromanagement on the campaign map due to how buildings worked.
>>2460057>>Absurdly high morale and Army losses mechanic making every battle a stat-check because morale shock is rendered completely useless.I translate this as Generals not being gods on horses in Rome 2
>>2461146I think you can adopt other family members if you really need to
>>2461151>what is the deal with this?It just removes a strategic layer. You fight a battle while you're headed to an enemy settlement, you replenish automatically and not only do you replenish you recruit (several units) on top of that. The result is that armies don't behave like armies. What you see on the map might be 25%-50% stronger next turn despite no settlement being nearby and for the player -choosing whether to press on with the army you have or wait for reinforcements is no longer necessary because you can have your cake and eat it too.
menace thread, is anyone playing?just picked it up during summer sales, and its scratching an itch that the newest jagged alliance couldnt (i refunded it), so far its doing a lot of stuff right for me, just playing on my first run on normal difficulty and ran into the army dudes which were a nice difficulty spikewhats your (starter) team? for me its>pike>darby>rambonigger (gave him the pirate jump suits, an mg and some close combat weapons and hes a beast, only supression can be an issue)>bigchin pilot (standard mg and the rocket launcher seem to kill anything, if anything spamming vehicles almost seems like an overpowered strategy maybe?)i didnt know about the weary mechanic and was pissed about it at first but after hiring a few more leaders its honestly not that much of a dealfor just being early access im having tons of fun for now
>>2461607You're mistake is seeing Pike as one character who has all the skills, rather than as either Support Pike or Rifle Squad Pike. You choose one of those builds, you don't build Rifle Pike and then add support skills. It's trivially easy to increase Take Command's relative value by making Support Pike's squad dirt-cheap. If, for example, you only have two squaddies with carbines or pipeguns, you not only make Take Command more valuable in comparison to taking a shot, you're also saving supply points which you can use to make the target squad even better.Menace isn't just about maximizing value per action point, but also about maximizing value per supply point. And while Take Command is a questionable choice in the former case, in the latter case Support Pike can do some heavy lifting by being a cheap squad which directly increases the efficacy of expensive squads, effectively acting as a multiplier to their value per supply point.On the flipside, trying to make a character support a squad that's less valuable than their own squad is just retarded, because then you're paying a price in both value per action point and value per supply point.
>>2461673For me Pike is "weapons squad" guy. He sits with the heaviest MG or other weapon I can give him, at the most central point of the squad to either suppress, kill vehicles, and give AP boosts. I can't see him any other way.
>>2461674Well yeah that's exactly why Take Command is bad value for you. Doesn't mean it can't be good on a different build though.
>>2461676It has it's moments especially in the early game when I have better SLs for the "killing" itself. I wouldn't call it a rare situation where I'd rather have an extra shot from someone like Tech than another MMG barrage.But then I'm not a great player and don't think too deep on the strategy itself or play on the harder modes so my opinions are less valid on what's optimal.
>>2461369I want to see what your gameplay looks like
Total war - warhammer is on saleAny of them worth getting?Why do they still have denuvo 20 years after release?
This game is basically turned an RTS, you spend most of the battle your gookclicking your units and don't get the time to enjoy the slog because they collapse so quickly. The battles are too fast.
>>2458258
>>2458258but it is an RTS
it's deader than in Sylvania here
>>2378765How do you fight against Khorne (Valkia) with early dark elves armies? My dreadspears melt against their marauders and warriors and my crossbowmen (both the normal ones and the stealthy ones) get tied down by those hounds.