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Previous: >>2426335
Cheese means victory in Surakeši
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>>
I'll give the vic 3 devs credit they've made the first JEs I've actually found mildly engaging
>>
>>2498974
She researched Orb of Omniscience and saw he was going to be a furry
>>
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>>2498974
>>2499056
>>
>>2498997
weak flag for weak mages who don't have the will to power needed to create a true magocracy
>>
>>2499092
>basil of afghanistan

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Everything about the Anno Series
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>>2498214
2070 was terrible as well though.
>>
>>2498236
>dynamic prices
like the other guy said, something where you can either set prices yourself or that the prices for goods did have some sort of fluctuation would be really nice and would make trade early-midgame more interesting, especially between factions/players.

A larger focus on trade would just in general probably make things more interesting, that instead of it just being autarky simulator, you could trade resources instead.
>>
>>2498362
it wasn't.
>>
>>2498473
>ai so bad couldn't even bother to act like it was playing the game
>terrible production chains
>the ark
It has the worst gameplay of any Anno games except 2205 which was just 2070 in space.
>>
>>2498362
uh, no?

Any hidden DK gems or upcoming titles you're optimistic about?
Pic rel is Infamous Keepers
https://www.youtube.com/watch?v=ftnwPOTrPD8
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>>2491396
>your dungeon is on an incline
>angry creatures cannot play marbles
>>
>>2491396
Just build separate lairs/hatcheries for the minions who hate each other.
>>
>>2488511
yes. as much as I appreciate dk2 it's still a mess with a lot of potential but badly executed
fuckers took out dragons and replaced them with salamanders. preposterous
>>
>>2488464
yeah sorry, that's just tower defense
>>
>>2488464
>Woman talking

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What are some forgotten strategy games hat only you remember?

Pic related might not be too unpopular, but I find it quite surprising that it's still not on GOG or anywhere else and why there are no "retrospectives" using it to farm clicks. In fact, it's completely overshadowed by some shitty tabletop game.

Maybe this game was a flop outside of France and Southern and Eastern Europe.
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>>2487857
nice butts. wished i was there.
>>
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>>2498085
Heaven and Hell.
Themepark.
Theme Hospital.
Cyber Judas.
Shadow President.

ZOTE: Fist of Mars/Testament.
>inb5 that's just super robot wars but ZOTE.
>>
>>2498078
>namefag is retarded
Battlecry 1 and 2 released before wc3
>>
>>2493820
I played the sequel as a kid but could never figure out how to gather resources in that game.
>>
>>2498248
the sequel not only left some of the original's problem unsolved, but added some more for assurance and retconned the original lore to include two humans factions. And yes, both resource gathering and unit recruitment were unnecessary fucking stupid and convoluted
I hope someone buys the IP and remakes it in the future

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Is EU5 good yet?
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>>2486033
I think it's good. About to hit 1600 in my Dithmarchen game.
>>
>>2496131
Dont know if thats bait but in what world is the rate of ticks content or mechanics? I agree with the sentiment but thats retarded. For what its worth eu5 has been enjoyable if janky since release
>>
>>2486033
Look at the player count

You tell me
>>
>>2486647
>Not yet. Every country plays the same at the moment. Wait until there's more content imo.
Given current PDX timelines, this means come back in five to seven years.
>>
Why can't they just make it so hourly ticks only happen during player wars? I don't get it.

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>
>>2419097
>>2419110
Clearly AI slop, but those safrican ones go fucking hard all the same.

Speaking of AI slop, is anyone reverse engineering Combat Mission to unfuck it's god awful optimization and implement camera controls that aren't aids? Would that even be possible?
After two decades i'm beyond sick of it's jank and general shittiness.
>>
>>2392038
>So what else is there besides Graviteam and Combat Mission?
Not a lot really, these sorta scratch a similar itch for me.

Close Combat Series (even better with mods)
Armored Brigade (has a great WW2 mod), there's also 2 but I don't like the artstyle so I haven't tried it.
winSPWW2 and winSPMBT for post WW2 stuff, old but fucking amazing, I only recently started playing them and they're easily some of the best RTT games i've ever played. Based on the original Steel Panthers. Boomers have forever glazed it and I can see why.
ARMA 3 + Mods + Zeus Mods etc can make for an interesting subsitute
Theatre of War is getting a re-release/remaster soon.
https://store.steampowered.com/app/2097940/Theatre_of_War_Rearmed/


Then you start to move more towards less simulated RTT with shit like...

WARNO

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>>2497979
>is anyone reverse engineering Combat Mission to unfuck it's god awful optimization and implement camera controls that aren't aids?
Not to my knowledge. Half of the userbase are BF forum octogenarians and the other half are probably waiting with baited breath to see what state CM3 comes out in.
>>
>>2392038
It's not out yet but this will be, I've been monitoring it for a while.
https://store.steampowered.com/app/4413130/Battlespace_Command/
>>
>>2498628
Seems cool, reminds a bit of Sea Power too with the UI

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or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
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>>2489624
read >>2452236. the point is there's much more than earning money. of course everyone can decide for himself how he plays the game but there's much more than setting up traderoutes and fast forward.
>>
>>2483153
I recall most of the scenarios being not particularly creative. Basically just chopped up objectives indistinguishable from the activities of standard play: become patrician, make money, supply town, deal with shortages, etc. Some of the Alderman missions are more like actual scenarios.
>>
>>2456055
Have you joined a merchant's guild? It's necessary to advance beyond a certain rank. Being a member of a single guild is enough, doesn't matter which one.
>>
>>2498358
pretty sure you need to join in your home town. since the rank is awarded for each town individually
>>
Has there been any games released that plays similar to this game? I know some guy made High Seas High Profits but it looks meh imo. Any other games anyone?

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>https://store.steampowered.com/app/1944880/Drop_Command/
A mechwarrior inspired 4x game just released today. Anyone played it? I'm thinking about getting it because it sounds interesting, but man, I'm not much of a graphics stickler, but it looks really visually unappealing.
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>>2497746
>>2497338
I think they should texture it more too, but it may just be for performance. You can have a metric fuck ton of units on the screen, it comparable to a large battle in M&B but with bigger units and a lot of particle effects; there can a surprising amount going on even compared to MW5 and the game doesn't exactly seem optimized as it is
>>
It has potential, but it's going to sit on my wishlist and I'll check back in a year
>>
>>2497003
I'm having a blast
>>
The dev should probably make the garrison forces less RNG-reliant - maybe focusing their forces of the specialised units the planet can produce. Because each time I have to defend (so nearly every second turn due to the auto-resolve being bad) I don't know if I get something usable or 1 dodo and one close-range assault mecha that will be shredded before he can even approach the enemy.
>>
>>2498928
>one close-range
Close range shit is just fucking trash right now
Nothing in the game is tanky enough to justify having a short range, anything that gets focused dies between 7/800 - 400 away, or critically damaged from 400 - 200 away
If you roll short range units on your garrison its just over
Especially when subjugated factions start rebelling and you have to get through their missile turrets to purge them

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Is it good?
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>>2498766
>nothing I can do to switch it.
you're not the AI though are you
>>
>>2498766
>1200-CP
In a road between 300 and 1200 you will get assaulted by 35 attempts per turn, each with 1%+.
And if you lose even single one you won't be able to get it back, since you can do only 6 attempts with 1%+.
>>
>>2498779
>In a road between 300 and 1200 you will get assaulted by 35 attempts per turn, each with 1%+.
Complete bullshit, once you get China you never lose it, unless you let the protectorate build it's win condition
>>
>>2498887
Sweet summer child.
>>
>>2498887
>ayy terrorize and enthrall your control points

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Remember the fiasco that was R1 remaster in 2021? Well, get ready for its 2026 sequel: Shogun 2.
>"The Complete Edition implies that for 15 years CA has been selling us an incomplete game."
Shogun 2's Steam page and Workshop have suffered a Carthago Delenda Est. Forget about the Empire 2 and LotR overhaul mods.
Meanwhile the gaming news media is simping for the "playable 50 MINOR factions [that were already in the game]" when in the now death Workshop you have entire mods that added even more factions (like China, Korea, Mongolia) and provinces.
>"Now pay 40€ for the """totally niu""" edition, goy!" - CA

>https://youtu.be/dsm3LysR3Wc
>https://youtu.be/QBrYURVVbBs
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>>
It's officially over for the demastered edition.
>removed FMVs due to flash depreciation, replaced with garbage "authentic" remakes
>no bugs will be fixed, "to maintain the vanilla experience"
>polish dev team confused by the existence of mods, probably explains why all mods were killed
>act like making a literally who island faction is a great accomplishment, despite that being easily moddable
That will be 70 dollars plus tip.
>>
>>2496748
I don't think the upscaled shit even looks that substantially different. Am I just a blind boomer, I even played the OG S2 recently so it's not that I just imagine how it looked 10 years ago. Also the game works just fine now, the only bit annoying issue is lack of borderless. It doesn't really need much of a technical change and they could have just added that as a patch.
>could made worth while the money put down is the chinese and jap localization
My reaction to that was
>didn't the units already speak japanese, what is even there to localise
They had to rerecord the advisor and diplo screen quips I guess? Also it's a strategy game with relatively simple mechanics and not even much in the way of ability descriptions and obviously no story/dialogue. There's just not that much text in the game total. The big selling point is that now it says "castle" in moonrunes under that little picture of a castle in province view? That's the $40?
>>
excuse me, whats this shit??

https://youtu.be/5a2fYUnRm-0

2x 80+ units on the battlefield?? now thats kino
>>
>>2497145
This looks like an absolute mess, but back in the day this is what we thought the evolution of Total War would be. Bigger armies, better animations, better strategy and tactics options, better diplomacy and politic systems, etc.
>>
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>>2494773
wrong*

Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
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>>
There is some charm about provinces being so straight
>>
>>2497620
Fucking National Ideas man. Fuck. a few are no brainers but most are just plain useless or come so late game as to be useless.
I mean fuck take that Ecumenism NI. Sounds good doesn't it? To go on the rampage conquering GOD CURSED HERETICS and get a big revolt risk reduction on the provinces. NOOOOO! Because the cunty AI will start making your own core provinces flip to some fucking other elgion. Places that were always staunchly Catholic for the will become Orthodox, or Protestant or Reformed FOR NO FUCKING REASON. And this shit will happen for the rest of the game. faster than you can generate missionaries to convert the provinces back to the ONE TRUE FAITH..
It does more harm than good becasue this shit happens randomly way behind your lines and scattered all over the fucking place. The moment some shit happens like a stab hit or high war exhaustion you will get massive religious uprisings in the worse possible places at the worse possible time.
You know what I call this shit? I call it SHEER CUNT FUCKERY. That's what it is.
Fucking cunts.
>>
>>2496642
I wouldn't say it completely breaks the game but it is a terrible addition that heavily encourages savescumming because it makes it really unpredictable how much wars will escalate, and not in a fun way. It's also bad because the AI treats every war as a total war so larger powers will dedicate an unreasonable amount of resources to absolutely irrelevant conflicts which is why you end up with Castille owning 1 province in Norway.
>>
What's the solution? Mods to fix alliances? Play an old expansion? EU IV?
>>
>>2498840
>Mods to fix alliances?
Can't do that, hardcoded
>Play an old expansion?
Some people still prefer HTTT but they're gigaboomers
>EU IV?
If you like. Like I said, cascading alliances don't completely break the game, they're for the most part manageable. If you glance at who someone is allied with and then check the allies of their biggest ally then you can 9 times out of 10 figure out who the (final) warleader will be, if whoever you're declaring on won't be. Very rarely will you end up with the Ulm>Wurttemburg>Hesse>Bavaria>Brandenburg>Poland>Bohemia gigacoalition bullshit that people talk about.

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GIobaI Crisis mod for MentaI & Omega: Tempest Rising
https://drive.google.com/file/d/1T-BClf1UmHrRqgYTsudVzSXQuH0TQKGb/view?usp=sharing
>>
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>>2498861
>>
>>2498861
scam?

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how would you rank the wallace and gromit trilogy?
what game would you like to see next?
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>>
2P Museum is great, I'm somewhat relieved other people agree.
2P Hospital is ok but I replayed Theme Hospital again as recently as last year, I don't think you're missing a whole lot.
Campus runs aground quite quick.
>>
Whatever the fourth game is, I hope they make the building and customization system even more flexible. They said this was a point of focus in Museum but it still falls short in a lot of ways
>wall corners have the default brown brick texture no matter how you paint the wall, regardless of the default wallpaper of the map
>rooms can only follow the grid and not have diagonals, or be enclosed in anything less than full walls. An open cafeteria area would be nice but is impossible.
>decor in rooms is very restricted. If you want to decorate your staff room or workshops you basically have access to a potted plant, some filing cabinets and a rug. And the game WILL expect you to provide decoration or the inspectors will complain.
>lot of stuff doesn't work outdoors and if you want an outdoor area it needs its own separate staff assignment zone because those can't be both inside and outside.
>there is no option to summarily execute guests who litter right next to a trash can.
>>
With the recent DLC announcement, I really hope they don't do a theme park. We have enough park builders and the genre as a whole is oversaturated.
I'd much rather them take on a different kind of park, like natural reserves or historical areas and that sort of thing. I want a SimPark successor.
>>
>>2495650
I've only played Campus and I thought it was pretty shit. Very repetitive levels, you're constantly being pestered to buy ugly junk by students and a lot of mechanics are just completely half-baked (e.g. shoving every one in a giant dorm is always optimal). It's too shallow for fans of management games and too restrictive for people who just want to build stuff.
>>
>behold, our new DLCs!
>Zoo exhibits!
>Rollercoasters!
>are you sure these fit the museum theme?
>museum?

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22 September 2004. 22 years ago.
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>>2493407
>https://www.youtube.com/watch?v=jkGVh102Tlw&list=PLRgTTtYi8pqmo-7DDUC4HKWdpp5hCqxxY
I preferred Time Commanders. The 2000s version anyway.
>>
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>>2495365
>I'll leave it to @Historians to give a fly-in here but I believe they are all Pre-Augustan, which have not been shown much in media (likely cause they still look a bit more ragtaggy than what we associate with the neat and orderly Romans :clifford:


>For example the legionary relief from Estepa, dated to the 1st century BC, recognisable via the Coolus Mannheim type helmet.
>We chose to use it for legions Caesar levied from his own pocket from his provinces/Gaul. the Roman legions from Italy will be all mail
>>
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some sneak peek shots of the roman legions from stratmans video, this one i thought looked nice
>>
>>2495574
All right then, that sounds reasonable.
>>
>>2493313
0010011010010011100101010

Tempest Rising now has a third faction, the Veti, on the game with a new-released DLC today.
>You can play it online and on skirmish with no need to pay
>DLC is just the 11-mission campaign, which most players said its a good campaign.
Having fun with it, anons?
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>>2496718
It is pretty good for what it is
Played a few rounds and it gets thrilling, just needs some polishing around some edges
>>
>>2496718
How is the overall campaign for this game? Is it worth getting just for that?
>>
>>2498420
eh/10
>>
>>2497072
Does it even have functional and living multiplayer?
>>
>>2498643
according to /v/ any game below 250k concurrent players at all times is dead so no


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