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File: seapower.jpg (29 KB, 590x338)
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Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
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>>2484625
--TRACK
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>>2483655
How'd it go anon?
>>
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Devs are cooking up some good shit in the Beta branch. Aerial refueling actually works, planes can be set to automatically go to a compatible tanker when low on fuel instead of becoming fixed on RTB.

The new "Standing Orders" menu slaps as well, cuts down on the micro significantly. You can even set overrides on the Global Standing Orders for formations or even individual units. For example I could globally disallow all ships to alter course to unmask their launchers, but override that for USS Oklahoma City here because her only AAM launcher is on the rear.

Aircraft are still retarded, but I've noticed they seems less retarded than usual.
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Neat! Now they just need to create the model and animation of the fuel hoses and probes.
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Damn the AI really can't into ASW

Why is this game considered both the worst and simultaneously most complicated game paradox put out? Im playing it and it is genuinely fantastic. The "dreaded" order of battle system is awesome if you spend 3 minutes to understand basic military structure and rewards deep autism. The only things I miss from HoI4 are the industry system cause I personally liked the whole idea of having to actually manufacture equipment.
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My only issue is that it crashes when I use the WW1 mod. Also my allies keep giving me units I dont want and it makes a mess of my structure
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>>2484305
>hoi3 is actually played
>hoi4 is just watching someon else play
Well I guess this is realistic
>>
>>2477401
>Why is this game considered both the worst and simultaneously most complicated game paradox put out
because zoomzooms just repeat whatever their favorite twitch troon has to say

HoI3 is incredibly easy
you literally can load up the 1940s start date, tell your OB West to "take paris, rotterdam and brussels" and it Blitzkrieg through the ardennes
meanwhile in GoI4 you have to manually micro because the front line system only allows for WW1-tier-warfare (also you have to stop the game every 10 seconds to take care of some bullshit sidequest like MIOs or some 7 day focus)
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>>2484615
you can (and kinda have) to manage your units in HoI4 as well
but in HoI4 you have all this pointless bullshit that gets in the way, dropped the game after they added MIOs

in HoI3, even if you have no clue what's going on, you can start the game and figure out things along the way (also if you just want to larp as a commander you can let the AI take care of trades, research, etc)

meanwhile in modern day HoI4 you first have to read 20 pages of text to figure out what's going on (endless focus-tress that will lock you out of a historical game if played wrong, MIO resarch-trees, bullshit-mini-games like with Ethopia and the Italian council) and you can't automoate research either
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>>2477438
TNO and its consequences have been a disaster for the fandom

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Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
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>>2404243
Warcraft 1 , i guess.
now go farm user data somewhere else, robot herds
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>>2404243
Age of Empires.
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>>2404243
Settlers 2
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>>2405476
This is me too.
>>
Stronghold Crusader

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2479493
>Recall it mostly for the route where you kill your imouto and marry the pope.
Marrying Aegil is based. I do like the B route than the A route since it has higher stakes than being Marie's boytoy.

By killing your "sister", you purified the curse of the holy sword through her blood, but most of the team hates Serdic now for killing Marie for power, especially that one thief. Only a few on his team knows thar Marie consented to be killed for the greater good. Serdic still got fucked up inside for killing Marie though and swore he'll never stop till the empire is destroyed. He only allow his team minimal rest and keep pushing through his campaign.

>In the other route you find out you are a homunculus impostor and die in the end IIRC.
His fate in A route was not revealed. Altrius just goes on another journey and Marie hopes he will come back.
Him being an imposter was revealed on both routes, its just that him being a homonculus was revealed on B route but that really didn't matter since he can wield the holy sword right away and no one will doubt his rule at that point, not even the corpse of the actual price Serdic.
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>>2479738
The recent Tactics ogre versions (psp and reborn?) have a wheel mechanic where you can rewind turns almost as much as you like and they have rather slow paced battles where it takes more hits for someone on either side to die than in the average TRPG, so it could be educational
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>>2484044
considering the prevelence of save scumming this was a nice mechanic

in dungeons of nehueulbok you fill a party wide ex meter when you miss which is another way to help deal with RNG
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>>2484777
>party wide ex meter when you miss
that also was fun in addition to balancing things. But Naheulbeuk seemed like it would be hard to grasp for players new to all the familiar tactics concepts
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>>2486903
you get to tinker with your characters but they all have preselected classes so that part is rather simple. I find the dumb comedy story to make the game pretty approachable vs most games in this genre trying to be game of thrones. Very underrated and unknown game

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What're they cooking up
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>>2464093
Fucking awful going by HoI4's own release. The game didn't even have fuel. It still doesn't have stockpiles.
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>>2388632
Shit, apparently
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>>2388632
bathtub estrogen
>>
They updated their website a few days ago with their new game.

AFTERWORLD
“Lead a tribe of survivors, rediscover ancient technology, manage wasteland settlements and wage wars of conquest and political struggle in Afterworld, an original post-apocalyptic survival grand strategy game“

Looks original and fresh enough to give you eternal pessimists some new excuses to hate something
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>>2486783
I just don't like post-apoc, simple as.

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https://www.youtube.com/watch?v=YXeEv1y8A6M

This is so stupid.
If you want to make a game like heroes of might and magic 3, you can just make another heroes of might and magic.
Like 4, 5, 6, 7 and most recently olden era did.
and If you don't have the IP, then make Songs of Conquest.

You're not capturing any lost 1999 essence by remaking the game, it doesn't have obvious faults that make it hard to play, other than possibly an online client which is already fixed through HotA.
Mechanically it isn't even the same as homm3, so why remake it and not make another homm game, for the story? The story isn't uniquely good. It's fine don't get me wrong, but it's not like anyone is genuinely salivating at the thought of restoration of erathia's story could only get shown properly in 2026.

Cowardly cash grab that I hope blows up in their face.
I hope homm3 players aren't so stupid that they actually pay for this shit.
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>>2479746
First time experiencing dutch culture? They barely qualify as people
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>>2479746
>To be honest I am really disappointed by Grubby
Yeah I was pretty disappointed too.
I hope he has a more critical video in the future, like he did for Stormgate, but I suppose this isn't rts so it's a bit outside of his expertise. It's just a shame, because I don't think there are any really big homm content creators.

At least the comments on his video see the game for what it is.

I considered just unsubscribing from his youtube.
I did unfollow his twitch one time after he used reruns too much, I didn't like how even when he was offline, people looking at the warcraft 3 category would see his stream first. He stopped that afaik though.
>>
>>2475453
>>2475449
Lmao
>>
>>2475344
I get Ubisoft mad trash Homm games in the past, but now I'm starting to think the fans will never be happy even if the original team got back together.
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>>2487247
Why do you think that?

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>Starcraft 1
>Tassadar breaks away from tradition and cooperates with the dark templars and the terrans to defeat a common enemy
oooh so heckin based this is the only way we must embrace diversity
>Starcraft 2
>Artanis breaks away from tradition and cooperates with the Zerg and the terrans to defeat a common enemy
NOOOOO FUCKING SJWs RUINED MY GAME FUCK DIVERSITY

why are people like this?
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>>2486273
>Blizzard still cares about Starcraft?
They licensed it out to Nexon.
>>
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>>2486312
>this entire post
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>>2485762
It's not zoomers, it's millenials who have become jaded and overplayed every piece of media and can't just e joy things anymore.
The writers of SC1 weren't thinking of making some epic story, they were writing a story that would look good told through a collage on a metal album cover. It was never meant to be deep or thought about too hard
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>>2486266
>ARG
Is this a recent thing? If so, this and the conspicuous free Co-op XP boost means they are gonna do something to Starcraft, and sadly this being Blizz means it's gonna be shit no matter what, the latest AoE3 DLC for me was already a unlikely miracle coming true, but it only works once.
>>
>>2487294
>It was never meant to be deep or thought about too hard
>>2474906
>>2474919
the original manual has so much goddamn lore fleshing out the universe https://devnonsense.com/pdf/StarCraft-manual.pdf
go to page 26 for terran, 51 for zerg and 71 for protoss
It WAS meant to be an epic story

Summer as hot as Cleopatra edition.

Thread about historical Total War games and their mods.

previous thread >>2324264
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>>2484143
>historical games didn't really have that many cultures and rosters in general
Which is why I'm shocked that people want a million playable factions for Medieval 3
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>>2483753
As long as it fixed Attila running poorly.
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I've been watching a ot of Rome TW1 videos from QualityOldGames (https://www.youtube.com/@qualityoldgames7721) lately.

I've especially noticed that projectiles feel incredible to look at.
Why is it so satisfying, compared to the projectiles of newer Total War games?
>>
>>2487276
In never games they add those too outlined arrow trails, for one. I used mods that removed them altogether.

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>>2486250
Oh I've played it but I don't really consider it a traditional comfy citybuilder
A lot of the later stuff especially feel more like puzzles rather than management challenges, where you kinda run it once to see what the bullshit is and then
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>>2479024
>Kairosoft
It's impressive how much they recycle between most of their games, and then they'll strike out with something that's actually slightly interesting, only for that to either not be further developed at all, or become the next thing to constantly recycle.
I'll take a gamble on one of their titles every once in a while. It's usually shit, but sometimes you get a game that you can play for 10+ hours that makes it slightly worth it. For a couple of bucks per since it's just old-school mobile games at old-school mobile prices it just barely makes it worth it. Don't really get how they stay in business when the rest of the market doesn't really do this sort of stuff anymore.
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>>2478999
Sound like Songs of Syx. Didn't get far in that, but managing fantasy races and resources in a city builder is the entire premise there.
>>
>Don't really get how they stay in business when the rest of the market doesn't really do this sort of stuff anymore
nipp economy isn't beholden to normal market forces
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>>2486518
Based anon, that is exactly what I was looking for
Based based based

Age of empires 3 chads we are so back
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>>2486800
They did actually, check patch notes.
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>>2486798
>Do you not realize that it's supposed to simulate the relationship between empires and their colonies?
I'm not trying to pick an argument with you, just explaining what filtered people. In AoE2 your intents are very telegraphed, all it takes is scouting your base to figure out what you're doing. If you want a mangonel, there are proper steps for that, but for a falconet you don't need buildings or resources, just a shipment right after you age up. Your deck can conveniently cover the blind spots in your build order.
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>>2486800
>i don't remember it spamming artillery this much previously
You must be lucky. Since vanilla, the ai becomes an artillery aficionado after hitting industrial and imperial in the hardest levels. I did notice that, after a certain update, the ai now tries to kite your units and retreats instead of just throwing its units at you, so you can no longer just move attack or else your units will chase some random dude while getting ridden with bullets.
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>>2486800
A couple years ago I played against Italians and past a certain point the computer player spammed nothing but dragoons and artillery. What a degenerate and unbeatable combo when playing China.
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>>2486864
>Your deck can conveniently cover the blind spots in your build order.
And conveniently we now have a civ that counters that with the Danes being the taxman that can see what cards the opponents send. Oh the irony. At least that means the devs are willing to experiment with the cards rather than completely cater to AoE2 players.

>>2486800
No shit, the enemy actually thrown respectable levels of attack waves at me, even without artillery, to the point that now I actually don't have lots of resources left upon reaching Industrial.

>>2487177
Ah the good old days where I didn't knew how to edit values on notepads so grinding for card levels meant that europeans always, without fail, would make nothing but Horse Artillery cannons by late game.

Oddly enough I don't think I ever saw the AI make them anymore on DE, so I guess the devs tweaked that from that start.

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>russia is a threat
this shit didn't age well
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>>2480417
wake up vasiliy you shat yourself again!
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>>2482689
>implying nato would side with turkey over israel
these outright hostile barbarians should have been kicked out decades ago
>>
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>>2480386
You could say the same about the us
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>>2482690
NATO didn't do shit in 2001. every single Euro member said America deserved it and that they had no duty to help us find who was responsible. the French openly laughed at us and told us to get fucked. we should've left NATO right then and there, not a single euro is our ally, never has been. they have only ever seen us as mercenary cannon fodder for their colonial conflicts.
>>
>>2487273
>destabilize region for decades
>it comes back to bite you, for a singular time in US history
The US did deserve.

Yet NATO countries participated in the retarded Afghan and Iraq wars. A fourth of Afghan War deaths are from non-US colation members (https://en.wikipedia.org/wiki/Coalition_casualties_in_Afghanistan).

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>2484161
>/vst/ is one person
Again, you said it yourself, there are corpses of every NATO member in russian freezers. Russia is fighting 100% of NATO forces and winning bigly on every front while suffering 0 casualties (where are the russian bodies? That's right, there are none). When the gloves come off, Kiev will fall in 3 days.
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>>2484215
>Russia is fighting 100% of NATO forces and winning bigly

It took a lot to admit this, I am proud of you.
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>>2484253
To be fair, it's not 100%. NATO is also busy losing to Iran at the same time.
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>>2484262
USA already left NATO. It's 100% and the gates to Europe are wide open. There's literally nobody left in the entirety of continent to withstand the onslaught of the second best military in the world
>>
bump

Do you have any very simple, mind-killing, dopamine infused 4x game? No Polytopia, please
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>>2469193
You can install the Advance Wesnoth Wars mod to fix that
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>>2481658
NTA but redpill me on Wesnoth mods, I recently reinstalled the game and it has its charms but there's definitely things I dislike
I tried looking around the ingame add-on menu but only saw a bunch of alternative campaigns which didn't seem that interesting considering I haven't finished the "official" ones yet
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>>2484220
Advance Wesnoth makes it so that every hit is guaranteed with damage reduction based on terrain. It reduces frustration but blurs the line between evasion heavy and defence heavy troops as both take low damage on the right terrain. It works with all other mods and Campaigns but makes some missions and achivements more difficult on the highest levels. As for Campaign mods, I haven't played many either. Some are too experimental (like the RPG ones) while others are just too long for my tastes (like that multipart one with 100+ missions). The main ones are best.
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>>2484760
>every hit is guaranteed with damage reduction
Oh I see
I did ragequit a mission just yesterday because my mage missed 3 hits in a row with a 70% probability, so this is probably for the best, but I see your point that it makes evasive troops basically tanks in the right scenario which is equally weird
I'm actually kinda torn on this then
>>
>>2481658
>>2484760
>guaranteed hits instead of adding glancing hits
>also a glut of random bullshit like Squad Mode and Passive Exp
Thanks, but no thanks, anon.

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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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>>2484382
In 1960 with everything turned on I built a more or less complete town for 1500-2000 workers built in around 4 years, for 1920 it took 8. I know you can get a minimum viable town up in a year or so if you're not building all the infrastructure (water loading stations for trucks instead of water wells and treatment plants ect) and you're just looking to get a couple hundred workers.

>>2484462
>construction offices bringing in 6 foreign workers
Yeah this is the big limitation, unless you have a double customs office start labor is going to be the big bottleneck.
>>
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I think these are the most commie-looking blocks yet. It's almost Krushchyovka time.
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>>2484382
it takes me one winter to get the basics up
next time I'm going to build rural flats right next to the border as a temporary worker's camp so that I can support citizens by the end of july who will build up the first real city.

Then the plan is to move all of those people into the real city and to convert the worker bunker area into a heating/power/rail construction/oil refinery industrial zone which will be right on the border and easily connectable to a foreign oil hookup.
>>
How do you go about setting up a city far away from a customs house?
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>>2487253
If I already have the first city established the first thing I'll do is get the rail line planned and started working. Then I'll use somewhere along that rail line to start a new distribution center for materials. You don't need another asphalt/concrete factory at this time until you have a better supply of workers, imo

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>>2473413
>hearts of iron 3 core
It would have been shit
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>>2475727
Filtered
>>
>>2473418
>having autistic fits over Byzantine Empire and Balkans
...who doesn't?
>>
>>2473413
I liked the soundtrack, shame they scrapped it
>>
>>2473413
Well I think it's a much harder game to make and market.
Firstly the standard appeal of a grand strategy game is conquering, war. And a Cold War game would really minimize that.
And then you have the issue that these events that a Cold War game would have to include still have people who remember them today, who lost people during these wars or coups or subterfuge missions. Which runs the risk of a lot of controversy


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