>be me, Roman with Celtic ancestry >choose the Iceni >found in Steam Workshop the 'Iceni Legionaries mod' >gives to the faction uniformity, Roman armors and straight banners >mod is deleted, it's joever >all the culture % you in the cities means nothing >I can't civilized the Iceni nor any other barbarian >no marble cities (despite I conquered a city with 'marble pit') >all must be mud-holes, all map cities are the same, battles are shit >climate means nothing, your soldiers still wear pants in the Sahara >EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again >you can't create your own culture, uniforms, buildings, laws, tech... it's all the same alwaysI can't believe I fell for it just because I love that era.The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
>>2375568Yeah, you're right, but they're not procedurally generated. Troy and Pharaoh have a very small pool of hand-made maps and you'll see a lot of repeats in one campaign.
Rome 2 apologists infest this board, OP. They make endless excuses for its shittiness.>have tons of barbarian factions>they all sound exactly the same>all their cities look the same>they all have the exact same unitsI hate it so much
>>2375050I'm from Northern Spain (Galicia, Asturias, Cantabria), here we're Celto-Romans.And, the late-republican Roman armor was inspired and developed based in the celtic one, if Celtia had not been invaded it would have developed a similar armor to the early-imperial Roman one. It was already in the process of developing city-states like the Greek ones.I just wanted to recreate that 'What if' pathway, but now I can't.
>>2377301OP here, as someone who likes homogeneity, I would have no problem with factions looking or being the same (Shogun 2) if the game was at least fun to play and REplay, the aesthetics of the factions were cool, and the game hasn't boring mechanics to kill your time (created only to trick you into thinking it's a deep game when it's not, ex: edicts, tech research, city development -> all this BORING crap could disappear tomorrow and the game would be better).>cities I still don't get how during the development of the game nobody said how ugly and stupid they look, and how buggy the sieges will be.
>>2352716I feel that
The Sun isn't rising /vst/. We need more BLOOD FOR THE BLOOD GOD!Aztecs are finally here.
>Mission 6 Norse Mission.>Polaris Puzzle>Thought that you had to bring a Frost Giant, Valkyrie & Troll to it due to statues nearby.>Scour the map for at least 20 to 30 minutes trying to find captive some captive trolls, but can't find shit..>Turns out you just to click the statues in a specific order in order to solve the puzzle.Motherfucker, god damn it I'm retarded.
>>2384746I hate how they went with nu-"realism". Total realismfag death and gatekeeping.
>nerf volcano>audio is untouchedFuck sake, i hate having my eardrums blown out by a god power cast from across the map
overall I like the DLC, the Aztecs are fun their myth units and GPs are dope and their eco/favor mechanics are complex but not overly sothat said Obsidian Mirror as a story is a step down from Yasuko's TaleYasuko and Tatsuro have 3 missions together before they're forcefully separated and it shows you they love each other and want to get back together, meanwhile Popocatepetl and Iztaccihuatl don't even get a single line of dialogue before she gets her ass punted off to Greece and it just tells you they love each other or something"show don't tell" is a good rule and they ignored it, and no amount of Ajax and Kastor member berries makes up for that
>>2384870I recently played the Tale of the Dragon Retold port which had the same kind of puzzle, so it was the first thing I tried
Is stellaris an RTS?
>>2380084You're not wrong.Guess it's the simulation engine in general that's driving the game's fast pace.You can dial up the many time sliders and switch off end game cutoff, for a more "realistic" experience.
>>2380167Well just an update... as someone who is not a star trek fan, I looked up the timeline of star trek and it turns out that star trek takes place like years 2200-2500 LOL... they literally copied star trek
Found a new exceptional specimenthoughts?
>>2369189I play with no DLC so I don't have any habitats.... imagine spending money for expensive DLC and then being cucked by it LOL
>>2375627There are some mods that add retardly OP traits, I never use them to start a playthrough but once I hit Biological Ascension I always go wild with them.>>2375696Which mod adds that portrait?
Sun elf supremacy edition Previous >>2304069
>>2384912And how's that going?
>>2384924>Posted 3 Oct, 2025 @ 4:40pm>Updated 31 Jan @ 6:19pm>36,084 Current SubscribersIt's aight.
>>2384907>any chance it's coming out this yearhaha no but you can check the 'cord for more updates and the dev build
>>2384907its been like half a decade since the ck3 version was announced
>>2384967That still isnt released?????
Intelligence EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:Comment too long. Click here to view the full text.
Geralt sounds cool and elf girl is hot so it looks promising.
>>2383636played all three recently (base spellforce 3 and its expansions, those 3) decent overall story, characters, designs and worldbuilding, the problem is that the rts sections are quite mediocre, would have been better if it was an actual crpg honestly>>2383706>idk about this reforced thingjust updates the mechanics a bit, so it's on par with the dlcs, largely the same tho
>>2383706>>2383785>rtsWhat in particular did you dislike about that?My only real complaint is that unit control (or rather - units themselves) is somewhat unresponsive. To put it plainly, it had an annoying delay when clicking shit and when you move command or attack move, it's a bit of a gable in how the unit will execute the said command which was annoyingOther than that, nothing else seemed as particularly negative. Just your standard stuff.
>>2383984i didn't like the unresponsiveness like you said, also the pace. everything gets built too quickly (both buildings and units) and it ends up feeling like part .io clicker blobber game where you take as much of the map as you can in a matter of minutes because resources aren't really an issue that slows you down from what i recall. and then part moba where your guys engage in a constant tug of war with an endless stream of mooks from both sides, slowly but inevitably progressing towards the enemy bases because your heroes are just too good to be stopped
>>2384130I see where you are coming from. Pretty valid.
>>2383674the second was shit
Is it kino? First impressions?
>>2369095Shrug/10: The GameIt's a meh city builder with one-note water mechanics. Oh wow, the 2 hours it took to see everything the game has to offer!
>>2377710I agree. Reeks of Stankatude.
>>2369095It's basically Kingdom and Castles 2 with Water Physics. Honestly, the water physics raises it from good to great.On one hand, rivers buff land fertility. Just about all land bordering a river is "Very Fertile" which is +1 to crop yields. On the other hand, the game will throw floods and droughts at you. Droughts are mostly just annoying since some land will go barren. Floods, however, are Dangerous. More water spawns which causes rivers to overflow their banks. Buildings will take damage and pops will take damage and die. So what you want to do is build Dams and Spillways to divert Most of the floodwaters away from your buildings but also leave enough to keep your crops irrigated. Also, Aquaducts. Can't have a Romaboo game without Aquaducts. Now With Slopes!>>2369365Still playing. Currently in the middle of my Normal run.
>>2369673To be fair, Kingdoms and Castles didn't have an objective either.
>>2369095soul
dwarven ethics editionPrevious: >>2312368Avaliable for free at https://www.bay12games.com/dwarves/or as a paid premium version on Steam or Itch.io>What is the difference?Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).>!!NEWS!!1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.>What is next?Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.Comment too long. Click here to view the full text.
>>2384221>>2384300Forthammer Fantasy
Is it possible that the pool of potential migrants to be depleted if a fort loses too many dwarves? Is there any downside to taking heavy causalities?
I'm having trouble developing a military because it seems like every dwarf I draft into a military squad for training becomes depressed and gets an orange or red mood. Why is this happening?
>>2384863Usually, training makes dwarves happier. they get sad thoughts if they don't train, or practice a martial skill. Right? That is so strange. >>2384800No, that shouldn't be possible. I'm not entirely sure what causes there to be more or less migrants, but I think it has something to do with how much you trade with the dwarven caravans. If you trade with the caravan and it leaves the map with your goods, that causes more migrants to show up. Or it might have something to do with the wealth of your fort as well.
>>2384800>>2384893No, migrants will keep coming until you reach the max pop allowed for migration, you can adjust that in the settings. The base pop cap I believe is 200 by default, with 220 cap when including children.>>2384863Check the dorf personalities, if they hate combat they will be very unhappy when being assigned to a squad. Dfhack gives you some filter options when selecting dorfs for your squad, use that to hide dorfs that hate combat.
What are the prettiest looking 2d rts games in your opinion (or just strategy games in general)?Why don't developers go back to 2d, it's better for strategy gamesI like Twisted Insurrection, Anno 1503, SunAge, AoE DE, and Desert Law (the game is not great but it looks like a crpg, like Fallout II or Planescape, cool visuals)
>>2356187Fuck 3D. There, I said it.
It's been said before, but Tiberian Sun had a great aesthetic.
>>2384265True dat.
>>2368813i say this
>>2356193It is JUST right
A management game where people go to hell and you laugh at themhttps://store.steampowered.com/app/2213700/Sintopia/I thought satire was dead and yet this game really takes the piss out of the modern internet-enabled worldAnd it's addictiveI'm not sure I've played a better management game with so much depth and it really opens up the more you unlock, for example the better doctor's suite kind of looks worse to begin with but add a good doctor and a demon and everyone becomes sinless!
Apparently level 3 is fixed now, it's pretty rough with how it throws you into the deep end with deviantsI'm still not sure if I should initially try not to save every soul, just pump and dump them until I have a pile of cash, or if I should just eat the upkeep cost of really long queuesHell's corruption is as big a game over as zombies because by the time you notice it, it's fucked everyoneOh and if you have trouble in a level, remember to upgrade your mana pool and spell damage (and unlock the lightning spell, it's GOOD, it's NECESSARY)... you can't ask the Guacas to invade at the same time as a demon but it is really nice when they do
Oh oh oh, and finally a management game where when you get an explosion in population... you can literally just feed them to your friends until you can manage it, and I'm not sure if you can also just chuck them off the edge of the world to kill-kill them
Wasn't there a city builder game set in heaven and hell?
I've been feeling kinda tired of commanding armies and civilizations lately. I've been feeling an itch for a more personal strategy game. Something like being a small town mayor or minor criminal boss. Not really those specific vibes just that scale. But nothing I currently have is really like that. Any recommendations?no squad tactics games. not because i dont like them but because ive already played them.
>>2384533it means that you zone your map (farms, homes etc) with a paint tool and villagers build randomly on these areas and eventually paths and roads appear between buildings
>>2384563ooooo
>>2383940
>>2384533For Port Royale, I only played 3 so can personally vouch for that.From reviews I see 4 changed ship combat to turn based-instead of real-time but then again, its not the combat that is the focus, its the "buy low, sell high, invest and repeat" cycle. There is also pirate start and combat oriented start but I didn't play pirate one, and a couple of scenarios to unlock which I haven't got to yet.I know also of anon who hates 3 for some reason and prefers 2 but he never stated his reasons.Foundation's organic development is cool since buildings are static slots in squares but actually adapt to the zone and space available, meaning if land available is in shape of a triangle, building will be triangle.
>buildings are static slots in squaresaren't in*
it's still shit
I tried fm 26 expecting the worst but it was mostly fine? I guess most of the truly horrible was already patched out.I can find things through the UI just fine so I don't get that criticism, but it's really messy and cramped and just plainly ugly.The engine feels the same as other games. Granted, I only ever play using 2D so I don't get see all the goofy shit, but I don't feel much difference from precious editionsThere's some stinkers though. Not being able to automatically see the matchups and results of competitions you are in is the thing that really breaks my immersion.The back button sometimes sending you back like 3 pages back is annoyingAnd most importantly the search bar is a steaming piece of shit. Like how do you even fail so badly at a fucking search functionality is unbelievable.But all in all I'm having fun™. It really scratches that fm itch I had. My last save was back in fm 16 or 18 so maybe I'm overly starved to play the game and that's why is see it with less objectivity. Also the fact that I didn't pay for what feels like an unfinished game at parts helps.>>2376714Thanks for the heads up that is was possible to pirate it.
>>2381636> 2DTry 3D and you'll see it's wildly different to all previous versions, it's a huge upgrade.
Is 26 worth it from 21? Did my first proper play through after short 5-6 year playthroughs. After years of playing. Goal is to get arsenal 15 titles and I'm about to achieve it. Might then move to another team but the feel of wanting to move to a newer game is alluring but obviously 26 seems to have it's issues and I can't get 24, nor can I find a cracked version otherwise I'd gladly play that.Should I go to 26 or is it still unfinished mess? Also have they made the game more simplistic as people describe? Because I want MORE immersion from a newer version. I've seen a few things like set pieces are more in depth but that's a slither of it.>>2381636Interesting read. What site did you get it from? I feel the UI is perfect on 21 and it would really piss me off if it's much worse. I've seen some screen shots and it looks shit but I've heard you can get a UI mod now. Really wish you could pirate 24 because I'd just play that. People have made current databases for that. Finally the last of the real players have left my 15 year save so I'm happy that it's a different universe if that makes sense.
>>2383592IMO the graphics and matches feel so much better than ever before it'd be impossible for me to go back to 24, but I do think the immersion in 24 beats 26, specifically the ability to easily look up and view things happening around your save. Try the 26 demo for free and see if you like it, if not look for Epic accounts with FM24, you can usually buy them for a few dollars since the game has been free on there multiple times.
>>2364617LORD Miles to you
You are in charge of making a new AOM expansion by adding the Chaos as the next civilization, how would design it?
>>238077140k or Fantasy? Don’t answer, of course it’s 40k with you.
>>2380771If you worship slannesh you get to go above your pop limit at the cost of each individual unit being less efficent
HASHUT HASHUT HASHUT
>>2381719Fantasy/AOS cause 40k would bring the eternal "astartes".
>>2380781cringe
>>2370760That doesnt indicate much though, I've seen a lot of mod repositories where the owner would just use the latest commit instead of making a new release pack.
>>2188000I can't run this tranny mod on my integrated GPU and whenever I'm on muh gaymer PC I just don't wanna play 20 year old uncslops
>>2370760I still don't know whatever the fuck happened to Alice after the team split
>>2295244You should just be able to delete some tags
>>2130778naval raiders!
Do we have a group here? The only place on this site I found that discusses the game was the /dom/ general of all places
Wiki for the original Solium Infernum:https://soliuminfernum.miraheze.org/wiki/Main_Page
>>2350696I've playd it on release. Fun game.I'd be down to play with you faggots but you MUST be in voice and you MUST roleplay as the demon you are controlling.
>>2380054Count me in, fuckface.
>>2380054Sounds acceptable, me and my extremely homosexual friend are interested.
>>2350696