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>decide to let mercs die this playthrough since I always just reload when someone dies
>after 2 deaths I can no longer hire anyone else forever because "bad commander"
Whats even the point of having this many mercs then? I always thought the point of the game if you played ironman was to try and beat it before you ran out of mercs, but it seems you are allowed 2 deaths before you are fucked
>>
MERC. And just play patiently, carefully for a while. As I recall, your bad rep softens over time unless you keep suiciding your team.

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>dude demons are coming you must flee to cumlimdor
>we will be safe from the demons there?
>no they will follow you
>then why not make our stand here where we have our castles and armies?
>the green dudes who tried to genocide you last two games will help out
>…
>plus elves
>we already have elves in Lordaeron
>these are feminist elves with a magic tree
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>>
>>1937895
I was actually around 8 years old when I first played WC3 lol
>>
>>1938066
Yes but it basically started with Warcraft 2 since 1 was shit. And WC2 and 3 are cringe games for kids. The game universe doesn't even take itself seriously it's just a le wacky cartoon troonfest all the way through.
>>
>>1938281
worst opinion i've read all year, kys
>>
"Oh, don't mind us. We're a massive civilization that could've done a metric crapton of things, but in essence all we did is try, and fail, to help a simp. We'll promptly fuck off from the setting, don't mind us."
Signed, the Naga race.
>>
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>>1938433
Just another cool thing from WC3 that was a casualty of the crappy MMO. Things that were set up were immediately discarded or retconned, while what was foreshadowed was simply forgotten.

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last thread died
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>>
>>1937410
They're better in v68
>>
>>1934292
I stopped playing because I'm waiting for the release.
>>
>you need to research tool usage for each workshop and farm type
>each is around 20 knowledge to learn
>2 labs with total 48 workers only get around 50-60 knowledge
>theres also prerequisite research levels on the basic starter knowledge for them
What the fuck man...
>>
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Why does the water spread 13 tiles into the empty field but only 2 onto the farm?
>>
>>1937548
Archers were already disgustingly OP to the point it's a waste to use anything else, or is that fixed now?

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Accomplished striker edition

Previous: >>1905493

Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (50.15). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>What is the status on Adventure Mode?
SOON™
Adventure mode is currently in open beta in a near finished state that is officialy avaliable only through steam.


Comment too long. Click here to view the full text.
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>>
>>1931490
Wasn't some other stuff added? When Adventure mode releases, we will be ahead.
>>
>>1932501
Current raw modding: adding things using existing functionality
Properly realized Lua modding: changing functionality
>>
What will be the difference between the current Adventure mode Beta and the full release on the 23rd?
>>
>>1938312
I dont know.
The last beta patch (10 days ago) was most likely a build from december which they didnt upload due to christimas + new years eve and it was quite beefy since all the pieces are falling into their places. They will had at least 15 days to finish everything that didnt got approved for release in last beta plus whatever content they can get in which I dont think there will be much.
But the end of the beta will also be a merge between both branches, so it will get stuff that was added to DF main branch after the beta branch started, which was mostly technical and visiual stuff.

Maybe some more variations in those new primoridal dungeons or more magic items, and a more beefy god support hotline? Who knows ?
>>
>cavern dwellers disabled
>economy: hard
>embark biome: haunted forest
Yep, it's gaming time boys

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Been playing call to power 2 on a regular basis lately, the old isolinear maps and lack of leader faces made them so much serious and cooler
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>>
>>1937603
I was playing Civ 2 recently. Had tons of fun.
>>
What other civ clones have there been?
>>
>>1938080
That's just a hilarious screenshot.
>>
I don't think a comment had made me want to kill someone before, wow
good job
>>
>>1938080
what is this?

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https://store.steampowered.com/app/3164360/Age_of_Respair/
Do you have any hopes for this Stronghold clone?
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>>
This thing just doesn't work in 3D and I wish they stopped doing it.
>>
>>1938248
I don't get it why would you make so overt Stronghold clone when the Stronghold's devs are still well and keep releasing new games and remakes of the series.
>>
>>1938250
which assets is it flipping?
>>
>>1938371
everything after Stronghold 2 was a massive flop though. Their biggest recent success was... a HD remaster of Stronghold 1 + Crusader.
>>
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>>1938344
>This thing just doesn't work in 3D
Why? In theory it should absolutely work in 3D, even better than 2D. Gridless castle building should be great. Imagine proper round walls and building rotation, for example.

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Time to talk about the most overrated and ambitious Fire Emblem mod.
>>
Why is this quiet?
>>
Never like the blond one.
>>
Never understood why so many chapters have either have death squads or turn limits.
>>
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It's shit.
>>
>>1938078
Prove it.

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Mein Bruders, it is with great sorrow and regret that I must inform you that our preemptive conquest of self-defense against our nemesis empire, despite stunning initial success, has stalled out, turned into a meat grinder, and completely turned against us. Our generals failed in their initial objective of surrounding and starving the enemy capitol. Once the pincer assault failed, the main eastern front sustained terrible losses, at least 5000 casualties per turn, before the battered survivors were forced to retreat and entrench in the ruins surrounding our isthmus capitol. The northern front, guarded by sparse militia and reserves... completed shattered. The decision to commit to withdrawal enabled us to hold out for another year of fighting, with the hope that our expanded production would allow us to produce more light armor and eventually turn the tables. This did not turn out to be the case, however, as the loss of our resources stalled our economy and the approaching enemy threw our populous into panic. In this short war of four years, resulting in our nation's total annihilation, we sustained 38k military casualties... some 35% of our nation's entire population, while our capitol city of 101k suffered at least 50% civilian dead and wounded once it capitulated. The true numbers are unknown and lost in the rubble... After the fall of our capitol, only 4.2k survivors remained in pockets isolated in the ruins to the west and north. Despite starvation and lack of ammunition, they were able to launch one successful counterattack to regroup in the west. A final, desperate bid to retake our capitol ultimately failed, and our last armed remnants were overrun and crushed without mercy. TO BE CONTINUED...
7 replies omitted. Click here to view.
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>>1934500
That’s cool and all..but like.. what mana points does your national focuses give you???
>>
>>1937997
>mana
no mana, we have saturation bombing
>>
>>1937997
Parabrain cant stop thinking about the slop he supposedly hates
>>
>>1938438
>>
>>1937997
You get cards lil' zoomer

What am I in?
23 replies omitted. Click here to view.
>>
>>1924448
>Yeah basically there is a straightforward optimal resource path that also renders a lot of units obsolete because they don't fit cleanly into the growth curve.
A better game would not make units obsolete and would instead upgrade them to keep up with the power creep... like how you don't use clubmen against apache helicopters in Civ.
The real problem is the game is advertising GW's models so it has a hundred units and half of them are useless even if you got that shitty magma field, desert or arctic start.
>>1930413
>Also, the Necrons are notorious for absurdly noob friendly to the point a lot of newer players think they are OP.
They have ridiculous armour, health and damage, and that's before you notice their regen. And that's before upgrades.
Other factions like IG are shit out of the box.
>>
got 5 hours in, i dont know shit about warhammer but i like it so far
>>
>>1921193
I really liked it, wish it had more campaigns.
>>
>>1938192
I didn't know it had any.
>>
>>1938420
Every faction gets one, they're pretty decent.

Got it for cheap and waiting for my break day to play it. Can you guys give me a quick rundown?
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>>
>>1932141
>>1932211
>>1932602
>no mention of a train 9
you guys have no taste
>>
>>1934764
well, train sims are not what I'm looking for exactly. I don't mind them, but I'd like something like Transport Fever or OTTD. They're more holisitc in their approach, the reason I like Sim City as a city builder so much compared to the rest of the genre.
>>
>>1934278
Yeah it's a game I'd love to love, but when I'm spending most of my time wrangling with shit slavjank code like the road snapping I just can't.
>>
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Previous thread: >>699231797
Discussion regarding 4nig combat and how it can be improved. I brought up how darkest dungeon had the most interesting 4nig combat that felt actually strategic. Sure this game (but definitely its sequel) is roguelite, but the combat portion itself was actually interesting. Was one of the reason I got hooked into the game since I never cared for standard RPG's but do love tactical strategy games. Was curious on other anon's take on this combat structure or others that can be an overall improvement.

Also for that one anon that said he couldn't find combat breakdown on the DD Fandom site, it's in the "Getting Started" section: https://darkestdungeon.fandom.com/wiki/Getting_Started
8 replies omitted. Click here to view.
>>
Agreed, I find DD's combat to be very unique and alot of fun to play. Unfortunately I really cant play it anymore because its just so repetitive and grindy. Once I beat the game I couldnt really pick it up again.
>>
Eh , The Last Spell is way better
>>
>>1929615
I think DD Battletech and XCOM2 are cool suggest me more games that have me build rosters and do missions and build a base
>>
>>1938385
Battle Brothers
>>
>>1938385
Battle Brothers
The Last Spell

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Which RTS has the BEST unit chatter of all time?

Blizzard is renowned its 4th-wall breaking "comedy" lines in WC/SC
Relic has a combination of both gritty chatter and the occasional comedy in DoW/CoH
Homeworld has realistic ambient radio chatter
AoE2 has standard lines, but is native to each of 45 civilizations
AoE4 has the language advance to suit the period

Personally, I think Homeworld games have the best chatter because of the immersion
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>>
>>1935110
>>1935107

Love the Psyker, he really does sound like he's one miegraine away from exploding into a hellmouth
>>
>>1936334
>click random time
>"stuck with retards like you guys"
different time
>>
>>1938185
>one miegraine away from exploding into a hellmouth
same
>>
TAKING FIRE FROM A CUTE LITTLE PANZER, FUCKING ADORABLE, LIKE A PUPPY

KILL IT
>>
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Best unit *chatter* is Deserts of Kharak and it's not even close because there the units actually chat with each other. For example, you can call in an airstrike and hear the ground units in the vicinity guide the planes in on the target and comment on the results.
For sheer quotability of voice lines and quality acting I'd still put C&C on top, specifically everything that came out of Westwood Pacific/EALA - RA2/YR, Generals, C&C3, RA3 and yes, even C&C4 has some excellent unit VO.

Can we finally admit that Skylines 2 is now better than 1?
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>>
>>1934702
>>1935507
I remember playing a pirated version at launch and having some fun, but it was really simplistic for me because I was really into W&R at the time and from what I saw online it quickly became obvious even aside performance the gameplay just didn't work in many ways.
Then I decided to buy it late last year when it was on discount but it crashed on me very quickly and consistently (which it didn't before) so I just refunded it because I couldn't be arsed.
>>
>>1934702
No, it's not worth buying
>>
>>1934702
I dare even say SimCity 2013 is better and that one is a heap of trash fire.
>>
>>1934934
never had these problems
some torrent version from poor.com?
>>
>>1934956
!dlrow etisoppo morf tsop a ,eciN

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Could BAR be the game that make RTS cool again? I think this is the right path.
>focused on macro but only two resources
>diverse factions
>can be enjoyed both as a sweaty competitive 1v1 mode or more casual 8v8 chaotic artillery porn
>even fun to watch
>probably the RTS with more qualities of life
>a lot of units and different strategies
>terrain matters a lot
>good optimized engine that can run on a potato
Probably the only "flaw" is the unities designs and their plastic toy look, but who cares if the games is good to play? The game has also enough content as a single player only game with a bunch of scenarios, they should just slap a basic bitch campaign with a loose plot that stitch them together to appease the whiny "no story mode no buy" SPcels (that want muh epic campaign/lore so bad) and put it on Steam and it could be a success
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>>1937873
There's less than 100 people playing this game. The UI is so crap. I mean I understand it's free but it's not an excuse to be shit.
>>
>>1937962
>The UI is so crap. I mean I understand it's free but it's not an excuse to be shit.
I actually wanna know why people say this? it seems fine to me. Is it the font? the main menu? because it's really good ingame. This actually might be the RTS with most QoL controls i've ever seen. Its just so smooth to control everything.
>>
>>1938002
It looks like shit and it's absolutely terrible. There's like 3 pages for keyboard hotkeys and they all contradict each other and there's no way to set keys yourself. You can't find shit in the settings it's so cluttered and crappy and ugly and there's no search function. You can't build anything with hotkeys alone you need the mouse. Everything is buggy and unstable this shit is 0/10.
>>
>>1938315
absolute fucking skill issue my dude
>>
>>1938315
???
There are two settings for the keyboard, it's grid and normal, and the commands are at the bottom of the screen.

The most useful keys that people should know is when building you can press Shift to draw a line of the same building, and hold alt to draw a square, for Windmills and such. If you press X or Z while drawing a box of buildings it will space them out or close them together, useful for placing mines or maybe you don't want windmills blowing each other up when killed.

But everything else is there, i mean that''s silly. You're being silly.

https://www.anno-union.com/devblog-cultural-crossroads-in-the-provinces/
>decide whether your people become TRVE ROMAN CITIZENS or remain Eternal Anglos.
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>>
>>1937867
take 1800 and give it more steam/magic punk and throw open a portal to another world to colonise.
modders please.
>>
>>1938125
>Anno: Of Steamworks and Magick Obscura
holy
kino
https://www.youtube.com/watch?v=ftvpi-6Z6qw
>>
Will Anno PR make 1800 and all previous games obsolete?
>>
>>1830337
>>1830408
Same shit in every single strategy game (like Rome 1 and Rome 2), WHY DEVS ARE AGAINST NON-ROMANS HAVING BRICK-BUILDINGS INSTEAD OF MUD-SHITHOLES?!

JUST FOR ONCE, DAMN IT!!
>>
Is it possible to see which DLC's I own regarding Anno 1800? For context; I bought the game on Steam before they removed it in favour of uPlay and Ebin. When the game came back, I know that some DLC's I bought with the Deluxe edition or whatever weren't visible as 'owned', and I can only find out which DLC's I do have if I go through installing the game and starting it up.

Is there a quicker way to see it other than having to install it and boot it up? It's like Steam knows you own the game + some extra content, but won't actually show you.


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