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File: 1774023951337569.jpg (323 KB, 1920x1080)
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ESTABLISH THE PERSIAN EMPIRE edition
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Why are Privateers so powerful? They make more money in the diplo tree than anything else.
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>>2371824
I guess they scale badly? I tried them as the knights and I was only get like 5 ducats or so privateering like 4 nodes
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>>2371502
Wait a second. Is this dev diary even real? It's 1 of april, what if this is just an elaborate shitpost and they will just say "lol, retard really thought we will change anything" tomorrow?
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>>2371816
You're a fucking clown. I could say the same about eu4 mana being a reasonable abstraction. Oh, I want more development in my land? I will spend some of my military resources (mil mana) to increase the training in that province and get more manpower output from there. What's more pathetic, you're such a stupid cultist that you're defending mana in eu5.
>Lmao, real life runs on money!
Yeah, sure. And how much stability can you buy in real life? Where's your monthly stability subscription, the one that also exists in eu5? Oh yeah, it's not real. You're full of shit, what a surprise. You worship this dogshit because you claim it's more "realistic" when it isn't. They call yellow mana "money" and all of a sudden you think it's not mana because money is a thing in real life. Cocksucking drone. Keep fellating eu5 even though it sucks ass and they dropped the ball hard.
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>>2371843
>I could say the same about eu4 mana being a reasonable abstraction. Oh, I want more development in my land? I will spend some of my military resources (mil mana) to increase the training in that province and get more manpower output from there.
That can't happen instantaneously. There's no reason people should go to sleep on December 31 in the most backwater shithole imaginable and wake up in a space age utopia on January 1st.
>how much stability can you buy in real life? Where's your monthly stability subscription, the one that also exists in eu5?
If you had enough money mana in real life you could buy medication so I wouldn't have to read your delusioinal ramblings.

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>play chess
https://lichess.org

>join our team and tournaments
https://lichess.org/team/vietnamese-basket-weaving-forum

2026 FIDE Candidates - Cyprus | After Round 3

Caruana (USA) 2.5 pts +2
Sindarov (UZB) 2.5 pts +2
Praggnanandhaa 1.5 pts +1
Bluebaum (GER) 1.5 pts +1
Esipenko (FIDE) 1.0 pts =
Giri (NED) 1.0 pts =
Nakamura (USA) 0.5 pts -1

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>>2371329
Yeah bro parroting oversimplifications you heard once abour a subject you know nothig about makes you sound so smart and knowledgeable, not a dunning kruger retard at all
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https://lichess.org/broadcast/fide-candidates-2026-open/round-4/97di6JjX/Jzyakrf4

The game to watch this morning
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>>2371329
Maybe in the opening this is the case but the role of memorisation diminishes once the game is out of book. Pattern recognition and memorisation do still play a role in assisting overall strategy as they give you insight into which moves are generally the strongest to play in a given situation in order to achieve your strategic aims.

In any case memorisation is hardly unique to Chess, meta builds and performing specific actions in specific scenarios are present in every strategy game.
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>>2371329
TRVKE

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Is the remaster (Resurrection) as bad as the fans of the original Ghost Master (Polish people) say?
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>>2371042
Already got the prototype ready. Just need to setup a Patreon for version 0.001 and we are going to be rich.
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>>2371063
>pic
This game aged like wine, it doesn't need a fan remake.
https://www.youtube.com/watch?v=4aGDCE6Nrz0
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so is this any good or what
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>>2371326
Nobody bought sadly
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GOG gave it away sometime ago.

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Just want to talk about the game. Don't want the level of discussion on Reddit either. Flex your famed armors, weapons, orc weapons, bros.

https://www.bbplanner.xyz/
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>>2371363
81 guaranteed HP damage at max damage roll of 135 and 40% armor pen is less than 120+, yes. So something doesn't add up. Did you skimp on their helmets or were they or their armor damaged already? Because I can see overflow from weak or damaged helmets and no steel brow fucking you.
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>>2370805
Dunno, some fights seem almost unbeatable, certainly not without major casualties, without certain weapons kits.
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>>2371378
I can think of like 2 fights in the game that are unbeatable/costly without very specific bros.
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>>2371377
Headshot multiplier is added at the very end so if the armor was destroyed it seems possible
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>>2371548
That's what I was thinking. On the head that's what, 202, 203?

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Outfitting time
>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources

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>>2371294
Mercs are the weakest late game faction. Even the three "Factions" themselves each get a significant power boost later on that put them above Mercs.
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>>2371306
Eh. I'm not terribly upset over just that .

Now if he chatgpt prompts "make next piratez update" he can go fuck himself.
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>>2371232
>please, please, PLEASE give me spoilers
what causes "people" to be like this?
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>>2371273
I had a mutant culling with star gods like a month ago, I had no tanks or power armor yet, just an armored car. I had to drive a barrel bomb and drop it next to a sectopod in one turn, and then to ambush it with vibroswords. It was pretty ass.

I didn't fight marsec yet, I think, just their fighters outgun everything I have flying right now.

>>2371569
I enjoy anon's literary talent
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>>2371232
Press Q on geoscape, there's tech tree progress percentage. You can't get to 100% but you exhaust the tree around 80% mark.

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Is stellaris an RTS?
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luv stellar’
simple as
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>thread is filled with people just realizing time is an illusion and there is no "real" time
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>>2370583
>vivariums
People are commenting just enough. There's a reason nobody cares about them, and it's not because they're nonfunctional
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>>2367712
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>>2370583
I wouldn't know because I just turn that DLC off.

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Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
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>>2364238
I always used standard logistics, and I can't recall turns ever taking that long for me; then again, I never actually measured them. Also never played until no AIs were left.
You could send the savefile + your observations to Vic so he can have a look at it. Midcore logistics is a (relatively) new feature and might still be fucky in some way.
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>>2364238
Told ya logistic is shit.
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>>2363590
Do these people not realize the game always had AI slop art? All he did was regenerate it using more modern technology. I do think he's made more than enough money at this point to hire a real artist though, so maybe getting reviewbombed will give him the push he needs.
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>>2363563
Everytime I played with it I either didn't had oil/metal for tanks while the AI did or didnt had water.
>>
A Vic interview about Republica
https://youtu.be/RWKpOT3f6Yk?si=xzGs--O2TByMUvLN

The only thing I'm hopeful for is a revamped leader UI or at least an easier way to sort through who I have but who am I kidding. More wargame content seems to be next on Vic's agenda after patching Republica to get it in a functional state.

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For some time now, with your help, I have been creating my game - an RPG/strategic Dark Lord simulator.


And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it’s highly non-linear and dependent on player decisions (plus random generation), I can’t test every combination myself.

That’s why I’m seeking the help of testers. All you need to do is play once—one playthrough lasts about 1.5 hours (as I mentioned, the game is highly non-linear and is meant to be played multiple times, each time revealing a different story) and send me a short report (specifically, indicating if you’ve spotted any obvious bugs).

Game, as always, is available free here: https://adeptus7.itch.io/dominion No need for dowload or registration.

And another news - one of the players made a fan song inspired by the game: https://www.youtube.com/watch?v=-mPcsUonuyo
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buy an ad you slop nigger
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>>2357679
>stop shilling this free game!
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>>2357711
It's not even a game. twine is just a way to deliver gifs to sissy hypno addicts
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>>2356103
>kolaż
polack slop detected, go pay your midjourney slop subscription
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>>2356103
pretty gud. but i find it unfair that the "chosen one" can instant kill u later if you don't have enough Human Influence to ass-sin him before he gets powerful.

Release edition is out!
Who you playan?
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>>2370051
Hot take
Noob traps are ok if they lead to something that is not a noob trap. The real problem with the tech tree is dead end techs that don't lead to anything worthwhile.
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>>2371157
It's xcom in theme but boring in appeal.
I say this as someone who likes boring spreadsheet games. I have not once made it to the part of the game where I get space combat. I shoot off my mines to mars and then get bored and quit.
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>>2371265
the first time you beat an ayy fleet it feels good. More so if you can match them instead of cheesing it with missile/torpedo spam since early ayy fleets rarely have PD and instead of running away from your fleet of 20 cheap ass missile boats they fight instead because the 'combat power' is in their favor.
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>>2371209
So much cool shit that'll always be crippled by the the game's awful councilor system.
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>>2371360
He actually changed a lot
Protection and crackdown for 3 months
Can build things
Theoretically you all on one side so i didn't hunt, rob and kill ai like i usually did with servants and protectorate. Well maybe steal a little but not reskill
Lot of activities on map, i have dedicated rebel killer but i feel i need another one. Aliens army can spawn from start so you actually need your armies, and it also can fight rebels.
Hostile takeover changed to pers, admin now check for building.
Agents system still retarded but feel better than vanilla.

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I have almost 5k hours in Victoria 2 and over 1000 in CK2. I can safely say no other grand strategy games are as good as these two
>Have you played any
No and I'm yet to see a reason to
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>>2370777
Ive seen a guy do it by 1860... i dont meed it that early but i want it i want the purple on my screen
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>>2370773
I gotchu, anon
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>>2367710
>1000 in CK2
how?
its unironically just playing dollhouse
gets stale after like 8 hours
>>
Just succeeded. You can all go fuck yourselves
>>
>>2370975
CK2 is less like a dollhouse and more like a personnel management game crossed with an RPG and a grand strategy game. I still maintain it's one of the GOATs
CK3 is more of a dollhouse game, where you play through wall-of-text tumblr style adventures, and the strategy stuff mostly plays itself so long as you engage with enough dollhouse levelling-up. I stopped playing before any DLCs came out, some new stuff sounds appealing from a role-play perspective (landless/Chinese bureaucracy), and superficially the Byzantine/Chinese systems go to places CK2 never could, but they're still behind where CK2 was 6 years into its life cycle

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>be 2026
>still no mod nor official update that allows you to convert to Ikko Ikki religion from outside that clan
Do you know how it could be possible?
Or if there is an obscure mod that allows you to convert to it?

PD: If Ikko Ikki had triumphed over Oda Nobunaga, Japan would have avoided many (atomic and late-capitalistic) problems.
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>>2370989
https://youtu.be/hT5PvKGH7zE
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>>2371013
I fucking hate this guys 10 minute long AI slop videos
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>>2370989
Bloat
>>
>>2368336
The hard pill to swallow is that the best way to play is to *insert Clan*'s strengths. Crazy.
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>>2368337
Basic units remaining relevant in the campaign is fine. I dislike the tierfaggotry some of the games are doing. The problem with yari ashigaru though is that yari wall is broken. Broken in that it bypasses part of the game mechanics because it's cludge to make a spear wall work in a heavily matched combat game. You can counter it but it warps the game around it to the degree I do not believe it deserves and AI is too retarded to do it, so just knowing that means that not cheesing every battle is just sandbagging.

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2370700
it's called Age of Empires and it came out over 20 years ago
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>>2170163
Vader is nerfed in newer patches/expansion in the OG he would solo everything besides air speeders
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>buy into the aotr meme
>play it
>it's fucking dogshit
I have no clue what these fuckheads were smoking when they made this. Plays like some autistic comp meta-type thing where there are half a dozen busted units and a bunch of terrible ones. And it ends up being too easy anyway. Empire rolls everything, build an Executor and the mod plays itself.
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>>2317586
EAWX devs being insufferable retards is a legitimate barrier to entry.
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>>2371317
make your own mod
>inb4 Can't, I'm an insufferable retard

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The future of strategy games is here
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>>2369382
Go away jew
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>play one of the "but you're a civilian" presets
>play as a native lawyer in the indian territory
>massively industrial and create a town where nearly everything is owned by me due to federal land legal loophole
>entire time kansas just copies everything I do
Like what the fuck is this? I build lamps and they copy. I capitalize on telegram wire and they copy. I build a bridge then they buy iron from me and copy.
>>
so you just make up bullshit and the ai will tailor the rest of the world to what you wrote?
do you just make shit up about the economy/industry?
are there even any combat/warfare in this shit or do you just type "my 1000 man strong army completely wrecks your army and defenses because they are elite and they have the bestest gears and they are the greatest of them all!"
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>>2370766
Conquer Kansas, it is the reasonable thing for you to do at this point
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>>2371364
https://www.youtube.com/watch?v=nr3DxYV5SOg
See the above. The chatbot resisted for like 3 posts before letting the guy do whatever he wanted. In the end, "do a mass false-flag terroristic attack, kill all world leaders, and take their land" was done completely successfully within a single prompt.

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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
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>>2370801
Everything they've talked about has been very interesting
>Campaign inspired by grand strategy titles
>Classic style provinces that you fill with buildings over time
>New engine looks cool so far, pathfinding and collision all look promising
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>>2371086
The previews of Rome 2 looked cool too
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>>2371086
>Everything they've talked
Yeah and that's the problem. It's all talk. I want to be excited too man but it's too early.
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>>2370801
>From the makers of Hyenas
I'll pass
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>>2371064
>Pharaoh project
What's that?

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>be me, Roman with Celtic ancestry
>choose the Iceni
>found in Steam Workshop the 'Iceni Legionaries mod'
>gives to the faction uniformity, Roman armors and straight banners
>mod is deleted, it's joever
>all the culture % you in the cities means nothing
>I can't civilized the Iceni nor any other barbarian
>no marble cities (despite I conquered a city with 'marble pit')
>all must be mud-holes, all map cities are the same, battles are shit
>climate means nothing, your soldiers still wear pants in the Sahara
>EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again
>you can't create your own culture, uniforms, buildings, laws, tech... it's all the same always
I can't believe I fell for it just because I love that era.

The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
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>>2364227
Slavs live not only in steppe regions.
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>>2369331
Yeah they live in slums too.
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>>2366097
And still not fixed. I think Med3 is going to be the same shit.
>>
>>2366097
is med 2 the last game that has this?
>>
So what's the best Rome sim


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