is navyfied an RTS? https://www.youtube.com/watch?v=DLEC66_5S0c
>>2417408doesn't seem too hard at first glance, 2D sprites, hitboxes, some movement rules and some math for the ballistics
>>2408018I remember getting my first BB, it was a french one, really shit, but what a fun game.Is still playable?
>>2410311I did almost tthe same thing with Z90(99?), but at some point I got that AA cruiser with shitoads of 10.5 cm AA guns.Because fuck carriers.
>>2419504Technically yes, but with a huge asterisk attached
>>2418310wish me luck, I'm going in.
Why are tier 1 skeleniggas so expensive to raise in this shit game
>>2417624>>2417909This was actually FAKE NEWS, as dune serpents did not benefit from empowered beasts. My disappointment is immeasurable and my day is ruined. I will probably skip the tome of vigor and just use ancestral wardens instead of sand scorpions
>>2418173>as dune serpents did not benefit from empowered beastsWhat the fuckThat shit needs to be fucking fixed if notBitching on the forums may get devs to correct this since they're still in a PTR phase before release
>>2418173I had to double check, but astral keepers at least do benefit from enchantments. Seems like a bug if primal serpents don't benefit from empowered beasts.
Enemy siege AI seems fucked in the beta. In multiple occasions, I've had enemy units just jack off in a corner while I enter their cities and slaughter their allies. All those units on the left and center, even the bolt repeaters didn't wake up until I had almost completely mopped up the right side.
>adds the overharvesting nomad culture and the concept of the devouring winds/astral barrens in one expansion>doesn't tie them together with a devouring nomads subculture that overharvests the land itself to terraform everything into astral barrenshonestly feels like an oversight, such low hanging fruit
Bratty Girls EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:Comment too long. Click here to view the full text.
>>2420633Nice screenshot. I love those killcams.
>>2420665Anne... is dead...
>>2420669Yeah, that seems about right
>>2420665they get you some nice angles sometimes
>>2420633
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
You know I've just realize that Battle Brothers is probably the closes we have to video game adaptation of Warhammer Fantasy rpg.
>>2375625>>2375722I like that BB and xcom develop the story arc the farther into the game you progress. It's not so much a visual novel that I expect from a jrpg. I would even say xcomfiles makes major improvements on immersing the player into story and flavor text of the game. Battle Brothers I wrap a narrative around the militia based on how they develop and in game decisions. It's almost a shame a lot of lore of the game doesn't greatly unlock until end game and legendary locations. It's like you drive all that way, the generic chess pieces develop identities, you might actually even survive all the underhanded events the world and enemies throw at your party, then there's no more game or story right when you're completely locked in.
>>2304523An all gryphon team wrecks the game if you want it that way due to how their ranged attack works. A trick I used for the base PSP version:- Unit stat growth is based on level ups in their respective class- So, say, Denam leveling up as a ninja is good, but your whole party leveling up as ninjas at the same time is even better- So, how can we ensure this happens with as many class levels as possible? By restricting class levels as much as possible. That means using exotic classes like gryphons.- Run through the entire game with Denam+gryphons. Stash your favorite characters/final intended party at level 1 for the whole game.- Now you're at postgame with a bunch of level 50 gryphons, which is great. But don't you want actual characters on your team?- Now you can grind your heart out like an autistic person, gaining tens and tens of levels in all the base classes with your favorite characters as that respective class, earning you huge numbers of stat points.
>>2374973>>2376881Why yes I play games solely based on their artstyle. How did you know?
>>2420133Looks great. Where can I get it? Looks like it was removed from steam for some reason.
Calling all /vst/ users!I need data!What was the first RTS game you ever played?
>>2404527Do you like 2160?
>>2420269Not particularly. While it had some interesting ideas, it was overall a janky, short, disappointing continuation that ended on a cliffhanger and aged poorly. I remember preferring to play the unpatched version because patches would fix one thing and break another.
>>2407632Similar for me. School computers had both aoe1 and 2. Then I got my own AOE2 copy and became a history nerd.
>>2404486Same. But it was my Dad's Amiga 1200.
>>2404243Age of Empires 1That one demo level where you start with one priest similar to holy man is seared into my brain.
I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
>>2420176it was the right xenotype
>>2420180white baseliner supremacy.
>>2420211Let me guess, you need more?
>>2420211i believe we can create something beyond the baseliner
>>2420433>we can do it, we have the technology to make him even paler and make him like dumb labor and research faster and have crimas once a year
So, what did we think of the new Republia DLC?
>>2419089>If there ever was a good scenario for AI art gen then this would be it.that would be fair enough on launch but the game has been out for years now and has been successfulyou spend a lot of time looking at things when you play any game and shadow empire is no exceptionwhen everything looks like shit it wears away at you because the game is ugly plain and simplenot simply low fidelity it is outright ugly
>>2419089This game is basically a post-apocalyptic sci-fi reskin of the dev's older games, with some setting-specific feature additions. So the aesthetic is actually a large part of the game's reason for existence. That by itself makes the $40 price tag questionable, but add in AI generated art that the dev didn't need to utilize to make his previous games, and things become very dubious to say the least. As for the DLC point, it isn't one or the other, art is part of the DLC content that you're asking your audience to pay for and that needs to be handled well too.I think it just comes down to a flaw in the dev's sense as a game designer. He seems to lack an appreciation for aesthetics, and thinks the AI art looks "fine", or even better than the old art, which itself is pretty ugly too but in a more preferable way, so it isn't even a consideration for him that the AI assets need to be replaced.
>>2416837this game makes me feel like a brainlet
>>2416837peace and coexistence at the Ramatis reservation
>>2416837After 100 hours I think it is pretty mid. Some stuff like the regimes and regime feats are pretty good, and while your leaders buying shit and doing stuff on their own is interesting, it ends up being a little of a chore. There are a lot of aspects to improve or expand in Shadow Empire, but I don't think the politics was the best of them to choose. At least it's not Oceania.
What're they cooking up
>>2392412>fantasy StellarisBecause realism is a core feature of current stellaris?
>>2401159Add Korea for an Imjin War
>>2388632A Game of Dwarves 2
>>2419120I still bet it'll suck
>>2420476you cannot disprove that Stellaris is a realistic depiction of year 2200
>Dies of mid
>>2417723this guy got filtered by spec ops the line
>>2417106>Alters>I hope it's not too bad with the puzzlegaming and railroading.The railroading is worse, much worse. All doors lead to the same room even when it doesn't make sense. There's an infamous part of the game where your Alters rebel against you, if they're unhappy with your decisions it makes sense but you can have the entire party content and happy with your decisions and they'll still plan to murder you in your sleep.
>>2419978>You DARE serve us SOUP?! >You must DIE!
>>2420103I don't think soup is actually that big of a deal breaker and also it's obviously a watery 19th century flophouse soup that's just stretching the same amount of calories into bigger volume to temporarily trick people into feeling full but they are malnourished in the long run.
>>2417723Soup is the benign alternative to sawdust rations. Game won't get mad at you for soup, only your citizens who will lose a little hope and gain a little discontent.
Just want to talk about the game. Don't want the level of discussion on Reddit either. Flex your famed armors, weapons, orc weapons, bros. https://www.bbplanner.xyz/
>>2420762>SB negates the 1.5 into a regular 1.0. On nimble that's usually 20% or so less damage assuming every 4 hits at least.If we assume 1 headshot per 4 hits that's actually 11.111...12% less damage, not 20% less.It's 4.5*dmg vs 4*dmg in 4 hits.4.5 * 0.8 = 3.64.5 * 0.888888... = 3.99999...Alternative you could say that headshots do on average 12.5% more damage (50% / 4).>If for example your bro has 120 HP and SB saved you 20I think you don't understand just how much damage you need to receive under the game's mechanics in order for SB to save you 20.The -simplified- HP damage formula isHPdamage * modifier * directdamage% - (Armor - (Armordamage * modifier * armordamage%) * 0.1) = HP damage taken.If the piece of armor would be destroyed then you change the last bit to + HPdamage * (1 - directdamage%) - Armor. If the result from this is negative then it is zero.Comment too long. Click here to view the full text.
You can test using the scripthttps://osgboy.pythonanywhere.com/Let's see:Enemy preset: zweihander w/ greatswordDefender preset: 120 HP 120/95 nimble broHit chance blank (assume every attack hits)#1000 trialsResult:>Death in 4.42 hits on average.Let's add steel brow:>Death in 4.73 hits on average.On average it's a difference of 0.31 hits more to die.Comment too long. Click here to view the full text.
Let's try again but not we shift the armor values to it's a nimble bro with 120 HP and 40/160 armor, otherwise the same.Just nimble:>Death in 4.97 hits on average.Nimble + brow:>Death in 5.70 hits on average.0% chance to survive 6 hits.Nimble + 9L:>Death in 6.06 hits on average.9.4% chance to survive 6 hits.Obviously brow is going to look better against enemies with headhunter.Comment too long. Click here to view the full text.
Standard 120 HP 120/95 armor nimble vs orc berserker with chain.Just nimble:>Death in 3.73 hits on average.Nimble + brow:>Death in 4.08 hits on average.Nimble + 9L:>Death in 4.69 hits on average.So far this was assuming every attack hits. With 27 mdef (as berserk chain ignored shields), the same test goes:Just nimble:>Death in 16.25 swings on average.Nimble + Brow:>Death in 17.80 swings on average.Comment too long. Click here to view the full text.
>>2420878A barb skull mace can do 70+20=90 on a max roll, right? Let's say you got full nimble so that's 90x0.40=36. No SB is 36x1.5=54 (barbs come with crippling strikes as well) SB is 36x1=36. That's 18 points saved right there, and it's not an unusual occurrence lategame. If you're doing orcs a mansplitter does 120, yes? 120x0.40=48 48x1.5=72 (this is likely a severe injury) 48x1=48 (this is still leaving him effective) - ~24 And if that orc has a chain, or nuffle decided to mess with you it's definitely skewing that 1 headshot per 4 hits assumption. That's the "usually 20% or less" It's not a 1/4 guarantee.>akshully you forgot armorNo, I didn't. If you're maintaining full damage reduction from nimble that means you're more than likely in very light armor. Armor that doesn't last long.Get what I'm saying? It's a when shit hits the fan I'm glad I picked it kind of deal.I guess we're talking past each other here or you'd caught on the hint when I said 180-300 helmets that I'm usually going armor if not strictly BF on everyone and am naturally conditioned to value it more.
An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.previous thread:>>2032893>Useful resources for making gamesFree icons: https://game-icons.net/Free HQ textures: https://ambientcg.com/Kanban for organization: https://www.kanbanthing.com/3D modelling program: https://www.blender.org/Pixel art editor: https://www.aseprite.org/Image editor: https://www.gimp.org/Vector editor: https://inkscape.org/Map editor: https://qgis.org/Game engine: https://godotengine.org/Comment too long. Click here to view the full text.
>>2406517Yeah, your new concept for a dubious-con pokephilia-themed tactical game is so much better anyway.
>>2322499So, I love maps. But recently, I have been obsessed with capturing a contemporary perspective.Many people don't know this, but maps are very early modern. During the medieval period, maps were very uncommon, and the few maps that existed were inaccurate and not used for practical purposes.People simply didn't need maps to travel or conquer.They didn't know how to get from A to B but they knew how to get to C and from C you could get to B.This is with the addition that the medieval road system was very limited; many armies had to take long detours due to the lack of proper roads.My (current) goal is to make a graph-based map with a limited road network. So, what you actually see on the graph-based is based on collected information. So, every settlement has a fame level ranging from regional to transregional to global. You only see them if they are famous, so most of the world is a mystery.Many people might find graph maps boring, but fuck it, there are enough map-painters on the market.
This has been what I have been cooking this week.It's a time management sim. That I'm thinking of calling ATTMH (All the Time Monarchs Have).Essentially, every quarter you pick up three activities and those influence what happens during that time.
Been working on ship design. Attached is this evolutionary metagame exploration tool I use for balancing cost-efficiency of various weapons and defences. Basically it's saying that the way to go is a couple of extremely advanced destroyers and 60 of the cheapest, lowest quality shitboxes imaginable to draw fire. 7000 battles/second at peak speeds.Before that it was abusing evasion to make a tiny, superfast ship which would dodge any attack, so I introduced a new weapon that does extra damage vs super fast ships and altered how evasion works.The evolved fleets absolutely maul my ship designs, so I might add it as a difficulty option, have AI factions that find what your fleet loadout is via intelligence work be capable of evolving a perfect counter-fleet, though they might struggle to build it.
>>2418869football manager ahh UI
Previous thread: >>2187019What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
>>2413322> its really not as cool as some of you seem to thinkThe bleakness is part of the verisimilitude, all the of brutalist architecture and panel'kas is the game just being true to life and history.>>2413431>>2413142This. You're under no obligation to pretend that you're doing an ironman run.
>>2413322I didn’t realize how spiritually dead the eastern bloc was until I played this game. It has absolutely 0 soul. Even the statues and monuments that are supposed to inspire you seem to lack humanness and spirit. I guess that’s what happens when you build a society on atheistic egalitarian materialism.
Give it to me gay, how hard is it to start in 1920?
>>2414828I don't think its that much harder than a 1960 start, its just slower
>>2408351Cutting down on the jank alone would be worth it.
LOL
>>2346168>Peace is just not realistic>It's complicated>Reasonable amount of warsThis is one of those panels that really makes me have to reckon with the fact that there are not only people who believe that this isn't the correct perspective, but that they vote and hold a considerable amount of sway with many other voters.
>>2346133Damn, didn't realize Thor had his own space there
>>2346168 >we want to kill nogz >forgetting about KKK's hateboner for Roman-Catholics as usual I hate leftoids pretending to be centrists with a fiery passion
AI in the TA or FAF is so DUMB units don't understand they're shooting at the terrain btw.
A spiritual successor/remake of Act of War unjustly reviewbombed by buckbroken corporate slaves who imagined themselves that AoA is a replacement of cancelled F2P abomination disguised as a sequel to Generals
>>2410277does that tank really need three machine guns?
>>2419387i think that’s tusk 2 upgrade
>>2418420>3 types of resources is too much Axe wound is between your legs, you inbred trogg
>>2419405Though as a general rule age of units only cost 2 resources and stone (when it's a separate thing) is only for defensive buildings.
>>2419387Needs more
Does anybody remember or still play Travian? Do persistent browser games still exist? If so are they good and if not could you imagine an updated mmo browser strategy game?
For me its Tribal Wars 2 and Ikariam
>>2416489I remember playing Evony for maybe a year. Then with no warning I got my city razed by a stronger player. It happened overnight, too, so there was nothing I could do about it. I pretty much lost interest and stopped playing after that.
>>2416812What was the game called again? I played it for a few weeks when it launched. Is it still up?
My experience with this disgusting genre was mostly this>>2420235>They all try to groom players in the tutorial to use real currency. Every single one has a dedicated stop gap after the tutorial, where everything takes a ridiculously long time without spending real money. They are all fundamentally very boring.That said, does anyone remember pic related? If I remember right I dropped it because it was full of retarded proto/int/ children. I don't recall it ever asking me for money. Was it really like that? And how is it now?
>>2420235What kind of game were you looking for? Did you find anything close? Was it just the p2w that you didn't like, or the fact that they were all boring too?