Previous thread: >>2187019What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
>>2463651If we're being strict about it, the universities in thus game also double up as vocational schools
>>2463913>vocational schools"colleges" the English name
Is there an easy way to start a game in 1900 or even earlier? I want a reason to play with horses (who are effectively obsolete by 1925).
>>2464490There is a mod that can push the start back even earlier and another one that allows you to set the year, but I've never messed around with them
I just wish there was a way for the construction office to be more efficient. Like have slow machines like bulldozers, and rollers/pavers be able to move short distances between footpaths/roads under construction without having them teleport back to the office, but at the same time not drive long distances themselves. Or for workers that can't work on job sites due to no resources warp to nearby jobsites that do have resources. Or for them to trigger the trucks for material delivery when the current stage is like 90% done so there is less wasted time.
LIST:Europa Universallis 1 and 2 and 3.Hearts of Iron 1-3Victoria 1 and 2. Crusader Kings 1.Svea Rike 1 and 2.Crown of the North. (Svea Rike 3)Two ThronesSengokuMarch of the Eagles(technically came out after CK2, but never got DLC, you can buy the full version on disc and play it offline no problem)
>>2460496It's not like every game prior to CK2 was bad
>>2460544uhhh, yeah. it is like that
>>2460493Vic2 and EU3There are no other contestants. No I will not elaborate.
CK2 >>>>
EU2HOI2Imperator: Rome
>Heard that a new patch recently came out>Decide to dive back in to try it out>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridgesI guess I have to learn this whole fucking game all over again. What did they change to economy?
>>2463338Shh, don't spoil it for him.
>>2453905EU5 has a complicated simulationist economy like Vicky but it fails to replicate what makes Vicky 2 (with HPM of course) so comfy>short time period packed with interesting historical events>simulation which can capture the sense of rapid progess and interaction between technology, economy and politics and military development>aesthetic and easily usable (once you are used to it) UI>different game mechanics and priorities for Europe vs Americas vs Uncivs>enough railroading to make historically plausible outcomes>great power system that leads to interesting wars and challenges for the playerEU5 fails at every single point
>>2464203EUV is trying really hard to be Victoria most of the time. The problem is that it starts in the FUCKING MEDIEVAL AGES.
Man EU5 feels so god damn sterile and i really despise the constant bipolar ass balancing.A byzantine bureaucracy load of unreleated modifiers per dice roll and all they can think of is "x now stackwipes, x is now worthless."Wars, piracy, diplomacy, trade, economy, statecraft - it all feels so arbitrary/unimpactful.Was the inspiration for this to patch out as much gameplay as possible from EU4 and Imperator and replace it all with sliders and backend calculations ? A million mechanics and nothing feels impactful.
>>2453905Vic2 is funEU5 isn't
Still the best WW1 and WW2 simulator.Mods Summarizes and Links: https://pastebin.com/3UwV79PqOfficial Patch 1.05.2 (works on the gog installer)https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/
>>2452695I did at the startBy that point in the game I had a good industrial base so I produced armoured divisions
Edge of Darkness is the most kino mod for DH
>>2448654Whenever I'd play DH after, I'd miss the advanced sliders so fucking much.
Fatherland > TNO
bump
>mine is the song of lifeHow did we go from old AOW kino to what we have now
>>2448213They're all quite different from each other. With the notable exception of 2 and SM, who are on the same engine.
>>2453829>he came back cryingIt could've been much worse.
>>2438480I liked the third one
>>2459922Still haven't completed the Commonwealth campaign, but I think I'll ditch it and start the Golden Realms one.
>>2438668>Kino music in these games. Funny thing is, AoW2/SM's music is not composed by Michiel van den Bos (who composed for all the other games in the series), but it's still very good. It has a different 'sound' compared to the others, but it's definitely equal in quality.
Calling all /vst/ users!I need data!What was the first RTS game you ever played?
>>2404243Star wars empire at war my man and first computer game that wasnt putput or the fish one
>>2404243a pirated copy of Empire Earth + Art of Conquest
>>2404243Probably Zoo tycoon 2 if you want to count thatOtherwise RA2 or Sudden Strike 2, can't remember which came first
>>2404243Dune 2000
Dark Reign
I've played Darkest Hour for years and am trying to get into Hearts of Iron III again, let's have a HoI3 thread. I've picked up my Germany save again that I started last year. Currently at the start of Barbarossa.
>>2463449Do you have a take on Decisive Campaigns: Barbarossa?
>>2463024I have been interested in that game for a long time but never played it
is Black Ice any good?
Sieg im Osten
>>2464376when it decides to not crashdepending on the patch the ai cheats a lot though as in it will just spawn an entire armored corps on your face
or Patrician II depending on what you like to call it.There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
>>2456089>How much firepowerThe tavern missions always involve only one ship (at a time), but that one ship can range from a snaikka to a hulk. You can get a rough idea based on the pay. You can also flee from them without consequence unless the job is to hunt the pirate.>the final bossTruly horrifying. Dozens of ships.>How important is that?If you aren't planning on playing the late game, not at all.
>>2409931Just in case you guys didn't know yet...There is a high resolution mod for Patrician IIIhttps://steamcommunity.com/sharedfiles/filedetails/?l=german&id=382413909
in case anyone has ever wondered why auctioning ships to NPCs barely impacts global trade volume
>>2456644If I had the relevant skills, I'd love to overhaul the building system to make it more like a generic citybuilder. The automatic road generation and bizarre rules and limitations become really annoying during the late-game.
>>2459581genuinely impressive. I never saw convoys larger than 12-13 ships
Does anyone want to talk abou it?
I enjoy the game, but I never liked how few of the ships (exempting the Zoltan and teleporter-based ones) actually play into their gimmick. The Engi A, for example, is clearly meant to rely on drones. But drones are just plain worse than regular weapons, and the ship has no features to compensate for that, so you'll just end up buying weapons ASAP and saving your drone parts for hacking.
>>2451334>fight bullshit dr seuss secret miniboss meant for the metagaming sweatlords>is surprised it is bullshitYou're not ready for chaos mode
>>2451872DESU on the other hand they also don't have any levelling.
>>2463644Desecrated Shrine would be clutch with that many Demonic unit sources.
>>2463655>torment level Pic says 'Normal', i.e. the lowest one. He'll completely roflstomp any of the bosses.
How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
>>2461788If you mean that dice rolls take forever in AE then the steam forums say it's a problem of players needing to manually download some Windows libraries or whatever and then the dice will roll fine and fast.>>2461692Amazing, I know.>>2460704>Too bad it doesn't have mpTrue.
>>2448382the artwork in the original is betteri wish there were more games out there that carry the themesa proper sequel to this which i would love to see is one where, after battling it out with the other demon lords, the winner has all the other demons fall into ranks where they assist in infiltrating the physical/spiritual realm of mankind and slowly infecting the world with stuff like witchcraft and blood sacrifices, war and 1-world-government in attempts to set up the antichrist through technologymeanwhile there's the side of heaven which has their angels fighting to disentangle this by fighting the demonssomething like crusader kings 3 comes to mind when i imagine this
>>2463960>the artwork in the original is betterFellow man of taste.Btw the original SI community is living, and has a a discord channel at almost 600 people. I'm hosting two mp games at the moment. If you're curious, I may email you the discord link to the community (I can't post it there lest it be harvested by spam bots).My mail is o r i e n t a l i s t a @ proton dot me(without spaces).
>>2463960>the artwork in the original is betterlol no. It has its charm but technically current SI art is way better in almost everything. the old praetor art is shit, for instance>>2448382I personally like it but i don't have the patience.
>>2464214>the old praetor art is shit, for instanceLol. Lmao. Vaguely humanoid figures with lots of spikes coming out aren't a good design. There is fewer praetors in nu-SI, yet somehow they are less distinguishable and memorable. A lot of them just blend together because of how unimaginative they are.Funny how you think that Barlowe's art you posted somehow defends your case, since the OSI designs' grotesque and somewhat mocking nature is much more in line wit his style, like these Dark Stalkers, or, well, OSI praetors. >>2464044
let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
>>2463883his wife takes BBC when arty goes to sleep and supplements household income under the table (literally)
>>2463954I wouldn't want to get caught playing noob big battlecruiser builds either...
>>2462319a boomer wouldn't play archer
>>2463954there were some strange noises coming from her bedroom during his last stream...I don't think he could hear them...
Speaking of Artosis streams, who's Trish?
I don't understand their strategy, why couldn't they improve on the tried and tested models of old? There's this push to change and innovate and on a level I get it, but they gut something else in the process. This isn't what we grew up with
>>2464202Who are you quoting?
>>2463782Every single game in existence has arbitrary made up rules. Why would you play any video games, ever? Why are you even here?
>>2463939>waaaah why are americans using british weapons waaaaah I'm going to ignore they fought together in italy waaaaah>I'm so asshurt, I think relic should buff allies again waaaaahTypical amerimutt
>>2464346>why are americans using british weaponsYes, why? They never used No. 74 sticky grenade. Their version of the sticky bomb is supposed to be inspired by the improvised explosives scene from Saving Private Ryan.>I'm going to ignore they fought together in italySo I guess it's totally fine to replace their Garands and carbines with Lee-Enfields and STENs, right?>I'm so asshurt, I think relic should buff allies again waaaaahIt has nothing to do with buffing and everything to do with streamlining units. Which I explained previously and what you'd know if you were smart enough to wipe your tears away before typing up this response like a raging monkey.
>>2464338Because they are fun. That's my point. If I have to suicide my men into an enemy trench why am I playing this game? Do you understand english?
Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes. https://youtu.be/Bgl7CNl3iAghttps://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
>>2463808>I'll look into it. I haven't tested audio on many systems, but first guess is it's something to do with a different system audio config. Do you know if they have integrated audio, or a sound card, or anything fancy?It's a normal integrated audio card, nothing fancy.
>>2463858How's (pic)? Better?>>2463996I'll do some more testing, maybe if I just mess around with my audio settings I can reproduce it.
>>2464287the dark green text should go edge to edge there's a big gap there
>>2464287now it's a little too big
Could the smoke be made non-clickable? Sometimes it makes it difficult to click on units or buildings behind it because it opens the building info window.
Age of empires 3 chads we are so back
>>2463429Germans have the pettiest christmas table stories
>>2463555Open beta is over, now back to normal AoEIII until the DLC releases next month, I regret not playing it more since I saw the patch notes for the campaign and it was quite a lot of changes.As for bugs on me, only a couple: all Advanced Market cards sent a aztec/inca travois instead of wagons or ricksaws, but it did built the markets, and the Pole Hetman was never able to say his attack lines.
>>2463734>all Advanced Market cards sent a aztec/inca travois instead of wagons or ricksawsThat happened with at least another card, I think one of those "ally you with a royal house and send an embassy wagon", it sent an inca travois.And speaking of the Hetman, the Sejm's default hotkey clashes with the attack move one. Not a bug, but an oversight.
thoughts on the new scottish natives?
>>2464285aye
Summer as hot as Cleopatra edition. Thread about historical Total War games and their mods.previous thread >>2324264
>>2458791Pharaoh Pharaoh is Hittites, Canaanites, Egypt/Nubia, that's it. Sea people invading too obviously. But it's ridiculously cut off. Pharaoh Dynasties adds Greece, Mesopotamia.>>2459272It's weird for me but I am kinda disappointed M3 won't go that far. I used to prefer high medieval to renaissance/early pike and shot but now I really would love a 1500s total war. I am sure we'll get it eventually but it would make for an absolutely fantastic setting with the religious wars of Catholic vs Protestant and Sunni vs Shia being a kind of early game realm divide to keep things spicy.
>>2458791Pharoah and troy are fantasy and play like mobile gam3s, Pharoah dynasties plays more like shogun
I need to get back to Rome 2, maybe with some mods that pretty up units.
>>2458791don't listen to that lying nigger, pharaoh dynasty is just pharaoh+, still pretty much plays the samethe only reason it's a separate entry in steam is so they could drop all the negative reviews from the pharaoh
In that Rome 2 mini campaign they added Nauragic faction, or inspired, with weird boxer units...Boxer unit...