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Anyone played this before? Opinion are mixed but price tag on steam is tempting (-90%) i need some new RTS to play
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it's incredibly bad. There are literally 0 reasons to play this game over CoH1 which is an improvement in every single way.
The air units they added are so laughably bad and stupid it's not even worth commenting on, it adds nothing to gameplay. The factions are all nigh identical mirrors with some variations in mech designs, but the game starts to feel incredibly same-y very quick.
Infantry combat is just awful all around. Janky slow unit movement, nonsensical AI decision making, melee is just units punching air forever.
It's a fundamentally badly designed game. At least they added some more maps (the ones that should've been there from day 1)
Probably 2 during one of its sales. That shit goes for cheap. I used to think 1 was the best, but 2 eventually replaced it in my heart. If you just want campaigns though, get 1 anyway, because I remember them being pretty good.
It just doesn't feel good to play. Slow response time, acceleration values, turn rates etc don't belong in RTS.
wouldn't they play more like dow2 mechs tho?
I heard it was just CoH but with no interfaction variety and shittier path finding.

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Yeah that was it I think.
>play on second fastest
>see enemy aircraft approaching
>try to shoot them down with my Hover MLRS
>have to 360-noscope click on those flying fuckers that are moving across screens in mere seconds
Tiberian Sun on the faster speeds is like 90% RTS and 10% Virtua Cop.
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Honestly replaying all Tiberium C&Cs with this release has just shown that there's a reason Starcraft and Warcraft were a lot more popular. Sorry but the standard C&C formula is strictly inferior, the 1 building at a time system sucks, the counters suck because they are way too extreme (an rifleman can trade shots with a tank for a minute, but will instantly melt against any generic anti-infantry). Each one of the games has its own way of making this worse too. Tiberian Sun has cool but ultimately just annoying simulation features (projectile simulation leading to AI shooting at cliff faces, terrain deformation you can't undo wrecking your base area, etc.). C&C3 is just shit, the TTK on stuff means you will ALWAYS be taking rather heavy attrition and the shit pathfinding doesn't help (especially when your squishy vehicle decides to path into the enemy formation for no reason). Haven't bothered with Kane's Wrath, probably won't.

I don't recall RA2 and Generals being this bad, but I'll see now since I'll be playing those next.
You have autism and should be ashamed.
Now i understand why Iceland employed eugenics
C&C3 is broken because the retards released a patch for MP balance that was applied to SP.

I suggest not bothering and playing Generals instead, unless you enjoy spending over an hour trying to whittle down the AI that spawns infinite amounts of units. No, there's no mod to fix it, there's just one that fixes the amount of tiberium you get per harvester batch but it does nothing to stop the AI from spamming hundreds of units.

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How goes your realm anons? Previous thread >>1547780
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I have no idea.
I had it downloaded and deleted it after it always crashed the saves after 5 years.
>AI Byzantium keeps pushing the muslims back and forming the Roman Empire every playthrough
Why are they so OP?
it seems you're playing an old version (or maybe without any of the DLCs i'm not sure).
they got nerfed hard long ago and get rebellions all the time. they rarely stay as Byzantium at all in many playthroughs.
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Ugh, I love money
any mods to unpozz tianxia yet

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Why have there been no good city builders in years?
You'd think it would be easier than ever with how fast CPUs are today.
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>I know you're trolling, but what do you mean by this?
What would be welcome is a city-builder that is halfway between Workers and Resources and Cities:Skylines. There is a demand for a game where roads are not constructed the instant you place them and where materials have to move from source to sink, but also something that is not quite as complicated as W&R where you have to set the route for every single vehicle.
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Patron is pretty comfy for a city builder set in the middle ages
NTA but No
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we lurkers thank you.

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chink mount and blade with diablo combat. after getting burnt out on too many hours of bannerlord and starsector I've put a few dozen hours into this game and it manages to scratch the same itch.
travel around, collect units from villages, train them up, fight bandits, get into barfights, do errands for nobles, fight in tournaments, collect named heroes, start your own faction, get dogpiled by the entire fucking map because HOW DARE you start your own faction, impregnate sexy dancing girls in taverns and raise the child to be an overpowered death god wizard who conquers the world.
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What is the og story version?
>Miss me with that censored bullshit
She's not your step sister, she's your sister-in-law. Your dead wife's imouto. Not YOUR sister,
>have to level up relations with heroes to recruit them
>also they rotate locations like in M&B
I hate this shit. I hate this shit so much. I'm gonna end up getting that spy talent that lets me just mouse over places on the map to find them.
>that one loli companion that you want can’t be found because the translated text is hidden by the UI and she’s hidden everywhere
There’s also the companions that can only be found roaming the map, which makes them extra hard to recruit.

Also I really recommend that you don’t play the game on expert, every single hero will join a faction leaving you with absolutely nothing I’m not even joking I tried it out one moth into the game I lost all access to heroes and have to do the same 10 favour quests to convince them to join my party.

Also despite there being over 30 companions only a handful have any unique dialogue or quests. Rest are fodder.
God, it sounds so fucking cancer. I can't believe I haven't had any luck at finding a permanent 100 favor mod or something on the workshop either.

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>Why yes, I am the best Dawn of War game, how could you tell?
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That's the thing. On a faster board those (you)s would be quickly pushed off the board. But in here you can come back a week later and those (you)s will be here, giving you chuckle all over again.
Is Dawn of War II worth reinstalling? I heard about some big modding breakthroughs being made with it recently.
chaos rising is always worth replaying
>not gothic
>not atmosphere
>not kino
shit thread
Got bored of Fallout 3, Rajesh?

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My wet dream is a Democracy, but instead of mana, there is an advanced character system to represent all 200 parliament members. In order to pass stuff you have to bribe or obtain favors from them.
And instead of everything being on a national level, there would a local level and countries you can invade.
Would anyone play such game?

I would make this game if I wouldn't be so busy.
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neoliberalism good: the game
only a redditor from r/politics could play that garbage
Monarchists lost WW1
Fascists lost WW2
Communists lost the Cold War
Neoliberalism won, I don't know what shade of loser you are, I just know you lost
Winning doesn't make something good.
Uh oh, r/politics refugee got mad
>haha let's pretend to be libtards to bait retards who can't help themselves falling for it over and over again
Come on you can't be that bored

I liked the geopolitical aspect of it, but I am not interested in the stuff with the aliens.
So uh, a regular Paradox game?
unfortunately, no such game exists. sorry.

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"HE OPENED THE Total War: Attila Thread,




The day of reckoning has come.
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I did play as belisarius, it was ok.
Attila is the most beloved Total War in /vst/. There shall be no bump limit, only darkness and despair.
Nah the bumb limit still effects it but Attila always returns from the grave.
Attila appeals to our modern times. It is almost a commentary on our modern days.
Which nation do you keep coming back to?

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lelic /v/ros, WE WON!!!
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The internet is a place for the oblivious.
What you intended would work bether like this:
>Yeah fuck fags, hard! And Rough!
>And preferably from behind!
How many companies actually keep the prebuilds and necessary tools to not have to make the game again from scratch/thoroughly decompile it?
captha: SH8T
I'm gay
I remember reading about an org that documents digital history and how they went through abandoned office buildings belonging to defunct game devs and found literal terabytes of archived data in storage cases full of CDs and floppies just abandoned with the building. With how much cheaper mass storage is nowadays I would be genuinely surprised if companies don't just have a couple hundred dollars worth of hdds sitting around to store incremental builds, tools, experiments and other stuff.
it's probably just a vc++ project i really doubt it would be that hard to get compiling

I've been looking into this game a bit lately. What do I think of it?

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A toast, gentlemen! To the Empire! In this thread we discuss the game Empire At War, which was recently updated to become 64-bit. Most of us these days are playing one of the several total overhaul mods that significantly change the game like EaWX and AoTR.


>destroying rebels
>crushing rebels in trash compactors
>shooting rebels out of airlocks
>bombing rebels with TIE bombers
>annihilating rebel fleets with Imperial Star Destroyers
>shooting down rebel X-Wings with TIE Defenders
>capturing rebel planets
>sending Super Star Destroyers to fight stacks of corvettes and frigates
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Battle of Hoth was actually pretty cool. Now the map looks more like in the film with layered defenses and trenches. Vader also rekt Luke in a lightsaber duel there. A bit too early lore-wise. Then my fleet got destroyed in Endor along with DS2 and some other heroes. A bit bummed that it seems like it hasn't any major consequences on a campaign map though. No warlords or splinter factions. Business as usual except that the Emperor stopped bugging me with all the bs missions.
Anybody else just play the base game on Normal? It's fun to stack stormtroopers and roll over planets.
Ground combat is worse imo but space battle feels cleaner
I don't really think anything good can be done with this era of floaty moonwalk every unit is a sphere RTS. I appreciate that it's at least simple and has a kind of *game* to it. The balance of defenses generating stuff to try and kill a limited invader pile by attrition.
Friendly units having collision in ground battles is disastrous for the pathfinding. I would gladly see units clipping through each other if that meant that my AT-ATs don't have a seizure midway.

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this is more fun than Starcraft and AoE combined. Is it doomed by the rts genre alone, or is it niche because of it's still early development? BAR succeeded where Supreme Commander failed, so I hope to see it grow further beyond it's current scope. It feels way more approachable than it's predecessors, especially with the more reasonable scale, QoL controls, visual readibility.. and it being FREE.
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I don't know what you are talking about, it takes me AT MOST ten minutes to start playing and that's rare.
i hate how all the units look like toys, so fucking stupid, it really ruins the game for me. why the fuck would you do this?
Do you think suppcom units look like toys ?
If anything these are much better than the plannetary annihilation ones. Those have a genuine plastic look.
>supreme commander
>planetary annihilation
Please. Those are shit and undeserving to be mentioned in the same thread as original TA. Only Spring carried the torch.
>supreme commander

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>want to start new game
>spend 30 minutes trying to generate a map that isn't either straight up broken or nonsensical
Definitely something that's going to have to be improved in the sequel.
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>1 skull Webknecht contract
>party shows 14 Webknechts
>enter battle
>actually it's 26 Webknechts
>actually there's also 12 eggs so it's actually 50
Did the devs literally designed that enemy to circumvent the difficulty scaling?
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I did it bros
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I love pulling aggro'd enemies into camps, fun times.

Congrats anon.
>a guy with a fighting axe gets killed
>he gets raised
>lost the axe
>16 vs 35
Wait, you aren't saying this isn't just a regular totally fair fight according to the game?

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What went wrong?
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What went so right?
Your IQ is extremely low and you are obviously very impressionable.
> You could always play as the German side in our game since COH1 in multiplayer, but this is the first major campaign that we've launched with them.
what the fuck are they talking about? CoH1 had German campaigns
bait used to be believable.
coh1 two shorter german campaigns in the dlc. they're technically right that this is the first time when a german faction gets a campaign of any sort AT LAUNCH.
small indie developer pls understand

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