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>Starcraft 1
>Tassadar breaks away from tradition and cooperates with the dark templars and the terrans to defeat a common enemy
oooh so heckin based this is the only way we must embrace diversity
>Starcraft 2
>Artanis breaks away from tradition and cooperates with the Zerg and the terrans to defeat a common enemy
NOOOOO FUCKING SJWs RUINED MY GAME FUCK DIVERSITY

why are people like this?
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>>
>>2448949
>And I don't think everyone was an idiot here...except for DuGalle.
And Zeratul, and Duke, and even Mengsk to a degree that makes no goddamn sense in hindsight.
>And Aldaris being paranoid was the other Protoss dismissing it as Aldaris being Aldaris (and to be fair, he and the Conclave were all but helpful in the OG Protoss campaign).
And yet no one found it suspicious that she decided to kill him right when he was about to reveal something super important about her and the Matriarch.
>>
>>2448949
>Aldaris being Aldaris
Is Aldaris ever wrong outside of his hate for DT? He consistently called shit out correctly, he was just a giant asshole about it that made people not want to listen.
>>
>>2449466
>>2449575
Like I said. More naive than idiots...except for DuGalle. He was a true idiot here.
I mean Zeratul did give Kerrigan a chance after she said everything about the new Overmind and helped the Protoss obtain the Uraj and Khalis.
In case of Duke and Mengsk...I can see your point unless Mengsk had a contingency plan in case Kerrigan devastated his forces. But SCII never explained that nor Blizzard on how Mengsk rebound from that. If they said that Mengsk had secret factories build on Korhal since the whole Sons of Korhal days and build more of them in secrecy on other Dominion Worlds, and those factories spat out hardware without anyone noticing, then that would've explained how he managed to bounce back so fast after Kerrigan crippled him and neither the Umojans nor Kel-Morians managed to fill in the power vacuum.

And that's exactly the thing with Aldaris. Dude was an arse and he could've done it differently without needlessly going full revolt mode.
>>
>>2449781
>except for DuGalle. He was a true idiot here.
Which again is because of writer fiat. He was extremely competent UNTIL Kerrigan starts being in the same room as him.
>>
>>2449889
Yeah, but on the other hand why would you hear out some Duran guy who tells you the Psi-Disruptor is a threat to the UED?
The very fact that it DISRUPTS psychic stuff (and the Zerg are psionically linked to each other) would've instead proved to be brutally useful. Pity he realized that (and Duran's betrayal) after Stukov's death.

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>be 2026
>still no mod nor official update that allows you to convert to Ikko Ikki religion from outside that clan
Do you know how it could be possible?
Or if there is an obscure mod that allows you to convert to it?

PD: If Ikko Ikki had triumphed over Oda Nobunaga, Japan would have avoided many (atomic and late-capitalistic) problems.
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>>
>>2446182
>Why would they put all those chi techs there if not to make your core provinces better and stronger?
To trick you into wasting your resources. It's like an IQ test.

https://www.reddit.com/r/totalwar/comments/ej9esk/shogun_2_comprehensive_economic_guide_yes_in_2019/
>>
>>2446191
>no need to build anything, just spam ashigaru and conq provinces
Bullshit and noobtrap.
As tempo player i always build eco and keep army as low as possible to keep tempo.
Especially in shogun2, where player limited with amount of controlled provinces, i can't understand why peoples need to have 2 armies for win at 30 turn.
>>
>>2446229
nobody cares what you do in your roleplay campaigns retard
>>
>>2446238
>hurr durr
There your (you).
Fuck off now.
>>
>>2395358
No es la gran cosa, de hecho son bastante faciles comparadas con las batallas historicas de otros juegos. Lo unico intersante que tienen es que es probablemente el utlimo DLC (junto con FOTS) en donde sientes el cariño de los devs.
De Rome 2 para adelante se empezaron a sacar packs de facciones sobrevalorados del culo.

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1.0 is up
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>>
>>2449005
Rate my old boat
>>
>>2403748
>Stardeus
Is it actually any good? How does it compare to Rimworld SOS2? Space Haven? Or other games in the genre?
>>
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>>2449012
>>
>>2402680
>>2449012
So spaceships are either balls or dicks?
>>
>>2449035
no idea, but I've seen the dev live streaming himself coding and doing work on the game pop up in my algo. So at least he's transparent and showing the work.

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A unified thread to discuss ALL CNC games.
>CNC1
>RA1
>CNC2
>RA2
>GENERALS
>CNC3
>RA3
>MODS
Discuss these retro games and recommend content to watch.

>videos of the day
https://www.youtube.com/watch?v=zrpkUJqBClc
https://www.youtube.com/watch?v=BbuQV2wjPd0
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>>
>>2447278
>>2447265
it's fun plus the lategame resource units means you can play defense indefinitely
>>
>>2446869
Actually decent but haven't played since release (went through the campaigns and played online with a friend). However, I want to try again after all the recent updates.
>>
>>2445883
I've been replaying all the C&C games (except C&C4 because fuck that garbage) but there are two that I actually haven't played before: Kane's Wrath and RA3. What am I in for?
>>
>>2447880
I used to do that, but I feel like especially in Tib Dawn, Red Alert, or Tib Sun you’ll just run out of resources
>>
>>2445883
Gods game was rigged from the start. Everyone will lose.

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Can't seem to make Veteran -> Expert jump, similar to how Normal -> Classic in NuCOM was with thin men.
Any advice for a 1000+ hour newbie?
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>>
>>2449372
>On a sidenote, 65 hp with 2 stars at level 8 is a bit grim. I imagine you were skipping health increases for several levels?
I dont even remember. Probably I placed some levels in it, but ended up prioritizing high rolls on defence and other stuff since dodge is a no for that bro.
You are probably right that I should have healthmaxxed+nimble as defence layer.
>>
16 NAKED CRIPPLES IN THE BATTLE BROTHERS
>>
>>2449156
You do you but that doesn't appeal to me in the slightest. Maybe conditioning but I found I rather enjoy completing that puzzle with two broken arms and most of the pieces either missing or chewed on by a very persistent terrier.

>>2449372
Solid take. Personally I wouldn't do a duelist over a 2H or even offensive tank unless they're really freaking good recruits with a weapon waiting for them but sure, they can work if not shine with just good and decent.

>>2449464
Flanker is definitely an option like you mentioned just don't overextend and one of the few situations where you want footwork over rotate imho. Two others you might consider is a spearfag with a spetum or a riposte tank you either leave on the flank or to tie down centre as you work around him and an archerfag if you're inclined to using those. Niche AF specialists for a niche AF perk but they can do solid work for you in certain fights.
>>
>>2449798
NAKED CRIPPLES WAITING TO BE KEKED
NAKED CRIPPLES WANTING TO BE FUCKED
>>
>>2449857
Love that porn

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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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>>
>tfw all your infrastructure is bottlenecked, can't be expanded and the country is falling appart
https://youtu.be/xCjGbWR59jg
>>
Tried my hand on medium difficulty. 1970 start, random empty map.
Right now it's the end of 1977 and I got 2 towns with a 3rd one on the way.
1st town does fabric clothes and chemicals and plastics. 2nd town is big tech uni, small soviet hq. Got like half the research done.
3rd town will be coal mine plus coal power plant.
Ran out of money last year, took out a 2 year 1 million ruble loan, and now im almost broke again.
Im still building town 3 while expanding town 1. The second I started to expand town 1, my monthly expenses raised like crazy. Something about my factory staffing has dropped a lot too so my income is way less than it was.
This game is tough but a lot of fun.
>>
>>2438073
Damn I wanted a shock therapy sequel where you have to survive privatization. You can either go the Belarus/Stans route and go back to central planning or go the Poland/Czech route and embrace the west.

Or the Russia/Ukraine route where you try to do both and become a corrupted shithole
>>
>>2449838
>back to central planning
>a corrupted shithole
Belarus didn't revert to central planning, it adopted a form of market socialism, and neither did the other ex-Soviet states. Some have more state involvement in the economy than others, but no former soviet republic has an economy that's well and truly sovietesque and most of the corruption was due to rapid liberalization rather than any attempts to curb it. The "rule of the 7 bankers" in Russia was due to the fact that they were picking up former state industries for cheap and had the support of a bunch of Ivy League economists and Wall Street types by way of Yeltsin.
>>
>>2449840
Man, a lot of stuff happens over there and none of it important. Crazy.

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Now that the dust has settled, was the PvP focused design a good choice?

>Download
https://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/

Previous: >>2389871
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>>
>>2444970
Been a Knight Might player since Homm2. Big Stats are pleasing.
>>
>>2444970
Might -> big stats -> big dick
Magic -> small stats -> small dick

simple as
>>
>>2444557
Damn, I'm surprised how much stronger Sylvan's t2 got. They hit like a truck now.
>>
>>2445315
Hive seriously needs it considering theyre still tied with Grove to be the worst to play. However I do think they need a bigger buff to just their growth rate and faction ability (larvae)

>>2445622
until your "big dick" Might heroes' troops get debuffed to shit so now they crawl across the battlefield, take thrice the damage and suffer an orbital strike twice every round
>>
HOT TIP that everyone probably already knows and I'm just bumbling into, but it feels like you can kinda force a special class by going a certain route when leveling. Obviously you always take a skill for the subclass you want if it's offered, but in the early levels if one isn't offered then you'll almost 100% have raising whatever your hero's starting skill is. Do that because you want your skill spaces to maximize subclass skills. You should hit a subclass skill before completely outleveling your starting skill, and then you just keep chaining from that point. If a new subclass skill appears when you could level an existing one, always take the new one. Either I had a run of freakish bad luck before this and freakish good luck once I started or this seems to consistently get you subclasses. Of course you might not be leveling optimally since you're basing your skill choices on getting a subclass and not anything else but some of those subclasses do good shit

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We've had an eventful couple of weeks, lads.

Previous >>2434589
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/


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>>
>>2449625
Pseudo-intellectual gibberish, you're just as stupid as the countless millions of others that have said similar things over the years and been proven wrong by engineers and tacticians that came up with solutions that your crippled mind can't even envision. It wouldn't be too long ago that you'd say the exact same thing and then reference air power in desert storm or the prevalence of MANPATs if you go back even further in time. Or for that matter, that guided missiles made air power obsolete.

Please don't bother replying, you're either underaged or just someone that posts catchphrases on Reddit and I won't read your shit let alone reply to it.
>>
>infantry too squishy
>armored vehicles too big, easy target
Solution: merge the two. Power armor.
>>
Might do a Trump world conquest next. It's what Lindsey would have wanted.
>>
>>2449753
You're on to something.

>>2449754
Make sure to go all-in on the establishment, patriot.
>>
>>2449540
I'm a Talmadge man myself (the Klan is going to coup him and we're seceding)

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it's still shit
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>>
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Thank fuck we salvaged a draw
>>
It's over.
>>
i wish i were there when /trb/ was more active on /sp/ i caught a glipse of it but it were not enough for me
>>
It was good fun yeah
If there weren't so many complainers then it could have stayed there and we would be way more active
>>
>>2449689
What complainers? /trb/ died because it was too slow for the board

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Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
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>>
>>2447316
>I didn't have Harpoons you obligate trannoid, I played three Tachikazes.
Oh wow, sorry I assumed you didn't purposely choose shit ships for your task force. That literally changes nothing about my point that they start outside of missile range.

I don't know what the fuck you're doing, but the Chinese ships always open up a few nm inside maximum range. The only time they don't is when the okean is dead, I'm at EMCOM and all they have is their horizon limited radar range. The only ships the P3 could bomb without getting shot by missiles is the two picket boats and the merchant, because they are outside the AD circle.

Also the enemy formation spread makes sense. Two small ships ahead to act as radar pickets, Kashin and Kanin next to provide air defense for the weaker missile boats in rear. The enemy merchant has a random spawn, I've seen it spawn with the Grishas coming in from the west, or by itself coming from the north. I don't know if the Grishas not always spawning with it is on purpose or an oversight. The original Workshop Pacific Strike 85 always had Grishas escorting a tanker. But being lone merchant ship attempting to sneak a commando team ashore would make sense that it's made its journey alone, but that's subjective.

The Fantans being scripted to run at your formation makes perfect sense because they are loaded out for a surface strike. They could technically gun down your P3 and E3, but you're asking the mission creator to go out of their way to make an unrealistic scenario in a campaign that's meant to be believable. Okinawa wouldn't just be an empty island with no fighters on Alert 5 and air defense, so the low level Chinese raiders wouldn't be tasked with doing cheesy meta shit that a player could do if the roles were reversed. There is a reason why the next mission in the Taiwan straight has AD and interceptors defending the TU-95RT even though they're not even remotely part of the primary engagement/objective.
>>
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>AI in 2027, maybe
>>
>>2446840
Then what's the point of tankers?
>>
>>2448222
WIP feature I guess. I don't recall seeing the tankers before the latest update.
>>
Happy to see this shitty gameget dabbed on. Its a pretty 3d viewer of ships and planes, nothing more

>be CA
>create the best and fastest-selling TW game ever, with a superior diplomacy system, province buying and generals as unique persons that can switch factions instead of rng randos that are just named elite units
>announce a sequel, drop the project
>instead go back to making games with the same lower-quality formula you used before TW3K
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>>
>>2443382
At least there would have been unique mechanics for Sun Quan but that would have been the only reason to play 3K.
>>
>>2448776
I don't think 8p was a sabotage, just misguided because they thought they can do a RotS/Charlie/whatever model and that just didn't fit what people expected from the game.
I'm sure later on they did deliberately choke out the game and wanted to convert all the chink players into wh3 cathay.
>>
>>2449550
>I don't think 8p was a sabotage, just misguided because they thought they can do a RotS/Charlie/whatever model and that just didn't fit what people expected from the game.
It's less RotS/Charlemagne and more popping the champagne too early. They saw the massive numbers in China and had a "This is it, we're gett'n fuck'n rich mate!" moment expecting Chinks to gulp up everything they served up.
At around the same time they:
- Made a quickshot DLC so rushed the Chinese voicelines of these reskins still shouted the names of the generals they were reskins of at each other. Full of bugs, deprived of content but above all a horrid cashgrab.
- Sold all the Chinks who did buy the game legally to Tencent as they pushed to make deals with Steam China which had the potential to fuck over all the VPN buyers.
- Community managers poured further oil onto the fire by attacking Chinese modders.

Simply put, CA saw how their bet paid off and they made a game that Asians actually liked. But never made any market research to realise that unlike the Western fandom, Chinese are not shit-eaters with a severe Stockholme syndrome. Make them happy and they'll shower you with gold, try to fuck them over and they'll dick you back.
Chinese gacha world has become worldwide since then so you can clearly see this in practice. You don't need to make the greatest thing ever but you absolutely must keep your fanbase happy. Genshin almost got sunk when they made Zhongli crap or tried to nerf Neuvillete. Girls Frontline died an unglamorous death by adding male love interests (attempt to expand with girls which alienates the original playerbase).
In the west you can abuse your fans for decades and they will still come begging for more, the only rule is that they need to get invested first (which Hyenas, Marathon and others of its ilk) and only then proceed to peg them with no lube and squeeze them silly (AoE Remakes, Overwatch, Total War take your pick). They thought to do the same in CN.
>>
>play this game for the first time
>didn't realize you could marry generals
>after 120 turns
>now hoping that the geriatric 60+ Xiahous could breed some kids for Cao Cao's grandsons to play with
also it would be nice to have some wives not pickable as generals. Court is already bloated as is
>>
Eight princes would have worked better as the last DLC after they exhausted the three kingdoms timeline

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I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.

Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
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>>
>>2431395
MICA is dead. No hope.

At least Lobotomy and Library of Ruina were good.
>>
>>2381073
Pearl Abyss did with Crimson Desert. Hopefully PM will get the message.
>>
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Director should do more menhera streams
>>
>>2449650
It must an euphoric feeling to see a community suddenly turned inside down by freaks. Body horror, mutilation, dysphoria and soap opera, PM never stood a chance
>>
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>>2449768
>suddenly
I don't know if you're joking or acting like a retard on purpose but Director has always been a kidder.

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hey anons, what are your favorite Total War mods? Been playing a few (very few actually) Medieval 2 ones. I like Insularis Draco and Total War: Elder Scrolls + Unofficial patch + Tamriel Enhanced. These submods makes the game less insane at the cost of the game being slower and more small scaled and i'm pretty sure a few units are missing. Anyways
>Testing the mod out so i play the easiest faction (Daggerfall)
>As any good Breton should, i decide to wage war against orcs
>conquer all the puny Breton kingdoms until i reach Orsinium
>Destroy all of it, rename it Bretonbull after the virile BRETON BVLLS currently breeding out a new generation of Breton-Orc ubermensches
>Daedra invade
>Use suicidal cav charges and a fuck ton of mages to push them back during sieges
>Mod has oblivion travel option
>Go into Oblivion with a diplomat and 5 merchants
>make insane bank off of Ebony mines
>Sell whatever Orcish settlement i conquer to Daedra
>Just sort of bored right now, most of the other cool new game events like the Maormer invasion or Wild Hunt don't really touch Highrock
>Most Advanced Faction constantly pendulums between me and fucking Valenwood somehow
>Send a diplomat to Cyrodiil
>holy shit this place is a clusterfuck, there's just hordes of undead and multiple rump states killing each other after the Emperor died

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This got to be the worst siege map I have ever seen.
"Citadel" fortress btw.

>>2448115
>>2448152
You're right, I just think the defender (the orcs) shouldn't place themselves right at the bottom of a hill.
>>
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>>2443408
Hands down the most needlessly brutal mod ever made, honestly. It's great fun but they've mechanically changed so much shit that you're going to brick 20 campaigns before you figure out how to play because they changed so many fundamentals.
I've been playing some pretty brutal mods going back to High School and pulled off some incredible stuff.
>lol git gud
Listen faggot, I don't want to replay the same campaign 20 times in a row, start over from scratch, over and over and over again, just because a bunch of masochistic autists decided their definition of a, "good game," is, "one that actually makes you want to murder the next living person you see in frustration."
It absolutely kills the fantasy of the mod for me honestly. There's challenge and then there's just mechanically bullying someone from forty different directions.

TW games should be challenging. There's challenging and then there's playing against a rigged house while casino security holds your balls and then crushes them at the least sign you acknowledge what is going on.

Unless you're a masochist I wouldn't touch the mod. You can be a 20-year veteran like me, it'll STILL crush your will to boot up the game. The Discord is full of people who basically only play this specific mod, so of course they don't see the issue. The barrier to entry is obscene.

That said, it's a well-made mod. That's the most terrible part. I can't put it down and it just keeps kicking my ass.
>>
>>2449000
Just cheat and keep playing.
>>
>>2449060
Unprincipled brown faggot or jewish hands typed this.
>>
>>2449707
I mean if you keep restarting the game because you run into unexpected problems isn't it better to run one cheat run so you know the terrain?

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9.00 beta is ongoing.
have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
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>>
>>2449645
They've been working on X5 for years.
>>
>>2449661
Is that a fact or an assumption? Have they announced anything?
>>
>>2449664
Assumption i think since last Q&A said that x4 is getting much more support than expected.
>>
I apparently lost the prototype Hyperion to friendly fire and the autosave is after that. Was it that much better than the new one they give?
>>
>>2449704
The reward hyperion is just a regular hyperion with shitloads of mods. It's better but not unique. x4 doesn't have all too many unique ships, and I think most of them come from timelines.

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Doing Spain 1900 start now that I have some experience.
>Protip: dont build battleships, Just 2 heavy cruisers and screen them with everything else
>when Battle Cruisers are available use them to support your Heavy Cruisers so they dont get cut from the battle
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>>
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Oy vey it's anudda Tsushima
They sued for peace right after this.
>>
>>2441968
>56 months in
Chad desu.
>>
>>2416454
Are there any mods to remove the missile age?
>>
A an infinite money glitch just occurred.
I dont know how it happened, but my negative monthly balance is adding instead of subtracting each turn
>>
>>2447723
You could maybe change missile techs to only appear in 1980


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