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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>2399199
>A hypothetical Japan game could definitely play with the numbers enough to be balanced
How do you balance Unit 731?
>>
>>2383756
>And who was the milquetoast faction of CoH2
wehrmacht I guess, but even then you could argue they had a heavy tank focus
>>
I feel like the new upcoming DLC after the french will be the Brazilian expeditionary force for USF
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>>2399100
The game needs gun caches
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>>2393007
But it can also pander to China and Taiwan (PLA & KMT, respectively) if it includes the whole eastern theatre, as well as Slavs with the Khalkin Gols/3 Week Special Manchurian Operation

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Time to shill my favourite indie game of all times
I made a thread when it was released, time for another one
SL2 is a grand strategy about humnaities first steps as an interplanetary civilization, convept I always wanted. It's made by a single dev so the limitations show, but the concept is something I always wanted, some mechanics are rather deep, LARP is fun, it's constantly updated, it's very addictive and most importantly it has SOVL. It's scheduled to realease this August
Negatives-
Mechanics are fairly deep but you can get away with surface level, at least for single player
Somewhat unintuitive when starting
AI isn't particularly smart nor cares about what makes sense for the nation
Not particularly balanced, some choices are significantly stronger than others
Pacing feels, well, off
>>
>>2403334
kind bump
https://www.youtube.com/watch?v=-yh_UtNHpnc

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>turn based combat fags be like
YOOOOO THIS GAMEPLAY IS FIRE

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Has anybody played the Field of Glory games? How do Empires and Kingdoms compare to Paradox games? How do II and Medieval compare to Total War?
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>>2401253
>Field of Glory games
playing with tin soldiers, personally I detest the rule set and think TW games are more fun and more realistic that this garbage
its also boring
>Empires and Kingdoms
fairly good, some solid ideas but they are secondary games made in garage by left over crew, lack polish
I had plenty of fun with Empires, still waiting for final patch
>>
>>2401964
>I had plenty of fun with Empires, still waiting for final patch
I don't think it is getting any more patches? Maybe Kingdoms is.
Have you played Imperator Rome? Modded? How would you compare it with Empires?
>>
>>2401975
there suppose to be LAST PATCH, promised last time in September 2025(and long before), still not even started to be worked
I played both Paradox Rome games but long ago and not very long. Don't remember much. Didn't have much fun with them.
>>
>>2401253
I pirated Kingdoms a while ago (it's on gog)
It was okay I guess? Played some hours and then never again, didn't like the random economy system
>>
>>2401253
Fun for a few games but kind of janky, the way you play out battles is super jank if you use the field of glory combat games with the map painter

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I'll start with the fact I don't like the Populus games even 3.
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Starcraft 2 is a DOG SHIT game. An absolute abomination of an RTS. It's not even remotely close to what made SC1 good, or why anyone likes RTS. It is EVERYTHING wrong with RTS.
>>
RimWorld is an RTS
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>>2320005
kenshi is a great game and populus sucks but yeah

>>2320957
>Starcraft 2 is an abomination of a game.
yes but its 100 times more accessible than the original which was also quite flawed, but its flaws actually made it a more beautiful and better game with actual long term viability

>>2372422
age of mythology has too many heavy handed bullshit mechanics that should never be used in RTS games

>>2376726
company of heroes has terrible gameplay but it looks good and nothing else that covers the time period is more accessible.
>>
>>2319080
>I'll start with the fact I don't like the Populus games even 3.
>even 3
Why?
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>>2319080
While I like the campaign, Warcraft 3 gameplay is awful, I always hated it.

If u have played, which fraction was your favourite?
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>>2401468
Right and lacking that and healing and initiative and a flying hero makes clans bad. But it's ok because this was never meant to a competitive game and dwarves are cool
>>
>>2401796
>lacking a flying hero
This is true but Clans also have access to both Forestwalking and Seafaring spells which are cheap and arguably make land heroes move faster than flying heroes at times when it counts the most. They also have Haste spells which regains 100% of movement instead of 50% like the Empire version. Clans shoulde rarely hampered by movement issues.

>lack of healing units, inability to stunlock and especially their low initiative is really fucking them up the ass.
Clans collectively have a much larger the average HP pool (to counteract the low Initiative) which makes it it even more important to rotate units into towns for regen, since regen is % based their higher HP benefit more from it.
>>
>>2401775
>buys a grimdark setting game hoping for hot chicks
>>
>>2401448
i don't mean that elves are shit fraction, just if developers would do them a bit more interesting and better campaign, elves would be good fraction
>>
>>2401775
textures in disciples 2 are a bit ugly, I agree, but portraits are peak, and graphic gives more dark depression fantasy (only my opinion)

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You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
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>>2276712
It'll be Three Houses 2
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>>2402724
It's in the same setting and in the future, but I don't think it'll be an actual sequel. Doing so would mean canonizing one route as the real one, and they really don't want to do that.
Expect lots of vague implications and autistic analysis, though.
>>
>>2325428
>>2328351
If we're talking about FE games in other game's settings, I'm slightly disappointed that we haven't yet had a 'Hyrule Emblem'. It seems wrong to me that two Nintendo-aligned series have teamed up with Warriors whack-a-thons but not with each other to create adventure/strategy.
>>
>>2402749
I assume that's why it's being set on a different continent, so that the outcome of Fodlan can be blurred by distance.
>>
>>2402749
>>2403272
I've been wondering if they'll go the extra mile and make it an official alt-continuity, like one of the few bits of information about things back on Fodlan well get in-game just won't add up with any possible route ending or may even render them null (Sothis never died/War of Heroes ended differently/Empire never fractured etc.)

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>Her name is Zeestral, and there's a significant connection between her and one of the most iconic heroes in the original game.

She will be Archibald's daughter.
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>>2399900
>>2400749
>>
>>2399655
>Mecha Dragon.
just make a flamethrower tank
>>
>>2397860
>post deleted because gooners were offended
lmao
>>
>>2401839
Goon but not forgotten.
Somebody has to tell the hard truths.
>>
>>2399655
Where did this come from? It wasn't in any of the interviews I read.

https://archon-studio.com/blog/homm3/hota-crew-interview-the-legacy-of-horn-of-the-abyss-and-the-return-of-forge
http://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=582

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>2399345
>You focus on the RU unicorns
Just because that's mostly what was shown in this tournament. In an absolute sense, Motopekhota are one of the most cost-effective squads in the game, but they were seldom used here.

But yeah looking at the results it's hard to argue against russian bias in the PTE changes. They pitched the inf changes as comprehensive and systematic but when you look under the hood there's just been weird stat creep for random squads while the rest have been left behind.
>>
>>2399695
The problem isn't unicorn units for RU, it's that all their infantry is so stupidly good for their cost.
>VDV DsH
Durable, cheap forest AT
>GRU AT
Hyper-lethal anti-infantry with DPS on-par with SOF, but also have the best disposable AT in the game
>SSO
Hyper-lethal anti-infantry with four smokes for some reason
>Motostrelki
Bog-standard infantry with meaty HP, AT threat that you don't give a shit if you lose
>All their SHORAD
The TOR does almost as much damage as dedicated SAMs
The Pantsir/Tunguska is almost invincible to HARMs thanks to its gun/missile combo
>BMO-T
Tank-hull APC that's dirt cheap, has 0.4 tons of supplies and an HMG

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It's been a while but I'm back with some DATA AUTISM.
I was making a US deck for the PTE and stumbled on the question of which tanks are actually better. Does the small differences in pen and armour actually matter for tank v tank fights? If so, how much? Are armour upgrades worth it for the extra hp? Does it make a difference?

So I spent my time in the editor testing it instead of actually playing the game.
For now the data mostly just shows US vs RU because let's be honest you're not getting US mirrors on the PTE. I might come back and finish later. There's also a blank cell on the righthand charts waiting for T-72 data that I'll bother with some other time, but there isn't a whole lot of Mech rep in matchmaking right now anyways.

So what are all these numbers?
Left chart shows how close a US tank must get to their target to kill it in the listed number of hits, to demonstrate the difference in penetration between the 4 Abrams variants. Most vehicles use similar armour values so this target list should be representative of basically every russian tank or tank-like target.
The right chart shows how close a Russian tank must get vs an Abrams, to demonstrate the difference that the frontal armour value and hp upgrades make.
>Leopard 2?
It has the same armour as the SEPv3 and the same gun as the M1A2 so just refer to those values.

So what does the data tell us?
Basically armour and pen just change the distance at which you kill your target in fewer hits. In practice this matters less than it seems because maps naturally narrow sightlines. Most tank engagements take place in shouting distance (~800-500m) where most things are already nearing their maximum damage, not over a km away. The context where it really matters is where the difference in pen/armour is so high that you can't two-shot your target at all. It's worth noting that it's very uncommon to initiate an engagement from less than ~400m away unless you're driving through a forest or chasing through smoke.
>>
>>2401144
So what's the answer to my original deckbuilding question?
>SEPv3 good
It hits that sweetspot where it survives 2 hits from most RU tanks at any range. The armour upgrade is unnecessary since it only really affects the Armata matchup. The Armata is 400pts, just bomb it. I would always bring both v3s in any Armor deck.


>M1A1/A2 is good enough
For its price point, it covers the cheap RU targets like the Drozd. The first armour upgrade can improve the T-90A matchup, which is becoming more common in matchmaking. Avoid fighting T-90Ms head on, even in close range. I would bring at least 2 of these because they're very cost effective against specific targets, but too vulnerable to T-90Ms or v2/3s to be worth spamming.

>SEPv1 or SEPv2/FEP
For the difference of only 10pts, the v2's gun is clearly worth it. The armour upgrades can improve some matchups (notably the T-90M). I would bring these after the v3s for roster depth or to use as my APS tank.

>T-90M
The armour upgrade can be worthwhile here since it walls cheap US tanks (and by extension, other T-90Ms). I would always bring all 3 in any Guards deck


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>>
SUV (baltic breacher recon) are being slept on right now. On Live they're fucking garbage and just a straight downgrade over Pararescue that nobody uses anyways.

But the PTE megabuffed automatic grenade launchers bundled together with their other changes to squad weapons. Now SUV can duel most RU infantry 1v1 and win handily, including Spetsnaz GRU. The only things they don't beat are thermobaric squads like Chernye and SSO.

With the spike bug making Eesti unusable and Jegeris nerfed, I think SUV are hands down the best loadout for baltic recon right now, and they're good enough to keep you in the fight when all your Raiders/Delta/Whatever get sniped by SMTs.

What's your opinion about legion of the damned? What do you like or don't like in that fraction, which units you like, and are you agree with Bethrezen?
>>
>>2402165
You just made a thread about Disciples 2. It's still up. What's your angle here?
>>
>>2402209
I made thread only about legion of the damned, not about whole game
>>
>>2402233
This is not the board for that sort of thing. It's too slow for multiple threads about the same game. Just talk about it in your other thread.
>>
>>2402803
ok no problem

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Onslaught with a neck
UAF a shit
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>>2403157
Fuck off Ludd.
You're a faggot.
I'm gonna bust your dumb church with my max shrouded, fully automated Onslought mk1 + Radiant fleet and lagh as they spam pink-purple orbs at your doodz.
>>
>>2402087
(In Development)
>>
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>>2402365
>cruiser level durability
>>
>>2402365
Treat it like an artillery platform. Ignore the medium slots, small slots are either left empty or filled with PD.
Large ballistic slots are for gauss cannons, missile slots are for squalls and hurricanes.
S-mod in flux distributor and heavy armor if you have the points to spare. Give it ITU, but don't build it in.
Alternatively, HAG in the large slots, squalls in the missile slots, take EMR and hope you don't run out of missiles (or just mix in some mk9 autocannons)
The first can slot into a regular fleet, and does so well if you're sticking to the 240dp limit. The second is more of a spam them out and hope for the best build.
>>
>>2402365
2 gauss cannons, 2 guided missiles of your choice.
I suggest locust missiles because they get rid of frignigs and are generally a nuisance for anyone that flanks you or rushes in, like shield shunt Eradicators like to do.
If you want to be the REAL niggerfaggot, you use 2 neoferric quadcoils on one Atlas and gauss cannons on 2 more which sit on either side of it.
The rest of your slots are either empty or filled with mining lasers.
Also, the Atlas has what is possibly the dumbest AI the game has to offer and you may want to use civilian rally commands to force them to behave in a non-suicidal manner.

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any games that feature monasteries or focus on ecclesiastical life?
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>>2383013
Not a Strategy game by any means, but Kingdome Come: Deliverance has a whole mission where you need to infiltrate a monastery by joining as a monk, and for you to be able to go without arousing suspision you need to follow the strict schedule of a monk until you can fullfill your objective.
>>
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>Foundation is a gridless medieval city builder where you can focus your town around one or several types of "monuments": a manor, a castle, or a monastery.
Pic related is a monastery. All parts are modular, and you add several types of buildings that serve different functions or produce different kind of ressources, such as
>Nun and/or Monk dorm
>Refectory
>Kitchen
>Scriptorium
>Hospitium
>Chapel
>Herb Garden
>Berry Garden
>Grape Garden
>Veggies Garden
>Apiary
>Granges
>Winemaker
>>
>>2388529
>until you can fullfill your objective.
Which takes maybe 7 hours in game, 30 minutes irl.
>>
>>2383474
I like CK3 and I've got like 900 hours in it but I'd like it more if it were less memey.
>>
https://store.steampowered.com/app/3119540/Scriptorium_Master_of_Manuscripts/
not a monastery simulator but relevant

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What's different from the demo?
From the steam page:

>Six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive

>An in-game tutorial

>The first act of the campaign. More acts will be added with the full release of the game

>Premade scenarios with self-contained stories, with even more coming during Early Access

>Classic, Single Hero, and Arena modes, available in both single-player and multiplayer

>Matchmaking, ranked play, and leaderboards for all three modes in multiplayer


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>>2403520
There's a lot of shit in this game that you can fuck with given proper knowledge. If the guy fucks it up on easy, challenges might be precisely the content that he needs. There's some unironically good beginner tips there, like how to kite, how to use 1stacks, how to utilise magic against an overwhelming army, etc.
>>
>>2403475
I only played hotseat HOMM2 and 3 as a kid and it took me 8 games before I won Jebus against Hard AI
>>
>>2403475
Tell them to watch an hour of Turin playing a faction
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>>2403622
>not lexiav
transphobic much?
>>
I like the dread knight specialist guy and the hydra specialist dusa desu

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Afternoon commanders! The last thread got quietly removed (Perhaps the jannies did really that we actually got to play more than 3 matches this time) and so another thread is coming up to talk about and watch /vst/ play some divegrass We are the last match of the day and are facing /wg/

>What is 4chan Cup? 4chan Cup is a virtual Association Football tournament, played with AI vs AI on Professional Evolution Soccer by Konami, featuring teams made up of various 4chan boards playing against each other.

Team wiki: https://implyingrigged.info/wiki//vst/

Link to the stream: https://isthisliv.com/4cc/stream.html
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>>2400981
I think it should be named something like "Concrete Statue of Lenin" and glide around the pitch like Silent Orchestra used to.
>>
>>2401780
Considering we do have the files from SO old player model if that was the player model we could still give him hand so we can see him on the pitch as well
>>
>>2398882
This one >>2398966 >>2401036
>>
>>2402934
>>2400981
In theory there would be nothing stopping me from putting in both suggestions to please everyone, it would however most likely split votes... From what I recall from my gommunism history though splitting votes and interparty schisms is on character. Ya'll got a few more months to discuss amongst yourself to solidify a choice else I'll just have both an a voteable option
>>
>>2403205
The Trotskyists are at it again...

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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
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Is Rome Remastered actually decent or did it fuck the original?
>>
>>2352916
Like yeah, everyone else is using it nowadays too but pretending it there's anything "common" about it is such a weird lib move that actually seems more racist/imperialist. It's christian calendar and others might use it for ease of communication with christian but I dunno. I think I'd feel more offended by trying to force it to be "common".
>>
>>2401816
Rome 2 is shit
>>
>>2401058
Well you might need to get your SOVL checked nigga
>>
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Playing Age of Charlemagne. I got fucked by everything going bad at the same time. Carloman died and I got the civil war event while I was shedding the blood of the Saxon men. I had to pull my armies back to siege Paris while at the same time a huge plague ripped through Austrasia then my conquered cities in the east rebelled and started another civil war. I got up to war weariness level 5 at one point, every army I had was mutinying every turn. I had to reload saves like 30 times before I was able to get a handle on things. thought I wasn't going to have time to attack the Lombards for the Pope but I still have about 20 turns to do it.

So far I am enjoying this DLC more than the main campaign or The Last Roman. It feels like a traditional Total War campaign whereas the other two don't.


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