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File: SOVIET64_ZUy5cDOjgR.jpg (511 KB, 1920x1080)
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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
299 replies and 55 images omitted. Click here to view.
>>
>>2463651
If we're being strict about it, the universities in thus game also double up as vocational schools
>>
>>2463913
>vocational schools
"colleges" the English name
>>
Is there an easy way to start a game in 1900 or even earlier? I want a reason to play with horses (who are effectively obsolete by 1925).
>>
>>2464490
There is a mod that can push the start back even earlier and another one that allows you to set the year, but I've never messed around with them
>>
I just wish there was a way for the construction office to be more efficient. Like have slow machines like bulldozers, and rollers/pavers be able to move short distances between footpaths/roads under construction without having them teleport back to the office, but at the same time not drive long distances themselves. Or for workers that can't work on job sites due to no resources warp to nearby jobsites that do have resources. Or for them to trigger the trucks for material delivery when the current stage is like 90% done so there is less wasted time.

LIST:
Europa Universallis 1 and 2 and 3.
Hearts of Iron 1-3
Victoria 1 and 2.
Crusader Kings 1.
Svea Rike 1 and 2.
Crown of the North. (Svea Rike 3)
Two Thrones
Sengoku
March of the Eagles(technically came out after CK2, but never got DLC, you can buy the full version on disc and play it offline no problem)
2 replies omitted. Click here to view.
>>
>>2460496
It's not like every game prior to CK2 was bad
>>
>>2460544
uhhh, yeah. it is like that
>>
>>2460493
Vic2 and EU3
There are no other contestants. No I will not elaborate.
>>
CK2 >>>>
>>
EU2
HOI2
Imperator: Rome

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>Heard that a new patch recently came out
>Decide to dive back in to try it out
>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds
>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridges
I guess I have to learn this whole fucking game all over again. What did they change to economy?
51 replies and 5 images omitted. Click here to view.
>>
>>2463338
Shh, don't spoil it for him.
>>
>>2453905
EU5 has a complicated simulationist economy like Vicky but it fails to replicate what makes Vicky 2 (with HPM of course) so comfy
>short time period packed with interesting historical events
>simulation which can capture the sense of rapid progess and interaction between technology, economy and politics and military development
>aesthetic and easily usable (once you are used to it) UI
>different game mechanics and priorities for Europe vs Americas vs Uncivs
>enough railroading to make historically plausible outcomes
>great power system that leads to interesting wars and challenges for the player
EU5 fails at every single point
>>
>>2464203
EUV is trying really hard to be Victoria most of the time. The problem is that it starts in the FUCKING MEDIEVAL AGES.
>>
Man EU5 feels so god damn sterile and i really despise the constant bipolar ass balancing.
A byzantine bureaucracy load of unreleated modifiers per dice roll and all they can think of is "x now stackwipes, x is now worthless."
Wars, piracy, diplomacy, trade, economy, statecraft - it all feels so arbitrary/unimpactful.
Was the inspiration for this to patch out as much gameplay as possible from EU4 and Imperator and replace it all with sliders and backend calculations ? A million mechanics and nothing feels impactful.
>>
>>2453905
Vic2 is fun
EU5 isn't

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Still the best WW1 and WW2 simulator.

Mods Summarizes and Links: https://pastebin.com/3UwV79Pq

Official Patch 1.05.2 (works on the gog installer)
https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/
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>>
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>>2452695
I did at the start
By that point in the game I had a good industrial base so I produced armoured divisions
>>
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Edge of Darkness is the most kino mod for DH
>>
>>2448654
Whenever I'd play DH after, I'd miss the advanced sliders so fucking much.
>>
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Fatherland > TNO
>>
bump

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>mine is the song of life
How did we go from old AOW kino to what we have now
22 replies and 2 images omitted. Click here to view.
>>
>>2448213
They're all quite different from each other. With the notable exception of 2 and SM, who are on the same engine.
>>
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>>2453829
>he came back crying
It could've been much worse.
>>
>>2438480
I liked the third one
>>
>>2459922
Still haven't completed the Commonwealth campaign, but I think I'll ditch it and start the Golden Realms one.
>>
>>2438668
>Kino music in these games.
Funny thing is, AoW2/SM's music is not composed by Michiel van den Bos (who composed for all the other games in the series), but it's still very good. It has a different 'sound' compared to the others, but it's definitely equal in quality.

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Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
166 replies and 25 images omitted. Click here to view.
>>
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>>2404243
Star wars empire at war my man and first computer game that wasnt putput or the fish one
>>
>>2404243
a pirated copy of Empire Earth + Art of Conquest
>>
>>2404243
Probably Zoo tycoon 2 if you want to count that

Otherwise RA2 or Sudden Strike 2, can't remember which came first
>>
>>2404243
Dune 2000
>>
Dark Reign

I've played Darkest Hour for years and am trying to get into Hearts of Iron III again, let's have a HoI3 thread. I've picked up my Germany save again that I started last year. Currently at the start of Barbarossa.
83 replies and 20 images omitted. Click here to view.
>>
>>2463449
Do you have a take on Decisive Campaigns: Barbarossa?
>>
>>2463024
I have been interested in that game for a long time but never played it
>>
is Black Ice any good?
>>
Sieg im Osten
>>
>>2464376
when it decides to not crash
depending on the patch the ai cheats a lot though as in it will just spawn an entire armored corps on your face

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or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
53 replies and 3 images omitted. Click here to view.
>>
>>2456089
>How much firepower
The tavern missions always involve only one ship (at a time), but that one ship can range from a snaikka to a hulk. You can get a rough idea based on the pay. You can also flee from them without consequence unless the job is to hunt the pirate.
>the final boss
Truly horrifying. Dozens of ships.
>How important is that?
If you aren't planning on playing the late game, not at all.
>>
>>2409931
Just in case you guys didn't know yet...
There is a high resolution mod for Patrician III
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=382413909
>>
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in case anyone has ever wondered why auctioning ships to NPCs barely impacts global trade volume
>>
>>2456644
If I had the relevant skills, I'd love to overhaul the building system to make it more like a generic citybuilder. The automatic road generation and bizarre rules and limitations become really annoying during the late-game.
>>
>>2459581
genuinely impressive. I never saw convoys larger than 12-13 ships

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Does anyone want to talk abou it?
42 replies and 8 images omitted. Click here to view.
>>
I enjoy the game, but I never liked how few of the ships (exempting the Zoltan and teleporter-based ones) actually play into their gimmick. The Engi A, for example, is clearly meant to rely on drones. But drones are just plain worse than regular weapons, and the ship has no features to compensate for that, so you'll just end up buying weapons ASAP and saving your drone parts for hacking.
>>
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>>2451334
>fight bullshit dr seuss secret miniboss meant for the metagaming sweatlords
>is surprised it is bullshit
You're not ready for chaos mode
>>
>>2451872
DESU on the other hand they also don't have any levelling.
>>
>>2463644
Desecrated Shrine would be clutch with that many Demonic unit sources.
>>
>>2463655
>torment level
Pic says 'Normal', i.e. the lowest one. He'll completely roflstomp any of the bosses.

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How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
18 replies and 4 images omitted. Click here to view.
>>
>>2461788
If you mean that dice rolls take forever in AE then the steam forums say it's a problem of players needing to manually download some Windows libraries or whatever and then the dice will roll fine and fast.

>>2461692
Amazing, I know.

>>2460704
>Too bad it doesn't have mp
True.
>>
>>2448382
the artwork in the original is better
i wish there were more games out there that carry the themes
a proper sequel to this which i would love to see is one where, after battling it out with the other demon lords, the winner has all the other demons fall into ranks where they assist in infiltrating the physical/spiritual realm of mankind and slowly infecting the world with stuff like witchcraft and blood sacrifices, war and 1-world-government in attempts to set up the antichrist through technology
meanwhile there's the side of heaven which has their angels fighting to disentangle this by fighting the demons
something like crusader kings 3 comes to mind when i imagine this
>>
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>>2463960
>the artwork in the original is better
Fellow man of taste.

Btw the original SI community is living, and has a a discord channel at almost 600 people. I'm hosting two mp games at the moment. If you're curious, I may email you the discord link to the community (I can't post it there lest it be harvested by spam bots).

My mail is
o r i e n t a l i s t a @ proton dot me
(without spaces).
>>
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>>2463960
>the artwork in the original is better
lol no. It has its charm but technically current SI art is way better in almost everything. the old praetor art is shit, for instance
>>2448382
I personally like it but i don't have the patience.
>>
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>>2464214
>the old praetor art is shit, for instance
Lol. Lmao. Vaguely humanoid figures with lots of spikes coming out aren't a good design. There is fewer praetors in nu-SI, yet somehow they are less distinguishable and memorable. A lot of them just blend together because of how unimaginative they are.

Funny how you think that Barlowe's art you posted somehow defends your case, since the OSI designs' grotesque and somewhat mocking nature is much more in line wit his style, like these Dark Stalkers, or, well, OSI praetors. >>2464044

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let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
43 replies and 9 images omitted. Click here to view.
>>
>>2463883
his wife takes BBC when arty goes to sleep and supplements household income under the table (literally)
>>
>>2463954
I wouldn't want to get caught playing noob big battlecruiser builds either...
>>
>>2462319
a boomer wouldn't play archer
>>
>>2463954
there were some strange noises coming from her bedroom during his last stream...I don't think he could hear them...
>>
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Speaking of Artosis streams, who's Trish?

I don't understand their strategy, why couldn't they improve on the tried and tested models of old? There's this push to change and innovate and on a level I get it, but they gut something else in the process. This isn't what we grew up with
42 replies and 3 images omitted. Click here to view.
>>
>>2464202
Who are you quoting?
>>
>>2463782
Every single game in existence has arbitrary made up rules. Why would you play any video games, ever? Why are you even here?
>>
>>2463939
>waaaah why are americans using british weapons waaaaah I'm going to ignore they fought together in italy waaaaah
>I'm so asshurt, I think relic should buff allies again waaaaah

Typical amerimutt
>>
>>2464346
>why are americans using british weapons

Yes, why? They never used No. 74 sticky grenade. Their version of the sticky bomb is supposed to be inspired by the improvised explosives scene from Saving Private Ryan.

>I'm going to ignore they fought together in italy

So I guess it's totally fine to replace their Garands and carbines with Lee-Enfields and STENs, right?

>I'm so asshurt, I think relic should buff allies again waaaaah

It has nothing to do with buffing and everything to do with streamlining units. Which I explained previously and what you'd know if you were smart enough to wipe your tears away before typing up this response like a raging monkey.
>>
>>2464338
Because they are fun. That's my point. If I have to suicide my men into an enemy trench why am I playing this game? Do you understand english?

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Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.

Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes.

https://youtu.be/Bgl7CNl3iAg

https://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
68 replies and 30 images omitted. Click here to view.
>>
>>2463808
>I'll look into it. I haven't tested audio on many systems, but first guess is it's something to do with a different system audio config. Do you know if they have integrated audio, or a sound card, or anything fancy?
It's a normal integrated audio card, nothing fancy.
>>
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>>2463858
How's (pic)? Better?

>>2463996
I'll do some more testing, maybe if I just mess around with my audio settings I can reproduce it.
>>
>>2464287
the dark green text should go edge to edge there's a big gap there
>>
>>2464287
now it's a little too big
>>
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Could the smoke be made non-clickable? Sometimes it makes it difficult to click on units or buildings behind it because it opens the building info window.

Age of empires 3 chads we are so back
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>>
>>2463429
Germans have the pettiest christmas table stories
>>
>>2463555
Open beta is over, now back to normal AoEIII until the DLC releases next month, I regret not playing it more since I saw the patch notes for the campaign and it was quite a lot of changes.

As for bugs on me, only a couple: all Advanced Market cards sent a aztec/inca travois instead of wagons or ricksaws, but it did built the markets, and the Pole Hetman was never able to say his attack lines.
>>
>>2463734
>all Advanced Market cards sent a aztec/inca travois instead of wagons or ricksaws
That happened with at least another card, I think one of those "ally you with a royal house and send an embassy wagon", it sent an inca travois.
And speaking of the Hetman, the Sejm's default hotkey clashes with the attack move one. Not a bug, but an oversight.
>>
thoughts on the new scottish natives?
>>
>>2464285
aye

Summer as hot as Cleopatra edition.

Thread about historical Total War games and their mods.

previous thread >>2324264
59 replies and 20 images omitted. Click here to view.
>>
>>2458791
Pharaoh Pharaoh is Hittites, Canaanites, Egypt/Nubia, that's it. Sea people invading too obviously. But it's ridiculously cut off. Pharaoh Dynasties adds Greece, Mesopotamia.

>>2459272
It's weird for me but I am kinda disappointed M3 won't go that far. I used to prefer high medieval to renaissance/early pike and shot but now I really would love a 1500s total war. I am sure we'll get it eventually but it would make for an absolutely fantastic setting with the religious wars of Catholic vs Protestant and Sunni vs Shia being a kind of early game realm divide to keep things spicy.
>>
>>2458791
Pharoah and troy are fantasy and play like mobile gam3s, Pharoah dynasties plays more like shogun
>>
I need to get back to Rome 2, maybe with some mods that pretty up units.
>>
>>2458791
don't listen to that lying nigger, pharaoh dynasty is just pharaoh+, still pretty much plays the same
the only reason it's a separate entry in steam is so they could drop all the negative reviews from the pharaoh
>>
In that Rome 2 mini campaign they added Nauragic faction, or inspired, with weird boxer units...
Boxer unit...


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