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>Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the Baltic Crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!

Act 2 update just came out yesterday.
https://youtu.be/5Gd_0R7hJXU
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>>
>>2328884
Nice, I've been listening to the History of the Germans podcast and played a couple rounds of Ancestor's Legacy to get that Baltic Crusade urges
Should be good to see Order's ranks detailed out a bit more
>>
Wait a game that depicts the Teutonic Knights as anything but hecking protonazi chuds? Oh my science that's just not right.
>>
>>2329111
>a game that depicts the Teutonic Knights as hecking protonazi chuds

name 3
>>
>>2329111
ngl after playing the saint george levels i'm thinking maybe the order should win
>>
>>2329518
It doesn't help that the Baltic gods are presented as backstabbing bastards, that's for sure.

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The future of strategy games is here
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>>2320556
NTA but it definitely is. Currently I'm trying to sell weapons to Hamas so I could keep my terrorist organization afloat so since the UK government keeps fucking me in the ass
>>
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Well, i've been a pax historia player for a fucking while now, whats the least dogshit models? as context on what i want i basically just want an AI thats realistic and has depth, bonus if it allows countries to act as their own and not as passive participants

I played Pro and its mediocre, will fuck up occasionally.

not super impressed with grok maybe i need to play for a few more rounds.

Gemini 3 is really good but i did the Math and every turn is .475 mix that with generating options which is .177 it's 652 it's fucking nearly a dollar a turn, i don't simply have that money

Gemini 2.5 is fucking ass. but i only tried it on one game.

Max is better than pro but not by much really, again its .343 a round and .173 to generate options so .516 a round its slightly cheaper than gemini 3


If there's AIs you want me to try out for you and give my opinion on I will do that. still i'm not super satisfied with this game despite my shilling of money towards it
>>
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>>2328871
I've just played 40 turns on the free xiomi crap. It's good enough.
>>
>>2328908
lol didnt Xiaomi get canned just a day ago?
>>
>>2329239
yep,
maybe everone overused it.

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what do we think of it?
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>>
Too hard, I don't think I ever managed to beat the 2nd level
>>
Of all the games that could get a remake this is the one
>>
never heard of it
>>
>>2326944
the cliffhanger at the end of vs. third reich and the series being dead pisses me off
>>
The Ant is so fucking cool
And Microwave
And Man-Bot
And Sky King
All the girls were cute
I love Freedom Force

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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>>2327246
Think I might have gone too far.
>Pastures produce rawhide
>Tanners convert rawhides to leather
>Cobblers will convert the leather into shoes
The idea is that city A can specialize in producing rawhides, city B in turning them into leather, and city C converts them into shoes.
In theory, that would result in a supply chain.
But I mean, I feel like most eco-sins don't bother separating rawhides and leather, but treat them as the same resource.
>>
Any ideas on how to make terrain work for my space wargame? I have asteroids to take the place of forests, but other than that I can't think of anything. Do you think people would find lack of terrain boring?
>>
>>2329393
You could innovate and make the first ever strategy game set in multiple planets besides emperor of the fading suns (with their own map where you move units around)
>>
>>2329406
Actually kind of a good idea. If you treat space like naval battles and planets like land battles. If i did something like that it would be far later but I'll keep that in mind.
>>
>>2328939

Yeah I've got lots of work to do on the AI, right now it's only in a nascent state (doesn't do any research, doesn't expand after its first colony, doesn't do any internal politics, diplomacy doesn't even exist right now, can't build ships). But now I understand why it's so hard for 4X AI to be good, it has to prioritize between so many factors. Even with just one-province economic management and trading it doesn't quite know when to invest more into buildings vs workers, which buildings (cheap schools or expensive pharmaceutical plants?), when to export, when to get pops, when it needs more freighters...

My idea is different factions can have their own goals, the Church wants to crack down on dissidents trying to escape, that's why they're here, along with proselytizing. So if you buy these (cheap!) pops to boost your population they'll be angry with you. But that's yet to come.

>>2328992

Still got so much to do, only just got ship construction working.

>>2329393

What is it they're fighting for? I have these multi-tile planets, only a few tiles are habitable so factions fight for living space. There are some iron-rich asteroids, rare resources like fuel, substrate, arable land. Black holes are also supposed to be important resource points that forces compete over. There are also trade routes to other sectors that need to be protected/raided (when I implement raiding), so position and proximity is important.

I also have no terrain but I try to make up for it in spatial relations. Ground battles will have terrain be relevant though.

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>play
>press buttons faster than the enemy
>win
Why is this considered strategy and allowed on this board? This shit is basically just Osu but without the music and in pvp mode.
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>>2329076
I knew you'd reply with that post at that exact time, programmed NPC
>>
>>2329134
>the APM ADHD HRT autist thinks playing games is mentally straining
Holy
>>
>>2329198
if you want to go at it like this then the rts player has to take in accounts just as much informations to take a decision
>when does the tank appear, is it an early, normal or late timing ?
>was it one tank made to help at one point of the map or in timing ? or did the opponent started to include tanks in its unit composition ?
>can it be a rally error that this tank showed up there while there is a pack of them skirting the edge of the map to ruin one of my bases ?
>or did the enemy just wanted to make me waste ressources into AT weapons while he's actually going air ?
>>2329270
You're a retard that missed the point, congratulation
alright open wide
>tbs anon said that rts players responding to similar situations with similar answers is bad and "pre-programing"
>I say that's just a component of strategy no matter if real-time or turn-based
>I make fun of him along the way making it like he needs to reinvent the wheel everytime and that's why he needs it turn-based
>you arrived at your mental strain reply
did they have to add padding to your bedroom ?
as for the rest of the thread, I play both rts and tbs, both have good amounts of decision making that depend more on individual games than the genres.

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Bros are still arguing in this low quality bait thread
>>
>>2329369
>all those words
Just to say that your brain is pre programmed no differently from a keybind. You are responding in the exact way I predicted

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Damn. I love this "Game"
>>
>>2329295
It's a perfectly fine RTS.
Which failed financially, because it actually had deception as part of the game and gameplay, so 90% of RTS audience could be outsmarted by actual tactics and some strategic planning, rather than outplayed by resources allocation... and thus declared the game bad
>>
>>2329295
i love this game, have over 1,000 hours in multiplayer but its a mess. Something i loved about ruse is that it managed to make infantry and cheap artillery/AT units useful in the mid/late game with concealment and pincer tactics but then they added the retarded super pershing with the super heavy HE cannon that goes medium tank speeds which ruins the balance of the game. Air also has some fundamentally broken elements to it but not as bad. If they let it cook in the oven a little longer and maybe added some navy it would easily be one of the goats
>>
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Pulled one of these RUSE off myself

best girl and animu mods when edition

(looted): >>2297392

>M&B Wiki
antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

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>>2329301
Why do you wish to deny your true nature?
>>
>>2329329
True nature as in being good or evil?
>>
>>2329301
why can't you?
i'm.pretty sure you can put women there
>>
>>2329117
Reinforcement system
Realistic Weather
Time Pass
Arenas Extended
DismembermentPlus
Horses
Immersive Sergeant
Raise Your Banner
Show Skill Limit
Better Exception window
Better Smithing Continued
Better bows
Troop sorting
>>
What's a good mod that lets me just tweak item stats and rename them on the go?

RIP
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>>2324857
That's why no one outside of his bubble takes him seriously, he is more concerned with being smug over being partially correct about obvious shit and having a persecution complex than actually criticizing CA with substantiated evidence.
We need one of those autistic guys who make 8 hour long videos breaking down games to the smallest detail. I'm sick of every large voice in Total War being either a schizo or a shill.
>>
>>2320621
>steaming cantaloupe
>>
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>>2324877
I think it's squash, big boy. I'm very proud of myself because in Warham 1, I deleted empire, bretonnia and elves with shitty crooked moon goblins yesterday. At turn 134, I have a little trouble now because of cocksucking chaos and the rest of the cuntlord dwarves, but I plan to kill them all. Very soon.
>>
>>2313366
I don't know why people took him seriously anyway. Watching him actually play the game he'd just do the most cheap, utterly boring expoits to turn battles into long, tedious slogs by taking advantage of the chickenshit smoothbrain AI
>>
>>2313366
>Unsub years ago because he's retarded
>Everyone now agrees and celebrates his death
Ahead of the curve.

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>2326579
what about CoH 2 ovulation? Is it better than that?
>>
>>2326567
all I know is you're not missing out much on the CoH3 campaigns
>>2326567
>play too slowly to play online
no you're not
you may lose a lot at the start if you're slower than the 1k elos since that's where you get placed
>>
>>2311088
>What exactly am I supposed to be doing with Panzerjagers after the light vehicle phase is over?

You're not supposed to be using them at all, entire point of Afrika Korps is that you can rush heavy vehicles and tanks faster than the other factions...theoretically at least.
>>
>>2329427
No?
DAK is the aggro faction. They have an incredibly strong and aggressive earlygame thanks to their halftrack and the tempo callins, which they need to use to secure a territory and fuel lead. Then they use that fuel lead to transition to light vehicles and attempt to close out the game. They don' actually advance through their tech any faster than other factions (and actually pay more to tech than brits) but they will usually have a huge fuel lead because they're designed to automatically be ahead for the first 10 minutes.

DAK are supposed to be at a disadvantage in tier 4, and compensate for that by ideally being way ahead by the time the game gets that late because of their extremely strong tier 2. They have big manpower taxes built into all their prices that force them to fall behind over time even when making mostly good trades.

Because Relic can't balance for shit, and because DAK has been the beloved child lavished with ill-conceived buffs and nerfs vacillating between top and bottom tier since launch, we do get weird patches where DAK tier 4 is unbeatable or where they get rolled by riflespam. But the overall intent is for the Pz3 to be qualitatively worse than every other tank, and for DAK's tier 4 to be mainly about topend to close out a game rather than a long valuegrind slugfest.
>>
>>2326579
obviously not

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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As a seasoned GT player who played everything they made, including all DLC, I'm thinking about writing, recording and editing a comprehensive video tutorial series for Graviteam. Nobody else seems to have attempted this, just a few often incorrect tutorial videos exist focused on specifics like artillery, and some.

List the areas that new players struggle with most. Also, how best to structure such a series?
>>
>>2325576
Wanted to get into these graviteam games then I saw that unit deployment shit with the squares on the ground and noped out
>>
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>>2328678
-not sure how to load my infantry into transport vehicles.
-struggling to understand how the radio/communication mechanics work.
-It's difficult to figure out when it's best to use orders and which in def and assault.
-Artillery seems to work, but im no clue to actually understand the mechanics.
-how to win an engagement with flamethrower units?
>>
>>2328678
>do all that
>andre changes the entire game again
>>
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Reminder that the CM team is nothing but late-war fags who REFUSE to give us the Battle of France for some reason

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With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?

Also, Hearts of Iron IV Thread.
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>>2325583
>I recognise PDX needs to eat, but I fail to understand the point of this and a lot of the other recent DLCs. The "country-packs"(?) just add a bunch of bloated tree crap that everyone quickly gets bored of, and then never touches again. The proper "expansions" add endless, pointless busy work, from the USSR's purges to Italy's faction balance to the research labs and now fucking coal. I feel like PDX has no real vision or idea of what to do with Hoi4, every time they create these incredible fucking trees that allow you to turn any minor into a superpower, and then they keep adding mechanics to make the game more difficult or slow it down
For several years I dabbled in vanilla Hoi4 with no DLCs
Couple Christmases ago I bought all the DLC to see how much more fun the game was, this was around when the air designer came out I think
It made the game suck ass, if I ever play HOI4 again I'll roll back to the last patch before any DLCs came out, and just play it vanilla
Nu-Paradox is retarded.
>>
>>2326006
This.
I tire of Barbarossa Simulator.
>>
>>2326035
I stopped at no step back.
The designers were the biggest mistake because they just add more busywork. There is no variance in actual design it's just one of two or three min/maxed unit templates based on what you're looking for. I think waking the tiger was the peak of the game and man the guns began the slide into the trash compactor. Gotterdamerung was the only great dlc they've ever produced and they know it. It has never gotten a substantial sale while all the others get thrown into the bargain bin soon after release.
>>
Airfields should function as supplyhubs that use transport planes to feed them. I think it's so stupid that you can't emulate all the airbridge supply operations that happened through the war because of how stupid and asinine their implementation of air supply is. Paratroopers are only usable as one-way suicide drones or for instacap cheese because there's no real way to supply them by air
>>
Would anyone disagree with me if I said the game was better on release than today?

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>passing laws is now slightly less annoying

Amazing! At this rate the game will finally be be fixed by 2035!
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>I hate the racists and fascists
>I want the [historically hyper racists but hyper neoliberal communists in this] in charge
>>just imperial conquest to destroy national identity, lmao
>>>yeah don't, you'll get a lot of rural folk, I hate peasants

>don't take private schools, those are racist
>>did you read the law? it helps the intelligentsia and public schools creates assimilation, aka creates more shopkeepers
>>>yeah but it's racist
(and one redditor believes it hurts when going wide because conquered pops can't afford education to get jobs... he doesn't realise unincorporated states have zero institution access)

>organise IRL
>>haha okay and I'll be suicided by 11 gunshots

I feel like my shopkeepers are always led by a democrat, a market liberal, a radical, or a feminist. Maybe that's because I don't specifically choose to piss them off. Maybe that's also the same reason why I don't get communist takeovers - it's too easy to please every group. And the less said about how the game models racism the better.
Then again the OP of that is just pissed off Le Nationalist faction exists.
>>
>>2327924
My default playstyle is also anti-racist, economically liberal, utopian, preferably technocratic authoritarianism (shout outs to the GOATs Lee Kuan Yew, Park Chung-hee and Deng Xiaoping), but you really shouldn't be having trouble with IG manipulation anymore. Once again, the people complaining about mundane aspects of this game simply do not understand how to play it.
>>
>reach 1936 again
>gave up microing the economy, again
It's weird how compounding the problem is
You'd think it's just the railway production method that sucks
>requires building a lot of
>bad for low pop (island) provinces
>cannot be switched over all at once
>you will never have enough steam engines
>without alternative industries, it might be a bad idea to unemploy people
but then you hit electricity and it's the same problem all over again with the exact same steam engine consumption issue

I don't know why countries are willing to trade a state for the same state but opposite borders in a treaty, I wish there was a better UI so I know what I'm actually trading because region names are not helpful, I also wish it was integrated into the actual swap state function so the AI would gain more acceptance for joining split states... and I wish the AI would recognise that enclaves are not good to keep a hold of nor to create via a treaty

The military access treaty seems to break when the other side is puppeted/protectorated by someone you don't have a military access treaty with


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>>2322191
i wish latin american countries (except uruguay and argentina) had a unique law replacing subjecthood that represents the mestizo caste system that worked like the racialisation amendment but wherent exclusive to monarchies or theocracies. would make more sense for them historically then racial segregation
>>
>>2329018
How would that work in game?

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Thoughts on boomer wargames? I've been learning the new flashpoint campaigns over the last couple of days.
I've been on and off with War in the East 2 as well, but the lack of simultaneous turns is really immersion breaking
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>>2325407
>nebulous fleet command
>upcoming conquest mode
>basically empire at war for autists
>operational/strategic level warfighting including economy, production, ship rearm, refit and resup, depots for ammo and parts, etc etc
>super fucking hyped on the idea
>especially since skirmish mode is full of meta sweats
>basically advertise conquest mode for a year and a half
>every
>single
>devlog
>is mazer saying the conquest mode is fantastic and all the testers love it
>every devlog
>one month after one of those same devlogs
>"actually conquest mode sucks cause we can't do meta fleets, the testers have ALWAYS hated it, I hate it, it suck, it's bad, I'm also gonna throw the most random shade at highfleet for no reason, instead I'm gonna make homeworld with hex grid travel, trust me you'll like it more :D'

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>>2328959
lucky for me, I prefer the the current concept of it, I really don't care about the economy bullshit and multiple fleets, I just want to lead a single one through a, preferably dynamic, war
sorry for your loss or something
>>
>>2328973
If it was JUST a change in what mazer wanted to do, sure whatever. It's the fact that him and his closest followers have the audacity to tell other people 'you'll like this more' or 'you don't actually know what you want' that angers me. A full year and a half of devlogs of what is basically lying through his teeth about 'it's good', alongside a complete fucking over of new players overhaul to missles and hulls, mazers making radical changes to the game for a few loud people without taking a step back to see what the overall opinion is on those changes. When the outcry about conquests cancellation is so great you're basically forced to release it in an unfinished state in hopes people stop talking about it, ya it's fair to assume people were keen on it, or a rapidly dying multiplayer scene only frequented by the meta fleet building top tiers and maybe a new guys once in a while that puts changes in to only further give the meta players an easier time of dunking on new guys. Suffice to say, mazer isn't very good at community outreach barring the very few, very loud minority that orbit him.
>>
>>2325678
>the AI gets unlimited movement.
WTF?
I played WitE 1 and was bitterly disappointment by the bullshit. Especially since it was an expensive game and held up as some sort of Holy Grail of wargaming.
I asked around if WitE2 was better and got mixed replies, but no one ever mentioned unlimited AI movement. That's beyond retarded, a complete deal breaker.
>kinda defeats the point of wrestling with all this shit if the AI is going to get cute like that.
Exactly. Lol, its like having a super realistic WW1 game where a head wind limits the range of your aircraft but the AI can shoot its artillery from Berlin straight through the Swiss mountains, curve around and land a direct hit on Paris.
>>
>>2328959
Yea it was such a big disappointment. Could've revitalised the game, elevated it from meta autist ship combat, to chad strategic battles. But no, strung along...

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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
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>>2164380
>only minerals
>no advanced resources
>old influence system
>old FTL methods(RIP wormhole generators)
>unbidden/prethoryn actually made you shit yourself instead of being not even a speedbump due to power creep
>BLOOOOOOAAAAAAAAARGH purge sounds
vgh...
>>
>>2329202
Literally any modern space 4x game is better than this borg abomination of a game. Distant Worlds 2, X4, Terra Invicta, Galciv 4, the Master of Orion remake, the other Master of Orion remake. DLC bloat does not a good game make.
>>
>>2329212
>X4
not a 4X
>TI
not a 4X and a bad game as well
>Galciv, MOO
lol
lmao, even
>DW2
okay you got me
>>
>>2329213
>4X is when the screen looks like Stellaris
Me going out and having sex with your mother is a 4X game, zoomertard. I've eXplored the world to find where you live, eXpanded my zone of influence to encompass your home, eXploited your mother's vaginal resources, and eXterminated your argument.
>>
stellaris is just the world's slowest and most boring rts game because economic expansion is railroaded by your setup. embarrassing to call it 4x when the genre is characterized by a need to think. with this game you just apm-max while it runs on the fastest speed and watch the numbers go up. it's been designed so streamlined it even solves itself for the player.

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goonicorn edition

Previous: >>2298043
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
12/19/25 - Dwarf Fortress 53.08 released with rebalanced material dig speeds, the 7th patch for the siege update. Recent patches also include hundreds of new creature portraits, bug fixes, and tweaks to siege behavior.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

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It seems I locked the dwarven liaison guys in my fort. I opened the exit and they fucked off but the horses are still there wandering around and the good stuff has fallen on my floor. How do I store that in my stockpiles ? Also does that mean no more dwarf help ?

Also my cut gems are all gone. I don't see them in my stocks, thieves can't pull that off rght ? Im getting confused by the events right now.
>>
>>2328673
>when?
Embark, bronze is cheap (bismuth is identical) and nearly as good as iron
Enough for one dwarf with an above ground open air free range grass carpeted training barracks, he'll train in his freetime (I don't know if that's dfhack)

>but what about monster/ettin/giant/cyclops/minotaur
As it turns out a metal sword is a metal sword and a giant naked man is naked

>but what about childsnatcher
Fuckfuckshitfuck I have 2-4 seasons before an ambush is spawned, make 10 weapons out of anything for a squad and then start to make armour


>>2328742
Check overworld map relation, if fine, wait for next year's caravan
Dismantle your depot if all the items seem to be stuck in it, and rebuild the depot afterwards of course

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>>2328673
before the siege update,
as soon as I have some kind of metal I would start crafting armor and weapons, melee first and ranged later

now my priority is building walls and gates, trying to have some decent defense with bolt throwers
and only then, start actually creating an army

pop wise, when I'm at 40~ish something dwarf I start recruiting at least a full squad of 10 dorfs

that changes based on the biome, untamed wilds might need some extra patrols and stuff and I can clear to avoid small ambushes and snatchers with war trained animals
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>>2328673
Usually after creating my first steel weapon. Don't want my dwarves to get attached to a subpar weapon.
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I wish I could play the latest version with the old UI (for the keyboard controls) and ascii/tilesets. Still playing on 0.47.05 for now


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