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File: ouMJFHAu.png (762 KB, 800x419)
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last thread died
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Release version when?
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>>1934269
the hyper around this game died fast, guess its not a game you can play for 1000h+ like some other titles
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Is it worth buying, yes or no?
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>>1934292
Nah
>>1934342
Absolutely
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>>1934342
If you're undecided you can play the demo, it's the full game with no limit, just a couple versions out of date
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>>1934292
Nitpick: the UI is shit;
What I disliked is how travel distance translated to in-game time spent on traveling the said distance. In big cities, you can spend half a season walking across (obviously hyperbole) so you gotta have some peculiar layout considerations which rubs me the wrong way.
Another nitpick: "the empire" stage is pretty under-cook.
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>>1934292
It's just tourists who watched ssethe
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Based game
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What is the best race and why is it the Tilapi?
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Post cities you fools
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>>1935378
whoa
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How come no one ever posts snow cities?
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>>1934292
My main problem is every workshop being the same.
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>>1934269
I'm thinking of learning how to mod SoS.

Do you like the amount of resources that are in the game? I was thinking of how I'd like there to be more intermediate and completed resources (Wood needs to be turned into planks before being used to make furniture or other things, pelts and hides need to be proccessed to be turned into functional leather of lavish furs, etc), as well as a bigger range of war equipment to choose from (more variety in tiers of equipment with different costs, less usage of weapons just to arm a single soldier, etc), and I wanted to know how you feel about this sort of higher complexity to resource-management.

I figured out how to make new maps and retextures, which is simple enough, but the real challenge is in starting to code, or at least learn how to edit other people's code to make it work for you.
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>>1935378
damn thats alot of squares
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>>1934269
BETA V68 JUST RELEASED
(v67 is still not Stable version yet)

https://youtu.be/T3pODHjm1Us


>Will be the last patch before the game leaves Early Access.
>This version marks an increased drive in difficulty that won't be so easily surpassable simply by knowing good builds orders and the old strategy guides for the game.

>General
>The event system is being implemented, with more random events occuring throughtout a game, allowing you to pick different solutions to an issue.
>The whole tech tree has been overhauled.
>Changes to the costs of utilizing Aarmy Depots. They now work like import/export depots.
>Unmentioned changes to Hospitals
>Lots of changes to fertility and water. Fertility is less important now. Access to water and irrigation is much more important.
>Dread system is gone. Instead all monuments exude a type of aura.
>Employment overhaul. You can now assign a specific group and social class to work a specific room/industry.
>Administration overhaul. Doesn't work like it used to. Now in the late game industried get "overhead", which is countered by admins.

>Nobles
>First part of the Noble Overhaul. Nobles can now be assigned to a spcecific industry or assigned as governors to a region on the campaign map. Its an option between focusing Tall or Wide.
>You get 12 nobles quickly, and then these nobles can increase in ranks, being enhanced.

>Tutorial
>Tutorial has been greatly enhanced. Once completed you have a self-sustaninig colony and the knowledge on how to grow from there.
>More chapters tot he tutorial will be added later on.
>Tutorial Cutscenes

>Combat changes.
>Fixed issues with combat formation pathfinding.
>New stance for ranged units to prevent them from moving closer to their targets.
>Trees are no longer an obstacle for ranged units, but they greatly decrease the damage of their attacks.

1/?
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>>1934269
>Campaign Map
>Campaign map road generation overhauled to prevent oddities.
>Easier to contact far away factions more easily.
>Campaign map bildings rebalanced and made to work alongside governors.
>Max realm size is tied to nobles.
>Tall is overall more potent than Wide, but certain races will have difficulty implementing this, like Garthim, who should expand Wide to be competitive.
>Organization and Admin is gone, instead Distance is more potent.
>Overhaul to how battles are created on the world map. You can choose to defend a city by standing on top of it, and also join a pre-existing battle to help someone.

>AI Factions
>Threat renamed to Rivalry and unrelated to Opinion now.
>Opinion of rulers is mostly based on emmisaries now, which will have a continued cost to maintain.
>Treaties require an opinion threshold. In case this is not met trying to sign a treaty will resuly in a demand to do so.
>Treaties with different Trade Tariffs. packtreaty allows you to interact with factions beyond another faction's borders.
>If their opinion is lesser than your rivalry you're at risk of being attacked.
>Offensive wars are dangerous as your allies and vasals will eventually tire of supporting them.
>Regions and vassals count towards rivalry. Vassals don't have Rivalry, but will break away from you if their opinion of you is too low.
>Vasal trinutes are decreased. but their armies help you in battle now.
>Tresspassing penalties for moving in non-allied territory.

2/?
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>>1936300
>AI Factions 2
>Peace is only called when a resolution is found. No peace simply because they can't reach you.
>When peace is declared it's declared with all enemy factions at war with.
>Peace deals are less powerful and don't instantly allow you to exhort an AI faction. To do this you have to threaten them with powerful armies on their territory.
>Raiders move through all factions territories, and can reach your territory, exhorting you for goods and cash, interacting with the other factions in the way there.
>Factions that hate you will badmouth you to others in an attempt to start a joint war against you.
>Factions that hate you but can reach you can lend their armies to factiosn who can reach you in order to attack you indirectly.

>Graphics
>New sprites for blood and dirt on portraits
>>New icons for titles


>On the future of the game
>Next patch after this will leave Early Access (Early Access meaning that the experimentation phase of the game development will be over).
>New systems/features will be added, but eill not overhaul the way previous systems worked/will not be controversial.
>Some of this hypothetical Post-Early-Access systems might include: Ports, Sieges, Pets, Races, more Rooms, a Campaign and more.
>These are plans, not promises.
>Game will increase from 25 USD to 30 it leaves early access since sales have been going on that werre previously unplanned for.
>Plans to partner with someone to help in marketing and sales for the game. Maybe a publisher.
>No intentions and a promise to never release "Cash-grabbing DLCs or other shenanigans". This is merely to help promote the game.


>Things planned to come in the 1.0 patch:
>Water wheels to boost industry productivity.
>Farmsteads to boost agriculture.
>More monuments. More, prettier roads.
>A 'Park' room
>Police building.
>Medical research facilities.
>A new, compact version of pastures.
>Meaningful fortifications.
>Planned to come before the Summer solstice

3/3
>>
Seems like a pretty good list of changes, but I'm a dumbass and only started playing recently. I hope things like ports do come along eventually, building more coastal cities sounds fun.
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>>1936339
Well, supposedly the tutorial was improved, even if it's not yet completed, so that could probably get you started on learning the latest version of the game.
>>
>>1936385
Yeah, I just mean that someone more experienced might have a better idea if some of the changes suck. More tutorial is nice.
Right now I'm kinda stuck trying to balance getting new citizens and trying to keep diseases down, figuring out health care and all that.
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couldn't get the new tutorial to progress past foraging
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>>1936433
You need to enable a slot on your storage for the apples, and eventually when you get the "You have too many commands enabled" disable the foraging command.
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>>1936446
I did that tho
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>>1936298
The actual Steam post detailing the new content in v68:
https://store.steampowered.com/news/app/1162750/view/501688504197054518?l=english

>>1936446
What step are you stuck on? hovering the mouse ove rthe Cretonian's head tells you the next step of the tutorial.
Not sure if it could've bugged out.
>>
I will give this game a chance, once my provider delivers.
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>>1936571
You can always try the demo. Completely free version of the full game; just a few versions outdated.
The game is probbaly very different by now but it should give you a general idea of the gameplay.
>>
>The old boost to knowledge from libraries is scrapped. Instead Libraries have their own separate tech point system.
Its over.
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Beta v68 seems to have some crazy fast season changing/duration with the highest speed. I cant even fully harvest the wild food.
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Yearly check in. Do I still need to put my entire economy (to the point of starving) into crafting chairs for my researchers to sit in so they don't forget how to craft chairs?
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>>1936772
no
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>>1937083
what changed
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>>1935343
>archer forest dweller race
>archers are dogshit in forests
Ebin
>>
>>1935378
Organicbros...
>>
>>1937410
They're better in v68
>>
>>1934292
I stopped playing because I'm waiting for the release.



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