Previous thread: >>699231797Discussion regarding 4nig combat and how it can be improved. I brought up how darkest dungeon had the most interesting 4nig combat that felt actually strategic. Sure this game (but definitely its sequel) is roguelite, but the combat portion itself was actually interesting. Was one of the reason I got hooked into the game since I never cared for standard RPG's but do love tactical strategy games. Was curious on other anon's take on this combat structure or others that can be an overall improvement.Also for that one anon that said he couldn't find combat breakdown on the DD Fandom site, it's in the "Getting Started" section: https://darkestdungeon.fandom.com/wiki/Getting_Started
>>1929615Shit, wrong board
smartest shartest dungeon fan
>>1929615Since the /v/ thread you made died immediately I'll just post here. Personally I think brutal orchestra's combat (also a roguelike) is much more interesting than darkest dungeon's, though darkest dungeon ultimately has a much more fleshed out experience because you build your characters. The reason is that though positioning is important in brutal orchestra you can move each character every turn, and you are expected to do so in order to beat the enemies, while in darkest dungeon you ideally don't want to move at all because your units are only good in certain positions.
>>1930114Units are good in certain positions in darkest dungeon depending on what skills you have selected, since you have up to seven different skills per class. Each skill having specific utility for back row or front row capabilities. But I'll definitely check out that other roguelike. The bad thing about moving positions in combat within darkest dungeon is that you have to waste a turn and move if your guys shift from there or the enemies attacks. So there isn't a way of penalty of Shifting around during combat.
>>1930114>while in darkest dungeon you ideally don't want to move at all because your units are only good in certain positions.You can do a lot of fun combos by having different characters with attacks that move them. Also it makes being scrambled and moved by the enemy a non-issue.
>>1929615the constant rotation of characters instead of just sticking to one partyyou develop (like in BB) kills the game for me
Is Darkest Dungeon 1 and 2 worth playing?
>>19342701 is if you like unit/town management and part compositions. 2 is You prefer a more Slay the Spire/Across the Obelisk experience.
Agreed, I find DD's combat to be very unique and alot of fun to play. Unfortunately I really cant play it anymore because its just so repetitive and grindy. Once I beat the game I couldnt really pick it up again.
Eh , The Last Spell is way better
>>1929615I think DD Battletech and XCOM2 are cool suggest me more games that have me build rosters and do missions and build a base
>>1938385Battle Brothers
>>1938385Battle Brothers The Last Spell
>>1934270They are pretty unique. I think the atmosphere and ambiance are also a huge draw. The narration and dialog is just fantastic.Gameplaywise, it overstays its welcome a bit, but getting to the end of 2 felt rewarding. 2 is going to get a big free and a paid DLC next week.
Abombros… we’re going home.https://youtu.be/x3mYUXqbFNI
>>1934270DD1 is great. No DLC and keep it to either Radiant or Darkest difficulty (no Stygian) on your first play through. I have 1400+ hours into it.
>>1929615The king of turn based RPG is Dokapon.