Report for the Community 101 is out and the newest update to the early start DLC is stampeding towards us!Horse drawn carriages!>You can add single or multiple horses. The maximum speed and pulling power are calculated based on the number of horses. We have also introduced stamina, as horses need time to recover their strength.>You will also be able to create your own horse breeds (via mods) and use them for any carriages. You can create just a skin for the horse itself, or if you are an experienced animator, you will be able to create entirely new horses with animations. And why stop at horses? What about donkeys or camels? You can also define the pulling “power” of the animal or its weight.https://www.sovietrepublic.net/post/report-for-the-community-101
>>2169384It mostly depends on knowing how to calculate if an industry will be profitable depending on resource prices and whether you are using foreign labor or not, and then not wasting all your money on stuff you don't need.I don't think steel mills are profitable with foreign labor or with all inputs imported, and some other industries are similar.The usual money printers are oil extraction, tourism, uranium and bauxite mining, oil refining, the nuclear industry in general, and vehicle production (with exceptions).Decent starting industries include food, alcohol, fabric, clothes, explosives, oil extraction, burning imported hazardous waste, and maybe farming.
>>2169384Don't export raw materials like steel. Once you get the steel mill you should build a car factory to turn the steel into something more profitable.
>>2169406I was producing everything with local products.>>2169415>Once you getI haven't played with research on truth be told. I can barely get a town up without it.
>>2169523>I was producing everything with local products.Sounds like you crashed the price of steel by exporting too much at once. You can keep prices higher by growing your population, exporting to beyond the borders instead of customs, or reducing the amount you export. Building vehicles and other products from the steel can also help with this because you are spreading out the effects over a lot of different goods, even if you have to import other ingredients.The game prefers you diversify your economy or ship stuff to the international markets.
>>2168314It wouldn't be train autism if it wasn't train specific
>starting a new country from nothing is fun>exploring the map is fun>claiming valuable land and resources is fun>developing your economy and infrastructure is fun>defending your borders from barbarians is fun>fun stops when you get to war because while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existingI genuinely wish there was a game that was based ONLY around this early phase of every civ game where you explore the map, expand your borders and grow your economy without the part where some agressive player rapes you. Preferably with more detailed economy.
>>2161270thats how it went irl didnt it? carthage and rome etc
>>2164574to say that the world was peaceful before europeans ruined it is dumb, but to say natives in america didnt develop their economy is dumber china india north africa etc also had a developed economy befire being raped by the industrial revolution shooting europe ahead
>>2170002WTP 3 it's just right, WTP 4 it's an unstable bloatfest that only germanic autism could create
>>2169478>>2170002is there a way to mod this map texture to vanilla civ4?
>>2170014You would prefer that those societies continue to live in mud huts while the west reached space?The industrial revolution was coming no matter what, whether it was europe or elsewhere. It's not something that could be contained to one area, it was going to engulf the world no matter what. Better it was under Europeans who at least developed concepts of humanism, under Chinese they would have exterminated the entire world to make way for them.
Talk about Fire EmblemAnyone hoping for a new game in the next direct? Really hoping we dont get a remake.
>>2168831Because FE9-11 flopped.
>>2169144And that just ain't right. 9's one of the best.
>>2169146FE9 was like a 300k sales drop off from Sacred Stones so objectively it flopped.
>>2169153And that just ain't right.
>>2169153to be honest, the gamecube was a bad idea to release it on, they really should've double-released to wii as well. It just reeks of horrible business strategy.
Out now on Steam and Game Pass. I kind of gave up on it during the Insider's Program but I got back into it during EA and they have improved it a lot.
>>2167729No where did I say or imply that I wasn't or don't accept that. Plus, I'm an insider. This has been the case for months at this point. If anything, that means I have an express pass to complain about the devs' terrible decisions since I've seen all of them on full display for a prolonged period of time.And why are you acting like this thread isn't intended for discussion of specifically EL2 and even labelled as "Early Access Edition"?
>>2161450This wasn't answered but there was some major bugs found that caused security vulnerabilities in the Unity engine that EL uses.
>>2159988Nah, the biggest map is not that huge.Also like 75% will be under water anyway for most of the game.
Hope they improved on naval combat because who the fuck though the first ones was a good idea?
>>2155445I was really hoping after the shit that was Civ VII that EL2 would be wonderful. Turns out it's just more garbage. Oh well, I guess we need new 4X studios getting started, these studios need to die.
>try playing Resident Evil Remake>it's all doors >closed door>doors needing special keys to open>doors with long-ass opening animations>doors with broken handles>play Commandos 2 Colditz mission>half the mission is inside the castle>yup, more doorsI'm sick and tired of those hinged commie contraptions! Luckily, there's a game just for anons like me. So let's talk tactics, mods and missions.I'll start: everyone carries a slap-charge and 2 bangs a room minimum
>>2169275If you're taking good angles and corners so you aren't having a shootout with 5 guys at once, supports are feel basically useless when assualts and marksmen can kill things much faster.I have found one niche use for them though. Curtains.Normally you either have to clear them manually (slow, potentially dangerous) or chuck a grenade at them (wasteful) but supressive fire will clear the curtains and quickly supress everyone inside for an assaulter or two to clean up. Also the fire is inaccurate enough that you can do it even with hostages and civilians in the room (at least I haven't had a problem with it yet).
>>2169789Supports are good for specific mid range to close range set ups, since they can destroy wooden doors from a distance with suppress without wasting non-renewable resources.The suppression is great for getting enemies in cover to duck long enough to be hit with a frag or rocket.they are situational of course: Assaults are better for actually handling the up close stuff and there's a range where marksmen will hit more with their worst rifle than a support will hit with the best MG.
>>2169427Quality and quantity of the mod content and balancing. It brings 4 total units to play as with a fair bit of difference between them.
>>2169275>hinged commie contraptionsDoors are inherently bourgeois. They exist to divide the classes and to hoard wealth.
>>2170164Yes, comrade. Live in the shared apartment. Doors are corruptions inflicted upon the proletariat by carpenters, the most bourgeois of trades.
>Everyone complains about the game>Its actually really goodThe complaint about civ switching is retarded, just play one of the other Civs, if you want to play the same game over and over, just keep playing the same game over and over. Civ VII in my opinion is light years better than both V and VI for a few reasons. Civ switching is actually great way to keep you making interesting decisions and having interesting mechanics the entire game through and i like how you can sculpt your empire with your traditions picking early civs to set up late civs, and always having some sort of unique unit and ability every age, instead of having a late game unit that you have to play 200 turns and the games over before you even get to use it. I think the game still suffers from snow balling, and the best map generations i've used have been modded in, but there's more chances to get back into the game with age resets. And the modded map script is legitimately great.Either way all the criticisms of the game don't really compare to the benefits especially I like generals and how they're used and unpacking and packing units, i like the removal of some micromanaging aspects that were fine in the early game but became tedious in the late game and i think their solutions are good. I've played the game at launch and i've played it now after a few months of being out and already a lot of the initial criticisms have been covered.
>>2157698This screen in III and IV was invaluable, I have no idea why they fucked it up in later releases. Honestly the level of visibility up to Defensive Pacts in IV was pretty much the pinnacle of the series. IV remains the only game in the entire catalogue where I would carefully consider the web of pacts when deciding. It's fucking retarded that in VII I would accept a defensive pact and then literally next turn fuck my ally over after war was started by abandoning them, and nothing would happen to me.
>>2167605True, but Rome 'transforming' into Spain, isn't that absurd, for example. Also, I don't like the bizarre civ switching either (like Rome to Buganda like you said), but I think that if we take into account the ethnicity and history of each civ, this feature could be fun
>>2167700I don't disagree that a cogent throughline for civilizational change could be fun, but I do think that it would be extremely difficult to reliably model and make it fun. For example, as one poster already mentioned there's Civilizations such as the Han vs. Ming vs. Qing China, a major problem as they reference dynasties of civs rather than being civilizations themselves. Were the game to keep a sense of historicity it would be best to have the baseline version of the Civ unlocked at a given age, and then all further modifications to it unlocked as the game progresses. This could be a challenge for classic fans of the series nonetheless, however, due to popular Civs such as America, England, etc. being much further along than the start of the game.
>>2156756>collateral damage with artillery>SMAC civics>best modding experience in the franchise
>>2167510lmao
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
>>2170163Vader beats Kenobi 1v1.
>>2170163the heroes aren't the problem with the sith they are just generally weaker
>>2170194I didn't know that.>>2170199i guess as Sith are empire heroes, youll have orbital bombardment and bombing runs 90% of ground battles, so that helps and Jedi's usually used in commando raids so you'd need that regen/stealth for better sustain.
new patch https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes
>>2166497>>intern still patchingMy theory is that the reddit janitors got their feelings hurt from everybody shitting on their retarded patches that they cooked up in their tranny discord group so now they just claim that some Blizzard employee is making the balance changes while they are just feeding them what to change.
>>2167950looks like zerg has taken the a-move crown from protoss. how is it that zerg only ever gets token inconsequential nerfs while recieving massive buffs but protoss and terrans get buttfucked by nerfs? why hasn't the zerg cabal been crucified yet?
>>2169887serral is heckin wholesome
>>2169887>>2170030>>2167950
>>2170253Guess protoss players are just more skilled :^))))))
Fuck whichever scout marked this location for a colony edition.Recently got back into this game out of the blue. Currently trying to beat Desolate Wasteland with highest population. Any other anons still playing this?
I really just want to warn anyone who looks at this thread, again, do not play the campaign it's absolute ASS
>>2165992It literally tells you youre under attack retard
Is there a game that's carried harder by its epic music than TAB?
>>2159739You are not supposed to keep listening to the unit voices through all game, but eventually you should turn off unit voices, and music, and just play while listening to a livestream, podcast, or audiobook.
>>2165992You can save manually, by finding the save folder on your computer, and just copy your autosave files from there, and if you need them, delete the current files, and put your copied saves back in.
An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.previous thread: >>1909726I don't know why or how, but last thread bump limit, so here is the sequel.
>>2167772Well, focus more on appeasing nobility while weakening them.But there is also a focus "life satisfaction", one which includes sexual satisfaction. So, if marriage is unhappy, it will make the character depressed. Which is why they have picked a mistress. The mistress might grow extremely unpopular, and vassals might demand the execution of the mistress.My point is that I believe even a text-based approach can tell more interesting stories than CK3.
>>2167594>HAGSGLove a Hags G
>>2168003
>>2152413I'm beginning to think I'm just addicted to map-painting.
>>2167836>My point is that I believe even a text-based approach can tell more interesting stories than CK3.I had a similar idea a long time ago that I posted in /weg/ at one point; you'd run a colony in which every person is simulated and those people can have sexual encounters with each other. It was mainly inspired by the Dark World mod for CK2, except I wanted to leave out the cringy writing and just describe what sexual acts were committed by which people in your colony. But I wasn't sure if a purely text-based approach like that would be fun, so I abandoned it.
Fuck that specific spot editionThread to discuss Graviteam tactics and Combat mission games and others like them.
>>1982956The 1994 German one or the 2014 Russian one?
>>2162011>with DLCCMFI>without DLCSF2
>>2166524Is the Russian one any good? Despite the game having no real urban combat I did think of a scene in Stalingrad during the first furtive spring op. Main guys get put into some kind of penal duty and are sitting in trenches waiting to chuck grenades at some Russian tanks.
https://www.fanatical.com/en/pick-and-mix/build-your-own-military-operations-bundleYou can get like 5 CM games for 20bux or so.
No more rocks for us. Slavic fucking NIGGERS disappoint again.
I still don't get how Legions are supposed to be better than Levies.Sure, Legions don't take pops away from your jobs and your research, but they cost a lot, cannot pillage cities (and pillaging cities makes MAD dosh), aren't any bigger than Levies because they take troops from the very same region, and they're not any stronger either because Levies receive the same technology buffs.I don't fucking get it. Why not stick with Levies for the entire game?Anyways Imperator thread
>>2135903based
Is Imperator Rome good now?
>>2165271Only with the Invictus mod
>>2135877WE ARE LEGION
>>2165271Only without the Invictus Mod.
Vic 3:>Boot up game>Play Cambodia>Click on research>Choose Stock exchange tech>Takes 38 months to research>Congrats, Cambodia has a stock exchange by 1840>End serfdom by the 1850s>Surpass European GDP per capita by the 1880sVic 2:>Boot up game>Play Cambodia>Click on research>Realize you can't research yet because you need to modernise firstComment too long. Click here to view the full text.
>>2134387
>>2166192https://www.youtube.com/watch?v=AkfbxC68EVk
>>2135667Because Victoria 2 is part of the period of history where white people proved they had the best culture on earth.
>>2168071yeah, HAD.
>>2164237>>2167587This.
What happened with the latest Protectors update? Is it so bad that the thread had to die here as well?
For some reason I just cannot work up the will to play this game or the protectors mod anymore. I can't play the vanilla game because I get disgusted by the bugs and I can't play the protectors because I get disgusted by how far the balance and mechanics have drifted from the original game.
>>2165172>I can't play the vanilla game because I get disgusted by the bugswhat bugs? You mean the plague faction?
>>2165184Nah shit like earthpower not repairing buildings unless you save and load. Campaign mission being screwed up. Etc. I know a lot of that has been fixed in unofficial patches and I've even fixed a few myself by editing game files. But you still get random crashes out of nowhere. I dont know man. I've been playing this game for more than a decade at this point.
>>1754258we CAN reach the top
>>2167622You've got 19 more replies before your thread finally bumplocks and falls into the archive. Use them wisely
Alright, Mr. Anon. You got one shot.Tell us your best-selling strategy game idea.
>>2168070oh hello! life has been quite a bitch for a while but things have settled down sincei totally forgot i used to be there, i lost my old account so long agolife advice, don't let your PC run overnight to seed torrents when weather reports announce a storm :')
still waiting on my paycheck for giving tall my last ideasbut anyways1. blizzards take on GSG for warcraft 42. x rated moba with gross out humanr and sex3. coomer based rts where people have sex hold hands and kiss instead of killing each other4. anthropomorphic food tbs/commandos/rts5. rts based on inside the body antropomorphic like osmosis jones6. World of Darkness turn based battler where you can either choose between werewolves, vampires, changelings, etc.....7. an rts where you ask AI to issue order and based on how well they are trained determines how succcessful they are. you basically teach an ai how to play an rts8. tower defense based off of pooping
dawn of war company of heroes clone but star wars instead mugen supremely modable rts where all the classic rts units are imopirted (nod,gdi,orcs,human,protoss)
>>2168999Make warcraft 4 a crusader kings ripoff so I can breed night elves with big tauren cock.
>>2129066Mount and Blade game made by white developers with a strong central vision