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File: imp_rome.jpg (36 KB, 460x215)
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there are dozens of us, dozens!
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>>2401131
this is why i feel replayability is limited in i:r. the highest ambition you can have for a campaign is to do rome, but not as rome
>>
>>2401205
That's why I don't believe the game was abandoned. They just did what they wanted to do with this smaller scale spin-off. Not much else to do. Total War too never put too mag effort into differentiating every small faction.
>>
>>2401197
that very few metropolises
c'mon try to have one metropolis per region at least
your other maps overpopulate many places and you don't build metropolises
You have held Anatolia most of the game and you didn't really develop it.

Yeah, ledger is whatever.
>>
>>2401361
please understand that we are a tribal horde
most of our cities peaked at about 60 pops besides our capital
furthermore our population is going to be decimated in however many decades from Antonine's plague. I mean huh?
>>
Anyone know how the Egypt AI manages to annex Cyrenaica so quickly? Is it some AI only event?

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This space RTS is currently on -75% sale on Steam.
But before buying a game at the cost of cheap burger, what does /vst/ think about it?
>>
I've never heard of it but it looks cool. I might try it myself.
>>
A really good Starcraft clone, the most fun with RTS I had in years. Charmingly janky writing and voice acting in places, clearly made by ESLs. A crapload of campaign missions, gets pretty hard in the later chapters. I was playing earlier this year but didn't finish when I got distracted by the Next Fest. Reminds me of AA game dev that used to thrive in the past.
>>
>>2401853
It has a pretty meaty demo, with tutorial, taster of campaign and quite a lot of skirmish maps with two factions.
>>
looks like that short lived genre of space rts games like starfleet armada. they were fun but because the ship designs were cool
the ships in the screenshots look kind of lame

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Is it just me, or does Frostpunk 2 lack a certain special something? It feels like I'm just balancing numbers without any fun or emotion behind it.
>>
I don't think it's just you, what I hear most about this game is that the more zoomed-out view makes you completely detached from the miserable citizens trudging along in the snow.
>>
>>2401095
Good, good! Leave your morality behind, start treating your people like tools for your bidding embrace the feeling of the power, the UNLIMITED POWAAAAH!
>>
>>2401095
It is less personal. I don't know how to explain it any other way. You don't get to see your guys go to work or child miner waddling to the mines. This also hits the atmosphere of the game pretty hard.

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Xenonauts 2 released today. Is anyone playing?
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>>2398749
My memory is very hazy but there was some other games copying Xcom at the time and they all pretty much did the same thing. Trying to be the next Xcom and this was before the action hero flavor of nuXcom. While they aren't finished or completely memory holed now, that doesn't change that Xenonauts had to sell itself amongst a bunch of clones.

This is also where the psychic subversion comes in as well. Everyone expects the psychic powers but by removing that you pull the rug right out from under Xcom fans.
>>
>>2396346
I wish
I play self imposed hard mode (women only) and before they had the new recruiting mechanic I sometimes only had a handful of shit recruits for the entire starting month, and god forbid anyone died in combat.
The first couple months are a real man power struggle until the late game where I start stockpiling girls in my spare base.
>>
>>2398749
>what exactly is the point of it being set in the Cold War?
Take your pick
>the Cold War is the last cool time period
>modern day US/EU/China would blow up aliens as soon as they appear
>fewer countries to model and flags to draw
>tankies don't like living in the present

If I double check the xenonauts 2 trailer, I'm reminded of how current day settings are always chosen by the most soulless people possible.
>[female narrator] the year is 2009
>post-iraq militech aesthetic
aaaand done. I'm out. The female soldiers in 1 were tacked on and very easy to remove. 2 is just full on subservient to the current thing and dead inside.
>>
>>2401155
I completely agree with you on the soullessness of the modern world aesthetic. My point is that I wish Xenonauts 1 dived fully into the Cold War setting rather then essentially just flirting with it. Something like the world being split between the two power blocs or only being able to have two teams limited to their respective friendly nations, NATO and Warsaw Pact, would have made it definitively 70s//80s. They could have also had the two sides wear their own uniforms with their tech advancements being shared with each other yet developed in different ways such as a Plasma Kalashnikov and Armalite or a hovering Abrams and a T-80 representing those differences in design and battle philosophy. I've not played 2 and the only real draw to me about the series was the Cold War so it does not sound like my thing any more then regular modern x com is.
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>>2398749
>what exactly is the point of it being set in the Cold War?
SHRUG
no one know because nothing was done with it

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Post crews
prev >>2367314
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I really wish they didn't include that "END OF EARLY ACCESS" message. It really ruins the vibe, when they could have left it out and just had the player keep playing missions..
>>
>>2403411
I've played a save for about 5~ or so operations after that message. The game becomes trivially easy because you massively outpace the enemies and have every possible tool at that point
>>
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10/10 gameplay
>>
after getting hollowpoints I do see how the kpac can be better than its fellow tier 1s
still prefer crowbar and arc if there's no hp munitions though

RA is my favorite enemy so far, they seem the most interesting to fight
it feels like bugs and pirates are the training wheels, which makes sense, but I can't complete a single RA mission without losing a few squaddies
its not that bad cause two WOOs and a medbay
I will get rid of one woo and replace the remaining woo with an exwoo as soon as I have the oci components for it
It feels like for an infantry only playthrough only the backbone has good stuff to offer which is ruff
>>
>>2403411
But you can just keep playing?

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>2394475
Attached units no longer die in Dark Crusade, but the Eldar stronghold still eats up all your honor guards.
>>
Is it true that the non-DE saves work in DE?
>>
Should we expect Dawn of War 2 definitive edition? I have an itch to replay the campaign but can hold it if it will come out.
>>
>>2401246
I don't think Dawn of War 2 DE is ever going to happen anytime soon since it runs fine on modern platforms.
>>
>>2393712
40k turn based rougelite card battler when

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>>2399142
fed founding date??
>>
if your game isn't mental omega then it sucks
>>
>>2399816
I never play games with mods because that's not the way they are meant to be played.
>>
>>2399147
Third Reich Status?
>>
>>2399080
>United States and Israel.
i love them. make more burger games to cure /vst/

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I have almost 5k hours in Victoria 2 and over 1000 in CK2. I can safely say no other grand strategy games are as good as these two
>Have you played any
No and I'm yet to see a reason to
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>>2367710
I actually think Imperator might be the best PDX game.
I really enjoy building cities.
>>
>>2371413
CK3 has become a pretty unique RPG/The Sims/grand strategy hybrid that no other game quite fulfills. It has a definite reason to exist and seems to be growing deceptively popular over time.
>>
HoI4>Stellaris>CK2>EU4>>>>>>rest
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>>2398996
>>>/vrpg/
>>
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>>2367710
Victoria 2 is probably the best gsg they ever put out. It should be a hallmark of the genre. It's a fairly short game as well, there's something about playing for 100s of years that detaches you from your nation a bit.

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>ITT: You are Blizzard, and have to make a new Starcraft RTS game
How would you do it? What would you add/change gameplay-sense? Any plot ideas?
>Hard mode: You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
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>>2383574
Umoja steals protoss tech (as if they haven't already) and wants to become the new dominant terran power. Protoss (let's say tal'darim brcause they're assholes) of course get pissed that terrans are stealing their tech and start attacking umojan space which then spills out into dominion and kel-morian space with not!anduin and tassadar trying their best to curb the fighting and failing because of shady third party infiltrators. Zerg gonna zerg and sense an opportunity for new evolutions to emerge from this conflict. multiplayer has subraces instead of the usual TPZ triangle which has a spin on their parent faction.
>T
Dominion
Umoja
Kel-moria
>P
Tal'darim
Nerazim
Kkalai
>Z
Abathur brood
Zagara brood
Dahaka brood
If blizzard are the greed fucks we know them as they'll make make new subfactions and charge an arm and a leg for them.
>>
>>2383574
I would produce the shittiest game known to man, on purpose, to kill the IP and discredit Blizzard forever. Pull a C&C4.
>>
>>2383574
>How would you do it? What would you add/change gameplay-sense? Any plot ideas?
give up. sell IP rights to based japan or soul-corean men. hope they make waifus.
>You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
Elder Ones: they all cute anime grills who wanna grape all humanity. physically and metaphysically.
Robot grills: yes.
>Explain
no.
>>
imagine if you reached the 200/200 vs 200/200 phase for like 10-20 minutes or whatever and the game progressed to a new phase. maybe a new resource unlocks as the map will be mining out, unit cap goes away, more advanced technologies unlock. always thought it would be cool for a broodwar or sc2 mod where the game plays out exactly as it is, but then this phase can be reached. cause it sucks when you build all these bases but then the map just mines out. not to make the scarcity not matter either, it would just matter until it doesn't
>>
>>2383574
The only way to salvage the universe for another story would be to set it far in the future and focus on the UED. Have every single human character dead and gone, let some of the alien chads come back, awful terrible characters like Raynor and Kerrigan shouldn't even be referenced. Earth invading with the full might of its entire organized military would be based. Subjugate the backwater terrans, the firstborn are mogged so hard they have an existential crisis over man taking everything promised to them 3000 years ago, honestly I don't know what the fuck to do with zerg but whatever.
Oh and it needs co-op.

I unironicaly prefered it over other NuCom clones just because it didn't have the shitty action points system. Could it have been better? Yes, definetly. But the combination of unique mechanics and the real time aspect made it really fun. Just a shame we'll never get an expansion.
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>>2393254
ancient evil(awakens) isn't cosmic horror, though. that's just dogshit. prometheus is also utter dogshit.

original alien trilogy IS cosmic horror, though. alien is the human experience - it is death and horror and rebirth towards the purpose of more suffering and ultimately death for every mind, seeking to inflict oblivion upon everything without ever ending the process. alien is also literally Death - did you notice it has scythe blade on its tail? the world itself is evil. this is most clearly spelled out in alien 3, bishop wayland being the demiurge who seeks the pure concept of death, of pure suffering. that is the cosmic horror. that It would be better if there were nothing. Since there is more pain than pleasure on earth, every satisfaction is only transitory, creating new desires and new distresses, and the agony of the devoured animal is always far greater than the pleasure of the devourer. alien embodies this. "god"'s purpose for you is to be in as much pain and terror as possible. that is the essence of cosmic horror, and the truth of human experience - there is no ancient capeshit villain here. it's that "god" hates us.
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Finally finished it. Really enjoyed that game it was great, yes there are a fair few bugs but it was still an excellent play. Being critical, the story was not great and the final three person mission was awful.

I checked out their next game after enjoying this and the the battlefleet gothic games, it is some gay moba thing which is really disappointing.
>>
Are you guys all excited for aliens fireteam elite 2?
>>
>>2401097
Kinda, but its not really my type of game.
>>
Not really related to Aliens: Dark Descent, but Terminator: DFD is on sale now, i might pick the DLCs, i think playing Legion might be kino and i really want to try the Conquest Roguelike Mode from the bad DLC lol

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>2399584
OK I think i'll pick it up at the next sale. I'm not as interested in the genre and how the combat is handled personel wise (from the trailer) but I AM really interested in their story engine and wouldn't mind playing a different genre to see sort of how it all works.

The real game here starts when they finish their modding tools (modkit) which apparently is not going to be very stripped down from what they use AT ALL. When they started talking about it everyone thought they meant mods allowed, which is sort of meh because without like a million copies sold you might not attract any top modders, so neat but we were all just focused on pet classes.
But the more people talked to them about it it's like "yes, you can make missions." "Yes you can make arcs" "Yes you can make legworks" "Yes you can make contacts" etc, now they're even making it sound like tools to make entire eras will be possible, AND all our shit will work together. Essentially they're going to be ALMOST dev tools and we can all make shit and then you can put multiple peoples shit in the hopper.
So (sorry for the effort post) I load up the game. I put in (You)'s era, THE FAST FOOD WARS ERA. Then I load in Anon's Toons pack of some different characters to load in the hopper, along with SomeOtherDipshit's Legworks pack, and RedditTroon's Serious Arcs. I finish it off with Apu's Better More Detailed Endings.
I fire up the game and it's still CK but the whole thing is different. And we assume like I only choose things rated like 8 or higher, so i can throw a LOT of shit in there. But assuming everyone tags shit right in their modded stuff, it's all going to work together in the casting director.
So I'm waiting for a lot of shit from these guys. Pet Classes, moving bodies, more ending options, more starting options, all that shit. But I'm waiting really patiently because so far they've done what they said they would and the modkit promises are essentially "we are turning over dev to you."
>>
Started playing this again after "finishing" the game last September and holy hell, they added a lot of stuff. Power Plays actually lead to new services now, and there are actually new environments - not that many, but that's better than zero and it's for free.
The Ward War missions were fun, though I wish there were more missions that's like the opening mission; fighting a large group of enemies alongside two-three squads of NPCs was a fun.
I'm at the "final mission" of the game again and I might actually just continue playing for a while longer just to see if there's more powerplay opportunities outside of new cybernetics and guns. I hope they release the modding tool soon too, if only just so I can add more music to the game.
>>
>>2400916
>Power Plays actually lead to new services now
Yeah there's some super high-end stuff that afaik you can only get through power plays. It's too random to be reliable and not to mention super expensive, but it's pretty cool if you can get it.
On my last run I got access to cyberdecks that were something stupid like tier 12 or whatever super early on through a power play, and it took me all game before I could even afford one of them lol.
>>
>>2399466
it's awful
>>
>>2400916
Yeah it's basically like playing the sequel in the same game lol. If you've been gone that long it's probably tripled in size.

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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Hey, do you have any opinions on light machine guns?
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>>2401589
Yes. Why are they called light machineguns when they're actually heavy machineguns? What counts as a heavy machinegun?
>>
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>>2401602
I think that light machine guns can be moved around by a single man whilst heavy machine guns need to be properly assembled by a team before they can fire.
Light machine guns lose power but they gain versatility.
>>
>>2401602
>Why are they called light machineguns when they're actually heavy machineguns? What counts as a heavy machinegun?
Light machine guns use an intermediate rifle round like 5.56x45 or 7.62x39 or 5.45x39
Medium machine guns use a full size rifle round like 7.62x51 or 7.62x54R
Heavy machine guns use something like 12.7x99 (.50 BMG) or whatever the Russian equivalent is, a DShK, 12.something or 14.something (going off top of my head and not looking it up)
>>
>>2401602
HMG generally means it has a full tripod and thus requires a 3 man team. LMG is a single man weapon, though other squad members frequently carry a belt of ammo each for him.

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There's no way this is good. CA simply lacks the ability to pull this off.
That being said, my Imperial Guard regiment will be based on my beloved jobbers, the Moebian 21st.
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>>2392745
Yeah I was about to post this myself reading through the thread. Why are people suddenly mad at abstracted cities in a TW game? That's been the case in every TW game and probably every strategy game for that matter. I'm sure there will be plenty of reasons to be mad, so I'm not sure why they've latched onto this.
>>
>>2400098
Couldn't they have made the planets larger compared to the city models so it doesn't feel like we are battling on a tennis ball though.
>>
>>2400133
I dunno, I don't work there. I'm sure there's lots of things they can and can't do. We haven't seen how many planets we'll need to conquer, so we don't know how big or small they'll need to be to match the scale of the campaign and not feel too long or too short.
>>
>>2400139
Yeah and from what we've seen it doesn't look good. I guess that's why people are mad.
>>
>>2400148
It looks dumb but the argument itt came mostly from anons saying "no that's actually what cities in 40k are supposed to look like".

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ELEPHANTS edition

previous >>2378555
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>>2403196
Just need 2 starship troopers to hit something
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>>2402153
I'm going to leave a positive review, campaign was fun
Central Plains was my favourite scenario and I hope the chronicles team steals the design for one of their missions
>>
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Warcraft 3 finished Hera's age of empires career
>>2402743
Yes but not as much as the rest and he is tilting right now, the other undead player is second worst, Tyler will never have the right mindset, Yamato just sits in his base passively and builds griffins. Hera has only lost to one invitational player so far.
>>2403055
>Undead is good for one player at the top level
>an undead reached the finals last time Grubby made a streamer thing
And the other undead gave up on the game after a week of getting shat on and the finalist had some experience with the game already.
>>2403196
>you only need 2 conqs to one shot a monk, 3 if they spend the precious time they have before the conqs rape them researching sanctity
monks also have over double the training time
If they hit, monks get several seconds of conversion while conq is closing the gap. Training time is irrelevant because monasteries cost 175 wood vs 650 stone for a castle
>>
>>2403611
pohx ruined him

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What're they cooking up
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>>2392412
>would be nice to see fantasy Stellaris
I imagine they are reluctant to dip into fantasy because it's already covered so much by mods for their existing games
>>
>>2388868
What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes too
and let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
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>>2401160
Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4X
I'm actually curious and looking for recommendations.
>>
Nephews complain way too much about modern Paradox games. Back in the day we’d be lucky to get even 5% of the content they put in their games today.
>>
>>2401487
Bearing the full cost of Paradox development is expensive, and the younger generation is too broke to appreciate it, unc.


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