Dudes who made Syrian Heroes made a new game, anyone played it?>https://vkplay.ru/play/game/gostomelskie-bogatyri
>>2476969How many slots completing each mission adds is my guess.
If they ever continue the saga, i think Mali is a good place. Current Ukraine war is drone, FAB spam and demolition. It doesn't really fits the gameplay anymore. The Africa Corps and change of environment has a lot of potential.
>>2479673We are supposed to get Mariupol campaign later this year.
>>2479673>malidon't think the devs want to waste time on a dlc that's basically be "dead zigger storage desert edition"
>>2479673The issue with Mali is that there isn't so much of a campaign as it is a series of police action and maybe 2-4 battles. And those are less battles, more like one side shows up, the other side runs away and loses a few dudes on the way out. There is not much material to work with.Also even there a lot of it is just drone cleanups.
>russia is a threatthis shit didn't age well
>>2480386I mean, its a fantasy scenario, lolStill a good mod, but played shockwave with my buds a bit moreMaybe I should go back to both mods
>>2480386Russia is literally beating NATO combined forces as we speak
>>2480417Trigger article 5 if you're so good at beating nato
I've been playing the Dawn of the Dead mod for Gates of Hell and I'm quite enjoying it. The mod is well made and runs well, surprisingly it doesn't take that long to load compared to other mods.This mod also got me thinking, I don't really remember playing or hearing about PvPvE zombie strategy games. I'm aware of They Are Billions and other zombie adjacent games like Age of Darkness, haven't played them yet but played some of Diplomacy is Not an Option and I assume both games play somewhat similarly, I believe these games only feature hordes of zombies as the main and only enemies instead of having the main threat being other players or human factions and the zombies taking the role of a looming danger that you need to keep in mind while fighting the humans. There's Xcom 2 WoTC that fits the PvPvE idea with the lost, they give a somewhat similar experience in their missions as they're not really the main threat but something you have to keep in mind while fighting the more dangerous Advent troopers, even forcing you to shift your tactics to accommodate for their presence like discouraging the use of explosives.I know that "humans are the real monster/threat" in zombie media became a cliche of some sort but I always found it an interesting and fun concept that what you really have to worry about isn't the flesh eating corpse, but your fellow man who might kill you just to get your boots or some food.
Thoughts on this game? Looks like THE wargame
>>2472630I hate games like that, what is the point of even letting you play the buildup or do anything other than battles if it doesn't matter.In Strategic Command WW1 it does get a little OP if you do some what ifs, but overall its somewhat balanced and allows some dynamic scenarios.If the wargame spans an entire conflict I demand some level of alternate history even if its just better production and stuff.
>>2472630The alternative is HoI where you can beeline research the best meta equipment though. What would be a good system? Periodically offered 3-5 "packages" of equipment filled with good and bad items?
So how wehraboo is this game? Do you panzers just blitz forward without any road attrition and your infantry magically keeps up?
its pretty great a full 215 turn campaign will easily fill atleast 200 hours and a few months. Its also much more fun with a human opponent so find someone
>>2467685This sounds horrible what the fuck. Was the first game also like this?
Pay your respects, /vst/.
>>2480189>for over a decadeI tend to think its for the same reasons, the internet in general feels like its still largely trapped in 2014-2016.
>>2480267>the internet in general feels like its still largely trapped in 2014-2016Nah back then the vibe was different but 2018-2020 for sure.
Rip Nigel Thornberry, Frank N. Furter, and the hotel guy from Home Alone 2
>>2478917literally what new shit everything is a simulacrum or reheated shit we have stagnated as a culture at least in the us since at least 2015
>>2475783F
Not sure if it's more related to /vrpg/, but I wanted to have a little (or big maybe) thread about this cool srpg. Completely went under my radar since its release, but maybe anyone is playing right now just like me or just wanted to talk about it.Went with old faith rightful Mordred fist time and now started tyrant old faith. Post-game was such a difficulty spike, can't fathom how to pass through it on harder difficulties. Probably the only downside I found is complete rng for relics and some of them pretty much required it seems if you want to play on harder difficulty.
>>2479974all I remember is infinite damage stacking with the 2h guys while archers run around doing nothingfun game
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
Are there any mods that make ground battles good? I don't want to keep cheesing vanilla by turtling with build pads at my spawn landing pad whilst spamming bombing runs on fast speed. Space combat is so much better.
>>2472177>LegendsKeep calling it Expanded Universe (EU). Disney can go fuck themselves.
>>2472674I actually enjoy ground battles in EAWX.That being said, I heard good things about AOTR and AOTCW.
Empire of the Hand has some cool stuff.
>>2295087I own and played both, returning to Rebellion every few years or so. I am probably unironically top 3 in the world, simply by understanding all the mechanics as well as how unknown the game is. Shame what happened to the top 1 guy.Rebellion is very much so a time capsule to before the prequels and quite interesting to see the state of the EU before both prequels and Disney. The gameplay is indeed incredibly dated, but its depth is unmatched as >>2301697Unpopular opinion, I think Rebellion and Force Commander are better than Empire at War.FC has some clunky movements, but it has infantry building fights which I prefer and I like the turret building better than EaW's building slot bullshit. It also does artillery well imo. Those imperial mortars that can hover are dope. Using those to cross rivers of lava so you can bombard the rebel base unimpeded is great. The downside is like all other RTS games that use rebels, their choice of ground units is always some uninspired boxxy vehicles.
>napoleon is my fav total war>is completely ignored by CA and modders>even rome1 got some sick reverse engineered patch>ntw only has MP mods>napoo remaster/remake never ever
>>2478516>autoresolve my 6k army vs their 200 men>take 2k losses>they only lose 150 men
>>2478523so you're talking about the other side of the coin I mentioned here >>2478482but in general that's better because you can assume that autoresolve fucking stinks and just fight 99% of your battlesmeanwhile in Napoleon at times it's the other way around when autoreslove is too fucking OP
>>2467667Napoleon's a fun one, feels like it's completely forgotten. I can kinda see why but it's a pretty good game all things considered.>>2478081Maybe on the eastern front since that was always much more mobile than fighting out in the west. Dunno how you work around the fairly static style of warfare out there while keeping the TW formula of moving armies around on the map without it becoming a slog and just the worst collection of siege battles ever. A better way of doing it imo would be to have a TW set in the late Victorian era and onward rather than simulating WW1 directly. More room for diplomacy and more mobile warfare than having it kick off directly in WW1. But if yhe last 4th or 5th of the tech tree is WW1-era tech, you can still get your fix for that type of gear. You'd just be able to create your own contexts with it.
I ama I NapoopaNI ama I emperepme
>>2467667https://www.youtube.com/watch?v=CQwlFWs8-mw
Is there any game where the game generates a world map and then you see how the history evolves?Imagine like a giant world map that is like a map painting game at the macro level but feels like AoE II at the micro level.And the world history is like Empire earth or freeciv.I wanna make that, but like watching a world of ants create a colony then fight each other until they all die.
>>2479472Dwarf Fortress
>>2479472Worldbox
Fantasy Map Simulator?
>>2479945is it fun now?
>>2479945wakanda forever!!!
Anyone playing this?
>>2464954Makes sense
>>2461066>WDSPatrician taste, I salute you
This is one of the best strategy games I've played. Just finished Act One on Brigadier by the skin of my teeth, finished the secondary objectives literally a day before the HQ army cought up with me. Never picking the "siege 4 forts" objective again for the first Act. I would've had three brigades if I didn't lose so many men and ammunition sieging those forts. Thought I had lost the campaign.
>>2479796>siege 4 forts>act 1ouch.
>>2461066How complex are these WDS games? I wanna give them a try but don't know if I have to be a wargame expert first
>/vst/ says this is the best space 4x ever>try it>it's not even better than stellaris, which itself is crapcould you shitheads stop lying to me and telling me that bad games are good? i wanted a strategy game, not a visual novel with number-go-up elements.
>>2471488I don't think they messed it up. It's a funny faction with daddy zelevas.
>>2471488>>2471788>>2471800>hat trick of consequent dubsHoratio is the better empire.
>>2457628>but the plentiful female led factions and the feminist, diverse, inclusive fascist empire with a heckin' science path made me not care about the game entirely after I found the mechanics to be badI absolutely agree that it's very woke, but what do you mean by mechanics being bad?
The performance is pretty shit on larger maps in endgame, but the fast games on smaller maps were extremely unsatisfying to play. Weird how it's almost been 10 years & they rather make anything else other than the sequel.
>>2477014Not him but I found the forced peace options really poorly weighted. I could "lose" wars when I had taken multiple planets from the enemy just because they had more drugs for their populace.
Summer as hot as Cleopatra edition. Thread about historical Total War games and their mods.previous thread >>2324264
>>2440556Wish we had Empire II. And even more historically accurate this time.
>>2477197>>2477239kek
>>2477239BRAP>>2477282Not my period, but it would be nice.
Sieges are annoying.
9.00 beta is ongoing. have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
>>2477581> tried to doInteresting. I know that auxiliary verb carries the tense off of other verbs so you are freed from modifying them, usually in a question sentence. But it seems like I should've avoided the same logic when it comes to a regular past simple sentence. Because "do" there is more like a standalone verb and not an auxiliary.just have a strong association that `do` -> `auxiliary verb` -> `should carry the tense`.(thx for the correction)
Has anyone tried this mod?https://steamcommunity.com/sharedfiles/filedetails/?id=3778882957Sounds cool, but I can't get it to run properly. It's clearly running in the background, but the button to access the actual menu where everything happens is not there for me. Seems like a somewhat common issue, too. Has anyone been able to get make it work?
>>2477837>slop moddo not expect it to work
New beta in a couple days, apparently.
Is there some mod that tracks the kills or damage done by various ships? I want to test various fighter loadouts and I find it almost impossible to get a good idea what works best in fleet battles.
>make a single mistake>everything is fucked up kinda bullshit but still like it
A problem this game has is that your score isn't as good if you play the game in a way that prevents your base from entirely igniting instantly from one zombie attacking one tent. They should have done something that scored based on securing your base from attack as well. Something like you get points based on some calculation that determines a location is secure from attack so that walls, patrols, and garrisons are much more valuable which would reduce the possibility of the whole city from lighting up at once.
>when the narrator says "OH MY GOD THEY ARE BILLIONS"
>>2477616>tfw you count and it's not even close to that many
>>2477590From a story perspective, you're kind-of right. Desperate as people would be with zombies everywhere, if possible, they'd probably prefer to avoid living in a tinderbox next to the lit fireplace.On the other hand, a person doesn't necessarily know how safe the settlement is, at least not beyond "we're still alive right now."From a gameplay perspective, in a game like this, any security beyond minimums of acceptable damage is wasteful. Showing the capacity to maximize what is available - offering shelter to as many people as possible while still remaining safe - is a good measure of skill.It's better to offer higher reward for higher risk, here. Let skilled players get a higher score for riding the razor's edge, while still letting unskilled players have a shot at victory. Stronger, more thoughtful defense already gives its reward in a higher chance of victory. There's already an incentive to do it. Score having little to do with, or even being an active detriment to safety is the option that gives the most compelling options.
>>2477316>7 years alreadyThat is clearly not true, the game just released...
Not actually released yet. Under Apple & Steam review.Does the trailer scream:>Good job, anon! or >Please lay down in a woodchipper, anonI can go into the details of it. Basically I was trying to recapture the spirit of the turn-based 4x games that were available in the second half of the 90s (ie, Civ 2, CtP, and Alpha Centauri). This was my first outing making a game.
>>2479164Looks like obvious slop for starters. I thought it was a placeholder, or a scam, or a trolling attempt, or underage. I still think you might be trolling, having a giggle for wasting anons' time with engagement bait.You have these excessively detailed units and buildings (that still look blurry when zoomed in) with hideous, choppy animation, especially idle. And visual clarity is shit, especially the visually impaired will suffer just looking at it.
>>2479212>especially the visually impaired will suffer just looking at it.the weak must fear the strong
>>2479035>>2479212It's okay to have low effort games made by amateur beginner solo devs. I wouldn't hold OP to the same standards as Firaxis
>>2479385It's the opposite, no one would expect Firaxis to make anything worth playing, only solo devs can potentially be worthwhile
>>2479035OP demonstrates the big issue with the Gun. He has a tool that does a lot of the work for him, but he has no experience with combat tactic and archery and can't even discern good angles of attack. Reminds me of my dad who got into hunting and I had to tell him to aim at the animals because he kept hitting me in the balls.