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Opinions so far on the third game?
>>
>>2423782
Demo doesn't work with proton so idk
Not giving any money to devs who keep releasing the same game anyway
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>>2423987
So you never played anything past pokemon red or what?

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post and discuss stealthkino
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>>2405077
no.
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>>2402603
I only played the demo, but it was ok. It's very "modern", though I liked that it's based on 1 instead of 2.
However, it running on the Unreal Engine made my GPU do the same as the other anon's.
>>
>>2403188
Boku no Pico: Tactical Espionage Action
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>>2402688
this game is really good, have you played it?
if you love shadow tactics then you will love this, its even better i feel, best in the genre imho
>>
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good game

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Empire Earth series is on Steam thanks to Rebellion
https://store.steampowered.com/bundle/74989/Empire_Earth_Collection/
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>>
>>2419660
Support American companies or fuck off
>>
>>2424029
There are no 'American' companies. There are USian companies, however.
>>
>>2424064
kys retard no one says that.
>>
>>2424070
Everyone outside of the US says that.
>>
>>2424071
i can tell youre a third worlder

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camel archer edition
Prev >>2385082
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>>2425331
I think streamers were exposed to the worst of it since smurfs went out of their way to queue snipe them. Smurfing is a problem and I heard somewhere that in the last update a lot of smurfs are getting bans.
>>
why don't they just use ai to detect smurfs? like have a basic filter to flag accounts with over a certain % of losses within the first minute and then use ai to look at a replay to see if the player is smurfing.
>>
>>2425466
No, no, no. This simply isn't clear enough. We need more data, we remain data-driven and focus on checks and balances, but this may potentially be brought up as a topic for the second quarter of Q3 2028 when we have planned in one month where we don't release trash DLCs and instead focus on game polish
>>
>>2425703
Singsing is a bit paranoid and didn't know how to tell if someone was a smurf or not. When he found out about the stats page he legit said 75% of his games were against smurfs that day, when in reality it's been maybe 2 a day with 10+ games played. Which is still horrible, desu. Just 20% HEHE.
>>
Anyone 1000+ elo wanna do team games?

ITT: strategy games great in every way except for gameplay
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>>2423776
Do you play it in multiplayer or singleplayer? I pirated it with my friend to give it a try before buying it but we couldn't make it work and while we could have done some save game file shenanigans it was too tedious.
>>
>>2423798
Single player
>>
>>2423762
The gameplay loop is pretty straightforward if you're familiar with space 4X games. The only thing I remember being confused by was fuel range and jump range being separate things. So you might have say 30 LYR of fuel but not have the tech to get to a node that's 15 LYR away. Also you need to design your starting ships on turn 1 before you can build them.
>>
>>2423776
The Pokemon mod is pretty fun.
>>
>>2423762
The latter. You need the wiki to figure out how anything works in the game. Without it, the game is complicated and filtering because the tutorial and manual explain next to nothing about trade, point defense, colonizing, faction differences, weapon/ship section stats, tech trees.
The wiki got deleted, but you can access it via Wayback Machine.
http://wiki.swordofthestars.com/sots1/Main_Page

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>ITT: You are Blizzard, and have to make a new Starcraft RTS game
How would you do it? What would you add/change gameplay-sense? Any plot ideas?
>Hard mode: You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
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>>2383574
Space-only for a Battlefleet Gothic style gameplay. Less units, more capabilities for said units. Main plot is dealing with the fallout of SC2 trillogy and encountering new races along the way.

New faction 1 is a bunch of techno-barbarian nomads. Think of a mix of Orks and Skaven who worship AI "gods". Tempted to make them crabs because things keep evolving into crabs anyway. Primary theme is the uncontrolled, unpredictable nature of evolution. Playstyle is Spammy and Unpredictable.

New faction 2 is a bunch of cyborgs and robots. Hypercapitalist to the point of religious fundamentalism. Primary theme is the dehumanizing nature of technology and capitalism. Tends to be very defensive with an emphasis on resource management. Tends to grind down enemies rather than making decisive actions.
>>
>>2383574
It starts off with new campaigns with the Protoss, Terrans, and Zerg, but the campaigns converge into a single storyline against a new fourth faction (an ancient evil awakens) which enslaves/exterminates races across the galaxy. One of the only "races" to survive is an AI which has been able to evade them because they give no organic planetary signatures. The fourth campaign is an extended campaign for the AI. Anyway, when all campaigns converge, the four good factions join forces and the final mission is basically the same battle for all factions but they'll have different maps and slightly different objectives (for example the AI's stealth advantage means their final mission will involve infiltrating the enemy's defenses.

There will be no campaign for the "ancient evil" faction but it will be playable in skirmish/multiplayer and will have some unique gameplay mechanics where it has one major advantage and one major disadvantage against each of the other races (e.g. its radar cannot detect the AI faction's units/structures so the player actually has to manually scout but it has an infiltrator unit with a cooldown to temporarily disable the AI faction's units).
>>
>>2383574
The only correct option is to simply remake Starcraft 1, which Blizzard already did a few years ago. Beyond that, I'd go for a 4X or paraslop spin-off, since the crowd that would have been playing RTS's 20 years ago has now mostly switched to playing map games.
>>
>>2383591
>humans, elves, and orcs
That's every sci fi trope
>>
>>2423414
WHAT IS YOUR DUTY

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is on sale for free. Is it worth the price? Looks like heroes 3 clone.
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>>2421893
I had a good time with it.
I only played the campaigns. They felt somewhat undertuned in terms of difficulty imo, so you should be selecting higher difficulties pretty soon.
Bought 2 DLCs on sales, but haven't played them yet.

Plays very much like homm games, but it's distinct enough.
This video might give you an idea:
https://www.youtube.com/watch?v=QHbK9C5mA94
>>
>>2421893
It's fun. Battles and base building follow the standard rules for the genre but they have enough to set them apart from other titles to justify the game's existence.
It's too performative in its diversity of characters though. Every faction needs to have a white, black and asian character which is fairly cringy and makes the factions less unique.
>>
>>2422166
diversity is gay
>>
>>2421893
it was better in EA
in any case - woke millennial slop
>>
>>2421893
Better then pseudo HOMM5 that is Olden Era for sure

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>>2415874
Why what happened?
>>
Do you guys know of any mod that comes close to implementing population growth mechanics that follow this recent paper?
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4118084
>>
are there any tools for map and pop editing?
i know how to mod the game but i don't want to spend all day doing it by hand, or trying to figure out regex
>>
>>2423475
I know there was a tool for map editing but I can't remember the name of it or where to find it
>>
>>2423475
>>2423477
I think it was the Mars mod that mentioned it. There's some tool for map editing but I couldn't find anything about it online

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Friend recommended this game to me. Is it any good?
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>>2373374
based fpbp
>>
started playing this recently, just been going through the tutorials learning things
it's pretty fun.
orders are a unique way to handle per-turn actions, it's a neat balancing act.

are city projects worth it? like the archive, which gives some research and an extra one permanently
>>
>>2417780
City projects are handy for cities without decent specialists.
>>
Where's China? Either Qin Dynasty or the Han Dynasty
>>
>>2417780
City projects, especially the growth one are very good right after the city is founded if you have no other priority.

>>2423527
I've been asking them to do SEA or East Asia for years, we just got pooland, so maybe in a year or two?

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>"Greetings fellow dogface, we're here for all the petroleum in your depot.
>"And please tell me where Antwerp is, I need to meet Marlene Dietrich."

monte cristo games were so good bros
>>
>>2409200
which one is this
>>
I only played Desert Rats vs Afrika Korps and it was very good yes, my friend also played D-Day
>>
>>2421880
Shit I've played desert rats too
>>
>>2421880
>>2422135
Any tips to making it run on windows 10?

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panzer strike demo is out now!

https://store.steampowered.com/app/3305930/Panzer_Strike/

what do you rate it?

also general blitzkrieg/sudden strike thread
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>>
>didn't get into closed beta
>now don't feel like playing the open beta
>>
>>2422538
i enjoy infantry
>>
Looks interesting, I hope they do something with UI, it looks like a placeholder.
>>
>>2422352
That's one problem with RTS. Everything happens so fast you can't enjoy the beautiful map or use the terrain optimally because you are spam clicking and moving around like a gook the entire game.
>>
>>2422159
Thanks for making me aware OP. I just played it and honestly it's wayy better then I thought it was going to be, art style looks fucking gorgeous in motion and it's pretty much just a game that really understands what made Blitzkrieg great.
Pathfinding can use a LITTLE work but is still good for this type of game

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Now that we can finally play a good BPRE game, let's talk about it.

For the uninitiated, in Big Boss's voice:
>Door Kickers 2: Task Force North
>Nowheraki Burns mod
>Close Combat Overhaul mod for extra immersion

>I'm a retard in need of spoon-feeding
CQB RTWP tactical game called Door Kickers 2 and a mod based on the 28mm tabletop and comic book series called Black Powder Red Earth. Middle East post-Iraq, terrorists, politics, PMCs and war crimes.

>I hate mods, akshually...
Play vanilla as Rangers, local collaborators and glowniggers. Still fun.
>you've mentioned Big Boss...
There's an MGS mod too, go nuts.
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>>2409132
>>2409173
>The controls of this game feel so smooth.
>real-time top-down shooter with the shittiest clunky control scheme you can imagine
The Doorality of Man.
>>
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just got the base game and it's great
only using four soldiers per mission
>>
The Halo mod is pretty sick, having a Spartan that can just tear through the map makes for some cool plans
I'd also like to see Command and Conquer, XCOM and Resident Evil mods (the generic zombie mod is neat but I wish my guys were more fashionable operators)
Hell I wish this game just got way more crossovers in general, the core gameplay is just great
>>2409173
>Skill issue in the second post
I love this game
>>
I remember getting filtered a couple of missions in because I'm too used to the Doorkickers 1 model of most enemies being gangbanger shitters with no armor and dinky glocks. I do want to replay it again, I remember the menu music being neato.
https://youtu.be/F2ulfCffu_w
>>
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Blue Vector for the peak CAG-larp. Makes me think of the counter terror mod for Xcom and how one could make a modern Xcom like focused around modern military stuff.

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Which /vst/ offer some of the best roleplay potential?
When i was young it was Total War Medieval 2, especially playing as a rich nation like the HRE. Whenever a horde faction would find it's way west i'd prepare a whole string of castles to stop their advance, sometimes when my general died i'd rush a decent commander to the frontlines, i'd probably have a small fort on an island too with reserve forces trained to meet my new commander if my garrison was too small. I'd imagine it like the Great Wall of China, Hadrian's Wall, the Persian one, etc. Etc. or for a more recent alternative, The Knight's Watch from GOT, it also helped that i always hid moving troops in forests because the enemy tended to send it's armies to destroy my reinforcements so that's also another Night's Watch type feel.

This is what i dislike about the newer games honestly, having to manually retrain people based on pop could be tedious but imo it really made you always want to preserve your troops more and added a story to them. Same with having captains/armies without commanders it made everything feel more flexible.
>>
Probably paradox games. At least for me. Crazy how my headcanon just keeps expanding.
>>
I've always thought the X Universe games are better for roleplaying than most RPGs.
>>
>>2420357
How so?
>>
>>2420360
It's a big game world full of NPCs that pretty much do their own thing, and it's up to the player to decide how you want to make money. There are no official occupations, so being a trader/bounty hunter/scavenger/company executive/pirate/whatever arises from the gameplay (You) decide to do, with natural reasons for each. It's also up to you how cozy you want to be with each of the main races. It all lends to a lot of natural roleplay even if you're not intending to go in with a roleplaying mindset.
>>
>>2420336
This. But when I was younger it was AoE1+2.

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1.0 is up
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>>2420830
You first.
>>
did they do something to make research useful after you researched everything? Like those research-speicalized crew members, can they do something more after they cleared the whole tree? Throw them out the airlock?
Should have something like passive credit income when working at the lab still, i dunno you got some outsourced work given to you by the eden fleet people or whatever
Or a mod at least...
>>
>>2419564
whats your skin color, just curious
>>
Ultimately there isn't enough content/gameplay here
>>
>>2422858
Weirdly enough... Yes?
You just kind of of build up "your" Space Haven™ that will be practically like any other Space Haven™... And that's that.
If I had to make a youtube video to shill the game, I can't say there anything cool to show off... It looks good, I guess?

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Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
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>>2127978
Those taxes are based on land you own and it's worth something like 2% of total value.You can just sell more expensive plots to reduce taxes for next year.
Anyway adding stereoscopic 3d to train view was a genius move
>>
>>2268005
>>2274355
I need to try this.
>>
How do you reset (home/default) region in city state 1
>>
>>2415660
Yeah I did expect it to be an actual Anno game.
>>
>>2414157
>which explains why its most ardent proponents are autists
you're goddamn right I am, even with the inflated population numbers SC4 has the best simulation and statistical model out of any game in the series


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