Time flies, say something nice about it.
>>1934325Any idea what the ETA is? Like do you expect it to be days, weeks, or months?I was downloading Rome Remastered last night for the first time to play RIS. Was really excited, then learned about the new map and that the current state is kind of fucked. Kinda bummed out now..
>>1854222I was just playing that the other day. Still holds up nicely, im playing some "vanilla kingdoms" mod at the minute on medieval 2, so good
>>1934535Probably end of this year. Id rec cultural conquest. Its like a vanilla plus mod with a med 2 like recruitment system.
>>1934591>Probably end of this yearLunar year, right?
Command & Conquer status??
>>1927158>Allied Commander survivedBut isn't the Allied commander in mental omega an experimental AI? Okay, never mind.I have an idea about Red Alert 3:What if we replace Einstein's murder with Yuri?That is, General Kryukov convinces Cherdenko that the defeats against the Allies are the work of Yuri. Cherdenko waves it off and considers Yuri to be nothing more than a swindler and a conjurer. But he agrees with General Kryukov, since because of Yuri he was unable to obtain the highest leadership position.They go to the time machine, which takes them back in time, in front of Yuri's laboratory.Yuri had just started setting up the lab, and upon seeing the general and deputy minister, he quickly removed the blueprints that looked like mental omena (LOL, this is what a Soviet scientific center was supposed to look like).General Kryukov reports on Yuri's excellent work and wants to shake his hand. Kryukov notices that he has a glove on his hand and tries to take it off. But he can't. And then the general brutally tears the glove, freeing his hand.Yuri sighs and as if he is about to be shot, he stretches out his hand and...Well, then Red Alert 3 as we know it begins.
>>1928411There's this, in beta anyways:https://www.moddb.com/mods/red-alert-2-yuris-revenge-mixMy only complaint is I can't smuggle conscripts into the World Trade Center with school buses anymore.
when is the hit game tiberian alliances hitting steam??
>>1922008Their Vietnam faction is unique, although I find that the NVA in Vietnam Glory Obscured for Zero Hour is much more fun, like with the modular structures, pretty much.
Dead franchise
How the hell do i install pirsted DLCs on Steam verion of StrllarisAlso what do you think about newest update in may? Its called Phoenix
Download the DLC files, put the dlc folder into your stellaris folder, use a DLC unlocker like CreamAPI or SmokeAPI to bypass the ownership check, there you go.
>>1937756Thank you mate ill try it out
Could anybody provide me with a link to Universal Conquest? I cannot find that damn game anywhere on the internet since it's been taken down.
What's your preferred faction design philosophy in strategy games?>a few different factions (Starcraft, CnC)>many mostly similar factions with some unique features (Age of Empires, Cossacks)
>>1936857I have a huge weakness for games that just have a shitload of different factions, even if it usually means that the balance is retarded and only a few of them are viable in competitive PvP. It's one of the reasons why I love games like Warlords Battlecry.
I like assymetric games.
>>1936857I hate factions and want unit designers.
>>1937700'sup my fellow nigga
>>1937382I think you had to infiltrate enemy's battle lab with a spy for the hidden units. Having enemy tech also allowed you to have some funky IFV combos.
Whats the verdict on this game?
I hate how it looks so much that honestly I won't play it. gameplay it tightened up from MoO1 that's for sure but damn I just can't look at it ok??!
>>1937043I'm a retard I was thinking about MoO2.
>>1937150>>1937141I don't know what that old boomer was thinkingnot only artstyle is much much worse, he also added plenty of pointless fanfic lorethere is also some changes to diplo and planetary invasions(you don't capture factories - which fuck space Bears a lot)on plus is more customizable(you can setup all factions on the map), most old bugs exploits are fixed and AI is more competent with ship designsbut man - its looks like vomit - give me back my cartoony aliens >>1936916game is mostly fine but it look like ass and not the good one
>>1936916what game
>>1937150>I just don't get how an autistic person can exhibit classic signs of autism.
Age of Empires 2!
>>1938392I don't have the apm for archers and if I look away for a second a mangonels will delete my entire ball of archers.
>>1938456There's no such thing as "feudal boom" in arenaYou have to explain yourself better.
>>1938579Survivalist calls that to going to feudal early and place farms, I thought it was a common term, he did it with malay and vietnamese, wanted to know if there was more civs that could do it, besides coomers
>>1938584Literally any civ can place early feudal farms, it's not a matter of who can or who can't, but if you going to get punished for it (like getting hard pushed early castle age, like getting castle dropped):Celts get more wood in dark age, Burmese get free double bit axe and Armenians double bit axe is more effectiveVietnamese and Burgundians get cheaper eco upgrades, Burgundians get 1 age early eco upgrades, making it the most legit for "feudal booming"Teutons get cheaper farms, Poles get Folwarks, Franks get free horse collar, Sicilians get a better horse collar, Chinese get more food on their farms and cheaper techsSlavs farmers work really fucking fast, Romans kind of too, to lesser extendItalian cheaper aging up and Malay faster age up will let you get to feudal faster, so you can get farms fasterVikings get free wheelbarrow and handcartAztecs carry more stuff Mayan farms last longerBengalis get free vills on age up, persian TC works faster to get more farmsAll of these are good options
>>1938446At least Tariq was a real person.
ITT: strategy games that you and only you have ever played
I don't know why this game bombed
>>1936410Going by what I could find the thing had only marketing in Germany.
>>1936314>WarwindYep that sure sounds like a typical middling 90s RTS that thinks it's "too good" to copy things that worked in Warcraft and C&C. Could be worse. At least it's not Conquest Earth.
Played the fuck out of this when I was like 6.>ACTUAL SCREENS
>>1932222For me it's the Hostage Taker. Theyy caaan't hiiiide!
So we got the probably final roster for Civ 7. What are you takes on this.
>All this talk about changing civsBe honest with me guys, have you never wanted to create your OWN civ?I just don't understand why we can't do it, worse I can't understand why don't people ask for it.I mean, do you guys really rather play Rome/India/USA/Buganda USA at ancient age, kek than create your own Civ, give it an unique name, choose one bonus from a list of avaiable bonuses, choose one aesthetic for your civ and play it?
>>1937251It's a good question. Again I assume it's because they want complete creative control. Look at the drama around RPGs coming out now which preset the player with a single pre-made character. Why would you not have a minimum of two genders, both fully voice acted and the ability to customise the avatar? This is tech that's been around for decades.I guess there's an argument they want to prevent 'metagaming', but who fucking cares about that in a singleplayer game? If someone wants to make the ideal trade/war/science civ why not?
>>1927198Fuck off, that was one of the only 4x that came out last year with interesting new mechanics. Crisis ages are awesome and it's damn better than humankind's switching civs.
>>1937251the last civs had "build your own religion" letting you pick and choose abilities. "build your own civ" wouldn't be any different.
>>1937251>Be honest with me guys, have you never wanted to create your OWN civ?No, I like historical stuff
You killed Stormgate.
>>1937095Plebbit community: comes here Local community: why the plebbit spacing?Plebbit community: oMg ThIs Is NoRmAl WrItInG yOu MuSt Be StUpIdShould they not try to do things to generate hype in their game? Seems like it would be something that’s easy to do
Reddit spacing is normal, everyone has been using it since the dawn of time. Post 2016 homos are simply grasping at straws.
Not knowing the difference between paragraphs and reddit spacing (AKA reddit formatting) do makes you a newfag.
>>1911248>Basically, some of the most fun games ever made are unbalanced, unfair, and random. It's believed that RTS games can't be unbalanced/unfair/random, because it'd upset the competitive multiplayer scene. So they're not really allowed to be fun.Conflating randomness with fun really only outs you as a retard. SC1 and Aoe2 are deterministic and plenty fun. The problem is that modern RTS have no vision, so all design is bottom-up, which leaves us with boring spreadsheet-rosters rather than the more zany top-down designs.
>>1937429>>1937420you must be new here. Reddit spacing has never been a thing here. Reddit spacing is a mark of cain for newcomers and tourists.
In this thread we discuss Menace's devblogs until it releases.>Part 4: Weaponshttps://steamcommunity.com/games/2432860/announcements/detail/535464414104519508
>>1937525>ginger>white
>>1937532>bringing up pajeets for some reasonare you alright?
>>1937541>le irish are not white meme in 2025Let me guess, something something Papists?
>>1937532>muh ESLs>obsessed with black wimminzDelusional white American or niggermerican with an inferiority complex?
fucks sake talk about the game
draw your dream units for RTS games with ms paint or something similarfantasy, historical, sci-fi, whateverNO GRABBLERS ALLOWEDVIOLATORS WILL BE PUT IN CAMPS
Happy New Year, drawfrens! I hope this game eventually gets out of development hell.
>>1912949These are real cute collection of waifu units! Hope we'll get more of them, regardless if oc or from existing IPs. Eagle Scout and Monk, peak cute. For recap's sake, we've got:>Units from unique settings>Units with unique game mechanicsNeat.
>>1925971YOU JUST MADE ME LOSE THE GAME
>>1926363The last thread had units with esoteric lore and a battle royale between the factions.
Love a strong pepper-mint like this one.
Because the Remake sucks, I implore anyone curious to check out the original ROTK8 for the PS2 instead.
>play nobubnaga's ambition>asakura has no princesswtf sengoku rance lied to me
Are there any reasons to play as a vagrant force? any land you liberated get occupy next turn with 50% of your force conscripted. The AI only rely on you for defensive battle. All I see is for roleplay and mustering troop/good officers til you can go independent on a corner somewhere.
>>1936180>Are there any reasons to play as a vagrant force?Mostly for roleplay. Or if you play as some smaller force in the north in earlier scenarios, you can just migrate to one of the empty cities down south instead, I guess? Never did that myself though.
>>1936664what's the max number of troops for vagrant force? I know you cannot mobilize all of them in a single battle but it would be funny if you could muster million soldiers and start
>>1936768I don't know the maximum number but I'm pretty sure it's not that many, you can't even hit hundred thousand, much less million.
Syrian Warfare - Front Edge ThreadDiscuss them, talk about them, write your opinions on them
>>1934823It's almost certainly a translation error. The russian word for tank treads translated literally is "caterpillar propulsion". They probably meant to say "I love the sound of treads churning" or something like that.
>>1934830well apparently, one of the words used for them is caterpillar treads too and that's why the company was named that way, but i've never heard the expression "the sound of caterpillars" being used like that so it might be a translation error, yeah. unless a native speaker says otherwise
>>1934842>one of the words used for them is caterpillar treads*one of the words used for them in english is caterpillar treads
>>1932671>"Are you trying to say that a squad of the Russian soldiers, when pinned to the ground by machine-gun fire and faced with significantly superior enemy forces, could retreat on its own?'"
>>1937443its actually "artillery fire" and not "machine-gun fire", dunno why i replaced it when translated the post
Is it worth it? Tell me your stories with it!
>>1936137There is an upcoming game Land of Achra (from dev of roguelike Path of Achra) that seems to be CoE clone in good sense.
>>1936849Looking forward to it too. He's got such strange ideas that I feel it'll be the good kind of jank.
>>1936973From the teasers on the discord it looks like he's basically going to apply the race-class-religion mixing from Path to CoE, so your faction will consist of different modular things like a race, a type of government, a religion, etc.
>>1937070I didn't even realize he was posting teasers already. Good to know its coming along nicely.
>>1936849I've been keeping an eye on that one. I'm hopeful but not expecting much.