[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: 1746083478851952.png (614 KB, 547x547)
614 KB
614 KB PNG
Most advanced Medieval 2 Total War mod yet just dropped.

https://www.divide-and-conquer-ago.com/

https://www.youtube.com/watch?v=3IyAmjMXOkA
50 replies and 6 images omitted. Click here to view.
>>
>>2326544
correct
>>
>>2319803
did they fix the pikes from stock medieval2?
>>
>>2328452
Pikes are OP as fuck in Divide and Conquer, idk how they changed them for AGO
>>
>>2319803
Why the fuck does so many mods feel the need to remove the big flags from the units? I can barely see shit. Is there any way to add them back?
>>
>>2328535
Press ctrl+q(or is it shift+q) if you can't see.

File: campaignitems.jpg (854 KB, 1920x1080)
854 KB
854 KB JPG
Just played through the Songs of Conquest campaigns.
Hero progress carries over between missions which is nothing unusual, but also between campaigns when you're fighting the guys you controlled in a previous campaign.
Silverlink still had all of the resource generating Glimmerweave items I stacked on her in the previous campaign.

I imagine you could make things a lot easier/harder in later campaigns depending on how you leveled and itemized your heroes.
11 replies omitted. Click here to view.
>>
>>2321917
...so all you're really doing is encouraging players to gimp their builds before the campaign ending. Genius game design. No wonder nobody wants it
>>
>>2322903
It's a minor flavor thing that doesn't affect the campaign much at all. Why does it trigger you so much if you haven't even played the game?
>>
>>2323007
>a minor flavor thing
playing against your own minmax'd build is the furthest thing from a "minor flavor thing"
a "minor flavor thing" would be the character saying
>huh you seem familiar...
not literally putting your own build against you, you dumb fucking nigger
>>
>>2323401
It's a good thing then that the devs decide which items you get in each campaign and balance against the worst case scenario
If you can't beat your own build you just suck
>>
>>2323401
Nigga just play the fucking game. It's not an issue at all and if you play some challenge mode on hardest dificulty you can simply unequip the items before finishing the mission.
What the fuck are you crying for?

File: .png (582 KB, 800x600)
582 KB
582 KB PNG
The alienation of their fanbase continues. That's why right after I pointed out that Hector Doomhammer was my favorite C&C streamer, they released the update removing the one unit voiced by him from their mod. Couple that with my favorite faction (China) getting nerfed the next day alongside my account being banned from their forum, and I really do think there's a fucking conspiracy going on. I swear they're going after me, that's why I'm going after them
14 replies and 1 image omitted. Click here to view.
>>
>>2327298
Golem tanks turn nuke cannons into a joke.
>>
>>2328271
?
>>
>>2328346
Radiation doesn't harm them and they have a unique armorset that takes less damage from explosives
>>
>>2328360
It's just an upgrade, they are surprisingly weak against saturated fire of anti-air tanks with the exception of Avenger because it doesn't have ground attack and Tunguska because Russian stuff is just this much shit, especially in mirrors
>>
>>2328513
people in pvp STILL complain about Russia being overpowered (especially once the blackbear hits the field) but their playstyle is just basically the tank general from zero hour with fewer weaknesses. They have artillery unlike him but it's not very good and doesn't have huge splash damage like grads or infernos. The meta for Russia is just spam as many helicopters + sentinels as possible and hope the other guy is a retard who won't use artillery on you. Russia can't be beat head on but you don't have to fight them head on

File: VST coffin TNO.png (2.52 MB, 2048x1629)
2.52 MB
2.52 MB PNG
Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

Comment too long. Click here to view the full text.
550 replies and 69 images omitted. Click here to view.
>>
tno is the best mod in the workshop
>>
Thank god old tno is dead. New tno at least tries to strive for an interesting expirence.
Old tno was a unrealistic slopfest. Burgundy was just pure autism. The german civil war makes absolutely no sense. atlantropa doesnt really matter. etc etc
I for one welcome the new additions mango has done. Gone is the absolutely stupidity is the old tno. Now I can actually expirence genuine 100 percent realistic alt history. Something actually believable instead of the fantasy nonsense that the retards here enjoyed.
>>
How do I have a good economy? I’m playing Novosibirsk and I’m only making 5 billion in revenue while spending 17 billion yearly. Downsizing my military seems obvious but this is hoi4.
>>
>>2329475
It's also gno, lol. The meta is literally to delete your entire army. Requiem fixed this somewhat by reducing military costs for fielded divisions significantly but they're sadly still shackled to a broken and awful system that wasn't made for HOI4.

Something you can do in either version is to combine the investment decision with a successful raid and then invest for a huge early GDP boost. Stuff like that will let you enter regional with low debts and maybe even a non-terrible credit score.
>>
>>2329475
Fill up your division creation queue, don't set a spawn point, then delete your current army.

ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
407 replies and 121 images omitted. Click here to view.
>>
>>2120752
Didn't play this one, but I played Legion Gold.
>>2134532
Played this one, might have CD somewhere, but you can get it on abandonware sites too. It's the first game Eugen Systems (Wargame guys) did, weird to think of that.
I played it as a kid and liked it.
>>2142589
Mold man covered this one.
>>2282738
Played this one, also, sequel - Elven Legacy. Orcs and to an extent humans do feel like they are ripped from Warhammer Fantasy, maybe they wanted to make Warhammer game but didn't get the licenese.
>>
>>2327385
What compelled you guys to go with a media angle for the game, and why do you think so few devs actually try to work with this concept?
>>
>>2328037
Historically MASA was math modeling company before developing video games (MASA stands for Mathématiques Appliquées S.A). They focused for many years on developing a behavioural engine called DirectAI which was extremely advanced for its time. The journalist/media feature was a good way to showcase the full capacity of DirectAI and I think thats why we implemented this into the gameplay. Also it was just fun so that's a reason in itself. After the video game dev era of the company we switched to becoming a defense contractor and developed a very complex real time military tactics simulation software used by officers to train on military tactics. You had troops morale, troops experience (recruits/veterans...), troops desertion, alignment of teams (friendly/neutral/ennemy) that could vary during a game depending on multiple factors etc.

Actually even nowadays all the world armies are extremely interested into adding psyops aspects to their military wargames/exercises and when you look at the big NATO exercises lately, the media coverage/psyop part always plays a big role in the scenario.

>why do you think so few devs actually try to work with this concept?
I think gamers alwas associate the politics/media PR/psyops gameplay aspect to strategy/4X games, so devs don't think about adding it to their RTS. After all you could argue that the priests in AoE are a form of public relations mechanic!
>>
File: Screen0-505720974.jpg (54 KB, 800x600)
54 KB
54 KB JPG
>>
>>2328071
Very interesting and elaborate answer, far more than I expected. Nothing to add on the first paragraph, just very interesting. And I think you people did a good job at giving the RTS media aspect good contexts that worked well with the concept.
>Civilians are a resource, get them out of the cities either as recruitment fodder or for UN camp photo ops for PR
>Filming enemy defeats gives you extra PR
The latter one's especially important in the days of cellphones and drones. I can imagine that having lots of uses, like jamming kits to prevent footage from your actions in cities or jamming FPV drones to deny the enemy the PR incentive of the attack. It's not hard to think of contexts where you could make fun missions out of it too. Even as early as in C&C a big deal was when NOD did a false flag and blamed the GDI for massacring civilians which cost them their funding. That could've been a fun mission. Or think special powers like in Generals where a media cycle hit temporarily hits the enemy's income or training speeds. That'd be interesting!

Thanks again for the answers, it's a subject that's really interesting to me.

>>2328311
It's a shame that even while the original has had a mini-revival absolutely no one remembers the sequel. I feel like I'm one of maybe five people that played it.

File: 75845667854356.png (1.84 MB, 1722x964)
1.84 MB
1.84 MB PNG
Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
334 replies and 35 images omitted. Click here to view.
>>
File: Motherfuckers.gif (999 KB, 236x132)
999 KB
999 KB GIF
>>2322732
You need to have bought the game on Steam and I bought it on GoG.
>>
how important is str design anyway?
is it actually worth dumping trillions of manhours into develop airplane and helicopter design before making any models?
>>
>>2327492
Not that important.
No.
>>
>>2086255
Does this work on Linux? I haven played since launch but my windows pc is dead.
>>
>>2328257
Yeah, I've got it running on Mint through Proton. You just have to install some fonts and shit to stop the text looking wonky.

Happy new years edition!
Lets have us all a friendly ship design competition, post your boats! Use the 1935 start, ship must be legal. Best looking or impressive wins (You)'s!

Thread theme: https://youtu.be/t8s_Z13jEeo?si=EtXoWTdrMUWKNp4s
16 replies and 3 images omitted. Click here to view.
>>
>>2313750
Dirty shameless self bump.
>>2318736
This is really fucking cool anon, is blender easy to learn? The idea of being able to 3d print and then paint a model boat of one's own creation seem rad.
>>
Anyone try NavalArt?
https://store.steampowered.com/app/842780/NavalArt/
>>
>>2323592
Yes and >>2323176 yes. Naval art is fun, but I personally find blender a bit easier. Of course, naval art has a built in function to export .obj files, so that's neat. Though, I don't know how optimized they are for printing right off the file. Plus, there's nearly every gun ever made on the workshop, so you can get some wild builds going.
>>
I can't stop playing as Japan. Every time I try to play another nation I quit within a couple of turns and start a new game as Japan instead. I think I might have liked playing as Germany more if I didn't have any colonies to worry about.
>>
>>2328168
Just build 2 or 3 big KEs with Colonial and forget about them, easy. But I find the battles repetitive for Germany, personally.

File: dawn.jpg (265 KB, 1280x720)
265 KB
265 KB JPG
why is nobody talking about this? biggest total war mod just dropped for attila and it made the games peak population triple overnight.
61 replies and 9 images omitted. Click here to view.
>>
>>2315179
Why would they do that? It made sense when Bethesda tried this because they wanted to make mods a paid, copyrighted product. But what does killing mods for old games get CA? Surely they don't think people will buy their newest slop just because they broke mods in an older game with an update.
>>
>>2312749
Because they make playing as any of the good factions boring as shit by mopping up most of the evil ones.
>>
Did they nerf Dale yet?
>>
>>2320405
Don't think so, but there's already mods for it.
>>
>>2320405
They're going to next patch which is about "late February", includes stuff like
>Dale starting territory nerf (it will become twice smaller and lore accurate in territory)
>Introduction of Dorwnion faction (unplayable, they'll be a new minor faction east of Dale just on the border of Rhun)
>Anduin-Vale faction will be split to multiple smaller and weaker factions (all unplayable for now)
>Further tweaks to Good vs Evil balance, with a focus to make evil factions stronger
>Attempt to improve Mordor AI passivity (no guarantee that we will succeed, it's a very complex issue)
>Movement range fixes. We will make river crossing not so punishing. And we will improve movement range in Mirkwood
>As many bug fixes as we can fit before the patch release

File: image.png (422 KB, 815x723)
422 KB
422 KB PNG
I am making a game suspiciously resembling EU4, what realism features, mechanics and other misc things did you feel Eu4 lacked? Making a list to take note of.
45 replies and 3 images omitted. Click here to view.
>>
File: file.png (416 KB, 522x433)
416 KB
416 KB PNG
>>2321036
>t.
>>
>>2312877
>Peasants moods.
If they aren't entertained/culled by war/distracted they go full retard at some point.
>Noble incest
Legitimacy vs breeding pure retards. Also if your ruler exceeds a certain inbred percentage he might just randomly do the most retarded shit ever.
>Cultural inclinations
The French like the finer things in life, the Germans want to be productive, the Swiss want to be neutral, the Dutch want profits etc.
>>
>>2312893
Agreed. Corruption and female leaders in bikini armor.
>>
>>2312877
Better mechanics around holding straits.
>>
>>2313516
The problem with trying to simulate race is you have to then figure out mechanics with racemixing and how smart/violent/whatever different combinations turn out and stuff and it all just gets too complicated, better to save it for fantasy races that can't breed with each other

File: np7muewnueqf1.jpg (219 KB, 1920x1080)
219 KB
219 KB JPG
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
57 replies and 15 images omitted. Click here to view.
>>
>>2326089
>SB I actually liked a bit more than Edelgard's story in Three Houses
Probably because it was actually finished.
>>
>>2325615
Adding on top SGW's for romhacks with Thracia mechanics with them, but i did beta test for it so...
>>2326089
Hopes does elevate a lot of stuff in Houses in a really nice way, it's just kinda a shame that storyfags are filtered by musou games of all things, the genre isn't hard at all.
>>
File: edelgard428.jpg (349 KB, 1800x2100)
349 KB
349 KB JPG
>>2328301
It's less difficulty and more a lack of interest.
And at least from what I've heard it didn't actually give me what I want, so whatever. You're right that it's inconvenient for a storyfag, though. Makes me feel half-baked.
>>
>>2328301
Agreed, they complemented each other well in my opinion
>>
File: 1587760120879.png (667 KB, 695x900)
667 KB
667 KB PNG
>>2325428
I don't think FE settings are fantastical or absurd enough for FF. Not enough monsters, flying ships, crystal towers, magitech, random mysthical philosophical bullshit and so on, while focusing way too much on politics, logistics, history and geography. Like the usual FF feels more fairy tale like but also fused with a creation myth and an apocalyptic event while FE feels more like a literary war epic with some dragon slaying legends here and there and an historical account of jews getting expelled from Paris or Milan.
That being said Magvel, Tellius, Ylisse/Valm (not Archanea/Valentia) and Elyos would probably suit a FF game better than the others.

Now the reverse on the other hand, I think FF16 could work as a FE game (Ivalice too of course).

File: col.png (729 KB, 637x401)
729 KB
729 KB PNG
play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
220 replies and 32 images omitted. Click here to view.
>>
Why isn't the Portuguese playable? Even the Civilopedia mentions it. Also they included the natives (Tupi) but not their colonizers?
>>
>>2327972
FreeCol has Portugal.
>>
>>2327972
From the manual. My bet is that they ran out of time.
>>
File: 1627781209393.png (234 KB, 600x600)
234 KB
234 KB PNG
>>2327969
>le mad boy
>>
>>2280852
for me it's Civ:2 Test of Time. I loved the Midgard scenario with the 4 simultaneous maps (surface, air, undersea, underworld) with fantasy lore. I played Alpha Centauri later in life (loved the tech videos), but Civ2 is still nostalgic.
Grew up with Civ 1 and Colonization, they were my earliest gaming memories with Lemmings, thanks to my parents being addicted to both.

File: R (9).jpg (1.77 MB, 2000x1200)
1.77 MB
1.77 MB JPG
I've been lurking around here and people seem to mention Total War a lot. I talked to one of the guys at my local GW I know, and he recommended Medieval 2, but Rome Remastered looks pretty interesting (Rome is cool). I know basically nothing about Total War. I have only played traditional RTS games and X-COM when it comes to strategy. Which one is the better choice, or is there a better 'beginner' game out there?
(I'm a zoomie btw, but I don't care what year it's from or how old it is. I generally prefer historical to Warhammer fantasy, though)
145 replies and 15 images omitted. Click here to view.
>>
>>2327403
In that case, the no-walls mod is a substantial upgrade, tyvm
>>
>>2280112
Medieval 2 isn't janky. The only wonky part about the game is sieges but that's true for every total war game ever made.
>>
What is the best vanilla mod for med2? I don't want a shit ton of wonky scripts or custom units, or history autists "fixing" the game by making a million tedious changes. I just want all the units in the grand campaign and two-handed/pike weapons to work as intended.
>>
>>2327744
The sieges were miles better than warscape titles
>>
>>2280098
lol

File: Moodbattle-horatio.jpg (1.86 MB, 2835x1418)
1.86 MB
1.86 MB JPG
Discuss games in the Endless universe.

Endless Space 2 has recieved a community patcb that squashed bugs, improved AI, and nerfed the Nakalim.
https://community.amplitude-studios.com/amplitude-studios/endless-space-2/blogs/1022-community-update-out-now
35 replies and 5 images omitted. Click here to view.
>>
>>2323115
If they want to declare war and have the influence, they can. It costs more to declare war from a state of peace or alliance compared to if you were at cold war. Unfallen generates influence faster than most factions early on (think it's only nakalim who can generate more outside of someone getting lucky with a unique planet that gives bonus influence), and starting turn 2 you'll have the law that reduces the cost of diplomatic actions beginning to stack up, so you can get your peace agreements going. The issue is that you can always declare war on someone from peace, but once you're at war you can't force peace anymore. It doesn't matter how much influence you generate at that point as the other guy just needs to generate enough for that one war declaration.

There IS a condition of forced truce in war, but it requires a certain amount of time to pass and one faction has to be absolutely kicking the shit out of the other for it to be possible. Doesn't matter who's dominating who, just requires one side to be dominating and then either can force the truce. Force truce can be blocked with sufficient influence, but it's extremely expensive. As long as you don't fight the unfallen directly you can just sit at war with them and they have no way out of it.

>>2323218
I don't know if this is still the case cause I haven't played the version with the patched AI yet, but the way it worked before was AI attempts to rapidly take colonies with no regard for anything else until it hits the colonization limit, and then it sits on those territories and doesn't expand. For most factions this kinda sucks because it forces your single home system to provide food to all of those colonies, so your population takes forever to start growing and your output gets crippled. Riftborn don't use food to grow their population, and they don't use food for their colonies either. This makes the usual AI pattern accidently match exactly what you want to be doing with riftborn naturally.
>>
Is it possible to win a game as UC without ever being discovered?
>>
>>2326208
Yeah, econ/wonder/science wins are all easy to do without revealing yourself
Supremacy is also doable depending on your definition of discovered. You only need to get one sanctuary on a homeworld for it to be considered occupied, but doing that without invasion requires at least 3 hacks, during which they'll probably start purging sleepers. You haven't technically been discovered (no faction diplomacy screen will have shown you to the other empire) but it's pretty obvious that it's UC setting up a sanctuary when your capital system gets repeatedly hacked like that
>>
Is Endless Space 2 Definitive Edition worth it?
>>
>start cravers save
>send out ships
>quest fleet spawns on the complete opposite side of my explorer+hero fleet
>always spawns right on top of my colonizer forcing it to retreat
>kill quest fleet
>the exact same turn pirates spawn on the god tier system I was trying to settle
I'm the unluckiest nigger when it comes to playing cravers man.

Has anyone tried this game? could a smooth brained person like me enjoy it? I found Dominions and Conquest of Elysium too much menuing and strategy for my taste
209 replies and 37 images omitted. Click here to view.
>>
>>2320472
Do you really? I just put every dragon unit on the assault team
>>
>>2320563
I think I did that once, but it relies on there being relatively few units in the castle.
>>
>>2321225
A group of 6 of them should be plenty as long as one of their super generals aren't in there.
>>
New chronicles doko
>>
>>2327936
Someday....

File: 59316913691601.png (2.72 MB, 3000x3000)
2.72 MB
2.72 MB PNG
>half the mods posted in these threads are just teasers
>they'll never be released
>some of the dev teams have expressly stated this
>they still get posted
why.
previous: >>2271833
107 replies and 21 images omitted. Click here to view.
>>
>>2328077
there is a working courier 6 redux (overhauls new vegas tree), but I haven't played it yet. I plan on playing it later today being locked in the snow and all.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3641525628
>>
>>2328079
update: it sucks
>>
File: 20260125174913_1.jpg (1.4 MB, 3840x2160)
1.4 MB
1.4 MB JPG
The Nippo-Jeet Alliance is running out of minions.
>>
Mango said that Taboritsky isnt getting removed? and that Russia is fine? wht the hell?
>>
>>2328255
oops wrong thread, sorry


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.