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How come Broken Arrow is the only war game that decided to use a modern day setting, instead of a cold war gone hot scenario
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>>1951882
>modern stuff is just not fun to play with in a video game
Hideously wrong.
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>>1952388
awww he so cute i hope he doesn't get bombed
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>>1944320
Cold War gone hot is a little easier, and more present in people's minds. Plus there's a lot of pre-existing media focused around it, which makes it easier to draw inspiration.
There's been a bunch of post cold war strategy games. WW2 and cold war are just more popular and easier time periods to set something in if you want a large scale peer vs peer conflict.
But I don't think anything majorly holds back games not doing that.

>>1951862
>BA gets around these issues basically just by being russian.
The studio is French.

>>1949157
Stop shitting up the threads with your autism, this is about video games. Go back to /uhg/ or /k/ope
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>>1951882
>modern stuff is just not fun to play with in a video game
Eugigger cope, Broken Arrow's variety of modern munitions are so extremely fun to play with even when you lose you're still having a blast, from Javelins to Cruise missiles to loitering munitions, so much shit that goes boom and looks cool
>>
So at this point we basically know all of the specializations that will be in on release except one as well as the vast majority of the unit roster (pending stuff still in development/subject to change)
3 of each faction are already revealed.
US Marines, Armored and Airborne
Russian VDV, Coastal and Guards Tanks.

The remaining 2 for the US are
Cavalry Brigade centered around Strykers and army regular hardware (revealed in a showcase in December). They're a kitchen sink list with their own apache variant, F-16s, A-10s, and their own patriot variant in addition to their infantry and transports
Special Operations centered around the 75th Ranger Regiment. Though things might've changed, as of the last leak they have 0 ground vehicles aside from some transport humvees and are purely a recon/infantry/air deck. This is where the F-22, B-2, AC-130 and so on are.

And for Russia we're getting
Motorstrelki with mobik infantry and all the old soviet shitware
And a mystery 5th spec we know absolutely nothing about.

Originally there were 4 specs planned and both of the 5th specs were essentially made by cannibalizing units from the other 4, which is why the US Airborne roster was so gutted last beta and why the faction generally lacks recon infantry (they're all moved to specops). For the russians all we know is that some AA, artillery and an IFV were quietly shifted to the new spec between betas so it may be something support-oriented.

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comfy RTS were the best

realtime strategy died and deaths in 2010-ish

Starcraft 2's Terran package was ok, there is nothing badly wrong with the terrans,but they put all the eggs in one basket and only the terrans were sufficiently designed in starcraft

it came in 2010

golden strategy years was early 2000, it would improve upon genres founding fathers: dune2, battle isle (which is dune 2 done in turn base so not an RTS) warcraft 1 and command and conquer

what games you ask? the real highlights of RTS are: Total Annihilation, Age of Mythology and NOT WARCRAFT3 but instead of Warcraft its an unknown Hungarian game named Armies of Exigo which portrays a world of Exigo instead of World of Warcraft

Exigo is still just the same as Warcraft/Warhammer thoughever:
-race of men
-dwarves

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>>1954176
Because it was a time where old guard was still alive and playing AND was relevant when it came to sales.
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>>1954176
Computers were still a niche item in 1998. People had them, but the people buying video games for them were the target audience for RTS. It was also before the days of the "AAA" game, so studios weren't pressured into making billion-dollar hits and could live with mild success. It was also a period of mass experimentation; people weren't afraid to try different things and see what stuck because the genre was effectively invented and refined by Westwood. As for why it failed? People tried to export the same gameplay loop over and over without the polish of earlier titles. EA killed Westwood, Blizzard became an MMO company, and Microsoft killed their games division in favor of the X-Box. Consoles didn't really take to these kinds of games, and their players didn't either. Titles were gatekept by big studios who really wanted bigger hits. It wasn't until Valve basically killed off the old model by allowing easy publishing that the genre has started to reappear.

I should note that in many ways it never really disappeared, it just morphed into other things. Real Time Strategy is a very limited genre and players don't appreciate innovation, they want predictable and familiar. The people who didn't were fine playing 4x games, Grand Strategy, Total War, even The Sims.
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>>1954176
Neither the companies (especially "indie" ones) and the consumers were retarded back then.
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>>1954279
What a chad.
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>>1954176
Starcraft was so good it ruined the genre

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>Playable nomads are coming to CK3.
>Confirmation of playable republics in 2026.

We're back folks. The only question is what's next.
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>>1957429
they're playable but boring as shit and have no flavor. Basically the only tribals that are actually fun are Norse and the Magyars
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>>1957185
>pops
>Im crusader kings
Do you have perchance brain damage? Why would CRUSADER KINGS of all fucking games need an economy simulator?
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>>1958254
every game would be better if you add pops to it.
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>>1958442
and also i want to see the people I am genociding not just have a shitty flavor text. I want to be able to build a strong manufacturing base in a one province whilst I make my other provinces full on breadbaskets so I can roleplay different regions aesthetics.

We just needed a ck2 with more indepth political options and economics systems plus the rpg elements they added like the travelling and ck3 would have been perfect.
>>
China.

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What are some mechanics that, while making sense in context, are rarely or never done well ingame?

For example, civil unrest and rebellion mechanics make a lot of sense in many strategy settings because they're a critical aspect of national politics in many eras and have played a significant role in shaping world history. But mechanically, it's either some lameass modifier that's usually fairly easy to compensate for by building happiness buildings or whatever, or it's some absolute bullshit like rebel armies spawning out of thin air and sieging your cities.
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>>1958400

I like to think it's either because the devs don't want to spend time making a detailed logistics system for you to manage, or because they want the game to be that little bit less grindy and let you go into the action more. I don't really mind it, it's a nice little flavour text/stat shit to me, it would be cool to have actual logistics/baggae train system and use that to beat your enemies
>>
>>1958400
>Yet usually the popular games about moving armies around world map like Total War series and Paradox games just ignore it or diminish it into simple negative attrition modifier.
Logistic itself harder than field of battle.
So problem is that you should teach AI to work with logistic (and it harder than combat calculation since AI need to predict future situation), or you can let AI ignore logistic just like SE do (and logistic have terrible realisation here), so you just add hard work to player for nothing.
>>
>>1958400
check Hegemony Gold
food is one of the most important resources and need to be stored before campaign or brought from the back, you can easily strip local reserves and it end badly
KOEI games also used to have some focus on food and supplies
MoO have hard limit on range from your bases where your fleet can operate
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>>1957947
Undeclared wars, border conflicts, contested zones, marches in the medieval era etc.

The idea that borders were always clearly defined and respected has only existed in western countries since the 18th century and the rest of the world since the founding of the UN

One of the worst offenders IMO is how HOI interprets stuff like the Soviet-Japanese border war in Manchuria as a bunch of popups that just drain your manpower or give you tech bonuses in a game centered around warfare. There's also no way for a game to model something like the Iroquois exercising control over the Indians in the entire Ohio valley area without militarily occupying it.

The closest I can think of is the Vic2 HoD colonisation race system when 2 countries try to colonize a new area simultaneously and keep upping the ante to claim sole ownership leading to automatic war declaration
>>
>>1958464
This reminds me. I hate how in CK2 you can't get above your initial casus belli. You can annihilate someone's army and occupy whole territory but if you only have one province in your war goals, then only this province you can take away. I preferred how it was in older EU3 when you could take more for the price of infamy if you had enough war score.

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What makes strategy such a stagnate category of games? Most subgenres haven't been meaningfully innovated in a decade at least, and are often dominated by a single company.
>4X: everything has been superficially modifying the Civ 5 formula since Civ 5 came out
>Grand Strategy: Paradox reselling the EU4 formula in different packages again and again since 2013
>RTS: dead genre since the 00s, except Eugen releases some reskin of Wargame every couple of years
>RTS/TBS hybrids: Rome Total War is the first and last meaningful development here... 20 years ago
>City Builders: somehow Cities:Skylines was the only real advancement since Sim City 4 for modern ones, and historical city builders are in an even worse state
This isn't for a lack of necessary improvements. Most strategy games are plagued by horrid AI and buggy or non-existent multiplayer options. An inability to simulate much of anything is often held together by narrative elements. Entire time periods and forms of strategy are left out of most every game released, to the point even halfassed implementations are seen as unique. Economic simulation is almost always primitive, despite being the basis of all strategy. How did it get this way?
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>>1957427
Endwar had a cool thing going on (man, I wish someone made a spiritual sequel to that).
You had to capture more than half the uplinks scattered on the map to trigger a victory countdown (or capture all of them to win instantly). When the countdown is triggered the losing side gets two special abilities: Uplink crash, which disables one of the winning side's uplinks (he then has to capture one more to trigger the countdown again), and a WMD which can knock out lots of units in a very large area - though once a WMD is deployed, the enemy can retaliate with his own.
>>
>>1958347
https://youtu.be/Vqf54NPFak0
That's interesting, I'll add it to my bucketlist of games to eventually try out.
(Finding that video also made me remember the sseth channel, still active and doing well judging from 1M+ views per video.)
>>
>>1944454
>City Builders: somehow Cities:Skylines was the only real advancement since Sim City 4 for modern ones, and historical city builders are in an even worse state
PLAY SONGS OF SYX
>>
>>1944454
>Grand Strategy: Paradox reselling the EU4 formula in different packages again and again since 2013
>RTS: dead genre since the 00s, except Eugen releases some reskin of Wargame every couple of years
>RTS/TBS hybrids: Rome Total War is the first and last meaningful development here... 20 years ago
PLAY GRAND TACTICIAN CIVIL WAR.
>>
>>1944454
>4X: everything has been superficially modifying the Civ 5 formula since Civ 5 came out
PLAY DISTANT WORLDS 2 (yes distant worlds is a 4x game)

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Which one of these is better to get right now?
Gates of Hell or AssQuad2?
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>>1957510
GoH AI is infinitely worse than AS2's
>>
>>1954192
Its almost like there is nothing else to talk about concerning them
>>
>>1957189
>enemy AI
>good

You haven't been playing long, the enemy AI mostly just cheats but its braindead as hell. Its the usual case of enemy knowing where all your units are, having infinite ammo, extreme accuracy, etc. With all that though it can't do any thing but send units straight forward, it can't foment strategy other than just try to overrun you and thus the player can win very easily by just exploiting the fact the AI is stupid.

I've held off entire armies with one infantry or AT gun just because the AI is too stupid to actually think(something its incapable of)

Its so easy to cheese the game because of the bad AI it sucks all fun out of the game.

Its not what I call good, a challenge maybe for new players but only in the cheapest sense of the word.

Keep playing and you will begin to understand how bad it actually is.
>>
>>1957521
you have to disable EAC on launch
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>>1958276
What? They didn't use EAC.

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I'm in search for one game, the one to fall in love with. Could it be Patrician 3? Dunno. Too much affairs. But I need a place to escape elsewhere. It has to be simple, retro-styled. No ultra 4k ultramegadetailed crap game. Just a zen garden, a microuniverse. Minecraft beta 1.7.3 was an option, but you're alone in there. Thoughts? Suggestions?
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>>1952861
Thanks for sharing with us how new you are again
>>
>>1954269
>literal railroad
>open world
what did anon mean by this
>>
>>1952861
a literal 4yo posting, is this b
>>
>>1957584
Rise and Fall Civilizations at War? I know you can control a hero unit but I forget if you could board ships its been years since I played it.
>>
>>1948194
Patrician 3 is a cosy game. Watching your transportation routes get bigger and ships coming into port is chill

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Command & Conquer status??
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>>1953322
Well I don't enjoy doing so, but it tickles my fancy seeing players being able to train & build without unit queuing.
>>
So some dude on a C&C fangroup was actually talking with EA to make official minimodels of Tiberian Dawn buildings. He now says EA decided not to follow up with his project because they don't intend to invest more money in C&C. Your favourite RTS series is deader than dead. Gg lads.
>>
>>1957470
>official minimodels
sounds like something you'd 3D print for fun.
would be fun to have a little TD or Red Alert 1 base on my bookshelf.
>>
>>1957763
there are models on thingiverse
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>>1958070
https://www.thingiverse.com/search?q=red+alert&page=1
that's so cool! now i wish i had a 3D printer

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Lets talk about a 2021 tactical game with strange music choice.
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Reminder that there's no fan art nor content for this game.
>>
is is fun?
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>>1958020
Kind of.
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>>1958037
good enough to ut on my wishlist and forget about it until i get around to pirating it
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>>1958116
Really depends if you like Srpg.

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Years later and this game still kinda sucks.

>little to no flavour
>railroads you into being liberal democratic or socialist
>warfare is ass
>nothing to accomplish besides “green line go up”

Why did they have to butcher the Victoria franchise like this?
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>>1942257
Of course it sucks, they cut warfare from the game and have been coping ever since. Everything else is irrelevant.
Moving units on the board is the core gameplay of every game derived from EU and none of these games work without it. Yet they aren't just unwilling, but UNABLE to add war gameplay to the game. It already runs like ass as-is, their slopcode simply can't handle unit pathfinding on top of that.
The game will always be clicking a queue and watching a bar go back and forth. It's an idle game and no amount of patches will ever change that.
I hope EU5 somehow runs better than Vic3 on release just to complete Wiz's humiliation tbqh
>>
>>1955666
>>1955675
>>1955681
So game uses an artificial way to bring ideal class proportions instead of letting the economy do that by itself?
>>
>>1956386
>EU5
yjk they'll use the same engine and face the same issues and limitations. Again.
>>
https://steamcharts.com/app/529340#All
PLAYER NUMBERS ARE GOING DOWN AND THE PREVIOUS DLC HAS A VERY NEGATIVE RATING
IS IT JOEVER
>>
>>1957612
well the game is 100 fucking dollars

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https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-dlc-news/
game on life support from now on (conveniently after the sale)
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>>1955686
would be nice a port for the definitive edition but fags said they won't
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>>1956947
anon, go to google and count how many years did it take for humanity to transform from farming agrarian societies into the first modern republics.
Then count how many years it took from modern republics to the industrial society.
The answer might shock you and also answer your dumb take.
>>
>>1957464
You're right, I will now fight to the death until Age3 can finally represent Saddam Hussein's war against the Iranian Revolutionary forces, since that fits the timeline
>>
>>1957552
>>1957630
This attitude is why you'll get no more DLC
>>
>>1957756
it is the life of pike and shotte/gunpowder chads to suffer (like they did)

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Is it good yet?
Is it fun?
Are all the factions even in yet?
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>>1956536
I did a carrier only run as TEC and it's kinda funny to see a titan get chewed to death by hundreds of bombers and fighters
But it doesn't come close to a decently built fleet, and I was really missing that Kol battleship flair. I just love watching ships get melted by the Kols laserbeam
>>
>>1945296
Why are the vorastra and ragnarov the only fun titans?
The ragnarov assrapes all capitals/cruisers on the gravity well + has a portable novalith.
The vorastra literally teleports behind you and eats your ships, then it has the absolutely BUSTED phase link ability.
Meanwhile, loyalist tec and vasari cruisers are damage sponges. The coronata has the big bean, converts enemy ships and can steal planets (that's cool I guess). And i don't even remember what the fuck is the eradica supposed to do.
>>
>>1956506
I had it wrong it was a Vasari Titan that has the ability to just set off a fucking nuke and deleted my fleet. FUCK
>>
>>1957667
The Eradica is a decent beatstick that beats harder the more damage it takes and the more of its allies die
The Coronata is the real joke, it has pathetic armaments and mediocre abilites, you're unironcially better off spending that 150 supply on illuminators or crusaders
>>
>>1957667
>>1957696
Really? I've had no trouble against AI with the Coronata in Sins 1 or 2. Was it nerfed in Sins 2 recently? It's been a bit.

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>Civilization VI
>cartoonish-style (cuz brainrot fortnite zoomers)
>Intel 620 HD, 17-20 fps
>it looks like Civilization IV (one of the best 4X-TBS games)
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>>1957720
gamers need to justify the bi-annual 5k$< investment in a new GPU and monitor
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>>1957758
It's kind of the opposite, these big companies have million dollar budgets and hundreds of employees unqualified to make games. The 3D mobile graphics are just a way to spend that money and keep the lie going.
>>
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Best looking Civ game
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>>1957720
After 15 hours of 7 I miss the art style of 6.
Everything is so clean and easy to read and the caricature leaders got a lot of charm.
>>
>>1957720
i changed my mind about civ6 map graphics i dont think its as bad anymore, but AI and leaders still suck

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Everyone is laughing at you
>>
>>1957984
im not
>>
Relic was always a shit company, Homeworld and Dawn of War were the two games they had that gave them any recognition otherwise but every other game they made is shit.

I want to learn to play EUIV. I only have 22 hours which is nothing for a paradox game. I've only started to scratch the surface. What advice would you give to someone just starting? It looks very intimidating but im willing to put on the hours in it.
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>>1957964
What's funny is that I've been unable to go Democracy, that's what I'm going to try and do today
>>
>>1957968
if you rememeber about me please tell me which path you have chosen and whether it was fun once you are over with your run
>>
>>1957973
Sure. Also, is there any way of stopping the Far Eastern Army from rising up? I swear last game I put all the resources into stopping them and they STILL broke out. It's so annoying
>>
>>1957975
I don't think so, I don't even know if strengthening the far east actually does anything. Anyway in my forementioned Solonevich Empire run there was no revolt, but you will probably get it otherwise
>>
>>1957991
if you take another path, I meant


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