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File: 40k from Wish.jpg (39 KB, 480x266)
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Because the shoulder pads (good because disproportionated shoulder pads look retarded af).
I hate GW but VW devs were not very intelligent doing a 40k-like (check the description of the game, it's literally 40k) knowing that GW is purging anything 40k-like (except Starcraft) for the last 6 years.
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>>2353158
Weird. For what it's worth I never had that issue but I don't think I used the infiltrate option even once so that might be it.
>>
>>2353158
Post a bug report in one of the places where devs can take a look (Steam forums, itch game board etc.) They tend to be pretty quick with patches, they've often released hotfixes for particularly annoying bugs.
>>
'you get less rewards/scrap' difficulty modifiers annoy me greatly, to the point that when I got to the 2nd compounding modifier of this kind i just said fuck it and only did torment 1 runs from then on (and stopped playing not long after)
>>
sucks to suck huh
>>
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>>2337362
I recognize those MSPaint ships and the text font. Is the game made by the same dude that created Chapter Master? I liked that game but remember that its development stopped as well due to GW. Here's a link, btw https://1d6chan.miraheze.org/wiki/Chapter_Master_(game)

Why has no one tried to recapture the magic of Metal Fatigue? Yes, I know there are other games where you can partially design your own units (Warzone, KKND, or for turn-based games SMAC).

But Metal Fatigue just hits different. Sure, it was mostly because of the animations and sound, but imagine the potential in having Combot on Combot action with proper physics for the limb cutting. Besides that, of course the vehicle combat (=all combat underground) sucked of course.
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>>2349896
If you had read the manual you would know Mil-Agro started as an agricultural corporation.
>>
>>2336428
Picrel is really good, but i think it needs more challenge and fairness. Either you're the top dog in the field or you're the country that gets steamrolled.

Still very fun, early game is building dozens of cheap boarding units to hijack bigger and better ships and latw game is vaporizing whole cities with one mega doomship
>>
Imagine
>using generative AI to stat your created units and generate new models on the fly
why can't "AI" do this?
>>
>>2353326
It easily can because using unit stats as input isn't hard and people already have 3d model and animation pipelines, the trouble is wrangling it into the trends and stability required to be any fun.
>>
>>2336428
Robo Rumble had that where you can add rocket launchers to jumping legs for example, though I have more hate than love for that game

despite the weakass everything I love Metal Fatigue though
>tell workers to patrol
>they retrieve parts and repair everything on the way
>click staff roll credits
>it's a playable map

>pizza cutters

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Got this game recently at a discount, it seems pretty good. An old RTS that is very simple to play with very quick matches lasting 5-10 minutes each. The game is mostly dead, only finding matches at night, but the people who play seem to be curious buyers like myself trying out the game too leading to fun and fairly equal matches.

Anybody else here has played it? It really seems like a good rts, perfect to get people into the genre, don't understand why it didn't take off.
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>>2340359
It's simply shit
>>
>>2349566
trying too hard
>>
>>2349531
>>2349607
why is it shit?
>>
>>2353838
NTA but I love the game. Finished the campaign and loved every minute of it. Sadly the community was long dead when I played it
>>
>>2340359
I remember this one, PvP was fun as fuck with very fast-paced matches

Happy new years edition!
Lets have us all a friendly ship design competition, post your boats! Use the 1935 start, ship must be legal. Best looking or impressive wins (You)'s!

Thread theme: https://youtu.be/t8s_Z13jEeo?si=EtXoWTdrMUWKNp4s
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>>2342530
>Vanguard
>1944
>30 knots, only eight 15 inch guns
Iowa was launched in 1942 btw.
>>
according to >>2343214's metrics, >>2340400
is the greatest ship ever devised.
>>
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Gentlemen, it has been brought to my attention that "armor" is not simply a misspelling of "amore" and as such I have ordered our newest cruiser to maximize such "armor"
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>>2345858
I wasn't questioning the utility of 96 big guns moving at 32 knots.
>>
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I swear, one day I'll stop making more ships and actually start getting the code down to use them in Sea Power.

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How long until Paradox abandon EU5? This was supposed to be their magnum opus.. no one wants to play..
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>>2320279
Current active player base
>EU5: 8,188.7 (+0.09%)
>EU4: 7,724.4 (+0.24%)
Holy shit, singularity is getting closer.
>>
>>2353815
Turns out what people want IS blobbing and creating Grobgermanivm, and not micromanaging shit that you can put on auto and praying that you hit some kind of hidden requirement for the decision to convert a culture group. The game being borderline unplayable in the late game due to no Paradox employee ever having played for more than 100 years doesn't help.
>>
>>2320279
I have tried all of the recommended nations so far (and the Mamluks), once you get a grasp of the game it is even easier than EU4
>>
The only improvement over eu4 is trade, the rest is just fake systems to pretend it's complicated
At least it has better potential for modding
>>
>>2348777
Eu4 is more boardgame autism where eu5 is more spreadsheet autism.

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LOL
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>>2346146
where's the full version of this that also has the chad infantryman
>>
>>2346157
>>2346159
>>2346160
>>2346162
where's holdem bloodfeast
>>
>>2351669
Probably was the 58 post and got deleted by a sandy pussy jannie because I remember seeing it itt a few days ago
>>
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>>2346128
>when you minmax for long-term economic development only to get conquered by a civ that dumped everything into an early game zerg rush

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If you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither is EU5.

How fares your empire, /gsg/?

On this day in history, the 10th of February:
1258 – The Siege of Baghdad ends with the surrender of the last Abbasid caliph to Hulegu Khan, a prince of the Mongol Empire.
1306 – In front of the high altar of Greyfriars Church in Dumfries, Robert the Bruce murders John Comyn, sparking the revolution in the Wars of Scottish Independence.
1392 – Byzantine Emperor Manuel II Palaiologos marries Helena Dragaš, daughter of the Serbian Prince Constantine Dragaš. She is crowned as empress the following day.
1763 – French and Indian War: The Treaty of Paris ends the war and France cedes Quebec to Great Britain.
1840 – Queen Victoria of the United Kingdom marries Prince Albert of Saxe-Coburg-Gotha.
1846 – First Anglo-Sikh War: Battle of Sobraon: British defeat Sikhs in the final battle of the war.
1906 – HMS Dreadnought, the first of a revolutionary new breed of battleships, is christened.
1920 – Józef Haller de Hallenburg performs the symbolic wedding of Poland to the sea, celebrating restitution of Polish access to open sea.

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>12+ cultures in Madagascar
I will play this game when the crimeamod guy merges all of these cultures
>>
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2355673
Imperator Invictus added content for Ionian greeks in central asia, and after the initial tree you get contacted by chinese traders, and gives you the option of choosing between staying Ionian, becoming native ferghanans/bactrians, chinese or a hybrid between two of them, so I chose the hybrid Ionian/Chink path and am now larping as chinkaboos/dynastic pretender
The horse thing is a reference to the war of the heavenly horses, when the Han dynasty invaded Alexandria Eschate because the horses there were cool and strong
>>
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I'm starting to miss when Europe was neatly divided between Roman, Carthaginian, Gallic, Macedonian and Scythian blobs and Germanic barbarians didn't fuck everything up
>>
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the last bastion of evropean christianity, can they rise to the challenge and kick the germanics and estonians out of iberia? (no)
>>
31 looks like the vikings won

File: 1746586313504451.png (678 KB, 533x800)
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Why are tier 1 skeleniggas so expensive to raise in this shit game
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>>2352746
I mean, obviously. But I'm assuming they won't be played exclusively with mapgen settings that are specifically designed to favor them. If nothing else, the AI certainly won't have that luxury.
>>
>>2352741
So nomads are fantasy quiarians where everyone will shoot on sight if they get near their planets
>deplete resources
>move to someone who still has them
>steal/deplete their resources too
>"why does everyone hate us?"
Yeah they would be one of the new culture that would be more benefital to kill on sight before they damage your own economy
>>
>>2352741
>but I do wonder how well having to pack up and move every so often will work for them, since between free cities and other empires it already feels like you don't have a lot of elbow room sometimes. Also I feel like actually depleting resources in a game where resources don't normally deplete is likely to make them public enemy number one in every game.
is there a game where this isn't a dumb gimmick. You are wasting turns on moving around instead of expanding your cities. Endless Legend tried this same nomad faction gimmick and it sucked and so did Ogres in TWW3
>>
Anyone else having a problem with multiplayer being a buggy mess that desyncs every 5 minutes?
>>
>>2353931
Putting aside the question of how well it'll work in practice, I think it's a neat idea at least. Supposedly they're designed to work with less and smaller cities so there'll be less pressure to expand in the traditional way.

File: Celto-Roman.jpg (39 KB, 297x298)
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>be me, Roman with Celtic ancestry
>choose the Iceni
>found in Steam Workshop the 'Iceni Legionaries mod'
>gives to the faction uniformity, Roman armors and straight banners
>mod is deleted, it's joever
>all the culture % you in the cities means nothing
>I can't civilized the Iceni nor any other barbarian
>no marble cities (despite I conquered a city with 'marble pit')
>all must be mud-holes, all map cities are the same, battles are shit
>climate means nothing, your soldiers still wear pants in the Sahara
>EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again
>you can't create your own culture, uniforms, buildings, laws, tech... it's all the same always
I can't believe I fell for it just because I love that era.

The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
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>>2352716
>current year + 10
>playing rome total war 2
ishygddt
>>
>>2353382
You've heard wrong.
Empire's unit collision is unfixable. Various persisting bugs are also unfixable.
What mods do is making various awful elements less annoying, but it doesn't fix the issues the game has - just sugarcoats them.
>>
>>2352716
I have all sorts of complaints and things I would want added into Total War games, but I still play them, about the best you gonna get if you want battle spectacle. And Rome 2 (maybe with mods) is about the best you gonna get for visual candy.
>mod is deleted
That's why you back up mods (and game install files) on an external HDD.
>>
Total War is awful
>neighbor starts war with you
>defeat them, another one pops up, the moment you have some momentum 2 other nations want to fight with you
>constantly locked on battle with 2-4 nations
>out of far ass end of the universe another declares war on you for no reason
>diplomacy boils down to, pay 10 years worth of GDP of Europe or I declare war on you!
>>
>>2352716
Well, you could roleplay that your Chosen Sword Band are now the backbone of your armies as imitation Legiones. But yeah, the game pins you as a defined culture with little changes as you play (the only one iirc is government type)

Is it any good?
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>>2344082
it's a city builder with a win condition (what an innovation)
>>
The most impressive thing about the game is for how long you unlock new shit that affects gameplay. My suggestions is to play this game at least until gold seal before even considering buying the dlc.

>>2325528
>learning curve
it's honestly fine. It took me until Viceroy to realize that loosing a few pop during storm isn't the end of the world. The difficulty really only kicks in at Prestige 2 and 5 when storms last twice as long and vils leave twice as fast.
Never even played the dlc's, I heard the new factions make the game even easier.
the building part really is mainly functional. You can get away without building roads.

>>2334929
throughout the game, yeah, but you learn to appreciate the other races more the longer you play.

>>2334964
>event time
that gets eaten up by the fact they have to take breaks more often. I (almost) fucked up events because they took a break after carrying all material to the event spot.
>>
Basically, yes. My autism demon really liked it.
>>
>>2342484
Do you plan your route to get the maximum of events? Some give you additional ressources for all your future settlements in this cycle, which makes fast victories easier, other give you either seal fragments or additional starting points (or allow you to reach the seal faster, if needed).
Also, if winning on P20 is too slow, you should aim lower difficulties. I beat the final seal by starting the run at P2 (for the longer year), in order to have a lot of settlements that were done quickly (4-5 years each, on average), snaking through the map to collect as much caravan points as possible, to be able to go on the last seal mission with every possible starting bonus I could fit in.
>>
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Fun game. Difficulty is highly customizable on a run by run basis, and the RNG element never leaves you completely fucked, there's always a way to recover even from the worst situations on the highest difficulties. Going high difficulty from day 1 can result in impossible scenarios though since you haven't yet unlocked the high efficiency stuff for shit like the happiness of your guys. It's not really a city builder but you can chill with it and built comfy settlements anyway, though a lot of the decorative stuff is locked behind meta progression and achievements/challenges. The vibe of the game is really unique, I personally love the cartoony but slightly grim artstyle. The DLC races are cool and bring unique stuff into the mix. If you can get the game and the DLCs in a sale bundle it's definitely all worth it. I bought the DLCs full price on launch

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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>>2325575
>>2326023
I think this is similar to what I want to do, however I want bots to be able to consider such resource collection for the purpose of both trade/profit and war efforts.

Did you have guides or resources to help you learn how to implement it?
>>
>>2351986
Honestly, my model is pretty shamelessly inspired by Banished. And that game has no real obstacles.
>>2352245
I haven't actually gotten so far as to give AI real instruction how to handle it.
>>
Guys turn-based or realtime?
>>
>>2353222
Checked, depends on the game. Do you have more detail?
>>
>>2353538
Gameplay should be like castle defense-lite where player rely on ai controlled units for fight.
Non battle-related things include lot of text ( better to put between levels i think) and heavy research system.

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Built a new PC last month and now I want to jump into some games I'd been unable to play on my old toaster. I'm not looking for the best /vst/ vidya, I'm looking for the BEST LOOKING /vst/ vidya that's NOT utter shit and NOT in early access.

Last thing I was able to play and enjoy but had to quit due to performance issues on the last mission was this. So that's first on my list. Have there been any other demanding /vst/ games worth playing?
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>>2352102
kek i thought special snowflakes who like to virtue signal about how they don't care about muh graffix died out years ago
>>
>>2349721
>anno 1800
woke

>pax Romana
woke

>foundation
meh

>pioneers of pagonia
woke
>>
>>2349561
Go watch a movie instead, nigga.
>>
>>2353697
I am enjoying the fact I can now run 4k bideo on this PC yes, but I also want gaem
>>2352696
it came out in 2009 thougheverbeit
>>
>>2353714
the second one

is it any good
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>>2334791
Elys should be spanked silly
>>
>>2335065
Because Derthart is the best maternal grandfather to my children.
>>
>>2335973
Shame Elys in-game is uggo tho
>>
no not really
>>
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>>2330561
if we compare vanilla Warblunder and Butterlord then Butterlord wins hands down, the loop is far more satisfying
Unfortunately modding is a shitshow, türks update minor shit and break mods or forget to release new tools
pick it up on sale and murder Battanian today!

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Fuck dwarfs
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>>2318765
Are Liberation and Domination any good? Everything screams that no but I want a confirmation from anons.
>>
>>2353282
No
>>
>>2353282
I've only played Liberation and the game has nothing to do with Disciples. It was very obviously an unrelated tactical rpg that was forced to wear Disciples skin as a way for the publisher to test the waters with reviving the franchise. It is not the worst game I've played but it is incredibly mediocre and I really cannot recommend spending time on it.
>>
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>>2353147
>I like the ones that are simple and clean most
I mean, wouldn't you love the Squire's attack (or any other lvl1 small melee unit) the most if that's the case? If we're only talking about Leaders, Mages have the most satisfying attacks IMO.
>>
>>2353282
If you like Disciples. Steer clear from both.
>Liberation
It's not "bad" game, but everything about it is rage inducing. I'm not even kidding. The gameplay is fine. But as anon said. It's just Disciples IP slapped on very mediocre game. And I beat NG+
>Domination
Just Liberation but really mediocre. How is that even possible? Less infuriating, but also really boring. Somehow it looks, sounds and runs worse than predecessor. Which is an achievement.

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>OUR MEN ARE RUNNING FROM THE BATTLEFIELD!!
>SHAMEFUR DISPRAY!!!


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