Is it good?
>>2487904Not at all. I legitimately do not see how someone of average intelligence or gaming acumen would be able to beat a game on Normal and stop aliens from landing without extensive use of guides the whole step of the way. I just plain do not think it is possible, this game is very poorly made for anyone that is not already someone who's played it for dozens of hours.
>>2503329I feel the same way. Humanity First is a perfect fit for me as I always aim for total extermination of my opponent in any 4X-style game. But the red is overpowering. I wish we could select different shades or set up accents, I'd like to use a more subtle scheme the better fits the org.
>>2498750>>2498770>>2498779All this time and no one just posted the fucking formula:diff = offense-defenseif diff >=0 chance = 1-0.5*0.775^abs(diff)else chance = 0.5*0.775^abs(diff)Initial anon was correct, you can get large enough that the possibility of the enemy succeeding is effectively zero. And no, the idea that ALL the CPU councilors will be attempting to take the same point from the US or China every turn is generally not going to happen, and even then will almost certainly not succeed even with very high or maxed out stats. Once you control a larger bloc and have it defended and are popular you are basically unassailable without Enthrall missions.
>>2505817There is - makers of this game are retarded control freaks.
>>2506228Good news is that it's pretty easy to swap faction ship colors in the files.
I've been waiting for this for 10 years. Tried decompiling this myself back in 2016, but it was too much work without AI.https://www.youtube.com/watch?v=FNLHKnZfS0w
>>2506366There's another open source Total Annihilation project called Nanolathe. Both projects seem to have appeared around the same time, and it feels like they're competing with each other. So far, I find Nanolathe more fun to play.>GitHub:https://github.com/nanolathe-gg/nanolathe>Trailer:https://www.youtube.com/watch?v=bMWSCOY0dTcCurious to see which one comes out on top in the long run.
>AI decomp
literally who cares?it's aoe2/broodwar style multiplayer
>>2506539>>AI decompwhy is this a bad thing? It's one of the best uses for AI. You want to sit there and turn word_DEADFA65 into a meaningful symbol name for all 100k variables in the game?
>>2506478No it is basically open source.I see no difference at all when compiling and playing this game and playing the OG version via wine.
After 23 years Warcraft 3 got a new campaign.https://youtu.be/I1kXClUCyuAhttps://youtu.be/m-C20pyrvjk
>>2506372>previously went straight to Act 2 and 3 because Act 1 was boring IIRC.
>>2501305i mean some fanpatches for other non-/vst/ games did that to me too.
This is making me want to play WC3 again, but my PC doesn’t even have a disc drive anymore…
>>2506372I like act 1 because it feels the most like an open world and it has more polish and detail to it. Act 2 is also nice because it retains the open world (but questing becomes more linear) and it also ramps up the difficulty but the part where you start fighting the humans and naga for no real reward (just becomes more of an issue in act 3) makes it feel very unsatisfying in comparison because it's more linear and hero progression slows down or halts completely.>>2506379If you own it on battle.net you can download a 1.29 legacy version, it does everything you want it to (boots without CD, without battle net, doesn't require additional reforged files etc, just a good version if you want a pre-reforged version of the game). I'm not sure if you can register old CD keys these days though.
>>2506379for me, my cousin installed it along with Frozen Throne on my old dead XP rig,and i copied all the installed files wholesale over to my toaster laptop and it mostly works with some hiccups in compatibility mode? that version already had the noCD patch installed from battlenet 1 generation ago.
My frend Gabriel is so lonely he wants someone to play Europa Universalis 4 with him
You didnt need to do this, i love u my frend *cries*
Anyone play this? It's a german-only 4x game set in the Perryverse
>>2505583hallo fellow Germanyeah, played the shit out of it back in the day when I was still reading the books tooonly dimly remember it, was VERY micromanage hellish.but the space battles with dozens almost a hundred ships were fun
>humans>space aryans>space dwarves>metal space aryans>coneheads>reptilianslooks sehr gut
>>2505683>German>VERY micromanage hellishKek, how else. That's no longer a thing sadly.
STARCRAFT IS RETURNINGAs an open-world shooterOn a scale of Over to Over, how Over is it for RTS?
>>2505368NTA. Westwood and Relic are the obvious two for big name titles. There are (were) lots of smaller examples as well.
>>2488400Blizzard will never make RTS again since they're a corpo who always chased trends and got buckbroken by DoTA.Also all of the old BW and SC2 devs have left Blizzard and released Shitgate.
>>2491294Sc2 is garbage and I'm never going to pretend or submit that it's not.
>>2490445>nobody plays indieslop and it's your fault
>>2488545I would have actually played it instead of SWG. As it stands, SWG is GOAT and WoW is dog water.
Tempest Rising now has a third faction, the Veti, on the game with a new-released DLC today.>You can play it online and on skirmish with no need to pay>DLC is just the 11-mission campaign, which most players said its a good campaign.Having fun with it, anons?
>>2502533>Game suck and are badly designed>Surely failed because it didn't had campaign and didn't cater to ME
>>2501011>Also don't know how this hasn't been more popularWhy would I buy an obvious C&C knockoff when I can play the original?Devs need to get a bit more creative.
>>2504443CnC games are dead and kinda suck to play to be completely real
The game is amazing, keeps getting QoL updates and balance is better each patch. Only sad thing is lack of new maps for PvP. Singleplayer fags are pretty loud sadly and them making this campaign took away from us getting maps. But the MP scene is somewhat alive, good players still play ladder.
>>2506297Isn't there a map editor now? Shouldn't be hard to get new ones whitelisted if they're good enough>Singleplayer fags are pretty loud sadly and them making this campaign took away from us getting mapsThe dev team wanted to do a proper RTS but also had shortcomings at launch. The campaign is nothing noteworthy to be honest, while the skirmish mode is very good. It is an MP first game and the devs knew what they were doing, but they shriveled down when they didn't hit their mark. I hope they continue to expand and support it because if done right it could be a very addictive game in teams or any mode
I hate it, when strategy games do this.>unit is one of the most effective units in the game for it's intended role>nothing in it's stats indicate that it should be as effective as it is>look_inside.mp4>the entire balance of the game is built on the never actually communicated mechanic that knocked down units are invincible>that is to prevent monster and cavalry focused armies to just completely demolish other factions and why battles, when you zoom out, feel like punching water - single entities, chariots, cavalry are just crashing into blobs of infantry over and over again, sweeping hundreds of entities on the ground, only for them to reform into a blob>so the reason why dogs are so effective is that they have so low mass, that they never knock down enemy units, when they attack>they also attack like at least two to three times as fast as any other unit in the game with no stat explaining or indicating their fast attack animations>if they had actually good stats, they would completely dominate the game and be by far the best unit and just melt any other unit
I must be retarded because I just use dogs to bait and harass ranged before I upgrade to cavalry. Are they really that good?
it's genuinely insane that the missile strength stat in WH3 is a normalized DPS stat but weapon strength is literally just how hard the weapon hits and its literally impossible to know how fast a unit attacks in melee other than timing it yourself
>>2506110Nope. OP is a dumb cocksucker, like usual.
>>2506110If they had better stats, they'd be the best unit in the game.But since they have shit stats, their greatest strength is making routed units melt in seconds with dog bites.
>>2506110They're good at chasing down routing infantry. That's about it. They die like flies against anything that can fight back and even as flankers they tend to not be great since they can't cycle charge as well as cav.
Now that the dust has settled, was the PvP focused design a good choice?>Downloadhttps://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/Previous: >>2389871
>>2487899peak? He halved his main skeleton stack because he fucked up the order of counterattacks
still no singleplayer content?
>>2492923>tumbleweed.gif
>>2492923>Slop Era>Singleplayer content
Why are Slop Era followers such braindead cattle?https://www.youtube.com/watch?v=TUT6zw7Cxg4>thank you for making these videos and holding the devs accountable, sexy dievushka!Meanwhile>this is probably some youtube e-whore the OE devs found and paid to make pro-Olden Era propaganda videos, like an unofficial paid-under-the-table communication manager slutBut the Dimitris and Krzysztofs just suck it all up
Everything about the Anno Series
>>2504050Anno is a tycoon logistics game about producing goods, transporting them across islands, and meeting the needs of populations.>where should I startDepends on your interests.I started with 2070, but 1404 and 1800 are also good starting places.DO NOT BUY 2205, it is bad.
>>2504050It's an economic chain management game. You need food A and clothing A to feed your peasants. They need luxury A to upgrade to working class. Those guys need food B, clothing B and luxury B and so on. There is combat, but it's pretty bad combat, a lot of people turn the AIs off to just make nice production chains, but if you like playing whack-a-mole hey knock yourself out. Best entry is 1800.
>>2504422> fruitless projects is harmful because they are taken away from other projects. Well, luckily, it's only my own compute and my own time that would be wasted =) I am currently starting with very simple games like Snake first and move up to highly complex games. (both for reverse engineering and deep learning AI opponents) Computationally, Snake is in NL (Nondeterministic Logspace)while Anno is Ackermann-complete - possibly Turing complete. So in other worlds, an unfathomable difference in complexity. Still, RL acts, just like the brain, as heuristics, reducing the dimensionality of the problem (or subproblems thereof) and approximating a solution
>>2504050City builder with a heavy focus on production chains and trade routes. I would start with 1404 or 1800. 1800 and the upgraded 1404 history edition requires the ubishit launcher but you can get the OG 1404 on GOG
>>2504050Casual citybuilder / dlc farm
It's dead, Jim.
>>2505780looks like some fuckery with game editions, not like im complaining, free shit yay
>>2505780>>2505785interesting that the second "purchase" is 2 days after i added the game and i dont remember making any
>>2505780Same, I now have all the DLC including stuff I know I would never have bought
>>2505780>wait 9 years for it to be given away for free>wait another 6 years for all DLCCreative Assembly is just a pawn in my machinations
>>2505801I kneel
Gigachad editionPost about Illwinter Game Design's Dominions series
>>2501933>>2501933Thank you, anon. I will practice a bit more in single player and maybe focus more on a recommended start for different nations.Do people normally play with default independent nations difficulty? I saw some multiplayer games with -1 to difficultyOn a completely unrelated note, I am C'tis in my first game and I am whooping the nation of Ind, except its pretender god Ilkasi Kamadhenu is wrecking my troops. I read somewhere charm beast could work? I have some mages that have some nature skills. It is either that or try to find archers in some of my conquered provinces to recruit.
>>2505094The norm depends on the community but most games I have seen use either 4 or 5 for indie strength.I don't know what pretender chassis Ind is using, nor the bless. I would need those to start to answer the question about how to best deal with itHowever, I will say that the different flavors of Charm do not work on pretenders and prophets. So, you should look elsewhere.
>>2505171Dang, ok. Can't check on more details, but a 300 HP teleporting booba cow is teleporting onto my troops and trampling them. Awe and regeneration is really screwing with me. I might try to use my spearmen and mages to deal with the awe.
>>2505201Ahh, a Kamadhenu. Forgive me, I was not with it and had to look it up.The protection is normally limited on the chassie. You could try ranged weapons. Basic spearmen are probably not going to do well against it. Magic is also a good solution. Decay might be good. Can you try tarpitting it and throwing evocations and and range at it?
>>2505679Yeah, sorry. I am a noob and just realized that Ilkhasi was it's given name. >decayYeah I had mages set to cast that, but that raiding party never tracked her down. I'll keep those commands on, and just started recruiting crossbowmen to help with that.Thanks, Anon.
>Be me>Buy HOI4>"Hmmm let me play as USA during the cold war">"How could I prevent the cuban missile crisis?">*Invades cuba*>500k USA casualties conpared to 77K cuban casualties>*Cuba tanks 5 nukes*>Finally annexed cuba after creating 24.1% of world tensionYou guys r proud right?
>>2504886
Has any living soul played this game?Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
>>2475188Leopard 2A6 tanks were OP
>>2492971They were, and you could just unlock them by completing an easy campaign mission not too far in.
>>2478806I remember that being one of my favourite maps. I liked starting in Egypt and attacking north.
Giving this thread another chance since I want to hear about more obscure games. One thing I wish caught on was how Conflict Zone had the media play a major role during your missions. It was pretty rudimentary but rescuing/recruiting civilians and filming yourself blowing up enemy equipment would boost popularity and unlock more parts of your tech tree. It was also fairly grounded for the time as the NATO-stand in didn't magically solve everything at the end and things remain fairly gray into the end.
Post games that were shit BUT had an interesting mechanic you still remember Flooding the map and terraforming it for the alien side, turning it into naval combat was cool
Not shit, but painfully average. It had several depth levels, which gave the maps a vertical dimension rarely seen in 2D sprite-based RTS.
>>2486490>Post games that were shit BUT had an interesting mechanic you still rememberEmpire: Total WarGame was shit but it added guns
>>2486490>games will never be this interesting againfeelsbadman
>>2486490invisible vc is bs though interesting to fight nglreally feels like guerilla warfare
>>2486490Holy shit I remember this, I loved playing as the aliens and just base building.