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I'll start with the fact I don't like the Populus games even 3.
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>>2326756
Ah thanks, it's built right into steam too that's pretty cool
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>>2319080
ck2 was too ugly for me to get into, looks atrocious
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>>2319080
I don't get why AoE2 is such a big deal. It had interesting ideas but at the end of the day it's a perfectly regular RTS among many others of its time. Sounds like its biggest driving force was the backing from Microsoft who could've picked up any other game franchise.
>>
I think tactics games are superior to strategy games even though I prefer strategy games.
It's easier to estimate how long games will take when both players have limited assets, and the games are usually shorter which I think would make multiplayer more appealing. Players naturally have more focus at the beginning of the match than they do at the end, tactics games match this by starting out very complex and becoming simpler as both sides take casualties. This is in comparison to a strategy game which increases in scope and required cognitive load as the game progresses. Limited assets mean that the focus is less on multitasking and more on tactics. They also fully emphasize combat over base building or resource gathering. I admit resource gathering and the like does actually provide another dimension to gameplay and is one of the reasons I prefer strategy games like CnC, however, so this reason isn't objective. I also think it would be easier to understand what you did wrong in the event of a loss, and it would be easier to act on that information since you're given a menu to plan your army composition ahead of time instead of having to put it into practice in real time while doing everything else demanded of you by an RTS game. On that note, no unit production also means no build orders, idle production buildings/workers or a lot of the things that non-RTS players dislike about the genre (or struggle with because they don't know the theory of it).
Most tactics games (war on the sea, sea power, nebulous, etc) are hamstrung by being autism simulators. I think that a well made but relatively simple tactics game could be highly successful.
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>>2319080
Bump

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Rate the new snow wasteland recruits.

The SVOLblader (my 20th gen daughterfu with no exclusivity clause Ishmaela)
https://www.youtube.com/watch?v=1fE6TihxGm4

The Master Blaster (my 20th gen daughterfu with no exclusivity clause Israela)
https://www.youtube.com/watch?v=Hki2OK5YJOk

The Silent Wind (my 20th gen daughterfu with no exclusivity clause Medanela-san)
https://www.youtube.com/watch?v=RCiOv1QHObc

The Police (my 21st gen daughterfu with communal exclusivity clause Diana)
https://www.youtube.com/watch?v=RHPiLXZQL9Y

Also somebody please tell The Master Blaster she is holding the bazooka backwards and pointing in the wrong direction.
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>>2331833
What is this?

POV: You've been banned from my park.

You will never get to return to this land of wonder. Jealous? Yeah I thought you'd be.
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Have another Park, even cooler, tighter and with a real foodcourt for Snackmaxxers
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>>2327844
are you playing vanilla rct when openrct2 exists?
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>>2329237
because he's not a fag
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>>2329253
he is a fag and so are you
>>
>>2327844
I want to come back to mister bones' wild ride

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Autistic Mechanics Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:

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>>2339716
You reminded me that we should get a demo this year...
Last time that we got some gameplay footage is pretty long ago, I wonder how the game looks nowadays.
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How does cast delay work exactly? I can't seem to find any information on it. For the hundreds of hours I've played this game I'm just now wondering if the level 50 weapons that give -15% cast delay give significantly less AT than the level 55/60 weapons that give +10 speed (assuming you don't already have a lot of speed).

Is the cast delay a flat value added after the speed/AT calculation, or does the AT from cast delay get reduced by speed?
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>>2339873
It's a flat amount added to your final AT, so -15% cast delay is worth between about 2 to 9 AT when you use skills with cast delay. Speed doesn't affect it at all.
Also, there's a cap of 200 AT from cast delay during your own turn, which is why sometimes you'll see skills not delay by their full value in the turn order. It's easy to see with Restore Vigor when you're at 100+ AT.
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>>2339889
I see
So using some of that lower level equipment that gives cast delay reduction might not be worth it unless the character has no other access to cast delay masteries or AT reduction
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>>2339921
All depends on the board. If you have easy access to AT refunds before the end of your turn then you can skimp on cast delay and Speed. In general hitting the 36 AT turn minimum consistently is powerful, that's mostly what I have in mind when looking at AT-related stats like cast delay, refunds and Speed.

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Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
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>>2327492
Not that important.
No.
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>>2086255
Does this work on Linux? I haven played since launch but my windows pc is dead.
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>>2328257
Yeah, I've got it running on Mint through Proton. You just have to install some fonts and shit to stop the text looking wonky.
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>>2328413
>guardians have insanely slow cultural adaptation
recruit colonist -> colonize it is
>>
stuff of nightmares

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>2340480
Literally who?
>>
I feel like early 2025 spoiled me. TTNW, All The Way, Razistorija - all in quick succession after each other - it was just too good and now basically every other mod feels mid. Brianesque slop that's only worth a single playthrough especially. Year Zero was such a letdown, like what the fuck is the mod even about? Its supposed to be this feelgood lionization of Church, but all you get is a very boring basic campaign where you're told you got aura, but its all tell don't show. Like, it feels they wanted to make a "fuck the deepstate mod", but were too shy or lazy to make an incumbency sim about Church, which could have had great potential.

And what of 4 More Wars? What does it bring to the table that W. didn't? Howard Dean? Its still the same "Spam Ohio and barely win" campaign as dove Kerry. Sure, its better in replay value than Year Zero, but then my mind just wanders back to Good For Me, a mod by a complete unknown that btfo's all this shit while staying at the same tech level. And don't get me started on how uninspired the OSTs are becoming, especially for post-2000s mods.
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>>2340741
>Razistorija
Still the best Incumbent/CYOA mod btw.
>>
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They're teasing a Year Zero sequel lmao.
>>
>>2340817
Okay Dodik.

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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what do we think about mewgenics
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>>2339132
I think its fans have already done an excellent job of turning me off the game. For the value of the game itself I don't see anything particularly mind blowing, but I need to actually put my hands on it.
>>
>>2339974
i played it for a bit, didn't think it was worth it. Most people are complaining that it's too easy
>>
>>2339974
>>2340095
Put in a couple hours. Pretty mediocre, REALLY easy. Main reason this gets hype is because it's the Isaac/Meatboy guy. Might be worth your money in a few years but right now hard to recommend.
>>
>>2339974
The autistic levels of run setup, combos, and minmaxing you can do with the metaprogression is only just now becoming available to people who nolifed the game since launch. People seem to forget that BoI without anything unlocked is also piss-easy and very boring.

My main complaint with the game is how samey early runs can feel. The first level is extremely uninteresting with little variety AND your cats will have fuck-all to use during it until you have the autistic breeding figured out, so you'll be running the same earlygame over and over with pretty slow fights. Lategame is fun, but it had better fucking be if Steakmund expects you to sink 20 minutes every single run before the game is enjoyable. Meanwhile you could find a broken item that defines your run within 10 seconds of starting in Isaac.

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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
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>>2333104
All of this sounds quite good, definitely hopeful
>>
are they finally going to make the island not tiny-as-fuck, smaller than a simcity 2000 map? it feels like i'm trying to build a country on Little St. James
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>>2336252
6 had some fairly large custom maps, but the way transportation and employment were implemented prevented you from spreading out on them.
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>>2332947
The franchise is inching towards a mobile game format (and visuals) with each new game. Fucking sad.
>>
I don't get why they don't just make a simcity 4 type deal with wanting more islands. You just have multiple islands to switch between on a big map but they are all Tropico. You select one to be your capital and the rest remain little villages until you get around to them.

This way you can have way more internal and external pressure. America put you in power and want you export 1 million tonnes of cheap bananas per year or they kill you? Go to island 4 and turn it into a banana plantation that you won't actually get paid enough per banana to recoup the loses of running it. The final goal would be successfully slip out from under your overlord and how well you do it would determine your score.

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this is releasing in two days. we hyped or not? prince of macdeon (THE PRINCE) also has a gameplay video from a couple days ago.
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>>2323713
So, how is it, anons?
>>
>>2323722
Total War youtuber with a weird hardon for Alexanger the Great.
>>
>>2336726
It's Total War, but stripped down and clunky. Mechanics that range from kino to dogshit depending on your level of autism. Personally, the cartoon proportions bug me. It's the same fidelity as Medieval 2; they could have avoided the clash of clans look with a little effort.
>>
>>2336726
it's total war but worse and with less content. I don't know why it even exists. Many such cases nowadays, they make literal clones of games and don't even add any interesting gimmicks or changes to the normal gameplay formula. "Holy shit two cakes" only works if the cakes are different
>>
>>2336726
Barebones at the moment, lots of factions, needs a ton of work
Its visually similar to Total War but plays more like a war game with the courier system

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2337912
Strangely relevant to BAR.
>>
>>2337989
Astraeus my beloved
>>
Legion is ugly OP trash and when I see them ingame I alt-tab out of the game and leave my team to die.

Fuck Legion. Devs are thieving niggers and they think vandalising their stolen game with Legion will somehow absolve them of their niggerosity.
>>
>>2340618
Wow anon, this behavior is really Beyond All Reason.
>>
>>2340618
Thugs go thud thud thud
git gud

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play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
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>>2338437
>when your persecution complex goes this deep
>>
>>2328184
What would Portugal abilities even be?
>>
>>2327969
I just wish there was a use to the goods besides selling them. Why should I create clothes when the colonists don't even require them?
>>
>>2340465
Try imperialism
>>
>>2340627
2

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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>2339468
Yeah... but you can do this. En masse. In their territory.
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>>2339831
That IS pretty funny to do.
>>
>>2339669
Three fold.
1.Sensor Towers EVERYWHERE.
2.Push for HSA or build Covert Ops+Fundamentalism and station a probe team in border bases (probes have no upkeep).
3.Keep a scout or garrison on alert near a sensor and watch the roads like a motherfucker.
>>
>>2339669
Secret Project: The Hunter-Seeker Algorithm
Pretty much makes you immune to probe teams
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>>2341029
*laughs in Algorithmic Enhancement*

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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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>>2339782
why are they doing this nonsense instead of doing the important things like finishing the origin system?
>>
>>2339638
>robbie wannabe is triggered by a fucking manor lords bread
>>
>>2337864
Because you're retarded, sure.
>>
>>2324745
It was over the moment you fell for the people shilling this turd.
>4 years of development
>launches as EA
>makes pointless changes requiring tons of work just to make graphics better while not having a fleshed out game

Reminder that the guy who solo made Banished made that whole game, including WRITING THE ENGINE, in less than 3 years.
>>
Its a glorified tech demo
Rugpull

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>2337166
Check the archives, should be in the last thread or the previous one.
>>
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>>2333511
The orders system is very powerful, with modifiers that can generate thousands of behavioural variations.

It is possible to set up a complex attack plan before the battle starts that will require no further intervention by the player. Of course there are usually unexpected happenings that will require some tactical adjustment. Defensively this is even more the case, good defensive deployment should enable the player in most cases to sit back and watch the enemy try to find a way through. Again, the AI can surprise you, with flanking moves, surprise strength, devastating artillery barrages or air raids etc that will require you to adjust and redeploy in order to strengthen certain areas.

Not always the case. The AI will probe and test defensive lines, it will avoid minefields and strong defensive positions when it's aware of them. Of course once an attack is underway and forces are committed then wholesale altering of the plan mid battle is often more risky than pushing on. Although the AI will fall back, regroup and try something else if the situation and time remaining allows. One reason why 3 hour battles are the patricians choice, it really gives the AI time to work. As mentioned above the AI will attempt flanking moves which can include sending units 'off map', or outside the tactical deployment area, in order to exploit cover, roads and other obvious terrain advantages. Personally I love this, as it makes sense that armour would take that road around as opposed to going across muddy field or infantry using a gully to move through. It forces the player to react and keeps things interesting, although it does pose questions such as 'what about the forces occupying that area on the operational map?', I don't worry about this too much. Player forces also have access to areas outside the designated deployment zones if modifiers such as 'use roads' or 'move covertly' are enabled.

TL;DR Play 3 hour battles and keep a reserve force handy.
>>
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>>2333511
>>2340720
To further elaborate...


Simulation vs RTS:

How much does a Battalion commander actually do once the reconnaissance has been done, intel analyzed, conditions assessed, forces appraised, tactical plans finalized, officers briefed, orders given and the battle begins?


The answer? It depends upon how well the above tasks have been executed. In ideal circumstances he will simply wait and watch as events unfold to his satisfaction. In a less than ideal situation he may be desperately putting out fires while trying to salvage something from the unfolding disaster.

As in the real world Graviteam games are mainly played in the hours before the fighting starts. So yes, sometimes there is very little for you to do during the battle. What the player does during the deployment and initial orders phase will largely decide the results of the battle. Just as field commanders have very little ability to influence individual events, the player and the AI have limited influence once the ball is roiling.

As to the AI. It has clearly defined objectives dictated by historic events, finite resources and a strict time limit with which to achieve them. If it's the last turn of a campaign and the AI requires this key point in order to achieve its objectives and you gave it an hour in which to do that, then of course you're going to see a rapid and direct assault that will be much easier to prepare for.

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Boт дepьмo
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>>2340830
I generally don't give crazy complex orders in the beginning and I'm doing shit the entire battle. I'm not too sure what they're looking for. Combat mission is pretty much the same but I don't see this criticism as much.

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Because the shoulder pads (good because disproportionated shoulder pads look retarded af).
I hate GW but VW devs were not very intelligent doing a 40k-like (check the description of the game, it's literally 40k) knowing that GW is purging anything 40k-like (except Starcraft) for the last 6 years.
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>>2338319
It's the other way around, anon.
>>
Still don't understand the big deal about this game, literally just a reskinned FTL.
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>>2339294
Well people who like FTL were starved for a sequel and this comes with qols, new mechanics and more stuff in general
>>
>>2339294
40kfags will eat literal shit if it had a space marine logo on it.
>>
>>2339294
And a lot of FTL fags just wanted more FTL. That's basically Voidwar in a nutshell, FTL++.


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