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what the actual fuck?
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>>2368949
too many wrong opinions and feedback came from the open beta. now with preapproved redditors doing the beta testing only the correct opinions will reach the devs
>>
>>2368215
>>2368234
>>2368218
you darkies from India are so inorganic...
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>>2368949
Fitting ending for the larper rabble who hate history authenticy and immersion
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>>2369171
See>>2368899
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>>2368933
what fun?

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2367308
I care about the story up until the end. I get the point you're making but I'm just so accustomed to endings not being good that I don't worry about them.
>>
>>2184719
based
>>
I'm STILL fucking mad that Tactics Ogre never got ported to the SNES.
>>
>>2366063
I rec doing it on pen and paper / TTS first, if you can highlight what makes your game stand out before worrying about all the engine shit, it'll be 10x better
The 'all units act' is pretty much the defining line between the FE tactics and all the classic ones (despite people's hyper fixation on the differences between stats/recruitment/perspective/etc). The difference between Kaga's Tear Ring and Berwick Saga is pretty staggering. Because from it, the biggest thing you have to consider is if you want chump blocking / walls and other body-blocking to be an mechanic for the player to always have access to.
It will entail just how fast your units can move across the board compared to how 'sticky' they'll become once they get locked in. Personally I think Zone of Control is usually the attempt to meet both ideas in the middle that can work occasionally, but often is thrown in without proper consideration.
>>
How should i skill up my mages?
Do i just put two augment elements and two kinds of magic on them?

Same goes for my frontline fighters. How important is the Overpower-skill? What sort of classes need it?

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Is it kino? First impressions?
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>>2369443
I heard it's short, you can complete a run in a couple hours, is that true?
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Just played about an hours worth. First impressions are that it reminds me of Timberborn in the sense that it's a sandbox and I'm just building a city for the sake of building a city.
Doesn't really feel like there's an real objective. Could do with a campaign or something, like Lysara or Emperor ROTMK.
The requests from the gods are pretty much just a pseudo-tutorial. "Reach a population of 20" ok mr jupiter. "Build 10 walls" ok mr mars.
That said, its still pretty comfy. The building systems are cool. Would recommend.
>>
>>2369365
i played the demo
it was fun but limited

>>2369431
that's the impression i got. just another short comfy builder
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>>2369457
I mean it doesn't take days and days to complete the tech tree, but the length is satisfying enough for this type of game. It's far less complex/deep than something like Anno 117, but really it's a chill builder to unwind to, and while I'd like more content from it, I reckon I'll get a good 20-30 hours out of it until it becomes stale
>>
any road maps yet? feel like expedition kinda stuff would work in a game like this

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Help me /vst/, my emotions, Im feeling them getting scammed away from me.

>what game is it
Espiocracy, a cold war GSG project by a polish dude
>what's going on in the screenshot
dev said this is a playtest where he had the USA carpetnuke the USSR before they could achieve a balance of M.A.D
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>>2367681
Maestro's looks like Balance of Power with a domestic element tacked on. I liked BOP but I've never heard of that one, take that as you will.
>>
>>2367681
Would wait for Espiocracy. I think Cold War 2 is a bit too shallow for my tastes and lacks a lot of polish in things like the standoff mechanics and a lot of shit is heavily railroaded. A lot of historical conflicts like the Korean war can be kinda solved rather easily by spawning guerillas as the Soviet player. I would hold off on it at best.
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>>2367681
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>>2363841
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>>2363841
just play twilight struggle??

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What are the prettiest looking 2d rts games in your opinion (or just strategy games in general)?

Why don't developers go back to 2d, it's better for strategy games

I like Twisted Insurrection, Anno 1503, SunAge, AoE DE, and Desert Law (the game is not great but it looks like a crpg, like Fallout II or Planescape, cool visuals)
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>>2368826
This board should just be removed. It's dead except for the one schizo who runs around shitposting in every thread.
>>
There was a E3 trailer for commandos 2 that is no longer online I think, it ended with "something is moving" slogan, this trailer to this day looks like peak 2d/pseudo 3d top-down 3/4 isometric graphics to me.
>>
>>2368826
That's nonsense, you just aren't used to slow boards. Not every board has to be the same, where everything dies in days and everybody just repeats themselves ad infinitum. What's the benefit of this? It's not like as if anything real would change.
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>>2369543
Which one? There are several
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>>2369605
Yeah. Just replying then saving the thread on Thread Watcher spares from wasting time on this dumb website

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>2369271
>So they landed on the main planet and prioritized punishing the people in charge before taking out their common enemies, because they're stupid cunts.
Eh I guess, but being stupid cunts is such a weak copout reason. In Dark Crusade the narrative was much more sensible, Space Marines have a directive to take over the planet and purge it of xenos. And if it ever comes to fighting the IG, they'd execute their orders regardless. Much better than durr we will face everyone alone because we immediately choose to exterminate our only possible ally in the system instead of leaving the punishment for dessert. And it would make much more sense to execute the IG command instead of every single guardsman who could garrison and defend conquered SoB territories since they're not nearly as numerous.
Fight the source of chaos first, then wipe out the remains. That would make sense militarily and logistically
>>
>pictured
The single worst "anti-vehicle" unit in history of Dawn of War.

>starts out worthless against vehicles
>limited to 4 units, each of which must be given a personal upgrade to be useful against vehicles/buildings
>and they're split into two different types, so you have to manage 2+2 upgrade buttons to do what they're supposed to do
>and on top of that it has two extra squad leader units
>and it has a tiny range
>and if you don't have the squad fully upgraded with all the weapons the squad moves closer so that the one retarded cunt who doesn't have her upgraded weapon can shoot at the big bad tank with her default peashooter

That's it, Sisters of Battle are my most hated faction ever. Their infantry is filled with piles upon piles of ~specialized~ garbage. And the good vehicles they have cost 4 each and are hard capped at 2 each.
>>
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>>2369451
Forgot the
>pictured
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>>2314796
CSM are good. The AI usually doesnt apply any early pressure so you can skip building chaos space marines & raptors entirely. 2 cultist squads is all you need early game.
I usually rush T2 then roll out Khorne berzerkers and predator tanks. I'll follow that up with horror squads and maybe a sorcerer. Then you can gradually roll it into T3 and pull out the obliterators and possessed squads.
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>>2369682
Yeah that's true, CSM are great for rushing to T2 and T3 in early game. But in HQ missions the AI will rush early because it has all the free units, or it's possibly scripted to do it. Necron HQ being the worst, as they spawn three Tomb Spyders right inside your base

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now that it has been cracked, whats your excuse for not playing the BEST anno title?
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>>2368953
And cheat mods
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>>2362421
Docklands dlc made the game core mechanics pretty trivial. you can exchange any goods without needing ships. So if you have excess of anything, just use dockland to swap it to some other good you need.
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>>2332594
If it's that good, I'd just buy it
>>
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this is my place to be.
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more of crown falls is complete, soon i will reorganize it for the tourists (and make the grassy bits go away as well).

Mogs AoE
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>>2357553
Best RTS soundtrack of all time.
https://www.youtube.com/watch?v=18xusjopmKE

+ pretty comfy base building. Great fun to be had at the pre-modern campaigns but just ignore everything past Enlightment age.
>>
>>2357736
RNGG
>>
>>2343721
It always crash after 1 hour on my computer
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>>2344036
I kneel
>When you go down the cut content rabbit hole and it's all good
I'm convinced time constraints prevented it from being seen as one of the greats, it's so much fun as is
>>
>>2357736
anything that gets rid of china is based

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No one survives edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

Comment too long. Click here to view the full text.
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>>2367631
Apparently, the Live Battles update is coming out tomorrow
>>
I think I've been too much of a faggot lately. How fun are the gunpowder + cannon overhauls for Bannerlord?
>>
>>2370579
I can't get over the fact that we can do stupid assassins creed missions but not set up an ambush for enemy armies on the fucking game map. On a game about medieval combat and warfare.

If you think about it, really think about it, factions like Battania would only even still exist by exclusively relying on guerrilla warfare and doing shit like ambushing enemy armies with archer spam. That's literally all they fucking do at the battle of Pendraic and how they cut loose from the empire, luring enemies into archer killzones, instead of forming up as armies and actually having to have shitty little units to fill out a troop tree to meet enemies face on. Same fucking thing with Khuzaits, they shouldn't NEED half their troop tree if they could jump from out of nowhere, harass an army before it's ready for battle, inflict a lot of casualties and actually fuck off, instead of battles being locked in as soon as enemies touch on the map.
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>>2371292
Out NOW!
>>
What mod manager do people use for easy switching between different total conversion modlists and versions on Bannerlord?

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No thread for this game?
I just picked it up during sales and it truly scratched the right itches for building huge shit and autism
I barely slept for a few days, and there’s still so much shit to do, sb sends help…
>>
>>2369151
Anon that's a Chinese game
You're on a list now
>>
>>2369166
I’m not amerikek so I dont care
>>
>>2369166
The entire population of the USA is on the list since Musk used DOGE to get in steal all our data with no oversight and it has been long sold to China, Russia, North Korea and pretty much anyone who wanted to buy it. Musk made very good money with that!

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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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>>2368296
>New map
no that doesn't count because there should be a map generator like Foundation has.

>Tier 4 houses
okay, one new thing in three months

>Performance improvements
likely insignificant

the butthurt rooskie might be on to something
maybe the game isn't an exit scam, but greggy is just too incompetent to move faster than hobby-dev pace
>>
>>2368303
supposedly there is also a new church level in the works along with a dedicated construction building instead merely using unassigned families.
>>
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>>2368303
>>
>>2368303
>a map generator
Lmao
The prebaked foundation maps were more soulful than the generated maps and it still has issues with spindly territories that aren't worth buying.
The performance improvements are pretty big too, I went from needing to tweak settings to maintain a steady rate on some maps to just playing maxed out and it never waivers.
It's still being developed no matter how you cry about it.
>>
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>>2325962
Caesar 3's combat was a downgrade from 2 if I recall correctly (it's been two decades). I liked 2's seperate map for battles, it allowed more tactical considerations.
>>2328328
I've liked that one, I caught it around Christmas on sale, got 400 hours in it. Mediocre as a city builder (hobo/shack phase is great, T2 and up buildings suck), but it's been fun in general.

I had Manor Lords and Bellwright in my Steam wishlist at the same time, but I only buy games under 25 bigguns bro!, and Bellwright hit it but Manor Lords hasn't.

>>2334092
Warcraft 2 removing the roads was the downfall of the Warcraft franchise. Prove me wrong; Pro-tip: you can't.

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Hello. I have played many games of strategy. But what is missing is the human cost. I want to be able to raze and sack cities and let my soldiers have full use of the city. I want to deport errant populations. And even further I want to put unruly peoples to the sword. Most games abstract this away. I want a game that lets me indulge, that lets me express my true might on the field of battle. A great ruler knoes that as his borders grow, the peoples must fit the borders. Carsar genocide Gaul, and was right to do so. Show me a game that lets me follow Caesar's footsteps.
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>>2364129
This
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>>2363398
Maybe Attilla counts but it IS sort of abstract, Without mods the A.I will either barely have enough money to colonize ruins or will be too stupid to do it. I had a game where i played Alans and turtles and waged war in Africa for a few years, sent a spy to mainland Europe and it was all completely ruins. Thr only factions left were coastal factions or Iberia, The Norse, and a small Byzantine population.
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>>2363398
Stellaris with hivemind and devouring swarm.
>>
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>>2363398
Victoria 2 with crimeamod let´s you do this
>>2363433

EU5 has the potential to get really bloody. Look at the left side. An army has lots of actions they can take. A modder could simply add "raid" or "kill population" or "enslave people" options so you could live out your based fantasies.
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>>2363398
Master of Magic
Raze Klackon cities on sight

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>2359753
>Operation Epstein Fury
>>
I'm pretty shit at Combat Mission. I understand the engine mechanics and incredibly basic shit taught in the tutorials, but I'd like to know more about the doctrines in use during the different time periods. Is there any good reading material on this, specifically in the context of using it in-game?
>>
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With their Sherman disabled, the surviving crew takes the fight to the Germans at close range
>>
Starting Chervonnoe for the third time. I'll actually finish it this time. It's just so fucking boring compared to every other operation.
>just walk forward bro
>and saturate any positions with arty
At least give me some scout cars or something.
>>
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>>2366395
TBDesu, just go straight to the doctrine books for the most comprehensive experience. But your real problem is probably just terrain analysis and/or insufficient manual targeting. The basic squad or platoon attack is easy to understand in principle, but the hard part is adapting it to the terrain in the most effective way. There's also just a lot of little quirks with orders that aren't documented well and can make a big difference in the survivibility of an attack.
https://www.youtube.com/@AR-GuidesAndMore

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Got this game recently at a discount, it seems pretty good. An old RTS that is very simple to play with very quick matches lasting 5-10 minutes each. The game is mostly dead, only finding matches at night, but the people who play seem to be curious buyers like myself trying out the game too leading to fun and fairly equal matches.

Anybody else here has played it? It really seems like a good rts, perfect to get people into the genre, don't understand why it didn't take off.
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>>
This game needed some sort of ingame upgrade system. Either unit stat researches or something else. It's too barebones and has no comeback mechanics other than 'get more farms lol'
>>
>>2367034
That'll be too much, the devs wanted to make an strategy game that could be picked up by people who've only played action games and stuff like economies or tech trees will be too much for the intended audience.
>>
>>2340594
kek
>>
>>2340594
This is brand new for an RTS game. The vast majority of RTS games that people still play today are 15+ years old.
>>
>>2367622
Unironically made it MUCH harder for casuals since the slightest inefficiency already snowballs into an unwinnable fight.

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>No Distand Worlds 2 thread
what gives? It's basically the better Stellaris
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>>2359657
lel
>>
Surprised this game is still getting updates when it's barely getting 3 digit concurrent players.
>>
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>>2362659
Concession Accepted

Absolutely DEMOLISHED with FACTS and LOGIC
>>
>>2359560
turns my pc into chernobyl so i only play during (australian) winter
it's the best space logistics game i've found but it's still disappointing
>better than stellaris
is an excruciatingly low bar
>x4
slightly higher bar but lol, lmao regardless
>>
>>2369190
play aurora
or space empires if you want to know what it copied


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