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How do we feel about Falling Frontier?
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>>2264664
It's this. Man was fine until he developed a discord cult, then they got into his head
Autismos are just much more vulnerable to being groomed and groomers know it.
>>
>>2237612
my (team's) game
>>
>>2236555
It may just be slow development, the earliest teasers and such had placeholder assets from some asset store or something (The same ships as the KUROGANE mod in Stellaris has used for half a decade.) I am willing to believe that it's real, then again I do play StarCitizen so I may not be trustworthy.
>>
>>2236555
it needs work dude
>>
>>2262525
Easy for the true supremacist freaks to manipulate their insecurities and warp them into dysphoria. I'm glad their shit doesn't work on me.

>>2266235
OG Sins, pre-expansions wasn't exactly the best, either. It grew greater over the years.

Sins 2 is doing a similar road now.

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Is the game good now? Didn't see any threads about this. (Most of them are for the older games)
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>>2288330
Yeah but 5 eventually became a decent game and 6 did enough interesting new stuff that didn’t completely wreck the formula. If you’re implying 7 will eventually get to that point without all of its “innovations” being ripped out then you’re on drugs. Although I wouldn’t mind if they did that, because it would essentially be 6 that I can look at for longer than an hour.
>>
>>2288632
>Yeah but 5 eventually became a decent game
Naeh, it was as fine a game at launch as it was with BNW.
Civ4 players hated it at launch, and then civ5 apologists tried to tell the civ4 players that it was good once bnw was out, while it never actually fixed the issue civ4 players had.
>>
>>2288634
nta but I played both 4 and 5 on their launches and in all honesty they both benefited greatly from their expansions. I did, and still do dislike 5 and 6 for the same reason and that's because while the hex system is fine and 1upt isn't horrible either the AI is still shitbrick utter retard drowning in puddle tier at using it. Definitely not a fan of not humankind 7 but it's barely a civ game anyway. My shitty 2c at least.
>>
>>2288641
>shitbrick utter retard drowning in puddle tier at using it.
I think in civ6 the problem might be more that the AI just won't project force, it can move good enough in 1upt, but unless they're at war and an enemy is exactly at their border, they just try to move their units as close to their opponents capitol as possible to declare war which means you can just delay the war by herding them away.
If they just declared war, and when at war produced units to attack your units and cities they'd manage so much better.

I say that because there isn't the same type of gridlock you saw in civ5 due to 1upt.
I'm not sure if corps and generals helped mitigate that, or if the AI just too bad at making units.
>>
>>2288632
>but 5 eventually became a decent game
Actually got worse with bnw.
> did enough interesting new stuff
All 6 did was add boring and mindless micro stuff that doesn't work well with the core systems.

Both 5 and 6 got worse over time.Ironically that is the one thing they have in common with 4.

So, lat weekend I installed Master of Olympus and replayed the campaign. I haven't played it in like 20 years so I set the difficulty to easy because I remembered that a few of the maps where quite challenging on harder modes. And even then I had to restart some missions.

It's true that video games got dumbed down with time to not make tard kids feel excluded.
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>>
>>
>>2285828
>>2285831
>>>/vsg/ is that way
>>
>>2266209
Roman bias, if you don't believe me come come to your nearest beach. Don't make me go to you instead, you wouldn't want that
>>
>>2284875
>>2284910
I honestly don't know how you can think Pharaoh's trading is anything but worse. I've always hated trading in the older games, it never made sense to me to do it like that. Zeus and Emperor's trading is better.
>>
>>2289148
Nta, but Zeus introduced utterly pointless micro for something that didn't need it at all
I want to sell all the same goods I am making and I want them sold off a warehouse I have next to my crafters. I want to import either a fixed amount to sustain my city or literally every single unit they are selling.
And I can't do those in Zeus, because rather than having city-wide, single-order for specific good, I need to do it partner by partner.
I don't give a flying shit to whom am I selling and I care even less from whom am I buying. And yet Zeus demands to add it to the equation. For what fucking purpose?
I need to maintain supply of 400 papirus, I don't care which city sells it and I have a single order for it, so if one of them runs out of their stock, it also covers for another city.
In Zeus, if I need 400 wine on all time in stock, I have to set an order for 400 wine in every city that sells it. Now I have 400 x numer of cities wine. Brilliant!

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Modders are fags and should get their bucks broken.
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KoCanon, is Agreus meant to have 5/4 industries so it decivs every game?
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>>2290920
Just checked and it doesn't and I haven't messed with the industries in a long while. Either you're running a (really) old version of the mod or there's something else adding an industry. There used to be an issue where industrial evolution was adding a custom industry and breaking the limit, this, or similar, might be the case.

By vanilla it only gets techmining and refining, and I've added military and heavy.ind
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>>2290838
Yeah no shit. And the remnant questline is the worst of it by far.
>>
>>2290629
>>2290740
You can't seriously be this fucking retarded.
>>
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>>2291139

It's up
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>>2096149
Does anybody in the entire world sign up for ANYHING like this?
Do they think I want updates about a finished product (that's already old as fuck)?
>>
>>2284749
I would sign up to not have that in my game.
>>
Aaand its on sale again. Worth it for 15 bucks?
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>>2285327
Definitely
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>>2285327
Definitely not

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How to not fail miserably? I just want to survive and leave the country relatively okay.
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>>2271471
>t. Gorbachev at the beginning of his rule
>>
What is better, Social Patriots or National Democrats? Ideally for fascist larp as Tsardom is kind of an insane leap for the politburo to make. Is Monarchy well implemented even? Does the world react to you supporting Die Heimat in FRG, making DDR your brand of fascism and giving Polish land to the Germans? Because that is insane.
>>
>>2271471
Pretty much the only thing that can bring the Union down is low relations with the Republics causing them to leave like dominos
That means you gotta keep the relations up, always. Spend on bribes as necessary, and if you can keep nayional unity up, less bribes will be needed.
Martial law also prevents them from trying to leave, but it's limited as its cost will keep increasing.
>>
>>2288371
>Tsardom
>Is Monarchy well implemented even
VGH
>>
>>2288371
Monarchy is just a modifier, nation name change, and line at the ending

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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>2288246
It's not about issues. It's about being outright anti semitic to spend a dime more than you have to irregardless of your hoard. 3-res armor and weapons also work on attack while trance only on def and cutters/foils come super early in the tt +sub foils fuck with the AI
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>>2288246
>price isn't an issue
price is *always* an issue. if you overspend you'll take longer to corner the energy market
>>
>>2285691
AC isn't exactly a Civ game either. it's a spinoff sequel.
if non-Civ or spinoffs count, then some RTS games like Total Anihilation/Supreme Commander. and MOO and MOO2 for actual turn based strat games.
>>
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>immediately declares war in the very first contact we make
>rejects all my attempts at contact for the rest of the game

Well
>>
>>2288664
To be fair I'd do the same to you if we played MP.

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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I've survived the first winter in Siberia, but all the citizens hate it here and I don't blame them. Just looking at the snowy landscape is giving me eye strain. I think I'm gonna try either jungle or the temperate map again.
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cranemoot
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>add proper rail shunting
>add dirt management
what other autistic systems should be added
>>
>>2288113
Border control to forcibly prevent citizens from escaping, allowing an alternative to maintaining high happiness.
>>
>>2287352
>He thinks he can leave the gulag.
>>2288424
That just means most of your citizens would die instead of escape.

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Foundation or Farthest Frontier. And I guess Manor Lords but that's still in early access.Which is the better medieval city builder? How they differ?
Personal I don't play often city builders but I do like Anno series which has some city builder elements.
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>>2271084
Here's my take, they're both unfinished, but with Foundation in the worse way.

>>2278534 has the spot on critique of Farthest Frontier. Resource logistics are jank, and just don't work like you'd expect them to. As I got into the late game I was deleting all my storage depots, because it's just better to have your carts fetching raw materials than having villagers walk all the way across the map to fetch two stone on a building project that needs fifty.
If you're looking for a city builder that does the 'horde tears down your city' trope periodically like FF, then also check out Zombie Cure Lab which did it better with none of the hype.

But Foundation could have been great, it's not, but it could have. It's definitely more comfy. But when you peel back the shine, there's just so much bad code under the hood. The 'le organic' housing and villager pathing you will quickly tire of, and just end up training them not to walk into some guys living room with rope fences. Also, everything broken in the game can be solved by just building a bigger bailiffs office. Tax your way to freedom in Foundation.
But the real killer in Foundation is not the completely fubed wheat to bread production chain, or the taverns that do absolutely nothing, it's a creeping savefile corruption bug. If you try to enclose a city bigger than the devs had planned to get the walls bonus, you will go back and find all your savefiles corrupted and unload-able. For this reason I had to toss it. If you're looking for a better city builder where the production chains actually work, maybe try Workers & Resources. Which again, got none of the hype, but at least is functional, if a bit ugly and overburdened with UI options to decipher.
>>
having played fart test frontier since ea launch it ultimately just isn't that good.
also fuck knows how it took so many years. barely anythings changed.
>>
>>2284956
>Which again, got none of the hype, but at least is functional, if a bit ugly and overburdened with UI options to decipher.
it got plenty of hype, wtf are you talking about?
there's been a w&r general for the last 4 years on this board
>>
>>2271084
ostriv
>>
>>2284956
Reinstalled foundation thanks to this thread but this comment reminding me of the existence of taverns made me frustrated just thinking about them. I didn't mind that bread and wheat production didn't sync

>best heavy anti air weapons in the game (longest ranged as well)
>best tanks in the game
>heaviest and most reliably destructive lategame units
>absolutely insane firerate artillery that can't be jammed, intercepted or shot down
>easiest economy to set up in the game
>structure that gives them their best units can withstand a direct hit from a nuke
>best helicopters in the game (can go completely invincible for 6 seconds)
>extremely cheap infantry that detect camouflaged units
>loads of offense-based abilities that call in free vehicles or infantry
>tesla bullshit absolutely rapes anything on the ground
seriously what is their weakness? Expensive vehicles? That doesn't even matter when you can spam money-generating units infinitely
>>
>2280208
I think it is called skill issue and it does not warrant making 20 threads per second about some mod even if it raped and killed your entire family
>>
Russia sucks. No mobility at all, can't respond to early game harassment because their tanks are too slow, and their only counter to artillery are helicopters that cost 1700 each and take 30 seconds to build. Grumbles are inferior to twinfangs btw
>>
>2280208
>2288373
Now why are (you) pretending to be someone else, also skill issue
>>
>>2280208
>>2288373
mental omega is better plain and simple
>>
>2288373
>2288389
Why are (you) talking with (you)rself?

Aside from Rome Total War, what's the best strategy game for feel like this?
45 replies and 7 images omitted. Click here to view.
>>
>>2284335
It's fine. The battles are good, its main problem was its shit optimization.
A lot of the building design also contain noob traps where some aren't even worth upgrading, which also makes some people dislike it.
It's an okay game overall, but it has the best campaign of any TW with the WRE.
>>
>>2284335
No, it's slightly better than Rome II, but that's the worst TW game after Empire, not a high bar.
>>
>>2286142
>>2286859
>>2286982
Well i appreciate the replies even if they are all a bit different. I guess it's cheap enough to try and it'll either be shit, fine or good.
>>
>>2284335
dunno, there are anons that swear to it but I tried dozen times to like it and just couldn't
its still have all the rome 2 problems with some extras
>>
Total War: ATTILA :^)

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>2257703
It's a problem in EVERY Relic game.
I remember I asked devs during alpha for CoH2 to put more information for the player in and the response was
>We want them to have their own story on the battlefield
Only by CoH3 they FINALLY they acknowledged that maybe they need more info
>>
>>2261016
Have you tried rushing to tier 2 and getting dreadnoughts? Something I always struggled while playing guard is dealing with vehicles without the Leman Russ
>>
>>2282826
>Dark Crusade was shit and totally fucked the balance of the entire game
worst opinion ITT
>>
>>2283013
They would get insta-raped by Sentinel beams from afar before they could even touch them through the sea of guardsmen bodies.
>>
>>2282938
Impossible Creatures has pretty clear details about what your units do. Considering the game is all about making your own army of custom units, they kind of had to though.
Even they're a little vague on some details.

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Do you think we’ll see a mod backing the start date to CK2 times and taking the game into a HOI4 timeline? I think with the combining of a lot of the Paradox games’ mechanics into EU5 it could work really well. Just tweak some models, tech,RGOS, and events to reflect the different times in history.
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I want to see fuckin anbennar done in eu5
>>
>>2251412
>kazan kazan kazan kazan
lol
>>
>>2256143
Make stuff up for the borders based on what experts are hypothesizing now based on pottery finds
>>
So wih these big historical timeliness mods, do countries do what they're supposed to do over that time?
Like will you see Byzantium collapse even though they own a shitload of rich core land?
I would love to play something like this even just to see how Europe changes over a thousand years just to learn what was where.
Will all the little Russian lands do what they're supposed to do? It's kind of a weird fine line to walk between writing scripts that force things and making (event pops up, these countries merge into one big core nation), vs empowering their economy in other ways to ensure some sort of advantage that makes it happen naturally (if that can be done at all).
>>
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>>2285379
Well the team is already working on it.

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What are your favorite factions for both single player skirmish and multiplayer?
>>
>>2286989
i thought it was serious mod then i saw screenshot with tranime faction, no ty.
>>
>>2287001
Yeah I was put off by that too initially but then I realized it’s only like two assets for a sub-faction that is themed as chaos japs anyway so

This mod adds so much flavor and variety that I can’t believe I didn’t jump into it sooner. Really is worth it even if the “eternal shogun” has an egirl haircut.
>>
>>2286989
Tau.

Honestly, they could have went with a generic chaos guardsmen faction rather then something that specific.
>>
>>2287186
The whole point of Warhammer is autistic specifics. It’s not like Vraks is obscure in the lore, and desu they play fairly generic compared to all the other guard factions.

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>A.K.A. /eu5g/ - Europa Universalis 5/V General

"English Rose (French)" Edition

>NEWS
>Patch 1.0.8 is live(sleepy restful AI)
>https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
>Patch 1.0.10 open beta is available(hyper aggressive AI)
>https://forum.paradoxplaza.com/forum/threads/open-beta-1-0-10-is-live-now.1884934/

Old World https://boards.4chan.org/vst/thread/2282941#top
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>>2290794
>total Italian death
Based
>>
Proceed to assimilate in an orderly manner:
>>2290801
>>2290801
>>2290801
>>
>>2290661
EU4sissies still won't play it because they can't blob like they do in HOI4
>>
>only has daughters in you're path
50% chance btw
>>
>>2290713
>ming
explodes
>france
historically accurate, same country that fought all of europe like five times in a row btw
>austria
austria never really blobs that much in EU4 going off my memory


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