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we've discussed many times what the best RTS game is on a number of different metrics.

but which one has the best soundtrack?
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>>
If you notice, there is not a single successful RTS with a bad soundtrack.

Make of that what you will.
>>
>>2406783
>but which one has the best soundtrack?
>1st Tier
Warcraft 2
AoE1
>2nd Tier
Warlords Battlecry games
Broodwar
Warcraft 1
AoE2
>3rd Tier
Command & Conquers+Red Alerts
Warcraft 3
Sc2


Comment too long. Click here to view the full text.
>>
this takes me back
>>
>>2406783
>the best soundtrack?
Civ IV for Bach
>>
>>2418306
MOM had just 1 bg muzak for the overworld and that's it.

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Wargame Design Studios is having their summer sale. Almost all titles 25% off. Does /vst/ grognard?
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>>
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>>2433200
the isometric view in their games always sucks ass, i think it's a remnant of the john tiller era but don't quote me on that

i use the top-down counter view every single time
>>
>>2432466
Unity of Command 2 is what you should have specified, the first is more of a puzzle game. 2 is as well but you can at least have some freedom in what you wanna build units as.
Soviet campaigns are pure CBT though. I genuinely don't know if I should just be chucking rifle divisions at the enemy and hoping one manages to do something.
>>
>>2432466
>>2433297
I played UoC 1 and 2 and never could shake the feeling that there is 1 rigid path to victory for most harder scenarios. It just makes me lose interest after a while.
>>
>>2433227
No NATO counters?
>>
>>2433859
They have quite a few styles of counters for each game

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Because I literally wasn't able to. World tension was at 0% after the big WW2 and non-aligned nations can't declare war on other countries when world tension is below 50%.
Meanwhile, in EU4, I can declare war on whoever I want, whenever I want.
This is why EU4 is the best Paradox game of all time. HoI4 shouldn't have world tension. Countries should be able to declare war on whoever they want at any point in the game. There's nothing stopping any country irl from doing this. No arbitrary number can prevent China going to war with Bhutan if their leader wants to.
>>
>>2431688
sounds like that game sucks ass indeed. i will never fall for the paradox meme games.
>>
>>2431688
You have to arm separatists within the country you want to invade to raise world tension before you can intervene directly.
>>
>>2431688
World tension exists to kind of guide the scenario on your way to WW2 but they just never fucking thought people might choose to play beyond the end of the big war finally their systems slowly break down. My favourite is the independent India big they still haven't fixed a decade later.
>>
>>2431688
so why are you playing as non-aligned if you're trying to do a world conquest? retard. use your fucking head
>>
>>2433516
I wasn't intending to do it at the start of the campaign, just thought it would be funny to conquer everything as 'Russia'

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What are the most interesting CK2 campaigns you've had?
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>>2406534
Started as an Irish count because I'm a shitter. United Ireland, then the 1st crusade is declared. I join in, and then an event fires where my court discovers some random Irish peasant girl who's getting visions from God and is a military genius. Cool, Irish Jeanne d'Arc! I load up my armies, myself and my new waifu included, onto some boats and set course for the holy land, and then we both died of dysentery halfway there. 10/10 realism.
>>
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Gonna kick the hornets' nest here, but should I play this or CK3 if I haven't played much of CK before? At one point I heard CK3 is better if you're completely new since it explains things better, but with all the RP mechanics they've been adding I'm under the impression that CK2 is more about actually simulating its subject matter rather than being a medieval sandbox for people that actually want to play The Sims. If I go with CK3, I plan to use what I learned to help me eventually learn CK2.

Assume I'll play either game with the DLC maxed out.
>>
>>2428228
play both nigga
>>
>>2428001
Wait until you lose major prestige from not paying back the jews their loan.
>>
>>2428001
Hip its bloated you will get peasant revolts that its full of heavy infantry and cavalry
Makes no sense

What are your thoughts on this game? Looks interesting, it's like a mix of total war and paradox games
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>>
is there any hidden koei gem i should play?
>>
Welp that's another Chosokabe run dead in the water due to the overwhelming numbers of the Miyoshi.
It wouldn't be so bad if they couldn't just vassalize the majority of their borders so they can just throw everything at you.
bah I'll pick someone else to play with next time i guess...this faction feels cursed in every start date.
>>
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Nobunaga, dude!
>>
>>2427207
https://dengekionline.com/article/202606/77829
>focus on claims/causes, kinda like paradox games. going to war with a good claim gives buffs while just declaring on everyone without reason can give debuffs. intention is to let smaller clans survive and be worth playing.
>titles are worthwhile now with stuff like recruiting the officer with the title governor of kanto can give you just cause to invade kanto, etc.
>castle management is a sandbox again. you plop buildings down on a grid map however you like. different regions will have different maps
>game is more internal affairs driven rather than combat driven
>nobunaga story mode thats about 20-25 hours
I'll play it but the focus on justification seems a bit worrying.
>>
>>2432906
I'm intrigued by the claim/causes stuff, hopefully it doesn't become a big fat mess like the Casus Beli in Crusader Kings games.

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is on sale for free. Is it worth the price? Looks like heroes 3 clone.
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>>
>>2421893
it was better in EA
in any case - woke millennial slop
>>
>>2421893
Better then pseudo HOMM5 that is Olden Era for sure
>>
>>2421893
good game
can commit war crimes
>>
>>2422166
overall the game about genocide
>>
ALSO THE GAME MORE REALISTIC AS A MEDEVAL STRATEGY

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Empire Earth series is on Steam thanks to Rebellion
https://store.steampowered.com/bundle/74989/Empire_Earth_Collection/
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>>
>>2424064
kys retard no one says that.
>>
>>2424070
Everyone outside of the US says that.
>>
>>2424071
i can tell youre a third worlder
>>
>>2415126
This game still has so much potential and nothing has come close to it.
But it's also got problems, too many problems.
What a bizarre game though.

Same with stronghold, DoW and sierra games.
>>
>>2424074
It's actually worse. The only people who say USian are Brazilians.

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What the title says. I looked at the Elder Scrolls Universalis mod for EU4, but that's set in the First Age and is pretty bare bones. Specifically, I want to know if there are any games or mods that would let me play as the Empire in the Oblivion Crisis/Great War or the Stormcloaks. Maybe if you know any Skyrim mods that make the game more of a gsg, I'd look at those too
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>>
>>2428710
Women told men to start the Iran war?
>>
>>2429126
Well I didn't say women anon.
>>
>>2421173
Are you sure they're Yokudans or more like Crowns? Lorewise "Crowns-ism" so to speak is basically one part cultural and one part political ideology, they are basically ultra-conservative Redguards who still identify as Yokudans. I never played Redguard, i heard it was shit.
>>
>>2431442
>https://en.uesp.net/wiki/Redguard:Saban
No they are a different group.
>ultra-conservative Redguards who still identify as Yokudans
They are more traditional, but even the crowns worship gods like Arkay who is incredibly popular and have adapted to Tamrielic culture. The Yokudans in Redguards are the actual ultra traditionalists who refuse to adapt and even the Crowns discriminated against them.
>>
>>2431442
No they are literally Yokudans from Yokuda, they still travel and trade with the remaining unsunken parts at least as late as Redguard around the end of the 2nd era

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now that it has been cracked, whats your excuse for not playing the BEST anno title?
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>>
>>2433307
Anon....>>2429040
>>
>>2433324
And where do I find an an activated account file
>>
>>2433328
A certain forum.
>>
>>2433334
Is it the dodgy Russian one that's full of dead links?
>>
>>2433428
Yes but that links works.

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How horrible are these factions choices for a medieval strategy game, any better options?
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>>
>>2428279
>providing historical consulting to an AInigger
He probably picked the period arbitrarily out of a list of generated by an LLM while he was planning "a game".
>>
>>2422365
What the fuck is a Brittonic? Just make them Welsh.
>>
>>2428279
>>2428428
I messed up a bit in terms of the time period/scope, it should have been 600-1000ad. Post 1066 has been covered extensively (medieval ii total war, crusader kings, etc.) As has roman period, but you don't see a glut of games based in post-roman pre-norman Britain (thrones of Britannia aside, that's the only game I've heard of although obv others exist). Also feels like a more dynamic time period, lots of migration, real competing factions. Trying to find the point that's both interesting but also balanced with being somewhat recognisable. Also trying to think up a way that a player can play as any faction anywhere on the map of Britain, but this might be step too far
>>
>>2433351
I dunno my indian pal
600 ad is when anglo saxon conquest was at its end with Dumnonia and Rheged cut off from Wales and about to be destroyed completely
Basically conflict is resolved by then
867 with norse invasion is literally the main ck3 start date
>>
>>2433388
>Dumnonia and Rheged cut off from Wales and about to be destroyed completely
People like having a nightmare difficulty faction somewhere on the map
You can also probably make it a question as to which anglosaxons take them out, with mercia potentially racing bernicia/northumbria and wessex for them while risking overexpanding (plus altclud surviving, getting angled or scotted)

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Been playing Caesar (pronounced Kai-Zar) 3's Augustus mod for the first time ever. Strange I never played these games back in the day despite being obsessed with AoE2 and SimCity.
I'm having fun.

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The kind of very simple RTS/RTT that Creeper World/Infested Planet is where you build up a very simple base and defense system to push back an endlessly spawning horde of goo/bugs/whatever. Any fans of that shit? Any other games in the genre outside of CW/Infested Planet and the upcoming Calyx?
Why was CW:IXE such a huge departure from the series?
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>>
I forgot how tense the game gets once all the mutations show up and you also get all your ammo powerups. It's sick as shit using your officer hive destruction inspire ability, a simultaneous marine drop+heli strike and a load of shield/healing to push through like 5 hives in the same area without losing all your marines.
>>
>>2419770
Rare Creeper World thread? Nifty odd little series.
>>
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>>2419770
>>
>>2419770
technically not the same but Sir, We have an Orc Problem is pretty fun for an incremental tower defence.
>>
>>2433347
incremental tower defense is definitely a new one for me and I'm kind of digging it as a kind of idle game. Thank you.

ART Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

Comment too long. Click here to view the full text.
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>>
this mod was long overdue. i'm glad someone finally made it.
>Collidable Horse
>This is a lightweight mod that allows all horses to receive charge damage

https://www.nexusmods.com/mountandblade2bannerlord/mods/9790
>>
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>>2435718
>armor is included in the calculation
neat
>>
Has anyone tried ChatAI after the update last week? How does it compare to AI Influence in practice? The feature list seems pretty much on par now.
>>
>>2435718
this looks cool but does it feel good or was the charge bonus disabled for good reason?
>>
sry but in what universe could aichat compare with ai influence?

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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>>
I like the look of this game but I have some questions.

Do the enemy run out of units in offensive conquest missions or must I take the objectives ASAP else face infinite waves?
If infinite, is there a mod that makes it not infinite?
How do I resupply a resupply truck in conquest?
>>
>>2430555
>Do the enemy run out of units in offensive conquest missions or must I take the objectives ASAP else face infinite waves?
run out
>>
>>2430555
>How do I resupply a resupply truck in conquest?
Buy a new one.
>>
>>2430555
>do they run out of troops
yes, their budget is based on how many troops you bring in too. So if you bring lots of expensive units they will bring more.
>How do I resupply
after a mission you can resupply all your units by spending ammo resource (which you get from missions). It is much cheaper to resupply a munitions truck than to resupply tanks and such so if you find yourself low on munitions resource just top up tanks before ending your matches.
>>
>>2430555
>Do the enemy run out of units in offensive conquest missions

The AI gets a number of points based on how much you bring + a modifier for difficulty / economy. They then buy units from a list. Each time you kill one of their units they get a percentage of the value back which also changes depending on difficulty / economy.

This repeats until they run out of money.

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https://www.youtube.com/watch?v=D4BOaaB9I1Q
Campaign Mode is out.
do you like?
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>>
>>2419598
Ah so you have no fucking idea what you are talking about, got it.
>>2420778
My fighters lasted a long while, what are you using them for?
Fighters are light-skinned and rely on maneuvers for survivability so if you start using them as bombers against defended targets they will suffer horrific casualties as they need to go stop maneuvering to drop their bombs.
Use them as escorts to supplement your ships PD nets and to intercept enemy bombers.
Using their bomber loadouts should be reserved for static objectives in the campaign, or to finish off ships which are arleady so damaged they cannot defend themselves effectively.
>>
>>2424714
Premade, otherwise you could copy&paste a unkillable battleship from the workshop and stomp.
The premade ships are not optimized, they have significant drawbacks that are meant to be covered by other ships you get, forcing you to use them in groups as the situation demands which makes for interesting gameplay. But if you are used to optimized multiplayer builds you will have an aneurysm initially lol.
>>
why are the keystones so fucking slow like what kind of assassin are they if they take 2 hours to get in range
id rather have rails
>>
They needed to make multiplayer more than just a server browser with arbitrary community decided point caps. Server lists are only good for drop in fps games where people hang out on a server. A game like this played in matches needs actual matchmaking and a nice button you can click that just makes the game work for you.

So multiplayer died off, and now their single player is not repayable enough to actually take over interest of the game and cause the multiplayer to maybe get the periodic interested fresh blood, so the whole thing will fizzle back to a small group on discord insisting everything is fine because they can get a couple matches going a day. This is the biggest waste of (mostly) genuinely good game mechanics ive ever seen.
>>
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>chink player bringing a gunfrigate swarm
kek


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