Gigachad editionPost about Illwinter Game Design's Dominions series
>>2446307Most well designed, and even many poorly designed gods are capable or killing infinite amounts of chafe units. Statue gods in particular are notorious for being impossible to kill early game, as they can usually outlast enemies until they break from morale via constantly having a god shit spells down their throats. Both beast and titan gods can be very dangerous and difficult to put down as well. That sir, is what Thugs are for. Specifically, thugs armed with Two-Handed Swords of Sharpness, and Mace of Shattering. A 2H Sword of Sharpness on a nice thug is literally the answer to anything tough to kill early on.
>>2368725I wanna try this, it reminds of WesnothDo I buy the latest game or do I go for one of the earlier titles?
>>2447499>Wesnothcoe is closer to that but if you're set on dom there's very few reasons to go back to earlier games
>>2447668What's the difference between the two?
>>2447844Dominions has a much bigger scale and is more hardcore when it comes down to builds tactics and general bullshit you can do, as it is about gods fighting each to see who is the capital G, risking detroying reality itself due to magic abuseCoE is much more chill game where you take your guys and go grand world tour of murderhoboring
post and discuss stealthkino
>>2430596I have a feeling Robin Hood really went under the radar. So did the Star Trek game.
>>2424053>studio shut down after shadow gambitI can see why.
>>2448848Is this good?
>>2435663its a good game but theres so much stuff that should have been improved on, if they had a better publisher this could actually have gotten there. the item system is pretty ugly especially early on
>>2430596Damn shame the Devs of shogun game never had the chance the remake this one
its the best civ game ever and its not even close
>>2447593>What are pros and cons of VII compare to VI?pros:>mixing and matching civs and leaders adds a lot of depth in terms of making builds>combat is the best its ever been by a fucking mile>they finally figured out how to make diplomacy and the tall/wide split not retardedcons:>civ switching is awful if you like to roleplay (mitigated by most recent update)>UI is still iffy and there are bugs/stability issues>$30 dlcs for like 2 leaders>game is currently missing 25% of its timespaneverything not mentioned is basically the same as prior entries (eg. religion is still ass)
>>2447580>play against yourselfsounds stupid
>>2447639>combat is the best its ever been by a fucking mileWhat changed? Previous games have pretty much solid combat.
>>2448814NTA but they revamped how generals work and its a really fun change. The army units themselves no longer promote but the generals do and provide buffs to the units around them, they also let you pack up units into the general to move them around so it makes mobilizing armies a lot more user friendly. They add a lot to unit positioning and make wars a little more fun to manage. Even some people who hate the game overall admit the generals and finally adding navigable rivers were the two good things to come out of it.
>>2438243Did they ever fix the map sizes being ridiculously small?
How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
>>2448382It's an interesting game. I started with the original (released 2009) this year, and play both the original and 2024 remake. They differ in certain gameplay aspects, with certain things left out (like avatar customization) or made worse (praetor duels) in the remake but there is a few additions I like too.>>2448434>Pretty RNG heavyThe combat itself is very deterministic, there is no randomness to it. The selection of items for sale is randomized but open and equally accessible to all players. You could make an argument that ritual success rate is heavily skewed towards resistance but overall I don't get your complain about randomness. >just everyone deciding to dogpile youBalance of power, duh. In other news, you can communicate with people via diplomacy. If you prefer not to engage with anyone else verbally, that's on you.>Snowbally near the end, with little hope of clawing back from getting beaten down.Kinda yes and no. There is a lot of factors from the resources available, tactical situation etc. I won one of the my games effectively in the last few turns when everyone else dropped out/got eliminated by the player who excommunicated himself and went on a massacring spree. Until that point I was the weakest, struggled a lot, and apparently I was paid no attention. Right then I bought the Gorgon (one of the titan units). Since he was second in turn order after me every single turn (being excommunicated, he can't assume regency and the right of the turn priority), he had no way to act before my 3-movement titan, and I went straight for his stronghold. He couldn't resupply his forces (again, he had no access to the bazaar due to excommunication), and apparently didn't expect much from me given how shit I was over the course of the game until that point.Comment too long. Click here to view the full text.
>>2448382I have no idea but it blended with Immortal Realms: Vampire Wars for me.
>>2448491Looks interesting. But the credit is due when it's due - Vic Davis did it first way back in 2009.
>>2448382I wish it was supported with a proper expansion. They just released one piece of DLC.
>>2448777They're finishing the free Pinnacle to the Pit update. It's currently in open beta test.
As with the title - Do they exist? Preferably something autistic, realistic and rich in detail akin to Rule the Waves or Aurora.Hard mode : something newer not from Dos/early PC eraHarder mode : something set in late cold war/early 90s for that classic Twilight 2000 vibe.
>>2439340>Everyone but me is retardedHoly Asparger
>>2431197There are a couple of "bunker" games but they suck.
>>2441665Sheltered was pretty cool but as >>2439372said - you get the same shit with Rimworld with mods just with more stuff, detail and freedom..
>tfw still no modernized version of Twilight 2000There are money laying on the street and these fucking clowns still refuse to do it and try to chase some weird elusive bullshit..
>>2424041More like a dwarfromantik ,the islanders but terra nil is p good
>Her name is Zeestral, and there's a significant connection between her and one of the most iconic heroes in the original game.She will be Archibald's daughter.
>>2447300>no HD modthat's just masochism
>>2447300HotA has tons of great single player content, and the Forged in Fire campaign is a hundred times better written than the original stories. You're missing out on a lot.
>>2447544>Forged in Fire campaign is a hundred times better written than the original storiesForged in Fire>Eaofol. The land of giants. Why is it called so?>Deep inside, everyone is sure it's about us.>Sure, it may sound ridiculous; but it hurts to know some call you a "halfling",>as if you were only a half of something genuine.Spoils of War>As you foresaw milord, King Gryphonheart's death brings many opportunities for your mercenary skills.>A messenger from Tatalia, on behalf of King Tralossk, has contacted us.>Twenty years ago, following numerous border skirmishes along the western shore of Erathia,>Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead.Comment too long. Click here to view the full text.
>>2447300Here's your (You), attention seeking faggot
>>2447609Have you ever touched a woman?
>be me, Roman with Celtic ancestry >choose the Iceni >found in Steam Workshop the 'Iceni Legionaries mod' >gives to the faction uniformity, Roman armors and straight banners >mod is deleted, it's joever >all the culture % you in the cities means nothing >I can't civilized the Iceni nor any other barbarian >no marble cities (despite I conquered a city with 'marble pit') >all must be mud-holes, all map cities are the same, battles are shit >climate means nothing, your soldiers still wear pants in the Sahara >EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again >you can't create your own culture, uniforms, buildings, laws, tech... it's all the same alwaysI can't believe I fell for it just because I love that era.The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
>>2448397verisimillitude
>>2448427r2 and warscape games suck ass, eat shit
>>2448427DEI is shit, it's one of the worst, most overrated and boring mods ever made.
>>2448678Go play total warhammer then if you hate history so much
>>2448691I don't hate history, I hate that game. Warhammer sucks as much as R2.
let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
fuuck there were so many maps, what a time to be alive
>>2443716I really liked the Thing custom map, the atmosphere was great and it was worrying trying to complete the objectives quickly while the Thing stalked everyone. I know Among Us has turned it into a meme for the modern age, but back then it was top notch.The only other maps I really liked were the RPG maps, taking a hero unit and continually upgrading its weapons and armor to 99 over the course of an hour or so was cool.
I remember playing a specific Crash RPG EXTREME variant or something where we *almost* managed to beat the map in 2 with a dedicated random who played the battlecruiser hero while I played ghost, I used lockdown on bosses and he yamatod themunfortunately the map broke on us probably more than an hour into the thing, the zerg overwhelmed the starting location crashed battlecruiser and I think we couldn't deliver the mcguffin and end the map because of thisepic memory for a lifetime anyway. I'd replay the map but I swear to god there are like 200000000000000000 crash RPG variants out there and I've never come across this particular one. I just remember it had black zerg, and there were various bosses, and the map wasn't simple but utilized small stair doodads and shit, it was cool as fuck. Space/Asteroid tileset
>>2443740>Resident Evil Racoon City
>>2443740has anyone ever tried recreating diplo as a standalone game? i feel like that has a lot of untapped potential if nobody has given it a shot before
How come there are no other games like Mount & Blade?Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
>>2424699I agree with >>2424756 in the sense that it's just a colossal effort to do this kind of game and you can say whatever you want about the turks behind M&B but that game series was built on actual passion for video games. Bannerlord has mixed reception and they invested over a decade worth of work and funding into it. It's difficult to get it all right, every single aspect, in a game with a such a broad scope of features. People complain about meaningless town management while forgetting that we now have sieges with functional different siege weapons, wall breaches and all sorts of major improvements to the bread and butter of mountain blade. The army amassing system under generals instead of a zerg swarm where the outliers don't even join the combat because they're out of engagement range like in warband.We won't see a new and better successor to Mount&Blade any time soon just like we won't see a new and better successor to the RTS genre any time soon. It's just too big of an investment for too little return in this jewish world. We need a visionary with a fat wallet to fund his personal ambition project like Taleworlds did with the first iteration of M&B with necromancers and shiet.
>>2382489What if you want what M&B has but instead of >where you roam on the mapyou actually explored the world?
>>2382489M&B is just more complex and modern version of SM’s Pirates. There is also a series of Russian pirate games called Corsairs in Russian but has multiple different names in English that is kinda similar to M&B but the world isn’t quite as alive.
>>2388958I wanted to get this game but saw it was still in early access. Is it good?Also is the guy on the store image supposed to look like Ronald Reagan lol
>>2382489Same reason RTS is going down the shitter generally, people are literally stupider than they were 20-30 years ago. People don't have the patience, attention span or ambitous fantasies they did before.That's why no new RTS games are being made, it's all recycles of franchises they know will make money. Most of which suck because the people making them are also more retarded than the devs we had several years ago; all DEI hires or people who want strategy games to push, "the Message," at the expense of a genuinely good game.
>when does it begin?A day ago.>when does /vst/ play?23:00 CEST (21:00 UTC)>who does /vst/ play against?/fit/>more info?https://implyingrigged.info/
>>2448311Good luck.
The stream is live.
0/10 no wrist watches
well done
Big Steam sale. Any good strategy games worth getting? What are some good recommendations?
>>2448103>pic relatedWhy using tracks at all when you are by the sea?
feels good man
>>2448103yeah I remember how the japs spent 22% of their GDP to lay train tracks under sea and ocean floor all the way across the pacific to be able to chug along to pearl harborthen they spent another 2% going back
>>2444958>Those gamesMy man! Such good choices! I feel like you might like Wizard Warfare 1/2 or Wizards and Warlords in the indie scene.
>tfw when i got most of what i wanted to get but didn't know that Shadow Empires even existed till the sale was over...
ASL 22 soonBlizzcon soon
aren't these two busy casting stormgate
Thread to discuss Graviteam Tactics and Combat Mission games.Screenshots and AAR's welcome.
>>2325576There should be a game like Graviteam Tactics that didn't have a retarded and tedious UI and campaign mechanics. Just a similar battle layer with the physics and everything. Also might even add SAVE GAMES lol. Those larger campaigns must take forever to play, and you have no way to go back if you make a mistake with the campaign UI unless you fuck with save files every round.It's against Andrey's vision of "realism" (lol, as if), and I can respect sticking to your vision, so another game like this but not dogshit on purpose would be cool.
>>2392181>wdsDon't know how it can be run on wine. Manage to install it on open source crossover but main executable doesn't work. Not familiar with winetricks so
>>2443755linuxcucks btfo once again
Playing every mission with a 3 hour battle timer because i have no life
>>2440890The graviteam engine would he great fo so many things, a ww1 game, a napoleonic game, a warhammer 40k game (slavs love 40k) so they really could do so much with what they have
If u have played, which fraction was your favourite?
>>2401448I'm playing elven saga now and I underrated elves, legion is still my favourite fraction but elves are not so bad like I thought
>>2444077they're good but their healers are so meh
>>2444992yeah, after Legion and undeads I don't use them but empire has really good healers
>>2400179>Empire, cause they're just so OP.I find it interesting the Inquisitor line sadly gets overlooked by people since you never have short games. Mind immunity and eventual Fire ward is neat.
>>2448387>you never have short gamesthis is not true for scenario maps and early campaign. if you're up against undeads he's a must.
>Paradox gave numerous dlcs and updates to pagans >"look pagans are playable and cool now">most pagans are unreformed>aka, no medic; no stone buildings; no forts; no cities nor ports; no loyal to your ethnic gods; can't demand conversion; no holy wars>secret cults to revive them and reformation blitzkriegs are carried ALWAYS by the player, AI pagans, former pagans or sympathetic non-pagans will do nothing>if you reform, the only heresy is the unreformed version>secret evil cults are just "le satanic cult" but with pagan names, same crap just renamed>"you're the High God" means nothing, another nothingburger >your non-pagan characters that help revived your dead religion through secret cults aren't remember, another nothingburger >syncretism is just "have sympathy" not a real hybridization mechanics>aztecs, turks and mongols lost their pagan zealotry after a few years of their expansion; aka, another nothing happens>"reformed by default" pagans (dharmics) >same crap that above, except they have medic, stone buildings and portsAlso, for some reason>"generic pagans" existComment too long. Click here to view the full text.
>>2445247The point is those dlcs suck, the AI of the game is retarded and the game itself still is unfinished and bugged.
I used to think Catholicism was boring and underpowered (well not really, still has holy wars and all that but) until an anon told me about the Theology focus a few years back, that changed everything.
>>2448028Dude, except the 769 AC start date, the rest of the starts are dominated by catholic AI (specially with HRE and the Papacy), the rest of religions are useless.Again, the roleplay only works if the AI is not retarded, and the pagan AI its by a lot.
>>2448035I meant in the hands of a player, on paper Catholicism looks boring because it's the default and it's not entirely obvious how to interact with the mechanics - how many players do you think ever try to influence cardinal and papal elections? Probably less than 1%. So compared to being able to raid, subjugate, getting free levies, gigantic retinue modifiers and retinues that only cost prestige (in other words being free because you generate so much prestige) regular Christianity just seems boring. It's essentially only good because for most start states so much of the world starts out as Christian, whereas the pagan stuff is good regardless.
>>2448205I get your point and I agree,>how many players do you think ever try to influence cardinal and papal elections?Me right there. But again, the point of this game is, at least for me, the roleplay. I think many, including me, don't play those new catholic mechanics because the RPG is toooo superficial, there is no "blood memory", once ypu play with ypur son or grandson, most of your previous "decisions", quests, events and larp are forgotten.If I have to give you an example of how awful is the RPG, which again is the key pillar of this game, it happened in one campaign where I found I was a bastard, but nothing mattered, no hate to my mother, no dynastic conflict, no avenging for the memory of my (adoptive) father, etc. Just a "-15 opinion" from vassals and relatives, which disappeared after few in-game months.Also, talking again about the catholic mechanics, many people including me, don't pay too much attention because you are still submitted to the clergy, that's why every time I get the chance, I go pagan, at list then you have real religious power and jews (and your debts with them) are no longer a problem.