Can someone please explain to me why Paradox would give France an entire journal entry on expanding to their natural borders on the Rhine but not change the states around so you can actually do that? You either end up way past the Rhine into the Netherlands or with a weird hook coming up to the east of Belgium. What the fuck is wrong with these people? They've never made it possible to recreate these 'natural borders' in any of their games, yet the reference them in each one. WHY?
>>1808438>Marxists consider the French Revolution and others like it to be bourgeois revolutions, not proletariat ones.That post is referring to the Paris Commune, which Marxists did view in that way: https://www.marxists.org/history/erol/ncm-5/rcp-paris-commune.htm
>>1808125>>1808128elsass belongs to deutschland btw thougheverbeit...
holy shit thread quality just went through the roof
France's natural borders encompass the full extent of the ancient frankish empire.
France's natural borders encompass wherever the fuck the land of the reverse gear industrialists is...
Jews did it, Zeus told me.
I don't know about other regions, but when I look at my own region, one I live, and look at the provinces, their borders, shapes, I get annoyed. Even SWMH is not perfect.
>>1806307If you’re a nomad, slowly whittle down their death stacks via raiding until they have only vassal clans left. Tedious, and you’ll want to have a good 10-20k troops. Non nomads are a bitch and a half, but you’ll essentially want to wait until they split their stacks. Good luck however, as the mountains of Tibet are absolutely trash supply limits, and khotan/steppe is hardly better.
>>1806473>>1806907I am a superblob, but at most I can only raise an army of about 20-30k. that's not shit to their 120k horde with doomstacks of 20k all covering each other
>>1807526If you can only raise 20-30k levies then you're not a superblob.
I'm looking to mod the game without going the HIP route since I don't like not having control over what the mods change. I found this mod in the workshop:https://steamcommunity.com/sharedfiles/filedetails/?id=1686936562&searchtext=christian+immersionHas anyone tried it? How is it?
It is now mid 2024, is WH3 finally better than WH2?
>>1807054Pretty sure you can hover your cursor over the chivalry bar and it'll tell you how you've gained and lost points so far.
>>1805734Idk what the fuck they did to Warhammer 3, but imo Warhammer 2 is still the better game. Bigger isnt always better and actually playing WH3 feels kinda shit to me. Like the campaign pacing feels all fucked up, the game mechanics dont feel cohesive anymore, and there feels like an overall lack if direction (in IE anyway). Not to mention all kinds of weird bugs that are still around. A lot of campaigns feel like a really shitty RPG instead of a pretty decent strategy game.
>>1805734It's pretty much better in every way now after they took so long to unfuck the messy release, anyone that says otherwise is probably just coping because they cant afford it and will always use the same non arguement one lines>cuz it's bad>I can no longer cheese with archers as hard>>1807048Most people go for the short term victory campaign then stop, there's also an overhauled victory conditions mod that tries to make them more interesting and lore appropriate so check that out, but yes 99% of people don't bother to play their campaigns to its end because at some point it just becomes a boring map painting auto battle simulator
>>1805977diplomacy is objectively better in tww3
>>1808636It's pretty overpowered. Too many different ways to make bundles of cash and they all feel necessary, as if the economy is balanced around you extracting all the money you possibly can from diplomacy.
come home white man
I suck, even against AI, how do you stop a T1 bomber rush?
>>1808068If you're at a point in a match where you're getting multiple bombere sent at you then you should already have several interceptors ready to shoot them down. Several mobile t1 aa escorting your army are also an option, as are t2 flak who would do an even better job both against t1 and t2 air
>>1808241is there a case for static AA in the early to middle game?
>>1808635Static t1 aa spam is a decent alternative to surprise gunships or any unexpected craft (up to t3 even) coming after you if you can't build t3 aa. I don't know about t2 flak but you might as well make mobile flak instead, unless you are building a bunker on the frontline or something. T3 aa is good when it's (most of the time) spread out as much as possible for area denial. Not only does it stop spy planes, but any air willing to go over these will pay a heavy price the more time his planes spend over them. You're better off not wasting eco on that until later in the game, though. I've also seen players pd creep with these on naval maps too, to stop torps and scare off asf
replaying the campaigns with nomads/seraphim units and m28ai is actually quite fun
Mechanics, countries, maybe even alternate start dates?Personally, I would love to see more focus on the Middle East and the inclusion of religious and insurgency mechanics. There should be greater potential for uprisings and more domestic politics. The post-war period saw these things be very relevant with de-colonization and unrest abroad. Not to even mention how much Judaism and anti-semitism influenced the war and caused the Holocaust which caused America to embargo the Nazis.
>>1807559I'd rather expansions to the majors and updates to their focus trees before they hand out unique focuses to more minors. However when they do upgrade those minors, I think it would be best to do it in concert with reworks to majors.Like a UK rework could accompany updates to the middle east and expansions to the north african theatre, where they need to actually manage political mechanics to keep the former ottoman states on their side.For new mechanics, I'd like to see the whole occupation system expanded. Occupation forces should have their own entities you place on the map and redistribute state by state to keep order and to help counteract espionage, and unique divisions like the italian blackshirts and USSR's NKVD should double as occupation units to give them a unique gimmick. High unrest should threaten logistics specifically, so in general there's an incentive to concentrate occupation units along logistic arteries to guard them.I'd also like to see espionage expanded to match. Infiltrating a closed economy should involve an operation with options for how to do it (ie cross through a neutral country incognito but risk getting caught by gestapo at a checkpoint, vs infiltrating via submarine or covert airlift etc.). In addition, more operations should involve utilizing unrest in occupied territories--like briefly severing a logistic line with partisans or gaining localized intel bonuses from native informants.
The game needs a massive rework to most of the dlcs. I cant even imagine a way to fix it
>>1807559I would like to see an optional OOB system that you can choose to use if that nerd shit entertains you. Hoi3 complexity without the absolute dogshit hoi3 UI would literally be my desert island game
>>1807559a dlc that makes the game uninstall itself on startup
This game was so ahead of its time with the way the city interacted with itself. Regardless I loved the pausable real time combat. I know there were the 'After: xxx' series which was fun, any others out there that are similar?
come on anons
Freedom Force maybe?
All I can say is that I eagerly await the day Openapoc becomes polished like Openxcom. It'll take years but I'll be waiting
Which strategy game lets you have fun playing evil?
>>1778588It do be like that
>>1779051It's like That Which Sleeps?>>1786525>>1787419That's why you pirate.
>>1806774Yeah it and its predecessor started in the wake of That Which Sleeps failure, to show it can be done. It's pretty rough but its got a lot of interesting unique ideas in it. A small but dedicated mod community too.
>>1778090>>1804771>Warhammer Total WarWarhammer is the GOAT for playing evil. Also, keep an eye on Gates of Pyre, it looks promising.
>>1778090Gates of Pyre entails Immortals, the God-like commanders of Creation, leading the armies of their respective factions. It's fun sneaking up on enemies while they source for resources with their home left unguarded. I added it to my wishlist on Steam already after seeing the game play on YouTube.
Jannies deleted the thread so here's the encirclement in action before I go to bed
>>1797833Does anyone have a comprehensive GUIDE on how to get multiplayer working in 2024? We tried a normal internet game and obviously that didn’t work. Then we tried a hamachi vlan and that didn’t work either. What are we doing wrong?
>>1807953What game
>>1807899you say that like there are more than 4 parts to most things and it doesn't take 100-300 days to research anythingdon't let the ai do ityou should have some idea of how to tech having played a few campaigns but basically>infantry techs and at are must haves without these you will simply lose>doctrine techs are also vitally important>the manpower tech, while not massively significant, is probably going to help alleviate your main problem>you get to pick between navy, air, or tanks if you can even keep up with one>air is probably the most important ultimately but you may be able to outsource this to allies and just build airfields for them>if you can't then you can license techs which will allow you to be competitive with other minorsyou might only have 13 leadership as some minors you really won't have the luxury of being swamped with tech
>>1808223I thought air was absolutely shit in HoI3? Or was that DH?
>>1808236not recognising the power of air is one of the biggest noobtraps in hoi3while it doesn't do a lot in 1939 by the later years of the war air is absolutely devastating because most units never increase their air defence nor their air attackby 1941 cas has 9 soft attack and 7 hard attack and tac has 15 soft attack whereas armour has 5 in both and the difference only becomes greater and greater in addition to air doctrines increasing combat efficiencyair units can harry most land units liberally and cause serious strength damage to them (they are generally better at damaging strength than org) and having cas around is a great way to defend infantry divisions (still with sufficient piercing) from armour because they bring so much hard attack to the tableif you can't even compete for air superiority with int then your units are going to be absolutely raped from the skies and you wont be able to do anything about itas the game progresses air becomes the best way for ic rich nations to crush their opponents and in no small part because it's independent of frontageyou don't need to control the skies to defend yourself just make sure you can intercept bombing missions and disrupt their org enough to ground them so they can't just pound your troops into oblivionair is also very useful in naval warfare with cas and tac being competent nav and nav being ok tac toologistics bombing also completely breaks the gamei don't know about darkest hour honestly every war i ever fought in that just seemed like a random shitshow i won too easilypersonally, i don't rate darkest hour i think it's more of a role playing game than the pseudo wargame grand strategy hoi3 is although it does have its good points
Which "post-Westwood" game do you think was the best? (Or the least worst, if you're one of those people)
>>1734755and fittingly the soviet navy was the worst of the three factionsart imitates life
Well Twisted Insurrection had it's moments but it felt a lot like Mental Omega. Are there other campaign-centric TS mods to check out?
Not a frequent /vst/ poster but I managed to get Generals / ZH running on Windows 11 so I relapsed pretty hard on it. It's definitely got the most replay value of the post-Westwood games, and I played a lot of TW/KW. Having said that, ZH's balancing is absolutely fucked. I'm running some faction mirror matches and struggling to understand what reason anyone would have to play vanilla GLA / China when Demolition / Toxin / Nuke Generals all exist. At least you can excuse the US since only the vanilla faction has access to standard tanks, but that's it. It's still pretty fun. The skirmish AI is a lot dumber than I remember it being, but campaign / general's challenge feels a lot harder than it used to be, and I'm not sure how my teenage self was smart enough to get through the hard campaigns the way I'm getting demolished. Are there conditions where the AI starts getting more aggressive once you get to specific points in your tech tree? I can't think of any other reason why I'm getting pummeled so hard at the start of missions.
Someone remembers that gif that showed a lot of factions structures including nazis soviets and muslims? I want the name.>>1793055
jezzus there's a crazy number of mods for TS that run their codebase.
Are you ready to conquer Asia as the Supreme Leader, Anon?
>>1808159He's probably referring to the actual, practical thing in Taiwan, which was under anti-communist martial law for... more than half of its entire existence. There's still one month to go.
>>1808210Whoops, I meant a year and a month.
>>1808158I saw that it will have modding support, which is making me quite excited for when it comes out.
>>1808095because liberalism is the breeding ground of fascism
>>1808354I saw the country picker option at the start, and the Poland exception in the demo, and I like what I am seeing.
How's the Definitive Edition?
>>1797591Here is the solution for you>Pirate the game>Check out why it has mixed reviews>Make up your mind based on that>Buy if you're some weirdo. keep playing otherwise>Or don't buy and also uninstall, if you dislike itIt's not rocket science, mate
>>1796552This is the fucking mission I couldn't beat as a kid. I very very hated them.
THIS VS HD WHO WINS?
>>1795718Was not aware this was a thingThe style isn't exactly the same, but I like it. The more detailed characters look very in the vein of ugly uncanny valley pre-rendered graphics of that era. Like someone slapped an HD texture pack on OoT.
>>1795727Why is Firefly still so adamant with no skirmish mode for the OG game?
I noticed nobody ever made a new thread so I'll make oneprevious thread >>1678337
>>1808213thanks anon
>>1808213Alright, I just about finished adding in the Chris Chan artifacts, but I want some opinions them first before I add them to the github.For now, the artifacts both have the same effects and they can only be used by Lunatics, but I'd like the effects to be more fitting. Both are indestructible and of the highest quality.I also intend to add generic versions later on, based on the ones Chris Chan sells online. These would be more common and weaker.After I upload these artifacts (Along with the Badgerlings change I'm still fine-tuning), I'm going to start adding my Chicagoland rework to Deposed.
>>1808297Hey, no problem. I hope you like the mod.
>>1808298If you can mod the Wikipedia button/link, could you make it the link to his sub-forum of KF?
>>1808213>what's the name of your mod?RI Plus. The actual Providence start it adds is extremely difficult and slow, but all of the content should be equally accessible if you start as anyone else and move your capital there. As long as you hold c_providence when the japanese show up, you'll get the Perry events. You should have 8 months between him appearing and when he gets his troops. If anyone has any ideas for adventurers, I wouldn't mind pitching in to Deposed.>>1808298You could do a custom modifier that doesn't actually do anything, just have localization like "Owners tend to become inept", or "owners tend to become reclusive" ("reclusive" is the autism trait, "distractible" is supposed to be ADHD) and have events where they influence a character's personality over time. Fertility and/or attraction opinion maluses could be good, too. Maybe movement speed for the sonichu medallion, and morale damage for the sonic totem?
American mechanized infantry is cool and all, but I'm confused as to why the US Elite mech infantry is the National Guard.Aside from that, I really do like the Battalion system.
>>1807285They're probably preparing a big update that fixes all the issues so the user base starts liking them again. At least I hope so, people are saying they did little to nothing since Arena.
>>1807297>people are saying they did little to nothing since Arena.Because they did. The multiplayer, which is the game's keynote feature, was largely just 1 for 1 recycled from Arena. The game's development was basically just the singleplayer content, which is still buggy and rough.I think that's part of why they've been so reluctant to make meaningful balance changes, despite the fact that the meta has been stale for a while now and still has a lot of the same balance issues that were identified all the way back in the betas (and identified back in Arena, too). I don't really know what's going on with development right now. I can't imagine they're already working on a new project.
Is anyone else having to force themselves to play, yet once they do having a great time? It's odd. I never want to play, but once I start I have a shit load of fun. It's like the opposite of CTA, where I want to play, start up a game, get impatient and then quit.
>>1807558I have to overcome the dread of getting a terrible team and feeling alone on the map vs 5 players every time I want to play. The gameplay is super fun but in a meta sense a match can feel miserable if your team isn't able to pull their weight. I'm kind of waiting to see what they do next with matchmaking since last patch they said it was something they were going to keep iterating on.
>>1807558i havent played the game in 1-1.5 months because im waiting for a mix of more content to be added, and for them to force the meta to shift. im tired of playing against the same shit with the same shitters on my side of the map most of the time while im fighting a 3-4v1 where we somehow lose the rest of the map
Is there any greater feeling than conquering Carthage?
>>1797006>>1803116True.
>>1806742-Add up to 10 building slots in main settlements and 4 in minor ones.-Make nomadic factions real nomad like in Attila.
>>1806742After playing Attila for the 1st time with the tutorial recently, right away I can tell you units disengaging and breaking off after fighting enough, 100%, it was so crazy seeing it the first time and it meant I can properly antique tactics properly, since warfare generally was about cycling in units after they exhaust themselves, not that garbage mosh pits that prevailed even in dei. Come to think of it I'm curious how those roman mods play with that in mind all things considered.
>>1806742Overhaul the campaign balance. Rome/Carthage/Macedon should be a actual threat. Also change the map to add more provinces. Mostly making Sicily it's own province and adding extra content to Greece.
>>1807805>After playing Attila for the 1st time with the tutorial recently, right away I can tell you units disengaging and breaking off after fighting enough, 100%,The fuck? That was a thing in Attilia? Why did they never reuse that for any of the later games like Troy?
I give up. playing F-Zero GX right now and this game is insane. I tried Grand Prix, even in the easiest difficulty on the first cup I am struggling to catch up with the AI
>>1807745That's because you don't belong here, /v/tard
>>1807746
>>1807747based. not quite sure why people get worked up over a thread. just hit the hide thread option and move the fuck on.
>>1808115That's because you're a zoomer retard who has never had to watch a board you like become infested with cancer. Shit was already fucked when you got here.This board is the last one without fucking retards literally everywhere and it's not because the janny does his job, it's because some people here understand the importance of keeping out the retards. If you can't understand that, it's because you're one of the fuckwits trying to turn it into the same retarded shit as every other board.
>>1807747>39 counts of off-topic threads>and one cunny violation