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You killed Stormgate.
>>
>>1874195
>>
mental omega killed shartgate
>>
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>>1874195
Good
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>>1874195
my pc cant run SG but can run sc2 so here i am
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>>1874195
You're welcome.
>>
>>1874195
Well, it's the year of killing games simply by not doing a damn thing. Might as well go for a high score.
>>
>>1874195
yeah we already have one of these threads up, retard >>1834640
fuck off back to /v/ you stupid fuck
>>
>>1874221
looks correctable
>>
i keep winning by doing nothing while clowns destroy themselves
>>
>>1874195
rest in piss
>>
You killed it vst. You fucking contrarians. How could you not like the new female model.
>>
really wish we could get some FG insider to leak whats going on in there
must be a real shitshow
>>
>>1874654
i wouldnt be surprised if FG offices were already closed and emptied out
>>
I really don't get the appeal of RTS anymore

when I buy a unit it just sits there and does nothing like a lifeless lump of meat
imagine if you had to run a company like that the first thing I would do is find something that has independent thought and buy it

https://youtu.be/FAav6CVdNpc?t=259

like why can't the building just float on it's own
why do people have to be extreme babysit
why extreme babysit RTS?

also why can't you save build orders if build orders are very important to the game and you can't just buy and jam something down how you feel like at the moment
>>
>>1874962
>when I buy a unit it just sits there and does nothing like a lifeless lump of meat
But bro it's the PURE SKILL of wrangling 200 retards. I don't get it either. Maybe RTS will move on after everyone still playing dies of old age.
>>
grubby bros not like this...
>>
>>1874962
>why extreme babysit RTS?
Because without the pressure of the real-time micromanagement you would probably notice that there is very little strategy to these games.
>>
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>watch someone play the starting mission of the game
>main character is an ugly goblina
>next 2 characters shown are black
>close stream
oh well, clearly the game was made for the modern audience, not me
>>
>>1875193
True, but it's circular: The lack of any real strategy is caused by the excessive need for busywork. RTS games could have gone a different way like Harpoon, CMANO, Cold Waters, Sea Power, etc., low speed high detail.
>>
>>1874987
RTS already cut the chaff and moved on, it's called MOBA
>>
>>1874962
>>1874987
Autobattle games where you can just sit and watch your units fight have existed for decades.
>>
>>1874195
You killed a thread
>>
>>1874195
>>1874254
>>1876180
>>1874419
is this guy alright
>>
>>1875629
>MOBA is RTS
>a city builder is a puzzle game
could you stop shitting up every thread, puzzlefag?
>>
the RBT genre is dead.
>>
>>1874252
It's called having a coming product inflation crisis and literally no one is doing shit about it to solve it.
>>
>>1874962
This but with MOBAs.
>>
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>>1874195
>>
All gookclick games deserve to fail.
SC2 was a mistake that must never be repeated.
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>>1874195
eh, looked like a game made for sweats. I was never gonna really get into it.

Maybe I'll see if the campaign looks interesting.
>>
>>1876791
>SC2 was a mistake that must never be repeated.
"Mistake" says the shitty anglo...
>>
>>1876791
>sc2 is gookclick and broodwar isn`t
>>1877275
the campaign is the worst aspect of the game
>>
>>1876374
Is that Butcher or the Punisher?
>>
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>>1875198
>made for the modern audience
good one anon, this game doesn't have an audience.

If pushing DEI were the only problem they'd be in much better shape.
>>
>>1877275
if they didn't let the co-op fall face down on the floor out of the skillet it couldve been for non-sweats too.

Alas, they gave us an egg that was sunny side down.
>>
>>1874962
so i can understand the lack of appeal in micromanagement for you so i have nothing to say otherwise.

However, you do realize that you're literally describing the middle management for lots of retail/fastfood/service jobs? You hire lifeless lumps that wouldn't do anything unless they were told. So, you buy the slightly less lifeless lump with some independent thought to micromanage the other lumps

and soon you'll be able to replace the lumps with automation


also, you're probably enjoying the wrong form of entertainment if they're comparable to running a company to you
>>
>a game so bad even the trolls and haters got bored
>>
>>1874962
RTS are action games with a strategy layer over it
You're describing management games
>>
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Cool I gues?
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>>1874195
You're welcome. No need to thank me.
>>
did anybody actually play shartgate?
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>>1887670
briefly
it was terrible
>>
>>1875193
brainlet opinion. what games have deep strategy to you? the reason rts games (and any competitive pvp game) develop fairly rigid metas is precisely because the players minmax the strategy and learn what is good.
>>
>>1880135
An RTS where you have to hire middle management and tell them the general outline of your vision but you're unable to command the actual workers and warriors directly sounds like a fun concept actually.
>>
>>1874962
Anon, if you still haven't played Majesty after all these years...
>>
>>1874195
Yep it was me. I did it. And Civ is next.
>>
Trying to play now. It's unplayable. It should have never even been shown to the public for at least another 2 years
>>
>>1890521
at least it has a numerous and stable playerbase of 100 people worldwide
most likely kickstarter sunk cost paypigs
>>
>>1874195
https://www.youtube.com/watch?v=CqGYEAYfdxU
Shartosis has spoken
>>
>>1895313
fartosis seems to think gameplay exists in a void, not the first time he's been completely wrong. The problems are fundamental, starting with the artstyle, setting and premise. I'd rather have triangle and square wars than these retarded uninspired factions
>>
>>1895313
its also very funny how the devs are so helpless and clueless about their own game, they literally listen to a youtuber telling them how to design their maps. ((((((Tim Morten)))))) is a very, very successful grifter and I have no idea how he did it.
>>
When will all the rts players fuck off back to r*ddit? rts, fighting and arpg games are all brawling for goyslop: the genre title
>>
>>1895313
>13 minutes when you already know everything you need to know from the first 5 seconds just looking at the screen
god the game looks like such a piece of shit
>>
>>1895845
He says he only cares about complex gameplay, but obviously he and the millions of other SC players would never have gotten into the game whatsoever if it didn't look and sound cool to begin with.
>>
>>1895846
All game-devs are faggots.
Normal, competent nerds moved on forever ago.
>>
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>>1874195
>>
>>1874962
congratulations, you surpassed the IQ of 99% of rtstards who think that micromanaging menial tasks is somehow engaging and intelligent gameplay
>>
>>1888779
This. It's kinda baffling that nobody has ever tried making something like this.
>>
>>1874195
But I didn't do anything.
>>
I played the beta after having it wishlisted for ages and that made me remove it from my wishlist. Game about demons vs sci-fi army and they make everything look like cheap plastic garbage. Everything has a sand-blasted rounded-off look to it, nothing had a polished or detailed feel to it. Especially the maps. Holy shit the maps in the beta were so fucking bad.
>>
>>1888779
Especially if your managers have their own personalities complete with flaws that you have to work around.
>>
Love it or hate it

Discussion
It's the next best thing to SC2 and WC3. Those that are playing it are enjoying it and looking forward to more updates and the rest are either whining about a game they say they don't like or waiting to jump on the bandwagon. I hope it does well and I think any fan of RTS should hope it does well. Nothing else has the same competitive feel in my eyes or has really come close. The fact that it's even compared to SC2 in early release speaks for itself. Good luck FG!
>>
>>1899042
>The fact that it's even compared to SC2 in early release speaks for itself.
It speaks for the fact that that's the last thing the devs have worked on, nothing more. I don't like Starcraft 2, so that's a minus for me.
There are plenty of other great, current RTS out right now No need to play this one.
>>
>>1899042
kys shill
>>
>>1899042
>Discussion
>It's the next best thing to SC2 and WC3
no, not even remotely close. You might as well say black is white.
>Those that are playing it are enjoying it
100 people worldwide. F2P game.
>I hope it does well and I think any fan of RTS should hope it does well
legitimizing dogshit games is how you get more dogshit games you fucking retard.
>>
>>1899042
Is this your first time shilling?
Please read the manual given to you by your manager, you are really bad at this.
>>
>>1899109
>I don't like Starcraft 2, so that's a minus for me.
And another one into the shitty Starcraft 2 hate club...
>>
>>1899042
Yep. And here are all those bandwagon losers you just mentioned.

You're absolutely right. Fans of RTS should hope it does well and the fact it is being compared to sc2 is a testament to its promise as a game. I'm all here for it, man. I'm looking forward to what we see in the years to come.

Dont let the haters get to you. They literally have nothing better to do with their sad, miserable lives
>>
i didn't hope it would do well. i hoped it would be good.

it's not good. it's not going to become good.
>>
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>>1899194
>second obvious shill
>with reddit spacing on top it
Look, you don't belong here.
Don't force me to post nigger/tranny/kike gore to make you leave.
>>
Ignore this
>>
>>1874195
>Be me
>Do nothing
>I end up killing Stormgate
Damn I'm good
>>
>>1899042
wrong
aoe4 is the sc2 successor
>>
>>1899194
>>1899042
these are copied straight from the game's reddit aren't they
>>
>>1899683
Dang, anon, you're right. That's some powerful deduction. Unless you're samefagging.

>>1899042
https://www.reddit.com/r/Stormgate/comments/1gvhldg/love_it_or_hate_it/?rdt=44549

and >>1899194 is at the bottom of the page, hidden with negative points
>>
>>1888779
Majesty
>>
>>1888779
The settlers? Stronghold? Songs of Syx?
>>
>>1898980
This kind of sounds like surving mars.
>>
>>1899194
I mean I HOPE it gets turned into a fun game at least, but as it is right now it is really boring.
>Boring basic bitch visuals which look good but have 0 character or their own identity
>same with the factions which makes me completely uninterested in playing the campaign
>Only non-boring faction are the celestials which do have some cool game play ideas to them, but are visually still just a boring high-tech angel copypasta race
>the game is just really fucking boring to play
>everything takes fucking ages to die so it doesn't have this pucker factor of seeing a bunch of banes rolling towards your marines and having to quickly try and split
>unit abilities feel like they're there to introduce artificial micro and not actually to contribute to gameplay
>the mobs feel shoehorned in to grab the Warcraft 3 boomers
Like that are just my top issues, it is in a really sad place at the moment sadly
I think the recent demo test by Artosis with smaller maps + no mobs felt much better to watch and really helped with SOME issues, like the fights still take fucking ages but at least now they take place more often.
But I am not convinced that will be either enough to fix it nor that the devs will actually listen and course-correct, which is a damn shame
>>
>>1900562
>pucker factor of seeing a bunch of banes rolling towards your marines and having to quickly try and split
please dont even try to insinuate banelings were good game design.
There's a reason infested terrans were restricted to late game tech in BW, and extremely situational, and only against one matchup.
>>
https://www.reddit.com/r/Stormgate/comments/1h0di8n/after_trying_all_the_rts_demos_tempest_rising/
>>
>>1902985
theyve renewed their shilling efforts
>>
>>1902985
>a F2P game had an all-time peak of under 5000 players worldwide
>>
>>1900569
yeah and that's because they were a goofy gimmick top-down design, not because of any inherent problems with suicide units
>>
>>1888779
m8 that's an entire fucking genre coming up on two decades old
>>
>>1903011
>not because of any inherent problems with suicide units
>sc2 zerg A moves banelings across the map and goes back to macro, APM cost: 2
>sc2 terran either performs a 500 APM perfect unit split or loses his entire army in half a second, AND has to macro on top of that
your opinion is invalid. Please stay away from game design.
>>
>>1903033
I am now convinced you are trolling or are a bronze 3 retard
A-moving banes without looking is just a fast-lane ticket to having them all 1 shot by widow mines, getting blown to shit by siege-tanks, running into marauders which can face tank like fucking 5 of them or having them all run into a planetary and do fuck-all unless there is like a gorillion of them
You need to micro the banes or they are just throwing away gas, minerals and zerglings which are a great unit
Banes are really only good against idiots who can't split or people who leave their marines alone in stupid positions and stop looking at them, meanwhile a perfectly reasonable split is like 3 lazy clicks and will win you games anywhere below GM
>>
>>1903743
i was talking about wings of liberty. No noob mines. Too early for tanks. Split or die and leave the game
>Banes are really only good against idiots who can't split
splitting is shit game design for gookclick lovers. Enjoy your shit opinion and brain
>>
>>1903033
mad & bad
>>
The game is on early access, unfinished work as they repeatedly remind us through the gameplay. That alone makes most of the negative reviews another case of collective hysteria.

Taking the baby rant out of the picture, here's my reasons to give it an upvote: because the game has potential.

What will change it to a negative review: if you can't stop trying to emulate Warcraft 3 and Starcraft 2. If we want to play those games, they exist already. Your game lacks its own identity and that's where the negative reviews are correct.

To the technicals: my PC is outdated, but It runs smoothly every RTS on the market, except Stormgate. I've seen some people complaining about optimization, I'll stay neutral on that one.
>>
>>1895313
looks totally unfinished in art design
and map design just copys star craft
>>
>>1874195
Against all odds, looks like rts players don't exist anymore.
>>
>>1906714
they exist they just arent playing the latest goyslop
>>
>>1906714
stormgate is possibly the worst RTS of all time, Id rather play emperor battle for dune
>>
>>1888779
so...
Paradox games?
>>
>>1903745
You are a retard but I think banes, mines and disruptors should not be in the game
>>
Optics are improving. It's particularly noticeable after this last patch. I've been seeing a pretty drastic drop in hate brigading in this sub over the past month. I've also been seeing a lot more games and casts posted recently. This makes me very happy :) this game has plenty of it's own problems, but they're only going to be overcome if there is interest in overcoming them. It's a breath of fresh air seeing this interest persevering through all the negativity and doomering that's been going on since EA.

Just wanna say a huge thanks to all you legends out there taking time to share your positive experiences with this game and helping to develop a growing community alongside this developing game. I've never lost hope in this game, but y'all are reinforcing that hope every day I hop on Reddit now.

Also, massive shout out to Frost Giant for putting in the effort to get us to this point after such a rocky launch. I'm sure these past couple months have been a lot of stress and heartache. Your hard work is showing through. Keep it up. I'm excited for everything to come
>>
>>1908052
the desperate and obvious shillposts like this are hilarious
>>
>>1874962
>not setting a rally point
you are a dummy lol
and build orders are just an opening, they can (and should) be interrupted by circumstances, like "the map doesnt have this resource in a comfortable position, so i'll need to delay another part of the order" or "the enemy has sent an early attacking force so i can't just expand economy, i need to make a static defence building or some army units of my own", and it all becomes improv and reacting/predicting the opponent as soon as you hit the midgame anyways.
>>
>>1908052
Certified reddit moment. Didn't a Dev get found out for shilling
>>
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>>1908123
they found one of the most prolific posters is a confirmed shill kek
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>>1908128
clockwork. Bowen research, babel media. If a game is shit and full of troons and blacks, 100% there's an army of shills making it look like that's what people want. And then the game has below 100 players, and the cognitive dissonance shines brighter than the sun. "How did this happen bros? This game was so popular before release..."
>>
shit game
>>
>>1906714
I'd really love to try something new, the issue is that Stormgate is NOTHING new. It's just badly reskinned Starcraft 2.
>>
>Today I remember Stormgate
Jesus this game was so bad

Thing is that years ago they announced it and when read about it realized it was more of SC2. Posted in the forums that shit wasn't going to work, because the worst part of SC2 is actually playing the game and they should stay away from it.

So these dudes did SC2 without the good parts of SC2, which was everything else. The madlads.
>>
>>1906714
RTS players just play StarCraft and AoE2 like always. There is no need for any other RTS games and nobody wants to play anything else.
>>
>>1911065
can't agree, playing sc2 is fun and playing shartgate isn't, so there must be something else at work here.
if you're a bw vet, you have some legit complaints against sc2 but at the very least you have to admit it controls well and the campaign is fun
shartgate doesn't control well, doesn't have a fun campaign, and isn't good in multiplayer either
>>
>>1911077
>There is no need for any other RTS games and nobody wants to play anything else.
offer an alternative other than retarded shallow uninspired goyslop and you'll see RTS players migrate. Why migrate when the new games offer 10% of SC's / AoE2's content and 10% of gameplay depth? You retards have no response to this, because I'm fucking right.
>>
>>1911091
Total Annihilation/SupCom, Rise of Nations/Legends all offered a solid alternative take on the genre, RTS players didn't care and stuck with StarCraft and AoE2. That's all they really want to play from here to eternity.
>>
>>1911095
SupCom has plenty of RTS players. Rise of Nations/Legends is a shit gimmicky shallow game that boils down to "who has more +damage upgrades"
try again retard.
>>
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>>1874195
>Stormgate
Never heard of it
>>
>>1911124
>Rise of Nations/Legends is a shit gimmicky shallow game
You are an absolute cocksucking low-IQ giganigger.
>>
>>1874195
Is it this new RTS which was taking feedback from all RTS ecelebs on how to make a "good" RTS? I couldn't be less surprised this game floped before it even released.
>>
>>1911127
you are an absolute nigger faggot nigger. Kill yourself. You do not understand game design in any capacity. Kill yourself you dumb fucking NIGGER
>>
>>1874962
Lemme give you my fat boomer take. Cannon Fodder was sort of a proto-RTS you could play on the Amiga over three decades ago. It's less well known than Syndicate, but much faster paced. Both games would be called 'actshully, that's tactics not strategy' these days, but that was what we had before Dune 2 decided to have buildings produce units. Not much actually changes in gameplay with this, it's just now your very limited resource of 1-4 murderhobos is not as important: they can be replaced without mission failure as long as your base was able to access Noun.

This is not 'reddit spacing', before Web 2.0 this is how normal English paragraphs were done since the invention of the typewriter, for those of you who are ESL.

But Syndicate had done something that the new RTS genre had to ignore or else esports wouldn't have been able to ruin everything: NPCs reacted to your cyberhobos, with concern, antagonism, curiosity, but mostly fear. These are reactions which you've seen in modern games, except this was running on a CPU with kilobytes of cache and 2MB of RAM. Other than animations, there's not much extra complexity. Not what you would have expected in 20 years time after playing Syndicate in 1993. The first GTA game would borrow more from tactics games than the RTS genre that spun-off from it.

People who don't remember it are impressed by The Sims and Shadow of Mordor doing just *slightly* more than that with autonomous NPCs. Our friend Todd sold two TES games on the back of over-egging what autonomous agents could do. We all fell for it(see sales figures), and we were all angry at ourselves for being fooled, again.

RTS games with 'dumb' units that need constant baby-sitting, like a tactics game, but without the feedback and intuitive behaviours of a tactics game, feel pointless unless the units *do* something interesting. Where's my RTS with units doing Syndicate-style stuff, but with 30 years of progress behind it?
>>
Stormgate is already nothing more than a bad memory of the rts community
>>
>>1911151
It seems like the end result of what you're saying is: units acting/reacting autonomously is incompatible with the modern/esports conception of "RTS", because it's fundamentally based on faceless replaceable units that come off an assembly line, and only act as the player directs.

I think the fundamental disconnect here is the addition of multiplayer. Syndicate was a single-player game. Presumably, the game was created to be fun. With multiplayer games, especially those with a ranked ladder and professional competitions, it's believed that being "fun" alone isn't enough. MP games have to be "balanced", "accessible", "fair", and so on. Taking action out of the player's hands in any way could mean a player might play "better" than their opponent and still lose. If their units do anything "interesting" that might mean they do something the player didn't want, and it'll feel unfair. So they all have to be dumb babies with no autonomy.

Basically, some of the most fun games ever made are unbalanced, unfair, and random. It's believed that RTS games can't be unbalanced/unfair/random, because it'd upset the competitive multiplayer scene. So they're not really allowed to be fun.

Meanwhile the competitive multiplayer scene has always been an insignificant speck, in terms of player counts, compared to single-player and custom games. Blizzard games had esports scenes because their campaigns were so great; the mass casual playerbase gives rise to the tiny sliver of pro players, not the other way around.

So the fact that they were trying to make the next Starcraft 2 here shows they were barking up the wrong tree. SC2 was made for esports from the start and the campaign was a poorly-told story sliced up into pieces. It was successful because of the Blizzard and Starcraft names, the pre-existing Brood War scene, and the big budget they could throw into marketing and cutscenes. Frost Giant has none of those. Stormgate was SC2 minus the stuff that made anyone play SC2.
>>
>>1911127
get over yourself, playing those games feels like torture for anyone used to good games
>>
AMA on the 20th
time to shart all over them
>>
>>1911127
I really like Rise of Nations but gameplay-wise it's pretty mediocre. It could've been much better. AoE/SC don't even have to try to be better from the get go.
>>
Makes you wonder if Jason Hall the ferret fucker was part of their design team at any point of developing this delayed abortion of a scam.
>>
>>1911323
>how did you do it (((((Tim)))))? Was flashing your blizzard badge really enough to scam the entire world?
>>
oh apparently they hired a new art director, too bad they waited with that decision until the game flopped instead of doing it after first reactions.
>>
>>1911360
The gameplay is great, you got filtered.
>>
>>1911712
>just spam more unit production buildings and overwhelm the enemy
>the rock-paper-scissors system is so set in stone that non-counters deal basically no damage
It's ww1 simulator regardless of age.
The most fun aspect is winning through attrition or border push. Combat is awful.
>>
stormgate is shit, but no one will play any new RTS even if is good. They want to stick to their 20 year old games. That's how bad the RTS player base is and why no RTS game from this decade and onwards will see any success.
>>
>>1911866
>release new games
>new games are shit
>old games are fine
there's an easy solution to this.
>>
>>1874195
Lack of originality killed stormgate
>>
>>1911866
>no one will play any new RTS even if is good. They want to stick to their 20 year old games.
there are plenty of BAR and WARNO players but we're just going to pretend "new RTS" means starcraft 2 and c&c clones nobody ever wanted or asked for, right?
>>
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holy shit which one of you is this?
>>
>>1914502
what art changes?
>>
>>1914505
they made not-f*male-arthas (actually sylvanas) mutt hobgoblin less inhuman
>>
she still looks like a fucking skinwalker though, even with the laughable attempt to get the attention of the Overcoom community as the last ditch effort
>>
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>>1914506
>>1914510
here's your new infernal hero bro. Fixed! Job's done
>>
>>1911967
theres like 5k players combined between those 2 games
>>
>>1914587
>50 times as many as stormshit
>>
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Why aren't you playing 0.2 right now?
>>
>>1914502

It's supposed to be a live service... content?

CONTENT???!???!
>>
i cant wait for EOS so i can laugh at all the shills
>>
>>1911701
And it still looks like dog shit.
>>
>>1877994
It's Butcher, you tell because he's smiling.
>>
>>1914933
because they have no idea what theyre doing, artosis has to design their game for them to be even remotely interesting and engaging. They replaced the art director but ((((tim morten)))) is still there jewing the strings
>>
>>1916569
>artosis has to design their game for them to be even remotely interesting and engaging
Artosis would design the most bland and balanced for high mmr game you could think of, don't ever let him near game design
>>
>>1916590
he told them to make the maps 50% smaller and it was very good and insightful feedback. He also explicitly said the TTK is so high it makes the game boring and engagements unimpactful. Only good takes so far
>>
I don wonder and hope the game does end up living up to it's potential. It seems like the biggest issues people had are mainly with story and art direction. Gameplay perspective I thought it was good and on that part is mainly bugs and balance which are a lot more easily fixable.
>>
>>1918629
there is not a single thing about this game that is good
>>
>>1918629
It's a free to play live service game with 100 players and a burn rate of millions of dollars per year, which has already burned every investor (including the public) that Frostgiant could find
>>
The future of Stormgate looks brighter than ever and watching all the haters scramble to pour cold water on recent events makes my fingers all tingly. A great early Christmas present.
>>
>>1919206
Hear, hear!! Lets get some positivity on this sub
>>
Who would be dumb enough to invest more money into this failed RTS?
>>
redditors
it may have less than 100 players but frostscammers just promised theyre going to deliver every single missing feature SOON so its all just about to turn around
buy now and get in on the ground floor
>>
>>1919518
>get in on the ground floor
there is no second floor, there is no building. Just tim morten waiting to exit scam in the right moment
>>
>>1874195
https://www.reddit.com/r/Stormgate/comments/1hkee4j/i_have_faith_in_you_frost_giant/
>>
>>1921096
no amount of shill will save this mess. Didn't even knew it was a thing until reading this thread KEK
>>
>>1876374
>>1877994
I just realize that Butcher is just a punisher ripoff. Same backstory of being ex-special force with a murdered wife.
>>
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>>1921096
>you guys are killing it
>Could not agree more!
>>
>>1921224
That's why he was so good at writing the Punisher. He always just wanted to write for him, to the point he made other unrelated characters into a lite version of him.
>>
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But I didn't do anything
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>>1874195
All these retards had to do was just remake SC2 and expand the coop for mass market appeal.
Why they went with this retarded half WC3 shit is beyond me
>>
>>1922032
>All these retards had to do was just remake SC2

This is less trivial that you'd think
>>
>>1922032
unironically I think WC3 would be better if it did have a 200 pop cap. I get what they where going for with WC3 and I enjoy it but I think the general game play with more troops is way more fucking fun. Stormgate gameplay is in the right direction and I think anyone who comments that the gameplay is ass is honestly fucking retarded. The real issue is that the overall art direction and "lore" is so fucking dogshit it should be illegal. Like, I don't even think nostalgia has anything to do with it. Warcraft 3 and Starcraft are great games because even if you had just a vauge understanding of the lore everything made sense and was bad ass and even when the shit you filled in the blanks with was corrected it was still good and relatively lore fitting. Stormgate is soooooooo fucking horrible that I don't even know what to fucking think with this shit. It's not envoking any fantasy or leaving any room, not that I want to, to even fill in the blanks.
>>
>>1926329
much less
>>
>>1910695
if it was just a sc2 reskin it'd do ok. instead it's a remarkably soulless combination of the WORST parts of wc3 and sc2
>>
>>1874195
it was Starcraft clone what did you expect?
>>
>>1928048
>Starcraft clone
Would have been better if it was.
Right now it's Starcraft thrown inside Warcraft III but without heroes to justify most of WarIII quirks.
>>
how long till they shut down the servers?
>>
>>1928510
it's already under 100 players per day, even after the infernal redesign announcement. Probably a couple more months before they hit lawbreakers tier humiliation with making video patchnotes for the 5 players left.
>>
>>1922032
>remake SC2
they are clearly not able to make a develope a good game. Even if stormgate was a lot closer to SC2, it would still be an ugly, soulless and unfinished clone. Why would anyone play that over SC2?
>>
It saddens me that some of those guys at Frost Giant are or were trying the best and yet the game never looked appealing enough to me to consider downloading it. I don't want a SC2 remake. I want a better game and Stormgate will never be one.
>>
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>>1874195
If you're going to copy an RTS, at least copy a GOOD RTS, not the piece of shit that was SC2.
>>
>>1930347
>some of those guys at Frost Giant are or were trying the best
If they were actually passionate about making a good game, the story and art design team would have already dampened their moods quite a bit.
>>
>>1930347
>some of those guys at Frost Giant are or were trying the best
>>
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behold frostgiants newest plan to save stormgate
>>
>>1930998
there is no saving stormgate. Literally nothing they can do to salvage the situation. They'd have to make a completely different game, trash EVERYTHING and start over, and make it good this time. Except they burned all the millions of dollars they had. If they chug along for another year, it will be a miracle
>>
>>1930998
NOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>1930998
It's pretty funny that these reviews are all but screaming "I'm going to write my review like this to warn people I'm a shill"
>>
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>>1930998
>>
>>1931086
Oh, and I forgot to mention. It's either that or they're Indian.
>>
>>1930998
>>1931101
i love this trainwreck so much, it's so funny
>>
>>1874195
AND THEN I SMASHED ITS HEAD IN LIKE THIS!
>>
>>1874195
you're welcome
>>
>>1930998
these are the most incompetent grifters imaginable
>>
>>1931101
>all remaining stormgate players reacted to this post
>>
I think it may be time for FG to embrace the drama here and try to bring us all back together by leveraging our mutual disgust with the state of things. Here is my idea and how to do it.

Delete Celestials. Rename VG to Stans and Infernals to Doomers. Give Stans appropriate hero names like _Spartak_ and voidlegacy. Give Doomers heroes with names like DON-ILYA and HellaHS.

Remake Doomers into the more-swarmy-than-Zerg swarm race we were originally teased about, and have the lead Stan story hero - who is now _Spartak_ - incessantly constantly mock them as the "vocal minority" in all the campaign missions.

Maybe bring a 3rd faction in on later on which represents the dev team. Should be actual Frost Giants. Their command post should be a climbing wall. Jacked Tim is a hero I would pay good money to get my hands on personally. Also, when playing as Frost Giants, instead of hearing "not enough luminite" you would get "not enough funds" which triggers Jacked Tim to break forth wall, looking directly to player on the other side of the screen, and smoothly dismissing the claim as "wildly inaccurate."

I think this could bring back a lot of the people who were monitoring this subreddit at the beginning but have since left. I mean... seriously, what SG Stan wants to fight off legions of Doomers and watch HellaHS explode in a big volley of Atlas shots? Probably won't do much to attract new players though sadly.
>>
Honestly, every positive opinion of the game and optimistic comment or post seems to get downvoted on this subreddit, which is just sad it's like any game that runs into the issues stormgate has seems to be severely hated even years after launch people still hate on battlefield2042 because of the rough launch and its improved so much, is so fun to play now and still despite all the rumors of improvements and streams and other things that show its amazing now still aren't enough for people stop hating on it every time they hear about the game the same has happened to stormgate it had so major troubles early on and they hated on battlefield2042 even without trying it after all the updates and improvements just because stormgate has had a turbulent flight so far doesn't mean they won't land so i really hope all this attitude and negativity will stop if this game makes a comeback as I think it will eventually even if it takes 5 years and alot of people seem to negatively treat and downvote others who think that way let them hope hereif they get let down thats fine its not your responsibility to cheer them up when or if they get let down when it doesn't I'm glad to see im not the only one who hopes. im not sure I'll stick around here if people keep being negative like that though hope isn't a bad thing. Those who choose to hope shouldn't feel bad for doing so and don't deserve to be treated the way they treated here
>>
>>1930998
Lol. idk why i backed this game... i want my money back
>>
>>1931777
thanks for the money retard, no refund
>>
>>1931771
it began with every negative comment and post being downvoted to hell. It's not sad, it's poetic justice. The jew got a taste of his own medicine.
The common practice of releasing a piece of shit, asking full price and promising to fix it later should be ostracized and ridiculed to extinction.
Also this redditnigger should learn 2 punctuation, it's barely legible
>>
>>1931770
>voidlegacy
that guy is an actual confirmed payed shill kek
>>
https://www.reddit.com/r/Stormgate/comments/1hy0fty/anomalous_steam_chart_activity_320_increase_in/
https://www.reddit.com/r/Stormgate/comments/1hy0fty/anomalous_steam_chart_activity_320_increase_in/
https://www.reddit.com/r/Stormgate/comments/1hy0fty/anomalous_steam_chart_activity_320_increase_in/
We're so back gaters
>>
>>1874195
I remember being excited for this game. I remember the moment I got to try it for free. It was the most spammy shit ever. Not remotely fun or interesting to play.

Maybe if the game develops a UMS scene it can be saved that way, but holy fuck I'd rather just play Brood War if I need 500apm.
>>
>>1932979
>blatant review botting
lmao
every time i think they cant fuck up any more they prove me wrong
>>
the question still remains - why would I play this over SC2? it's essentially the same game but with increased TTKs (even includes the ̶P̶r̶o̶t̶o̶s̶s̶ Celestials being an OP race for brainless retards)
>>
>>1935076
the answer still remains - you shouldn't, and wouldn't. Hence the sub 100 playerbase
>>
>>1931771
>Honestly, every positive opinion of the game and optimistic comment or post seems to get downvoted on this subreddit, which is just sad it's like any game that runs into the issues stormgate has seems to be severely hated even years after launch people still hate on battlefield2042 because of the rough launch and its improved so much, is so fun to play now and still despite all the rumors of improvements and streams and other things that show its amazing now still aren't enough for people stop hating on it every time they hear about the game the same has happened to stormgate it had so major troubles early on and they hated on battlefield2042 even without trying it after all the updates and improvements just because stormgate has had a turbulent flight so far doesn't mean they won't land so i really hope all this attitude and negativity will stop if this game makes a comeback as I think it will eventually even if it takes 5 years and alot of people seem to negatively treat and downvote others who think that way let them hope hereif they get let down thats fine its not your responsibility to cheer them up when or if they get let down when it doesn't I'm glad to see im not the only one who hopes.
I like how the entire post is almost just one giant sentence with 1200 characters.
Have these people not heard of periods before?
>>
Don’t forget that a bunch of SC2 and AoE4 players who were so disgusted by the state of their games (incredibly minor flaws) all said they were quitting for Stormgate only to drop that piece of shit in two weeks and went crawling back to their games like the cucks they are as if nothing had happened.
>>
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>>1932979
we won
>>
>>1877255
hey that was me earlier
hadn't played in fuckin 16 years
stomped an insane AI on my first game back

still holds up
>>
Damn didn't even know this game was a thing but God my sides are gone now
>>
>>1935494
you missed so much drama
someone really needs to collate all the shit they did lmao
>>
https://www.reddit.com/r/Stormgate/comments/1i23u58/i_honestly_like_sg_as_it_is/
https://www.reddit.com/r/Stormgate/comments/1i23u58/i_honestly_like_sg_as_it_is/
https://www.reddit.com/r/Stormgate/comments/1i23u58/i_honestly_like_sg_as_it_is/
>>
>>1935800
Hold steady, my 2 hour long videoessay is almost ready, I just need to get a pair of thick glasses and grow a neckbeard before I record the footage
>>
FG: breathes

Reddit community: oMg WhY wOuLd YoU dO tHaT!!!!???

Should they not try to do things to generate hype in their game? Seems like it would be something that’s easy to do and there is a chance that untapped.gg is doing most of the work thus not really distracting them from everything else.
>>
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>>1937095
>>
>>1874962
Most games already give you tools for controlling freshly created units, players don't appreciate buildings flying away without their input, and build orders are just a simple set of player-customized instructions they follow to get to a desired midgame point. You'll just lose to anyone willing/able to scrap in the first few minutes.
>>
>>1874962
>also why can't you save build orders if build orders are very important
Because build orders aren't a straight line, they have branching paths.
Typically shit like "branch A with the super units will require two gold mines, if 2min in the match the ennemy is camping your second one, take branch B" and other "branch A is hard-countered by ennemy unit Y that no-one bother being ready to build, at 4min in the match go scout the ennemy base and check if he did - if so, switch to branch C that reuse most of branch A but with a less easy to counter unit".

The reason properly-made build orders have timers included isn't just to whip you into clicking faster, it's because it's including the worst-case-scenario of how fast the ennemy attack/counter/own build order/etc will be ready.
>>
>>1937095
Plebbit community: comes here


Local community: why the plebbit spacing?
Plebbit community: oMg ThIs Is NoRmAl WrItInG yOu MuSt Be StUpId
Should they not try to do things to generate hype in their game?
Seems like it would be something that’s easy to do
>>
Reddit spacing is normal, everyone has been using it since the dawn of time. Post 2016 homos are simply grasping at straws.
>>
Not knowing the difference between paragraphs and reddit spacing (AKA reddit formatting) do makes you a newfag.
>>
>>1911248
>Basically, some of the most fun games ever made are unbalanced, unfair, and random. It's believed that RTS games can't be unbalanced/unfair/random, because it'd upset the competitive multiplayer scene. So they're not really allowed to be fun.
Conflating randomness with fun really only outs you as a retard. SC1 and Aoe2 are deterministic and plenty fun. The problem is that modern RTS have no vision, so all design is bottom-up, which leaves us with boring spreadsheet-rosters rather than the more zany top-down designs.
>>
>>1937429
>>1937420
you must be new here.
Reddit spacing has never been a thing here.
Reddit spacing is a mark of cain for newcomers and tourists.



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