[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: romanceviii-1650823052475.jpg (248 KB, 1024x1024)
248 KB
248 KB JPG
Because the Remake sucks, I implore anyone curious to check out the original ROTK8 for the PS2 instead.
>>
I missed the recent sale on 10 and 11. They're moonrunes only but the translation patches look alright. Hope 8 remake gets a PUK there's a decent game there just needs better AI and some content besides scenarios.
>>
>>1904311
I bought 11 on Steam while it was on sale but returned it because I prefer the PS2 version for the controller support. The translation patch is good from what I saw and was easy enough to get working. The PC version with PUK offers higher resolutions, additional buildings, and an extra hard difficulty mode but the portraits are a downgrade from the PS2 version.
>>
>>1904174
I didn't try the remake, but the original ROTK8 sucked as well. It was very annoying to play. ROTK7 is the only good game in the entire series. In fact, it's probably the only good game made about the three kingdoms era.
>>
>>1904174
Remake is better than original. Granted, both are playable.

>>1904443
Honest question: What the fuck do you like about 7?
>>
>>1904467
Not that anon, but VII has a few things that makes it stand out from VIII

>battle is faster pace and combat abilities don't miss most of the time because of low level
>can send out letter to officers from faraway to increase relationship, which is kinda more immersive than traveling across half of China every month to talk to the officers you want to increase bond with but they aren't assigned to the same city as you
>have annual martial arts/poem contest to do some stats checking that give you more officer interaction as well as rewards if you manage to win
>doesn't have seasonal council meeting that slow the game pacing even more than it already does

Though I feel like it's just different takes to the same core of officer play and I don't think VII is necessarily better than VIII, just easier to get into because of its faster pace.
>>
>like a good amount of Wu characters like Zhou Yu, Lu Meng, Gan Ning
>wu is basically a complete afterthought and the whole focus is on Wei vs Shu
>>
>>1905106
Blame Wu for barely doing anything of note post chibi
>>
File: 1686613505842599.gif (276 KB, 240x287)
276 KB
276 KB GIF
Any other decent Nobunaga's Ambition titles other than Sphere of Influence? The consensus seems to be that it's the best so i'm not sure if it's worth trying any of the others.
>>
all I want is a new Liberty Or Death game as the last one came out in 1994.
>>
File: scan0001.jpg (499 KB, 1160x1721)
499 KB
499 KB JPG
I can see why Koei nerfed the Horse Archer's AI so badly given how OP they are in Genghis Khan 2.

Trying to fight an army of Horse Archers with 100 arms is hell when they can just shoot you to death before you can even hit them.

In Genghis Khan IV, The AI prefers to send it's horse archer units in melee combat than using it's range attacks in field battles and they'll only use it if they don't have enough move points, the HA unit is the CO unit or in siege battles.

No wonder AI in Koei games is frequently critcized even today.
>>
>>1906237
>No wonder AI in Koei games is frequently critcized even today
And yet people still play and discuss them today. Not a lot of 40 year old strategy franchises you can say that about.
>>
>>1906045
Give Awakening a try. Its pretty different when compared to SoI which is great, love the diversity between koei titles.
>>
>>1906452
A niche fanbase consisting of old and dying fans buying the same shit over and over isn't what you call a stellar record.

There's a reason why Total War Kingdoms nearly stole Koei's monopoly on 3K.
>>
>>1906576
>There's a reason why Total War Kingdoms nearly stole Koei's monopoly on 3K.
The reason is that Koei hasn't made a good game in 20 years and nobody else was making big budget three kingdoms games. Old Koei games manage to be a lot of fun despite being broken, and I'd rather fire up RoTK11 than TW3K. For all its faults Koei never stooped to butchering the lore or gamey shit like armies taking six months to march into the neighboring county.
>>
no need to be so hyperbolic, plenty of koei games are decent they just need to stop half assing them. honestly they should probably just stop bouncing between officer and ruler style games. rtk13 was excellent and could have just been improved with the map mechanics of rtk14
>>
>>1906045
SoI is the most accessible, but the best Nobunaga's Ambition game is either Iron Triangle or Tendou.

>fun tower defend-ish gameplay
>officers can randomly chain abilities together to do big dick damage
>plenty of tech for 6 types of unit: infantry, cavalry, archer, musket and siege weapons
>also other civic/infrastructure techs that can completely change how the game is played
>items/monks/merchants actually matter now as they can be used to wildly swing negotiations with other Daimyos in your favor
>can ask or be asked to give hostage while negotiating

Iron Triangle can be easily emulated on PS2 to be played with English. Tendou is Japanese only, but I'm sure there's an English patch lying around somewhere.
>>
A strong army ponders a land now freed.
>>
>>1906808
I never "got" how combat worked in sphere of influence. I'd do a billion different things like pincer the enemy, mess around with formations/muskets/cavalry and yet the only thing that really seemed to matter was troop count so I'd never manually fight battles and just let them blobs grind each other on the strategic map. Is taishi any good?
>>
>>1908562
To tell the truth, I never quite get SoI's combat either, it just feels like the unit control actively tries to fight back against your manual control at times, and range abilities are outright useless when compared to melee ones.

Taishi is good in the sense that the combat seems more strategic compared to SoI

>there's a strategy and combat phase
>in strategy phase, you choose the unit's destination based on their movement range, can choose somewhere out of their range too but then it'd take several turns
>then in combat phase, the unit automatically moved as instructed
>if it comes across as an enemy standing in their way, they will try to fight the enemy, but if the enemy is not in the direct path of the unit, the unit will try as best to keep marching
>there's FOW so you'd have to constantly guessing where the enemy is and change your strategy accordingly (scouts do report the enemy's rough positions in strategy phase, but it isn't 100% correct)
>before battle begins, you can choose Formations that could change how your units fight (for example, there's a formation that let you make one central unit bait and gather enemy's attention, while making your flank units invisible until they directly run into an enemy, then there's a formation that give boost to marching speed at the cost of the whole army's morale dropping faster than usual)
>battle have a morale system so you don't have to wipe out all enemies, just do well enough to overwhelm their morale by either defeating multiple enemy units back to back, take down their camps or drag the battle out long enough

(1/2)
>>
File: 20230114143817_1.jpg (293 KB, 1920x1080)
293 KB
293 KB JPG
>>1908577
In exchange, the facility building just feel kinda bare bone to me

>can choose to build/improve facilities assigned to each county
>but most facilities feel rather useless like +POL to officers assigned near the county and stuff, so you're mostly just build a few Market and Farms to keep the retinue up, then spam Smiths and Ranches all over the place so you could keep a steady stream of guns and horses without having to pay the merchants a dime
>there's a sort of market expansion thing going on where the more money you invest in a market, the bigger it can become and potentially swallow up nearby markets to create a monopoly in a region
>but the cost of investment becomes so big that the profit you get in return is minuscule compared to the amount of money you have to pay first, so best practice is to just invest once so you can have a share in the market and ignore it thereafter

The writing in the events also isn't as good as SoI imo, some characters seem to act too out of character for the sake of the writing to be different from the previous game. There's probably a few more pros and cons but it's been a while since I last played the game so it kinda escape me at the moment.
>>
>>1904443
Based. I agree except that 10 and 11 are also great. 7 is GOAT though.
>>1904467
Also not that anon, but it's faster, the gameplay feels more immersive, there's less tedium overall. 8 adds a lot of bloat that makes it a lot grindier, and isn't really interesting. 7's bloat is at least entertaining (I always watch the tournaments so I can watch my custom officers beat the shit out of each other). 8's bloat takes the worst parts of 7 (raising population trust via patrolling is a great example) and amplifies them tenfold. 7's slow combat is slowed down even more for 8. 7's trust grind now has to be repeated multiple times per city. 7's social/friendship grind is slowed to a halt in 8. Some of 8's ideas sound good on paper, like the slowed friendship grind, but in practice they're very, very tedious, especially for people like me who've put probably tens of thousands of hours into the series.
>>
>>1908599
> I agree except that 10 and 11 are also great. 7 is GOAT though
Multiplayer 2 is where the series peaked.
>>
>>1906808
>but I'm sure there's an English patch lying around somewhere.
and I'm 100% sure that it's shit
>>
>>1908580
>NOOOOO ACTUALLY IT WAS ALL A MISSUNDERSTANDING! MATSUNAGA DID NOTHING WRONG!
I agreed
>>
>utterly oppressive and makes starting in the east impossible
>if they don't exist then there's no late game enemy and you just steamroll all the minor clans
how do we solve the h*jo problem?
>>
>>1909366
kill everyone and give the territory to the tokugawa
>>
File: y6ktzxdt4h5e1.jpg (62 KB, 532x1182)
62 KB
62 KB JPG
Stolen from Reddit, which stole from Discord. Seems like you could at least customize the clothing of DWO's MC after all.
>>
>the twink protag is confirmed to be Hua Tuo

Ehhh Luo Gamzhong would be better
>>
>>1905125
>DW5
>Every "Late Wu" story mode is about Chibi/Hefei/Fan ad nauseum
>>
>>1906045
Rise to Power
Iron Triangle
Tendou
Lord of Darkness
>>
>>1909960
Made me look
https://www.siliconera.com/dynasty-warriors-origins-yuanhua-is-based-on-hua-tuo/
>>
File: GeannWwaIAALvZa.jpg (323 KB, 1280x720)
323 KB
323 KB JPG
>The Ravages of Time collabing with ROTK8R
Say what?!
>>
I'm playing ROTK8 for the ps2 version on my phone With the ArtherSX2 emulator Is there any way to use cheats? I'm already bored of not reaching certain goals and I need a little push for my ambition
>>
>>1911626
Cao cao...
>>
>>1911783
Sorry, I wasn't clear. I want to become an emperor with a character created starting from the bottom.
>>
Playing gemfire again is pure sovl.Wish Koei made more games like it.
>>
>>1909706
>According to my Chinese friend
Does this friend work at Nintendo?
>>
>>1910935
大 if true!
>>
>>1913461
Probably just adding Liaoyuan Huo and Sima Yi as special playable characters.
>>
>>1909706
god, he really looks like a lady
>>
>>1913468
more like portraits based on the series, happened in the past with some titles like https://koeitecmo.wiki/wiki/Downloadable_Content#Sangokushi_Drama_Tie-up
>>
>>1906045
I like Awakening.
>>
>>1915838
What a coincidence, me too.
>>
What are the big flaws with RTK12, other than no English? Battles actually look quite fun.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.