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Because the Remake sucks, I implore anyone curious to check out the original ROTK8 for the PS2 instead.
>>
I missed the recent sale on 10 and 11. They're moonrunes only but the translation patches look alright. Hope 8 remake gets a PUK there's a decent game there just needs better AI and some content besides scenarios.
>>
>>1904311
I bought 11 on Steam while it was on sale but returned it because I prefer the PS2 version for the controller support. The translation patch is good from what I saw and was easy enough to get working. The PC version with PUK offers higher resolutions, additional buildings, and an extra hard difficulty mode but the portraits are a downgrade from the PS2 version.
>>
>>1904174 (OP)
I didn't try the remake, but the original ROTK8 sucked as well. It was very annoying to play. ROTK7 is the only good game in the entire series. In fact, it's probably the only good game made about the three kingdoms era.
>>
>>1904174 (OP)
Remake is better than original. Granted, both are playable.

>>1904443
Honest question: What the fuck do you like about 7?
>>
>>1904467
Not that anon, but VII has a few things that makes it stand out from VIII

>battle is faster pace and combat abilities don't miss most of the time because of low level
>can send out letter to officers from faraway to increase relationship, which is kinda more immersive than traveling across half of China every month to talk to the officers you want to increase bond with but they aren't assigned to the same city as you
>have annual martial arts/poem contest to do some stats checking that give you more officer interaction as well as rewards if you manage to win
>doesn't have seasonal council meeting that slow the game pacing even more than it already does

Though I feel like it's just different takes to the same core of officer play and I don't think VII is necessarily better than VIII, just easier to get into because of its faster pace.
>>
>like a good amount of Wu characters like Zhou Yu, Lu Meng, Gan Ning
>wu is basically a complete afterthought and the whole focus is on Wei vs Shu
>>
>>1905106
Blame Wu for barely doing anything of note post chibi
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Any other decent Nobunaga's Ambition titles other than Sphere of Influence? The consensus seems to be that it's the best so i'm not sure if it's worth trying any of the others.
>>
all I want is a new Liberty Or Death game as the last one came out in 1994.
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I can see why Koei nerfed the Horse Archer's AI so badly given how OP they are in Genghis Khan 2.

Trying to fight an army of Horse Archers with 100 arms is hell when they can just shoot you to death before you can even hit them.

In Genghis Khan IV, The AI prefers to send it's horse archer units in melee combat than using it's range attacks in field battles and they'll only use it if they don't have enough move points, the HA unit is the CO unit or in siege battles.

No wonder AI in Koei games is frequently critcized even today.
>>
>>1906237
>No wonder AI in Koei games is frequently critcized even today
And yet people still play and discuss them today. Not a lot of 40 year old strategy franchises you can say that about.
>>
>>1906045
Give Awakening a try. Its pretty different when compared to SoI which is great, love the diversity between koei titles.
>>
>>1906452
A niche fanbase consisting of old and dying fans buying the same shit over and over isn't what you call a stellar record.

There's a reason why Total War Kingdoms nearly stole Koei's monopoly on 3K.
>>
>>1906576
>There's a reason why Total War Kingdoms nearly stole Koei's monopoly on 3K.
The reason is that Koei hasn't made a good game in 20 years and nobody else was making big budget three kingdoms games. Old Koei games manage to be a lot of fun despite being broken, and I'd rather fire up RoTK11 than TW3K. For all its faults Koei never stooped to butchering the lore or gamey shit like armies taking six months to march into the neighboring county.
>>
no need to be so hyperbolic, plenty of koei games are decent they just need to stop half assing them. honestly they should probably just stop bouncing between officer and ruler style games. rtk13 was excellent and could have just been improved with the map mechanics of rtk14
>>
>>1906045
SoI is the most accessible, but the best Nobunaga's Ambition game is either Iron Triangle or Tendou.

>fun tower defend-ish gameplay
>officers can randomly chain abilities together to do big dick damage
>plenty of tech for 6 types of unit: infantry, cavalry, archer, musket and siege weapons
>also other civic/infrastructure techs that can completely change how the game is played
>items/monks/merchants actually matter now as they can be used to wildly swing negotiations with other Daimyos in your favor
>can ask or be asked to give hostage while negotiating

Iron Triangle can be easily emulated on PS2 to be played with English. Tendou is Japanese only, but I'm sure there's an English patch lying around somewhere.
>>
>>1906808
I never "got" how combat worked in sphere of influence. I'd do a billion different things like pincer the enemy, mess around with formations/muskets/cavalry and yet the only thing that really seemed to matter was troop count so I'd never manually fight battles and just let them blobs grind each other on the strategic map. Is taishi any good?
>>
>>1908562
To tell the truth, I never quite get SoI's combat either, it just feels like the unit control actively tries to fight back against your manual control at times, and range abilities are outright useless when compared to melee ones.

Taishi is good in the sense that the combat seems more strategic compared to SoI

>there's a strategy and combat phase
>in strategy phase, you choose the unit's destination based on their movement range, can choose somewhere out of their range too but then it'd take several turns
>then in combat phase, the unit automatically moved as instructed
>if it comes across as an enemy standing in their way, they will try to fight the enemy, but if the enemy is not in the direct path of the unit, the unit will try as best to keep marching
>there's FOW so you'd have to constantly guessing where the enemy is and change your strategy accordingly (scouts do report the enemy's rough positions in strategy phase, but it isn't 100% correct)
>before battle begins, you can choose Formations that could change how your units fight (for example, there's a formation that let you make one central unit bait and gather enemy's attention, while making your flank units invisible until they directly run into an enemy, then there's a formation that give boost to marching speed at the cost of the whole army's morale dropping faster than usual)
>battle have a morale system so you don't have to wipe out all enemies, just do well enough to overwhelm their morale by either defeating multiple enemy units back to back, take down their camps or drag the battle out long enough

(1/2)
>>
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>>1908577
In exchange, the facility building just feel kinda bare bone to me

>can choose to build/improve facilities assigned to each county
>but most facilities feel rather useless like +POL to officers assigned near the county and stuff, so you're mostly just build a few Market and Farms to keep the retinue up, then spam Smiths and Ranches all over the place so you could keep a steady stream of guns and horses without having to pay the merchants a dime
>there's a sort of market expansion thing going on where the more money you invest in a market, the bigger it can become and potentially swallow up nearby markets to create a monopoly in a region
>but the cost of investment becomes so big that the profit you get in return is minuscule compared to the amount of money you have to pay first, so best practice is to just invest once so you can have a share in the market and ignore it thereafter

The writing in the events also isn't as good as SoI imo, some characters seem to act too out of character for the sake of the writing to be different from the previous game. There's probably a few more pros and cons but it's been a while since I last played the game so it kinda escape me at the moment.
>>
>>1904443
Based. I agree except that 10 and 11 are also great. 7 is GOAT though.
>>1904467
Also not that anon, but it's faster, the gameplay feels more immersive, there's less tedium overall. 8 adds a lot of bloat that makes it a lot grindier, and isn't really interesting. 7's bloat is at least entertaining (I always watch the tournaments so I can watch my custom officers beat the shit out of each other). 8's bloat takes the worst parts of 7 (raising population trust via patrolling is a great example) and amplifies them tenfold. 7's slow combat is slowed down even more for 8. 7's trust grind now has to be repeated multiple times per city. 7's social/friendship grind is slowed to a halt in 8. Some of 8's ideas sound good on paper, like the slowed friendship grind, but in practice they're very, very tedious, especially for people like me who've put probably tens of thousands of hours into the series.
>>
>>1908599
> I agree except that 10 and 11 are also great. 7 is GOAT though
Multiplayer 2 is where the series peaked.
>>
>>1906808
>but I'm sure there's an English patch lying around somewhere.
and I'm 100% sure that it's shit
>>
>>1908580
>NOOOOO ACTUALLY IT WAS ALL A MISSUNDERSTANDING! MATSUNAGA DID NOTHING WRONG!
I agreed
>>
>utterly oppressive and makes starting in the east impossible
>if they don't exist then there's no late game enemy and you just steamroll all the minor clans
how do we solve the h*jo problem?
>>
>>1909366
kill everyone and give the territory to the tokugawa
>>
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Stolen from Reddit, which stole from Discord. Seems like you could at least customize the clothing of DWO's MC after all.
>>
>the twink protag is confirmed to be Hua Tuo

Ehhh Luo Gamzhong would be better
>>
>>1905125
>DW5
>Every "Late Wu" story mode is about Chibi/Hefei/Fan ad nauseum
>>
>>1906045
Rise to Power
Iron Triangle
Tendou
Lord of Darkness
>>
>>1909960
Made me look
https://www.siliconera.com/dynasty-warriors-origins-yuanhua-is-based-on-hua-tuo/
>>
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>The Ravages of Time collabing with ROTK8R
Say what?!
>>
I'm playing ROTK8 for the ps2 version on my phone With the ArtherSX2 emulator Is there any way to use cheats? I'm already bored of not reaching certain goals and I need a little push for my ambition
>>
>>1911626
Cao cao...
>>
>>1911783
Sorry, I wasn't clear. I want to become an emperor with a character created starting from the bottom.
>>
Playing gemfire again is pure sovl.Wish Koei made more games like it.
>>
>>1909706
>According to my Chinese friend
Does this friend work at Nintendo?
>>
>>1910935
大 if true!
>>
>>1913461
Probably just adding Liaoyuan Huo and Sima Yi as special playable characters.
>>
>>1909706
god, he really looks like a lady
>>
>>1913468
more like portraits based on the series, happened in the past with some titles like https://koeitecmo.wiki/wiki/Downloadable_Content#Sangokushi_Drama_Tie-up
>>
>>1906045
I like Awakening.
>>
>>1915838
What a coincidence, me too.
>>
What are the big flaws with RTK12, other than no English? Battles actually look quite fun.
>>
Here to a happy new year of 2025 and a page 10 bump at that.
>>
>>1921200
Domestic I think? I haven't put much time into it, might try to now. The general feel is that of an online strategy game from the 2000s-2010s, so it irked me a lot. No 3D too.
>>
>>1909987
Before effectively rebooting the series with Origins, they should've said fuck it and depicted senile Sun Quan in his full suicide ordering glory.
>>
>>1921200
>>1927056
I couldn't really get into it that much, but it really does look and feel like those online strategy MMOs from the 2000s-2010s. If you want I could upload the game, if you can read Jap or can tolerate bit of it. I still have some English translations but they're separate (one for the PUK and base game).
>>
is sevens literally making drugs in his bathroom is that nigga ok?
>>
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>>1929365
Um... Wrong thread, anon?
>>
>>1904498
>>1908599
My main issue is that I find officer play in 7 just kind of bad. Most of the time, as a governor, you just aren't given the officers you needed to do much of anything. 8 has similar issues, but it has the viceroy position as something to work towards. 7 has nothing of the sort. The best strategy I found is to just spam gifts and diplomacy to effectively get the AI in a position where it's flanks are covered. Which, due to the retarded way diplomacy works means having to make thousands of gifts. If you want to talk about slow, there are few things worse than that.

Playing as a common officer is just a total non show. You can't do anything but sit there and train your skills until you become a strategist or a governor. Strategist is pretty much the only position that is desirable, and it is extremely all or nothing. You are either the smartest man in the land or you aren't. You also can't really do anything fun like backstab your ruler or try to take over power. Playing as a ruler is pretty decent, loyalty being very annoying aside. I do like how objective focused combat is, but it suffers from the fact that the AI just can't properly handle it allowing you to pretty easily walk over them if you have even halfway decent officers. Which, granted, if you are a governor you won't have.
>>
>>1906640
I honestly do like Rottk 8 Remake for actually taking a old game and improving it. Series suffers from throwing out the baby with the bathwater way too much. Most of the games are pretty close to being great but just don't quite make it.

Hell, even 8 remake is in that same camp. It's damn close to being great, they just need to make combat more objective focused and fix diplomacy to be more like NA Awakening. Rest are minor flavor issues that I could fix in a week if the game easy to mod.
>>
>>1905125
Most of the war WAS Wei vs Wu. The fact they don't make sixty stages based on failed invasions, like they do with Shu, is mostly due to historical bias.

>>1909987
5 was particularly bad. At least previous games typically had Shi Ting and Fan Castle to fill in the space between Yilling and NEW Hefei Castle. 5 had nothing.
>>
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>>1930902
>You also can't really do anything fun like backstab your ruler or try to take over power.
You actually can kill your ruler and then get voted into power, but it's literally as simple as walking up to your ruler and RNG offering you to kill him.
>>
For remake on Advance difficulty as Ruler: Is it possible to poach 100 loyalty officer?

Just captured Xu Zhu from Cao Cao and based on 14 experience, it is better to execute and grind Cow down since it is almost impossible to recruit his top generals.

Is poaching possible with estrange in 8? Or is it not worth the effort?
>>
>>1933319
>Is it possible to poach 100 loyalty officer?
From my experience, no.

>it is better to execute and grind Cow down since it is almost impossible to recruit his top generals.
No, if anything, killing him will make A LOT of his officers hate your guts and guarantee them not wanting to join you.

>Is poaching possible with estrange in 8?
Yes

>Or is it not worth the effort?
No, it absolutely worth the effort. 8 has a really fucked up relationship/loyalty system where non-sworn sibling/spouse officers can be poached if their loyalty falls low enough, though poached officers also have very low loyalty they are very prone to be poached off a few seasons later. My last playthrough as Lu Bu had Xiahou Dun flip flopping between my army and Niu Jin every other season it's almost funny.
>>
https://www.youtube.com/watch?v=T09pNBTU33k [Embed]
> I Played every Romance of the Three Kingdoms Game... (And Ranked Them) [PART 1]
* incs ROTK 1-7
>>
>>1933815
>open vid
>When you think of great strategy game, what comes to mind?
Certainly not ROTK.
>>
>>1933448
Yeah, I just go with the soft approach and release all since the quality of my officers are not so bad that I need to use scorched earth tactics.

Too bad next battle Li Dian and Xu Zhu get killed by Ma Chao whirlwind... Is it me or is Whirlwind kill rate way too high? My 2 recent Whirlwind kill 4 Wei officers already.

Do officers close to their historical death date more likely to die in battle?
>>
>>1935040
Yeah, the death rate by Cavalry skill is abnormally high even if you set it to Normal rate for some reason. And I don't think historical death date plays a role here because I managed to kill Yue Jin and Yu Jin somewhere around 191/192 before.
>>
>play nobubnaga's ambition
>asakura has no princess
wtf sengoku rance lied to me
>>
Are there any reasons to play as a vagrant force? any land you liberated get occupy next turn with 50% of your force conscripted.

The AI only rely on you for defensive battle. All I see is for roleplay and mustering troop/good officers til you can go independent on a corner somewhere.
>>
>>1936180
>Are there any reasons to play as a vagrant force?
Mostly for roleplay. Or if you play as some smaller force in the north in earlier scenarios, you can just migrate to one of the empty cities down south instead, I guess? Never did that myself though.
>>
>>1936664

what's the max number of troops for vagrant force? I know you cannot mobilize all of them in a single battle but it would be funny if you could muster million soldiers and start
>>
>>1936768
I don't know the maximum number but I'm pretty sure it's not that many, you can't even hit hundred thousand, much less million.
>>
Does anybody know if it's possible to mod Rottk8 remake?

Specifically the events.
>>
>>1906576
>There's a reason why Total War Kingdoms nearly stole Koei's monopoly on 3K.
and then they immediately gave it back with Eight Princes lmao
>>
>>1904174 (OP)
which games have the best officer play?
>>
>>1941038
Objectively X. 8 Remake is enjoyable too and is more recent, but that game is a lot more of a friend making and OP main char making simulator than a strategy game.
>>
Does anyone know how to launch RotTK 9 on Windows 10? After I installed it, it just doesn't launch without any error message.
>>
>>1941038
13
>>
>>1941414
Have you installed Japanese to your computer yet?
>>
>>1941204
does the pc version have a decent translation patch or am I gonna have to play the ps2 version?
>>
>>1941614
Actually, I downloaded the Chinese version.
>>
>>1941731
Last I checked, the PC eng patch is just a messy name/menu translation that needs to shorten things to like Cao Cao as CaCa in order to fit the boxes, just emulate the PS2 version.

>>1943012
Then maybe try installing Chinese? Some old games may require you install locale language in order to boot it up.
>>
what does the PUK for ROTK X actually add besides the 4 new scenarios? I've been swapping between the PS2 base version and the PC PUK version and I can't really tell besides the new graphics and UI
>>
>>1944303
Straight from the wiki:

>Battle history mode. In this stage attack game, story event changes depending on how to play the game.
>Trial mode. In point trial mode, the goal is to earn as many points as possible in a battle. In victory trial, the goal is to use the assigned army to win as many stages as possible.
>Ability to marry other generals in-game and raise offspring.
>8 new NPCs available for marriage (most of them are characters from The Seven Heroes and Five Gallants).
>4 new scenarios in January 211, June 221, February 253, January 250. In the January 250 scenario, nearly every character present during Three Kingdoms period appeared. In addition, there are new events.
>City, item, general editors.
>Expert (超級) mode. In addition to extra difficulties, the game mechanics can be further customized.
>Logging feature. In addition to recording events, the logs are integrated with the world map to visually represent player's progresses.
>The ability to upload your own portraits from your PC into the game, which can then be used by your original characters.

Scenario editor 1.00 adds the following:

> 'Alliance gathering' setting when editing alliance relations.
>Assign start-up city for future generals.
>Upgraded general, city, item editors.

The Power up kit features are incorporated into the re-released PlayStation 2 game (never brought outside Japan or Taiwan), except only 3 of the 4 extra scenarios are available.
>>
>>1943350
I tried installing Chinese Traditional as system locale, didn't work.
>>
Are empty cities the consistently worst mechanic of every Rottk game? I really can't count about the amount of times they break scripting, trivialize otherwise hard campaigns, make easy campaigns hard, and generally just play havoc on every part of the game.

It's such an easy issue to fix as well: Make the cost for occupying a neutral city actually steep enough that you won't be able to do it in the early game.
>>
>>1945183
they should have some sort of neutral ai defence to represent local officials/inspectors etc defending the city
>>
>>1945183
True I don't like neutral cities, it's always the south as well which makes it a hassle to go through over and over.
>>
the city issue is just holdover of 20+ years of design identity. if there was any competition or innovation in the space at all they would have been forced to make the game more feature rich and fill in the cities with lower level bureaucrats and alter the way in which the factions worked
>>
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Does anyone have rotk13's clean steam files with PuK? I regret buying rotk8 re and im broke!!
>>
>>1946617
Post your Steam ID. The game is currently on sale so I can afford a gift.
>>
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>>1946950
Thats extremely generous of you anon.
Heres my id: https://steamcommunity.com/id/WelcomeToTheXDimension/
>>
Playing Nobunaga's Ambition: Iron Triangle, one of the best Nobunaga's Ambition games.

I'm playing as the Ashikaga Shogunate to restore their authority over the country and after many hardships and carefully balancing the situation to his favor:

>Made use of the Uesugi alliance to take advantage of trading their techs but made sure to reject any requests to trade tech that upgrades their units so they won't be too strong.

>Ditched them with the Mori and let's then occupy a port near the Uesugi territories so they can hostile to them.

>Got into a massive brawl with the Oda that the Ashikaga barely won and destroyed their dominance as the Uesgui took advantage of the falllout to attack thr Oda-Tokugawa Alliance.

>Initially, The Uesugi dominates the West and nearly destroys the Takeda but the coalition against them broke their dominance as the Takeda regain their power and split the Uesugi in half.

>The Chosokabe attack both the Mori and thr Ashikaga. Big mistake as the Ashikaga repel the attack and easily set foot on Shikoku as the first step to conquer the East.

The Ashikaga clan has nearly maxed their Infantry, Archery and Civil technology, making them the most tech-advanced clan in Japan.
>>
>>1949153
I'd go as far as to say IT is the best one. No other NA game has such a vast tech variety and a healthy mix of enemy aggression on top of it. The closest is Tendou because it plays very similar to IT, but I personally prefer IT.
>>
I thought I won't be able to enjoy Sphere of Influence again on its hardest difficulty but I've had a decent time overall playing as Oda Nobuhide.

>Build a castle after taking Ansho from the Matsudaira, then losing Ansho along with Sakuma Morishige. Kanie's worth more than Ansho in the long run, since its nestled inside Owari and I'm practically ignored by the Imagawa as long as the Matsudaira are standing.
>Build another castle in Okehazama, nearly came close to capitulation after selling most of my supplies but thanks to building trust with the Imperial Court I forced anybody menacing my castles into a truce.
>Waited until Katsuie Shibata becomes a hireable officer, and one more year to build up my forces after seizing Nagashima from the monks.
>Revolt against Oda Nobutomo and defeated them relatively quickly. Had a truce with the Matsudaira after noticing a convoy of troops attempting to relieve Inuyama.

Eventually I'm hoping to play the newer titles smoothly since I could barely run Awakening, and despite the linear combat it's probably a good change of pace. Tendou had semi-linear combat anyways so I'm used to it.

Extreme is frustrating at the start considering the Hard strats I've used were almost useless but after growing a braincell or two I've learned to create a condition where I can actually play the game. The AI is still infuriating though. The Matsudaira went for Ogaki after having a truce with me and I think got destroyed by the Azai-Asakura army. Ogaki was captured early on by the Azai since I didn't go for Nagashima early on (was part of my early strategies but I noticed the AI jumps the gun whenever I take it and every clan sends every able men to capture it from me)
At least the Matsudaira control all of Mikawa. They were brave enough to capture Hikuma even.
>>
I want to give a report that 8R has been getting a few updates and one of them was an improvement to the battle AI, the AI will now pull back and regroup with its reinforcements spawns instead of blinding charging ahead and leaving them behind.
While this still isn't a super tough game, it has made battles far closer now since I tend to have to fight both the main army and the reinforcement one.
>>
>>1953496
>the AI will now pull back and regroup with its reinforcements spawns
Wouldn't that just make them easier preys to higher tier tactics like Lu Bu's Whirlwind?
>>
>>1953502
Sometimes, although you aren't going to always have a Whirlwind or a Lu Bu in every battle, i forgot to mention that now they will actually engage in your reinforcements rather than ignore them in favor of hitting a tower for 100 damage.
>>
>>1953496
What about attacking reinforcements, like a plains battle Ma Chao turns up in and can get to a city in 1 turn to get raped by everyone
>>
>>1954076
I have yet to experience a defensive battle, with offensive reinforcements, in one of those "there are fuck all towers and the map is a giant plain" battle so I can't comment on if that changes anything by how the AI functions but I'd assume it doesn't in that case since the AI gets to you too fast.
>>
>>1906808
>but I'm sure there's an English patch lying around somewhere
And I'm 100% sure that's shit
>>
>>1946950
Shit, I mean i pirated 13 PUK but having the game would be nice. I don't regret buying Wo Long instead
>>
>>1949153
Damn that sound fun but honestly I feel bad about the Uesugi.
>>
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Every time I play the 194 date this fucker ends up ruling the whole north, how do I stop this
>>
>test lol
>>
>>1954286
for me its always GZN.
>>
>Defense battle
>AI's reinforcements will take 7 turns to arrive
>AI huddles around its start with all its units and refuses to move until the reinforcements arrive then attempts to launch a coordinated assault"
Still won but It's nice to see it not just blindly rush forward every fight.
>>
>>1955412
samefagging to report more 8R AI changes
>The AI will actually attempt to hide behind their towers and castles when at a disadvantage on defense
This isn't flawproof mind you as those frontal towers tend to have those officers charge you anyways if you move your units into range of them before they get the chance to run away, but hey, nice that this shit isn't abandoned by the devs entirely.
>>
Is Sphere of Influence or Awakening better?
>>
>>1956468
I like Awakening more, but SoI is probably an easier game to get into.
>>
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>>1904174 (OP)
Is there a specific reason why Koei refuses to make any strategy games not set in Three Kingdoms era China or Warring States era Japan anymore? They won't even make remakes or just remasters of older titles like Liberty or Death, L'Empereur, Genghis Khan, or P.T.O. They just stick to ancient China or feudal Japan exclusively now.
>>
>>1958642
Fear of it flopping? After all they already have their niche audience.
>>
Bros, I feel bad for Koei, they def are the most strugglers of this genre. But that also just be me being from America and Japan is hecking huge.
>>
>>1958642
they have their paypigs and its harder to pallette swap a game now
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>>1958642
Probably because of the lack of know how or knowledge. They've been doing ROTK and Sengoku since forever so they know what to put in those games with their eyes close. If they make a new L'Empereur, they need to conduct mass research again because again because the last game was like, what, 25 years ago. As for Genghis Khan, the scale of the game would become so big that they'd be creep out a Civ game, GK4 was basically a Koei's take on a Civ game anyway.
>>
>>1958642
They've already said the same as CapCom and the like. With increased budgets and the need to make a return on them, focusing on strong brands rather than small and mildly profitable titles is the way to go.
They don't stick to Sengoku/Sangokushi because it's easy or cheap. They do so because those two were the best sellers back when they had to jump past simple 2D DOS games.
>>
>>1958642
Regarding PTO, it's mostly likely shelved due to the fact that portraying Imperial Japan at all would have brought unneeded controversy.

Heck, PTO3 got flamed by the Chinese and the government fined them for making a game that "glorifies" Imperial Japan.

Funnily, the Koreans are okay with PTO because it properly depicts controversal history like how the IJ Navy and the IJ Army frequently quarreled with each other to the point of making things harder for themselves and how Japanese-occupied territories issued forced labor and comfort women.
>>
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>>1959053
What researched and accomplished with GKIV is still impressive given how the only way to access history is through textbooks unlike today.
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>>1956468
As much as I like Officer Play, SoI is the better game if only for the fact that the AI isn't hamstrung by Awakening's fief and resource management systems. If you don't care about steamrolling the AI (or if you play an officer, possibly getting steamrolled because your faction is starved for lumber and iron), then by all means go with Awakening.
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>>1959981
I think you're mistaking Ascension for Awakening. Awakening if ruler play.
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>>1959985
My mistake, I did get the two mixed up just now. It's actually a bit of a toss-up between the two. I much prefer Awakening's tactical map over SoI's as the AI tends to make better use of set routes over freeform movement. On the strategic layer, however, I prefer SoI's development mechanics over Awakening's "delegate and forget" system. I also dislike Awakening's made-for-touch-screens UI. On the flip-side, I like Awakening's espionage system having an effect on the tactical map. Awakening just feels like a very half-assed blend of SoI and IT. It's good to see that Koei is starting to learn from previous iterations of its series instead of throwing the baby out with the bathwater in every new game, but man is it still an awkward title. I'd still recommend SoI for newcomers to the series while leaving Awakening for the people who are bored of replaying older titles.
>>
>>1959992
Yeah, fair enough. That's how I feel about Awakening too.
>>
I ended up buying rotk 13 on sale recently and I enjoy most of it. I find that I like the idea of playing an officer, but my god the AI in these games are so ass. It just seems like unless I suggest something, my kingdom will never go on the offense or make the right choice. Like, yeah let's assign a city with no enemies on their border to increase military while we make the cities on the frontlines with bronze troops and 9 billion supply work on farming. I typically play an OC that is just a clone of Zhao Yun, so winning the debate rock paper scissors isn't always easy. I kinda just wanted to play a warriors general and see if my oc donut + my gameplay could help win the wars, but the games just don't seem to allow your ruler to be competent.
>>
>>1960077
If your lord isn't fitting to rule it's your job to take the reigns. Speaking of which, should I name a viceroy? I do want to reward my good officers and see them change their portrait but I'm probably making a better job than them
>>
>ROTK13
>213
>Sun shang xiang is nowhere to be seen
Where is she? I was going to marry her
>>
>>1960077
you have to use your privileges to get the AI to do stuff, your leader will eventually make you a viceroy and you can order around your division anyway
>>
>>1960264
>>1960591
Yeeeah. I just kinda wanted to be an officer and not have to make all the decisions. At that point why am I not just playing one of the better ROTK games where you control the ruler.
>>
>>1960077
Really? I have the opposite problem.

AI is so aggressive it actually breaks events. I was playing as Sun Jian/Sun Ce and in the two or so years I worked for Yuan Shu I basically conquered like 10 cities. They also just refuse to ever stop attacking unless you arrange an ceasefire.
>>
>>1958927
I both sympathize with them and wish they would do better. Most of their games are so close to being great but just end up lacking in certain categories. Like, I know no strategy game has good AI but these games really have no excuse.
>>
>>1955412
>>1955532
All of that sounds positive, but I don't think it really fixes the issue of the game just not having objective play outside of cities.
>>
>>1960489
>Marrying Liu Bei's used goods.
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>>1961177
nta but when I play Wu I often save Sun Ce so Quan never ruins the kingdom, and I marry SSX before that rat bastard Liu Bei can even think of looking at her.
>>
>>1961177
Hey hey hey respect the first girl we could bang/play and/or look at sfm stuff.
>>
>>1961183
I mean, I always try to save Sun Ce just so Sun Quan doesn't have to go through the pain of losing everybody he ever loved and cared about. But otherwise, fair enough.

>>1961199
Diao Chan?
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>>1961177
>Liu Bei used goods
He didn't have the balls to touch her, besides he prefer the company of burly men
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>>1961242
I started on 207 and gave my character good affinity with Sun Ce
>he just fucking died the first month
Bros.... I married Da Quiao to take care of her, she gave me two daughters and zero sons. Also I married Sun Shang Xiang who luckily did spawn this time.
I'm probably going to marry Xiao Quiao as well once Zhou Yu dies
>>
>>1961257
>He didn't have the balls to touch her,
That does actually seem to be the case historically.
>>
>>1961263
For all of it's problems, I do like how Rottk 8 remake handles events involving historical deaths. Like being able to prevent Sun Ce from dying or saving Dong Zhou if you play as Li Ru.

Also, anybody else like to roleplay as being monogamous? I know it wasn't really a thing in historical China but I always feel bad when I play as Sun Jian and I get another wife.
>>
>>1960489
If I remember right 13 had loads of scenarios where certain people just aren't made available despite being alive. KOEI quality
>>
>>1961271
>Like being able to prevent Sun Ce from dying or saving Dong Zhou if you play as Li Ru.
Oh shit, I didn't knew you could do that. I know that you can do it in 10 because I saved Sun Jian, also I like you can be parts of events like going with Huan Xiong to defend Hulao gate, shame you can't do nothing to help like fighting Guan Yu.
Maybe I can give 8 another try, it was too fucking slow for my taste and it lack the portrait upgrade you get in 13 when you get a high position
>Also, anybody else like to roleplay as being monogamous?
I never tried because I like to get as many kids as I can
>but I always feel bad when I play as Sun Jian and I get another wife
But Sun Jian did have other wifes, right?

>>1961391
>If I remember right 13 had loads of scenarios where certain people just aren't made available despite being alive. KOEI quality
Fuck, all those years waiting for nothing
>>
>Cao Cao keep sending an unlimited horde of armies after me
How the fuck am I suppose to win? No matter how many times I win he keep sending wave after wave. Even if I choose the option for soldiers to heal slower he still get enough to continue.
>>
Man, that was a hard fought war
Shit that was only Kyushu
Here comes Nobunigger
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>>1958642
people are really only going to show interest in the games if they're into the history, a revolutionary war game or a napoleanic war game is a hard sell in Asia and most Americans barely even know who George Washington is anymore
>>
I was never able to have kids in ROTK 13, like I don't know if I was just unlucky or I was doing something wrong but I just never had any, I haven't played that one in a while so I couldn't tell you exactly what was going on at the time, and yeah I did have the PUK installed
>>
>>1904174 (OP)
13 is pretty good
>>
>>1959130
This actually made me think and now I'm suddenly a lot more forgiving about some historical inaccuracies in old DOS games.
Like how the Hell would you even begin to find out about Qara Qoyunlu before the internet?
>>
>>1962173
all you need to do is keep talking to your spouses, eventually you will gacha the event that you stay the night with them
>>
>>1962410
>Like how the Hell would you even begin to find out about Qara Qoyunlu before the internet?
by reading a fucking book
>>
@Genghis: The thread died before I even got home! TL for chapter 1 of gaiden 2: https://privatebin.net/?d21bef0a4ca2c7f4#6MnBBsVngg65ASizCAVuZ7T7iBPMAf34cizrnAeUqbUB
>>
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>>1962995
@Translator-anon: It's fine as along as you deliver the resuts. I'd like you to translate the text on building to the right.
>>
>>1963004
>プラハはフス派の街だー!
Praha is a Hussite city!
>カトリック派は出ていけー!
Catholics, get out [of the city]!
>>
>>1962173
Kek infertile bald rat
>>
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>>1962165
>Most Americans don't know who's the guy who founded their country, is the namesake of their capital, one of their states, and 60% of their streets, and whose face is on their most common piece of money.
>>
>>1963312
obvious hyperbole but the point still stands that the average American knows less about their country's history than most people in other countries
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>>1961422
I think it's just 8 remake where you can do that. Not sure about normal 8.

>But Sun Jian did have other wifes, right?
I don't think so. Only Sun Quan had a ton of concubines. Think even Sun Ce was too busy conquering and then dead to really settle down.
>>
>>1961478
Who are you playing as, in which scenario, and in which game?
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>>1945274
Some of the games kind of have that but it's really weak and often ONLY handled in auto battles.

>>1945345
Yeah, I guess. Still annoys me though, especially considering Nobunaga Ambition doesn't have it.
>>
>>1964080
>Who are you playing as
An OG character but I'm basically Wu because I took all the south, Liu Bao land and two cities of Liu Zhang.
>in which scenario
Dong Zhuo Alliance
>and in which game?
ROTK13
>>
>>1964955
>>1964080
We tried to defeat Cao Cao with a coalition but we couldn't even take a city because the motherfuckers has unlimited resources and soldiers.
Also not only we failed but he destroyed Yuan Shang, Ma Teng and Zhang Lu, so I'm the only one left along Liu Zhang
>>
>>1964956
you deserved this for opposing cao cao
you're evil for opposing cao cao
>>
>>1964955
I saw 13 getting praised more especially since 8 remake has certain issues, but this is why I've never been that keen on it, there are simply too many cities in the north given how deploying armies works
>>
Finally started my first UWNH campaign recently, made it to Tunis where I'm told you can buy iron ore but it doesn't show up when I go to the market, what do?
>>
Finally I can marry empress He Shi! It was time for that faggot of Ling to die
>>
Which one of these games is like ck
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>>1963004
Are you reading this to freshen up your Jap or you're looking to read Hussite Wars material?
>>
>>1968017
Every other game after 7
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I noticed a few days ago that Kessen celebrated its 25th anniversary together with the PS2 launch so I've been playing it for the first time. It's a lot more ambitious than I thought, considering it's a PS2 launch title, but perhaps because of its ambitious nature, the game is really jank.
>>
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Sunsisters...
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>>1977592
i really liked kessen but i was way more into kessen 2 for its dynasty warriors-lite combat. i don't know what they were thinking with kessen 3
>>
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>>1978085
>>
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>>1978085
>>1978379
>
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>>1978085
i'm impressed how the Chinese mastered the art of the soi
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>>1978308
>>1978308
God i hate Kessen 3 so much. I made some videos on kessen 1 and 2 recently and those games are still fun and innovative, but kessen 3? it fills like it just throw away all of the interesting ideas of the previous games and replaced them with mediocre and arcadey gameplay and lets not even mention the story Kessen 2s story is silly but it has its moments kessen 3s is just silly, im really not looking forward to making a video on it.
>>
>>1978717
Kessen 3's silly comes down to the Shogun being the major villain since they make him pre 5 Yoshimoto Imagawa levels of bad, also with a healthy helping of Nobunaga not really doing anything villianous makes him bland.
>>
>>1978861
You're right, the shogun is such a weak character that you can't really take him seriously as a villain. I think Mitsuhide should have rebelled sooner in the story, or the Takada or Uesugi should have played more of a roll as antagonists. For Nobunaga's villainousness, they could have easily went for the angle of him being progressive and wanting to uproot and even destroy the shogunate system as a reason all the other daimyo were hostile, still for me even if the story was a 10 it would be hard to get around the gameplay.



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