You killed Stormgate.
>>1874195
mental omega killed shartgate
>>1874195Good
>>1874195my pc cant run SG but can run sc2 so here i am
>>1874195You're welcome.
>>1874195Well, it's the year of killing games simply by not doing a damn thing. Might as well go for a high score.
>>1874195yeah we already have one of these threads up, retard >>1834640fuck off back to /v/ you stupid fuck
>>1874221looks correctable
i keep winning by doing nothing while clowns destroy themselves
>>1874195rest in piss
You killed it vst. You fucking contrarians. How could you not like the new female model.
really wish we could get some FG insider to leak whats going on in theremust be a real shitshow
>>1874654i wouldnt be surprised if FG offices were already closed and emptied out
I really don't get the appeal of RTS anymorewhen I buy a unit it just sits there and does nothing like a lifeless lump of meat imagine if you had to run a company like that the first thing I would do is find something that has independent thought and buy it https://youtu.be/FAav6CVdNpc?t=259like why can't the building just float on it's own why do people have to be extreme babysit why extreme babysit RTS?also why can't you save build orders if build orders are very important to the game and you can't just buy and jam something down how you feel like at the moment
>>1874962>when I buy a unit it just sits there and does nothing like a lifeless lump of meatBut bro it's the PURE SKILL of wrangling 200 retards. I don't get it either. Maybe RTS will move on after everyone still playing dies of old age.
grubby bros not like this...
>>1874962>why extreme babysit RTS?Because without the pressure of the real-time micromanagement you would probably notice that there is very little strategy to these games.
>watch someone play the starting mission of the game>main character is an ugly goblina>next 2 characters shown are black>close streamoh well, clearly the game was made for the modern audience, not me
>>1875193True, but it's circular: The lack of any real strategy is caused by the excessive need for busywork. RTS games could have gone a different way like Harpoon, CMANO, Cold Waters, Sea Power, etc., low speed high detail.
>>1874987RTS already cut the chaff and moved on, it's called MOBA
>>1874962>>1874987Autobattle games where you can just sit and watch your units fight have existed for decades.
>>1874195You killed a thread
>>1874195>>1874254>>1876180>>1874419is this guy alright
>>1875629>MOBA is RTS>a city builder is a puzzle gamecould you stop shitting up every thread, puzzlefag?
the RBT genre is dead.
>>1874252It's called having a coming product inflation crisis and literally no one is doing shit about it to solve it.
>>1874962This but with MOBAs.
All gookclick games deserve to fail.SC2 was a mistake that must never be repeated.
>>1874195eh, looked like a game made for sweats. I was never gonna really get into it.Maybe I'll see if the campaign looks interesting.
>>1876791>SC2 was a mistake that must never be repeated."Mistake" says the shitty anglo...
>>1876791>sc2 is gookclick and broodwar isn`t>>1877275the campaign is the worst aspect of the game
>>1876374Is that Butcher or the Punisher?
>>1875198>made for the modern audiencegood one anon, this game doesn't have an audience.If pushing DEI were the only problem they'd be in much better shape.
>>1877275if they didn't let the co-op fall face down on the floor out of the skillet it couldve been for non-sweats too.Alas, they gave us an egg that was sunny side down.
>>1874962so i can understand the lack of appeal in micromanagement for you so i have nothing to say otherwise.However, you do realize that you're literally describing the middle management for lots of retail/fastfood/service jobs? You hire lifeless lumps that wouldn't do anything unless they were told. So, you buy the slightly less lifeless lump with some independent thought to micromanage the other lumpsand soon you'll be able to replace the lumps with automationalso, you're probably enjoying the wrong form of entertainment if they're comparable to running a company to you
>a game so bad even the trolls and haters got bored
>>1874962RTS are action games with a strategy layer over itYou're describing management games
Cool I gues?
>>1874195You're welcome. No need to thank me.
did anybody actually play shartgate?
>>1887670brieflyit was terrible
>>1875193brainlet opinion. what games have deep strategy to you? the reason rts games (and any competitive pvp game) develop fairly rigid metas is precisely because the players minmax the strategy and learn what is good.
>>1880135An RTS where you have to hire middle management and tell them the general outline of your vision but you're unable to command the actual workers and warriors directly sounds like a fun concept actually.
>>1874962Anon, if you still haven't played Majesty after all these years...
>>1874195Yep it was me. I did it. And Civ is next.
Trying to play now. It's unplayable. It should have never even been shown to the public for at least another 2 years
>>1890521at least it has a numerous and stable playerbase of 100 people worldwidemost likely kickstarter sunk cost paypigs
>>1874195https://www.youtube.com/watch?v=CqGYEAYfdxUShartosis has spoken
>>1895313fartosis seems to think gameplay exists in a void, not the first time he's been completely wrong. The problems are fundamental, starting with the artstyle, setting and premise. I'd rather have triangle and square wars than these retarded uninspired factions
>>1895313its also very funny how the devs are so helpless and clueless about their own game, they literally listen to a youtuber telling them how to design their maps. ((((((Tim Morten)))))) is a very, very successful grifter and I have no idea how he did it.
When will all the rts players fuck off back to r*ddit? rts, fighting and arpg games are all brawling for goyslop: the genre title
>>1895313>13 minutes when you already know everything you need to know from the first 5 seconds just looking at the screengod the game looks like such a piece of shit
>>1895845He says he only cares about complex gameplay, but obviously he and the millions of other SC players would never have gotten into the game whatsoever if it didn't look and sound cool to begin with.
>>1895846All game-devs are faggots. Normal, competent nerds moved on forever ago.
>>1874962congratulations, you surpassed the IQ of 99% of rtstards who think that micromanaging menial tasks is somehow engaging and intelligent gameplay
>>1888779This. It's kinda baffling that nobody has ever tried making something like this.
>>1874195But I didn't do anything.
I played the beta after having it wishlisted for ages and that made me remove it from my wishlist. Game about demons vs sci-fi army and they make everything look like cheap plastic garbage. Everything has a sand-blasted rounded-off look to it, nothing had a polished or detailed feel to it. Especially the maps. Holy shit the maps in the beta were so fucking bad.
>>1888779Especially if your managers have their own personalities complete with flaws that you have to work around.
Love it or hate itDiscussionIt's the next best thing to SC2 and WC3. Those that are playing it are enjoying it and looking forward to more updates and the rest are either whining about a game they say they don't like or waiting to jump on the bandwagon. I hope it does well and I think any fan of RTS should hope it does well. Nothing else has the same competitive feel in my eyes or has really come close. The fact that it's even compared to SC2 in early release speaks for itself. Good luck FG!
>>1899042>The fact that it's even compared to SC2 in early release speaks for itself.It speaks for the fact that that's the last thing the devs have worked on, nothing more. I don't like Starcraft 2, so that's a minus for me.There are plenty of other great, current RTS out right now No need to play this one.
>>1899042kys shill
>>1899042>Discussion>It's the next best thing to SC2 and WC3no, not even remotely close. You might as well say black is white.>Those that are playing it are enjoying it100 people worldwide. F2P game.>I hope it does well and I think any fan of RTS should hope it does welllegitimizing dogshit games is how you get more dogshit games you fucking retard.
>>1899042Is this your first time shilling?Please read the manual given to you by your manager, you are really bad at this.
>>1899109>I don't like Starcraft 2, so that's a minus for me.And another one into the shitty Starcraft 2 hate club...
>>1899042Yep. And here are all those bandwagon losers you just mentioned.You're absolutely right. Fans of RTS should hope it does well and the fact it is being compared to sc2 is a testament to its promise as a game. I'm all here for it, man. I'm looking forward to what we see in the years to come.Dont let the haters get to you. They literally have nothing better to do with their sad, miserable lives
i didn't hope it would do well. i hoped it would be good.it's not good. it's not going to become good.
>>1899194>second obvious shill>with reddit spacing on top itLook, you don't belong here.Don't force me to post nigger/tranny/kike gore to make you leave.
Ignore this
>>1874195>Be me>Do nothing>I end up killing StormgateDamn I'm good
>>1899042wrongaoe4 is the sc2 successor
>>1899194>>1899042these are copied straight from the game's reddit aren't they
>>1899683Dang, anon, you're right. That's some powerful deduction. Unless you're samefagging.>>1899042https://www.reddit.com/r/Stormgate/comments/1gvhldg/love_it_or_hate_it/?rdt=44549and >>1899194 is at the bottom of the page, hidden with negative points
>>1888779Majesty
>>1888779The settlers? Stronghold? Songs of Syx?
>>1898980This kind of sounds like surving mars.
>>1899194I mean I HOPE it gets turned into a fun game at least, but as it is right now it is really boring.>Boring basic bitch visuals which look good but have 0 character or their own identity>same with the factions which makes me completely uninterested in playing the campaign>Only non-boring faction are the celestials which do have some cool game play ideas to them, but are visually still just a boring high-tech angel copypasta race>the game is just really fucking boring to play>everything takes fucking ages to die so it doesn't have this pucker factor of seeing a bunch of banes rolling towards your marines and having to quickly try and split>unit abilities feel like they're there to introduce artificial micro and not actually to contribute to gameplay>the mobs feel shoehorned in to grab the Warcraft 3 boomersLike that are just my top issues, it is in a really sad place at the moment sadlyI think the recent demo test by Artosis with smaller maps + no mobs felt much better to watch and really helped with SOME issues, like the fights still take fucking ages but at least now they take place more often.But I am not convinced that will be either enough to fix it nor that the devs will actually listen and course-correct, which is a damn shame
>>1900562>pucker factor of seeing a bunch of banes rolling towards your marines and having to quickly try and splitplease dont even try to insinuate banelings were good game design.There's a reason infested terrans were restricted to late game tech in BW, and extremely situational, and only against one matchup.
https://www.reddit.com/r/Stormgate/comments/1h0di8n/after_trying_all_the_rts_demos_tempest_rising/
>>1902985theyve renewed their shilling efforts
>>1902985>a F2P game had an all-time peak of under 5000 players worldwide
>>1900569yeah and that's because they were a goofy gimmick top-down design, not because of any inherent problems with suicide units
>>1888779m8 that's an entire fucking genre coming up on two decades old
>>1903011>not because of any inherent problems with suicide units>sc2 zerg A moves banelings across the map and goes back to macro, APM cost: 2>sc2 terran either performs a 500 APM perfect unit split or loses his entire army in half a second, AND has to macro on top of thatyour opinion is invalid. Please stay away from game design.
>>1903033I am now convinced you are trolling or are a bronze 3 retardA-moving banes without looking is just a fast-lane ticket to having them all 1 shot by widow mines, getting blown to shit by siege-tanks, running into marauders which can face tank like fucking 5 of them or having them all run into a planetary and do fuck-all unless there is like a gorillion of themYou need to micro the banes or they are just throwing away gas, minerals and zerglings which are a great unit Banes are really only good against idiots who can't split or people who leave their marines alone in stupid positions and stop looking at them, meanwhile a perfectly reasonable split is like 3 lazy clicks and will win you games anywhere below GM
>>1903743i was talking about wings of liberty. No noob mines. Too early for tanks. Split or die and leave the game>Banes are really only good against idiots who can't split splitting is shit game design for gookclick lovers. Enjoy your shit opinion and brain
>>1903033mad & bad
The game is on early access, unfinished work as they repeatedly remind us through the gameplay. That alone makes most of the negative reviews another case of collective hysteria.Taking the baby rant out of the picture, here's my reasons to give it an upvote: because the game has potential.What will change it to a negative review: if you can't stop trying to emulate Warcraft 3 and Starcraft 2. If we want to play those games, they exist already. Your game lacks its own identity and that's where the negative reviews are correct.To the technicals: my PC is outdated, but It runs smoothly every RTS on the market, except Stormgate. I've seen some people complaining about optimization, I'll stay neutral on that one.
>>1895313looks totally unfinished in art designand map design just copys star craft
>>1874195Against all odds, looks like rts players don't exist anymore.
>>1906714they exist they just arent playing the latest goyslop
>>1906714stormgate is possibly the worst RTS of all time, Id rather play emperor battle for dune
>>1888779so...Paradox games?
>>1903745You are a retard but I think banes, mines and disruptors should not be in the game
Optics are improving. It's particularly noticeable after this last patch. I've been seeing a pretty drastic drop in hate brigading in this sub over the past month. I've also been seeing a lot more games and casts posted recently. This makes me very happy :) this game has plenty of it's own problems, but they're only going to be overcome if there is interest in overcoming them. It's a breath of fresh air seeing this interest persevering through all the negativity and doomering that's been going on since EA.Just wanna say a huge thanks to all you legends out there taking time to share your positive experiences with this game and helping to develop a growing community alongside this developing game. I've never lost hope in this game, but y'all are reinforcing that hope every day I hop on Reddit now.Also, massive shout out to Frost Giant for putting in the effort to get us to this point after such a rocky launch. I'm sure these past couple months have been a lot of stress and heartache. Your hard work is showing through. Keep it up. I'm excited for everything to come
>>1908052the desperate and obvious shillposts like this are hilarious
>>1874962>not setting a rally pointyou are a dummy loland build orders are just an opening, they can (and should) be interrupted by circumstances, like "the map doesnt have this resource in a comfortable position, so i'll need to delay another part of the order" or "the enemy has sent an early attacking force so i can't just expand economy, i need to make a static defence building or some army units of my own", and it all becomes improv and reacting/predicting the opponent as soon as you hit the midgame anyways.
>>1908052Certified reddit moment. Didn't a Dev get found out for shilling
>>1908123they found one of the most prolific posters is a confirmed shill kek
>>1908128clockwork. Bowen research, babel media. If a game is shit and full of troons and blacks, 100% there's an army of shills making it look like that's what people want. And then the game has below 100 players, and the cognitive dissonance shines brighter than the sun. "How did this happen bros? This game was so popular before release..."
shit game
>>1906714I'd really love to try something new, the issue is that Stormgate is NOTHING new. It's just badly reskinned Starcraft 2.
>Today I remember StormgateJesus this game was so badThing is that years ago they announced it and when read about it realized it was more of SC2. Posted in the forums that shit wasn't going to work, because the worst part of SC2 is actually playing the game and they should stay away from it.So these dudes did SC2 without the good parts of SC2, which was everything else. The madlads.
>>1906714RTS players just play StarCraft and AoE2 like always. There is no need for any other RTS games and nobody wants to play anything else.
>>1911065can't agree, playing sc2 is fun and playing shartgate isn't, so there must be something else at work here.if you're a bw vet, you have some legit complaints against sc2 but at the very least you have to admit it controls well and the campaign is funshartgate doesn't control well, doesn't have a fun campaign, and isn't good in multiplayer either
>>1911077>There is no need for any other RTS games and nobody wants to play anything else.offer an alternative other than retarded shallow uninspired goyslop and you'll see RTS players migrate. Why migrate when the new games offer 10% of SC's / AoE2's content and 10% of gameplay depth? You retards have no response to this, because I'm fucking right.
>>1911091Total Annihilation/SupCom, Rise of Nations/Legends all offered a solid alternative take on the genre, RTS players didn't care and stuck with StarCraft and AoE2. That's all they really want to play from here to eternity.
>>1911095SupCom has plenty of RTS players. Rise of Nations/Legends is a shit gimmicky shallow game that boils down to "who has more +damage upgrades"try again retard.
>>1874195>StormgateNever heard of it
>>1911124>Rise of Nations/Legends is a shit gimmicky shallow gameYou are an absolute cocksucking low-IQ giganigger.
>>1874195Is it this new RTS which was taking feedback from all RTS ecelebs on how to make a "good" RTS? I couldn't be less surprised this game floped before it even released.
>>1911127you are an absolute nigger faggot nigger. Kill yourself. You do not understand game design in any capacity. Kill yourself you dumb fucking NIGGER
>>1874962Lemme give you my fat boomer take. Cannon Fodder was sort of a proto-RTS you could play on the Amiga over three decades ago. It's less well known than Syndicate, but much faster paced. Both games would be called 'actshully, that's tactics not strategy' these days, but that was what we had before Dune 2 decided to have buildings produce units. Not much actually changes in gameplay with this, it's just now your very limited resource of 1-4 murderhobos is not as important: they can be replaced without mission failure as long as your base was able to access Noun. This is not 'reddit spacing', before Web 2.0 this is how normal English paragraphs were done since the invention of the typewriter, for those of you who are ESL.But Syndicate had done something that the new RTS genre had to ignore or else esports wouldn't have been able to ruin everything: NPCs reacted to your cyberhobos, with concern, antagonism, curiosity, but mostly fear. These are reactions which you've seen in modern games, except this was running on a CPU with kilobytes of cache and 2MB of RAM. Other than animations, there's not much extra complexity. Not what you would have expected in 20 years time after playing Syndicate in 1993. The first GTA game would borrow more from tactics games than the RTS genre that spun-off from it.People who don't remember it are impressed by The Sims and Shadow of Mordor doing just *slightly* more than that with autonomous NPCs. Our friend Todd sold two TES games on the back of over-egging what autonomous agents could do. We all fell for it(see sales figures), and we were all angry at ourselves for being fooled, again.RTS games with 'dumb' units that need constant baby-sitting, like a tactics game, but without the feedback and intuitive behaviours of a tactics game, feel pointless unless the units *do* something interesting. Where's my RTS with units doing Syndicate-style stuff, but with 30 years of progress behind it?
Stormgate is already nothing more than a bad memory of the rts community
>>1911151It seems like the end result of what you're saying is: units acting/reacting autonomously is incompatible with the modern/esports conception of "RTS", because it's fundamentally based on faceless replaceable units that come off an assembly line, and only act as the player directs.I think the fundamental disconnect here is the addition of multiplayer. Syndicate was a single-player game. Presumably, the game was created to be fun. With multiplayer games, especially those with a ranked ladder and professional competitions, it's believed that being "fun" alone isn't enough. MP games have to be "balanced", "accessible", "fair", and so on. Taking action out of the player's hands in any way could mean a player might play "better" than their opponent and still lose. If their units do anything "interesting" that might mean they do something the player didn't want, and it'll feel unfair. So they all have to be dumb babies with no autonomy.Basically, some of the most fun games ever made are unbalanced, unfair, and random. It's believed that RTS games can't be unbalanced/unfair/random, because it'd upset the competitive multiplayer scene. So they're not really allowed to be fun.Meanwhile the competitive multiplayer scene has always been an insignificant speck, in terms of player counts, compared to single-player and custom games. Blizzard games had esports scenes because their campaigns were so great; the mass casual playerbase gives rise to the tiny sliver of pro players, not the other way around.So the fact that they were trying to make the next Starcraft 2 here shows they were barking up the wrong tree. SC2 was made for esports from the start and the campaign was a poorly-told story sliced up into pieces. It was successful because of the Blizzard and Starcraft names, the pre-existing Brood War scene, and the big budget they could throw into marketing and cutscenes. Frost Giant has none of those. Stormgate was SC2 minus the stuff that made anyone play SC2.
>>1911127get over yourself, playing those games feels like torture for anyone used to good games
AMA on the 20thtime to shart all over them
>>1911127I really like Rise of Nations but gameplay-wise it's pretty mediocre. It could've been much better. AoE/SC don't even have to try to be better from the get go.
Makes you wonder if Jason Hall the ferret fucker was part of their design team at any point of developing this delayed abortion of a scam.
>>1911323>how did you do it (((((Tim)))))? Was flashing your blizzard badge really enough to scam the entire world?
oh apparently they hired a new art director, too bad they waited with that decision until the game flopped instead of doing it after first reactions.
>>1911360The gameplay is great, you got filtered.
>>1911712>just spam more unit production buildings and overwhelm the enemy>the rock-paper-scissors system is so set in stone that non-counters deal basically no damageIt's ww1 simulator regardless of age. The most fun aspect is winning through attrition or border push. Combat is awful.
stormgate is shit, but no one will play any new RTS even if is good. They want to stick to their 20 year old games. That's how bad the RTS player base is and why no RTS game from this decade and onwards will see any success.
>>1911866>release new games>new games are shit>old games are finethere's an easy solution to this.
>>1874195Lack of originality killed stormgate
>>1911866>no one will play any new RTS even if is good. They want to stick to their 20 year old games.there are plenty of BAR and WARNO players but we're just going to pretend "new RTS" means starcraft 2 and c&c clones nobody ever wanted or asked for, right?