SHERMANTAKING HITS
So, polish lancers are just allowed to destroy infantry squads with their AT rifles? Isn't that how regular infantry AT rifles got nerfed to begin with?
>>2430997They're DLC so it's okay if they break established balancing conventions
>>2415684If COH 2 didn't lean into the ESport shit, let me build silly defenses for free, and my mortars were as deadly/accurate as the enemy mortars, I'd say it would have sneaked passed 1
>>2417816I'm not buying 3, but something tells me that despite the less realistic graphics, COH 3 runs worse
>>2434500Runs fine
>They really added SengokuWhat does it have to do with exploration? They literally fought among themselves during that time. Felt like it's only picked cause of Samurai Warriors/Nobunaga's Ambition.
>>2432168Wait for the finished version in 2028
>>2432150>But this is the industry standard this is how Civ6 went as well why do think this is new or something?At least in Civ6 civs weren't split into three parts you have to buy separately.
>>2432092>>2432094This is the same deal as 3 chinkdoms in aoe2
>ToT will save the g-ACK!Losing 2-3 Thousand players after each weekend, oh no Civ VII bros
>>2434502
I really want to go back and play Civ3 again for some reason. Is this a bad idea?
>>2427297>preventing the AI from violating your borders with settler spam.Skill issue. Why does everything need to be made easier?>>2429603Why would I want districts? The beauty of Civ3 is that it isn't a bloated mess like subsequent titles in the series
The Heroes 3 and LotR mods are sick, the former in particular really transforms the game. but it's a pain in the ass switching between them. With civ4 thankfully you don't have to swap anything in and out
Well, I went and did it. Even got my first Regent win even if it was kind of a cheap one.
>>2430902>Skill issueyes, the ai is playing poorly in a very annoying manner. it should play well instead.
>>2424663>byzantine city sitting right on top of a major strait>it's named fucking dyrrachiumanon pls
With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?Also, Hearts of Iron IV Thread.
>>2433832May God have mercy on you
>>2433835Grrrrrr I hate vaguepostingYou have to elaborate son
>>2433778As either US or UK, start researching nuclear tech day 1 and then juggle it into another slot when you complete the research bonus focus down the line.Be sure to get a nuclear facility or 2 built at the start of the game when you're stuck on civ eco and everything else is slow to build. For the US, build it in your dam State. Be sure to grab everything that boosts special project speed.Regular nukes are kind of shit now so you basically need to rush all the way to H bombs to actually have game impact with them and even with all of the modifiers stacked optimally it's still gonna be late '43 to mid '44 for those.Also consider pumping missile tech in parallel. MRBMs discount a nuke strike from 20cp to 5 and give you a ~90% success rate so if you're going to need to nuke more than once you might as well. Just neyar in mind as the US you won't have enough air breakthroughs for both jets and missiles.
>>2433832As a general rule it would be better to just cut down tank production for mechanized and make do with fewer tank divs. If you're tight on industry then you really only need 2 tank divs but you're probably better off putting that limited industry into air instead and winning via CAS.The main thing about mech is that it's up is much higher than regular inf, so while it's more expensive you end up losing way less tanks in combat and that more than makes up for the IC cost of the mech in practice. Leg inf having both lower hp and fuck all for breakthrough means a lot of your tank IC will end up going to replace losses rather than building up stockpiles to deploy more divs
>>2434082yeah regular a bombs are kinda shit, so it's honestly not worth it to rush nukes unless someone else can guarantee green air
ITT: Best RTS campaigns
We used to play this game every night and tell each other of our progress in the campaign the next day at school. Good times.
Post >yfw
>>2433851ITT := In This Thread
>thermal signature detected
>>2427717The dev patched out space-optimizing building mechanics and altered stats for a number of structures. The end result was a completely butchered build variety. It was done so poorly even some of the default ships’ designs were fucked up and weren’t patched for months. After the progressive changes and the massive negative reaction he basically abandoned the game. It’s a real shame, this game had so much fucking potential.
>>2427717To add, the update that really started fucking up everything was 1.14. That's when the dumbass started fucking with structure weights, making missiles WAY too fucking strong, and nerfing armor into the floor. Did it make it harder? Significantly. Did it remove a shitload of builds and fun? Also yes. If you can find it just play 1.13.
I wish the shitty 2d one player unit vs multiple enemy units combat phase was removed or remade. how anyone thinks this is fun without some ai ally units helping is what killed this for me. also the dev might have been drafted in the forever wars
Does anybody remember or still play Travian? Do persistent browser games still exist? If so are they good and if not could you imagine an updated mmo browser strategy game?
>>2430068Ogame went a long time before becoming pay to win. It used to be ad-supported.
https://www.neveron-r.com/It's like Lands of Lords (minus the ERP) set in the BattleTech universe (but not as an official BattleTech product). I played this in 2003 in high school.
>>2430068OGame is the only game of these types I've played. Me and some classmates made accounts in around 2004 I think. I think I was the one of us who stuck with it for the longest time but it was probably no more than six months. It got kind of boring when build times were so long and everyone around your planet had a big advantage from starting earlier than you so I had nobody to attack.
>>2416489shitty money-raping game that welcomes cheats. avoid
>>2429955I did. Me and my school buddies had a top 3 alliance in the EU server for the first season. Had to spend some allowance money on it tho, as it was heavy p2w.
>CK3 hired a leading Byzantinologist, to create one of the most faithful and content rich implementations of that state in a videogame>EU5 shat out some snark filled Gibbonite nonsense DLC about returning to Rome and reviving Latin and Hellenic paganism>as if pissing off the Patriarch and leaving Constantinople wouldn't get you couped instantly by whoever noble remained in Constantinople>peppered with gems like Greek culture being inherently backwards and despotic compared to Italy, and Athens in 1337 having a larger population than the heartlands of Thessaloniki (???) and Thrace, instead of being a few villages raped by Catalan Company marauders>absolutely zero plausible content as to how that state would evolve in the early modern era outside of anachronistic LARPing>no material on the issue of nationalism, industrialization, colonial exploration in Asia, diplomatic maneuvers with Western Europe and Russia Why is he like this? Did a history student fuck his crush at university? Is he mad we didn't buy Imperator: Rome?
>>2422146Is that you OP?
>>2434018>Which is a disgrace and a shame to Paradox Tinto. Where they failed, I will succeed. I will provide the alt-history content we Byzantinophiles so desperately crave.
>>2434018>as you can read in my previous reddit postDo these faggots really
>>2434094>where should I post my long effortpost critique so it can hopefully reach large parts of the playerbase and possibly Paradox>Reddit? Gay.>the forums? Nah.>the schizo far right pepe the frog retard site? now THAT'S my platform
>>2434018>sacked and razed and killed everyone in the city over revenge
Could it have worked?
>>2405016aoe2 is playable on consolevillagers just auto assign themselves to tasks though
>>2405016It was always a meme that you couldn't do RTS on console. You couldn't do gookclickers, but Warcraft 2 and Goblin Commander always played fine on console.
>>2408097Me too but let's not act like having a d-pad controllable cursor is the way to go with RTS on console
>>2424692Korean did get reaction Starcraft port of N64 (hyundai comboy 64)
>>2426046It was natural
>be me, Roman with Celtic ancestry >choose the Iceni >found in Steam Workshop the 'Iceni Legionaries mod' >gives to the faction uniformity, Roman armors and straight banners >mod is deleted, it's joever >all the culture % you in the cities means nothing >I can't civilized the Iceni nor any other barbarian >no marble cities (despite I conquered a city with 'marble pit') >all must be mud-holes, all map cities are the same, battles are shit >climate means nothing, your soldiers still wear pants in the Sahara >EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again >you can't create your own culture, uniforms, buildings, laws, tech... it's all the same alwaysI can't believe I fell for it just because I love that era.The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
>>2352716Yeah, but in what other game can you play as Ptolemaic Egypt?
>>2357035Gofile >>>>>> pixeldrain > 1fichier > viking file >>>>>>> the rest
>>2352716>be me, Roman with Celtic ancestrythis is so funny
>>2352716You're like 15 years late. We've been shitting on Rome 2 since it first released.
>>2389669>they recently cracked r2tw's engine codeSource?
Which /vst/ offer some of the best roleplay potential?When i was young it was Total War Medieval 2, especially playing as a rich nation like the HRE. Whenever a horde faction would find it's way west i'd prepare a whole string of castles to stop their advance, sometimes when my general died i'd rush a decent commander to the frontlines, i'd probably have a small fort on an island too with reserve forces trained to meet my new commander if my garrison was too small. I'd imagine it like the Great Wall of China, Hadrian's Wall, the Persian one, etc. Etc. or for a more recent alternative, The Knight's Watch from GOT, it also helped that i always hid moving troops in forests because the enemy tended to send it's armies to destroy my reinforcements so that's also another Night's Watch type feel.This is what i dislike about the newer games honestly, having to manually retrain people based on pop could be tedious but imo it really made you always want to preserve your troops more and added a story to them. Same with having captains/armies without commanders it made everything feel more flexible.
>>2420330I like ROTK13. It's like a grand strategy game but you can also play as a free officer (did it almost 10 years before CK3) and become a bandit, merchant, assassin etc or join a ruler and have multiple career paths in that faction. Great fun if you like 3 kingdoms era.
>>2420330https://web.archive.org/web/20200804204159/http://www.battlereports.com/users/NewbEye/8/Report.htmlLARP as the great Master of Maho, Dubya the Lord of Terror.
>>2420330Stellaris in a way, the incredibly vague nature of ground combat means you can sort of just imagine all the equipment your armies yes, particularly fun if you are an aquatic race
>>2420330Chaos Galaxy 1/2 are my go-to strategy games for roleplaying. The galactic map gameplay is SLOW, which makes it feel much more impactful when you send a commander to take a planet and it takes them many turns to do so, they spent a significant portion of their life on a mission I decided to send them on. It also helps that there are many unique commanders, factions, and planets each with their own lore which makes all your scheming and diplomacy much more immersive. I'd say a distant runner up is total warhammer 3, collecting vassals playing as the vampires or slaanesh does have a very specific flavor to it.
>>2420330Real. There's almost no real encouragement to do so, but when you get units that have pulled through and won some battles for you, they become your favorites and you want to treat them well.The commanders' traits also informed how I would roleplay their actions.
How come there are no other games like Mount & Blade?Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
>>2424699>>2424756>>2424771Problem here for new developers (they are likely not aware of that) is that while the formula of Warband is good, the vanilla feels bland, and people loved the shitton of mods, as Warband was very moddable and graphically unappealing (the two are connected, obviously). Creativity was pushed to the max, and no modern company (or even an indie dev) will EVER outdo a game with a great modding scene. I think it's because modders genuinely love the game and what they're doing so much that they are willing to make content for free, they don't have any demands to meet that suck the fun out for other devs.
>>2394658I play Bannerlord not for rape mods, but for walking around early medieval cities and villages. It's kino.
>>2382799I'm just shocked there are people besides me and my brother who played Buccaneer.
>>2382489Nwn 2 storm of zehir had elements of itObscure reference
>>2382489Requires autisticly long time to develop (requires a lot of money - first 2 mountain blades had a budget of ~350 kebabs and for bannerlord Erdogan dispatched an army of janissaries (nepobabies that went to the turkish unis to study gamedesign and look how it turned out)) and has autistic small fanbase (meaning potential return of investments is really small)
Patch v1.3.4 is here, the game is fixed™, thank you god johan, also fish tornado editionReminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at (dead, create a new general if you want it lazy fucks) This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic postsHow fares your empire, /eu5/?# NewsPatch 1.3.4 (open beta) is out now https://forum.paradoxplaza.com/forum/threads/beta-version-patch-notes-1-3-4.1929076/Previous Thread: >>2423758
>>2435927They should remove the ability to force culture and religion on subjects.
>>2435943If it were for me, we would have proper genocide mechanics instead of just painting pops.
MISSION TREES ARE BACK BABY
>>2435925you're rightspoonfeed me :)
>>2435957They said in the roadmap for the game they're adding "ambitions", and elaborated upon these being nudging systems for the AI to do what it did historically, i.e: mission trees.https://forum.paradoxplaza.com/forum/developer-diary/the-future-of-eu5-grand-voyage-roadmap.1920458/
we've discussed many times what the best RTS game is on a number of different metrics. but which one has the best soundtrack?
If you notice, there is not a single successful RTS with a bad soundtrack.Make of that what you will.
>>2406783>but which one has the best soundtrack?>1st TierWarcraft 2AoE1>2nd TierWarlords Battlecry gamesBroodwarWarcraft 1AoE2>3rd TierCommand & Conquers+Red AlertsWarcraft 3Sc2Comment too long. Click here to view the full text.
this takes me back
>>2406783>the best soundtrack?Civ IV for Bach
>>2418306MOM had just 1 bg muzak for the overworld and that's it.
Wargame Design Studios is having their summer sale. Almost all titles 25% off. Does /vst/ grognard?
>>2433200the isometric view in their games always sucks ass, i think it's a remnant of the john tiller era but don't quote me on thati use the top-down counter view every single time
>>2432466Unity of Command 2 is what you should have specified, the first is more of a puzzle game. 2 is as well but you can at least have some freedom in what you wanna build units as.Soviet campaigns are pure CBT though. I genuinely don't know if I should just be chucking rifle divisions at the enemy and hoping one manages to do something.
>>2432466>>2433297I played UoC 1 and 2 and never could shake the feeling that there is 1 rigid path to victory for most harder scenarios. It just makes me lose interest after a while.
>>2433227No NATO counters?
>>2433859They have quite a few styles of counters for each game