SHERMANTAKING HITS
1 is the only one you can mod to make the Germans speak German so it's still the best one
>>2415775>>2419001Commanders are 4 bucks. And the idea that they've "given them away for free" is laughably false both in practice and in the fact you'd have to play thousands of hours to get them anyway.Ironically, early adopters of the game suffered most, because the complete edition that includes all commanders, and you can't even buy anymore, came out years after the fact.
>>2419327They have literally had events where the commander was free. You just claimed them, no playing required. I understand some people have CoH2DS but it really isn't an issue.
>>2415102HANSFART INTO ZE RADIOPRRRT
>>2419339Literally never happened. The base game they've given away a few times, there are a couple of newsletter commanders, but that's it. They've done "free weekend" type shit with commanders, but they remove them when it's over.
I saw this and it (Solar Expanse) looked interesting, so after several days of not finding a torrent for it I bought it. It has a lot going for it but it has some pretty serious issues.>The moon has metal deposits, which makes sense as regolith has been tested and is up to 15% iron in places>they remove metal deposits on the moon>when there is backlash, they add a 5kt (5000 ton) deposit backSo they aren't going for realism here obviously, which sucks. The game is also very much unfinished, it isn't one of those games where they finish 95% of the base game and just add content releases, some major features don't exist (interstellar travel) or exist but are very unfinished (more advanced habitats are wildly unbalanced, you can only build underground habitats on mercury I believe because the body has to have a lot of radiation to enable their construction despite IRL underground habitats being a common feature of planned lunar and mars constructions).They also take quite a long time to fix bugs. There is an extremely important early game spaceship type called Stratos that as far as I know is the only spaceship capable of going from the surface to the orbit of non-earth bodies arbitrarily. Pretty much every other ship has to have cargo ferried from orbit to surface and vice versa so it is how you take stuff off other bodies to transport them elsewhere prior to having the tech and population to make more efficient lifting solutions. The big use of this is to produce fuel on the moon so that you don't have to lift fuel from earth to fuel your spacecraft. The problem is that if you order a stratos to load fuel and go from the lunar surface to orbit it will consume zero fuel in doing so, but the fuel will be deleted too. This has the dual issue of lifting non-fuel resources completely free, decreasing difficulty, as well as making the largest and most obvious use of the spacecraft unusable. This bug has been acknowledged by the devs for over a month.
>>2416633Those mods are vibecoded and absolutely chock-full of bugs.
>>2416637>absolutely chock-full of bugsYou tried them?
https://store.steampowered.com/app/1116050/Starminer/More EA indie slop is out. This is a physics-based space miner that arrived to Early Access a few days ago. Already 850+ reviews, many of which say that it is full of bugs but somewhat fun.
>>2417839it reminds me of Celestial Command (another indie space miner that was abandoned in EA)
Allegedly they fixed the stratos
Help me /vst/, my emotions, Im feeling them getting scammed away from me.>what game is itEspiocracy, a cold war GSG project by a polish dude>what's going on in the screenshotdev said this is a playtest where he had the USA carpetnuke the USSR before they could achieve a balance of M.A.D
>>2379201>command economy bad except when blackrock does iti hope you'll be able to mod this out
>>2363841I really want this game to be real but I have my doubts.
>>2413045The permanent wishlist addition, always releasing, never arriving. At least it's not N1RV Ann-A: Cyberpunk Bartender Action...>Added on 2019-12-01Christ.
>>2367681I was just gifted Maestro's yesterday. my birthday is next week.
>>2377361I'd say more focus on treason
Now that we can finally play a good BPRE game, let's talk about it.For the uninitiated, in Big Boss's voice:>Door Kickers 2: Task Force North>Nowheraki Burns mod>Close Combat Overhaul mod for extra immersion>I'm a retard in need of spoon-feedingCQB RTWP tactical game called Door Kickers 2 and a mod based on the 28mm tabletop and comic book series called Black Powder Red Earth. Middle East post-Iraq, terrorists, politics, PMCs and war crimes.>I hate mods, akshually...Play vanilla as Rangers, local collaborators and glowniggers. Still fun.>you've mentioned Big Boss...There's an MGS mod too, go nuts.
>>2408664You can play this dogshit in one of two ways:>real-time top-down shooter with the shittiest clunky control scheme you can imagine>planning stage rainbow six-style with terminally retarded soldiers that require 30+ commands to clear a small room or they'll literally not react to being shot to death from outside their vision cone
>>2409132>>2409173>The controls of this game feel so smooth.>real-time top-down shooter with the shittiest clunky control scheme you can imagineThe Doorality of Man.
just got the base game and it's greatonly using four soldiers per mission
The Halo mod is pretty sick, having a Spartan that can just tear through the map makes for some cool plansI'd also like to see Command and Conquer, XCOM and Resident Evil mods (the generic zombie mod is neat but I wish my guys were more fashionable operators)Hell I wish this game just got way more crossovers in general, the core gameplay is just great>>2409173>Skill issue in the second postI love this game
I remember getting filtered a couple of missions in because I'm too used to the Doorkickers 1 model of most enemies being gangbanger shitters with no armor and dinky glocks. I do want to replay it again, I remember the menu music being neato.https://youtu.be/F2ulfCffu_w
Now that the dust has settled, was the PvP focused design a good choice?>Downloadhttps://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/Previous: >>2389871
You guys missed OE hitting million sales couples days ago. Where were you?
>>2417498it is called "confirmation bias" where in people ignore, rationalize away or attempt to discredit, anything that does not align with their worldview.
>Couatl isn't a dragon type>Giant Toad isFucking unplayable.
OE is soulless slopunfrozen should stick with making mobile games
New patch just dropped. Looks to fiddle with a lot of things.
Empire Earth series is on Steam thanks to Rebellionhttps://store.steampowered.com/bundle/74989/Empire_Earth_Collection/
>>2415126Fuck lads. Habent played this since inwas a kid....Downloading now. What difficulty do you reccomend? Normal or hard? I want a challenge butbi dont want the computer to cheat like an unrealistic bastard
I love/HATE EE1 its such a fucking shit game but I do like it. Like the AI is such a fucking cheating bastard it's unreal.
>>2417142The AI "cheats" on all difficulty settings but it doesn't matter in the campaigns. Just play on hard.
>>2416142>>2415727>corporate loyalists
>>2415126Apparently 3 doesn't work
Time to shill my favourite indie game of all timesI made a thread when it was released, time for another oneSL2 is a grand strategy about humnaities first steps as an interplanetary civilization, convept I always wanted. It's made by a single dev so the limitations show, but the concept is something I always wanted, some mechanics are rather deep, LARP is fun, it's constantly updated, it's very addictive and most importantly it has SOVL. It's scheduled to realease this AugustNegatives-Mechanics are fairly deep but you can get away with surface level, at least for single playerSomewhat unintuitive when startingAI isn't particularly smart nor cares about what makes sense for the nationNot particularly balanced, some choices are significantly stronger than othersPacing feels, well, off
>>2409963he's currently shilling on /v/ about how the based chud epically owns the trannies
>>2403334I wonder. Does the game have extrasolar planets already, or is Sol the only system for now?
>>2412401A few, but they don't have as fleshed out systems as Sol. Mostly you'll have either half a dozen basic planets and planetoids, or one gas giant with a moon, stuff like that. Part of the problem, I'm guessing, is we don't actually know for sure how many planets there are around these stars in real life, so they have to be made up, basically.
>>2403334I am curious to know how deep this goes right now and how deep it plans to go.When you take over another world, how are the borders formed? When rebellions inevitably happen, what parameters are relevant to the new state being generated besides maybe landmass? How does doctrine and culture of the state change as events transpire? Is any of it hard scripted? How in the worlds are they actually gonna get the AI to make both competent decisions and react naturally to the game state?This entire project seems almost too ambitious to truly achieve, especially for an indie game, but it's captured my imagination for sure.
>>2412221>>2409963>t.
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
>>2396552I always found once i am netting 6 to 7000 credits per turn its more time effective to stop commanding land battles entirely and just blocade enemy planets with corvettes, and leave them there untill you can mass produce a cheese unit with good autoresolve stats and auto resolve ground battles from there on out. I remember hover units, jedi units and the e web blaster had high auto resolve stats
Happy ritualistic cock suck month on EAWX
>>2418982If this patch breaks my safe files like last time I will burn down an AIDS research facility
>>2418982Happy mental illness celebration day! Did you know trannies worked on this mod? That's right, they chopped their dick and balls off and that makes them a woman! Oopsie doesn't that make you mad huh? Unfortunately this mod was made by cumguzzling sissy retards and there's nothing you can do about it. That's right, they are MEN who suck COCK! OK rape you later
>>2419526There is a lot of anger in your post. Did you regret it?
Dudes who made Syrian Heroes made a new game, anyone played it?>https://vkplay.ru/play/game/gostomelskie-bogatyri
>>2380689Yes you can. Fucking retard. You just believe everything you see on the internet huh.
>>2418624And yet the nation did ban it because of glorifying drug use. You dumb fucking cretin.
The game shouldn't be banned, but the devs should be killed. SBU should get on it.
This game is really triggering the retards, will have to try it out.
>new dlc announced for Hystymil HyroisI am guessing the game did will enough, huh. I don't know what those "Battles" mode is though. I just conquest mode like that terminator dlc had. Too bad AI is shit and just bumrushes you there.
About to play Civ 2 for the first time, any advice
I always play deity no problem, not sure what that's about
>>2417242>Communism is a straight upgrade over MonarchyNTA but that is just not true at all. It takes way too long to unlock, and by the time you unlock it you have access to Fundamentalism which is just flat out better than Communism in almost every way. Democracy is the best if you want to go for economical victories so it does has its perks. Monarchy exists either as a stepping stone or a rushed victory. Communism is way too out of the way to accomplish anything at a good pace, and there are always better options even when you do get access to it.
>>2417435I should've worded this better. Yes, Communism, by technicality, is better than Monarchy, but Republic, Democracy, or Fundamentalism are the big three you want. Communism takes too much investment for too little gain. Woohoo, your spies are a bit better. Not worth the time or science spent on it.
>>2417437>Not worth the time or science spent on it.Bernie bros, our response???
>>2417272yeah but do you cheese it? Talking from 4 but I can play on Prince or Monarch without cheese. I have won a game of deity, but you're so far behind if you play sanely.
Watcha>playan>listnan>unit favanFor me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
>>2416643There’s RedDeadSmeg’s campaigns and missions for Tiberium Essence mod but their quality and narrative constantly shifts from good to bad from mission to mission, and then there’s a whole plot line about ZOCOM being Die Waffen SS and holocausting the forgotten for no apparent logical reason that would actually make sense in the context of C&C lore even with EA’s retcons and meddling in mind
>>2416643Best you can do is keep dicking around in Generals challenge with whichever mods you haven't already tried out of Shockwave, RotR or Contra.There is like some kind of curse on 3d rts when it comes to singleplayer mods
>>2296016Red alert 2Hell marchChinese overlord tank
>>2417165The overlord's alright, almost always I choose the gatling then speaker tower for added anti-air and anti-light units along with the passive healing. Not too fond of the Helix, those things are slow and they die quite easily than the combat chinooks.
Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.How are you supposed to take them down?
>>2417432Cold War is complete and absolute dogshit. Feels like a janky mod. Also it goes all in on health bars for vehicles.I havent play Panzer Elite but it looks alright
>>2415117If fortune shines upon you, drag and select works usually or you can select the dogtag icons on the left side of the screen.Sometimes though the Code God decides you can't select certain units in which case you must get beneath your desk, get into a fetal position, and pray.
>>2418371>Also it goes all in on health bars for vehicles.Wasn't it just a cosmetic thing? Every vehicle has HP, but it's hidden in all games, aside from CtA.
What's wrong or unrealistic about steel plate HP's?IRL they wear after getting blasted.
>>2418913Autists can't deal with the idea of change, even if it's not even real change
Fortress Entrance editionPrevious: >>2350059Avaliable for free at https://www.bay12games.com/dwarves/or as a paid premium version on Steam or Itch.io>What is the difference?Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).>!!NEWS!!1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.>What is next?Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.Comment too long. Click here to view the full text.
>>2419088> I'm banging out dinosaur rawToady has been playing Snoot Game, I see
>>2419130well, he is an autist after all
>>2418806Biggest use I can think of would be transporting magma. Most forts will probably want to be using magma for forges & furnaces asap, but you ideally don't want those workshops split off from the rest of your fort by 200 z-levels, so you either need to bring magma up or you move your entire fort down. Bringing magma up with pump stacks suuuuucks but setting up a minecart track sucks marginally less so you can have a loop that dunks the cart in some magma and then have a dorf push it up to fill a small cistern up near your main fort so you can use magma fuel. (Or just embark on a volcano and skip the whole thing.)As for using minecarts for hauling rocks and ores? Literally have never felt the need to do this.
is there a way to ban child migrants? I set my child limit to 0 and i still keep getting themIm just starting the game and I dont want to have a lot of dwarves since im just figuring out the game, so id really not like to keep getting caravans with like 50% children and its still the first year
>>2419309Iirc that is just a cap to prevent your dorfs from making more babies. But Idk, could be wrong.
>>2353889Got the Hades event and undead should be invading Elysium. Turns out the giants ants were spawning enough to fight the Undead
>>2402741top fucking kek. the ants are so good at countering them because of their acid spit. it's a magical attack. God, ants are really the worst apocalypse event. I don't even hardly care about Hades event or the Floating Blue Cube, even the Inferno breach from the Mad Cultists can be dealt with if you can keep the devils from bringing back sinners, but ants.. they get everywhere!! Elysium needs some Raid
Year 1 and I already have a god on my side. Yes, I know it's probably the weakest "god" in the game, but it's summoned using a level 3 ritual and I captured it using a unit that is summoned using a level 2 ritual. The reason the Tartarian Spirit is only 2x2 is because of CoExpansion, which also slightly nerfs it but adds sliming to the swamp god.
>>2416504My dumbass shouldve just posted it here
>>2416548pretty cool, witch is weird but I guess lorewise that makes sense
Amevian edition0.70 is live
>>2420523>>2420539And finally windmills for mining and forestry and irrigation channels for farming and animals as local production boosts.All the boosting buildings do cost a lot of manpower.
>>2420523If you are talking about tax money, then the tax building and the regional tax office are what you need and as much free work force as possible, since tax seems to be based on unused work force.Also what I forgot to mention, always aim for 100% proximity with your regions as less than 100% impacts production amount, so build roads to keep the proximity at maximum. One road building for the start might be enough for multiple regions since it gives regional buffs besides the local one.Also titles for more gov points, global work force and inflation will help you in your endeavors.On a final note, regional buildings and the city upgrades cost a lot of knowledge to research which you can either gain by unlocking population milestones or getting the wise title or building and upgrading libraries, staffing humans and educating your humans in a university and choosing the green religion for more university education rate.
>>2420575>If you are talking about tax money, then the tax building and the regional tax office are what you need and as much free work force as possible, since tax seems to be based on unused work force.How does actually using the work force to generate resources compare to taxes?
>>2420858Depends on which titles and race you took in the setup, how many big neighbors border you that you can trade with and how much you can diversify your production.If you took the title that makes your refining and manufacturing industries produce more it might be good to have your regions produce raw materials for your industries.Alternatively if you are short on laborers in your capital then you can look at replacing industries like mining and woodcutting with regional ones, even if they get 3 down arrows they will still produce a bunch of resources that you can comfortably use for maintenance and supplying your industry. Food works too, just make sure that you get enough so that you don't starve while waiting for the caravans to arrive.I'd say it's a balancing act of static income vs. fluctuating income with a chance of making huge profits.One anon mentioned being able to produce or get weapons and armor from defeating raids and armies and manually selling them rather than using trade depots.Fluctuating income because overselling caps out the trade volume your trading partners are willing to take off your hands and negatively impacts your profits with tariffs.Or if a neighbor collapses and you no longer have their trade volume to offload your goods.There are world events for price increases/decreases for mining resources(garthimi hive event or quiet underground), manufactured resources(dondorians going on their voyage) and weapons(something about raiders showing up, but not the ones that raid you), so be on the lookout for those.You will end up with excess raw resources once you have a bunch of regions with high level production buildings so you can sell off what ever ends up near your throne on the ground.As for the potentially lower static income from taxes I haven't tried to max out that yet since I am usually struggling to produce enough to keep my plebs happy. Probably start with the regional taxes offices for general boost to taxes.
>>2420858>>2420913I can summarize my answer as no clue, you will have to see what works best for you