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File: rts golden age.png (2.51 MB, 1111x1263)
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>80% of RTS players only play singleplayer
>companies are still focusing on competitive multiplayer

Why? (for both points)
21 replies and 2 images omitted. Click here to view.
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>>2402536
I enjoyed Age of Darkness
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>>2402536
Few RTSes are similar to AoE and most are old as shit. I tried Circle Empires 2 demo and wasn't into it, and also wishlisted The Fertile Crescent a long time ago.
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>>2402536
I liked diplomacy is not an option!
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>>2393536
>It'd be like roller coaster tycoon games failing to have a free build mode.
Didn't the original Roller Coaster Tycoon ship without a "build whatever" map? The first one of those was "build your own six flags park" in RCT2
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>>2392986
Once you have the player factions and networking implemented your game is ready to release for pvp. To add good singleplayer experience you need special mechanics and units, voice acting, writing, cut scenes, good enemy AI and whatever else.
For big companies that can afford to stay in development for longer it's still good to have an active competitive scene because it keeps the community alive and have people talk about the game for longer.

File: RUSE.png (1.71 MB, 1232x706)
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>https://store.steampowered.com/news/app/21970/view/679623176076920229
Eugen bought RUSE back!
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>>2394477
>Ruse is free
>HoMM is free
What do we have to do to free Anno?
>>
>>2396759
wdym? It's already free.
>>
>>2396621
I like it more than the wargames, much faster paced and favors aggression instead playing chicken over a forest line. Wish we could get a wargame level of polish for ruse
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>>2396624
i liked it.
>>
>>2395753
>Finland is Warsaw Pact
What did they mean by this?

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oh god oh fuck oh god oh fuck
the evil times have just begun
they are eating all of my settlements
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this horrifying being i have never seen before randomly appeared in a remote coastal village, killed everyone, then disappeared. i did not summon this horror
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>>2402729
doom horrors be like that
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>>2353889
Got the Hades event and undead should be invading Elysium. Turns out the giants ants were spawning enough to fight the Undead
>>
>>2402741
top fucking kek. the ants are so good at countering them because of their acid spit. it's a magical attack. God, ants are really the worst apocalypse event. I don't even hardly care about Hades event or the Floating Blue Cube, even the Inferno breach from the Mad Cultists can be dealt with if you can keep the devils from bringing back sinners, but ants.. they get everywhere!! Elysium needs some Raid

I love this game so much
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>>2391250
We know faggot.
https://www.youtube.com/watch?v=KnYyjIjD4a0
>>
>>2391250
You like doing nothing?
>>
>>2401041
Its the best of both worlds ck2 like character management with vic2 population control
Invictus mod add to the game by giving more missions and decisions like restoring the achaemenid empire
>>
>>2391250
>mfw playing as some random small tribe in the Bronze Age mod
>mfw have no face
>>
>>2401037
Ironymodmanager, export, download mods from skymods, put them inside the exported folder then go to ironymodmanager and import the folder

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How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just me
Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
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>>2393248
>probably to make him more of a supporting mage character for sylvanas
Him having rain of fire (circular aoe continuous damage) instead of carrion swarm (cone shaped skillshot damage) also supports this thesis
>>
>>2358539
Because the Frozen Throne expansion makes hard mode actually hard.
The mission where you have to protect helpless Illidan sealing multiple portals for example.
The demons could rip through all 100 food supply worth of units and 30 towers you built.
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>>2395824
And how does that make it the intended experience? It sounds like it's not intended at all for the player to suffer through all of that.
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>>2354440
FEAR ME AND THIS PEAR
>>
We watching Grubby's tournament in a few days?

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Amevian edition

0.70 is live
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>>2396341
RIP
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>>2396341
if it makes you feel any better, roughly the same thing is happening right now IRL, so it's not like you're an exceptionally incometent ruler or anything
>>
Why are Tilapis like this?
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>>2398674
its funny because all tilapis are female rapists who need human men to reproduce
>>
>>2401365
hot

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For some time now, with your help, I have been creating my game - an RPG/strategic Dark Lord simulator.


And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it’s highly non-linear and dependent on player decisions (plus random generation), I can’t test every combination myself.

That’s why I’m seeking the help of testers. All you need to do is play once—one playthrough lasts about 1.5 hours (as I mentioned, the game is highly non-linear and is meant to be played multiple times, each time revealing a different story) and send me a short report (specifically, indicating if you’ve spotted any obvious bugs).

Game, as always, is available free here: https://adeptus7.itch.io/dominion No need for dowload or registration.

And another news - one of the players made a fan song inspired by the game: https://www.youtube.com/watch?v=-mPcsUonuyo
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>>2390781
Nice! So she is working.

Do any of You saw any other bugs when playing test version? If no, I will update the official version soon. In meantime, I remind that test version is still available here: https://adeptus7.itch.io/playtesting

And news - Dominion of Darkness achieved 4th place on the itch.io lits of the best rated strategy games: https://itch.io/games/top-rated/genre-strategy Many thanks to all who have rated it!

I want also mention that I am open to cooperation, crosspromotion included. If someone is interested, he can write here or contact me on marekzegarek77777@gmail.com
>>
>>2396956
>https://itch.io/games/top-rated/genre-strategy
congrats, polandballs.

one day you might just be famous enough to give a copy of Witcherer 10: the TCG to the Black King Obama in Kenya!
>>
>>2398146
>one day you might just be famous enough to give a copy of Witcherer 10: the TCG to the Black King Obama in Kenya!

Thanks, however I would rather give it to the Emperor of Poland.
>>
So I finished it. Played as a Tyrant, subjugated the elf queen, added Kiriela as side bitch... But why only two? True harem would be cool.

But this is /vst, so something about strategy. I think it is more interactive fiction with strategy elements for now. But it was cool to infiltrate humans and elves, so they made me their god. Direct conquest of the dwarves was less fun, 2-3 decisions.
>>
>>2402192
Thanks. To have a big harem, You have to chose Namaah (succubus) as a second wife. And yes, I admit I have some problem with inventing enough meaningifull events during the battles.

File: Freaklord.png (33 KB, 346x381)
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Gigachad edition
Post about Illwinter Game Design's Dominions series
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>>2386000
Dom 4 music is actually too good, I think 6 is in that territory of *just right*
>>
>>2400896
how can music be too good? qualityslop??
>>
>>2399195
>>2399978
Great way to explode all your mages in a real hurry and doesn't help your expansion any and probably not your first war, either.
>>
Pretty new to this game and it's exactly what I've been looking for...hope I play it longer than songs of syx, rim world, dwarf fortress. I was trying to scratch an itch and this one is it. Anyways back to lurking. The competition videos have been fun to watch too, wish more people made playthroughs on yt.
>>
>>2401751
>...wish more people made playthroughs on yt.
My brother in Christ, there are a dozen channels that do either complete playthroughs or casts of other people's games. Which channels have you heard of?

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2396648
jews. Also you can start building construction while paused
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>>2396648
The AI moves its fleets slower to compensate. Not being able to move ships between fleet 1 2 and 3 while on the same planet is annoying though
>>
>>2273338
>replacing individual units with full companies consisting of infantry, support and whatever the main focus of the unit was
The Alliance mod by Nomada_Firefox does this. You can also get entire fleets that are based on the tech level.
>>
>>2295087
>Force Commander
Hell yes, I rotated between that, Rogue Squadron, and AoE 1 when I was a kid. Wish there would be a remake.
>>
>>2170289
>>2170194
You know how it went down.
https://www.youtube.com/watch?v=BwkC_jd3exM

File: IMG_4231.jpg (230 KB, 1080x863)
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Making a HOI4 mod in which the United Nations win WW2 what do you think of it
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>>2394535
Lmao
>>
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>>2394535
That fucking Berlin bordergore is the stupidest part of your map.
What happens when the USSR and the USA inevitably go to war? The west part city would be cooked in minutes.
How would the Americans even supply the city if the ruskies ban them from crossing the soviet zone? By airlifting literal dozens of thousands of tons of supply?
Fucking retarded.
>>
>>2394535
>SAAARland
lmao
Should be the American zone though
>>
>>2394548
you're retarded
>>
>>2402141
you're braindead and retarded at same time.

File: Celto-Roman.jpg (39 KB, 297x298)
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>be me, Roman with Celtic ancestry
>choose the Iceni
>found in Steam Workshop the 'Iceni Legionaries mod'
>gives to the faction uniformity, Roman armors and straight banners
>mod is deleted, it's joever
>all the culture % you in the cities means nothing
>I can't civilized the Iceni nor any other barbarian
>no marble cities (despite I conquered a city with 'marble pit')
>all must be mud-holes, all map cities are the same, battles are shit
>climate means nothing, your soldiers still wear pants in the Sahara
>EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again
>you can't create your own culture, uniforms, buildings, laws, tech... it's all the same always
I can't believe I fell for it just because I love that era.

The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
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>>2352776
>>2352842
>>2353428
Now if a historical battle let you play the Battle of Watling Street as the Britons.

What if Boudica of the Iceni possessed military prowess in shieldwall tactics, pre-modern guerrilla warfare, and proto Scottish Schiltron-style formations borrow/evolved from classical phalanx, having learned from captured auxiliary commanders, and proclaimed herself Queen in London, utilizing it as a logistical hub instead of sacking the city? This might have enabled her to capture a fleet or construct a navy later, raid prominent Roman bases, and forge secret alliances with the Batavians. She realized Camulodunum and Verulamium would have to be rebuilt into key fortresses for future Roman incursions. Boudica strategically orchestrated political alliances for her two daughters, one through marriage to a northern Celtic tribe or auxiliary commander, and the other with a Germanic leader, potentially from the Angle, Saxon, or Jute.
>>
File: 1475506077506.png (232 KB, 1052x736)
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>gives to the faction uniformity
The most logistically capable and at the time greatest industrial power in all of human existence was in the 1940s and 2003 still not able to achieve total uniformality of their troops. If you want romano-brits rather than ooga boogas then fine, but I can't stand the le imperial legions with everyone wearing the exact same helmet and exact same armor and exact same clothing.

It's not just inaccurate it's fucking boring when everyone looks the exact same.

>>2394311
They phoned it in, but also we just lack the good resources to truly discern what would have made them different.
>>
>>2401802
Based on our understanding of non-Roman/Latin military strategies, Boudica's army deployment could be conceptualized as follows:

Front line: A disciplined shieldwall.

Second line - Schiltron spear formations.

Flanks - Cavalry and chariots.

Rear - Cavalry concealed within marshland or Roman auxiliary switch side.

Elite offensive reserve - The Svinfylking ("Iron Boars") wedge formation.
>>
>>2378419
>>2375050
What if scenario
>I. The "Atlantic Raid": Striking Gaul and Iberia

With a fleet composed of heavy Iceni oak and agile Batavian river-craft, Boudica holds a "Blue Water" advantage the Romans cannot match.

The Gaulish Front: The fleet targets Gesoriacum (Boulogne) and the Armorican coast. These aren't just raids; they are "liberation strikes." By landing troops and the "Silver Raven" currency, she triggers a general uprising among the Belgae and Veneti. This forces Rome to fight a "Continental War" while their logistics are being burned at the docks.

The Iberian Long-Shot: A strike toward Gallaecia (Northern Spain) targets the Roman gold mines. If the Iceni-Batavian fleet seizes the silver and gold production centers of the Peninsula, the Roman Denarius doesn't just devalue but it worth vanishes. This "Maritime Pincer" would effectively turn the Roman Empire into a landlocked Mediterranean state, stripped of its Atlantic wealth.

>II. The "Londinium Treaty": Negotiating with the Senate

Boudica might realize that Nero is a weak point, but the Roman Senate is a collection of pragmatic (and greedy) oligarchs.


Comment too long. Click here to view the full text.
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>>2402333
>III. The "Boudican Military Manual": Maritime Annex
Excerpts concerning the expansion of the Sea Empire.

On the Harrying of the Coast
"Roman is an innovative builder of roads, but the road ends at the salt. He builds great ships like floating houses, slow and heavy. Our strength is the Tide-Strike.
Seek the 'Granaries of the South' (Iberia). Do not march overland where the Legions can find you. Fall upon their ports at dawn, take the grain and the gold, and return to the deep water before their trumpets sound. A King who controls the road is strong; a Queen who controls the sea is untouchable."

>IV. The "Wildcard": The Internal Strain of Empire
Success brings its own poison. As the Iceni-Batavian fleet grows and the "Silver Raven" dominates trade, a new class of Merchant-Generals would emerge in London.

The Integration Crisis: The Batavian and Germanic allies, emboldened by their victories in Gaul, might start to demand seats in the Londinium administration.
The Cultural Pivot: As Roman luxury goods (wine, silk, oil) start flowing back into London as trade goods rather than loot, the Iceni elite face a choice: remain "The Iron Warriors" or become the very thing they overthrew but evolved into an aristocratic class defined by wealth and bureaucracy.

The New Map of the 1st Century: Should Boudica opt for an offensive strategy, the "Roman Empire" could effectively transform into the Mediterranean Empire, while the Britannic Hegemony might assert control over the Atlantic and the North German Sea. By 70 AD, rather than witnessing a Roman "Flavian Dynasty" emerge from the aftermath of Nero's civil war, we might instead observe the inaugural London-based Congress of Kings, where Celtic, Batavian, and Nordic leaders convene to allocate the spoils of a receding Rome.

File: sintopia.jpg (200 KB, 1200x1298)
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A management game where people go to hell and you laugh at them
https://store.steampowered.com/app/2213700/Sintopia/

I thought satire was dead and yet this game really takes the piss out of the modern internet-enabled world
And it's addictive
I'm not sure I've played a better management game with so much depth and it really opens up the more you unlock, for example the better doctor's suite kind of looks worse to begin with but add a good doctor and a demon and everyone becomes sinless!
8 replies and 2 images omitted. Click here to view.
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>>2383989
Buy an ad
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>>2402060
Hi this is gookmoot and this is the ad
>>
>>2383989
it looks like a quality little game but what do you do on the surface level?
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>>2402154
>on the surface
You mostly throw out spells to protect people from invaders because if they all die they can't protect your church which destroying is the game over state.
You sometimes use the spells to kill them but mostly when Hell is empty.

If you mean the metaphorical surface, you're building roads to buildings to harvest souls for money, mana and research points, and you create a sorting system that's basically code/mathematical operators to figure out who goes where, so if someone is gluttonous they go left, if someone is a general sinner they go right, if they're without sin send them to the exit. If you don't cure their sin they explode into invaders that try to end you.
The difficulty mostly comes from your layout being overwhelmed when mass deaths occur and having hell corrupt souls (>50% of your sin will likely come from hell without a perfect layout).
>>
>>2383989
Built for big futa cock

File: untitled.jpg (50 KB, 649x575)
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now that it has been cracked, whats your excuse for not playing the BEST anno title?
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>>2368953
Wow that's a beautiful city. Something i think would help a modern city building game and set it apart from others, is having a background based in an era like this, that helps as it becomes the modern or future eras. Especially for countries that are young urban developmentwise. A short prologue mini game to help set up the background for your future city.
>>
>>2332594
I just don't find it comfy without a pause button. I'm not a fucking starcraft pro, having to manage 10 islands in real time, nor
>>
>>2397359
I've been playing with it for a bit, vulcan is a pretty strong deity and the extra merchant is nice for more contract income. 600 land tax is a massive initial maintenance for the island on max difficulty, though.
>>2400908
It's even worse in 117 since city watches require workforce, meaning you probably need to shuffle them around to deal with incidents. but unless you are playing against rivals like hunt and graves you are under no rush to get things stabilized and have the islands run themselves
>>
So are the Romans in this game politically correct soys that want to peacefully coexist with everyone else or can you actually conquer the Celts?
>>
>>2401950
Depends on the emperor you choose, lucius's daughter is basically that but the male emperor choice rewards romanization of albion, hates voada, and several emperor requests of his involve bringing shit from albion as proof of conquest and sinking ships of celts trying to migrate to rome

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anyone else played this game? how the fuck did this run on my old nokia phone as a kid? it was basically a full blown civ game with everything from AI personalities to tech trees and big maps
>>
>>2397870
Yes, I remember, great game desu. I spent many hours playing this on my Sony Ericsson W890i, which, by the way, is lying somewhere broken in the attic. I had so many kino games on it. It's a pity that this comfy technology has been forgotten.
>>
>>2397888
shame
they made an AOW clone looking game called revival recolonization but its got mixed reviews and is probably shit
>>
>>2397889
I don't know how they fit it into those 2MB of data. The art style was pleasant to the eye, the AI was good, and if I remember correctly, we could choose planets to conquer on the galaxy map. Good old times. One of my favorite Java games, alongside Galaxy on Fire 2 and Gangstar.
>>
>>2397892
revival 2 had the conquer the galaxy thing
remjnded me of AOW planetfall galaxy conquest thing
>>
i wonder if revival can be played on pc

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In pretty much every 4x game you are leading a unified nation, where your decisions are always followed. Are there any games that try to simulate internal political struggles? A lot of them will abstract it away with a happiness meter, but I'm wondering if any dev has tried to go deeper.
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>>2398079
isnt the point of internal struggle pointless tedium? to add another layer of things to consider while playing the game
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>>2396397
Ah yes, the famously efficient USSR.
>>
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>>2386087
https://red-autumn.itch.io/social-democracy
i wished i could win by taking over Z/cathies and all the "right wing"(still socialists), but the dev is a dirty commie who probably faps to Weimar too.
>>
Old World does have the three important families in each campaign, but having to manage them is pretty much just an early game challenge since if you play properly they should always love you from the midgame onwards.
>>
>>2401856
Should be easy enough to mod whatever you'd want out of it


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