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OpenTTD 15.0 released!

https://www.openttd.org/news/2026/01/01/openttd-15-0
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>>2325646
Base oTTD is fairly conservative when it comes to game mechanics. You can get a lot of alternate rulesets as mods, but I don't know of anything that fiddles with station ratings. I think the fact that freight trains end up going as as as passenger ones because of game mechanics and should probably care more about throughput than speed in some cases, it's a relatively minor thing.
The thing station rating does is give you a bigger share of goods so it's sort of self regulating anyway. Add trains as needed to transport everything and you will get more of it, that's all.
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>>2325620
station rating is silly and one of the more important factors is train engine age
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>>2314223
I feel the simulation is utterly broken and the UX is lacking to say the least.
>>
>Master Hellish is still making videos
I admire his autism.
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>>2315116
Just play A-Train at that point.

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Tabletop edition
How are your dudes faring?
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As a brand new player, how necessary is the DLC? Should I buy and play the base game first or get the whole package? In any case I'm not sure I want to get blazing deserts because I don't like sand 'people'
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>>2328926
Then you should buy it just to get the opportunity to kill them
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>>2328417
You're not meant to solo, no.
You're supposed to hire cheap fodder to "tank" enemies while your lone wolf kill them. Trying to solo, you're just very likely to get surrounded and stunlocked before doing any significant damage.
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>>2328926
dlcs add a lot of cool stuff but theres nothing wrong with starting your first run without them to see if you like the game since it has infinite replayability
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>>2328926
You could pirate them.

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prööööööö edition
Previous >>2319314
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>>2326883
What the fuck is wrong with you
Please don't split an already slow general
>>2326313
>>2326313
>>2326313
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>>2328898
the other OP is some jeet-obsessed shitposter posting other people's screenshots as his own
>>
Can we please call this thread /aoe2g/?
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>>2328978
Everyone talks about Age2 because its most active but it cna still be used for 1, 3, 4, Mythology, and Online
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>>2328966
and? You're a woman or something? Why do you care?

>the cancer that killed total war
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>>2314396
>Chaos will be a preorder faction, just like it was for Warhammer Total War. Screenshot this.
No, it won't, because people kept sperging out about preorder factions for an inane reasons. Which means that that in practice they simply complained about getting additional factions for free when bought within a week of release, which was a normal way to buy game anyway.
This lead to the only obvious and inevitable outcome of those factions no longer being free. Instead their inclusion in game will be delayed by a month or two and sold separately. Anti-preorder retards will get what they wanted and CA will earn more money too.
A win-win situation for both, is it not?
>>
>>2322249
The games have the same problem they had 10 years ago where the melee grind never makes any sense

My elite infantry cant cut thru their chaff and my troops cant hold for even a minute
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>>2326687
Stop playing at retarded difficulty levels and in WH3 you can actually set AI battle bonuses independently of other settings. Just put it on 0, so it's fair.
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>>2189263
>the cancer that killed cancer
>>
>>2326656
Lesotho's blackest golem.
>>2316684
I think of it as a very pretty puzzle game rather than a strategy sandbox. Your goal is to figure out your starting position and how to break the game using the mechanics available to you and you'll either like that or dislike it. I'm kind of autistic (obviously) so I do get some enjoyment from watching my finely crafted armies kill lots of garbage that the AI throws at me but other than that, I would say the Total Warhammers are nowhere near as replayable as the old ones.

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>2314198
TW:40k is both a Chapter Master game we were denied (but every race will be playable eventually and not only Marines) AND an infinitely replayable Dark Crusade/Soulstorm at once, with both premade and generated campaigns.

I do not see any room for DoW here anymore desu. Nothing that could really bo done gameplay-wise. I think those gay krauts actually have the right idea with focus on campaigns in DoW IV and cool looking sync kills. Cinematic, linear campaigns for every faction to beat once and then uninstall is the most that can be done with DoW now.
>>
Soulstorm's Necron HQ reminds me that Dark Crusade did peak Necrons across the entire Warhammer franchise.
>They talk like Disney villains everywhere else.
>In Dark Crusade, they don't talk at all, except for Pariahs who they use as Mouth of Sauron.
Based & peak.
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>>2327322
>I do not see any room for DoW here anymore desu.
Total war is extremely lacking in depth. It's unlikely CA can change that. Even mp battles are mostly a mosh pit, while AI battles are totally devoid of any strategy.
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>>2323068
works for me
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>>2327527
That's because they were still OldCrons aka unwavering scourge of the living universe instead of Tomb kings in space who killed their gods

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this is releasing in two days. we hyped or not? prince of macdeon (THE PRINCE) also has a gameplay video from a couple days ago.
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>>2327474
Blame youtubers. This is real-time Field of Glory not Total War. People like the terminator set up false expectations about what this game is.
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>>2323713
Watched a video about it, troops visually could look better. They are better than Rome 1 and remastered, but still, I want at least Rome 2 levels, but gameplay seems good and it's good to see some competition for Total War.
That said, it's not on GoG, so I'm not going to buy it for now, probably. I don't like being forced to use Steam.
>>
>>2327559
There was a period TW YouTube was having a huge melty and they were latching ono anything even vaguely historical formation warfare but most of those games are just not a competitor and never even tried to be.
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>>2326523
>Legit zoomers found. He was the first Total War let's player
(you) are the zoomer. (You) worship eceleb faggots instead of forming your own opinion. (You) are goy cattle (you) accuse others of being.
>That doesn't put him in the same category
It does.
>>
>>2327117
Yep. It have only battles and they just don't feel good to play or watch.

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2323418
I wanz commando units to spawn all of their heroes until the entire squad dies
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>>2322842
There's no way to make them respawn individually in a company like that without having hero respawns turned on in general unless you make the whole company a LUA dummy and have it refresh unless they're all killed.
>>
IIRC you can edit hero respawn times in some game config files. i remember i added respawn time is New Jedi Order mod, as it was based on Thrawns revenge, as such killed off heroes stayed dead.
I would not recommend it though, as mods that have disabled hero respawn usually bug out after some time if you enable respawn. I know Thrawns revenge worked off scripts for defeating warlords, but I dont recall if anything similar was in New Jedi Order mod.
>>
Kinda sucks that the hutts dont smuggle on gc and never become relevant because of it
>>
>>2296378
>>2296388

In legends, Leia tried to appeal to him by telling him padme was her mom, and he responded by saying the trade federation invasion was padme's fault and that she could fuck off

>>2296321

I wanna know the backstory for this photo, did they take time out of doing promo shots for the phantom menace to dress the Panaka actor up in a moff uniform and spray his hair gray or is this a weird shop?

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2324187
Yeah I think that's the best one. You can also use some emulator cheats to preserve the character level when changing classes so they don't go down to level 1.
>>
>>2324195
Man I might have to do that sometimes. Getting real sick of visiting the woods and playing 15 battles every single time I unlock a new class.
>>
Is the Deneb recruitment fight the only place to recruit Pumpkinheads? Are they worth recruiting?
>>
>>2328191
Pumpkinheads appear in one floor of PoTD, I think floor 10 to be precise. They can be familiars and songstresses so they make decent support units, but fairies are much better familiars. If you're playing Reborn they have access to Berserker. You can stack empower golem, sanguine assault and berserk on them and watch them obliterate shit.
>>
>>2324192
you mean the remake? the legend of forsena?
playable but i didnt liked it much

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The great debate
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>>2327868
>[bait intensifies]
Consult >>2327817
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>>2323607
They are equally good. If anything, Emperor was a nice send-off to the series, being good all across the board, while Pharaoh took good IDEAS of Caesar 3 and turned them into good GAME, reinventing the wheel in the process
>>
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>>2327817
While Pharaoh has better monuments it doesn't have the best monument in the series which is the grand canal.
Most monuments are just huge paperweights that take up space and you'll end up sitting at 100% speed waiting for it to finish even when you start building it early especially if they handicap you by forcing you to buy some bullshit stone with a max 10 per year cap from another city. The Grand Canal is nice to look at, doesn't take too long if you start it early, and is actually interesting to play around as it splits the map in half and basically acts a bit of terrain to build your city around.
>>
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>>2323607
>>
I should do a replay of these, as a kid I always fucked up my cities by not understanding the walker system and putting crossroads everywhere then wondered why all my housing devolved randomly for lack of pottery or whatever.

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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>>
Got it recently. Looks like something that I can spend some time with.
>>
>>2324914
they were sold in western Europe and Canada. it was really only the US who were fighting the Cold War, the rest of the world were open and friendly with the Soviets.
>>
>>2325485
No, I mean in game.
>>
>>2219847
Ye but the secret starts after they catch the disloyal workers. We know they get time, but now what kind of time
>>
>>2219847
>>2220263
Reminds me of an east german joke
>How do you know if the Stasi have bugged your apartment?
>There's a new refrigerator.

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Amevian edition

0.70 is live
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>just learned houses dont require maintenance
Amevian Chad's, we win again
>>
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>>2327029
Start using unloading stations. Place them next to your general purpose warehouses, and loading stations on your resource production/import depots.
>>
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I've been playing for a bit now, but I can never get a stable population once I reach 1k. My food situation is always on the edge of famine. How do I git gud?
>>
>>2328616
You've got nobles, innovation, and imports as ways to shore up food production, invest heavily into a single food source for the best efficiency
>>
>>2328616
What race and food type?
If you're growing grain, don't bake all of it into bread, only bake as needed because bread rots a lot faster.
Don't trust food days as a metric because having a lot of food is wasteful for your workforce. You're doing fine as long as you aren't outright starving.

What's the /vst/ verdict on Old World? Is it worth picking up? Is the Paradox-like slew of DLC good?
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>>2320291
It's okay/10.
it's neither in depth nor simple enough to really feel satisfying in either way. it kinda just exists. it has some neat ideas they don't do enough with.
>>
>>2320291
Very neat game, harder to say if it's your kind of fun. It's going for a less sandbox experience than Civ, which is both better and worse. On the one hand, decisions matter and you're constantly balancing things. On the other, you're often squeezed into particular answers or priorities.

>>2320610
>4X games need some sort of chaos factor to keep things fresh and interesting
That's supposed to be what characters are for, but it's not enough to skew the actual game state. You're never going to get a bad ruler and collapse or start winning a war because an enemy general dies.
>>
>>2320291
more like bore world. it's boring af
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>>2320291
feels like trying to force a square peg into a round hole.

the whole game is designed around these weird contraptions to fix problems that didn't need fixing. obsession with killing the doomstack and preventing city carpets, but the solution is just layers of arbitrary board game logic:

>limit movement with an orders currency
>force cities onto pre-determined nodes
>limit expansion with family seats

it feels artificial. you look at something like Master of Orion, and they solved the stack/sprawl issue in a way that feels organic. you didn't need a global mana pool just to tell a scout to walk over a hill. the reality is that people play Civ-likes specifically to go wide. the monkey brain wants to paint the map. we want to push massive stacks around and hear the units go cling cling against the enemy

it's not a bad game. actually, if you want to play a space 4x (heavy on abstraction, characters, and events) but want it to look like Rome, it's perfect, a space 4x disguised in a toga. but the whole theorycrafting crap rubs me the wrong way, people talking about it like it's the second coming of sliced bread
>>
I've been enjoying it for the ridiculously cheap price it was on sale for. The AI is brutal. I got totally pinned in on my first "play as you go" map and had to restart after 7 hours because it became apparent winning was impossible at that stage. The way one unit parked on a city spot can stop you from founding a city there was something I was not prepared for the first time.

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Fuck dwarfs
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>>2328622
>if it's a skirmish guardian without all the campaign buffs
Guardian has base stats of 900 health, 50+40 armor (and immunity from Shatter) and 250 Life damage, regardless of whether you're playing a Saga or a campaign. There are very few instances where the Guardian is debuffed; a few times in the Sagas (your Guardian in the last Empire Saga mission and the enemy Guardian in the last mission of the Clans expansion saga), and only once in a scenario IIRC.
>he's hitting you for like 9-12 damage while you get him in 8-10 turns at the very least and with ymir alone
Sure, but then it's not a 1 turn KO, is it.
>>
>>2328630
>regardless
It can go as low as 190 HP with 50 armor and 30*4 + 110*4 for ~560 which is a 1 turn KO, isn't it.
>>
>>2328635
Again, sure, but the implicit discussion is what party comp and strategy can deal with the regular Guardian.
>>
>>2328637
You don't think it's silly to ignore parts of the game where's it's expected for you to kill the guardian in a discussion about killing guardians? But sure, if you're doing that I assume you also go all out and have a reasonably good hero to go with it. Entering a fight with your armor already hard capped means your regen is actually doing something and double casting all damage increasing spells does mitigate some of their armor.

The stunties got a horse in that race is all I'm saying. And I'm saying that as a terminal necrofag.
>>
>>2328645
>You don't think it's silly to ignore parts of the game where's it's expected for you to kill the guardian in a discussion about killing guardians?
Yes, silly as it may seem. You don't need a particular strategy or build when dealing with weakened guardians. Everything that was mentioned still applies, but you generally don't have to clench your butt when a Spectre's Paralysis attack misses the Guardian once.
>and double casting all damage increasing spells
I'm 99.9% sure you can't double cast a buffing/debuffing spell on a single party.

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>adopt monarchy
>my profit immediately goes down by like 20 coins
I feel bamboozled. Anyway I've picked up Civ3 for the first time in who knows how many years. It's definitely less bloated that later entries from the series, which has its charm. What's your opinion about the game? What's your favorite civ and map/scenario? I picked up Celts both because I like the historical civilization itself as well as their in-game bonuses.

What's the verdict on this?
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>>2327542
Can be checked from the faction select menu.
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>>2327551
Ack I'm wrong, it seems any Han faction that controls the Emperor gets the decision.
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>>2327002
>Yuan Shao game to save the Han Empire from usurpers.
Yuan Shao would have 100% usurped the Han had he actually managed to reunite China (and had he crushed Cao Cao at Guandu, it would have been quite easy for him to do so, considering that unlike Mengde he wouldn't have to take years to pacify the north and thus wouldn't give time to Liu Bei nor Sun Quan to consolidate south). His sons would have caused a dynastic civil war even more retarded than the Sima thoughveit.
>>
>>2327558
Yeah, governor means when you hit king rank you don't automatically gain the emperor seat so you don't get the expanded court among other things.
>>
>>2317109
That would be pretty funny if they got rid of the pin ying and translated literally


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