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File: tico.jpg (382 KB, 3440x1440)
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Why aren't you playing it right now? Why aren't you escorting carriers and hunting Soviet submarines?
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>>2294712
>>2296631
What does this mean? The enemy literally attacks you and responds to your actions.
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>>2296639
>What does this mean?

Insane schizoid levels of micromanagement, you cannot trust your units to do anything without your supervision.Which gets really, really tedious with dozens of untis you have ot command.
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>>2296905
Ah, yeah I can agree with that. Hopefully the devs improve the AI at regular intervals.
>>
Already have CMO and it seems to scratch the same kind of itch.
>>
>>2294694
Not enough content. Game looks cool but it’s just a small series of scenarios. Would like something more akin to a single player war thunder minus the microtransactions

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>half the mods posted in these threads are just teasers
>they'll never be released
>some of the dev teams have expressly stated this
>they still get posted
why.
previous: >>2271833
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>>2296237
Fucking nigger OP posted too early, I'm trying to take it down any way I can. Please assist.
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>>2297156
lmao loser
>>
hmm i think i'll early bake every thread because of you one (1) autist
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>>2297200
Early bakers deserve an early grave.
Fuck off for God's sake.
>>
>>2296758
kino alert

Has anyone tried this game? could a smooth brained person like me enjoy it? I found Dominions and Conquest of Elysium too much menuing and strategy for my taste
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>>2297152
likewise; alcatraz -> alfheim -> lion, gug before castus, and definitely makan before musket.
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>>2297196
When do the empire fit in?
>>
>>2297585
The normal campaign doesn't have too much going on with the lore, nor does diethart's cunitz story.
>>
Nobody here uses formations right?
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>>2299721
What do you mean? Do you mean Line, Group and Square? If so, of course I use them anon. They're very useful. If you mean forms I haven't bothered. If you mean something else I don't know.

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I know I'm late, but I finally tried Civ VI with all its DLCs, holy moly the downgrade.
Civ V(anilla) still invictus.
Not only it's more tedious, but the DLCs don't add anything fun, immersive (they just unnecessarily overcomplicate things for the sake of it, to make you waste more time while trying to trick into thinking the game is more deep when it's not) and the artstyle is kinda shit.

At some moment it becomes good, fun or I need overhaul mods?
Is Civ VII worth it?

PD: when the gameplay (specially the combat) is going to be like in the cinematic trailers (massive cities, massive armies, massive world to 4X'd)?
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Civ 3 is the best civ, and how a game release DOES matter.
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>>2299639
You should play with Vox Populi, other Civ games cannot compete
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>>2299769
>recommending bloat populi to a beginner
autism
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>>2300006
Name your choice then.
Don't play civ 5.
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>>2300006
You will built 15 buildings that increase their dedicated resource by 0.03 percent and like it.

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Are you sticking with 26 or going back to FM24?
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>>2298706
Not angry or midge enough: >>2283127
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This makes no sense to me
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>>2299762
Which role?
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>>2299763
wing back
>>
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FM making it a bit obvious that they want me to lose in a fairytale cup final to a third tier club. In contrast, my team's cup run has featured three penalty shootouts so far.

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For me it is mud and blood 2
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>>2298021
No, it was a single player game
>>
Colony, Sea of Fire, and Sea of Fire 2 were so fucking good it was unreal. Shadez Black Ops too but in a different way.
>>
>>2297984
This https://www.kongregate.com/en/games/dev9k/conspiracy-rise-of-a-new-leader
>>
>>2296436
He used pretty bad ai placeholders pictures for the different modes but they will be replaced, everything else is still drawn by urb, steam version is ok but I prefer M&B2
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>>2297992
Are they the games by "Storm Eagle Studio". They have two, "Jutland" based on WWI naval combat and Distant Guns based on the Russo-Japanese war.

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Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

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If you were to make a COD campaign about TNO, how would you do it and why?
>>
>>2299786
Something like Black Ops Cold War, duh
>>
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>>2299786
>BLOPS but you're a Pakt officer that gets transferred between the three Reichskommissariats in the SAW
>Alternate between fighting judeo-liberal storm troopers from America in more conventional battles and then fight the ANC in guerrilla fights (not blatant propaganda to make you enlist btw)
>More clandestine operations against the judeo-liberal regime and its satraps around the world
>Fully compatible with Netzram with state-operated servers providing excellent ping times
A real gem from back in the day when the boomers in Germania were too decrepit and tech-illiterate to properly over-regulate the vidya market.
>>
>>2299786
Worldwide campaign as a Werbell mercenary as you fight across the globe for the most unthinkable of factions.
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>>2298181
Probably will be some touch ups in a few warlords, more content for Mann and integration with a few submods (Tsars and Soviets)

So what's the verdict so far on Master of Command? Been playing the demo and it's a good game so far, but the controls seem kinda janky.
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>>2298542
I have my shooty infantry take their bayonets off during deployment cause I want maximum shooty. The battles are pausable, you can just do that if you want to minimax. Which I do, it's how I like playing games. I imagine little techniques like that are important on the higher difficulties, though I suspect those won't be that fun since it seems like mostly things are determined by overworld RNG more than how well you do in battles.
I agree it isn't really that big a deal, but little things like it add up. Hopefully it gets addressed in a QoL update.

Also I noticed the wheels on the limber and the cannon roll in opposite directions when they're moving, very funny.
>>
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>>2299483
these are british wheels, same like the british cars they drive on other side - british wheels turn in other direction
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>>2169479
>THE SCHIZO IS HERE THE SCHIZO IS HERE THE SCHIZO COULD BE ANYWHERE THE SCHIZO IS LIVING IN MY WALLS
no wonder imageboards are dying compared to any other place where you can just ban a boogeyman and forget he exists
>>
beta dropped, the code is "masterofcommandbeta". No HRE yet but new items, new units and rebalance is in.

has anyone done the Master of Command achievement (all negative modifiers, iron man)? I've done everything except for that one, and not for the lack of trying. Any tips?

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Gothic. Atmosphere. Kino.
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>>2299772
what game
>>
>>2299825
>>2299772
retards
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>>2299829
Is retards the full name?
Can't find it on steam
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>>2299855
>Is retards the full name?
>Can't find it on steam
>>
I heard that game was such a pile of dogshit the devs abandoned it before any dlc came out. The trend with relic is to produce an excellent game and make it progressively worse and more expensive with every sequel until the brand collapses in on itself.

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How do we feel about Falling Frontier?
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>>2236562
it looks nice, very aesthetic
but I'm expecting extremely casual gameplay that just isn't actually fun to play

I want their ship models for nebulous fleet command, which has garbage aesthetics and models but very good gameplay
>>
>>2291226
>Example: Terra Invicta has been absolutely gutted of fun since its release by Pavonis, due entirely to game development centering entirely on the no-lifers on their Discord. The game is now so unbalanced that a newcomer has basically no chance of survival as most avenues have been nerfed into the ground.

the pavonis guys made that one mod for xcom and they had the same behaviour, it's not a community thing, they've always been like this. the guy in charge sees people figuring out working strategies against his AI and nerfs/destroys it because he's autistic

It's mostly not a problem but now and then he stretches the reasonableness of it, to the point that you MUST have metagame knowledge to compete against his AI. In terra invicta this is especially obvious with the alien control point capture missions where if you don't know that you NEED to be researching xenotech ASAP as fast as possible to get all the bonuses against control point capture + assassinate xenos + intercept all landing attempts + destroy all bases so they can't teleport onto the planet; you will inevitably have some big nation like USA, China, or Russia eventually lose a CP to an alien and become effectively impossible to take back. Often the AI will just take it from you again the moment you do get it back, over and over, making the mid-late game frustrating as hell, then two of the human factions ALSO get the free CP steal tech and you literally cannot do anything about it, there's no way to permanently kill a faction off

None of this is anything you'd ever learn ahead of time - you have to either be told or you have to play and start over again after you get fucked over

this is why when I play terra invicta I edit the game to disable those control point missions, they are genuinely retarded and game breaking but the idiot in charge can't see that
>>
>>2296964
>this is why when I play terra invicta I edit the game to disable those control point missions, they are genuinely retarded and game breaking but the idiot in charge can't see that
How did you do that? I'd like to do the same to my copy as well. I dearly hope once they leave Early Release they leave the game the fuck alone so mods can fix their shitty insistence on patching out fun
>>
>>2297024
>How did you do that?
I forgor
>>
I don't know what you guys are talking about, Terra Invicta isn't a hard game and you don't need to metagame at all unless you're playing on the hardest difficulty. The lower difficulties are for roleplaying and doing silly shit like Africa-only playthroughs. Just don't be literally retarded in the face of impending alien invasion and you'll be fine.

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Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
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>>2298424
why is the gate on fire?
>>
>>2291809
Anno
>>
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>>2298454
Hot deals haha ignore that
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>>2298476
That's an awful lot of parking for such a small park.
>>
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>>2298487
Realistically parking is pretty fucking awful

ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
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You know, I'll never get a chance to bring this up elsewhere but I sometimes wonder what late game furniture and ovens looked like in Pizza Tycoon/Connection.
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>>2282469
Pic rel was made by polish studio but published by a german one, so it's the ultimate combo just proving the point.
I feel like german games have been more popular in the east than they were in the west/USA, or at least have more of nostalgia classic status, so that's how you end up with gothic being in the slavjank canon even though it's a german game.
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>>2282738
Fantasy General mixed with panzer General, I have fun playing it back then but also I save scummed it heavily
>>
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>>2292849
I think you might be right on the money with how modding Blitzkrieg 1 is basically the national sport of Russia to this day.
>>
>>2258443
I did my best to get everyone to play this with me. Barely remember if they did much with the time travel. Instead playing it like a normal RTS.
Suicide scouting in the future only to not actually commit the suicide is great.
Also bum rushing with individually upgraded teleport units, with that one faction was fucking disgusting.

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How do I acquire proficiency?
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>>2291866
Killhouse
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>>2291866
My enjoyment dropped once I did the second campaign and you start having fights twice as wide as single mission levels against cartel members in armor and large rifles. But almost all single missions are great.
>>
The bomb defuse shit will test your patience, but the AI is stupid and doesn't know what to do with hostages, even in the second one.
The way you breach is you have one guy next to the door and one guy in front of it, then you open the door with the guy off to the side. If the door has overwhelming fire power on the other side of it, take away the guy from in front of it and just start chucking grenades until shit happens, you can usually stir them up and get them to run into your line of sight.
>>
speaking of Window Punchers
I've been playing a lot of 2 recently
https://files.catbox.moe/be4suu.mp4
what custom teams does /vst/ like?

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>>2294774
Those games suit even less than total war
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>>2295037
It would fit more with total wars grand and large scale battles compared to the rts like dawn of war 4 copy they are doing right now
>>
>>2269562
It is OGRYN
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>>2269641
this dude got btfo

eat shit you retard, so sick of idiots like you constantly attacking everything even when irrefutable evidence is put right in front of your retarded face
>>
>>2273148
Space isn’t even real

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Foundation or Farthest Frontier. And I guess Manor Lords but that's still in early access.Which is the better medieval city builder? How they differ?
Personal I don't play often city builders but I do like Anno series which has some city builder elements.
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>>2297896
Pure cosmetic, sure. But what if come night your solar power stops working, the outside temperature goes to -110 or you need to man the walls?
>>
>>2297896
>Foundation has a toggle to visually switch between night and day, which gives all the aesthetic benefit without trying to shove in a half-baked schedule system that adds nothing to the game
i disagree.
you can just speed time up in the night when nothing is happening or you can use that time to build (provided the game is not too dark to see what you are doing). unless you are constantly running your city builder game at max speed all the time, then you can't complain about "nothing happening"
>>
>>2297914
>your solar power stops working, the outside temperature goes to -110
Day/night is fine if night causes problems you have to prepare for and isn't just "your builders are all sleeping now". Not really anywhere to go with it in a medieval setting though, both of those examples are more sci-fi oriented. Walls have to be manned during the day as well, there really wasn't much medieval peasants were doing at night.
>>2297947
>you can just speed time up in the night when nothing is happening
So instead of wasting 8 minutes I can waste 3 minutes while the game stutters along in the background?
>or you can use that time to build
That's what the pause button is for
>>
>>2297973
Yeah, kinda fair. All I'm saying there's nothing wrong with it if it has legitimate gameplay mechanics or if it's purely there for ambience but can be turned off. Sometimes you just want to step back and look at the pretty houses with their lamps and shit on.
>>
>>2271094
>>2297351
I've been playing it, and while it is indeed a city painter, it is quite hard to really plan out and build some fancy stuff
I don't really get how connect and make the most of those base build blocks.

I also played Manor Lords and it feels more engaging in terms of resource managing, expanding, battling and etc

I also tried Farthest Frontier and while it seems like it has depth at first hand, and it really didn't got me engaged.


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