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>thermal signature detected
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>>
>>2451590
>HF ships are so precious than losing something because the AI decided to fuck up would be unacceptable.
You solve that by doing >>2450474
The reason you take so much damage is that you are fighting 1vs3 and need your own weapons to compensate.
It's also the reasons HF gameplay is essentially 90% dodging, or you one-shooting the enemy before they can even shoot.
>>
>>2451590
>In SS, ships are cheap and it's annoying already
Also fuck you that's not true. You spend most of the game doing with what you can find, and even when you find a Legion XIV early, you typically don't have the crew nor the weapon to use it.
>>
THERMONUCLEAR ANNIHILATION
>>
>>2422407
lol
>>
>>2451911
I could run 3 bar quests and have enough credits to buy a large cruiser, every shop had them. Was my game an incorrect version or something?
Let's shut the fuck up about it soon. It's the Highfleet thread, no the fucking liar thread.

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This comes out next week. Will it be good, or will it be Stormgate 2? Apparently there was a demo for it recently - anyone play it? Have opinions on it?

gimmick seems to be the fact that multiplayer matches feed into a Planetside2-esque galactic map
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>>
>>2459577
The fourth faction that they added with the early access works on a system of combining/transforming units. No terraforming, admittedly.
>>
>>2459586
I mean that can be a lot of games though, Earth 2160 comes to mind instantly, with the AyyLmao faction being all about cloning units and transforming them into other variants.
Grey Goo's titular Gray Goo faction had a mechanic like that if I recall as well.
Both were significantly more interesting takes on the idea as the Ayys didn't even get normal resources, just cloning endlessly. And the Goo had to sacrifice HP to produce more and could absorb enemy units to get more. I indeed didn't see the Xol, but now that i did they seem like a regular faction with a gimmick, rather than actually fully embracing it. On 1.0 i'll play them and see, but from what i saw i'm not holding my breath.
>>
>>2459607
Yes, it's admittedly a bit more generic than I was implying, and the Starcraft brain is still very much on display with the Xol with their creep spread and warp-ins.
>>
>Ressources are finite

Why do (wannabe) Blizzard devs always do this? Having a determined, fixed amount of ressources on the map is actually an exception in RTS.
Age of Empire and Command&Conquer don't have a finite amount.
Rise of Nations, Cossack and Total Annihilation-likes have non-depleting ressources.

So why do they gravitate toward this design decision so much? Even in Starcraft 1, vespene gas is non-finite.
>>
>>2460791
Gotta make sure that no game will last longer than 15 minutes.

I've played Darkest Hour for years and am trying to get into Hearts of Iron III again, let's have a HoI3 thread. I've picked up my Germany save again that I started last year. Currently at the start of Barbarossa.
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>>2459802
https://www.youtube.com/watch?v=xzpndHtdl9A
>>
bump
>>
ok fuck it I'm rushing the VPs in the Caucasus
>>
>>2460823
>half of the USSR is getting occupied and genocided
>better leave our two best tank divisions on the iranian border to some shit eating iranian infantry with muskets don't try anything
based paradox ai
>>
>>2460832
Iran is actually in the Axis, I just didn't call them into the war lol

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let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
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zerg has been wildly overpowered for decades.
>>
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>>2459021
>Brood War's early game is different every time
If by different you mean making the decision to build one more factory or to build couple more zealots than usual or to make a hydra den instead of spire I rest my case. We need more maps which produce chaotic, scrappy games; not a variation of the same old build orders.

>They literally aren't.
Oh you mean that one map where Zerg rushes to ultras with 0 interaction while also being able to deal with any Terran pushes which would break Zerg on other maps? Yeah I seen that one.

>pic unrelated
>>
>>2459436
>If by different you mean making the decision to build one more factory or to build couple more zealots than usual or to make a hydra den instead of spire I rest my case
If you think that's all there is to it then I rest my case
>We need more maps which produce chaotic, scrappy games; not a variation of the same old build orders.
https://liquipedia.net/starcraft/76
https://liquipedia.net/starcraft/Roaring_Currents
https://liquipedia.net/starcraft/Death_Valley
https://liquipedia.net/starcraft/Octagon
https://liquipedia.net/starcraft/Odyssey
https://liquipedia.net/starcraft/Backrooms
https://liquipedia.net/starcraft/Colorless_Fate
https://liquipedia.net/starcraft/Plasma
and of course how could we forget
https://liquipedia.net/starcraft/Eclipse
which gave us probably the most scrappy, chaotic, innovative strats and matches in a good while, even though Terrans got their shit slapped a lot on it due to short rush distance
>>
https://youtu.be/PRxBUAVXTrg?si=c348nGnW_8pPSwj7&t=9337
this hydra rush, wouldnt it be more advantageous to focus fire cannon(s)?
>>
Modern zerg players are genuinely just better than the other races.

Protoss on the other hand has the worst player pool by far. The top protoss player last season was Tulbo out of all people, that should show you how grim the situation for protoss talent is.

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THE SAGA CONTINUES

Previous >>2448077
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/


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>>2459020
there is a blatant black propaganda campaign. Before anything even kicks off, Trump has the family of the governor of Denver NKVD'd. Even if you go the most democratic path for Trump, his event posts are all despotic caesarism. Meanwhile Biden's is all hopeful and self-righteous and talking about rule of law. Does it need to be made that obvious for you? Did you forget all the troons on the dev team specifically worked on the CPLA? How about some big red text saying WE HATE THIS GROUP IN PARTICULAR at the bottom of any event for a heckin unwholesome faction? The nick fuentes one, funny as it is, should have clued you in.
>>2459059
yeah I guess have soviet-style blocking units for the constitutionalists means clearly the writer's bias isn't there. Just ignore that while they're doing that, they're making the CG army a diverse bunch at the same time. And that this is the dev supported official-in-all-but-name "manga".
>>
>>2460619
>future mass grave occupant
>>
>>2461635
>Why doesn't Trump just get along with the libtarded mayor and governor of Denver?
>>
>>2461511
Dark maga was teased months ago and yet it’s not out
>>
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>>2461635
Now don't pretend the ACG are a bunch of white nationalists fighting for a pure aryan evropa
>Biden's is all hopeful and self-righteous and talking about rule of law.
I guess unleashing a memetic nuke on russia does count as hopeful
>Did you forget all the troons on the dev team specifically worked on the CPLA?
All of them? I didn't know the former ENG lead privatehazard trooned out esp odd since he's a MAGAfag
>soviet-style blocking units for the constitutionalists means clearly the writer's bias isn't there.
Have you seen the irl stuff posted by MAGA types online not to mention the president himself? These people would be devoted to their ideals and any form of defection is treason. Especially during a civil war
>The nick fuentes one, funny as it is, should have clued you in.
No one on the right or left likes spicolas fuentes and the only nick defender i know was the former TFE PF lead who was a recovering raceplay addict
Although this seems more like concern trolling but consider this humouring a charity

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Evil Negoori Men Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292

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>>2460712
You still haven't bought it? Grind isn't an issue unless you somehow have a fey curse level of generational bad luck when it comes to mastery drops.
>>
>>2460712
The devs released an update earlier this year that actually cut down the required grinding for certain things quite a bit. You only need like 40% the amount of enemy information points to get all their info (and thus unlock all their masteries) as you used to. That's a godsend for unlocking machine modules, as the only get to get some of them is by getting 100% info on machine enemies.
>>
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News soon btw (although that was probably obvious with the new song releases)
>This year's new game development progress update is time to be released (?)
>We're preparing, aiming to launch it this week! We'll give it our all! :Sion:
>>
>>2460775
>We're preparing, aiming to launch it this week! We'll give it our all! :Sion:
doubt.jpg
>>
>>2460775
At this point I'll consider it a miracle if they actually manage to get the game out the door before studio closure.

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Good morrow to all my fellow /vst/ forum Compadres! I am at your service and the service of your families!

I stumbled across this older game called Alien Legacy and I have to say I am really fucking liking it bros! I knows it's heavily dated, it's not really a 4x game, I don't know what genre you would even call it. You have exploration, a little bit of colony building and management, and it's almost like you are trying to solve problems and a mystery of what happened to the colony that got there before your colony ship. I think the thing I enjoy most about it is all the lore. You find bits and pieces of messages and different things as you explore the various planets. Has anybody else played this? It seems like this would be a fucking perfect game to be re-imagined and remade.
>>
Holy fuck, a blast from the past!

Haven't played the game in literally 30 years or so, so I don't remember a whole lot of details. I do remember as a kid I sucked ass at the colony management so the first few games I played my people were so unhappy I was assassinated by my own officers.
Also I remember that somewhere around midgame you were forced to replace all your pilots with robots because the aliens would just mindfuck human pilots and make their head explode, which really pissed me off.
Some of the later events are pretty annoying as well if you don't know how to quickly deal with them, since they give you an instant game over if you don't resolve them in time.
>>
>>2460776
>you are trying to solve problems and a mystery of what happened to the colony that got there before your colony ship
I always found it a fun detail that your ship left Earth BEFORE the colony ship you're investigating, but it arrived much later because it has shitty engines.
>>
>>2460776
I played this years ago, liked unravelling the mystery through exploring and finding clues. The fact that I could turn the colony ship into a huge mobile colony was nice. Also liked that research was mostly tied to discovering things from the previous colony ship rushing 50 years of R&D in months. Huge solar system with dozens of planets and asteroids to explore was good too. Didn't like that getting the good ending required me to look it up in a guide. Still, I'd recommend it to anyone who can find it.

I don't understand their strategy, why couldn't they improve on the tried and tested models of old? There's this push to change and innovate and on a level I get it, but they gut something else in the process. This isn't what we grew up with
>>
>>2460143
Because if they didn't improve why would you buy the new one?
>>
>>2460143
They did. It has the best gameplay in the franchise; it's just that you are too childish and emotionally stunted to accept that.
>>
>>2460143
See how the most prominent person on the cover is a woman? There's your answer.
>>
>game playing it safe to the point people complain that it's not innovative enough
>basically same exact fucking thing as always except more QoL, more greed, and different units
>random retard anon: "IT'S NOT WHAT WE GREW UP WITH!!!!!! :(((("
Yeah because you aren't a baby anymore and can't see the world and its products with the same eyes
>>
>>2460501
this. they made a game when the industry was at its peak level of infection and it shows

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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I feel like it would be relatively simple to learn how to make digital versions of hex and chit games since it's very structured and the rules + graphics are already there. There are also a ton of H&C games that are pretty difficult to get on the table because of their size so it would also be helpful.
>inb4 VASSAL
That doesn't have its own rules implementation, it's really just a virtual tabletop.

That said I have no clue were to even start
>>
>>2459439
>That said I have no clue were to even start
About what? Vidya making or making it fun?
If it's the former, grab any "My first [random-ass genre] game in Unity" on Youtube, do 2 or 3 of those to completion until you have the basics.
If it's the later, I'm afraid it's going to be really hard to anyone except the 3 persons actually playing that boardgame IRL (and even then it will hard since you are losing the "it's fun with friends" bonus and tactile feedback) - it better have extremely convenient online play, including asynchronous. If you want to evolve it to shed away the material limitation of the boardgame and make it an actual vidya, I'm afraid you are just going to fallback on shit that has been done to hell and beyond before Dune II made people want real time and unit-level management.
>>
>>2459462
vidya making.
In this case it's the already existing rule book -> ??? -> computer version that keeps track of the rules for you.
>>
>>2459439
Twilight Struggle has a nice PC port
>>
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UI work is a pain....

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it's still shit
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>>2449785
International tournaments killed /trb/. Traffic is way too fast when that happens, so slow threads like this wouldn't even last 2 hours before going to the archive. The signs were there during Euro 2020 but the 2022 world cup was the final nail in the coffin
>>
>>2458287
Cont. There were the occasional complainers like >>2449689
mentioned, saying that trb should be on a video game board but those were usually ignored
>>
>>2455503
Reputation doesn't update fast enough in these games
>>
How hard do you reckon it would be to field a player born in every English county? Not even in one season, just overall. I would've thought it was easy, but I am genuinely unsure about finding someone from Rutland or the Isle of Wight. Eventually, I'd like to try the entire UK, too, but I imagine getting six Northern Irish players into prem matches would be a struggle.
>>
>>2460431
That would be an incredibly cool challenge.

If u have played, which fraction was your favourite?
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>>2458498
Ghosts? Not Specters? Surely the initial bump of HP is worth it.
>>
>>2458714
>Ghosts? Not Specters? Surely the initial bump of HP is worth it.

It depends really, there are differences you need to decide upon.

First of all if you lock unit type the amount of XP needed to level up will also be locked. Ghosts only need 75XP to level up while specters need 700XP so the locked ghosts can level up fast. Ghosts stat gain remains very poor they get like +5maxHP and +1% extra paralyze chance every level. So they are inferior to Specters and will need many levels to reach the same power.

However this has other benefits. Units automatically heal up to full HP upon level up and 75XP is very little so this can serve as frequent auto-healing for the ghosts after battles they survive. The other benefit is gold, because the gold required to resurrect a dead unit depends on the creature's base level not the unit's actual level.

Simply put it costs the same gold to resurrect a level 1 Ghost and a level 99 Ghost. And resurrecting level 1 creatures cost the same as hiring a fresh one so just 50g. So Ghosts can die repeatedly and can be brought back cheap. You also save the 200gold from constructing their upgrade building at the early game where money is the tightest. A 200g gold sum can buy you a Thief that can run out and scout the map for you which is obviously important and can even grab idle treasures before the opponent.

Of course it takes a long time and lots of babysitting on them to get there where Ghosts are equal or even superior to Specters but they can get there in time. Specters, as you said, are a quicker stat gain in the shorter term investment or if you wish to go up to Shade it is up to you to decide if it is worth it.
>>
>>2458723
>>2458714
Also note that while Ghosts gain +1% extra paralyze chance there is a hard cap at paralyze around 80-something % after which they only gain Max HP and their max-Level can also be capped depending on the scenario.
>>
>>2458723
You won't get XP to do this. You will waste a lot since there is no carryover.
>>
>>2460705
>You will waste a lot since there is no carryover.
You are right! It is true that a creature can only level up once per battle so if your ghosts would gain 150 XP they still only gain 1 level up from the 75 XP they need instead of 2 level and then the other 75 of the XP is just wasted. This is the other downside of it if you are going for high level battles it will waste XP but for clearing maps with neutral creatures like greenskins and such it is a workable approach.

>You won't get XP to do this.
You will, most neutral enemies and rank and file enemy parties are only spoon feeding XP in small chunks so it is definitely possible to get level 10-20 Ghosts by the end of the map depending on difficulty.

>be me, the sequel to a popular C&C title
>developed by an experienced team and high budget
>highly anticipated, generate a lot of hype and speculation
>hire past-their-prime, overrated actors to play out unappealing live-action cutscenes
>completely ignore the rich lore and sci-fi geopolitics that made your predecessor interesting and immersive
>no more grounded, gritty sci-fi, now everything is futuristic super science that needs no explaining
>GDI and Nod are now comic book versions of their past selves
>game is a bugged mess on release, many issues are never patched
>dozens of half-baked features, highly questionable design choices
>UX and graphics are worse than your peers'
>uninteresting, ambient-heavy soundtrack that not even the composer liked
>campaign is full of plotholes and missions that are either piss-easy or stupidly hard
>get an expansion pack a year later that only makes things worse for multiplayer, with new units that are either broken-ass OP or absolutely worthless
>obnoxious fans that praise it as the best C&C ever despite having shittier gameplay than RA2
>official servers are shut down only after a few years

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>>2440848
ngl you had me, I was about to say Tricia Helfer wasn't past-her-prime yet but lmao James Earl Jones really phoned it in as Solomon
still the cutscenes were not unappealing at all
>>
>>2459299
A couple years back a fan tried to prod Michael Biehn and it turned out the latter has absolutely no recollection of ever starring in TS.
But Tricia Helfer was worse anyway, probably the worst live-action Nod character there ever was. She made for a worse Kerrigan, too.
>>
>>2440848
>>no more grounded, gritty sci-fi, now everything is futuristic super science that needs no explaining
>>GDI and Nod are now comic book versions of their past selves
Anon...
>>
>>2460392
oh fuck he got me too
>>
>>2440848
>GDI and Nod are now comic book versions of their past selves

Like what, like what?

ITT: /vst/ games with NO possibility of remastering
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>>2457165
Kill yourself.
>>
>>2456997
A huge part of the appeal of these games is the charm/vibe/atmosphere whatever you want to call it as mechanically they aren't that complex. War for the Overworld is a better game that DK1 or 2 but I personally think it doesn't have the same charm
>>
>>2457036
>"Yeah we don't know how to recreate what they did in the original made decades ago"
>>
>>2459046
The BE factions were bland nation-states, the importance of which was tied to some minor faction bonuses that quickly became irrelevant given the three main paths (humanmaxxxing, planetmaxxxing, cyborgmaxxxing)
>>
>>2456969
Why remaster when KeeperFX is there?

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How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
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>>2448382
It's literally retard repellent, hence why no signal through gamer communities.
>>
Anyone here except me joined the devs' discord?
>>
>>2448791
and it's out of the beta
>>
>>2448382
I like Armageddon Empires more. Not that I played SI much beyond like launching for several mins and having a look around and the idea is fun but the fact I actually played AE must mean I liked it way more. And the way AE rolls the dice is very GOOD.
>>
>>2458255
>I like Armageddon Empires more.
It's neater than SI in some aspects. Too bad it doesn't have mp.

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Game of Thrones: War for Westeros

What do you think of this game so far based on trailers and images ? to me it has a similar look and feel as battle for middle earth, especially the cavalry charge clip

https://www.warforwesteros.com/
>>
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2/3
>>
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3/3


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