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File: Henry V.png (178 KB, 327x275)
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>be me
>choose X faction
>open diplomacy panel
>leaders make references to Classical Gods
>'Willingly accept your offer Jupiter be praised let him bless your wise words and our agreement today' - Catholic king of England
>armies are named in honor to the Gods
>Pope's personal army: Sons of Jupiter
I feel like Kenneth Branagh's Henry V, Graeco-Roman-Christianity is an underrated niche.
If the dev of the mod is reading this, DON'T "FIX" IT.
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>load up Rome TW
>want to play Medieval
>close Rome TW
>open Medieval TW
There, no mods needed.
>>
>>1937271
Please elaborate it, sounds very interesting.
But it's funny how just some dudes can or want trash out entire centuries of history because don't fight their calculus, despite the rest of their colleagues in History, Maths, Archeology, etc. still respect the current "Human Lore".

Also, how can Fomenko/Gunnar wipe out entire centuries of European History without affecting the history of other non-european peoples that affected or had exchanges with Europe?
>>
>>1937312
I don't have Medieval, sadly.
Should I buy Med 1 or Med 2?
>>
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>>1937388
Fomenko is quite schizo and I am not really versed in it so don't cite me, but obviously its conspiracy and history was made up and fake(also gay), its on level of Tartaria and mud flood(still can be at last partially true, we live in crazy time and its not like we didn't have ''rewrite history'' events even in official history)
Gunnar is quite different, its not that these events didn't happen but that there is repetition of events and history was divided by regions(geographically) aka you have events in B. but dark age(nothing happen in A., then dark age in B. but events in A. when in reality(heh) they happen at the same time and dark age was just historians hundred years later filling holes
pic related
desu some of his thesis just make too much sense and sound too much plausible but honestly I was digging in in various rabbit holes so take that with grain of salt
and yeah, its quite fascinating because it make for great alt history scenario
>>1937390
Shogun 1(best TW wargame)
Med 1 have sprites and risk style global map, Med 2 is more like sidegrade to Rome 1
if you want try Medieval 1 or Shogun 1 I can drop links
>>
>>1938003
>if you want try Medieval 1 or Shogun 1 I can drop links
Yes, please.
My personal opinion, removing Risk-like map for the 3d one was a big mistake, it consume many resources and in the end, doesn't matter to much, you play Total War for the battles, not for the city-management (which with every nu-TW is becoming worse).

I will checks Gunnar's theory. I don't consider myself a genius (geniuses think alike) but I always have a theory similar to Gunnar's, if you check our current chronology, 2025 AD, wasn't created until the Middle Ages and apparently is wrong. So I can totally see that this error has been replicated for many centuries.

You also see this with the Roman Empire, you have years with constant events that visualised you the changes that the Empire went through and then entire centuries where "nothing ever happens", it's even more palpable with the religious changes:
>you have an entire pagan structure
>and the next day it's all christian
>and the religious persecutions (like one the christians suffered) are presented as it happened in 30s Germany, without considering the extension of the Empire and the lack of modern surveillance technology

Other example is how the fall of the Roman Empire by Edward Gibbon is a total made-up, and despite modern historians know it, is still being teached in schools:
>"barbarian invaders" like Alaric, Gaiseric, Odoacer, Clovis, etc. were already Roman nobles fully integrated in the Roman bureaucracy
>(Flavius Alaricus, Flavius Gaisericus, Flavius Odoacer, Flavius Chlodovechus)

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With Götterdämmerung out of the way and Graveyard of Empires being around the corner, what are your thoughts? And what do you think will be the next area of focus after Graveyard of Empires?
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>>1936773
Try WitP:AE, it's the big boy game.
>>
>>1937036
nta, any tips?
>>
I feel like the devs missed out on additional paths for this.
>>
>>1938154
you are brown
>>
>>1938155
>brown calling someone brown
Crazy how that works.

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>open changelog
>russia nerfed
kill yourself
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>>1937288
The actual nerfs should be in logistics, but as the game doesn't model it in any way I guess this was the only way for the realism update.
>>
>>1933290
When the irl version struggles for years with an operation on their own back yard on a terrain basically made for their tank heavy doctrine against an enemy 1/20th of their size, it is only logical to take another look of a game representation. I mean I don't mind whimsical unrealistic cartoon representations with japanese giant mechas or whatever, but there should SOME verisimilitude if you name game factions after irl countries or cultures. Like you don't give ingame Italy the best tanks in the game etc. If something performed like shit irl it should be reflected in game.
>>
>>1937302
Should be nerfs across the board. Pilots are shit, planes are shit, commanders are shit, drivers are shit, vehicles are shit, mechanics are shit, logistics are shit. What is not shit about russian military? They don't even have a strong force of will because most of the soldiers would leave if they could.
>>
I really wish these n/ugh/gers would stop shitting up this board and go back to their containment zone.
>>
>>1938129
I wish they left the site entirely

How to marry doll waifu
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>>1935682
I choose the foot
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>>1935687
You could say that the anon above you walked right into that one.
If you catch my drift.
>>
>>1935687
Strategy game where the military fights giant feet when
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>>1935687
>>
>>1925658
Where the HELL is the loli Omen Seeker mod

Dawn of War 3 was a disaster, AoE4 was a flop same with its most recent title of Company of Heroes 3 being failure. Almost a decade of failure
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>>1936214
Yeah, we know. Not how words work.
>>
>>1936396
Sorry but CoH4 is going to be set during the Normandy Campaign again chud (coming 2031)
>>
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>>1936408
Well we had Iron Harvest, but as you've just said, the lack of the CoH trademark seems to be crucial.
I really liked DoW2 for what it was tbdesu.
There's also Gates of Hell and Men of War which are a bit different but at least equally good.
>>
>>1937089
DoW2 worked okay for actual squads, but the inclusion of so much melee combat caused big problems. Also, machineguns/emplaced weapons and vehicles were extremely clunky and unresponsive compared to CoH, no idea why.
>>
>>1937089
>Well we had Iron Harvest, but as you've just said, the lack of the CoH trademark seems to be crucial.
The problem with Iron Harvest wasn't its name or setting. The problem was that its gameplay was CoH but worse in every conceivable way possible
>shit scaling on units meaning keeping them alive was almost pointless
>mechs were just CoH vehicles with no rear armor weak point so microing around them was pointless
>overall responsiveness of the controls was poor, even worse than CoH3
It was just bad.

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What does /vst/ thinks about colony sim games?
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>>1932907
>in 3D
Fuck off
>>
>>1932543
I'd love a game like ONI but with actual sensible game mechanics instead of the retarded cartoon logic with a gazillion nonsensical implications. Half the buildings being noobtraps is just insanely bad game design.
>>
>>1932907
Tynan is a hack for not fixing the raider situation and instead adding weird situational shit to his DLCs while sucking off Oscar Potocki
>>
>>1932543
>Colony simulation
I love Civilization: Colonization. These dogshit dwarf fortress clones ain't it chief. It's basically the Sims with base defense.
>>
>>1932543
>What does /vst/ thinks about colony sim games?

I've been in the market for a Tribal Colony Sim game for fucking ever, but Dawn of Man (of which I have 400 fucking hours in) is the only one that's scratched my itch.

I love Colony Sim games, but something I'll complain about is:
-It's always a Temperate Forest. Always. I'd fucking kill for a Polynesian Colony Sim game or something set in a fucking Jungle for once. Frostpunk was really novel to me precisely because it actually took place in such a radically different environment.
-I kind of dislike how finnicky, or knee-capped resources and refinement systems can be. This is difficult to crystallize, but I like it when a single resource can be used for a lot of different things, depending on how you take it apart, and the feeling of when you get a new tech or upgrade and it dramatically expands production, and makes things easier, as opposed to making the system more complicated. Like, say you have 'sheep' and the sheep produce meat and wool (but not hide or leather), and while the wool can be spun into yarn it can't be used for clothing unless its' dyed or something. I hate *that*.
-I think there should be more farming and livestock mechanics. I like farming. I think Farthest Frontier and Manor Lords is right.

last thread was semi-successful, let's see if there's enough momentum for another
contrarians and poorfags unite!
old >>1866472
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>>1937569
Depends on what you want to do. There are generic space politics, space commies, neo-feodalist and religious revivalist centred around pilgrims to earth. The more wacky stuff out there are imperial cults, genetic engineering cults and cybernetic cults
>>1937760
The OG mod is old as shit. The modern version is called something like the Confederation in crisis.
>>
>>1937796
>Confederation in crisis.
Thank you anon
Are all the stuff you mention aboved in this version too?
I hope its still being worked on
>>
>>1937893
If you don't have a portrait DLC, you should install the submods that replace them. There is the music mod, but I would only recommend it if you like classical. And no, the last update was in 2020.
>>
>>1937217
Honestly, in my experience they mostly play the same way. Cyborgs in the northeast get slightly easier acess to bionics, Bidirectionists to clones, Pilgrimage can reform into the Terran Orthodoxy (Al Samawat AI usually pulls this off in the second bookmark) and pirates can pirate.
>>1937569
I had most fun with space pirates and classic (administrative?) merchant republics
>>1937796
>>1937893
I think the latest version isn't that one either. It's github version of Crisis of Confederation by Galle. It lacks localisation in a few places and I remember there was weird bug spawning nomads, especially in our Solar System
>>
>>1938079
>I think the latest version isn't that one either. It's github version of Crisis of Confederation by Galle. It lacks localisation in a few places and I remember there was weird bug spawning nomads, especially in our Solar System
Scratch that, the latest version is actually this one:
https://github.com/Zombaxx/CK2-COTC-2024
But it looks like it adds vanilla-ish societies and disables many events for performance. This version does not, but it's older (and probably slower)
https://github.com/TheGoldenGun-2ndImpact/Confederation-Crisis

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the best civ4 mod got a new update and there isn't a thread about it

>PAE is entering the big VIIth round. In addition to all the well-known features such as hunting, trade routes, slavery, natural disasters, etc., there are new resources, new units, new buildings, new technologies, a revised GUI and, for the first time in PAE: SDK programming. New game rules and parts from BetterAI, BUG, Unofficial BTS and the K-mod will be included for the first time.

also civ4 thread ig
>>
Vanilla BTS is perfectly fine
>>
>>1937861
but thats not C2C!
>>
>>1937861
I assume you're the guy who has been shilling PAE in civ 4 mod threads over the years here, you may actually finally get me to try it now. It's not a bloatmod and the AI actually uses the added features, right?
>parts from K-mod
Hopefully not the part where every AI leader is monty level aggressive

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So we can all agree that this is the best Civ game, and maybe even best 4x game of all time right?
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>>1935334
yeah 5 aged like milk
>>
>>1933444
Rhye's and Fall of Civilization. CivIV is unplayable without it.
>>
>>1937422
Not him but any other suggestions for mods or mod managers if any exist? I'm completely new to the game and just want to learn how to mod the game properly as quickly as possible.
>>
>>1934456
I wish the districts integrated themselves with the city center graphically
>>
>>1937688
ok so the best place to get Cib4 mods is civfanatics.com
https://forums.civfanatics.com/forums/civ4-creation-customization.158/
this is the subforum for civ4 modding. The big ones are in "modpacks". Realism invictus is great if you want to play a realy long and detailed game and enjoy some funny history elements added in. But its huge and as civ4 cant use multiple cpus you WILL have long turn times in the late game. Rhyes and Fall is popular as well, but its mechanics can feel annoying bc they punish wild behaviour. If you dont do what the dev thought to be right your nation breaks apart. It often feels more like a puzzle, not like a strategy game. Still nice

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what are our chances of seeing a sequel? do CA still have the capabilities after Pharaoh? it's no secret that Total War has been circling the drain for some time now, even with the success of Warhammer
>>
I don’t understand the point of this at all. Just make a sequel that takes the scope of Empire but actually delivers on all the mechanics. Fucking MBA niggers are always squeezing gimmick shit out of increasingly fewer good developers instead of just making good games.

I can just feel how this is ai generated
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>>1936076
They don't have content yet, but they're getting some in 1.1
>>
Which American faction is the hardest and easiest in the US civil war?
>>
>>1937211
>hardest
AWD without a doubt
>easiest
Some would say UOA but I'd say the PF.
>>
>>1937214
PF is stupidly easy. I hope they get a nerf in the next update. You shouldn't be able to battleplan your way through America as a paramilitary organization no matter how big-tent they may be.
APLA suffers from the same issue but they have the barest excuse since they get military supplies, tanks, trucks, vehicles, aircraft and military advisors from China.
>>
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>>1937682
Agreed they're my favorite faction but they desperately need a nerf. All though I'd say the PF gets a similar excuse as the APLA since they get assistance from Russia and Hezbollah.

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https://forum.paradoxplaza.com/forum/threads/patch-2-0-5-open-beta.1719724/

Imperatorsisters, we're finally back.
New DLC in 2025, I'm betting my fucking left nut on it.
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>>1931525
It definitely wasn't true of all Jews everywhere, even if the monotheistic faction won out in the end (see Isaiah 44:6 being considered canonical), and I absolutely wouldn't be surprised if we got some evidence that for a fair amount of the game's timeframe, there was still a significant henotheistic faction within the religion as a whole.
The game's mechanics just don't allow for this sort of transition. Either you make them separate religions (which feels like hair-splitting considering how broad religions in this game are in general) or you try to make one deity available in all four categories like how Athens can make 75% of its pantheon into Athena worship (though that runs into the problem of the deities of the religion not in your pantheon still being considered real gods and the religion still not being monotheistic). The closest feasible option within the game's mechanics would probably be making the "old ways" a strain of Canaanite paganism with some sort of event to convert them over time, but that still feels... unsatisfactory.

So while there's not really any way of knowing the extent of each faction at any particular point during the game's timeframe, given the caveat that any representation would have to be either universally monotheistic or universally polytheistic, and then considering things such as which side won out and it being an easy way to make a religion that actually has some distinct flavour to it even without mods, I think they made the right call.
All that being said, a rework to religion to allow for this sort of thing to happen organically would have been pretty cool. Could have allowed for more organic syncretism, too
>>
>>1931714
that is all true. making religions work like that would have required a massive overhaul and there are plenty of other things that require attention first, like trade or cultures.
Still there's pretty simple thing they could have changed, to make Judaism able to add more prophets as the game progresses. Something like when Judea is at war with any greek successor state they might get an event to "rediscover" the prophecy of Daniel, who many centuries ago predicted the current war and that the enemy tyrant will meet his Doom in the hills of Judea. Whenever or not the last thing happens the Jews get a new prophet and a military boost for a while.
.This may of course offend people who holds scripture to be revealed and thus hurt the player base.
>>
>>1931068
>Reanimata
What is it?
>>
>>1932478
It's a patch thats an addon patch for invictus that adds more in depth systems to Imperator like Religious college of priests for your nation with events and political events that occur. They also maintain the temples and shrines of your nations. Adds priestesses too(like the Vestals for Rome). It adds engagements and betrothal events, governor systems where you can try to guide the governors to do something you want them to focus on while deciding how autonomous they are, a family tree system to track the ancestry of your characters, see tye previous offices your charcaters have held, trade rebalances, diplomacy and subject rules where you can track and see how many types of subjects you can hold and much more I've probably forgotten. It's a lot. I personally love it as it feels like my characters are real people
>>
Bump

Think about it.
> Gulf war era tv aesthetic
> war over new mysterious raw material
> Charismatic Kane
> terrorism/hybryd warfare in practice
> 90s feel, BDU camo, m16a2 with 20 rounds mag dune buggys, hmvs etc
> black gdi commander, female a-10 pilot and reporter to please woke faggots ( ESG cancer)
> But make it mostly white (and arab in African theater) anyway.
> usage of classic miltary equipment mixed with high-tec from game llike stealth tanks, mammoths tanks, flame tanks, nod attack bikes etc.
> morally grey decisions and tactics on both sides
> Soundtrack by Frank Klepacki
>A dynamically changing view at battles shown from a satellite perspective, AC-130 gunship camera, bird's eye view and TV war reporter's camera
It could be kino
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>>1930859
I can see them do something cheeky with casting Kane as some kind of evil racist chud villain. That's one of the first things I thought of.
>>
>>1930962
asians only make troons for netflix and eastern europeans dont make TV because theyre poor corrupt talentless shitholes. Slavs can only make video games and poverty
>>
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KANE LIVES!!!
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>>1915079
>Joseph Kucan coming on screen to screech about how the GDI is attacking wymen and homosexuals in Botswana
no thank you
>>
>>1915079
>floods of vid essay on why Kane is Trump
>floods of Kane memes in turn
it would be very cancerous

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Manly tears, the game. If you don't cry while your people are enduring the last stretch, well ... you have no soul.
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>>1884982
Game is all atmosphere. No gameplay.
>>
>>1934018
yeah so weird these people playing fake gameplay and having fake fun
>>
>>1914699
probably the same reason you wrote that faggy blogpost
>>
>>1914699
Bold of you to call it a strategy game. A good strategy game has multiple moving parts and deep systems. This does not. The game is like a carrot on a stick, with the carrot being the eye candy graphics suck people in.
>>
>>1927573
Based. Same anon.

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Why does 4 feel so shitty to play? It kinda started with Planetfall, but this game just feels both wrong visually and strategically.
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>>1918601
It's a build autism game but currently it's not fleshed out enough, if you want to go for a demoralization build as an example there are only a certain few tomes that support this so the rest of your build is going to be filler that may or may not work with your build in any way. Also they decided that because you can grab unit buffs the units have to be bland and homogenized. Even the basic bitch human archers in AoW3 got a new damage channel at elite rank.
>>
>>1928592
>is it better than Planetfall?
I'd say they're about the same
>>
>>1919078
>most MoM clones being absolute dogshit.
Spellforce: Conquest of Eo is decent.
>>
>>1932053
I wouldn't call it MoO clone tho
>>
One thing I genuinely hate about AoW 3, now that I've been playing the campaign for a while, is that it resets you to retarded shitfarmer each mission. And you have to research literally everything from zero.
I mean, I understand that the devs thought having players spam Liquid Form Lightning Shielded Rift Lords at the start of late campaign AoW:SM missions was a bit OP, but they went all the way to the other end of the pendulum swing. I have to re-research shit I already researched twice over in the campaign.


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