You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
>>2284312Ninian is boring, Eliwood is boring, it's a match made in heaven.
>>2284323Ninian has no character. Eliwood is boring. He deserves someone who is also boring. Not a pliant sex doll.
>>2283531Gee, anon, that's a tough one. I wonder why that could be?>>2286349Ninian has character, don't act dumb. It's just not terribly exciting.
Is the bald Danish dude's romhack any good or what do we think?
>>2289872I've seen exactly enough of the first and enough shilling of both to dismiss them as dogshit.
It's time. The Goddess of Vengeance is getting ready to redress the wrongs of June 4th, 1942. The docks are emptied. The fleet is underway.Thread theme:https://www.youtube.com/watch?v=7X_Y8W0bkwI
>>2270622I used to make Olympias all the time as my first/second gen CLs, they're pretty damn good. Another fun (although less effective) thing you can do is lay down a CL with a single 13" main gun then refit it to a twin 10".
>>2255518Yes, and late game it changes to an aircraft surprise attack, so you better go very heavy on air
>>2253657You know if they made look 20% less like excel they would probably triple their playerbase
>>2286359It's part of the charm, makes it more realistic.
Baguette Removed
The future of strategy games is here
I'm addicted to making Rome world conquests. EU4, CK2, Total War... help me.
>>2286595>white roman empireman the AI really suck at coloring, now imagine if it was dark red, VGHHHHHH
>NATO keeps provoking Czechoslovakia with illegal reconisance in czechoslovak airspace>shoot down their planes with my missiles>they do it again>they keep escalating>declare war on them with buddies, Yugoslavia, Bosnia, Romania, Moldavia, Ukriane and Russia>few moments laterWas it worth it NATO dogs?
>>2286595>The world? No! One small island of indomitable Germanics still holds out against the invaders!
This game has spoiled me as far as QoL in gaming goesI don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
>>2289342>like who the fuck builds storage at start in a 1v1?Plenty of noobs. I had an Isthmus game today where a front player started choking on wind because he had only 3 turbines to support his con turret, constructor, com and a lab. His next step? Building an e storage. I've also seen a metal storage front opening.Somehow the "S" in "RTS" does not scare even the biggest retards.
>>2288831except BAR also has that and most people somehow don't like it ;)
Protip: Place mines with shift and alt to grid build, and space them with z or x
>>2289372Most BAR players are isthmus or glitter shitters.
>>2288781the data collection is in the source code
ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.Continued from: >>1919459I'll start: Conflict Zone.Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.Your turn, anon!
>>2281294>German 00s strategy game>JoWoodComparing that to 00s Slavjank out of Russia published by 1C is basically just a Norf FC vs Souf FC meme at that point any anyone trying to tell me that there are differences between the two is just as insane as the people fighting in the meme.Needless to say, I see both JoWood and 1C as quality brands for strategy excellence.
>>2280866>post-Soviet studio would make if you told them about Warhammer FantasyThere is such a wargame called Fantasy Wars published by 1C btw.
>>2282738Looks more like a Warcraft 3 clone but close enough.
>>2273914no...
You know, I'll never get a chance to bring this up elsewhere but I sometimes wonder what late game furniture and ovens looked like in Pizza Tycoon/Connection.
Any good terraforming-themed city-builder/factory games out there? I'm only aware of - Surviving Mars (yawn) - Per Aspera (shittiest pathfinding known to man) - Infraspace (fine, bit ugly) - Plan B: Terraform (least bad option) - Terraforming Mars (port of a board game) Am I missing anything?
>>2278404Aurora
>>2278693Aurora is a spreadsheet, not a game. Horrific micromanage hell with a tortuous micro-intensive UI.
>>2278693Aurora is closer to ship building autism than empire builder. Aside from moving atmosphere gas numbers up or down, there's really nothing else to do with planets.
How has nobody said From Dust yet?It's admittedly more a puzzle game then a city builder but if you want terraforming mechanics it's the best game I've ever seen do them
>>2289710>bought it when it first came out>Requires 3rd-Party Account: Uplay>never touch it
I almost never hear any strategy game fans mention this series but apparently it is very good?
>5 doesn't have the Yellow Turban start dateI guess I should read the book up to Dong Zhuo's triuph, which I presume chapter 2.
>>2287181Eh, these games aren't sequels to each other in the traditional sense. They all play differently from each other. Some more so than others. 7 & 8 have a in common despite their differences. Some prefer 7, some prefer 8. It's impossible to know which one you'd like more. You just have to pick one and go. Eventually, you'll play the other and choose a favorite for yourself.
>>2287181No, I said I wish I was saudi prince to fund the uncensored localization of all Koei games.
>>2288335wow this game is really complicated, especially for PS1 game.It's even bigger surprising it got localized
I guess IV doesn't have marriages, in what version were they added?
Cyber Knights: Flashpoint just got out of the EA. It's an xcom-like cyberpunk turn-based tactics.Thoughs?
It's crazy because the way they're talking we might not just get a third new enemy type this month, but maybe even a new class. And they've handled the procedural repetition problem it used to have both by adding some new maps and mission types but also by adding a lot more scripted content, cutting the number of procedural missions you get by a good deal just from that. that means now in a playthrough if you don't dawdle at the end you may never get a repeating mission combination at all, not just not the same map/objective type but possibly you won't even see every objective type or all the maps. that's really good for people who are going to play just one time. for those of us who play a lot, not sure about new mission types but they have at least one new 'biome' so to speak coming, so that will generate a few new levels there. needs more pawns if they're all going to be unique, but i guess they sold like 100 of those through the kickstarter so those are coming. also needs more legworks. but yeah from there they've basically made like for sure an unlimited xcom 2 generator but also an unlimited shadowrun.
Tried semi stealth mission (VIP extraction), is it just me that once sec-AI order an enemy to investigate something, they will not be moving to any gunshot noise and still make a beeline to anything the AI ordered them to investigate with only one sec tally as penalty? Dropped 5 guards without any body hiding skills, trigger every single security devices on the way to extraction without even disabling them, 2 turns later half of the guards on the extraction point are still running to where the dead bodies are while I wiped the other half with my unsilenced rifle/sniper/revolver/grenade.
>>2284441yeah this is how the ai currently handles things, and i use it excessively with my go hard combat team because the body timers go off when i'm not there anymore. sometimes i'll throw a grenade behind me too, and make the whole level head towards that spot and bail
>>2109325Star Traders is a good game for what it is but its presentation is slightly misleading. You think you're getting a space adventure game where you can play as a bounty hunter or pirate or merchant, but actually it's a difficult resource management game like Vagrus that requires super autistic metagaming to excel at. And like the other anon mentioned, a huge fraction of its content is locked behind achievements that you have to go pretty far out of your way to get.
>>2286443yeah i'm not autistic enough for star traders, but i appreciate what the engine does and the parts of it they brought over to ckf. i'm excited for when they up the underworld simulation stuff. my favorite games like this are games like new vegas where what i do influences this or that- i don't want to be a power player or faction leader but i do want to be a domino and see what things i set in motion by what i did (example like say i raid the same corp over and over. well that doesn't kill them obviously but when the game makes some check on corp vs corp i'd like them to have a slight disadvantage based on what i did. and say those missions also happened to be for some other corp, which happens to be the same corp. now i'd like the corp i worked for to get a slight bonus in that check. and through that -2, while i can't fight anyone directly, the corp i hurt for the other corp will more likely lose that check and have their fortunes fall.)ok i might be autistic enough for star traders. but you get me. i don't always need a storyteller, i can tell my own story as long as the game engine responds rationally to what i'm doing.
Army of rams editionprev>>2241052
>>2289683you dont have to tec into it
>Not Euro civsGarbage
>>2289909>tfw this image might actually be true one day
Approaching league of legends syndrome
>>2290122>>2290122>>2290122
how to commit genocide?
>>2270595Well first you wanna make sure that your government configuration will allow for it. But after that just pick the species you don’t like and set them to undesirables I think. The wording might be different. It’s been a long time since I’ve played, but it’s in the species tab.
bump
Post only the most kino looking strategy units (bonus point if they are OP)
>>2288851i imagine that the hydralisk was originally designed to be a melee and only attack ground units, but then for the sake of balance, they were upgraded to not be melee at all but their design was too cool so blizzard decided to make the hydralisk keep their scythe arms like a t-rexof course i'm making this shit up, as i don't really know what the devs were thinking
>>2288594>>2288600the game is called mechcommander gold, by the way
>>2288851they're spitting mountain dew and yes, probably they wanted the hydralisk to be a hybrid of tyranid and alien from the movies, so in conceptual phase it was a melee unit, but they realized zerg needs *some* ranged units too
>>2288412Gold and black armor always looks the best. And don't often you see people talk about Settlers 5. It's alright game although my main problem with it is that neither economic nor military aspect of it was really fleshed out. Both aspects feel like busywork you just switch between.
>>2288851>>2288937I think they may have had a melee attack and a ranged attack early on.There's some alpha footage of starcraft where the goliath has 3 attacks, a flamethrower as well, same version where air units didn't stay in place, but kept circling around while firing shots.
Even in Nov of 2025.
>>2280781It does, you liar.Specifically, it's the event where some random fucker tries to duel you and you can oblige them or just have your entourage trample them.Why are CK3's defenders always disingenous?
>>2250764It does with bloat enabled
>>2280974>be a peasant >suddenly get to bang a Queen>your spawn and your line will take over the realmQuite based
>>2219323>AI is extremely passive and completely unable to make any strategic moves. NPCs all behave the same and they don't have any actual long term goals, they don't think of murdering someone because that will make their relative the next heir, and then their relative will help them out with something. Vassals just do nothing if they like you or join factions if they dislike you. NPCs barely interact with half the mechanics. A typical move playing as a Zunist ruler in the earliest start date is to false convert to Sunni, become a vassal of the Abbasid caliph and subvert his realm from the inside. No vassal NPC will ever do anything like that. Rulers just make nonsensical alliances against you because you blobbed too much and got badboypoints (if that rule is enabled) or they just stay still and do nothing. Good AI should make you feel like you are playing a roleplay heavy multiplayer game.How do you fix this problem with paradox games? All of them are like this unless the AI is heavuoy railroaded which is just a bandaid.I've thought that some kind of "lucky nations" mechanic may be necessary, but instead of just luck, they get extra AI compute and more complex decision weighting compared to the less important factions. Not every single character or HRE statelet needs to have top tier AI, but the big players in the world should have coherent king term goals instead of just pushing buttons randomly and waiting for the player to interact with them
contrary to what turdworlders batching about performance on their craptops would have tou believe, the problems with these games have next to nothing to do with hardware limitations, they're mostly due to lack of political will and drive towards improvement.nobody actually vocally *wants* good AI, that is, AI that makes smart choices and threatens the player. People want to paint the map and a competent AI opponent gets in the way of that.Sad but its the truth. That and making a competent AI is just hard, so they won't make this for the 0.01% of players that want an ai that reacts.>>2289017
I’ve got over a thousand hours in Stellaris, have all of the EU4 DLC, have had my time in Victoria 2 and 3, and bought Imperator but never installed it.I’m now curious about CK. But which one should I look at getting? What are the fundamental differences between the two?
>>2272543I'm very confident that there isn't. I just formed Frisia last night as the Germanic, Swedish king of Sweden. I did this so that I could fabricate a claim on the HRE and take it over. Pleased to report that my plan succeeded and the HRE is truly the most abominable thing imaginable in my timeline.
>>2272602you formed frisia AS a HRE vassal?
>>2265741Imperator is actually really fucking goodIt doesn’t really have the infinite longevity of Paradox’ best games but for a at least a few runs it’s a blast. Epirus in Imperator is one of those runs that gives me the GSG itch even when I haven’t played vidya in ages. Otherwise I’d recommend CK2, CK3 is too RPGish for me and it makes everywhere feel the same
>>2265741The thing I miss the most about ck2 is the cruelty: being able to mutilate people, if you keep doing it they'll eventually be only head, torso, one hand, one eye (if you don't blind them), one leg and no penis.Ck3 still has castration and blinding, you can even argue the castration is more in depth as you can get a beardless eunuch but it's just not as cruel. There's also a genocide mod and dark world mod for coomer gameplay, my fondest memory is imprisoning a rival king, turned him into a female, gave her big breast and beautiful potions and making her my concubine.Also the varied executions:https://youtu.be/BYiugu6jez8The thing I hate about ck3 is the event spam and the limb penis council.Everything else I prefer ck3
>>2288817THIS is true music, not the shit kids hear these days.
Warcraft 3 General - This entire thread needs to be purged.
>>2283053fiends are ground only ranged attackers who literally command tiny spiders to gotta go fast at the target, bite 'em once and who then gotta go back really-really fast on their tiny spiderlegs; aka weird fucks that don't even make any sense and shouldn't exist. They should have been javelin chuckers or venom spitters not unlike actual spiders in the game.
>>2285139Anon was shitposting about how pivotal crypt fiends are for UD anon.
So how bad is the Ghoul nerf?
>>2287762"If your name isn't happy ur cooked" but that applies to UD in general.
>>2285845And I'm saying that it grinds my gears that they are so weird for such a staple unit. They are like the frankish doubleaxe-throwers throwers of aoe2, but you actually have to use them.
what are some of the best modern 4x space games? MoO2 is probably my all time favorite but that is an older one.
>>2278426Because it's easy and boring.I like that DW2 'fixed' the income loopholes of dw1 but the protection fees are too low to matter, making pirates effectively be non entities. Also blowing up pirate ships gets you free tech. Capturing and disassembling gets you more free tech.I hope the next dlc makes pirates more of a problem to manage.
>>2278426Mainly just to roleplay the don't negotiate with terrorists mindset and give your fleets something to do out of wartime besides space monsters, although being friends with pirates can hurt your relationship with the other factions. On the higher restlessness settings this alone can sometimes make your neighbors want to go to war with you, and then you end up having to pay them gifts too if you don't want that. Protection fees get taken out of your cashflow so depending on your finances, particularly in the early game, that could also stifle colony growth and research too.Bombardment is mainly just a counter to planetary shields since the shielding value is a flat damage reduction, that only specialized bombardment weapons can overcome. The AI doesn't ever consider what's been researched so it just kind of assumes full research for some of these things, which is a significant flaw. I've started playing with tech trading turned back on again just to give the AI a better chance at keeping up, right now I'm doing a Quameno "tech merchant" playthrough where I try and control the galactic balance of power. A big part of this game is messing with the initial settings and finding whatever you like, default is way too boring because you don't get to make very many meaningful decisions imo.
Serious question but why do people spazz out about Stellaris so much? Like, yeah it's not the deepest, most complex, most optimized, mind blowing experience you could ever hope for but... neither is any other game. I think it's a pretty chill space strategy game and its fun grow and develop your empire and manage your pops and resources. And I don't think there's anything quite like it. But I swear on this board people act like it's hot dogwater always calling it slop and whatnot
>>2285533Because it is.When it released it was easy to see the potential. A sort of EU in space that directly borrowed many systems from EU. But it had problems. Government type bonuses were very poorly balanced because some things just did not work. The AI was offensively bad. It would actively build on the wrong squares making any delegation to the AI self sabotaging. As a result the AI had to cheat not to provide a challenge like in many other 4x games, but just to survive at a baseline. And they never tried to fix the AI when even just implementing a rng to make them randomly build buildings would have resulted in them accidentally building the correct building more often than they were. And what did they do? Instead of making an effort to make the AI not actively self sabotage they just introduced workarounds because I guess fixing the AI takes up too much dev time from shitting out cashgrab dlcs. And then I think the final straw for most people was the forced hyperlane update.Stellaris is hated because it perfectly epitomizes paradox's and wiz's modus operandi of ignore problems, shit out minimal effort bread and circuses (dlc) to appease the masses. All while hoping those ignored problems don't come back to bite you. But they have.
>>2285533It's a shallow and wide game that does everything poorly. The base game sucks and it's 30+ DLC all suck individually so you need to spend hundreds on top of the base cost of the game aka pirate it to have fun for a bit. And they've started using AI for their art with the latest DLC. It's embarrassing.