>open changelog>russia nerfedkill yourself
UGH....dae hate it when cucked westernoid devs do a heckin' Russophobia?
Realism update
>>1933290Elaborate. Valid balance change you're just seething about or shit change no one asked for?
>>1933649Range is the most important trait a unit can have in an rts game, hence why china and europe dominate ground battles in this mod. Russia has by far the worst artillery, so you have no choice but to spam tanks/infantry and take massive losses until you finally break through a defensive line. They're even more pathetic than china was in the base game.
>>19336911.9 is adding a bunch of new toys for russia including a few new arty units
>>1933931Europe is getting literal nuclear neutron artillery so it doesn't really matter
>>1933290>kill yourselfdon't think the dev has added that to russian infantry yet
>>1933691So its accurate to real life
>>1936009go kneel to your nigger gods you pathetic mutt aka amerikneeler lol
>>1936015
>>1936009shock troopers commit suicide when forced to surrender.
>>1933290They're just making it more realistic after Russia's recent abysmal performance
>>1937288The actual nerfs should be in logistics, but as the game doesn't model it in any way I guess this was the only way for the realism update.
>>1933290When the irl version struggles for years with an operation on their own back yard on a terrain basically made for their tank heavy doctrine against an enemy 1/20th of their size, it is only logical to take another look of a game representation. I mean I don't mind whimsical unrealistic cartoon representations with japanese giant mechas or whatever, but there should SOME verisimilitude if you name game factions after irl countries or cultures. Like you don't give ingame Italy the best tanks in the game etc. If something performed like shit irl it should be reflected in game.