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So we can all agree that this is the best Civ game, and maybe even best 4x game of all time right?
>>
>this thread again
V is actually the worst. You just have baby duck syndrome.
I started with 3 and played everything including SMAC, and I can tell you that IV is the best hands down due to moddability. The best that V can do in terms of mods is "custom civilization with anime girl as leader".
>>
>>1876964
Launch V I'd agree
But post BNW civ 5 is just as good as 3 and 4. The mod scene is lacking yeah but mods aren't watch make a game good anyway, it's vanilla that counts.
>>
>>1876937
nope. V had a brief period of being good, but VI eclipsed it and prior civs did non-hex civ better. V suffers badly from 1UPT not working with the AI.
>>
>>1876937
It started as the worst but has climbed its way up near the top somehow, probably the most a game has ever been saved by expansions.
>>1876964
I used to be this but playing civ iv lately this game has really really started to show its age, I usually don't mind dated game/engines but man does this game look and feel like crap now even with moddability.

Civilization III, Alpha centauri, and Civ V are my favorites in the series. I started with Civilization III also back in 2004.
>>
>>1876976
VI is utter shit
>>
>>1876937
>>the best Civ game, and maybe
The game where you only build 4 cities max since you are shooting yourself on the foot if you build more.
>even best 4x game of all time right?
AHAHAHAHAHAHAHAHAHAHHAHAAA!!!
I know you are baiting but damn, this is like the Zelda community worshipping Majora's mask.
>>
>>1876937
only thing you show with those shitty threads that Civ 5 players have nail stuck in their brain and in general are very stupid people
>>
>>1876992
I don't get why everyone acts like going wide in Civ 5 is straight up impossible. It's really not that hard to keep happiness up by picking spots with luxuries, and religion/ideologies help keep happiness in check too.
>>
if the game had better diplomacy i would play it all the time
>>
>>1876937
>even best 4x game of all time right?
SMAC politely but firmly disagrees
>>
>>1876981
If you think VI is utter shit and V is good you're a cultist or have sincere brain damage.
>>
>>1876992
>The game where you only build 4 cities max since you are shooting yourself on the foot if you build more.
Skill issue, bro. I recently completed my immortal game with 11 cities and it was quite manageable all things considered. Tall build is only viable if you go for a culture victory, otherwise you'll get rect by the AI on higher difficulties.
>>
>>1876937
uw yikes very ugly
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>>1877049
It's actually the best looking civ game to date, kek.
>>
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>>1877026
he is both, literal mental retardation
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This teeny little part of your screenshot alone makes this a bottom 3 civ game.
>>
>>1877058
>filtered
>>
>>1877051
that kek at the end indicates youre kinda malding
taste is subjective, its just hideous after playing more modern 4x titles
>>
>>1877074
>that kek at the end indicates youre kinda malding
No it just means I'm making fun of civ 6 graphics and art style. You are bad at humor.
>>
ROBBIE ROBBIE SAAAAAAAAAR
>>
>>1876937
Is the beyond earth expansion worth picking up?
>>
>>1877058
god don't remind me.

I'm so sorry sid sama! I will never build a fifth city again!
>>
>>1876937
Not really much reason to play this.
6 is better as a modern version of the franchise
and 2/3/4 all have better features removed from 5.
>>
>>1877058
Unironically skill issue
>>
>>1879497
civ5 is the most simplified civilization game to date
>>
>>1879163
>6 is better as a modern version of the franchise
I agree, but I think that 6 is overloaded with different mechanics. Sometimes you just want to play something less loaded with bullshit.
>>
>>1879163
>>1879672
my problem with 6 is (most of)the civ and leader traits being attached to a victory condition
>>
>game too fast on normal, feels like rushing till industrialization
>its cool after that
>game is fun on epic speed all the way to the industrial era
>but then it becomes a fucking tedious slog which I always quit

sheeeeeeeeeeeeeeit
>>
>>1879724
which leaders specifically
>>
>>1879780
dynamic speed coming in civ VIII!

DESU it's just lategame slog in general. If you reach certain thresholds of world ownership or tech/culture you should be able to hit an 'end game' button.
>>
>>1879825
what bothers me is that theres no world war. ive seen it once in a civ5 mod, it was janky but fun.
ai just fights his stupid war where barely anything happens. late game is fucking boring
>>
>>1879846
All comes back to the AI never being properly re-worked to handle 1 UPT hex combat. That further links to the AIs never properly fighting each other, just constantly hovering over the player.
>>
>>1879563
How exactly? And please don't begin with muh unit stacking because that mechanic was actually awful. Civ 5 is by no means perfect, but its certainly the most complete in regards to content.
>>
everyone who knows civ knows fall from heaven 2 is the best civ game
>>
>>1876937
I did a multiplayer game of the Civil War scenario with one of my homies a while back. It was going well for Souf FC at first but eventually I got so drunk that I started making bad tactical decisions, couldn't speak properly, and eventually passed out on my keyboard. Good times.
>>
>>1879163
Name one thing Civ V removed that was worth keeping. Trading technologies and natural disasters were fucking stupid.
>>
>>1879863
>That further links to the AIs never properly fighting each other, just constantly hovering over the player.
I don't think civ 5 has this problem, desu. I've been playing it a lot lately, and the wars between the AIs are pretty intense and they actually engage in combat, capturing each other's cities, even capitals. I believe that in civ 5 AI was programmed to spread as wide as possible, so when it runs out of free land it attacks the weakest neighbor and that's not always a player. Unlike in civ 6, where it really does seem like the first AI closest to a player was programmed to completely lose its mind the moment it meets the player and then proceed to obsess over the player, completely destroying its own development in the process.
>>
>>1876992
>>1877058
>All this bitching about universal happiness
Get good.

Yes happiness is a restricting factor, yes Civ 5 is more of a tall game than a wide game (why is that a bad thing again)
But you can totally play with 7 to 8 cities as long as you know how to manage happiness.

The key thing, I find, is religion. Get one or two happiness bonuses in your faith and that will allow you to keep growing.
Also, learn what to prioritize, focus on luxuries, make strategic city state alliances, pick an appropriate ideology in the late game.
>>
>>1877074
Not really.
I mean Civ 6 and even 7 have these very cluttered visual designs, with over-saturated color schemes which poorly showcase the distinction between different types of terrain.
The Endless Legend games and Humankind also look like shit, with ridiculously overly filled maps and whatnot.
>>
Doesn’t matter how hard I tried never got how you win in this game.
>>
>>1880201
climate change and terraforming
>>
>>1880601
How come?
It's fairly simple.
>>
>>1880568
>WHY DONT THEY BRING BACK THE BROWN PISS FILTER AAAAAA
7 looks fucking good thobeit fr fr
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>>1880601
i accidently win my first game with a culture victory
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>>1880601
>make city
>make city
>check if there are zulus nearby
>if not, make 2 more city
>if yes, make some units, then 2 more city
>camp until spaceships
>make spaceship
>????
>profit
>>
>>1880624
Civ 5 doesn't have a 'brown piss filter, what the fuck are you talking about?
>>
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>>1880601
doesnt matter how hard I try to create artificial challenges, once I start snowballing, I become unstoppable and end up quitting the game.
>>
>>1880659
What difficulty do you usually play on?
>>
>>1880673
Not him, but the game is too easy on immortal and too annoying on deity.
>>
>>1880566
>Bitching about Happiness
>OOH CORRUPTION AND HEALTH YES GIMME MORE.
Filtered by fucking happiness of all things.
>>
>>1876937
Dude I'm so sick of Civ 5 fags. EVERY FUCKING POST OR THREAD IS THE SAME HURRR CIV 5 IS DA BEST. Dogshit artstyle, presentation, music and aesthetics aside, 6 is better than 5. You're not on. Civ 5 has fantastic presentation everything else just sucks.
>>
>>1877058
Holy based and true. It doesn't even make sense logically. Why should one city care about how the next city is doing? Single handedly ruins the game never seen a worse mechanic in any game
>>
>>1876937
The Rome 2 Total War of the Civ franchise
>>
>>1876937
>didn't push the climate change religion in the form of an obnoxious game mechanic
based for that
>>
>>1880879
tru dood
>>
>>1879846
I had agame in Civ5 VP on a huge Terra map and Epic speed where I had a pretty comfy game of taking a few neighboring cities and vassalising two neighbors by the renaissance and focused on colonising after that. Since I had angry barbs on, the other continent was full of barbs units which made it more difficult and required more of an effort, both for me and the AIs. Until Rome got to the continent tho. Augustus was doing ok before that, beating on one of his neighbors and holding against an alliance of the others, but he popped off in the in the new continent. I had a comfy ~15 cities, but he started colonising like crazy and had like close to 30 by the end.

When I was getting close to the diplo victory, he went on a warpath which resulted in a world war involving nearly everyone on both continents which made me scramble to hold the lines at ally civs in the Old World, to keep their fleets out from my tradelines, and to execute an orderly retreat in the New World. His war-machine was relentless - he'd bomb my colonial cities down in a single turn and break through with air and tanks, or just use nukes on the cities. If I hadn't been close to diplo victory I would have been in some deep shit. And it's not like I had a small army - it was in the 80s - but his was something else. I only had an edge in ships, but with his air force and production capabilities both being staggering, it probably would have whittled me down in the end. Getting the diplo win felt like cheating honestly.
>>
>>1880879
Dude I'm so sick of Civ 6 fags. EVERY FUCKING POST OR THREAD IS THE SAME HURRR CIV 5 DA WORST. Great artstyle, presentation, music and aesthetics included, 5 is a valid choice alongside 6. You are not in a zero-sum game. You can enjoy both or either or neither. Other peoples' enjoyment or preference doesn't detract from yours. You don't need their validation for your opinions in vidya preferences.
>>
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>>1876937
5 on Deity rivals 3 in how much asinine bullshit the AI gets away with.
>Always 2 techs ahead of you minimum, especially early on
>Neighbor civ always beats you to settlers and forwards settles right next to you, killing growth
>That same Civ? Also always just so happens to completely eclipse you in military tech, strength, and numbers. While also declaring war at the drop of a hat.
>You straight up cant win the religion game, even as the celts. AI always ends up dominating the entire map with their chosen faith by the industrial era.
>Hard as shit to go tall thanks to the previous point about neighbor civs, and even harder to go wide thanks to the happiness mechanic making even 3-4 cities a hassle on Deity.
Civ 4 and 2 are the only ones that do high difficulty right. civ 6 has the inverse problem of being too easy on even the highest difficulty.
>>
>>1880959
>blaming Civ 6 fags when they're in the same boat as you
The complaints are always about things like 1UPT
>>
>>1881547
I'm actually blaming the civ4 autists who created this atmosphere here of only being allowed to like one civ game and god forbid if you like the wrong one. It's the gayest attitude imaginable and whoever espouses this exposes himself as a hopeless cock-gobbler and probably thinks that feminine penises are a real thing.

My first civ ever was 3 and it will always trigger fond nostalgia and the compfiness of childhood wonder. Due to circumstances civ4 passed me by, tho I can recognise that it's an upgrade over 3 in every way except the aesthetics. I started playing civ5 with G&K so I never experienced the blandness of vanilla and hence have had a rather good experience with 5. Learning the mechanics and gradually mastering the nuances was an enjoyable journey. The kick that I get from civ5 - the challenge from high difficulty and mods and seeing the line go up to the stratosphere - is completely different to the one I get from 3 - comfy aesthetics and nostalgia - but get this, I still like them both. I can still relate to friends telling me about their civ4 games. I played civ6 and it was fine, though it didn't click for me. I'm sceptical about civ7, but I'll give it a go regardless.

There's no compulsion to champion only one of them and to shit on anyone who like any of the others. I'd rather have everyone sharing stories from all of the games than have every thread devolve into autists fighting over how much better they are for liking the correct civ game over the wrong ones. It's such a fucking gay reality to participate in and perpetuate endlessly. At the very least have the courtesy of staying in your own threads instead of making every thread the same shitfest every single time.
>>
>>1877058
Why did they go with this? Civ 4 already solved over-expansion, why the fuck would they do this gay ahit?
>>
>>1879863
The funniest part is how people mainly use the heckin tactoocs as an argument in favor of 1UPT. Because spamming archers and killing the retarded AI that has x10 of their units, But is unable to use them correctly is so fucking smart
>>
>>1881589
>I'm actually blaming the civ4 autists who created this atmosphere here
>I'm actually blaming the civ4 autists who created this atmosphere here
Headcanon.
>My first civ ever was 3
Typical reddit gamer. Anybody not starting with 2 is goyslop enjoyer.
>I started playing civ5 with G&K so I never experienced the blandness of vanilla
GK has all the same issues as vanilla. All it added was religion and more aggressive AI. 1upt and general playstyle was the same.
>Learning the mechanics and gradually mastering the nuances
So what did you do after those 5 minutes?
>There's no compulsion to champion only one of them and to shit on anyone who like any of the others
There is. Civ v butchered future games and killed practically all of 4x because of 1upt.
Every modern 4x is the same 1upt brainded AI civ v aesthetic.
Fuck civ 5 and 6 and you for liking them.
>>
>headcanon
>there it is
Indeed, there it is. It being the civ4 autist sperging out when people express opinions different from his own. How about you make a civ4 thread where you can circlejerk eachother over your euphoric superiority and tip your fedora to some miladies' cocks as you destroy your opposition with facts and logic, instead of coming into every civ thread and regurgitating the same thing you've been saying for over ten years. We heard you in the first thousand times. Just fuck off already.
>>
>>1881766
Ok
instead of sperging out about a game that's not even in the OP, why not talk about what you like the most about Civ V?
>>
>>1876937
6 is the best, it just tickles my autism in a way that hasn't been tickled since i first played alpha centauri
>>
>>1881772
>implying I who has professed to liking civ5, haven't already posted about civ5 in a civ5 thread
I'm "sperging out" over civ4 autists such as yourself, not the game. Kindly do follow the open invitation to make your own thread and/or bugger off, okay?
>>
>>1881783
Anon I agree with you and prefer Civ 5 too.
Just saying, why not talk about the game you like in it's thread, instead of fighting with some random boogyman?
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>>1876937
VI has better gameplay and IV had more soul.
V was a fine stepping stone but I can't think of anything it does that VI didn't improve on massively, no reason to go back to it
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>>1881792
I haven't had the chance to play VI yet. How does removing workers improve the gameplay?
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>>1881799
there are workers in VI
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>>1881788
I did, here:
>>1880930
I like looking at the graphs and how they manage to go to the moon each and every era. It almost like the satisfaction you get when you expand the factory in factorio. I like the the Terra map which makes the start cramped and everyone angry and aggressive, but scrambles the cards with the rush for the great potential of the new world. I like how the onset of air opens up combat. I like how can go from six core cities to 12 in the renaissance to 24 in modern eras. It is just so comfy making a multi-continent empire.
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>>1881807
Are there? I thought you could only build district tiles directly in that game instead of producing workers and physically moving them.
>>
>>1881829
>I thought you could only build district tiles directly in that game instead of producing workers and physically moving them.
No, it'll be in VII. In Civ 6 there are workers but they also have charges and need to be build anew every time.
>>
>>1881792
I can't agree with VI having better gameplay, but that's mostly because I genuinely hate the focus on districts.
>>
>>1881993
have you tried city lights yet? its is exactly how urban and rural cities gonna work in 7
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>>1881829
workers have limited charges so you don't build 2 of them and be done for the rest of the game
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>>1882010
Scaling costs and extra charge unlocks mean that the meta is holding off until and then building a bunch to improve all of the infrastructure available at once. Kinda weird.
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>>1877058
I had to fucking launch a genocidal war against fucking india in the jungles of god damn south america because of this shit
Cultural influence my ass
They were fucking communists
No I'm not sorry, world congress and yes I will do it again
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What is it with communists and fucking jungles anyway?
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>>1882059
gibs
>>
>>1880566
Git gud, yet relies on rng strategy ( especially higher difficulties) to manage a stupid limiting factor.
>ut you can totally play with 7 to 8 cities as long as you know how to manage happiness.
7-8 cities? Bro, if you don't have 10 cities before mid game you are a failure.
> focus on luxuries
Rng.
>make strategic city state alliances
Another rng.
> pick an appropriate ideology in the late game
If you haven't solved your happiness problem by the time you get an ideology, you deserve to lose.

Now name a single rng factor when it comes to the civ 4 equivalent? You can't.
>>
>>1882059
guerilla warfare
>>
>>1881993
I really enjoyed districts but I can see how they'd be annoying with a wider playstyle, and inheriting AI district placements sucks ass.
They do a good job of adding an extra layer of strategy for choosing city locations beyond "next to a river and near strategic resources"
>>
>>1882145
It’s frustrating when the map gets so cluttered by late game that it becomes visually overwhelming with all the improvements. A potential solution could be to limit mine placements,so that not every hill on the map can be dug up for le +1 prodcution.
>>
>>1882006
I haven't. I might give it a try when I'm in the 4X mood and see if that does it for me. If not then I'll have to wait and see how 7 is or if I'll just keep to the past.
>>1882145
I can understand why they wanted to create more depth. I'll admit I actually liked how Millennia did it for their workshop chains and how it felt less like an issue. I hope that one doesn't perish personally as I enjoy it.
>>
>>1882145
Wide loves districts anyway. Best way to win science and culture victory is going wide and just smashing campus/theatre in every city.
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>>1876980
>this game has really really started to show its age
Iconic zoomer comment.

Games don't age, you were simply raised on mobile games so you've developed shit taste.
>>
>>1876937
Why is Greece such a cockblocking piece of shit in this game on Deity? They counter virtually all your victory type paths if you don't go early war with them.
>>
>>1877058
Bitching about global happiness invalidates your opinion.
>>1882095
Mapgen and bonus opportunity RNG isn't bad. It's a strategy game. You figure out how to make it work and devote your resources to keeping your numbers high.
>>
>>1882059
>In-game
Hardest to attack before the lategame, with poor yields for non-science/domination, and Order makes playing catch-up easier.
>IRL
Communist revolutions often mean masses of poorly-equipped ideologues facing down smaller numbers of better-equipped soldiers struggling with a lack of government control. The rougher the terrain is, the better these massed forces can apply their numbers, and the more difficult it is to define and win set piece engagements, especially with the militia accompaniment tactics Mao so loved.
>>
>>1881601
They wanted people to play tall without having a tutorial pop up and just say directly to stay at four cities because we designed the UI burden for that
>>
>>1883648
>Mapgen and bonus opportunity RNG isn't bad.
>and devote your resources
Being illiterate is a civ fanboy requirement, it seems.
>>
>>1881792
V got better mods than Vl and lV . Community patches, ai improvement, compilations like vox populi or gaia make it even much better game, ai in vox vs moded ai in Vl is like comparing adult to 5yo inteligence-wise. The only type of mods that are better in IV are the mods that change the setting totaly, V modscene lack this, its simply not as diverse as lV.
>>
>>1884085
ai sucks ass in vp. once you best their army which is only initially a challenge, you won
>>
>>1884107
I dunno how is vox ai atm, i remember like 5y ago it used some ai additional script from some mode but it was night and day. Like 90% of 4x games have braindead ai, also vox ai/gaia dont/didnt rely to much on ai bonuses. If you want some chellange than put some less optimal mapscript, with mountains.
Vox and gaia is like adding 3-4 levels of difficulty without adding flat bonuses.
Give me some examples of 4x game post 2000 that have better ai.
>>
>>1884235
can't give ya any I play mp
>>
>>1884366
What multi 4x?
>>
>>1877058
Happiness isn't the best mechanic but it's not as bad as people say. Even ignoring the civs that directly fix it like India, you just have to plan out your expansion more towards land with luxuries or focus on citystate missions.
>>
>>1885864
Gee, i wonder if any of those things are dictated by rng?
Had 4 copies of the same luxury in all my expansion spots. I guess i should just git gud or something?
>>
>>1885943
>Trade luxuries
>Sell luxuries
>Expand elsewhere
You've got options.
>>
>>1882059
In real life south america has a ton of jungles with large trees that make for the perfect spot to set up camp, organize and plan, and hide from the army or opposing ideologies.
Ironically there was a far right facist group in Colombia who got their start by being funded by the president and the U.S to take out the commies.
>>
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>>1876937
>So we can all agree that this is the best Civ game, and maybe even best 4x game of all time right?
>>
>>1885943
Consider playing with abundant resources.
>git gud
yes.
Learn how to manage happiness with city states and religion, and you can play wider.
>>1882095
>if you don't have 10 cities before mid game you are a failure.
Not in 5.
5 is a taller game, to play wide in Civ 5 (assuming you aren't doing a world conquest) having 7 cities is quite wide and 3 to 4 is tall.
It's not worse, it's just different.
>RNG
no, it's not, git gud.
>What about Civ 4
Civ 4 sucks dick without global happiness
>>
>>1876937
i genuinely like civ 6 the most and ive played 4, colonisation & 5 a lot.
but then again i only play mp.
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>>1889730
I only play as Sam the Banana Man. Spreading my banana's and influence everywhere
>>
Civ 5 happiness defenders deserve the rope
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Just stupid fucking anime images. I hate you people.
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>>1890424
>I hate 4chan.
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>>1890424
Posting a Seinfield image is ironically the most reddit thing you could possibly do as a human being. Next you'll link a deep fried office reaction GIF.
>>
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>>1891397
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>>1891450
>Winter is the narwhal, it's coming when he bacons.
>>
Civ 5 style Spain is apparently making a comeback in Civ 7
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>>1890424
If you don't like anime maybe you shouldn't be on an anime website :^)
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>>1898811
Popura is so cute
>>
>>1876981
The problem with 6 is that it's too damn easy, deity or not. You need a mod to make it remotely challenging.



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