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Manly tears, the game. If you don't cry while your people are enduring the last stretch, well ... you have no soul.
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>>1884982
Hehehehe, soup.
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>>1885010
Into the trash.
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>>1884982
Frostpunk is a scripted Visual Novel. It is NOT a strategy game
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>>1885299
Well just like your average strategy game.
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>>1885299
by that logic tropico is a VN
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>>1885299
what about Suzerain?
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>>1884982
I spent the last stretch frozen in terror, pun not intended, not knowing if I had enough food and coal for everyone.
>Maybe I should turn on the overdrive
>Remembers little Timmy that went into the Generator and never returned.
>...shit.
>>1885299
> scripted Visual Novel
You have no idea what a VN is.
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>>1884982
Couldn't get into it. Neat style, but it ran like shit and the resource management wasn't very engaging. Honestly if it's anything less than Anno level I just can't be bothered
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By playing the endless mode i could see how the game was not designed for it at all. It's really not a city builder. It's not much of a narrative game, it's not a logistics game, it's not an exploration game, not a puzzle game and it's not a strategy game. What is it?
They had this strong aesthetic, this world and only then they remembered to make a game. They obviously weren't sure what to do. If the series continues into a Frostpunk 3 i'd like them to discover what kind of game it should be. No, in fact i'd like them to make it a city builder with a variety of buildings.
PS: a game having political messages is great but incorporating the commentaries into the gameplay is a very bad idea because i have to click on the "snitches get stitches" button or the "i work too much" prompt every damn time.
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BRACE YOURSELVES COLD IS COMING
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>>1886337
>What is it?

Politics and city management game. Mayor simulator
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NEW LAW! NEW LAW IN THE CITY!
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>>1884982
Yep, game hits hard, pulls at those emotional heartstrings during the storm. Never thought a strategy game could make feels happen but there ya go!
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>>1884982
I hate this game because the final stretch is not even close to bad enough. I ended up with a shitload of resources left all the while I was overworking my people, even getting kids killed, all because the big storm was hyped to be crazy. I had thousands of resources left and still sent my men to die in the mines because I didn't know how far we were from the finish. Then the game had the audacity to give me grief over the human cost of my decisions. Fuck off.
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>>1885403
Not at all Tropico has a huge variety of playstyles which are manifestly different. Frostpunk has, being generous, 2 ways to play and from the moment you make your decision there is no room to deviate. It is a completely solved game with an optimal solution for each of these paths and there aren't even aesthetic differences. There aren't different resources or ways to trade, there aren't different options for expansion and resource gathering, and there aren't even different shapes you can build your base.
I enjoyed the 20 or so hours I put into it but there is zero replay value or discussion potential.
>>1886596
The only time it's ever dangerous at all is the very beginning because as the game goes on you increasingly hit post scarcity and by the endgame my workforce is entirely replaced by robots.
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>>1886612
Exactly there's only one way to play. I cannot choose to have less but stronger hospitals which would free up engineers to work at more factories to..make something, i can only build more hospitals and also make them stronger. I can't focus on people not getting sick at the detriment of productivity, i can't super heat an area and have a cold area because the heat doesn't stack. Just choices like that. The reactor can't be customized, i max everything out and that's it.
The differences in laws don't help. Can't make my people tougher against something or better coal miners so i don't have to research efficiency upgrades.
This game did well to look extremely cool it's what saved it.
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>>1885303
This is stupidity or outright lying
>>1885461
Suzerain is nothing close of strategy game, it just has a map
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GET GOING, TIME TO EARN YOUR BREAD
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>>1886337
It's a mission based city builder, or if you want to autistically split hairs it's a city-building themed tycoon game.
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A New Home is the worst scenario in the game. It's the least mechanically interesting, and the difficulty comes way to much from narrative events that are impossible to forsee on a blind run but trivial to manage if you know about them.
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there is an android version

I heard it's actually good?
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>>1884982
>Manly tears, the game.
Well, I guess it is a pretty small game.
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BUNDLE UP
IT'S GETTING COLDER
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>>1886653
Sounds like you're just shit at the game
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>>1886818
gotem
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>>1887048
I was shit at it before i understood that heat is everything, heat these people up or else it's a death spiral. It's that simple. People cold for any reason = irrecoverable death spiral.
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worth it?
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>>1887190
looks like a good deal
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People's needs: easy
Resource difficulty: extreme
Society's attitude: easy
I will not play in any other way. Screw these moody idiots when all their mechanics means clicking a cooldown button or two every in game day. Not playing with them anymore and only researching passive boosts and ability-less/prompt-less laws.
>oy mate me workshift
>which other city are you gonna go to
>you think i make the weather you think the next guy in charge is going to magic coal and extra hands out of the snow
>but me snacktime mate
>pray about it
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>>1886653
You can choose to play badly but it would just be playing badly. There are obvious resource optimal allocations and priorities if you have even half a brain because the game boils down to 4 resources
>people
>steam cores
>metal
>wood
with the others being basically production quotas. If you let yourself fall behind in heat then you're just creating a problem where you need hospitals. It's a fun puzzle to solve once but once you've done it that's the game finished and it would just be stupid to deviate when you can win on max difficulty with no deaths. It's not like a roguelike where you might be given different stuff or face different challenges because the problem is always the same. The happiness mechanic is just a sideshow and whichever path you choose gives you enough buttons to press to make it irrelevant. It adds flavor but I agree with >>1887213 this anon that it's stupid.
>boo hoo we're sad and now we're gonna leave!
>into the frozen wastes
>with no resources
>and no generator
Is just beyond retarded.

Anno is way better game. Frostpunk is cute but I hope the sequel has more going on.
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WRAP UP WELL THE FROST IS HERE
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>>1884982
its easy to actualy have 0 deaths and 0 amputees
i ended up with 25k coal and 36k meals (funny, i preped 20k but the guy who made "the list" keep finding stockpiled food by woman witch is % of your owned stockpile and it quicly escalated the meals number)
if i would actualy try hard i could end up with 100k coal and 100k meals , maybe more , i was using 2 advanced coal mines witch was more than enaugh
rush scouts and rush city ,so you can unlock tesla city, scrap wood camp, coal camp and fish camp, rush tesla and iron
go for wall drill, coal mines and hunters hangar
i menaged up 20 infarmies and 5 automatons
infarmy is the only building that does not freze up in -150c
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>>1887190
there was a 90% sale and it will be 90% sale in future
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>>1884982
I love this game
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>>1887425
alright you beat a singleplayer game you want a medal?
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>>1887456
are you offering
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I keep restarting. I can't get past day 10-15
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>>1884982
btw I live about 30 meters from where the guys who had implemented it usually operate, I usually see them going out for lunch during the lunch time
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>>1887922
Did you turn the generator on?
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>>1887190
No. You can only play the game once. Get Anno 1800 if you want a game with infinite replayability. The ice level in that is one of the weaker ones but it still knocks Frostpunk out of the ring.
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>>1885299
go fuck yourself
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>>1885010



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