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>(looted): >>2459968

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing

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>>2508020
do what >>2508259 said but also just make sure to do all the most difficult smithing orders you can, even if you fuck them up you get a ton more xp. What you wanna do is craft the highest "value" weapons possible which isn't actually the weapons that have the best overall stats or the best parts but the ones that can do the most raw damage. This usually means a swinging polearm or a two handed. Swing damage is the only stat that really matters for value and as soon as you can unlock some parts that get you a high swing damage weapon you need to just spam the fuck out of that, 10-20 copies almost, then you can smelt most and sell some, and if you unlocked better parts, make a better recipe and repeat the process.

Goes without saying that you want only the perks that unlock parts faster. You need to hire a companion that has good smithing and make them your refining forgemonkey to make all the charcoal and iron for you. Unlocking parts quickly snowballs because it's based on a chance linked to how much xp you gain per crafting so in theory you can immediately shoot from 0 to 150 just by making an smelting absurdly OP murderpaddles like the war razor or the glaives.
>>
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>>2508259
>"you download a mod to get rid of BS stamina shit"
>cheating
>>
>>2508299
download some ram for your brain first bro
>>
>>2507860
More importantly, how does this nigga know about tourneys held on other sides of the world?
>>2507965
They should add them, and more good in general.
>>
>>2508232
王朝戰士模組怎麼樣?

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>Sega / CA removes Sh2 demaster
>TWbros: "WE WON!!!"
>Sega / CA's text clearly says they're still working in the CE
>aka, they will re-remove OG Sh2 and bring back the cuck edition

How can this community fell for the same trick AGAIN?

>learn nothing from Empire, 2009 - the original sin (the awful engine that they STILL using today)
>learn nothing from Napoleon, 2010 - standalone dlc that should have been in Empire

>learn nothing from Rome 2, 2013
>learn nothing from Attila, 2015 - Napoleon 2.0

>learn nothing from the "Saga" titles (do you remember them?) - 2018-2026, rest in piss
>learn nothing from the butchery of Fall of the Samurai becoming a "retcon Saga" and breaking TW library

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>>
I lernted nuthing from dis
must hit next turn
>>
>>2507505
Make a legally distinct version with a legally distinct name
Absolute Battle Field.
>>
>>2507590
Yeah that's the thing. Strategy games of any sort are generally fairly niche and as bad as TW gets, it's not like there's any competition with similar formula. There are some games like ultimate general that maybe are similar, but they are vey much low budget type of thing and usually don't have the 4x campaign layer. It's usually much simpler wargame.
>>
>>2507226
>The standards people expect from CA and Total War
This slop is exactly the standard I expect from them thoughbeit
>>
>>2507625
Kek'd.

>>2507773
Seeing the cool things AI has done, doing crazy combination of games, perhaps there is a chance for TW, but it has be done by the players, not CA.

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>Starcraft 1
>Tassadar breaks away from tradition and cooperates with the dark templars and the terrans to defeat a common enemy
oooh so heckin based this is the only way we must embrace diversity
>Starcraft 2
>Artanis breaks away from tradition and cooperates with the Zerg and the terrans to defeat a common enemy
NOOOOO FUCKING SJWs RUINED MY GAME FUCK DIVERSITY

why are people like this?
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>>
>>2504885
>>2504888
The Overmind found Aiur through his mind-meld with Zeratul, he almost certainly saw Shakuras too. Hell, he was probably prepping Kerrigan and the cerebrates to invade it once they were done on Aiur.
>>
>>2418680
SC2 isnt canon
>>
>>2505352
Based and canonpilled
>>
you either have pvp autism or lore autism with this game
>>
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>>2504960
>He's just a figurehead at this point, he had nothing to do with Civ 6
That’s been true since Civ 2
>>
>>2504996
Civ IV and V were great.
>>
>>2502414
i guess she read the Wrath of Yams.
>>
>>2505411
YAMS YAMS YAMS YAMS YAMS YAMS
>>
>>2505411
Is a good book?

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do you like this franchise? I heard Rebellion is good
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>>
>>2481812
The RTS games we played in the 90s and early 00s all had campaigns you tryhard faggot.
>>
Nearly the entire UI is made in AI, the actor portraits, the tech portraits, planet and ship icons are AI, who knows even voices are AI. and they charge a premium price.
>>
So basically, all the criticism is just "I'm poor so I can't buy it" or "I'm bad at video games so I dropped it"
>>
>>2507617
joke all you want, those kinds of criticisms are the most devastating ones in terms of profits
>>
>>2507617
>Base game is some faction mechanics and orbit lechanics that is barely used because of how system are built (solar system with non sensical number of planet built around matchmaking balance)
>game doesn't work well with big map vecause it quickly become just grinding planet (favor taking over capital victory condition over the conquest one) and the amount of ressource produced is pointless if you haven't bought the DLC with the faction specific victory condition.
>Despite adding planet variety the map just generate ice and volcano planet over and over.
There

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let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
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>>
>>2506159
Protoss gets rushed ASAP.
UED gets attacked from ground, they’ve got lots of valks and goliaths but like five tanks total.
Mengsk gets attacked from the air, he’s got infinity tanks but dogshit anti-air
>>
is it even worth watching the finals? i got spoiled on it, and since i know the result i feel there's no point in watching since it'll just be zerg getting easy wins and the terran barely eeking out wins on the maps rush won.
>>
>>2508114
yes, just to watch rush's hilarious throws
>>
>>2508114
Rush stomped SK twice fairly but then threw the game and got shook.

They really should disqualify <50% win players in ASL.
>>
>>2508158
playing TvZ is a hilarious throw (of your time)
once consume is done researching the game might as well end

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Has anyone else played this yet?
I'm having fun, but I don't know how much depth there is to it. Feels like the rules for people's needs and where you build stuff are so loose that there isn't much of a logistical challenge.
No political sperging thanks
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>>
>>2506645
About the gameplay message there were two things that I liked that emerged naturally that felt on point:
>You get incentivized to build small (or no sidewalks) as they take space from car infrastructure
>Cities get congested as more cars show up
I wish that rather than buying and evicting people from their homes (like the ebil capitalist we are) they got bothered by the pollution, noise, and dirtiness and simply wanted to move out from city centers. To your shiny suburbs and mac mansions.
Pollution from factories was an interesting point but it also makes parking demand go down, so what gives?
>>
>>2506686
It did strike me as wrong that they don't mind living right next to your factories surrounded by pollution. If the dev wanted to capture the feel of an American suburb they should at least want fake green lawns, probably manufactured and sold by you.
>>
Depends on how the scenarios expand.
The first scenario is really easy to clear, and i can tell from the second scenario not everything in the game was available to play with there.

Its going to be carried by its rollercoaster tycoon aesthetics and the ability to bully the pedestrians.
Hopefully it adds more traffic stuff. Cars just clipping through each other is meh.
>>
>>2506567
Depends on how fun it is to build the wall.
>>
The game has a lot of potential. It's surprisingly fun making parking lots. It definitely needs a lot of work though.

Polish tourism edition. Why wait ten years for EU5 to be finished when you can play EU4 right now?
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Russia in my game is kinda retarded
>>
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what could have been...
>>
>>2503226
What is going on in the text in Peru/Argentina.
I don't think I like your mod.
>>
Muscovy might be my all time favorite country. Russia games are just too fun
>>
>Kongo
>1530
>I have all of southern Africa, Cameroon to Kenya and everything south of it aside from most of the uncolonized provinces
>trying to colonize South Africa before Europeans, got the cape and a couple of others
>Spain comes out of nowhere and starts colonizing, guess they have huge colonial range
>Spain is allied to Portugal, France and turbo-Austria which already annexed a giant-burgundy and god knows what else

Is it realistic for me to take Spain's shit in South Africa, given I'd be facing an alliance of four great powers? I'm thinking I could put some forts up in Cameroon and Somalia, then try to fuck them up on good terrain with mercs, but will that be enough? I don't think I can realistically hold off all their navies so amphibious landings could be a problem.

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Did the AI controversy kill this game for good?
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>>
if this nigger could make competent AI enemies in the game then i'd be more interested.
>>
>>2508156
No? It had ugly fuckin 1999 3D artwork already. Who the shit cares?
>>
>>2508244
Many people, it seems
>>
>>2508249
luddites aren't people anybody with 3 brain cells replaced all the art with anime girls anyway
>>
>>2508156
I don't care if he uses AI, just make the fucking AI more competent at playing his game PLEASE

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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>>2506079
Def something to chew on. Thanks anon!
>>
>>2506102
I like this HTML/JavaScript version better as well.

>>2506074
I like the game concept. The game interface or UI reminds me of the things LLMs spit out when someone asks for a dashboard. The looping forward cam feels disconnected from what is happening. Same with some of the UI elements that change based on the selected driving style or command. Maybe keep things more static, especially non-essential information to help players focus.
>>
>I like this HTML/JavaScript version better as well.
Then again, performance was horrible.
>>
>>2507192
Thanks, fren - I appreciate the feedback. I'll play around with it. Thinking about dropping some of the boxes like the sector box and the event log. That will allow some of the more important boxes to grow and make it appear less cluttered. The forward cam on the car is helpful (IMO), you don't get to see it in this clip, but it will show an opponent vehicle when one is close, which makes attack/defend more relevant.
>>
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Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
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>>2506878
bluer, this mod (History and Empires) can be pretty fun but it's unbalanced as fuck, everything is powercrept to hell. At least the AI manages to create some threatening empires every now and then
>>
Tried getting back into this recently given how shit both EU4 and EU5 are, does anyone know why the map becomes unscrollable when alt-tabbing in and out of the game?
>>
>>2506894
Can't recall that happening to me, the game has like a 50/50 chance of crashing when you alt tab so I try not to do it. Can you click provinces and tabs with your cursor? The game might think your cursor is still on the other monitor or in another application
>>
>>2506906
Yeah, clicking everything still works, can zoom, rename provinces, but neither scrolling by dragging the mouse to the edge of the screen nor arrow keys works.
Doesn't do this on other games with that engine, like Victoria 2.
>>
There are 6 ways to play Eu3
1) Oh haha I managed to make Bohemia a bit bigger! Oh my that was fun!
The Goddamned causal faggot who deserves immediate castration
2) Me stronk! Bohemia is undisputed master of Europe!
The retarded pigfucker. Instant testicular incineration.
3) Phew, manged my first world conquest with all my vassal spam!
No longer a fucking noob.
4) Ho! I manged a total world conquest without any vassals left by 1800!
Getting better
5) Yup, managed a total world conquest without any vassals left by 1600
The Chad. Fucks bitches.
6) Yawn. Managed a total world conquest without any vassals left by 1550.
Me. The super nut Chad champion of the world and supreme ruler of the Universe
Now suck my dick bitch.

ITT: /vst/ games with NO possibility of remastering
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>>
>>2457853
>Monyluex promises so much and then barely delivers anything close to what he promised.
He'd fit in perfectly into these AI-crazed times.
>>
>>2486001
>but set it on the ice moon of Europa and have humans as the enemy
sounds ludo desu
>>
>>2456969
Absolutely zero possibility of remaster/remake/re-whatever (I know it's technically a tactical RPG but this title has a bit more strategy than the previous 2 entries)
>>
>>2456969
Dungeons is a good game like it that has some absolutely godawful writing, but in a b movie charming kind of way. It tries to balance the dungeon part by making you restart each map then switch between your dungeon and the overworld while you're attacked on both fronts. It becomes such a pain in the dick to do it kinda becomes too annoying to bother with.
>>
>>2457220
I think 1-3 are joke games where the dungeon is a theme park and you have to let the heroes win like you were a DM in a DnD sense. I think 4 is weirdly went to just straight dungeon keeper.

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yup
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>>2493028
I haven't seen many of her videos but it's clearly a female voice
>>
>>2493099
Unironically ahe was cooler when she was fat and not being a content machine
>>
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>>2470535
YOU MAKE ME SO HOT, IM WAGGLING MY WILLY TO YOU;))!!!THIS IS THE BEST DAY OF ME AND MY WILLY!!;)))aaaaaaaaAAAAAAAAAAAAAA!!!!!!!!!!

!teach them the way of the willy...wank, waggle its all in the mind;))

whyy dont you waggle me willy or just yer own with me matesinmetreehouse eh???????*waggles ur willy*ooooooh thats a biggun mmhmmmm AAa A A A A AA A A A !!!!!!!!!! YOUR WILLY IS OUTTA CONTROL!!!!!!!!!!!aaaaaaaaAAAAAAAAAAAAAA¬¬!!!!!!!!!!

this is the beginning of the willy era me m8s

let us waggle it

AAAAAAAAAAA
>>
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>>2470535
>In 1089, in her early forties, she married Welf V, heir to the Duchy of Bavaria. He was probably fifteen to seventeen years old at the time.
>Cosmas of Prague reported that for two nights after the wedding, Welf V, fearing witchcraft, refused to share the marital bed. The third day, Matilda appeared naked on a table especially prepared on sawhorses and told him that "everything is in front of you and there is no hidden malice". But the Duke was dumbfounded; Matilda, furious, slapped him and spat in his face, taunting him: "Get out of here, monster, you don't deserve our kingdom, you vile thing, viler than a worm or a rotten seaweed, don't let me see you again, or you'll die a miserable death"
>>
>>2508260
What a little faggot

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I've just discovered this game and I'm having a blast, how is your city faring?

My first city got destroyed by raiders and I'm trying a multi-culti city this, going well so far at 1300 people. I'm trying to build up a military this time not to go down the same way but that shit is expensive
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>>
>>2506976
>1.0 work starts for real
>My plans never work out the way I think they will. You've probably figured that out by now...
>But like I said, once the polish patch is out and the game is in a better state, work on the final features for 1.0 begins. The aim is to have 1.0 done in the first half of next year.

From the Steam News page. Frankly, the game is already fully playable. There aren't any gaping holes that makes it feel like it's still early access.
>>
>>2506955
Guards and army are just a *1.XX modifier to the submission level I think, the biggest thing is increase happiness
>>
How do I cross a river? I don't see any bridges.
>>
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What do you usually do about you're neighbors?
I'd have to march through them to reach and take the free cities. I tried marching through them, and they hated me and calcelled my trade. Looks like this will lead to war too.
Then I save scummed an embassy, got collegue with another neighbor, but I still got the trespass penalty.

Looks I will have fall out with one of my neighbors. I'm thinking of marching through the pigs' lands, I could probably take them if my army comes back home. But my trade...
Can I just convince the to let me through? I'm not paying them.

>>2508247
They do it automatically. Just tell them to hunt or build on the other side, and they'll cross where thwy want to. You can also build a road through.

>>2506587
Looks good enough to me, but I'm also new.
Check resources, they probably didn't have enough stone or furniture (or not enough oddjobbers).
I often find myself running out of stone before setting up a permanent stone mine.
My wood problems came from the export trader stealing wood directly from the woodcutters.

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>>
>>2508261
>What do you usually do about you're neighbors?
Kill them. The timescale for this depends on their standing army. If they only have a few hundred men, defeating them is quite easy.
>I tried marching through them
Trespass penalties are dumb and not explained. You can walk through other peoples lands but they will despise you for it. Nvm the fact they will walk through your lands and you'll just have to deal with it.
>Can I just convince the to let me through?
Not without building a substantial military alliance.
>>2508247
If you mean on the world map, there are preset paths.
If you mean on the city map, you can simply build a dirt road and it will construct a bridge for you. Streams are passable on foot without any infrastructure.

You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.

It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
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>>
Does anyone bother going to the nexus ?

Side note:the Romanized Empire Era make the game significant harder for both you and the other factions I'm pretty the legions killed half the fiction in my game
>>
>>2502498
Yes. Don't enjoy having each ai turn last 5 minutes because of custom event checks.
>>
>>2502498
Everyone gangsta until 10 rows of ether warriors come out
>>
>>2501788
Sucks to suck.
>>
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Fucking beholder class man. Not even fun to fight either. It's just endless waves of druid and bakemono spawns.


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