and burning towns
>>2299813This is a pretty good game.Too much perfomative 'wokeness' in the character and unit design. But the gameplay is fun and the pixel art looks good even though it's slightly weird mixed in with regular non-pixel art. Campaign is not too long but it does a good job of showcasing all four factions and their motivations.
>>2299924story about the red lady is pretty dark
>>2299813My liege!
>>2299924>pixel art looks goodIt looks like blurry dogshit. HoMM 2 being 25 years older looks much crispier and much less straining on the eyes.
>>2300324>It looks like blurry dogshit.I thought so too for the first game or two but then I got used to it and I really do like the pixel art in the game.
According to swedes Cuzco was an artic wasteland and the entirety of the andes region was in a permanent food deficit
>>2299418burning the midnight oil saaar?
>>2298902And that IS correct, incas had to go out of their way to create forms to grow food there.
>>2299220That's because neither the EU nor the USA bother to enforce sanctions. Banning somebody from buying stuff but letting his friend to buy it and then resend it is perfectly legal, the authorities know about this loophole and don't bother to fix anything. Trump was bitching about India buying Russian oil but the scheme existed since 2022, was known and nobody did anything about it. It's the lack of will
>>2299013bajito pero ancho
>>2298902>the entirety of the andes region was in a permanent food deficitThis is still true today. They often have to resort to eating guinea pigs and pigeons in Peru.
So... 40K TW is confirmed. How shit will it be?
>>2299777Normal region conqueringNormal buildingHuge armies to control and use and move around and flank and form lines Orks are supposedly meant to dismantle and loot conquered terrain somehow. Maybe they will work similar to Cravers from Endless Space 2. They also have a lot of models in unitsSpace Marines and Eldar are hyper-elite armiesLand which Marines conquer will be garrisoned by Guard anywayEldar are supposed to be the most original and unique faction ever put into any Total War game and are based more around some weird objectives.Each loss will hurt a lot and recruiting is hardI suspect all those weird horde factions for TWW lately from Nakai to Changeling, Golgfag and Asilinn were prototypes for Marines and Eldar.
>>2299795I guess it could be interesting if during a multiplayer game a guard or orc player does not care about winning a battle but instead focuses on getting as many kills on the SM or Eldar players as possible. But of course we don't know how this will play out in practice. I am willing to bet that Eldar and SM players will be huge faggots and will demand more and more replenishment to compensate for skill issues. Like how in WH1 you could take out undead armies by killing the general but the multiplayer faggots cried about it until this cool feature was removed.
>>2299793>I guess that multiplayer mode in WH3 was a testbed for this.Yes, but also survival battles. In them enemy units constantly arrive from beyond map borders/teleport to attack you, while you conquer and hold locations and can build towers, walls etc. All of which makes no sense in fantasy, but a lot of sense in scifi where you can drop buildings from orbit and quickly assemble them.Just like reinforcements arriving to your battle since there are millions of men fighting on battlelines stretched over continets and your battle map is just a relatively small, but important part of an overall battle.
>>2299793>>2299799I haven't thought about it this way but it really does seem like those kinds of battles are more going to be the default. With how they emphasised reinforcements maybe you can have more in a stack than you can deploy in battle at once and you rotate them out.They've also mentioned joining battles in progress. Now I wonder if it's a semi-scripted battle type that pops up like say you are playing space marines and you get an event to help guard fight off someone or is it something that can happen organically and battles is not something that has to get resolved within a single turn and can spill over if it takes too long or someone doesn't win decisively.
>>2300303>Now I wonder if it's a semi-scripted battle type that pops up like say you are playing space marines and you get an event to help guard fight off someone or is it something that can happen organically and battles is not something that has to get resolved within a single turn and can spill over if it takes too long or someone doesn't win decisively.That would be cool, thus im confident CA will make it dogshit somehow.
Ok, I've seen enough. I've had my fill, I've played my money's worth. When did you realize you were done with your favorite strategy game, and that it was time to move on?
>>2220599Now this is autism!
>>2298380sweaty, I keep telling you, I am pre-op :(
>>2220582what the fuck are they going to do with Australia?
The fucking danish ai spamming me with request about hosting their troops daily, unless I'm part of the Axis...
The devs really should enable to auto-max repair for naval factories, unless manually changed, and AI should have max naval repair enabled as well, because otherwise ships being end up piling up unused in their naval bases, if one is not paying attention.
Cyber Knights: Flashpoint just got out of the EA. It's an xcom-like cyberpunk turn-based tactics.Thoughs?
>>2299508>they can verbally talk to each other too. so like if three guys all see you, know you're there, and are next to each other, they're going to be very efficient in f'ing you upAddendum to this: 1.guards will alert each other only in their line of sight. So if two guards close to each other but not looking at each other, the other will stay at unaware state2. Stunned enemies don't raise sec-AI tally and alert each other as long as they're stunned at the end of the turn.(Some enemies can break out of the stun condition early but they can only do it on their turn, so make sure to let the enemies have their turn first in stealth, especially tankier enemies with armor points) and bring dazzler for oh shit button.>>2299592Filter it first if it's used by set(it's worth it), sell anything that's not used by set or can be used to create hacking mission/special contact/free hacking program. You can also hoard influence increasing files (rarity purple+ or minted file set) so your contact can power play or upgrade their services faster to sell better items e.g. consumables, implants, etc.
>>2299592what the other anon said, there's some strategy to it- for example if you can't afford to go on any powerplays or whatever early game but do need such and such gear you might sell instead of mint, but usually it's collect until you can mint a set then sell off extra parts. a lot of this game involves leveling contacts so who you sell it to matters too, because that can level the contact and lead to power play missions, new stories, and new equipment.
>>2299417game still has an uglyness problem, though they have released a good 20 or 30 character creation parts since. levels are sort of ugly too (but functional) but they are releasing a second biome that's going to be like upper class corpo housing that should mix it up. and as said earlier a few animations conspicuously missing. but they do keep pecking away at the visuals. actually glad anons are talking about this game though as i'm pretty autistic about it and i am really hoping they achieve full "infinite shadowrun simulator"
Finished my second mission, a Forward Op where I just stole a bunch of shit. It went buttery smooth, saved my killing for the last gauntlet towards an escape route.I'm gonna be honest: This game is basically more in the direction that I was HOPING Xcom2 was going to into with the whole "guerilla warfare" thing and the focus on some semblance of stealth that missions had, despite it severely lacking anything that made stealth actually feel good. And fuck that games reinforcement system and timers, it was more frustrating than anything in that regard.Big fan so far.
>>2300111If nothing else the game IMO is one of the best at capturing stealth in a turn-based game. Especially early on there's a feeling of being outnumbered but individually you outgun any squad of similar size that helps sell the idea of a heist or raid. It also makes the absolute rug-pull and the downside of that feeling clear in pure combat missions and even in more chaotic missions like ones where your stealthy escape route has been complicated by the arrival of a new faction/headhunter thats sent the entire area into high alert as the two enemy factions are in an active shootout
Post only the most kino looking strategy units (bonus point if they are OP)
>>2293921Just want to drop the in-game winter music there. I think it holds up even today https://youtu.be/b34PrGfkwlI?t=3622
>>2293466Biggest and bluest boobs in the entire Elven realm.>>2293595Ye.
>>2286933Pretty concise, but why though?
>>2299406its bad
>>2193384>No loveI love 'em alright.
what are some of the best modern 4x space games? MoO2 is probably my all time favorite but that is an older one.
>>2299083I don't think you'll enjoy it based on what you've written. It's a pretty shallow game with great presentation.
>>2299103yeah this. never ever ever finished any actualy playthrus ever
>>2299083ES2 features a storyline for each faction.
>>2299083I think it's significantly better than the first one but the reasons to play it are the same. That is to say, you wanna watch pretty space battles and bask in the overall polish in how everything is presented. The game is actually pretty complex on the planning end thanks to the system where exploring anomalies can get you upgrade modules for your ship blueprints and different fleet formations and all that, but the AI sucks monumental dick so you don't need to minmax at all. In cases like those I just pretend I'm playing a PvE game and don't think of the AI as surrogate players.I actually started playing SOTSII recently and I've been enjoying it. Everyone says it's bad, and it is, but it's also a pretty cool game if you go into it for the ship content which is the only part that isn't half-baked.
>>2299767Everyone doesn't say it's bad, some people just get hung up over the artist using AI to generate art which is kind of a scummy thing if he's not replacing it in the final product
An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.previous thread: >>1909726I don't know why or how, but last thread bump limit, so here is the sequel.
>>2300035It needs to be done, drill was the most important part about warfare, and these AAA studios entirely ignore it. In ETW all the units walk around like undisciplined slobs, it's frustrating. I'm just fucking around making models and animations right now. Actually implementing the drill system does seem daunting, so I'm putting it off, but it can't be any other way, they have to use drill
double A studios, at best
>>2299864>Slicelians is exactly who should be known for slicing, how are you supposed to pronounce this?So, slicing is pronounced>slaJ.sJŋ"sliceans" would be>slaJ.sJŋ.ənzSlicelians is pronounced>sli.cel.iənzhttps://vocaroo.com/1dq05cwl8KTwThat's another thing, when I use c it is always /c/, never /s/ or /k/.>People from Gaen.. are GaesWhy would you presume?The demonym for people of Copenhagen is Copenhageners; therefore, people of Gaen are Gaeners.>CarnestriaCarnestriansComment too long. Click here to view the full text.
>>2300084Hell yeah. I was able to get blocks of men to move together but it becomes complicated once you add:>Changing formation on the fly>Having men advance to take the position of fallen men in the formation>Having units operate as a formation but also as an individual in regards to melee fighting and dying
>>2300197I'm going to try to use a company system. It seems the simplist but we'll see. Each soldier would have a spot in the company, and each company would have a spot in the battalion formation. When attack column or square is ordered the companies would move to find their new position independently. >Having men advance to take the position of fallen men in the formationI think (hope) this would be simple enough. When a soldier finds an empty spot in front of him he would take it, filling any holes in the line isn't necessary for them to do automatically. And I find in Mount & Blade Napoleonic Wars Commande Battles, having the line move to fill in sideways gaps was actually quite disruptive to me giving the line firing commands. And so I think the best way to address this is for companies only to fill in gaps when they're ordered to cover off, then the company can reform and fill any gaps.>Having units operate as a formation but also as an individual in regards to melee fightingFor this I plan to have the soldiers independently bayonet any target in melee range. And when a charge is ordered they'd just break formation and sprint forward. Reforming when the order is given.I know I make it sound simple and I'm sure it's going to be a bitch actually implementing it. We'll see I'll try my bestAnd then I have to figure out cavalry, BAKA
/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.FAQis discussion of other victorias welcome?Yes!Can I come here to complain if I never played the game?NoAre the dlcs worth it?Some are, some aren'tComment too long. Click here to view the full text.
>>2299366Rarely if ever happens in my experience.
>>2299975I've had one coup attempt happen and it was my admiral. You can easily crater the attempt by moving the army/fleet associated with them to an HQ away from your capital and hire generals/admirals to lower the % of forces they control. Simply having the army move reduces the coup strength by a substantial amount
>>2300095>sending your admiral on a journey around the world in 80 daysPut down the bets, everyone. Can he do it or will he fail? I will step down/abdicate if he manages to do it.
>>2300060It usually never happens because Japan westernize and conquer bits off China, also the yellow boxers event happens.However, when Chinks get their shit together, they become one of the top GP due to their pop and ressources, hard to fight unless you have alliances, top tier generals, I guess the Navy can kill them but they are a pain to fight when they are Westernized.
>>22959394 days later, still no fix. I've had to rape Korea like 9 times since
Why aren't you playing it right now? Why aren't you escorting carriers and hunting Soviet submarines?
>>2294712>>2296631What does this mean? The enemy literally attacks you and responds to your actions.
>>2296639>What does this mean?Insane schizoid levels of micromanagement, you cannot trust your units to do anything without your supervision.Which gets really, really tedious with dozens of untis you have ot command.
>>2296905Ah, yeah I can agree with that. Hopefully the devs improve the AI at regular intervals.
Already have CMO and it seems to scratch the same kind of itch.
>>2294694Not enough content. Game looks cool but it’s just a small series of scenarios. Would like something more akin to a single player war thunder minus the microtransactions
>be maybe 12>see this game in a magazine hyped as 3D RTS>screens look ugly so ignore>mom and dad buy PC for Christmas>no games, so buy magazine with demo disk>Myth is there>decide to check it out>Bagrada!>holy fucking kino!I'm now an old fuck and jaded about games, nothing catches my attention and everything seems shit. I have these initially sad moments when I launch modded Myth 2 just to kill some time and it's always a breathtaking experience. The narrative, the missions, the gore, the battles, the feeling of hopelessness... Yet you still micro, you still fight, you eventually win and then you see this screen with stats, see your heroes and casualties and it hits hard.No game has ever had this long-lasting impression on me, I don't think it's nostalgia, I just think it's THAT GOOD.Lets talk about it, shall we? Any anons on here been myffin lately?
>>2286127Back in the day people didn't know Apple would become outright antagonistic towards gaming.
>>2237549Did anyone play this mod\add on for Myth II besides me?
>>2269147STEYVUN
>>2282835I know it's not pertinent to this particular thread, but why no Oni remaster or remake? Horribly underrated game.
>>2290016Some anon in a different thread mentioned that it was due to Jobs feeling personally insulted when Bungie jumped ship over to Microsoft and made Halo an X360 exclusive.
>half the mods posted in these threads are just teasers>they'll never be released>some of the dev teams have expressly stated this>they still get postedwhy.previous: >>2271833
>>2296237Fucking nigger OP posted too early, I'm trying to take it down any way I can. Please assist.
>>2297156lmao loser
hmm i think i'll early bake every thread because of you one (1) autist
>>2297200Early bakers deserve an early grave.Fuck off for God's sake.
>>2296758kino alert
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
Newbie to Tactics Ogre, is it normal for random battles to absolutely destroy me harder then story ones? Can't tell what I'm doing wrong, if characters are understatted or don't have the right skills or what. The AI is usually 1-1 or has the numbers advantage, it always seems to have the right angles to get to my guys while being just out of reach of my stuff, and they have multiple flying fucks compared to my ONE.Also I've had Denam using a 2-hander mainly because that's what he uses in the art and does it become more viable later or am I missing some detail?Haven't quite hit the wall but a bit mired in mud right now. Not really used to this type of game.
>>2299557maybe random battles scale to your level while you have already overgrown story ones
Dream Tactics was pretty fun tactics game with deckbuilder elements for character's attacks and abilities. It was just rather easy.
Is it worth hitting level cap in chapter 1 of Ogre?Also snagged myself two gryphon.
>>2300171As I remember you hit the level cap most of the time just by naturally following the story. If not then it shouldn't take too many extra battles to get to the cap.If you struggle with some battles the tactic is to rush the win con target. Apply breached to them and focus them down fast. This is why vartans are so good because they can fly over all the fools and smack the priority targets in the face.
This is a FOUR thread, Fivers keep movingI can't be the only one still playing this game, right? This was my latest campaign
>>2296293Why didn't you form Castanor or Black Demesne in this run?
>>2298501Well I have the button to form Castanor, I just don't feel like it from a role playing perspective. Castanor is like Alenar to me, I think they're lame. I had already united all of the Essanni people, except for my vassal and those three pvinces held by Grombar. Don't ask why there was a single province of non-Escanni within now former Marhold, I don't know why that was there either.I would have gone Black Demesne but it felt off since I purged the non-virtuous elements from Blade Coven instead of the virtuous ones, I couldn't devote my nation wholly to magic in order to form the BD. I had already sort of gone past the point I saw this runs story going.In the story in my head, Covenblad smashes though Ibevar and hooks around to purge Corvuria of the undead, while taking less of Escann leading to pic rel. Yellow is Covenbladic vassals while the rest of Escann is ruled by a handful of petty kings and Marrhold. Escann is never 100% united but Covenblad becomes the dominate power and it's wars with the empire where the its cornite mage-knights decimate the forces of the Alchemist Emperor Varaine leads to the groth of Revalinism and Artificery, eventually culminating in the quite revolution within the empire where a lot of the monarchies became constitutional under growing pressure caused by the Covenbaldic invasion and also the costly failed colonization of Aelantir.It wasn't so quiet for the Magisterium, their tower now the holding place of the cube, but they fled to the Lorentish colonies to form their own magocratic state there after Covenblad rejected Magocracy and the expelled the believers of the black doctrine in the black-cornite wars. Corinism was actually so successful this game only Grombar and the Lorentish sphere of influence are Regent Council while the core of the Empire is Revalian. So there weren't any league wars, so I added black doctine vs cornite relgious wars to the fanfiction in my head.
>>2298262Just gonna take the rest of Libyan coastline, southern Italy, Corsica, and Sardinia, and I think that's it.
>>2299090Did you diplo vassalize all these people? That's crazy
Feels fucking good. Milk Jolof for all it's worth.
Has anyone tried this game? could a smooth brained person like me enjoy it? I found Dominions and Conquest of Elysium too much menuing and strategy for my taste
>>2297152likewise; alcatraz -> alfheim -> lion, gug before castus, and definitely makan before musket.
>>2297196When do the empire fit in?
>>2297585The normal campaign doesn't have too much going on with the lore, nor does diethart's cunitz story.
Nobody here uses formations right?
>>2299721What do you mean? Do you mean Line, Group and Square? If so, of course I use them anon. They're very useful. If you mean forms I haven't bothered. If you mean something else I don't know.