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https://youtu.be/lq2oJCoVk6s
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>>
>>2492701
Did the fucking retards seriously cut steam trains and shit that is pre-1900?
>>
>>2497997
Just watch as not long from now we get Paradoxed with an year 1850 start dlc
>>
>>2496733
>opening gay ass message
same one as in tpf2
>>2497997
those are available for free as "official mods"
what you can't get at the moment is the vehicles they've cut after 1900
>>
>>2496966
If you're short on money, might want to keep the rent free quips to a minimum
>>
the sad thing is i played the TF2 campaign expecting we wuz buses and trains n shiet like literally transport tycoon deluxe and the game gave me fucking horse carriages and the game even bugged out on me

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>https://store.steampowered.com/app/1944880/Drop_Command/
A mechwarrior inspired 4x game just released today. Anyone played it? I'm thinking about getting it because it sounds interesting, but man, I'm not much of a graphics stickler, but it looks really visually unappealing.
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>>
>>2497787
Redbook audio was slick. Could listen to the MW2 and MW2:Mercs soundtracks while playing other games
>>
>>2497746
Shit graphics are a necessary compromise TODAY, if you want your game to be playable by as many players as possible. With the insane cost of PC components, very few people can afford a PC capable of playing the latest UE5 slop, which is why they bomb.

Also, shit graphics means cheaper graphics, with less budget and personnel needed. And you can use that money you saved and those programmers for other, more important things, like gameplay. Which nowadays I very much favor rather than the RT-infused ultra-realistic movie slop we are getting from the big studios.
>>
>>2497746
>>2497338
I think they should texture it more too, but it may just be for performance. You can have a metric fuck ton of units on the screen, it comparable to a large battle in M&B but with bigger units and a lot of particle effects; there can a surprising amount going on even compared to MW5 and the game doesn't exactly seem optimized as it is
>>
It has potential, but it's going to sit on my wishlist and I'll check back in a year
>>
>>2497003
I'm having a blast

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>
>>2326500
>>2326493
>>2326485
ebin
>>
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Sometimes its best to unwind by stomping unconventional forces with Bradleys
>>
>>2419097
>>2419110
Clearly AI slop, but those safrican ones go fucking hard all the same.

Speaking of AI slop, is anyone reverse engineering Combat Mission to unfuck it's god awful optimization and implement camera controls that aren't aids? Would that even be possible?
After two decades i'm beyond sick of it's jank and general shittiness.
>>
>>2392038
>So what else is there besides Graviteam and Combat Mission?
Not a lot really, these sorta scratch a similar itch for me.

Close Combat Series (even better with mods)
Armored Brigade (has a great WW2 mod), there's also 2 but I don't like the artstyle so I haven't tried it.
winSPWW2 and winSPMBT for post WW2 stuff, old but fucking amazing, I only recently started playing them and they're easily some of the best RTT games i've ever played. Based on the original Steel Panthers. Boomers have forever glazed it and I can see why.
ARMA 3 + Mods + Zeus Mods etc can make for an interesting subsitute
Theatre of War is getting a re-release/remaster soon.
https://store.steampowered.com/app/2097940/Theatre_of_War_Rearmed/


Then you start to move more towards less simulated RTT with shit like...

WARNO

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>>2497979
>is anyone reverse engineering Combat Mission to unfuck it's god awful optimization and implement camera controls that aren't aids?
Not to my knowledge. Half of the userbase are BF forum octogenarians and the other half are probably waiting with baited breath to see what state CM3 comes out in.

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>
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Taken from their VK:
Friends, hello everyone!

Well, it's time to slowly lift the veil on our next game, "Mariupol," in the SVO series. There's no point in telling you what this game is about—the title says it all, but first, let's tell you who it's about.

We've seen plenty of speculation in the comments about who the characters will be, suggestions to include famous media personalities, and so on. But no, with all due respect: they're famous for having already received their share of media exposure—films, songs, and interviews. There are plenty of people out there to tell the story. We, however, are focusing on others in our story.

"Fixies," "Steel Helmets," "Mobikes," and so on—they were given many nicknames. Mobilized soldiers from the DPR and LPR were beloved figures of enemy propaganda, but they almost never appeared in our media. And yes, these people will be the protagonists of our story. Ordinary people, each with their own fate, often unexpectedly drawn to war. The total mobilization in the LPR and DPR resulted in a wide variety of people ending up at the front: from recent students and minibus drivers to bank branch managers and researchers.

In "Gostomel Bogatyrs," you fought alongside the best of the best, commanding squads of the Russian Airborne Forces. High resilience, honed combat skills, excellent equipment, and adequate supplies.

Forget it.

Old machine guns—and it's good if they're machine guns. Conditional durability. Skills... Well, your charges will acquire skills in combat ("What training? You'll learn everything there!" (c)).
>>
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>>2496635
The enemy is trained, motivated, and well-armed (the Azov and 36th Marine Brigade of the Ukrainian Armed Forces are the main adversaries, but also the National Guard and other regular units of the Ukrainian Armed Forces). No, things aren't all bad on your side: you'll be fighting alongside Russian Marine units, seasoned DPR militiamen who've been fighting since 1914, but they have their own commanders, while you only have a former market trader, a former student, a former... many "formers"! Your task is to turn them into warriors, regardless of who they were, and to do that, you need to act in a way that ensures their survival. People are your main "resource" in "Mariupol"!

Each squad will be led by its own "hero"—a person with their own destiny, character, skills, and abilities. A unique call sign and personal voiceover are included. Some will already have a basic skill that determines their squad's specialization. But the rest of the squad's development will be up to you.

Skills and training are limited per squad. Some can only be used sequentially (you can't become a "Master Sniper" until you've mastered "Advanced Sniper"), and some skills are only available once the squad reaches a certain level, so be patient and avoid filling up all available skill and training slots with all currently available options.

The choice of how to develop—simply increasing the squad size with basic weapons, combining additional weapons to boost the squad's quality rather than quantity, or focusing on a "narrow specialization"—is yours. The number of squads is limited, so it's worth carefully considering how you'll equip each squad and what tactics you'll employ. After all, at least 50% of success in battle is determined during the preparation stage...

"Win not by numbers, but by skill" - this catchphrase of Suvorov should become your motto in this game.
>>
>>2496636
probably a Wagner cameo in one of their missions if they are allowed. They weren't as active in Mariupol iirc. But it could be a nice foreshadowing for future games that could take place in Bakhmut for example.
>>
>>2496655
>Wagner
>future games
Rostov...
>>
>>2496636
>since 1914
Surely, they mean 2014.

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Steam page is live!
The countdown to the most highly anticipated lolcow-ware in sports management history has begun.

The question on everyone's lips - Just how shit will it be?
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>>2497148
So fucking depressing.
Lame superficial bullshit. That anon was right, they're just pissing around at the surface when all the real issues are deep down in the simulation.

Useless cunts.
>>
>>2497148
So, nothing substantial. No one cares about graphics, retards!
>>
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they're calling it the biggest FMing of all time
>>
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>>2497148
I don't understand how whatever they claim they're doing a deep dive on manages to look fucking awful in their own propaganda videos. The UI/UX video showed a bunch of broken tiles, flickering UI elements, and completely unaligned text. The match day atmosphere video shows a bunch of completely alien-looking motherfuckers, broken and stuttering animations, and 10 fps video. The "deeper world" dive just showed a bunch of things that were cut from 24 without anything new. Every single piece of 'hype' content they release manages to make them appear as though they either do not care or they are not competent enough to care about any of the details. There are definitely some growing pains of working with a new engine and releasing preview footage, but they burned all of the goodwill they ever had and now keep releasing sloppy, incomplete, unimproved jank.

And all of that was done so they could improve the match day graphics. The players still skate around like they're on ice and the animations look like they have fewer joints than some stick man flash animations from 2007. We lost the UI we've used for 20 years for pic related. They gave up on every other piece of the game so that they could chase fifa 05 graphics.
>>
>>2497929
these wouldn't hurt so much if the player got one in their favour sometimes. it only ever seems to be the CPU teams that get to win despite being outplayed.

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Everything about the Anno Series
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>>
would you play anno equestria at war edition :)))
okay for a more serious question
do you think dynamic prices would work for anno. The static prices is something I dont really like
>>
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>>2491861
Interesting. Anno 2070 is my favourite Anno game, almost entirely due to the soundtrack and "vibes".

My first Anno game was 1602.
Skip 2205. It's really not very good.
>>
>>2498236
>dynamic prices/static prices
Are you thinking about trade goods in-game or "Dynamic Pricing" (https://en.wikipedia.org/wiki/Dynamic_pricing)?
It would be neat if you could settle into a production niche more and do trading to cover other things, sorta like a Brabant Textile trade.
>>
>>2498245
Im thinking about trade goods in-game.
The static prices are just not appealing to me
(also I probably will pass out so expect a response later, if you respond)
>>
>>2498246
Sure, you have a good sleep.
The static prices are extremely abusable in Anno 1800, so I would 100% be open to a broader supply and demand experience. (Sailing Pocket Watches from Archie to Africa, non stop, isn't very fun)

Anyway, I probably wouldn't play an Anno Equestria at War edition.

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What are some forgotten strategy games hat only you remember?

Pic related might not be too unpopular, but I find it quite surprising that it's still not on GOG or anywhere else and why there are no "retrospectives" using it to farm clicks. In fact, it's completely overshadowed by some shitty tabletop game.

Maybe this game was a flop outside of France and Southern and Eastern Europe.
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>>2498025
>look at old flash strategy games.
ok. im starting to forget all the names since i stopped playing them after Wuhan Flu years.... and Newgrounds got worse with its age-checking crypto-login.

does Transformice count?
Rebulid 1, 2 and 3.
some of the "Nerdook" games were fun. forgot the names. Deadly Neighbours? made by some malaysian SEAman. he made lots of games. but the most popular one wasn't /vst/

> https://store.steampowered.com/publisher/nerdook
ah. yes. Rogue AI Sim was another one.
>>
>>2487857
nice butts. wished i was there.
>>
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>>2498085
Heaven and Hell.
Themepark.
Theme Hospital.
Cyber Judas.
Shadow President.

ZOTE: Fist of Mars/Testament.
>inb5 that's just super robot wars but ZOTE.
>>
>>2498078
>namefag is retarded
Battlecry 1 and 2 released before wc3
>>
>>2493820
I played the sequel as a kid but could never figure out how to gather resources in that game.

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>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/

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>>
Why is TFTD content still the meanest?
And where are the Tasoth? I remember there was lizardpeople lore, implying there's a truce with pirates because of star gods occupation. It's hard to wish for more TFTD stuff but pirates and ocean (and the old gods) are inseparable. If theres a Chtonic branch of sorts maybe there can be tech to make ocean bases easier or which stops deep one attacks. Maybe ahem ally with the monsters, if you know what I mean? Shark girls? Octopus skinship promotions? Crab melee tanks? Molecular control based on smoke attacks? Cursed artifacts?
>>
I did terminal terror and I get smuggler sewers every now and then, how do I get a real smuggler hideout? I need a live negotiator
>>
>>2497942
I hit midgame in a gold gold but I kinda wanna redo with the knowledge I have now. Plus the version updated. I was considering using the less hassle more hustle mod but I think I'll hold off for another run.
Now my hangup is where to start and what recruitment path I want to take. I sorta want to start with a male hero but north africa is kinda gay and starting in hawaii means no shipping. Then I sorta wanna do gals but soldiers did some good work. I guess they still can, do you miss out on special male recruits of you dont do the path like the zone stalkers and the like?
>>
>>2498113
pretty sure negotiators can spawn on those smuggler ships - not the rimrider ones, just the normal smugglers ships
>>
>>2498113
If you researched the manifest from the hideout it should lead to the negotiator missions. Good luck, you'll need it
>>2498123
The special male soldiers are mostly route agnostic, it depends on your personality as to who can show up. You'll have to dive into the event files to see who's where, but for instance the apostate of apocalypse can show up if you're a lazy captain
>>2498159
Nah, that's not a negotiator. It's also only specific smuggler ships, they have shields if you intercept them

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If you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.

How fares your empire, /gsg/?

This week in history:
29 Sep 1011 – Danes capture Canterbury after a siege, taking Ælfheah, archbishop of Canterbury, as a prisoner.
30 Sep 1139 – A magnitude 7.7 earthquake strikes the Caucasus mountains in the Seljuk Empire, causing mass destruction and killing up to 300,000 people.
1 Oct 331 BC – Alexander the Great defeats Darius III of Persia in the Battle of Gaugamela.
2 Oct 48 BC – Julius Caesar arrives in Ptolemaic Egypt in his pursuit of Pompey and learns of the latter's death.
3 Oct 382 – Roman Emperor Theodosius I concludes a peace treaty with the Goths and settles them in the Balkans. (gone wrong)
4 Oct 1582 – The Gregorian Calendar is introduced by Pope Gregory XIII.
5 Oct 610 – Heraclius arrives at Constantinople, kills Byzantine Emperor Phocas, and becomes emperor.


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>>
are you unaware that the review-bombing is the work of turks
it's not a recent release that is triggering the negative reviews, but butthurt backlash
>>
i prefer to call it divine punishment
>>
nothing divine about it
but
i do like to see paradox suffer after succeeding with their shitty dlc policy for this long
>>
Turks are based
>>
>>2497596
was

Time to talk about the new installment.
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>>2497915
Japan has been very blatant about it.
>>
>>2498184
They don't even look black though. They look like standard jrpg characters that had their skin color changed with a fill tool. The japanese should be pissed that the game is dogshit to play and you're forced to waste so much time on monastery 2.0
>>
>>2498197
Racists are dumb.
>>
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>>2498184
>They're all ugly Black women
There are no black characters in this game.
>>
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>>2498225
They are only race swapped white characters.

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>mine is the song of life
How did we go from old AOW kino to what we have now
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>>2438480
only think i hate about AOW was that some peeps fooled me into thinking it's MOM's sequel.
never played AOW3+++
>>
>>2494887
>only THING i hate about AOW
>>
>>2494887
>some peeps fooled me into thinking it's MOM's sequel.
That was more like some tentative hopium from reviewers back when 1 was first released. At the time, Heroes was the biggest name in town, and it was very different from MoM. The others (Warlords, Fantasy General, Disciples etc.) were similarly different, thus the spiritual successor seat was still empty.
Admittedly, AoW1 didn't turn out too close either, especially given the minuscule amount of city management (and the complete lack of settlers). I'd say the games have gotten closer to MoM with each new installment (by 3 you have extensive city management and a fully-fledged sandbox mode, which was basically the only mode MoM had).
>>
Been replaying AoW1 again, with some mods. Nostalgia...
>>
>>2438480
Age of Wonders 4 is fun. It's just so different from the rest of the series with what it does, I can see why people are turned off to it. Homogenizes junk for the sake of customization. Playing a rerun of AoW1 after I took a break from 4, fuck I still love the sound and art.
All I have left to try is the two campaign roads where I'd go Lizardmen and then later completely switch sides
>>2478345
Secrets of the Archmages DLC was full of nostalgia bait for 1 2 and Shadow Magic like that
Most of it's fine and it's at least a great mechanical feature to integrate the shrouded isles into city tiles, but some lore bits they reveal are hit or miss to me

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new game from ex-fireaxis devs
xcom 3 never ever
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>>2491789
>>2494275
>I long for content like zero company where there are nuanced opinions on both sides
Means nothing without choice. The nuance gets lost when it's a simple switch over from Republic to Rebels (before they were founded). Also something that doesn't really get appreciated much is that, to many if not most Republic officials and military personnel, Palpatine and his changes were cleaning up the shitty parts of the Republic. Imagine being some sector's security commander near the outer rim before the Clone Wars and comparing it to his late Republic/early Empire reforms. I just want an rpg where you are a Captain in the Republic during the switchover and decide how you develop as a character, rebel or loyalist for example. This will never happen though so fuck it.
>>
>>2494366
>This will never happen though so fuck it.
As long as Disney has ownership of the IP, they will never ever allow you to make meaningful choices because you could make incorrect thought crime choices and they have a family friendly image to uphold.
>>
>>2494428
desu glad the remasters of SWTOR got cancelled
>>
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Kabbney niggy-nig seeing

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You're here forever.

https://www.youtube.com/@ThomasLands - Videos of nearly finished builds scrapped by nudevs.
https://files.catbox.moe/6kc2dc.png - German space plans.
https://files.catbox.moe/4p0tpa.pdf - Goering design doc.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.

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>>2498155
If you mean the Divine Mandate in Siberia then no, TNO made it unplayable because they've been planning to move it... For four years. You can still play it in Reauiem and Rises Again though. They're fan forks btw if you were gone for so long that you missed the new era of what's "okay".

>>2498160
Neither will release so it hardly matters.
>>
>>2488867 (replied to the wrong post)
thank god they are making park chung hee more accurate. I hated the last depiction because it did not depict park accurately at all
>>2498161
>Neither will release so it hardly matters.
depressing
>>
>>2488892
> peruse a chaebol model instead of outright nationalization
park chung hee was actually at one point planning to nationalize the chaebols back in the early 1960s. So I could see him pursuing total nationalization
>>
>>2498168
It’s not implausible, however park was generally economically pragmatic and recognized economic necessities. The current state of manchuria is that things suck due to an austerity program from the state and when the economy is basically ran by the state….

I think you can see the problem here. My reading is that park would give mangyo subsidiary’s more autonomy to more efficiently allocate capital along with a big drive for foreign investment by funneling zaibatsu funds into Manchurian owned assets. But there are still quotas and state planning just a delegation down of obligations to cut down on costs (see the privatizations of the meji era, but a lot more toned down)

The flowchart suggests that park would reverse course entirely on austerity and implement a program of high defecit spending to both maintain the nationalized system and restore growth. However this would cause a lot of inflation whereas my proposal would still have inflation, but a lot less and moreover the economy would be a on a lot more stable footing due to the general dispersal of capital among various sectors

Moreover drains on the economy (IE opium, drug dens, brothels) will be integrated under direct state control with the yakuza being directly integrated into the state apparatus while a general crackdown is implemented on all other crime families. This strategy allows for criminal elements to be controlled and it gives the state a much more regulated and optical system of funding. Unit 731 would also be reorganized to prevent the more sadistic experiments while providing a steady stream of criminals for the team to torture and sell their organs to the market
>>
>>2498213
this is a smart and logical proposal

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OOH
AHH
OOH AH
I'm a mechanical man
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>>2491511
>just just just DO IT
>>
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>>2491511
OH YEAH I, I LIVE IN DESTRUCTABLE TIMES
>>
i'm mental omega
>>
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man these AI upscaled videos are fucking rough
loved the game tho comfy as fuck
PEACE THROUGH POWER
>>
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>>2494644
I've been craving new Tiberium content so bad. I NEED my Nod experience.

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Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
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>>2491382
WE GAAN
>>
>>2489719
nor a Pacific Storm: Allies
>>
>>2486281
I never ended up playing any more because I ended up leaving for a long trip earlier than expected, I might play a bit in the next few days, really too tired right now for anything that involves thinking
>>
>>2492587
Well, there was a new update... I think? I've been on the beta branch for so long I forgot what the base game has. We've got multi monitor support and Picture in Picture for overlaying a small 3D world box inside the fullscreen map.

I think there is a big update coming at the end of the month.
>>
:o


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