Based Carter EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292Comment too long. Click here to view the full text.
>>2500336I'd say it's medium-hard, like on a scale of 0 to 10 where 0 is impossible to lose, 5 is challenging but beatable on the first attempt and 10 is fucking bullshit, it probably sits at about a 6.5 to 7.
Hey that's Rion
>>2500232>Are we doing a PvP tournament again at the end of the year?Yes. There was a small initiative somewhere around March, but only 2(!!!!) people have replied, so I canned it. We'll host another one around Christmas, same time (or maybe a little earlier, depending how work goes) as last year. In a perfect world, I'd like to have at least 8 people participating for a nice, clean bracket, but we'll make do with any numbers. Last one was held on EU, so we can safely conclude that most people have teams there, which means we'll be hosting there once again.PLEASE, THIS IS VERY IMPORTANT - If you would like to participate in this local tournament, reply to this post OR send a message to Sneed'sFeed'nSeed on EU. If you don't have a team on EU, but would still like to take part, reply to this post anyway and start working towards a team NOW. Several people that tried to make teams for the last one didn't get to finish even two months in advance, so it's best to start early.I think I'd also like to host a post-tournament Christmas drawpile, but we'll see if we get burnt out on those by that point.>we can ask on the Steam forums or in trooncordsNo. I really don't want to mix the communities. First, I've had hands-on experience of how terrible steamforum babbies are after living through the Library of Ruina Early Access. Second, I really don't think any of the players out there want to associate with 4chan, considering the website has retained its boogeyman status among the normalfag audience. And third, the management of people among several forums would be a logistical nightmare.
>>2500336The base game with no difficulty options enabled is pretty easy.On the other hand, if you start a new run and max all the the difficulty it's pretty hard even for avid strategy players. Mainly because you lack masteries. In NG+ it's a lot easier.Troubleshooter generally has a bunch of factors that make it easier than other tactics games by default, first one being that your units can't die. Imagine if you got an instant game over whenever Albus went down, or if Irene was crit to death you lost her forever. Or even if you lost your drones or pets permanently. Or even if there was an injury mechanic.It doesn't have random growths like Fire Emblem, you can't get RNG screwed out of having a strong character.You can infinitely grind experience/materials on easy maps if needed, or replay story chapters. The shops have infinite stock and you can even trade with other players online.Some of the hardest maps are optional, or involve optional objectives.Basically it has the potential to be very hard but it's very forgiving as well, there's not much "bullshit" in the game.
>>2500918>you can even trade with other players onlineI feel like the trading system is gimped by the inability to trade legendary items or purple items that have been equipped. In pretty much every other game with player trading, it revolves around rare drops and good rolls, yet in Troubleshooter you can only trade for common weapons and materials that can be easily crafted or purchased from NPCs anyways.I myself have a lot of late game duplicates that I'm hesitant to scrap but wouldn't mind trading for specific legendary/epic items with good rolls, such as a Dunames S - MP of Sweeper.
how would you rank the wallace and gromit trilogy?what game would you like to see next?
>>2499543The issue with Campus is that it's Hospital but more refined. It doesn't really do anything new and because it's so similar to Hospital it feels a bit inappropriate for the college school setting. Building 4 libraries and a single dorm with 20 beds feel to unrealistic, which is ironic given how cartoony the game is.
>>2498860if I may interject, a museum can technically hold anything
>>2500382>if I may interject, a museum can technically hold anythingSo do you.
I don't think there's ever been a good school or university simulator. Nothing really feels like it has a good handle on the passage of time.
>>2499971with a dozen cartoony execution methods
Return to Form edition>(looted): >>2459968>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code SharingComment too long. Click here to view the full text.
>>2500572King Whorehouse wins again baby!time for a feast
>>2500581like clockwork kek
>>2500572>not killing half the enemy army yourself with a horse and a lance
https://www.nexusmods.com/mountandblade2bannerlord/mods/13484 anyone test this?
What mod should I download and try when I get home? I'm getting tired of Warsword Conquest after 200 hours. Anyone try the newer Kenshi mod? Is the juice worth the squeeze? Bannerlord niggers need not apply.
https://store.steampowered.com/app/5035220/For_the_Fatherland_Chronicle_of_Park_Chunghee/Has anyone played this, is it peak?
>Assisted by AI for code development, optimization, bug fixing, select visual assets, music creation, and English, Japanese, Chinese localization.
What're they cooking up
>>2388632Death penalty for Johan on devstream
Afterworld has the potential to be the ultimate paradox game imo
>>2388632>Afterworlds >https://www.youtube.com/watch?v=Q-etzVr3Ko0really does look promisingPost-Apoc is very played out, but I'd give it a chance just for the slight Stellaris angle.
>>2478422Hoi4 didnt start selling good until the released the Sabaton Music Pack.
I want solar nations 2 style game but with paradox budget
Total war - warhammer is on saleAny of them worth getting?Why do they still have denuvo 20 years after release?
>>2498321the one thing i have going for me is that i have the carnival of nurgle, so essentially all my lords and heroes doomstacks will have the mortis engine effect.I still am worrying of being unable to kill the nagash lord himself.
Is there a list of agreed upon mods to use to overhaul the game and give it a more authentic WH experience? graphical packs and reskins included.
>>2498538depends on who agreed upon it.If you mean "steam mod collections" yes there exist a lot of them.But i hope you are not meaning normal garbage like SFO or RADIOUS, but actual improving mods, that change the game to be really meaningful and educational.And regarding that- i barely found anything. I didnt really find something i would mention now. After searching for 100s of hours
sfo is simply garbage the guy who makes it is a total faggot too.
How do you confed the Ulthuan Elf minors after the update? They never have under 80 willingness, or do I just have to first get the rest of the donut.
hotfix THISDevs back from STD collector vacation and fixing shit they broke before.>https://steamcommunity.com/games/281990/announcements/detail/708909893000627535what else is new?well for starters, the giant Pop ethics changesonly the Empra knows how this will go wrong.
>>2500657>>somehow I can't relocate the xenos to it even though they have a cold planet preferenceAnon... Do your policies not allow resettlement? That kind of situation is exactly why it's essential.
>>2500857I checked the game files, and if a planet has the "stellar culture shock" modifier, you can not resettle the pops located on the planet, unless they are members of your main species.
>>2500866Ah. The only things I do with pre-ftls is either spy on them for tech or eat them so I forgot that was a thing.
I signed a migration treaty with a friendly machine civilization so I could use them to colonize planets that aren't good for my species, just started my first colony with them. How do I uh, get them to reproduce?
>>2500891>How do I uh, get them to reproduce?Come on Anon, machines can't reproduce, they need to be built by roboticist jobs. Machine (and synth) empires get those from their main colony building "for free" but others need roboticist factories for that, so if you don't have the tech and those buildings, machine and/or synth pops will never be able to grow in your empire.
Steam page is live! The countdown to the most highly anticipated lolcow-ware in sports management history has begun.The question on everyone's lips - Just how shit will it be?
fm is dead to me, i liked 24 but can't ever go back after learning how the game really works, training especially
>>2500686may i see them?
>>2500582>>2500844we're not gonna bother to entertain you at this statistical player base "game" instead, we're continuing with what we do best, which is the graphics
is there a way to still get FM24? I had the FM itch again recently but I only have FM21
>>2500408>Football is a religion where weak idiots pay Arabs and Jews to worship the feet of African millionaires playing a kids game in branded plastic cathedrals.>Imagine paying £70 to experience a shitty simulated version of that./thread
>Heard that a new patch recently came out>Decide to dive back in to try it out>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridgesI guess I have to learn this whole fucking game all over again. What did they change to economy?
why did EU5 lay in the bed (of strategy gaming), feel a fart coming, decide to let it rip and then squirt out a frothy mix of poop and fart juice? all over the bed (of strategy gaming)many are asking this
>>2500805>they'd be pivoting resources to HoI5 or Stellaris 2, something they could rely on to be flagship titlesEU is their flagship title. If they’re fucking up EU5, they’ll fuck up anything.
>>2500843eu5 bombed. how the fuck are they trying to turn it around
>>2500841LmaoGreat album too btw
I wanted to like the new beta patch but I don't. Political power is a mistake of a system and the loss of hour ticks isn't worth the game going faster. I felt like the game was getting better each patch until now. It was actually a 6/10 and I wanted the beta to push it to a 6.5/10. Maybe if they stopped coding the game with Claude they could optimize it without removing systems. But that would take talented and passionate individuals. I definitely don't see any passion looking at the AI generated art this game is filled with.
Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
>>2500203Damned straight! Right on Brother! Yes, they are unworthy of the name human. I am sure if you pulled their heads off they would still remain trashing and wiggling around on the floor for hours afterwards. Just like insectsThey dont know how to larp either. The joys of larping is incomprehensible to their insect brains.Consider my Ottomans game which I just finished today. Total world conquest with no vassals left by 1620. I AM A GOD DAMNED MILITARY GENIUS! I would have finished even earlier if the last three nations had done the decent thing and formed an alliance against me. Meaning I could have wiped all of them for just one -1 stab hit rather than having declare war three separate times. Curse those Aceh, Xu, and Qara Koyunlu BASTARDS.So you know what I did when I finally got that oh so sweet rng +2 stab event from an advisor? Yes, I wiped them, but before I annexed them all I herded their entire ruling class, all their administration staff, and their entire diplomatic corps towards the Nile River, penned them into cages and let the hungry crocodiles fest upon them. Children first, then the women, and then the men. And as they wept and died I stood upon heavily guarded platform overlooking the scene while a choir of near naked Kazakhstani girls sang my praises."Oh mighty leader of the Ottomans how noble you are! Greatly we wish to suckle upon your appendages!" they sang as the warm fragrant smell of fresh gore rose above the Nile RiverOccasionally I would loudly exclaim:"The enemy is being A NILE LATED" and my assembled soldiers would laugh uproariously.Then I annexed their last provinces and the entire map was a righteous sea of Ottoman green.But those eu4 insects can not understand such glory.>>2500272Be quiet, insect. The higher life forms are talking about matters way beyond your primitive neural capacity to comprehend.
Vassal swarming is cosy as fuck.Vassal all your neighbors in a snowball.Then sit back and relax and watch them do all the hard work as you declare war after war.They never revolt, never surrender, the AI wastes valuable time and resources chasing them around like ants, all while you sit snug in your home provinces with next to zero war exhaustion.Watch the AI eventually become exhausted and then take his land without once having occupied any of his territory yourself.LololololLife on cruise control.
>>2500818During one of my Aachen OPM vassal swarm playthroughs I had most of Germany and parts of surrounding areas vassalized but fighting Denmark proved to be impossible for them. Around 150,000 thousand men from my coalition was parked right on their doorstep but all the armies there were around 3,000 - 5,000 strong so no one engaged the Danish 15,000 strong army first, despite them outnumbering them 10 to 1 in terms of total numbers.
>>2500864>the battle of Legopylae
>>2500203>mechanically complex>EU3>not blobby>CK2>good>HOI3You're just a poser lmao
>Good, readable graphics and UI>No simcity bullshit, you want a town plop down a 2 pop city>Doomstacks? No, pile too much shit and you get it destroyed by a lost combat>Fleshed out diplomacy system>Actually feel like you're running an empire not playing a board game
>>2498506NTATake the L and move on instead of doubling down. You were wrong. It was not a bug, the game was working as designed. Anon attempted to explain to you why it was the way it was, and you ignored it and got mad about it.
>>2496198It irks me how the capitol also has corruption. In brand name Civ that was only a thing with Communism.
>>2498506In the western world that joke is older than your dad.
>>2498132You can get a few scenarios for Civ 1 there:https://forums.civfanatics.com/forums/civ1-scenario-creation-game-of-the-month.189/
>>2498124>>2498497>>2498506holy shit shut the fuck up
When are they going to remake this? It was always the best Battletech game. HBS Battletech was okay. MWO has always been slow and boring.
>>2495247The downside is that yes, you need all the dlc to really make mw5 mercs shine. But from the recent ones it's clear that they finally figured out what they're doing, and the next one is going to have the longest dlc campaign yet.
MC1 was awesome. The only thing that it needed was the mech customization system of MC2.
>>2499249Yeh, MC1 used the older, weight-based loadout system from earlier MW games. MC2 used a module size-based system closer to that of MW4. And, despite personally considering 4 to be an inferior game to 3, I believe its loadout system, with dedicated weapon types (on IS mechs), was better than the pure weight-based one from 3.
Has anyone been able to launch the editor on modern systems? I have the remaster MCG Darkest Hours and am loving the level design. Would like to make some levels myself but the editor crashes right away every time.
Bump
Any decent ones out there?
>>2491428Decent, but it's up to you if it's gonna be more than that. I dislike the lack of rooms and no second floor? What kind of hospital tries to cram everything in 1-story building(s)?
>>2494292this one is good
>>2500477Two Point Hospital is unfortunately less business strategy and more of a puzzle game. Everything is divided into missions with specific objectives and challenges, there's no free build.
how business are we talking here?
>>2491428
You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
I'm annoyed that kobolds sucks The end game units are great but uncontrollably That mid game units might as well not exist At the least shamans are good
>>2500294They don't suck, they're middle ground considering all the classes. Freespawning decent armored guys is pretty good. Poison arrows are good, flying archers are good. They are a class that shows the limitations of the battle system however. At a certain point too many units is detrimental.
>>2500342>At a certain point too many units is detrimental.Usually very true but if you colorcode your chaff to your screenwiper caster that's actually a good thing since he's a squishy mf. >>2500294 is just a moron but I have high hopes he will graduate to not being one in a couple of more games played.
I really hate how the majority of the mods for the game are Warhammer themed
>>2500660I hate how most of them are cheatmods more
when can we get a Red Alert 2, Tiberian Sun remaster? Also why won't blizzard faggots put warcraft 3 on steam?
>>2499953sageing on a dead board where a post stays alive for a monthretard
>2500690Yet you are here, pinoy
EA literally said they "lost" the source code and instead posted whatever code they had publicly on GithubEA is obviously bullshitting, how can the source code for the original Red Alert and C&C be around but not the actual trio of their most popular RTS titles? All the devs who worked on Tiberian Sun, RA2 and Generals had multiple copies of it lying around in their sheds/garagesAs for Blizzard not putting Starcraft and Warcraft on Steam is a mystery, Diablo 2 is literally on Steam now for at least a year
>>2499990>c&c remaster was good wasn't it though you faggot?They really should've added A-move to the remaster.
>>2500795Warcraft and Starcraft were on GOG for ages.