Post factions you don't see often in strategy games but you're always happy to see them being included. Be it historical nations or more fictional races and concepts.
Greco-Bactria and Indo-greeks.
>>2413858I wish the blemmy were had more representation
>>2416071such a comfy concept
The sea pepul
>>2413858Naga. As a kid they were my favorite race in Warcraft III. They were also a neutral faction in Age of Wonders 3 where they were pretty cool except for the matriarch model which was kind of ugly.
GSC RTS Games - Cossacks 1/2/3; American Conquest/Fight Back/Divided Nation; Alexander; Heroes of Annihilated EmpiresSo I've tried out pretty much all of these and they're all nearly unplayable, except Cossacks 3. Anyone have any experience with these games? Are there any mods that make them playable? The last one I tried was AC:FB, and it was painfully slow due to the economy throttling everything. At least Cossacks 3 lets you exchange resources which makes the game playable.
>>2405284Only thing I remember from cossacks is playing it on lan with a friend when I was a kid and making 100 swordsman who all died to a singular (1) pikeman who held his spear out for them to run at him Strange game
>>2420703For version 1.25, no. The AI exists for standard cossacks maps but isnt very useful on single player or mission maps. For 1.26 however large improvements have been made. AI squares, moves for objectives, attempts to flank, takes advantage of artillery, etc. It isn't perfect, but it is a massive improvement over what it was previously, and is going to improve further after 1.26 releases.
>>2420765Release when
it's still shit
>>2420705FM2009 was the best one
>>2420708Not true, not even al little.Tho do you know how I could get my hands on a j-league database for FM23?
>>2420569>>still dogshit graphicsThat's good though, graphics are meaningless. The bad thing is SI actually spends time and effort and money on graphics to cater to casualfags
>>2420786true, don't even need 2d or teletext either, just instasim the result
>>2420798The sweet spot was the early-to-mid 2010's when there was a scuffed 3D visual to throw a bone to the casualfags but no further than that. There was 0 necessity to go any further than that.
New Dev Diaries.Does the game really have a future? Is it foolish to have hope?Are shields a good idea?https://steamcommunity.com/games/386070/announcements/detail/713402709657520044
Should I get all the DLCs?
>>2411780On the one hand no, because it can't simulate WW2 properly at all. On the other hand, any competitors are unbearable to play, so, you don't really have a choice.
>>2413074Hmm.. tell me more about it, you piqued my curiosity.
>>2413081Cant you conquer all of england in HoI4 with nothing but bombers?
>>2411833>It’s the best WW2 simulator that simulates every single aspect of the war (economy, resources, military, and politics)How does it handle navies? One thing i liked about Making History is a carrier or battleship would take months to build and once damaged you needed to get it to a proper port with the facilities to fix them.I also liked Making Histories industrial resources
>>2413074>baby's first wargame
Doing Spain 1900 start now that I have some experience. >Protip: dont build battleships, Just 2 heavy cruisers and screen them with everything else>when Battle Cruisers are available use them to support your Heavy Cruisers so they dont get cut from the battle
Protip: the secret to doing well with 1890 Spain/China is small torpedo cruisers
>>2416485I do a lot of 1890 starts, but early on I use the big CAs as brawlers, backed up by >>2416553 affordable CLs with loads of torps and small guns. Just overwhelm anything with massed firepower then finish with torps. I rarely put big guns on them outside of roleplaying, a battery of 6-5-4 is perfect. Here's some of my 7" ships though, it is a useless gun, worse than a 6" in every way, but fun to work around.
This is the ideal predread, whether you like it or not
>>2418614Launched 1897Admittedly she's been pretty obsolete since about '45 but still a useful raiderMade another with 20" guns in 1932. Actually pretty fantastic, had a quick but brutal career slapping the shit out of American BBs and BCs until 2/3 of my battlefleet got wiped out invading Cuba
Why is spain so fucking poor
piecing editionhttps://openxcom.org/forum/index.php?topic=12859.15Also works on blaster bombs now (the horror)>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)Comment too long. Click here to view the full text.
>away from xcomfiles for awhile>checking changelogs>new buildable vehicle - AIRCAR>oh sweet, an antigrav flying car I can use for stealth missions and undercover shit, right?>wrong>it's just a 4-person shitbox troop carrier with zero subterfuge functionalityFor what conceivable fucking purpose would you ever use a 4-person vehicle this late in the game that doesn't even let you use it for undercover missions?
>>2419980My guess is its a piratez reference. Xcf has had a habit of including theseAs for stealth, I don't imagine a flying car is stealthy because flying car in 2000s
>>2420528>As for stealth, I don't imagine a flying car is stealthy because flying car in 2000sI figured you could fly it most of the way to the destination then drive it normally on the road for the last stretch of the trip, a lot of the early vehicles use similar mixed mode of transportation abstractions in the lore (fly on public airline -> rent car near destination, etc) and as far as design goes, I'd say it could do a combination of using hybrid holoprojector tech and some light actual mechanical transforming to pass as a normal vehicle. Might play around with actually making a submod out of this later, a stupidly elaborate, fast vanity project vehicle for mid-late game infiltration missions sounds fun.
Anyone play using the mobile version? Does it feel comfortable at all?
>>2420760Mobile is usable, but mouse and keyboard as better. I think some of the most complicated stuff like hit log checks aren't usable, but like most other functions work just fine.Ultimately pc is better, and I suppose if you connect a usb keyboard and mouse its onpar, but its certainly serviceable otherwise.
is navyfied an RTS? https://www.youtube.com/watch?v=DLEC66_5S0c
>>2417408doesn't seem too hard at first glance, 2D sprites, hitboxes, some movement rules and some math for the ballistics
>>2408018I remember getting my first BB, it was a french one, really shit, but what a fun game.Is still playable?
>>2410311I did almost tthe same thing with Z90(99?), but at some point I got that AA cruiser with shitoads of 10.5 cm AA guns.Because fuck carriers.
>>2419504Technically yes, but with a huge asterisk attached
>>2418310wish me luck, I'm going in.
https://www.youtube.com/watch?v=D4BOaaB9I1QCampaign Mode is out.do you like?
started campaign, first couple of missions were fine. i don't really know anything about carriers but i did a decent amount of npc skirmishes.carriers need wing macros or presets or something. also need a hotkey for pausing so i can macro my retarded fighters/bombers as well as the rest of my fleetidk what happened but around the mission where the first lineship appears, 3/4 of my fighters died and my light cruiser got caught out by the lineship and shot to hell (39 broken modules) so now im fuckedi limped to the supply ship and ganked the lineship with the beam destroyers but surprise surprise it only has 4 restoresso i guess im restarting? idk its like they wanted more tactical combat than homeworld but made it too restrictive - at least in homeworld you had no repair limits for ships. or im just ass at the game. would be nice if you started with an escort carrier and a heavy cruiser with a railgun or something to make it unique.lineships are overtuned. they need less pd or less armor/health to make up for their utter dakka potential bc they just suck to fight.ok blogpost over
>>2420373>also need a hotkey for pausingit's ctrl+space>so i guess im restarting?You can get restores in every station you dock with. If nothing else works, go back to a station you took previously.>lineships are overtunedLineships are brawlers/front liners. Either distract them from one side, hit them with missiles from the other or lure them into beam ships.Letting your light cruiser fight a line ship is a bit suicidal because it's just going up against a bigger, stronger version of itself.The light cruiser we get in the campaign is tuned to remove smaller ships, it's a flyswatter that gets rid of shuttles and tugs. Even the monitor, probably.
>>2419515It's not even esports. It is simply farming in the climate they artificially created:1. "Streamline" to attract "broader audiences".2. Trick and/or pavlovian condition the majority to accept shitty standards. Killing off LAN was one of the important parts of this but also acceptance of "early access", renaming release candidates to betas (and normalizing selling them), renaming betas to alphas (and normalizing selling them), microtransactions, cutting out release content to be sold as DLCs and so on, and so forth. But removing LAN is the relevant bit here.3. Culminate in always online becoming not just the norm but the only possible state, with all the other shit serving as foundation. Now you either have to accept the whole shit stack to play with others or play "relevant stuff" (new), or avoid everything remotely mainstream and drop out completely and hope there is enough on the fringes and in your backlog.This crap is just the end state of suits running everything. If they could get your organs to sell back to you they would have, they just haven't quite figured that out yet. Venture capitalism is so far removed from having an honest living from the sweat of your brow that it is perplexing how the older, not enshittified and brainwashed version of humanity allowed things to get this far.
>>2420393ok i didnt know about ctrl+space, tyi know you can get restores from stations, but to go back to iron spindle after hitting caltrop wastes like 12 fuel for the journey there+backand yes i know that CLs should not be fighting lineships, that was my fuckup. i was using it as bait/a scout (just realized it's weird they didn't give use a scout corvette and instead push to use spacecraft)
I just started the campaign after a long break from the game, and I'm not really enjoying the carrier gameplay. Micromanaging fighters is not really fun, and it seems like if you don't constantly babysit them, they end up getting chewed up by PD. I feel like I'd rather just have more missiles.
Why are tier 1 skeleniggas so expensive to raise in this shit game
>>2417624>>2417909This was actually FAKE NEWS, as dune serpents did not benefit from empowered beasts. My disappointment is immeasurable and my day is ruined. I will probably skip the tome of vigor and just use ancestral wardens instead of sand scorpions
>>2418173>as dune serpents did not benefit from empowered beastsWhat the fuckThat shit needs to be fucking fixed if notBitching on the forums may get devs to correct this since they're still in a PTR phase before release
>>2418173I had to double check, but astral keepers at least do benefit from enchantments. Seems like a bug if primal serpents don't benefit from empowered beasts.
Enemy siege AI seems fucked in the beta. In multiple occasions, I've had enemy units just jack off in a corner while I enter their cities and slaughter their allies. All those units on the left and center, even the bolt repeaters didn't wake up until I had almost completely mopped up the right side.
>adds the overharvesting nomad culture and the concept of the devouring winds/astral barrens in one expansion>doesn't tie them together with a devouring nomads subculture that overharvests the land itself to terraform everything into astral barrenshonestly feels like an oversight, such low hanging fruit
Bratty Girls EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:Comment too long. Click here to view the full text.
>>2420633Nice screenshot. I love those killcams.
>>2420665Anne... is dead...
>>2420669Yeah, that seems about right
>>2420665they get you some nice angles sometimes
>>2420633
With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?Also, Hearts of Iron IV Thread.
>>2419085Apparently, you do since you went out of your way to give me a ( You ).>>2419096That's basically the internet in current year. Filled with thirdies raging against other thirdies and having this weird complex over being seen as the better thirdie and achieving it by any means necessary.
>>2419121More like the entire world is doing this, regardless of race, nationality, culture or ideology. Everyone is just seething about someone else, and trying to push their ambitions as the correct one.The biggest mistake of recent history was that radical centrism or even just centrism fucking died. Nobody can even come to understand and try to work with somebody else. And yes, I do realize me complaining about death of centrism is also falling into that.
>>2419096can Paradox just ban those SEAniggers already?the game was so much better with exclusively white audience
>>2416603>>2417065>>2418020>>2419361
https://forum.paradoxplaza.com/forum/developer-diary/thunder-at-our-gates-army-hqs-special-forces.1926248/
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
You know I've just realize that Battle Brothers is probably the closes we have to video game adaptation of Warhammer Fantasy rpg.
>>2375625>>2375722I like that BB and xcom develop the story arc the farther into the game you progress. It's not so much a visual novel that I expect from a jrpg. I would even say xcomfiles makes major improvements on immersing the player into story and flavor text of the game. Battle Brothers I wrap a narrative around the militia based on how they develop and in game decisions. It's almost a shame a lot of lore of the game doesn't greatly unlock until end game and legendary locations. It's like you drive all that way, the generic chess pieces develop identities, you might actually even survive all the underhanded events the world and enemies throw at your party, then there's no more game or story right when you're completely locked in.
>>2304523An all gryphon team wrecks the game if you want it that way due to how their ranged attack works. A trick I used for the base PSP version:- Unit stat growth is based on level ups in their respective class- So, say, Denam leveling up as a ninja is good, but your whole party leveling up as ninjas at the same time is even better- So, how can we ensure this happens with as many class levels as possible? By restricting class levels as much as possible. That means using exotic classes like gryphons.- Run through the entire game with Denam+gryphons. Stash your favorite characters/final intended party at level 1 for the whole game.- Now you're at postgame with a bunch of level 50 gryphons, which is great. But don't you want actual characters on your team?- Now you can grind your heart out like an autistic person, gaining tens and tens of levels in all the base classes with your favorite characters as that respective class, earning you huge numbers of stat points.
>>2374973>>2376881Why yes I play games solely based on their artstyle. How did you know?
>>2420133Looks great. Where can I get it? Looks like it was removed from steam for some reason.
Calling all /vst/ users!I need data!What was the first RTS game you ever played?
>>2404527Do you like 2160?
>>2420269Not particularly. While it had some interesting ideas, it was overall a janky, short, disappointing continuation that ended on a cliffhanger and aged poorly. I remember preferring to play the unpatched version because patches would fix one thing and break another.
>>2407632Similar for me. School computers had both aoe1 and 2. Then I got my own AOE2 copy and became a history nerd.
>>2404486Same. But it was my Dad's Amiga 1200.
>>2404243Age of Empires 1That one demo level where you start with one priest similar to holy man is seared into my brain.
I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
>>2420176it was the right xenotype
>>2420180white baseliner supremacy.
>>2420211Let me guess, you need more?
>>2420211i believe we can create something beyond the baseliner
>>2420433>we can do it, we have the technology to make him even paler and make him like dumb labor and research faster and have crimas once a year