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CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>
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ABOLISH THE ELECTORAL COLLEGE
I went full fire and fury, and only Cali, Wisconsin and Boshwash were blue around the question 28, but all the white states went blue in the end. Should have went all in on Florida
>>
Lmao what are those awards
>Astro getting all 3 best moder awards
The fuck?
>Our Revolution getting best alt-hist
WHAT ARE YOU SMOKING??? You literally gave an award to March on Washington for its lore, not to mention other alt-hist mods on the list. How did this lazy ass "What if Bernie but actually its Biden" shit with awful overengineered mechanics got anything???
>Best Gameplay for Icarus
Oh I see, so the way to win best gameplay is to just do a lot of hahafunni CRT monitor NATOWAVE gifs.
>>
Hope is very cool mechanically but when it comes to the writing it's absurd dogshit, worst characterisation of Bill Clinton i've ever seen. Where's that entire part where Clinton had to defend himself from the rape allegations that came up from his years as governeror? you can end the war on drugs?? as BIll Clinton??? the man that was so pro death Penalty he flew back to Arkansas mid campaign to assure that a guy was going to get executed???? and despite all of this you can still get supermajority shit, honestly just really weird. the good part are the foreign relations decisions, those are rather well written, but everything else is awful.
>>
>>2318819
half of the time it feels like TCT mods depict people that dont actually exist IRL
>>
>>2320237
Why make a "Positive vibes" mod about fucking Bill Clinton in the first place.

waiting for elder kings edition
prev
>>2229560
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>>
>>2320007
meanwhile, the other province modifiers are pretty negligible
>combat advantage: natural via terrain
>travel safety: never any issue
>fortification level: part of the city tier/defenses upgrade
>garrison: a raw numbers game
at least duchy capitals get their unique building, but only Universities provide a mechanic, rather than just modifiers
>>
>>2320007
>Without any kind of pops, rural/urban split,
That's some potential for interesting discussion.
I don't think any PDX game captures urbanization very well. Maybe EU5 and VIC3, but I haven't played them.
For CK3, I think one way to represent urbanization would be to have an urbanization percentage for every barony, which would represent the percentage of people who live within the main settlements, and not in the countryside.
And such a percentage could modify garrison size, levies, taxes, and disease resistance.
But people would say it is too similar to Development, though Development is a kinda shit mechanic and should be replaced with something.
>>
I dont think CK needs pops or a more developed economy/urban management.
It's a game about characters and that's fine. Not every paradox title needs to evolve into the omnigame that features every system to simulate every aspect of reality.
If you want more complexity, put it in the stuff that matters. Interpersonal relationships, succession, laws.
>>
>>2320125
>If you want more complexity, put it in the stuff that matters. Interpersonal relationships, succession, laws.
Based. Just don't add paradox style "complexity" for complexity sake, ie, now you need ten more clicks and three submenus to have less agency than before.
>>
If I make a 20 minute long video of me playing tall (afk-ing) and then TAKING OVER THE WORLD in every duchy in the game do you think I could put every ck3 streamer out of a job?

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why is nobody talking about this? biggest total war mod just dropped for attila and it made the games peak population triple overnight.
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>>2311543
The best part is that patching old games always breaks all the mods. The main reason that the big high effort mods always get released for the old, outdated TW games and not the latest shiniest piece of kit is because it's impossible to properly develop a large, long-term project when the game is still being updated and thus breaking your mod every few weeks.

By going back to patch old games they're going to break every single mod. A lot of those mods, like QoL, bugfix and performance mods are essential to play the games but are long-dead and definitely won't be getting updated after the patch breaks them so the net effect on the overall game will be a huge negative, and larger mod projects whose entire workflow is built around the stable environment and the presence of those long-standing performance and bugfix mods will be sent into a tailspin.

I'm very much looking forward to the absolute shitshow when they patch Attila, fix like 1/10th of the things the community bugfix patch fixes and simultaneously kill both 1212AD and Dawnless Days.
>>
>>2303478
It's fun for a game or two (I'm sure the terrible faction balance will be fixed soon enough/with submods) but honestly the War of the Ring just isn't very suited to a Total War game unless you completely go off-script.

The good factions were able to hold the line for like six months once Sauron started moving and had basically zero offensive capabilities.
They should just set the game during the 2nd or early 3rd Age, that way it'd make sense to have the factions relatively balanced (save maybe Numenor during the late 2nd Age) and have the usual TW gameplay of actually going out and conquering shit with all sides.
>>
>>2315179
Why would they do that? It made sense when Bethesda tried this because they wanted to make mods a paid, copyrighted product. But what does killing mods for old games get CA? Surely they don't think people will buy their newest slop just because they broke mods in an older game with an update.
>>
>>2312749
Because they make playing as any of the good factions boring as shit by mopping up most of the evil ones.
>>
Did they nerf Dale yet?

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Tupi edition
previous >>2301469
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>>
Romans should get Isis as a major god. You know it to be true.
>>
>>2320204
bulgarians play knights and scouts
>>2320121
>>2320140
>I want to avoid everything that's not barracks
>>
>>2320229
some posts are just too based of sissy jannies, but I saw that
>>
>>2320212
The god artist for AoM called the Atlantean gods Roman. And several of their units are gladiators or Roman siege equipment.
>>
>>2320202
yeah I meant food uus. when do you add the farms? I want to do it as spanish.

Has anyone tried this game? could a smooth brained person like me enjoy it? I found Dominions and Conquest of Elysium too much menuing and strategy for my taste
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>>
>>2314292
that sucks, hopefully they explain it more in the chronicles somewhere
>>
Is Musket easy mode?
>>
>>2319691
It's probably one of the best factions, but you do have to conquer the Demon Island if you're following their story.
>>
>>2320136
Demon island is a breeze if you attempt to attack them in end game
>>
>>2319691
very much, yeah. lars's squad solos just about every army in the game, and muskets in general are OP.

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I love the Jadd edition
Previous thread: 2167441
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>>
>>2320201
Giga retarded. Jadd clearly is elf mohammed
>>
Jaddar - Moses
Jadd - Judaism
Harpy Sex - the Promised Land
>>
>>2320205
Except Jaddar is way more honest than Mo was.
"God commands me to marry this kid", "God says adoption isn't real, conveniently allowing me to marry my adopted son's ex-wife", "God says men can marry four women only but I get to marry as many as I want", "God says my wives can't marry after I die", "God says we need to raid these caravans"
>>
>>2320201
Sun Cults are supposed to be zoroastrians.
>>2320205
They never denied Jadd = Mohammad connection.
>>
>>2320260
Huh, makes sense in hindsight with how they're monotheists focused on fighting darkness I guess. I just wrote them off as Abrahamics with old/new based on whether they felt Elves were the master race or not.

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goonicorn edition

Previous: >>2298043
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
12/19/25 - Dwarf Fortress 53.08 released with rebalanced material dig speeds, the 7th patch for the siege update. Recent patches also include hundreds of new creature portraits, bug fixes, and tweaks to siege behavior.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

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>>2316917
>about to complete my pump stack that will cover the surface in magma
>breach the surface
>siege begins immediately
>invaders rush down my pump stack and start slaughtering everyone
>fb made of fire arrives
>game crashes
>it's a nice spring day
>no invaders
Armok has given me a second chance, I won't waste this one
>>
>>2320141 (me)
>second chance
>game freezes instantly
>third, fourth chances
>game freezes
There’s no escaping fate, I guess
>>
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>Dies to one punch from an unarmed dwarf.
>>
>>2319945
Wild Boar
>Any Savanna
>Any Grassland
>Any Shrubland
>Any Forest
>Any Wetland
>>
Release notes for 53.10:

This patch fixes a freeze and a display error in some creature lists. We also added the final aquatic portraits.

General updates
- Stopped game from freezing during some item storage checks related to burrows.

Graphics updates
- Added 28 aquatic portraits to finish the set.
- Made dwarves clothed again in certain lists.
- Stopped last portrait being shown on small animal sheets if the animal has no portrait.
- Made female peachick visible again.

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You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
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>>
Did Erika ever have romantic feelings for Lyon?
>>
>>2312350
nah, at most they were friends, but Lyon didn't like being friendzoned.
>>
>>2312350
It could have been. Maybe if they had more time, but it was never explicitly stated.
>>
Which game would benefit the most from a Sequel or a trilogy ending?
>>
>>2320165
A sequel to Awakening who will be Futur past dlc with Morgan as the new avatar.
Awakening would be the original timeline story with a bad ending so no time travel from Naga.
For a Trilogy, a game who will be the sequel to Gaiden and Fe 3 book 2.
A war between Akaneia and Valentia.

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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>
Best mulitplayer RA2.
Best singleplayer Tiberium sun.

Fight me.
>>
>>2315722
>Best singleplayer Tiberium sun.
Tibsun, my baby
>>
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>>2296016
>pic
this mission starts you off trying to break tanya out of jail right?
>>
>>2320118
Yeah, you only have the spy. Then you have to dismantle SAMs with Tanya to get your actual force. I hate that part on OG RA because you get discovered instantly and V2'd.

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Is after the end worth playing? If so which version? Also CK2 thread
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>>
>>2164054
In my personal mod, I added coronations to a few other Christian religions (Like Nazarene) and also fixed a few errors in Cristo Rey coronations. I meant to add them to Deposed, but never got around to it.

>>2174199
Yeah, but unfortunately, it's really barebones and I kept forgetting to add that one anon's Scientology additions to Deposed, I'll have to do so in the next update.

>>2179403
For the True Cross revolt, I mostly just fixed things, renamed/edited a lot of stuff, and changed some genders (Originally, two female characters were spawned in married to each other, with one of them starting pregnant with the other's child (???)). The starting date and troop numbers are all untouched from the original Mormon event. I always meant to come back to and refine that whole event chain, as it was originally left unfinished. I'll try to at least rebalance it if I have the time.
In almost all of my tests of the event chain before I released that update, if the invasion didn't outright fail, it would start off strong but the empire would collapse after Saul Tarsus died, so I thought it balanced out well.
Going by your experience, maybe pushing that event chain out 20-50 years would be a good idea?

Also, thank you.

>>2180219
There's a few easter eggs hidden amongst those fitty men. Check out Hank's DNA for another laugh.

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>>
>>2319198
>>2319215
very nice, with these new counties I assume you're gonna add in new houses and probably make all of wisconsin part of that one kingdom that's north of chicago?
I love the attention to detail with the lakes and rivers too
I hope you find your info
>>2319256
what if you merged the counties of Morris and Kittinen? also, will you remove that kike and add in more americanists? I feel like north and south jersey can be ruled by two families
I agree with renaming Raritan to Palisades
I feel like Staten Island should be added to Brooklyn, being its own province is kinda dumb, plus even Staten Islanders call it the forgotten borough lol
Liberty island should also be part of Manhattan, NYC is the biggest city of the USA, so I don't think it's a big deal if they get a lot of stuff
I'm pretty sure most of these have flags, even if they're just the seals on a colored background
>>
I feel like I spend most of my time in the find character menu. Is that normal?
>>
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>>2320181
No. I mean, it's a useful menu, but I don't check it all that often. I use marriage menu and look for claims through title menu more often.
>>
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>>2316148
Got 600 raiding troops from the councilor mission and made 250 gold in pillages and ransoms just from raiding 4 counties around me. Feels so good.

Waiting for war event troops now so I can finally start conquering.

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How long until Paradox abandon EU5? This was supposed to be their magnum opus.. no one wants to play..
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>>2320279
I would play it but I only have 8GB RAM
>>
>>2320279
civ6 bros, huge W
>>
>>2320279
Seems fine to me.
This time after Civ6's release, Civ5 had gone back to being on top.
Took 2 years for Civ6 to finally beat Civ5.
Yet here Eu5 is still ahead of Eu4 already.

Would probably do a lot better if more people could afford upgrades to run the game.
>>
The unreal engine is a crime against humanity.
>>
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>>2320279
>Less players than Stellaris
Lmao

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>passing laws is now slightly less annoying

Amazing! At this rate the game will finally be be fixed by 2035!
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>>
>>2318633
Damn, the internet is full of Joffreys.
>>
When am I going to be able to use my home country's techology in a foreign investment ? Can this shit be modded in any way ?
Its retarded to have a corporation from a modernized country be limited to just building farming huts outside of it.
>>
>>2319246
>men on the Moon
NASA use predominantly metric units tho
>>
>>2314512
agree and disagree... I did hated the mobilization system and how every war was dragged out by infinite infantry spam but at same time i miss cheesing by forcing ai to fight me on the top of mountains KEK
>>
Why cant i put a gun to my central bankers head and tell them to just print more money in thus game?

so what exactly went wrong with this one?
for me the very first thing was the prefabricated buildings. they advertised the game as rimworld meets ck. let me build everything manually bro....!
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>>
>>2319767
>Rimworld, but without the modding, DLCs or handsome developer.
Buy the Book.
>>
>>2319767
It's more focusing on the sim elements of the characters than the city building. How is it going wrong? There's still multiple updates in the works.
>>
>dev says its out of EA in 2027 maybe
oh NIG
>>
>>2319767
Fun for about 2 hours, and that's it. The hard cap on the character limit kills most of the social sim elements and makes the economy even more into a micromanaging hell.
>>
>>2319767
>so what exactly went wrong with this one?
... everything?
The sole fact this game was made from ground up for the sake of forced memes should tell you everything

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Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
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>>2318516
Its advised not to go totally ape shit with your army maybe breakthrough with a few units, just to be kind to your logistics.
Cause if that breaks down you can pretty much drop the soap to your enemy.

People aren't joking here that logistics will filter you.
>>
>>2319654
Click on it. And in the bottom left of the screen you should see the option to nationalize it for 500 credits. It’s the same place where you can mothball assets.
>>
>>2319658
alternatively, overbuild your truck / rail station?
truck station level isn't tied to zone level so you can go as wild as you want.
also also, if you get applied science council, have them discover logistics optimization and put points into it for free logi points
>>
>>2319797
Really depends on your infrastructure you have ready.
If you are getting suddenly invaded unprepared for whatever reason in some remote area.

Even 2 full brigades with some tanks can be a nightmare to supply when they all are in combat.
And you don't have the economy or tech for sealed roads/trains.
Plus the amount of ammo they can eat up.

You are pretty much forced to go "soft" on your enemy.
>>
>>2320230
If you don't have infrastructure to defend and area then there's no point in defending it, it's too far away from your cities to matter.

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play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
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>>
MONTREAL has been captured
however i still have to launch a punitive expedition against the Iroquois for supporting the french, man all of my forts with soldiers and guns, and get circa 30 dragoons and 10 artillery as a land army, before i can even think of fighting the King's Army
>>
whats the difference between normal civ and civ col? is this more economy focused?
>>
>>2314146
in civ you're a worker janny
in col you're a resource janny
>>
https://www.youtube.com/watch?v=WKLeNQeibYk&list=OLAK5uy_nesMdllpNihTqISzVUlkTdXuTJl4TITuI&index=7
>>
>>2291067
You probably mean this piece.
I only have the opening theme. I regret not saving the whole OST

https://vocaroo.com/179VLiG1LWmt


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