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>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/
https://openxcom.org/forum/index.php?topic=13242.0 (Openxcom3d)

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources

Comment too long. Click here to view the full text.
>>
Found this cool, guys working on scripts for terraforming levels??

https://openxcom.org/forum/index.php?topic=13254
>>
the previous thread is still on page 2, why are you making a new one?
>>
>>2516704
Time Units is bad game design.

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This is RTS, this is MODERN RTS you're seeing
Starcraft, Command and Conquer, Warcraft
They're all DEAD
AOE2 REMAINS, you understand?
AOE2 REMAINS
AS THE FACE OF MODERN RTS

>>2492784
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>>
>>2519514
You start downloading custom campaigns.
If that ain't right for you, just create weird ass scenarios yourself to play in.You can even do some crazy adventures with just the regular random maps (chose the special maps + add a bunch of enemies with different ais and handicaps)
>>
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when the AI stops just facecharging your castle and finds a pathfinding anomaly
>>
>>2519788
>kill 1066 units
Adorable.
>>
>>2519455
>>2519461
Armored babes are so hot, holy shit
>>
>>2519757
can you give me some names except the filtydelphia mapos

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Quasimorph thread?
So ANCOM were good guys all along? Are the other corps also good guys or are they working for their own greed/power?
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>>
>>2519221
I'm managed after several restart to not go in a downward spiral and unlock several ship component.
However now 90% of corp (even the one I never help) are at least tech level 9 and because played too safe the chance of success for a mission is a diceroll because I just need to have a guy show up and oneshot me when I cross an empty room with any cover. I barely manage to win against power lever 1500 mission.
I try to check ennemies damage resistance/weapon but while it work against Quasimorph it a bit more random for PMC ennemy as sometimes they have weapon that don't show up in their tech tree and I get oneshot.

So my question are:
Are Shock weapon/resistance a must in late game ? I notice it butcher everything and way to resist it are rare
I noticed that the more efficient way to win is when I have weapon that can slaughter half the room in one action (like plasma gatling gun), should I just build my clone around those weapon and drop the rest ?
How should I prepare clone for long mission and engage those ?
I notice that often ennemies from the entire level tend to swarm me after the first engagement. How does the alarm/spotting system work ?
>>
>>2519429
yeah plasma is pretty good because usually late tech enemies have lower resistance to either slash or fire.
cryolaser is pretty good and almost none of the human enemies have resistance to poison.

how are you losing though? upgrading a clone past a certain point means rolling through most missions, especially if you build a dodge clone.
>>
>>2519578
>how are you losing though? upgrading a clone past a certain point means rolling through most missions, especially if you build a dodge clone.

Usually it goes.
>I encounter an ennemy
>I kill him, end of turn
>half the level show up and mag dump my ass
or
>Door
>I wait a turn to have 2 point and have a point left after opening it
>open door, nothing, move forward
>an ennemy show from accross the corridor fields of view and oneshot me

One example is
>Have Percy/Phenix Brigade

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>>
>>2519699
>I barely touched class modification and not clone modification because how expensive is it in ressource.
>Redpill me on dodge ? I admit that I didn't really consider it considering how it drop with armor.
thats probably why your guys get one shot. you usually want to pick a set of guns to upgrade and one armor. upgrading your clone and equipment is important in this game for the power spikes.
>>
>>2520195
In that case I will have to collect chip because I have nothing for armor except 2 set.
As for upgrade I will check but the amount of rare stuff you need is insane.

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RHODOKS edition

>(looted): >>2486090


>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/

Comment too long. Click here to view the full text.
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>>
>>2520146
companies are stopping posting changelogs, and peoples like you are the reason.
>changelogs for the beta contain what was added by the beta
gee I wonder why
>now that the beta goes into the live version, all these changes appear in the changelog of the live version
what a revolutionnary concept
>>
>>2520150
This sort of frustration wouldn't happen if bannerlord was just a good game
>>
>>2520150
this is a retarded way to do it. it should be like this:
>there are today's changes
that's it. there's no reason to make it extremely confusing by mixing various different patches together into one, non-chronologically ordered post.
>>
>>2520122
they fixed courtship to make it more reasonable so you dont have to save scum every game to get the wife you want. in 1.5.4 i believe
>>
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>>2519985
>Anon doesn't like swastikats

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Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
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>>
If you have hate in your heart let it out, Sea Power
>>
https://store.steampowered.com/news/app/1286220/view/671759271402144728
update is live
>>
I am too busy playing War on the Sea at the moment but when I finally tire of that it may be time to try Sea Power.
>>
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>New public beta is up which is on par with the 0.9.0 release with the exception that it contains a fairly significant aircraft overhaul, with updated flight physics, dogfighting AI improvements, and new visual effects for afterburners, and items as fully functional aerial refueling with animations, and improved pop-up maneuvers when attacking ships.
interesting
>>
>Argentine Exocet supply: Historical (5 missiles)
lol
https://www.youtube.com/watch?v=r61pjplBwjs

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Verdict? Is it good?
>>
>>2520069
Mixed like my gf's son
>>
>>2520082
What mix is it?
>>
>>2520097
Human / Retriever
>>
>>2520111
https://youtu.be/fr6qUgVl3p0?si=giJQFKwrVJw1VKOD&t=38

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Pirates are boring, Fey doko?
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>>
>>2520075
I mean I'd give her a lance and go with the mounted and armored version for your AoW recreation of her.
>>
>start new game
>population grows by itself
>game tells me i can expand with a new province
>do this a few times
>happiness/stability goes negative
>every time
do i ignore the option to expand or what am i doing wrong to keep my people happy?
>>
>>2520113
You have to keep up with the happiness buildings. You can also put whispering stones into cities to giver happiness.
>>
>>2520113
When you reach city tier 2 you unlock the tavern and bathhouse which provide positive city stability, and when you reach city tier 4 you get free city stability per population, which basically solves the issue from them on. You don't have to worry too much about your cities dropping to the first level of unhappiness either. It just gives like a 10% penalty to that city's income, which isn't great, but it's also not the end of the world.
>>
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>>2520113
play dark tyranny and ignore the plight of the peasants

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Steam page is live!
The countdown to the most highly anticipated lolcow-ware in sports management history has begun.

The question on everyone's lips - Just how shit will it be?
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>>
Early word on reddit says the tactical effectiveness bullshit is too hard a nerf. You will lose to such shit competition because your squad is too fucking retarded to learn to play your way. It doesn't go up unless you drop all training and focus solely on tactics.
>>
>>2519934
Reddit had it coming, they were the ones who pretended like tactics having a meta(like they do irl) is a horrible unrealistic thing which needs urgent nerfing.
Sorry, the game needs realism at some point but it also needs to hold on the autism at other points. The purpose of FM gameplay is not to change your tactic every other game, it's ridiculous to think that.
>>
>>2519938
Having 2-3 tactics that are generally close in function to one another with a few key differences that are each deployed against particular systems is realism, I found so much more use in tactical adjustments when I played serious play throughs. One meta tactic steaming a lowblock team, counter attacking team, high press team etc really saps the fun out of the game. I had used these meta tactics before and you're essentially a DoF in these play throughs, not a manager. I hope this version does actually allow tactical expression to mean something instead of plug and play metas. Still holding off for a few months so I don't waste time and money on this but steam is raving about it, which is making me even more unconvinced.
>>
Haven't played FM since FM2022 and I'm tired of the old UCL format, is FM27 that bad? I didn't buy 26 because it was a disaster
>>
>>2520143
No, FM27 is pretty good desu. You missed the free period but there should be a demo available now.

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>
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Foggy morning
>>
I feel retarded, I have a arty battalion commander. How do I get his batteries on field? They just say in reserve. Or are they off-map? I could not find the button to use them in the battle if so (I remember off map arty buttons being on the right hand side of the screen).
>>
>>2519404
They're off-map. You just need a spotter unit on the actual battle-map that can spot for them. Those are the binocular-icon units. With them on the field you'll see the artillary icon on the right side when you enter the battle.
If you dont have spotters you should be able to add them in the battlegroups screen.
>>
>>2519404
They're off-map. You just need a spotter unit on the actual battle-map that can spot for them. Those are the eyeball-icon units. With them on the field you'll see the artillary icon on the right side when you enter the battle.
If you dont have spotters you should be able to add them in the battlegroups screen.
>>
>>2519427
>>2519428
Sorry for the late reply. But there are no binocular or eye-icon units for me to select/change out a platoon with that I can see.

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Sid Meier's Alpha Centauri
or SMAC

Picked it up recently and really enjoying it even if it takes a lot to get into and the unit designer is a chore.
Anyone have any advice on economic victory? The other ones seem to be 10x easier, at least with their designated factions, but the fact that mind control costs double with bad relations, and everyone but the UN hates the optimal social policies for money, hurts.
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>>
>>2517917
its pointless unless people start implementing mods like Thinker into it and other QoL like full tech tree.
>>
I just started this game and I don't "get" it. Genuinely I don't understand this game at all. Never played any civ before though. What do I even do? Should I set all units to be automatic
>>
>>2518130
>Never played any civ before
You might struggle.

You can set all your units to automatic. Remember to keep the difficulty down until you feel good enough to go up. "Librarian" is when all training wheels are removed so you can see there is good reason for there being 3 lower difficulties.
The biggest hurdle for understanding civ games is the concept of opportunity cost but for now just remember to found bases next to where you see:
>resource bonuses
>rainy tiles
>rivers
>landmarks

This game is perhaps easier to learn than Civ4, 5 or 6, which are the ones everyone plays, mostly because there's comparatively no mechanic bloat in this and you don't need to reroll your start.

You're basically playing a board game where number go up and the fun is in finding out that one day number REALLY big and things that took you 40 turns at the start take 1 turn at the end.
>>
>>2518202
thx for explaining
>>
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Does anyone know if there's a full image of this Civ 2 Test of Time poster? I can't seem to find it.

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I've just discovered this game and I'm having a blast, how is your city faring?

My first city got destroyed by raiders and I'm trying a multi-culti city this, going well so far at 1300 people. I'm trying to build up a military this time not to go down the same way but that shit is expensive
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>>
>>2519450
I like 100% forest tiles because they provide a bit of a guideline on where to put stuff. houses in clearings, roads where the trees are thinnest, etc. my first city was a giant ugly box and haulers couldn't get grain from the fields to the bakeries fast enough (everyone starved)

I think you should build a curtain wall, to complete the lotr look, then stick slums outside
>>
>>2519524
No. Hopefully the 4X side is improved and the AI empires eventually use the same rules as the player
>>
>>2519978
>AI empires eventually use the same rules as the player
This is a terrible idea unless he's maneuvering the game to be multiplayer in the first place. No need to complicate the code base - just make it so the empires have rich interactions with the player, and for gods sake actually do something about the state of combat first, yeah?
>>
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>>2519531
The middle is for the massage parlour anon, not the temple.
>>
>>2504491
I like rimworld, paradox games. Building up a nation pleases me and had this game recommended. Messed around in it for a few hours but the mechanics are just too shallow upon initial impression. Im sure i could get into it if i played it, mapping out and roleplaying my empire, but i could get pencil and paper and do that too. Just seeing "harvesting 1, harvesting 2, harvesting 3" as techs, most of the techs work this way, was a turn off. I like eco management ala vic and euv, but meh.

I like the idea overall, just need some content to make it feel special, or worth playing. Some of the pluses of this game are race flavor, citizen bios which give the world some feeling of existing history and personality. I never got to combat but was unimpressed with the simplicity of the regiment builder. Im sure making a game is very time consuming, and nothing in this game makes me think dev is a fag with bad ideas. I support his pursuit and i guess if there werent old classics already to spend my time with, i had more fun in a few hours than i would have with 95% of games released rn. Its not slop in an era where slop is just the norm.

Not trying to imply a proper review for any lurkers, didnt put enough time into it.

I feel like this one never got any loving from the fans, I mean the second one set in Russia was a stunning success, what is it that they did, for it to be forgotten so quickly, memoryholed? It's not like Italy was a forgettable front so it has to be something gameplay related right?
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>>
>>2518309
The scout car was pretty good last patch. You just needed to be careful to keep away from magical homing sticky grenades
>>
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>>2518379
Low ELO
>>
It's funny how they said they focused on tuning down arty and tank blobs but that is still the best late game composition
>>
>play campaign on expert
>get rekt in a skirmish
what a rough game, they just somehow have garrisoned MGs and mortars already and i cant do shit
>>
Im a forever lurker for the most part but just had to post a seethe post about how they never plan on adding more factions.
too expensive for the quality... were adding new content through bgs!
Nigger all you do is release battlegroups with magic retard abilities like human wave npc blob, cursed fire that literally debuffs movement (like the other fucking flamers wouldnt hurt you physically???), magic stealth wagon. Its not like you have your hands fucking tied code another 3 modifiers, make 3 models using mechanics already present in the game with new numbers.
Fuck "new content". Fuck you relic. Fuck you expenses my ass chargjng 30 dollars a dlc fucking insane total war pricing. Googled when russian faction gets released its been years and reddit dicksuckers "it alresdy had more fsctions you dont need it any it mskes sense". How does the community not shit fit over this? I stuck with coh 2 for a while after release. Just sucks to see an option die for this specific setting and experience as player counts drop over time. and now you have to say goodbye to a whole faction and flavor. Do more smokebomb teleports.

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I get it, it wasn't as politically important and culturally impactful, it didn't have much technological breakthroughs, yadda yadda.
But we could get Russian Civil War games and not this? When most existing WW2 games could probably reuse like 70% of their assets and do just fine? Men of War or Company of Heroes would probably make solid games in this setting.
Are there even any notable /vst/ titles about Korea?
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>>
>>2519434
NA + Shogun 2 are gud
>>
>>2519440
I'm 99.9.9% certain neither of those feature the imjin war. Shogun has a mod, I think.
>>
>>2519443
Oh, I thought you mean Sengoku in general
Then yeah it's even worse, but the war was so insignificant in the end that it's no wonder
THE Korean War actually shaped the modern world in at least 3 ways
>>
>>2519452
Wanted to make it on topic. For the sake of argument at least it's not based on a freaking novel but an actual war. And rotk has a metric shitload of games.
I just think it'd be neat to have say shogun but with more than 5 unit types. But yeah, a campaign in aoe2 and a dlc campaign for above is all I can think of.
>>
>>2516850
Are the Strategic Command games good or nah? I mean in general, is the AI good or even just servicable, is it replayable etc?

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Is it good?
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>>2519513
Just kill the ayys anon
>b-but they will get mad at me! I'm scared!
Share your intel with the other factions, HF will be very happy to do the dirty work if you spot a hydra for them
>>
>>2519829
>allow every ayylmao landing
how do i stop them? ufo crash landings will dodge fights and i can't produce ships with enough delta and acceleration early enough for the pursuit
>ignoring your xenotech projects
i'm not but actually finding ayys is still really difficult even if you do everything, and once servants get past a certain point they themselves start spamming abductions too and thats when it snowballs into 1 facility in every region the servants own
>>2519862
>Just kill the ayys anon
i do, every time i can find one
i just sort of accept i have to live at 5 anger and everything in earth planetary is not allowed
>Share your intel with the other factions, HF will be very happy to do the dirty work if you spot a hydra for them
this one i haven't tried yet but i should probably

>allow every ayylmao landing
elaborate on this anons, give me the rundown of how i can stop ayys from landing as early as possible because i haven't been able to make it work yet
also also once you destroy the ayy nation once it typically can only reform to weaker and shittier countries so honestly the admin isn't the problem, it's the assault carrier landing within it that is
>>
>>2519967
you have to game the system by letting them think they'll win the fight then spam missiles. Most of these ships will be lost.
>>
There is a solid core in this game, someone should AI reverse engineer it and make it into Expanse type game with various polities fighting over control of the Sol system where the final tech is FTL drive/gate or some grand project like Dyson Sphere..
>>
>>2519987
>make it no longer turn-based
>no councilors moving around as units
>actions you can take are based on what orgs you have
>councilor stats only buff orgs
>org leveling system
>more internal nation managements with laws, doctrines, etc.
>overhauled international relations and federations
>no more cube root economy
>space nations
>much slower tech progression
>improved army and fleet control
I think this is the baseline required to make it fun for a more long-term campaign of solar system colonization. Still seems like more of a pipe dream TI2 wish than something which might actually be done.

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that aren't Frostpunk
tis almost the season and I want to get comfy so I'd prefer city builders and management sims over warsims but really, anything goes
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>>2519939
Nice ass.
>>
It's not winter-themed, strictly speaking, but I love Banished's simple soundtrack and it's really cosy in winter. Also fits the bill of being a city builder.
>>
comfy thread
>>
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>It’s December 31, 2004. After celebrating New Year with my parents I’m allowed to stay up as long as I want. Heavy snow is falling outside my room’s window, fireworks going off from time to time. I sit at my computer playing Warcraft 3 winter maps. I make large 2 team games with bots that go for over an hour or two, sneaking into the kitchen to get some delicious feast leftovers between the games. It’s winter holidays in my country and I won’t have school for days.
>Life will never be this good again.
>>
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>>2520064
Chin up, anon. Childhood is fleeting. Don't try to recreate it, find new ways for life to be that good. You can't get that sense of wonder and discovery back, but you can still appreciate the small things, it just takes more conscious effort.


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