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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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SOUTHAG is out
This div is super fun
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>>2294111
what timezone are you? i could always join you, but be warned, im meh at the game.
>>
>>2292755
I like 11th ACR so good. Love me tanks and jolly good burger/yuropoor collaboration.
>>
>>2294865
>what timezone are you?
UTC +1
>>2294176
>I'm shit at the game
>im meh at the game
Its alright Im not that good either, not sure how we could organize a game on here, considering that replies are days apart from each other.
>>
>>2299690
>UTC+1
it's true. i guess most warno players are yuros. my other warno fren is in yurop while im in the US (PST). makes it a little tough to play vidya.
>replies are days apart
i just have the thread pinned and open /vst/ a few times a day for /aoeg/, so i see when there are replies pretty quickly.
>>
I'd be up for a 4chaniel game too at some point (far from great either), I am GMT+2

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I've been lurking around here and people seem to mention Total War a lot. I talked to one of the guys at my local GW I know, and he recommended Medieval 2, but Rome Remastered looks pretty interesting (Rome is cool). I know basically nothing about Total War. I have only played traditional RTS games and X-COM when it comes to strategy. Which one is the better choice, or is there a better 'beginner' game out there?
(I'm a zoomie btw, but I don't care what year it's from or how old it is. I generally prefer historical to Warhammer fantasy, though)
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>>2299572
>fortnight
>>
>>2299564
WH1 comes with Wurrzag as a free download. I strongly recommend him because he specializes in savage orcs, which consist of exactly five units: two types of infantry, one type of archers, and two types of cavalry. Just make an army of these five units, and get all the bonuses for them as you level him up. Specializing in a basic army makes him perfect for beginners.
>>
>>2299564
Empire is not beginner friendly. It's surrounded by too many enemies and is jack of all trades, with emphasis on master of none. You will get your shit pushed in if you don't know what you're doing.
Cathay is similar to Empire, but is much more focused and has fewer enemies.
>>
>>2299564
Empire being the "new player recommended" faction is a trap, Karl starts off in a way worse position than most other LLs
>>
>>2280089
Med II is just better.

Has anyone tried this game? could a smooth brained person like me enjoy it? I found Dominions and Conquest of Elysium too much menuing and strategy for my taste
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>>2297128
>>2269168
Yeah, but I don't know if he's planning on anything major.
>>
>>2297152
likewise; alcatraz -> alfheim -> lion, gug before castus, and definitely makan before musket.
>>
>>2297196
When do the empire fit in?
>>
>>2297585
The normal campaign doesn't have too much going on with the lore, nor does diethart's cunitz story.
>>
Nobody here uses formations right?

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General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:

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>>2281484
IIRC the artbook explicitly mentions Lily isn't blood related and so many children were left orphaned by the catastrophe there was a big government campaign to encourage people to adopt.

Of course this doesn't answer why Lily is tracking Albus's father's movements.
>>
>red sand sweeper activates CSF
>murders anything that isnt Alisa or has bleed resist
>heixing activates CSF
>if he doesn't crit he may as well tickle the enemy's balls with his damage
the difference between being able to abuse bleed damage masteries and only firing one shot is crazy.
>>
>>2299645
They do only fire one shot. Their volley is just cosmetic.
>>
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Proof. Also note that they don't even have Hemorrhage. They do have Close Fire and This Is My Gun though, which combines for +70% damage within 3 tiles.
>>
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This is what an actual consecutive attack looks like. Note the "12 single target consecutive attacks" in yellow text. You can also tell because with Sweepers they either all miss, all hit or all crit, while with remodelled bicrons random shots will get blocked, dodged or whatever.

>Nothing every happens: the game
>Age innovations STILL bugged and often wont show up in later ages for missing the prerequisites

Did you finally accepted that removing mana was a mistake, /vst/?
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venetian italy 1444

some fucky shit happened in a war with naples where all my vassals peaced out and took land for themselves after the call for peace timer maxed out. Then I got to take my own 100% warscore again, all under a threaten war cb, so I was able to take all but 3 provs of two sicilies in a single war... not sure how to trigger my vassals taking land like that on purpose but the threaten war conquer cost is nuts and absolutely meta
>>
For those that want to fix the fag lovers glitch
go to game/in_game/events/character/dynastic.txt, scroll to the dynastic.6 event and set ruler ?= { is_female = yes }. Below, you'll see three "create_character" blocks, delete the last one, it is redundant and only serves to fuck with the if loop.
>>
QRD on the last update? or is was just an update to the beta?
>>
>Idk how people say it railroads you. JUST IGNORE IT. Nothing forces you to follow it. Anyways, the current setup of having events with extremely specific hidden triggers railroads you too, you just have to guess as to what you’re supposed to do.

>Just tell me so I don’t feel like you lied when you said there were 60 nations with as much content as GB.
now imagine this post was about raid finder in wow
>>
>>2284653
I was gonna call you a retard for calling what is essentially a modern monetary theory analysis (plus a handful of universally accepted economic principles) "libertarian / Austrian economics" but then the guy you replied to insinuated that you were doing mmt so now I don't know what to believe

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How do I acquire proficiency?
>>
>>2291866
Killhouse
>>
>>2291866
My enjoyment dropped once I did the second campaign and you start having fights twice as wide as single mission levels against cartel members in armor and large rifles. But almost all single missions are great.
>>
The bomb defuse shit will test your patience, but the AI is stupid and doesn't know what to do with hostages, even in the second one.
The way you breach is you have one guy next to the door and one guy in front of it, then you open the door with the guy off to the side. If the door has overwhelming fire power on the other side of it, take away the guy from in front of it and just start chucking grenades until shit happens, you can usually stir them up and get them to run into your line of sight.
>>
speaking of Window Punchers
I've been playing a lot of 2 recently
https://files.catbox.moe/be4suu.mp4
what custom teams does /vst/ like?

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>
I'm playing One Vision mod and i'm in Chapter 4, just cleared Barnicia castle. If i understood right, now is the proper time to grind and gather equipment.

In what order should i start doing all the sidequests that are available? Are the early battles in PotD too hard?
>>
>>2299268
At that point in the game you can do the temple quest and some of the other smaller quests. If you missed part of Azelstan's quest you won't be able to do it now but you can come back to it after you beat the game. If you want to do the Blackmoore battle in PotD you will want to beat PotD now, as it requires you to do the Nybeth fight on floor 100 in chapter 4 for when you go into PotD in CODA. You'll also need the four wind god weapons as well.
>>
Newbie to Tactics Ogre, is it normal for random battles to absolutely destroy me harder then story ones? Can't tell what I'm doing wrong, if characters are understatted or don't have the right skills or what. The AI is usually 1-1 or has the numbers advantage, it always seems to have the right angles to get to my guys while being just out of reach of my stuff, and they have multiple flying fucks compared to my ONE.
Also I've had Denam using a 2-hander mainly because that's what he uses in the art and does it become more viable later or am I missing some detail?
Haven't quite hit the wall but a bit mired in mud right now. Not really used to this type of game.
>>
>>2299557
maybe random battles scale to your level while you have already overgrown story ones
>>
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Dream Tactics was pretty fun tactics game with deckbuilder elements for character's attacks and abilities. It was just rather easy.

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Please do not turn down Loji’s advances, she will get very upset with you.

Now with baking!
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>>2299486
>Have the devs said anything about it recently?
It was teased/revealed on the mod's anniversary which wasn't that long ago so nah. However they did tease Libertarian Russia again back in November and Corporatocracy Russia seems to be a coup path for Libertarian Russia.
https://thefireriseswiki.miraheze.org/wiki/Teaser_archive#TFR's_1st_Anniversary (see the teaser under the KKK super event).
>>
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I hope NazBol Russia drops sometime in 2026.
https://www.youtube.com/watch?v=IV2abmHwslk
>>
>>2299609
Will it include sacrifices to the equinox?
>>
>>2299484
Wasn't there a soviet uprising in St. Petersburg?
>>
>>2299676
If Alikhanov fails to suppress the resistance to his dictatorship there are two different leftist uprisings that can happen, leftwing candidates can run in the elections after the military restores democracy, and the leftist faction within his own party can coup him.

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>1909726

I don't know why or how, but last thread bump limit, so here is the sequel.
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>>2297236
Kino, but the sword on his hip does not move with him.
>>
>>2299168
>Terocan
>Tualga
>Carnestria
>Nosorean
>Gaen
>Desuba
>Ataera
>Slicelians
>Knupeit
>Esabon
This is the biggest problem with amateur worldbuilding. All of these names look like you intentionally tried to arbitrarily shoehorn an unusual phonetic into each one.
Slicelians is also just funny to read. Slice-lee-anns. A people known for slicing.
The only remedy for this is to share your world building and let people pass comment on it I suppose, and I guess you're doing it now. The names don't sound good.
>>
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>>2297242
To the left...salute!
>>2299230
yea ik its because its parented to the joint just below the one that rotates, its on my "to fix" list
>>
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>>2299239
>>amateur worldbuilding
>been worldbuilding for +10 years
>still called that
Hurts.
I don't want to come off as defensive, and everything is up to revision, but at the same time, it is important to have some backbone.
For me, a good name is:
>memorable
>pronouncable
If you find something goofy-sounding, that's fine, because that contributes to memorability. Many fantasy worlds try to make their names sound cool, but the truth is that real names are not born that way, and if you look around, you will find many foreign provinces with weird names. I know I have.
>A people known for slicing.
Wouldn't that be "slicians?" Not Slicelians. Seems like a stretch.
>unusual phonetic into each one
Not intentionally, maybe subconsciously, but I still don't see it. If anything, I'm a bit worried they are too homogeneous.
>>
>>2034951
actual kino

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>>2294774
Those games suit even less than total war
>>
>>2295037
It would fit more with total wars grand and large scale battles compared to the rts like dawn of war 4 copy they are doing right now
>>
>>2269562
It is OGRYN
>>
>>2269641
this dude got btfo

eat shit you retard, so sick of idiots like you constantly attacking everything even when irrefutable evidence is put right in front of your retarded face
>>
>>2273148
Space isn’t even real

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>2299496
OH except in pure combat, in pure combat, take off silencers and all that shit those missions the ai does have full and total functionality and there's no stealth layer. but the game will warn you. that's not the time to take hackers or sneaky sneaks bring nades and take the silencers off or you'll have a bad time.
>>
>>2299508
>>2299512
>>2299516
Thank you for this thorough advice.
Final question: Should I just be selling digital files immediately in cold storage? No reason to hang on to any of them besides blue prints?
>>
>>2299508
>they can verbally talk to each other too. so like if three guys all see you, know you're there, and are next to each other, they're going to be very efficient in f'ing you up
Addendum to this:
1.guards will alert each other only in their line of sight. So if two guards close to each other but not looking at each other, the other will stay at unaware state
2. Stunned enemies don't raise sec-AI tally and alert each other as long as they're stunned at the end of the turn.(Some enemies can break out of the stun condition early but they can only do it on their turn, so make sure to let the enemies have their turn first in stealth, especially tankier enemies with armor points) and bring dazzler for oh shit button.
>>2299592
Filter it first if it's used by set(it's worth it), sell anything that's not used by set or can be used to create hacking mission/special contact/free hacking program. You can also hoard influence increasing files (rarity purple+ or minted file set) so your contact can power play or upgrade their services faster to sell better items e.g. consumables, implants, etc.
>>
>>2299592
what the other anon said, there's some strategy to it- for example if you can't afford to go on any powerplays or whatever early game but do need such and such gear you might sell instead of mint, but usually it's collect until you can mint a set then sell off extra parts. a lot of this game involves leveling contacts so who you sell it to matters too, because that can level the contact and lead to power play missions, new stories, and new equipment.
>>
>>2299417
game still has an uglyness problem, though they have released a good 20 or 30 character creation parts since. levels are sort of ugly too (but functional) but they are releasing a second biome that's going to be like upper class corpo housing that should mix it up. and as said earlier a few animations conspicuously missing. but they do keep pecking away at the visuals. actually glad anons are talking about this game though as i'm pretty autistic about it and i am really hoping they achieve full "infinite shadowrun simulator"

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Foundation or Farthest Frontier. And I guess Manor Lords but that's still in early access.Which is the better medieval city builder? How they differ?
Personal I don't play often city builders but I do like Anno series which has some city builder elements.
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>>2297896
Pure cosmetic, sure. But what if come night your solar power stops working, the outside temperature goes to -110 or you need to man the walls?
>>
>>2297896
>Foundation has a toggle to visually switch between night and day, which gives all the aesthetic benefit without trying to shove in a half-baked schedule system that adds nothing to the game
i disagree.
you can just speed time up in the night when nothing is happening or you can use that time to build (provided the game is not too dark to see what you are doing). unless you are constantly running your city builder game at max speed all the time, then you can't complain about "nothing happening"
>>
>>2297914
>your solar power stops working, the outside temperature goes to -110
Day/night is fine if night causes problems you have to prepare for and isn't just "your builders are all sleeping now". Not really anywhere to go with it in a medieval setting though, both of those examples are more sci-fi oriented. Walls have to be manned during the day as well, there really wasn't much medieval peasants were doing at night.
>>2297947
>you can just speed time up in the night when nothing is happening
So instead of wasting 8 minutes I can waste 3 minutes while the game stutters along in the background?
>or you can use that time to build
That's what the pause button is for
>>
>>2297973
Yeah, kinda fair. All I'm saying there's nothing wrong with it if it has legitimate gameplay mechanics or if it's purely there for ambience but can be turned off. Sometimes you just want to step back and look at the pretty houses with their lamps and shit on.
>>
>>2271094
>>2297351
I've been playing it, and while it is indeed a city painter, it is quite hard to really plan out and build some fancy stuff
I don't really get how connect and make the most of those base build blocks.

I also played Manor Lords and it feels more engaging in terms of resource managing, expanding, battling and etc

I also tried Farthest Frontier and while it seems like it has depth at first hand, and it really didn't got me engaged.

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play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
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>>
>>2274640
>>2292668
>>2292690
>>2293089
... or you could play a functional game for a change.
>>
>>2291447
Unless you roll really, really bad resources for either Florida or Guyana (depending if you go north or south), you should do just fine.
>>
>>2293957
like minesweeper?
>>
>>2294028
Sure, why not. Still better than either of the bloat mods for Civ4Col
>>
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And here's to a finished run. Wish there was a version of this with better combat. I refuse to believe the rng isn't rigged. Navy seems utterly useless in indep war, even if you manage to beat a man-o-war it retreats for repairs seemingly 9/10 times. Also would be nice if the king would send them in squadrons of 3 or something instead of one at a time.

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Shit/Average /vst/ games that you still love anyways.

Pic related. Pretty big disapointment but I still kind of like it anyways.

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Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

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>>2297808
Requiem on it's way to fix TNO's mistakes, so it seems. Does anyone know what their next update is about?
>>
>>2298097
DV is not even integrated besides the congo lake, thats literally the only not new piece of TNO africa in TFO
>>
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>>2298122
Thats old, retard
>>
>>2298202
What about TRO how is that mod doing and is one of their leads another nufag?
>>
>>2299625
It's dead, Jim.


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