[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]

[Catalog] [Archive]

Post factions you don't see often in strategy games but you're always happy to see them being included. Be it historical nations or more fictional races and concepts.
2 replies and 1 image omitted. Click here to view.
>>
Greco-Bactria and Indo-greeks.
>>
File: 1748792043649787.png (553 KB, 416x552)
553 KB PNG
>>2413858
I wish the blemmy were had more representation
>>
>>2416071
such a comfy concept
>>
File: 1778730610668290.jpg (144 KB, 680x680)
144 KB JPG
The sea pepul
>>
>>2413858
Naga. As a kid they were my favorite race in Warcraft III. They were also a neutral faction in Age of Wonders 3 where they were pretty cool except for the matriarch model which was kind of ugly.

File: Cossacks.jpg (1.35 MB, 2560x1440)
1.35 MB JPG
GSC RTS Games - Cossacks 1/2/3; American Conquest/Fight Back/Divided Nation; Alexander; Heroes of Annihilated Empires

So I've tried out pretty much all of these and they're all nearly unplayable, except Cossacks 3. Anyone have any experience with these games? Are there any mods that make them playable? The last one I tried was AC:FB, and it was painfully slow due to the economy throttling everything. At least Cossacks 3 lets you exchange resources which makes the game playable.
18 replies and 7 images omitted. Click here to view.
>>
>>2405284
Only thing I remember from cossacks is playing it on lan with a friend when I was a kid and making 100 swordsman who all died to a singular (1) pikeman who held his spear out for them to run at him

Strange game
>>
>>2420703
For version 1.25, no. The AI exists for standard cossacks maps but isnt very useful on single player or mission maps. For 1.26 however large improvements have been made. AI squares, moves for objectives, attempts to flank, takes advantage of artillery, etc. It isn't perfect, but it is a massive improvement over what it was previously, and is going to improve further after 1.26 releases.
>>
File: Leipzig-tileb.jpg (1.95 MB, 3105x1528)
1.95 MB JPG
>>
File: 1631786426_jnccOdG0.png (1.29 MB, 1152x576)
1.29 MB PNG
>>
>>2420765
Release when

File: fm26.png (352 KB, 1034x600)
352 KB PNG
it's still shit
237 replies and 43 images omitted. Click here to view.
>>
>>2420705
FM2009 was the best one
>>
>>2420708
Not true, not even al little.
Tho do you know how I could get my hands on a j-league database for FM23?
>>
>>2420569
>>still dogshit graphics
That's good though, graphics are meaningless. The bad thing is SI actually spends time and effort and money on graphics to cater to casualfags
>>
>>2420786
true, don't even need 2d or teletext either, just instasim the result
>>
>>2420798
The sweet spot was the early-to-mid 2010's when there was a scuffed 3D visual to throw a bone to the casualfags but no further than that. There was 0 necessity to go any further than that.

File: PA.png (580 KB, 978x1778)
580 KB PNG
New Dev Diaries.
Does the game really have a future? Is it foolish to have hope?
Are shields a good idea?

https://steamcommunity.com/games/386070/announcements/detail/713402709657520044

File: IMG_4727.jpg (1.2 MB, 1920x1080)
1.2 MB JPG
Should I get all the DLCs?
11 replies omitted. Click here to view.
>>
>>2411780
On the one hand no, because it can't simulate WW2 properly at all. On the other hand, any competitors are unbearable to play, so, you don't really have a choice.
>>
>>2413074
Hmm.. tell me more about it, you piqued my curiosity.
>>
>>2413081
Cant you conquer all of england in HoI4 with nothing but bombers?
>>
>>2411833
>It’s the best WW2 simulator that simulates every single aspect of the war (economy, resources, military, and politics)

How does it handle navies? One thing i liked about Making History is a carrier or battleship would take months to build and once damaged you needed to get it to a proper port with the facilities to fix them.

I also liked Making Histories industrial resources
>>
>>2413074
>baby's first wargame

File: spaingame.jpg (297 KB, 1730x1023)
297 KB JPG
Doing Spain 1900 start now that I have some experience.
>Protip: dont build battleships, Just 2 heavy cruisers and screen them with everything else
>when Battle Cruisers are available use them to support your Heavy Cruisers so they dont get cut from the battle
3 replies and 1 image omitted. Click here to view.
>>
Protip: the secret to doing well with 1890 Spain/China is small torpedo cruisers
>>
File: CSA1.png (222 KB, 1139x1067)
222 KB PNG
>>2416485
I do a lot of 1890 starts, but early on I use the big CAs as brawlers, backed up by >>2416553 affordable CLs with loads of torps and small guns. Just overwhelm anything with massed firepower then finish with torps. I rarely put big guns on them outside of roleplaying, a battery of 6-5-4 is perfect. Here's some of my 7" ships though, it is a useless gun, worse than a 6" in every way, but fun to work around.
>>
File: ppl.png (74 KB, 1129x338)
74 KB PNG
This is the ideal predread, whether you like it or not
>>
>>2418614
Launched 1897
Admittedly she's been pretty obsolete since about '45 but still a useful raider

Made another with 20" guns in 1932. Actually pretty fantastic, had a quick but brutal career slapping the shit out of American BBs and BCs until 2/3 of my battlefleet got wiped out invading Cuba
>>
Why is spain so fucking poor

File: rail_hiArc_test.gif (2.33 MB, 1024x800)
2.33 MB GIF
piecing edition
https://openxcom.org/forum/index.php?topic=12859.15
Also works on blaster bombs now (the horror)

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)

Comment too long. Click here to view the full text.
54 replies and 3 images omitted. Click here to view.
>>
File: What I was hoping for.jpg (75 KB, 1024x576)
75 KB JPG
>away from xcomfiles for awhile
>checking changelogs
>new buildable vehicle - AIRCAR
>oh sweet, an antigrav flying car I can use for stealth missions and undercover shit, right?
>wrong
>it's just a 4-person shitbox troop carrier with zero subterfuge functionality
For what conceivable fucking purpose would you ever use a 4-person vehicle this late in the game that doesn't even let you use it for undercover missions?
>>
>>2419980
My guess is its a piratez reference. Xcf has had a habit of including these

As for stealth, I don't imagine a flying car is stealthy because flying car in 2000s
>>
File: 1561518473412.jpg (71 KB, 500x500)
71 KB JPG
>>2420528
>As for stealth, I don't imagine a flying car is stealthy because flying car in 2000s

I figured you could fly it most of the way to the destination then drive it normally on the road for the last stretch of the trip, a lot of the early vehicles use similar mixed mode of transportation abstractions in the lore (fly on public airline -> rent car near destination, etc) and as far as design goes, I'd say it could do a combination of using hybrid holoprojector tech and some light actual mechanical transforming to pass as a normal vehicle.

Might play around with actually making a submod out of this later, a stupidly elaborate, fast vanity project vehicle for mid-late game infiltration missions sounds fun.
>>
Anyone play using the mobile version? Does it feel comfortable at all?
>>
>>2420760
Mobile is usable, but mouse and keyboard as better. I think some of the most complicated stuff like hit log checks aren't usable, but like most other functions work just fine.

Ultimately pc is better, and I suppose if you connect a usb keyboard and mouse its onpar, but its certainly serviceable otherwise.

File: 077fj.jpg (142 KB, 1004x753)
142 KB JPG
is navyfied an RTS?
https://www.youtube.com/watch?v=DLEC66_5S0c
9 replies and 2 images omitted. Click here to view.
>>
>>2417408
doesn't seem too hard at first glance, 2D sprites, hitboxes, some movement rules and some math for the ballistics
>>
>>2408018
I remember getting my first BB, it was a french one, really shit, but what a fun game.

Is still playable?
>>
>>2410311
I did almost tthe same thing with Z90(99?), but at some point I got that AA cruiser with shitoads of 10.5 cm AA guns.
Because fuck carriers.
>>
>>2419504
Technically yes, but with a huge asterisk attached
>>
>>2418310
wish me luck, I'm going in.

File: w o r d e n.png (294 KB, 800x450)
294 KB PNG
https://www.youtube.com/watch?v=D4BOaaB9I1Q
Campaign Mode is out.
do you like?
19 replies omitted. Click here to view.
>>
started campaign, first couple of missions were fine. i don't really know anything about carriers but i did a decent amount of npc skirmishes.
carriers need wing macros or presets or something. also need a hotkey for pausing so i can macro my retarded fighters/bombers as well as the rest of my fleet
idk what happened but around the mission where the first lineship appears, 3/4 of my fighters died and my light cruiser got caught out by the lineship and shot to hell (39 broken modules) so now im fucked
i limped to the supply ship and ganked the lineship with the beam destroyers but surprise surprise it only has 4 restores
so i guess im restarting? idk its like they wanted more tactical combat than homeworld but made it too restrictive - at least in homeworld you had no repair limits for ships. or im just ass at the game. would be nice if you started with an escort carrier and a heavy cruiser with a railgun or something to make it unique.
lineships are overtuned. they need less pd or less armor/health to make up for their utter dakka potential bc they just suck to fight.
ok blogpost over
>>
>>2420373
>also need a hotkey for pausing
it's ctrl+space
>so i guess im restarting?
You can get restores in every station you dock with. If nothing else works, go back to a station you took previously.
>lineships are overtuned
Lineships are brawlers/front liners. Either distract them from one side, hit them with missiles from the other or lure them into beam ships.
Letting your light cruiser fight a line ship is a bit suicidal because it's just going up against a bigger, stronger version of itself.
The light cruiser we get in the campaign is tuned to remove smaller ships, it's a flyswatter that gets rid of shuttles and tugs. Even the monitor, probably.
>>
>>2419515
It's not even esports. It is simply farming in the climate they artificially created:
1. "Streamline" to attract "broader audiences".
2. Trick and/or pavlovian condition the majority to accept shitty standards. Killing off LAN was one of the important parts of this but also acceptance of "early access", renaming release candidates to betas (and normalizing selling them), renaming betas to alphas (and normalizing selling them), microtransactions, cutting out release content to be sold as DLCs and so on, and so forth. But removing LAN is the relevant bit here.
3. Culminate in always online becoming not just the norm but the only possible state, with all the other shit serving as foundation. Now you either have to accept the whole shit stack to play with others or play "relevant stuff" (new), or avoid everything remotely mainstream and drop out completely and hope there is enough on the fringes and in your backlog.

This crap is just the end state of suits running everything. If they could get your organs to sell back to you they would have, they just haven't quite figured that out yet. Venture capitalism is so far removed from having an honest living from the sweat of your brow that it is perplexing how the older, not enshittified and brainwashed version of humanity allowed things to get this far.
>>
>>2420393
ok i didnt know about ctrl+space, ty
i know you can get restores from stations, but to go back to iron spindle after hitting caltrop wastes like 12 fuel for the journey there+back
and yes i know that CLs should not be fighting lineships, that was my fuckup. i was using it as bait/a scout (just realized it's weird they didn't give use a scout corvette and instead push to use spacecraft)
>>
I just started the campaign after a long break from the game, and I'm not really enjoying the carrier gameplay. Micromanaging fighters is not really fun, and it seems like if you don't constantly babysit them, they end up getting chewed up by PD. I feel like I'd rather just have more missiles.

File: 1746586313504451.png (678 KB, 533x800)
678 KB PNG
Why are tier 1 skeleniggas so expensive to raise in this shit game
479 replies and 65 images omitted. Click here to view.
>>
>>2417624
>>2417909
This was actually FAKE NEWS, as dune serpents did not benefit from empowered beasts. My disappointment is immeasurable and my day is ruined. I will probably skip the tome of vigor and just use ancestral wardens instead of sand scorpions
>>
>>2418173
>as dune serpents did not benefit from empowered beasts
What the fuck
That shit needs to be fucking fixed if not
Bitching on the forums may get devs to correct this since they're still in a PTR phase before release
>>
File: 20260531170620_1.jpg (209 KB, 1920x1080)
209 KB JPG
>>2418173
I had to double check, but astral keepers at least do benefit from enchantments. Seems like a bug if primal serpents don't benefit from empowered beasts.
>>
File: 1669000_20260531155051_1.jpg (1.21 MB, 2560x1440)
1.21 MB JPG
Enemy siege AI seems fucked in the beta. In multiple occasions, I've had enemy units just jack off in a corner while I enter their cities and slaughter their allies. All those units on the left and center, even the bolt repeaters didn't wake up until I had almost completely mopped up the right side.
>>
File: 1756664619286834.gif (1.23 MB, 297x312)
1.23 MB GIF
>adds the overharvesting nomad culture and the concept of the devouring winds/astral barrens in one expansion
>doesn't tie them together with a devouring nomads subculture that overharvests the land itself to terraform everything into astral barrens
honestly feels like an oversight, such low hanging fruit

Bratty Girls Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:

Comment too long. Click here to view the full text.
40 replies and 10 images omitted. Click here to view.
>>
File: ProtoLion_HoO8cHHur2.jpg (407 KB, 1461x925)
407 KB JPG
>>2420633
Nice screenshot. I love those killcams.
>>
>>2420665
Anne... is dead...
>>
>>2420669
Yeah, that seems about right
>>
File: 1754877771514035.jpg (31 KB, 743x317)
31 KB JPG
>>2420665
they get you some nice angles sometimes
>>
File: 1747291053648291.jpg (345 KB, 1087x1600)
345 KB JPG
>>2420633

File: 4142.png (3.98 MB, 1920x1080)
3.98 MB PNG
With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?

Also, Hearts of Iron IV Thread.
298 replies and 36 images omitted. Click here to view.
>>
>>2419085
Apparently, you do since you went out of your way to give me a ( You ).

>>2419096
That's basically the internet in current year. Filled with thirdies raging against other thirdies and having this weird complex over being seen as the better thirdie and achieving it by any means necessary.
>>
File: you didnt listen.jpg (76 KB, 500x500)
76 KB JPG
>>2419121
More like the entire world is doing this, regardless of race, nationality, culture or ideology. Everyone is just seething about someone else, and trying to push their ambitions as the correct one.
The biggest mistake of recent history was that radical centrism or even just centrism fucking died. Nobody can even come to understand and try to work with somebody else. And yes, I do realize me complaining about death of centrism is also falling into that.
>>
>>2419096
can Paradox just ban those SEAniggers already?
the game was so much better with exclusively white audience
>>
File: K3oro9c9c.jpg (24 KB, 579x386)
24 KB JPG
>>2416603
>>2417065
>>2418020
>>2419361
>>
File: dd_taog_features2_013.png (777 KB, 771x485)
777 KB PNG
https://forum.paradoxplaza.com/forum/developer-diary/thunder-at-our-gates-army-hqs-special-forces.1926248/

File: ULUS10565_00000.jpg (591 KB, 1920x989)
591 KB JPG
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
272 replies and 49 images omitted. Click here to view.
>>
File: bb.jpg (660 KB, 800x800)
660 KB JPG
You know I've just realize that Battle Brothers is probably the closes we have to video game adaptation of Warhammer Fantasy rpg.
>>
>>2375625
>>2375722
I like that BB and xcom develop the story arc the farther into the game you progress. It's not so much a visual novel that I expect from a jrpg. I would even say xcomfiles makes major improvements on immersing the player into story and flavor text of the game. Battle Brothers I wrap a narrative around the militia based on how they develop and in game decisions. It's almost a shame a lot of lore of the game doesn't greatly unlock until end game and legendary locations.

It's like you drive all that way, the generic chess pieces develop identities, you might actually even survive all the underhanded events the world and enemies throw at your party, then there's no more game or story right when you're completely locked in.
>>
>>2304523
An all gryphon team wrecks the game if you want it that way due to how their ranged attack works. A trick I used for the base PSP version:

- Unit stat growth is based on level ups in their respective class
- So, say, Denam leveling up as a ninja is good, but your whole party leveling up as ninjas at the same time is even better
- So, how can we ensure this happens with as many class levels as possible? By restricting class levels as much as possible. That means using exotic classes like gryphons.
- Run through the entire game with Denam+gryphons. Stash your favorite characters/final intended party at level 1 for the whole game.
- Now you're at postgame with a bunch of level 50 gryphons, which is great. But don't you want actual characters on your team?
- Now you can grind your heart out like an autistic person, gaining tens and tens of levels in all the base classes with your favorite characters as that respective class, earning you huge numbers of stat points.
>>
File: ReversiQuest2.png (1005 KB, 1920x1080)
1005 KB PNG
>>2374973
>>2376881
Why yes I play games solely based on their artstyle. How did you know?
>>
>>2420133
Looks great. Where can I get it? Looks like it was removed from steam for some reason.

File: DWcpAdTUMAAtaBB.jpg (71 KB, 1024x576)
71 KB JPG
Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
106 replies and 15 images omitted. Click here to view.
>>
>>2404527
Do you like 2160?
>>
>>2420269
Not particularly. While it had some interesting ideas, it was overall a janky, short, disappointing continuation that ended on a cliffhanger and aged poorly. I remember preferring to play the unpatched version because patches would fix one thing and break another.
>>
>>2407632
Similar for me. School computers had both aoe1 and 2. Then I got my own AOE2 copy and became a history nerd.
>>
>>2404486
Same. But it was my Dad's Amiga 1200.
>>
>>2404243
Age of Empires 1
That one demo level where you start with one priest similar to holy man is seared into my brain.

File: Underthrall_grunt.png (5 KB, 42x62)
5 KB PNG
I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
440 replies and 63 images omitted. Click here to view.
>>
>>2420176
it was the right xenotype
>>
>>2420180
white baseliner supremacy.
>>
>>2420211
Let me guess, you need more?
>>
File: 1757339278979663.jpg (205 KB, 674x1041)
205 KB JPG
>>2420211
i believe we can create something beyond the baseliner
>>
>>2420433
>we can do it, we have the technology to make him even paler and make him like dumb labor and research faster and have crimas once a year


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.