Secret History Edition If you see a gibberish post, it was made by raiders, ignore it.No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.How fares your empire, /gsg/?Random Country Pickerhttp://orph.link/random>Archive (mods only)https://mega.nz/#F!plMxFYTB!sn9MTrvJ0tYjWSHgM8CZow>Where to get these gameshttps://web.archive.org/web/20190720131512/http://hastebin.com/raw/moqugasumeComment too long. Click here to view the full text.
why do you need wineport so bad?
wine is good
i mean, look at them
And then there are those wineguardian vassals. But I don't remember what they're all about. if one can play as them.It's an old campaign, though. I'm about to start over.
i've always wondered this myself, since hoi3 is clearly better than that older dogshit
The Sun isn't rising /vst/. We need more BLOOD FOR THE BLOOD GOD!Aztecs are finally here.
>radio silence >tons of unaddressed bugs since the DLC release so it ends
>>2394264>but that's not the point, you get a continuous epic storyline between them and if they made another 32 mission that could be pretty coolAnd my point is if you want that to happen again, then you need new DLC campaigns to all be a continuous storyline. Otherwise, yeah. 10-12 missions that are mostly tutorial are going to feel short.
>>2396468>>2396512>>2396647I'll repeat my campaign idea:>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.
>>2403249>Make the new civilization an Atlantis 2.0, a completely fictional one that's a mish-mash of various influences, only Persian-Middle Eastern ones instead of Mediterranean.Based>Center the new campaign around Aladdin, who in the original story is Chinese, and his journey West at the behest of a jinn to become a prince.Retarded. Make Mu/Lemuria instead.
>>2403370Lemuria is unfortunately New Age drivel. No basis in mythology, actual basis is in a paleontological question of why there are Lemurs in both Madagascar and India (with Lemuria being the proposed solution, but the actual answer is continental drift).Mu is similarly from the 19th century. As 'mythological' as Lord of the Rings.
>turn based combat fags be likeYOOOOO THIS GAMEPLAY IS FIRE
Some people give it a bad rap, but I'm never upgrading. Why would I? Just feels like a good pair of jeans
>>2401852I miss VeF.I don't know the last time I played the mod itself, but I made the soundtrack into its own mod and I've imported that into most releases since then
>still min-maxing my Manipur run in my head>haven't played in months>still can't win with majors in mp
>>2348785kek
>>2400253Vanilla Byz MT is better than the Ante Bellum one.
>>2401453Nicea update just came out. They also did a France mini update a month ago
it's still shit
>>2402443where was the depth? Certain tactics have always been overpowered, pace/acceleration/strength have always been overpowered, it was like that for decades, you didn't need chinese guys on reddit running tests to know that. The AI's decision making in the transfer market is based on player reputation and those wage/value tables in the editor. They never got squad rotation to operate at a level that any bad human player would operate at.The community did not have significant issues with the long-term problems in the game, the core gameplay loop is ~the same, and the problems new to 26 where the UI looks like shit and the "feeling" is gone can probably be undone
>better results from instant resulting matches than managing them myselfAm I retarded?
>>2372345its really hard irl so much more stuff comes down to seemingly random chance, its for very experienced managers who are facing the end of their careers really
Can someone give me a dirty defensive tactic to use? I've experimented a bit. Generally I'm low press, standard defensive line, low engagement. Using 2 DM's, two on the wide midfielder positions. 1 SS and one AF. WB's and BPD because they're technical and have vision. Standard passing with higher tempo for fast but controlled counters. Anything I can add? It does pretty well, I find it a little better that high press meme personally and I have big UCL games coming up I desperately want to win and draw. I'm already lowest conceded in the prem but borussia dortmund are very very strong and I desperately want to get through to the quater finals. Signing some strong DM and a back up SS in january. Anything else I can do? I have the best LW in the world, very solid strikers, decent SS, WB's are very good (considering FB's for the tough games). DM's are good premier league players but I'm getting a stronger player in jan, already confirmed. GK is decent and concedes few but I am not planning on getting a new one just yet because I moneyballed the last due to wage concerns.
>>2402697>Certain tactics have always been overpowered, pace/acceleration/strength have always been overpowered, it was like that for decadesWell generally in football the best players tend to be faster, only very recently in FM every other attribute has been disregarded. In FM15 Adama Traore would not have been as good as Neymar.
We're five hotfixes in. Is 1.13 finally playable?
So what's the general strat for Japan with the DLC? I replace surfdom with tenant farmers ASAP and usually China gets their asses kicked by GB so I can open up the country but I'm at a loss of what to do next. Should I bother with dealing with famines or just build iron mines and tooling workshops in Tohoku so I can get construction going? Any techs I should beeline?
>>2403179It's objectively very bad before you're past a certain level of development.
>>2403155>The game favors an odd mix of authoritarian neoliberalism.Every country is Singapore.
>>2403233Only when you're completely squeezed on margin, so very late game.
In one of the Charters of Commerce hotfixes they randomly halved the construction to make power plants which was another huge balance change, but no one complained because it made things easier
Watcha>playan>listnan>unit favanFor me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
>>2396394Replay Tib Dawn and Red Alert 1 and say that with a straight face. Tiberian Sun has token backdoor entrances, but they are still ultimately just 1v1 matches or dogshit no-build commando missions.I don't think you face multiple factions in a single level (besides Dune II) until the second to last level of Soviet Red Alert 2.
>>2398825>Replay Tib Dawn and Red Alert 1 and say that with a straight face.I did, on hard mode, when the remasters came out. Even the stupidest missions in Tib Dawn had some trick to it. There were either hidden crates to help you out, or the enemy base had exposed power plants, silos, or a chokepoint you could put lasers to. Commando missions allowed you to lure enemies away to either bypass them or cheese them (TD had a Nod mission where your path was blocked by mammoths, you could just lure them off the bridge they guarded and circle around). Red Alert 1 was straight up easy afterwards.>but they are still ultimately just 1v1 matchesYeah, here's the average Nod mission in TD: you start with 2 rocket troops and 1 infantry, you have to kill 2-3 tanks and 5-6 enemy infantry (grenadiers mostly) to make it to an abandoned base. When you reactivate that, a signal flare shows up and a troop transport helicopter lands. You have 0 money so you have to sell the MCV to be able to build two engineers. Load them to the transport, cross the river (blind) to reach a GDI base protected by rocket troops and take it over with the engineers. Then either do a 1v1 fight vs the other GDI base, or use the troop transport (if it survived) to enter from an unprotected angle and sneak engineers in; making the mission far easier since the AI now can't rebuild buildings (or you can start turret camping their barracks).Or there's my favourite where you have to sneak into a GDI base, cap an orca helipad, and destroy a civilian village with it over the river (avoiding the rocket gunboat), but that's an optional mission.>or dogshit no-build commando missions.Those are the best, especially in Tib Sun and RA2 where you can promote units. Often you also get bonus units midway through as well, or get limited base production, or straight up capture a full base.I think you just have a skill issue.
>can't turtle or play defensively>can't spam secondary resource units/buildings that give you free money infinitely>GLA gets undodgeable viral missiles that poison and kill vehicles instantlyyour mod sucks. plain and simple.
>>2399815kek, I would like another generals mod, I am just surprised that there are so much obscure mods (or replays of them) in youtube especially the likes of:>That one Homeworld naval mod mission>Vietnam Glory Obscured >That resident evil one>TWO WW2 modsAside from the usual Contra, or Shockwave Chaos, or Rise of the Reds, or even that Chinese Light of Five Stars.
>>2391659if it only it were that simple. What units fall under as rocks, papers, or scissors among them?
CTS: campaigntrailshowcase.com/campaign-trail/index.htmlNCT: newcampaigntrail.com/campaign-trail/index.html
>>2403326Touch a boob that isn’t your own
>>2403323Honestly, the word for it isn't even cynical, in this instance, it's more just straight up melancholic.And no, I don't think every mod being like that is good. At the end of the day I'm here to have fun. Every mod being about depression gets old.
>>2403340I find that sentiment infantile and didn’t ask to hear it either, now go away and play some happy slop, seems like Hope is more your speed
>>2403344Too bad, faggot. You chimped out at me first.
>>2403346Suck. My. Balls.
TFR is dying edition——-MODDING RESOURCES———>bit dot ly 3GPdwPDGeneral Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.>https://hoi4.paradoxwikis.com/ModdingGeneral article hub on modding, also has a lot of info in general on all pages.>Text Editors/Codinghttps://notepad-plus-plus.org/https://www.sublimetext.com/https://code.visualstudio.com/Programs to write out proper syntax for code/scripting. Try to keep everything centralized in one program if possible; experiment and decide which one is right for you.Comment too long. Click here to view the full text.
>>2366522The head is about 1/8 of the height, so Loji would be about 160 centimeters.
>>2398854I don't think so.
>>2402857KILL YOURSELF STOP BUMPING THIS THREAD
>>2402866There's no difference between this thread and the current thread.
In the fire rises can I play as Europe balkanized the US.
Has anybody played the Field of Glory games? How do Empires and Kingdoms compare to Paradox games? How do II and Medieval compare to Total War?
>>2401253>Field of Glory gamesplaying with tin soldiers, personally I detest the rule set and think TW games are more fun and more realistic that this garbageits also boring>Empires and Kingdomsfairly good, some solid ideas but they are secondary games made in garage by left over crew, lack polishI had plenty of fun with Empires, still waiting for final patch
>>2401964>I had plenty of fun with Empires, still waiting for final patchI don't think it is getting any more patches? Maybe Kingdoms is.Have you played Imperator Rome? Modded? How would you compare it with Empires?
>>2401975there suppose to be LAST PATCH, promised last time in September 2025(and long before), still not even started to be workedI played both Paradox Rome games but long ago and not very long. Don't remember much. Didn't have much fun with them.
>>2401253I pirated Kingdoms a while ago (it's on gog)It was okay I guess? Played some hours and then never again, didn't like the random economy system
>>2401253Fun for a few games but kind of janky, the way you play out battles is super jank if you use the field of glory combat games with the map painter
I'll start with the fact I don't like the Populus games even 3.
Starcraft 2 is a DOG SHIT game. An absolute abomination of an RTS. It's not even remotely close to what made SC1 good, or why anyone likes RTS. It is EVERYTHING wrong with RTS.
RimWorld is an RTS
>>2320005kenshi is a great game and populus sucks but yeah >>2320957>Starcraft 2 is an abomination of a game.yes but its 100 times more accessible than the original which was also quite flawed, but its flaws actually made it a more beautiful and better game with actual long term viability >>2372422age of mythology has too many heavy handed bullshit mechanics that should never be used in RTS games >>2376726company of heroes has terrible gameplay but it looks good and nothing else that covers the time period is more accessible.
>>2319080>I'll start with the fact I don't like the Populus games even 3.>even 3Why?
>>2319080While I like the campaign, Warcraft 3 gameplay is awful, I always hated it.
If u have played, which fraction was your favourite?
>>2401468Right and lacking that and healing and initiative and a flying hero makes clans bad. But it's ok because this was never meant to a competitive game and dwarves are cool
>>2401796>lacking a flying hero This is true but Clans also have access to both Forestwalking and Seafaring spells which are cheap and arguably make land heroes move faster than flying heroes at times when it counts the most. They also have Haste spells which regains 100% of movement instead of 50% like the Empire version. Clans shoulde rarely hampered by movement issues. >lack of healing units, inability to stunlock and especially their low initiative is really fucking them up the ass.Clans collectively have a much larger the average HP pool (to counteract the low Initiative) which makes it it even more important to rotate units into towns for regen, since regen is % based their higher HP benefit more from it.
>>2401775>buys a grimdark setting game hoping for hot chicks
>>2401448i don't mean that elves are shit fraction, just if developers would do them a bit more interesting and better campaign, elves would be good fraction
>>2401775textures in disciples 2 are a bit ugly, I agree, but portraits are peak, and graphic gives more dark depression fantasy (only my opinion)
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
>>2276712It'll be Three Houses 2
>>2402724It's in the same setting and in the future, but I don't think it'll be an actual sequel. Doing so would mean canonizing one route as the real one, and they really don't want to do that. Expect lots of vague implications and autistic analysis, though.
>>2325428>>2328351If we're talking about FE games in other game's settings, I'm slightly disappointed that we haven't yet had a 'Hyrule Emblem'. It seems wrong to me that two Nintendo-aligned series have teamed up with Warriors whack-a-thons but not with each other to create adventure/strategy.
>>2402749I assume that's why it's being set on a different continent, so that the outcome of Fodlan can be blurred by distance.
>>2402749>>2403272I've been wondering if they'll go the extra mile and make it an official alt-continuity, like one of the few bits of information about things back on Fodlan well get in-game just won't add up with any possible route ending or may even render them null (Sothis never died/War of Heroes ended differently/Empire never fractured etc.)
>Her name is Zeestral, and there's a significant connection between her and one of the most iconic heroes in the original game.She will be Archibald's daughter.
>>2399900>>2400749
>>2399655>Mecha Dragon.just make a flamethrower tank
>>2397860>post deleted because gooners were offendedlmao
>>2401839Goon but not forgotten.Somebody has to tell the hard truths.
>>2399655Where did this come from? It wasn't in any of the interviews I read.https://archon-studio.com/blog/homm3/hota-crew-interview-the-legacy-of-horn-of-the-abyss-and-the-return-of-forgehttp://heroescommunity.com/viewthread.php3?TID=39830&pagenumber=582
Roadmap revealed>One last major update of 2025, including allied bot support for skirmish>1st DLC will be free and coming early on 2026. Full reveal on December 9th>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs>full expansion for 2027 with a new singleplayer campaign and a new faction
>>2399345>You focus on the RU unicornsJust because that's mostly what was shown in this tournament. In an absolute sense, Motopekhota are one of the most cost-effective squads in the game, but they were seldom used here.But yeah looking at the results it's hard to argue against russian bias in the PTE changes. They pitched the inf changes as comprehensive and systematic but when you look under the hood there's just been weird stat creep for random squads while the rest have been left behind.
>>2399695The problem isn't unicorn units for RU, it's that all their infantry is so stupidly good for their cost.>VDV DsHDurable, cheap forest AT>GRU ATHyper-lethal anti-infantry with DPS on-par with SOF, but also have the best disposable AT in the game>SSOHyper-lethal anti-infantry with four smokes for some reason>MotostrelkiBog-standard infantry with meaty HP, AT threat that you don't give a shit if you lose>All their SHORADThe TOR does almost as much damage as dedicated SAMsThe Pantsir/Tunguska is almost invincible to HARMs thanks to its gun/missile combo>BMO-TTank-hull APC that's dirt cheap, has 0.4 tons of supplies and an HMGComment too long. Click here to view the full text.
It's been a while but I'm back with some DATA AUTISM.I was making a US deck for the PTE and stumbled on the question of which tanks are actually better. Does the small differences in pen and armour actually matter for tank v tank fights? If so, how much? Are armour upgrades worth it for the extra hp? Does it make a difference?So I spent my time in the editor testing it instead of actually playing the game.For now the data mostly just shows US vs RU because let's be honest you're not getting US mirrors on the PTE. I might come back and finish later. There's also a blank cell on the righthand charts waiting for T-72 data that I'll bother with some other time, but there isn't a whole lot of Mech rep in matchmaking right now anyways.So what are all these numbers?Left chart shows how close a US tank must get to their target to kill it in the listed number of hits, to demonstrate the difference in penetration between the 4 Abrams variants. Most vehicles use similar armour values so this target list should be representative of basically every russian tank or tank-like target. The right chart shows how close a Russian tank must get vs an Abrams, to demonstrate the difference that the frontal armour value and hp upgrades make.>Leopard 2?It has the same armour as the SEPv3 and the same gun as the M1A2 so just refer to those values.So what does the data tell us?Basically armour and pen just change the distance at which you kill your target in fewer hits. In practice this matters less than it seems because maps naturally narrow sightlines. Most tank engagements take place in shouting distance (~800-500m) where most things are already nearing their maximum damage, not over a km away. The context where it really matters is where the difference in pen/armour is so high that you can't two-shot your target at all. It's worth noting that it's very uncommon to initiate an engagement from less than ~400m away unless you're driving through a forest or chasing through smoke.
>>2401144So what's the answer to my original deckbuilding question?>SEPv3 goodIt hits that sweetspot where it survives 2 hits from most RU tanks at any range. The armour upgrade is unnecessary since it only really affects the Armata matchup. The Armata is 400pts, just bomb it. I would always bring both v3s in any Armor deck.>M1A1/A2 is good enoughFor its price point, it covers the cheap RU targets like the Drozd. The first armour upgrade can improve the T-90A matchup, which is becoming more common in matchmaking. Avoid fighting T-90Ms head on, even in close range. I would bring at least 2 of these because they're very cost effective against specific targets, but too vulnerable to T-90Ms or v2/3s to be worth spamming.>SEPv1 or SEPv2/FEPFor the difference of only 10pts, the v2's gun is clearly worth it. The armour upgrades can improve some matchups (notably the T-90M). I would bring these after the v3s for roster depth or to use as my APS tank.>T-90MThe armour upgrade can be worthwhile here since it walls cheap US tanks (and by extension, other T-90Ms). I would always bring all 3 in any Guards deckComment too long. Click here to view the full text.
SUV (baltic breacher recon) are being slept on right now. On Live they're fucking garbage and just a straight downgrade over Pararescue that nobody uses anyways.But the PTE megabuffed automatic grenade launchers bundled together with their other changes to squad weapons. Now SUV can duel most RU infantry 1v1 and win handily, including Spetsnaz GRU. The only things they don't beat are thermobaric squads like Chernye and SSO.With the spike bug making Eesti unusable and Jegeris nerfed, I think SUV are hands down the best loadout for baltic recon right now, and they're good enough to keep you in the fight when all your Raiders/Delta/Whatever get sniped by SMTs.