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WW2 games with complexity between computer wargames and HOI4?
>>
HOI3
>>
steel division 2 :)

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Evil Negoori Men Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292

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>>2473080
Is a glory hole full cover?
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>>2473111
Surely it's one of those tiles that provides no cover at all, because you're exposed while using one
>>
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too many villainous posts in this thread recently
>>
At this rate anons will become ground zero for troubleshooter lewds because nobody else who draws knows about the series.
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>>2473136
troubleshooter wishes to avoid managing this district

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Anyone got their hands on that gem? Looks like the ULTIMATE spreadsheet simulator, very niche but for those who like these kinds of games it might be a wet dream.
>>
Hate to break it to you op but the game is made by a dev that has no idea how to program and uses Claude ai to develop this
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>>2473169
I don't mind, honestly.

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>2472830
Probably got it confused with gibberish
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>>2472634
>Since USA got BTFO by Iran
is this the new cope by ziggers to make their war less humiliating?
>>
>>2473069
Just thirdies coping in general. Everyone knows US = bad so anyone fighting US = good, right?
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>>2473069
Nah it's a fact. Iran and Ukraine are both the good guys. The US and Russia are alliances of convenience that in an ideal world both Ukraine and Iran would ally against to fuck with.
>>
Damn, this is a fast game. I get overwhelmed when tanks start to come. and when i feel I'm getting comfortable I get attacked on a zone I forgot to truly secure. Any tips? I don't mind downgrading to easy mode but I feel I could do it on medium difficulty with the right mindset

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We don't have an official steam or discord group. If anyone posts in the thread about any "official" or not steam or discord groups, promising MP or not, be sure it's a shitposter group known for organizing raids and shitposting in the thread. They are known for false-flagging. Report and ignore it.

How fares your empire, /gsg/?

On this day in history, the 20th of August:
636 –Battle of the Yarmuk: Marking the first great wave of Muslim conquests and the rapid advance of Islam outside Arabia, Arab forces led by Khalid ibn al-Walid defeat the Byzantine Empire and take control of the Levant.
917 – Battle of Acheloos: Tsar Simeon I of Bulgaria decisively defeats a Byzantine army.
1672 – Former Grand Pensionary Johan de Witt and his brother Cornelis are lynched by a mob in The Hague.
1858 – Charles Darwin first publishes his theory of evolution through natural selection in The Journal of the Proceedings of the Linnean Society of London, alongside Alfred Russel Wallace's same theory.
1940 – In Mexico City, exiled Russian revolutionary Leon Trotsky is fatally wounded with an ice axe by Ramón Mercader. He dies the next day.
1968 – Cold War: Warsaw Pact troops invade Czechoslovakia, crushing the Prague Spring.

Random Country Picker
http://orph.link/random


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>you spent 30 years doing basically nothing when all your neighbours are weak as shit
you're right
on my first muscovy run, i went to war asap and then suffered severe economic collapse for it because i didn't know that i had to make subjects out of the land i took
and then on this run, i decided to just wait and spend money building things up
i suppose that the optimal way to play is... to go to war through the parliament/duma cb while also building building my roads and buildings up and juggling integration, eh?
also note: a stroke of bad luck, my first ruler's adult heir died a few years into the game, leaving me with an infant and a thot-regent as soon a year later when my first ruler died
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>>2473109
also fuck, my grammar is shit on that post
>>
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>is vic3 good yet?
If you have to ask the question you don't need the answer.
Don't look up the reviews of the last DLC.
>>
>>2473108
I had fun when I last played it in May. I've only bought the DLC's I felt like I'd enjoy and I think the economy building and stuff is solid.
The expanding/military is still kind of wack though.
>>
https://youtu.be/qUMHT2eQzn8

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>picrel
>PAIZO! GIVE ME A STRATEGY GAME SET IN GOLARION AND MY LIFE IS YOURS!
>(no the crusade mode of wotr does not count)
FOR THE THRICE-DAMNED HOUSE OF THRUNE!
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>>2451427
I'd have to see any non-eroge dev adding even straight rape as a mechanic first
>>
blockwar, and or This Quar's war
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>>2451427
Paradox. They have enough experience raping me and my wallet already.
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i want a 1:1 scale world of darkness city sandbox, street level splats making trouble, getting hunted, going to ground
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>>2448970

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>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/

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>SINISTER DEVICE OF DOOM
GO. AWAY.
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>>2472942
Great things are in your future if you're red codex.
>>
.I got up to plasma weapons and got a bit bored
I'm tempted with X-Com Files
Only thing I care about is a lose condition in terms of 'you should have known this 20 hours ago'
I've no issue keeping multiple saves but how is the mod in terms of fucking the player over for not having meta knowledge of the base game
>>
>>2473151
doesnt really have that at all

you also can totally bypass base invasions by just keeping your interceptors up to date
>>
>>2473151
The only thing you need to know about XCF is that captures are very important, otherwise it's pretty cut and dry as to what you need to do. Good luck, commander.

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Heavy firepower, can't wait for the heavy mech
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>>2472713
>Mans of war
2004 – Soldiers: Heroes of World War II
2005 – Silent Heroes: Elite Troops of WWII
2006 – Faces of War
2007 – Outfront: Saboteurs 2
2007 – Behind Enemy Lines 2: Brothers in Arms
2008 – Outfront: Saboteurs 3
2008 – Behind Enemy Lines 2: Desert Fox
2009 – Men of War
2009 – Men of War: Red Tide
2011 – Men of War: Assault Squad
2011 – Men of War: Vietnam
2012 – Men of War: Condemned Heroes
2014 – Men of War: Assault Squad 2

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Is this game not repetitive yet? also is MENACE still unbalanced as fuck and not fun to fight against?
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>>2472846
i thought you meant that there were 15 different games like that not that men of war exists
>>
Is this the one from the Battle Bros devs? If so, I have some complaints. Overall the game feels pretty alpha. Very slow and hard, specially because you are given a suboptimal setup. I'd take a couple of tutorial maps over the info grid you are exposed early on.
>>
Have the stopped enemy units from running away from you and hugging the edge of the map yet?

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I've got to say, Corsair Cove is probably the game I'm looking forward to the most right now.

It feels like somebody finally remembered that pirate games are supposed to be about actually being a pirate instead of grinding battle passes for 800 hours. The whole vibe just looks right. Sailing around, building up your crew, upgrading your ship, getting into naval fights, exploring islands, hauling back treasure—it just looks like it's focused on being fun first.

I know people love to be cynical about every new game announcement, but honestly I hope this one does well. It feels like the kind of project that's aiming for a niche a lot of us have wanted for years instead of chasing whatever trend is hot this month.

The art style has a ton of personality, the gameplay they've shown looks surprisingly polished, and every update makes it seem like the developers actually care about making a good pirate game rather than a storefront with gameplay attached.

Maybe I'm setting myself up for disappointment, but I genuinely think Corsair Cove has the potential to become one of those games people randomly sink 300+ hours into without even realizing it.

Day one purchase for me unless something goes catastrophically wrong. Really hoping this one gets the attention it deserves.
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>>2465264
gacha threads are filled with shizos trying to appear like dozen of people having a healthy interaction
>>
>>2460528
it does suck that it seems like, 20 years later, city building as a genre has turned largely into "place 3D assets with AOE effects for nearby buildings".
>>
So they looked at anno1800 and then focused on the pirates. its ok. I hope theres higher difficulty in here somewhere.
>>
Pigs are not funny.
>>2466735
Do the birds still get stuck flying in place in the air?
>>
>Send your fast Blue ship here!
>You exceed all the recommended stats
>lol eat shit and take 30 crew damage per turn
Happened on two different events so far with level 3 ship, just gonna make a second red ship for the blue events.
Also who the fuck puts some sappy soft singing in a fucking pirate game menu. You had one fucking job.

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new vikings DLC
splitniggers BTFO'd
https://www.ageofempires.com/news/celebrating-age-in-2026-where-were-at-and-where-were-going/

prev: >>2428386
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I finished the Wrath of the Regent mission with one market left to spare.
>>
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>>2473049
couldn't be me son
>>
>>2472947
Elo systems don't really work for team games
>>
>>2473049
You have to cheese the Spartans to keep them in their base (within the first 3 minutes) and then boom and advance on your own because the city starts burning down regardless, but at least it's kinda at your own pace now
>>
>>2472821
what the fuck are you talking about, both ghostmaster und handcannonfag are still here

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2471918
Tactics Ogre definitely
>>
>>2471918
Tactics ogre reborn is mid. Play Tactics Ogre One Vision. One vision is so good that it caused square to release reborn - the combat is very different between both games. Tactics Ogre Reborn has less classes than the PSP or PS1 version.

if you can't be fucked to play the romhack then play FFT - FFT is a good game its just not a forever game the way One Vision is. One Vision is the best thing in the genre and this is including tabletop games
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Any >tactics< games with fun and weird units?
Went down the AoW/HoMM path and found them interesting but not scratching the right itch
This >>2278572 should be the perfect game but something about micro managing and moving a huge # units combined with ZoC just really doesn't do it for me, unique as it is
>>
>>2174609
Oh man, good times. RIP Nu Mou, not getting Blood Price just ruined them.
What were some other busted combos? Geomancy Parvirs comes to mind. Parvars? The samurai guys.
>>
>>2472949
try dungeons of neheulbok

and tactics ogre one vision

auto resolve ruined total war, no strategy just stacks of units, no gameplay. It is a ruined series and always has been. It cuts out half the game and you end up doing it for one reason or another
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>>2470980
Add that killing routers in manual battle is absolute pain. Especially some better units. Like your cavalry can chase them whole battlefield and just kill few when in older titles you just slaughtered them with ease.
It's not like AR is too good, it's more than AR is to good compared to manual battles because they are broken and suck.
>>
>>2470182
maybe, just maybe, there is a problem with the strategic layer
>>
>>2470180
>no strategy just stacks of units
you're confusing strategy with tactics, winning every single battle regardless of numbers because the AI is bad is a lot more shallow than letting the dice roll
>>
Yeah bro I'd love to waste 10 minutes (from the tactical layer loading screen back to the strategic layer) fighting a battle of my deathstack against 3 enemy units that I know I'll win with close to nil casualties.
>>
>>2470180
Nah its necessary because it can get tedious sometimes to fight a tiny army of 4 peasants and a general, just auto-resolve useless battles.

>>2470210
>>2470212
These guys get it, there needs to be reasons NOT to use it beyond how it deletes your cav in rome 2 and shogun 2.

It needs to be that losses are serious when its a more balanced battle and that you can magically wait for units at the edge of your empire to get top tier unit replenishment.

It doesn't need to be full retraining, maybe noble units need retraining whereas peasant levies can be fulfilled in settlements not necessarily having all the military buildings.

That is inbetween magic in the new games and the old games needing you to retrain actual peasants with basic spears.

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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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what planet are we on?
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>>2471078
Earth, this is just what the skies of slav hyperborea look like
>>
>>2470485
You're wrong.
In this soil there's hopes, dreams and a world to build.
>>
are personal cars just not worth it? apparently there's no way to stop a worker from claiming the parking lot next to the megamart as his home spot except by meticulously positioning everything so that the only parking lot that they can reach is the one next to their apartment. on top of that, a worker will reserve a work spot while he's still a mile away from work.
>>
>>2473118
I've never used them in all the hours I've put into this game, but the people who have say that they are indeed quite cumbersome.

What are your thoughts on this game? Looks interesting, it's like a mix of total war and paradox games
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>>
>>2459584
>>X is usually considered the best, and XIII is still pretty recent (10 years is still pretty recent by modern gaming standard) so it's a coin toss between VII and VIII
More like 10 is geared towards being an RPG the most so it's accessible.
>>
I wish the chinese modding scene for 13 had english translations
>>
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>>2465402
I just wish both ROTK and NA are more popular in the west in general...
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>>2465407
I dont know what the sales figures are like in the west for ROTK games but they can't be great. We dedicated few just keep buying like beaten housewives despite the heydays of the franchise being over a decade ago.
>>
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Playing Nioh 3 really gave me the mood for more Sengoku goodness again. Hishou really can't come out in English soon enough.

Summer as hot as Cleopatra edition.

Thread about historical Total War games and their mods.

previous thread >>2324264
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>>2472573
>Divide Et Impera
Have they added proper hoplite animations? Or do they still use the retarded vanilla ones?
>>
>>2472518
Probably but I haven't found one yet
>>2472541
Yeah
>>2472578
>not just a side scenario for the Rome games
>>
>>2472691
https://steamcommunity.com/sharedfiles/filedetails/?id=1850549179

Here you go
>>
>mfw there are people who actually fight manual battles in those games and not just auto-resolve
>>
>>2472725
Fellow Hellenboo here. The draw of ancient Greece is Athen's naval expansion and the fight against Persia and I have never seen any game that do justice to those aspect. 90% of time, Athens is gimped because the naval side is barebone, Persia is too strong and Greece is never united to resist.
>>2472578
Classical Greece doesnt overlap with the rise of Rome. The Greeks in any Roman game will be in their boring stage . You want them in the your Xerxes, your Pericles, your Alexander era


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