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File: 20260228_014933.jpg (233 KB, 1280x720)
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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>
>>2371371
buckbroken ukie reviewers on the steam page
>>
>tfw atgm team wasted all 4 missiles and didn't hit any vehicle

Syrian Warfare vibes
>>
>>2368284
>whole point of the battle was to capture the airport so that supllies could be brought in
>if planes had been able to land they wouldn't have been overextended
Curious
>>
Finally, an actual release at cs rin ru
>>
its just a save and load simulator like Syrian Warfare, this is ass

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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>2371116
Man you just have to love these places where across the river or street it's like a completely different place
>>
>>2371352
I mean, the left bank has the embassy district, while the right bank is just a regular district
>>
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>>2371116
Reminds me of a picture I took in Glasgow
>>
Kid me is thinking GDI superior through might makes right. Adult me is NOD guerrilla tactics are OP
>>
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I started playing C&C3 last week. I'm actually really getting into it. I used to struggle a lot to get into 3D RTS games but it hooked me. It helps that I like a >plot in videogames.
In C&C I used to only like Red Alert but its swung the other way, I really like the Tiberium series. I played a little bit of the first C&C back in the 90s but it was Red Alert that hooked me to the series. So I didn't actually complete Tiberian Dawn until 2021, after which I played Tiberian Sun but then I put off playing Tiberian Wars until recently.
I tried RA3 first last week but it wasn't hooking me.

I love this game. I like it more then AOE2. Discuss it.
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>>
Wow, 1v1s are actually really fun in this game. So many sweatlord RTS with so much rat strategy didn't work for me I thought this would be the same. I'm at work now and can't stop thinking about playing more
>>
>>2370931
damn I instantly recognised where that meme was from
I'm too far gone
>>
>>2371274
that's a masterpiece
>>
>>2371274
Still the best version of the political compass.
>>
>>2370948
>>2371274
Masterpieces

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it's still shit
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>>2370714
Depends on the international management update imo. If they pull it off they'll gain back a lot of goodwill.
>>
>>2370714
Is Miles still in charge? Then no. He's doubling down in the UI changes.
>>
>>2370714
>FM27
lol
>>
I am having fun and thats all that matters.
>>
Any good database for FM25 that focus on past years? I tried one from the late 90s or early 00s and it was shit because every known player was like 4.5 to 5 stars.

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Any American Indian wars kino on the /vst/ market?

I know about the Cossacks in the Americas and, of course, Empire TW, but is there anything else?
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America: No Peace Beyond the Line
>>
>>2364187
Age of Empires 3 has a whole expansion about that
>>
>>2364265
The got rid of the fire dance building because racist or some shit. It was the coolest building.
>>
>>2364220
a completely different game to ultimate general
>>
>>2364187
Rise of Nations America campaign

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ASL 21 will be taken by a Zerg Chad, indubitably. The only question is, which one? Will Soulkey return for a fifth one? Will Soma get a second one? Will Zero display his old man strength by taking a third one, well past his prime? Will Larva? Will Effort?

As he pushed into the Zerg's main
Marine a-move total no brain
Penetrated by the sunkens
He felt his testes cold and shrunken
So he scrambled for the mech switch
Lurkers out now better hide bitch
So he cowered in the bunker
Zerg on four gas
Getting drunker

Terranny, are you okay?
So, Terranny, are you okay?
Are you okay, Terranny?

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>>
>sSak
>Ample
>PianO
>tulbo
>Leta
>Barracks
in the fucking round of 16 over
>Soulkey
>Larva
>Rush
>Best
>Queen
>Mini

This game is devolving into a fucking joke
>>
We did it dongsisters

https://www.youtube.com/watch?v=pQWVLa4zTMM
>>
>best eliminated

hahahaha
>>
DONG DONG DONG
>>
>>2368542

Note: reigning champion Zerg Gigachad Soma's ZvT is just as strong as his ZvP. Compared to QUADRUPLE champion Zerg Gigachad Soulkey, who drove the bulldozer in ZvT but played Chess in ZvP, he drives the bulldozer in both machups. Thank you for your attention to this matter.

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Crusader Kings but fully played from the family tree layer. If anything, its actually a pretty decent implementation of the old social climbing ttrpg En Garde. Anyone else play it yet? Gotta get a key from their patron, but there really is no other dedicated family tree sim like this.
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>>2370737
Might try this out, hows modding it? And does it have an active community?
>>
Are the character you send on Crusades just supposed to die off after the event is over with every single time?
Cause that's pretty much what's been happening to me. Everyone I put on there gets killed. I think I only saw it like once or twice them surviving.
Even though the events make no mention whatsoever that they died or got harmed during it in any way, they just end up dying after the event is over with.
>>
>>2371385
someone definitely needs to mod out all the browns and allow incest.
as far as I can tell the community has a ton of girls so it seems this dev finally found the trick to getting girls to play a medieval dynastic game. mainly by making cute art and getting rid of the "looking at a map" part because women fucking hate maps and do not have spatial awareness
>>
Brown children are being born despite both parents being white... lol.
>>
>>2371131
haha look i posted it again

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>>2371172
lmao
>>
>>2371172
>The eyes are open, the mouth moves, but Mr Brain has long since departed....
>>
Not all games should be balanced.
Asymmetry is fun.
>>
>>2370541
I dont play the game, i just fantasize about fucking/being fucked by the female units
>>
>>2371172
You for real?

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what strategy should i use for this?
>>
>>2365790
Git Gud.
>>
>>2365790
I tried moving my units up with a more defensive kit, but nothing worked any tips?
Jumbo Josh is my favourite.
>>
>>2365790
Honestly there isn't much you can do other than the meta. Even a full-strength Stinger Flynn can't beat this huge guy, Jumbo Josh is unstoppable.

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Oldsplitter edition
which mods do you use anons?
>>2358367 prev thread
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>>2371713
general threads were a big mistake
>>
>>2371713
One retard newfag that inspired the existing resident terminal shitposter to new levels of retardation.
>>
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perhaps you may identify a Nerevar by his...
>>
>>2371132
No, I am sick of that cliche. If we get aliens, I want stuff that's actually alien to look at. Female Monsters who, for some reason, crave human men. And are genetically compatible.
>>
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>>2371859
install symbiotic void creatures

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Strategy games aren't popular because people are idiots. They're unpopular because devs can't understand the average joe.
1. If your tutorial is dogshit or takes hours, that's on the devs. Player's shouldn't rely on online video essays to enjoy the product they purchased. if I am just building things I don't understand, I'm not having fun whether I'm winning or losing. I need to understand the pros and cons of every decision I make.
2. If you don't make your AI smart and rely on unfair resources or other stat increases for difficulty. The player either fights a worthless idiot or must play unfair catchup until the enemy is a worthless idiot. Once I'm notably smarter than the AI, no difficulty level is fun anymore.
The counter argument to both of these is, we only have so many resources to put into the games development but in the age of updates that's not an excuse anymore.
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>>2369325
>>2369333
>piratez
>xcom
>rimworld
Not that I disagree nor overvalue FPS/TPS (this isn't a competition), but those aren't RTS, nor Tactical (separate topic see later), nor even strategy game (Rimworld is a story-generator colony survival game with no strict victory condition).

Real-time game that can't use a pause button every second can be excused for avoiding time-consuming micromanagement feature.
You could take the case of FPS like STALKER (especially with all survival features). There's also the matter of whether they can have multiplayer or how far back you can save a game.

>Reductive af here, and even saying dps here is simplistic
Few RTS manage various weapon type, at most you have unit that apply more damage if facing a certain type of unit. (ex: anti-cavalry unit). Once again you are using a turn-based tactical game.

>Also you keep mentioning rts. Rts are slightly better,
>Still with you calling it all rts.

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>>
>>2370094
>those aren't RTS, nor Tactical (separate topic see later), nor even strategy game (Rimworld is a story-generator colony survival game with no strict victory condition).

You sound like someone who has never played rimworld, as this can absolutely be a strategy game, with strategy just as deep or deeper than anything. Your logic also sounds retarded, like saying heretic is not infact a fps despite using the doom engine, because you aren't actually using guns. Its a disgusting technicality that comes off with the vibe of an out of touch judge who looks at words on a paper but never thinks about how things play out irl

I'd say the amount of tactical or strategic decisions is what makes it tactical or strategic. And idk why you focus on "tactics" over strategy, which is the topic

>>2370094
>Few RTS manage various weapon type
Wasn't talking about rts.

>>2370094
>Tactical at least have far more variety of gameplay, even if way too many just copy the same recipe like xcom.
>>2369958
>To be frank I'd exclude TACTICAL game from the discussion because... well, they are popular.

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>>
>>2370094
>Few RTS manage various weapon type
And the few who do (DoW1 or WCIII) would have been better without it. Or at least with a much clearer one.
>>
>>2336283
Your mistake is thinking the devs who make strategy games aren't idiots themselves.
It's idiots all the way down.
>>
>>2370247
I have 1106hrs on Rimworld ...on steam. I bought it long before there was even a planet.
I don't make up qualities it doesn't have.
>as this can absolutely be a strategy game, with strategy just as deep or deeper than anything.
Anyone could call your bullshit just looking at playthrough.
At best it's a survival colony with some tactical features, but there's NO DEPTH unless you mod it a lot to add stuff life ammo, fog of war, movement option, or even objectives.
It's a story-generator at its core.

>technicallity
As opposed to you calling anything "strategy" making the term devoid of meaning?
The difference between REAL-TIME and TURN-BASED should be understood in an instant.
The difference between STRATEGY and TACTICAL has a grey zone at worst.

>I literally didn't even know what tf you mean by tactical anymore, since you said xcom isn't tactical but also tactical games copy xcom?? Wat??
That's just you reading only what you want to read.

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2365675
furry game might have flown in 99' but any weird fetish game gives me the ick these days because me and everyone else have become too aware
>>
>>2366286
legion is trash
fuck off
>>
>>2360041
lmaoo
>>
>>2360041
>>2360269
Not like the lore of supreme commander is remarkable anyway
>>

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You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
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>>2365232
Doesn’t it? It’s a shame that a lot of units still don’t get to do much, but just having them deployed feels nice.
Unit bloat seems to be a problem in a lot of hacks. Way too many units for how many slots you get. Maybe it’s for ironmans, maybe it’s that designing units is really easy and fun while designing maps big enough to fit large armies is pretty hard, but it’s still a problem. Nothing kills my enjoyment of an FE game like feeling constrained by deployment limits, both in hacks and official games.
>>
Where the fuck are the secret shops in DLatMoL?
>>
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Still can't believe they got alucard in this game
>>
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This is the future that romhackers want.
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>>2371653
I don't mind out-there hacks. I prefer things more vanilla, but there's nothing inherently wrong with stuff like this.

Some people give it a bad rap, but I'm never upgrading. Why would I? Just feels like a good pair of jeans
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The good news is that it took me about 7 years to balance the economy.
The bad news is that the Ottos immediately started integrating me as soon as the truce ran out. I can't find anyone to support my independence, so now I have to fight for my fucking LIFE. I'm immediately going back into debt to afford forts, ramparts, and an army. I'm equal in tech with the Ottos, but I know that they have like 115% discipline and I have only 105%. The only real advantage is that the Ottos already have 0 manpower, but they also have 120k men to my 44k deployed 40k reserve
>>
Welp, FUCK. It's all over. I basically had to attack the Ottomans when I did because I'd have been integrated in a year. Ottos had 120k troops and 0 manpower when the war started, and 2 years later they still have 120k troops 0 manpower. I couldn't get anyone to support my independence.

I was totally blindsided by the Ottomans integrating me as soon as the truce was up. That basically forced me into fighting ASAP when I thought I'd have way more time
>>
>>2371153
Going to give this a try for my next campaign. Kino idea
>>
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>Blessed run
How fares the campaign anons?
>>
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Confucian Mughals game. This is probably the max amount of unrest I get at 357% overextension :^)

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tldr:
-server hosting company got purchased
-online services will continue until end of april
-the game will be patched to be playable offline
-if frost giant receives more funding they will bring servers back online
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>>2371454
They didn't listen to ANY criticism from the moment they announced the game. They vehemently opposed any and all idea that maybe a micro-focused marvel-esque colorful quippy RTS that's a shameless copy paste of starcraft and diablo factions is not a very good idea. They told everyone to eat shit.
I distinctly remember some early tester leaving feedback that the game feels and looks like a marvel movie and the response was "this is intended"
>>
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>>2371454
>"Lots of the game is still early as far as art, including placeholder assets."
>"Yeah I saw some placeholder assets, but I don't expect a full rework anymore, right Frostgiant?"
so funny how a minute into the video they're in chat trying to argue against his feedback lol
>>
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without a faction of talking food, this game was doomed from the start
>>
>>2371384
>STOP KILLING GAMES
Stormgate was never alive. To put it in a necromatic perspective:

A con-artist starts a cult claiming he can summon the soul of a mythic hero and imbue him in a new body, a ferverous cult forms around his baseless claims.
The con-artist milks his newfound fool-of-a-cult of their belongings in order to fuel his half-baked ritual, whilst siphoning of heavy portion for his personal use.
The half-baked ritual concludes, no soul is summoned and the con-artist is left with a rotting undead corpse.
The now-exposed charlatan attempts to blame outsiders for his failure. He promises that he will succeed the next time but by this time the cult has disbanded.
>>
>>2371391
The principle itself is enough of a value by setting a precedent, establishing industry standards, and making players more mindful of game preservation. If crappy games can be kept playable, why should good ones die.


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