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body cam footage edition
>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources

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>>2377375
Thanks for the demystification! I guess that explains why it seems to do a lot more harm than good in some places. Like, using smoke 'nades on Black Lotus jobs always seems to blow up in my face.
>>
>>2377414
Another detail, smoke stacks with dark. Basically the darker a tile is, the more it counts, and if "dark" and "smoke" exceed a certain point, a unit can't be seen.

All this potentially makes night useful IF You can control light and smoke to your advantage. Flares and dark can potentially let you absolutely crap on enemies if done right.
>>
>>>spooky-dooky asylum mission
>>>frontier psychiatrist starts playing

absolute kino.
>>
>>2377365
That's a weird thing to say, I can only assume you never played vanilla? You might want to lead with that first.
>>
>>2377414
Smoke grenades, when you don't really know how to use them, is for when you need to stop yourself from getting shot at coming out of the starting area OR in wide spaces you don't plan on going through yet.

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True Ruler of Calradia Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

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>>2377221
check the mod options. there are changes to characters movement speed, swing speed and horses speed.
you can toggle them off.
>>
>>2377061
i would wind of death the shit out his formation man
>>
>>2377265
Turns out it was Realistic Combat Adjustments that was causing my pain, not Warbandlord.
>>
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>>2377088
I'm sorry, but that "granularity" is inconsequential because there's little to no way you're gonna be micromanaging exactly where each attack you do lands with M&B's limited directional system.
The only situation where it actually would arguably be useful is for horse armors, so that barding isn't a "cover all" item, but actually protects the body, back legs and head differently.
>>
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I fucking hate Nero. I just won a battle against a horde of Armenians and this nigger is already calling me back to Rome. I regret talking to him.

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TOUGH GUYS edition
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>>2377272
kill everything
feed kills to sy
savescum rewards
>>
>>2377272
play on expert and kill everyone giving 0 fucks about mission timers. also the oci that gives you 20 loot for every vehicle you kill
>>
WHERE IS THE UPDATE??? GAME IS DEAD
>>
>>2377418
Two more weeks until an update that doesn't add 2 new tanks and blueprints in so that you can wait 2 more weeks again.
>>
Is Dice Mommy the way to go for the best ship perks?

I love this game. I like it more then AOE2. Discuss it.
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>>
>>2376780
They're Atlatl warriors in age3, it's more to differentiate their role from the soon-to-be-announced jaguar warriors
>>
Watched a live Teamplay featuring an "Austrian Painter." Not sure if referring to that Painter. Clown player. Got to Age V but only idea he had was to keep Vortex-ing his blob of infantry atop the Oni+Onmyoji Deathball in the hopes of zerging them to death. Only decent idea he had was to Vortex snipe the JP player's wonder.
>>
>>2375901
I just put a boat in the pond away from everything, wait for Odysseus's reinforcements and yolo gargarensis with them.
>>
Is retold good, or should I stick to the Extended Edition (I mostly play skirmish)?
>>
>>2377487
Retold is objectively better and the Japanese are the best dlc

not a weeb btw, just spitting facts once you accept Amaterasu as your one true mythwaifu you won't want to go back

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>passing laws is now slightly less annoying

Amazing! At this rate the game will finally be be fixed by 2035!
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>>2321810
I mean yeah Yids are culturally similar but it's ignoring the historic disdain for them which was reaching a boiling point around the end of the games timeframe.
>>
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>the people are upset and start paying less taxes
>I raise taxes to offset loses
>the people are more upset and start paying less taxes
>I raise taxes more to offset loses
And so ends the anti-libtard run where I refuse to reform society.
>>
>>2377004
historical spain route
>>
>texas still gets insta gibbed by Mexico every time
awesome
>>
You know it's probably just my spergy brain who thinks this but it's pretty funny that they released a dev diary about including strait controll and tolls in the game at about the same time as cheeto man chimpedo ut in iran and the iranians started asking to fine ships traveling through the hormuz sound

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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>>2377460
Certainly a unique idea. What framework are you using?
>>
>>2377491
I'm not using one. Just using CSS and JS and putting it in HTML.
>>
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Reichstag view.
>>
>>2377519
Pure JavaScript is pain; you should at least use TypeScript
>>
I have a prototype up, i want to gets some critique before i invest any serious time.

I would appreciate any harsh criticism

https://angular.itch.io/evil-tactics

Why has no one tried to recapture the magic of Metal Fatigue? Yes, I know there are other games where you can partially design your own units (Warzone, KKND, or for turn-based games SMAC).

But Metal Fatigue just hits different. Sure, it was mostly because of the animations and sound, but imagine the potential in having Combot on Combot action with proper physics for the limb cutting. Besides that, of course the vehicle combat (=all combat underground) sucked of course.
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>>
Kudos to any post-Soviet Union block kid who got to play this without knowing any English (even tho the game itself was actualy made in China/Taiwan, so you had no idea if the devs' translation was accurate at all to begin with).
>>
>>2374845
I remember seeing vids for a followup game to this obscure piece of chinese jank around later part of 2000s that was just a Battlefield 2-styled MMOFPS with both jeeps, tanks and mechas as drivable vechicles. Apparently it was also a prequel to the RTS game that took place exclusively on Earth IIRC?
>>
>>2344340
>Only with the special abilities
Wrong. You customize everything, including weapons, armor, and chassis.
>>
>>2377404
>Wrong. You customize everything, including weapons, armor, and chassis.
It's not real customization outside of the special abilities. Changing the chasis = picking a different unit type. Changing weapon/armor to a lower/higher offense/defense = decreasing/increasing the cost & they're gated by similar cost in research. Maybe if there were situations like you unlock some technology that unlocks both a weapon that's cheaper than similar research equivalent and another weapon that's stronger but is disproportionately more costly (like 5 attack when others have 2-3, but it costs 4x as much as the regular research 5 attack) then you're talking about proper customization there. But realistically, you are just picking the best you can afford every time. There is no reason to ever use a cheaper engine, and even the most advanced weapon/armor isn't more expensive than your least advanced, unless you're combining armor and weapon.

The only real give and take where you have to consider what you gain vs what you lose out on (and even increased cost sometimes) is in the special abilities. Nobody ever goes... hmm yes but I will use a gatling laser instead of a fusion laser, because the gatling laser is better against X.
>>
>>2374845
>Metal Knight
I though i was the only person that ever played this game, got it from a friend 20 years ago who in turn had it burned from the original disk back in the days gaming magazines included games.

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there are dozens of us, dozens!
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>>2376972
"Imperial challenge and civil wars fix" mod makes it so the transfer is based on area like you're saying
>>
>>2376998
carpet sieges are kinda pain because they are kind brainless
If you have multiple frontiers, it is really hard to manage them.
>>2377060
might try it
>>2377010
well, for whatever reason AI Rome stops expanding in late game
>>
>>2377008
erm... very.. new? I literally said it in my first post. But I tried it out and they seem kinda poopy. Yes, waow I can create ONE Massilan pop from thin air but it zaps away manpower AND makes the province considerably less loyal. It's... probably not worth.
>>
>>2377154
>The most broken element of the game is not worth it, says random newfag
>>
>>2331508
How to fuck is Rome lightning fast assimilation?
I lost 100 pop metropolis to Rome that my own culture.
Before the 10-year truce even ended, they had made it 80% Roman.
Meanwhile, when I conquer shit assimilation decades.

I try to make small and casual strategy about Immunity. This is game UI. Please give me feedback, how i can make it better?
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>>2377227
first watch "Il était une fois… la Vie". French animated series, it has many battle scenes involving bacteria, viruses, white blood cells, and antibiotics. A good inspiration for your project.
>>
Add big booba
>>
>>2377227
Looks like you have wasted space on the table, or will the body expand laterally unlike a human? Right side UI could probably have more pixels allocated to it, it's quite spare.
>>
it looks like shit use a proper font
>>
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>>2377429
>"Once Upon a Time... Life" as a RTS
Fuck, I would play that. Half the episodes had some level of combat, ranging from spec-ops tier infiltration to massive battles.
Also fuck the history spinoff's intro for giving existential crisis to every 8yo.

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now that it has been cracked, whats your excuse for not playing the BEST anno title?
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>>2373370
Take a closer look. Grossly oversimplifying it: harbour is the general area, docks are specialized sections within it. As in game.
>>
>>2332594
It's my least favourite era in human history. Actually, I don't like any era after that either. Sci-fi is good again though.
>>
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>Log into pirated anno 1404
>greets me with a happy Easter anon message
aw yeah it's cozy time
>>
>>2373758
Seriously considering doing that as well but I always had a soft spot for 1701 myself.
>>
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>>2373758
Pretty sure that's just hardcoded to your PC's local time. What are you going to play? I'm doing a low-stress oriental only run at the moment, just started.

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>2377439
Pretty sure its banned because of the alphabet letters.
But honestly just pirate it, its a single player game and devs are retards in more ways than one.
>>
>>2377439
Yeah, despite the Biden shadow government being out for more than a year will still have to deal with this antiquated us/them dichotomy when they are more like us than europeans are.
>>
>>2375380
>russians started a genocide

Weird take since it was ukraine bombarding donbas civilians for 8 years and diverting a river to strangle crimeans.
>>
>>2374638
Why don't they then?
>>2374958
You have no idea what third world is. You devalue the entire descriptor by applying it to things that are blatantly not.
>>
>>2377455
8 YEARS DAMBILI BAMBAS

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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
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>>
https://youtu.be/p9JMPLeRQqw?si=0_kH5g3UMNaM3vXU

sooon
>>
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>play as poland
>try to be a good Christian and ally everybody
>betrayed for no reason by HRE
>retaliate in self defense by conquering Frankfurt, Prague, and Magdeburg
>conquer Hamburg and give it to my grateful ally, Denmark, who declares war on HRE in solidarity
>Milan decides to attack me now
>have the pope declare a crusade on Milan's capital (because no HRE cities were available)
>on the way link up with Danish crusading army as we cross the Alps together having a grand old time
>take a short detour to capture Venice, which Milan had stolen from the Venetians (return it to the Venetians in exchange for going to war with HRE)
>besiege Milan together with my bro Denmark
Crusading is so much better with good friends.
>>
>>2377296
>>Milan decides to attack me now
A tale as old as time.
>>
>>2377328
Milan have the turbo cunt AI. It'd be one thing if they were just aggressive, but they're sneaky and treacherous.
>>
What's something new you discovered in one of the games after years of playing?

I'll start: in medieval 2 if you assassinate all of the Mongol generals before they take a settlement, the entire faction despawns.

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Xenonauts 2 released today. Is anyone playing?
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The ending is fucking awful. So we conquer the aliens, annexing their worlds, then we free them and become one liberal utopian collective? Fucking trash, even nuXcom did it better.
>>
>>2377291
>spoiler
isn't that the nuxcom eding with racist reactionary albino snake lady gfs. hell oldcom apocalypse has the same thing. The aliens become our buddy cop buddies or urban underclass or whatever
idk i never played chimera squad or any expansions past nucom 2 vanilla with those initial longwar team tweaks
>>
>>2377295
The way they word it with taking control of the planets and people makes it seem like a conquest, that they are subjugating the aliens under them. I get Xcom and nuXcom do something similar, but that way Xenonauts does it is fucking strange, they go to harsh then pull completely back.
>>
>>2377291
that right there made me lose interest in this altogether. Disgusting.
>>
>>2377298
This is why I believe writers had changed midway.

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Raggedy Anne Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:

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>>2377237
>Wonder what caused the sudden boom
Niggas literally learn how to draw themselves due the lack of fanart. Troubeshooter is that good, I guess.
>>
>>2377197
I just wanted to tell you that I greatly appreciate you lewding Anne.
>>
>>2377237
I just want proper porn for this game so I'm learning to draw it myself.
>>
>>2377237
"That" anon with "those" skills here. I played TS and I remembered how soulful these threads were, so I decided to force OC and make art for you guys.
>>
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>>2377197
Please draw Albus striking this pose.

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which rts game has the best chokepoint maps?
i've seen some in red alert and company of heroes
my favorite thing is to hold a chokepoint against masses of ai
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>>2377176
Well it's dead because the developers are mostly clueless and stopped providing players what they want, allowing Total War and Paradox to sweep up the market.
>>
>>2377176
At the end of the day RTS is a jack-of-all-trades genre that just isn't optimal for scratching a particular itch, so most players moved on to more specialized genres. Like if you want to micro, you have moba or RTT; if you like to build, there are town or factory builders; for larpers - grand strategy; for numbers go up - tycoons and idle games; for those who only like to watch - autobattlers and sims. The ones who stayed are compfags, modders and autists.
I'd say all the fans are weird in their own ways and something like 'a normal RTS player' doesn't exist.
>>
>>2376989
>>2377176
all the self-proclaimed RTS "fans" on 4chan just want to play a glorified tower defense game
>>
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>>2377176
>>2377344
q:how do you know someone is a sweaty ladderfag?
a: don't worry, they'll tell you about it!!!
>>
>>2377205
well the average RTS dev apparently thinks they need to model their game on AoE, Starcraft, or CoH/DOW


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