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Foundation or Farthest Frontier. And I guess Manor Lords but that's still in early access.Which is the better medieval city builder? How they differ?
Personal I don't play often city builders but I do like Anno series which has some city builder elements.
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>>2297896
Pure cosmetic, sure. But what if come night your solar power stops working, the outside temperature goes to -110 or you need to man the walls?
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>>2297896
>Foundation has a toggle to visually switch between night and day, which gives all the aesthetic benefit without trying to shove in a half-baked schedule system that adds nothing to the game
i disagree.
you can just speed time up in the night when nothing is happening or you can use that time to build (provided the game is not too dark to see what you are doing). unless you are constantly running your city builder game at max speed all the time, then you can't complain about "nothing happening"
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>>2297914
>your solar power stops working, the outside temperature goes to -110
Day/night is fine if night causes problems you have to prepare for and isn't just "your builders are all sleeping now". Not really anywhere to go with it in a medieval setting though, both of those examples are more sci-fi oriented. Walls have to be manned during the day as well, there really wasn't much medieval peasants were doing at night.
>>2297947
>you can just speed time up in the night when nothing is happening
So instead of wasting 8 minutes I can waste 3 minutes while the game stutters along in the background?
>or you can use that time to build
That's what the pause button is for
>>
>>2297973
Yeah, kinda fair. All I'm saying there's nothing wrong with it if it has legitimate gameplay mechanics or if it's purely there for ambience but can be turned off. Sometimes you just want to step back and look at the pretty houses with their lamps and shit on.
>>
>>2271094
>>2297351
I've been playing it, and while it is indeed a city painter, it is quite hard to really plan out and build some fancy stuff
I don't really get how connect and make the most of those base build blocks.

I also played Manor Lords and it feels more engaging in terms of resource managing, expanding, battling and etc

I also tried Farthest Frontier and while it seems like it has depth at first hand, and it really didn't got me engaged.

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play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
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>>2274640
>>2292668
>>2292690
>>2293089
... or you could play a functional game for a change.
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>>2291447
Unless you roll really, really bad resources for either Florida or Guyana (depending if you go north or south), you should do just fine.
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>>2293957
like minesweeper?
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>>2294028
Sure, why not. Still better than either of the bloat mods for Civ4Col
>>
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And here's to a finished run. Wish there was a version of this with better combat. I refuse to believe the rng isn't rigged. Navy seems utterly useless in indep war, even if you manage to beat a man-o-war it retreats for repairs seemingly 9/10 times. Also would be nice if the king would send them in squadrons of 3 or something instead of one at a time.

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Shit/Average /vst/ games that you still love anyways.

Pic related. Pretty big disapointment but I still kind of like it anyways.

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Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

Comment too long. Click here to view the full text.
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>>2297808
Requiem on it's way to fix TNO's mistakes, so it seems. Does anyone know what their next update is about?
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>>2298097
DV is not even integrated besides the congo lake, thats literally the only not new piece of TNO africa in TFO
>>
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>>2298122
Thats old, retard
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>>2298202
What about TRO how is that mod doing and is one of their leads another nufag?
>>
>>2299625
It's dead, Jim.

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>2296633
>It honestly makes me angry watching how in COH1 the infantry AI would automatically seek cover and better firing positions and actually dodge and roll out of the way of incoming fire and bombs and then look at the sequels where they are retarded bullet sponges that stand in one place.
I hate to be that guy because I also really miss that, but the community basically begged for it to be removed.
>And speaking of bullet sponges I really appreciate how in COH1 positioning was actually super important and that infantry and weapon teams would die super quickly if you just had them out in the open with no regard for distancing or cover as opposed to the sequels where even tier one infantry could soak up enough gunfire to put higher tier infantry in the ground in the first game twice over.
the infantry is more deadly in coh2 than coh1
>Here's hoping they release a definitive edition for it at some point. Update the visuals, fix some bugs and maybe update the campaigns since I remember some of them feeling unfinished like Caen. Wouldn't mind them adding some quality-of-life fixes like being able to get infantry to vault over fences/low walls by clicking on them either, one of the few things that the newer games did right.
this is definitely coming in the next few years
>>
>>2297073
Anon, be honest with yourself, what do you gain from arguing about features you're clearly unfamiliar with and a game series you clearly don't play? What is the point?
I swear 80% of people arguing about strategy games online haven't played one in decades and/or never experienced them past playing the campaign on normal or compstomping a handful of times.
>>
>>2296763
mortar or vehicles.

>>2296755
those are ultimately why i didnt go back to CoH1 even tho I thought it was superior.

is it just me or was CoH supposed to have hero units? I specifically remember seeing in the early days like 2002 hero units. Am i thinking of a different game or was it scrapped?
>>
>>2299424
They weren't getting bumped or anything it's just an infantry fight.
>>
HelpingHans is such a clown man he's always blaming his teammates
This is who 4s players watch, that explains a lot come to think of it

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>2298677
But they used to have them then. Original Orks, even Space Orks, were bvlt for Imperial women. Only in some edition (4th?) they were whitewashed into silly lovable asexual Chaotic Neutrals fighting to stop Neutral Evil.
>>
how are sisters of battle in this what do they play like
>>
>>2299420
I only played SoB in the Soulstorm campaign. I think they were one of the better ones but I didn't get them on the infantry side. Only made Battle Sister Squads (like the SM tactical squad but with half the options, but they get the flamer and heavy bolter, that's enough for me) and Sister Repentia Squads (melee, to attach commanders to). I liked their vehicles more, Immolator early, Exorcist (Whirlwind like artillery but you can have 2 instead of 1 and they're better in every way - no friendly fire or disruption for your units) and Penitent Engines (second strongest walker in the game that mogs Dreadnoughts in every way).

The simplest way to sum them up is that vehicle-wise they are like Imperial Guard but with tough melee walkers instead of Leman Russ tanks, and infantry-wise they are like Space Marines but with more complicated options. Plus they have that faith mechanic that gives them special global powers. From what I've heard they're about average in multiplayer. Probably have a higher skill ceiling than both SM & IG because of the faith powers, but not as high as Eldar, Dark Eldar or Tau.
>>
>>2257709
Given that this is Warhammer, I'm surprised someone hasn't already compiled all this information on some English wiki somewhere. Then again, I'm just assuming that the Warhammer fandom is as autistic as other wargames' fandoms.
>>
>>2298366
>spoiler
I've played Guardsmen on Hard in DE and they are absolutely not anywhere near the best. That would be Necrons
On normal difficulty they're good but you really feel the hp loss on hard, I'd rather redo it with marines. Sure you can cheese a few stronghold objectives but all your stuff just dies so quickly that it can be hard to stabilise and then win on a lot of maps.

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1.0 releasing soon. Did they ever fix the early game or is it still incredibly fucking boring?
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>>2299471
Yes, and if you ask why it's still in Early Access their dicksuckers pretend that all Early Access games stay in development this long.
>>
>game has a bunch of factions
>the only factions that matter are the ones you are direct rivals to, and the aliens
>you can have allies, but they won't help you because the metagame is to take anything useful in the early game and as a result nobody can play catch up
>>
>>2299501
Well yes, objectively they do, some even longer. 3 years is a pretty average EA period, it might even be on the shorter side.
>>
>>2299541
Early Access games are on average released in under 2 years. 3 years is not at all normal, despite the few games that are sometimes in Early Access for over a decade.
>>
>>2299579
Just a quick search
>Subnautica was in early access for just over three years, launching for PC in December 2014 and leaving early access for a full 1.0 release in January 2018
>Baldur's Gate 3 (BG3) had a long development cycle of roughly six years, starting around 2017 and leading to its full release in 2023, with early access beginning in 2020,
I dunno it seems like 3 years is pretty normal.

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TACHYON edition
You play with any mods anons?
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>>2299461
dragonfires are fucking amazing. I've seen these things chase down Radiants going through like three panic skimmings and still hitting.
>>
>>2299543
Yeah, meant to write energy instead. Too much shitposting today.
>>
>>2299566
HSA on dems would be hilarious
>>
>>2299575
wouldn't actually make much of a difference

now, HEF on the other hand...
>>
>>2299575
Gives you a reason to use both HSA and DEMs with one simple change? Holy shit, that sounds like a perfectly good idea so alex will never implement it.

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why does nobody talk about how the succession system in ck3 is so outstandingly random and retarded
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>>2299200
This is a more clear picture
>>
>>2299169
Ralph pls go
>>
>>2299169
a feature of ck3 is outstandingly random and retarded?
no way! i simply don't believe it!
>>
>>2299169
I only played CK2. What did they change from that?
>>
>>2299554
Literally the same. OP is shrimply braindead retarded.

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2296140
If you want a fun challenge, try the Zaarin remnants. It's a one planet start in Dantooine, where you're surrounded by the PA. Your fleet is a single SD and the rest is corvettes. Switching Carracks to CR92 Assassins makes the light ship roster a lot more interesting.

If you played the TIE Fighter games, you feel like you're pulling off the same shit Zaarin did where you refuse to die. Hoping the ISDs will have TIE Defenders and TIE Avengers instead of the standard TIE Fighters, but I doubt it.
>>
>>2296426
She sharted inside his mouth
>>
>>2296140
Zero Command, the Tarkin clan
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>>2295831
Yeah 3.5 is out but i like 2.3 more
Every update makes the starting forces smaller everytime
Although the addition of all the minor warlords is beyond peak gaming
>>
How's the new Eriadu?

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So... 40K TW is confirmed.
How shit will it be?
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>>2294973
I love this board so much
>>
>>2294444
>Pharaoh is an okay game overall.
It's fucking Warhammer-lite without magic and monsters. It's awful.
>in the end it's held back by the limited military technology and tactics of the setting
The game couldn't even portray the tactics of the period accurately. Chariots are borderline disfunctional and it's missing a bunch of units that could have been plausible for the time period in favour of soft-fantasy garbage. What holds the game back is that it's designed like shit and made in an awful engine. It's a glorified DLC, and CA was rightly called out for trying to sell it at full price.
>>
>>2293021
IT has a chance to be not-shitty, given CA's gonna testrun their new engine with it. I'd still wait before buying it, though.
>>
>>2299352
One other thing they mentioned was dropping into battles already in progress.
>>
>>2297681
The visible laser is just an instant of low powered visible light to help the shooter aim, like the laser version of a tracer round.

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How does this shit board not have a thread for the only good multiplayer strategy in existence

Fog of war and all napoleonic unit types now added. Looking pretty complete now.
Its free and its good, go play so I can farm elo
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bump
>>
>>2260752
pretty much
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>>2160232
>>2159827
lol
>>
>>2212134
Frankly they might be right
>>
>>2297970
You'll be singing a different tune when you take a look at what the game looks like in the dev's screenshoot of the 3D engine

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Warcraft 3 General - This entire thread needs to be purged.
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>>2299380
it's called your friends list
>>
Is PalaRifle really that strong? It seems like grunts +1 armor, speed scroll, chain lighting, and hex would fuck them up. But I haven't played since 2017
>>
>>2299381
I can’t even get my retarded friends to stop playing hero shooters. Dead lock is fucking gay, and I’m sick of listening to them rage and get pissy about it on discord. Genuinely hate the nu-games, and the type of gay faggots they make everyone. They all just sound like whiny faggots when they play.

You try to have a conversation with someone else in the discord about something, then you get interrupted because they’re gotta do “call outs”. Fuck your gay ass game, you’re not pro. Shut the fuck up.

Sorry, end of rant.
>>
>>2246267
Patch 2.0 allowing you to reskin your paladin to look like Daelin Proudmoore in melee made Reforged 1000% better.

Daelin and Maiev would be the ultimate Did Literally Nothing Wrong power couple, if not for the fact that they are both far too based to ever consider race mixing.
>>
>>2299497
orcs always whine when humans have other options than stalling until they can baserace with tanks

According to swedes Cuzco was an artic wasteland and the entirety of the andes region was in a permanent food deficit
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>>2299240
>>
>>2299418
burning the midnight oil saaar?
>>
>>2298902
And that IS correct, incas had to go out of their way to create forms to grow food there.
>>
>>2299220
That's because neither the EU nor the USA bother to enforce sanctions. Banning somebody from buying stuff but letting his friend to buy it and then resend it is perfectly legal, the authorities know about this loophole and don't bother to fix anything. Trump was bitching about India buying Russian oil but the scheme existed since 2022, was known and nobody did anything about it. It's the lack of will
>>
>>2299013
bajito pero ancho

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In less than 24 hours, Park Sang Hyun, also known as Soma, will defeat Bisu, qualifying for the ASL 20 final, wherein he will defeat Snow, thereby avenging Soulkey's aberrant defeat and keeping the title in Zerg hands for the fifth ASL in a row. Thank you for your attention to this matter.
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SC3!!!
>>
when's the zerg nerfs patch
>>
https://www.twitch.tv/tastelesstv
https://www.twitch.tv/tastelesstv
https://www.twitch.tv/tastelesstv
offline tastosis
>>
https://www.youtube.com/watch?v=8ojosE0Zwgg&t=160s
>>
who


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