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Why is the 3rd game in a strategy series often cursed?
>HW3
sucks
>AoE3
sucks
>DoW3
sucks
>Victoria 3
sucks
>HoI 3
sucks
>Civ 3
sucks
>Stronghold 3
sucks

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>>
>>2285325
They hate him because he spoke the truth
>>
>>2286035
Uh, maybe because in terms of mechanics and gameplay it’s literally copy and paste?

>nah man the setting makes it a completely different game
>>
>>2299157
Technically, the original Red Alert was also a literal copypaste of Tiberian Dawn; and Warcraft 3 didn't change all that much since Brood War. Same game?
>>
>>2299159
Is chocolate ice cream no longer ice cream because it isn’t vanilla?
>>
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>>2285948

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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>>
>>2299420
I only played SoB in the Soulstorm campaign. I think they were one of the better ones but I didn't get them on the infantry side. Only made Battle Sister Squads (like the SM tactical squad but with half the options, but they get the flamer and heavy bolter, that's enough for me) and Sister Repentia Squads (melee, to attach commanders to). I liked their vehicles more, Immolator early, Exorcist (Whirlwind like artillery but you can have 2 instead of 1 and they're better in every way - no friendly fire or disruption for your units) and Penitent Engines (second strongest walker in the game that mogs Dreadnoughts in every way).

The simplest way to sum them up is that vehicle-wise they are like Imperial Guard but with tough melee walkers instead of Leman Russ tanks, and infantry-wise they are like Space Marines but with more complicated options. Plus they have that faith mechanic that gives them special global powers. From what I've heard they're about average in multiplayer. Probably have a higher skill ceiling than both SM & IG because of the faith powers, but not as high as Eldar, Dark Eldar or Tau.
>>
>>2257709
Given that this is Warhammer, I'm surprised someone hasn't already compiled all this information on some English wiki somewhere. Then again, I'm just assuming that the Warhammer fandom is as autistic as other wargames' fandoms.
>>
>>2298366
>spoiler
I've played Guardsmen on Hard in DE and they are absolutely not anywhere near the best. That would be Necrons
On normal difficulty they're good but you really feel the hp loss on hard, I'd rather redo it with marines. Sure you can cheese a few stronghold objectives but all your stuff just dies so quickly that it can be hard to stabilise and then win on a lot of maps.
>>
>>2299607
Necrons have terrible vehicles and terrible honour guard, other than the Tomb Spyder. Their only benefits for HQs are the Flayed Ones deep striking to act as sponges while the Necron Lord does his thing.
>>
I never played Soulstorm campaign, is it true that you have to rebuild your base every time you have to defend a province?

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play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
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>>
>>2291447
Unless you roll really, really bad resources for either Florida or Guyana (depending if you go north or south), you should do just fine.
>>
>>2293957
like minesweeper?
>>
>>2294028
Sure, why not. Still better than either of the bloat mods for Civ4Col
>>
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And here's to a finished run. Wish there was a version of this with better combat. I refuse to believe the rng isn't rigged. Navy seems utterly useless in indep war, even if you manage to beat a man-o-war it retreats for repairs seemingly 9/10 times. Also would be nice if the king would send them in squadrons of 3 or something instead of one at a time.
>>
>>2299641
>that filter
Eww. Now do a viceroy.

>fleet
I mean you had Drake and privateers are pretty cheap to outright buy or hammer out later on. That + a couple of chokepoint forts and even caribbean colony is possible. Absolute cancer to move 20+ colonists manually each turn with ships tho. And yes, combat PNG is absolutely rigged but not all of the time. You can draw a shitty seed and get, well, shat on or you can draw a good one and get 4-5 fountains in a row.

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why does nobody talk about how the succession system in ck3 is so outstandingly random and retarded
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>>2299169
Ralph pls go
>>
>>2299169
a feature of ck3 is outstandingly random and retarded?
no way! i simply don't believe it!
>>
>>2299169
I only played CK2. What did they change from that?
>>
>>2299554
Literally the same. OP is shrimply braindead retarded.
>>
>>2299269
||no||

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Other than the pretentious woke cover art for this game, Humankind is actually not that bad. I think it's better than Civilization 7. It's been several years since release so I'm curious if anyone else has changed their mind. So far, I like it.
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>>
>>2298711
Uhmm...That's literally what i said.
>>
>>2298712
I don't speak nigger.
>>
>>2297227
FIDS system is shit so it can't be good
>>
>>2297520
the red knight on the right side look so stupid holding the sword like that
>>
>>2299768
He's ready to strike.

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>
>>2296763
mortar or vehicles.

>>2296755
those are ultimately why i didnt go back to CoH1 even tho I thought it was superior.

is it just me or was CoH supposed to have hero units? I specifically remember seeing in the early days like 2002 hero units. Am i thinking of a different game or was it scrapped?
>>
>>2299424
They weren't getting bumped or anything it's just an infantry fight.
>>
HelpingHans is such a clown man he's always blaming his teammates
This is who 4s players watch, that explains a lot come to think of it
>>
>>2297883
>but the community basically begged for it to be removed.
fucking retards
>>
>>2299424
CoH had hero units in that one tales of valor mode that is basically a moba with lanes maybe you're thinking of that

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I know I'm late, but I finally tried Civ VI with all its DLCs, holy moly the downgrade.
Civ V(anilla) still invictus.
Not only it's more tedious, but the DLCs don't add anything fun, immersive (they just unnecessarily overcomplicate things for the sake of it, to make you waste more time while trying to trick into thinking the game is more deep when it's not) and the artstyle is kinda shit.

At some moment it becomes good, fun or I need overhaul mods?
Is Civ VII worth it?

PD: when the gameplay (specially the combat) is going to be like in the cinematic trailers (massive cities, massive armies, massive world to 4X'd)?
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>>
>>2299639
Complete, base V sucked ass
>>
>>2299639
If you like no religions at launch
>>
>>2299639
Complete. More than anything, Vanilla uses a 10 HP system, so combat has a lot of jankiness. The expansions change it to 100 HP, which makes combat infinitely better.
>>
Civ 3 is the best civ, and how a game release DOES matter.
>>
>>2299639
You should play with Vox Populi, other Civ games cannot compete

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what are some of the best modern 4x space games? MoO2 is probably my all time favorite but that is an older one.
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>>
Is Endless Space 2 good? I played the first one way back, and it was okayish, but overall simplistic and somewhat shallow experience, a game where it obviously took more effort to create the lore rather than flesh out actual game mechanics. Have it changed with a sequel, and if not, can it at least generate an interesting enough story (Stellaris 1.x wasn't fun because of its non-existent strategical depth, but because it was a tool to essentially generate a nice space opera story from a bunch of cliches)?
>>
>>2299083
I don't think you'll enjoy it based on what you've written. It's a pretty shallow game with great presentation.
>>
>>2299103
yeah this. never ever ever finished any actualy playthrus ever
>>
>>2299083
ES2 features a storyline for each faction.
>>
>>2299083
I think it's significantly better than the first one but the reasons to play it are the same. That is to say, you wanna watch pretty space battles and bask in the overall polish in how everything is presented. The game is actually pretty complex on the planning end thanks to the system where exploring anomalies can get you upgrade modules for your ship blueprints and different fleet formations and all that, but the AI sucks monumental dick so you don't need to minmax at all. In cases like those I just pretend I'm playing a PvE game and don't think of the AI as surrogate players.

I actually started playing SOTSII recently and I've been enjoying it. Everyone says it's bad, and it is, but it's also a pretty cool game if you go into it for the ship content which is the only part that isn't half-baked.

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Are you sticking with 26 or going back to FM24?
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>>
>>2298700
Based angry midget
>>
>>2298706
Not angry or midge enough: >>2283127
>>
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This makes no sense to me
>>
>>2299762
Which role?
>>
>>2299763
wing back

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Ok, I've seen enough. I've had my fill, I've played my money's worth. When did you realize you were done with your favorite strategy game, and that it was time to move on?
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>>
My girlfriend loves this game
>>
>>2220599
Now this is autism!
>>
>>2298380
sweaty, I keep telling you, I am pre-op :(
>>
>>2220582
what the fuck are they going to do with Australia?
>>
The fucking danish ai spamming me with request about hosting their troops daily, unless I'm part of the Axis...

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commie-dwarves edition

Previous: >>2266425
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
11/03/25 - The first part of the Siege Update was released as version 53.xx, giving besiegers (goblins and humans) the ability to dig/destroy walls, build paths, more awareness of traps and killzones, and more.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

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>>
>>2299438
Try zoning the lanes next to the wall with the highest level of restricted movement. If they're climbing the walls to get out of swimming, maybe that will help
>>
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I love my kobolds
>>
>>2299604
This is why ascii is forever superior
>>
>>2299604
Quite simple.
Gays made the tileset.
Just look at the worm man sprites.
>>
>>2298228
>not directly altering the vanilla RAWs for yourself

Lazy Newfags.

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/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.

FAQ

is discussion of other victorias welcome?

Yes!

Can I come here to complain if I never played the game?

No

Are the dlcs worth it?

Some are, some aren't

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>>
I just bought this game and I've never played a grand strategy, what am I in for?
>>
>>2299622
An experience not much like other GSGs, you'll learn some macro concepts but most of what works well in vicky will fare poorly elsewhere
>>
>>2299622
You honestly could not have picked a worst game to start with. Should've tried hoi4 or CK3
>>
>start liberate country war
>cannot add (any) conquer state goals after

The fuck? Is this a glitch or an intended change?
>>
>>2299739
The answer is yes. Using the liberate country wargoal means adding *any* conquer state goals afterwards is impossible. Nobody noticed this because nobody plays this game.

So what's the verdict so far on Master of Command? Been playing the demo and it's a good game so far, but the controls seem kinda janky.
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>>2296802
I do, I'd just rather the dudes fix their own bayonets when they're getting charged.
> It's not that big of a deal.
My morale is shattered.
>>
>>2298179
>>2287512
first off, just making sure you're aware, bayonets are on by default, you do know that right? so unless you manually took them off one at a time, you're playing with fixed bayonets
if you're aware, then i'd say just keep the bayonets on at all times, it's not that big of a deal.
think of it as making a strategic decision between reduced accuracy or more vulnerable units/reduced attention (your attention is also a resource). i never even considered taking bayonets off because i knew i'm too much of a shitter to pay attention to all units at all times like that and i'd rather my dudes being able to pin a charging unit for half a minute so i have a chance to notice and react.
>>
>>2298542
I have my shooty infantry take their bayonets off during deployment cause I want maximum shooty. The battles are pausable, you can just do that if you want to minimax. Which I do, it's how I like playing games. I imagine little techniques like that are important on the higher difficulties, though I suspect those won't be that fun since it seems like mostly things are determined by overworld RNG more than how well you do in battles.
I agree it isn't really that big a deal, but little things like it add up. Hopefully it gets addressed in a QoL update.

Also I noticed the wheels on the limber and the cannon roll in opposite directions when they're moving, very funny.
>>
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>>2299483
these are british wheels, same like the british cars they drive on other side - british wheels turn in other direction

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>
>>2295626
You've still got sweats and casuals, just fewer of them. Average weekday night (EUTZ) is like 2k online right now
>>
>fixed a """"""""bug""""""""" where infantry got the cover bonus from being stressed as well as being in a building
So infantry will die even faster now.
The game needs to be slower paced, not faster paced.
>>
>>2299202
>stressed soldiers that are under fire stay in cover is a bug
was this mandated by the kremlin?
>>
How are the AI teammates in skirmish
>>
>>2299363
>was this mandated by the kremlin?
That would be Hostomel Nothingburgers

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SOUTHAG is out
This div is super fun
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>>
>>2294111
what timezone are you? i could always join you, but be warned, im meh at the game.
>>
>>2292755
I like 11th ACR so good. Love me tanks and jolly good burger/yuropoor collaboration.
>>
>>2294865
>what timezone are you?
UTC +1
>>2294176
>I'm shit at the game
>im meh at the game
Its alright Im not that good either, not sure how we could organize a game on here, considering that replies are days apart from each other.
>>
>>2299690
>UTC+1
it's true. i guess most warno players are yuros. my other warno fren is in yurop while im in the US (PST). makes it a little tough to play vidya.
>replies are days apart
i just have the thread pinned and open /vst/ a few times a day for /aoeg/, so i see when there are replies pretty quickly.
>>
I'd be up for a 4chaniel game too at some point (far from great either), I am GMT+2


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