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File: zerg chads.png (467 KB, 1764x858)
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ASL 21 will be taken by a Zerg Chad, indubitably. The only question is, which one? Will Soulkey return for a fifth one? Will Soma get a second one? Will Zero display his old man strength by taking a third one, well past his prime? Will Larva? Will Effort?

As he pushed into the Zerg's main
Marine a-move total no brain
Penetrated by the sunkens
He felt his testes cold and shrunken
So he scrambled for the mech switch
Lurkers out now better hide bitch
So he cowered in the bunker
Zerg on four gas
Getting drunker

Terranny, are you okay?
So, Terranny, are you okay?
Are you okay, Terranny?

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>>
>2355134
>terrans break their hands every game to beat everyone
>meanwhile zerg maeks a-move hydras to win, camps lurkers on ramps to make them unpushable, puts overlords on free scouting towers that every maps has, and maybe micros a muta out of the control group to avoid radiation while sniping workers for free thanks to zerg-biased map design
>oh but zerg is actually weak and hard to play guys all these patchzergs are just that good :)
I pray for the day a ghost lands a nuke onto zergschizo's head.
>>
same, brother
>>
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Tasteless and some warcraft 3 guy?
>>
>>2355782
Tasteless did a stellar job in grubby's tournament, can't wait for him to completely drop the ball with the blizzcon one too
>>
>>2355278
i honestly completely forgot about that, how are they making any money?

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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
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>>
>>2355531
Just mod Medieval 2 with the Three Kingdoms mod.

(https://www.moddb.com/mods/rise-of-three-kingdoms-rotk)

To be honest, if you really want to learn about history, it's better to just mod Medieval 2. Consider that the game has so many "so-called people who care about history as it is" just look at SSHP. But at the same time, it's better to read a book, or if you're lazy, watch a documentary.
>>
>>2324547
why is r2 still 60$ 20 years after release?????????????
steam reviews say the game doesn't even run on modern windows anymore
WTF??????
>>
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>>2333625
Napoo is my favorite TW game. Such a nice and comfy time period.
>>
>>2355355
Speaking of 3K style, I hope and pray that eventually CA will make another character driven game in that style focused on Alexander's Successors and their decades long wars and schemes against each other.
>>
>>2355785
We're finally getting a full-scale historical game after like a decade and you already want them to go back to making saga slop?

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>industrial annihilation is dead and abandon
Long live Planetary Annihilation community development!
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>>
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>>2355042
https://www.youtube.com/watch?v=JFW5W3f0imM&list=RDJFW5W3f0imM&start_radio=1
>>
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>>2355194
>whole planet thing wasn't fun in practice
It's fun once you wrap your head around that 1 planet is basically a map all on its own with 4 layers( land, air , sea, orbital) of warfare and their interactions between other planets, it's like playing on multiple flat maps at once.
>>
>>2355042
>industrial annihilation is dead and abandon(ed)
I'm not surprised, the whole concept of a factory game with strategy mixed in led me to believe it was going to be a performance nightmare from the start. Plus Uber showed their coloros when they wanted to start Human Resources back when PA was still unfinished.
>>
>>2355450
not that anon, the planet thing is very easy to understand, but that doesn't change the fact that it's fucking ass to play on with the camera and wrapping around
>>
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>>2355803
not a lot of players like to bind the camera onto units to merge them or on structures to have a quick way to move to other perspectives around the planets, I see this on most youtube vids, if you are dragging your camera around looking most of the time you are playing with it wrong.

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there are dozens of us, dozens!
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>>
>>2355498
i forgot to try to find their site, kek
weird that it didn't pull this up even on yandex, though
but cheers mate
>>
>>2331508
I wish religion were handled the same way culture is.
Where you could design which religion gets protected, tolerated, or persecuted.
>>
>>2355578
I'm not a huge fan of the culture system. The game punishes you for having a strong culture that assimilates pops quickly
>>
>>2355837
How?
You mean, how noble/citizen pops barely contribute taxes and manpower and mostly contribute research, which becomes kind redudant in late game?
But you still need an integrated culture because legion/levies are based on those?

I think it's kinda interesting depiction of Rome's problem in 5th century, where they had granted citizenship to everyone and were running low on slaves, contributring lack of manpower.
>>
>>2355844
I meant in terms of all the military traditions from other cultures you miss out on.

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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
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>>2352565
If you want a really poorly balanced thing you should look at Synthetic Fertility
>difficulty is entirely dependent on tech costs and if tech costs are too high you screw yourself because it takes a very long time to research synths, and if they're too low then they become OP
>the gameplay is spamming market trades to have enough energy credits to fund the identity repository because at its highest it's going to have an upkeep of 150 energy credits
>you generate less trade than you should because of your planet's deficits (deficits are compensated with trade) as a result of the economy being run by around 200 droids
>if any other empire finds you at this stage they can destroy your empire very easily
>you can lower the upkeep by either entering an energy credit deficit and choosing the option to have -20% building upkeep or taking the prosperity tradition tree for a -10%, but mercantile is a better tradition to take because of all the trading you're doing
>if you get through the whole thing you have the option to either bring back the population you lost or retain the identity repository that's generating a ton of research, unity and trade very efficiently (1 energy credit per 0.6 of each), which is equivalent to 1/3rd-1/4th of a science nexus within 3-4 decades after the game started
It makes you start off incredibly weak before giving you a massive advantage over everyone else, at least in tech.
>>
>>2352557
You can't even play as a xenophilic slavedriving empire, which has its own ai personality, since they've disabled slavery for xenofuckers regardless whether you have slaving guilds or not. I don't think that civic should even be a prerequisite if you have authoritarian as an ethic desu
>>
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Anyone use Flogi's galaxy sizes mod? I'm trying to find something dimming or removing the galaxy core and all of the mods doing that are old and don't do anything
>>
>>2352648
Because Paradox went full kike mode years ago, did you not get the memo after a hundred of DLCs for EU4?
>>
>experiment
Why are they treating this like an early access game?

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No one survives edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

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Gonna give the ACOK a try now.
>last updated 2020
It'll probably have a lot of outdated mechanics. Shit...
>>
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>AWOIAF
>65 body 24 legs chest armor
>49 damage bows 10 damage arrows
>60 damage 2-handers
>ACOK
>82 body 37 legs chest armor
>36 bows 5 damage arrows
>43 damage 2-handers
I like the more realistic plate armor in this game
>>
Can anyone help me fix the kingdoms banners? i can't tell which mod is causing this and it's pissing me off.. anyone knows what mods can possibly cause this?
>>
>>2355391
what mods DO you have installed
>>
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tfw no mods to play

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>half the mods posted in these threads are just teasers
>they'll never be released
>some of the dev teams have expressly stated this
>they still get posted
why.
previous: >>2271833
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>>
Are there any good WW1 mods yet?
>>
>>2353156
>https://www.youtube.com/watch?v=NLRV0w5fCTA
>>
>>2323504
>>2324844
._. the devs write syndicalism (and communism) as fucking garbage that deserves to die against le wholesum chungus liberal democracies. Even canada and african france, which political science and real life culture of the time point should be authoritarian and evil are still painted as "the good guys" by the devs. The faggots pieces of shit of the kaiserreich devs don't even portray socdem Germany as a "decent nation" but hypocritical evil germs who deserve to be killed and are wearing a mask. I play kaiserreich non stop, this is not slander, I like the mod. But the devs are not commie wank, they are liberal wank.

I have watched their streams, they have actual trannies in them, shouting "trans rights! long live nato! I hate the evil fascists and commies, we love democracy and trans rights!"

What part of that sounds like commie wank to you?
>>
Why tno sucks?
>>
TFR flavor expansion is going to come back, this time with less pedophilia

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Sun elf supremacy edition
Previous >>2304069
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>>
Finna play Karakhanbar now
>>
>>2355507
wait for the bulgu oorzan(i think this is the religions name) rework before you play it
>>
>>2355612
Too late.
Just formed Karakhanbar as Sapchopper, will continue tomorrow maybe.
I think I'll just convert to whatever they offer me during demonsterization
>>
Is there a single fun nation in South Sarhal? Isagumze is too hard and the rest look like they have 0 flavor
>>
>>2355814
I tried Tiboktsamo and it was fun but a bit rough. It's one of those try and do as much as you can in one lifetime nations

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peak strategy gaming
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>>2355749
hungary is generic a blob
bohemia is comedically nonsensical
eastern europe is worse than eu3
france is blobbing into germany without centralizing, and france somehow holds land in the isles despite the player being in the region
bremen controls most of denmark
>>
>>2355750
Tomorrow player numbers will rise up to 50k
Trust
>>
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Did they broke Hordes again?
GH refuses to colapse and Temur loses his own country in 1 month.
>>
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I want to form Russia. Do I need to hold all these lands myself, or is it fine if I have them as vassals? What about union members?
I'm full decentralization, so I'd rather not have to annex everyone desu.
>>
>>2355776
>We need to own
It's not ambiguous, if your vassal own the land, you don't

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>
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>>2355658
He got caught deleting an obscene amount of posts in a Reddit thread about the false accusations against Hope, including from the people falsely accused of being victims
https://www.reddit.com/r/thecampaigntrail/comments/1rkrqls/what/
>>
>>2355664
So funny that the reddit has only moderator and it's a powertripping one.
>>
https://thewikitrail.miraheze.org/wiki/Special:Contributions/132.170.55.255
So who do you think did this?
>>
definitely someone who was on the hope team who's pressed ahahahah
>>
>>2355800
Think it’s a falseflag tbqh. For that to happen just as the hope team’s side of the story was gaining momentum seems a bit too convenient for their enemies

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Hey guys, have you heard of Enemy Nations? It’s a really unique game from 1996, kind of a mix between Command & Conquer and SimCity. The developers released the source code quite a while ago, but nothing happened with it until now. Thankfully, someone has decided to bring it back to life, and a new version has just been released: https://github.com/EnemyV/EnemyNationsRevival/releases/tag/2.00.003
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>>
Looks interesting, actually
>>
>>2343262
I pirated this game once like 15 years ago, does the freeware build needs the original game's ISO to be present in drive :D like the it's the case with KaM fan remake?
>>
>>2342683
>>2343262
Tried it during the weekend, meh/10. This needs a proper remake (since I compared with the unaltered build) rather than just tuningi n values in files to make the premise work out.
>>
>those graphics
SOVL
>>
This game looks interesting. Has anyone played it yet? Just downloaded it, will probably play it on the weekend (got a C&C campaign to finish until friday)

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Anyone here plays this? The game's going 1.0 in like two weeks.
https://www.youtube.com/watch?v=0ueIe0ZuNgY
>what is this
basically DF and Rimworld but medieval and Z levels
>okay, but it is a good game?
it's decent, especially if you want to build some mega castles
but still, it lacks the autistic feels of DF or rimworld, the devs is addressing this by news updates
I'm still waiting for some more flavors like more enemies, decorations , events, sicknesses, etc
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>>
>>2355320
The settlers really need to be more complex to be more like rimworld
Right now their relationship is basically ‘having nice chat, we’re cool now’
>>
>>2355045
Not having marriage in a game called 'Going Medieval' is such a scam.Ive had this game sit in my library for years and I waiting for this to be added. But they never did.
>>
>>2355717
They were so afraid of all the coomers coming from rimworld
>>
>>2355717
It won't be added, they have directly stated it. No marriage and no children because they don't want the rimworld stuff.
>>
>>2355319
Burgundian hands typed this

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Do we have a group here? The only place on this site I found that discusses the game was the /dom/ general of all places
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>>
>>2351450
I'm sorry :(
>>
Is the community still alive? And can I have some decent matches in singleplayer? I know MP is the focus but I want to mess around in SP for a while
>>
>>2350914
did you try GOG?
>>
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Oh hey! A game made by league of geeks!

Not trying to hijack, but a different game from this developer is extremely good and has a cult following. Armello, pic related. Do you think it can be discussed on this board? It is sort of an strategic game.

I ask because games like Plants vs Zombies, despite being strategic too, get purged and given permanent bans.
>>
>>2355637
Oh, I remember playing this over a decade ago.
The only strategy that I had any success with was going full unga-bunga with the wolf guy.

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its that time of the year again, recommend some demos
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>>
>>2352940
idlers/clickers are not strategy.
>>
>>2352983
RTS are just clickers with esports teams.
>>
no
>>
>>2350703
it ran fine on my machine but i was disappointed at how this is just the combat/dicerolling bit and not the actually interesting tactical moves & strategical choices & diplomatic negotiations parts.
i guess they wanted to show something for the demo day but man if the game's not ready don't show it, come on now.

>>2350752
i mean you can already play it digitally via Tabletop Simulator so no need to wait for the official vidya;
as for why, because TI4 is not a 4X, it's more of a diplomacy with way too much shit going on. you don't really do any exploration without the Prophecy of Kings expansion, and completely eliminating someone out of the game is a net loss for you at all player counts above 3. The real meat and potatoes is in the negotiations and projecting force to get what you want instead of having to use and lose your fleet to get something else you could use.
Victory is achieved mainly through Public Objectives so everyone is jgunning for mostly the same stuff and you can see what limited resource is being fought for, but also each player can dedicate time to get and complete Secret Objectives, usually more restrictive but they're yours and yours alone. Then there's controlling Mecatol Rex, the capital of the Imperium in the center of the map, while you resolve the Imperial strategy (basically dedicate your entire round to this instead of excelling in other areas like researching tech, building space docks, getting action points, and so on), some Agendas that everyone votes on between rounds can also give victory points, and you can give one to your ally directly with Support for the Throne promissory note. So, of the 4 main ways to score points, 3 can be negotiated on, and one of those HAS to be negotiated. You'd think this would mean nobody acts aggressively, but since there's 6 players and only one who you can swap Support for the Throne with, it can be quite the bloodbath with the right set of p.objectives in play.
>>
>>2349750
Tohotopia was cute, but I do not know if it is good. I haven't played Polytopia to compare. https://store.steampowered.com/app/3774440/TOHOTOPIA/

>>2350138
I felt this about basically all games, /vst/ or otherwise. The only ones overall that stood out were https://store.steampowered.com/app/3440070 for being silly, and https://store.steampowered.com/app/3832490 for being the only good clone I've ever seen.

>>2349851
I forgot to try this, will do so today.

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You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
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>>
>>2352305
I thought they might get their alternate self's dragonstone from the DLC but no luck
>>
>>2352204
She was supposed to be your version exclusif for Hoshido
>>
>>2289872
the Dane hasn't completed any ROMhacks, you are thinking of a bald Norwegian I assume
AS, if one looks past its glaring flaws (mostly in the writing department), I genuinely think is one of the best FE games ever made. on the level of fe4/5 for me. Hopefully the "DE" polishes up the writing.
I haven't finished Rebellion yet but from what I've played/seen it appears to have exactly the same strengths and weaknesses as AS so I look forward to getting around to it
>>
>>2350063
>old M*kkah and M*ngs Let's Plays
Those are good and still good, if a little sad in retrospect.
M*kkah without M*ngs is hit or miss. Him voice-acting romhacks is cringy as fuck, though I do understand why he does it.
M*ngs without M*kkah is horrifically bad. His voice fucking sucks on it's own, he never fucking stops talking, and he's not funny or insightful at all.
>>
>>2355741
>he never fucking stops talking, and he's not funny or insightful at all.
It's like if Vinesauce Joel was a million times less funny and only played Voices of the Void and nothing else.


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