Aztec Defense editionHow goes your conquering?Fantasy mods for historical games welcome.
>>1890617>>1890617>Americas campgain If they do make med 3 and they do this campgain again then they'll need to have these mechanics. >Spain confedrates with Tlaxcalan allies early on. Spanish forces made of high numbers of Tlaxcalan allies. >Lower Aztec troops morale, eagle warriros have a whopping 25 morale but unique Canons of the Holy Sepulchre have 14. >First part of the game horse cause fear. >The Canons of the Holy Sepulchr >Plague where you constantly lose numbers, every town and army. This applies to spain's Tlaxcalan allies as well. Spanish gameplay would about quickly getting as much land as possible, raiding and sacking and converting the populace to christ. Aztecs it would be Attilia levels of hard and bullshit. Other native factions would have the choice of fighting back or joining as a vassal. England and France would send constant naval attacks and as a fuck you at some point. Why the fuck do I have to enter a verified email address now to get past captcha?
>>1890617Oh I forgot, massive amounts of slavery. Every faction, spanish can import them at cost.
>>1890698Good idea, but eh, too controversial for current year. Even ETW had ivory instead of slaves (even if it is something easily moddable).
>>1890706BUT IT'S HISTORICAL REEEE
>>1890720It really is (but only after sometime in the campaign, since there wasn't much need for slaves in Mexico due to its large native pop). Also wtf, I didn't know Aztec units had so much morale. That's why even heug volleys of muskets don't break them
>>1890693Why the fuck do I have to enter a verified email address now to get past captcha? some retard in a gacha general on /wv/ was spamming constant scat so they made it email verified, now every other board is too
>>1890749Most likley done for balance. Americas was clearly rushed in kingdoms, given some proper dev time it would be great. >>1890756God damn.
>>1890763>>1890693OP here: It's not Americas campaign, it's the totalvanillab mod
>>1890617playing shogun 2. love the battles but I hate the map and movement, feels like I have to exploit it using the movement tricks, I can perma win using ashigaru early but it gets old having to spam them, I want to use fun stuff like fire bombs and mangonels. it's like a challenge thing I guess, to force myself to do hojo siehe units, but I wish I could pay double and have my fucking campaign map units move to a town that looks SO CLOSE On the campaign map. why does it take 3 fucking months to move from one city to another?
>>1890793have you looked into mods that change that
>>1890793Troops have to mobilize, supplies gathered and transported
>>1890617just defended a hellish siege against bonaparte in dresden. took about 3 hours. was pretty fun
>>1890617There is literally no reason to play those shitty old games when Attila exists
>>1890818attila fucking sucks
>>1890818Legend said it was bad. Why are you playing a bad game, are you stupid?
>>1890823filtered>>1890824Legend saying a game is bad is a compliment to that game
>>1890824kek
>>1890824Legend said Warhammer is the best TW
>Legend said
>>1890818Nice bait.
>>1890824go back
Pike and shot kino
>>1890824Legend hates Attila because he spent years spamming spearmanni on legendary difficulty.
>>189088430 years war mod for medieval 2?What are my options for some pike and shot kino in total war?>Italian wars/30 year wars mod med 2>shogun 2 (not fots)Actually, I just love pikes in general. Discuss favorite pike focused factions. Discuss fun tactics to use with pikes in total war.PRAISE PIKES
>>1890914Macedonians in rtw
>>1890914Its With Fire and Sword 2. Starts right after the peace of Westphalia and plays on a Europe+MENA map.
>>1890914I use that edit that makes the pikemen use only their pikes in combat. Sure, they get a little op like the ones in RTW, but as they were the latest development in warfare tactics at the end of MTW2's timeframe alognside firearms, I think it fits.
i've got a rome expanded playthrough as bosphorus and a m2 playthrough as the turks going at the moment. the bosphorus campaign has been a blast, it's been a slow march to get to 20 provinces but it hasn't felt like a grind or tedious
>>1890914There is the English Civil War mod for Med2. That features pike and shot.
does anyone have a backup of the old /twg/ osprey mega?
>>1891269>i've got a rome expanded playthrough as bosphorusrr?
>>1891352yeah, the rome expanded mod for rome remastered
https://steamcommunity.com/sharedfiles/filedetails/?id=3360806305Tetrarchy just dropped. good to see the later era get some more love with this and scorched ground.
Maybe it's time for one more playthrough...I never did recreate Alexander's empire with Macedon. But I haven't properly done a barbarian playthrough either, perhaps I pick Dacia.
>>1891578What is it about Bactria that pulls everyone in?
>>1890818Is the medieval mod finished for it?
Why do modmakers think having a bajillion provinces is fun?
>>1891767because it is
kill, slaughter, maim
i'm trying to play around with making textures for unit upgrades for the vanilla units in rome remastered, are there any tutorials for visualizing a unit model + texture in blender? i checked out the tutorial by feral for making unit cards in the hopes that i could use that to check texture modifications to make sure they look decent, but i've never used blender and the unit card tutorial amounts to>load unit (doesn't even say what files to load)>pose unit>renderthis is way too little for a retard like me. i know i could just load the game to check but it seems quicker to do it this way if i need to play around with shading or colors
>>1891945ask in the TWC discord. you will get help much faster than just asking here. trust.https://discord.com/channels/558359897394118687/825222536530624522
>>1891578what the hell is with those bubbly north african borders
Playing Broken Crescent for Med II as the Turks, and have only declared war on the Romans after around 40 turns. Really hope that my best general will be able to mop the floor with the approximately 2 stacks and change of Roman armies in Anatolia before too long, I'm already bleeding cash.
>>1891767The only thing more fun tan that would having random start positions but I don't think the engine is capable of that
>>1891767People with the patience and talent to actually make mods and having absolutely shit taste and terrible sense of game design go hand in hand. There's a reason why every successful game studio needs a Todd Howard hypernormie at the top to reign in the shit ideas the code monkeys have.
>>1890836It made him the most money so of course he feels that way
>>1891767To them it’s not fun when the entire conquest of Gaul is completed in just a few turns
That might have been the biggest battle I've ever successfully run in this game. The fps dropped to 11 during most of it (I would have bitten your hand off for 11fps back in the 00s) and there were so many bodies I kept losing sight of where my anti-cavalry stakes were placed. Outnumbered 2-to-1 and my AI ally army was only useful for acting as a delaying force, so my army did almost all the killing. It's amazing how even 18 years later this game still brings me unique joy.
>>1893072Nice carpets anon.
I just finished a short campaign as the Bosporan Kingdom in Rome Expanded. even though I was supposed to 'defeat or outlast' Pontus, just vassalising them was enough which I don't know if that was something from the original Rome game, from the remaster, or from the mod. Overall I had a ton of fun and a long yet not not boring slog through the Balkans and Greece with a final campaign against the Seleucids in Asia Minor that was an absolute meat grinder. The Bosporans have a Greek roster which means no phalanx capable units since only pikemen have that in this mod, and the fight against silver shield pikemen/legions, hypaspists, cataphracts, elephants and scythed chariots was some of the hardest fighting I've played in a medium/medium campaign given how I was by far the largest power. I like the mod a lot but I think a compatibility patch with the extended unit roster mod which adds a bunch of mercs and units to barb factions would be a really good fit given how the mod uses mercs and religion to simulate a cultural recruitment system. Gonna roll for a new faction1: Barcids2: Hannonids3: Magonids4: Pontus5: Armenians6: Epirus7: Editani8: Galatia9: Scythia0: Mamertinesdubs: Judea
>>1894573Love me some Roman autism.
I'm still blasting AI with musket lines. It just never gets old.
>>1894685is that Shogun 2?
>>1894763ME2
>>1894763nvm that's Med 2, thought its a mod for Shogun 2
>>1894763lol
Anyone gave Medieval 2 Engine Overhaul Project a try? The sexiest feature I wanted to try is hotseat battles that are apparently doable now with another player.
>>1894830It's the only way I can play M2TW on Win11. I'm surprised it took me so long to find out about EOP, I didn't see it shilled here I don't think.Whenever I installed M2TW on 8 and 10 I had game-breaking CTD issues, now I've only had two CTDs so far.
>>1894830yeah, there is not much noticeable difference unless the mod uses it's functions though. not sure how hotseat feature works, do you have to send over saves or something?
>>1890823>attila fucking sucksthis. Hated the onager spam, the hunnic AI using it as heavy field artillery, it being super precise, and not slowing the hunnic army. Felt it as an evil joke, a mockery, and left the WRE Legendary in anger.
Funny how all non-medieval mods are more active, polished and higher quality than medieval ones.
Since we're mentioning modding pet peeves, my one is when you attack an enemy settlement and the garrison magically grows in size with new units. This isn't terrible, but if you end the siege those new units will be used by the AI for whatever purpose instead of disappearing.
>>1896695What mod? SSHIP?
>>1896712I remember Third Age, or a submod of that, had it.
>>1896716I see. Some historical mods like Sicilian Vespers had it too. I never liked this garrison feature either
>>1891767it is fun because it makes the world bigger and makes your conquest more expansive but also a bit tedious and unrealistic that you have to conquer every single little province no matter how small it isIdeally after you take the enemies capital every other province they own would just automatically become part of your empire or become an unaligned rebel kingdom that would be much more realistic and fun to plan your campaign in a way that you would have to rush your enemies capital Alternatively you should also be able to weaken your enemy by taking all there small provinces so that they have less money and troops and arent able to send in full stacks of armys against you but that would probably be to much for the older game engine to handle
>>1897163>you should also be able to weaken your enemy by taking all there small provinces so that they have less money and troops and arent able to send in full stacks of armys against you but that would probably be to much for the older game engine to handleThe mods give every tiny faction 20 cities so they get infinite resources and recruitment. It's almost like these retarded autism maps break the game.
God damn it, I think Pharaoh Dynasties is going to be the first TW game that sees me sink 100s of hours into it. It was supposed to be Shogun 2, but I'm way more of a philhellene than I am a weeaboo...
>>1897262I'm tempted to buy it during this Steam sale. I liked the new map.
>>1897272As a semi-n00b to the series, I think it's worth $20. The multiple resource economy reminds me of Amplitude's games, and the diplomacy is on par with Civ (fwiw). I got it because I love the Bronze Age setting, which may or may not be a selling point to you. But if you're focused on the RTS side of things, I can't give advice. My vague impression is that units across factions are more homogenous than, say, Rome II — I'm really no expert, though.
it seems like it's possible to script rome remastered to add a m2-like unit recruitment pool through counters and hidden resources, kind of tempted to try it out using a spreadsheet to set up the parameters for each building/unit then use something like python to create the script for the game. but i still wish feral would release a unified rome/m2 remastered version that has the m2 engine with whatever rome features it's missing then mods can enable/disable features they want so both original rome and m2 gameplay can be achieved
>>1897298>it seems like it's possible to script rome remastered to add a m2-like unit recruitment pool through counters and hidden resourcescultures mod does this i think. they have a recruitment pool.https://steamcommunity.com/sharedfiles/filedetails/?id=2983807877
>SPQR dies early, even before the Marius event>send spy to see who took it>held by rebelsBased volcel senate
What's the best mod to give the most Autisticaly realistic Napoleon Total War experience?I.E Diplomacy being an important factor and turning countries into protectorates and puppet kingdoms actually matters and losing an huge battle like Austerlitz or even the capital can be game ending for the enemy and will force them to make peace and give up huge chunk of their holdings?NW3 and Darthmod look like they might be what im looking for anyone out there can tell me more about them
>>1899116also attacking supply routes and proper campaign movement Being able to move faster when you're splitting up and blitzing all over Europe catching Arnys of guard
Look medival 2 is good and all, but I really can't handle the AI and it's diplomacy. What's even the point of it? The AI will always dog-pile you, Your relations will always worsen, Your allies will always backstab you, Your reputation will always be bad even if you don't start a single war, Merchants will always travel 30 turns to the other side of the planet just to kick your merchant and leave in the same turn, The pope will keep touching boys as you are getting attacked by 5 Catholic nations, Fight one of them in your borders and he will immediately tell you to cease hostilities. I know you can go on a blitz like legend of total war or whatever and kill everything, But A. I'm not that good, B the game has diplomacy, I want to use it, it's this simple I don't like the AI going shiczo or artificially focusing the player, Oh and I wasn't even that strong I started as Milan and captured 3 rebel regions then Scilly, Venice, France, HRE attacked me...
>>1899206>but I really can't handle the AI and it's diplomacyMods.SS6.4 for example asks you if you want to proceed with three degrees of submods that change diplomacy behaviour. In my current save I arranged a marriage alliance with France and over 500 turns later the alliance is still active. If I proceed to slaughter and sack all enemy armies/cities however, my reputation will rightfully sink and other factions may declare war on me.In vanilla France would have backstabbed me at some point. But I understand why vanilla is like this - the gameplay is the battles. Without the AI being aggressive, these battles might too rare especially when the default game mode only has 225 turns.
>>1891994the desert boundary, look on a real map.
>>1897298Why? Rome's pop system is objectively better.
What are the best musket warfare mods with a campaign map?I dislike how Empire: TW cannot be modded very much, and I've played it enough anyway. It's hardcoded campaign map is annoying.I'm interested in the 1600s and 1800s eras basically.
>>1899249Nah the borders are just ugly
>>1899216Kino. What mod?
>>1899336SS 6.4, I was still figuring out how best to use pike and shot. I started using a checkerboard-style formation after that, but it's not much better.
>>1899276With Fire and Sword 2Potop Total WarThirty Years' War Mod