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Talk about Stellaris here.
Which expansions are bloat, and which ones are good? When will Psichads get their time to shine?
How much a nigger is the Synthetic Queen?
>>
Ive only played Stellaris with the Star Trek mod. Is the base game good?
>>
>>1934733
>When will psichads
Never. Next major update that affects ascensions will be for bio ascension
>>
>>1934733
>>1935106
Last year they said something about they're going to do both bio and psionic updates, but they're going to be released far apart because they want to take the time to make them feel different. So you'll probably get bio relatively soon and psionic probably half a year or a year later.
>>
>>1934738
It's ok.
It used to be better back in 1.7 days though.
>>
>>1934733
>Which expansions are bloat, and which ones are good?
just pirate them all, cosmic storms and first contact are kind of shit though
>>
remember when they took out Warp and Wormholes and ruined the game forever
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>>1935147
I and most players set the game to only use hyperlanes long before they made it the only option.
>>
>>1935134
I paid for them all, on sale of course. I don't really have anything else I would spend my income on.
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>>1935175
spend it on me, I'm a poorfag
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>>1935190
I am. People like me are the reason the game still receives updates.
>>
>>1935171
because you're retarded trannies who play wh40k mods on easy for "roleplaying"
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>>1935205
I play on GA and have never downloaded a WH40k mod. Hyperlanes make warfare 1000x better. They also make the game more difficult. Before, you just had to go wormhole ans spam wormhole generators and you'd be at a massive advantage compared to the ai.
>>
>>1935147
It's been literally 7 years at this point, and you people are still seething about it? How do you even have any willpower left to do it anymore? What exactly do you think is going to change if you keep on whining?
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>>1935263
I miss my wormhole generators
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>>1935263
>People are still mad that a decent game was ruined
Gee, I don't know champ.
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>>1935203
Well fuck you.I liked the game before 1.9.People like you ruined Stellaris.
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>>1935589
Just fucking move on already.
>>
What are your guys' go-to ship loadouts?
>>
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>First time encountering Cetana
>Manage to push into her home system
>Her doomsday ship isn't there
>Lose the game because huge sized galaxy and i don't have enough map intel to even try and track down the ship before the timer runs out
I'm building a sentry array first in my next playthrough
>>
>>1935701
>I'm building a sentry array first in my next playthrough
Why was that not your first thing to build?
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>>1935747
I built a sentry array one time years ago and have never built one again. It's not that hard to get intel through other sources, so sentry arrays are a waste of megastructure building time as far as I'm concerned
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>>1935747
Science nexus showed up first as a research option and i was expecting a war in heaven first since one of the fallen empires woke up but then Cetana showed up and just wiped the floor with them all
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>>1935701
Just get a mod that blocks her spawn
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>>1935701
>I'm building a sentry array first in my next playthrough
You didn't already? Shit's fucking cash, makes you able to out-tactic any deathstack
>>
wasted 12 hours of my life to prove that 25x is only possible to beat with corvette cheese (it's cheese because crisis ships would shoot big ships instead of swatting flies) or get help from grand admiral AI

don't waste your time on it too
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>>1936671
Not even true lol. Just up your science game and research more repeatables
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>>1935147
wormholes make sense as a late-game tech. Would be nice if they re-added warp as a mid-game tech though.
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>>1936690
Jump drives are essentially late-game warp, and there are civics that give early-game warp.
>>
i miss tiles and blob borders more than different FTL methods
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>>1935762
>Just cheat to win
No.
>>
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-366-announcing-stellaris-4-0.1726042/

>Announcing Stellaris 4.0
>The Q2 Stellaris release, currently expected sometime around our Anniversary in May, will be the Stellaris 4.0 ‘Phoenix’ update.
>It will be released alongside our major expansion for the year.
>While designing the plan for the Stellaris 4.0 release, the Custodian team had the following major priorities:
>Performance Improvements
>New Player Guidance and Game Pacing
>Quality of Life Improvements
>>
>>1936787
>4.0
I wonder what major rework we'll be getting this ti-
>in the Stellaris 4.0 ‘Phoenix’ update, we’re changing the way Pops fundamentally work. Pops will be grouped together into Pop Groups based on species, strata, and ethics, and these Pop Groups will produce Workforce that is used to fill (or partially fill) Jobs. As part of this change, we’re changing the overall scale of Pops - most things that previously affected or manipulated 1 Pop would now affect or manipulate 100.
>These changes will significantly impact other systems, such as Pop Growth, Migration, and many others.
Ah. There it is.
>>
>>1936821
I can't believe they're finally getting rid of the retarded way pops work. It's been around for so long that I would've believed they were completely married to the idea. Trying to simulate individual pops in a game of this scale should've never passed the brainstorming phase.
>>
>The Focus Trees in some of our other Grand Strategy Games do a great job of outlining possible ways you could take your country. In Hearts of Iron, for example, you already know the general “plot” - the different factions will behave as you expect until World Tension reaches a certain level, after which the world descends into war. The differences that will occur from game to game are largely due to how the events play out, and your interference in history lets everything spiral out into an alternate resolution. The Focus Trees not only provide a great way to create butterflies that can change history but are fantastic at providing new players with short and medium-term goals.
So they're delusional about the state of HOI4
>>
>>1936854
I haven't played it in 2 years so I don't know the state of Hoi4 either. Regardless, its still the most popular paradox game by far so they must be doing something right
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>>1936870
>they must be doing something right
Attract no-life schizos?
>>
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>>1936787
>>1936854
>start by talking about HOI4's focus tree
>what Stellaris will get sounds more like EU4's mission tree
Those two things are not the same.
>>
>>1936898
Actually it sounds more like Vic3's missions, except rather than being suggestions that give at most achievements, they actually have effects.
>>
Any chance of them changing up how the war system works, or maybe some mod that does so? That's probably been my primary complaint for ages now. Occupying an enemy's homeworld but getting more war exhaustion than them for losing 3 armies (out of hundreds) just felt incredible backwards. I feel like claims/WE/invasions should all be looked at, maybe fleet composition, too.
>>
>>1936938
Not in the upcoming update, but they did issue a warfare feedback request so its obviously on the radar
>>
>>1936946
That's good to hear. I think I recall them highlighting some mod that changed up ground warfare, so I'll see if that's still being updated and see how it is.
>>
god i want them to fix performance late game on large galaxies.
the base norm should be 1000 stars to run on a 7600 ryzen
>>
>>1936956
>I still run a 5800 ryzen
It's joever, isn't it? Even the benchmark for okay performance is done with way more powerful processors.
>>
>>1936948
I seriously hope they stay away from ground combat. Yes it's entirely braindead right now, but I genuinely want it to stay that way. Make space combat more complex and involved by all means, but any attempt to force me to give a shit about ground combat will just make me like the game less.
>>
>>1936968
I get that. It's definitely something that could end up more annoying to a lot of people. I wouldn't want it to become anything super involved, but maybe more similar to something like Endless Space 2's system, where you can choose what sort of overall tactics you want your forces to use (faster and deadlier means more collateral damage, for example) and you can allocate resources to make your armies more effective. Or just more flavor for using things like clone armies or xenomorph armies and how they affect the planet/war.
>>
>>1936970
>where you can choose what sort of overall tactics you want your forces to use (faster and deadlier means more collateral damage, for example)
That's kind of captured by the army types. For example, xenomorphs are strong and expendable but cause tons of collateral damage, while psionic armies are weaker but cause relatively little collateral damage
>>
>>1936787
>>1936821
HOLY SHIT I've been shilling this idea for literal fucking YEARS
This is my fucking idea, I've mentioned it in the previous thread
Fucking FINALLY
>>
>>1936988
Its a common idea. I've posted it in the suggestions forum. Blows my mind they didn't go with that idea from the moment they switched from tiles.
>>
>>1936821
FUCKING
FINALLY
I haven't 'finished' a game since like 1.9
>>
>>1936821
I really hope they do something about species system, because it's absolute hell for very little gain.
>>
>>1937069
>>
>>1937071
I really don't like subspecies in general. Designating one main species is good, but it doesn't really address bloated listing. Guess we'll see.
>>
>>1937077
If you look closer at the picture in the menu, the list has subtabs for each species, so a species list you look at will initially just show each species without subspecies until you open up the tab for the specific species. Within your empire, there would only be one subspecies per species too because you can integrate the rest.
>>
Why are they afraid of bio-metal factions? Why are they afraid of adding anything resembling something like the Strogg or the Beast from Homeworld? There's almost nothing like that in the game.

No bio-metallic ships or ground units. At most you do the worm event and fuse your people with a worm or something stupid. Where are the brutal fleshy-metal races that convert all enemies into more of themselves? Give me some real void horror shit. I'm sick of these lame reddit-friendly races and factions.
>>
>>1937094
>muh Reddit
>>
>>1937097
>I will ignore your whole post because you mentioned reddit
kys retard
>>
>>1937094
>Where are the brutal fleshy-metal races
Driven Assimilators?
At any rate, they have stated a bio expansion is on the radar, and I wouldn't be surprised if bio-metal was a part of that so machine empires could use the dlc.
>>
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>>1936821
THE POP REWORK IS REAL
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>>1937099
reply to my post again and ill slit your throat you little fucking poxy cunt lmao
>>
>kino pop system replaced with guy mana
damn I just bought this game over Christmas, figures Parakikes would ruin it
>>
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>>1937099
>seething
>>
>>1937120
If you got it on GOG, make sure you download all the install files before they get updated.
If you got it on Steam, there should be a way to revert to an earlier version.
>>
>>1937120
Its a massive improvement as far as I'm concerned, and if you don't like it you'll be malding by yourself
>>
>get vassalized
>instantly surrender because they'll fuck us no matter what I do
>negotiate 45% on everything from the overlord as soon as I can
>overlord comes knocking a few years later
>"c-c-c-can we please renegoti--"
Fuck off NIGGER. We had a deal.

Hmm... actually, let me change Limited Diplomacy to Independent Diplomacy while I'm at it.
>>
>>1935147
I just remember Warp straight up being better than the other two.
>>
>>1937252
I've never played as a vassal. Can the overlord never intergrate you if you just have enough influence to counter his proposals?
>>
>>1937263
Tierlist was always wormholes>>>>>warp>hyperlanes
Warp was way too slow
>>
>>1937267
Could have been wormholes then.
It's been awhile.
>>
>>1937120
you can play older versions on steam
> You can access even older versions of the game, right back until the Launch version. To access the even older updates use the code oldstellaris in the beta access code entry and more options will now appear in the drop-down.
>>
>>1936898
They are both cancer and handholding for retards unable to set goals for themselves.
>>
>>1937318
Devs straight up said they are to help guide newer players. I think getting fresh blood is generally good for a game.
>>
>>1935700
Flak + Lasers/Disruptors Corvette
Torpedo + Disruptor Cruiser
X slot + Carrier + Missiles BB
X slot + Kinetic Artillery BB
Frigates/Destroyers are irrelevant, Titans are there for the aura, I don't actually remember what slots they even use.
>>
>>1935263
I suspect it's just one retard
>>
>>1937094
>Why are they afraid of bio-metal factions?
Cyborg ascension or machine modularity do an accurate job of simulating the idea of "living machines" IMO.

>Where are the brutal fleshy-metal races that convert all enemies into more of themselves?
That's literally the driven assimilators civic, or even just any "evil" cyborg race that conquers and/or enslaves enemy pops and forces them to take the assimilation living standard.
>>
>>1937389
Yeah but I don't want some shitty borg rip-off. I want the brutality of the Strogg or the Beast.
>>
>>1937439
That's just flavor. Whether you imagine assimilation as injecting your victims with cyborg nanite AIDS or as literally chopping off their limbs and replacing them with machine parts is up to your imagination.
>>
>>1937348
Skip the kinetic artillery. It means an extra engineering repeatable to worry about.
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>>1937439
The Beast would work better as a crisis
>>
>>1937321
>I think getting fresh blood is generally good
What are you a vampire? Get real
>>
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>elections are held upon ruler death
>rulers can not be re-elected
YOU DON'T SAY
I wonder if this is meant to avoid some obscure bug or exploit.
>>
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>>1937769
>I wonder if this is meant to avoid some obscure bug or exploit.
>>
>>1937806
What ascension perks would he pick?
>>
>>1936898
They are both awful and I don’t want them in Stellaris.
>>
>>1937813
Eternal Vigilance.
>>
wheres the harriet tubman species pack, its a necessary addition to 4x games.
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I have to ask, anons, how would (you) go about adidng flavor to Stellaris?

Let's be honest here, while this game may have a lot of content and events, it's all so very generic. You always get the same stuff. The civilizations all feel the same, and diplomacy, too, feels the same, because pretty much all you do is just invade and blob and maybe have an ally that'll do nothing but be useless.

EU4 might not be much better, but at least they have flavor. They have missions that result in interesting stuff. They have stuff like the League Wars. Generally speaking most nations will *feel* different, even if the ultra-lategame is no different. Just think about the difference between playing France, Aztecs, and Oirat.

Stellaris though? It's always the same. Every empire feels the same. 'Internal politics' are litereally non-existant. Some events are fun, but they're nothing more than boiler-plate situations that don't much change regardless of who you are.

So...how would you even even add some flavor to this bland-ass game?
>>
>>1937880
>'Internal politics' are litereally non-existant.
That's the big thing I would focus on. Not just events, but making the mechanics of things like factions and politics feel more in-depth and dynamic, rather than just picking which set of policies you want. Give democracies campaign trails and promises to the constituency, have hereditary empires deal with matters of succession and entrenched nobility. Have backroom deals and politicking.
Involve your pops. What's it like for the standard citizen on the homeworld? What about the newest colony on the borderlands? How are your governors handling different sectors? Give the traits pops and characters they have more meaning alongside the civics for your state. Have your citizens react when you suddenly mandate that everyone is going to get mandated cybernetic implants or that we're now crossbreeding with every sapient.
I'm glad they're turning a bunch of the anomaly event pop-ups into toasts, at least. Closing out the same text for the four-hundredth time in the early game isn't interesting.
>>
>>1937880
EU4 has "flavor" because it's already known what each country is like, so you can create content for them that makes sense historically and thematically. You can't do that for a game like Stellaris because the amount of different empires you could design are virtually endless and have no fixed historical basis. You could give each event a wealth of different options depending on stuff like your empire's origin, ethics and civics, but even then you'd need an overhwelming amount of events just to make sure you don't see the same ones too often across multiple playthroughs and you're just mindlessly clicking through the text windows every game because you already know the outcomes. I don't believe something like "just add internal politics" is going to make any meaningful impact on this front, because it's just going to be the same stuff for every empire again with just some minor differences based on your autority type. It would be much better to focus on making the core gameplay more fun and more varied, because trying to give each empire a unique flavor is a neverending nonsense task that would require the game to be ten times the size it already is.
>>
>>1937888
>it's just going to be the same stuff for every empire again
That's pretty much every new thing they've added since the beginning of the game. There are some meaningful mechanical differences between different empire types, like a hivemind or a megacorp does play slightly different from regular empire, and the various ascension types do encourage slightly different playstyles, but beyond that it's all the same. Take cosmic storms for a somewhat recent example. Sure it adds some new stuff to interact with, but after you've seen it once it's no longer interesting. At most, you care somewhat about the bonuses and penalties it gives, just like you might care about which precursor you get because of what kind of rewards it gives. But in terms of flavor it all becomes meaningless almost immediately, because rather than adding diversity it just adds a new layer of shit that's the same every game. Same with archeology sites, same with astral rifts, same with endgame crises, same with everything in the game. They keep adding more layers of things that are always the same. Instead of adding new gimmicks they should instead focus on doubling or tripling the content for existing gimmicks. But that creates an entirely different issue, because how do you convince people to pay for DLC that just expands things that are already in the game and doesn't add anything really new? No, it's much more marketable to add two dozen new events tied to an entirely new mechanic, because by the time people realize they've seen 90% of those events after just two matches and it doesn't make a lick of difference in how they actually play the game, it's just another meaningless geegaw to keep track of, you've already got their money in your pocket.
>>
Is the game still shit unless you pay a gajillion shekels for all the DLCs?
>>
>>1937942
There's a subscription now, and if you had friends you would never have needed the DLC because only one person in multiplayer needs to have a DLC and everyone plays with it.
>>
>>1937769
>>1937806
Probably there's a common election struct which has a variable for whether rulers can be re-elected or not; for "elections upon ruler death", election or re-election would both not make sense so they just picked a value arbitrarily (or no re-election is the default) and then someone at Paradox was too lazy to look at the UI code and say "hey, maybe we shouldn't include this line if the election type is set to be held on ruler death"
>>
>>1936787
Can't believe they're finally finishing the rework they started back in fucking 2018. Seriously how they didnt go back and finish this half complete dogshit for nearly 7 years boggles my mind.
>>
>The current Trade system, with its constant calculations around pathing and pirate generation, is another that has a disproportionately high impact on performance compared to the benefit. We’re simplifying that one significantly and making Trade act as a standard resource. Trade will also be used to represent general logistics capability and as such, will likely become available to gestalt empires for these logistical purposes. Again, we’ll cover this in a future dev diary.
Thoughts on that?
Is that good or bad?
>>
>>1938069
I already use a mod that essentially does the first part. Not a fan of adding it to gestalt though, I like that there are differences between the systems.
>>
>>1937942
If you're not using creamapi at this point i don't know what you're doing



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