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File: TF02.png (1.65 MB, 1920x1080)
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-2-17th-of-january-2025-florence.1726233/

Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!


The Florentine domain stands strong at the cusp of a new age! Our republic has stood the test of time and is located in a prime position to take advantage of our region's prosperity and affluence. Around us, rivaling states and potential allies all make their moves in a bid to influence and expand their territory in Italy. \n\nHowever, few are as well known for their aptitude in arts and cultural influence as our forums of thought in Florence. Under the guidance of a capable administration and an educated people, the coming century will elevate our people and have us shine brightly as pioneering innovators during a time of great enlightening.
>>
As usual, please consider the UI, 2D and 3D art as WIP.

We have two elements here that appear in the Country Selection screen, AKA the Lobby. The first is the flavour immersion text that countries with unique content have. They have dynamic localization keys, which are the two words in bold that appear in the text, and which while hovered, allow to check a game concept. The second is a screenshot of the country name, flag, ruler, and the three main elements that define the country - Government Type (Republic), Country Type (Settled Country), and Country Rank (County). The courtroom illustration is the generic one for European countries, but it can potentially be unique.
>>
Let’s jump into the country itself...

Tuscany is a lovely place, isn’t it?

The Republic of Florence is a Signoria, which is a unique, major Government Reform for Italian countries:

This reform unlocks a Succession Law, the Elective Potestate:
>>
>>1937477
Oh, no no no no no.
Look at the top of his head!
Hahahahahahaha.
>>
Florence also has a unique Estate Privilege for its ‘Senate’ (the flavour name of ‘Nobility’ for Republics, the ‘Signoria Council’:

And a unique Estate Privilege for the Burghers, ‘Florence Guilds’:

This unlocks a unique Socioeconomic Law, the ‘Primacy of Florentine Guilds’, in which you can pick one of three different policies to embrace, promoting one of the three different types of Guilds:
>>
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Florence has another unique policy for the Legal Code Law, which is the 'Consiglio Maggiore':

Florence also has unique advances, 13 in total, spread among the different Ages, of which I’m going to show a few selected ones:

You might notice that 3 of them have unique icons/illustrations, while the one for the Florentine Citizen Militia still uses a generic one.

Speaking of the Florentine Citizen Militia, it unlocks a unique type of Army Levy Unit:
>>
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And the Uffizi unlock a unique building:

All that I’ve shown you so far is what we internally consider ‘structural content’, that is, the type of content that would show up and could be (mostly) checked when starting a new game and digging and hovering over the different panels in the game. Let’s now start with the ‘narrative content’, the one that appears dynamically as you play the game. Oh, and one comment: although we usually have a minimum amount of 'structural content' and 'narrative content' for each country with unique flavour, it's widely diverse, so some countries have more 'structural ones' than others that have more 'narrative content', and vice versa, with others having a balanced amount of each type.

Florence can suffer two disasters during the game, an outlier in the game. You may see that they have some associated effects as long as they’re active, and that they also have associated events that may also trigger (8 for the Ciompi, 13 for Savonarola). Here you have the first one, the 'Ciompi Revolt':

And here the second one, 'The Rise of Savonarola':

The background illustration is the generic one, but it will receive a unique one. Oh, also, inviting Savonarola to Florence might not be a wise decision…
>>
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Besides disasters, there are a bunch of interesting flavour DHEs (‘dynamic historical events’) that can happen to Florence, of which I’m going to show you a selection.

The first is the creation of the Medici bank, in the form of a Building Based Country, ruled by a member of the Medici family, of course:

If you select the first option, you will continue playing as Florence, while the second makes you to continuo playing as the Bank of Medici! This is not a common type of content, at all, but a very special one, worth showing.

The event creates a building in the location of Florence, a Bank, and also an independent BBC, the Bank of Medici:

Two more banking countries are starting in Florence in 1337, the Banks of Peruzzi and Bardi:

It also showcases the Medici, after triggering the event.

There are more events related to the Medici's rise of power in Florence, but let me not reveal all the interesting content today, so let’s continue with other events…

An interesting historical character in Florence’s 14th century is Sir John Hawkwood, an infamous condottiere:

If you decide to hire him, you will be able to hire a unique mercenary company, the ‘White Company’, led by Hawkwood as general:
>>
>>1937479
>Allow Female
The council of nine was always male. Women were not permitted to join it. The Signore was also always male.

>Swedish devs
>>
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We also have some famous artists from the Florentine Renaissance, such as:

Do we have here two of the Ninja Turtles, maybe?

But besides characters, you also have events that may be related to buildings, such as the construction of the Duomo of Florence, that may end up with a unique Work of Art:

… And much more Florence-related content, as there are dozens of unique flavour events! But I think that this is enough showcase for today, as we don’t want to spoil the fun of starting a game for the first time! Next week we will be taking a look at the unique flavour content for Novgorod, cheers!
>>
>>1937477
Looks like a fucking dwarf
>>
Can't believe /vst/ shills it. How much are they paying you? I want in on it.
>>
>>1937477
Are we actually having those ugly as poop 3d characters?
>>
>>1937494
>Johan doubters in 2025
>>
>>1937494
Really I think the inclusion of Vicky style pops in an EU game made people a lot more hopeful for a radical new direction than was warranted. Plus the super ambitious map scope, wouldn't that imply a super ambitious re-imagining of gameplay? For a few months the hope made sense.
>>
>>1937477
>>1937486
>>1937491
>>1937488
Models could use some work, but I like the backgrounds and event art. It's pretty. No option to compromise with Savonarola?
>>
>>1937500
After CK3 and Vic3, I just assume they're going to be putting 3D portraits in all the games going forward.
>>
>>1937506
You're probably right
>>
>>1937504
Well put.
>>
>wouldn't that imply a super ambitious re-imagining of gameplay?
kwab never happened, in fact they crank up the modifier slop and make the limitations even more retarded
>>
This is a wild amount of flavor for one tiny republic.
>>
>>1937506
They've made it obvious for a while. They have the 3D artists on staff, and 3D is easier to make procedural and cheap than 2D.
>>
>>1937477
Good lord that's ugly
>>
>>1937512
Well, Florence was the birthplace of the Renaissance.
>>
>>1937513
That was before AI. I bet a lot of the higher ups at PDX are kicking themselves for shifting to 3d before AI blew up.
>>
>>1937520
>oh no we could have use diarrhea instead of shit
>>
>>1937520
AI is not up to the task of procedurally generating assets for a whole game with a consistent style in current year. It can do decently with oversight, where a human can curate what it produces, but unsupervised its going to create hot garbage so consistently the entire game will feel like garbage.
>>
>+15% on tax, modifier
:/
>+15% on tax, modifier with flavor
:O
>>
>>1937488
Are they sure that's the abbreviation they want to go with for building based countries? kek
>>
>>1937530
I don't think anyone is going to confuse a video game mechanic with the British Broadcasting Corporation
>>
>>1937528
this but unironically
>>
How does my govenment get to have +100% modifiers on taxes without a stability hit?
>>
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>>1937490
Already changed
>>
>>1937476
It's time to start asking the important questions. How will they handle the mandatory paradox easter egg where your wife cucks you?
>>
>>1937476
Pretty much what I expected desu. Was hoping for info on the Guelph and Ghibellines situations then. With Novgorod next seems the order of reveals will be random so only God knows how long it'll take to get to the places I care about.
>>1937504
>>1937509
I mean anyone who was expecting Victoria 3 but actually good was deluding themselves desu. It's an EU4 game and that has its own established fanbase. Shitting all over them to bring back Vic 2 grognards would just be a neutral gain for PDX at best to actively detrimental at worst. And I think people in the earlier threads realised that with the most common sentiment being how good of a base this will be for mods light years ahead of Vic 3 to some even pointing out how their "ideal game" whatever that was in their mind probably wouldn't sell so as long as it's good enough they'd be happy.
>>
>>1937530
this is the ultimate proof this game is not for trannies or jeets
>>
>>1937553
Judging by how proud they were of the family tree johan is cucked-by-your-brother-pilled. Us NTR chads are eating good.
>>
>>1937528
Retards were crying about modifier inflation so there you go
>>
>>1937477
>tiny chairs
>big mana numbers
i'm kneeling
>>
>>1937571
>skill points are mana
make sure to hit your head on the ground a few times
>>
>Dont use modifiers
AAAAAH BOARD GAMEY BS
>Use modifiers
AAAAAH SLOP SLOP SLOP
cant win
>>
>>1937578
how many goblins does your toon need to talk to to upgrade his bird stat
>>
>>1937580
gsg doesn't want the game to be good because then people will want to take about videogames rather than participate in their abysmal thread "culture"
>>
>modifier/abstraction slop
>What's wrong with it? this is how things were conducted historically

>retarded limitations
>What's wrong with it? this is how things were conducted istorically
>>
>>1937477
The hat and the bodyblook silly and out of proportion, but the face looks pretty good, better than vic3
>>
>>1937586
What the fuck are you smoking?
>>
>>1937580
This is a very johan esque strawman, modifiers have their place in a good game just like other mechanics. It's not that the modifiers exist that makes them bad, it's that they are used badly and the point of the game devolves into stacking modifiers.
>>
>>1937528
Hmm, how do I tell gsgtard that his favourite sloptoria 2 is also filled to the brim with modifiers and is even worse in the "based" mods
>>
>>1937618
you dont engage with them at all
>>
>retards already drooling over /gsg/
>>
Now that the dust have settled, this seems more like a eu4 DLC every day, or maybe an extension would be more fair, but I don't recall any groundbreaking innovation, most of the things mentioned are mechanics that should be there anyways.
>>
Special buildings being limited to the tag and the capital does kinda suck desu.
>>
>>1937629
*builds the uffizi in zimbabwe*
>>
>>1937631
I was talking about the effects you retard, milan conquering florence should not diminish the "cultural influence" it produces.
The crown power only applying if its in the capital is fine i guess.
>>
>>1937565
>cucked-by-your-brother
As long as I can cuck my sons.
>>
>>1937648
get cucked by my sons*
>>
>>1937649
Cucking my sons is my second favorite part of the ck games after finding ways to fuck my sisters. I'm going to be very disappointed if eu5 includes a family tree but omits such a crucial part of the gameplay.
>>
>>1937651
you ebin incest redditors need to stay in your shitty sandbox containment game
>>
>>1937656
(You)
>>
>>1937656
based
>>
>>1937553
You can't be cucked by your wife if you never marry in first place. Just fuck your lovers and legitimize those children who turn out good.
>>
>>1937656
TRVKE.
>>
>>1937586
Truth Nuke.
>>
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>province specific resources
>the resources are not even specific to raw materials
>you can build factories for the resources anyways, but with a bonus
>this tile favors cows but down the road favors sheep
>magical soil provides bonuses
>>
>>1937720
>>magical soil provides bonuses
like in real life? wow
>>
>>1937721
wow i moved to the next town over i am now a master glass artisan.
>>
>>1937720
>a video game has video game logic
shocking
>>
>>1937727
> a simulation game doesn't simulate something basic
shocking
>>
>>1937723
yeah the game isn't going to simulate every pop's hobby, education level and skills, what a fucking retarded argument
>>
>>1937729
so its worse than a game made 10 years ago? Sounds like a waste of time.
>>
>>1937729
>what a fucking retarded argument
What else can you expect from a frogposter?
>>
>heh, this playthrough my female pop didn't cuck the male pop by fucking a nigger in my gold province, so her white son will become a useful worker instead of a crime boosting nig
>>
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>why can people living in town only be good at one thing?
>why is this one thing bonus the same in the whole world ?
>why does one thing make your other production the same as everyone else in the whole world
>this system makes no sense
>questioning this make shills have a dilation meltdown.
>>
>>1937491
Can I raze Florence and abduct these artisans to my capital?
>>
>>1937739
it's over bros, bring the based tax back
>>
>Colonize west-afrika
>uneducated tribal Ngubu migrates to my European capital because of medieval migration mechanics
>immediately becomes a master armorsmith with crafts so impressive and powerful, due to a 10% modifier to goods produced and infantry combat ability, that puts Milanese armorsmiths to shame with their quality
Can't wait for based EU5
>>
I say this all if the time
>>
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>TWO resources?!!?!? This is unthinkable!!!
>>
Yeah, lets simulate every single job from the janitor to the newspaper seller instead of doing abstractions, that will surely help the game like it did on stellaris
>>
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>i can't be self sufficient with just a few provinces 5+ resources each?!Q?!?! fucking woke normalnigger goyslop
>>
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>HOI4 has TWO resources per in tile!!!! What a deep and complex tall style gameplay!!!
>>
>>1937774
most of the tiles have no resource at all
you lost, retard
>>
>>1937753
>>1937774
Sorry to interrupt your basedduel, but ackshually there are several resources per province now. Because provinces are split into locations.
Many resources have a "base production" as well, a small baseline amount added to each market, scaled with development. Therefore even if you are an isolated one-location minor in the middle of nowhere you can still get a small amount of lumber, stone, sand, and so on regardless of what your RGOs are.
Many resources can also be produced by buildings. Including raw materials. So any single location can produce a wide variety of things with the right investment.
Hope this helps! :)
>>
>>1937786
>Because provinces are split into locations
if you can annex specific locations then eu4 provinces just changed the name to locations and it means that it's 1 resource per tile
>>
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>You want to simulate a feudal lord in a decentralized era you fucking chud?!?!
>Well this land is only good for BEES!
>Only BEES ever lived here!
>>
>>1937720
The actual answer is that this isn't Victoria and for an EU series game is pretty much the extent of the economic simulation they're willing to dump on the player base. You can always play V*ctoria 3 if you really want that.
>>
Again the above is probably one guy talking to himself.
>>
>>1937476
I am getting hyped for this shit. Looks like EU4 but with pops and no monarch mana. Pretty much what I want.
>>
>>1937786
>base production
oh nonono...
>>
>>1937476
I am getting tired of this shit. Looks like EU4 but with shit optimization and more modifiers.
>>
>>1937800
I think it's meant to prevent retarded bootstrap problems, like needing tools made of stone to make a quarry to get stone. Or spawning on an island and not having any sand because your RGO is fish.
>>
>>1937778
Since what few neurons you have are all overclocked on defending whatever paraslop is being dished out your tiny little niggerbrain can't even comprehend how that destroys your argument, not mine. If multiple tiles can all get resources however abstracted, then that means multiple bonuses can be for a number of tiles in eu5. And since youre such a retarded zoomer I will clue you in that there is more games than just the ones i am spoonfeeding you, which i am only forced to do since youre so retarded. HoI3 just straight up has multiple resources per tile. You have 0 arguments for why we are forced to get reheated eu4 dogshit other than both you, Johan and all the the little parapiggies do not have the mental capacity to think of any improvements in the last 10 years. This will just be the same pile of shit with more menus and more cookie clicker mini games like every new paradox game in the past decade.
>>
I am not going to sit here and fucking micromanage hundreds of the same production buildings and production bonuses across thousands of tiles because it gets stimulus ADHD riddled addicted retards to play their games. This game will suck ass.
>>
Does the Tinto studio know they have to make a fun game rather than an excel spreadsheet with graphics? Johann seems more concerned with if he could implement bloat rather than if he should.
>>
>>1937808
You won't have to if you don't want to. All of it would be automatable.
>>
>>1937805
you are retarded
>>
>>1937805
>"why we are forced to get reheated eu4"
>wondering why EU5 is similar to EU4
no one is forcing you to play it retard
>>
>>1937803
It actually looks like eu4 but fixed with it's not that surprising
>>
>>1937808
>I am not going to sit here and fucking micromanage hundreds of the same production buildings
Uhhhmm, yes you will
>>
>>1937808
Isn't the whole point that the estates will build mostly all the shit? The crown will just do whatever.
>>
Johan got himself into this corner by attacking vic3 all the time, now morons here believe this will be their vic3, no, still is the eu series and will respect core gameplay aspects of the series, you want your vic 2.5 go play PA you can have multiple resources per tile there and fuck off
>>
>>1937845
>this much seething
sorry that a shitty EU game will be a better victoria then victoria 3.
>>
who is this 3D art shit for? I've never seen anyone say they actually like this aesthetic, so I can only assume it's cheaper or something than sovlful EU4 art
>>
>>1937862
It's way cheaper to automatically generate 3D characters than pay for hand-drawn 2D art, yes. Especially when they have to employ 3D artists and keep them on payroll but they'd have nothing to do once the game is finished. This way they can at least shit out hats and mustaches.

honestly though, given we have image gen now there will probably be a 2D replacement pack by week 2 so I don't really care
>>
>>1937634
This is how you get modifier stacking
>>
>>1937864
I will simply pirate their games going forward for being cheap and pushing soulless 3D slop
>you weren't already?
no
>>
>>1937614
At what point is a modifier bad to you. A building is a modifier, tech is a modifier, different units are just modifiers
>>
>>1937554
Good point. Will they have situation-specific TT's, or are they saving discussing the situations for a future flavor talk? Like, surely the Italian Wars and the Guelphs and Ghibellines would be considered pretty important flavor for a nation in Italy. I guess it could be for any nation up there.
>>
>>1937833
Nah, the estates will build shitty buildings that make them stronger to fuck you over.
>>
>>1937821
>>1937845
>Woah people want their new game to fix old stuff like wow such retards am I right my fellow redditors? Just consume slop like the rest of us!
If you have pops there's literally no reason to keep the old resource maps. Telling people they're retarded for questioning it is just part of the paraslop culture. Same shit happens every time a new game comes out and then you pretend like thats what people wanted. This game has no idea where to have sim and not and it's so obvious. I'm not going to wait two weeks, I'm not trusting the plan. This game has barely any thought put into it after this long is ridiculous.
>>
Why are people pretending RGOs are the only way to make resources
>>
No one is pretending, its the best system parakike has come up with. Makes no sense for them to downgrade to something inferior.
>>
>>1937595
She's right, though.
>>
I disagree, even irl most places always extracted only one thing in relevant numbers, be it a local mine or local farmlands, while manufacture indeed was very sparse and spread before big factories I believe the artisan representated that ok
>>
um, no. everyplace extracted every type of resource and it needs to be simulated down to the 0.0000000000000000000000000000001%
>>
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What the fuck are these retarded niggers even arguing about now?
>>
>>1937476
Don't love the way this map looks
>>
>>1937964
I mean this is unsure. But I do agree with you I always thought of the resources in eu4 as that province's most produced item (or at least the one with the most excess left after local use)
>>
>>1937986
I meant to say untrue not unsure
>>
>>1937984
It's the thick outlines and ugly pastel colors.
>>
>>1937989
Yeah. Texture could be better as well. I know some people dislike the map changing as it is zoomed in, but I really don't like seeing non-transparent political map colors and zero terrain features with the map zoomed in like that.
>>
Crackas are really dumb, why go through all that effort to colonize half the planet when you have every resource anywhere, lol, just mine/farm harder
>>
>>1937982
Gold mines shouldn't produce gold or something like that.
>>
Contrarianism us only funny when you are a teenager, show me those farmlands who only produced specifically sheep or grain instead of a variety of those things or mines specifically for iron instead of getting everything else in a mine, yeah you cant because its dumb
>>
The smaller and more granular the provinces are the less reason there is to move away from 1 resource per province. The way vicky 2 does it is fine and intuitive for most people
>>
Bro just stop, this complain makes sense with the giant provinces of old games not with this massive map, pointless to generate 0.0001 grain
>>
what's going on in this thread? are people arguing that there should be 100 different resources per location? that sounds incredibly unnecessary and would just make everyones game slow to a crawl. also doesn't there exist refinement buildings that technically makes the location produce a bigger variety of goods anyhows?
>>
Historical players often forget that the GAMEPLAY is still the most important thing. One resource simply makes more sense in this context.
>>
jotran defense squad can't stop losing
>>
Vicky 2 still reigns supreme
>>
That guy who just lost his job and is selling buckets to live? Yeah, better be on the game or dont call it a simulation, >but muh game performance, no excuses
>>
>>1937477
It's this awkward middle ground between realistic and stylized.
It would look great if they just cell-shaded it



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