Game:>https://www.gog.com/en/game/xcom_ufo_defense>https://openxcom.org/downloads-milestones/Mods:>https://mod.io/g/openxcom>https://www.moddb.com/mods/x-piratez/downloads>https://mod.io/g/openxcom/m/the-x-com-filesResources:>https://www.ufopaedia.org/>https://xpedia.netlify.app/>https://xcf.trigramreactor.net/master>https://openxcom.org/forum/index.phpLast thread>>1912791
Also why the hell has Dio made the pre-Codex Craft stage of the game immensely fucking long. Jesus fuck I'm just killing bandits en-masse like it's stalker or something.
>UAC vaults first time blind
>>1937877He wanted to extend the early game... because... uh... I guess the game wasn't long enough yet?A player with a job and other responsibilities, might, in theory, finish a playthrough during their lifetime.
Avenger armor is kind of crazy with a plasma knife. You gain TU from attacking and barely lose stamina because it's lightweight.
>>1937919He was pissed that people were skipping entire sections of the research given how much was pretty pointless so thats when he kept extending research.. and then the original Ninja came.
>>1937877stops people nagging him for updates if every update makes the game worse101 iq move
>>1937877There was a bunch of ultra low tech stuff that just didn't have any use, like have you ever built a necroplane before few recent patches? Daredevil is legitimately useful now and when it stops being useful you can dismantle it for two 14mm guns which you can put on armored cars extending usefulness of building one in the first place for a very very long time.
>>1938001>have you ever built a necroplane before few recent patches?No>have you ever built a necroplane after few recent patches?No