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Aztec Defense edition
How goes your conquering?
Fantasy mods for historical games welcome.
>>
>>1890617
>>1890617
>Americas campgain

If they do make med 3 and they do this campgain again then they'll need to have these mechanics.

>Spain confedrates with Tlaxcalan allies early on. Spanish forces made of high numbers of Tlaxcalan allies.
>Lower Aztec troops morale, eagle warriros have a whopping 25 morale but unique Canons of the Holy Sepulchre have 14.
>First part of the game horse cause fear.
>The Canons of the Holy Sepulchr
>Plague where you constantly lose numbers, every town and army. This applies to spain's Tlaxcalan allies as well.

Spanish gameplay would about quickly getting as much land as possible, raiding and sacking and converting the populace to christ. Aztecs it would be Attilia levels of hard and bullshit. Other native factions would have the choice of fighting back or joining as a vassal.

England and France would send constant naval attacks and as a fuck you at some point.

Why the fuck do I have to enter a verified email address now to get past captcha?
>>
>>1890617
Oh I forgot, massive amounts of slavery. Every faction, spanish can import them at cost.
>>
>>1890698
Good idea, but eh, too controversial for current year. Even ETW had ivory instead of slaves (even if it is something easily moddable).
>>
>>1890706
BUT IT'S HISTORICAL REEEE
>>
>>1890720
It really is (but only after sometime in the campaign, since there wasn't much need for slaves in Mexico due to its large native pop).
Also wtf, I didn't know Aztec units had so much morale. That's why even heug volleys of muskets don't break them
>>
>>1890693
Why the fuck do I have to enter a verified email address now to get past captcha?
some retard in a gacha general on /wv/ was spamming constant scat so they made it email verified, now every other board is too
>>
>>1890749
Most likley done for balance. Americas was clearly rushed in kingdoms, given some proper dev time it would be great.


>>1890756
God damn.
>>
>>1890763
>>1890693
OP here: It's not Americas campaign, it's the totalvanillab mod
>>
>>1890617
playing shogun 2. love the battles but I hate the map and movement, feels like I have to exploit it using the movement tricks, I can perma win using ashigaru early but it gets old having to spam them, I want to use fun stuff like fire bombs and mangonels. it's like a challenge thing I guess, to force myself to do hojo siehe units, but I wish I could pay double and have my fucking campaign map units move to a town that looks SO CLOSE On the campaign map. why does it take 3 fucking months to move from one city to another?
>>
>>1890793
have you looked into mods that change that
>>
>>1890793
Troops have to mobilize, supplies gathered and transported
>>
>>1890617
just defended a hellish siege against bonaparte in dresden. took about 3 hours. was pretty fun
>>
>>1890617
There is literally no reason to play those shitty old games when Attila exists
>>
>>1890818
attila fucking sucks
>>
>>1890818
Legend said it was bad. Why are you playing a bad game, are you stupid?
>>
>>1890823
filtered
>>1890824
Legend saying a game is bad is a compliment to that game
>>
>>1890824
kek
>>
>>1890824
Legend said Warhammer is the best TW
>>
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>Legend said
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>>1890818
Nice bait.
>>
>>1890824
go back
>>
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Pike and shot kino
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>>1890824
Legend hates Attila because he spent years spamming spearmanni on legendary difficulty.
>>
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>>1890884
30 years war mod for medieval 2?

What are my options for some pike and shot kino in total war?
>Italian wars/30 year wars mod med 2
>shogun 2 (not fots)

Actually, I just love pikes in general. Discuss favorite pike focused factions. Discuss fun tactics to use with pikes in total war.

PRAISE PIKES
>>
>>1890914
Macedonians in rtw
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>>1890914
Its With Fire and Sword 2. Starts right after the peace of Westphalia and plays on a Europe+MENA map.
>>
>>1890914
I use that edit that makes the pikemen use only their pikes in combat. Sure, they get a little op like the ones in RTW, but as they were the latest development in warfare tactics at the end of MTW2's timeframe alognside firearms, I think it fits.
>>
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i've got a rome expanded playthrough as bosphorus and a m2 playthrough as the turks going at the moment. the bosphorus campaign has been a blast, it's been a slow march to get to 20 provinces but it hasn't felt like a grind or tedious
>>
>>1890914
There is the English Civil War mod for Med2. That features pike and shot.
>>
does anyone have a backup of the old /twg/ osprey mega?
>>
>>1891269
>i've got a rome expanded playthrough as bosphorus
rr?
>>
>>1891352
yeah, the rome expanded mod for rome remastered
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3360806305

Tetrarchy just dropped. good to see the later era get some more love with this and scorched ground.
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Maybe it's time for one more playthrough...
I never did recreate Alexander's empire with Macedon. But I haven't properly done a barbarian playthrough either, perhaps I pick Dacia.
>>
>>1891578
What is it about Bactria that pulls everyone in?
>>
>>1890818
Is the medieval mod finished for it?
>>
Why do modmakers think having a bajillion provinces is fun?
>>
>>1891767
because it is
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kill, slaughter, maim
>>
i'm trying to play around with making textures for unit upgrades for the vanilla units in rome remastered, are there any tutorials for visualizing a unit model + texture in blender? i checked out the tutorial by feral for making unit cards in the hopes that i could use that to check texture modifications to make sure they look decent, but i've never used blender and the unit card tutorial amounts to
>load unit (doesn't even say what files to load)
>pose unit
>render
this is way too little for a retard like me. i know i could just load the game to check but it seems quicker to do it this way if i need to play around with shading or colors
>>
>>1891945
ask in the TWC discord. you will get help much faster than just asking here. trust.

https://discord.com/channels/558359897394118687/825222536530624522
>>
>>1891578
what the hell is with those bubbly north african borders
>>
Playing Broken Crescent for Med II as the Turks, and have only declared war on the Romans after around 40 turns. Really hope that my best general will be able to mop the floor with the approximately 2 stacks and change of Roman armies in Anatolia before too long, I'm already bleeding cash.
>>
>>1891767
The only thing more fun tan that would having random start positions but I don't think the engine is capable of that
>>
>>1891767
People with the patience and talent to actually make mods and having absolutely shit taste and terrible sense of game design go hand in hand. There's a reason why every successful game studio needs a Todd Howard hypernormie at the top to reign in the shit ideas the code monkeys have.
>>
>>1890836
It made him the most money so of course he feels that way
>>
>>1891767
To them it’s not fun when the entire conquest of Gaul is completed in just a few turns
>>
That might have been the biggest battle I've ever successfully run in this game. The fps dropped to 11 during most of it (I would have bitten your hand off for 11fps back in the 00s) and there were so many bodies I kept losing sight of where my anti-cavalry stakes were placed. Outnumbered 2-to-1 and my AI ally army was only useful for acting as a delaying force, so my army did almost all the killing. It's amazing how even 18 years later this game still brings me unique joy.
>>
>>1893072
Nice carpets anon.
>>
I just finished a short campaign as the Bosporan Kingdom in Rome Expanded. even though I was supposed to 'defeat or outlast' Pontus, just vassalising them was enough which I don't know if that was something from the original Rome game, from the remaster, or from the mod. Overall I had a ton of fun and a long yet not not boring slog through the Balkans and Greece with a final campaign against the Seleucids in Asia Minor that was an absolute meat grinder. The Bosporans have a Greek roster which means no phalanx capable units since only pikemen have that in this mod, and the fight against silver shield pikemen/legions, hypaspists, cataphracts, elephants and scythed chariots was some of the hardest fighting I've played in a medium/medium campaign given how I was by far the largest power. I like the mod a lot but I think a compatibility patch with the extended unit roster mod which adds a bunch of mercs and units to barb factions would be a really good fit given how the mod uses mercs and religion to simulate a cultural recruitment system. Gonna roll for a new faction
1: Barcids
2: Hannonids
3: Magonids
4: Pontus
5: Armenians
6: Epirus
7: Editani
8: Galatia
9: Scythia
0: Mamertines
dubs: Judea
>>
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>>1894573
Love me some Roman autism.
>>
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I'm still blasting AI with musket lines. It just never gets old.
>>
>>1894685
is that Shogun 2?
>>
>>1894763
ME2
>>
>>1894763
nvm that's Med 2, thought its a mod for Shogun 2
>>
>>1894763
lol
>>
Anyone gave Medieval 2 Engine Overhaul Project a try? The sexiest feature I wanted to try is hotseat battles that are apparently doable now with another player.
>>
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>>1894830
It's the only way I can play M2TW on Win11. I'm surprised it took me so long to find out about EOP, I didn't see it shilled here I don't think.
Whenever I installed M2TW on 8 and 10 I had game-breaking CTD issues, now I've only had two CTDs so far.
>>
>>1894830
yeah, there is not much noticeable difference unless the mod uses it's functions though. not sure how hotseat feature works, do you have to send over saves or something?
>>
>>1890823
>attila fucking sucks
this. Hated the onager spam, the hunnic AI using it as heavy field artillery, it being super precise, and not slowing the hunnic army.

Felt it as an evil joke, a mockery, and left the WRE Legendary in anger.
>>
Funny how all non-medieval mods are more active, polished and higher quality than medieval ones.
>>
Since we're mentioning modding pet peeves, my one is when you attack an enemy settlement and the garrison magically grows in size with new units. This isn't terrible, but if you end the siege those new units will be used by the AI for whatever purpose instead of disappearing.
>>
>>1896695
What mod? SSHIP?
>>
>>1896712
I remember Third Age, or a submod of that, had it.
>>
>>1896716
I see. Some historical mods like Sicilian Vespers had it too. I never liked this garrison feature either
>>
>>1891767
it is fun because it makes the world bigger and makes your conquest more expansive but also a bit tedious and unrealistic that you have to conquer every single little province no matter how small it is
Ideally after you take the enemies capital every other province they own would just automatically become part of your empire or become an unaligned rebel kingdom that would be much more realistic and fun to plan your campaign in a way that you would have to rush your enemies capital
Alternatively you should also be able to weaken your enemy by taking all there small provinces so that they have less money and troops and arent able to send in full stacks of armys against you but that would probably be to much for the older game engine to handle
>>
>>1897163
>you should also be able to weaken your enemy by taking all there small provinces so that they have less money and troops and arent able to send in full stacks of armys against you but that would probably be to much for the older game engine to handle
The mods give every tiny faction 20 cities so they get infinite resources and recruitment. It's almost like these retarded autism maps break the game.
>>
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God damn it, I think Pharaoh Dynasties is going to be the first TW game that sees me sink 100s of hours into it. It was supposed to be Shogun 2, but I'm way more of a philhellene than I am a weeaboo...
>>
>>1897262
I'm tempted to buy it during this Steam sale. I liked the new map.
>>
>>1897272
As a semi-n00b to the series, I think it's worth $20. The multiple resource economy reminds me of Amplitude's games, and the diplomacy is on par with Civ (fwiw). I got it because I love the Bronze Age setting, which may or may not be a selling point to you.

But if you're focused on the RTS side of things, I can't give advice. My vague impression is that units across factions are more homogenous than, say, Rome II — I'm really no expert, though.
>>
it seems like it's possible to script rome remastered to add a m2-like unit recruitment pool through counters and hidden resources, kind of tempted to try it out using a spreadsheet to set up the parameters for each building/unit then use something like python to create the script for the game. but i still wish feral would release a unified rome/m2 remastered version that has the m2 engine with whatever rome features it's missing then mods can enable/disable features they want so both original rome and m2 gameplay can be achieved
>>
>>1897298
>it seems like it's possible to script rome remastered to add a m2-like unit recruitment pool through counters and hidden resources
cultures mod does this i think. they have a recruitment pool.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983807877
>>
>SPQR dies early, even before the Marius event
>send spy to see who took it
>held by rebels
Based volcel senate
>>
What's the best mod to give the most Autisticaly realistic Napoleon Total War experience?
I.E Diplomacy being an important factor and turning countries into protectorates and puppet kingdoms actually matters and losing an huge battle like Austerlitz or even the capital can be game ending for the enemy and will force them to make peace and give up huge chunk of their holdings?
NW3 and Darthmod look like they might be what im looking for anyone out there can tell me more about them
>>
>>1899116
also attacking supply routes and proper campaign movement
Being able to move faster when you're splitting up and blitzing all over Europe catching Arnys of guard
>>
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Look medival 2 is good and all, but I really can't handle the AI and it's diplomacy. What's even the point of it? The AI will always dog-pile you, Your relations will always worsen, Your allies will always backstab you, Your reputation will always be bad even if you don't start a single war, Merchants will always travel 30 turns to the other side of the planet just to kick your merchant and leave in the same turn, The pope will keep touching boys as you are getting attacked by 5 Catholic nations, Fight one of them in your borders and he will immediately tell you to cease hostilities. I know you can go on a blitz like legend of total war or whatever and kill everything, But A. I'm not that good, B the game has diplomacy, I want to use it, it's this simple I don't like the AI going shiczo or artificially focusing the player, Oh and I wasn't even that strong I started as Milan and captured 3 rebel regions then Scilly, Venice, France, HRE attacked me...
>>
>>1899206
>but I really can't handle the AI and it's diplomacy
Mods.
SS6.4 for example asks you if you want to proceed with three degrees of submods that change diplomacy behaviour. In my current save I arranged a marriage alliance with France and over 500 turns later the alliance is still active. If I proceed to slaughter and sack all enemy armies/cities however, my reputation will rightfully sink and other factions may declare war on me.
In vanilla France would have backstabbed me at some point. But I understand why vanilla is like this - the gameplay is the battles. Without the AI being aggressive, these battles might too rare especially when the default game mode only has 225 turns.
>>
>>1891994
the desert boundary, look on a real map.
>>
>>1897298

Why? Rome's pop system is objectively better.
>>
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What are the best musket warfare mods with a campaign map?
I dislike how Empire: TW cannot be modded very much, and I've played it enough anyway. It's hardcoded campaign map is annoying.
I'm interested in the 1600s and 1800s eras basically.
>>
>>1899249
Nah the borders are just ugly
>>
>>1899216
Kino. What mod?
>>
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>>1899336
SS 6.4, I was still figuring out how best to use pike and shot. I started using a checkerboard-style formation after that, but it's not much better.
>>
>>1899276
With Fire and Sword 2
Potop Total War
Thirty Years' War Mod
>>
>>1899206
Stop playing on very hard
>>
>>1900705
NTA but I play on medium campaign difficulty and it's the same thing, just slower. However, it is possible to prevent reputation hits, it just takes the fun out of the game. Allies always backstab, every time, no matter what. Diplomacy is by far the biggest flaw in RTW/M2TW exactly because AI is designed to go after the player no matter the cost, and no alliance agreement is ever binding. What I find especially offensive is that your vassal can just decide to be free again if one of their other allies attacks you. Just ridiculous.
>>
>>1900750
You get reputation hits for doing cruel things like extermination. maybe with EOP mods will manage to fix it eventually. Some mods already improve it a bit.
>>
>>1890617
https://www.youtube.com/watch?v=GVDQ1LiyZHo
I have been watching these true scale videos from Invicta.
I wonder when could we get 10's of thousands of soldiers battles in Total War. Could we get them now with current computers but with considerably lower graphical fidelity, or is even that not really possible?
>>
>>1890818
Last time I tried it out it ran pretty terrible. Now, my CPU is like decade old, but Rome 2 runs decent enough.
>>
>>1900916
>I wonder when could we get 10's of thousands of soldiers battles in Total War.
you probably could if you do sprites. but of course total war would never go down that route and would rather have face pores and overly hollywood fighting animations than improving the scale of the game.
>>
>>1900916
I would keep an eye out for the devs of Grand Tactician Civil War. That game was a buggy PoS but it was fun and I got my times worth out of it. In a recent dev log on their site, they mentioned switching from 3 guys part time devs, to now working with a publisher and going full time with more people on their team.

They didn't mention any details on their next game or what theyre working on but I imagine its going to be musket era, probably napoleon. As for whether they can improve their AI, probably not, but hopefully learning from their past two games and now having a proper team and resources behind them, they can deliver with a better working game.
>>
>>1900956
>overly hollywood fighting animations than improving the scale of the game.
I remember listening to Volound moan about battle animations, but desu even in older games those animations would not make sense, with how they would just stab through armor and so on.
>>
>>1897291
>I got it because I love the Bronze Age setting,
Do units even look historically accurate? I think I seen some pics of how some characters look and they didn't look accurate to me.
>>
>>1891578
What mod is that?
>>1890617
What mods would you anons recommend for Rome 1 and Rome 2?
>>
>>1897262
Pharoah blows
>>
>>1900993
>Rome 1
Europa Barbarorum, Rome Total Realism
>and Rome 2?
Play Imperator: Rome instead
>>
>>1900916
Maybe nanite could help
>>
>>1901021
>Play Imperator: Rome instead
I don't care for the abstracted map painters anymore. I just want some battle spectacle. I would then ask a mod for Rome 2 that perhaps visuals (more historical accuracy and more factions maybe).
>>
>>1900993
>What mods would you anons recommend for Rome 1 and Rome 2?
Europa Barbarorum 2 for Medieval 2.
>>
>>1900993
try "divide et Impera" for rome 2
there will be anons here who will say its overrated and such, but dont pay them no mind
its still getting regular updates and provides a bunch of new high quality content
>>
>>1901031
Is Para Bellum any good?
>>
>>1901024
>abstracted map painters
Imperator Rome has populations and characters with culture pie charts. You can enslave foreign pops. Total war could never(unfortunately).
>>
>>1901049
At the minimum it would need to be more like CK2 to satisfy the sims autism then. I don't really play gsg games besides that one.
>>
>>1901040
i had it installed about a year ago - so i just honestly dont remember
i do know that i have uninstalled it though
>>
>>1901049
>Imperator Rome
Redpill me on it
How similar is it to the total war series?
Is it just a governing sim or is there actual combat in it similar to the Totalw ar series?
>>
>>1901051
>CK2
Imperator Rome has pretty good character interactions in my opinion.
>>1901102
The world has more depth and you can interact more with it. It´s more alive than in any total war. War is not similar to total war though. You move your units around on the world map and fights are always auto resolved. It´s cool to see how a character gains popularity through victories on the battlefield.
>>
>>1901147
go to the gsg general retard. this is for total war. where there are actual battles to fight and men to kill.
>>
>>1901147
sounds interesting and its not that expensive maybe i try it out later
How long of a tinesopan does it take place?
Does it start you off immediealty at the early Imperial era and end when you cover most of the map or does it start in the late republic era?
Also what factions can you play?
>>
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>>1901160
>timespan
It starts in the 300s BC and ends in 27BC without mods. With mods you can extend it to the fall of western Rome. (invictus mod+timeline extender+crisis of the third century)
Rome starts as a republic and you can become a dictatorship before you even conquer all of Italy.
>what factions can you play
All nations that you can see on the map are playable.
>>
>>1901160
>Also what factions can you play?
Rome and Greece are the only ones with content.
>>
>>1900754
Even if you avoid execution or extermination you still get dinged for
>being at war at all (even if you weren't the one to attack)
>breaking alliance (even if you have no choice when 2 allies go to war)
>breaking trade rights (even if an AI faction you have trade rights with attacks you)
It's a no fun allowed system. Having a high rep actually helps unpredictable AI backstabbing, but you can't do shit to get it.
>>
>>1901364
You can backstab some players with big armies. Defeat the armies and then release the prisoners. The rep boosts you get for releasing big stacks of prisoners are somehow bigger than the rep penalty for attacking the AI.
>>
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I love Napoleon total war but replaying it its a bit short
The map is incredibly small for starters and you cant really bully your procterorates as much as you should to
You cant force them to stop trading with your enemys for example or stop a war with an foreign faction when you already made peace with them
ls there any mod to fix these problems?
>>
>>1901364
>>breaking trade rights (even if an AI faction you have trade rights with attacks you)
compensate them
>It's a no fun allowed system.
hilariously incorrect statement when it was already pointed out here >>1899216 that:
>the gameplay is the battles. Without the AI being aggressive, these battles might too rare especially when the default game mode only has 225 turns.
THE GAME IS ABOUT BATTLES RETARD
>>
This mod seems pretty good so far

https://www.moddb.com/mods/a-medieval-mod
>>
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Playing Rome Expanded as Pontus and I had something pretty interesting happen. The Seleucids took Galatia causing the Galatians to horde, and they ended up spawning in Sinope but they're just sitting there instead of attacking or moving on. It's annoying since I can't move units through them, but after playing with it for a few turns it's kind of like a representation of nomadic people living on the land in a neutral manner where they don't affect trade but they interfere with military. Some of the stacks are just peasants which basically represent civilian families. Also I hate how stable the Seleucids are in this mod.
>>
>>1901447
The game is a campaign with diplomacy and trade not endless arcade battles. If I just wanted to play it for battles I'll keep spamming custom battles instead.
>>
>>1901550
>Rome Expanded
How's that mod? How many new playable factions, how do units look (I assume Egypt is fixed)?
>>
>>1901588
There are only around 10 or so rebel settlements on the map now, every other province is a faction (vanilla map except more provinces and some of the more remote areas are turned into "wasteland" provinces that don't have a town. There's probably a good 70+ playable factions with the majority having just a single province if you want a challenge.

>how do units look (I assume Egypt is fixed)?
Yes, Egypt has Hellenistic units. The mod adds some backported BI units as well as some Danymok roster units but 90% of the units are from vanilla. All the vanilla factions retain their rosters for the most part, the smaller factions like all the Gallic or Britannic tribes are mostly copy-pasted rosters from the closest vanilla faction. The mod also has a """culture""" system using religion that largely dictates what units a settlement can train so newly conquered cities will be producing mercenaries of the dominant cultures before you spread your religion to them.
>>
>>1901614
Might make it worth it for me to replay Rome 1 then.
>>
>>1901447
>compensate them
That helps relations, not reputation
>THE GAME IS ABOUT BATTLES
I'm guessing you only play custom battles then? We're talking about the campaign.
>>
>>1901446
I don't think so. Most mods for Napoopan tend to focus on the battles. It's a shame really, the map is too small and diplomacy too limited for such a complex period, but is pretty fun
>>
>AI spy spreads plague to my city
>gets discovered and leaves
>city recovers from plague
>same spy walks into the city and spreads plague again
Now this is epic.
>>
>>1901815
Get rekt kid
>>
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Pls remaster M2TW, Feral. It's easy money...come on, CA
>>
>>1901825
The way the game centers the camera on the intruding spy and plays the animation where the spy (with plague skull above his head) looks around before he enters your city and spreads plague for the umpteenth time in a campaign just perfectly adds to the "fuck you" element of it.
>>
>>1901838
Fucking this, the game is so janky currently
>>
>>1890817
Mod?
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>>1901880
I still play some M2, but the poor game is too old
>>
>>1901671
thats to bad
I really like the idea of conquering Europe as Napoleon and liberating enemy factions by turning them into ny vassals but sadly this game doesn't let you go all out on it
I hope they revisit this idea for a future Empire game and focus more on the Diplomacy
>>
>>1902074
literally works on my machine
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>>1901838
>It's easy money
Be careful what you wish for.
>>
You BETTER have outflankers.
>>
>>1902106
It works well on mine too, but the game could use some qol improvements and unlimited modding capabilities
>>
in rome and the remaster, the AI gets money bonuses on high and very high campaign difficulties but i know on H/VH the AI will also buy mercenaries. are there any other AI features like this that are locked behind higher difficulties?
>>
>playing against Egypt
>monomaniacal AI spamming soldiers from every corner of their empire because fuck the human
>realize all their units have 240 soldiers/unit while mine have 160 even when they're supposed to be the same unit
Simply epic.
>>
Empire might be due for a remaster of all things, they ported it to mobile.
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>>1900916
this is BY FAR, the most obnoxious genre of youtube video. even worse than streamers, camwhores and podcasters. worse than all those put together.
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>>1903988
no it isnt. they also ported med 2 to mobile but nothing ever came out of that.
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>>1904013
Why? He didn't sound too pretentious.
>>
>>1904087
weren't there rumors that medieval remaster was coming out? why did everyone decided it's not happening?
>>
Played M2 after a long while, I don't know if mods do this or if it's hard difficulty, but it's annoying to me how you can't just have a cozy campaign and build up for a while, AI throws trash mobs at you and you have to recruit trash after trash to counter them, it gets boring. it's either too easy or too annoying.
>>
>>1900916
>Could we get them now with current computers but with considerably lower graphical fidelity, or is even that not really possible?
Cssacks and American Conquest are like 20 years old, nigga.
>>
>>1890617

I HAVE BEEN STOCKHOLM SYNDROMED BY THE MEDIEVAL 2 AI.

I used to fucking hate it, but after playing a few games with friendly A.I that's relatively easy to exploit in some way i couldn't help but love how unsafe you were when you play Med 2, you'll never know who will betray you next or what no fun prude shit the pope wants you to do, you gotta watch your back all the time because you're friends will strike at you when you're at your weakest.. or not? Anyways i just played a game where i was friends with the Moors for hundreds of years and they even left a small army at one of my ports, i was fully expecting them to betray me but all they've done is support my wars against France. Still not gonna let my guard down.
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>>1890617

What tf is up with Attilla diplomacy? I'm playing as the Irish turtled up in northern Britain but a bunch of african states declared war on me for no real reason?
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>>1904183
because of the middling response of RR. which i personally think rr is great dont get me wrong, and the fact that there has been no hint of a med 2 remaster. rr was already announced within like 2 years of the port release. no such thing for the med 2 remaster.
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>>1904262
Cossacks, at least, can't have that many troops on scale.
>>
Wtf happened to Captains? I get they could get pretty OP theoretically because you can use them to grind out more generals and shit and/or pump out way too many armies like a lot of the AIs do in Medieval 2, but it was a neat little system. If i were to bring it back i'd put a hard limit on how many units could actually go with a captain, maybe like 5 - 7 at max, with the more units in a group and how far they are the more likely they are to desert (sorta like in the older games) and they have a general limited area they gan actially go to from the main army. I think TK does this but i don't have that game.
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>>1890818
>>1890824

Attilla diplomacy is just so insanely strange sometimes it's like Medieval 2 with like ADHD or something, i was playing as Ebdanians because i like spamming their berserkers and javs and i like the ambushes, but even when mosft of my settlements were literally a bunch of shitty huts in central britain and my economy was nothing a bunch of north african and medditerranean states suddenly declared war on me. To the point that whole beaten, battered, attritioned ships arrives from fucking lllyria and shit to raid me. The Jutes never attacked me nor my allies, they came in as a horde and just did a bit of raiding on my allies while just squatting around in tents, i gave military access to the picts early on in the campaign and suddenly they just did some kind of backwards Medieval 2 shit and kept invading Iberia with relatively large armies all while they had one settlement at the time. I guess irl there was a celtic presence in Iberia but still, it's funny. Anyways Ebdonians are kind of boring since you just turtle in Britain for a few dozen turns doing research and building armies and infastructure before invading everyone. Also Roman seperatists are cute, i like how they just migrate all the way from Roman territories to claim shitty dead settlements.
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>>1904782
They removed the ability to move soldiers without general characters after Empire. There was some bug where you could glitch infinite movement. Instead of fixing it, they just removed the feature.
> you can use them to grind out more generals and shit
Only if you have a lot of cities and few family members. If you already have enough characters then you don't get the Man of the Hour event after a good battle.
>>
is there a reason why no one has just copy pasted med2 or even rome1? you'd think a developer could just basically emulate it and improve the AI a bit and spruce up the world building elements.
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>>1905376
copyright infringement (or even just the threat of being litigated), strategy games aren't as big as they were in the late 90s/early 00s, it's already been done. the best thing would be an open source clone of the engine that uses the vanilla game assets but lets you do more modification and have fewer limitations
>>
>>1905379

what about a new IP? i know manor lords is more city building, but there's clearly a large enough playerbase for a solid historical, or low fantasty total war style rts
>>
>>1904914
I use the Age of Charlemagne diplomacy mod, I think it makes the game a little better
>>
>>1905380
>>1905379

What about a purely rts version of mount and blade, sort of like that new CK3 DLC but it's a progression or something, you can start off as a literal nothing burger or even the leader of a state and just get tons of events and roleplay options, Med 2 and Rome 2 are actually really accesible grand stray games so i think using some of their systems as progression goes on would be cool
>>
>>1905376
There was Imperial Glory that came out right after Rome Total War and had very similar battle playstyle. But it didn't sell well. I know theres a Chinese game that came out a couple years ago that is also very similar to TW but is tailored towards Chinese button masher gamers. Some indy devs should have done it by now. It really doesn't seem out of reach, especially when there's shit like UEBS that only exists as a meme game.



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