this thread is dead on arrivalI just wanted to make a collection of anime themed RTS games because many anons claim that there is no such thing>Star Maidens Chronicle>Lost Technology>LotusCraft - SecondSeason>Touhou Boushuen ~ Age of Ethanols>Terra Centauri>(upcoming) The Touhou Empires>(upcoming) Some anon making an RTS with schoolgirlsThere are of course also mods like>cymod (Red Alert 3)>Anime DefenseX (WC3)>Gundam OneYearWarA11 (Rusted Warfare)>Girls und Panzer: Strategy Mod (Rusted Warfare)>Gundam UC 0079-0083 Mod (HW2 Remastered)>Annex: Conquer the World (MegaGlest)>Command Assault (MegaGlest)>XenoForce Mod (C&C Zero Hour)>Xenoforce Reborn Mod (C&C 3)>Mobile Suit Gundam: Stellaris (Stellaris)notable mentions>Grim Grimoire (weeb game with RTS elements)>Battle Realms (asian theme>Metal Fatique (mechs)>Red Alert 3 (japanese faction)
Look all I want is an ecchi CoH2.
I also looked into if there is anything like lewd mods and there are.WC3 and Dawn of War have some nude mods. There are also some nsfw maps for WC3>Island of Erotic Pleasures LTN BETA>Hentai Show>Sexy Chick Island https://www.youtube.com/watch?v=fjWCXSyxuXYAlso apparently WC3 used to have a lot of porn hidden custom maps and mods. Loap 2 gold played a erotic scene when getting married. Some played whole porn videos etc.. I couldn't look into the maps because there are no screenshots or anything and I don't have WC3 right now, but I assume they are just all pretty low quality porn embeds (Like Sexy Chick Island). 4X has more stuff but it's only really nsfw art avatars like Sexy Leaders Races for Galactic Civilizations 3. Hentai faceplates for COH2 is on a similar level I suppose.In terms of hentai games I don't think there is anything unless you include TD in which case this would easily double the list of anime themed games. Just for completion>Guardians of Eden>Girls Garrison TDprobably more
hit the gym, low T tranime fag
>>1933651>Nude mods>Instead of adapted, sexy uniformsWhat a fucking waste.
also notable mention>Dawn of War Unification MODhas some anime design
>>1933671>No game that's literally all thisWhy live? Why bother?
>>1933658that's pretty much what it is
>all the replies are about coomer shitThe absolute state of tranime fans.
Honestly, Japanese didn't make much in the RTS genre, just like with FPS. Besides the ones that are already in your list I can think of:Hundred Swords https://www.youtube.com/watch?v=uPnjznCq2coRasetsu seriesGalaxy Angel games
>>1933683Right? And half the recs aren't even anime.
>>1933709>halfname one that isn't
>>1933725Red Alert 3
>>1934026>notable mentionretard
>>1934059Nice to know you just confirmed you did not actually read the list.
>>1933692>Honestly, Japanese didn't make much in the RTS genre, just like with FPS.Which makes perfect sense. These are PC genres. Japanese until very recently abhored PC gaming.
>>1934071Japanese AAA devs you mean. Nerds aka otaku aka doujin game makers always did PC games
>>1933692>embedded videoIs that supposed to be an RTS? I don't see any resources being collected, buildings built, or units trained.>RasetsuIs a tactical RPG.>Galaxy Angel gamesI hope these actual RTS at least.(I can't believe Lost Technology from the OP isn't a Galaxy Angel game.)>>1933725The Touhou spin-off games.>>1933683This honestly. What a cursed thread.
>>1933626I'd prefer anime Turn-based strategies (not SRPGs!) but I'll take what I can get, thanks anon.pic unrelated
>>1933651>Loap 2 gold played a erotic scene when getting married. Some played whole porn videos etc..god, I remember this and one dude dc'ing because he had parents in the room
>>1933678Interest piqued.>>1933683>Whining about anime on an anime website that came about because Moot couldn't post hentai to Something Awful
>>1933626Okay are any of them good?
>>1934237haha, probably not. I might check out Terra Centauri these daysAge of Ethanols looks good enough to play for an afternoon. Lost Technology has some following but it's closer to a Total War game
>>1934151>I don't see any resources being collected, buildings built, or units trainedSorry, the best I could do is some RTT. To be fair, the OP started first because Lost Technology and probably other games on the same engine are closer to Total War (turn-based overworld with base building/army recruiting and realtime combat).>RasetsuPS2 game had base capturing & destroying so maybe you get some basic building too?>Galaxy AngelSorry, it's not a Strategy either. As I said, there's a real drought as far as Nihonjin and anime fans are concerned.
>>1934236>anime is when I jack off
>>1933626>It's all shitamazing
>>1934283This but unironically
>>1933626>Star Maidens Chronicle>reviews say it only has worker and basic soldier unitsI'm scared to check the rest of this list, maybe I should stick to portrait/model swaps after all.
>>1934291Touhou games (Touhou Boushuen ~ Age of Ethanols and The Touhou Empires) are a safe bet since they are Age of Empires-like fangames.
>>1933626>>Some anon making an RTS with schoolgirls>>(upcoming) Don't get too hopeful on the release date, I'm about to have way, way less free time very soon.>I just wanted to make a collection of anime themed RTS games because many anons claim that there is no such thingOutside of Touhou Empires (that another Anon mentioned when I showed my stuff) I've never heard of any of those. Not a good sign.I would add Dragon Force, but it's more of a Total War than a classic RTS.
>>1934297Ah, that might be fine then.I played those Touhou games before so I'm actually a bit familiar with the world and characters.
>>1934304Lost Technology is a fun one (there're apparently other games made with the same free game engine) but it's also more like Total War.
>>1934291the way this works apparently is that the rock paper scissor principle applies to the faction (14), so you pick a faction that has an advantage against another faction. Otherwise its mostly getting up production and overunning your enemy and it's intentionally simple to make it more casual. But I also just looked at multiple videos and reviews. I don't think japs like the typical rts complexity>>1934304>not a good signthe bar is still pretty low and none of them has a school girl theme, if uniqueness is your concern.I wonder how you plan to make the girls work like intuitive units and remain readable. In historical settings people know intuitively that guy with Bazooka is good against tank and the difference is easily recognizable. I've seen TD games that do something like aligning the girls hair with elemental attributes.If I made a game like this I'd probably turn it into semi moba like supcom where you have like a few giantess girls and all the normal girls are just trash spam, but maybe I just want a giantess rts.
>>1934319>I don't think japs like the typical rts complexityMore like they don't like complexity in anime games.It's always like this, all these "TRPGs" like FFT, Tactics Ogre or Fire Emblem and they're all just dumbed down turn-based strategy games or JRPGs on a grid.And then Japs make fucking Daisenryaku or whatever showing that they can, but they don't want to make a complex game with anime girls because most animefags don't like complex video games and the few that do are simply outnumbered so no one will cater to us.
>>1934282>PS2 game had base capturing & destroying so maybe you get some basic building too?A quick search tells me it's just a port of the first two games.I think buildings are just there to be mission objectives, to heal, reload etc.Maybe Japs just want their games to have recognizable characters and RTS don't lend themselves to that.
>>1934451AW exists, the recognizable characters are the COs. You could just as much put the face of general in C&C Generals in the HUD. More macro focused games also have recognizable characterI think there is a lot of potential in RTS with a playable hero character like Tooth & Tail or in a way Spellforce. This also could offer good casualization in terms of fighting gookclick and having decent controller support.It doesn't have to be as limited as Tooth&Tail, you could have a commander for every unit squad and switch between them or something like this
>>1934451>a port of the first two gamesI figured as much (just thought that it covered only one game). One big difference you can easily notice is that they've got a new artist for character portraits to make the game friendlier for family who changed crazy stuff like bikinis out of xenomorph hides for something more standard.
>>1934311Units type in my game are standard tropes/archetypes: gyaru, hikikomori, martial-art club, catgirl, chuuni, maid, etc. Schoolgirls are the root unit.>remain readableI'm using placeholder models for now so it's 0.If I can grab decent artists, ideally it would be like pic related: each type with a different cosplay/uniform, with faction color and weapons/accessories giving decently different silhouette even at mid-distance.For long distances I'm going the TW way and slapping a class icon above the squad.>make the girls work like intuitive unitsBy concept I don't think it will be possible (although I'm open to suggestions).You obviously don't want your units to get in melee range of the Yanderes' knives, but what they do & how has a bajillon "right" answers depending on which character you have in mind. Crazy high mobility glass-cannon, slow but unkillable freak, one-shot-and-vanish ambusher, etc.I don't think there is any intuitive-friendly solution beyond just picking an arbitrary-ish role and giving each unit a proper intro when they are encountered for the first time.Right now, all units have the exact same stats, and differentiate themselves with 2-to-4 "perks". This is mostly for accessibility, so new players only need to read two tool-tips to "get" a unit instead of needing Spirit of the Law to explain all the hidden bonuses and mechanics."Unused" interpretations of a unit type will either go as Research upgrades, or faction variants. Like, most faction's Catgirls have a simple +Speed & +Camo, stealthily hunting for undefended backlines, but faction X's Catgirls will have a slightly different icon and instead have pounce to charge & stun the target, and Toxoplasmosis to convert units who stay too long in contact. With everyone being able to research Nyan-speak for a passive debuff effect.At least that's the current plan. I haven't completely finished the raw infrastructure yet so pure gameplay stuff is only implemented here and there.
>>1934505I'm not surprised honestly, even the expansion to the first game already has a tamer and more generic style compared to the first, not to mention the sequel.
>durrrr japanese don't like complex games hurrr... and other copes by retardsFact is, anime doesn't lend itself well to RTS. It's a medium based entirely on visual appeal, and RTS has you floating miles above the action and the pretty girls. It simply doesn't work. That's why turn based is much more popular, because you have time to be up close and look at the detail.
>>1934552>muh graffixIf that were true, Starcraft Brood War wouldn't be popular.
>>1934564>durrrr let me counter with an example of a not anime gameThe worst part is that you truly believe you bring anything to the conversation other than retarded nonsense you should be embarrassed about. Your mom failed you, anon; She should have taught you to talk less and think more.
>>1934513what's the concept anyway. I take a wild guess and say its two schools fighting against each other. Will it include base building, considering that you use a city environment I wonder what kind of facilities produce units.Are weapons accessories disconnected from unitd. Like can a maid use cat paws and a martial art girl a knife?And how do you intend to include pantsu?I guess if you have a big unit focus and introduce them one by one it might be fine. Impossible creatures had you collect dna examples and start out with pretty much one unit. You need some good level design to make up for it though.Hikki, Gyaru is probably a weird choice. The more self-explanatory choice would be to use mainly fighting themed outfits (Kyuudo girl, Ninja Girl, Kendo Girl), but even with some artistic freedom not sure how a Gyaru would fit there.
>>1934304You should make something about cute soldier girls instead. :3Actually this looks really cool too. Hope it works out for you!
>>1934552That doesn't make any sense, you don't need to "look at the detail" of every unit, no one cares about that. If you want a game about individual characters you can have VN segments during missions, if you want to focus on the units themselves you can have portraits when they're selected, both of those options lend themselves to anime aesthetics perfectly fine and there's plenty of games that use these techniques. There's no RTS games like that because it's not a very popular genre.
>>1934726Exactly. Imagine something like Valkyria Chronicles as an RTS. Could totally work if you get a more broad and less style-oriented overview during missions and a closer look between them.
>>1934726>That doesn't make any sense, you don't need to "look at the detail" of every unit, no one cares about thatThat's your autistic RTS sperg brain talking. If that were true then gacha games wouldn't exist, but the appeal of anime artstyles IS that detail. Do you understand, mongoloid?
>>1934304>>1934513Do you play much of the ranked mode of any successful RTS? Without an appreciation for the design decisions and rationale involved in existing games, your project will be doomed.
>>1934737They did that alreadyhttps://store.steampowered.com/app/826630/Iron_Harvest/
>>1934749Hardly, Iron Harvest is just a very stylized CoH-like with some heavy steam/dieselpunk influences. Wouldn't lump it in with anime, though I can see how it would appeal to fans of mecha in particular. Lots of overlap there.
Mental Omega
>>1933626whats that game with schoolgirls?
>>1933626you forgothttps://store.steampowered.com/app/1288640/Myth_of_Future_Dimension/https://store.steampowered.com/app/2455610/Voxel_Shogun_KIritan_Castle/
>>1934513>>1934304where can I follow you for dev updates/I don't forget about the game
>>1934608>Hikki, Gyaru is probably a weird choice. The more self-explanatory choice would be to use mainly fighting themed outfitsThe concept doesn't need to become more boring and unimaginative than it already is.
>>1934304>>1934513>>1934972What are they fighting over? I don't mean what is the backstory reason they are fighting, I mean what tangible goals are they trying to achieve in a match? Are there resources or buildings to capture?
>>1933671Is that Camilla from Fire Emblem Fates????
>>1934608>>I take a wild guessYep.>school ranked worst in the country after last exams>MC manage to convince the other morons their only chance to not be last again is to beat the crap out of nearby schools, take control of them, and force them to throw the next exam>no one involved has any idea how to actually wage war>>base buildingI'm going the Warzone 2100 route for this. Base is permanent but most missions are away from it and only let you build defensive structures.>>weaponsRight now weapons are tied to unit type. More for readability than technical reasons.>>include pantsuAlready is. Color is semi-randomized, just like hair/eyes/accessories. Nearly only visible during death animations tho.>>1935020Backup win condition is exhausting troops reserves. Rebuilding a wiped army is fast & easy, but each soldier lost bring the faction closer to defeat."Main" win condition is map-dependent: killing a specific unit, controlling a position, surviving, bringing a VIP across the map, CTF, etc. Standard vidya stuff.>>1934913@NitisDev, or /asd/ here. As said above, I'm about to get really busy IRL so update rate will take a hit.>>1934621There is an Anon currently making a Fire Emblem like that, iirc.I might make something more serious for next project, once I have more mastery over my own systems.>>1934747>Without an appreciation for the design decisions and rationale involved in existing gamesI do, but while I like PvP and RTS, RTS PvP never been my cup of tea. And after seeing so many RTS crash & burn chasing that angle, I'm not even going to try to make this around ranked PvP.Focus will be campaign, tools for custom maps/campaign, and modding, in that order.Not sure I will even have multiplayer outside of splitscreen couch-coop, if only because 60k units over network demand lockstep but the amount of multi-threading I'm using make that... complicated.Yes I'm aware this mean I automatically lose the non-casual part of the RTS population.
>>1934745You're fucking retarded, you didn't even read what I said so here it is again one last time: you can have "that detail" in some places and not others. There's a million games like that, where you have a gameplay focused part of the game and an aesthetic focused part of the game, including a shitload of gachas. This doesn't detract from the appeal whatsoever.Know your place and stop talking about shit you're clueless about.
>>1934745Generally speaking, if you cannot see their faces that is fine nobody actually cares. If they cannot see the overall shapes and that they look smooth then the appeal of the game drops hard. This applies to all games and is not exclusive to one genre. For anime and mango styles trying to keep it PC-98 tier in quality is basically the minimum standard for character design.
>>1935656it wouldn't be hard to make units more visible but RTS are quantitative games. Other than maybe hero units people wouldn't appreciate the designs that much. Neither (old) Fire Emblem even less Advance Wars has much to see for the player in the gameplay, still they are quite beloved. The character portraits is basically enough and everything else you need is friendly art style and a character driven story. Your best bet would be doing something like SupCom where your ACU is important that shouldn't die but also too good not to use it. Turn that into your waifu commander, then add ingame character commentary and VN like storytelling.But in the end who cares about catering to japs, they spend most of their day playing gacha instead.
>>1935696Do a mix of 3rd person action and RTS a la Brutal Legend but force plebs to love it.
>>1935696Just do WC3's unit portraits as FE-style images.
>>1935696RTS is considered niche so that isn't a problem.
>>1935696>>193588590 YEARS IN PHOTOSHOP
>>1935913if I would do this in a 3d game I would use a close up camera of the unit or for 2d some vtuber like rigging animation, so when a nuke hits and you get screenshake and her tits bounce
>>1935945>Boobs go over the barNice!>vtuber like rigging animation, so when a nuke hits and you get screenshake and her tits bounceKek, no superweapons modes would be empty then.
>>1934552Wut? RTS is a VERY visual genre. The action happens in real time, units are fully animated including idle animations, and most games let you zoom in close enough to appreciate all the details, if you like. Some games have ragdoll effects, physics, destructible environments, DoW-style sync kills, all kinds of eyecandy allowed the classics to become unforgettable visual kino. What do turn based games have? Static miniatures that take turns pretending to fight one another? I know that compfags especially don't pay attention to visuals and even use mods to lower graphic fidelity for maximum clarity, but in the end even the sweatiest RTSes made specifically for e-sports don't look like spreadsheets with Age of Cube graphics.
>>1933626Had a demo of this sitting on my disk, but I never gave it a proper playthrough. Looks autistic.https://store.steampowered.com/app/831110/Unconventional_Warfare/
>>1937414OP hereI've seen this, but from a gameplay video it looked to me like a simultan based tactics game
>>1937417Right, you wanted RTS, not strategy in general. My bad.
>>1937417Not him, but from what I remember playing the demo, it played more like a animu MoW mixed with a bit of VC in it.
There's a LoGH RTShttps://www.youtube.com/watch?v=eV_BLcWzpA4&t=134s
How is star maiden chronicle? From the stream reviews it seems to be pretty bad and very shallow
>>1937363>missing the point this hard
>>1934236>anime websiteDelusional, to be honest.
>>1937674>hurr, I have to zoom in to see the animu unitsGet a bigger monitor. And in-game units aren't even the only way to show off the waifus. You can plaster them all over the main menu, the loading screens, the briefings, the cutscenes, the victory/defeat screens, the unit portraits, the army painter, the unit guide, the bonus content, etc.If there's a good reason why anime RTSes aren't a thing, it's definitely not because of visual constraints.
>>1937711>Literally conceived of as an anime site>Non-anime content is segregated from boards like /w/, anime is considered the site's default>"4chan is not an anime site"4chan was always an anime site. This thread is simply /vst/ returning to the site's origins - its true home.
>>1937462There's several.. and all untranslated.
>>1937462>>1937925damn...maybe i should actually try to learn japanese