cautiously optimistic this timealso whats wrong with 3? was it really THAT shite?
>>2347576Absolutely HUMONGOUS baby
>>2347576if i wanted to see shameless shilling i'd go to kotaku
>>2347718Ah yes, the OP that nobody reacted to, which can't even be purchased yet. Instead, everybody is SHILLING twenty year old predecessors with defunct devs/publishers. End thyself.
i like the ui so far, looks easy to read
>>2348013i like the style they are going with
I'll start with the fact I don't like the Populus games even 3.
>>2319080Rise of Nations is the best historical RTS ever made.
>>2321410>- Most TS/RA2/TD/RA1 modders and devs should just move their shit to OpenRA instead of spending time trying to brute force old engines into doing shit that could be done in an afternoon on a modern engine.This.
The guy looks like Zaluzhniy and it pisses me off.
>>2349653>>2321410it also gets really funny when mod devs blame game developers from decades ago for hardcoding things or doing them “the wrong way,” when those developers were on a schedule, on a paycheck, and had a publisher up their ass, while also figuring out networking, how the game was supposed to interact with systems, and dealing with countless other issues not directly related to development itself, all the while still trying to push the envelope as pioneers of the genre.meanwhile, mod devs are doing it of their own volition, in their free time, complaining about a game engine not being capable of doing things it was never supposed to do in the first place.
>>2349657
...Anyone still playing it?Campaign maps were fun. I can see where the devs cut corners (all of southeast Asia is missing besides Indochina, plus the Cold War map is hugely oversimplified), but that's just part of the soul. I remember playing a Europe campaign map for the original RoN, does anyone else here happen to remember that?
>>2348754>>Cherokee or Missippian civDidn't we get those in the expansion?>>2348980>Honestly, get rid of attritionSpotted a rushing faggot.Stay mad and stay filtered
>>2348991>Didn't we get those in the expansion?We got Lakota and Iroquois. Lakota is fun with the ability to build anywhere on the map but I never really knew how to use that effectively
>>2348637They could have added individual Europe and Asia maps, especially since the Americas got their own with the New World map
>>2348980>Honestly, get rid of attrition. It's such a lame mechanic that doesn't encourage anything. The punishment for risking it in early aggression should be that you are crippling your economy for the possibility of damaging the enemy.Attrition is a real concern in warfare however. Armies aren't completely invincible from the elements. Russia having the attrition bonus for an obvious reason
>>2349506But to add, I'm thankful that this game doesn't model supply lines and logistics at all. Besides the supply unit you can hire to disable attrition
Roadmap revealed>One last major update of 2025, including allied bot support for skirmish>1st DLC will be free and coming early on 2026. Full reveal on December 9th>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs>full expansion for 2027 with a new singleplayer campaign and a new faction
>>2261396
Man it's fun cucking amerigoylems out of H on BaltiiskThey're so used to getting it for free that they seethe and feed when their precious little Ospreys and Niggerhawks get mulched by Mi-24P and Mi-28N AA helis covered by Su-35s and followed shortly after by Mi-26 airlifting Osas onto the islandand if they give up on H those AA helis and Osas go to their airspawn and rape their EX2s and Fag35s
>>2342590The whole reason the Osprey gives H to US for free is that it's more than twice as fast as every other helo. If your AA helis are arriving in time to fuck up their drop it just means some retard screwed up or went AFK and called in their deployment late.Otherwise by the time you're in range to contest H there's already a bunch of manpads in buildings and nothing for you to shoot down.If you really want to control H you need to control or at least pressure F/G. Now that the SLAMRAAM is anti-heli instead of a SAM, there's no heli-bourne long range AA that can be deployed to H, which means the team sitting on H needs to control the opposing coastline to cover the point. If they can't keep a SAM up on that coastline you can just hover a drone out of manpad range and bomb them off the island with impunity.
Official confirmation of "mid-march" release date for the Baltic FreeLC in addition to a leak suggesting there will be a full reveal stream on the 12th. This is technically within their "Q1 2026" timeline but significantly later than the "early february" timeline that they gave the russians a while ago.They've also confirmed the public beta will come after the DLC rather than beforehand. It's supposed to include allowing supply points to heal infantry inside transports, a global rebalance of artillery, fixing the low alt bombing bug as well as changing how AA and planes interact in general. Cutting all of these changes off from the main DLC patch means it's likely only to include some modest balance changes for things like Booker spam.
Broken Arrow is killtrolling and teamkilling in this dogshit game with dogshit devs infested by dogshit stacker scum is more fun than playing seriously
goonicorn editionPrevious: >>2298043Avaliable for free at https://www.bay12games.com/dwarves/or as a paid premium version on Steam or Itch.io>What is the difference?Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).>!!NEWS!!12/19/25 - Dwarf Fortress 53.08 released with rebalanced material dig speeds, the 7th patch for the siege update. Recent patches also include hundreds of new creature portraits, bug fixes, and tweaks to siege behavior.>What is next?Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.Comment too long. Click here to view the full text.
>>2349713>Can necromancers build towers post-gen>>2349718>YesNot that anon, but can we use dfhack to spawn a new necromancer tower next to my fortress? Or other locations such as lairs?
>>2349872Not that I know how to do but I suspect it is possibleI am not part of bay12 or the kitfucks discord but Rumrusher would be the one to bring it up to. He is known for such things as managing to get a dwarf to drink itself in a mug.
>>2349636I do, children are much more useful now that they can do chores and learn skills in guildhalls.
>>2350059I made us a new thread here since we hit the bump limit
>>2350061You're supposed to wait until it hits page 10, ya numbskull.
play the original? or the Civ IV spinoff? or Imperialism I (or Imperialism II)? I did play the original Colonization a bit as a kid but concerned how the DOSBox version (GOG version) runs
>>2348567I am forever confused how fucking hard it was to code the game to only put fisheries next to shore, one fucking tile, not two. They do have a range coded into this, but why fucking 2 tiles?!
Is it me or does the game has anti human bias and does the ai sees the entire map?
>flamewar over a 32 year old gamei hope you faggots all have infectious diseases named after you
>>2348691iirc the city radius was supposed to be 2 tiles but they changed it last minute.
>>2348695Yes and yes
>>2345188Additional names are better.
>>2345188What exactly makes more flavor “reddit”?
I love this game but I still have no idea how to really play it
https://www.gamedate.org/s/6r1e0o4f3im doing a vanilla victoria 2 multiplayer thing if anyone wants to join
>>2345199Nta, but yet, it's mostly just called Spain, and labeled as such on maps. Same for many other countries, where stuff like kingdom or republic is just left out most of the time despite being part of the official name.
Cyber Knights: Flashpoint just got out of the EA. It's an xcom-like cyberpunk turn-based tactics.Thoughs?
>>2344689>the ally faction is entirely new so their AI needed another pass to unretard themHaving AI-controlled allies is garbage in all games of this type, and the stealth aspects of CKF only make the potential for the AI to fuck you over even worse.
>>2344928>not making all your dudes masked operators so you don't have to look at their SecondLife tier face models
>>2345482This game needs more helmets. Why does a combat-oriented game have five flavors of fedora and zero proper helmets?
>>2345491I guess helmets are coming down the line but I agree. I'd like another uniform style or two also. We need brownshirt style ratty grunt uniforms and some hugo boss to go with those gasmasks.>>2344994that can be a good strat too, a really loud team with like 1 vanguard or agent ex who just loots the shit out of everything>>2345482sunglasses do some heavy lifting here too lol>>2345470i don't think they affect security tally but I haven't got the mission yet.
new updates include some more headhunter stuff and this and that. they're also doing more with the casting director thingy to choose more missions based on what you've done, tailoring those missions by faction, getting vips and stuff more detailed including possibly weapons and a bunch of other stuff. but the big news is both pets and the first 5? language translations are coming soon.
>mogs HOI4>mogs total war>entirely free on steamyou're playing the most fun game of 2026, right anon?The 4 player mode is insanely fun
>>2338820>it lags too muchThe be fair, lag is understandable when you look at those amazing graphics. You just need a very powerful PC to run this, poorfags need not apply.
antique!
>>2339311lolIt's a server lag.
OK i finally played this after a long while of seeing it. Firstly the controls are major ass. It's worse than rts mobile games ive played.Second a lot but not all of the 1v1 maps have shit city placement. It's massive chore cycling units.The dots don't have any path finding so even if they have tons of space they'll get stuck on each other or on walls. You also have to manually draw their paths over bridges and around water.My personal opinion i have only played a few hours but attacking is just way too disadvantageous.Game is best in the 4v4 since you have more time to cycle units but if two people dogpile your game is over in like 5 minutes.
>>2327008i only play coop games. i hear theres no 2v2 option
OpenTTD 15.0 released!https://www.openttd.org/news/2026/01/01/openttd-15-0
>>2327431His channel is only 12¿? Feels like hes been around longer than that...
>>23138953DS
>>2332296How far back are we talking about? Admittedly this was quite a while back, but I tried that and it wasn't a very good experience. It turns out because of how game mechanics value speed a lot for cargo rates with slow and low capacity vehicles transport, especially overland is prohibitively expensive and hard to turn a profit on. Which is realistic I suppose, just doesn't work with transport tycoon gameplay all that much.
>>2315565There's the Scott Joplin ragtime pack, as well as one with tons of traditional folk songs. If those aren't to your liking, It's probably possible to make your own with a ton of MIDIs of your own choosing.
What is your favorited railstation design?
what do we think of it?
>>2326944Dixie kino
>>2331881>A persistent online componentkys
>>2333834>he doesn't like dragon's dogmaLaugh at him everyone
RIGHT MAKES MIGHT!
>>2333834people like you are the reason why we can't even use text chat in games anymore.
*teleports an Engineer next to your Construction Yard*why was this allowed???
this is releasing in two days. we hyped or not? prince of macdeon (THE PRINCE) also has a gameplay video from a couple days ago.
>>2336726It's Total War, but stripped down and clunky. Mechanics that range from kino to dogshit depending on your level of autism. Personally, the cartoon proportions bug me. It's the same fidelity as Medieval 2; they could have avoided the clash of clans look with a little effort.
>>2336726it's total war but worse and with less content. I don't know why it even exists. Many such cases nowadays, they make literal clones of games and don't even add any interesting gimmicks or changes to the normal gameplay formula. "Holy shit two cakes" only works if the cakes are different
>>2336726Barebones at the moment, lots of factions, needs a ton of workIts visually similar to Total War but plays more like a war game with the courier system
This game can only be appreciated by understanders of strategy who know what alexander would have done, my friends.
>>2346530Alexander would lose with how way the pikes work in this game.
In less than 24 hours, Park Sang Hyun, also known as Soma, will defeat Bisu, qualifying for the ASL 20 final, wherein he will defeat Snow, thereby avenging Soulkey's aberrant defeat and keeping the title in Zerg hands for the fifth ASL in a row. Thank you for your attention to this matter.
>mom walks in
>>2348752zergschizo made a cope thread because of this.
>>2189690>NPD ArtosisMakes sense, lol.
>>2195943>>2195704Lmao at that male hairline
How is your diverse crew of women, people of color and cranyon eating marines doing?Is your PC overheating and take part in climtae change sponsoreed by german goverment? Are you smart enough to notice that Ai is broken as hell in this lazy EA cash grab? Nevermind. Lets talk about best characters and why its Bog.I guess its schizo Mencae thread. How convinient. Its real convience store
>>2349254Both. Their banter is kino.>>2349257>makes good armor affordable>amazing base stats>good armor lets him get shot at>some trash taking potshots at him a few times gives him 60 free APVamp is easily in the top bracket of SLs.
>>2349257>high base agility unit>middle of the road HP and DR>Starts with 75 weapon skill>Shooting Gallery>FlamboyantThe only thing that actually sucks about him is his growth potential, which is currently not all that important and his base defense score. Shooting Gallery alone makes Vamplew one of the strongest units in the game, and he can also pair it with point shooting for even more cracked accuracy.
>>2349333I've had AI abandon perfectly defensible positions to run away from three units and I ended up driving about ten pirate units into an upper left corner of the map like that, without having fired a single shot. Then I rolled up my mortar and killed them all without any retaliation. The AI trying to avoid engagement with your units if they outrange them, at ANY cost, even if it leads to taking absolutely retarded decisions, is an issue they need to fix.
>>2349111For release I want them to tweak AI behavior to make it more aggressive and balance some numbers like armor supply cost.And have the campaign end like Battle Brothers where lategame crisis continue and there are some other special battles to pursue for some cool rewards (or really just to have something to do with your fully equipped squad before starting a new campagin).For later expansions I guess I'd want new biomes and factions. Some extra mechanics related to the trust with overworld factions. Something like SL that can be hired after getting high trust with factions, some craftable equipment unlocking etc. to make the trust feel more useful and fully fleshed out.
Got to the end of early access. Really damn hoping the later updates will give us pic related or at least the androids.