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File: 2026-05-07_13-15.png (661 KB, 822x803)
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will be published by Paradox.
taking bets on which core mechanics will be spun off as DLCs!
>>
>>2396278
Transporting and fever. As separate dlc.
>>
>>2396278
procede as usual: buy base game, creampie the rest

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No thread for this game?
I just picked it up during sales and it truly scratched the right itches for building huge shit and autism
I barely slept for a few days, and there’s still so much shit to do, sb sends help…
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>>
Bump
>>
>>2375708
wut?
>>
>>2381812
clunky is one of the last words i would think of to describe this game, what exactly is your problem in that regard
>>
>>2387968
>clunky
NTA, but calling it clunky is pretty appropriate, as the building grid can "fuck" with you in multiple ways and just feels like shit very often and whatever crap you build is often locked to a specific latitude range when scaling it.
When "bending" belts you also must have a lot of considerations in mind & certain setups will work only when built in specific order.
Then the small things like being unable to extend a belt if it's built under an elevated belt etc etc etc.
DSP is EXTREMELY clunky, so what the fuck are you talking about?
>>
>>2381812
What? The game is very well designed when it comes to UI. The combat is pretty ass tho

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>greek_pagan_larper
lol
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>>
>>2391972
He was larping as a Hellenist because none of the shit he believed in was actual Hellenism.
>>
>>2393385
That makes him the real thing. A LARPer always wants to recreate a dead thing EXACTLY as it used to be with no changes. A real modern Pagan would recognize the thousands of years between the Ancient Pagan past and today and not just ignore it like it never happened.
>>
>>2391979
hahahahah so funny, yeah the game may be dogshit but paradox are like real people who can meme :DDDD making a shill reddit thread right hecking now!
>>
>>2393662
Cope and seethe tranny. GODhan fixed CK3 and he will do the same with EU5!
>>
>>2391815
That's just funny, who gives a fuck if it's a LARP? That's the most fun part of gsg and basically every playthrough is a LARP

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

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>>2378026
thanks a lot mate, great help. what I added:
>Improved the river generation and height, prioritized the river placement and then defined the height
>added biomes for mechanics like forest, mountain (specific asset placement)
>>
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Making games alone is such a drag...
Would be fun to do a small-scale project with fellow anons.
Would anyone be interested in?
I can probably code most things if no one else wants to. Think I'd most likely need someone to bounce designs off, because I have a habit of getting obsessed with micromechanics and then redesigning it a thousand times.
In off chance there are anons here interested in such a collab, to get us started, here are a few questions that need to be resolved:
>1. Why do you play as you?
>A) county
>B) character
>C) abstract entity
>2. Should the game be turn based or real-time (with pause)?
>>
>>2392494
>"I have a habit of getting obsessed with micromechanics and then redesigning it a thousand times."
A tale as old as computing.
Probably should come with an already formed idea tho, otherwise you are just going to be eaten alive by ideaguys.
>>
Godot vs game maker for a 2d roguelike tactics game?
Heavily inspired by games like https://steamcommunity.com/app/1682060 (warriors of the Nile 2)

I'm familiar with python and I see these two mentioned. Game maker seems more intuitive but can't get a clear cut answer .

Also is there any money to be made in a niche of a niche? (Strategy roguelikes)
>>
>>2395672
Godot if you wanna use GDscript with your knowledge in Python (for me was really easy to adapt) I have no experience on game maker but intuitivity is an entry level thing, godot is pretty intuitive too and plenty of tutorials.
Made what you have in mind without thinking about money and no

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True Ruler of Calradia Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

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>>2402862
Three Kingdoms and Warring States era mods.
but what i really want are mods that restore and build on warband's interactions with lords and now NPCs, make AI not shit, change how influence works (percentage instead of raw currency), adding fire pots everywhere in siege scenes, carrying ladders to the walls, and stuff like this.
a different coat of paint won't make me enjoy bannerlord.
>>
New thread
>>2403040
>>2403040
>>2403040
>>
>>2403041
RETARD, IT'S PAGE 8.
WHAT ARE YOU DOING

Get your dumb ass back in here.
>>
>>2403069
When should we bake, at page 11?
>>
>>2403095
This is /vst/
We're not even at half the Image limit yet, and we're on Page 9.

This thread is still easily gonna be available for a week or so before it falls off of page 10.

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Previous Thread: >>2390169
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>>2401715
But the HYW isn't fun
I will admit that watching the black death ravage your lands is pretty cool
>>
>>2402014
We hit image limit
>>
>subject in a war of mine accrues 20 war exhaustion and automatically peaces out, giving up half their land
I don't think that should be allowed
>>
>>2402138
It isn't, if they're loyal.
>>
>>2400237
Firing Johan and his schizophrenic alter egos would be a good thing

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Chapter V edition
prev >>2344418
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>>
>>2402395
>cum merchant is in town
>what will you buy?
take a wild fucking guess dipshit
>>
>>2402414
only the most potent of african cum to impregnate my wife with, please. no local white cum, thank you.
>>
need... ek2 update... need... hillbilly mage valley...
>>
>>2402500
>ek2 update
Don't worry it's going to release 2 weeks before the religion rework :)
>>
>>2402525
that's all the way in september fuuuuuuuck
maybe if I watch more pugilism videos it'll be faster

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What's your favorite action strategy game and why? What makes an action strategy game?

I use a similar definition as aRPGs. An RPG is an aRPG if the player's hand-eye coordination can have a disproportionate impact on the resolution of the character's action (i.e. if you can't hack and slash, even the best swordsman character dies to random mooks, or if you jump/move into a gap in trees or a rock formation, your character can shoot or even hack an enemy to death that he wouldn't be able to beat stat-wise).

Now, with action RTS games specifically, one could argue that hand-eye coordination is already important because of the impact of high APM micromanagement. So just having an emphasis on micromanagement isn't enough. I'd say the best example is something like Mount & Blade, where you can do third person micromanagement of your troops and it would probably have a big impact on battles. For most players, however, the big impact on battles comes from their own action RPG combat performance during battles. Like if you're skilled enough, it is hypothetically possible for the player to wipe out entire armies while barely interacting with the strategy segment / barely commanding his troops. But Mount & Blade has far more dominant RPG elements to be just an aRTS.

I'd say the most famous aRTS examples are Sacrifice and Black & White (pic related).
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>>
>>2391881
Overlord 1&2 are kinda, sorta RTS if you squint. Still fun games tho, especially back then
>>
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>>2391881
i guess spellforce series
i liked 3 except the building part

also back in the days right around 2006-2010 i used to play a bunch of warcraft 3 custom games and some of them were truly banger kinos
>>
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>>2391881
Battlezone was and is peak
>>
starcraft I or II
>>
Rise and Fall is kino

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Geralt sounds cool and elf girl is hot so it looks promising.
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>>2383984
i didn't like the unresponsiveness like you said, also the pace. everything gets built too quickly (both buildings and units) and it ends up feeling like part .io clicker blobber game where you take as much of the map as you can in a matter of minutes because resources aren't really an issue that slows you down from what i recall. and then part moba where your guys engage in a constant tug of war with an endless stream of mooks from both sides, slowly but inevitably progressing towards the enemy bases because your heroes are just too good to be stopped
>>
>>2384130
I see where you are coming from. Pretty valid.
>>
>>2383674
the second was shit
>>
>>2383636
I remember having an "oh shit" moment when some long forgotten region of my brain unlocked and I realized I know all the main characters' names already.
Never finished it though, those RTS segments were fucking godawful.
>>
OST was amazing. I also liked narrator establishing lore for every region/map. What bugged me is that I played original spellforce first and all powerful circle arch mages being le chungy quirky party members didn't sit well me. I get that they used allfire to become all powerful mages we see later in timeline, but still.

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This entire genre feels like it's being held hostage by the shittiest devs imaginable. No other vidya devs can pull as much shit as strategy devs.
>>
Gacha devs
>>
>want to play Anno 117 but don't want to deal with ubi launcher bullshit
>every major paradox update takes at least two weeks worth of fixes to get the game back to a semi playable state
It's all so tiresome

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Is it kino? First impressions?
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>>
>>2369095
Civcity Rome won
>>
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>>2369095
>>2369365
I have it. It's a cute city builder.
Very shallow. The water physics are nice, but there isn't much that can be done with them right now besides making reservoirs and opening dams when enemy troops are below them to drown them.

Combat is very much WIP and very crude. Also needs lots of QoL and polish.
Also it can be seen that they're planning on adding more Gods to the game. Definetly needs far more content and actual long-term objectives besides satisfying Gods before it can be considered a proper game and not just a sandbox citybuilder.

>>2369457
Depends on how much you wanna build really. As I said, there's no main objective to complete, and you can just keep playing forever, specially in larger maps where you can just keep building.
>>
>>2394000
Another lil settlement.
>>
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>>2394002
>>
>>2369095
Its extremely comfy

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How did they manage to make a game this bad?
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>>
>>2370698
Eternal is based
>>
>>2375538
Stars beyond reach seemed like their best idea and funnily enough they never finished it and dropped the whole thing suddenly and went on to make that stupid Raptor thing. Very strange folks.
>>
>>2394723
>Raptor game was so bad the dev made it free on the first week to stop losing even more money

I feel bad for Chris Park, he's a good guy but goddamn dude is unable to recreate the success of AI War no matter what. Even then feels like that one only took off because people like TotalBiscuit shilled it nonstop.

>>2382025
2nd one is prettier, more streamlined and accessible, but 1st seems to be better overall I could never get into either of them
>>
totalbiscuit put the last federation in one of his yearly top lists back in the day. i booted up and found it a completely awful and confusing gameplay experience. i know for a fact totalbiscuit was a complete shitter at vidya games (one of his complaints against everspace, a game i really liked, was that he couldn't hit the enemy fighters with his guns, only with the homing missiles) so that surprised me, that i'd be filtered by a game he liked.

what do people who have more experience with arcen games say? was the game shit or was i a shitter?
>>
>>2394932
I'd have given LF a shot if the ship combat was real-time. It being turn-based completely killed my interest

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What /vst/ game was he playing?

Were there any good /vst/ games on psp?
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>>
>>2382145
The game was called "Heaven vs. Hell" and they say that numerous times in the episode.
And the psp was just another turnip for console peasants. Anything of value it offered has long since been taken by the the OS-agnostic free men of the PCs.
>>
>>2393812
Wow these memes are... old
>>
>>2393812
>OS-agnostic free men of the PCs.
Loonix gaming hardly existed back then.
>>
>>2382145
>What /vst/ game was he playing?
none there weren't any /vst/ games released at the time of Kenny getting his psp when it aired
>/vst/ games on psp
like stragey jrps? disgaea
>>
Dominion

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body cam footage edition
>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources

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>>
>>2395326
Seems the nudity crusader is outraged ay your post for calling Piratez a porn game
>>
>>2394663
>What's the appeal of XCF?
To those of us who worked with government agencies, it seems like real spook fantasy hours.
>>
>>2397621
>do something that's more efficient, better and generally does an untold amount of good
>BUT it's not in the books so the Council gets angry
>>
>>2397740
just like in real life
>>
>>2376430
Blue button is TU reserving for dual-wield firing mode (aka "akimbo"), it works similar to other firing modes (snap, auto, aim)

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ENCLAVE edition
Previous >>2380673
Now with baking!
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/


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>>
Did anyone manage to figure out the password to the leaked git yet?
>>
>>2401444
I pledge allegiance to Vishnu

Capitalization might be wrong, but it was basically this
>>
>>2401292
It happens in every long term general thread on every board.
>>
>>2401459
I ain't typing that under any circumstances.
>>
can someone upload the git?


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