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This thread is dedicated to the groundbreaking next-gen debut RTS from Frost Giant, who obtained $34.7 million dollars from external investors to create and release StormGate, the true successor to StarCraft II.
Now that the dust has settled, was it worth it?
46 replies and 4 images omitted. Click here to view.
>>
I honesty think Stormgate could have been the next big thing. I actually think it's one of the best RTS games I've ever played.

But HOLY SHIT IS IT UGLY. The world is SOOOOOOOO fucking stupid. Unit visual clarity is actually good, but visual design is an abomination. Why do the Vanguard have giant buster swords, dva mechs and Tonka cars? How is the edgy demon faction literally have no edges on them? I have no idea what fuck I'm looking at for the nor protoss faction, like seriously it's like they just threw a bunch of shapes together and called it a day.

There is no weight, no impact, no anything. It's entire personality is having no personality. It's the Concord of RTS, but I'd argue worse because at least Concord was fun to laugh at. Stormgate is like a tween anime dweeb's sketch book made real.
>>
>design game for e-sports
>less than 1000 active players
HOI4 multiplayer has a bigger "competitive" MP scene than these e-sport wannabes.
>>
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I vividly remember someone somewhere pointing out that frostgiant had no clue what they were even trying to make, beyond "it's like starcraft".
>>2466615
Out of curiosity I checked.
Iron Harvest had more players than Stormgate, hilarious.
>>
>>2483427
It's so fucking ugly because they were going for the "safe", mass appeal mobile game feel plus the bullshit about muh visual clarity for compfags. Turns out zoomers who love the fisher price style don't play RTS anyway, average joes hated the dogshit style and without the average joes compfags had no fresh blood to play with and left as soon as the streamer bribes ran out.
I think they knew they were screwed the moment reactions from their first trailers came up, but they blew too much money at that point and could only afford the slight retouch it got later.
>>
>>2484896
>but they blew too much money at that point
Nope, all of that shit was alpha state of the game when they revealed it. They doubled down and called everyone haters. They had full ability to turn the ship around, instead they chose to keep the art director faggot because he was a friend of the ex-blizzard kikes.
They axed him when it was already over and got some bald guy who re-designed infernals into something that attempts to look cool, there was genuine effort there. But it was already beyond the point of no return, the public made its decision long ago.

Trailer for the new expansions for the board game dropped. It's really cringe but it shows some units from Forge line-up, which I think might be the same as the upcoming Hota Forge
https://www.youtube.com/watch?v=zdqJo4fKYU4
Beside ripped from the original Armageddon Blade pitch blaster goblins and cyber-zombies they're also some sort of mech-Behemoths and mech-dragons. No doubt high-tier units. Maybe even both are t7 like in Factory.
>>
>>2485302
Corny, lame, and cringe video.

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Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
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>>
>>2404243
I would say either starcraft 1 (not BW) or AoE1
>>
does The Ancient Art of War count? otherwise Dune II
>>
>>2404243
Warcraft 1 , i guess.
now go farm user data somewhere else, robot herds
>>
>>2404243
Age of Empires.
>>
>>2404243
Settlers 2

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>civ 1
Expand, Explore, Exploit, Exterminate. There is a corruption mechanic to mitigate the science output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units.

>civ 2
Expand, Explore, Exploit, Exterminate. There is a corruption and waste mechanic to mitigate the science and production output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units, or build forts.

>civ 3
Expanding past a certain point feels useless. Enjoy only having one trade and one production in most of your cities (at least until you can switch to communism). Conquest is a chore. Strategic positioning of units is gone. Zones of control are gone. Just brainless stacks of doom. Core mechanics simplified and abstracted. New mechanics introduced that directly interfere with your ability to expand and exterminate.

>civ 4
Did I catch you trying to expand, chuddie? I don't think that's hecking allowed here. New cities are worse than useless, they are a liability. More brainless stacking. More mechanics abstracted. Conquest is somehow even more of a chore. Feels like this game gives you the middle finger every time you try to have fun. Enjoy managing your unit promotions like you're playing some fucking RPG. Not to mention the stupid random events. It's like the game is technically a 4X, but will kick you in the nuts if you try to actually do any of the X's except explore.

Please tell me things improve in civ 5, because so far going through the games chronologically has been a downwards spiral.
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>>
>>2485093
I'll never understand you tall fags, one of the Xs is expand, go play a different genre if you don't like 4X.
>>
>>2485133
>go play a different genre
such as?
>>
>>2485137
gladius, humankind or endless legend all encourage tall.
>>
>>2481091
Imagine getting filtered by maintenance so hard, you pretend it has harder cap on expansion than 3 did
I sure hope you were just posting a bombastic bait and not thinking this for real
>>
>>2481160
It was designed by Shafer. Which means that it was contractually obligated to be a shit-tier game

>>2485093
What the other anon said already - why the fuck are you playing 4X if you clearly aren't interested in the genre? I swear, 5 was marketed to aa crowd of brain-dead zoomers who just can't wrap their head around the fact it is NOT normal for a Civ game to not force you into rapid an snowballing expansion, along with being too fucking stupid to figure out that if you have 4 "perfect" cities and enemy is having 40 of sub-par one, they are still going to easily overwhelm you.
Do you bitch about FPS games having guns and violence in them? Or complain about having to build housing in city-building games?

Shogun 2 but without an army weebs to jerk it off and a slightly more interesting map.
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>>
>>2483097
jack justed game
>>
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the map was pretty
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>>2483555
I think i know what post ur talking about but im pretty sure it was about Pharoah: dynasties feeling like shogun.
>>
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>>2483097
>Implying Breitannia is anywhere a level of a functional game, not to mention S2

>>2483508
>Knights of Honor 2 despite it being excellent
>>
>>2483097
Lol
Lmao even

ToB is easily the most boring, uninspired and simply tedious TW to date. They've managed to out-do the Charlemagne DLC for Attila, which is a serious achievement.

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Thoughts on this game? Looks like THE wargame
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its pretty great a full 215 turn campaign will easily fill atleast 200 hours and a few months. Its also much more fun with a human opponent so find someone
>>
>>2467685
This sounds horrible what the fuck. Was the first game also like this?
>>
>>2480337
>Its unfair and coded for fun and lazyness
Go play against stockfish retard all strategy vidya ai cheats at higher difficulties
>>
>>2482492
You're a hack, Gary
>>
>>2466425
This, I get the elitism but let's be realistic, homie

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New Paraslop coming soon
https://www.paradoxinteractive.com/our-games/canyouguesspdx
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>>
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>>2475602
I'm liking the writing style, it reminds me of wasteland 3.
>>
>wowie zowie guess what you can do in our new postapocalyptic setting?
>that's right, you can EAT PEOPLE
>isn't that so heckin cool and transgressive??? ohhh don't you want to make an EDGY CANNIBAL GANG??
>don't forget your american football armor XD
I'm tired of the quirk chungusfication of every setting.
>>
>>2482325
WE WUZ BRITZZ N SHIET
>>
I'm simply wanted Fantasy Stellaris with custom races and fantasy superconstructions. Yet, Age of Wonders broke minds od Paradox decidents so we not only not get FS, but also the new game has a lot from AoW...
>>
>>2472055
Imperator 3

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Gave the new version a shot and its a fantastic game. Post your runs
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>>
>>2482453
Why did the Russian dev put more effort into a game about China than Russia?
>>
>>2483515
They didn't, actually. The world resource systems, economy and influence, etc. are more complicated and in-depth than in Mao's Legacy. There's just more meme stuff in Mao's Legacy, because history was more turbulent.

1985-2000 is actually pretty peaceful. Relatively speaking. The most things happening is Eastern Bloc market reforms.

For comparison 1975-1985 has
>coup in Spain
>The Troubles are still going
>Years of Lead in Italy
>Afghanistan starting
>almost civil war in Turkey
>Iran
>Israel
>Operation Condor and all of South and Central Americas
Italy and Turkey were two European countries where far-left vs. far-right violence was 100% real.
>>
>>2483576
>They didn't, actually
Yes they did you retarded mongoloid, actually.
>Muh mechanics
Which no one cares about if there's no actual content to experience
>>
>>2482330
I dont even get it at all. The game lets you be a fascist and those have been my highest scoring runs.
>>2482276
I waited a few days to play the update. Unsure how to get more us data to get cyclone but ill figure it out when im in a run that isnt ending in world domination.
>>
Does anyone know how to edit or remove the settling in on the job modifier from a save file? I want to try starting the game making choices like Chernenko with other leaders without the cheats sandbox mode provides.

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why are the jewSA overpowered in every game?
82 replies and 7 images omitted. Click here to view.
>>
>>2423801
>5 pathfinders in a humvee
Sure it's complete overkill, but it's so much fun to just ride across tha maop and see every infantry unit immediately die within range.
>>
>>2483260
why do rts devs hate infantry so much?
>>
>>2483353
> cheap so they must be weak or at least the same amount of money invested on a tank should also be the minimum to make enough of them to take on one.
But CnCG is one of the games that actually do put a lot of love on infantry compared to other games. Empire Earth is ruthless and makes infantry useless for example.
>>
>>2484065
Cheap is only ever really true of the basic rifleman units which aren't effective against anything but other infantry. Rocket troopers that can actually threated vehicles are more expensive and specialist infantry units can cost as much as tanks while they die to ubiquitous anti-infantry weapons just as quickly. Infantry are kinda glass cannons and the main advantage is that you can pack them denser just by having a smaller model (but they will die to AoE) or by garrison mechanics that also compensates for that weakness to an extent.
Still, a full rockvee is like 2.5 crusaders.
>>
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>best anti air units in the game
>best tanks in the game
>heaviest and most destructive lategame units
>absolutely insane firerate artillery that can't be jammed, intercepted or shot down
>easiest economy to set up in the game
>structure that gives them their best units can withstand a direct hit from a nuke
>best helicopters in the game
>loads of offense-based powers and abilities that call in free vehicles or infantry
>tesla bullshit rapes anything on the ground

You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.

It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
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>>
>>2481825
Is there really, though? At the start of the game you basically only need to move an army for a couple of turns - there is not really that much interaction needed. It gets more complicated late game when you have more commanders but the same basics apply. I guess you're correct in that a lot of different factions have a lot of different units and rituals, but the fun of the game is to explore this and not to know it up front.
>>
>>2481889
Nah, he's shitposting
>>
Should Enchanter's terracotta warriors
A: keep the chance to destroy swamps but summon 1d10 warriors
B: work like gather slaves does for Priest King
>>
>>2484729
>B: work like gather slaves does for Priest King
Are you legitimately retarded?
>>
>>2484729
Enchanter only needs a way to transfer rituals to the next set apprentices.
But if you could do that, you could start going balls deep on digging into the T2 ritual list, for some of the insanity like the temple statues.

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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>>
some random thought scrambles that I got throughout the days.

I was honestly expecting a french faction coming after the brits, since there were job postings for french VA. I still hope that they come rather sooner than later, we already have quite a few french vehicles ingame.

I know that it's a "muh realisum" type game, but I hope that smaller faction with less content get experimental equipment, which is already kinda the case with the finns and a soviet tank, there might be more stuff I overlooks.

Poles are already in a british doctrin, but the should be made into their very own one, like Panzer Lehr, for the brits and soviets.

I'm tired of having ten identical tanks and vehicles in the mp roster that don't play or feel any different. split that shit between all the doctrins and make them into smth more like subfactions and not only some different infantry squads and special units

>>2481583
>but nobody fucking cares about hungary
I do
>>
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>150mm guns' ~40kg shell = 30 second reload
>K18's ~60kg shell = 70 second reload
>7.2"/8" howitzers' ~90kg shell = 70 second reload
>M18's ~110kg shell = 70 second reload
>>
how does the early/mid(?)/latewar settings work? from what i understand, poland will only be available in the early war setting. is the US available in all of them?
>>
>>2484769
US not appears in early war, so it's kinda like Poland will fill that spot.
>>
>>2484829
gay.

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I've got to say, Corsair Cove is probably the game I'm looking forward to the most right now.

It feels like somebody finally remembered that pirate games are supposed to be about actually being a pirate instead of grinding battle passes for 800 hours. The whole vibe just looks right. Sailing around, building up your crew, upgrading your ship, getting into naval fights, exploring islands, hauling back treasure—it just looks like it's focused on being fun first.

I know people love to be cynical about every new game announcement, but honestly I hope this one does well. It feels like the kind of project that's aiming for a niche a lot of us have wanted for years instead of chasing whatever trend is hot this month.

The art style has a ton of personality, the gameplay they've shown looks surprisingly polished, and every update makes it seem like the developers actually care about making a good pirate game rather than a storefront with gameplay attached.

Maybe I'm setting myself up for disappointment, but I genuinely think Corsair Cove has the potential to become one of those games people randomly sink 300+ hours into without even realizing it.

Day one purchase for me unless something goes catastrophically wrong. Really hoping this one gets the attention it deserves.
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It's fun for a couple of hours but I don't think theres much replayability there
>>
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>>2474688
>game logo is a jolly roger with an afro
>>
>Utterly starved for a good city builder
>Every new release is shit
wtf man
>>
>>2455593
Based
>>
>>2474692
I can't swim, too

t. hemslman

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dead game edition

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>
What's new, lmao
>>2483269
sexy
>>
>>2483269
Would.
>>
>>2483269
can't wait until your shitty game finally dies so I don't have to look at this every time I come on the board anymore
>>
>>2483269
did Agreeable post this?
>>
anyone have a collection of links to discord server splinters

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Is Zoo Tycoon or park management gaming in general /vst/ material? Jurassic park bros, rail park bros you're in too
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>>
>>2472602
I never knew JPOG was a thing, looks interesting.

Makes sense they were designed towards kids, but even with RCT i felt that the creative aspect was the main thing. I reached a point after some parks were i was just "wait, i dont like to decorate my parks, why im playing this?"
>>
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>>2456955
I need games like this
>>
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I feel like the parts I enjoyed the most about Dungeon Keeper 1 were the zoo-like aspects, now that I think about it.
>>
>>2480941
Why do you want a remake? The original games are perfectly playable, the only thing that will come from a remake is that the games will now have a shitty artstyle courtesy of the jeet developers
>>
>>2457605
You mean SimPark?

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What about a 4X game set in the Fallout universe?
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>>
>>2449102
Why does the fallout universe get glazed so much? It's just a generic post apoc wasteland with heckin wacky memes about 1950s US culture.
>>
Paradox just announced something like it I guess. Probably gonna be trash though.
>>
>>2483554
Right time, right place, I guess. I wish there was a more realistic attempt on this type of setting. Maybe with some sci fi elements, but still try to be grounded.
>>
>>2482161
mentats*
>>
>>2449102
Not specifically set in Fallout universe, but I remember at least one colony builder, and one village builder pretty much post-apoc.


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