While I am aware that both games are different and people who like one, might dislike the other, to me they are inseparable. Think of na era in gaming history, when people tried to take make cool and unique stuff and wonderful games were created.Anyway, for those unfamiliar or returning:>where to get games?GOG or Steam, with GOG being preferable or just sharpen you cutlass. >which are worth getting?The original BK (comes with expansions) and SS Gold (included Forever) is where it's at. SS2 is revered, but has the mission pack syndrome of being aimed at veterans (hard) and Resource War doubles down on that while adding some RTS mechanics and fuel tedium, included in GOG's SS2Gold. Blitzkrieg 2 is full 3D, but not as good as the original. Destruction is great, but infantry models and animations are ass. Gameplay can be salvaged by mods.Sudden Strike 3 is also 3D and was shit on release due to unit pathfinding, which was fixed in the expansion that also patched the base game. Still content is slim, mostly long and tedious mission with shit like infinitely re-spawning tunnel-japs.>what about Blitzkrieg 3 and Sudden Strike 4?BK3 is complete trash that doesn't work on many systems anymore, avoid. SS4 is a more arcadey take on Sudden Strike, think Codename Panzers? The base game sucks, but the expansions are kind of ok, just don't pay full price of the it.>Mods?https://www.sudden-strike-maps.de/https://www.blitzkrieg.be/bkmodsMany recent SS mods are standalone games.Comment too long. Click here to view the full text.
>>2325388Care to explain why? All I can find on it leads me to some shady russian sites and beyond that there's not much information except SO MUCH NEW STUFF EVERYTHING BIGGER AND BETTER
When I was a kid I remember one mission where you are playing as the Germans defending against a Soviet assault across a minefield. Does anyone remember what mission that was?
>>2325894There's a bunch of missions like that. You need to be a bit more specific here, Sonny.Or do you mean a single mission that was specifically about soviet assaulting over a minefield?
>>2325895Specifically soviets assaulting over a minefield.
>>2325893Ah, sorry for the brevity.It's a total conversion that's made by a bunch of autistic slavs, they've been working on it for around 20 years now iirc.It's a huge mod.Here is a forum post about the features on the mod's website.https://union.4bb.ru/viewtopic.php?id=635It's about an older version but you'll get the gist.I primarily like it because of the in-depth long campaigns that span beyond just WW2 in many cases.For example the USSR one starts during the Spanish Civil War.Everything is researched and autistically recreated ofc.If you're interested, this is the assembly I generally use.https://rutracker.org/forum/viewtopic.php?t=6234006
Tupi editionprevious >>2301469
>>2326423Used siege tower + fire lancers
>>2326451fuck off hera
>>2326423Full vision of the entire map from start and could see, attack, and destroy building foundations that had been placed but not began construction yet.
>>2326313>>2326313>>2326313New thread
>>2326306What ethnicity were the Teutonic Knights again?
Is this game basically modern iteration of Settlers? I played it and it feels not as good as dune by same dev.Any other game besides this, settles and battle realms where you build military units out of basic workers?
>>2308602>Is this game basically modern iteration of Settlers?that was my first impression. but it's actually a very cutthroat rts (small mistake? you're dead).
>>2309826there is nothing but micro and some simple build order choices. remove the micro and about a tic tac toe's worth of depth left.
at first i thought not having order queueing was a very strange choice. but the main resource you're managing is your attention.
>>2319158>New VA for RIG was mistake.why the hell did they go from someone who could pronounce the norse names to someone who couldn't?
>>2324927thanks for tips. any recommendation regarding what clan to use for my first solo bifrost? I was thinking Stag as 200/500 fame bonuses really help out in a pinch.
WE SO BACKhttps://www.youtube.com/watch?v=yYwSBQ1cebg
>>2324697WC3 was made by people who wanted to merge their DND rpg session fantasy with their actual RTS franchise, focusing on maximum polish and playability.If anyone goes to 'copy' warcraft3 it will be because they're creatively bankrupt (stormgate)
>>2301211SHARTGATE
A Haven of Dreams...The Fertile Bedrock for the Future of RTS...Hvme............
>>2324697they did. they also cut the unneccessary parts.it's called dota
>>2325403>mfw I tried applying to dreamhaven for a producer role and they straight up wrote they give bonus points for being racial and/or sexual minoritiesI wrote I'm autistic and woke but that wasn't enough
Greetings. I am looking for strategy games, preferably grand strategy, that will help hone my political abilities and train me for my future career in politics. I am looking for accurate simulations that allow access to all policies, do not enforce socialism as the default winning strategy (all Paradox games are excluded here), and do not have alt history rubbish like Latvia forming the Kurgan Empire or whatever. Just pure strategy, that will sort strong politics from weak.Thank you for your suggestions.
>wants out
>>2316284Diplomacy is a good one. Based on trust and building rapport with other players to achieve victory.
>>2321208rich people don't daily drive Lamborghinis, dipshit. false equivalence. it's physical investment like a fancy painting as far as they're concerned.
>>2320906Holy fuck this is exactly what I did.>realize that most guilds lack basic political structure and standard operating procedures.>or if they do its vague and inefficient>so I create explicit structures and systems, everything is spelled out>dont like it? then leave, cunt>begin recruiting, and also poaching from poorly organized guilds>my guild becomes wildly successful>people like strong leadership with sensible rules>enables them to get the biggest gains and enjoyment>people begging to be let in because we function so well>become too big so I begin leadership mentoring and split up into several new guilds, each with a new leader loyal to me>have systems in place to ensure loyalty>introduce a government lead by guild leaders>they now have some say in how things are run, with me exercising right of vetoComment too long. Click here to view the full text.
>>2316284Play multiplayer
how come the a-train series never took off
>>2315360>Train autists not liking weeby shitQue?
>>2315717>>2315345its mostly the ui, even the full menu in picrel you have to enable over 5 options in the settings menu. the option to show the junction options is also in the settings menu and not turned on by default so your trains will constantly get stuck until you figure out you need to open up options and enable show junction options so you can actually route your trains. then the routing itself is not the "normal" place block signals here and here and there and until it works, you need to remember up to 20 trains and what they should do at each station. theres no way to check which trains stop where so you just need to remember which tracks they run and hope you dont fuck anything up. I played it today and that was my biggest pet peevewhat anon says is right but its both different and completely opaque, theres no tools to inspect the simulation, no population maps, no demand meters, no indication of the flow of people, no district boundaries, just whatever you can guestimate the population and demand is from the number of buildings and ridership numbers (of each train, individually). You place down apartments and hotels and does it even have any purpose other than turning a measely profit. I suppose this is a fairly accurate of being an actual train company, but it goes against the west's whole "more information = better" styleI dont know thats just my impression of playing a few hours, its like an obscure puzzle box which is not ideal for mainstream appeal, but i imagine its quite rewarding once youve got an internal model of how the simulation works. In hindsight there might've been something I missed in the report tab since I just wanted to check how fucked my companies profits are.
>>2315717Western train autists also do scheduling simulations with their model railroads complete with time cards and waybills. Its not some cultural inability to grasp scheduling. The simple reason why A-Train didn't do so well in the west was the lack of advertising because Artdink just straight up didn't give a shit outside of making a basic localization and tossing them randomly into stores where they disappeared in a sea of other autistic sim and management games. Most people only found out that there was a Japanese equivalent to Transport Fever/Transport Tycoon/Railroads that went all the way back to the 80's when All Aboard! Tourism came out because they actually advertised it and it was on the Switch.
>>2315838Most people over 50 still don't like anime, it's a fact.
>>2315838railfags tend to be very particular about the trains of their particular locale.
>DoW 4 looks like DoW 3 >TW:40k looks like DoW 4Why would anyone want 3 DoW 3?>nvm, people payed full prices for 3 TW:WF
>>2304231lol
>>2296028>bulgarian churchkys muttniger
>>2295987total war combat has always sucked
>>2317223What about R1 or Med2 combat?>>2304231>DoW2 is where that shit started. How? Why?
>>2316042It's quite literally the St. Alexander Nevsky Cathedral, retard.
most fun rts ive played in a long time. is almost similar to a immersive sim in what you can do. did /v/ get filtered by this game cause i hardly hear it ever talked about. People complain about the AI, but i feel like every single strag game people say the AI is shit
>mow2 devs are scammers>goh devs are imcompetent moddersI have loved this franchise for years, but now I'm starting to hate it. Barely anything has improved since the original MoW. Those game look and play almost the same, just with a few new gimmicks. While someone may say it's a good thing and he would be right, but the problem is that the new games have the same problems as old ones. Imagine if we got an actually good engine, with less jank, or the AI that actually worked.The worst part is that there's no alternative. There's that Silica game, published by Bohemia, but to me it looks a bit bland, like "we wanted to make a Starship Troopers game, but couldn't get the license", and the end result is a generic-looking sci-fi game.
>>2318957play combat mission
>>2318957i really liked mow2. it's a shame
Utterly dead
>>2321479Making it a WW2 game was extremely stupid, but that's what happens after their failed Arena project. If they picked literally any other setting, like Vietnam, Cold War or modern day then they could have some nice selling point. But we ended up with 2 almost the same WW2 games and the vast majority of players felt no need to buy a 2nd, very similar game.
Has the Zen Edition meta been figured out yet? I still have PTSD from all my ranged deathball strats being nerfed, haven't played the game since I barely finished the Serpent campaign on hard.
>finished the Serpent campaign on hardhow the fuck did you finish Serpentholm 2
>>2315564I followed old advice from pre-Zen Edition. You immediately abandon your starting base (it will distract the Wolf for a few minutes), have your peasants gather resources to the south (the abandoned rice/water just before the south eastern Dragon base) and use your heroes and starting units to destroy the relatively undefended south eastern Dragon base. Then you make a base where they were / before the river leading to Dragon's main base in the south west, where Otomo is. You can send some fast troops to distract the Wolf further in the north east to buy you some time to defend, before you have to defend against one or two big attacks from Wolf and Dragon. When Shinja and the Necromancer arrives, bring them to your base safely and you can make an army to attack Otomo's base right across the river from you, once he's out it's only a matter of time before you grind the Wolf bases in the north to death, they don't do much on their own unlike the later Wolf-specific missions.
Dragon is the strongest and Wolf is the weakest now.
Game is too hard to get a proper multiplayer following outside of Russia and South East AsiaThere are like 3 players who know how to play the game good
My unit tier list for Zen Edition. Almost every ranged unit lost one entire rank from my original ranking, the ones who didn't already sucked in the original.
when balancing RTS should the dev focus on only the top players as they are fully capable of knowing the ins and outs of the game or should every player (or let's say every player with a certain amount of matches) be taken into consideration?personally i lean towards option 1 but I've witnessed plenty cases where the top 1% have a "no fun allowed" mindset and where they even abuse some rare bug that only they know how to (fairly) reliably trigger
>>2314724BTFOd so hard the only answer you had was "nuh huh, you are the one who doesn't understand BAR builds!"Sad, really, but not at all surprising considering your stance void ofany truth. :)
>nobody>45h laters>>2315986why are barbois such insufferable seethers.
>>2308316they should pick a demographic and stick with it. any attempts to please both are futile because they are mutually exclusive and contradictory. set expectations appropriately via marketing. simple.
>>2308316Make something funStop this compfag bullshitWhat good is a game if only six greasy discord moderators are the only ones who play it? You can worry about balancing later, arguably, imbalanced games get MORE attention because people love exploiting broken shit.
>>2308316Balance it for people who've learned the game's fundamentals and hit an acceptable skill floor, then make minor adjustments to keep high-level games playable.
>want to download a mod for Empire Total War>every single overhaul is filled with pseud retards that incorrectly remove grenades "BECUZ GRENADIERS DINT USE DEM ANYMO" despite being objectively wrong due to written treatises and archeological evidenceWhy do retards with zero historical credentials feel the need to pretend to be authorities on historical matters when making mods? Just make the damn game fun, you fucking hack frauds.
>Stainless Steel>cavalry is just running through lines of infantry as if it was nothing, with horses and rides being downride suicidal>somehow this is supposed to be accurate
>>2321789Same problem with Darthmod. Cavalry is stupidly powerful, despite primarily being used to run down broken units and skirmishers IRL. Charging into lines of musket infantry, at-the-ready, with bayonets, 3 lines deep full of 800 men was fucking suicidal retardery.
>excitedly wait for the release of Ancient Empires mod for Attila>Rome 2 start positions in the improved Attila campaign would be kino>mod releases>devs made a fucking retarded economy where the entire roman starting economy can afford, at most, one building a turn>your main stack spawns right next to carthage, you're forced into punic war right awayShit sucked so bad, and it also fell for the "battles should always be 40 minutes" meme so you could surround a unit on all sides but leadership values are jacked through the roof
>>2324410>and it also fell for the "battles should always be 40 minutes" meme so you could surround a unit on all sides but leadership values are jacked through the roofAh, nice to see that they did the same shit that makes DEI mod for Rome 2 unplayable
>>2324410>>2324442>so you could surround a unit on all sides but leadership values are jacked through the roofInfantry having infinite morale was the actual worst aspect of Rome 2 and the one thing that Attila fixed.Unless it's a super elite unit getting charged down by cavalry from behind while fighting with another infantry unit should break morale extremely quickly.
>CA promises to revisit old titles to fix them, again>Shogun 2 / Rome 1 remaster drama all over again>and more bad, cringe thingshttps://www.youtube.com/watch?v=9asiq729RhI
Atilla bros...
>>2310941>Shogun 2For years the Steam copy didn't have Japanese but recently they updated it and added Japanese for Japanese Steam users, but for some reason they never added it for people outside Japan. That is the one thing I want them to add to any of the old titles. Insane that you can't play Shogun 2 in Japanese despite the translation existing. Spike Chunsoft added Japanese to Way of the Samurai 3 and 4 on Steam this year, so there is precedent.
>>2310941>Meds 3 is already forgotten>the last thread about it died while the other one was only kept alive by two retards fighting>Not a single word from CA in three weeks>Not one, even after they brag that their "early pre-production" doesn't actually mean that, and they actually have playable builds of sieges, and they show none.This "game" is DOA
>>2317035Bump.
>>2310941>revisit old titles to fix themLeave Shogun 2 alone. CA you incompetent fucks, last time you patched the game to remove the chat you fucked up the mods for a month.
>Supposedly under development>Type of warfare that hasn`t been tried in TW format.>Ranged and melee still suck and are broken>Units get stuck on everything and charges break down.>Dumbed down campaings compared to historical total war which is already dumbed compared to any 4x>Battles are dumbed down with SE stacking>Will have to compete with DOW IV>Last DLC for their cash cow was a 12 months agoDoes CA want SEGA to boot them out?
>>2200168NTA but the one thing I'd like to change about WH40k lore is to add at least one zero behind the SM chapter numbers. 1000 is just way too low.
Mark my words this game will be the Last Jedi of the Total War series
>>2226068Primarchs celebrated by a lot of people sure, primaris wasn't eaten up but people put up with iteverybody hated femcustodes
>>2305911They are interchangeable
>>2174185>can`t>didn`tThose aren't apostrophes, shit skin.
Best city builder in your opinion?>Cities: SkylinesShitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).>Cities: Skylines 2Not even top tier computers can run this past a certain city size.>Simcity 4You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.>Citystate 2This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
>>2317383Oh sorry. The construction mechanics of the game are where it truly shines. If you're on realistic mode every single thing needs to be built with resources and labor. You can deliver machines to job sites to increase efficiency but you will need some kind of supply and distribution set up to get everything to work.It's the only modern city builder that let's you actually build your city piece by piece. Sim city for example, you select airport and click. Boom you have an airport
>>2316298>There are plenty of other colony builders like BanishedThere is only Banished and "Banished killers" which flop
>>2317388>you select airport and click. Boom you have an airportI’m a (non-civil) engineer, isn’t this how it works? I thought it worked like this.
>>2266870out of the loop, what game is this?
>>2317100Its more of a colony builder since the transportation options are so limited and the population is so low.
Let's have a chat about games you personally hate to like but still do. Also dune bread I guess.
>>2322810Vernius hands down. Unless you're fucked in the first 10 minutes you can do whatever the fuck you want while saying no fun allowed.
>>2322810Harkkonen since they seem to have the most bully potential.
>>2322810I like most of the factions:>Atraides: powerful economy and units, you can annex good regions w/o connecting them, while having quick airfield network. >Harkonnen: oppresion gives economic power on par to atreides, while also giving extra stuff killing off rebels, you can sustain attrition warfare as you get stuff by losing units. >Corrino: you're rewarded by developing flower around your bases. giving other factions sardaukars to fight wars for you is extra thematic. factions I'm undecided about. >Smugglers. late game economy seems to be stronger than atreides or harkonnen, but all out war is not theire strong suit as they cant fight prolonged wars as good as atreides/harkonnen/corrino. also fighting means you're losing your underground installations, which can be major setback to your economy. >Fremen: on paper they are good at fighting, moreso than other factions, but in practice, you just don't have that late game economy engine to feed endless warfare. Factions I dont have much experiences with.Ecaz: i dunno. they seem like corrino as in you have constant RNG regarding your starting tiles. Vernius/Ixians: they look cool, but i haven't played as much as them. they seem to have knowledge advantage.
>>2323307Problem with artds is they can't pillage, and that's a lot of potential cash not available. Hark armies are fantastic - until they're not, same as economy. If you can punish their armies basically killing themselves and if you're say a smuggler and completely fuck their militia so they lose to rebels or at least don't produce as much while getting zero effort cash from their armies, and rebels dying... Yeah. Corrino was nerfed from God-tier to meh. Smugglers meanwhile get to snowball like no one else while their armies are only vulnerable to melee rushes by say fremen. Vernius is all-round broken as long as you don't stand inside EMP.
>>2317012>we want the Arcane audience