Timberborn finally releasedIt has redstone computers nowI'm getting wiped by back-to-back badtidesDistrict management seems to be basically as bad as it always was but at some point they made it so districts don't have a range limitI love folktales and how they have free infinite powerI still don't understand the point of robots
>>2380901Hard mode is supposed to be a challenge. You can play on any difficulty you want. IMO games like Timberborne are about the journey, not the destination. It's open-ended for a reason.
>>2381117True but sometimes you just want to enjoy some stress to push you along.
>>2381129Yeah I get it, I've done a few hard modes in Timberborne. But I have to be in the right mood for it. I like to play citybuilders to unwind, most times.
>>2379727Why not related?
>>2381505The destination is higher than the source. I could have built some big tower on the other end but stacking platforms was really easy since they don't need any supports while going up. . Only the middle needed any.
>>2380561I like Red Alert 3I think everyone that does not is gay and autistic
>>2380561well it's an american game and americans aren't allowed to create anything involving light hearted humor about russia right now, it has to be full on evangelical condemnation.
>>2381300Yeah, a dude is making his own red alert 2 but roguelike, called theblast conscript I think.
>>2381376thats cool
>>2380580RA2, Generals and C&C3 are good. RA3 is the start of the decline.
>4 on the floorwhat did he mean by this?
>>2375335>those stillsThey don't make games with SOVL like this anymore...
>>2365059beat me to it
>>2375335>Alexis = disadvantaged Not in unpatched ZH where her EMPatriots can instakill any non-GP air units.
>>2366697dinosaur status?
>>2375335>>2380686and the aurora alpha which is an invulnerable flying sign saying "get fucked nigger" to anyone on the receiving end
I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
>>2374893Do you have anything to say? If you're on /vst/ then you probably aren't a fan of LCB so you aren't discussing that. There is only so much wiggle-room and freedom of expression in a linear card battler and a pseudo-RTS, so build-discussion or alternate ways of play can only get you so far.
>>2377441NTA, but I regularly check here for anyone wanting to discuss making mods. The end of the beaten track is an invitation to start blazing yours from there on.
>>2374851Good think it's not a Roguelike then, huh? Why do people like you even open their mouth if they are nonna release the verbal equivalent of static noise.>>2374893Anon it's been over 6 years. And the game is not even that long for /vst/ standards. You hop in, do your 120 hours first run, maybe clear out all the achievements and that's it. Mods are an option but I dislike 99% of them.
>>2373364PMfags are still coping that the gachashit will be used to fund better games
>>2373364>Also what's with the new captchas and having to wait five minutes?You get simpler captchas after posting for a few days, still aids.>Are the bots that rampant?Not on here, vg or lit but I'm not active much on any other boards so they might be on them.
Everyone play now!1 Kill 1 Million Card GameChoose a survival map, e.g., Town. When you score points, see who has the most. Sometimes you get the feeling that someone is lurking, which is exactly why there are boosts and you can use them to weaken your opponent. Nevertheless, the winner is the one with the most points and the same weapons as the other side. The game is like a roulette, a random number generator, just like in casinos. Only, you need luck and courage for a truly friendly game to happen, and it will make you happy. The winner is the one with the most points and the same weapons. Then you are the victor over survival! Have fun!
Stop me if you heard this before but we went two more months without updates.TNO devs have taken down some of these links. Will audit them once the leaks slow down.https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes. Bleak.https://files.catbox.moe/9320n5.pdf - Japan rework proposal.https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages, fucked by DV.https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev has finally stopped posting here.https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.Comment too long. Click here to view the full text.
>>2384689I need to check the last thread, dont remember discussing dv Cuz I think i just lurked
>>2384552tell me about US industry and multipolarism anon
>>2384700Ok, so back to it, so as I was saying, the US industry's problem is that it can't really grow much and is generally rather stagnant. The new deal system relies on big business and big labor to prop it up; however, those two things would be a massive problem here. Big business stamps out competition with the government's tacit consent (because it's easier to deal with one big company than 40 small ones), and Big labor keeps wages unnaturally high. This causes domestic products to become much more expensive, as big companies have to raise prices to improve workers' compensation. As these companies gradually become an oligopoly, lobbying increases labor costs, and then the prices of goods go up. This will cause the economy to stagnate The only real way to solve this problem is to deregulate the shit out of your internal market, allowing the market to create competitors and lower prices. Or you could open the borders to lower labor costs and relieve pressure on the system.In the TNO tl, since the US can't offshore its jobs to foreign countries, what it has to do is bring foreigners to prop up the domestic industry. TLDR: The US triples down on mass immigration in order to compete to preserve the oligopoly. Now this would be a disaster domestically, But I didn't touch upon the international consequences. Because if this happens, which it probably would, the Germans are going to have the biggest "I FUCKING TOLD YOU SO" in human history. The entire justification of the pakt is that the Americans are run by a Jewish cabal hellbent on turning Europe into a mixed-race hellhole, and the Americans pulling something like this would be the biggest vindication for nazi idelogy. This is something the devs probably haven't thought out, but the more liberal and internationalist the US is, the more united the pakt becomes. So if the Americans want to actually liberate Europe, it would actually have to chud out and present itself as "the reasonable Germania."
>>2384717>Can't offshore jobsSeems silly. In most cases they will have as options Mexico, the carribean, most of South America, then there's the what ifs like south Africa (cheap labor a plenty) and also India and then there's the chunks of Africa they can get if free France and South Africa win.Seems to me in most outcomes there will be plenty of low labor cost places available for offshoring
>>2384908>America offshores jobs to Russia >"It's unrealistic for there to be another war so soon.">All Ford plants in western Russia bombed within days of the war breaking out It'd be funny.
I love this game. I like it more then AOE2. Discuss it.
>>2381104...and Larping as Aztecs too. There is a reason the flag of Mexico has an eagle eating a snake.
>>2370069I just realise they copy & pasted their pose's from their god portraits for the cover art, and called it a day.Kind of disappointing really, compared to the Chinese & Japanese.
New thread for aztecs tomorrow?
>>2381917I'm kind of hoping they'd do another art pass but considering it unlocks in an hour or so it's probably not gonna happenGuess we'll find out soon enough
Why wait? Aztecs are here>>2382956
Dudes who made Syrian Heroes made a new game, anyone played it?>https://vkplay.ru/play/game/gostomelskie-bogatyri
>>2377453At least you're admitting to burgercucks being mutted and corrupt.
>>2378978Needs more missions + drone warfare.SP focused modern warfare RTT doesn't exist outside of this game.
>>2380201What about Full Spectrum Warrior
>>2380135you can't even play rimworld in australia because "it glorifies drug use".
>>2380135Why are anglos so cucked?
You better back this game on the kickstarter
>>2378613Why do all these games larp in the command and conquer spirit? It's a dead game.
its just>graphicsI see nothing of value here
>>2378618Fuck off shill, also go buy some overpriced '"gourmet'" hotdogs with your own money if you're the gamedev advertizing this paid OpenRA mod again.
>>2378613Sir, this is a mod.
>two threadsHard pass
Raggedy Anne EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:Comment too long. Click here to view the full text.
>>2384790Might be a holdover from when Alley was just another villain faction.
>>2384996I think the alley was always something more than a villain faction. You could either be friends or enemies with them.
>>2385072>>2385072
>>2385073Page 9 dude. In this board we don't need a new thread until the end of the summer.
TFR is dying edition——-MODDING RESOURCES———>bit dot ly 3GPdwPDGeneral Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.>https://hoi4.paradoxwikis.com/ModdingGeneral article hub on modding, also has a lot of info in general on all pages.>Text Editors/Codinghttps://notepad-plus-plus.org/https://www.sublimetext.com/https://code.visualstudio.com/Programs to write out proper syntax for code/scripting. Try to keep everything centralized in one program if possible; experiment and decide which one is right for you.Comment too long. Click here to view the full text.
>>2378603mutts law
Why are there so many fucking events before the American civil war kicks off? You unironically spend more time paused to read the events than having the game run.There also being 2 decision tabs that can not be open at the same time which need to be juggled is also retarded.I just stare at events and click a decision once a while for 2 hours. Other countries were pretty enjoyable so far and I hope the actual civil war is fun to play but quite a lot of these events aren't needed or could be half the text easily.
>>2334032Retard here. I'm thinking about buying the base game just for R56, is this a good move or nah? I'd prefer to not mess around with DLC because I feel like everything after Man The Guns is bloat and everything up to MTG is in the base game now. Also is R56 good for plausible scenarios, or is it full of larp like the modern base game if you max out the DLC's?
Is there a reason to play either Russian and/or Chinese war lord in the fire rises yet?
>>2334032>>2380673>>2380673>>2380673True thread.
>Total War Medieval 3 director says recreating its predecessors "would not make a good game">"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.thoughts?
>>2369136>"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War,"I now have zero interest in playing medieval 3.
>>2371676>>Breaking off units from armies doesn't make sense in a premodern army.????? Are you an idiot????Pre-modern armies, i.e. feudal armies, are comprised of small, discrete retinues. That huge army of 10,000? It's actually more like 500 separate small armies individually loyal to different people who, through a network of feudal obligations and oaths of fealty, all wound up called into service for one really important guy.Medieval war fare is in fact ALL ABOUT smaller detached units conducting raids. The army only stock together in one big mass if there was rumors of another army nearby, and they wanted to have numbers. Or if they were going to lay siege to a fortified town or castle. Otherwise, having all those horses and men in one place just created a logistical headache for whoever was running the campaign. Medieval armies did not have the benefit of a large, sophisticated bureaucracy to manage things like extended supply lines, often each lord was responsible for his own retinue's supply, and the overall commander of the campaign would attempt to have enough supplies for all the allies he expected to stay with the main host. But shortages would necessitate for parts of the army to break off and "live off the land".
>>2369727They don't care if the modders won't move. They just assume they'll get the money rolling in when they destroy modders.
>>2377397Basically this. They are relying on gamers just being a bunch of crack addicts and with hung heads shuffling over to Medieval III. The community has done it so many times before, why wouldn't they do it this time?
I got into M2 relatively later after being introduced to the franchise from Shogun 2, and Medieval 2 is still my favorite game, so no, it's not entirely nostalgia. It's actually really good. And it's my favorite game because it perfectly suits my autistic historical roleplay and power fantasies. It's alright though if nu-CA doesn't understand what made M2 so great, they're incapable of making a good M3 anyway.
>pick up ck3 for a few bucks with a coupon code on steam>give it a try to see if it's any better than CK2>manage to unify ireland and have conquered half of england in about 2 hours flat on hard mode>no issue of foreign claimants since all my children are from my own lords family>get a claim on bavaria just because I do for some reason>quit outI really thought it would be slightly better than that, but jesus christ it's too stupid of a cake walk
>>2378990>when you die your land will be split between your sons Disinherit with dynasty mana>everyone will hate you No one will because of the 50 different opinion modifiers>Hopefully by now you have invested in men at arms retinues Don't worry, it only takes a single generation to build them up to be space marines capable of btfoing armise thrice their size.>What this game really needs is the societies DLC from CK2 and more magicYou are cattle
>>2378990>What this game really needs is the societies DLC from CK2 and more magic
>>2379090The disinherit cost scales up and isn't really worth it when you can just claim your brother's shit if you really want it. If you're willing to "exploit," you can give spare sons a city holding so they turn into republican rulers who can't inherit, then just revoke it back if the intended heir dies early.
>>2376416I remember switching from ck2 to ck3 for the first time. It was around the time that disease expansion came out. I chose William the Conqueror since even if I lost the war I could still do an epic alt history where I build the house of Normandie in France. I started up the game, chose Willy, clicked on my army, right clicked on London, and in like 1 minute I was king of England lmao.
>>2378990That's the most horrendous take i've seen in a whileSocieties and Magic its the worst part of ck2 along side with that aztec dlc
lmao they just posted this on the steam page then deleted it half an hour later/r/eu5 is banning anyone who even mentions itprevious thread: >>2369026
>>2384542>25 seconds in to this crap and he's already issued two disclaimers about how bad slavery isIt's because youtubers are constantly living in terror of getting reported. If youtube issues strikes or shuts your channel down there's basically no recourse, it's impossible to reach a human to explain anything, and it's like your channel never existed. Takes ages and ages to build up viewership and get accepted by the opaque algorithms, then a few disingenuous reports or an unannounced moderation change and oops, it's all gone forever.This means everyone has to be a tremendously mealy-mouthed and qualify every statement about everything, self-censor in ways that even the Communist Party of China wouldn't demand, etc. Hell if I were him I wouldn't have put the word "slavery" in the title either.
>>2384542>watching jewtubers play and/or ramble about a map gameI would rather watch the pain olympics
why is it that my vassals and only my vassals, never those of the enemies, can make separate peace without any explanation of why inside the game I think I'll stop playing. It's absurd to start a war, occupy the enemy vassals without being able to do anything about it, while when the enemy occupies mine he annexes them while the war is in progress. So in the end, even if I win the war, there is the risk that what I manage to get is less than what the enemy annexed during the war. It's absurd. First, because then the possibility of annexing enemy vassals must also apply to the player. Second, because there is no explanation in the game of why one's vassals and I repeat, ONLY one's vassals can make separate peace. If there is a reason it must be explained and then I must be able to decide which vassals to involve in the war but the best thing is that the vassals can NEVER ever make separate peace. There is no warning that it can happen, when a vassal is occupied at least warn me that if I do not free the territories within a certain time he will make separate peace. So it is crazy. Moreover, in the case of the Fiefdom where the "boss" is my King, who the hell signs the separate peace with the enemy? One chosen at random among the citizens?
New Thread: >>2384642
>>2384626are they disloyal?https://www.reddit.com/r/EU5/comments/1owhx8t/psa_disloyal_vassals_can_separate_peace_their/
Help me /vst/, my emotions, Im feeling them getting scammed away from me.>what game is itEspiocracy, a cold war GSG project by a polish dude>what's going on in the screenshotdev said this is a playtest where he had the USA carpetnuke the USSR before they could achieve a balance of M.A.D
>>2378376Oop, the schizo is here.
>>2378530post gameplay
>>2363841Is he still insisting on the "you're not allowed to win with a market economy since I've hardcoded market economies to inevitably collapse" thing? Because that kinda killed my hype, desu. If I'm playing as commies I want have fun LARPing as Stalin and do commie shit; I don't care about the real-world economic viability because this is an alt-history vidya game where the economics are heavily abstracted anyway. Why do a Soviet run if you're inevitably railroaded into not being Soviet?
>>2379201>"you're not allowed to win with a market economy since I've hardcoded market economies to inevitably collapse"Meant command economies here, sorry, I dude weeded.
>>2379204polish dev please understand, retarded commie dudeweeder