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Strategy games with this feel?
78 replies and 10 images omitted. Click here to view.
>>
https://store.steampowered.com/app/1570840/Tides_of_Tethys/
https://store.steampowered.com/app/2984470/Seabed_Settlers/
The latter sadly is coming in late 2026.
>>
>>2151639
I fucking despise how every space colony game is a cartoony mobile shit..
Ffs give me quasi realism of something like Project Eagle, not this fucking cartoony sims shit.
>>
I could have sworn there were multiple sadaams in this thread
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>>2168076
they're hidden by the rubble
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>>2163547
how? mods?

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what games heavily focused on economy can you recommend? I am thinking about buying Capitalism II (or Capitalism Lab). I am really looking for anything on PC that focused on one or some of the following: money, supply chain, logistics, etc. Preferably turn based but real time is OK too
11 replies and 1 image omitted. Click here to view.
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>>2165066
Is your open tranny wound making you distressed? What's the problem monkey?
>>
>>2165079
Someone let their braindamaged failed abortion child post here and it's running it's bitch mouth. Sad but not uncommon.
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>>2154015
simshitty
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>>2154015
>>2154219
This, gear city is king but it only dwelves on the management of a business. Still very deep. If you want the true experience try avoiding walkthroughs. The game is rough and you WILL go bankrupt very quickly the moment you put a foot wrong, especially in the early game. The same dev is currently working on an airline business tycoon that I'm really excited about, and he probably will release it given that GearCity was a financial disaster but he kept working on it for more than a decade now.
>>
>>2154015
Railroad Tycoon 3

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It's been a year since FP2 released and I decided to give it a try again. Some stuff has been refined a bit, namely the heating system for the city has been adjusted where you can set the heat level per district, adjacency bonuses are changed to be more granular, and you can reshape districts for a cost. Beyond that and a little polishing here and there, it's mostly the same though. I wish the factions had some work done to them, such as having multiple radical factions rather than just two opposed ones.

Anyone else doing another playthrough recently? What's your favorite factions/zeitgeist/ideology?
19 replies and 1 image omitted. Click here to view.
>>
>>2152391
1 was better
>>
>>2166971
1 had better gameplay but the narrative was much more preachy and relied on simplistic moral choices. A lot of the dilemmas and policy choices boiled down to picking one of three options
>make people work harder but unhappier
>make people happier, but build this new building and keep it staffed to maintain happiness
>do nothing (make people unhappier)
And the ending "Was it worth it?" screen after every run was always farcical. Yeah, I made it legal for kids to serve soup and people had to work overtime sometimes. Big fucking deal in the apocalypse where all of the other settlements like Winterhome failed.
>>
>>2166983
>Yeah, I made it legal for kids to serve soup and people had to work overtime sometimes. Big fucking deal in the apocalypse where all of the other settlements like Winterhome failed.
Come on, Anon. The only time the game actually calls you out for crossing a moral event horizon is if you research any of the penultimate Purpose laws in the books. Otherwise the game always tells you that you haven't crossed the moral boundary deemed 'unjustifiable' yet.
>>
>>2166983
I would take better gameplay over better narrative but Frostpunk 2 has neither

>>2167743
>you haven't crossed the moral boundary deemed 'unjustifiable' yet
Establishing police force / organized religion, instituting emergency shifts, food rationing are not moral choices. There can't be "yet" when "the moral boundary" is not even touched. Frostpunk is too short and simple to explore "how to build a state" theme.
>The only time the game actually calls you out for crossing a moral event horizon is if you research any of the penultimate Purpose laws in the books
It boggles my mind how dumb this is. Half-way through the game you must forget about this mechanic and marketed feature to reach the good ending.
>>
Last Autumn actually handles the moral side a lot better than the base game. It's pre-apocalypse, even though you the player know what's coming, no one else does. The law trees are a more gradual slide into barbarism, and each subsequent law is a logical progression of the previous that your workers/engineers are pushing you to.

For example, if you side with the overseers, it starts with something simple as having the engineers keep a closer watch on the workers to avoid safety issues, then becomes about improving their efficiency, then about micromanaging them. And then the next logical step is to bring in the ultimate in cheap labor, prisoners, to start doing the jobs the workers won't. And then you start using them as expendable resources because they can't leave, and then start imprisoning your own workers for minor infractions because they're much more efficient as slaves that don't complain. Everything is a logical progression into a penal colony/slave state, and once you start giving in a little to your staff it gets harder and harder to stop the slide without consequences.

I don't think the base laws really model that well, you go from building a church, to a cathedral, to forming the inquisition, to declaring yourself the voice of god. It feels too short and hamfisted.

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Hello /vst/, its been a while since this has been talked about hasn't it. Yeah, needless to say Spring went horribly, in fact I couldn't even post to tell you guys the cup was going on because the fucking site was down. Regardless, it didn't go well and as such /vst/ is playing this autumn. To sum up the last year of /vst/'s performance in the cup. Well, to put it bluntly /vst/'s currently more cooked than Sigurd was after the end of chapter 5 in FE4.
However, there is light at the end of the tunnel, /vst/ has found a new manager and for the first time since Summer 2023 which if I can remind you all was the last time /vst/ made an elite final day. Finally, /vst/ has a triumvirate as a management group once again and I have full confidence in the other two co managers to steer this team in the right direction

Anyways to anyone who doesn't know what the 4cc is
>What is 4chan Cup? 4chan Cup is a virtual Association Football tournament, played with AI vs AI on Professional Evolution Soccer by Konami, featuring teams made up of various 4chan boards playing against each other.

As I have already recapped the state of the team the link to the poll is here: https://forms.gle/rcq7j3QuX4fxoFbU7

If you got any questions about the team please go while and ask away in the thread
54 replies and 13 images omitted. Click here to view.
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>>2155656
>>SRPG
This one is a bit sad to see go, even if it's a gimick, but ok.
>>
I wanted to deliver the CoH models but got heavily distracted IRL and I guess it was pointless and too late anyway.
Oh well.
I should have them ready for the next cup though.
>>
>>2144515
>>
>>2144515
>>
Thank you guys for bumping this, the draw for the cup is the 19th and I have the aesco monkeys making the new models in the mean time, I'll put a picture with the link when the draw comes

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The official 2025-edition RTS guide
>but my favourite game isn't here!
I don't care
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>>
>Are you new to RTS
>Yes
>Where do you want to start?
>...
>Hello?
>....(He left)
>>
>>2148599
Amazing list. Well done, OP.
>>
>>2148599
Very nice
>>
Stop necro bumping your shitty thread OP.
>>
is sose 2 already dead?

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Slavery is a debuff or hinderance in every strategy/GSG/econ sim.
>Victoria
Untaxable pops
>Eu4
A literal trade good. Non existent mechanic.
>Stellaris
Unhappy pops
>Imperator
Very strong
>Civilization
A 1 pop trade for production. Considered overpowered.
>Kenshi
Slaves run away from you or you can be enslaved.
>Rimworld
Roleplay?

Comment too long. Click here to view the full text.
263 replies and 17 images omitted. Click here to view.
>>
>>2160805
>After all, what are they going to do with all that money?
Pay their taxes, which are levied based on the assessed value of the land.
>>
>>2162852
The places that have problems with actual slavery tend to be the worst off in just about any aspect you can imagine. Just because it's a bad idea in the long term doesn't mean people don't do it. Look at infinite growth drives in modern business.
>>
>>2166658
And once that's done you cannot force any additional labor out of them.
>>
>>2156880
No, the Spartan citizenry was mostly forced into a lower strata of second-class citizenship as the clique of big landowners that ruled Sparta gradually gobbled up all the land and made it impossible for normal citizens to continue meeting the wealth requirement for membership in the Spartiate class. Their famous system decayed away and was replaced by a reliance on mercenaries as a result. The Spartan army did get wiped out on several occasions during the successor wars, but these armies were composed of mercenaries and freed helots because actual Spartans had already mostly gone extinct due to economic pressures during peacetime. By the time the Achaean league finally put them down for good, Sparta was essentially just a few dozen wealthy families and their army of hired enforcers.
>>
>>2106597
This is a half truth.
Because it's not that people like that aren't productive, it's just that people going about their daily lives and fixing problems as they come up tends to create more stable societies which are, at large, more productive.

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>we're just not going to finish it because you can't mock Russians anymore
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>>
>Russia players explaining how they need 10 ICBM siloes
>>
just play mental omega
>>
>>2167480
i want you fucking dead
>>
>>2167484
not quite working is it
>>
>>2163742
he started doing it because he was jealous of mental omega being more popular than ROTR, so to completely ruin any MO discussion and prevent it from ever being talked about on the board again, he started spamming their threads.

>almost as successful as Rimworld based on the number of steam reviews (Overwhelmingly Positive (122,724))
>never saw anyone talk about it here or on /v/ unless it is brought up in a Rimworld or DF shit-flinging thread
What gives ?
307 replies and 56 images omitted. Click here to view.
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>>2165022
>calculate the average natural gas output of the guyser
>throttle the amount your generators recieve to that rate using a valve
>calculate the amount of buffer storage needed to last a dormant period at that rate
>never think about the guyser again
Simple 'as
>>
>>2164617
Oh shit how did I not hear about this
>manages to make the artstyle even worse
Kind of impressive really
>>
>>2165022
>I dislike natgas vents because, well...
>>rely on it
>>it goes dormant
Isn't that every geyser?
a SPOM and one geyser is enough for my base
>>2164617
>inaccurate terrain gun
>complex environment simulation
>finite resources
>can literally burn down your entire base you spent hours making
lol
why am I not surprised the whitest person in the away team is a neon haired girl?
>>
>>2164617
why are they going backwards?
>>
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its an awesome game but doesn't scale since its CPU bound

Paradox can't help themselves. eu5 is done.
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>>2134850
>>
>>2154899
Moar like, Paracocks amirite lmao
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>>2136586
He is a Swede. It is the highest aspiration of all, for that wretched people.
>>
>>2155444
His hat looks like Yugi's haircut too
>>
>>2136586
the contrast of color is appealing
>Black peasant
>very dark
>White noble
>very light
Nothing more, it would be the same appeal as a Indian peasant with an Asian noble.

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We play LAN games (via Radmin) every weekend and sometimes (rarely) on weekdays. Would be sweet to have more people join, we've got 5 reliable players right now and about a half dozen irregulars

https://discord.com/invite/zn9yARHDFj

https://discord.com/invite/zn9yARHDFj
59 replies and 14 images omitted. Click here to view.
>>
>>2142829
kek
>>
>>2153383
Not sure desu.
>>2155471
I want to say no, but I forgot if you can actually do it or not. I remember testing that out, but not the results.
>>
>>2153338
yep
>>
>>2155471
Kind of. If you grab all the vanilla campaign files (which don't get overwritten by the mod) and move them into the "X/Campaign" folder, the game will boot up the vanilla campaigns. But expect some irregularities based on mod changes that are hardcoded into the engine files.

imo everyone should experience the vanilla campaign on vanilla AoW before trying the AoWx campaign, given it's based on the vanilla campaign from the perspective of Humans.
>>
>>2113921
JUSTICE

Seems like Hooded Horse has its own autumn sale within an autumn sale

>See Old World at 90% off, 4 bucks
Ooh-
>Old World "Complete" with all DLC for 40 bucks
For fucks sake

Is there anything else good to pick up right now?
7 replies omitted. Click here to view.
>>
I tried Old World but refunded it
>the font/UI are just straight up bad
>the portraits are offputting
>you can only colonize certain, randomly generated tiles and you dont control how the city spreads
I've only played the 1st 3 tutorials
>>
>>2163579
>you dont control how the city spreads
You do though, you decide where to put the urban tiles and specialists that expand borders. Preset city sites prevent all problems with city sprawl and make sense thematically since you're in an OLD WORLD and any viable settlement locations would likely already be occupied by some mudhut nigger/snownigger tribe that you have to evict
>>
>>2160294
>>
>>2160294
Old World is ludo but you don't need the DLC so you can just try the base game
>>
>>2163579
k so your two biggest complaints are trivial/womanish whines, got it.

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>CA announces new TW game or sales of a previous one
>be me, a strategy enjoyer, reject both and keep playing the old ones I have with overhaul mods that have more content, quality, new mechanics, all FREE
Seeing how CA gradually has been putting more complications to the modders to modify the new games (since Rome 2), yet the modders keep making better mods despite all the official "updates" the games have (even stealing mods to turn them P2P DLCs), I wonder when CA will go full-crazy ex.
8 replies omitted. Click here to view.
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>>2164045
Really? I thought it all started with R2, I mean Sh2 was post-Empire and you have mods that change the map campaign, after R2 you can't no longer do that.
>>
>>2166096
nah, it was empire, that was the reason why there was no really good empire mods back then or fan patch that fixed stuff
they also start selling mostly cosmetic dlc
>shogun 2 mods that changed the map campaign
yeah but how many years after release?
check that and despair
>>
>>2166096
SEGA was never friendly to modders or even jewtubers but they absolutely went to town with empire. On launch you had like two faces and two coats for all units while you had to pay for the third. Also dlc for blood particles.
>>
>>2163736
It's not reasonable for an employer to attempt to control what their employees do in their free time (except in extreme cases and to prevent the employees from misappropriating company resources).
>>
>>2162741

is there a strategy game about fighting against grey hairs, arthritis, incontinence and alzheimers?
>>
>>2165920
Rimworld unironically
>>
>>2165920
Not an RTS, but metal gear solid 4 is exactly that.
>>
>>2165920

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Is it a worthy MOO successor?
2 replies omitted. Click here to view.
>>
>>2166639
no
>>
>>2166639
yes
>>
>>2166639
I don't know
>>
>>2166639
no, its average at best
it looks fine at first but its not that good
>>
No, a moo successor would have to do something to make the formula better and not just attempt to be a mediocre moo clone. A problem most moo clones have.

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How much randomness do you like in your strategy vidyas?
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>>2163433
Unless the value of the roll matters, which often it doesn't. Then its irrelevant.
The idea that more dice creates a 'more average' result is only true if the degree of success matters.

1d12, aiming for a 6+. 58% chance. It doesn't matter if you roll a 7 or a 12, its entirely irrelevant. Adding in more dice makes it more likely you result in a 7 than a 12, but doesn't alter the odds of success. It does nothing.
2d6, aiming for a 7+ is effectively an identical chance.
I don't know why this isn't intuitive to people. But I also run into 'but you're less likely to get a string of failures as you're rolling more dice.'
This is also false, the chance of failing a 7+ on 2d6 twice in a row, and failing a 6+ on 1d12 twice in a row is the same. Around a 17% chance.

If degrees of success matter then it's more relevant as results to the extremes are less likely. But the odds are ultimately in the designer's control and it doesn't matter what dice they use. Using dice with a curve just means that chance of success/failure increments logarithmically rather than linearly when you increase the TN if that matters.
For example, if a crit is achieved on a 20 on a d20, 5% chance every roll. Then a 2d6 with crits on 11s and 12s, which is around 8%.
The 2d6 will crit more often than the 1d20, and a streak of crits is therefore inherently more likely.

Choice of dice type is about feel more than any 'better form of RNG'. D6s are better if a large number of dice are required as they're easy to acquire and roll enmasse(Shadowrun, a lot of wargames etc). D100 has huge granularity over chances and bonuses, but it also is very transparent with odds of failure / success without doing the odds. Systems that use dice strange symbols can make the odds more opaque, where its harder to figure a chance of success on the fly for someone.
In video games most of this stuff is entirely irrelevant.
>>
>>2140480
>PvE
too much can be frustrating but if you can savescum or games are quick it doesn't bother me either way. I enjoy playing around it.
>PvP
I think a fair dose is absolutely crucial or you'll get lots of *very* one-sided matchups and that's not fun for anyone (at least until you're going over your replays after)
>>
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>>2164130
You fundamentally don't understand what's going on here. Under 2RN, anything above 78 is all 90%+ hit rates. Rather than being screwed 22 out of 100 times on average, you only get screwed 9.5 times out of 100.
Even in your 2d6 example you failed to tell the truth: There are far more combinations that make up a 7 or higher than make up a roll 6 or lower. 7 alone is the most common roll in a 2d6 because it can be made from
>1+6
>2+5
>3+4
>4+3
>5+2
>6+1
Six different rolls. Whereas rolling a 6 specifically is
>1+5
>2+4
>3+3
>4+2
>5+1

Comment too long. Click here to view the full text.
>>
I want /tg/ to go back to /tg/.
>>
>>2140480
Bumping


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