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File: hpm.png (18 KB, 532x149)
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What's the most important strategy game mod ever made?
My vote is for HPM, because it led directly to the creation of this board.
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>>
>>2413924
I think there was one for RoC
it had like children's backyard theme, where units were named after toys like gundams
>>
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obviously Long War because it's the only one that normal people have played
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>>2415652
Most "normal people" haven't even played the base game, let alone installed a mod for extra challenge.
>>
>>2406690
Chess

It's a mod of Chaturanga and influenced every other strategy game still played today.
>>
>>2406733
This but non-ironicly and not said just as an easy bait attempt for triggering some anti-RotR schizo making any discussions about MO & RotR virtually impossible, also Zero Hour Shockwave & Contra Remix for me personally.

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The next version of Tsardoms for Medieval 2 comes out on Friday. It looks to me as though this could be the single best Med 2 Mod ever released.

Are we hyped?
>>
>>2415489
Stop vague posting tell us whats in the update
>>
I'm tired of mods that stick to a tiny area. I want a worldwide map with the same relative scale of SS
>engine limitations
Modders got around that
>>
>>2415732
You say that but if it was actually true to scale then it would be a pain to play. Unless they go ham with the administration mechanics, ironically (this is for >>2415655 ) similar to what Tsardoms is doing since this update is notably going to enhance in-faction politics.

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>Her name is Zeestral, and there's a significant connection between her and one of the most iconic heroes in the original game.

She will be Archibald's daughter.
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>>2414557
People who are afraid of the word “nigger” are usually fucking assholes themselves who are just pretending to be nice. The more politically correct and rainbow-loving he is, the bigger a son of a bitch he is. That's the words of wisdom
>>
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https://archon-studio.com/blog/homm3/greg-fulton-return-of-forge-heroes-might-magic-3-interview

New interview about Forge with some artworks.
>>
if they're using original design docs then we're gonna get duplicate units? pyro is already in factory
>>
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I love AI slop.
I honestly do.
https://www.youtube.com/watch?v=Bbrkl-PswyQ
>>
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>>2415013
The game is full of good-versus-evil pairings, so everything fits together.

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Onslaught with a neck
UAF a shit
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>>
>>2420847
>>2420857
>I WANT A PURE CARRIER
>I NEED DAKKA
Make up your fucking mind you blithering retard.
>>
>>2420940
>>2420944
damn this dude is still crying randomly and not even at the same people anymore
>>
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>>2420869
Mooparia is what you're looking for.
>>
>>2420947
you have to post on discord a lot to even parse some tranny shit like this kek
>>
>>2420945
You cope by spamming "haha you mad." But you know, you're spiritually a tranny disorder begging online for broken superships.

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I have almost 5k hours in Victoria 2 and over 1000 in CK2. I can safely say no other grand strategy games are as good as these two
>Have you played any
No and I'm yet to see a reason to
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>>
>>2390223
Imperator does have have even an ounce of true simulation
Nor is it arcadey and abstracted enough to be fun in the way EU4 is
Shit game
>>
>>2410594
*Imperator does not have even an ounce of true simulation
>>
>>2367710
I have never met you or spoken to you but I can safely say that you're a retard.
>>
trve
>>
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>>2370777
Not as stupid as reforming Babylon in the 19th century and yet you can do it as well. Vic 2 was great.

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Intelligence Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:

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>>
>>2419586
wtf
I did not know about that dialogue
>>
>>2419443
Sweeper suffers from the same problem White Knight has, where it's a pretty good class, but the other class on the character is so overtuned it never gets used by some people.
>>
>>2420035
Each of your party members has unique dialogue for this encounter.
>>
You may move:
>>2420187
>>
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Reminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at >>2348071. This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic posts.


How fares your empire, /eu5/?


On this week in history, May 24th to May 31st:
>1347 – Marriage of Byzantine Emperor John V Palaiologos and Helena Kantakouzene
>1420 – Henry the Navigator is appointed governor of the Order of Christ.
>1453 – Fall of Constantinople: Ottoman armies under Sultan Mehmed II capture Constantinople after a 53-day siege.
>1521 – The Diet of Worms ends when Charles V, Holy Roman Emperor, issues the Edict of Worms, declaring Martin Luther an outlaw.
>1635 – The Peace of Prague is signed.
>1644 – Manchu regent Dorgon defeats rebel leader Li Zicheng of the Shun dynasty at the Battle of Shanhai Pass, allowing the Manchus to enter and conquer the capital city of Beijing.
>1703 – Tsar Peter the Great founds the city of Saint Petersburg.


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>>2420293
technically you lose a certain amount of pops constantly to the merc companies themselves
>>
>>2420351
i wonder what mods they are playing
>>
>>2420456
However the pops lost to the merc companies do not correspond in any way to the amount of mercs available globally.
>>
>>2420456
Johan,, ni. Merc losses literally do not matter. Even after a drop down drag out war, nothing affects their numbers
>>
>>2420538
lmao what the fuck

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I remember getting this little DS game at a school book fair or something and I obsessively played it. It definitely made me feel superior to my peers who only played stuff like Pokemon or Mario Kart and probably would have reeled in boredom or disgust looking at this game.
>>
>>2413326
Funny, I saw this just after naming it in the "first RTS" thread.
LEGO battles was great. I hated that I couldn't find anything else like it on DS. The DS was a great interface for RTS, but probably just didn't have the power.
I never beat any of the lego space missions, but I loved the wizard and pirate missions.
>>
>>2414032
there's another RTS DS game called Heroes of Mana
>>
>>2413326
Played a lot of this. We had to ban the guy who can hack in our group because he made games go on endlessly

We're five hotfixes in. Is 1.13 finally playable?
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>>
>>2420695
>vic3's main point shouldn't be companies, but Journal entries
While I agree with this, I also think that Vic 3 should be more responsive to how the player plays the game.
Events/outcomes like >>2420224 should only trigger if the country has lots of Labor/Socialist radicals AND their interest groups have been disapproving for a long enough time.
Instead, we get shit events like this that trigger appropo of nothing, save the clock. They completely derail whatever strategy the player might be doing, and are the epitome of the "have some radicals, fuck you" design prevalent throughout the game.
>>
>>2420784
You're completely right, but doing so would damage the political message they want to pendle. It's why the fascism JE only shows up if a major power's gone CR. It's like mainstream media, you have to simply assume they're lying until disproven; with vic3 you have to assume their doing, adding or changing something primarily because of ideological reasons until the opposite is proven.

A dynamic world that makes sense is incompatible with the game they want this to be.
>>
>>2420763
>>2420781
Stop playing on a toaster. What are you, poor?
>>
>>2420815
>What are you, poor?
yes i am in fact a part of the proletariat comrade.
Slava Stalin.
>>
>>2420695
>Btw, could talk about the universal GS naval problem for all GS's, but idk if you'd be interested.
Go off, king. It's nice to hear people actually talking about the game. I main EU5 and currently the entire community is divided between copers sucking the devs off and people bitching, no one actually discusses the mechanics.

I'm probably the one person who thinks not having toy soldiers in Victoria 3 was a good idea. I never liked Victoria 2's park an army in a mountain tile and then pile on reinforcements when the AI attacks it so they get a -3 diceroll mechanics. I think a lot of the tactical wargame stuff should be out of the player's hands. At the end of the day we're playing as the state and we really should only have the power to improve technology, funding, and infrastructure for the army. The actual tactical deployments is a devolved matter to the military.
The British Prime Minister couldn't just kick in the door of the war office and tell the British army to flank the Zulu.

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there are dozens of us, dozens!
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>>
>>2333047
>>2333069
To be honest the laymen understanding of "city" is just number of people. That said, the words used in different languages can make it even more confusing and pointless if trying to apply western classifications. Like the Japanese 市, and from my experience in China is similar with classifications, but even more confusing. I know of at least one 市 in another 市. In English they have things like "prefecture-level city" and "county-level city"
My partner is from a Chinese settlement of a million people. She calls it a town. I thought that's silly, though I could kinda understand that by Chinese scales. When I went, I really understood it. It was no metropolitan city or anything like that in any sense of the word. Very, very town-ish in its presentation. It had like one big mall, a popular Chinese market street, and one park. They had a plaza in front of the government building that people gathered at night to do dancing, children's games and what not. That was essentially night life. Think they had busses, definitely no metro. Didn't really have many houses, people were just collected in apartment complexes, with some businesses on the first floor. It is hard to properly explain, maybe just a me problem, but was completely different from being in a "tier 1 city". Technically the 市 this 市 belonged to is considered a tier 3 city, so this would be even under that, county-level city in English.
>>
I think the demarcation point of a city is when the economy is sufficient to have a resident population of gooners rather than everyone needing to contribute to its survival.
>>
City = Walls
No Walls = No City
>>
>>2413564
Will do
>>
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>>2414236
VGH Sinopolis

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now that it has been cracked, whats your excuse for not playing the BEST anno title?
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>>
>>2353728
>kangz DLC
kek

>>2362875
when you say it like that i don't know if they tried to be subversive or if they genuinely thought it was just funny.
>>
>>2332594
I love this game def top 10 or top 5 of all times. I'm set on doing all the achievements, but just have to finish my exams first before i begin. Also planning on playing with like 70+ mods.
>>
>>2414150
>finish my exams
This is a 30+ board, youngster.
>>
>>2414152
Gramps meant the prostate exam.
>>
>>2414152
>>2414155
kek
i remember my brother asked my mom one time if she was out having her prostate exam, keep in mind he was like 16/17

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will be published by Paradox.
taking bets on which core mechanics will be spun off as DLCs!
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>>
>>2396278
good, it means it will get a shitton of dlcs that will add to the game (no 99% of the dlc content isn't stuff that was planned for the base game)
>>
>>2411794
>circular cargo demands
This is the thing that interests me. OTTD's cargo hasn't really evolved from FIRS.
>>
>look up transport fever
>"It has better graffix than OpenTTD!!"
>it's just ugly realism graphics instead of fun cartoon graphics
uhuh
>>
>>2396278
So all the DLC will be completely free with Creamapi! Great news!
>>
The problem with TF2 is that the map is empty and the towns are tiny. OpenTTD lets you make giant maps with busy cities.

What strategy game has the best logistics mechanics?
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>>
>>2412679
Logistic it's just additional management of resources.
It can be important when you and enemy both decide which forces get reinforcements, which get new toys, and which stuck with rusty thing and pray for holding enough long.
It can be completely annoying bullshit when ony you need to micro while enemy just ignore rues. It's reason why shadow empire have so much hate - player need to waste shittons of resources, efforts and time to build something at least half decent with retarded supply system while ai have roads for free and not care about bullshit with logistic.
>>
>>2339788
City of Gangsters wasn't too bad when it came to supply chains.
A bit lacking on the rest of the game
>>
>>2339980
Too simplistic.
The IA doesn't follow it.
>>
>>2392191
Meaningful choices, and clear consequences.

The specifics are going to depend on scale and setting. But trains and trucks or whatever the equivalent is should each have their place and figuring out how to optimize for the situation while not constraining the future or wasting resources. should be the puzzle to figure out
>>
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>>2412679
Any book you read will make you more knowledgeable than most autists, but when it comes to video games tasteful selection of detail is more important than realism so you're better off looking at other games with a focus on logistics like Factorio or Star Citizen. I think the most important thing to understand is that logistics in these games is fun because it's mechanically detailed and problems don't have immediate solutions, but also because the systems don't exist in a vacuum and the player is allowed to reap the fruits of their own optimization in other similarly detailed systems.

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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How do I use bazooka squads? They are feel a lot worse compared to at guns
>>
>>2418140
Early game you get them for DAK's LV.
Then in the mid game against proper tanks use them defensively behind cover or at most chasing an engine damaged vehicle. They're more for deterrence than killing.
>>
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>Bishop nerfed
>demo nerfed hardcore
>Goliath left as is
>Brumbar buffed
>Sturmtiger
I wonder why Axis blobs so much and complains about Jizzbang
>>
Battlefield espionage is fun.
Weird how DAK's best commanders are the ones focusing on improving the base roaster instead of adding new things.
>>
>>2419721
You can bring heavy tanks to low health with incendiary munitions and finish them off with walking stukas, good combo.

File: oxce-rl-7.png (76 KB, 1674x777)
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New lighting edition
https://openxcom.org/forum/index.php?topic=13068.0

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

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>>2415299
>don't get why most games don't express their strings and variables in a hand-editable way like this
Performance reasons, for one.
Binary serialization doesn't mean the data is "encrypted", it just means it is in a format that the *computer* can easily read, rather than a human.

It just happens that we have a good and relevant practical example of this.
Remember how OXCE startup took FUCKING AGES before they switched to a faster library for parsing their chosen seriaization format? Yeah. Games more complex than early 90s stuff won't even have the luxury of serializing everything into a slow but human-readable format.
>>
So I've been trying to find out exactly how the difficulty levels in Xcom files affect the game. I've played some on veteran and was thinking about restarting on genius, as best I can tell enemies gain a few % boost on some stats and there are more enemies, which means more stat gains and way more loot.

Is there anything I'm missing?
>>
>>2416460
higher % of enemies will start facing your craft at the beginning of a mission and selling prices are lower. there can and probably are differences in events/enemy missions generating
>>
>>2416479
>selling prices are lower.

Well that's pretty lame. Kinda negates the reward of beating more enemies, I would think.
>>
How many research bases you use in files? I currently have 3 bases with 47 scientists each, 2 of those are building improved labs right now. Is it enough or should I build labs in another one? Money is not an issue now with all the plasma shit dropping like candy from aliens.


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