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Form a Germany today for your brothers in Christ edition
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>>2368618
Works for me, but sometimes I just straight up can't make vassal a scutage. The option isn't greyed out, it just doesn't appear
>>
I am offering to host an MP game for us artists. You can say the n word.
>>
>>2369097
That's not what that means ESL-kun
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>>2369246
I'm trans btw
>>
We're here
>>2369026
>>2369026

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So are there any great games which provide logistics/production chain management with increasing demand leading to increased capacity requirements or are these 3 games the best we've got. I look online and recommendations and nearly everything recommended is dogshit, ancient, or worse than these three games.
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>>2355245
Captain of Industry is one of the best current ones I've seen, in that you have to actually NOT expand as fast as possible because you WILL unbalance things and cause a death spiral. It's become harder to kill the colony over updates but it's still pretty easy to fuck up if you treat it wrong (since you can't just end up at a 'base state' of making eveything by hand like Factorio, for example)
>>
>>2355245
Advances Tactics and it's successor game, Shadow Empire.
>>
>>2355245
>>2355245
Songs of Syx does what you want. You'll start your first village by building a tiny bakery and employing 1-2 cooks - later in the game you'll need entire blocks of bakeries to bake bread and huge dedicated logistics teams to transport coal and wheat from regional depots to fuel those bakeries. And the same for wood to your carpentries and clay for your libraries.

It's not something that is immediately apparent as you start playing though, you'll need to get up to a couple thousand inhabitants

>>2367917
I'll also second Shadow Empire. If you get into a major war you'll be forced to build new road and rail networks to be able to ship out all the ammunition and recruits and supplies you need at the front. Main issue for me is that AI doesn't need to follow the logistics rules. Better enjoyed in multiplayer where everyone plays by the same rules, there's a very active discord channel for it.
>>
>>2367917
Hoi4 and Shadow Empire merged together would be the dream game.
>>
>>2355245
Dyson Sphere Program comes to mind when it comes to when it comes to upgrading logistics.

Why has no one tried to recapture the magic of Metal Fatigue? Yes, I know there are other games where you can partially design your own units (Warzone, KKND, or for turn-based games SMAC).

But Metal Fatigue just hits different. Sure, it was mostly because of the animations and sound, but imagine the potential in having Combot on Combot action with proper physics for the limb cutting. Besides that, of course the vehicle combat (=all combat underground) sucked of course.
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>>2336428
Robo Rumble had that where you can add rocket launchers to jumping legs for example, though I have more hate than love for that game

despite the weakass everything I love Metal Fatigue though
>tell workers to patrol
>they retrieve parts and repair everything on the way
>click staff roll credits
>it's a playable map

>pizza cutters
>>
>>2354662
>Robo Rumble
I had that as a cover game (free game included on a gaming magazine) as a kid and I thought it would be Metal Fatigue but instead ...I think I didn't even play it for a week. And back then, I didn't have options to just switch to some other new game just like that.
>>
>>2336428
nothing really beats the depth this game brought to the table. three tier map was sick and nowadays tech would make this one hell of an rts that would be second to none. with the amount of rts players out there i am really surprised this was kinda left on a shelf and not remade into a crazy AAA rts franchise. the custom gigantic robots just kick ass.
>>
>>2367462
>three tier map was sick
Literally no one on Earth likes The Underground.
>>
>>2367462
The tree layer map was amazing in theory, but in terms of actual gameplay I don't feel it added a whole lot. Especially the underground, as >>2367471 points out, was tedious and anti-fun. The giant mechs were the game's main draw, so having an entire layer where you can't use any mechs and you're forced to use the 3 bland tank units that each faction gets, which feels really bad.

Sky layer often felt lame to me as well, but it did enable some neat strategies, and unlike the underground at least you could put jets on your mechs so they could enter the sky layer and you're not just fucking around with dinky airplanes. The fact that flying mech parts were fragile as fuck created at least a tradeoff where you can choose to have weaker mechs that can ambush from above, or stronger mechs that can't fly. Unlike underground where there's nothing meaningful to choose except giving shit players a way to turtle up and make the game suck for everyone.

[Good News]
/ourguy/ the real city planner got to play the beta of transport autismo 3 and he says they cooked for us something real good fr fr

https://youtu.be/PUY9qBZLKSk
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>>2351493
>No special cars like the dinning car or caboose
>Can't build your own business or factories.
>no stock market.
The game is about transport, retard.
>>
>>2356227
I hope we get the old Sim games ability and port CS2 cities into TF3.
It isn’t happening but it could be cool.
>>
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>>2356173
uh oh, is that what i think it is?
looks like i shan't be playing your game
>>
>>2364943
He's tanned
>>
The day-night cycle is purely cosmetic, this kinda ruins the game for me, especially in the passenger simulation. There’s really no depth if you don’t have to worry about rush hour, weekends, low demand in the early morning, etc.

While I am aware that both games are different and people who like one, might dislike the other, to me they are inseparable. Think of na era in gaming history, when people tried to take make cool and unique stuff and wonderful games were created.

Anyway, for those unfamiliar or returning:
>where to get games?
GOG or Steam, with GOG being preferable or just sharpen you cutlass.
>which are worth getting?
The original BK (comes with expansions) and SS Gold (included Forever) is where it's at. SS2 is revered, but has the mission pack syndrome of being aimed at veterans (hard) and Resource War doubles down on that while adding some RTS mechanics and fuel tedium, included in GOG's SS2Gold.
Blitzkrieg 2 is full 3D, but not as good as the original. Destruction is great, but infantry models and animations are ass. Gameplay can be salvaged by mods.
Sudden Strike 3 is also 3D and was shit on release due to unit pathfinding, which was fixed in the expansion that also patched the base game. Still content is slim, mostly long and tedious mission with shit like infinitely re-spawning tunnel-japs.
>what about Blitzkrieg 3 and Sudden Strike 4?
BK3 is complete trash that doesn't work on many systems anymore, avoid. SS4 is a more arcadey take on Sudden Strike, think Codename Panzers? The base game sucks, but the expansions are kind of ok, just don't pay full price of the it.
>Mods?
https://www.sudden-strike-maps.de/
https://www.blitzkrieg.be/bkmods
Many recent SS mods are standalone games.

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>>2353574
Waste your ammunition.
>>
All the Sudden Strike games are on sale atm, which one should I get? I could get all for 6 bucks but I don't want a Blitzkrieg 1 and Blitzkrieg 2 situation where the sequel sucks.
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>>2366602
1 and 2 are good, if a bit peculiar. 3 apparently sucks ass. Don't know aboit 4.
>>
Blitzkrieg aged like milk in my opinion, replayed it year ago, finished the German campaign and never bothered with the rest
that being said vehicle sprites are still great
>>
>>2366640
Base Blitzkrieg is super shit, the good part is the DLC missions because they were made by another company. Try Rolling Thunder/Burning Horizon campaigns or the custom missions that also come with the pack, that's where the money is at.

sengoku jidai bros, we might be back?

https://www.youtube.com/watch?v=2swC7zgrDCc

Lead your clan through Japan's turbulent Sengoku period. Craft wise strategies to expand your domain and use cunning tactics to defeat your enemies on the battlefield. Emerge victorious, restore order, and claim the title of Shogun!
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>>2365819
FPBP. And no, Sengoku Rance reigns supreme, as an eroge and as a strategy game.
>>
>>2365804
It looks like a fucking beta for Shogun 2. And that game came out 15 years ago. In case you need some frame of reference, in 15 years we went from Dune 2 to Supreme Commander. Video games are dead, and whoever thinks indies are going to save them is fucking delusional.
>>
>>2366127
stop being such a miserable chud. game looks fine for a solo indie dev project. its not like we have gorillions of sengoku era games
>>
>>2365804
buy an ad faggot
>>
>>2365804
I'm not paying 69.99 for this shit when it drops. $15 at most.

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>Blood Bowl franchise
>20+ years and still haven't gotten a good AI for solo play
I'm praying to the AI gods to implement a better AI for all 3 Blood Bowl games. PLEASE.
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Never played BB but I love Chaos League.
>>
>>2359984
worse graphics
>>
>>2360014
Nah, that's baby shit.

The real point is to be incredibly condescending towards your opponents.
>>
>>2357188
Is BB3 good yet? I played it at release and it was so much worse than 1 and 2 that it was just insulting.
>>
>>2359984
New graphics and some rule updates, but mostly it's just an excuse to sell you all the DLC teams again.

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Releasing in 4 days. You may not like it but this is Xcom 3.
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>>2362835
interesting(& disappointing a bit)
are the pivotal crew swap decisions like Seska/Chakotay or Tuvix actually relevant,
or is it just hardware min-maxing?
>>
>>2363092
tuvix is an objective downgrade except for the extremely rare missions that require both neelix's and tuvok's traits but you don't want to just send both of them
only a simp would allow seska to even live let alone back into the crew
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>>2351637
For weak targets it's doesn't matter but later on you eat too many torps before her bonus gets rolling. If you're starved for research build another phaser. If not, get disruptor is supposedly lot more effective at chewing through shields.
>>
>>2348736
God I love that show
>>
i really hate playing games that are set in a cinematic universe because i believe that cinematic universes should remain separate from ludomatic ones.
but i will admit that the star trek and star wars guys have made some good games

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without having to go thru manuals and dealing with a steep learning curve?
>>
>>2365981
Try asking here >>2365890
>>
try Advance Wars
>>
>>2365981
Singleplayer games, obviously, They're the ones that start you off simple, gradually increasing in complexity, while competitive multiplayer is unplayable without reading guides.
RTS, city builders, tower defense, colony sims, autobattlers, tycoons and most 4X are perfectly straightforward. You only really need to avoid hardcore simulators and wargames.
>>
My personal favorite for that was Bad North
>Normal mode is easy enough
>no manual no bullshit
>harder difficulties expect only experience from you
>little soldiers killing each other
>also on phone

Along with Rebel inc, although lack of stability is a shitty mechanic imo
>every single upgrade details what it does
>simple to get in to
>also available on phone

These are probably /vst/ games a noob can pick up and enjoy without getting bombarded by mechanics and hidden stat bullshits
>>
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it's aaalmost a puzzle game, but not quite

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>half the mods posted in these threads are just teasers
>they'll never be released
>some of the dev teams have expressly stated this
>they still get posted
why.
previous: >>2271833
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>>2355834
Provide proof anon.
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>>2356180
They said so
https://www.reddit.com/r/TheFireRisesMod/comments/1rf2pkr/official_statement_from_the_developers_of_the/
>>
>>2355511
cool
>>
>>2355809
no new content in 4 years
>>
I didn't know there was a tfr redux in till today but apparently there doing a Maga communism path so now I'm excited

>Long War 1
>Is one of the best strategy games in its style ever made, despite Johnny Lump's interference and being stitched together with some bubblegum and twine via .exe edits
>Adds an ungodly amount of content to the game

>Long War 2
>Is literal dogshit on a plate despite having the blessing of the devs and actual modding tools
>Adds practically nothing except badly-designed classes that overlap in function and more weapon/armor tiers

How did they fuck it up THIS BADLY?
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Terra Invicta made me retroactively hate these stupid fucking mods more than I already did
>>
>>2365158
Looking at it briefly, I don't even see an option for ground combat so what even is this comparison??
>>
>>2357313
>despite Johnny Lump's interference
?
>>
I seem to recall there was an XCOM mod that was like "long war but short"

does anybody remember what I'm talking about
>>
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>>2357313
>LW1
>Is one of the best strategy games in its style ever made
Anon... Please, you are killing me here

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got that itch to play something bronze age themed, and I’ve heard this game might actually be worth giving another shot. in my case it’d be a first shot, since I completely missed it when it came out. I’m thinking about trying it out so what are the honest pros and cons?
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>>2362184
There's definitely something missing with unit progression. Basically, every faction has weaker versions of every unit type they have stronger versions of, this means that you never unlock more unit types so you'll be using the same army on turn 10 as you will on turn 100 besides having higher stats.
>>
>>2363905
It's slightly better than Rome2/Attila era system where you forgot embezzle button existed most of the time and sometimes had to spend some points to get someone married.
On the other hand it's not that much better and you are forced to interact with it more.
>>
>>2363988
If the game was an actual full scale antiquity game maybe we'd get to see some actual progression but that's impossible when the game takes place over the span of twenty years or so.
I stand by the notion that a late bronze age to bronze age collapse to iron age game would have been the best thing they could have done with the setting. You get tech advancements, new unit types, a bigger map and sweeping changes in tactics to keep things interesting.
>>
>>2364027
>as you advance up the tech tree, units get more and more expensive in terms of bronze
>if the world spends too long in Crisis random events can happen that convert bronze producing settlements into a different resource
>if the world enters Collapse it goes from random chance to a guarantee that bronze production will grind to a halt
>when that happens you have to ration whatever bronze you have left and then either switch to low tier units that only consume food, or tech up to be able to produce iron units, which are overall not as good as bronze units but vastly cheaper to produce
would have been so kino
>>
>>2364027
>>2364050
that would have been cool, Attilla-esque design to the game where you have to SOMETIMES sacrifice X for Y as the game goes on.

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*teleports an Engineer next to your Construction Yard*
why was this allowed???
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>>2347385
Protect your Construction Yard better
>>
engi rushes have been staple since c&c 1
In RA1 they made it so a building must be weakened before it can be captured though
>>
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>>2347385
Nod had invisibility and c4
GDI had jump jets and c4
>>
>>2365380
>Nod had invisibility and c4
Invisibility that's only active when the commando isn't moving
>GDI had jump jets and c4
The jumpjets are hardly instant, and the commando is still vulnerable to attacks while using them

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>one has fun but mediocre AI that's approachable no matter what
>one has a braindead AI on easy and a complete monster unbeatable AI on everything harder than that
guess which one is dead
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>>2365082
I prefer 2 because 4 filtered me.
>>
>>2361594
>A good thing about 2 is that it runs on a potato
That's why 2 is more popular. Brown developing worlders can't run 4 on their toaster PCs. >>2361474
>>
>>2365133
let's see your specs
>>
>>2362183
for bronze age theme play dominions 6 in the early age instead, thank me later
>>
>>2361431
>le ai
lmao

I liked it. What went wrong?
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>>2336496
Made for competitive multiplayer.
>>
>>2336527
Nice
>>
>>2336496
saturated market
>>
>>2364988
lmao good one anon
>>
>>2336496
Don't care about this but it looks like wokeslop


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