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People of Sea, Sun, and Salt

This was a comfy city builder I played for about ~8 hours. I'm not into traffic management games like City Skylines, this was more about growing the city's culture. I like the gimmick of lowering the sea level bit by bit.
3 replies omitted. Click here to view.
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>>2429028
i tried it a month ago and the controls annoyed me. they messed up the camera panning somehow. it's supposed to be hold right click to pan and hold middle click to rotate the camera (like in every other game) but in this game it's different. I think middle click was close menu or something and you had to hold shift to pan the map. Anyway, fuck off with non-standard controls that you can't even change.
>>
>>2429032
rotate is Q/E
zoom is scroll
angle is shift + scroll
seems fairly standard
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>>2429036
>angle is shift + scroll
in what topsy-turvy, upside-down world is this normal?
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>>2429008
this is so niche i cant even find a cracked version
>>
>>2429205
That's what an indie game is like

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
307 replies and 43 images omitted. Click here to view.
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>>2424911
It's not the own you think it is. Now install VKplay like a good goy
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>>2370302
It's more or less a technicality. There's lots of footage of hapless peasants getting press-ganged. They just force them into signing contracts (or forge the signature) to maintain the charade that it's voluntary service.
>>
What is your favourite vehicle in Syrian War or Gostomel Heroes?
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>>2428747
Bulldozer in terminator really surprised me. Especially when upgraded with some shit junk armor. That shit tanked a couple of rpg's and repelled a couple of squads with just a shitty machine gun on top.
>>
>>2428670
you're thinking of ukrainians, anon was talking about russians. i understand the confusion though.

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Now that we can finally play a good BPRE game, let's talk about it.

For the uninitiated, in Big Boss's voice:
>Door Kickers 2: Task Force North
>Nowheraki Burns mod
>Close Combat Overhaul mod for extra immersion

>I'm a retard in need of spoon-feeding
CQB RTWP tactical game called Door Kickers 2 and a mod based on the 28mm tabletop and comic book series called Black Powder Red Earth. Middle East post-Iraq, terrorists, politics, PMCs and war crimes.

>I hate mods, akshually...
Play vanilla as Rangers, local collaborators and glowniggers. Still fun.
>you've mentioned Big Boss...
There's an MGS mod too, go nuts.
11 replies and 4 images omitted. Click here to view.
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I really have a love/hate with this game (without mods)
Like the planning should be fun but the AI is randomized so half the fucking time your plan goes to shit and it's best just to do it all in real time and pausing
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>>2428178
get gud motherfucker
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>>2428306
I am arguably the only good player of the game, anon
I just dislike ai slop
>>
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i like the smaller maps, bigger maps are not fun
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Multiplayer in this is a mess but it's fun
>>2429202
I like the mix, but I make sure to run all my teams through both Tiny Troubles Tours you can get from the workshop

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The Sun isn't rising /vst/. We need more BLOOD FOR THE BLOOD GOD!

Aztecs are finally here.
462 replies and 117 images omitted. Click here to view.
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>>2425812
https://www.youtube.com/watch?v=jAMRTGv82Zo
>>
Lykaon are finally good :D
>>
>come back after half a year, expecting to be rusty as fuck
>+50 elo in two days
>only losses to aztecs where I don't know wtf is going on
>>
>>2425778
Yeah. Shame about that bit where he effectively drove her to suicide
>>
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>>2418133
gimme this nigga

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What're they cooking up
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>>2388632
Republics and theocracies for CK3.
And also religion and trade reworks.
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>>2388632
Shit and piss
>>
>>2389627
I fucking wish, but unfortunately normalfags keep buying their shitty DLC
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>>2391332
They are too incompetent to pull it off. Literally every PDX game is about blobbing, they can't even conceive of any other kind of gameplay.
>>
>>2388632
Hopefully bankruptcy

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Golems are such a meme, so many people don't know that you can just press ctrl on their path, or that they can be melted by anti-air vehicles with the exception of US and Russia itself, Avengers can't attack ground targets and Tunguska is such an ass unit its unreal, i think even Crusader's coaxial machinegun is more effective
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>>2428688
I think you misunderstood
>>
I played through the C&C titles and the Obelisk actually saved me on several missions while the Tesla Coil while useful wasn't quite as impactful.
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>>2428837
It does, people just don't know they can force attack ground
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TWENNY-FIVE POUNDA
SUPERCHARGE, SUPERCHARGE

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How fares your empire?
post picture proof of your empires
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>>2390510
>the campaign in the HOMM games tend to be stupidly hard
"Armageddon's Blade" maybe, but everything else is easy if a bit annoying in some places. Unless you have specific points which piss you off for some autistic reason. Still doesn't make them hard.
>>
>>2416628
Yes. Tried it, realised just how much time with no significant interruption while being in a good mood it requires and put it in the backlog. Keep looking at it from time to time. One of these days.
>>
>>2425001
>early mission
>Anon Alex, pls go take over this castle in X .
>said castle is filled angels and shit.
>went taking over other easier towns and slowly build up my forces.
>now that castle have even more angels and shit and sent a large force to crush me.
many such cases. i forgot which mission that was, but it was in HOMM3 main campaign. not expansion pak. solution was to get a big enough force to lure out most of the troops from the castle. then have another hero with fast moving troops take over the castle while most of its troops are out killing your "main force". the game never tells you this. "grinding" for that mission will just make the enemy computer generate an even more absurd number of troopers and angels to crush you 1-sidedly.

even in HOMM1 the enemy heroes can pop out an unrealistic amt of troops when they control only 1 town or so. they cheat like hell.

most "balanced" HOMM, was King's Bounty on PC and Genesis. because they don't keep spawning enemies out of thin air.
>>
>>2428541
You'll need to point me to that mission because I've replayed some of the RoE campaigns and have not encountered anything like that in them. I prefer KB as well but opponents don't cheat in HoMMs. There might be scripted events giving them "reinforcements" in theory but map makers always warned the human player about that.
Unlike in KB where you are the only one with agency here you compete for resources. You can't stay in a corner because you cede everything placed on the map for grabs, as in resource piles, artifacts, and yes, creature dwellings.
>>
>>2428728
>I prefer KB as well but opponents don't cheat in HoMMs
that sounds like what a cheating AI bot would say

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
502 replies and 49 images omitted. Click here to view.
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>>2432563
>he doesn't know
>>
>>2432595
Didn't Relic fixed the Daemon Prince ascension with DE?
You still lose out on the damage bonus aura though.
>>
>>2433013
To be fair I have no idea. It used to be a straight downgrade.
>>
>>2432563
>willingly losing all the rizz
>>
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Patch 2.9.0 is up.
https://store.steampowered.com/news/app/3556750/view/681879414933294218?l=english

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1.0 is up
44 replies and 3 images omitted. Click here to view.
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Ultimately there isn't enough content/gameplay here
>>
>>2422858
Weirdly enough... Yes?
You just kind of of build up "your" Space Havenâ„¢ that will be practically like any other Space Havenâ„¢... And that's that.
If I had to make a youtube video to shill the game, I can't say there anything cool to show off... It looks good, I guess?
>>
Huh? You can have 9 ship sectors?
I thought it was a maximum of 8, and the largest you could have was 2x3 and you had 2 left over for a second ship
>>
Thats it i gotta play rimworld again.
>>
>>2428551
No... Edge it till DLC comes out.

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GSC RTS Games - Cossacks 1/2/3; American Conquest/Fight Back/Divided Nation; Alexander; Heroes of Annihilated Empires

So I've tried out pretty much all of these and they're all nearly unplayable, except Cossacks 3. Anyone have any experience with these games? Are there any mods that make them playable? The last one I tried was AC:FB, and it was painfully slow due to the economy throttling everything. At least Cossacks 3 lets you exchange resources which makes the game playable.
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>>2420765
Release when
>>
>>2405284
I wish we would get American Conquest sequel but in current times you likely can't make such game without walking on toes to not offend someone. Speaking of AC, it's quite stupid how little units some native factions have. Like Aztec only have your melee units, bowmen, chieftains and that's it. I know they couldn't give them artillery and cavalry, but their rooster looks so bare bones.
Also what the fuck, why there aren't playable Ottomans in Cossacks 2?
>>
>>2420801
Now.
https://www.moddb.com/mods/european-warfare-napoleonica/news/european-warfare-126-patch-released#articlesform
>>2428482
Egypt is essentially that.

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or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
26 replies omitted. Click here to view.
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speaking of settlements, does this happen to anyone else that some ai merchant founds a new settlement and that one is essentially out for the rest of the game? how to prevent this to happen?
>>
How to capture the first hulk if you want a quick start?

>1. Arm crayor and do an escort waiting for a hulk pirate to spawn with such a low crow count that you can shoot it below 24-26 and hope.
You will end up with a >10% health hulk and repairs at a low level shipyard will take literally 180 days.

>2. Convoy of smaller ships for devide and conquer strats.
Will occupy 2-4 ships in the early game which severely hurts the economy.

>3. Build cog, cap hulk.
Takes long to build a cog, plus in the early game you'd rather order the shipyard to build crayors instead. Does promote shipyard quickly though.

>4. Go pirate and capture a cog/hulk of a fellow merchant.
Going pirate strats suck in general.
>>
I was thinking of a challenge to become the richtest man on earth. I asked AI what would be considered a standard gold coin and how many of those it would take to outrich the wealthiest man at the time (well, kinda early 14th vs late 15th century) Jacob Fugger. Turns out though that it only takes 20 million gold. This shouldn't take more than 3-5 years depending on how serious you take on it.

Back to the drawing board it seems. Maybe I re-evaluate the wealth using the price of wheat or something.
>>
>>2413167
>tip collection
200 page long manual... Why does this warms my heart?
>>
>>2426783
because you got that certain amount of autism that is needed to appreciate the comfyness of a good economic simulation game

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Help me /vst/, my emotions, Im feeling them getting scammed away from me.

>what game is it
Espiocracy, a cold war GSG project by a polish dude
>what's going on in the screenshot
dev said this is a playtest where he had the USA carpetnuke the USSR before they could achieve a balance of M.A.D
39 replies and 6 images omitted. Click here to view.
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>>2363841
I really want this game to be real but I have my doubts.
>>
>>2413045
The permanent wishlist addition, always releasing, never arriving. At least it's not N1RV Ann-A: Cyberpunk Bartender Action...
>Added on 2019-12-01
Christ.
>>
>>2367681
I was just gifted Maestro's yesterday. my birthday is next week.
>>
>>2377361
I'd say more focus on treason
>>
bump

Post factions you don't see often in strategy games but you're always happy to see them being included. Be it historical nations or more fictional races and concepts.
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>>2416071
such a comfy concept
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The sea pepul
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>>2413858
Naga. As a kid they were my favorite race in Warcraft III. They were also a neutral faction in Age of Wonders 3 where they were pretty cool except for the matriarch model which was kind of ugly.
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>>2413858
Urartu and anything from the late bronze age and early iron age
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>>2413858
Polynesians. Examples are the ocean people from Avatar 2.

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Anyone feel like HOI4 mod developers buff nations way to hard? Like, every nation gets a focus tree that buffs them into oblivion with 30 different national spirits?

I'm playing Kaisereduxx right now and Ukraine literally has 230 factories in 1942 and Japan has only 187. Why does every nation need to have infinite industry and equipment with a shit ton of buffs? It makes it impossible to actually push and is super unrealistic.

Shouldn't there be nations with debuffs too? Like impoverished warlords and 3rd world countries? Instead they all get buffed to shit like they are equivalent in strength to major powers.
8 replies and 3 images omitted. Click here to view.
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>>2410409
Why is Kaiserreich unbalanced though? Every country takes the same path every time and everything always happens the same way.
Real balance is unbalance because things actually happen.
>>
Your fault for playing an unbalanced mod like KX
>>
KX isn't that unbalanced.
>>
>1942
>WOW I CANT BELIEVE UKRAINE HAS FACTORIES
This happens to every country that survives this long.
Ukraine specifically gets the Industrialization decisions that take minimum 3 years to kick in. Pair that with some other focuses that give them a handful of factories, then by 1941 this is nothing special.
Japan in your game looks like they won in China which is not unusual, but their strength isn't in raw factory numbers it's in their alliance network and navy. If the AI loses in China, Japan becomes a totally useless nation but only because the AI in general is retarded when invading SEA and the Pacific.
Also Ukraine being the landed power is going to feel more OP compared to Japan because Japan has to project their navy somewhere in order to send their army away from the home islands. You only really feel the oomph of the factories when fighting Ukraine because the AI is better at handling massive land powers for ex. Russia.
>>
>>2409869
But Ukraine had more military factories than Japan in both 1939 and 2026.

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Any oldfag around here remembers this game? i hear people saying it got published in NA, those sprites look nice.

https://store.steampowered.com/app/2948680/Outlive_25/
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>>2391575
this game looks good but it desperately needs baked in shadows/ambient occlusion so the buildings don't look so flat. They need shadows internally like 3D objects, not just behind themselves since they kinda look like cardboard cutouts right now
>>
>>2403926
A Brazilian RTS. Looks a lot like Starcraft. Whoever made those unit sprites had nice taste.
>>
Not paying 50BRL for a 26 year old game, sorry
>>
>>2415778
It looks more like KKnD.
>>
>>2392201
>the base building interacts with the combat, especially the energy grid system, it rewards taking down key buildings instead of harrasing workers
You have my interest, sell me on this part work and I might bother installing the demo.


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