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are the mods good at least?
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Some are must installs or at the very least must try imo https://steamcommunity.com/sharedfiles/filedetails/?id=2932134122
https://steamcommunity.com/workshop/filedetails/?id=2889925770
https://steamcommunity.com/sharedfiles/filedetails/?id=3084248883
And the better politics mod also has beta versions available on their discord
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Morgenröte is pretty good I guess.
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>>1728697
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>>1728697
yeah, lol
https://steamcommunity.com/workshop/filedetails/?id=3093348783
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>>1729052
Based!

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Let's have a Gates of Hell thread. I've been playing the conquest mode and I don't get the difference between don't if the infantry you can get. What's the difference between the germans' Blau Division and Brandenburgers? HP and weapon skills seem to be equal. Also what's the point of officers, so they actually do anything?
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lol
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>>1729447
No this is probably the single most unfun broken strategy game I have ever played, its why threads barely get any replies anymore since everyone has left. Stick with Men of War. The Devs are retarded and have no interest or ability in fixing their broken piece of shit game just shitting out DLC to con the few retards still playing this garbage. They will ban you on their forums if you have even slight criticisms of their game so just a heads up.
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>>1730667
What's broken about it?
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>>1729447
Yes 100%. It has a unique game mode called Conquest that's fucking great for SP since you actually have to research and buy your units, making it more like army management than just calling in whatever like you would in a skirmish battle. It's about the same level of jank as MOW but in its case, the benefits outweigh the negatives. The only real killer is the lack of the other big armies like Britain and a little too autistic attention to detail (like the US having 24 Sherman models that don't warrant the same level of differences between tanks like Panzer III or IV or T-34s)
Better than AS2 at least, unless you want to play Britain or Japan.
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>>1730926
What isn't? Broken AI, broken pathfinding, broken unit selection, Conquest mode has so many fundamental issues, etc etc. Game is garbage, love how most people defend it by saying 'yeah well the MoW games have always been like this so its ok.'

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Anything
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>>1729430
build some, acquire some. the former pirate ship handicap is that it will have to repair slightly more often. not a huge debuff. if you have 50 ships to replace, keeping the all the shipyards queues filled for years ahead is probably not realistic.
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>>1729723
You have to build crayers regardless because you want to have them lil niggas the max capacity. And literally every pirate ship has at least state 1 armament.

>>1729723
>>1729798
Hulk is entirely different topic. I could live with using former pirate ships because, first, I don't believe what >>1662943 wrote since I never experienced it and, second, I wouldn't care all that much about repair time.
What actually matters is that there's a difference of 200 tons of storage in a single ship.

So my question is: will the pirates get better ships at some point? Because hustlin' up those ships from them sea niggas seems like a far easier option to me.
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>>1729977
pirates always had the same tech i did, with a little lag to clear out the current stock. you can also sandbag the research on the advanced ships to keep your sea battles easier to win. hulks and caravels are neat, but you can field a whole bunch of cogs in a convoy for the price of 1 advanced ship, and end up with the same or better cargo capacity.
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>>1730800
You shouldn't be using cogs unless you:

1) need one to seize a pirate hulk in the early game

2) get one for free by marriage or garnishment

3) urgently ned one to destroy harbour fortification manually

Cogs are the slowest ship class, even slower than hulks (10% to 15%). Replacing cogs with hulks is one of the eas8est way to reduce transport costs, considering higher speed and capacity.
Don't ever think about parking your cogs in convoys unless time efficiency really doesn't matter. Cogs slow every convoy down dramatically
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>>1656985
ty this https://steamcommunity.com/sharedfiles/filedetails/?id=1714732243
the original DLLs are fucked.

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I've only played Brood War and 2, but I love them
What other RTS should I play?
What other RTS has an active community these days?
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>>1729489
>crossplay with console
Does that work without the PC player winning?
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>>1729860
You can probably skew matchmaking rankings to even the playing field. The APM roof for controller play is enough to put you two or three leagues down.
>>
What specifically did you like about them?
>>
Star trek armada 1 and 2. Homeworld. LOTR: Battle for middle-earth 1 and 2. World in conflict
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>>1729817
A "casual" RTS player will find any traditional multiplayer mode to be competitive, they won't be more receptive because Game A is slower/lower-skill than Game B. What a casual RTS player actually wants is a robust singleplayer, co-op, or customs experience.
On that note, all the games you listed may appeal to a competitive player depending on their tastes or skill-level. A casual player might enjoy Dawn of War 2 or Warcraft III for campaigns or non-standard multiplayer modes.

Sorry to sound too vague, but where are my sub sea level bros at? How about strategy games with the theme of building underground cities/settlements/bases? More broadly games that expose the mechanics of 3d space with an emphasis on "down", bonus points for the caves, dungeons, spelunking stalactites-stalagmites "feel". There was Armies of Exigo, a Warcraft clone with a second map underground, the same could be said for Dragonshard, but what about a setting other than high fantasy, namely modern, near future or science fiction? Anybody here yearning for, dare I say it..dig deeper?
Also post songs for THAT feel
https://www.youtube.com/watch?v=RKkdSjR673g
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>>1718542
>It's not very good
Fuck you I loved it
>>
>>1722853
Yeah that was why I dropped the game. Made the game a pointless slog where the only fun and unique part of the game was completely invalidated.
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>>1726449
It's kind of baffling since a similar problem in the atmosphere layer is solved by having specialized parts for the robots. I don't see why having crawler legs or drill arms was such an issue.
>>
>>1718430
I haven't played the game, but it fits what you asking. SteamWorld Build is a robotic wild west city-builder where you build a town on the surface and also dig down under the town to mine resources. The underground part happens on its own layers.
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>>1726449
Okay, I didn't want to bring more fuel to this discussion but since others are stilly bumping it I respectfully disagree. Yes, it's a game about combots but the same principle applies to tanks. They are only supports and should never take the stage but what I suggested is an easy and obvious fix to the problem. A fix to what you're talking about is making a (yet to be introduced) game mode without underground the default.
There is obviously a PROPER solution to the problem out there but that is likely outside the scope of the thread.

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>Why yes, I am the best Dawn of War game, how could you tell?
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>>1728630
Yes.
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>>1728630
not a single human being likes dow3. there are games that are just that bad and this is one of them.
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>>1727928
Based
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>>1728705
You was filtered by GOTHIC, ATMOSPHERE, KINO
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>>1728042
Codex mod is currently the big spectacle mod for the game that adds shit like knights.

Retribution has an active competitive community running the elite mod.

2 (base) and Chaos rising are absolutely replayable for the campaign

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>colony building based on the caesar/pharaon/emperor agent based approach
>factorio autismo railway system design
>delicious 2d running on a potato computers
what went wrong?
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>>1722957
I have literally never heard about this, and if I had to guess, the agent approach, because it was shit in Impression games as well.
>>
>What went wrong?
What went wrong, /v/? My skill issue has become something of a humiliation ritual and because of it, I didn't beat the game.

So will I ever be a woman?
>>
>>1725980
Maybe don't go around invading other people next time zigger
>>
>>1727426
>Didn't even complete tutorial
Your opinion is completely useless and you are a retard
>>
>>1730395
If you are American you have zero self awareness.

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Give me the low down on this game. What is the loop? I had an old game called Industry Giant II, is it similar to that?
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>>1726476
>deformable terrain
What does that mean? When you mine resources, you leave holes in the ground?
>>
>>1726520
You can literally take a mountain and move it somewhere else, truck-load at a time. I like it.
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>>1726602
that definitely filtered me the most, you make an actual dig site to mine
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>>1726476
>more complex and satisfying industrial processes
Yeah, I like that part over other factory games. The productions chains are more complex and interconnected, a lot of stuff stuff has multiple production methods that become more efficient with more inputs so it feels like you are being smart by utilising a side product to boost production elsewhere rather than just copy-pasting your setup to get more throughput. Something that you'll do a lot in, say, factorio and you will have to place stuff manually for a while to boot because automatically pacing stuff is locked behind tech.
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>>1726670
Ehh, it's relatively simple as most resources are in hills so you just flatten them. Actually digging down is a bit fiddly though, yeah, especially if you want to make nice ramps with barriers and shit and not just brute force it.

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I know know hoe logistic works
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>>1730607
>>1730635
>>
When's the next sale going to be? Trying to get my friends to buy for some PBEM. Also if I get the DLC can they use the DLC features in a game with me? I haven't played any MP so I'm not sure how any of it works.
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>>1731014
no idea, cant he just play with pirate version till the sale comes? i checked steamdb and price graph increased last year, was that end up EA or its the same jewish putinflation bullshit story fagtorio dev did?
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>>1731020
It looks like a steady 40 dollars to me other than sales. Yeah maybe I'll ask him to pirate it.
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>>1731024
It's $14 on G2A

Asked about this in TG in the Warhammer fantasy thread and no one engaged. I get that everyone hates Total War Warhammer and shits on anyone who brings it up (though not sure why - it’s a solid game and revived square bases at Games Workshop).

Has anyone tried it? It’s free to play. I’ve been kicking around on it and am absolutely in love with what the dev did here. Not only is it by far the best adaptation of Warhammer fantasy to the PC, it’s a solid game with a beautiful UI and plays well.

Would love to hear opinions and thoughts on this one.
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>>1729401
i feel like weak units always getting +5 saves makes using them a lot more fun compared to wfb
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>>1729407
I feel them kind of useless instead because unless they're undead after they lose a round of combat they run away immediately because of low discipline.

They might be useful in blocking big units with few strong attacks but it's really niche since those units usually have the maneuverability to get swamped and it's not guaranteed they don't run anyway.
>>
>>1729352
>>1729372
Why bother doing that? Surely the point of moving to a videogame is that you can automate all the rolls that make tabletop take years to run - it would be more sensible to simplify a tabletop game and keep the interesting complex stuff in a videogame adaptation
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>>1731015
I wouldn't know. That's for you to ask the developer. Still trying to make Orc Brutes work.
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>>1731057
I think regular orc boys are better value than brutes. the way the dev combined toughness and armour (and removed invul saves) means that elite units are much worse value than in most tabletop games, because they can get smoked by any halfway decent ranged unit

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Beatrice's dreams before me and Smolek made her cry.
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>>1734653
>>it's a bad ending because
>Hundreds of thousands civilians and soldiers perish
>Infrastructure and economy gets completely destroyed
>Sordland has to spend it's resources rebuilding and pacifying regions full of people who want to secede
>You are stuck with "allies" who are aligned with global powers and are just there to leech of you
>>
>>1734657
>Infrastructure and economy gets completely destroyed
sounds like you just fucking suck lmao i was perfectly fine
>>
>>1734526
Why would you trade for the license when you can just conquer them and make them yourself in future terms?

>>1734647
Rumburg will just fracture apart because it was already unstable and they will lose both critical infrastructure and energy even if you dont get any other allies involved. It only gets worse for them if you do and if you get the kicked out of both organizations turning them into the new whelen.

The only thing really going for your argument is that the writers are retarded and gave absurd casualty numbers that dont make sense, but even in that context its far worse for rumburg still.
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>>1734662
I was talking about new lands moron
>>1734691
>you can just conquer them
You can't, you take two cities at best
>Rumburg will just fracture apart
That's your retarded headcanon that isn't supported by any evidence
>>
>>1734697
>You can't, you take two cities at best
Yeah not a full annexation but you take two of their most important cities. One is central to their entire rail network and the other is energy. The point is you now have the people that actually make the guns in your nation so you dont need to trade for it.

>That's your retarded headcanon that isn't supported by any evidence
Did you read anything? The entire game is about how rumburg has to be incredibly belligerent because they currently cant sustain themselves and they have internal conflict.

>tfw civ 3 is still the only civilization game that isn't shit
The only way to top it is with better ai. Chatbots are great at role playing nowadays so them playing other civ leaders and you being able to talk diplomacy with them and play with/against them is the next step.
It sucks how the series went to shit from there. The list of things that later games dropped or fucked up while adding nothing is staggering.
- City view
- Palace construction
- Recap movie at the end
- No hex grid cancer
- No city states cancer
- No social policies, trade routes, religion cancer
- Can stack units on tiles without them obstructing each other, imagine that
- Best game pacing. Can actually fight entire wars within an era without the opponent advancing into next era before you've made 5 units
- Wars with hundreds of units instead of 5
- Dozens of cities instead of just 4
- No punishment for expansion and wide play
- Have large ancient era empires. No half of the map being empty no mans land for the entirety of the game BS

Comment too long. Click here to view the full text.
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>>1708290
honestly I don't really care either way. After a decade of playing with squares and a decade and a half or so of playing with hex's the hex's don't really seem any better.
>>
Hexes are balanced in all directions while squares are more powerful on the diagonals.
Ergo hexes are superior
>>
>>1707911
>The only way to top it is with better ai

Well they did
https://forums.civfanatics.com/forums/community-patch-project.497/
>>
>30 turn wonder
>Two turns before completion someone else got it
>All those wasted shields into the trash.
No worst frustrating experience
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>>1730872
>30 turn wonder
there is your problem.

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Would you call it a bad TW game?
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>>1729359
On release yeah, now though I'd call it mediocre or mid
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>>1729359
Empire was the first major misstep for Total War, introduction of the new engine for both battle and campaign was a downgrade from what came before and the scope was too ambitious as no aspect of the game was where it needed to be. From there we got Napoleon and Shogun 2 which improved on the mechanics from empire, however the foundation was flawed and so they inherited the issues from Empire. The silver lining for this era of total war was they kept some of the good design principals from rome and med2 (terrain advantages, moral shocks, mass routes, units moving individually on campaign map, etc) and were still at least decent because of it. Then came Rome 2 which continued to inherent the issue of the new engine, but also more importantly abandoned the design principals that made total war what it was, in battles moral and tactics matter far less than unit quality, and player freedom was taken away on campaign map with the providence system and general only led armies (among many other changes). This is why Rome 2 is so bad even compared to the flawed games that came before it, and why the series has declined so severely to the point where it is dead (Pharaoh). For Total War to make a comeback it will need to not only remembrance the original design and conceit of the series, it will also need and engine that can simulate all of these things, and AI that is competent, also not woke. In other words, it needs to actually improve on what we already had in rome and medieval 2 and expand from said improvement in ways that actually make sense for the series and aren't just padding or gimmicks.
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>>1729359
>can't move units without generals
>"slave" revolt in Cathage - full stack of Carthaginian Hoplites
i gave it a change many times but i just can't handle it's retardation.
>>
>>1729452
its not realistic but a good abstraction to the issue of needing to train troops in your homelands and then send them to the frontlines. compare that to the nu TWs where you can simply auto regenerate your best troops a whole continent away from your homelands. i wish they could have gone for a more realistic system in the later titles and expanded on the pop system but alas, they took it away and replaced it with something even worse.
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>>1729359
The battles just feel shitty for every game after sh2

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What makes them good or bad?

Every mechanic (any game) essentially falls under the category of external or internal.
External anti-blobbing mechanics allow foreign powers unity against a threat.
Internal anti-blobbing aims to cause internal issues like revolts or reducing the goods gained from conquered lands.

EU4 completely fails at these things. Coalitions fail because AE is fixed on local development instead of the relative value of its conqueror, and ultimately it just slows expansion. And its revolt system is a wacky-mole.
Imperator does better at these things, but the lack of coalitions makes expansion too easy.
CK3 fails miserably because factions are beyond idiotic.
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Anti-blobbing is needed to make it so that the player (and to much lesser degree, big AI nations) don’t blob too much, but I understand the criticism towards anti-blob mechanics when they are done in a way that merely slows down expansion without making it harder.

For example, I don’t like it how aggressive expansion in EU is local and the coalitions resulting from it are 100% predictable and preventable as long as you don’t cross a limit. As the result, you can still expand fast and the AI is usually toothless to stop it unless you deliberately go over the coalition limits. The coalitions should be more dynamic and less predictable, with AI paying far more attention towards rising threats and forming alliances to resist them.
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>>1730617
>map painting simulator
>ai

People who play these games just want to make their heckin epic byzantium world conquest, why would the ai matter?
Actual AI would demolish these "hardcore" players and they'd move on to visual novels, like they should.
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>>1727461
You should also be able to switch sides if you find yourself on the losing side or people start fearing one side is getting too powerful. League of Cambrai those bitches
>>
>>1727899
No, not really. Tokugawa-Oda alliance held on long after Nobunaga became a major daimyo and took the capital. There was also the Chosokabe-Oda alliance and before Nobu died there was even a Hojo-Oda alliance.
>>
>>1727296
>Chad
>*blobs uncontrollably*
>virgin
>whines about chads on yak herding forums

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Does the singleplayer campaign still hold up after all these years? I just realized I have RoC+TFT discs from more than 15 years ago yet haven't played the game except for a few matches at an internet cafe.
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>>1654362
Reforged. The game crashes so fucking much now it's unreal. No way any normal person would play this shit.
>>
>played through WC3
>then played through the custom maps
>the last map, frozen throne took fucking 2 hours on 3v3v3v3
>feel good after eventually finishing them all
>fire up FT
>realize some of the story missions kinda drag on and get bored
>then find a fucking folder of new custom maps in the FT folder
>feel a sense of wonder and excitement
pillage is broken as fuck on large maps btw. nothing but grunts and raiders with some shaman fucking around with secondary bases raking in cash
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>>1729957
>The game crashes so fucking much now it's unreal.
You have a third world computer perhaps? Because for my 900$ computer it never crashed even once...
>>
i wish that the campaigns had more missions that gave you access to the full arsenal of your factions. like, theres a progression where you only have access to a few things in the first missions, but by the last mission you have 90% or more. however, you never have EVERYTHING for multiple missions where the scenario or objectives change, and you either need to figure out the best approach or you can just win how you want. progression is cool and all, but let me PLAY with it.
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>>1730830
One of things that Sc2 WL did well: you had the time to have nearly everything by the last few missions, especially the last 3


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