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File: town.jpg (669 KB, 1978x1241)
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Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.

Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes.

https://youtu.be/Bgl7CNl3iAg

https://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
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>>2502739
Haha, nice! I'll give it a try in a minute.
>>
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>>2502739
patch notes

-Improved traffic, AI performance and island invasions
-Shift-drag queues buildings and roads
-Fixed saved multiplayer joining and several crashes
-Loose game data for easier modding; artwork/audio mods remain multiplayer compatible
-Warehouse controls, foraging and edict updates
-Resonance Sweep reveals one enemy rocket per 30 real seconds at full power
-UI and animation fixes
>>
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>>2502750
Being able to queue up multiple buildings, or drag place them is so much nicer. Still can't space them out like in BAR/ZeroK, but it's a step in that direction.

Also open to suggestions for other QoL improvements.
>>
>>2502752
Could there be a way to visualize the tech tree in-game? I've been playing for a while, but I'm still not quite sure which techs unlock what.
>>
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>>2502800
Good question / suggestion.
Yeah, this is needed. And since I added a few additional techs, it isn't even clear to players what can be researched and how.

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Are management games /vst/?
>>
>>2501004
yeah, however usually these management games are all copy paste mid games
>>
>>2501004
yeah, they're just not very popular
>>
>>2502020
Do you play any?

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Still the best WW1 and WW2 simulator.

Mods Summarizes and Links: https://pastebin.com/3UwV79Pq

Official Patch 1.05.2 (works on the gog installer)
https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/
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>>
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>>2497357
And one day after Hitler's birthday, the Wehrmacht is totally annihilated and Germany capitulates.
>>
I think starting in 1933 is a mistake. Those 3 extra years are spent doing almost nothing no matter who you play as and if you start in 1936 everyone is better off than what you can build up to
>>
>>2499203
1933 start gives you a better chance of winning
>>
>>2499312
Only because every country starts with less and is never able to build up to what they start with in the later scenarios in time
>>
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why are the jewSA overpowered in every game?
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>>2445107
>>I stealth my real buildings and leave my fake ones exposed, he blows up my fake structures with airstrikes
what kind of early developmental disorder do you need to have to see yourself fighting against a stealth focused enemy and STILL waste any weapon on things you can see?
>>
>>2424487
you have to load troops into chinook as well to have the game fire from vehicles too
>>
>>2427113
>nigga doesn't use avengers or ambos
oh no no no
>>
>>2432030
they are the only way for USA to steal armies
>>
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>>2423801
>But personally I always put 1 pathfinder in each rockvee to deal with infantry niggas.

Can someone please recommend me RTS games where you lead small scale operations? Like just a few squads and maybe a vehicle here and there. Kinda like some small scale operations in Men of war or Dawn of war 2 or anything similar to that.
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>>2487114
The skirmish mode in graviteam tactics is what u want
>>
>>2488851
>keep fighting battles in the same map over the course of the entire campaign
>by the end it is nothing but craters, rubble, and destroyed vehicles
Absolute kino.
>>
>>2502049
Graviteam does this too but with more scale I'd argue
>>
>>2501882
that shit was so fucking painful man. I had to save scum so fucking much, lmfao
the jungles man, the fucking jungles.....
>>
Wasn't there a dynamic skirmish generator mod for Men of War for endless replayability?

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yeah sure put a heavy AA unit that can't be flared/distracted in the mod you fucking retards
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>>2501259
Grumbles are arguably the best heavy anti air units in the game, since they do a broken amount of damage and have the highest range. Even if the aircraft it's targeting has flares, the blast radius is so huge it will damage whatever dropped it. Their downside is they have a pretty big dead zone inside of which they can't fire and they tend to overkill things (target just one unit with too many missiles). The fact that they still refuse to patch this probably means you simply have to accept that they're not as good at killing generals power aircraft as the other options. If you're playing ECA or China you can usually kill the planes before they drop shit and destroy some of your things, but with Russia it's harder. Versus everything else though they are the best. Once a good amount of them are up you cant even touch their base

also if it goes late enough you will often see Russia crawl with them (meaning they have a big tank army with a few grumbles following behind, forming a huge dead zone). If it gets to that you are completely fucked since tanks/aircraft won't work and hijackers will get instantly detected and killed by conscripts. Your only real option is artillery.
>>
>>2501263
yeah from what I see they are pretty much artillery for air, though maybe I should try it myself. they still look like they'd be easy to micro with suicide runs
>>
>>2501887
Russia doesn't have any micro, that's why they're the most popular faction.
>>
>>2502040
and weakest by fat margin
>>
>>2496827
can't flare bullets dummy

Any hidden DK gems or upcoming titles you're optimistic about?
Pic rel is Infamous Keepers
https://www.youtube.com/watch?v=ftnwPOTrPD8
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>>2488511
yes. as much as I appreciate dk2 it's still a mess with a lot of potential but badly executed
fuckers took out dragons and replaced them with salamanders. preposterous
>>
>>2488464
yeah sorry, that's just tower defense
>>
>>2488464
>Woman talking
>>
>>2488464
>rogueshite
>>
>>2499035
>>2502072
>chudcore

What is the best game for playing as a ruthless international corporation? Think United Fruit Company, Nestle, HBC, and so on. Bonus points if you can be extremely exploitative and evil. Closest thing I've found so far is playing megacorporations in Stellaris, but it's not particularly great at selling the experience, since you just play like any other empire but with an abstract "establish branch office" button.
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>>2493061
Patrician, no contest. You can be a Hanseatic monopoly-enforcing, scarcity-provoking, piracy-funding, competitor-sabotaging, influence-peddling, graft-enjoying businessman. Also the most corrupt politician and the most evil landlord. By comparison, being a pirate is almost quaint.
>>
>>2493077
Which one?
>>
>>2493061
Anno 2070 playing as Tycoons

You could also imagine yourself as that in Anno 1800 by just having the worst possible conditions for your new world colonies
>>
>>2493547
tropico 4 or 5 is best for your use case.

i would reccommend Evil Genius, it’s like dungeon keeper but more modern. cartoony and fun, think austin powers.
>>
ugh guild 2 and ummmmmmmm.......well ugh

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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>>
>>2325576
Someone gifted me Mius Friont ages ago but I never tried it

Sell me on wasting a few hours of my life learning this game
>>
>>2501580
The terrain of the battlefields and the effect it has on your troops has probably never more accurately been simulated in anything ever
You will learn the joys of operational mobility of your troops
you will feel the joy of an artillery strike actually doing a substantial amount of damage to the enemy
you will feel the pain of the stupidity of some of your units like never before

The first big thing to learn is the command wheel and what all the modifiers do, it seems daunting at first but all the commands have their various uses
The second big thing is learning how artillery works, both on and off map
The last big thing is learning how and why tanks and transports and APCs are your best friend
I would recommend reading a guide or two on the above subjects, and after you feel confident, maybe try out a tutorial to get a sense of things. After that, just dive in-- I would suggest starting with the 21 turn Stepanovka campaign on the Axis side, you get lots of tanks, guns, artillery etc. to play around with and by the time you suffer through 21 turns of trying to fight back the Soviets you will see most of what the game has to offer and know if its for you or not
>>
>>2501286
>>2501497
>>2501501
Fucking grim. I get that they don't want to support a game on an engine they're done with, but if that's the case they shouldn't have sold the DLC to begin with
>>
>>2501780
For what it's worth, it seems to be Slitherine fucking them by making the coders work on CM3 instead of spending any more time on CM2, but I'm not thrilled about it either, especially considering the state they left Rome to Victory in
>>
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>>2501580
the sheer scale of the battles is impressive, I reccomend turning the "Limit battle radius" setting in the options to "Unlimited" to really take advantage of it when playing operations.

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its the best civ game ever and its not even close
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>>
>George Washington doesn't unlock England even though he was a part of England
>Alexander unlocks England even though he probably never even knew the island existed.
>>
>>2493247
the leader thing is still gay
>>
>>2438243
was there some important patch in September?
it almost went near the lowest Civ6 player numbers then
>>
>>2501433
they added the TSL earth map, but the update itself didnt have much else. the spike was probably because they had a free week, and at the same time had a panel at pax where they A) publicised that free week, and B) announced their future update/DLC plans to generate further general publicity and buzz around the game
>>
>>2493565
Is dumber is the reasoning for England being a syncretism pick: both he and the civ liked naming cities after themselves (or in the case of England, their own cities)..
>>2493384
The district adjacency is much simpler than in 6's imo, but the game does everything in its power to obscure info from you that most of the things i had to learn outside the game or from repeated games

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>>2477673
It was bad even at the time. I actually had a shitload of fun building cities, but it was extremely easy to win just building and occasionally blocking incoming attacks with little to no effort. And it was so fucking dumbed down, the creature mechanics removed all effort and mystery and made it clear how retarded everything was. And to add on top of it, the military was as barebones as it comes.

Still a fun game, in the end, but one I think of as a comfy city builder than a god simulator like its predecessor.
>>
>>2476337
hmm, dwarf fortress or songs of syx, i guess. or would those be more like "colony sims"?
>>2476451
this. i remember that game, its really fun lol
>>
>>2490383
>Chink studio making it got banned from Steam (twice!) for posting bot reviews of their own games.
wtf i love steam now. they probably didn't bribe them enough. i swear tons of no-name games have botted reviews, and none of the online game stores give a shit.
>>
>>2480980
>a lot of side quests, funny voice acting and all that
Oh, you mean THE FUCKING SHIP CREW with their SHIT, UNSKIPPABLE SONG that you CAN'T FUCKING SKIP and THEY SING ALL THE TIME and YOU CAN'T EVEN FIREBALL THEM because dev is proud of himself for including these INSUFFERABLE FUCKS."OHH LOOK HERE YOUR FUCKING NPCS SING A FUCKING SONG AREN'T YOU GLAD YOU PAID FOR THIS PIECE OF SHIT GAME YOU FUCK".

It's a game that makes you feel bad for pirating it. Because you're responsible for creating one more copy in the world, like the ring video.
>>
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>>2496107
Piracy, probably. I don't think it's available on Steam anymore unless you can find a key somewhere else. You can still play it if you bought it before though.
I actually have the game in my library twice. I bought it before they got banned the first time, then I got a free key for the second version from the dev's discord before they got banned the second time.

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>
>>2494774
all the jargon
the entire hacking system
i'll try to power through and reread everything to try to understand but it's so easy to assume whoever wrote for this game thoroughly enjoyed farting from their brain
>>
>>2494824
The jargon is pretty self-explanatory IMO. The more obscure stuff tends to mostly be lore stuff that's not really meaningful to the gameplay.

The hacking system, yeah I struggled with that myself at first. It's got a lot of variables you need to take into account, but once you get the hang of it (and have a decent hacker) it's actually pretty straight-forward.

You move from node to node until you find one that has what you need. Could be information (for a mission or to sell), access to security systems, or the CPU to spike for missions or to buy yourself extra time.
Each node has stuff defending it, which causes effects like blocking you, raising alarms, teleporting you to a different node, etc. and which you need to either destroy or disable. Destroying is easier but raises the alarm level faster, so generally you'll want to disable. To disable node security, you need to hit it with the correct app, easily identified by their icon. For example a Trap (spiderweb icon) needs a Disarm app to be disabled. The challenge here is that ideally you'll want to have the Disarm loaded BEFORE you need it, or else you give the trap another turn to affect you while you load up the app. This is where Scan comes in. At scan level 1 you know what's inside a node, but scan level 2 (simply use Scan twice) it'll also show you hidden defenses like traps, and lets you see into adjacent nodes. Apps use up memory, so you can't just have an infinite amount of them loaded and you need to think ahead.
If you hit a CPU node you'll have to destroy its defenses in order to spike it. Spiking the CPU the goal of many hacking missions, but also nerfs the security level, so it's a good idea to do it if you get the chance.

In terms of building a good hacker, IMO the most important skills are Overclock (just a great buff), and Null Op (deals significant damage to all node defenses, perfect for spiking a CPU).

Also check https://cyberknightswiki.tresebrothers.com/Matrix for more info.
>>
>>2058611
I agree, Sims 1 was peak and kino.
Sims 2 looked more like real people and I didn't like that. They needed to look derpy. Rimworld got the memo.
>>
>>2057168
looks good
update on GOG status?
>>
>>2501447
I think it's Steam only. There's probably a pirate copy floating around, though I don't know if it's up to date.

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34 bucks is a little steep for the base game tho?

https://www.youtube.com/watch?v=9zASkx6kKu0
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>>2500632
will this make it good?
>>
>>2501062
Its quite good if you care the most about how your city looks, it gives you a lot of options and methods to make a good looking city.
>>
>>2501062
It's a full fledged colony builder if not particularly challenging one. The unique selling point is that most major buildings are highly modular and you have to put them together from different parts you can resize and shit and a structure can also be made up from smaller substructures so a monastery complex can have functional separate living spaces, kitchens, scriptoriums and whatever else while being one continuous structure.
It's possible to build some nice looking stuff.
>>
if there are still no children/families then unfortunately I do not really care
>>
>>2501421
you have to make one IRL, anon

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What're they cooking up
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>>
Afterworld has the potential to be the ultimate paradox game imo
>>
>>2388632
>Afterworlds
>https://www.youtube.com/watch?v=Q-etzVr3Ko0
really does look promising
Post-Apoc is very played out,
but I'd give it a chance just for the slight Stellaris angle.
>>
>>2478422
Hoi4 didnt start selling good until the released the Sabaton Music Pack.
>>
I want solar nations 2 style game but with paradox budget
>>
>>2388632
>*checks EU5 player count*

They arent cooking anything it seems

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I already played Vic2 and CK2, and I got burnout from both for how boring they were, are the other PDX games equal in terms of gameplay or not?
The worst part of both games was
>80% is looking at the screen seeing the time past in max. speed
>5% is the notification spam-nuking of the same 5 events / quests / decisions (despite the DLCs were sell with "10k news events" or something like that)
>10% moving units in the map and see 2 minion knocking each other
>the final remaining 5% is micromanagement the chairs of the court in CK2 and dealing with the r(etarded)ebellious vassals; economy / influence / national focus in Vic2
If in the end any of PDX are for me, is there any 4X / Grand-strategy game that is not boring as hell and is actually fun to play / invest your lifetime playing it without a feeling of wasting it or getting burnout?
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>>2490742
Imperator is good specifically because it’s dead and Paradox doesn’t keep reducing the quality of the game by adding bloat.
>>
>>2487946
with the latest DLC and patch changes I would reset Stellaris to the middle or even creeping towards
>too hard /inaccessible

the pop changes only look like streamlining,
but are in fact a new meta layer clearly preparing for the next DLC that's making things even more complicated
>>
Maybe the genre isn't for you
>>
>>2488571
I will never forgive paradox for changing the FTL system from the actually dynamic and distinct hyperlane vs. warp vs. wormhole approach to just hyperlanes. their excuse
>people in multiplayer were complaining about balance
if you want to min max, pick the option suggested by the meta. don't be a complete nigger about it and nuke the option to play for fun.
>>2488666
see the above.
>>
>>2488571
I've played Stellaris at all it's stages. While I might miss things like warp and wormholes the current iteration is honestly the best overall. They really need to go back through legacy content and adjust it to fit better though I agree there.
If you think the original build was better you unironically have a case of nostalgia.


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