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File: IMG_6435.jpg (36 KB, 460x215)
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Friend recommended this game to me. Is it any good?
35 replies and 2 images omitted. Click here to view.
>>
>>2441800
yeah, Soren knew what he was doing
>>
>>2441800
It does, I'm honestly surprised more games haven't used the limited moves mechanic.
>>
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>>2441895
>>2441900
yeah the orders mechanic is good, overall I feel the game has designed to wean out the automating that Civ encourages. I never automate any of my workers in this, learning the adjacency bonuses is quite radical.
For example I tried the Europe map as Rome to learn the game. Rome has a lot of hills around it so I put up mines and a few farms around it so it was producing a lot of iron and some food. When I took over Gaul, there's loads of flatlands and rivers there, so I realised I don't need Rome to produce food anymore, so now all those workers I had created I sent them back to Rome to redevelop the tiles there. It's also realistic, the idea of your capital city eventually importing all its resource needs.
Also multiple leaders to choose from for a single civilization, I've wanted the Civ series to implement that for years and years.
Which maps and map settings do you like best?
>>
>>2443130
>Which maps and map settings do you like best?
seaside or mediterranean, standard difficulty, barbs setting that gives them +1 movement, gender roles mod for no female generals allowed or no female roles allowed depending on who I'm playing.
>>
>>2443130
Oh yeah, the adjacency combos and tile bonuses for wonders and improvements definitely ticks the civ 6 district planning box.

I prefer wooded maps I guess because it's your choice to chop them early or make space. They did improve AI behavior over water but I prefer minimal water because it usually makes the game stagnate a bit.

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>>2432056
Same honestly
>>
>>2396222
You just want them to be black for KARA BOGA memes
>>
>>2436216
>welfare leeches
u can hate them for destroying job market but dont lie they are equal to illiterate sand niggers sitting on welfare
>>
Any utility mods that speed up/enforce assimilation?
>>
>>2442880
go to pop_types.txt in victoria 2/common and remove this, or change it into something like -0.1, it's in line 589

modifier = {
factor = -20
has_culture_core = yes
}

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prev >>2402409
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>>2449770
I'll get the patreon set up tomorrow. Expecting 1k a month minimum before any work gets done though.
>>
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>>2449813
That's quite cheap by the usual rates hacks from this shithole charge.
>work actually gets done
This shit alone is unprecedented.
>>
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I like at the end of session to zoom out and see what AI has been up to, usually not much
>>
>>2449874
Based. I also like skimming through some famous dynasties' family trees. Seeing their web of alliances, positions and political marriages all over the continent or the world is pretty neat.
>>
>>2449874
what's the bar above stress?

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Been playing Caesar (pronounced Kai-Zar) 3's Augustus mod for the first time ever. Strange I never played these games back in the day despite being obsessed with AoE2 and SimCity.
I'm having fun.
10 replies omitted. Click here to view.
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>>2436633
Augustus does have more buildings. In fact, it adds Pharaoh style monuments with labor camps, guilds, phases and such. These are two trade-boosting buildings, the Pantheon and the new god-specific grand temples that all add perks when completed. The Colosseum and the Hippodrome are also now built in this manner - to compenstate, there are now free-built Arenas and Taverns for entertainment. There are new resources and production chains to get bricks, stone and concrete for the monuments. The cultural buildings (academy, school etc) now have an upgraded state. There's also a bunch of new smaller temples for needs satisfaction. There's a small graveyard mechanic where the new mausolea emit a massive negative desirability in a small radius around them but then boost it in a large one outside of the NIMBY area. There's a supply post through which you now feed your military and watchtowers/palisades as a cheap and shitty wall variant. And a shitload of decor of course.
There's also mechanical changes like completely reworked citizen happiness and health.
>>
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I've been kicked out of my home and through no fault of my own
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>>2436769
>I refuse to play this game with mods.
In my experience, that's usually something people say when they're too stupid to install even a simple mod. Besides, Augustus isn't just a regular mod. It changes so much and adds so much new content that it's practically a whole new game.
>>
>>2436560
Then you will absolutely love the universal workforce mod for Pharaoh.
Aka the only mod you will ever need for that game.

C3 modding scene is basically two autismos trying to out-do each other in the weirdest flex imaginable, while both missing the memo they are "fixing" a fundamentally different game than rest of the series and doing it in a completely wrong way.
>>
>>2436769
>muh sovl
>C3
Pick one.
C3 was basically a tech demo for Pharaoh, to check if they can pull new mechanics after C2 for their upcoming game.
It's a glorified object placement game as a result. Does Augustus trivalise it? Sure, but the challenge was always about how shit the game controls of your own city are, not the missions themselves

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>80% of RTS players only play singleplayer
>companies are still focusing on competitive multiplayer

Why? (for both points)
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>>2443182
Warcraft 2 came out 1 year after Warcraft 1. (December 1995, November 1994)
Age of Empires 2 came out 2 years after Age of Empires 1. (September 1999, October 1997)
Warlords Battlecry 1, 2 and 3 came out every 2 years. (2000, 2002, 2004)
Command and Conquer had a release every year or two for more than a decade. (1995, 1996, 1999, 2000, 2002, 2003, 2007, 2008)

You used to get a new release maybe every 1.5-2 years, and an expansion the year after the release. Yes, expansions used to be a big deal.
>>
>>2443199
warcraft 1 and aoe1 kind of sucked though
>>
>>2443234
True, but they were what you had back then, you couldn't know better.
Unless you played C&C that is, lmao!
>>
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>>2393785
>brood war and aoe2 are genuinely the best things in genre ever made
>>2396229
>Hardcores are demanding, discerning
This is the actual problem. Consider Stormgate as an example: it's in all aspects a shitty SC2 clone. It does nothing to innovate or iterate, and just does everything SC2 does, but worse. Who is the target audience?

Nobody who has played SC2 is going to stick with the game for longer than it takes for novelty to expire. Is there anyone alive with an interest in micro-intensive RTS who hasn't played SC2? Apparently, only about two dozen people.

RTS enjoyers are not slop eaters like nearly every other sector of gaming, and our games have a lifetime of replayability. If developers want to peel us away from the best games in genre, it's not as simple as "release new thing", they actually have to make a better game than what came before, or at the very least, produce something with high quality narrative elements for the casuals. And most studios know this, which is why they're no longer even trying. Assuming anyone still has the talent to pull off such a feat, it's putting herculean effort into something with mediocre returns when they could just be hiring jeets to make cinematic walking sims in UE5 for the hordes of bugmen.
>>
>>2392986
American (brown) hands have made that image in the OP

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I couldnt find any lately so i decided to make one of my own.

Are there any up to date Guides?
I tried techmaxxing and it got me until 1993 before i collapsed.

Also, is it even worth it to play as a Reformer? My best runs have always been Chernenko -> Grishin/Gromkyo
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>>
another game by the devs, Collapse: A Political Simulator, is gonna get a major update soon.
>>
https://www.twitch.tv/videos/2812778816
interview with the devs in Russian.
>Major points:
- Crisis in the Kremlin is still being worked on with a major update coming in the next few days. A new starting position is in development, you'll be able to start in 1991 as GKChP, this scenario will drop sometime this year.
- as per >>2443908 Collapse: A Political Simulator is getting a major update on the scale of a full-on 2.0 rework, coming out in a week or so.
- China: Mao's Legacy will get a DLC about Arab countries after the aforementioned updates are finished.
- Ostalgie: The Berlin Wall will get a similar full rework at some point in the future, but it's not a priority at the moment.
- a new game is being *planned* that will span the entire 20th century, this will be their next project.
- there's another plan for a non-historic game way down the line, a city builder focused on managing a city in a crisis situation.
>>
>>2443908
>>2444117
I am really interested in seeing this, it really does need a major redo on a lot of fronts. The main ones that stick out to me are of course the UI but also the intro which feels like it wants to be Suzerain but doesn't quite immerse itself enough to carry it off. I would also like a clearer opportunity to hold all government positions, perhaps at the cost of massive instability due to being the only one to blame for all the problems.
>>
>>2444179
https://www.youtube.com/watch?v=IQHAx13YkY4
this dude was given early access, the CYOA intro is still there. He does seize the entire government as a liberal by the second election though.
>>
>>2444215
I went through the video and I don't notice any standout changes, kind of disappointed honestly. The ui is still there and it still looks far less enjoyable to play then either Ostalgie or Crisis.

File: untitled.png (1.58 MB, 1354x683)
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Hopes and copes lads?
https://www.youtube.com/watch?v=G5iFil7KIIg
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>>2424396
Honestly best RTS for factions was Empire Earth, fully customizable. But base game should be filled with say 1200 era factions by default.
>>
>>2425075
they made one universally liked game and can't come up with something new so they're sticking with their bread maker.
>>
>>2424084
Nope
the game isn't stronghold and never will be
Even the originals promising it was never what they wanted

There's no fucking reason outside of very specific scenarios to have a castle. The ideal way to play is just to make and army and take out the AI
It's not a castle building sim and never was outside of the first game with some scenarios. It's just a RTS without proper base building
>>
>>2424113
I don't get it either. Normies love turtling. This should be easy for some dev to get right.
>>
>>2424579
>Fine for an alpha
This is basically what you're gonna get on release.

we've discussed many times what the best RTS game is on a number of different metrics.

but which one has the best soundtrack?
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>>
>>2439760
Everyone just called it “Red Alert”. And “Command and Conquer” also had some good tunes.
>>
>>2406783
Not the best one, but for me Rise of Legends ost will be one of the top RTS soundtracks.
https://www.youtube.com/watch?v=QJrS-ON2k8c
>>
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>>2406783
AND REMEMBER THIS ABOVE ALL
OUR ROMAN GODS ARE WATCHING
MAKE SURE THEY ARE NOT ASHAMED

https://www.youtube.com/watch?v=UApsdueSYQ0
>>
>>2443477
Gotta be this one for me
https://www.youtube.com/watch?v=LBnr_Hc9BA0
>>
>>2406783

https://www.youtube.com/watch?v=CjX76RqApXI

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Am I the only one who first discovered Silent Magician through the Yu-Gi-Oh! game Nightmare Troubadour? I knew she had to level up into Silent Magician LV8 to become immune to Spell Cards, but she was still vulnerable to Traps, so I'd usually run Jinzo or Royal Decree alongside her. She honestly feels pretty bad to play without the Level Up! card, since it lets you skip all the leveling stages and bring out LV8 much faster. I've always loved the LV monsters
>>
>Nightmare Troubadour
That's where the card was first released...
>>
>>2443851i know

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What's your take on these games?
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>>
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>>2442899
Zephon has a competent AI, so does Gladius, but its not as lethal as Pandora's from my experience, unless you pump the AI settings so they get more free food/resources.
AI Wars and its sequel are built around an asymmetric AI so they are both a significant challenge. I'd suggest the 2nd game over the 1st.
Remnants of the Precursors has a super competitive AI setting that plays hyper-optimally. There are several different versions of the AI, so you can have a setting where the AI is basically another human who wants to kill you, or it plays mostly optimally but still role plays as the species its playing as.
Galactic Civilizations 2 was mentioned several times to have a good AI. I never played it so I can't attest.
The guy who did the Pandora (and I think ROTP AI) also did work on a game called Astro Protocol, which I also believe has a strong AI, but I've not played it as well.
>>
>competent AI
Stop bullshitting people faggot
>>
>>2443018
This. Let's not kid ourselves, when you give AI +25% attack/hp (level 6 units) and +100% research/resource gain/production speed (100 loyalty bonus) and maphack you'd expect them to always completely curbstomp a player through sheer force but turns out they're well retarded enough to still be able to lose. And not just to gimmick strategies like turtling until you can nuke their cities but simply against competent unit composition and basic tactics.
>>
>>2443749
That's just the thing, they're not asking for an AI that is strong due to better stats, all games have that, they're asking for an AI that plays something like a human opponent. I have no idea how many of his listed games are like that, but some games DO behave better than others.
>>
>>2443749
Sheer force works against them when 1upt is in play unless they stumble on a dlc unit deathball by accident and happen to shuffle them your way. I'd just like it if the AI was capable of using abilities or adapting what they build based on what they're seeing.

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Compfags, OUR response?
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>>
Zero-space sisters....
What went wrong?
>>
>>2436603
>the fucking "I CAN'T DEFEND" pic
>I don't mind if you spread my opinions around because my fan base is going to be made of people that agree with me
lel the guy is actually based
>>
>>2431918
>ex-blizzard
Extremely funny that they still think this is something they should be advertising instead of concealing.
>>
>>2436753
>As a big brain true strategy simulator for high IQ boys?
Very few people actually care for this, and those that do, have plenty of really autistic "strategy" and/or micro management simulators out there nowadays.
>As a "can't lose the game if the entire map is covered in Baneblade-with-siege-tank-mode"?
This is exactly what the vast majority of people who stopped playing RTS past the late 2000's actually always want(ed), it's about the spectacle and evoking specific feel (and scope) of fighting
>>
Actual high IQ gamers play zachotronic games all day.

File: vst playlist.jpg (189 KB, 600x2049)
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Here's mine.
So, what's missing? And which games don't belong?
What makes some games /vst/ worthy and others not?

Also share your /vst/ playlist.
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>>2435529
Do you really think if, through some neural link technology the need for input would be eliminated entirely, that Starcraft would be more mentally taxing than Quake 3 Arena? I hope you have enough sense to see how this is a rhetorical question.
>>
>>2435517
Yeah RPGs were one of the main things that came to mind when thinking about exceptions.
Ultimately I think genres are all down to vibes in the end, even if we like to try and rationalise it post-hoc. We have this group of games that are more similar to each-other than other games and so we come up with a name for them. When most people hear the word 'strategy' armies and generals and people playing with little wooden pieces on maps are probably some of the first things that come to mind and so that ends up being the name that sticks.
Of course none of this actually answers the question of "what does and doesn't belong on /vst/", which is a bit trickier to define.

>>2435519
Oh I definitely agree with both points. The "strategy" part of "strategy game" is more of a label than a description in the end, which I think goes for most major genre labels.
As for the second point I've gotten into the habit of zoning out threads for games I'm not interested in so I can't say how big of a problem it is. Ultimately it all comes down to how much of a shit the jannies (plural is probably being generous) actually give, I mean hell the most active thread on the board for a good year after it was made was for a game (library of ruina) that was almost unarguably not a strategy game.
>>
>>2428484
a game where you give orders to units
>>
>>2435533
Starcraft already is more mentally taxing
>>
>>2428484
>>2428955
is UoC 2 that good? It's dirt cheap rn

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>They really added Sengoku
What does it have to do with exploration? They literally fought among themselves during that time. Felt like it's only picked cause of Samurai Warriors/Nobunaga's Ambition.
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>>
>ToT will save the g-ACK!
Losing 2-3 Thousand players after each weekend, oh no Civ VII bros
>>
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>>2434502
>>
>>2432092
>is this the GAYEST CIV EVER
>>
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I'm guessing making Civ switching optional didn't help much. Makes sense since all the bad design choices are completely baked into the game. No band aid fixes are going to help.
>>
>>2443219
I think the game is a lot better then it was at launch. And the era system isnt as bad with some neat ideas how they handle playing one civ the entire time. But its still got weird stuff to it that will always cap the fun, my biggest complaint about the game right now is warfare is really fun but peace deals are ONLY city trading. You cant do any resource, gold or ANYTHING else outside of white peace or city trading. Its nonsense how its still like this. Plus, its also going to run into the same problem all civ games have, where a portion of the player base will always find the old game more fun and just stick with it. I honestly think even if they launched the game in a good state it would struggle with numbers (although not this low) cause of how many people would just prefer 6, like how many think 6 is trash and just stay with 5 and so on.

What civs do you usually gravitate toward in historical strategy games?
For me it's Egypt for the ancient period. It has this specific for itself exotic aesthetic I really like. From Middle Ages upward I'm mostly leaning toward Spain and France out of personal sympathy. It helps that there always something interesting going with these countries no matter the time period. I'd also play Italians more if they were more often an options in games.
This said for me the actually gameplay, faction's bonuses and other features, still play a huge role in deciding which civ I pick.
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>>2429798
My guy
I love the exploration/colonialism/commerce mechanics of these nations, especially for gsg/4x titles

For rts or rpg games (m&b essentially), it is what this >>2429223 anon said. It's way too fun when you manage to pull off the steppe rider tactics
>>
>>2440277
Franks are lame. Normans are cool.
>>
>>2441485
It's still really stupid how in AoE2 they called them Sicilians despite them being pretty much Normans all thy way through.
>>
>>2428575
how to spot a brazilian
>>
>>2442967
>It's still really stupid how in AoE2 they called them Sicilians despite them being pretty much Normans all thy way through.
They're part eggplant
https://www.youtube.com/watch?v=1etPoP4GDs8

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who did it better?
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>>2443056
I have to agree with >>2443085 on this one, the art style choices are complete shit, and I'm embarrassed that this game was technically created by my neighbours, who somehow managed to infuse this "sci-fi" HOMM3 knock off with both wokist retardation and an unfunny communist meme race (the molemen).
Not even the robo-mothmen are done justice to their interesting concept and the zerg-Lovecraft-fungus falls flat due to the children's modern pastel colour picture book art style.
>>
>>2443054
/thread

There really isn't anything to add here.

>>2443100
>Baito baito desu
Grab a (You)
>>
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>>2443160
Friendly reminder that average HoMM3 sweat actually can't play the game for shit - they only are good in their own meta, which is useless for anything else than duels between sweats
And God forbid when they get hit by RNG
>>
>>2443056
I really don't like the name change. Silence of the Siren was a mile better title. Even if they really needed to emphasize the Homm inspiration, they could have gone with Heroes of Science and Space or something different than Fiction.
>>
>>2443003
Both are good, Olden Era wins due to being more comfy


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