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So, given fairly successful release of EUV it is certain that no Paradox shutdown will be happening in foreseeable future. That begs the question - what's next? Both Stellaris and HoI4 will be decade old next year. And while HoI4 is still very popular, Stellaris is falling more and more behind while getting plagued with technical issues, bugs, shit performance and the botched 4.0 rework. Maybe We will see Stellaris 2 announced next year? Or will they just keep milking these games until last drop? Any other ideas?
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>>2282773
>Imperator, news have reached that a local governor in the Palestine region mandated to kill all children under 2 years old
>bring it to justice and seize his riches!: 2% crown power, +200 gold, local governor dies, nobility lose 20% loyalty, Judaea province gets -40% peasant satisfaction, 50% devastation, Rome gets +10 prestige
>Is not of my business: +10 corruption, +5 decadence, Judaea province gets -100% peasant satisfaction, 50% devastation, nobility loyalty +5%
>>
>>2238484
Clearly you’ve never played the CK2 or EU4 base games at launch, both are damm near irredeemable dogshit in that state
>>
>>2283474
CK3*
>>
>>2210336
Johan should make an Imperator 2 mod for EUV.
>>
>>2208577
I'M READY

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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>2288664
only moral and rational course of action tbqh
>>
>>2288664
Force the contact then.
>>
>current playthrough: University on Big Map of Planet
>difficulty: Transcend
>Yang is already more than twice as strong as any other faction
>he's ahead of me even on tech
>flies in and destroys all my crawlers and formers
>I have no AA tech
it's zakharover
>>2288664
thad move
>>
>>2297381
Even when behind his production is still so high all he needs is someone trading tech with him to catch up immediately.
>>
>>2297953
Efficiency immunity alone is bonkers enough that he can do whatever the fuck he wants, and gorillion bases with at least network nodes plus tranny level AI bonuses? You're not going to out tech him any time soon.

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Any /vst/ approved russian civil war kinos on the market? it can be mods as well
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>>2296798
>just leaves a bad taste in the mouth with how it ended
With a great, heroic success, that only adds to the movie aspect of it?
Are you by chance a Russian that you are ass-mad about this UTTERLY INSIGNIFICANT set of events? Or you are one of those faggots who actually think that either Whites could win (lmao) or Kolchak was some sort of big-brain mastermind (lol) that could win it for them.
If you need a comparison: Kolchak was Chiang Kai-Shek, and it's late 1948. At this point abandoning a clearly lost cause is the only sane move, especially if it's not even your own fight (so pretty much how Americans washed their hands off Chinese Civil War)
>>
>>2296869
>Truly the Flanders of our age.
It gets better:
It's the Flanders of the East Europe.
Bonus points:
Everyone and their dog were fighting and dying for that piece of land since about the same time as Flanders, if not slightly earlier (since the shitshow started in the 1530s)
>>
>>2297353
>The alternative was to fight their way to the nearest port
>It's the reds who run away
So if the Czechs did not fight their way out and had to get the Reds permission to leave then how was that epic?
>>2297354
>you have to be a Russian tsarist if you think handing over an enemy of the communists to the communists to be executed is fucked up and cowardly
Do I have to be Polish to be disgusted by Katyn?
>Kolchak was Chiang Kai-Shek in 1948
Not to get all MacArthur but with hindsight that would have been worth the Americans getting into judged on what happened after and what is happening today. I am not saying Kolchak would have won but I am saying if some Czech castle was under siege five hundred years ago by the Germans and the Slovak soldiers threw out the Czechs to be executed so they can be allowed to leave I would consider that just as lame.
>>2288474
Also, for the record, is this like xcom gameplay wise? What are the levels like? I remember something about it having female soldiers as well which isn't great for my history autism.
>>
>>2297354
>Chiang Kai-Shek
whoo?
>>
>>2297353
>>2296022
>>2288288
The weird ass mental gymnastics to try and Paint the checkoslovak legion as some sort of muh based anti commmunist /anti Russian Heroes , when infact they guys who threw their hat in to whatever side promissed an independent checkoslovakia and let them go home.
Hell they even fought the japanese when they got in their way to Vladivostok

I don't like how in EU5 armies can instantly retreat.
What bothers me most is that they already had a very servicable system in ck2, where routing a flank puts that flank into a rout phase where they deal 0 damage and slowly leave the battlefield, but the other side still deals damage, and manually retreating puts every flank into the retreat phase until they all leave the battlefield. Why didn't they just do that? I mean it was far from perfect, they could have done something different, but as it is there isnt even a placeholder, they just leave.
>>
this did NOT need its own thread playa
>>
>>2294505
And instead of posting this in any of the 7 EU5 threads, you decided to make the 8th?
>>
>>2294505
that was how it worked in Imperator and eu5 is a re-skin of imperator

>>2294634
>>2294719
cope and seethe. this i a grand strategy board now
>>
>>2294505
sorry for disrupting the thread but how does it sit like that?
>>
>>2294505
bruh ck2 combat is terrible

Paradox can't help themselves. eu5 is done.
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>>2134850
>move development to Spain
>still plagued by Stockholmoid cultural issues
>>
>>2272502
Those faggots deserve it and I'm not talking about trash people.
>>
>>2268792
Praise kek mein bruder… we must protect the ESLs and the memes too… SJWs cannot lay their hands on them…
>>
>>2184983
Based zoomer kiddo.
>>
Does the no stack wipe work for armies too? I keep beating armies and chasing them but stack wipe

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The future of strategy games is here
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>>2286595
>The world? No! One small island of indomitable Germanics still holds out against the invaders!
>>
this seems like a worse version of daydreaming desu, idgi
>>
>>2255517
AIR VICTORY
>>
>>2287216
You are brown.

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I got it for $3 on steam, what am I in for?
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Why would you buy it on Steam when you can get the Gold edition with Win10 installer for free, LEGALLY?
>>
>>2285672
getting Tempest Rising bundled with CoC Remastered is cheaper than the game alone
>>2267831
Ra2 Remastered won't happen now as the original source code got lost forever(?)
>>
>>2267441
>Not the Retaliation Remix
Gaaaaaay.
>>
>>2262876
Bump
>>
>>2262876
Very old jank, its like the second or third RTS ever made, and it shows in a bad way. Personally I couldn't finish it because of it and the fact that the story and setting are not that interesting to me. If you like it but you can't stomach playing it for some reason, try Red Alert 1. Its the same game but better, with better units and a better setting.

How do we feel about Battleplan?
https://www.youtube.com/watch?v=-YoFJV9m_5Y
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>>2296343
>>
>>2294558
Minimum:
OS: 64-bit Windows 11 / 10
Processor: Intel Celeron G4920 (Legacy: i3-2100) , AMD Athlon 200GE
Memory: 4 GB RAM
Graphics: Nvidia GeForce GT 1030 (Legacy: Nvidia GeForce GTS 450), AMD Radeon RX 460 (Legacy: ATI Radeon HD 5570)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 8 GB available space
Sound Card: DirectX Compatible Sound Card

hell yeah something i can play while on my shittop
>>
>>2296354
Blah if you have to post it then that means you still do, sorta
>>
>>2297170
Anon, those specs were outdated 8 years ago.
>>
>>2294558
it looks pretty good
i hate to compare them but it's like hoi4 had all the fat removed and implemented a good combat system
i love the historical photos and oob
>>2297170
>>2297230
good it is based to make a game which will run on anything
so much shit is outrageously unoptimized now

I am currently in the early stages of developing a real-time strategy game that aims to combine elements from Age of Empires II and Warcraft III. Both of these titles have had a major influence on me as a player and as a designer. Age of Empires II is remarkable for its strategic depth, focus on economic management, and large-scale battles, although I have always felt it is somewhat limited in a few key areas, such as unique unit mechanics and hero-focused gameplay. Warcraft III, on the other hand, introduced those very features through its heroes, abilities, and more character-driven armies, yet it lost some of the depth found in other systems, particularly in the balance of ranged units, counter mechanics, and naval warfare.

My goal is to create a game that brings together the strongest qualities of both styles. I want to capture the grand scale and tactical complexity of Age of Empires II while incorporating the individuality, progression, and fantasy-driven personality of Warcraft III. The idea is to give players the satisfaction of building a thriving civilization and commanding large armies, while also offering memorable units, meaningful choices, and greater variety in strategy.

I would love to hear from the /vst/ community about what you would like to see in a project that blends these two approaches. Which mechanics or ideas from either Age of Empires II or Warcraft III do you think are essential to preserve, improve, or completely rework?

I am also open to suggestions for other RTS games that might serve as good sources of inspiration. Whether they are classic titles or more recent releases, I would really appreciate your thoughts on what makes those games stand out and what lessons they might offer for this project.

Thank you in advance for your insights. I am looking forward to hearing your ideas and discussing what could make an RTS like this both exciting and rewarding to play.
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>>2279250
When you do, see that you use Killzone Visari speech as your opening.. 10 years ago, I asked the time..
>>
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>>2279250
>Unity can do it as well, although it comes with its own performance drawbacks
Nigga, this shit was made in Unity: https://www.youtube.com/watch?v=lTnBa6LxlqI
Unreal can do it too, probably - it's standard shit under the hood, maybe even Godot can do it.
It's just a matter of actually learning multi-threading and/or GPU processing, instead of using only the default shit and complaining it's not scaling beyond run-of-the-mill games' needs.

>a mentor of mine, and we both came to the conclusion that a custom engine would ideally be the best choice for performance
Your mentor is a moron. Tell him Anon judged him as such.
>>
>>2279250
>Here is the issue: it comes down to the engine itself. I can implement it in Unreal, but the performance is still not fast enough. Unity can do it as well, although it comes with its own performance drawbacks, which is why many RPGs made with Unity remain small to mid scale.
Bruh https://www.youtube.com/watch?v=mrHfQfhhJe4
>>
>>2227967
imba as a term has been used at least since the late 90s.
>>
>>2289957
Nerd

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LET'S FUCKING GOOOO!!!
OMNISSIAH VULT!!!
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>>2293854
>They will never do anything interesting with it, if they use the modern 40k lore.
What should they use to make it interesting?

>will be a failure mechanically.
What mechanics would you use, change or improve to make it a good fun strategy game of massive battles?
>>
>>2294075
>What should they use to make it interesting?
Razor focused single planet and a well known conflict. Does justice to few initial but well done factions and opens the door for more by dlc, which is their main priority anyway.
>>
>>2293823
please enough with the fucking IP slop.
>>
>>2294098
>Does justice to few initial but well done factions
They already fail in that, SM and Astra Militarum appear as separate factions instead being both part of the Imperium faction.
Just like in the failed Gladius, the Civilization-like.
>>
>>2294098
This sounds fucking shit, why does this board always have the worst takes? One of the few interesting things about 40k is its scope. A galaxy worth of worlds and factions is more fun. Encouraging DLC is extremely jewish.

I love a good RTS campaign. What are some good ones? What makes a good RTS campaign? What are some underrated ones? Did Arthas really need to purge that city?
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>>2270423
Between WC2 and WC3 there was a lot of actual story produced by people blizz hired (primarily golden and knaak) or by their employees (metzen) because WC1 and 2 were not plot-heavy games. They made a few short stories and novels, namely
>Of Blood and Honor
>Day of the Dragon
>Lord of the Clans
which all predated WC3's release.
Then right after you got
>The Last Guardian
>War of the Ancients trilogy (Well of Eternity/Demon Soul/The Sundering)
which explained a bunch of integral lore that was more or less intended for WC3/TFT and was heavily foundational for vanilla WoW
They also probably made the orcs/horde separate from the demons so that the demons could instead be more closely attached to the undead as a faction for gameplay reasons.
>>2270587
as the other anon said, the orcs never used a plague to do their thing, they were far more straightforward and the only guy who wasn't straightforward (gul'dan) fucking died chasing power on an island in the middle of the sea
also the cult of the damned were humans, they could meld in wherever as long as they knew what they were doing, things would inevitably get messy
For Arthas though, I think he was both panicking a little and also trying to appear like a good prince, or a good king, and was afraid of looking bad. As the story goes on he gets more fucked in the head and when he takes Frostmourne he's essentially ended up not caring for much more other than being the King to rule them all. It's why the final cinematic is so good, because Arthas is now the Lich King, and all he rules from his spires are corpses in a wasteland.
>>
WC3 had a nice story.
>>
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>>2269965
>Waffen SS campaign
>>
>>2255389
>Did Arthas really need to purge that city?
No, he could have waited to them to turn, kill the undead ones and rescue the few percent that didn't eat the grain, which is what Uther wanted to do.
Would be harder and more time consuming, so Arthas picking the edgy and easy option was what sealed his descent to evil.
>>
>>2264780
>underrated:
>heroes of annihilated empires
Game sucks ass.

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I'm currently playing Earth 2140 on NORMAL and holy fuck. I'm 20 hours in and haven't finished the UCS campaign yet. Granted, some missions were harder than needed because I didn't realize you could call in reinforcements on some maps, BUT

>Maps are a grind and sometimes come down to who runs out of resources first
>I'm convinced the Devs are downright evil. They know the pathfinding for UCS mechs sucks, and the maps are a combination of chokepoints, cliffs, and destroyable terain you have to manually target. UCS air sucks so you have to grind them down with mechs all the time if you don't have the SHADOW vehicle that gives stealth to your mechs
>One of the Scandinavia missions has you approach an enemy base from two sides with a 1 tile chokepoint on each sides. Your mechs stack up and die really easily. The UCS navy sucks, and you don't have air in that mission forcing you to grind them down wave by wave hoping to snipe some of their important buildings
>Many missions start you in the middle between multiple enemy bases and they assault you immediately.
>Constant raids by enemy air and land transports full of infantry that capture your buildings and blow them up.
>Also, if the objective is to capture a building and you take it, they'll actively try to retake it and blow it up, failing the mission for you.
>Scripted attacks all over the place

This truly was a time when devs didn't give a fuck. I've heard that the Warcraft 2 expansion is hard but I haven't played it. Recommend some ball busting campaigns
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>>2288856
Wait until you see 2150. It's pretty much the de

As for your question:
American campaign in Original War (the loyalist path); stuff like "you and the other guy vs. endless enemy infiltration group of 8 advanced AI heavy assault vehicles, hope you like having as your faction speciality sniper rifles that are anti-personel, not anti-vehicle" are a norm
Cold War campaign in Rise of Nations, especially if you aren't systematically doing the missions to destroy nukes of the other side and eventually US/Soviets decide it's time for WW3.
R.U.S.E. has a campaign deliberately scripted to fuck you over, and the fact you are often in operations that historically ended with the failure of your side should give you a hint
>>
>>2295019
* It's pretty much the devs saying "Oh, so some of you complained our game was too easy? Well, hold our beer then"
>>
>>2295019
I've played the vanilla UCS campaign years back and it was way easier, I remember mostly chill mining for the resources you need to leave Earth. I have heard that the Lost Souls expansion is hard as shit though, haven't played that one.
>>
>>2295090
>vanilla UCS campaign
That's actually the hardest in the base game. If you weren't frugal enough, you could end up being short on resources. Some missions (the NEO ones especially) simply weren't worth playing and there was no penalty for failing them. ED and LC's were easy to finish ahead of schedule. It's a strange game - you fail the moment you finish all the missions.
>the Lost Souls expansion is hard as shit though
It's mostly retarded, unfun slog. They took this game about small, tactical skirmishes and had you fight all out battles. The enemies get infinitely spawning reinforcements (you can no longer just wait for them to run out of resources), their bases are layers and layers of the strongest fortifications, and battles are just about spamming masses of units that launch thousands of missiles into one another. One of the things that the later WWIII:BG did well was cut down on the spam.
>>
Z is pretty fucking hard. I almost smashed my keyboard in rage playing that SHIT

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Hello, im looking games like SC2 Coop, where there is general race, but there are sub factions that significantly change up how that race is being played (like how Raynor plays differently compared to Nova or Megsk)
I know that DoW 2/3 and CnC Generals in which, you pick commander and that commander gives you different general powers
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>>2285323
each god plays different though and then every time you advance an age you have to also choose between different gods
it's the "subfactions" op asked for
>>
>>2285536
Each god offers a couple of different research techs, a new unit a new ability, but none changes the basic faction mechanics, the Norse still needs Ox Carts, the Egyptians still gain favour by building monuments and so on.

Also shame that SC2 stopped selling those cosmetics, was really looking foward for a complete mechanized Terran skin, with robotic Marines and all.
>>
>>2285323
>AoE and its derivatives have very minor differences between factions.
saying this about age of mythology is quite literally statements dreamed up by the utterly deranged tier
>>
>>2286662
AoM has big asymmetry between factions, ill give you that. but as >>2286403, "subfaction" difference within faction as a whole is very light.
and regarding AoE and SWGB, there are a lot of factions that have, again, small differences between them, nothing too fancy compared to SC coop
>>
My favorite implementation of this is Emperor: Battle for Dune

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>lets make the game slow as shit and also remove claim fabrication so youll be doing nothing most of the time lol
What were they actually thinking here?
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>>2281933
>Am french
that's gay as fuck man
>>
>>2281193
1)Bohemia didn't have a golden age, it sat in its mountains and mined silver. The gold should be in the Carpathians proper, for Hungary
2) Austria wasn't a shithole, Bohemia had a slightly better economy in the early 1300s
3) 1337 was a mistake, the entire forcing-a-century-of-medieval-crap-on-you before the game starts was a mistake
>>
>country takes my land in a war
>i have cores on it still
>for some reason i need to build a spy network in said country to invent a reason for me to invade them and take the land back
make it make sense
>>
>>2274083
removing claim fabrication is so based I am actually struggling to believe they did this

that is one of the best moves they could've done for the game and I went from having zero interest to being mildly piqued and now willing to look more into eu5
>>
>>2274083
>play for 100 years from 1444
>colonies established, religious wars setting up, ottomans poised to blob into europe, china exploded, future great powers preparing for their next centuries of showdowns, warfare irrevocably changing into pike and shot, the beginnings of modern centralised states and the global economy

>play for 100 years from 1337
>nothing fucking happens

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>Supposedly under development
>Type of warfare that hasn`t been tried in TW format.
>Ranged and melee still suck and are broken
>Units get stuck on everything and charges break down.
>Dumbed down campaings compared to historical total war which is already dumbed compared to any 4x
>Battles are dumbed down with SE stacking
>Will have to compete with DOW IV
>Last DLC for their cash cow was a 12 months ago
Does CA want SEGA to boot them out?
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>>2176958
>Jorrit Kelder's paper on Bronze Age cavalry
link or name
>>
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>>2226068
>>
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>>2226068
The fan base did not eat that up.
No one wanted it, and they complained loudly about it.

It’s why they had to address it
>>
>>2294935
Horseback riding and cavalry in mycenaean greece
Should be the first result
>>
>>2295357
it's actually because mentally ill communists slimed their way into most institutions as a direct result of academic lobotomization and indoctrination of ivy league grads

Throw in a bit of bribery by sociopaths saying what indoctrinated retards want to hear in exchange for laws, regulations, etc. and you've got the present day

we've told the communists to shut the fuck up, but they hold all levers of power, so the only thing we can do is watch as they self destruct the entire country as they have done literally every single time they've been in charge of a country


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