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>tsarist russia : yellow
>soviet russia : red
>liberal / federal russia : green
>monarchist germany : dark grey
>republic germany : light grey
>nazy germany : black
>france : blue
>UK : red
>spain : yellow
>italy : green
>USA : blue
>netherlands : orange
3 replies omitted. Click here to view.
>>
>>2145376
>tsarist
>kingist
>presidentist
>>
>>2145598
It's to separate it from before russia had a tsar while still being a monarchy.
>>
>Tsarist russia : yellow
Name 1 games
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>>2145598
Ukrainian, borderian kek
>>
>>2145594
blue, green, yellow, and red are listed twice

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Do you know any good strategy games where you can play as Israel? I know only about ConfMEPS, that one mod for Civ6 and various mods for HoI4
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>>2140863
most real world strategy games let you play as america
>>
>>2140863
Historical games won't put fictitionous nations to appease Zionist cockroaches, sorry Shlomo
>>
>>2146078
But shlomo, how come your baby killing kind turned Al-Aqsa foundations into literal swiss cheese and everything they found there were Persian, Greek, Arab, Assyrian, Phoenician and Byzantine artifacts? How come not a single historical source except from the schizo ramblings of haggard desert pedo yids from south Iraq in the Jewble about the existance of an ""ancient kingdom"" of pissrahell???
>>
>>2144697
Indeed it isn't, it's a settler colonial criminal outpost made to be a safe heaven for psychopathic yids across the globe, there's a reason murderer and pedo kikes all flee to that ethnostate in occupied Palestine
>>
Hinnom in dominions 6

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>Japan can't make RTS-ack
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>>
The only Japanese strategy game I've ever played was Lost Technology.
https://www.youtube.com/watch?v=a_8faiHRNIo

I wouldn't call it very good, but it was fun enough to beat a few times
>>
>>2136252
It had some updates recently too!
>>
>>2116147
>>2136252
>>2136644
I clicked on this thread because I thought it was Lost Technology.
Can any of you guys help me, how the FUCK do I Apoitakara?
It's absolutely impossible to live more than 2 or 3 turns, and I'm too stubborn to pick another faction before I figure this out.
>>
>>2131018
wdym? I didn't see anything particularly missing in the translation
>>
>>2118407
PCs took quite a while to enter their market due to Sharp's hold in the market and collapse in the 90s, and for a long time they only used them as work tools.

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I just saw Wartales on steam, what do you guys think about I? I was planning on picking up Rimworld and Kenshi today, and I might snag this if it has praise
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It's okay. If you like Battle Brothers, you'll probably like this.
>>
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>>2137804
>>
>>2137810
goddamn....
>>
>>2100347
If you haven't yet played Rim or Kenshi then im fucking jealous. They're 10x better than this.

Rimworld takes some learning and you will mod ot to your taste. Game i have the most hours in.

Kenshi is perfectly jank and a true sandbox. Its also great when you figure it out.

Both games will make you lose and will fuck you. Just play them for a while and have fun before you learn from online
>>
'The Fiefdom' domes out on September 25th

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What if instead of writing a long apology, you make this shitty little update NOT a dlc?
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>>2143340
>I want an apology for Vic 3
Sneed.
>>
>>2145062
Paraslop are a shovelware company
>>
>>2144731
>>latest vic3 dlc is shit
Not sure about the one coming up but the last DLC they released is pretty much the best DLC ever for Vic 3
>>
>>2145761
Well, the upcoming DLC will nerf Austria right in the dick, so it will depend on the player.
>>
>>2145761
>>2145775
What do I build to grow my GDP and how do I finance additional construction sectors

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How's songs of syx? Do you still need to have half of your economy devoted to maintenance?
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>>2134826
Can't you just pretend there's a culvert?
>>
>>2089217
>>
>songs of se
you know what nevermind
>>
>>2138190
>just how pretend
How dare you.
>>
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Wow this general is slow.
I've been playing the game for the past couple days. Got 450 human pop and everything is stable so far.
Currently abusing fish, grain and clay. Goddamn innovation points take so much clay, i got 60 guys on it with the first lot of tools. And i need innovation before this inevitable sickness takes over. (20 pop sick so far)
I'm selling paper to get some pocket money. No clue how diplomacy and that stuff works.
Game's fun, reminds me of playing stronghold 2 as a kid.

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You've been reincarnated into the Endless Space 2 universe. Why playable faction would you like to be a part of?
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>>2143107
The opening blurb of the Horatio quest paints a picture of every constantly scheming and backstabbing.
It would undoubetdly be the most beautiful, and the most perfect.
>>
>>2143107
All the love is funneled into Horatio hot sauce on /civ4xg/
Never tried them what are they like?
>>
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>>2143202
You puree everything you get your hands on and end up with the best end game pop + industry with biofuel conversion. Riftborns are the best but don't breed so your best openers is to spawn next to riftborn and immediately throw them into the tanks while you only need to eat 2-3 pop for the permanent bonuses.
>>
>>2143202
Horatios get bonuses to horatio pop by splicing (and killing) other pops.
Each sliceable pop has a unique effect on the horatio pop and the more you slice the more pop you have to sacrifice.
So you end up with a wild lategame where you're incentivize to warmonger and splice the pop of conquered system since you end up needing 25+ pops to sacrifice. You can eventually turn inferior pops into horatio too for maximum perfection.
>>
>>2145483
>>2145521
It should be noted that Horatio also has 2 faction specific Ecologist laws that increase Industry and Science (respectively) by a percentage for every single splice you've performed that game. If you switched to a republic you get some absolutely absurd outputs.

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Slavery is a debuff or hinderance in every strategy/GSG/econ sim.
>Victoria
Untaxable pops
>Eu4
A literal trade good. Non existent mechanic.
>Stellaris
Unhappy pops
>Imperator
Very strong
>Civilization
A 1 pop trade for production. Considered overpowered.
>Kenshi
Slaves run away from you or you can be enslaved.
>Rimworld
Roleplay?

Comment too long. Click here to view the full text.
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>>
>>2074611
Because your nose isn't long enough to maximize the profits
>>
>>2074611
Getting western devs to prioritize the game experience over their sensibilities (or more likely, the sensibilities of their masters) is simply impossible.
>>
>>2114977
Helots were just state-owned slaves anon
hell they were objectively the worst treated slaves in all of Greece!
>>
>>2079466
>As an example, Mark Elvin's proposed that, among other reasons of course, it was part of why China didn't have a native industrial revolution. China's move from serfdom to peasant cottage industry in textiles prevented the management of the process by the educated upper classes, whose counterparts in Europe drove a lot of innovation.
Serfdom died in North-Western Europe by the 15th century, centuries before the industrial revolution. It has nothing to do with that.
>>2093719
The Greeks and Romans were nowhere fucking close to any of that.

The industrial revolution was spurred far more by changes in legal and social attitudes towards the economy than by scientific inventions. For the most part the latter followed the former.
Read Max Weber's The Protestant Ethic and the Spirit of Capitalism.
The industrial revolution was only possible due to the nascent capitalist mentality in England and the Netherlands, brought forward by the social changes that Calvinism brought.
>>
>>2074611
Realistically to make slavery make sense you'd have to play as a slaveowner/the slaveowning elite class. Slavery hurts society as a whole by giving slaves no incentive to work hard & preventing them from using their skills in the most effective way but it does benefit the individuals that get the fruits of the slaves' labor.

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>>2140456
>DoD is just the best alt-history mod for any Paradox game.
True
>>
>>2140456
>DoD is just the best alt-history mod for Half-Life 1
True
>>
>>2138890
It's ready now:

https://github.com/GODOG4/Vic-2-Mars-Revolutions/releases/tag/0.04
>>
What happened to OpenVic2?
>>
>>2143769
Cool

What ruined Stellaris?
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>>
What do you guys think of Shadows of the Shroud?
>>
>>2148715
>all the tech in 6 years
I doubt I’m playing optimally but even focusing hard on tech it’s taken me decades to reach my first repeatable.
I usually bulldoze the Repository to kickstart my economy, is the +output you get from it that good?
>>
>>2148873
The devs reworked population numbers, raising it by like 100 times, but failed to account for the buffs this gives from the Identity Repository. I was getting like 3000+ job output, maxing out on food, unity, minerals, etc every month. Several thousand research in a few months. If you start building robots and synthetic you can just keep your pops uploaded and keep the ridiculous boost to production.
>>
>>2148909
Looks like they went back and divided it by 100 back in patch 4.0.5. What’s the max number of identities you can store? I know some events give you more, maybe it’s worth keeping around
>>
>>2149055
I don't know the limit, but it's at least your full original organic population.

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>Inca with bonus to mountains
>Poland has winged hussars
>China has a large population
>Arabia bonus to trade and religion
>Russia has big borders
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>>
>>2140765
>These are either "lose less" garbage which are still something you'd never want to take over a plain neutral-triggered ability because losing is bad period
In a game with a certain degree of RNG which makes losing a possibility even if you do things right, lose less abilities are extremely valuable because they give you more consistency.
>>
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>>2130423
We get one West African per game and it's usually a Sahelian. The Yoruba systems of fortification (and monetary networks) usually get overlooked as a consequence, and it's impossible to balance things like the tsetse and poison since players hate RNG and instant-death mechanics.
>>2130881
That sounds like a UU-theft bonus.
>>2140765
Yeah. Bonuses that are simply most useful from a losing position (economic units having additional HP or armor, for example) are best.
>>
>>2129660
>korea is /science even though it's been raped by china and japan for being unable to go into science historically
>>
>>2142073
Korea? I think you mean Samsung Nation
>>
>>2139611
>>Poland sees western powers successfully using hussars
husars originated from balkans tho

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Can anyone confirm if this works with resolution customizer in w11 or if it still has no audio?
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>>2144661
This is what they call a 'skill issue'.
>>
>>2144727
huh? every service npc in these games physically walks using a road. Market you just place near the houses and forget about it usually.
>>
I hate docks so fucking much
>>
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>>2145292
so I gotta build a market by "district"?

Asking because of pic related. When I started expanding northwest, I started getting food problems even though my warehhouses were full of food. I ended up placing a market near the houses and it seemed to solve it. Was wondering if there was a way to have the workers of the market at the bottom feed the people up top.
>>
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>>2145292
>>2145773
see pic, market isn't feeding these dudes at the left for some reason?

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Hi /vst/. My backlog urges and I sincerely need help clearing some titles here and there. At least "giving these a decent run" will be enough for me since they were sorta gifted by someone special which I miss every single day. So sorry for blogposting, it's just that my dad passed away some months ago due to a battle with a long illness.
But ok with that so where do I start? My last strategy experience was probably Stronghold crusader or something in the likes of it. I'm no pro but at least I'm curious.These were his favorite games, they do seem peculiar and odd choices and yes I intend to play these (not ckII, not eu IV, not heroes III or patrician III and so on, you got the gist of the whole ordeal). I looked into his gog profiles and he played these a bunch:
> For The Glory: A Europa Universalis Game
> Crusader Kings Complete
> Europa Universalis: Rome Gold
> Anno 1602 A.D.
> Patrician
> Close Combat: Last Stand Arnhem
> Strategic Command: American Civil War
> Heroes of Might and Magic® 2
> Warlords III: Darklords Rising
So where do I start? Where do I go from here? I wanna honour the old man's memory, that's it. Any tips, playthroughs, yt vids? Mods?

Thanks and I sincerely appreciate the effort here, best 4chan sub for real.
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>>
>>2142742
>That being said most of these are pretty ancient games.
Yeah, I second that. Even by standards of strategy games where the change in graphics is less relevant and trends/design change slower they are going to feel outdated and they aren't really the ones that are usually considered classics either.
>>
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The dealbreaker here is that I don't think I'm mentally capable of handling these games but probably that's just me. But I really really wanna try these, honour the old man and stuff. Sorry again for blogposting.
>>
>>2145425
>feel outdated and they aren't really the ones that are usually considered classics either.
That's why they somehow pander to me the most.
>>
>>2145426
Start with TBS. If you can, with those that came out on consoles too. Those are quite retard proof - xcom, new civs, that kind
Then slowly move onto slower rts, again preferably that came out on consoles - endwar is probably the perfect candidate. I too was a strategy brainlet. Still am but at least i can play a bit rts
>>
>>2145410
Middle Age Ulm is the easiest faction to start with since they have great basic troops and very little magic to deal with, also thematically they're really cool especially if you're a HREwanker. Early/Middle Age Abysia also good for noobs, very good troops and really only fire magic to deal with which is very easy to understand, just research evocation and watch your guys pew pew enemy armies down with fireballs.
Ultimately though if a faction's lore really speaks to you then just try them out, even if they're a more "advanced" nation you'll still have fun and a fighting chance against the kinda dumb AI. You really don't have to worry about playing optimally at all against the AI

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I can't believe nobody on this board is talking about the best strategy game of the last 10 years.
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>>
>>2137510
>japanese
>original dialogue and characterizations just as the authors intended
>english
>fanfiction made by failed writers
>>
>>2132445
I have it on my steam deck lazy git.
>>
>>2137510
Fun fanfiction can be better than dull originals.
>>
>>2135116
PC gamers should probably stop bragging everywhere that they never buy games and saying stuff like buying games is for chumps and encouraging other people to not buy games, and then maybe Vanillaware might consider putting their games for sale on PC. Good luck convincing PC gamers to take steps to rehabilitate their reputation.
>>
>>2145486
lol

>Everyone complains about the game
>Its actually really good

The complaint about civ switching is retarded, just play one of the other Civs, if you want to play the same game over and over, just keep playing the same game over and over. Civ VII in my opinion is light years better than both V and VI for a few reasons.
Civ switching is actually great way to keep you making interesting decisions and having interesting mechanics the entire game through and i like how you can sculpt your empire with your traditions picking early civs to set up late civs, and always having some sort of unique unit and ability every age, instead of having a late game unit that you have to play 200 turns and the games over before you even get to use it.
I think the game still suffers from snow balling, and the best map generations i've used have been modded in, but there's more chances to get back into the game with age resets. And the modded map script is legitimately great.
Either way all the criticisms of the game don't really compare to the benefits
especially I like generals and how they're used and unpacking and packing units, i like the removal of some micromanaging aspects that were fine in the early game but became tedious in the late game and i think their solutions are good.

I've played the game at launch and i've played it now after a few months of being out and already a lot of the initial criticisms have been covered.
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>>2140764
Hmm, I haven't ever lost any shit when switching eras. I noticed the game has a setting for this and the default option is the less dramatic option. And apparently the non-default option resets everyone harder and is labelleas the 'intended way to play' lol.
>>
>>2142929
>I haven't ever lost any shit when switching eras. I noticed the game has a setting for this and the default option is the less dramatic option
nobody plays that game at this point so what you see are comments by people (myself included) who played that piece of shit game at launch of very shortly after
they have spent the last 6 months basically undoing as many of the mistakes they made designing it but the game is rotten to the core and without a complete overhaul of the ages it wont be good
at launch you could keep 6 units and a couple extra from military age goals and i think it was 1 per city aswell iirc but might be wrong on the numbers since it has already been a while
>>
>>2143064
You could carry over as many military units as you had commanders to carry them, plus some surplus units
Dogshit UI didn't communicate that though, nor how many units you had or your capacity, so of course post-launch was just
>Civ 7 removes all of your progress at age transition?!?! Kusoge!!!
You can apply this to most things that get "removed" between ages
>>
>>2117562
Buy an ad
>>
>>2122156
Battles should have just played out to the conclusion within one turn. I get that it doesn't let you reinforce that well but at it was also pretty easy to just bring units from half the continent over which was a bit ass.


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