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File: Foundation.jpg (139 KB, 1395x704)
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34 bucks is a little steep for the base game tho?

https://www.youtube.com/watch?v=9zASkx6kKu0
2 replies omitted. Click here to view.
>>
>>2500632
will this make it good?
>>
>>2501062
Its quite good if you care the most about how your city looks, it gives you a lot of options and methods to make a good looking city.
>>
>>2501062
It's a full fledged colony builder if not particularly challenging one. The unique selling point is that most major buildings are highly modular and you have to put them together from different parts you can resize and shit and a structure can also be made up from smaller substructures so a monastery complex can have functional separate living spaces, kitchens, scriptoriums and whatever else while being one continuous structure.
It's possible to build some nice looking stuff.
>>
if there are still no children/families then unfortunately I do not really care
>>
>>2501421
you have to make one IRL, anon

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What're they cooking up
127 replies and 7 images omitted. Click here to view.
>>
Afterworld has the potential to be the ultimate paradox game imo
>>
>>2388632
>Afterworlds
>https://www.youtube.com/watch?v=Q-etzVr3Ko0
really does look promising
Post-Apoc is very played out,
but I'd give it a chance just for the slight Stellaris angle.
>>
>>2478422
Hoi4 didnt start selling good until the released the Sabaton Music Pack.
>>
I want solar nations 2 style game but with paradox budget
>>
>>2388632
>*checks EU5 player count*

They arent cooking anything it seems

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I already played Vic2 and CK2, and I got burnout from both for how boring they were, are the other PDX games equal in terms of gameplay or not?
The worst part of both games was
>80% is looking at the screen seeing the time past in max. speed
>5% is the notification spam-nuking of the same 5 events / quests / decisions (despite the DLCs were sell with "10k news events" or something like that)
>10% moving units in the map and see 2 minion knocking each other
>the final remaining 5% is micromanagement the chairs of the court in CK2 and dealing with the r(etarded)ebellious vassals; economy / influence / national focus in Vic2
If in the end any of PDX are for me, is there any 4X / Grand-strategy game that is not boring as hell and is actually fun to play / invest your lifetime playing it without a feeling of wasting it or getting burnout?
22 replies omitted. Click here to view.
>>
>>2490742
Imperator is good specifically because it’s dead and Paradox doesn’t keep reducing the quality of the game by adding bloat.
>>
>>2487946
with the latest DLC and patch changes I would reset Stellaris to the middle or even creeping towards
>too hard /inaccessible

the pop changes only look like streamlining,
but are in fact a new meta layer clearly preparing for the next DLC that's making things even more complicated
>>
Maybe the genre isn't for you
>>
>>2488571
I will never forgive paradox for changing the FTL system from the actually dynamic and distinct hyperlane vs. warp vs. wormhole approach to just hyperlanes. their excuse
>people in multiplayer were complaining about balance
if you want to min max, pick the option suggested by the meta. don't be a complete nigger about it and nuke the option to play for fun.
>>2488666
see the above.
>>
>>2488571
I've played Stellaris at all it's stages. While I might miss things like warp and wormholes the current iteration is honestly the best overall. They really need to go back through legacy content and adjust it to fit better though I agree there.
If you think the original build was better you unironically have a case of nostalgia.

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Exp rel
Faster move
The map itself
7 quick no options
8 replies and 1 image omitted. Click here to view.
>>
>>2476302
I did get to that today
Idk how you knew know I would
Oh well I made it pretty obvious

Ah when it slows down.
And people have friends

Sag
Maze

He can play.
It's an invitation to relevance but cold.
>>
>>2476146
whoops wrong screenshot
>>
>>2476146
>>2490325
Trite observation but its incredible how crisp and clear 5 is whereas 6 looks like the surface of my toilet bowl
>>
>>2494805
nigga clean yo toilet
>>
>>2476560
it's a schizo thread
let OP have his moment

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Should I get Civ5 or Civ6?
44 replies and 4 images omitted. Click here to view.
>>
>>2500196
i mean technically yes, but i was thinking of something more of a fleshed out mechanic like eu4 (haven't played eu5 so can't comment). Something else i'd also maybe like is if civs had more civ specific bonuses for different things like wonders and such; would make things more restrictive, but i think also make things feel a bit more immersive.

Was a mod, colony and empire, that added limits to how many cities one could have before debuffs began kicking in and you had to expand some sort of bureaucracy, although restricting settling speed i think it made the pace feel a lot better instead of just speedrunning settling like fifty towns and then spending the rest of the game in 'menu button clicker simulator 2016'. Also played with the monopoly++ mods which i'd say made things more interesting. Also really liked the district expansion mods where you could choose between two different upgrades instead of just having the same one always.

Something i also thought was a bit weird is how the game lacked a lot of interesting and actually historically relevant civs. I mean it's a lot cheaper and easier probably to just copy-paste china three times and norway a couple of times, but not one denmark, austria, italy, mexico or so on? Something else is also that some civs i'd say kinda require certain types of geography to not feel weird; Britain being prime candidate. Great Britain, being defined as an island nation thus focusing on the navy and outwards colonization instead of inwards continental conquest (yes i'm oversimplifying, but i hope you get it) simply doesn't feel correct if you don't start on some type of island; making it so that i've barely played them.

Just my views, i know this game wasn't really made for me and i wouldn't want to change it for people who like it, but i feel like they were trying to do some things similar with CIV7, but just didn't really commit nor really fleshed anything out. Wanting both a pdx and trad civ audience, getting neither
>>
>>2500260
>I don't think changing the religion was super helpful for an already divided state
other way around, by imposing a unified live faith he gained a point of cohesion
>>
>>2492645
If you want to have a gay old time with a good video game, Civ V.
If you hate yourself and crave slop that looks like a mobile game, Civ VI.
>>
>>2500325
6 was tailored for normies, and I can't even be mad at them because it paid off hugely, it remains their most popular game to date. Somehow logged about 90 hours in it and enjoyed most of it
My biggest problem is the whole conference mechanic is too board gamey and that I can't have 2 of my fav graphic mods activated the same time because of engine limits
>>
>>2500969
This man Civs
But if you want the pinnacle of Civ, go with SMAC

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>picrel
>PAIZO! GIVE ME A STRATEGY GAME SET IN GOLARION AND MY LIFE IS YOURS!
>(no the crusade mode of wotr does not count)
FOR THE THRICE-DAMNED HOUSE OF THRUNE!
29 replies and 9 images omitted. Click here to view.
>>
>>2444485
I see a big problem there in that they gutted the core identity of one of the main nations for woke by removing slavery from the setting
>>
>>2444487
This, fucking goylarion
>>
>>2444634
Total war mod for tes is peak
>>
>>2444910
>im a gay dad
We know
>>
>>2451427
Double Cross, there's at least one time in sultans game where the protagonist can gay rape another man, likely even more that I never saw

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>Good, readable graphics and UI
>No simcity bullshit, you want a town plop down a 2 pop city
>Doomstacks? No, pile too much shit and you get it destroyed by a lost combat
>Fleshed out diplomacy system
>Actually feel like you're running an empire not playing a board game
9 replies and 2 images omitted. Click here to view.
>>
>>2498506
NTA
Take the L and move on instead of doubling down. You were wrong. It was not a bug, the game was working as designed. Anon attempted to explain to you why it was the way it was, and you ignored it and got mad about it.
>>
>>2496198
It irks me how the capitol also has corruption. In brand name Civ that was only a thing with Communism.
>>
>>2498506
In the western world that joke is older than your dad.
>>
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>>2498132
You can get a few scenarios for Civ 1 there:

https://forums.civfanatics.com/forums/civ1-scenario-creation-game-of-the-month.189/
>>
>>2498124
>>2498497
>>2498506
holy shit shut the fuck up

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Any decent ones out there?
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>>
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>>2491428
Decent, but it's up to you if it's gonna be more than that. I dislike the lack of rooms and no second floor? What kind of hospital tries to cram everything in 1-story building(s)?
>>
>>2494292
this one is good
>>
>>2500477
Two Point Hospital is unfortunately less business strategy and more of a puzzle game. Everything is divided into missions with specific objectives and challenges, there's no free build.
>>
File: 1786377448897661.png (128 KB, 256x256)
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how business are we talking here?
>>
>>2491428

File: 1788217094547341.jpg (226 KB, 1180x1280)
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MAXIMUM UNIT CAPACITY edition
798 replies and 136 images omitted. Click here to view.
>>
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>>2508467
imagine making a new mode to extend the early game with artificial difficulty so that people don't immediately make capital spam fleets that trivialize the game, only for it to still get bent over and pounded by phase frigates.
>b-b-but they're expensive and rare now
everything is more expensive, therefore everything is equally less accessible, therefore the relation that different options have to each other is commensurate, and therefore rushing phase is still just as viable in extended as it is in the base game.
>b-b-but the AMB doesn't work with phase
AMB Phase is old news, grandpa. the new hotness is AMSRM Phase, which you don't need to equip on something as broken as the Afflictor to completely warp the game's difficulty around your cock. Even the humble Gremlin will let you start effortlessly farming pirates with a faction commission rate that's going to be rebalanced to be less about passive income and more about rewarding kills.
Phase. Was. A. Mistake.
>>
>>2508650
sounds like capital spam was a mistake, retard
>>
the entire game was a fucking mistake and so was this thread
>>
>>2508734
They're BOTH mistakes. The core problem he was trying to solve with extended was the game becoming too easy too quickly through various strategies; capital spam, player-piloted phase degeneracy, SO spam, etc. So, you're right, capital spam IS a mistake, but so is phase, and the issue is that he tried to make both harder but only succeeded in making one of them harder. with how bad alex is at balancing outliers, I don't blame people for just saying fuck it and balancing it for themselves.
If you're opting into the deliberate torture game mode, though, you're either the platonic ideal of a fractal softworks consumer and totally on board with the extra challenge, or you intend on breaking it just like you can with the base game, and so far I haven't seen anything that prevents phase from raping it besides inaccessibility, but EVERYTHING became more inaccessible, so, again, it all cancels out.

tl;dr: >>2508766
>>
>>2500139
Dunno, but I dig those designs.

File: images[1].jpg (21 KB, 288x346)
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OOH
AHH
OOH AH
I'm a mechanical man
10 replies and 4 images omitted. Click here to view.
>>
>>2499095
There's also this
https://www.youtube.com/watch?v=o7XV9fRAhu0
>>
>>2499104
That one is a classic. Tangentially related but a song from Deadly Premonition samples it. Or uses the same sample bank. for a long time I was driven crazy when I heard the song in deadly premonition and couldn't think of why it sounded so familiar
https://www.youtube.com/watch?v=S5rnhgMdASQ
(1:14 and 2:23 in Radio Free Zerg, 0:09 and 1:02 in the DP song)
>>
>>2499158
wrong link
https://www.youtube.com/watch?v=OAIlXaOFG_g
>>
>>2491511
Why are you recruiting AoE 2 villagers
>>
https://www.youtube.com/watch?v=hvBdYodnNMU

File: Across the Pillars.png (2.67 MB, 1920x1080)
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...that's right, dead excited to announce the release of the 1.4 open beta on October 1st!

Essential Lore video: https://youtu.be/1oFYMB2GrEc


# News

Crusades and Jihads getting a revamp
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-125-cardinals-crusade-jihad-and-religious-orders.1942311/

Trade getting reworked again (again) and it actually looks good
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-124-economy-trade-tariffs.1941651/


Old Thread: >>2486048
1061 replies and 172 images omitted. Click here to view.
>>
>>2508656
>For some reason they are addicted to balance changes.
The reason is sweaty tryhards with no concept of game design demand it.
The game was fun on release. The centralized-decentralized dichotomy made sense, in that every event option that gave you centralization (the objectively correct choice for obvious reasons) also gave you some malus or debuff to balance it.
Absolute fucking retard sandbox kiddies said "noooooo it should be a balanced choice!" so they made decentralized just as good/better than centralized.
So now the event options were
>eat shit and get bad value
>get a reward and also get the new engoodened value
The entire fucking game was designed around centralization being the objectively correct choice, which made sense considering that's the whole progression of every country in the era, but fucking retards sabotaged it.

EU5 is a game designed by whichever moron has enough free time and knowledge of how to obey the forum rules to spam their demands in such a way as that the AI paradox use to crawl through suggestions is most likely to put it in the summary.
>>
>>2508699
>>2508725
Whoops, should have refreshed and seen someone else had pointed it out. Oh well, I'm still angry and want to be heard.
>>
>>2508725
At least with Victoria 3 I can just say "I do not agree with the developers' vision for this game, and thus will not play it." but the "vision" for EU5 changes every time some third world troglodyte manages to save up enough of his banana harvesting wage to use the village internet cafe for long enough to spew his inane nonsense on /r/eu5.
>>
For me I realized EU5 was a lost cause when one unironic Arab tribesman got reddit to spam that they should buff his tribe and they actually did it.
I don't want to play a game that at any moment could get a flavor DLC tier expansion for some shithole because reddit decided to make-a-wish someone who managed to google translate his fairy tales.
>>
>>2503265
The trick with this game is similar to vic 3. If you cant beat them, join them. Ally the strong to bully the weak til you become big enough of a threat that they will break the alliance themselves. Just leech from them and conquer your way to India. That's how I always do it.

Mars Attracts an officially licensed Mars Attacks parkbuilder management sim released
AAACK AACK
>>
I thought I dreamt seeing this on steam, ITS REAL?
>>
>>2495469
surprised they have you marketing interns working on a sunday
>>
>>2494659
looks horribly generic. they know parkitect came out like 7 years ago, right?
>>
>make a game based on a 30-year-old movie
oh man we are digging
>>
>>2494659
Oh cool, I played it a bit when it first entered early access but was gonna wait for 1.0 to do much more.

File: capsule_616x353.jpg (84 KB, 616x353)
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>https://store.steampowered.com/app/1944880/Drop_Command/
A mechwarrior inspired 4x game just released today. Anyone played it? I'm thinking about getting it because it sounds interesting, but man, I'm not much of a graphics stickler, but it looks really visually unappealing.
28 replies and 3 images omitted. Click here to view.
>>
>>2497003
I'm having a blast
>>
The dev should probably make the garrison forces less RNG-reliant - maybe focusing their forces of the specialised units the planet can produce. Because each time I have to defend (so nearly every second turn due to the auto-resolve being bad) I don't know if I get something usable or 1 dodo and one close-range assault mecha that will be shredded before he can even approach the enemy.
>>
>>2498928
>one close-range
Close range shit is just fucking trash right now
Nothing in the game is tanky enough to justify having a short range, anything that gets focused dies between 7/800 - 400 away, or critically damaged from 400 - 200 away
If you roll short range units on your garrison its just over
Especially when subjugated factions start rebelling and you have to get through their missile turrets to purge them
>>
>>2497247
Yeah but you look like that.
>>
File: 1762136161500408.png (5 KB, 158x113)
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Played it. It's shit.

File: i4134t3mxipe1.png (788 KB, 800x600)
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or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
73 replies and 4 images omitted. Click here to view.
>>
>>2483153
I recall most of the scenarios being not particularly creative. Basically just chopped up objectives indistinguishable from the activities of standard play: become patrician, make money, supply town, deal with shortages, etc. Some of the Alderman missions are more like actual scenarios.
>>
>>2456055
Have you joined a merchant's guild? It's necessary to advance beyond a certain rank. Being a member of a single guild is enough, doesn't matter which one.
>>
>>2498358
pretty sure you need to join in your home town. since the rank is awarded for each town individually
>>
Has there been any games released that plays similar to this game? I know some guy made High Seas High Profits but it looks meh imo. Any other games anyone?
>>
>>2498959
Apart from the Port Royale games (II comes closest for me), I can't really think of any. High Seas seems fine on the technical aspects, but I also haven't player much due to how bland and abstract it looks. Patrician III gives those cozy historical feels with its detailed artstyle, the music reflecting different northern european cultures, and so on. Even minor stuff like being able to read historic food recipes in the town hall cellar (they even used renaissance-era language for that in the german version). This kind of stuff makes PIII very unique and it's a big part of why I like it. CKII kinda scratches the same itch for historic management tisms.
I've heard about a game called "Orbit Economica" that seems to go more of a sci-fi route with space trading guilds like in dune. Seems interesting, but also kinda dead sadly.
>>2498775
I think there's a global societal rank (which you need the guild for), and local popularity that gets tracked by each town individually (mostly raised by selling needed goods). Been a while since I played though, and I'm not sure on the details. The community pdf that was posted earlier has a pretty good explanation of the mechanics, but I'm too lazy to check.

File: lelic.png (2.28 MB, 1246x844)
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COH thread since the last one died. How bad is Relic gonna fuck up this re-release. I expect the elitists to complain about adding the reverse command and how it somehow fucks up pathing. As well as auto reinforce dumbing the game down. Harder AI might make the campaign more fun.

https://www.youtube.com/watch?v=tnVoeTSC4rU
294 replies and 28 images omitted. Click here to view.
>>
>>2493009
I genuinely don't know what the fuck you're talking about, CoH base building was nearly identical to DoW1 while as you said it was basically removed from 2.
The engagement sizes are smaller only if we are counting the orcs, the squad sizes are virtually identical between the 2 for most units, the shared pop pool may limit the amount of vehicles compared to DoW but I also found them to be largely useless with some exceptions and edge cases. While in CoH vehicles serve a critical role in the progression of a match.
The cover system in CoH is precisely the most clear example of what I mean when I say DoW1 was the beta, it's clearly not very fleshed out while in CoH it was made much better and actually encouraged flanking instead of bum rushing into melee.
The same could be said of the expansion to resources and territory, there is a lot more going on with needing to connect your territory and prioritizing specific high value points, something I do not recall from DoW2 but forgive me if I am wrong about that in MP as I haven't played it since release.
As for your guess about the engine, they all use the same engine in a way, the same way CoD has been using the same engine since 2004. It's expanded and modified with every release, I can only confirm that for up to CoH 2 however since I never for into that game enough to look into it. The original CoH mod tools are also the same mod tools for DoW1, because they use the same engine and systems.
I see so much more of DoW1's DNA in CoH than CoH's in DoW2, that was always the first game where I felt relic was going in the wrong direction and future titles only solidified that path.
>>
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I'm buying DE just to spite CoH2 redditors and for the reverse vehicle button.
I hate CoH2 and all that it stands for, from Sega taking the reins and merging CoH2 with CoHOnline to Brian Wood not being involved in the game at all (due to being dead).

If the community makes custom Stonewall maps I'll be playing it for 2 more decades.
>>
>>2489205
>they'll probably remove the original from the steam store
Didn't happen with Dawn of War, won't happen with this one.
https://store.steampowered.com/app/4570/Warhammer_40000_Dawn_of_War__Anniversary_Edition_Classic/
>>
>>2496099
CoH2 was peak

Reddit eats up CoH3
>>
>>2499897
CoH2 is a broken mess that needed to roll back every change it made until it was just an objectively worse CoH1.


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