Recursion edition
>switch from 'borderless' to 'fullscreen'>framerate increases (not by much, but any increase is appreciated)
>>2135390>Habitually tab out to check on a notification>Game crashes>You were 29 days from the last auto save
The Navalny song goes hard. How is it called?
>>2135804https://www.youtube.com/watch?v=9O5Z9gA4rBk&t=215s&ab_channel=%D0%A5%D0%BE%D0%B1%D0%B1%D0%B8%D1%82%D0%9E%D1%82%D1%88%D0%B5%D0%BB%D1%8C%D0%BD%D0%B8%D0%BAhttps://www.youtube.com/watch?v=L6Y7VyhOjmE&ab_channel=TheShibakaien
>>2135846nayrt but holy shit that's a banger. Glad I kept the tab open, fuck. Thanks.
>>2116590Was he?
>>2126777>doesn't matter at allWell that's the whole point of the video, congratulations.
>>2129176He thought therefore he was
APM is important in an RTS in the sense that, given two players of exact skill, the one with higher APM is simply more likely to winI've been playing AoE2 ladder since the Voobly days, and the amount of times I beat up some shmuck who was doing all kinds of fancy micro tricks with xbows only to have a completely disfunctional eco back home is far too high; send two knights to his woodline and watch him immediately resign after he realises he hasn't made a vil in 5 minutesPeople simply don't play RTS games because >they're not "trendy">they're less immediately satisfying to learn>1v1 settings force people to recognise their own mistakes>they put a LOT of constant pressure on a player (as >>2126714 eloquently put it)Any other reasoning or line of thinking is cope
>>2129176>Was he?there is no benefit to button mashing I would assume these people just run scripts in the background that plays the game for them or some other shenanigans is going onand other people who geniunly think this makes them better at RTS fell for ithttps://www.youtube.com/watch?v=YbpCLqryN-Qhttps://www.youtube.com/watch?v=a0CSJs8iXUomaybe it was real in the beginning or not I have no idea but you can tell when you watch the videoit's a lot of pointless commands and it more likely results into canceling a building if you did that
what strategy game has the most helpful allies in it?
>>2110657Play N'kari. Dominate a large faction. Watch it completely decimate all your enemies.
>>2129588Unless their AI breaks and they decided to park all of their armies around their capital for no reason
>>2128681>accept or we will attack>do not attackok well I don't plan on attacking them so sure>immediately after closing the dialogue box they lay siege to my closest town
>>2129596This has happened to me for small factions, but it hasn't happened when I grab a really large +20 settlement one.
>>2110831>declare war on OPM A>OPM A calls their ally OPM B>OPM B calls their ally OPM C>OPM C calls their allies Austria, France, England, Spain>now facing half the world because you wanted to bully your neighbourThe EU3 experience
>FTL but 40kKino, sign me up
>>2128969Recent addition, because apparently legally distinct NGE is a perfect fit for legally distinct 40K.
Will they start trying to guilty trip us like multiverse too?
>>2129097Have you exercised today? Krom wants you strong. He wants you ready for violence!>Apologise for not being ready for extreme intergalactic hyperviolence.
>>2058311>these types of games.All 2 of them?
Man, Assassin still sucks. Poison takes way too long to kill anything and running around interrupting casters is way too niche of a use that loses you a ton of HP anyway.In the end it's easier (RNG willing) to just get a proper boarding party and camp in the shield room like usual. Servo Excavator is a perfect heavy translocator carrier, as it turns out.
How in the everliving fuck do i conquer land as the Ottomans? What steps should i take? They are a noob nation and i can't even play that. I have no problems with CK3, Stellaris or HoI4 but for some reason i can't do shit on EUIV. What should i do? I'm in dire need of help from fellow anons, chatgpt sucks at giving advice for these games
>>2121672Start playing is distant from civilization nation(Siberian far east tribes for example) Starting with blobbed out nation is not doing you favours
>>2121672Go on the roof and do a backflip you dumb cunt. Repeat as necessary.
>>2121672>How in the everliving fuck do i conquer land as the Ottomans?Stopped reading here
>>2121672Ottomans aren't a good noob nation, there's too much stuff to do. it's good to get better once you learned the basic stuff.Play something like Portugal and focus on colonizing first, it's pretty chill and you'll get the basic stuff.
>>2129972One of the manchu tribes is the best noob nation.
https://youtu.be/X_qICI7kkXoWho was in the wrong?
>>2127680Wrong boardI can't delete this
Common Willy W
How do I build a navy in HoI4?Don't say "just build naval bombers" - I don't know how to design good planes either.
>>2127689Just larp it as an HOI hypothetical and you're good
>>2127680Germany because they threatened a potential ally into becoming an enemy.
Its been a while since we had a thread about Syrian Warfare/Terminator RTS/Front Edge devs so i figured i will post some news granted there are some and we will be expecting something to release soon.
>>2127389I heard that Chechens are actually way nicer to Ukrainian POW's than to Russians they are blocking, while Buryats are unhinged in every way
>>2127496seems unbelievable since chechens don't fight or actually do shit
>Friends, have a very good day!We missed last week in terms of new materials, unfortunately there are few of us, a lot to do... We are writing sound, preparing for Igroprom, the release, and not only (let there be interesting news on the Front Edge (!!). But this week we will try to get back on track with publishing materials on our games.And today we will talk about a seemingly trifle, but as it seemed to us, it is important enough to bother with its implementation in the game.Anyone who opens the photos of the first weeks of the SVO, will definitely notice that almost all the equipment of the V group operating in the Kiev region was hung with various junk. This was explained by the fact that the columns made long marches, often "on the fly" entering the battle. The units tried to take with them as much useful stuff as possible, since it was unclear what would happen next with the supply, how quickly the rear services would pull up and all that. Of course, we could not leave this nuance unnoticed, and therefore a feature was added to the game "engine" - generation of "body kit" for equipment.
>>2129297In the operations of the first days, you will have to control the paratroopers' equipment literally piled high with things. We did not create static models with a pre-created "body kit", instead, for each model we now specify "attachment points" for each of which a database of objects was created that could be attached there. The database of objects itself, of course, was created on the basis of photo and video materials of the first days of the special operation. When a new vehicle appears on a tactical mission, the game "generates" a unique body kit pattern for it. Therefore, you can have 10 BMD-2s on the battlefield, and they will all be different from each other.And of course, we noticed that the tactical V symbols were not painted on the equipment very uniformly. We also took this nuance into account and created a "decals" mechanism in the game that allows you to place random drawings on the equipment, in this case, various variations of the tactical V symbol.Someone may think that it is strange to spend time on the implementation of features that do not particularly affect the gameplay itself, but we always try to be as attentive as possible to details, including in visual part, especially in a game on such a serious topic.
>>2129298>>2129297No - the junk won't give armor bonus like it did in terminator.
What RTS had the best unit voiceover and why is it Red Alert 3 by a country mile? I'll tell you, retard, thanks for asking >informative and short unit lines>very few generic lines >extremely varied lines >excellent voice acting and one final thing that can't be explained with an implication chevron, unit lines that are written to be exclusive to the concept of the unit, like the conscripthe has several "shot at" lines that convey his disposability and naivete >tell the premier I have been wounded>next time, I drive tank, ok? >they have guns, too? You can discuss your wrong opinion here
>>2128327>Cтapкpaфт 2 пoлyчилcя пиздaтыйNot much of a compliment given the hideously awful VA direction and sound design of the original. Replacing Tricia Helfer alone is probably an improvement.
>>2128389Aминь
I really loved pretty much every single voiceline in Endwar, but I'm especially endeared to the voice quotes that happened when you won a match. It's been a little bit since I last did a campaign but they were like:>win as Russia against the US>"Looks like the American dream has become a nightmare.">"The smell of so much American blood is a good thing, no?">Win as the US against Russia>"Guess all the tough ones died in Stalingrad.">win as the US against Europe>"Goodnight, Eurotrash.">win as Europe against the US>"This must be why Americans don't believe in evolution.">win as Europe against Russia>"Boris needs to lay off the vodka."
>>2128454Goddamn I wish this game was even slightly moddable.I wanna model swap the Regular Units for Force Recon and turn off the shields.Obama made that illegal...
>>2128460Dude, the second and third level of Force Recon was so fun to abuse.>build up some command points for a while>set two or three uplinks to support FR>spam the fuck out of FR towards the enemy dropzone>they get absolutely swarmed and cannot possibly kill enough of your FR to break outAlso Russian elite tanks looked cartoonishly evil compared to their FR version, which was wonderful
Official Fuck John Relic thread
>>2059188is this game worth buying in the year 2025? i loved CoH 1 and have played the second one many times
>>2124939Pretty decent for automatch games if you're into that. Team games are better if you have friends because random are all autistic screechers.Campaigns are both mediocre for different reasons.
>>2124939Changes like auto-reinforce or auto-vault make me want to never go back to COH2Not to mention no ATgun meta
>canadian BG>you pick them because of their "nade"srelic really has a sense of humor
>>2124939definitely. It's improved massively from launch and multiplayer balance is surprisingly good atm. Only problem is the lack of battlegroups but should be getting another batch of those pretty soon.
I saw a game called "The Scouring" that just came out on Early Access today. It feels a lot like Warcraft 2. I feel like it has a lot of promise if the dev sticks with it.It made me wonder, though. How many "Warcraft-likes" are there out there? There's got to be some games out there in the Warcraft mold since Blizzard has essentially decided to never make another Warcraft RTS game (and, at this point, if they did it almost certainly would be some kind of horrific bastardization)
>>2121593>because I thought it might help pay for homeworld 3oof
>>2121593Thanks for the paycheck, consoomer.
>>2121661>>2122010Post the webm
Kingdom Under FireRising Kingdoms
>>2122242Happy to oblige.
I want to play some fun games. Strictly no turn based garbage, no space/globetard based sci-fi shit. I was wondering yesterday about the presence of RTS games that have a passable terrain that is basically a forest, which could affect the gameplay with an interesting mechanic. I always wanted units to be able to pass through the woods in Stronghold games. In Stronghold 2 only one type of unit gains some level of stealth when moving next to trees.
>>2128059Imagine needing to pretend to be a flat earther for (you)s lmfao
>>2128064You are projecting my boy. I don't need to pretend and I don't care about (You)'s; but you seem to, on a slow-moving board to say the least. I just really hate space and planet-to-planet themes from very young age. It instantly bores me in most cases, I like medieval and fantasy shit, but I do not dismiss the interestingness of firearms related periods.
>>2128059Knights of Honor 2Majesty 2Company of Heroes 1 2 3Manor LordsFallout TacticsStronghold 3Attila and Troy Total War have stealth and vanguard stealth mechanics but they are turned based and the ability is locked behind heroic wins or hero levels. Manor Lords KoH and Stronghold 3 I don't remember if stealth was a thing. I think Hitman 2 added bushes for stealth and body disposal but it's not RTS. Majesty 2 might be behind DLC, I want to say it was the Rat folk or rogue but it's been so long I cannot remember for sure.
OP here. Forgot to mention I'm trans. Not sure if it matters lol but there's that
A few years ago I started designing a 1v1 deckbuilder card battler board game. I've turned it into an online game (but it also comes with a bot for offline play). I am trying to get more people to try it out, I think they'd enjoy it. Any ideas how to get people to try it out or what is most important to be improved to attact people?I've spent a lot of time on the game design and balancing, so I think it is fairly well done at the moment. I am not an artist and can't draw, so the graphic design/UI is fairly simple, but at least clean and workable, I think? (Also joining a game currently happens through the console, not the GUI lol.)What do you think?
>>2121560>>2121562>>2123462>>2123486>The gold game is weird>I think alongside Random, Gold is too strong to be a starting cardI also kinda believe that Gold (and partially Water) is among the better starting cards on average. However, my bot disagrees (as in I fiddled with its paamters to maximize its winrate against itself) and it actually likes straight damage more than gold even at the start. It might be an artefact of its playstyle (which is suboptimal) though. I have also theorycrafted a playstyle of rushing damage before the gold guy scales, so it isn't as clear, maybe.In any case, the point of the pick order auction at the start is to kind of induce balance (if gold was just super good, the player taking would be starting at -6 gold, so probably it is not as good then).>Healing maybe a bit too strong?Well even though you can partially hedge, as you said, all healing still scales with nature, so if you attack that die you do stiffle it quite a bit. Additionally, there are fewer healing cards than damage cards, which also makes it harder to heal out. I generally haven't seen mor than 1/4 or so of games to be won by a max hp win.>More reserve, less mana generation>generic cards that literally just say "get 2 mana" (which is effectively putting you 2x turns ahead of your opponent, ridiculous).I don't think mana is as strong as you make it out to be. Just "gain 2 mana" often means you spend it on basic incomes if you have no draw to support it. I agree I want to stimulate face down stuff even more, but it is actually used fairly heavily in the meta we currently have with a few people at least.Comment too long. Click here to view the full text.
>>2119115I'm sorry my man, but I can't bring myself to feel any enthusiasm whatsoever for yet another deckbuilder. Best of luck though.At a glance, you need a UI that won't look like placeholder shit, otherwise nobody's gonna give it a try. Have the model shit out a wood texture, make it seamless in whatever Photoshop analogue and slap some panels together with it - it'll help your game a ton by itself. Put the AI images through some shitty color filter too and modify the contrast and brightness so they look more uniform and don't stick out so obviously.
New update, improved the bot AI, so it is stronger, but also configurable with difficulty modes: https://indjev99.itch.io/elemental/devlog/1013540/version-050-alpha
bump
>>2119115>Ai slopI'll never play this game. Good luck to you
Patch 1.09 coming soon™ - https://store.steampowered.com/news/app/1604270/view/537735054151909446?l=english>Surrender vote>Leaver penalties>Unknown APS nerfs>Incendiary nerf>RU Coastal buffs>Other unknown small balance changesTools:>https://ba-hub.net/ - laggy but with detailed player and match statistics>https://barmory.net/ - detailed unit stats and 1v1 unit combat simulation toolUNSUPPORTED 1000 POINT IL-76 AIRDROP OPENER editionPrevious >>2090743
>>2135867Oh, and PIVADS. Forgot about those. Luv me PIVADS.
>>2135867As someone who sits around watching top-100 players stream this is just not true.Outside of SOF, which is where all of the good US inf is, the most common squad you see in play are Mech. Engineers. They are not just good, they're one of the best anti-infantry squads outside of SOF. And conveniently, you can carry around 2 of them in an AMPV. Mech Rifles are not good but they have a niche being cheap and easy to transport while carrying enough AT to pop a BMP, which makes them much more useful than Airborne or Marines.The AMPV itself is the (second) best frontline combat vehicle the US have, even after the nerfs, but also by far the best fighting transport. The best is obviously the autocannon Booker. By and large Armoured has the best distribution of ground vehicles and the best point distribution to pair with.I agree that tanks are a trap but that's mainly because US has better tools to kill enemy tanks and US tanks are bad at everything except fighting tanks. Vs any other target you just want AMPVs instead. Russian tanks are very very good.The empty heli and plane tabs are a good thing. You will always get access to all the helis and planes you need from your partner spec, but the distribution of points means you have a stronger ground presence while still having all the air units you need. Nobody needs a 2kpt helicopter tab, and the fact that most specs force you to waste 1/5th of your deck score on a roster of units that all just die instantly to Tors or on more planespam than you could possibly afford to use is literally just a handicap. RU is extremely minmaxed with most specs having minimal helicopter pts.
>>2135867>well you see the game is poorly balanced in general so actually you shouldn't take any tank or IFV as the US at all!This doesn't really affect my point. There are multiple entire categories of units that are only available in one deck, both frontline and support. That's a problem.>Not a single mechanized squad is worth taking. Mech Engineers are good. Mech riflemen is the most launchers-per-point in the game for regular infantry, while also being cheap.
>>2135737>Armored gets all of the US's good tanksMarines have FEP and M1A1 HC, which are both great. Medium tanks are more important in the current meta than heavies.>also all of their tracked IFVsStryker Cavalry has M10 Booker.>also all of their proper Artillery pieceMarines have CATFAE (short range but the round is actually stronger than TOS'). Stryker Cavalry has HIMARS. Brutus only has guided rounds but it's only 130 pts a piece.>also their only cheap infantryWell it's too bad that Pararescue have been nerfed, they were so good for 60 pts. But I prefer having strong specialists in my US decks over meatshield. And if you want cheap meatshield you have Reserve Marines with 65 hp for 70 pts.
>>2135964yeah but the launchers in question are the at4bradley ESV rocks and the patriot pac 2 is also very good but yeah the actual armor part of the deck is not its strength at all
I've been craving an Xcom or Xcom like experience but I already played original Xcom Enemy Within, X-com 1994 and Xcom 2 vanilla on completion.Out of all of these, what should I play?>Xenonauts>Xenonauts 2>Phoenix Point>Modded Xcom 2>Something else.
Bought phoenix point, hour in and is the whole game just me having to be a women with the diversity crew tagging along? I was hoping for more of a xcom your a commander and pick your own peeps?
you need to touch grass
>>2103995>I want more xcom>>2104900>EW Long Warits this. this is what you want.
>>2119256>bro just play my big bloat mod!!!! don't you love artificial difficulty?????????????
>>2103995Try these insteadBattle BrothersXenonauts 2>EWLong WarLong War Rebalanced>XCOM 2Long War of the Chosen>X-COMFinal ModpackX-Com FilesXPiratezHardmode Expansion if you like difficulty mods
This is some bullshit. How often does this kind of shit happen?Also, Dunc thread. I'm on my first playthrough and this game is amazing.
>>2120012If i spend all my influence how will i get it back for the next council?
>>2120190>spend all my influenceDon't spend all of it, fucks the point of having it capped out? You're playing as Atreides anyway, you should be going for the influence income shit.
I really like this game artstyle and design of the troops and characters, glad its this colorful and not grey and black like movies.
>>2121710The music is cool too
>>2119651This game came a long way since it's first release. I really like the 4way scramble for power from different factions, it really goes with the ending of the first Dune book.Harkonnen is a little overpowered though.