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>Napoleonic Kino coming next year
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>>
>>2282379
desu more like they were shooting way above their skills

GT:CW is one of the most ambitious CW game to date, so personally i go easy on it despite the bugs
>>
>>2282882
That's just an explanation for why it sucked.
>>
>>2270471
Nosey's got your number, crapaud-kun
>>
>>2269424
MP has never ever made any strategy game better, it's a waste of resources.
>>
>>2268709
They need to fix the path-finding and AI for it to be good, to be honest. Grand Tactician Civil War was ambitious and interesting but honestly in most parts it felt clunky and poorly designed.

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how accurate are the system recommendations for eu5?
do I absolutely need a 14700K/7800X3D and 32gb ram to run it?
what will happen if I have only 16gb or integrated graphics?
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>>
>>2283157
I’m one of the few Mactards here and I hate how they just didn’t make a Mac port this time around. Fucking Vic3 has one, why not EU5 Johan??? That being said, you probably get away with low, maybe a few medium settings on an Intel or AMD iGPU.
>>
>>2292654
more like youre in full cope mode. get that ram wagie while you can
>>
>>2292674
get the ram for what?
i genuinely don't look forward to any game.
the turks don't seem to want to fix their game, it runs fine on my ddr3 toaster at medium low and overhaul mods are nowhere near finished to need a new rig for them.
and paradox doesn't want to make ck3 not shit.
>>
>>2285546
Always is in PDX games. Which is part of the problem and reason why their games stutter so badly
>>
>>2292704
>the games, the specs and the attitude
... are you me?

I'm sitting on a 2014 mid budget rig. The only thing I changed was the GPU (from 2 to 8 GB and this helped a fuckload with Memelords), and only because the original one simply croaked in 2024, exactly a week after the 10th anniversary.
From all the games that came across the years, I can't name a single title that I want to play and couldn't run on this machine. There is a fuckload of shit that won't run on it, but I was never looking forward for those, games, so... yeah.
Meanwhile, upgrading to this PC was a must, because it was a very late jump from a 2007 XP machine, and it was pretty much the final moment to go for 64 bit system before shit stops working entirely. Current technology? There is literally no benefit to upgrade, and no games that would need those modern specs in the first place anyway

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What are your favorite factions for both single player skirmish and multiplayer?
>>
>>2286989
i thought it was serious mod then i saw screenshot with tranime faction, no ty.
>>
>>2287001
Yeah I was put off by that too initially but then I realized it’s only like two assets for a sub-faction that is themed as chaos japs anyway so

This mod adds so much flavor and variety that I can’t believe I didn’t jump into it sooner. Really is worth it even if the “eternal shogun” has an egirl haircut.
>>
>>2286989
Tau.

Honestly, they could have went with a generic chaos guardsmen faction rather then something that specific.
>>
>>2287186
The whole point of Warhammer is autistic specifics. It’s not like Vraks is obscure in the lore, and desu they play fairly generic compared to all the other guard factions.
>>
>>2287001
>Serious mod
>Adds knights to a game where they occupy the whole lane from one base to another one.

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Got any tips for a newbie? I'm playing Back to War, btw.
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>>
>>2291032
this doesn't even work anymore retards
>>
>>2291074
>Zoom zoom zoom!
L M A O
O
L

This is almost as good as the intern we hired last month and had to put him to training with the command prompt. Shit was fucking hilarious when he constantly tried to use mouse for it.
>>
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>>2291074
>this doesn't even work anymore
>>
>>2291300
this never happened (hope that helps)
>>
>>2291074
Crack cyanide capsule in your mouth this very instant

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A turn-based, text-based forum game set in the 1980s has recently started. Anyone may join as any country, rebel/guerrilla group, party, individual, or whatever other entity existed at the time. Here's a link to the thread explaining how the game works and how to join: https://eregime.jcink.net/index.php?showtopic=21199
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>>
>>2291404
I shit in my hand then roll for intimidation
t. india
>>
>>2291637
Indira Gandhi
>>
>>2291404
funnily enough, most romanian village rapists come from india too
>>
Don't join. Full of trannies. WARNING. Loons for Troons
>>
>>2291878
There's like two players out of over 60 that meet that description. "Full of" seems a bit odd a term in that case.

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>A.K.A. /eu5g/ - Europa Universalis 5 General

"Stop fucking up the OP, baking really shouldn't be that difficult" edition

>NEWS
>Patch 1.0.8 is live
>https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/
>Patch 1.0.10 will be the last patch until February next year
>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-91-10th-of-december-2025.1887357/

Converting province: >>2287171
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>>
>>2296691
immersive worlds
>>
>>2293709
where can us poor pirates get it? ;_;
>>
>>2299300
The patch is not there yet but if anybody is going to publish it most likely you find the patch on the forum. Use google-translate https://www.strategium.ru/forum/topic/127220-europa-universalis-5-%D0%BF%D0%B0%D1%82%D1%87%D0%B8/page/18/#comments
>>
Do roads not stack with river bonuses to proximity in this new patch?
>>
Kiev

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What does this country look like, on the ground floor?

Like if you walked the streets of mamlukean Australia, what would you see?


I know this is a reddit "haha funny map" trend of having stupid shit where it doesn't belong but don't you ever want to draw in your head how a nordic 19th century tokyo looks like at night? Or visit the houses of those chinamen who conquered medieval italy? Or maybe see the buddhist shrines of the aztec empire?
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>>2288064
So... modern australia but the average IQ is above room temperature?
>>
>>2286586
Not really, it never occurred to me. I guess you could AI gen the scene to get a picture of it
>>
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>>2286586
I always wonder about this sort of thing and how cool and immersive it would be. Unfortunately, it would probably require an insane amount of work that already-lazy devs aren't gonna put in. Best bet is to just read decent alt hist books like The Peshawar Lancers.
>>
>>2291237
>Unfortunately, it would probably require an insane amount of work that already-lazy devs aren't gonna put in
Back in the day it required imagination that you'd use to add flavor to your AAR's on the forums
>>
>>2291297
I did plenty of that on NationStates back in 2011-2014. What a time that was.

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I love this game but why the fuck did they make it so grindy? Starting a new save is such a chore. Also, sex with female harpies
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>>
>>2266227
I have played those biomes they are part of the Frog expansion. I like the Ashen Thicket but I think the Coastal Grove is a little meh because the expeditions quickly become so expensive I don't bother with them after the first few.
>>
>>2243874
based
>>
>>2243874
>what if we took a comfy game genre and made it stressfull instead?
>>
>>2266421
the problem i have with CG is that it has a tendency to just fuck you on food
>>
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>>2290286
and the result is the best city builder of this decade. total comfynigger death

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What are your expectations regarding the probable renaissance in modding now that the source code has been released at the beginning of this year
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>>
>>2256392
hoping for finally a stable game version that will stop crashing randomly
>>
>>2262965
>>2263812

The Thyme group (I think it was some reverse engineering effort before they released CCGZH's source) seems to have already implemented a whole lot of the necessary fixes. The code is now compatible with C++ 20, furthermore they are

Modernizing the Codebase: Transitioning to modern C++ standards and refactoring old code.
Critical Bug Fixes: Fixing game-breaking issues (e.g., fullscreen crash).
Minor Bug Fixes: Addressing minor bugs (e.g., UI issues, graphical glitches).
Cross-Platform Support: Adding support for more platforms (e.g., Linux, macOS).
Engine Improvements: Enhancing the game engine to improve performance and stability.
Client-Side Features: Enhancing the game's client with features such as an improved replay viewer and UI updates.
Multiplayer Improvements: Implementing a new game server and an upgraded matchmaking lobby.
Tooling Improvements: Developing new or improving existing tools for modding and game development.
Community-Driven Improvements: Once the community grows, we plan to incorporate more features, updates, and changes based on player feedback.


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>>
Another thing to note with the community version is that MOAB bombers can now spawn from any direction, they also come directly from the edge where your base is. However, that's only true for AI MOABs, your's can't spawn like that into their bases.
>>
>renaissance
where?
>>
>>2266572
Apparently they're doing weekly updates on it, pretty based.

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What are you
>playing,
>watching,
>wondering about?
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>>
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>>2290199
Hoes mad
>>
>>2258865
10six / Project Visitor.
>>
I am playing Men of War for the first time and the tank in the first mission has like 5 different guns:
Main tank turret for exploding stuff
Machine gun that rotates alongside the main turret
Machine gun that is at the back of the main turret
Machine gun on front of the tank hull
Machine gun on the back of the tank hull

How did the Germans ever get so close to Moscow?
>>
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>>2267298
>tfw the only /gsg/ that would need updating is eu4 since all the other franchises sequels gutted the strategy.
grim
>>
I randomly remembered that jank called Five Nations and saw it actually had a demo. A pretty big one, too: a whole campaign chapter, two playable factions, a crapload of skirmish maps and some custom scenarios. After a few hours I played through the whole thing, I wanted to find it soulful, but it's aggressively average. Might pick it up on sale one day, I don't know.

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MoO1 vs 2 vs apparently we don't talk about 3 vs Conquer the Stars where apparently mods make it OK. Which Master of Orion do you prefer? I've only ever played 2 but love it dearly, minus some of the micromanagement with planets that tends to happen
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>>
>>2280825
>https://www.moddb.com/mods/caster-of-magic-for-windows-warlord/images/gamplay-screenshot13#imagebox
>turn all beastmen into cowmen
but why?!?
>>
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>>2288449
MoM sprites are so unintelligible that I can't even see where I am supposed to see cows and where normal beastmen.
>>2288430
I can only guess but I think they were named after 轩辕国 'land of Xuanyuan' - a mythical country of half-men half-snakes living to the west of China. Due to their association with Nüwa, goddess of fecundity and marriage, their pop bonus may reflect that.
>>
>>2289534
>half-snakes living to the west of China.
That's just East Turkey.
>>
>>2288430
>lol. the modder made them hate everyone.
they also made High Men have higher Unrest. it's like the modder hates human beans.
>>
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>>2290527
Damn, Turks look like THAT?

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now that devs have run off and dust has settled, what are your opinion about this game?
Personally, I like game, but I'm rather pissed off that last few updates nerfed Corrino's hard.
And I feel that devs could've added new faction, or at least revamped assassination/espionage game (like they said they will). now they run off and didn't even finished tutorial missions.
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>>
I mean this game is okay, but have you tried its board game?
>>
>>2287721
thanks. I usually pick Sardaukar guy (15% power per truce) and free Empire mandate and either Irulan or Hasimir. (Conquest Mode)
A lot of forums say that Irulan is must pick, but i dunno, Hasimir is cool as well.
>>2287972
which one? I have: Dune 2018 (OG dune reprint), Movie Dune (2018 Dune lite), Dune Imperium, Dune Imperium Uprising, Dune betrayal (social deduction game), Dune war of Arrakis (WOTR: Dune Edition), Dune House Secrets (I can barely call this a game), Dune 2d20 RPG, Dune Dawn of Fremen (Borderlands/Gearworld reprint)
>>
>>2289048
looks like it's Dune Imperium
>>
>>2289048
Irulan is considered a must pick because being able to double up on village buildings can rocket you ahead if you roll well on traits, but even if you don't get villages with useful traits she still compensates for corrino's slower expansion since she effectively doubles your village count.
>>
>>2289711
IMO best Dune board games are:
Dune 2018 (factions are very asymmetric where knowledge is tangible resource you can trade, Atreides/Paul feels like Paul, as if you keep notes, you know like 95% of hidden information).
Dune War for Arrakis
(really captures 2nd part of the book (fremen uprising) really well. while from technical point, its dumbed down version of War of the Ring, game really holds up.
While Dune Imperium and Dune Imperium Uprising are great games, from mechanical perspective, I just don't feel Dune theme so much. you can change theme to be anything else, and it would still play pretty much the same. where in OG/2018 Dune and War of Arrakis, Faction identity is baked into the rules.

>>2289784
Thanks. are there any other must pick councilors for other factions? (Conquest Mode)
I'm pretty much always take Paul Atreides if see there is medium/high sietch activity as it gives me a lot of authority and fremen friendship in long run.

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Toozer edition
previous >>2254243
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>>2295298
kys
>>
Cope and sneed.
>>
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>2nd post
That anon is fucked, straight up.
>>
The new OP with actual baking is finally done!

>>2297280
>>2297280
>>2297280
>>2297280
>>
>2 new threads and this thread is still on page 8
they should just deport us to /vg/ at this point

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Been playing some civ6 coop recently and tinkering with mods.

I don't think I wanna play with a big tech overhaul mod, at least not for coop, but the placement of Men At Arms is really annoying me.
You get them with Apprentice as is, the big medieval econ tech, sure they require iron, but they're still a bit too accessible and they kinda squash the earlier eras.

my idea
>Blue
moving men at arms from Apprentice to Military Engineering.
>Green
adding Engineering and Mathematics as prereqs for Castle(and Coursers)
>Red
adding Iron Working as a prereq for Military Engineering
adding Machinery as a prereq for Gunpowder

Halberds and Crossbows might still be too easy to get, and Men At Arms is still kinda accessible, but at least it's not bundled with the great economics techs.

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>>2289679
yeah vanilla civ6 sucks so much I install like 30 mods usually
>>
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>>2290425
>I install like 30 mods usually
oh yeah not even an exaggeration
I have 27 mods just for the UI
1 mod for making it easier to add mods
9 mods for making maps, larger maps, more players on those maps, then more religions to compensate for more players, more luxury resources since otherwise some continents won't have any luxuries at all, civ color overhaul so there's no color conflict with the extra civs, and a mod that lets team start closer(in our current game my two friends started close to eachother, by the northern tundra, while I was by the southern tundra so adding this one for the next game).

1 mod just for flavor, it's fun seeing the top 10 cities for each era, and their "population", makes it nice and immersive.

Then 7 gameplay mods I'm currently thinking of playing with next.
Probably more, since at least I wanna adjust men at arms.
I'm not sure about Coexistance of Districts and Resources.
We had a game where we had 3 techs left to research, the ones that reveal Coal, Iron, and Niter, and we avoided them since they'd interfere with district placement, which gets kinda silly.
This mod might be an overcorrection though since now you can just plant districts on luxuries as well.


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Is this Rimworld but good, or Rimworld but bad?
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>>2276564
well first of all you just pop down prefabricated buildings and the whole colony Sim aspects of the game is very bare bones and boring
>>
>>2276543
>Rimworld but bad
you mean regular rimworld?
>>
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>>2276551
is it good though? are the sex mechanics good?
>>
>>2276543
It's "the whole subgenre is dead and overdone" bad
>>
>>2285734
There are like five games besides DF and Rimworld


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