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File: 20251025151817_1.jpg (217 KB, 1250x777)
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it's time to get comfy in demeo
>>
buy an ad
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>>2268936
why are you bumping a week old thread with no replies just say your stupid meme line
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>>2268936
>>2269015
lol
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>>2253364
redpill me on this and i might give it a try pirated of course

I recently started playing it for the first time and so far it's been a blast. You guys should be all over this.
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>>2267113
In AoE2 (demaster) the cultures basically all play the same because MUH BALANCING.

In GB each one feels distinct, plus the campaigns are way better. Except for the Republic one, fuck that shit.
>>
>>2267113
It's more fun than classic AoE2 because it's exactly the same game with some new toys to play with, like shields and trade carts that hover over water, but it's pretty rough after getting used to AoE2 DE's quality of life and vastly superior AI.
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>>2272914
>AoE2 DE's quality
Isn't almost the same shit though?
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>>2273610
No, not really, if you compare how AoE2DE feels today with AoE2 from the 90's it's like going from Starcraft 2 to Starcraft 1.
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>>2273610
It absolutely is but some niggers get their kicks by larping a contrarian

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I think players need to get the idea of what its like running a logistics train to your units. You could have munitions plants, ammo trucks, airdrops and resupply drones, which would produce ammo then deliver it to resupply.

Also, RTS should track morale. Its important for people to understand that people don't just fight to the death in all circumstances.
Air Support should be handled off site, its not a ground commanders job to handle the air.

other, gamier aspects of RTS are still fine, but I feel like without these three elements the realism just isn't there.
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>>2278152
But not RTS, I'm retarded.
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>>2275814
>getting friendly fire executed because you and some other solos took a town but didn't follow "the plan"
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>>2227905
so aurora 4x but an rts
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Sudden Strike 2 and onwards, also Men of War series. Albeit there is no manufacturing.
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doesnt battlezone do that?

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Now we're talking.
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>>2276930
>Seasoning this post
thank you for spicing things up
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>>2276842
I didn't know there was another one.
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>>2276930
wypipo don't season they threads
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>>2276829
This makes no sense.
How is this even a thing, even as a dumbass leak this shit has no head nor feet because the concept is so retarded in the first place.
>>
>>2277023
If you're too dumb to check for duplicate threads, you're too dumb to make threads. Don't do it.

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Yahweh is Mot?
Yahweh is Yam?
Yahweh is Moloch?
Or is Yahweh the three combined (Canaanite's Evil Triad / Trinity)?
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>>2263856
>civ5 Dido
>too fair
>civ6 Dido
>too swarthy
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>>2273659
>civ2
>just right
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>>2273659
What about Old World Dido?
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>>2273705
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>>2273705
I rate her sufficiently breedable

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Why does no one attempt to make an actually good modern day game? Realpolitiks 3, superpower 3, Power and Revolution 5…list of failures goes on but not a single autism dev has managed to take this on and make kino.

>in before modern day is boring

Far from it, proxy wars, global markets, modern politics all make for fascinating and fun subjects if you adapt them into gamified systems.

>nothing ever happens

But it does. Look at things like Israel Gaza, war in Sudan, Russia’s invasion of Ukraine…fertile ground for happenings
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>>2277028
When your VEH-DEH-VEH gets to sit for a month doing nothing but getting shelled and shot by volunteers that you have to resolve to call said volunteers terrorists in their own country otherwise being killed by armed civilians doesn't sound very cash money
>>
Thread devolves into retarded keyboard warriors slap fighting each other over which third world shitholes army is better.

Guess it just shows why it’s worthless to make this kind of game.

What MIGHT be cool is a fantasy grand strategy set in that fantasy worlds equivalent to our modern era
>>
>>2277472
You will play Total War Warhammer and you will be happy
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>>2277472
>What MIGHT be cool is a fantasy grand strategy set in that fantasy worlds equivalent to our modern era
That's even more unlikely than asking for a new Tolkien.
>>
>>2277472
>Guess it just shows why it’s worthless to make this kind of game.
Contemplate the screams of "Russian Bias", though.

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Does anyone else think that the stress mechanic is kinda broken and ruins the game?

>character is compassionate and ambitious (25% stress gain)
>you do anything against another character, be it fabricate a claim, kill them, declare a war, be mean to them, etc
>you get a mental break every year or so because anything you do you get stress
>eventually you're forced to pick any debuff traits

My ruler got forced to get into a 400 debt because of this, because the game gave me the choice to either pick the profligate or improvident traits. This bullshit ruined my playthrough. Had to delete my saves and create a new one.
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>>2256156
I think morons like you should stick to phone or facebook games if a concept like repeatedly pick the option marked with all red caps may cause complications or the most basic resource management, complete with retardproof colorcoding confuses you.
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>>2273853
keep seething
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>>2274199
>progressives not only force their delusions on themselves but on history as well
Death
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>>2274199
>you have to be an adult to contemplate your gender
yikes, this is a very problematic mod
>>
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>>2256156
>Muh stress le broken, thread #271928
What next? Bitching about gavelkind? Complaining about CBs?

>A.K.A. /EU5G/ - Europa Universalis 5 General
"Schwedentrunk" edition

>NEWS
>1.0.8
Patch is out
https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/

>Annexing subject >>2272432

Remember to ignore any baitposting
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>>2279700
Levies are not random peasants. You are retarded.
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>>2279687
Learned something new today. Chinese history feels realtively impenetrable to me so I know very little about it
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>>2279496
they made 0 changes from the beta 1.0.8 to the live version. what's even the point of the beta if you don't action any of the feedback? just a shield from criticism i guess
>>
Why does Bulgaria get barely anything but Serbia gets so many advances?
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>>2282185
by the time of the game start, Serbia was nearing its apex while Bulgaria was already in decline and 30 years away from it being terminal

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What are some games that can meet the majesty of Patrician 3?
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(2/2)
i have some grievances with II/III:
sieging towns as a is tedious and not fun (but worth it). Treasure map quests needing multiple pieces. Cand found your own hideout as pirate.
Underworld reputation is an unfinished mechanic.
Smuggling is undercooked.
No fees for keeping ship in harbor.
No true dynasty mechanics.

now sea battles in Partician III are really fun, id argue better than most games with them.

My dream strategy game would be Patrician III crossed with starsector. (multiple fleets actual goods simulation, growing and shrinking planets, treasure hunts that don't tell you where to go [annoing in patrician would be great in starsector], Buying industy on planets not your own, managing housing and infrastructure, offer loans, Player Storage manegement, feasts, marriage, Status is Planet based]
>>2256319
I have heard that sentiment before but my only copy of Port Royal 2 would not recognize itself as original disk, i have the booklet tho and it looks like Pt2 in better in every respect but combat (because it looks like weapon loadouts are locked and only 1 ship). i used to have the map too...

>>2257228

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>>2257228
>The combat with more than one ship would be piss-easy, you dumb retard
>>2256318
>one ship per engagement makes it ten time easier than trying to command an entire squadron
i don't allow myself to say this sort of thing usually, but this place would really be better off if you just died and never posted again
>>
>>2267096
>How did you reach 9 Mil by 47 without settling anywhere
Nigga, how do you even know when he started? Could have been 45.
>>
>>2251567
i've always wanted to try Patrician 3 multiplayer
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>>2251567
so I've never actually beaten this game yet. I'll get up to like 20 ships and then get bogged down in micromanagement. I have automated convoys but then I have to watch them lest they get raided by pirates. how do i do ultraprofitable shit and stuff. seems like the game just fades out.

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An F in chat for those /mbg/ bros who were rejected.

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions

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>>2268516
That's funny, because I was asking that in order to see if I should even bother updating it. I haven't found BL fun in a long time and it sounds like war sails didn't change much...
>>
>>2286036
it's over.
maybe in 5 more dlcs vanilla will be fun.
1.3 has good additions but they're not enough.
war sails adds ships and changes trading somewhat.
nothing worth a new playthrough.
and they have 1.3.10 beta right now so it's a terrible time to go back into modding.
PNanon sama, nice to meet you!
>>
It's March 18 1258. It's been several week since I entered the hopeless service of the Welsh. We've successfully tricked the king of the Scots into banishing his vassal and lord of Stirling. However, one particular welsh nigger that goes by the name of Dafydd ap Gruffydd keeps instigating wars with everyone. Currently we're sandwiched between Scotland and the powerhouse that is the Gaelic Kingdoms, which has several kings in it. The king of Welsh, and myself are what keeps them from taking the little bit of land we have. I fear that Wales won't survive another year. What makes matters worse, England is not busy with war, so if our friend Dafydd does something, then Wales is lost.
>>
>>2286888
>warband
it sucks and people only say it was good because its old
>>
>>2287513
kys faggot

I'm gonna keep asking every year until either the answer is "yes" or I forget: Any strategy games in which you control Santa's workshop? The gameplay would change over the eras: the global population increases, toymaking technology becomes more sophisticated (and energy-intensive), labor laws vary, government paranoia varies, et cetera. And it wouldn't just be the elves; you'd also have to plan Santa's yearly trip, and take care of the reindeer too.
>>
>>2272868
>Any strategy games in which you control Santa's workshop?
no
maybe you should ask santa to deliver you one for christmas
>>
>>2272868
tl;dr no
There is some, but with limited features comparing to your wishes: https://store.steampowered.com/app/3196020/Twas_The_Night/
Cool idea btw. Can be extended with battles of hundreds of elves of opposing Santas etc.
>>
>>2272868
>Strategy game
>Spawn with mach 20 intercontinental ballistic snowsled that lands softly.
>>
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>>2272868
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>>2273097

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>A.K.A. /EU5G/ - Europa Universalis 5 General
"Letting your burghers get too cocky" edition

>NEWS
>Latest patch 1.0.7 is out
https://forum.paradoxplaza.com/forum/threads/1-0-7-patch-notes.1877372/
>1.0.8 Open Beta opt-in is available
https://forum.paradoxplaza.com/forum/threads/open-beta-patch-notes-1-0-8.1879458/

>Annexing subject >>2268654
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>>2276253
Incorrect. Still kicking, brown boy.

>>2276249
*meant to say EU4
>>
how do i fight larger nations as smaller ones? they just have insane amounts of levies and professional troops it feels impossible
>>
>>2275956
what??? the head of the orthodox church has allied itself with... an orthodox leader???
HOW CAN THIS BE HAPPENING
>>
>>2275728
>>2275743
I feel like have every city automatically be a center of control would be busted and heavily negate the mechanic, but there definitely needs to be a way of generating sources of control beyond the capital. Maybe tie it to some kind of limited building or location designation that can only be built in or applied to cities. Keep them fairly limited with a hard cap that is tied to country rank and or other stats like total population. Mayde the province in which a capital location could be the source of control rather than just the capital location?

There is definitely the opportunity for a good mechanic here, but I suspect they will go all in on capital only control. As it stands it just isn't worth expanding past the core around you capital for reasons other than blobbing RGOs for trade memes which can somehow be extracted, catalogued, and transported for trade through territory that has barely any government control. They are obviously unhappy with the vassal spam meta but the control mechanic outright incentives it
>>
>>2280701
Could just implement the M&T solution of allowing the construction/designation of regional capitals, at the cost of driving your court expenses up since now you have multiple courts to maintain

Paradox can't help themselves. eu5 is done.
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kink shaming is not good.
>>
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>>2136623
>>2136681
You wish.
It was a 100% serious games journalism article criticizing the lack of black people in KCD1
>>
>>2272563
>t. Fell for it
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>>2134850
>move development to Spain
>still plagued by Stockholmoid cultural issues
>>
>>2272502
Those faggots deserve it and I'm not talking about trash people.

>choose muslim Seljuk
>begome zorroastrian
>recreate the Persian Empire (i'm turkish)
>can't join the Immortals for some reason (so no cool quest)
>begome zorroastrian christ, aka 'Saoshyant' (no Holy Fury's reformation / God-king update. Paradox wtf?!)
>nothing happens (all this madness and incest for nothing), just "+5 mazdan opinion"
>dies because sad, LITERALLY NOTHING HAPPENS, the zorroastrian yisus dies and NOTHING HAPPENS
>mfw i felt for another nothingburger despite religions being heavy in CRUSADER kings 2
>the high priest declares GREAT holy war for Egypt
>can choose beneficiary, doesn't matters, Egypt belongs to the one that was chose by the high priest (WTF?!)
>le hecking rebellion starts in Egypt during the crusade (zorroasade?)
>win, only gets the non-rebelled part of Egypt, the rest will belong to Abyssinia once the rebellion dies
>meanwhile trying to revive Zunism (\[T]/ ZVN INVICTVS \[T]/), secret sects work like shit
>mfw Zunism's revival would be another waste of time because my entire family and besties are bunch of degenerate incestuous retards
At this point I'm all for converting to Chuddhism (Chuddha was right all along) and start genociding zorroastrians. (I would like to begome Tengrist, but unreformed pagans are a pain in the ass when you play them. Not even Taoists can demand conversion. Paradox WTF?!)

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>>2200328
Honestly I closed my CK2 game to reply to this post and you're spitting facts man.
-Le incest religion mechanics are a joke. They actually did update it post-Holy Fury by giving it a Saoshyant bloodline, but that's it.
-The way multiple, overlapping wars interact can be the absolute pinnacle of war gameplay -- but it's also stilted and disjointed, strangely legalistic.
>>2200357
If it's not inherited, it's probably landed vassals plotting to fabricate.
I don't see why him being a volcel makes him incapable of gathering a small army and attacking. It's not some random guy. He's a prince.
And the AI, well, so it goes. It wasn't designed to have "preservation instinct". It just has weights on certain behaviors depending on character traits, so. DESU, I think that approach is realistic and fine, and even meta in some sense since preserving your kin/liege's realm/faith tends to be sub-optimal and just for LARPing. That being said, the AI is dogshit too.
As for alliances, one thing to consider is that you usually have the ability to join their wars even if you aren't allies, and they could offer to join your wars too. If your justification is that it makes sense because you need to protect them, you can already do that.
>>2200344
Did you get the bug where your gods are sometimes replaced with garbage like ODIN_THOR_FREYA_etc.? If you don't select the right reforms, you get one of the most obnoxious localization glitches in the game.
>>2243421
This is very based. You have the heart of a real Crusader King, my friend.
I used to be like you and just maintain raiding cultures. Berber, Norman, Magyar -- they're great. Unfortunately, it gets dull being the same 5 things.
I recommend just allowing all cultures to raid. If you feel that it's a little broken, you can always choose not to raid. It also lets the AI raid, which is nice and even realistic.
>>
>>2271984
You should have your retinue set to raid at all times and use them as the vanguard for your standing army in most wars.
It's not enough just to siege holdings down. You should look them first and get a second stab at taking prisoners.
>>
>>2206738
Paganism is by far the only interesting religion in CK2
>>
>>2272171
There's a reason everybody in ck2 mp games is always either pagan, muslim, or nomad
>>
>>2200328
>>mfw i felt for another nothingburger
I mean you played CK2. Nothingburger is the whole gameplay experience.
What? You thought all those cool stories people write are actual gameplay and not the larp they did in their heads?

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>>2233757
This has to be bait.
>>
>>2233719
I listed them here >>2217458
>>
I really wish this game was easier to mod
>>
>>2175568
I fixed the political parties issue, I think the big thing I ran into MP though was Artisan production being a bit fucked and not making milgoods, so I need to fix that eventually. For the province names I mostly copied the province names from the CK2 mod and then just randomly generated names for some of the unnamed islands and such.

For flavor I need to run more tests and such because I want to make it a fun MP mod first and foremost and not really too interested in SP focused stuff, although I've been busy and took a break from modding for a bit there. I may work on my other mod though first before touching the Mars mod again:

https://github.com/GODOG4/Vic-2-Vae-Victis
>>
>>2257810
Cool


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