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File: 1769588597181245.jpg (18 KB, 156x210)
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TFR is dying edition

——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/

Programs to write out proper syntax for code/scripting. Try to keep everything centralized in one program if possible; experiment and decide which one is right for you.

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>>
Its time to finally use this thread.
>>
TNO lost.
>>
>>2411800
What happened?
>>
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>>2410993

>>2410993

>>2410993

Migrate to the quality thread. Fuck TNO.
>>
>>2411837
Not related and shame about the thread but I must say that this doesn't haves the same energy as 'ack!

Total Tranny NO Death.

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I have looked into the files in Civ 5 (vanilla, no major DLCs) to get a basic understanding of how warmongering works in this game (See GlobalDiplomacyAIDefines in Asset>Gameplay>XML through steamapps). I think I am able to grasp the concept now. The problem is that I want to edit and remove the warmongering penalty temporarily, conquer a civ, eliminate that civ, not gain any warmongering penalty from doing so, and then reinstate the original XML file with the original warmongering penalty from attacking and eliminating civs from the game.
I have been able to do most of these, except the latter. I don't know why, but once I reinstate the original XML file, I receive the warmongering penalty from eliminating a civ long after I had conquered that civ. I want to avoid a warmongering penalty for eliminating that civ at that moment, reinstate the original XML file, and accept that future eliminations will cause warmongering penalties. All that matters is that one moment.
Any idea on how to edit this file to make it more favorable for me? If you want, I could expand on this further to give you a basic idea of how warmongering works in vanilla, as I previously said. I think I know it works now, but not entirely.
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>>
>>2375907
>>
>>2401009
Her perspective view: futanari horse
>>
>>2375336
Take the L or start a new game, or share the save.
>>
>>2375431
She's a slav.
>>
>>2412493
She was a German

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Today, reigning Champion Zerg Gigachad Park Sang Hyun, aka Soma, DOMINATED a Terrany and a Tosser, guaranteeing his second ASL title in a row, and the SIXTH consecutive Zerg ASL tile. Thank you for your attention to this matter.

Previous: https://arch.b4k.dev/vst/thread/2349688
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>>
>>2420317
>you cannot EVER change your choice. The choice you made when you were 5 is binding for life
>>
>>2420382
kill yourself already you worthless subhuman shitskin nigger
>>
>>2420712
Yeah, not even pro gamers can come close to their previous level if they switch from zerg to terran or from terran to zerg.
>>
>>2420719
just like Flash where he almost won a tournament as random.
>>
>>2420713

Terranny are you ok?

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Anyone feel like HOI4 mod developers buff nations way to hard? Like, every nation gets a focus tree that buffs them into oblivion with 30 different national spirits?

I'm playing Kaisereduxx right now and Ukraine literally has 230 factories in 1942 and Japan has only 187. Why does every nation need to have infinite industry and equipment with a shit ton of buffs? It makes it impossible to actually push and is super unrealistic.

Shouldn't there be nations with debuffs too? Like impoverished warlords and 3rd world countries? Instead they all get buffed to shit like they are equivalent in strength to major powers.
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>>
>>2409869
>makes it impossible to actually push and is super unrealistic.
Git gud
>>
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>Why is Kaiserredux unbalanced?
>>
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>>2410059
>Russia before and tried to invade the Reichkspakt, you literally can't push, they have like 10+ divisions on every tile
Git gud, Russia is easy, the only hard part are the minigames trying to get the path you want
>>
>>2410409
Why is Kaiserreich unbalanced though? Every country takes the same path every time and everything always happens the same way.
Real balance is unbalance because things actually happen.
>>
Your fault for playing an unbalanced mod like KX

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post and discuss stealthkino
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>>
>>2403084
what game
>>
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3.1 MB WEBM
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>>2401945
https://youtu.be/xyHqRJquozk
>please be good
>please be good
>please be good
>>
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is this a good stealth game?
>>
>>2405077
mid

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Come post about your turn-based playthroughs.
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>>
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>>2406251
Anyone tried Nightmare Frontier, this sort of sequel to Rogue Waters from the same devs? I played the demo once quite a while ago and it just felt like RW without the pre-combat bombarding mini-game.
>>
>>2406983
Looks interesting, but the whole extraction shooter angle turns me off. Sounds too much like mindless trend-chasing.
>>
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I am playing the second Braveland game. A lot of your units in this game were enemies in the first game.
>>
Thoughts on shadow empire?
>>
>>2408591
The dev can go fuck himself after doubling down on the AI slop with the new DLC. It's one thing if you have an early access game, but refusing to hire an artist after having made hundreds of thousands of dollars as a solo dev is unacceptable imo.

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>play chess
https://lichess.org

>join our team and tournaments
https://lichess.org/team/vietnamese-basket-weaving-forum

2026 FIDE Candidates - Cyprus | After Round 3

Caruana (USA) 2.5 pts +2
Sindarov (UZB) 2.5 pts +2
Praggnanandhaa 1.5 pts +1
Bluebaum (GER) 1.5 pts +1
Esipenko (FIDE) 1.0 pts =
Giri (NED) 1.0 pts =
Nakamura (USA) 0.5 pts -1

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>>
>>2406599
Honestly, honestly. I controversial opinion. I like 960 and I think it does wonders to reduce the amount of memorisation in chess. I think it does nothing but benefit the strategy involved.
>>
>win a blitz game on the subway
>finish
>lean back
>guy next to me is doing a chess.com tutorial on his phone
I wanted to say something like "I won mine bro" but then I saw it was a lesson and I didn't want to interrupt his train of thought
>>
>>2408837
I've been on a massive losing streak on bullet recently and I've been posting the pettiest shit to people I beat and I'm not even sure why
>>
>>2409061
>I've been posting the pettiest shit to people I beat and I'm not even sure why
If you're getting outplayed that's just petty.
If you're losing due to lag its fairgame. Game was stacked from the onset.

Chess.coms servers are all based in California. Westcoasts and Pajeets have an inherrant lag advantage. It also means the US gov can spy on users without jurisdiction restrictions if you care about that shit.
>>
>>2409300
>Chess.coms servers are all based in California. Westcoasts and Pajeets have an inherrant lag advantage.
Well that explains it. I thought it was suspicious that they always seemed to have a lag advantage, I figured they were just prolific cheaters using lag-switches and bots from call centers.

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>https://store.steampowered.com/news/app/21970/view/679623176076920229
Eugen bought RUSE back!
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>>
Any good competitive game cast out there? I want to see high level gameplay
>>
My friends were obsessed with the demo of RUSE, then the full game came out, they played it for like 30 minutes and never touched it again.
>>
>>2409442
why
>>
>>2409725
I don't think I'll ever fully understand their autism.
>>
>>2395753
Why exactly Yugoslavia is part of the WarPact

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Its out!
https://store.steampowered.com/app/3774440/TOHOTOPIA/
What do we think about it?
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>>
>>2409207
>3 bucks
What's the catch?
>>
>>2410005
its a touhou skin mod for polytopia that pretends on the surface its civ 6 to attract its audience because its more popular
>>
>>2410014
nta but what if I've never played nor somehow heard of Polytopia? Is it cheap because it's simple or because it's a game you play once and then forget about it?
>>
>>2410370
>Is it cheap because it's simple
Yeah
>>
>TOHOTOPIA
>not ΤΟΧΟΤΟΠΙΑ
one job

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ITT: Strategy games disproportionately remembered for their soundtracks.

For me, it's the original Dune. Much superior to Dune 2, if you ask me, even though the latter started the cookie cutter C&C copypaste RTS era. I barely played it as a kid because I was spooked by the death scene where not-Kale turns into a skellington from dehydration in the desert.

But I will always remember the soundtrack.
https://www.youtube.com/watch?v=jUrTfzTIM4E
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>>
>>2391098
Not disagreeing but you SHOULD have mentioned Dune 2000 as well.
https://www.youtube.com/watch?v=bQ2mUSz-8W0
https://www.youtube.com/watch?v=DxHKo35J010&list=RDDxHKo35J010&start_radio=1

Apparently Flank put extra effort in the Harkonnen tracks because he liked that faction the most.
>>
Not claiming the entire OST in these games are great (some of them are though), but these are some of my singular favorites:

>Evil Genius: Main theme
https://www.youtube.com/watch?v=SFw_48vv5NQ&list=RDSFw_48vv5NQ&start_radio=1

>Supreme Commander: Bellum Infinitus
https://www.youtube.com/watch?v=B4XmcVfsUjM&list=RDB4XmcVfsUjM&start_radio=1

>Divinity: Dragon Commander: Missing track 8
https://www.youtube.com/watch?v=d4yOiHLzwCg&list=RDd4yOiHLzwCg&start_radio=1

>Red Alert 3: Soviet March
https://www.youtube.com/watch?v=l_rbFhbcbT8&list=RDl_rbFhbcbT8&start_radio=1

>Red Alert 3: Uprising: Main menu theme

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>>
>>2403163
>one strategy game, one rpg and one third person platformer/action game
>>
>>2404959
>three great tracks
>>
https://youtu.be/judw9sHa0SY?is=qxhgm93YyWwI26Dv

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*teleports an Engineer next to your Construction Yard*
why was this allowed???
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>>
>>2365380
I think very good players had air and unit superiority with GDI. I was ranked for a time with volatile dial-up internet and the only strategy I utilized was blitz Nod. I discovered I could build top tier Nod temples then instantly sell them for the fastest cyborg rush. There were some 4v4 games that I was able to solo.

Another fun thing was on the mod maps. They added extremely cheap exploding buildings. I'm unclear what their intended purpose was, but my only play style on those maps was to build as many of those things as I could in the enemy base. Then it was only a matter of time before one domino falls and every single building nukes the opponent in one moment.

>>2362275
Dune 2000 had some multiplayer unwritten rules where using engineers was frowned upon. Also rocket turrets.
>>
>>2388204
how would you even do engineer rushes in D2k
carryalls can only pick up vehicles right
unless you mean feeding them into a building to make it invincible but that doesn't seem like a good use for your money
>>
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>>2360212
Yes it does.
Sonic repulsion field and Laser fencing are standard power.
>>
>>2347385
>not having snipers or shadow teams parked on your conyard
FUCKING LAMO
>>
>>2347385
You don't put some watchtower or shredder cannons by your conyard?

Hi,
i made a strategy turn based quiz game,
i think its a cool idea but i have no friends to share it with.
i dont know if i can post it here.
please tell me what you think
quiz-kingdom.net
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>>
>>2398100
virus dont click
>>
>>2398701
I just played versus a bot.
>>2398100
It's an ok trivia game but you will need a lot more questions.
>>
>email
LOL
>>
>>2398100
Post 3.
>>
>>2398650
Based. Good to see that /f/ didn't die in vain.

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>"Greetings fellow dogface, we're here for all the petroleum in your depot.
>"And please tell me where Antwerp is, I need to meet Marlene Dietrich."

monte cristo games were so good bros
>>
>>2409200
which one is this

File: Pax Deorum.jpg (393 KB, 1280x720)
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>Deus Mars Vult
>Dea Venus Vult
>Diespiter Vult
>Mods (Divide Et Impera) Delenda Est

https://community.creative-assembly.com/total-war/total-war/forums/109-pantheon-updates
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>>
>>2401136
CA will do ANYTHING but fix Attila’s performance
>>
>>2404336
For me scrolling the map for some reason dumps performance even if nothing is happening and it seems to work fine the rest of the time. Fiddling with core affinity in task manager fixes that for some bizarre reason though. I already forgot how I learned about this but if you change it from all cores to all but one cores it works fine.
>>
>>2404198
Anon, it's literally being done by a single dude.
He couldn't go through that much spaghetti code even if he was an Italian.
>>
>>2404336
True. Instead they will end up breaking mods for Rome 2. Stupid shit.
>>
>>2404336
They're just starting with Rome 2 because it's by far the most played TW game that isn't still receiving active development. They plan to revisit most of the older games in some way or another. Empire and Napoleon are likely going to receive the upgrades from the mobile version and Attila will definitely get the ToB optimizations backported.
>>2401341
You misunderstand. Once the update is out, the unupdated version will be put on a beta branch permanently, so players can choose to play it and continue to use their old mods.

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Previous thread >>2402009
Any mods got you excited? Any day now, Anbennar will come out
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>>
>>2417636
I want more historical tags, I can guarantee you could have tags for 90% of the HRE at the least and maybe Europe but when you release a vassal you get generic upper west swabia instead of the village commune that likely has it's own coat of arms that could easily be made into a flag.
>>
>>2417235
I love Germany and all the little statelets so much. I should do an HRE run as an italian kingdom and just keep them all as subjects.
>>
Can you play native Americans yet like societies and shit? Seems like a whole section of the game is not finished yet
>>
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>>2417235
Northern France finished. Will probably make the crown of France into an HRE-esque IO
>>
>>2419047
I'm working on mapping out a 1066 start date


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