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File: przyklad update.jpg (145 KB, 943x789)
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It’s time for more news about my game - a totally free RPG/strategy simulator in which you take on the role of a Dark Lord attempting to conquer or destroy a fantasy world through schemes, dark magic, and military might.

I’ve rolled out another major update. I’ve finally acted on the suggestions that came up repeatedly in our previous conversations, and now:
1) Statistics are displayed on the side, via a drop-down menu, rather than at the bottom of the screen below the text.
2) When base stats change as a result of a player's decision or an in-game event, the game explicitly communicates this change.

These are the most important new features; in addition, I have of course added new scenes, events, and graphics.

If you would like to help test the latest version, please visit this link: https://adeptus7.itch.io/playtesting.
After playing, please let me know which character you chose and whether you won or lost (including a brief description of how your game ended). If you encounter anything that looks like a bug, please send a screenshot (with your stats visible). If you run into a blank screen, please describe the scene that preceded it. If you would like to be included in the acknowledgments, please let me know here or via email at marekzegarek77777@gmail.com.
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>>2509555
>https://fightingfantazine.co.uk/product/issue-17-august-27th-2022/

Thanks, I have downloaded it!
>>
>>2505665
>https://adeptus7.itch.io/playtesting.
I gave it a shot. A neat distraction, but I didn't have much motivation to continue after Dozakannor kicked my ass lol
>>
>>2510929
>I gave it a shot. A neat distraction, but I didn't have much motivation to continue after Dozakannor kicked my ass lol

Thank You for playing! What difficulty level? Any bugs?
>>
>>2508887
Maybe I didn’t have 3 wealth but I had no opportunity to get 3 wealth so it’s kind of bullshit, maybe make an option to sacrifice soldiers too or something
>>
>>2513158
Sorry, do You remember what difficulty level it was?

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what went wrong?
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I'm stuck at mission 5, this is literally impossible.
I'm just losing a defensive battle with a 1:1 k/d, and time runs out.
>>
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>>2505985
SO LONG BATTLEPLAN
>>
>>2505985
Looked like a "strategy" game for mobile "gamers" anyway
>>
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>>2508576
i keked
>>
>>2508576
Dammit, stole my joke...

>endgame fleet edition
>mfw continuing old savegame
https://archive.org/details/msdos_Master_of_Orion_1993#
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>>2511552
made me get back to my old sakkra impossible game on a med map. or maybe it was large i forgot. it's impossible . meet the other aliens in early and they kept declaring war on me out of nowhere. then spam large ships or hundreds of bombers at me. wtf. i hardly colonised 3 systems and they're already cheating like hell.

started another medium impossible map. enemy computer players. again meet most of them early game. but this time with human bonus, i easily get non-agression pact and trade deals with them. but they kept breaking off contact,probably 'cause they kept attacking each other and lost planets. then they randomly declare war on me even when i had good relations with almost all of them. except klacks, they somehow got only 1 system and broke off contact soon after meeting them.

even when NOT at war, the silicoids just casually flew up to my home planet(defended with bases and ships) and dropped death spores on me! we have a non-aggression pact and 100 creds+ trade deal wtf!!! at the diplomacy, they just kept being friendly with me as if nothing happened. no war declared. i swear im gonna just start a simple/easy game and just genocide the rocks ASAP. this fucking game cheats too much.
>>
>>2513386
>4 enemy computer players.
>>
>>2513386
>at the diplomacy screen, they just kept being friendly with me as if nothing happened.
>>
holy fuck faggot have you won the game yet?
>>
>>2513634
who me? nope.they bombed me to death down to my last system, then finally left me alone. then that last system's sun went supernova on me from some shitty random event. fricking game gave me at least 4 bad random events even though i had the 2nd least number of colonies.

but hey i survived the supernova, tried to "transplant" my survivors and ships back to my home planet, which my frenemies somehow left empty after they deathspored it AND bombed it to death. but as soon as i re-colonised it , the crazy bears declared war on me again and totally overwhelmed me with level 9 weapons and stuff. then i finally gave up.

started a new game, simple mode as a human, small map, and 4 computer players. let's see if they will try me bomb me to death even faster this time. not really sure if simple mode really makes them less aggressive. i remember they still cheat with absurd number of ships even in early game. so far, i found Orion right next to my home planet on a blue star. that's unexpected and useless in early game.

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>>2473413
A Cold War game sound difficult to make. It would have to be focused on diplomacy, espionage, proxy wars and a balance of power between the USA and the USSR. Those two and maybe other 5-4 countries would be the ones you could play as. Plus they can't milk the paypigs with the setting.
It would also need a harsh nuclear war fail state kinda like they have in that one HoI 4 mod.
Modern Paradox is just not capable to do such game. They don't seem to be capable of doing much these days.
>>
>>2513607
>Those two and maybe other 5-4 countries would be the ones you could play as
Why not all the tribes are playable on Imperator
>>
>>2513631
Tribes in Imperator can reform and become huge Empires. It's one of the most fun ways to play.
>>
>>2473413
Paradox can barely handle moderate complexity simulations of pre-modern politics. Anything that works in their games is board-gamey and abstract. Modern politics is simply too complex for them to handle.
>>
>>2473413
Shadow President??

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After 23 years Warcraft 3 got a new campaign.
https://youtu.be/I1kXClUCyuA
https://youtu.be/m-C20pyrvjk
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>>2506487
Pretty sure my Battle.net account is long, long gone.
>>
>>2512802
They were selling their whole RTS lineup in a $30 bundle before blizzcon
>>
>>2512991
45 seconds
>>
>>2513051
Why would they ever delete it?
>>
Switching from laddering as Undead to Night elf is like taking a dump while on an antidiarrhoeal vs a laxative.

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>Think of replaying a strategy game campaign
>Imagine getting to that one particular part and immediately stop wanting to replay it
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>>2509508
UGCW is as much a management game as it is a strategy game
>>
>>2511633
It's the reason I never played this game again even though liking it
>>
>>2511633
It should have been more like in FOTS, where your vassals, allies and maybe even clans you have high relation with decide to back you up, while the rest of the Japan forms a coalition against you, a-la Sekigahara.
Instead of just being a stupid -1 diplomatic relation per turn
>>
>>2512158
Is it because they're boring? I kinda get that feel because there's no "easy" way to do those two missions. But I personally feel like both parts of Mortain are worse.
>1st part
You just kinda sit there and fend off waves of infantry, unlike Carentan this goes on for some time.
>2nd part
Now half the map is covered with FlaK guns, so your armor reinforcements are useless. At least you can stop the enemy spawns by destroying their bases.
>>
my penis does not falter
i will fuck all levels in their levelpussy

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>Sega / CA removes Sh2 demaster
>TWbros: "WE WON!!!"
>Sega / CA's text clearly says they're still working in the CE
>aka, they will re-remove OG Sh2 and bring back the cuck edition

How can this community fell for the same trick AGAIN?

>learn nothing from Empire, 2009 - the original sin (the awful engine that they STILL using today)
>learn nothing from Napoleon, 2010 - standalone dlc that should have been in Empire

>learn nothing from Rome 2, 2013
>learn nothing from Attila, 2015 - Napoleon 2.0

>learn nothing from the "Saga" titles (do you remember them?) - 2018-2026, rest in piss
>learn nothing from the butchery of Fall of the Samurai becoming a "retcon Saga" and breaking TW library

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>>2510080
>CA began shittalking CE
Given how CA has treated its own games since Empire, in 2009, I doubt that would have ever happened.
>>
>>2507226
yeah pretty much, CA is cancer and sooner one finds out, better is. also all the bullshit with creators program started with rome2. not by chance
>>
>shogun 2 is a vibe coded mess
>creator program infested with pedophiles
uhhh YIKES
>>
>>2507773
some competition there is and it was, but mostly small studio stuff like ultimate general series or indie.
considering that activision dropped CA at the high of rome1 for not being profitable, al empire almost killed CA for the same reason, no AA studio even consider to make an alternative because the pie is so small that it's questionable the existence the franchise in the first place. 3 kingdoms and warhammer are just another example that the formula, as the historical community envision, is not worth.
>>
>>2507226
>learn nothing from the "experiments" (Arena,
i forgot about that game lol
it was my last tw

Why the fuck aren't theses "historically literate" game devs making cit builders in the appropriate time period?!?
>I made a medieval historical city builder!!!!
Congratulations, you have two rows of houses and some farms.
>I made a wild west historical city builder!!!!
Congratulations, you have two rows of houses and some farms.
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>>2506851
>two rows of houses and some farms
https://www.emersonkent.com/map_archive/rome_270.htm
https://youtu.be/_A_uWJ4AXj4
>>
That's why I loved ANNO 1800.
>>
>>2506851
>Anno 1701

>>2506859
>Anno 1800

Now go fuck yourselves
>>
isnt ostriv based in this period.
it is not that pompous though
>>
>>2513008
Ostriv is 17th century "German colonials in the Russian frontier" city builder. It's alright though.

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Nothing and no one is beyond reworking. Not even lead devs.

https://www.youtube.com/@ThomasLands - Videos of nearly finished scrapped TNO builds.
https://files.catbox.moe/6kc2dc.png - German space plans.
https://files.catbox.moe/4p0tpa.pdf - Goering design doc.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/u49rh5.png - 26 Japan flowchart?
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.

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>>2520218
Cold War doesn't mean nothing ever happens. Original TNO was cold war too yet it featured wars. Even IRL there are currently no less than two active conflicts including nuclear-armed powers on at least one side
It's just that shitting out political fanfics is much easier than finetuning the balance of large multi-tag wars
>>
>>2520239
You could argue that fine tuning balance isn't even a requirement. Aryan Brotherhood and Atomwaffen in TFR are both incredibly underpowered but still became very liked and iconic in both mods. For everything else:
>Roughly equal forces on both sides
>Each superpower can send an equal number of volunteers
You now have a multi faction war that's relatively well balanced. Is there room for improvement? Plenty but even someone that doesn't know or care about HOI4 could do this.
>>
>>2520234
By the time when I left the team they were pretty much dead, tho I can’t be sure as of now
>>
>>2520247
Yeah that's my point exactly, it's not that they can't implement an actual war in a cold war scenario, they just don't want to. These "devs" only previous credit (if you can call it that) is fucking TCT and it shows, painfully so
>>
>>2520251
Fresh bread straight from the oven!

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Now that the dust has settled, was the PvP focused design a good choice?

>Download
https://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/

Previous: >>2389871
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still no singleplayer content?
>>
>>2492923
>tumbleweed.gif
>>
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>>2492923
>Slop Era
>Singleplayer content
>>
Why are Slop Era followers such braindead cattle?
https://www.youtube.com/watch?v=TUT6zw7Cxg4
>thank you for making these videos and holding the devs accountable, sexy dievushka!

Meanwhile
>this is probably some youtube e-whore the OE devs found and paid to make pro-Olden Era propaganda videos, like an unofficial paid-under-the-table communication manager slut

But the Dimitris and Krzysztofs just suck it all up
>>
https://store.steampowered.com/news/app/3105440/view/696528162820981234

Dare you enter her magical realm?

https://www.youtube.com/watch?v=dO0aXG-52jc

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Has any living soul played this game?
Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
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>>2492971
They were, and you could just unlock them by completing an easy campaign mission not too far in.
>>
>>2478806
I remember that being one of my favourite maps. I liked starting in Egypt and attacking north.
>>
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Giving this thread another chance since I want to hear about more obscure games. One thing I wish caught on was how Conflict Zone had the media play a major role during your missions. It was pretty rudimentary but rescuing/recruiting civilians and filming yourself blowing up enemy equipment would boost popularity and unlock more parts of your tech tree. It was also fairly grounded for the time as the NATO-stand in didn't magically solve everything at the end and things remain fairly gray into the end.
>>
>>2475188
the announcer lady a cute

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It's dead, Jim.
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>>2505780
>>2505785
interesting that the second "purchase" is 2 days after i added the game and i dont remember making any
>>
>>2505780
Same, I now have all the DLC including stuff I know I would never have bought
>>
>>2505780
>wait 9 years for it to be given away for free
>wait another 6 years for all DLC
Creative Assembly is just a pawn in my machinations
>>
>>2505801
I kneel
>>
>>2505801
waitchads always win

It's never been more over edition


# News

Across the Pillars releases Wednesday, 28th October
https://store.steampowered.com/app/3698990/Europa_Universalis_V_Across_the_Pillars/

Trade range bug (supposedly) fixed, but nobody actually plays the game so we just don't know
https://forum.paradoxplaza.com/forum/threads/beta-patch-1-4-3-patchnotes.1946666/


Old Thread: >>2496749
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>>
kek they made it cheaper on purpose in KEEEEEEEEVVV
>>
>>2514778
That's just their currency crashing.
>>
>>2514794
Is China also crashing?
This isn't some snarky meme reply, I genuinely don't know. I know they've had a housing bubble for some time.
>>
>lumber rgo produces lumber from thin air
>lumbermill requires tools
Why, why would they use RGO's when the figured out a better system in vic3?
>>
>>2515196
Are you brain damaged?

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https://www.youtube.com/watch?v=YXeEv1y8A6M

This is so stupid.
If you want to make a game like heroes of might and magic 3, you can just make another heroes of might and magic.
Like 4, 5, 6, 7 and most recently olden era did.
and If you don't have the IP, then make Songs of Conquest.

You're not capturing any lost 1999 essence by remaking the game, it doesn't have obvious faults that make it hard to play, other than possibly an online client which is already fixed through HotA.
Mechanically it isn't even the same as homm3, so why remake it and not make another homm game, for the story? The story isn't uniquely good. It's fine don't get me wrong, but it's not like anyone is genuinely salivating at the thought of restoration of erathia's story could only get shown properly in 2026.

Cowardly cash grab that I hope blows up in their face.
I hope homm3 players aren't so stupid that they actually pay for this shit.
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'Member HoMM 3 level designer #8? He apparently really likes, says as much at 3:50:
>It looks just like the original, obviously better artwork, more 3D. It looks really good, I like this, it's very cool!
Ubisoft money really don't smell, do they.

https://www.youtube.com/watch?v=2dQz0sAUWic
>>
It's alright they will make it look like homm6, good plan desu. Heroes 3 never looked good, it was all about tactics and strategy and random maps. The real soul was Heroes 2.
>>
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>>2475344

is VCMI finally feature complete? is it the definitive way to play the game now?
>>
>>2475344
3D overworld looks OK
but the tactical layer is just pure exkrement
why not make remake it in beautiful high-fidelity 2D?
>>
>>2511803

good 2D artists are expensive

"passable" 3D guys you can get a dozen a pop from some asset farm in india

Return to Form edition

>(looted): >>2459968

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing

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>>
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What would you do if King Yaroglek started jacking off and blasted a nut on your face?
>>
>>2486151
Perisno, Vasnar, H&G, still having a blast just like in ginger days
>>
>>2486750
Just decompile it and feed it to claude. Docm will never ever finish it, he was always more into hyperautistic historically accurate uniforms than gameplay
>>
>>2519465
>decompile a mod
I love how most AI niggers don't even understand how AI works.
>>
>>2519543
>>2519543


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