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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>>
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And nothing of value was lost.
>>
>>2364231
furshit
>>
>>2364231
There should only be adult male humans and adult female anthros in it if they wanna make some real money.
>>
>>2364850
You seem to be unaware of the massive disposable income the gay furry community has
>>
>>2364231
yiff yiff your way back to >>>/trash/ dogfucker

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Holy fuck why nobody told me about this, this shit is crack. Especially considering there is nothing like it on 360
>>
uncslop fr fr
>>
>>2358450
>Port Royal 3
Why does every pirate game look exactly the same ?
>>
>>2358450
Is it fun or AoE3-like tutorialslop/campaignslop?
>>
>>2361551
its more like age of sail themed starsector lite.
>>
>>2359516
because it works

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Which Civ has the best scenarios and more important, does anyone even plays them?
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>>
>>2332126
always liked this one
of course, fall from heaven also. but moved on to mod-mod-mods of it eventually
>>2337779
hah, only V ones I ever played were mongols and polynesia
didn't care for either
>>
>>2331956
Civ3's scenario had unique game mechanics and as far as "tactical" gameplay goes, Civ3 is the best. The sengoku one had the daimyo upgrading into some insanely powerful unit but if it lost, you would get a gameover. Units also had very long range bombards.
>>
>>2332071
>>2332052
i guess the Dynasty Warrior crowd don't play /vst/
>>
>>2332168
>scratchy techno
nah.
https://www.youtube.com/watch?v=TKChtDn5JmY
>https://www.sarna.net/files/media/audio/music/soundtracks/mechcommander_2/
>>
>>2331956
>Civ: murika revolt
i only remember being unable to win playing as either side because the computer cheats like hell and kept producing new units out of thin air.
>play as brits
>take over the first town easy
>redcoats take forever to produce , cost a ton more than minute men
> overwhelmed by numbers before you can make a decent stack.

>play as yanks
>shit units
>brit ships keep appearing out of nowhere with unlimited redcoats with much higher STR than your shit units.
===
>Civ 4 Desert War
ridiculously easy with the power of nazi tanks. even when PC cheats like hell.
playing as allies was impossible to win though.

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OpenTTD 15.0 released!

https://www.openttd.org/news/2026/01/01/openttd-15-0
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>>
>>2363946
It seemed to do what it said on the tin when I was using it. Mostly. Though I did have a lot of trouble balancing distribution, some rando part of a city on a fairly evenly balanced bus network would just have 2k passengers waiting at the bus stop somehow.
>>
>>2363943
>from one side of the planet to the other, passing 99 factories along the way. It gives me the worst kind of autism
You are me.
>>
>>2363946
For passengers it sort of works. There's some issues but it feels nice for them to have actual destinations and transfer and change modes of transport.
It doesn't really work for freight and doesn't solve the >>2363943 issue because cargodist will only generate destination on the same network and the "meta" is to feed one factory on the other side of the planet as much as you can anyway so it will never ask you to deliver steel anywhere else.
The very simple timeXdistance calculation is one of my pet peeves of the game too. The absurdity of being paid to deliver coal from further away when there's unserviced coal mine closer and why does the power plant care how fast the coal train is going anyway. They should care about maintaining throughput, not punishing me for not having my freight trains go shinkansen speeds.
>>
I wish simutrans extended cargo wasn't so silly. It has pretty finely balanced economics for passenger and mail but it is very very difficult to turn a profit with freight. Basically impossible with freight rail.
>>
>>2364920
hold on there, simutranny
who said you could post here?
this is a ttd thread

>the cancer that killed total war
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>>
>>2346216
I have some kind of strange obsession with Imrik, specifically his ME campaign. Probably because of the Dragon Princes landmark which was the only way to make Dragon Princes viable in that game.
Dragon Princes in WH2 are that perfect level of high buy-in and shittiness that makes me obsessed with trying to make them viable, like Ultralisks in Wings of Liberty. You could just barely pull it off with Knights of Caledor and they were total dogshit anywhere else.
>>
>Played Attila with that huge as fuck mod that supposely "fixes" the game
>its just the same shit but more tedious
>units look even more copy pasted
>>
>>2189263
The TW: Warhammer Trilogy is currently on sale with a 75% price reduction.I wanted to ask if this is worth it and if I can use mods to substitute some of the DLC.
The Last Total War game I played and enjoyed was Rome 2 - Attila for some reason didn't click with me and after that I haven't bought a game from this franchise.
>>
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And wtf is it with all those DLC in the first place?
>>
>>2364679
>>2364690
Just unlock them with cream api.

Is it any fun?
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>>
>>2361537
I accept your concession.
>>
>>2361055
in MP
>>
>>2361572
>>2361578
>suboid hands typed this
>>
>>2363340
ESL, probably jeet
>>
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>2363355
(you)

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War in Spain is out now. Anyone played it? Is it a prototype for War in the Mediterranean or a WitP2?
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>>
>>2327957
Im going to get it eventually, definitely an interesting time period
>>
>>2330710
I feel that bro
>>
Wait, we don't like Gary Grigsby's games anymore? What happened?
>>
>>2363850
I think it's just parashits mad that there aren't any blobs, but over the years I've heard Gary Grigsby's games tend to suffer from the "great design, bad AI" problem a lot of strategy games have. Feel free to discard my opinion since I have yet to play any GG games.
>>
>>2363863
The AI is fine if your not autistically obsessed with the game. It cheats but like I said if your not mentally deranged you accept the limitations. It does a pretty good job otherwise.

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Pride and Fall got updated, I still fuckin believe they can make it decent
Proper bread for proper Romans

Now with baking!
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/

Comment too long. Click here to view the full text.
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>>
>>2356795
The green vs blue makes me think the path will have a BoP, would be cool if they have a second super event for the blue side with this playing.
https://www.youtube.com/watch?v=lTs6a0ORdQU
>>
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Dixiebros....the South has fallen.....
>>
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>>2367528
Get those kids off of HoI4 and give them some euthanasia injections.
>>
>>2367793
>>2367793
>>
>>2367528
how far will the tnotards go?

cautiously optimistic this time
also whats wrong with 3? was it really THAT shite?
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>>
>>2361801
Graphic rarely do concern me, thanks anon
>>2309109
Can you do this in the game (with mod).
>>
>>2361807
you can woo their daughters i think, not sure if you can woo married women
>>
I don't get the appeal of these games. Tried 2 and 3 and they're garbage. You have to try really hard to fail. You just buy more shit, hire more twats, build more buildings. What's the point? It's just doing shit for the sake of doing shit.
>>
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>>2363339
that's most likely because you played them recently. like guild 2 is janky and dated and 3 is straight up garbage
for me? it's nostalgia
>>
>>2363375
Get a better reason to play games nyagga.

What is your favorite custom campaign for Warcraft 3?
>>
>>2352043
https://www.youtube.com/watch?v=DghGagr3udA
This one
>>
>>2352043
>>
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>>2352043
I have a soft spot for To the Bitter End, since nostalgia and shit, but I really like also Legends of Arkain (hard as fuck though).
That one campaign that enchanced the Scourge of Lordaeron was also cool, wish there were more stuff like that.
>>
Rise of the Lich King Reanimated is pretty great

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What are the different between city builders and colony sims?
And what games would you recommend if I enjoy the early game of city builders fore the city gets too big?
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>>
>>2360435
It's the level of abstraction. The biggest ones are
Do individual pops exist and have needs or is there only a pool of workforce or simplified simulation.
Does it have resource management, logistics and construction or do you just pay for everything with cash.

>>2360913
You probably mean against the storm and the way I see it it's more of a puzzle game where you have to "solve" the location than a builder game. It's more similar to something like frostpunk than anything else.
>>
>>2360435
anything where you assign individual citizens to jobs isn't a city builder
>>
>>2360435
City builders (eg. Simcity 4, Cities Skylines, Tropico) are about managing hundreds or thousands of population, who are usually nameless and non-interactive. The gameplay is about building the city itself and managing money.

Colony sims (eg. Dwarf Fortress, Rimworld, Against the Storm, Frostpunk) are about managing individual people, who have needs and can die, etc. Usually you start with just a few people and end up with a few dozen.

And then you have games like Songs of Syx or Anno which kind of blend the genres, where you do some large scale city building but still have to manage resource chains.
>>
>>2360435
One is a job, the other is a mental sickness
>>
>>2362581
Tropico is incredibly bad about mannaging money though. It's very easy to break the game and the economy in general is just an afterthought, if you have positive balance then you can simply go to sleep and wake up an in-game millionaire. Almost impossible to lose money there or bankrupt yourself

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Get in here and discuss the game lads
How goes your crew?
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>>
>>2367455
the game isn't even released yet
>>
>>2367455
I actually started with the black dude, carda and asian stormtrooper.
Darky snuck in anyway as she was the first recruitable SL and i needed someone to fill the available points
>>
>>2367455
Darky is great but also a bit of a noobtrap because of her price.
You can bring in Darky, or Jean with a metric shitload more manpower and equipment. Darky is better at some things, but if she gets caught out in the open she's fucked.
Meanwhile Jean's squad will lolnope the first attack of any turn.
>>
>>2367737
>>2367738
Yeah, I'm just taking a piss. Concealment crawling through the map is the most unimaginably boring thing that is it's own punishment
>>
>>2367296
he didnt hear no bell

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Marine edition

>>>2338267 previous thread
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>>
>>2366481
Skill issue.
>>
>>2365625
>why does my idiot navigator like to fly the fleet through coronas and solar flares and sometimes directly into stars
>>2365635
>the autopilot is literally a straight line it will not try to avoid anything
AI cores can administrate entire planets and plot the downfall of mankind.
Combat AI, navigates ships while maintaining weapons ranges, dodging incoming fire, rotating to present undamaged sections and avoiding other ships in large fleet engagements.
Fleet Navigation AI, zoom-zooms into the sun!

C'mon Alex, get your ships together.
>>
>>2366481
It's been nerfed over the years, but still good at pummeling enemy ships into dust if you load it up with bombers.
>>
>>2366260
>>
>>2366532
Still a bit early for a new thread to be made

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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
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>>
>>2368673
>command limit 5x
>naval cap 0.5x
Perfect.
>>
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>>2369799
>>
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>>2368673
guess I'm officially too retarded for this game, no clue what
>Command Limit
actually does.
Set it to 1.25 just like Command Limit, wonder whats gona happen now.
>>
>>2371250
>just like NAVAL CAPACITY
fuk
>>
>>2371250
The number of ships (actually ship points) you can fit in a single fleet (allowing them to benefit from the same admiral).

Bruh when is it coming out at this point i think it is in developer hell or some shit. Like damn we the supcom comunity thought that it will be the spiritual continuation of supcom but i think its never coming out sadly :[
>>
around the same time dorf, dust front and empire eternal do
>>
>>2361276
when AI can make the whole game by itself. because humans sure as hell won't.


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