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why is there no jin-song wars total war?
8 replies and 1 image omitted. Click here to view.
>>
>>1876331
>Wei and possibly even Wu
China is not a real place.
>>
>>1876511
And the west is?

>The duchy of Brittany is located next to the island of Britain
>>
>>1875683
Chinese history isn't that appealing to Westerners
>>
>>1876965
Brittany's real name is Breizh.
>>
>>1875683
Saga games aren't a profitable business model

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I mainly play Age of Empires games...
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>>
>>1878417
The choice between barren crap with nothing to do and okay but bloated is pretty easy
>>
>>1878348
Yeah, it's good, especially at that price
>>
Imo, get the DLCs through “rights of man” and stop before “‘mandate of heaven” and roll the game back to 1.19 and play that, if you must. The game got far too bloated and they should have stopped many years ago.
>>
>>1878414
Spoken like a 3rd worlder.
Let me guess, Brazil? India? Or is it Russia?
>>
>>1881140
Russia isn't a third-world country. It's second-world.

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Releases today. Anyone hyped? Wanted a good geopolitical autism game for awhile now but have been consistently disappointed. I'm not holding out much hope for this one desu.
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>>
>>1880885
>go to Steam
>select Political Sim
>select Grand Strategy
>it either doesn't belong, like Anno, or it's Paradox, Nostalgames, not released or low effort garbage
Do you think the fuckwits that whine about Paradox DLCs know how we suffer?
>>
most the bad reviews are for the AI art it seems
>>
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>>1880823
>that seem to think "Totalitarianism" is inevitable
the past 5000 years of centralization efforts were focused on making totalitarianism possible, and now halfwits like you MUST be contrarian and claim this is in fact not le truth when modern day china is LITERALLY orwell's 1984's oceania
>>
first one was an ok novelty, very arcade, second one was a mess that didn't really know what it wanted to do well.
>early access
will it even see a final release?
>>
>>1880904
I'm seeing the other ones that compare it to a mobile game, which is par for the course for the series.

A game where you just travel the map as a mercenary/merchant.
I enjoy Warband's the map interactions, but I dislike all 3D shit like walking town, fighting in battles, hunting down outlaws.
Sure, there is auto-battle but that's terrible.

>inb4: CK3: Road to Power
no
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>>
>>1873367
Once you get a dukedom you could join a kingdom and play like normal and get a kingdom from there. There are already playable countries that are basically jus dukedoms. I really don't get the swede mind.
>>
>>1873225
Starsector is a warbandlike IN SPACE. It has real time wp battles but it's still 2D so it kinda counts?
>>
>>1873463
Looks nice, we really need a game dev thread on this board
>>
>>1881034
it does, unfortunately seems like the dev gave up
>>
>>1881068
i'm almost done trust me

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>almost 3 month till 2025
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>>
>>1875546
Two options:
1. EU governments give out grants to game developers and dont require them to actually make any product, Hooded Horse is also bank rolled by a boomer's trust fund, and the solicitor who is the trustee is an autist with no business acumen.
2. They werent intended as scams, its just that the developers are retarded and actually dont know what theyre doing.
>>
The Steam release date has now been pushed to 2025 lmao
>>
>>1876399
>2. They werent intended as scams, its just that the developers are retarded and actually dont know what theyre doing.
i'm willing to give the benefit of the doubt due to the setting being quite difficutl to implement into a game. PDX cancelled East vs West many years ago - my theory was that they didn't know how to actually do it.
>>
>>1876424
It was cancelled because it was borderline unplayable. It was a Magna Mundi situation.
>>
>>1874359
James Bond novels

Who?? HOW????
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>>
>>1861971
The only people that still play CK3 like the slop so they also like the cheap slop dlc.
>>
>>1870597
>skyrim as the "good game"
fuckin millennials amirite
>>
>>1862029
Spics are 60% of vst the other 30% is slavs with an extra 10% of miscellaneous asiatics
>>
>>1862232
This lmao
>>
>>1868755
>TES: SKYRIM
Absolute basedfaced plebbitor opinion.

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how would /vst/ save it?
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>>
>>1875575
*waggles YOUR willy*
Stop wasting bandwidth BIATCH
>>
add mana like in eu 4
>>
>>1875600
thats not what bandwidth is
>>
>>1869141
Cook a magic elixir to strengthen the population
>>
>>1869141
Get rid of all the shiddin' and fardin' events.
Inversely, add more of them

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Darkest Hour is only $2 on Steam and GoG.

Whats your excuse for not playing the best Hearts of Iron game, anon?
Also Darkest Hour thread.
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>>
>>1844184
I played too much of it and got bored.
>>
>>1871777
What mod?
>>
>>1877157
Edge of Darkness
>>
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Did a Hashemite Arabia campaign in Kaiserreich, managed to unify the Arab world
>>
>>1844184
I'm a zoomer so I can't wrap my head around the gameplay

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PDX has relied on battle score + occupation score since EU1, and it's really tiresome system.
Does anyone have better ideas?
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>>
>>1880390
Hexshit fundamentally goes against what Paradox games try to do. They're strategy games second and autistic map painters first, so its players will always prefer blobs over hexes, which is why HOI4's map looks like that even thiugh hexes would be perfect for it. You're correct that hexes would be better, the problem is that you're trying to put them in a Paradox game.
>>
>>1880525
Sure, but I'm more trying to think how to represent seizing trading vessels or treasure ships as prizes. When playing a nation reliant on trade loss of control over the seas should be devestating
>>1880527
I agree with the first one, but I don't think the mere exisitance of a fleet should give warscore. A fleet shouldn't be able to win wars against Afganistan, or any nation with a port but little reliance on international trade/no colonial empire.
>>
>>1880468
>i recently played rule the waves 3 for the first time
Same, but in my opinion the RTW system is not that good, it wholly relies on the battle generator. So either the battles are made artificially fair, which is boring and unhistorical, or not, which is annoying when it doesn't go your way and braindead easy when it does. It also takes a whole layer of warfare away from the player, which is controlling what your armies or fleets actually need to do beyond a vague "active/reserve/raid in this particular region of the world". It's less bad for naval warfare because of its particular nature, but I don't see it working for land warfare at all.

>>1880522
Trade is a good point, also logistics for distant wars (it's ridiculous that troops transported by boat take attrition losses in EU4, while troops marching on their feet don't), and sieging coastal cities. I agree with the above poster that region-wide naval blockades as they exist in EU4 make little sense, but blockading a port should be a necessary condition to take a coastal fort without assaulting it
>>
>>1880154
It got worse with the EU4 fort update, funnily enough.
>>
>>1879990
Victoria 3 has the best war system and you know its true

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CA has confirmed that they've got both a new fantasy TW game and a historical TW game in the works, alongside the Alien Isolation sequel.

What are your hopes, fears and predictions?
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>>
>>1880197
>What are you going to do, hard cap the players army compositions to a certain pike:shot ratio?
I would do this through limiting factors that can slowly be mitigated, such as available resources and technology. That's how it happened IRL after all. At the very start, some bumfuck village would certainly not be producing musketeers, your middling cities might be able to produce a couple, and your few advanced cities could produce a few more. This would make musketeers a limited resource without using gay hard caps. Then, as resources/technology develops, your capacity to recruit musketeers grows and weans you from needing men with long sticks.

This was a pretty short transitional period, so you wouldn't expect it to look the same over decades. Other periods of history could be expected to look fairly consistent over 50 year periods, but this one was rapidly changing. In this game, every power on the map would be working to develop more firepower and rely less on melee. Of course you'd need a competent team to make a game like that, but it's not impossible.
>>
>>1880701
They could use something like Troy's resource system. Have a "munitions" resource that is spent on shot, artillery and ships with cannon, and each of those units also requires a bit each turn for upkeep. It requires investment into buildings like "gunpowder mill" or "cannon foundry" or something to get more, and you can trade foreign nations for it.

Horse could also be a resource but with fewer options for improvement, mostly a regional resource.

Since its a big period CA could start with just a short period like 30yw or italian wars. Even English Civil War if parliament, Cavaliers, the Covenanters and Irish catholics were all separate factions (maybe a few more?)
>>
>>1880771
Cossacks/American Conquest has coal and metal mine resources which deplete with every musket or cannon shot. It works well since you can't just keep blasting the enemy with cannons or ships forever and you need to save up enough for your musketeers to keep shooting. So you have to be a little smart about it
>>
>>1880451
they were very mobile and more offensive oriented, their high cohesion and discipline helped a lot
they were using shorter pikes(easier to carry) and halberds
their tactic was to go fast and break enemy in melee - OG pile of violence
>>
>>1880771
that would be good but make it to be used in battle(ammo need replenishment that consume it)

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Old Total War games are ridiculous sometimes. My capital was under threat by an enemy full stack and a 5-star-general. But the moment he laid siege to it, half of his entire army including his general, which had the same level as my Daimyo, switched sides. I have NEVER seen something like this before in ANY Total War game. This was on Legendary difficulty.

After this I gave him a commission, which reduces upkeep of all units nationwide by 9%. This was after constantly getting pounded from all sides and only having a single full-stack to make attacks and reconquer lost territory. Also a few turns after this I got a mission. Now usually missions are something you just ignore, because their boni are too irrelevant and the developers also were retarded about time limits. But the simple assassination of an enemy agent, increased the wealth of all of my buildings by 50% for 12 turns. This was the secret ingredient to turn the game from a slog to a complete domination of my enemies. It's insanely OP. It's like all my taxes are permanently on very high.
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>>1879702
Sir, a game that is more than ten years old is old.
>>
>>1880168
>Unless the other thing is a worse +command bonus
Then just save the skillpoints for the next levelup
The best option so far seems to be:
>Lvl2 - both points into movement range
>Lvl3 - one point into movement, save the other one
>Lvl4 - three points into "stand and fight" + attack bonus
>>
>>1880285
No. I'm talking about the...what are they? Vassals? Auxilliaries? You know
Like Kyudo Master, Childhood Best Friend, Soldier's Mistress, etc.
>>
>>1880434
Ancillaries that you have to choose at Lv2, 4 & 6.
>>
>>1880665
yeah that.
Some of them give say
+1 when defending on land
Or
+1 when defending while sucking dick
or
+1 while defending within sight of a gangaru.

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I am getting absolutely HUMBLED by Diplomacy is not an Option
How do i stop being a shitter?
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>>
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>>1872518
I tried both and since i'm a shitter, i'm enjoying Thronefall a bit more. It's less complex (unless you're piling up the negative modifiers), faster, and nice to look at.
The system of perks and mutators is similar to The Last Spell, which i kinda like
>>
>>1878272
you can decommission them when you select them and get the resources you spent back
>>
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>>1872518
get bad north instead
>>
ozzys life drain move is ridiculous, what the hell am i supposed to do? is there a way to interrupt it?
>>
>>1880119
Actual fun tactical game. An expanded sequel is highly needed.

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https://www.reddit.com/r/CrusaderKings/comments/1g9gdn9/pc_dev_diary_158_wandering_nobles/ ck3 IS SAVED
>>
>>1880384
kill yourself

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Is this game finally finished and worth buying?
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>>
>>1877453
I'm able to launch the copy of Victoria 3 I got when it was having a free weekend without Steam running, I'm assuming EUIV will be the same.
>>
iIs the ultimate bundle for eu4 worth it? I mostly play Stellaris and HOI4, a bit of Vic 3 and CK3, but I haven't tried out this one Paradox game yet.
>>
>>1877453
>Don't you need Steam to launch the game?
Steam has DRM but only if the Devs of the game decide to put it in, otherwise the game just runs.
>>
>>1877450
but do support the devs a little bit if you like it
>>
>>1872862
>2 years
4 years minimum. I'm downloading CK3 right now, hoping it's ready and was worth the wait.

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*quietly disappears into obscurity*
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>>
never heard of it, looks kinda ass though
never heard of it and a google search brings up nothing
never knew this was marketed as an epic based white yurop game, I had only ever seen "comfy mediaeval city builder :3" shit. I wouldn't be surprised if it was considering the dev is a polak, but I haven't seen what you're claiming.
KC:D, again, I don't remember any marketing about NO COLA PEEPO, I remember seeing a heavy focus on the "realistic" and punishing combat, the slice-of-life approach to its presentation and an effort to portray mediaeval life as something other than peasants in shit-brown rags squatting in mud. I do recall seeing complaints from the usual outlets ABOUT there being no coloureds in the game, but none of that came from the devs or the marketing team
>>
>>1879704
none of those marketed themselves as that you fucking schizo
>>
People who bought it on GOG are getting update every 5 years
>>
>>1880172
Source?
>>
>>1880173
I am exaggerating, of course, but GOG only gets those proper updates but none of the beta versions


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