Is Zoo Tycoon or park management gaming in general /vst/ material? Jurassic park bros, rail park bros you're in too
>>2472602I never knew JPOG was a thing, looks interesting. Makes sense they were designed towards kids, but even with RCT i felt that the creative aspect was the main thing. I reached a point after some parks were i was just "wait, i dont like to decorate my parks, why im playing this?"
>>2456955I need games like this
I feel like the parts I enjoyed the most about Dungeon Keeper 1 were the zoo-like aspects, now that I think about it.
>>2480941Why do you want a remake? The original games are perfectly playable, the only thing that will come from a remake is that the games will now have a shitty artstyle courtesy of the jeet developers
>>2457605You mean SimPark?
What about a 4X game set in the Fallout universe?
>>2449102Why does the fallout universe get glazed so much? It's just a generic post apoc wasteland with heckin wacky memes about 1950s US culture.
Paradox just announced something like it I guess. Probably gonna be trash though.
>>2483554Right time, right place, I guess. I wish there was a more realistic attempt on this type of setting. Maybe with some sci fi elements, but still try to be grounded.
>>2482161mentats*
>>2449102Not specifically set in Fallout universe, but I remember at least one colony builder, and one village builder pretty much post-apoc.
>CK3 hired a leading Byzantinologist, to create one of the most faithful and content rich implementations of that state in a videogame>EU5 shat out some snark filled Gibbonite nonsense DLC about returning to Rome and reviving Latin and Hellenic paganism>as if pissing off the Patriarch and leaving Constantinople wouldn't get you couped instantly by whoever noble remained in Constantinople>peppered with gems like Greek culture being inherently backwards and despotic compared to Italy, and Athens in 1337 having a larger population than the heartlands of Thessaloniki (???) and Thrace, instead of being a few villages raped by Catalan Company marauders>absolutely zero plausible content as to how that state would evolve in the early modern era outside of anachronistic LARPing>no material on the issue of nationalism, industrialization, colonial exploration in Asia, diplomatic maneuvers with Western Europe and Russia Why is he like this? Did a history student fuck his crush at university? Is he mad we didn't buy Imperator: Rome?
>>2422146Everyone I'm aware of who likes the Byzantines over the Latins are brown, probably because they can identify with it more, being the eastern empire with lots of non-whites, backstabbing Crusaders and such.Are you brown OP?
>>2482854oh god forbid. what if you left your mom's basement and you happened to catch a few sunbeams and get some melanin? I like the eastern romans cuz they were metal AS FUCK. they were blinding thousands of bulgarians, and then they left a few with 1 eye to lead around an entire legion of blind men behind them back home. to inflict a burden upon the nation of Bulgaria so they couldnt attack the byzantine empire again soon. Isn't that fucking cool as hell? I think that's awesome. https://en.wikipedia.org/wiki/Battle_of_Kleidion
also, the Varangian Guard!! the Latin Emperors never had such elite bodyguards And they were just a bunch of hard lads from England and Scandinavia, Saxony, etc.
>>2482894I didn't see any denial of being brown. In fact there was admission to it.
>>2475050>Germany should have won WWII.As in 'ought to have', or as in 'were more likely to'?
i hate monica>just enact these clearly tyrannical feminist policies in every playthrough>in the middle of a depression by a vehement nationalist man since university who promised to protect national valuesWhy couldn't you pick a wife or not marry at all in the prologue, she seems fit only for a red youth play through and just shoehorned into other scenarios. why can't i fire ministers while at it? I want Symon to run education, interior and the econ at once, probably leave the country to him as an appointed successor if possible.Imagine amassing a harem of women from every neighbor as a part of diplomacy. Housebreaking the queen with 2 kids seems like a great reward for the player desu. Haven't played the expansion yet, can you go full absolutist? monarchs are pussies in this game, the queen shot my plane down so i shot hers to call on to not nato which i joined and lespia and agnolia to destroy the rum subhumans with ease but noo, she just bitched out at the not UN
>>2483627A game that actually let you play the Sordo-Rummish War would probably sell well as well.
Give me a DLC that lets me slaughter bluds in a highly graphic FPS mini-game + restore sordland monarcy
>>2440001It's pretty retarded, to be honest. She's the worst part of the game.
Final solution to the Bl*dish question when
>>2462396I think the Neutral Lens would've worked much better as a social-fu RPG than a visual novel. A journalist needs to get on the ground and actually film the location to get a scoop, then there's the question of who to interview and what questions to ask which is a hard thing to pull off in a visual novel. You need to actually see the individuals and where they're standing and whether or not it's likely that they have information of import or are pissed off enough to say the most insane crap which you can then fan the flames.It's actually a fascinating concept but I disagree with the Dev's idea over how to approach it. The Football Manager idea is also interesting but while you can pull off a turn based war game, sports needs you to be constantly moving just to add that extra dose of simulation. But it's absolutely possible to make a subversive sports game. Suzerain Devs, if you're reading this, look into pic related. The game criticized the industry, shit on Madden, and really exposed some shady ass fucking shit.
How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
>>2474118played a couple of games against 4 AI and won two, I guess i still remember how to play. It's fun but would be much better with actual peoplecan you gain aditional actions by increasing your chars attributes? I know you can in currten SI, but I only maganed to do it in og game by capturing the palace of the lake of fire and through relics
>>2474654> It's fun but would be much better with actual peopleI can OG or nu-game.>can you gain aditional actions by increasing your chars attributes?Same way by increasing your powers. Except it the remake it's all powers give one extra order at level 4, while in OSI you only get it at level 4 Destruction, Deceit, and Prophecy, and level 5 of Wrath.You can see what powers do in the power tab, in the manual or wiki.
>>2475889it would be OG for me. As much as I like the remake I'm not willing to spend money on it right now, got some other stuff to care about>You can see what powers do in the power tab, in the manual or wikitrue, I realized that some days ago. Kinda op that charisma also gives extra orders on nu SIalso wanted to ask, is it possible to mod the original? Just curious
>>2477893>Kinda op that charisma also gives extra orders on nu SIIn nu-SI the tribute quality is affected by whatever is your highest power. You don't necessarily have to level up Charisma, although due to its pricing, it's still the easiest choice.>also wanted to ask, is it possible to mod the original? Just curiousYeah, absolutely. I did a little mod - a test of sorts - and uploaded to GitHub. I've described the process in more detail in Discord that I linked in the mail.https://github.com/elyyhwh/solium-infernum-2009-mod/tree/TESTI'm preoccupied now with fixing a few bugs from OG before going any further into this.
>>2471190>Where can I find Six Gun Saga and The Occult Chronicles? It's like they've never existedI've asked a lad on Discord, he might still have it. I'll keep you guys updated.
Reminder: it's angry devs on the team posting all these leaks.https://www.youtube.com/@ThomasLands - Videos of nearly finished builds scrapped by nudevs.https://files.catbox.moe/4p0tpa.pdf - Goering design doc.https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.https://files.catbox.moe/beh76f.pdf - France proposal.https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.https://files.catbox.moe/u6ehum.jpg - Sweden flowchart. Updated 26.Comment too long. Click here to view the full text.
>>2487154>>2484458 - Haiti SNCA #1>>2484467 - Haiti SNCA #2>>2484749 - Belarus, Congo, Katanga, Cabinda
>>2487146>>2487151>>2487153>>2487154>>2487155Thanks! Already uploading several of these to Catbox. I will not link the random screenshot fragments since they're wastes of space. We're already at the brink of having more than six posts in every new thread just to cover leaks and most of these are frankly a complete waste nobody cares about. Even the complete DV ones are of dubious value since it's just fifty variants of a black man creating a free utopia or whitey making everything shit. It feels like these leaked charts just get worse and worse they double, triple and quadruple down on nothing ever happening.
>>2487196New bake. No new meme because we moved five pages in a day. Added all the new leaked full charts.
>>2487064I'll ping him in discord
>>2487277I don't use Discord. If anyone on Discord told you they're the baker you were lied to just like that time you paid $500 for TNO flowcharts.
>Total War Medieval 3 director says recreating its predecessors "would not make a good game">"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.thoughts?
>>2369284I will just pirate it tranny, do not worry>>2433817shut the fuck up faggot
>>2481740CA always lacked in genuinely talented gameplay designers to fully realize their half-baked ideas.
What a strange thing to say about a series that used to be ground-breaking and now isn't.
Why is is then that CA has to bring back old features, in greatly dysgenic and watered-down form, and the marketing sells it as new?
>>2481737It's not that it's OP or not, that's just balancing. But I mean that cav more or less acts like infantry and gets tuck in mosh pits, instead of being nimble and darting back and forth.
https://www.paradoxinteractive.com/our-games/canyouguesspdxWhat new terrible game will PDX create?
>>2476491keep scamming old ladies rajesh and maybe you'll be able to afford some dlc too
>>2476203Fuck you are cuck
>>2476491>>2476784If you avoided playing Paradox games entirely, you'd be able to look like anything other than seething poors.
>>2476778I say this every day: thank you for not making me a goy, thank you for not making me a slave, thank you for not making me a woman.
>>2471051Stellaris was simple, long ago, before the revisions
Thread to discuss Graviteam Tactics and Combat Mission games.Screenshots and AAR's welcome.
>>2484155>I think the problem with the actual Korean War as a setting is that the Norks and Chinese would play a lot like the Italian in FI, with huge squads that don't break down and rely on bolt action firepower to carry them, paired with basically no radios and pretty woeful tanks.The difference is that while the Italians in FI (who, by the way, were also the worst Italian troops as the better ones were dying on the eastern front) weren't putting up much resistance had it not been for the Germans present, the Norks and Chinese pushed the UN forces half way down the peninsula from the very top and the US generals were begging to use nuclear weapons to not lose the war, so it worked well. Would make for a different kind of asymmetry compared to Shock Force 2.>What I'd really like is for cm3 to be a modular, arma 3 sort of launcher that includes all the CM3 games they release and has modding support.It's made in Unity, so you'll be able to mod it to some degree regardless, and a lot of Unity games like Risk of Rain 2 have fancy third party mod launchers.
>>2484160>were also the worst Italian troops as the better ones were dying on the eastern frontYou're sort of right, in that a lot of their best armoured formations were already lost, albeit in North Africa. Strangely the CSIR/ARMIR contingent in Russia mostly had to make do with the L6, which was basically a Pz II analogue. The infantry you get in the Italian campaign in FI basically IS the cream of the crop though, short of paracadutisti (marginally better in terms of SMGs) or Decima Mas, which would be Brandenburg tier LARP to have. Besides not having the Semovente da 75 organic to any of the mobile groups, a combined forced of Bersaglieri and motorised infantry paired with a huge amount of artillery basically represents the best Italy have to offer after Tunisia and Stalingrad.>the Norks and Chinese pushed the UN forces half way down the peninsula from the very top The problem with that is a lot of the advantages the Norks and Chinese have don't translate well into battalion actions, and all of the C&C and equipment issues they have funnel you into prepared artillery barrages and set piece assaults.>so you'll be able to mod it to some degree regardlessI think the issue with the modularity aspect (ie the all-in-one launcher thing I was talking about) in CM2 wasn't technical, I don't see a reason to release FI, FB, and BN as separate games except to gouge the consumer. For similar reasons, I'm sceptical about how much modding support BF will actually provide even if the new engine is more conducive to it.
>>2484120I think they'll give Black Sea another go simply because the head of battlefront turned into a ukraine crackhead the picosecond shit kicked off in 2014
>>2484346They killed the VDV and USMC DLC they were working on in 2024 so I doubt it. It'd be funny to have every squad break down into like 6 2 man teams and get drone dropped for 120 minutes as every scenario though. 100% simulation with miserable gameplay just to one-up CMO
>>2484355My money's on the modern title having China as Opfor. Basegame will be US army vs PLAGF, probably split between Taiwan and the Korean DMZ. DLC 1 will be USMC vs PLANMC, DLC 2 will be PLAAF paratroopers vs South Korea. DLC 3 will be Japan and random dogshit for both China and the US like QBZ-95 volkssturm and SF LARP units with 6.8 alongside the 30 M10 Bookers that were made Battlefront have a weird tendency for leaving really obviously countries out, so I also bet that either the Norks, Taiwanese or both will be left out.
I've played Darkest Hour for years and am trying to get into Hearts of Iron III again, let's have a HoI3 thread. I've picked up my Germany save again that I started last year. Currently at the start of Barbarossa.
>>2472499>I put the "AI" to difficult because I membered that "Normal"-Soviets are fairly weekNo no no.FUCK NO!You set it to "very hard".Just "hard" is for weak fembois who smell of sea salt and diesel fumes because they spend too much times down at the docks. You aren't a faggot are you? I hope not. Check between your legs, do you have testicles? Do you have big bouncing testicles forged in the fires of Hell? Testicles that make clanking sounds when you walk because they are made out of fucking STEEL???!??! If so then you play on "very hard".Otherwise go down to the docks.But listen, even playing on "very hard" is not enough. To be a true man you must also follow these house rules.No paratroop drops allowed. Parachuting in behind enemy lines is an exploit for frilly shirted nancy boys who talk in high pitched voices ad say things like "Oh you bitch!" and "Oh Darling" a lot more than they should. I heard of a guy who used the paradrop exploit to trap large numbers of enemy troops and take critical victory points, and guess what? His family disowned him. He came home one night and found they had changed the locks. When he tried to get them to open up they pretended to speak Spanish. Even his dog barked in Spanish. They were all wearing wigs and fake noses too. Including the dog.Next. You are not allowed to do any naval landing along the Baltic Sea. That's the sort of trick that raving sodomites in tight trousers use to secure port supply and take Leningrad early. Its not manly okay? The AI is incapable of resisting well planned naval invasions. Its like sticking sausages up your ass and then cooking them on a BBQ for your guests. A shameful and depraved act of reckless faggotry. May God ensure your enteral damnation if you do.There's more, much more, but I think that's enough for now to set you on the path to true manhood. No doubt you will rush into a burning building to save a kitten now. Protip, wrap a wet rag around your testicles first.
>>2471817it's not really that hard to mod it's just a much less freeform game as standard
>>2472851Thank you for the good laugh, anon, that was great!
>>2470638>doing an ampib landing near the English channel in 1940.Careful now, sooner or later the schizo will come along and say "THAT'S MATHEMATICALLY IMPOSSIBLE!" and start spamming pics of all the shit tubs he sank while jerking himself off like a spastic.
>>2484068it shouldn't be possible and neither should it even be helpful if you do land but the ai is bad
hopes and copes sisters??
>>2481904The distinct player factions are a bad thing, actually, because there's not a lot that can be done with them. They are very limited in their playstyles, and if you don't like how one plays, then you don't play them. Ever. You have no reason to, they are literally not for you.Compare that with SMAC, which also has distinct factions, but thanks to the social engineering system you can retailor them for any playstyle. Want to play militaristic Morgan? You can do it. Want Yang to go for a Diplomacy victory? Go for it. There's so much you can do without each undermining each faction's strengths.
>>2484033Agreed. I pretty much only played broken lords, vaulters or cult, the rest were completely uninteresting.
>>2483944I just hope this studio goes under all their games are painfully bad/boring.
>>2484133your so rude...who hurt you?
>>2484217They did by tricking me into playing humankind 1.
Now that the dust has settled, was the PvP focused design a good choice?>Downloadhttps://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/Previous: >>2389871
https://steamcommunity.com/games/3105440/announcements/detail/692018855848969213>Aside from balance changes, the update after the Roadmap Patch will also add new units to the game. Weird that that's all they say on the topic. I'm assuming that just means neutral units?
>>2481753Almost 100% yes. I think they even said previously somewhere that they were going to be adding more neutral units, especially some more high tier ones
The music is great.
Why are people complaining about pvp focus as if pvp is getting any focus, both PVP and PVE are getting shafted. PVP has been riddled by ridiculous bugs and OP items for so long that have not been fixed for months now and PVE is still a long way from nearing completion and the AI is dogshit.No one is happy, this us vs them shit is so cringey, try whining at the devs to actually do their job instead.
>>2484080Sir this is a video game discussion board
What business games allow the silliest financial sleight of hand? I want to make billions of euros selling absolutely nothing and report it as a loss, as well as other ridiculous nonsense.
i have actually never seen accounting and tax shenanigans in a game
>>2484021Here it is.
Admittedly, I don't understand how private equity shenanigans work which is why I want it featured in a game. I'll stop posting for now, I hope you guys understand what I'm looking for here.
in Victoria 3, the way the game calculates the amount of money you can borrow before going into default and having to declare bankruptcy means that certain countries, if played well, can indefinitely deficit spend without ever suffering the consequences because the amount of money the game lets you borrow grows faster than your debthttps://www.youtube.com/watch?v=vNH7pYJ_3JI
I only remember Pizza Syndicate which was about doing crime and laundering money though pizza. Kid me couldn't make any sense of that.
Just finished this on hard. What do Kohan pros think of it?
>>2472343>Just found out the game got re-released with modern OS compatibility a couple of months ago.Actually jonesing to replay this shit but I don't have a PC to play games now. Maybe at the end of the year.>What do Kohan pros think of it?That campaign is pure hell. World War 1-tier quagmires by making you fight with nothing but slow Slaan warriors and setting up outposts to hold enemies off until you can gather enough gold to make more units and make that big push. It's still entertaining, though. At least more than the other campaign with the windrider heroine that is linear as fuck.
>>2476895>I don't have a PC to play games nowHope you are doing ok
Heavy cavalry with Rangers go vroom. I remember using this combo to run circles around the enemy. Kohan is all about moving quickly and making sure that 1 soldier survives so that they can full regenerate.
>>2478937Hmm will try
>>2478937The cavarly + Ranger combo really shines if you ever play a map with a high% of Desert terrain. It's a real eye opener when you go into the desert with 10 to 15 units with your regular makeups (dragoons/priest/priest, for example), then you find yourself surrounded by fast units and then your units get raped in the open sands, with three surviving and limping back to a nearest town that feels too far away because of the movement penalty.
I would ask this somewhere else, people for some reason on other boards don't know what C&C is or whatever.I'm making unit cards using a unit card processor and will be making maps and lore stuff and so on. I'm just asking for ideas and I'm open to taking requests. Free request to whoever guesses closest to where I got the idea for this one.
>>2474773>What are the names of the holes?I have binders full of holes.
>>2474210is this like an ms paint unit thread? Man, the last one went by so quickly last year. >>1818921>mapsI'd love to see your neutral tech structures and resource nodes if you have any. Thanks!
Flamethrowers and Artillery
>>2474210The general design is copied almost verbatim From FIRELOCK 198X by DREKFORT M.D.C, but is used for GURPS Mass Combat instead, which uses the Troop Strength and Fire/Armor/Air/Artillery Superiority abstractions.Which tabletop campaign you running? I haven't gotten the chance to play a lot of gurps myself, it might be interesting.As for the request, try TL9 heavy or superheavy infantry; be it either conventional power-armor or not!Heavy Gears/protomechs at roughly the firepower bracket of a walking Bradley. Think there's a mech that fits that general bill somewhere in either UltraTech or the mecha book.