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its the best civ game ever and its not even close
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>>2448814
NTA but they revamped how generals work and its a really fun change. The army units themselves no longer promote but the generals do and provide buffs to the units around them, they also let you pack up units into the general to move them around so it makes mobilizing armies a lot more user friendly. They add a lot to unit positioning and make wars a little more fun to manage. Even some people who hate the game overall admit the generals and finally adding navigable rivers were the two good things to come out of it.
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>>2438243
Did they ever fix the map sizes being ridiculously small?
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>>2438243
for me to poop on
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>>2447639
Biggest con is that its basically just 2 ages and a half. Someone is always winning 40-50% into modern era, games feel super short because of it

Antiquity and exploration are pretty fun though
>>
>>2438244
>>2438243

>Total War Medieval 3 director says recreating its predecessors "would not make a good game"

>"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.


thoughts?
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>>2369136
I want them to finally make use of properly trained AI.
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>>2369244
> what makes you think they'll manage this time?
We are living in the era of AI hype with unprecedented compute at our fingertips. They should be able to produce something usable nowadays. There is no longer any excuse for fucking this up.
>>
>>2369136
Med 2 was tedious work with microing the merchants to make money.
>>
>>2369136
That's correct.
I'd even say it's obvious, but clearly a lot of people don't realize it.
>>
>>2369252
A certain kind of people, the people that like MTW2 right now are the people that are gonna like it no matter what.

How come there are no other games like Mount & Blade?
Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
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>>2448681
>People don't have the patience, attention span or ambitous fantasies they did before.
i disagree that this is the reason. bannerlord is very popular so a market exists for competition but i agree that the world is disintegrating and going to shit so getting the required talent together would be almost impossible.
hell, even bannerlord can't become truly good because the Turks are bleeding team leaders left and right.
>>
>>2431580
>NWN 2
What the fuck, how. I finished the base game but never played its expansions.
>>
>>2384538
wut
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>>2440713
M&B had several total conversion mods before it was even released as a full game. Then came Warband and all its mods, and even mods of the DLC modules.
Bannerlord has been out for over half a decade and everything is still WIP. Adding ships is something modders could have already done before the limp DLC they recently dropped. I understand modern systems are much more complex but modern modders are also much more lazy and apathetic.
>>
>>2457525
Is it the fault of the game, in that it is so complex it can't be easily modded? These guys were doing jumping jacks in warband, making them play tennis and shit, bannerlord isn't spirited

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Been playing Caesar (pronounced Kai-Zar) 3's Augustus mod for the first time ever. Strange I never played these games back in the day despite being obsessed with AoE2 and SimCity.
I'm having fun.
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>>2456183
It's been a while so I can't really remember, but I remember trying Zeus and Caesar after it and it was missing a lot of QoL things. The combat is still kinda meh though.
It just seemed a lot less buggier. You could route walkers better without relying on exploits to make sure they did what you wanted. Caesar's walkers are kinda dumb and buggy and things like gates, though still buggy in Emporer kek, were at least functional enough to not annoy me as much. So you could make some really interesting housing blocks that didn't look like ass. Caesar, to me, is like building a integrated processor and it just lacks humanisation in it's management maybe? It comes off like factorio only the pathing is a gamble.

I can't remember specifically.
It just had these unique components and things like Feng Shui legit make it interesting to me. It's completely meaningless superstition, but it's fun to manage kek.
>>
>manage stupid meaningless superstitions, cultural processes and contracts in a game
>fun!

>manage stupid meaningless superstitions, cultural processes and contracts irl
>I want to die!

Life sure is strange.
>>
why can't they make isometric games like this anymore?
>>
What do you guys think of Tlatoani? I gotta get back to it
The only game like this I've played is Caesar II when I was a kid
>>
Does Simcity Societies count as an Impressions game?

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>>2233757
Divergences of Darkness is made by leftoid fags but a decision(that you can use infinitely) lets you remove infamy so it´s technically viable for great empires. Timeline is also extended iirc
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>>2432056
>runs out of iron
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>>2455778
Not an issue
>>
id like to mention im a WHORE for spudgun, im spudguns little WHORE. i know him and i let him fuck me sometimes because i love spudgun
>>
>>2130787
Lel

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Playing Elder Kings in CK2 for the first time.
Playing as a Roscrean guy conquering Atmora and Skyrim.
So far it's ok, there are some things which are a bit weird to me, like the whole specialization thing which seems pretty random in how long it takes for you to level up.
I have the animism religion which I'm starting to think very much sucks. The only positive is that I can vassalize and revoke everybody without angering my other vassals. Otherwise has no features. Dragon cult is probably cooler but with it I can't join the Greybeards. The current master of the greybeards is a fucking altmer which is ridiculous. Similarly, the current dragonborn is a random kamal snowdemon.
Anybody has played this? Thoughts? How does it compare to the same mod for CK3 (I don't play CK3, just curious).
It was either playing this or the AGOT mod for me.
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>>2458040
>My issue with it is that you can only play in the early second era though I guess in other times the empire kind of dominates everything.
That's exactly the issue. Tamriel has been pretty unified for most of its history. Also the further back in time you go the less is actually known about the world. Making a game set in 1E would be opening a huge can of worms and require the devs to make a lot of stuff up (not like the mod as it stands is 100% accurate).
>>
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>>2454835
I enjoyed doing a semi-world conquest with the Nord chads. I liked the Kamal bookmark, though Tiber was an impotent cuck who was too afraid to invade the Kamal so I did it myself. He should've had a scripted event chain to take it back.
>>
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>>2458123
that would be an actually cool start date for a very sandboxy playthrough
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>>2458827
No one wants to do all that work. Just load up a bookmark and either shatter or randomize the world with historical culture/religions if you want a sandbox.

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>Paradox gave numerous dlcs and updates to pagans
>"look pagans are playable and cool now"
>most pagans are unreformed
>aka, no medic; no stone buildings; no forts; no cities nor ports; no loyal to your ethnic gods; can't demand conversion; no holy wars
>secret cults to revive them and reformation blitzkriegs are carried ALWAYS by the player, AI pagans, former pagans or sympathetic non-pagans will do nothing
>if you reform, the only heresy is the unreformed version
>secret evil cults are just "le satanic cult" but with pagan names, same crap just renamed
>"you're the High God" means nothing, another nothingburger
>your non-pagan characters that help revived your dead religion through secret cults aren't remember, another nothingburger
>syncretism is just "have sympathy" not a real hybridization mechanics
>aztecs, turks and mongols lost their pagan zealotry after a few years of their expansion; aka, another nothing happens
>"reformed by default" pagans (dharmics)
>same crap that above, except they have medic, stone buildings and ports
Also, for some reason
>"generic pagans" exist

Comment too long. Click here to view the full text.
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>>2455592
>good pagan bullshit is retarded
What?
>old gods was the worst thing to ever happen to ck2
Why? I think there are worst dlcs.
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>>2443401
>Uncs are still playing CK2 when CK3 has China, playable landless characters, and soon to have playable theocracies and republics
It’s time to let go.
>>
>>2443401
Honestly I'd rather have pagans be a fairly obscure element of the game unless you as the player go out of your way to reform them. Because historically they all-but universally assimilated into Islam, Christianity, or Buddhism. Right now there's a charm to seeing a strong AI reformed Norse or Tengri empire and it would get tiring very quickly to see them every campaign. Historical should always be the default expectation for Paradox games; the reaction to ahistorical things should be "Wow, that's cool!" rather than "Oh, this again."

As for the mechanics of playing as a Pagan, they could certainly be better but that's true for a lot of things in Ck2. Ck3's religion system (even though it's a bit OP and gamey at times) improved on many of these problems.
>>
>>2458421
>Because historically they all-but universally assimilated into Islam, Christianity, or Buddhism.
Historically, this also started a lot of heresies, cults and schisms in those religions.
For example, you can read about nestorians ("asian christians") considering Tengri (steppe Zeus) / Tian (chinese Zeus) as father of Jesus. You can't see that in CK2.
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>>2458406
No, CK2 is free and CK3 graphics look like shit.

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The demo is out.
>demo
https://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/
>FAQ
https://docs.google.com/document/d/1UZO5wdbA0siJPTy6N0GnzsOlusUKNaJ9/edit
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Getting rid of ammo is a godsend, no longer will auto-resolve give a fuck about ammo.
>>
>>2453979
>more than a promise
dorf is a completed game at this point you dingus
but since they got extra gamer bucks they are going to add more before releasing it
>>
>>2454017
>FA:F
>PA
>BAR
these are all tower defense games
>>
>>2453997
This game is fucked
>>
>>2454971
>Those stretch goals are just filler because they know that they'll meet those.
They know they'll get 5 million dollars from RTS fans on kickstarter? Not even Stormgate cheated people that hard

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Why the fuck does Against the Storm have so many buildings? What's the point of separating harvester camps, herbalist camps, fishing huts, and trapper camps? This is BLOAT
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>>2458486
>I also pretty much ignored most foods until maybe gold seal or something, just like rainpunk. You really don't need it at first but the game just morphes so hard with increasing difficulty.
the increased food consumption modifier in particular is a gamechanger
>>
It took me 200h to beat P20 seal and it gave me burnout before bats came out. How are they?
>>
>>2458513
kinda shit
>>
>>2458486
I used to go for species buildings and food at first, but now I just skip anything that gives mood increases except for maybe one food type. I kept wondering why I could never get ahead on food until I found out that having multiple types of complex food just means villagers will consume extra food per break (For example, a human that has access to pie, biscuits, and porridge eats three fucking meals per break).

Those racial houses aren't worth the blueprint choice for me right now. They aren't essential blueprints for me yet so I have to unlock them during the map, and I can't upgrade them either. That's exactly the thing I hate because I feel like I'm in effect playing a different game than everyone else and I'll need to play another couple hundred hours just to have the same unlocks.
>>
>>2456092
This game is kinda boring. I also don't like that the difficulty system stops adding anything new past the one that gives you the creeping taint stuff or whatever. It's just "Mild inconvenience stacked 20 times" along with a grindy and obtuse "Roguelite" upgrade tree.

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Has it ever had a true successor? I wish paradox would make a mob game
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>>2457381
The most famous game about the Mafia was written by an autistic Czech chud tho
>>
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>>2457299
>I wish paradox would make a mob game
No, you don't.
>>
>>2457299
Why is it so hard to make a mafia game? Fucking facebook had a money printer Mafia Wars game or whatever back in the day and no one has made a good simulator game for it?
>>
>>2458654
That’s what I’m saying. Seems like a wide open niche everybody fucks up. Even a remake of OP with some modern mechanics and maybe some CK-like character interactions seems like it’d carve out a decent player base just because of scarcity
>>
>>2457846
Fuck I blanked this from memory, didn’t realize paradox had anything to do with it.

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Doing Spain 1900 start now that I have some experience.
>Protip: dont build battleships, Just 2 heavy cruisers and screen them with everything else
>when Battle Cruisers are available use them to support your Heavy Cruisers so they dont get cut from the battle
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>>2447723
You could maybe change missile techs to only appear in 1980
>>
Just got this game, what am i in for? How long until i am comfortable with the game? It looks amazing ngl.
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>>2451739
>what am i in for?
Do you like spreadsheets?
>>
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I finally finished my first campaign. The late 40s-60s were basically just RNG event spam from aircraft and the insane number of submarines the AI builds, as my merchant navy found out. DD SSM duels against the Soviets in the Baltic were way more fun than I thought they would be though
>>
>>2433886
>Dean dies
>RTW 3 is released on steam immediatley (Dean repeatedly insisted never releasing on steam because 'muh 30% cut')
>Game grows massively in scope and popularity
>DRM removed, aside from Steam's 'barely a DRM' system
You don't hate boomers enough, he literally held back RtW's potential for YEARS. Because he was afraid he'd have to do honest business on a storefront lmao.

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I havent played it yet but it looks like a refresh of oldchool 4X gem.

https://github.com/akarnokd/open-ig
https://www.youtube.com/watch?v=FnlIEwW2OkM
>>
bumping this gem
>>
>>2456325
I have almost finished this game when I was a kid and I have mixed opinions but I won't spoil things unless people want to.
>>
I liked the expanding scope of this game, starting off as a lieutenant commanding an old corvette doing anti-piracy patrols and the map slowly expands as the player gains ranks.
>>
This is a weird game. The ground combat is terrible. The space combat is a little better but you will still find it dated. The 4x part is passable. With later missions it let's you move more at your own pace, but if you are slow you will get Fucking wrecked later when the map expands so it really behaves to push through the early missions as fast as you can and make Admiral quickly so you gain enough control over com9lony development and research.

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Is Warno worth picking up over Red Dragon? I haven't got a lot of hours into Wargame, but I was thinking of giving it a go again and wanted to go to whatever the most played version of the game was.
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>>
As someone who waited a long time, yes.

Division system is a massive upgrade for gameplay actually don't listen to retards, the vast majority of units are now usable, and just general it plays a lot better.
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>>2453790
If Warno had a non-retarded deck building system like Broken Arrow it would have their numbers and more.
>b-b-but my top 0.1% balance!!!
Nobody cares.
>>
Do you like fighting alongside AI allies?
>>
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>>2444069
>MicroProse
>Has a Demo to play
>>
The Soviet rifle infantry (BMP-1) is so ridiculously cost-effective.
You get your standard infantry with a rocket launcher, you can put them in a forest or a building and they will surely pay for themselves.
In addition, your transport is a BMP which is equipped with a 70mm main cannon (strong enough to destroy light armour) and even an ATGM. You can just peel off your transports after dropping off your infantry and they can go wreck some stuff.

That being said, the first Soviet mission in Wargame European Escalation is very difficult.

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How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just me
Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
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>>2450304
Except for a few units on each roster. They just dump them on you for the final mission.
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>>2450304
Yes although fuck that Tyrande hiding mission was so fucking boring
>>
i played a ton of wc3 but i never gave a shit about the vanilla game beyond the campaign.

warcraft 3 custom maps as an indie game development platform feels so overlooked.
there was way more than dota and tower defense back in the day, it was huge.
as someone who was a kid with little money in the 2000's, warcraft 3 custom maps were up there with flash games and old roblox.
fun, free, and pretty much anyone could learn to make their own.
combine that with what used to be completely unmoderated online spaces in regards to copyright or expression, it really was a beautiful medium.

it's a shame flash had its end of life and html5 and ruffle aren't as simple to use or develop for as flash was.
and that blizzard now owns everything you make in their map editor so there will never be a dota 2 again without them getting a slice of the pie.
and that roblox is now about combining exploitative child labor with real money gambling and organized pedophiliam, instead of teaching kids how to make their own free games.
>>
can't join or host anything tonight. great!
>>
>>2354440
one of my favorite quotes
https://www.youtube.com/watch?v=WyTj4Sbtulo

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I am making a One Piece fangame Grand Strategy game, any recommended features?
>>
>>2458414
>I am making game (give me ideas for my game)
No you're not. Fuck off.


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