How do i get gud at this?I always get overwhelmed by 20v20 battles and end up doing worse than auto resolve.
>>1928623>end up doing worse than auto resolve
goyslop: the game
>>1928623>recruit unit that can shoot while moving>run around the map while the AI chase you until it dies
>>1928623Have you tried putting your forces in a checkerboard formation and/or corner camping?
>>1928641Horse archers and light cavalry in tww can't do shit.Any other ranged unit destroys them both in ranged and melee, skirmisher units and light infantry kill them even when charged from behind. And they don't have enough ammo or do enough damage to win even as a full stack.
>>1928719You do something wrong.This is how you should play horse archers.https://www.youtube.com/watch?v=KAM78BgLo9Q
>>1928623>TWW3>get a bazillion of diffrent buffs>every legendary hero get's a "kill 1000 enemies without effort" skill>people still loose to braindead aiget gud n00b you can win by just fucking around and finding out
>>1928623Simplify your armies. You've probably got a bit of everything in there together and tactically they don't fit together.
There are no real tactics in the warhammer games, only cheesing the AI in ridiculous ways. Might as well just economymaxx and autoresolve everything with doomstacks
>>1928623>I always get overwhelmed by 20v20 battles and end up doing worse than auto resolve.https://www.youtube.com/watch?v=k9ZAbYI_gOk
>>1928623>end up doing worse than auto resolveIt's because you set it to easy mode. Auto resolve on easy mode gives you better results than what the kind of player who plays on easy mode can achieve.Put it on normal.
>got the game on steam sale>first campaign>pick high elves because everyone says theyre good for beginners>also they look pretty cool>everything is going fine>own most of the island>suddenly Malekith shows up>with 4 full stacks plus a bunch of half stacks>steamrolls through my defences>if i somehow manage to defeat one of his armies, he has another full stack show up a few turns later anywayI might be too dumb to play these games.
>>1929227If you build walls the AI will totally overcompensate and bring a stack of armies to take it or a doomstack. They're useful for when you don't want the AI to poach settlements with a shitty army, but if you rely on them too heavily then the AI will dump 2 armies on it.The game is full of retarded shit like this.
>>1928662I have never gotten this to work in WH3 unless its against an army with a nuke or huge aoe spells. At least with regular gunner units. If it isn't some OP shit like flamethrowers or blunderbusses, then the enemy is way too tanky for this shit to work.
>>1929270>>1928662Checkerboard formation was more of a WH2 thing, because melee units in WH2 were mostly crap unless they were single entity monsters. It still kinda works in WH2 but you can't just have a stack of archers in checkerboard formation and expect to get free wins.
>>1929311>It still kinda works in WH2WH3*derp
>>1929227>suddenly Malekith shows up>with 4 full stacks plus a bunch of half stacksLook like you waste lot of time. For stomping you need to keep tempo.Like, as Alarielle usually i aim for sok and soa stack in ~25 turns, and left island if there's no major threats (and even if they preset i can just help ai with stack of lsg, no need my main aarmy anyway).And at 25 turn there's no power that can stop Alarielle who wielding sok, have lighting strike and lead soa doomstack.
>>1928623Man this thread makes this shit sounds kind of bloated>>1928623.
>>1929269>Bringing force sufficient to roll over foritification is dumb shitYeah, better to have AI stick around a "siege" with 3 units.
>>1928771>Horse archersSure, whatever, I concede that elite mounted javelins are still skirmisher cavalry. That said from the video you posted the ranged damage they do is laughable even when concentrated, and almost losing the trade off even against basic archers.What happens when they meet an army with more than 1 ranged unit?
>>1929368>the ranged damage they do is laughable even when concentrated, 4 volleys do 4k damage for catas, so 1k per volley.>and almost losing the trade off even against basic archers.Maximum loses for my units is 1.5k hp of 7k, wtf you talk lmao.>What happens when they meet an army with more than 1 ranged unit?It's 5 horse archervs vs 1 archer + 1 cata + melee chariot + 5 melee units. With army cost disadvanatage since i didn't use a hero. I assume you didn't count cata as ranged unit lol.Horse archers will stomp foot archers 20v20 in every day. Just because they can easy dodge, easy reposition, easy focus, esy stomp in melee. And every foot inf is free kill for horse archers. And arty shoots so slow so even inf can dodge them in half of cases.And there's no power that allow foot archers to tank cycle charges from behind, so you can't just blob and focus fire while ignore melee.You really should to learn how to control your units.
>>1928623>doing worse than auto resolvethe biggest problem is that you can't easily kill routing units(or not at all)breaking morale and slaughtering routers used to be how you win big in older TW, not in nuTW, usually units fight close to death and even if they run away its very fucking hard to slaughter themAT in nuTW is simply busted as it(when conditions are right) wipe all enemy army if you win
>1.5k hp of 7kEven less. 900 of 6900.Almost lose trade off my ass.
>>1929391why are there some engl*sh words in your Rvssian game?
>>1929397I not rem to be honest, mb mod or bad translation. Or bad translation of mod.
>>1928719>Horse archers and light cavalry in tww can't do shit.Wood elves can. Hawk riders are best because they are flying but their ranged cavalry works too. Their backline troops would never reach my front line because they died chasing my mobile ranged troops.
>>1928623>>1929227If you're new you can use slow motion or pause now and then, since the AI is going to make all its moves simultaneously anyways. If you're looking for an easy campaign I'd say Wurrzag (warhammer 1 free DLC lord) is by far the easiest, because spamming savage orcs is his thing and they have every base covered between big'uns, archers, and boar big'uns. There's a couple of easy ways to improve at the game:>Look at the red tree options for your lord and pick two skills, ideally something that improves melee stats or range/reload speed. Give that lord units that benefit from those two skills (Example: Dwarf lords get a skill that increase melee attack/defense for dwarf warriors and long beards. Vampires have a similar thing for grave guard, orcs as well for orc infantry.)>Learn the hotkeys. Holding alt and dragging a selected unit with left click lets you reposition it quickly, also works if you have multiple units selected. Holding alt and right clicking an enemy lets you give a melee order while a unit is in ranged mode. Holding shift and right click dragging while a unit is selected lets you draw a detailed path of where you want the unit to go, usually for cavalry a semi-circle around to the back of an enemy formation.>Learn the stats and read the abilities of each unit. Each point of armor is 0.5% damage reduction to non-AP damage. Anti-large/infantry give a bonus to melee attack and damage when fighting a large/small target. Charge bonus gives bonus stats when a unit successfully reaches the target you have given it. Many units have abilities like Frenzy, which makes them impossible to terrify until they are weak, or resistances like physical/missile/spell resistance.There's a few other more subtle tricks to the game as well, such as making sure your unit's models surround lords and monsters fully and knowing when to have thin/thick infantry formations, but that's a good place to start.
>>1929270>>1929311>At least with regular gunner units.Kislev actually benefits most from this formation as a majority of their units are hybrids and can hold their ground in certain cases.In general Kislev benefits quite much from this playstyle as it is very flexible (unlike their starting regions). Slow the enemies going in your direction with magic or ice guard while peppering them with projectiles and breaking them by the time they enter melee with your Streltsi checkerboard.A similar strategy applies to Chorfs.
>>1929440didn't think about that, gonna try it out soon. How do I get ice guard as Chorfs though? did you mean forge guard?
>>1929443Ice guard is a Kislev unit. I was more talking about the fact that Chorfs can use a similar strategy as their ranged units are quite good when it comes to melee. I think their ranged units have longer range than the kislevite streltsy so the time being shot at is roughly the same.
>>1929451>I was more talking about the fact that Chorfs can use a similar strategy as their ranged units are quite good when it comes to meleeNahTheir melee really decent. Top tier inf even have debuff iirc, and what very important have resistance to fire.So all you need is few inf units as frontline, range, arty, ifrits or centaurus as cavalry, and at least one caster. There's iirc 2 items and at least 1 spell that manipulating fire res/dmg, so let enemy come to your inf, throw in them all of debuffs with damage fire magic on top if need, and let ranges devastate enemies with fire damage.It's a way more effective way.
(also as a chorf your main army will be half of goblins, and second army will be full of hobgoblins. Next 48 armies will be full of goblin slaves. So basically you will play as goblin slaves of chaos)
>>1928623Unironically go play original Shogun.Learnig your ropes with that games means you can handle any TW game ever
>>1929451I know, you got trolled epic style
>>1929476Btw you can get ice guards as chorf if you ally kislev.So look like you troll yourself a little.nta
>>1929500yeah yeah I know
>>1929390>breaking morale and slaughtering routers used to be how you win big in older TW, not in nuTW, usually units fight close to death and even if they run away its very fucking hard to slaughter themIf I'm playing an army with shitty units like tomb kings I'll have 1-2 units around just to run routed units and shatter them early. Usually they're shitty units that exist just as a meat shield. Then the units that are actually high value are easier to kill.>>1929334Click on the settlement. Then click on the army. It lets the settlement fight back and break the siege. The settlement always wins in those scenarios.
Depends on who you play, but: archers, archers, archers.
>>1928623I'm so fucking bored of this game but I don't want to play anything else.
>>1929269>the AI being smart enough to not suicide armies into you is retarded shitFunny!
>>1929661I said OVERCOMPENSATE as in they will bring an army big enough to take the settlement 5x. One you can't possibly win against. The AI basically considers a wall a doomstack and will go full prepper mode to deal with it. Autoresolve also really over estimates walls. There are a ton of times I had to manually fight siege battles (which I hate) because the auto resolve assumes it would be a close defeat when it's actually an easy win.
Get friends, then donate them units
>>19286231. Simplify your cities. Only Upgrade cities to tier 3 unless they are safe, and exclusively spam economy buildings, and Hero Capacity buildings.2. Simplify your armies. utilise only melee brick lords, and armies that are 50% infantry and 50% archers (plus heroes). Disabled skirmish formation skirmish mode and enable Hold Ground formation to keep your army together.3. Simplify your strategy. Now you can simply 3d print massive armies of crapstacks from any warfront and overrun the AI.
>>1929667>I said OVERCOMPENSATE as in they will bring an army big enough to take the settlement 5xAs i said already, if you allow ai to cr8 and move so big army, but you can't easy defeat them, you waste turns and should blame yourself.Also picrel.
>>1929527>Point>(You)
>>1929667that is not a problem, problem is that sieges are not fun to play and often there is no reason to fight battles manually because of how recruitment and reinforcements system work
>>1929884If you remember, 4-5 posts ago I was replying to a new player who was wondering why he was getting fucked by AI doomstacks.