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File: file.png (1.8 MB, 1000x1333)
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What are some forgotten strategy games hat only you remember?

Pic related might not be too unpopular, but I find it quite surprising that it's still not on GOG or anywhere else and why there are no "retrospectives" using it to farm clicks. In fact, it's completely overshadowed by some shitty tabletop game.

Maybe this game was a flop outside of France and Southern and Eastern Europe.
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Got published by Paradox and has a steam verison. Most people will still think its a game from the UFO Aftermath series.
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Find me a player of this one
>>
>>2481061
If tactics games are acceptable, there are loads of games I've played which are obscure (except for something like a couple of countries) and unavailable for online purchase:
- Jurassic War (apprently its relatively known in Poland, despite being a Korean game; one of the first RTS-es to implement unit experience and health regen)
- Magic & Mayhem (painfully underrated, one of Julian Gollop's best games; had a mediocre sequel made by a completely different developer)
- Starship Troopers: Terran Ascendancy (one of the last games published by Old Microprose, also IIRC the first ST game where they had powered armors in some missions)
- Soldiers of Anarchy (post-apoc tactics with some base management; got released in somewhat rough state, patch fixed most of everything, but interest had dropped by that time)
- WW2: Frontline Command (Bitmap Brothers game using the Z: Steel Soldiers engine, not to be confused with the similarly-named autobattler released this year)
- Desert Rats vs. Afrika Korps (story based WW2 tactics game, you have several "main characters" and the campaigns tend to revolve around them; there's a points system to fine-tune your pre-mission roster, and captured enemy vehicles remain available if you don't get them blown up in a mission)

>>2481937
I remember the sequel being a completely different genre.

>>2486207
I have both it and its expansion (Emperor's Testament) in my GOG library. Admittedly, I've played very little of it.
>>
>>2481061
Gruntz was reasonably popular in Australia because it was included in various educational game catalogs. I never got very far in the story mode as a kid but I played tons of skirmish.
>>2481937
Played that too. I think it was the first game I ever played that came with a map editor, so I used to make maps that were flat planes with massive armies to watch fight.
>>2486207
Played this too. I think it was more popular in slav countries though.
>>2483199
That's the case with most actually obscure games, especially from the era where you'd pick games off the shelf or from bargain bins instead of sorting through a million digital games. Anything good had huge word of mouth, unlike this piece of shit.
>>
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>>2481061
kingdom under fire

Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
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>>2459595
The last VIC2 DLC and the last HOI3 DLC never got physical releases as far as I can tell(albeit HOI3 is a bit confusing to research, I know for 100% Heart of Darkness was the first steam exclusive dlc)
>>
literally no reason to play any of these three anymore
>>
>>2458683
I think DW was basically a testing ground for Eu4.
buildings, gold and magistrates got real fucking weird in DW:
I wonder if they didn't care about how it would end, since they wanted people to move over to eu4 anyway.
>>
>>2467683
EU Rome had soul
>>
I love eu3.
I love waiting for an excuse to excommunicate some dog.
I love carefully crafting an invasion plan.
Waiting for the right time...
Stability of 3. Check.
War exhaustion zero. Check.
Armies in place led by capable commanders. Check.
NOW I AM POUNCING LIKE A SAVAGE WOLF! HAHAHA!
I love destroying their armies, stack wiping those scum, and then carpet seiging down....oh fuck, somehow he's managed to conjure up another huge motherfucker army deep in low supply provinces.
My God! He's breeding regiments faster than an Indian can take a shit in the street!
MARCHING RIGHT AT MY NOW SCATTERED FORCES!
Cuntfuckery! I had better regroup my armies...
OH NOES! To gather sufficient force to stop the oncoming enemy juggernaut I must concentrate in numbers way beyond the supply limit!
But if I dont then they will defeat my siege forces in DETAIL!
FUCKERATIONS! The attrition is killing me!

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Thoughts on this game? Looks like THE wargame
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>>2467685
This sounds horrible what the fuck. Was the first game also like this?
>>
>>2480337
>Its unfair and coded for fun and lazyness
Go play against stockfish retard all strategy vidya ai cheats at higher difficulties
>>
>>2482492
You're a hack, Gary
>>
>>2466425
This, I get the elitism but let's be realistic, homie
>>
>>2467685
Its not just that. The AI will also make you units do stupid things. Entire regiments of infantry of marching without shoes. Panzer divisions reequipped with cardboard tanks. Anti aircraft guns which have barrels twisted back to point at the crews.

I've played Darkest Hour for years and am trying to get into Hearts of Iron III again, let's have a HoI3 thread. I've picked up my Germany save again that I started last year. Currently at the start of Barbarossa.
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>>2471817
it's not really that hard to mod it's just a much less freeform game as standard
>>
>>2472851
Thank you for the good laugh, anon, that was great!
>>
>>2470638
>doing an ampib landing near the English channel in 1940.
Careful now, sooner or later the schizo will come along and say "THAT'S MATHEMATICALLY IMPOSSIBLE!" and start spamming pics of all the shit tubs he sank while jerking himself off like a spastic.
>>
>>2484068
it shouldn't be possible and neither should it even be helpful if you do land but the ai is bad
>>
>>2470638
You faked that screen shot
Because that's mathematically impossible.

Why is this game considered both the worst and simultaneously most complicated game paradox put out? Im playing it and it is genuinely fantastic. The "dreaded" order of battle system is awesome if you spend 3 minutes to understand basic military structure and rewards deep autism. The only things I miss from HoI4 are the industry system cause I personally liked the whole idea of having to actually manufacture equipment.
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>>2484305
>hoi3 is actually played
>hoi4 is just watching someon else play
Well I guess this is realistic
>>
>>2477401
>Why is this game considered both the worst and simultaneously most complicated game paradox put out
because zoomzooms just repeat whatever their favorite twitch troon has to say

HoI3 is incredibly easy
you literally can load up the 1940s start date, tell your OB West to "take paris, rotterdam and brussels" and it Blitzkrieg through the ardennes
meanwhile in GoI4 you have to manually micro because the front line system only allows for WW1-tier-warfare (also you have to stop the game every 10 seconds to take care of some bullshit sidequest like MIOs or some 7 day focus)
>>
>>2484615
you can (and kinda have) to manage your units in HoI4 as well
but in HoI4 you have all this pointless bullshit that gets in the way, dropped the game after they added MIOs

in HoI3, even if you have no clue what's going on, you can start the game and figure out things along the way (also if you just want to larp as a commander you can let the AI take care of trades, research, etc)

meanwhile in modern day HoI4 you first have to read 20 pages of text to figure out what's going on (endless focus-tress that will lock you out of a historical game if played wrong, MIO resarch-trees, bullshit-mini-games like with Ethopia and the Italian council) and you can't automoate research either
>>
>>2477438
TNO and its consequences have been a disaster for the fandom
>>
>>2477401
>Why is this game considered both the worst and simultaneously most complicated game paradox put out?
Right now at least 50% of the population couldn't pass a simple intelligence test even if their life depended upon it. Hoi3 is like an intelligence test.

However disenfranchising 50% of your customer base is not good for business, so that's why we got hoi4 instead of hoi3.5
>>2484250
exactly.

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Still the best WW1 and WW2 simulator.

Mods Summarizes and Links: https://pastebin.com/3UwV79Pq

Official Patch 1.05.2 (works on the gog installer)
https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/
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>>
>>2432417
DH has a victory condition?!
>>
>>2415651
It was simply the best politics/war simulator of its time.
HoI3 was a better strictly war sim, but it didn't have shit in way of politics or peace deals.
>>
Can someone explain the logic for some of the MP values in the provinces to me?
>Berlin 1933 Population 4,338,756
>2MP
>Moscow 1939 Population 4,141,633
>4MP
>Kiev 1939 Population 846,293
>3MP
>Leningrad 1939 Population 3,191,304
>3 MP
>Warsaw 1939 Population 1,300,900
>3MP
>London 1939 Population 8,615,245
>7MP
According to the devs 1 MP means 1,000,000 inhabitants IRL. Even with the surrounding areas for some of those that still feels very inconsistent
>>
>>2415771
What's that?
>>
currently playing DH as the Soviet Union
tips?

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Anyone playing this?
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>>2479796
>siege 4 forts
>act 1
ouch.
>>
>>2461066
How complex are these WDS games? I wanna give them a try but don't know if I have to be a wargame expert first
>>
>>2460082
stop with the drama dude
>>
Just got the game today, it is really fun.
Do you guys ever use grape shot on your arty? Also what is the use case for the different types of arty, eg 6lb vs 12lb
>>
>>2487721
Sometimes. It's a pain to keep clear lines of fire but you can really bring the hurt to them with grape and even better double canister.

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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how does the early/mid(?)/latewar settings work? from what i understand, poland will only be available in the early war setting. is the US available in all of them?
>>
>>2484769
US not appears in early war, so it's kinda like Poland will fill that spot.
>>
>>2484829
gay.
>>
haven't played in ages and don't have any of the dlc
any of them worth it? I was primarily interested in Scorched Earth and maybe the UK/USA ones
>>
Why doesn’t this get the same level of attention as MA@WAS?

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>civ 1
Expand, Explore, Exploit, Exterminate. There is a corruption mechanic to mitigate the science output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units.

>civ 2
Expand, Explore, Exploit, Exterminate. There is a corruption and waste mechanic to mitigate the science and production output of large empires, but bigger is always better. Gotta be mindful about how you stack/position your units, or build forts.

>civ 3
Expanding past a certain point feels useless. Enjoy only having one trade and one production in most of your cities (at least until you can switch to communism). Conquest is a chore. Strategic positioning of units is gone. Zones of control are gone. Just brainless stacks of doom. Core mechanics simplified and abstracted. New mechanics introduced that directly interfere with your ability to expand and exterminate.

>civ 4
Did I catch you trying to expand, chuddie? I don't think that's hecking allowed here. New cities are worse than useless, they are a liability. More brainless stacking. More mechanics abstracted. Conquest is somehow even more of a chore. Feels like this game gives you the middle finger every time you try to have fun. Enjoy managing your unit promotions like you're playing some fucking RPG. Not to mention the stupid random events. It's like the game is technically a 4X, but will kick you in the nuts if you try to actually do any of the X's except explore.

Please tell me things improve in civ 5, because so far going through the games chronologically has been a downwards spiral.
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>>2485137
gladius, humankind or endless legend all encourage tall.
>>
>>2481091
Imagine getting filtered by maintenance so hard, you pretend it has harder cap on expansion than 3 did
I sure hope you were just posting a bombastic bait and not thinking this for real
>>
>>2481160
It was designed by Shafer. Which means that it was contractually obligated to be a shit-tier game

>>2485093
What the other anon said already - why the fuck are you playing 4X if you clearly aren't interested in the genre? I swear, 5 was marketed to aa crowd of brain-dead zoomers who just can't wrap their head around the fact it is NOT normal for a Civ game to not force you into rapid an snowballing expansion, along with being too fucking stupid to figure out that if you have 4 "perfect" cities and enemy is having 40 of sub-par one, they are still going to easily overwhelm you.
Do you bitch about FPS games having guns and violence in them? Or complain about having to build housing in city-building games?
>>
>>2481091
don't play past civ3.
don't fall for the alpha centauri shilling.
>>
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UnCiv is a really good mobile implementation of Civ 5. It's by far my favorite mobile game.

The anti-wide mechanics of Civ 5 I understand it's frustrating but I think it's good for making the game difficult in an interesting way.

I play on King and still expand as fast as humanly possible. The reality is going wide is still worth it, it's just there is a lot of extra work to do to make it work and you can't go infinite.

Like I love Alpha Centauri, but it's strategically braindead. I play Civ 5 when I want to be frustrated.

Anyhow, try UnCiv. Best free mobile game.

Polish tourism edition. Why wait ten years for EU5 to be finished when you can play EU4 right now?
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>>2483348
Manchuria games are so fucking fun. I normally stop after unifying China since you're basically unstoppable at that point, but it might be the best 1444-1500 experience in the game
>>
>>2483348
It was more fun when banners weren't total dogshit.

It was also more fun before EoC gave the 0 mandate crutch for babies.
>>
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>>2485442
This is true. Nowadays you only have to beat Ming once and you've won.
Back in my day, you had to beat Ming at least twice
>>
Which of the mutually-exclusive "was previously..." Persian missions/decisions are best?
(Aq/Qara, Ardabil, the Mazandaranis, and the Timurids)
>>
You have just united your vassals as the Timurids and your nation is stable.
Would you agree that the Timurids are now the most powerful nation in the world?

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9.00 beta is ongoing.
have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
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>>2485814
Good tip for when I build a station. Because for now, my current economy is such that the only places that buy ore, have ore in the same system. Which makes some sense. Why build a refinery far away from where you get the ore?
But I gotta say, I don't know if I just misremember the game, but I find it a bit difficult to find good mining spots for my auto-miners now. They somewhat annoyingly also don't complain to me if they can't find a place to sell. I had one miner just sit in system with a full cargo load, just sitting there, playing with his cock, instead of calling me to say "ey boss! Where you want all this shit? No one wants it here!"
>>
>try to get into mining
>look up some 9.0 youtube videos.
>Ai slop thumbnail
>55minute long video
>everyone in the comments sucking the guys cock for the guide.
I'm BEGGING these youtubers to write a script instead of just fucking improvising an hour of yapping into a microphone.
>>
>>2485884
just build a refinery in a sector with resources and attach a mining ship to it
>>
>>2486310
Do you see now why I'm mad that fuckers are making 55 minute long ramble videos on the topic? You are COMPLETELY right, and even if you included showing where to click for every step, explain station mining, sector mining and advanced auto mining: You'd STILL be able to get all this info out in about 10 minutes easy.
>>
>>2485884
The steam guides are more than enough.

>Three Kingdoms
>Sengoku Jidai
>Ancient Rome
>World War 2
>Pike and Shot
>Napoleonic Wars
Meme eras for FAGGOTS
1 reply omitted. Click here to view.
>>
>>2485688
There should be lots of WW1 RTS games. Tons of players are casuals that want to passively turtle against lowest dificulty AI which sounds perfect for trench warfare.
>dig trenches
>sit in your base for 20 minutes while researching chemical weapons
>commit warcrime against the AI troops
>>
>>2485698
Sounds perfect ngl. Tbh doing anything but turtling is for subhumans.
>>
>>2485698
Proper fortification and siege warfare is everything I've ever wanted in a RTS and I don't know why it never got made. Surely more people than me have hardons for mud and barbed wire. I want to carve zig zags, position emplacements for overlap, coordinate artillery creep, set up contingencies for if I lose a position, layer minefields, plan costly high-risk stormtrooper assaults and so on. Only game I've seen try to do that is foxhole, which seemed like it could be incredible, but that's persistent multiplayer and so it's instead very autistic, arbitrary and time-consuming metaslavery.
>>
>>2485688
Then what do you like you massive faggot
>>
>>2485692
It's very well documented and portrayed in poetry/romance/fiction, it's run by outstanding characters, the nature of the period was constant betrayals and changing alliances, you had over a hundred independent clans, it also saw rapidly changing tactics, it literally defined a whole era for the country, it has a fuckton of anime-tier moments and multiple big daimyos have living confirmed descendants today.
It's just the perfect setting for a game. You fucking wish you had something like that but somewhere else, really.

I feel like this one never got any loving from the fans, I mean the second one set in Russia was a stunning success, what is it that they did, for it to be forgotten so quickly, memoryholed? It's not like Italy was a forgettable front so it has to be something gameplay related right?
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>>2486496
>How many maps does a player have to win to feel like they have won WW 2?

The single player grand campaign map is a downgrade and there is woman on the cover. Everyone knows it is pointless slop at this point with a WW 2 theme.
>>
>>2486496
The gameplay is pretty shit, yeah. It feels like one of those things where disgruntled former staff break off and form their own company to make a clone game but realize they don't actually have the talent or expertise necessary to pull it off. It's a grim imitation of CoH that was brave enough to deviate from the formula but not competent enough to pull it off.

And despite looking kind of shit graphically and still being a very small scale game with a low entity counts and tiny maps, it runs like shit and relies overtly on framegen cancer to achieve a stable framerate.

Probably what epitomizes their whole design to me the most is that they made higher ttks, lower lethality and longer fights an explicit focus of their marketing and how they pitched the game as an improvement over 2 despite having less content and no noteworthy technical advancements. Then they later revealed with much fanfare the "ttk rework" aimed at increasing lethality and bringing ttk down in line with CoH2. No gameplay vision or design decision survives more than a few patching cycles (which to be fair, take ages) and as a result the game is just a slowly-shifting soup of bad ideas left to swirl and dissolve piecemeal into the indistinct mass.

It's a game, designed by idiots, full of sound and fury, signifying nothing.
>>
>>2486496
News flash, the CoH series was always shit. Only difference was back then everything else was kinda shit and CoH mechanics were barely novel enough to get a cult following (ie. retards). Unfortunately, that following of retards has never been large enough to continue a shitpile game series into the modern gaming landscape, where even competent RTS games can barely keep a foothold.
tldr; it was never memoryholed because nobody gave a shit in the first place
>>
>>2486496
See the woman front and center? I knew I was not the target audience.
>>
>>2486496
>t's not like Italy was a forgettable front
The Italian Front game has no playable Italian faction.

File: Loading_IreneReminisce1.jpg (167 KB, 1920x1080)
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Evil Negoori Men Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292

Comment too long. Click here to view the full text.
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>>
>>2486678
or just getting the current tools to work through proton *sobs*
>>
>>2487314
Yeah sorry linuxbro but getting the current modding tool to work with Linux's file system is the absolute bottom of the priority list...
>>
>>2487314
How did you fix the long load times in TS?
T. Fresh linux mint install.
>>
>>2487407
Get Proton-GE
You can do this with an app called ProtonUp-Qt which auto grabs the version you want and places it in the correct folder.
Go to Troubleshooter's properties settings, go to compatibility, check the box labelled: force compatibility, and then select the Proton-GE version that got installed.
>>
>>2487407
i didn't notice any difference in load times between win10 and debian, but i guess switching proton versions in steam (stable/hotfix/experimental) would be my first guess if you're having trouble. never bothered with the protonGE meme
>>2487315
it's probably something stupid like swapping "/" and "\" in the init script, proton should be doing all the heavy lifting already

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2479738
The recent Tactics ogre versions (psp and reborn?) have a wheel mechanic where you can rewind turns almost as much as you like and they have rather slow paced battles where it takes more hits for someone on either side to die than in the average TRPG, so it could be educational
>>
>>2484044
considering the prevelence of save scumming this was a nice mechanic

in dungeons of nehueulbok you fill a party wide ex meter when you miss which is another way to help deal with RNG
>>
>>2484777
>party wide ex meter when you miss
that also was fun in addition to balancing things. But Naheulbeuk seemed like it would be hard to grasp for players new to all the familiar tactics concepts
>>
>>2486903
you get to tinker with your characters but they all have preselected classes so that part is rather simple. I find the dumb comedy story to make the game pretty approachable vs most games in this genre trying to be game of thrones. Very underrated and unknown game
>>
>>2487351
>most games in this genre trying to be game of thrones
The most annoying thing is how the politics becomes irrelevant near the endgame because the big bad uses the infinity stones to summon Metatron or some shit


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