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File: literati.png (3.08 MB, 1600x900)
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Discuss and post images related to the Crusader Kings series.
7 replies and 2 images omitted. Click here to view.
>>
>>2460483
you should buy every dlc for money
remember to pay for the games you play
>>
>>2460483
you can cream the dlc for easy, it's just acquiring the dlc files and the updated api
>>
>>2460483
Get the DLC. They are basically mandatory for Paradox games. I'd recommend creaming them like the other anon said. If you want to support the developer, buy them later.
>never have played a strategy game before
DLC are usually not 100% necessary for strategy games. It's just this developer that pumps them out one after another and puts essential game features into them.
>>
>>2460309
I like CK3 more at this point because there's just more tools at your disposal and if you know what you want, you have a clear path to getting it. Skill trees with clear-cut bonuses, the fabricate county claim being guaranteed and not "3.5% chance per year", things like that. There also were some features in CK2 that pissed me off. The most prominent was the guaranteed stressed or depressed trait from stewardship and business focuses which made them useless. Stressed also often turned into lunatic, which I fucking hated as a trait, probably more than anything in the game, and there was no way to remove it that was under your control besides praying to get a dog with the hunting focus or carousing, both of which, AGAIN, were tied to random chance.

Also I'm not generally a roleplaying type of person, I play these as strategy games first and foremost. I'm not a minmaxer as in studying gigatables of men at arms to determine the best percentage bonuses or something, but I do play fairly optimally. I DO a little roleplaying, for example if I catch sight of some knight who turns out memorable for one reason or another, I might give him a fief when I conquer new lands. Also the general direction of the campaign, as in what goals I set for myself, has a degree of roleplay, like I've tried a Vandalic kingdom recreation with a Swabian adventurer recently. But other than that, I don't really even read the events. So all that's left are these pet peeves, of which CK3 has less. Also I turn off music and just put some rain sounds or pen writing asmr in the background so idk about that. Sound effects sound fine.
>>
>>2460309
>>2460530
CK3 has been better overall since around AUH. It was already comparable and impressive enough by RtP. No other game quite fulfills the hybrid niche of character roleplaying, grand strategy and intergenerational storylines like it.

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Can't seem to make Veteran -> Expert jump, similar to how Normal -> Classic in NuCOM was with thin men.
Any advice for a 1000+ hour newbie?
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>>2461103
>Does the guaranteed hit to head transfer between targets?
It does, it's a property of the bro, not the target, and that's where its value lies as it allows you to get a guaranteed headshot on a suitable enemy.

>Is headhunter a good perk on ranged guys?
I personally don't think it's good on anyone (even 2H Flails), as it's only occasionally useful and can even be detrimental, depending on the circumstances.
>>
>>2461121
My idea is to use a range bro with HH to support my flail flankers just so he does not hit the bodies of their targets too much
>>
>>2461103
It can be. Biggest powerspike I usually get in midgame is goblin pikes and hh arbalestfags. They fall off more and more as the game goes and get eventually phased out but against human troops? Chefs kiss.
>>
>>2461121
imo the problem of HH is that it gets hard countered by Steel Brows, which almost all strong enemies get.
It's really good to deal with trash enemies and enemies that don't come with a helmet, which the game throws plenty at you even late in the game.
>>
>>2461204
And every longdead regardless of strong or chaff, yes. But it can be very convenient to thin the herd and leave those champions exposed. I love having some around but I'll be the first to say it's not for everyone and not for every fight.

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What am I missing? Are there any moods I am supposed to be using? There seems to be zero difficulty in this game.
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>>2454686
Chilling to the soundtrack whilst the late revolves around rebellions spawning
>>
>>2454686
>but look at the SOVLFVL UI
>it's like it's carved out of stone
>and all those pixel art icons
that's the problem with /vst/. Even if the game is utter shit, they'll tell you that you have to like it because it's a muh classic.
>>
>>2460565
You haven't played it
>>
>>2460565
You haven't played it and you don't know what pixel art means
It's incredible how fast you outed yourself as a clueless midwit
>>
>>2455253
It looks like those mobile games that advertise themselves with fake screenshots, and then you download them only to find out they're just another trash incremental scam game

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hey anons, what are your favorite Total War mods? Been playing a few (very few actually) Medieval 2 ones. I like Insularis Draco and Total War: Elder Scrolls + Unofficial patch + Tamriel Enhanced. These submods makes the game less insane at the cost of the game being slower and more small scaled and i'm pretty sure a few units are missing. Anyways
>Testing the mod out so i play the easiest faction (Daggerfall)
>As any good Breton should, i decide to wage war against orcs
>conquer all the puny Breton kingdoms until i reach Orsinium
>Destroy all of it, rename it Bretonbull after the virile BRETON BVLLS currently breeding out a new generation of Breton-Orc ubermensches
>Daedra invade
>Use suicidal cav charges and a fuck ton of mages to push them back during sieges
>Mod has oblivion travel option
>Go into Oblivion with a diplomat and 5 merchants
>make insane bank off of Ebony mines
>Sell whatever Orcish settlement i conquer to Daedra
>Just sort of bored right now, most of the other cool new game events like the Maormer invasion or Wild Hunt don't really touch Highrock
>Most Advanced Faction constantly pendulums between me and fucking Valenwood somehow
>Send a diplomat to Cyrodiil
>holy shit this place is a clusterfuck, there's just hordes of undead and multiple rump states killing each other after the Emperor died

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>>2454568
At least I get gold for destroying the ai spam armies in it.
>>
>>2454293
Nice, Vanilla has way more units atm (and better) but i'm sticking around the submods for a while since they add neat stuff
>>
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I hope some code monkey breaks the rome2 exe some day because god I am tired of pikemen just swinging their magic penis extenders around and assfucking me as if nothing happened after I charged them in their back because in med2 pikes are either broken or worthless.
>>
>>2460404
the M2EX patch fixes pikes and the bugs. Europa Barbarorum 2 also fixed pikes by just forcing the soldiers to use pikes. No secondary swords or daggers allowed.
>>
Am I just a noob or are a lot of mods based on luck? Like starting strategies that depend on you taking these and these settlements and hoping your much bigger stronger neigbhour doesn't choose you as its first target.

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What /vst/ game got espionage right?
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>>2453949
Espiocracy will come out some day
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>>2453949
Maybe liberal crime squad
There's also https://www.mobygames.com/game/4679/central-intelligence/
>>
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>>2454464
>You mean the Apollo Program wonder?
After that, you could build space ship components, and if you were the first one to completion, you'd win a space victory, as your little dudes went off to play SMAC.

OP: Secret Agent.
>>
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>>2453949
>>
>>2453949
Seven Kingdoms 2

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Got this since it kept popping up in my recommendations in steam as well as since my woman wanted to watch Jurassic series,

Playing through campaign right now and it seems too easy, like Anno 1404 one.

>you're given way too much territory, usually half of that is enough to 5 star in USA and Asia
>Dino's only try to break out when they are uncomfortable
>upkeep on things is so low that economy doesn't seem to matter. Even small shop+drink+food seem to cover all expenses
>you max out reputation from contracts on second location

some weird things i noticed
>upkeep isn't shown't on buildings that use fuel - it gets filled manually or automatically by maintenance team
>no easy way to quickly check if dino's would interact together well or even dino stats, I have to check genome library which is accessible only via hatchery, and for live dinos you have to check multiple tabs for that
>have to manually activate/deactivate shelter, and for that you have to listen to voice cue about weather which is easy to miss

But other than that, I am having a lot of fun. Dino's are great even if I never was a dinosaur guy
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>>2454133
>paypig gets spammed with ads
>"I CAN ONLY BUY OR PIRATE, I MUST PLAY NOWWW"
>retard can't fathom simply NOT playing a game
>"but i have standards! and this game did not live up to them!"
Retard.
>>
>>2454868
sour grapes niggercope
>>
>>2450671
>The game fundamentally misunderstands the original novel/movie's concept of 'chaos' and just lets you build the perfect park
Isn't that also the case for Operation Genesis, with the only serious 'chaos' being the occasional tornado?

>>2450709
>i did notice xboxhueg amount of customisation of building so i guess thats the main clientele.
Only now they ported that from Planet Zoo, since it's the same devs.
>>
>>2459292
The difference is Operation Genesis doesn't have Jeff Goldblum lecture you about chaos every five minutes.
>>
>>2450661
>Playing through campaign right now and it seems too easy
Playing JWE 2 atm and it is pretty easy due to the high income you get.
That's okay I guess, not every strategy game needs to be violently difficult. It's entertains me really well.

I know some people are like
>"THIS IS THE LAST ANNO! THERE WILL BE NO OTHERS AFTER THIS!!"

But let's say that's not true, what do you think they're doing next? They're probably going to do something gay like go back to the future, but what I want them to do is remake 1701 as a global game like 1800. I know what you're thinking. You're thinking:
>They'll just make it woke again!!!
That is true, but I think with AI it's easier to change characters to their correct race than it was when 1800 came out.
>Just mod 1800, faggot.
It's too difficult to take 1800 and try to make it 18th century. It's like making a completely different game.

1800 was the video game that taught me that I don't like the 19th century as much as I thought I did. Too industrialized. 18th century, pre-industrial revolution was the best time and it had fantastic architecture too. I hope they remake 1701.
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>>2456515
Yeah, but that volcano affects every island on the map, not just the one it's parked on, and you need obsidian for late stage anyway... better that thing is contained than affecting everything you spent the last 12 hours building
>>
>>2450759
That's the point. Make the digits add up to 10 (or something) to signify a series of remakes.
>>
God I hope they break the 9 rule so I never have to hear about it again
>>
>>2449892
The futuristic ones have a puckish charm
>>
>>2449892
Some will claim that Anno 1701 is more comfy and chill however, you can make it as easy or as punishing as you want it to be.
It has so very hard characters like Emilio Castelli who will quickly declare war on you and aggressively expands. You got to hyperoptimize your complete setup and you might be fucked if you get a bad seed

Not really sure if any of the Anno's in recent years had something comparable.

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And why is it the MIG fighter from RA3?
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This also Siege Tank, Marine, Battlecrusier, Carrier (StarCraft) and Footman (Warcraft 3)
>>
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>>2431444
Shit game, but I'd bone this thing.
>>
>>2439308
That got me hard. Hearing about Dune from games and videos it seemed like the War between the Atreides and Harkonnens plus the Emperor was a big deal but in the books it's just... all over so fast.
>>
>>2461046
>first exposure to Dune was Emperor: Battle for Dune
>thought the Ordos were pretty cool
>they're a literal OC faction made up for the game
Was still pretty cool reading the books later and knowing what an ornithopter was
>>
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>>2431444
For me it's Drowning Doom Brides from Brutal Legend. Didn't know that a western RTS could have such cuties in it, which is even more impressive considering that they are spooky ghost zombies.

Hello, some of You maybe remember the old thread. Let me remind the others – "Dominion of Darkness” is a free strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.

In the past, the Anons really helped me improve the game. So, once again, I am asking you for your NONfinancial support. I prepared new update, which You can test here: https://adeptus7.itch.io/playtesting without download or registration.

Some of the new things in this version:
- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".
- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.
- I added new interaction with recruitable characters and between them.

If You play and see something looking like a bug, please, please send me a prinscreen, including visible stats - it will help me find a caus of the problem.
5 replies omitted. Click here to view.
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>>2460734
Thank You for feedback! This number is not supposed to be size of the army, but its strength. So if You recruit a troll, it will increase strength of the greenskin troops and overall strength of the army just like it would if You recruited dozen of goiblins. I think I wrote it in the manual (I assume You have read it), but maybe it is not clear enough and I should change wording.
>>
>>2460641
I'm not saying I started out trying to be a pervert but... I 'accidentally' summoned a Succubus, went on several adventures with her before getting hitched and together crushing the free armies.
>Namaah remains at your side as consort. Together you compete with each other in inventing new, increasingly crazier entertainment. Orgies organized in your court become legendary thanks to the stories of those who managed to survive them.
That's a nice little touch.

I'm also not saying I hate Dwarves but they gave me the most trouble, had to sacrifice the bulk of my Greeskins to steal their flamethrowers, which I then used to torch the Elven Woods with said Elves hiding inside.

The biggest weakness this game has, aside from the UI, is the choices feel somewhat arbitrary and you have no idea how 'strong' the numbers are. One of the reasons the choice feel arbitrary is because you constantly cycle back to the same recruit/influence screen. It would be nice to have more than just those two options, why can I only attack when the game says so. Following rumors and events I get but attacks and sowing dissent between the various factions should be at my discretion.
>>
>>2460641
buy an ad you nigger
>>
I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev
>>
>>2460944
>I want more images, sex and interactivity. I know the USP of your game is being the dark lord but how about a new barbarian warlord simulator like conan once youre done with this?. Keep it up dev

Thank You very much for feedback. Of course You are right that it would be nice to can start a full invasion or sowing dissent whenever You want and maybe I will try to give more flexibility.

>>2461099

Thank You! Well, I am torn apart between "You are still able to improve this game, so you should do it before you start new projects" and "Sorry, but the game is and will be the mess, because you started making it when you have nearly zero experience (not that now you have much, but at least more) and it is impossible to fix some fundamental problems which are cause by it - so you should just start something new from a scratch". BTW, I am actually trying to achieve in Dominion of Darkness a "barbarian warlord" bent with a Warmonger character. And if You have any idead for "more sex and interactivity", you can share them, please!

If any of You want to be included in the "Thank You" section, please tell me how (nick? name? some link?) - if You don't want to fanmefag here, You can contact me on marekzegarek77777@gmail.com

File: cncRA.jpg (91 KB, 800x600)
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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>2298945
the campaign was nice, it reminded me (quite a lot) to TibSun, still, there was some stuff I didn't really liked like the campaign ends just when it was starting to get interesting (yes, I know it's the typical sequel bait hook)
the final stretch felt underwhelming and overly complicated, specially both penultimate missions the civs in GDF-10 get killed way too fast before your forces arrive, and in Dynasty-10 you need to get a strong enough force to protect the objective buildings AND to get the vip to safety before the veti onslaught catches your forces
also no super weapons for both factions (at least when I played the campaign)
>>
>>2298945
>>2458075
>the campaign was nice, it reminded me (quite a lot) to TibSun,
Interesting. Makes me want to check it out.

How is the resource/army management? I've seen screenshots that showed unit caps and that put me off the game greatly, since I like building up super huge armies.
>>
>>2458284
Resourcing is the same harvester/refinery/silos setup. There's also intel which is a combination of player xp and mana. You get that from combat, neutral buildings, and some units marking enemies. It's spent on abilities like off-map arty and on doctrine perks (these last between campaign missions).
There's a 200 point army cap in campaign but in skirmish they made it possible to raise it up to 500 but it can get laggy.
>>
>>2456396
>5 superweapons
Hate how that in CNC3 and RA3 you are only given the hard cap of 1 Superweapon per faction, can't believe that the only turtler's paradise is at CNC Generals with almost near infinite superweapons allowed by default
>>
Anybody play Red Alert 20XX?

File: The Disc.png (1.1 MB, 1873x1416)
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The Galaxy thus far...
Technical details:
>Irregular Galaxy Shape
>Dense Nebulae Density
>2000 Star Systems
>10x10 Sectors
>21 Starting Empires
>Aggression = Chaos
>Difficulty = Extreme
>Research Speed = Slow
>Pirates = Very Many
>Space Creatures = Normal
And the details not mentioned in the save file loader are the fact I decided to play with random techs, which makes me want to fly myself into a star.
It's been interesting, but having stuff like Planetary Exploration locked at it's third tech has been the rough kind of interesting.
And at the moment in this particular run, we focus now on a small story with Galactic ramifications that began with a er.. well, disturbance in the Char Dilba Disturbance, an ion storm encompassing the star of the same namesake, Char Dilba.

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>>2460984
Well. Shit then. I actually just got in the mood to continue this story but now I'm not so sure.
At any rate I guess the play for future playthroughs is to just turn the Shakturi even storyline off. Or just play a different game.
>>
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It hasn't been the smoothest for the Deep Ones these past few years. The war against the Kumminur Conformity has stalled on a recently conquered world that requires all forces present planetside to prevent any rebellion until assimilation is complete. With the consideration that the planet in particular is a homogeneous Boskaran world, the eastern theater is currently at a standstill.
The contingency operations against the Daidalun Consciousness have proven to be... unexpectedly effective. While the intent was to goad the Daidalun into war against the dual defense pact partners was never realized, war between the Daidalun and Dirrans was ended soon after the Deep Ones secured the second of their two targets between themselves and the Kuristar Conformity. The Dirrans, as part of their efforts to end the multiple wars they had been embroiled on, accepted vassalage to the Atuuk Kingdoms. Perhaps the intent of the Dirrans is to use the Atuuk as a buffer state between them and the Daidalun who were easily conquering Dirran territories.
At any rate, the Monarchy reviews the situation and realizes that, despite the bizarre allegiances and borders, this is the first time in the better half of a century that the non-bug factions of the southern galaxy have finally stopped shooting at each other.
The contingency plan is ordered to stand down... again... for now...
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Two years later, before any meaningful reconciliation could be made, the space bears decided to go full retard.
>>
It's not looking good for the Dirra Territories. Any possibility of the Atuuk Kingdom serving as a buffer state doesn't hold up to the scrutiny of the sheer mass of the Daidalun swarm. Fleets of the hive mind descend upon the galactic south, with little in the way of resistance to stop them.
The war between the Deep Ones and the Kumminur is scheduled to end soon. Risking rebellion on the resistant colony, a skeleton garrison was left behind while the ground invasion forces were ordered to press on with their mission of total conquest of the Kumminur Consciousness. The plan is simple. Besides just ending one war, if this hive mind is conquered, all assets will become property of the Monarchy, and eligible for retrofitting to much higher standards of combat capability.
>>
October 2nd, 2917.
The Kumminur Conformity has been officially eliminated. Over the next few days remnant forces of the Kumminur would continue to attack the fleets and bases of the Monarchy. More often than not, however, the former Kumminur combatants would heed to orders to stand down and relinquish control to the Deep One admiralty.

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Anyone playing this?
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>>2460824
the sequel is in the very very early stages, they're still conceptualizing what exactly they want to do. Originally the plan was to just take MoC and improve the existing formula, mostly focusing on combat, but they decided to be a little more ambitious with it. There's still a chance they'll revert to the original plan, but the lead dev seems set on moving to pike and shot.
https://www.youtube.com/watch?v=dAIflaXaKoo

>Russians
Observation Corps start has a built-in bonus to cover. Combined with access to a Russian-exclusive doctrine that gives them a big boost to morale, they're the best turtle in the game.
>>
>>2460854
>Streamed live on 21 Jul 2026
I admit I assumed you were talking out of your ass but you delivered. Thanks anon.

>turtle
Do you pair that with canister heavy artillery and corner camp-like tactics or supplement with cav to provoke him or what? It does sound interesting if only to shake up my current carbine shotgun approach I seem to keep gravitate towards. And I'm definitely not seeing playing that way with at least +20% fire damage received.
>>
>>2460861
I typically drop cavalry entirely and aim for two artillery brigades when I turtle. If the enemy AI is using a defensive doctrine, the player's overwhelming artillery advantage makes it a little more proactive.
dropping cavalry is not necessary and is probably even detrimental against hyperaggressive, high morale enemies that can close the distance and engage in melee before your canister shreds them. Plus you want them to finish off the enemies who are routing but haven't been totally crushed so that they can't come back.
>>
>>2460870
>two canister artillery brigades
That'll do it lol.
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>>2460053
No.

I've owned this for years but finally started playing it for real today.
It's actually really good!

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Why are people criticizing EUV even though it's supposed to be le kino simulationist game molded in the likes of Vic2? Is mana a needed evil?
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>>2457216
Because its not fun yet.
>>
>>2457216
>over 50 buildings
>victoria 3 economy and trade
>funnel everything through the lens of money which means you have to interact with the autistic economy system
its boring
>>
>>2457216
Have you played it? Nothing happens for the first 100 years except for micromanaging your retarded noble families so you don't run out of generals.
>>
>>2459267
>Nothing happens for the first 100 years except for micromanaging your retarded noble families so you don't run out of generals.
This hasn't been an issue since like a month after release
I'd tell you how but you don't play the game so what's the point?
>>
>>2458625
>Unironic time is mana meme

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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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>>2460193
It would be interesting to have a city builder where there's a vote for the mayor every few years. With Crusader Kings style succession mechanics that let you just continue playing as the new mayor, so the game doesn't just end, but they could have different stats and quirks that affect what you can do
>>
>>2460578
I wish there was a game with boatmurdered type mechanics. Something like you are in charge for an "age" and then the game simulates another age (or a 2nd player plays an age) and then you pick up after that. Like playing every other age.
>>
>>2460578
There was a city builder where you controlled a city through various eras but I remember it being utter trash. can't even remember the name.
>>
>>2461016
Urban empire, it was hyped tf up only to suck hard
>>
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>>2461016
memoriapolis? i read that it wasn't trash but it also wasn't that great


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