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File: gabe sale.png (79 KB, 259x194)
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Are there any good /vst/ or /vst/-adjacent titles I should consider? Everything looks like wokeslop or indiejank.
6 replies and 1 image omitted. Click here to view.
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>>2382751
I just spent $300 on strategy slop from this sale.
God, what have I done...
>>
>>2384600
What did you buy anon.
>>
hearth and hamlet seems cute
https://www.youtube.com/watch?v=OidnO9knPR8
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>>2383742
>Voor De Kroon
Decided to give this a shot. The mass combat is pretty decent, reminded me a lot of Mount & Blade. But actually fighting yourself is jank as fuck and the hitboxes are beyond retarded. I did far better just running everyone over with my horse (which deals damage in a huge area of some reason) than actually trying to hit people with my weapons.

Definitely worth keeping an eye on how this develops over time, but I wouldn't recommend it in its currrent state.
>>
>>2384991
That was my impression to, I didn't give the overworld part much of a chance either. Potential but depends on the devs ability

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Holy fuck why nobody told me about this, this shit is crack. Especially considering there is nothing like it on 360
8 replies omitted. Click here to view.
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Is this the /vst/-approved Pirates of the Caribbean clone?
>>
>>2384224
Its age of sail Starsector clone
PotC clone would be Mount&Blade
>>
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>>2384229
Meanwhile someone apparently made a Age of Pirates/Sea Dogs/PotC clone with anime girls?
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>>2384233
Blackmark afaik is sea dogs modding team and from the looks of that, its STILL using sea dogs engine.
>>
>>2358688
Stfu

File: cncRA.jpg (91 KB, 800x600)
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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>2296016
I regret the time I played theae games back when I was a teen in the 00's.
Always had a dystopian vibe to them and the lack of economy with units just spawning from a tiny building kills all immersion
>>
>>2379891
would those same light tanks be op if they can fire on the move? So said light tanks have a chance against the mediums and the mammoths?
>>
>>2376839
lol yep he looks like it
>>2378961
What's with the Veti's MCV mechanics? I really thought they would use a flying MCV for their Resurrection Gateway, not this permasplit type kinda evo with the Dominance Anchor.
>>2383743
Why is Hirohito looking low energy in this version? Also if that ad were made today, still the same lineup?
>>
>>2384712
>with units just spawning from a tiny building
Unlike other RTS where they spawn from a big building?
>>
>>2373770
what was the harvester glitch about? heard the latest patch did some blanket changes also affecting the campaign, like:
>reduced credits
>cranes not being able to build advanced base defense
That sort of stuff. Does suck, lol.

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is this game really the best of the series?
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>>
>>2377504
HOI4 for people who can't afford a PC
Same gay ass visual novel mods
>>
Units move way too slow
>>
Is the 1914 campaign any good?
>>
>>2377504
It is, its only drawbacks are the naval system which can be improved, and the engine forcing 30-day months regardless of the month.

>>2377807
>can't adjust borders at individual province level
It's shit.
>>
>>2377575
What is this?

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TOUGH GUYS edition
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>>2384981
Go on and cry about it. No one other than retards like you think the old system was hard maths. It was just tedious. Promotion tax made leveling pointless and everyone other than you is happy it got removed. Early game is particular is way smoother now.
>>
>>2384997
Found the guy in the screenshot.
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>>2384997
>No one other than retards like you think the old system was hard maths
So you can't do basic maths AND you can't read. Very interesting.
>Promotion tax made leveling pointless
The fact that you believe this shows how much you were picking your promotions like a blind retard. Don't worry though, blind retards picking promotions at random is eaxctly what the new system is designed for.
>everyone other than you is happy
The braindead masses on Reddit and the Steam forums who think the game is way too hard all agree with you, so you can't possibly be wrong!
>Early game is particular is way smoother now.
Of course. Now that you no longer have to think about anything, the game is almost as smooth as your brain.
>>
>>2385001
The game lost all difficulty when they nerfed pirate and bug army lists to the ground and later they kept on nerfing constructs, and then they nerfed the ai to ignore your sightlines. I didn't see you bitch and moan like this during any of those. You only do this when they finally did something good and removed a useless and tedious mechanic. Was doing basic additions your idea of challenge?
>>
>>2385003
>I didn't see you bitch and moan like this during any of those.
That's probably because you're spending all your time on Reddit, defending every single dumbing-down until there's nothing left but "click here to win".

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it should've been the first multiplayer extraction RTS.
19 replies omitted. Click here to view.
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>>2375954
Dungeon Keeper?
Dune 1?
>>
>>2375654
>turn-based
>RTS
...
Anyway, try Heroes of Might and Magic.
1 is more comfy.
3 is the peak gameplay-wise.
>>
>>2372180
Pretty sure there are at least 12 custom WCIII maps that do it, buried somewhere.
>>
>>2372180
i wish ur dad had extracted instead of shoot in her
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>>2372180
This game was a damn flop and you know it

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>
whats the scaling like in the game, are there low/high difficulty missions always available or are all missions basically equal and scaled to your current level?
>>
>type out an angry rant
>realize I'm in the wrong thread
Okay I'll go sudoku now.
>>
>>2384492
>LISTEN MOTHERFUCKER IF YOU KEEP RELEASING DLC LIKE THIS I AM DELETING HELLO KITTY ISLAND ADVENTURE AND THEN I'M COMING TO THE DEVS HOUSE AND...
>wat?
>what the fuck is a cyberknight nigga where's badz maru?
>>
>>2384400
basically equal with a but- you're gonna have a style so one or two mission types will be easy and one mission type will be very hard (example stealth squads fear pure combat but love scav raids. Go loud squads love pure combat but struggle on missions with a lot of objectives.) So there are def ways to lower and raise the difficulty based on selection, although I try to take most anything to keep my contacts getting more powerful.
>>
>>2057231
Yep

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>
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>>2383851
>>
>>2383367
Pedophilia is NOT GOOD in a community full of young autistic minors! Sorry to break it to you
>>
>>2383852
Looks kino
>>
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>>2383902
Most of them are probably ugly and stupid and not worth diddling though. Have some self respect.
>>
>>2382507
Lmao

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Strategy gamers look like THAT?!
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>>
>>2384976
>"I'm going to restore the griffonian empire!"
shitffons a shit.
No I made exactly one full play through, because faggots kept creaming themselves over how the Dread Lige was the hardest challenge in GSG history, and since I hadn't play a gsg since Dune 1 I decided to give it a try to see what the fuss about HoI4 was.
Picked the zombie path to double down on the research malus since that was supposed to make the game nearly impossible to win, took 4 restart to break out of the starting containment area, and then it was the most boring game of map-painting I've ever played.
Literally the only notable roadblock despite being at war with everyone simultaneously was figuring out how the fuck to put my troops on boats so I could finally invade the other continent & island.

Cleaned the map and never booted HoI4 after that.
>>
>>2384823
>>2384835
>>>/lgbt/fagtrap pls.

tell me which /vst/ is transcore so i can avoid them online.
>>
>>2384888
>phoneposting and gaming at work.

what did they mean by this?
>>
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>>
Actual non-twitch thot or tranny girl gamer

Can we have a comfy vicky 2 thread?
>>
*consumes cement*
>>
>>2384536
>>2384214
LIQUOR LORD

How come there are no other games like Mount & Blade?
Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
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>>2382489
My hot take is that the main character is the faction.
In Bethesda games like Skyrim and Fallout the world is the main character.
I think War Sails DLC for Bannerlord tries to do some faction management with perk encounters, but I would have liked to be able to pick specialty units like Triari or Sword sisters the can be trained ie a deeper mercenary path.
I am smitten with the idea of a Fallout NW were I help Davison and his nightkin roam the wasteland. Or I help a group of Vipers or Jackals do raider things. Or I run a faction of robots from a workshop.
I cannot afford the Fallout branding so I will make the game adventures in a cyberpunk world instead of adventures in a post apocalyptic California.

I can't get over the idea of "What would you do if ..."
you ran a group of NCR or Legion deserters and had to react to the war?
you had a group of power armor capable raiders reacting to a war surviving at the fringes?
you had a group of chem pushing caravaners reacting to a hostile world?
you had to keep a gang of bikers going through the post nuclear war world?
you have to keep your group of tribals going somehow?

S&Box comes out on the 28th my plan is to learn C# and make a game that will have fun combat and have customized factions like HOI 4 OWB, where the faction story is the main story.

Comment too long. Click here to view the full text.
>>
X4 is kind of the same
>>
>>2382520
Star sector doesn't have battles though.
>>
>>2384292
Is it, though
>>
>>2384538
You sure about that?

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has anyone tried tis game?
>>
>>2384458
what geam titel?
>>
>>2384485
...it is 'wars of napoleon'.
>>
I'm sure there are more polished AGEOD games out there. Alea Jacta Est comes to mind
>>
>>2384458
Bumping

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any games that feature monasteries or focus on ecclesiastical life?
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>>
>>2383013
>>
not a strategy game but Pentiment is probably the best monastery-focused game to ever exist, look it up its amazing, made by the same guys behind fallout new vegas
>>
>>2383691
Excelent, sweet as
>>
>>2383691
Not so many people knows that the name of one of the creators, Umberto Eco, was in fact the Italian writer Umberto Eco using the Spanish version of his name
>>
>>2383013
Bump

File: kolaż_Easy-Resize.com.jpg (496 KB, 1280x1255)
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For some time now, with your help, I have been creating my game - an RPG/strategic Dark Lord simulator.


And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I’m expanding the Dark Lord’s interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it’s highly non-linear and dependent on player decisions (plus random generation), I can’t test every combination myself.

That’s why I’m seeking the help of testers. All you need to do is play once—one playthrough lasts about 1.5 hours (as I mentioned, the game is highly non-linear and is meant to be played multiple times, each time revealing a different story) and send me a short report (specifically, indicating if you’ve spotted any obvious bugs).

Game, as always, is available free here: https://adeptus7.itch.io/dominion No need for dowload or registration.

And another news - one of the players made a fan song inspired by the game: https://www.youtube.com/watch?v=-mPcsUonuyo
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>>2384541
The only name I shall go by is "Elf-Breeder", whether or not that is acceptable to you is your business.
>>
>>2384662
I will add it, why not (in the Polish evening, I have no access now).

>>2382055
Hmm, You chouls have an option to make succubus (Namaah) your consort. Don't you hae it? Anyone had?
>>
>>2384873
>have an option to make succubus (Namaah) your consort. Don't you hae it? Anyone had?

i was hardly able to summon her. she's a random demon summon while playing as tyrant i think?
>>
>>2384523
i thought the useful limit for influences is 9?
>>
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>>2384983
ok i think a blog i found said the SUCC can be married by Tempter or Warlord, but so far in the beta test posted by OP,
> https://adeptus7.itch.io/playtesting
my tempter kept screwing up his demon summons. every single demon tried to kill me! i reloaded and summoned good olde undead instead.

File: imp_rome.jpg (36 KB, 460x215)
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there are dozens of us, dozens!
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>>2384267
It's the same thing in my experience, but usually it's just because they never go to war again.
Unlike here where they are currently at 12 and counting
>>
File: jesustakesthewheel.png (325 KB, 328x864)
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Oh. That's... a lot of people.
Advice on how to keep this from getting out of hand? Thinking I should just keep killing them. That'll stop it, right?
>>
How do you actually destroy the 2nd Jewish temple? If I'm not mistaken, it's not a regular holy site. I expected there to bea decision or something.
>>2384744
I have no idea I have not played Crisis of the Third Century or the Timeline Expanded whatever that is from.
You'd think you have option to persecute them.
>>
>>2384744
can you realistically survive in that mod without going christian?
>>
>>2384811
in the territory overview for Jerusalem there should be a fourth panel for great works, and a button there to destroy it
at least, IIRC. not in a position to check right now


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