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Currently trying to wrap my head around Fall of the Republic. I remember playing Corey's mods almost a decade ago and they were nowhere near as robust as this. There's a fuckton of new mechanics to the point I feel like I'm relearning the game entirely. Trying to play as CIS but I'm getting my ass kicked.
I'm kinda thinking about going back to the original Republic at War just for the classic gameplay of steamrolling everything with a deathstack until you encounter the enemy deathstack.

What are some underrated mods for this game? Also, EaW thread I guess.
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>>
I tried playing a skirmish space match in the star trek mod but it felt completely unbalanced. Are you not meant to tech up?
>>
https://www.youtube.com/watch?v=yEcHpitwQ1o

Corey posted new RR Republic LP.
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>>1936274
Discord confirms. 30th is the planned release.
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>>1937159
lol, lmao even.
>>
https://www.youtube.com/watch?v=J8_NzM6kM-M

Start of Sith LP.

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https://youtu.be/PO1N_2WRS3k?si=YJOkvCyxTuEfmzuj

Anyone played the demo? Pretty much what Front Mission should've been. Much more RNG manageable.
>>
demo was alright but very limited
>>
>>1938303
>coming to consoles
go back to /v/

Carrier Update is up.

>WTF is this?
https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/

>Official Wiki
https://hoodedhorse.com/wiki/NEBULOUS_Fleet_Command/NEBULOUS:_Fleet_Command_Official_Wiki

>Arguably better unofficial wiki
http://nebfltcom.wikidot.com/

TQ: So what new builds are you trying?
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>>
The context is that you are not worth discussing this topic with further because you do not actually play the game.
You just heard a couple of buzzword like features in a devlog and built your own game around them in your head, one which has no bearing on reality. Feel free to cope about swear words on your christian basket weaving board and lash out against some imaginary enemy who took your beloved conquest(it was shit) away from you Don Quixote

Fucking idiot
>>
>>1937857
>hello burger salesman, I would like this burger you have on your sign, the one that has cheese, lettuce, tomato, onion, ketchup and pickles please
>Yes sir, I will make that burger I've been talking about
>*five minutes later*
>here is your chicken burger with mayonnaise mustard, spinach, an egg and grilled potatoes slices sir
>but I didn't order this burger, I ordered the burger you had on the sign
>yes, but I changed the sign halfway through making your burger so you get this burger now
Do I still get a burger? Yes. Was I fucked over because the chef was indecisive about what he was making? Yes. If you love getting pounded by men smarter than you, just go back to the meta rape skirmish game mode and let us mald about mazer and his lies
>>
>>1937938
>food analogy
also it seems you forgot to read the disclaimer at purchase that the chef may be indecisive
>If you love getting pounded by men smarter than you
stop projecting
>mazer and his lies
>lies
take your meds
not the anon you replied to btw
>>
>>1938102
It really is funny you have people acting like jilted lovers over some meme space naval game
>>
>>1932787
I really like the carrier update, devs are doing good. Brought me back to the game after sitting in my library. Can't wait for marines and boarding and I'm sure the campaign will rock

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Multiplayer Campaign beta for Total War: Empire.
What?
How and why now?
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>>1938135
https://store.steampowered.com/news/app/10500/view/534339601495490653
>>
Empire 2 confirmed.
>>
>>1937289
Does this mean they're going to fix the game?
>>
>>1938272
The announcement reads more like somebody at Sega was sick of answering emails about the MP campaign and just told CA to unlock it for everyone.
>>
uh wow I might have to

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Will firefly ever make a good stronghold again? I wish they did more in depth sieges and castle building like being able to dig dry moats, ha-ha walls, mobilizing peasants to throw rocks at besiegers, the besiegers being able to cut down trees and building their own little castle in front of yours to try and starve you or force you to sally out.
>>
How the fuck did they stay alive for so long when everything after Crusader was a flop (until HD/DE)

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How fares your empire, /ck3g/?

West Slavic Attire pack is out.
https://forum.paradoxplaza.com/forum/threads/west-slavic-attire-content-creator-pack-now-available.1718037/

Previous thread >>1888908

Question of the thread: What do you think of CK3's religion system? How do you think it could be improved? I saw this video on the topic and I thought there were some good ideas.
https://youtu.be/9gks8eBHe2M?si=1fR5Jb0a-rn0v0md
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>>
I've only been playing the elf mod
>>
>entrenched regent declares pretender revolt for my middle-age uncle instead of my 3 year old poopy pants
If he didn't want to be a regent, he could've just resigned
>>
>>1925631
Just reconquer the land. Idk why people are so afraid of gavelkind in this game, there's literally no consequence to just invading your siblings and you as the primary heir always inherit the MAA which makes any conflict piss easy. Honestly if not for the fact I like clean borders I'd probably prefer gavelkind late game for the domain limit and not having to land my spare kids.
>>
How has the Dragon Age mod been developing?
Will they use stuff from the new games?
>>
Dyre the Stranger looks interesting. What do you do about the khazars?

>>1937559
What are you afraid is going to happen? Based Gabe gave people using another api time to get rid of it.

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Why would you ever not join ATO or CSP? There's literally no downside as long as your country isn't a mess
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>>1936249
i dont really like how the cities look, they're wayyy too cartonish compared to the rest of the map
>>
>>1936257
You mean silhouettes?
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>>1936249
looks like you could reach out and touch it
>>
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AAAAAaaaAAaaaaaAAAAAAAAAAAA
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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see light of the day, etc.
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>>1909726
How would a game simulate issues British faced during American Revolution?

In theory, Brits had more than enought resources to crush the rebels.
But they kept fucking up, orders from London took 3 months to reach America, and generals kept fucking coordination and wasted their resources in their own stunts. Generals kept defecting.
You just can't depict it with something like Paradox mechanics.
>>
I want to model children for my pops ages 0-13. I want to do a calc every month but the only way I can think of is doing an array and then adding a new value to the front and removing the end every month. Can anyone think of a better solution?
>>
>>1938146
Um...
What are those values for? You modeling pop's children, but what do those values represent?
>>
>>1938163
They would be excluded from the growth rates and the first 5 years would have a higher mortality rate.
>>
>>1938222
oh, I think I got what you asking.
You are talking about a chance of death.
Why don't you make one static array with annual chance of death, use those values to check for death?

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Is Xenonauts 2 any good?
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>>1936605
Xcom files is just badly designed in it's pacing. I prefer xpiratez where there isn't a narrow optimal play to even have a game. Until you take the meme difficulty that is.
>>
>>1934375
>Is Xenonauts 2 any good?
I have both X1 and X2, and the problem lies with the development of X2 that has been ongoing for years and years. I preordered, and have played the beta releases, but the game is a total soup sandwich. Current projections have X2 completed in 2030. If you want the old school X Com vibe, play X1 or the original game from the 1990's, which is the absolute best of them all.
>>
>>1937157
Yea but in Xenonauts, you have to worry about countries and shooting down UFOs. In the old XCOM, unmodded, you just print laser cannons and use heavy plasma guns. Xenonauts is just a more modern game.
>>
>>1937346
Like country funding is so pitiful compared to printing money via the broken manufacturing to sell system. Trivalises the whole point of the game.
>>
>>1936022
it's more of a side grade from the original X-com than a real improvement... fun but OpenXcom Extended is better once you get used to the quirks

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When's the sequel?
>>
There is no sequel. There never was meant to be any sequel. CA abandoned the game and thought that saying that they will another will make it easier for chinks to cope. Instead it pissed them off even more. CA never actually intended to make it.
>>
>>1937977
kek western companies just can't get enough of pissing their ppl
>>
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>>1937916
>>1937916
>sequel
heh
>>
>>1937916
It wouldn't make sense with a sequel. If they make another China game it should be set in a different time period like the warring states or something.

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is this shit good? I just realized I've had field of glory 2 sitting in my library but never touched it. It looks interesting, why does nobody ever discuss the series?
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>>
>>1937678
Yes that's boring, but mostly because it makes battles last weeks like you're watching a WW1 meatgrinder.
>>
>>1936398

Because it's a fucking snoozer to play on PC. It's a game that should have never left the tabletop. Wargaming is primarily a vehicle for autists to autistically talk about history and military tech with other autists. FOTG, Warhammer, and all other wargame systems are boring outside of that setting.
>>
>>1938017
>I didn't have fun with this personally so it shouldn't exist
lol kill yourself
>>
>>1938021

>Admits to having objectively shit taste

That's a lot of word to type up just to admit that you're a faggot
>>
>>1936398
because it's an unfinished mess

https://www.youtube.com/watch?v=sstJoaWktpQ&ab_channel=fireflyworlds
1 reply omitted. Click here to view.
>>
>>1937777
or maybe just Crusader remaster?
>>
>make two good games
>spend the next 25 years trying to recapture that lightning in a bottle
I'm surprised Firefly are still kicking at this point
>>
>>1937777
stronghold de whiners did ask for crusader de
>>
Idk, Stronghold remaster was kind of shit.
>>
>>1938160
I played Crusader to death when little and then sorta liked Stronghold 2. Crusader 2 was utter trash especially when they put most of the lords behind paywall and I didnt bother with Warlords. I hope they one at least one good game in future.

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Anyone else playing with this mod and Combat Extended? Rimworld feels totally different with these, and I can't go back.
>>
not a strategy game, fuck off
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>>1938194
It is. Otherwise dwarf fortress can get-out

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When's Six Ages 3?
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>>1937950
Never, I'm afraid. Light's Out had 1/3 the player numbers of Ride Like the Wind (according to steamcharts) and the developer has been completely silent since that game dropped. It would be nice to be pleasantly surprised, but I don't have much hope for another sequel
>>
>>1938090
David is actually learning Godot right now for a (probably) unrelated project.
That said, given the way the pipelines for these games work, the art and writing could be well underway.
Also, just look at the previous releases. It's a 5-6 year cycle, and Six Ages 2 launched in August of '23. I hate to say it, but, unless that changes radically and they find a way to do 2-year or less cycles, age is absolutely going to be a factor here if we're going to see all 6 games.
>>1938090
Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games.
>>
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>>1938101
I hope you're right. From what I've heard covid significantly slowed down LGO development. 2-year dev cycle sounds too optimistic, but maybe a game release every three years is plausible. I couldn't find much info from devs past the LGO premiere. They haven't updated their blog or any store community pages for a while, but there's something on twitter and mastodon.
>Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games
This might be true, but even on the Apple Store RLtW has seven hundred reviews, KoDP has two hundred and and LGO is barely over a hundred. I think it's fair to say it wasn't huge commercial success and again, I hope we will see future games despite that.
>>
>>1938178
I don't think the franchise has ever been gangbusters commercially at any point of its history, but I can't imagine these games are that expensive to make in the first place.
>>
>>1938090
That's depressing, I was really looking forward to it. There isn't anything else quite like these.

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Am I asking for something impossible, /vst/?

I'm looking for a RTS that:
1.- Is based on WW2 or "modern" factions/units (90's or current day);
2.- Isn't Grand Strategy (yeah, I know about the Hearts of Iron series) or Squad based (I also know about the Company of Heroes games);
3.- It's fun to pick up and play, but it also has some depth (like C&C or AoE series).

The closest ones I know are Atari's Axis and Allies from 2006 and (ugh) C&C Generals from 2003), and both are on the sucky side of the RTS genre.

Anyone knows of a hidden gem with the characteristics I seek, or, like the proposed Age of Empires IV pictured, WW2 and current events are too controvertial to be adapted into a good RTS?
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>>1937451
>More robust core mechanics allow for greater map variety
such as?
>Much cleaner graphical design
I think it's clean in both cases, I've never found myself in a place where I don't know what's happening on the screen in either of them
>Twitchy mechanics create higher skill ceiling
do you mean meme shit like quick walling and boar/deer luring?
>>
>>1937464
>such as?
Megarandom maps with no gold, just relics, to give an extreme example. Maps like Goldrush just wouldn't be possible in 4 because "muh balance"
>>
>>1937445
Well its a nonstarter of a question because 2 and 4 don't play anything alike in practice. AoE2 is very chesslike. There's a core of near universal strategies that any civ has access to at any time. The focus of the game is on these strategies and the civs provide small but nuanced wrinkles to these strategies, as well as occasionally opening up a few more novel ones (usually with a unique unit or tech).

AoE4 is kind of an awkward middle between the truly out there (AoE3, AoM) and AoE2. Civ bonuses are so strong that each civ is pigeonholed into very specific strategies, but with few exceptions not unique *enough* to open up entirely new strategies outside of the AoE2 paradigm. You're still booming with town centers, you're still fast castling, you're still rushing archers in the feudal age. Its just that now instead of having access to every core strategy regardless of civ choice, now you reasonably have access to only a select few due to how the civs are designed and the matchups between them.

Its a shame to because there are a few things I really like about AoE4. I love that each civ has unique models for their units (something I wish AoE2 would do, even if only regionally), and I generally prefer the AoM and beyond way of handling age ups. Making decisions when you're aging up is fun, though I think Mythology is still the best interpretation of it. I also like the fact that MAA are actually allowed to be good and useful throughout the game outside of early rushes. But there are a ton of flaws to its gameplay and there's a reason its mainly filled with StarCraft 2 refugees (who wouldn't know a good game if it bit them in the ass) and not AoE2 players, and its not because old good new bad.
>>
>>1937464
>boar/deer luring
>meme shit
unironically git gud retard. Stormgate was made for you - an RTS stripped of fun mechanics, designed from the bottom-up to fulfill a theoretical perfection quota (which doesn't exist and leads to shit dead games nobody wants to play)
>>
>>1938173
>pushing the deer with your scour is a fun mechanic
>git gud retard
I prefer coh2 over your gookslop


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