[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: town_pan2.png (2.79 MB, 1920x1080)
2.79 MB
2.79 MB PNG
W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
277 replies and 66 images omitted. Click here to view.
>>
>>2355149
The only thing I really felt the need for were overpass options - road, railway and industrial. Though I suppose that could be solved with some better planning.
>>
>>2355149
Speaking of custom maps, anyone know a good one? Any biome is fine. I just want something that has decent resources without looking ugly as shit.
>>
>>2355160
for me it was having a step between the small clinic and the hospital.
but this was something i couldn't have known i wanted before actually playing the game, so that's why i said you don't have to bother first time around
>>
File: 20260303223033_1.jpg (195 KB, 1920x1080)
195 KB
195 KB JPG
The first ship of the republic makes its way to the new oil refinery and generating station with a load of crude
>>
>>2354582
Oil is fine if it isn't too far from the border and you use trucks to collect it. Trains and pipes cost too much for it to be worthwhile early on.
>>2354504
>Like I said, the price seems to go down really stupidly fast. Even on the easier economic difficulties.
Price changes depend mostly on how much you export or import, your population size, and if you trade locally at customs or internationally by ship/aircraft.
Prices are also based off the production chains of the base game factories, so if you export a lot of oil, the price of anything made with oil will drop too.
If you want to import or export a bunch of the same thing, you're usually best off using ships if you can. Diversifying your economy is usually the best bet though.

File: AI facelifted Ogryns.jpg (745 KB, 2560x1440)
745 KB
745 KB JPG
It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
290 replies and 22 images omitted. Click here to view.
>>
>>2353000
uh they made of guns not swords
>>
What special Tau attributes makes my units stop following orders? I know about the Tau commander slowdown but something makes my units AI go full retard and stop doing anything (moving/shooting). Very tilting.
>>
>>2350155
stfu hohol scum, get to the trenches already.
>>
>>2354017
stfu vatnigger scum, get to the trenches already.
>>
>>2352671
>DE: "Overpowered" by Soulstorm campaign standards,
i just hate them for being the hit n run faction with paper armour.

File: R (9).jpg (1.77 MB, 2000x1200)
1.77 MB
1.77 MB JPG
I've been lurking around here and people seem to mention Total War a lot. I talked to one of the guys at my local GW I know, and he recommended Medieval 2, but Rome Remastered looks pretty interesting (Rome is cool). I know basically nothing about Total War. I have only played traditional RTS games and X-COM when it comes to strategy. Which one is the better choice, or is there a better 'beginner' game out there?
(I'm a zoomie btw, but I don't care what year it's from or how old it is. I generally prefer historical to Warhammer fantasy, though)
159 replies and 15 images omitted. Click here to view.
>>
>>2351062
>The most frustrating thing when playing empire was that I constantly got that feeling
I get that feeling when playing every Total War game.
>CA threw their hands in the air and quickly moved on
If you look closely, you'll notice that they do this for nearly every game.
>>
>>2280089
Rome TW is extremely similar to Medieval 2 under the hood as far as I know, so you can start with either
Notably, the Barbarian Invasions DLC as the Eastern Roman Empire is the most fun I've had with a TW game period. Fending off the Mongol hordes in M2TW is baby mode by comparison
>>
>>2327950
Seconding this question
>>
File: 1543520556101.jpg (1008 KB, 638x1828)
1008 KB
1008 KB JPG
>>2353865
>9k Huns crashing into Sirmium
kino
>>
File: 53653464636434646.png (200 KB, 963x511)
200 KB
200 KB PNG
>>2280089

What's the verdict on this?
92 replies and 15 images omitted. Click here to view.
>>
>>2346729
I think diplomacy should be a huge part of TW, since war is essentially a breaking down of diplomacy, and it being so basic in TW is an injustice. Aside from the lack of options, there's too much permanence in TW diplomacy, any small deal is a big commitment and breaking them causes everyone to hate you. Also how is the AI still so fucking stingy?
Honestly I'd even be ok with streamlining the city building aspect so long as we get some really cool and intricate diplomacy in its place. 3K was a good first step and I was excited to see where they would take that but of course they ditched the system.
>>
>>2346729
Shogun 1 was like that. Alliances just was promise of NAP(although you could do joint attacks) with some small cash bonus. AI was opportunistic and would backstab you at moment notice(just like real nippon warlord would do).
>>
>>2347627
all pre-Rome 2 Total Wars were like that. In Rome 1 factions would ask you for an alliance and then immediately attack you anyway on the same fucking turn
>>
>>2340153
>>2315716
I think this is the part where ciao ciao had a schizo meltdown and murders his friend and his whole family because he thought they'd snitch on him but they never did any of that.
>>
>>2353355
his name is cow cow

File: file.png (1.23 MB, 1700x1218)
1.23 MB
1.23 MB PNG
The future of strategy games is here
121 replies and 58 images omitted. Click here to view.
>>
File: Soviets saved.png (1.22 MB, 1920x684)
1.22 MB
1.22 MB PNG
Is this going to win me the Cold War or did I fuck up?
>>
>>2353940
G. H. W. Bush was the last American president who wasn't retarded though
The Gulf war was kino
>>
Is there an up to date Iran war scenario?
>>
File: LOJI.png (1.2 MB, 1919x788)
1.2 MB
1.2 MB PNG
>Gigachad.png
>Why yes I have formed the People's Overlordship Over Asia under the leadership of the Great Entity, how could you tell?
>>
>>2270983
How else are chuds going to cope with losing the war 81 years ago? History is written by the victors, but fiction belong to the losers.

File: fuckdoors.jpg (1.56 MB, 1065x1065)
1.56 MB
1.56 MB JPG
Lets discuss the game where the forces of freedom and democracy fight against the most devious contraption the communists have ever invented: DOORS!

FAQ:
>Why doors are bad?
Without the Marxist-Leninist ideology, you would not need them at all, but to make matters short, they enable bad people to ambush you.
>who are the bad people?
Mostly terrorists, hippies, communists, liberal white women, humanist-studies' graduates, hostages and unarmed civilians (same as terrorists, but unarmed, so don't shoot them).
>how do I play this game?
You arm your team of badass patriots with as much firepower God has given you and then draw lines on the map with your mouse, which they will follow and kill the bad people that happen to be there along the way. If you are bi-curious, you can tell your men to look a specific way, or use a specific item they have on them, like a flash-bang grenade. And if you feel like you actually like the company of men in situations other than hunting, combat or solving code optimization issues, you can use the pause button and play this like turn-based game.
>what are the recommended mods?
Anything MGS or BPRE-related, or whatever has a drone strike as a viable option. Remember what I've said about hostages and unarmed civilians?

File: spacescumplayest1.jpg (125 KB, 401x307)
125 KB
125 KB JPG
So Battle Brothers in space demo is out.
Is it good though, /vst/?
Just saw the trailer, going to try this.
29 replies and 3 images omitted. Click here to view.
>>
>>2353207
Its an american thing, since everyones obese there they have no pleasant asses
>>
>>2353203
Yeah its copying Battle Brothers, if it wasnt a copy it would look good
>>
>>2353692
I keep getting suggested that game but it looks like fucking garbage. The "chess piece" style is so fucking bad. I am not generally a "graphics" guy but a lot of these games seem to try to look bad sometimes.
>>
Since there is no Battle Brothers thread, I'll ask here. What's the best way to deal with Orc champions (or champions in general)? I built a two hander on fearsome and it wasn't particularly notable. Definitely very good at making heavier enemies safer to be glued to but overwhelm doesm't fall off against champions and carries immense value, of course depending on ability to be first before the enemy which carries a lot of preconceptions into how you'll build a bro.
>>
>>2355396
You generally want damage and survivability on a frontline 2H bro. Those utility perks are better for other bros with more attacks per turn and more either of the perk's relevant stat.
I don't know if there are any specific anti-champion builds. I think you just want high roll bros with standard builds since champions are regular humanoid enemies.

File: header.png (553 KB, 920x430)
553 KB
553 KB PNG
Devs released a space combat simulator if y'all want to see how fighting will be like
5 replies omitted. Click here to view.
>>
>>2351331
>y'all
FYI this outs you as a foreign and a shill.
>>
>>2351331
>We need to show people what we are cooking for our Twilight Imperium digital edition
>Let's focus on the mechanic that doesn't even consist of 5% of the gameplay
>And let's also make it awful

>>2351610
>Being this fucking new
>Not knowing islamic merchant space cats
>>
>>2351331
What is the point of releasing a combat simulator for a tabletop game that isn't about combat at all and has no difference between faction fleets? It's hilarious that there's a complexity meter under each of the faction portraits and every single one of them is the exact same
>>2351505
I've heard this from so many people, but it ran completely fine on my ancient piece of dogshit computer. I don't understand it
>>
>>2354851
what monitor you have?
also it may be drivers
>>
>>2351331
>production is a limit on capital ships, fighters are not bound to that limit
this is not a combat simulator this is a christmas-land simulator. and i say that as someone who likes the game and plays irl and on tabletop simulator.

>>2354851
eh some factions have a +1 or -1 global to weapon rolls, some factions start with an upgraded unit (Sol carriers have +2 capacity)
but yeah this shit is undercooked. i've no idea what they were thinking beyond "we gotta show at least something for all the devtime"

File: barbarians.png (215 KB, 335x253)
215 KB
215 KB PNG
When you start a new civ game (or any of its clones), all decisions are meaningful. The game lets you micro your troops for a good reason; if a scout dies you lose valuable intel, and if you can't beat barbarians your economy will suffer.

Fast forward 300 turns later, you start a war with a weakened enemy who is clearly an easy target for conquest. Your army outnumbers theirs because you have dozens of tanks that the game still makes you control manually. Your victory is obvious, all that's left is clicking a hundred times and... it's boring to death.

Is there any game that doesn't devolve into hellish QoL after the exploration/early economy phase?
35 replies and 2 images omitted. Click here to view.
>>
File: Ghandi.gif (1.37 MB, 480x252)
1.37 MB
1.37 MB GIF
>>2348121
>The correct strategy with wonders is to finish none of them becaus the gold is more valuable
dumbass
wtf are you using gold for? as long as i can research at 100% efficiency i dont care for having money around
>>
>>2341906
>civ6
bruh
>>
>>2338986
Never played ES2 online but I hate how every win con appears to be equally easy to reach after you hit critical mass. Only once I didn't have the choice to go for conquest/domination when playing peacetrees.
>>
>>2348788
On highest difficulties you will not be running beakers at 100% all the time, the failgold lets you do it for longer. Its an efficient hammer->beaker conversion.
>>
>>2341017
Yes HOI AI 100% sucks dicks by the bagload
I played exactly one game of HOI 4 and every time I let the generals command something they'd fuck it up. Equally, the enemy AI fucks up just as hard against me micro-ing which is why I won.
I've played HOI 3 more and the AI can put up a better fight, but is still pretty stupid. Go watch timelines of the 1944 start with all-AIs, and they usually pan out roughly historically (Germany loses in about a year). Meanwhile as a human player I picked Germany and in four months there were panzers rolling through Moscow, (because the Soviet AI sucked at stopping breakthroughs) and London (because the UK AI somehow lost its whole navy to Tirpitz and three row-boats)

>>2350835
I kinda wonder about building extremely wide. I did a game on Noble once where it kinda worked, even though for a lot of that I was at 0% (less even, because I was building ducats just to stay afloat) but had so many hammers I could brute force tech through production anyway

File: 0IjogMTkyMC.jpg (197 KB, 1191x1920)
197 KB
197 KB JPG
how can I unit trade on solo maps?
>>
>>2355299
A question this niche probably needs to be asked on the Project Magma forums or discord channel

Some people give it a bad rap, but I'm never upgrading. Why would I? Just feels like a good pair of jeans
107 replies and 71 images omitted. Click here to view.
>>
>>2354785
No, EU4 is risk + mana.
>>
Timurids never stop being fun
>>
>>2353726
>What's currently the best map graphics mod for EU4?
Imperator
>>
>>2354827
EU4 with imperator map would be better than EU5. Some people just want to blob on a pretty map.
>>
File: eu4_68.png (3.49 MB, 1920x1080)
3.49 MB
3.49 MB PNG
I'm unstoppable
I'm a porsche with no break
I'm invincible
I win every single game

File: victoria 3.jpg (34 KB, 460x215)
34 KB
34 KB JPG
>passing laws is now slightly less annoying

Amazing! At this rate the game will finally be be fixed by 2035!
280 replies and 46 images omitted. Click here to view.
>>
>>2354705
>but it leads to retarded scenarios with Indian/African/Asian diaspora
That's a feature of the teleportation powered migration system
>Obama is basically a 100% US whitey with the wrong skin colour.
Yes but that's what I'm talking about with the game's contradictory race politics
Did Paradox code in for characters a difference in race and culture or is it also unified there? I assume "historic" characters are generally given a specified character model that's unique

>>2354706
>see anon building in low infrastructure state
>wonder if it's local consumption changing it
>look at comparable state in screenshot with excess infrastructure
>tea is still > bananas
>wow anon's right!
>...
>see something

Comment too long. Click here to view the full text.
>>
>>2354706
Plantation do not matter by 1870. They are only good in the early game because they give good government dividends per construction point. Play Cuba and you'll see what effect they have.

They (and all agriculture) become irrelevant later because of how arable land works. Even as Cuba you soon become a generic industrial trading power, as all countries in this game are designed to.
>>
File: image.png (1.37 MB, 1916x484)
1.37 MB
1.37 MB PNG
>>2355304
>Plantation do not matter by 1870.
They do. In fact, I ALREADY demonstrated to you in the previous screenshots why they matter.
>They (and all agriculture) become irrelevant later because of how arable land works.
They don't.
>>
File: image.png (1.1 MB, 1493x450)
1.1 MB
1.1 MB PNG
>>2355306
>>
File: image.png (1.89 MB, 1919x589)
1.89 MB
1.89 MB PNG
>>2355306
And now I am REPEATING the older screenshot just for the blind. The 2nd most profitable company in the world is... the plantation company. Yes, I got some insane throughput bonus on 4 (f-o-u-r) plantation types and the company alone brings me 2 million dividends in 1880, or half of the dividends of the extremely OP Bolckow's company (steel + lead + iron + coal). Even with that insane throughput and a strong collapse of prices on plantation goods I still earn insane money off plantations.

File: ULUS10565_00000.jpg (591 KB, 1920x989)
591 KB
591 KB JPG
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
204 replies and 42 images omitted. Click here to view.
>>
>>2352073
There are rings of flight and teleportation. They're useful but you don't need to farm them since you can equip the steadfast skill so your units can't be knocked back into death pits.

>>2352281
If you just unlocked the Lord class you're near the end of the game. There's one castle and one dungeon you'll need to beat first.
>>
File: tactics ogre map.png (142 KB, 2234x851)
142 KB
142 KB PNG
>>2174434
testing isometric tile maps.
post related. kinda.
Thanks for all the isometric maps guys.
i'll keep practicing.

Tactics Ogre, FFT,A,A2 and Disgaia were a huge inspirations to me.
>>
When are you "supposed" to go to PotD?

My characters are lvl 25-26, and the enemies on the first floor are 23-24, but their spells still hit way too hard
>>
>>2354049
What's your goal in it? That greatly changes what you're aiming for. Either way you probably want to be in your early-mid 30s.
>>
>>2174434
I think my next game is going to be a Tactics RPG. Currently working on one but I hope to get it done this year. I just really really really really like pixel art.....

File: 1767433295792414.png (312 KB, 564x376)
312 KB
312 KB PNG
The great debate
56 replies and 9 images omitted. Click here to view.
>>
I sat to finally play Zeus properly and even though I hate how simplistic it is and some of the level design choices are stupid basically requiring foreknowledge I love the citizen army concept and appreciate the temples mechanic in that certain wonders should be way more interactable. Sure a pyramid is static but something like an Egyptian mausoleum should have a huge impact on appeal around for 200+ squares, having the Grand canal should make it so you get some trade bonus. If you finish the Grand Pagoda everyone gets Buddhism access in the city. Hell maybe even having a big pyramid gives you a boost to kingdom rating/outsider opinion because they're impressed.
>>
>>2335162
Emperor is Zeus but better, Pharaoh is Caesar but better. Emperor is admittedly much less of a straight upgrade than Pharaoh is over Caesar though. Zeus+Poseidon also had better missions all things considered.
>>
>>2345723
>. Zeus+Poseidon also had better missions all things considered
Zeus had one of the worst missions in the whole series since C2 (which was just random map gen)
>>
Gotta ask about this question here despite it not being all that much relevant.
Anyone knows if there was once a game alot like Pharaoh/Caesar/Zeus, but having you rule over some Mesoamerican empire like Aztecs or Mayans?
No idea what it might have been exactly but I am somewhat certain that it wasn't Theocracy from 2000 by Ubisoft due to it being too much of a regular RTS game with more emphasis on regular gookclick macro spam than Caesar-esque building zoning autism.
>>
>>2355248
>Anyone knows if there was once a game alot like Pharaoh/Caesar/Zeus, but having you rule over some Mesoamerican empire like Aztecs or Mayans?
Back in the day, no.
Nowadays, an Irish anon got a publishing deal on Tlatoani, which is that for the Aztecs.
>https://store.steampowered.com/app/3161270/Tlatoani_Aztec_Cities/

As far as genuinely old games go, pretty much no one copied them verbatim. There were some Maya here and there in different city builders, though. Like the ones in Settlers 4.
Of course that's an entirely different beast altogether.

File: IMG_1055.jpg (96 KB, 1080x452)
96 KB
96 KB JPG
last one died ):
>>
Hopes and expectations for the new humphrey mod?
>>
typical campaign trail modding elite. get exposed for doxxing kids and shut the 4chan down LOL


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.