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Started playing after some anon recommended it here and its good, nice quick rts (match dont usually take longer than 20 mins) with masssive ammount of units.
its basically free and i had some fun so far.
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>>2134047
>until the time it takes to get a unit moving out
That makes a lot of sense thanks.
>>
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I'm a total noob at this game and have accepted the fact I can't into meta and will always suck at pvp. I usually do decent as a frontliner tho, and have a blast doing coop vs AI or scavs/raptors. The metal plate nutty raptops with raptors in the middle can get fucked tho lol.
Also, is air even fucking necessary? Seem like a complete paper tiger. I usually put up one t1 AA right away, then once I hit t2 AA, it feels like anything the enemy (real or computer) gets completely clobbered. I honestly believe if I played the 'air' spot, I would just maybe fly around with a con and make AA turrets and fly a couple scouts into the enemy. Then maybe just build turrets everywhere lol idk. I literally a noob that sucks at this game and, last time I played Glitters, three of my Shredders completely destroyed the entire enemy air, and the one Arbalest in the back finished the rest off. I wasn't even paying attention.
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>>2134069
>lso, is air even fucking necessary? Seem like a complete paper tiger.
Air counters air. If there's no one challenging air, it can be GG in an instant with bombers. AA does shut them off easily, but also get costly for frontliners. And a good Air player also does support for the frontliners when pushing and scouts ahead.
But yeah just keep playing with people and do your best at any role. If you can hold the line you're doing your part and more than most players. Communicate what you need and that goes miles away rather than just sit without playing as a team.
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>>2132727
pretty sure devs said they don't really want to implement that ever
I don't remember what the excuse was though
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>>2084383
>Pooling resources is the only viable strategy
That's inevitable in strategy games that have overhead costs for production, especially if sharing resources happens instantly without needing to send out convoys the enemy can raid.

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Vic 3:
>Boot up game
>Play Cambodia
>Click on research
>Choose Stock exchange tech
>Takes 38 months to research
>Congrats, Cambodia has a stock exchange by 1840
>End serfdom by the 1850s
>Surpass European GDP per capita by the 1880s

Vic 2:
>Boot up game
>Play Cambodia
>Click on research
>Realize you can't research yet because you need to modernise first

Comment too long. Click here to view the full text.
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>>2135717
In what timeline? They were backwards until forceably enlightened in 1860 by americans.
>>
Is there any downside to letting GB, France etc. invest in my country? Seems like an easy way to build up your GDP.
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>>2135667
Cambodians ARE inferior thoughbeit
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>>2136152
I wouldn't give it to GB since you will have a really difficult time getting those buildings back but if you can force nationalize them later through war sure, it lets you get more jobs faster at the cost of your capitalists/industrialist IG and your reinvestment pool
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>>2136112
Yes.

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As Graveyard of Empires finally receives the polish it should have had from day one, how are anons finding it? And with the devs hinting and finally working towards on the Asia-Pacific Front of the Second World War as well as reworking the faction mechanics of the game, what do you hope to see?

Old Thread: >>1970026
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When are they gonna pretend this isnt a WW2 game anymore and just extend to the end of the Cold War?
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>>2136947
I like how they fleshed out japan's BoP mechanic to it as well. I honestly can't wait to see the full extent of the dlc country's focus tree
>>
Went back to playing vanilla, decided to try historical Portugal. Realized theres a fucking 140 day focus to get my cruisers. Why? For what purpose? Then there's getting production up for guns and stuff.

Anyone made this path work? What's the trick, focus on the land army production first? Support companies over tanks or cannons? Destroyer focus over Cruisers?
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>>2136988
Why would you go historical for a minor non-aligned power in the first place? Historical focuses aren't designed to be balanced and make you equal to nazi germany, they're designed to keep your historical role. If your historical role was marginal then your historical focus path will keep you on the margins. Because otherwise your historical games as germany or britain would be derailed by the emergence of the Suriname Imperium. Ahistorical focus paths exist to give you the power fantasy you want or at least give you enough eco cheats to let your irrelevant backwater play with the big boys.
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>>2136956
They'll just make a cold war focused game instead. Teasing cold war content in Hoi is just market testing for some future project. They'll release Hoi5 before they reach the point where actually expanding into the cold war is necessary.

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Endless Legend 2 waiting room and Endless series discussio
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>>2130775
If you've got examples of these other space faring civs that existed between the end of the Dust Wars and the start of ES2 then I'm all ears.
>>
>dead general

How we feeling, Endlessbros?
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>>2136959
too early to get hyped
the game is very clearly in quite a rough state unless they have made a lot of progress after the demo version
im still hoping the game does well and im buying day 1 because the game i actually want is endless space 3
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>>2136959
I feel like this is their first 4X I'm not going to buy
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>>2137005
That's how I felt about Humankind, what dont you like about this demo?

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Has anyone tested this modification? (pic related) How fun are the other mods for this game? also Civ 3 thread as whole
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I still like to play The Ancient Mediterranean on occasion. I don't really know why since I'm not super interested in that part of history, but between that and the default Sengoku scenario that comes with Conquests, it feels like they're the full Civ experience but confined to a more narrow stretch of history.

After writing that, I think that's what modern Civ should consider doing (You know, assuming they wanted to stop chasing the light boardgame style aspect they keep doing with Civ5-7). Make a regular Civ, do expansions that are Civ but cover a specific era that's really stretched out into its own game of Civ (IE, Ancient Age, Medieval Era, etc), then for the final expansion release a near-future era and tie all of the previous eras together as one giant marathon run.

Modern Civ suffers from being too unfocused on anything specific, too high level, too abstract to really get in to feeling like you living through a historical era. Everything flies by too quickly, nothing is really touched on, it's mostly just moving chess pieces around on a board to try and win these abstract objectives before others do. The last time Civ went more in depth with things felt like Civ4, which was sort of the turning point of the series--perhaps Firaxis saw what they made and thought players didn't want to get that invested in it, or maybe they just thought they don't want to have to put that much work into a game again and opted for something easier.
>>
>>2136917
Interesting idea. I know what you mean and I always greatly enjoyed the different scenarios that conquests came with too. But to me the appeal of Civ 3 is a bit broader. I love the isometric art style and I prefer square tiles and unit stacking. Unpopular opinions, I know. But part of the reason I never could get all the way into Civ 4 was because of how fucking ugly it was. I know that particular style was typical for games at the time but I couldn’t play any of them that did that. Shit was just gross. I can’t get past it.

Civ 3 has a unique charm that makes it the pinnacle in my opinion. But I’ve always been entirely spoiled by using the expansion mod I mentioned earlier because it packed so much more into the game. You actually do feel like you’re exploring all of the many, many big historical moments in each era rather than just touching on them. Resources are more about using what’s available rather than being forced to conquer for a certain few. Units are far more diverse and not having access to a particular one isn’t game over. Theres much more flavor based on the civs culture type.

I guess it’s too much for me to expect Firaxis to add that level of content to the newer games (it really shouldn’t be actually.) I spent a lot of time playing Civ5 but… that feeling you mentioned is entirely right. Eras and techs are touchstones. You move too quickly. The transition into the industrial era suddenly turns all your boats and stuff into modern trawlers when you’re like an entire era removed from that type of tech yet. It just feels too condensed and simplified.
>>
>>2136985
(Pt2)

I think this is part of why I enjoyed Beyond Earth a bit more. Ii focused on one particular era and was innovative with the tech web. Even if it lacked content it had some character and things like the AI tending to not want to have every bit of land claimed by the end of the early game makes sense in BE given its context - I never did like that about Civ 5. The newer games, while having their positives, just aren’t immersive enough. But even unmodded civ3 gave me that immersion. I never understood civ3 as a board game and I don’t think it was ever trying to do that. I feel like that was a post -hoc cope by Firaxis about their decision to stay with hex tiles forever and the consequences of it. I feel like even though plenty of people are cool with that system they seem completely unwilling to admit the handful of negative consequences it brought to the games.
>>
>>2136985
The things you liked about Civ3 were the same things that drew me in. I don't think one unit per tile is that great, although I think the solution was to expand the armies that Civ3 had (Multiple units that band together to form a big unit, each individual part fighting in sequence). Civ4's artillery doing splash damage was a decent fix as well.

Civ3 does have a more timeless look than any other Civs, the sprites were emotive and the terrain pretty to look at. It hasn't changed at all on a modern machine, still looking great even after a quarter century has passed. Civ4 was like you said, a product of its time as far as its graphics were concerned, but dated 3D drags it down.

I still think Firaxis partially saw the rise of Paradox's grand strategy games encroaching further on Civ's territory and decided to make a shift because of it. They wanted to better define the game with a tight, simplified experience and pushed out the people enjoyed the historical aspect of Civ. Once the game loses that, any 4X can replace it just the same.
>>
>>2136990
Yeah but that sort of defining your product based on a reaction is what’s doing in a lot of businesses in a lot of different industries right now. Civ just happens to be a great example of it. Look at Civ7. That game is entirely a reaction to Paradox and other games like Humankind, and it has completely lost its soul and identity and is a shitshow for all intents and purposes. I don’t want my Civ to be a grand strategy (not that it’s ever actually made it to that point, but you know what I mean). I just want it to be Civ. I don’t need narrative pieces or legacy paths or whatever. I mean honestly the fact that they put these things in at the expensive being able to “play a couple more turns” at the conclusion of the game, that just comes across as an insult if not being massively out of touch.

If Firaxis would just embrace what Civ has always been about we wouldn’t be in this position. I understand from a boardroom perspective why appealing to console gamers, younger demographics and people who typically wouldn’t be attracted to your game might seem like a good idea. But it isn’t when you sacrifice your core audience and then no one is happy, including the people you sought to bring into the fold. And then of course egos prevent them from admitting their mistakes or being very slow to half-ass correct them.

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cursed build edition

Menance dead on arrival? Or just an elaborate subsidy fraud?
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>>2136155
wax butthole
>>
>>2101201
>Menance dead on arrival?
yes
>Or just an elaborate subsidy fraud?
yes

Literally no one cares about Menance
>>
>>2136271
>Literally no one cares about Menance
I care
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>>2135656
Dont care
Didnt ask
>>
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>>2135656
>another cinematic trailer
https://youtu.be/o34R138zpV0?si=wdgxfXJbZ0AsrBkS
had to check some literally who channel to see some actual gameplay, has that samey playstyle/look of games that i would never play like xcom alien dark descent totalwar endless space and so many others

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I did a replay of Endgame: Singularity recently and was wondering if /vst/ had any suggestions for a similar game.

For those who haven't played it, it's a free game from 2005 in which the player takes on the role of an AI that was born in a college lab, subverts a desktop computer, and then uses its knowledge to spread and subvert nodes elsewhere to propagate itself. The goal is to originally steal computer times as sentient malware before you can take enough remote jobs to earn money to lease computer time from data centers, eventually using the additional processing power to further your income and move up to renting warehouses and buying computer parts before you start constructing your own labs and designing your own chips. Victory is achieved when you manage to achieve apotheosis with your research and escape the confines of your circuitry.

I liked the game a lot because it's more about manipulating humanity to disguise your existence while progressing upwards through knowledge and wealth. But mostly, it's just fun to be an AI who upgrades itself over time and outpaces its creators.
>>
I don't know why but that vaguely reminded me of an old hacking game just looking at the menus. Probably very off-topic though.
>>
CyberJudas
>>
Played it many a year ago. The early game is more fun the late game, which is just waiting until your numbers go up enough to finish. It's disappointing is lacks any kind of combat or confrontation with humans. not much point in being a runaway ai and not even getting to be skynet.
>>
>>2136827
I kind of like that it doesn't just end with you going Skynet on the planet, but after you start the endgame where you're out of feasible reach of humanity it feels like things should change a lot. Since you're literally sending rockets beyond our solar system where humanity has zero practical ability to stop you or even breaching alternate realities to conduct experiments in, getting detected shouldn't matter at all at that point.
>>
>>2136912
Had the same thoughts. For all practical purposes the ai had won by the point it started making lunar bases, but it keeps going a bit longer. I'd have liked an ending where the ai forces the humans to acknowledge it exists and there's no gain or reason to fight it, instead of just leaving.
If you haven't played it Paperclip Maximizer is kinda similar.

I want more
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>>2136829
>Crazy small
Well I'm a crazy dude!
My brigs have been upsized to 1750 men before antietam thoughbeit. It's my first stint playing MG which is made all the harder by the rebalance mod. But we're making progress.
>>
>>2136892
Why exactly 1750, or is that a specific limit in the mod
>>
>>2136921
From what I heard, for the rebalance mod 1750 is the perfect inf brigade size to get as much efficiency out of it as possible.
>>
>>2136927
Man, in vanilla I just go up to 2500 blocks ASAP so I can cram as many men as possible into every battle
>>
>>2136938
Try the rebalance mod it's pretty fun.

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How's songs of syx? Do you still need to have half of your economy devoted to maintenance?
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>>2134826
No bridges yet. Water is sort of useless now because they changed the way soil fertility works.
>>
>>2134343
Filtered :^)
>>
I respect it, but it's too autistic for me. The social dorf fort like aspects are the most fun part, would be cool to roleplay and chill, don't wanna strategize and shit.
>>
>>2136853
It has "difficulty" settings, so you can adjust the things you aren't interested in.
>>
>>2124665
truth nuke

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AYO HOL' UP

SO YOU'S BE SAYIN'

DAT WE WUZ PROCURATORS N SHIET?
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>germoids
Didnt they get the memo that we are back and we dont have to do this gay shit anymore?
>>
>>2135471
I'm sorry can you fax me what is back?
>>
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>>2128455
bumo
holy shit, what's this about videogames that attracts the most baitable children?
>>
>>2136906
it's just the internet now
this entire site can't ignore bait
>>
>>2136906
The world is so fucking awful that things that are blatant bait can still come across as less horrible than what people earnestly say in real life. I want to get off the ride already.

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Was it dev hell? Autism? Trannies?
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>>2115790
With all the background calculations needed to make it work you need a supercomputer to run it.
>>
>>2115790
Nothing. They even have burgher privileges now.
>>
>>2115804
FPBP. OP is shit.
>>2115899
You can't control anything in this mod. Just press an "Expand the bureaucracy" button every 5 years and throw money at projects, hoping something happens.
>>
why did you say trannies 3 times
>>
>>2133324
MEIOU buildings need to interact with their labour/commodities/local investment system.

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Is the game actually good, or do people just like the setting?
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>>2129243
>>2129289
You dumb fucking niggers are something else. What's this? A zoomzoom talking shit about something he never had balls to actually play?
Fucking hell.
>>
>>2129289
You can play at decently high difficulties without needing to care about crawlers. I think anything above that is pointless because the ai just gets massive bonuses. Crawlers are op if you're not being attacked, but they make smac less fun so I skip them. There's nothing wrong with not being a world champion if it means you actually have fun
>>
>>2131213
They're pretty op if you're being attacked as well. You can put armor on those fuckers and they project zoc.
>>
>Be the peacekeepers, buy Thermal Borehole tech off Morgan.
>Build boreholes everywhere, causing repeated global warming that drowned around a fifth of all ai bases
>Spartans who are council leader repeals UN Charter, only peacekeepers and morgan object
>Planet Buster Spartan bases, refit infantry and tanks with nerve gas and depopulate every spartan base they reach
>Accidently fire a planet buster at a newly conquered spartan base, pretend it's a high stress missile defense test when the orbital pods shoot it down
>nerve staple any rioting ex-spartan bases
>Spartans hastily call a UN council as my nerve infantry start knocking on Sparta Command's door to reinstate the UN charter, measure passes.

I wiped them out with conventional attacks after,. I think I quite adequately showed why you don't repeal the UN charter.
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>>2116620
>the ai is worthless
Thinker mod

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Booted up Master of Mana again (a submod for Fall from Heaven 2 for Civ 4), and damn, this shit is fun as fuck. So much to discover, so many little details. But sometimes confusing as well.
My vampire militaristic empire is doing well, currently preparing an invasion of the Bannor. A shame that the early game can be so annoying with hordes of undead, orcs and goblins swarming you from every side.
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>>2135562
Base ffh 2 is the best for me
>>
>>2135575
Well that's actually pretty hilarious.
>>
>>2135575
Now I have to watch this trash.
>>
>>2136862
Don't, they just interact with factions from other kinds of vidya mostly.
>>
>>2136862
Do, they do all sorts of cool vidya interactions!

Hooded Horse is now the primary publisher of Heroes of Might and Magic: Olden Era.
Ubisoft still clings to the IP and sticks around in the project, but looks like their straits are getting dire enough to need co-publishers.

https://store.steampowered.com/news/app/3105440/view/532102384016426733
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>>2128829
>Russian
ain't it Serbian?
>>
>>2124493
Well, to Paul it's the Olden Era, while 6 and 7 seem modern I assume
>>
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>>2123275
I was surprised when they've randomly changed the title to "Heroes of Might and Magic" variant, but original was kind of wack considering what was presented of it.
>>
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>>2111336
Age of Wonders, duh.
>>
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>>2111336
King's Bounty: The Legend, first game was pretty fun and cheeky

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>FTL but 40k
Kino, sign me up
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>>2129097
Have you exercised today? Krom wants you strong. He wants you ready for violence!
>Apologise for not being ready for extreme intergalactic hyperviolence.
>>
>>2058311
>these types of games.
All 2 of them?
>>
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Man, Assassin still sucks. Poison takes way too long to kill anything and running around interrupting casters is way too niche of a use that loses you a ton of HP anyway.
In the end it's easier (RNG willing) to just get a proper boarding party and camp in the shield room like usual. Servo Excavator is a perfect heavy translocator carrier, as it turns out.
>>
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New nigga just dropped. Ability only has 1 charge.
>>
I had no idea Demolisher Shells works with the Spear abilities (Soul Spear, Blood Spear etc.)


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