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File: Chairman_Yang_(SMAC).jpg (49 KB, 291x350)
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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>2326195
no you didn't, you just said it twice
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>>2326186
I can’t imagine playing SMAC without first playing civ2 with a space victory.
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>>2245267
no
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>>2245267
Yes.
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>>2326100
Don't bother if you've played 3. It's close enough you don't need 2. I was able to figure it out without a guide or wiki, smac really isn't as bad as people imply.

RTS will never quite match the daunting complexity of a hex-based wargame
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>>2328306
VGH HOW DID GROSSGERMANY LOSE?!
>>
>>2328862
If you know it's a puzzlegame why post? Troll?
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>>2329166
HoI is slow enough that it's essentially a turn-based game with an automatic end-turn button. The distinction is that there's no benefit to split-second reaction time, it's all very slow.
>>
>>2329191
Getting caught up about strict definitions of videogame genres is a hobby of the most boring kind of person
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>>2329183
all code is executed in order, it's just that it executes so fast you don't notice it.

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I know I'm late, but I finally tried Civ VI with all its DLCs, holy moly the downgrade.
Civ V(anilla) still invictus.
Not only it's more tedious, but the DLCs don't add anything fun, immersive (they just unnecessarily overcomplicate things for the sake of it, to make you waste more time while trying to trick into thinking the game is more deep when it's not) and the artstyle is kinda shit.

At some moment it becomes good, fun or I need overhaul mods?
Is Civ VII worth it?

PD: when the gameplay (specially the combat) is going to be like in the cinematic trailers (massive cities, massive armies, massive world to 4X'd)?
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>>2328922
>It becomes obsolete.
I always wished they added a policy card with siege tactics that let you build walls with gold or something. I know there's the city state that lets you faith buy them but thats all RNG if they even show. Cause i agree that Renaissance walls as a whole are easy to zoom right by. What makes it even worse is its spot in the tech tree, if you're going for a science or culture victory you pretty much always skip right past siege tactics to pick up things like flight or other top of the tree techs. As for Georgia themselves i would've adjusted the Tsikhe to be available at castles where medieval walls are. You give Georgia really strong defensive strength by keeping them as strong as Renaissance walls but they get it early.
>>
>>2328922
Is Georgia still low tier? I've heard unfavorable opinions but never give the civ a try.
>>
>>2328968
They used to be one of the lower mid tier civs, but its a little better now after some changes. People who said they were one of the worst probably dont know how nice being able to easily roll golden ages with them is. That being said they made some nice changes in a patch a few years ago (I dont remember them off the top of my head but they were looked at pretty positive) and are a pretty solid mid tier civ.
>>
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farms
coop game
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Feels kinda bad that you don't get an upgrade to the holy district adjacency late in the game.
Makes sense I guess that religion becomes less relevant.
Industrial+Campus gets bundled into one, Harbor+Commercial as well.
Theatre card gets an entertainment complex boon.

If you could make cards mutually exclusive or at least part of their abilities, it might've been nice to have a holy site/industrial zone card, and a holy site/campus card. Mutually exclusive, because otherwise people would just treat them as another way to get +100% adjacency to industrial.

Or bundle it with Simultaneum, which boosts holy site buildings.

>"KNIGHTS!"
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>>2314313
It would be cooler if rebel factions could act like normal factions, basically Rome 2 and later game style.
>>
>>2295633
Seems like a call-forward to the Habsburgs unless I'm missing something
>>
>EQVITES CONSVLARES!
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>>2157733
Good thread
>>
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>>2312303
Yeah

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I was thinking of (pirating) this game. Why are 52% of the recent steam reviews negative?
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>>2329055
>Imperator ended up great
how much did yohan pay you
>>
>>2329120
I’ve been playing Paraslop games since HOI1 and EU2 and Imperator would be in my top 3. Only thing I dislike about it is a bit too character-focused. Managing governors and your cabinet in a large empire is tedium.
>>
What actually causes rebels? Any time I hover over my rebel notifications, it's always "unmet pop needs" but I see no way to tell what those needs are so that I can fix it. Is it just cultural acceptance? Am I hard limited on how much I can conquer by how many cultures I can tolerate because conversion basically takes so long as to be worthless?
>>
>>2318012
it has WAY higher potential than any of their previous title, the problem is that it's fucking raw and devs keep doing retarded balance decisions
>>
>>2328950
300 patches in and its still shit and unbalanced

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The siege towers do not work in this game, is there any way I can fix this? My soldiers pile up in it but never get on the walls.
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>>2318797
>Lower your unit size to Large/Normal or lower
Sacrilege.
>>
Any total war game made before Rome 2 is unplayably shit
>>
>>2328792
Ok, zoomer
>>
>>2328792
this but the complete opposite
>>
>>2318570
Is that old bug where a single member of your sapping team just dies because he stands under the the thing as it collapses when they all leave at the end still around? Used to really trigger my low casualties autism as a kid.

POV: You've been banned from my park.

You will never get to return to this land of wonder. Jealous? Yeah I thought you'd be.
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>>
Haven't played the game for 20 years.
The music still pops up in my head several times a week.
>>
>>2328585
We have medicine for that now
>>
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Have another Park, even cooler, tighter and with a real foodcourt for Snackmaxxers
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>>2327844
are you playing vanilla rct when openrct2 exists?
>>
>>2329237
because he's not a fag

File: Window Punchers.png (463 KB, 528x704)
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How do I acquire proficiency?
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>>2323928
mine dude got a bit concussed but otherwise fine
>>
>>2299703
I always shilled Ares as being the most complete vanilla+ type modded unit, but I'm onto Blue Vector now.

They're on the upper end of powerful balance wise, but come with full doctrine tree and super high quality art for all the models/portraits etc. Trooper Toolbox lets you extensively customize the models as well if you care about that.
>>
>>2314768
Throw smoke to block enemy FoV. Then suppress and grenade through the smoke.
>>
>>2314768
>corridors with no cover when opening doors
If you're internal and have a situation where you have to open a door but can't safely do it from the sides:

If the room is small enough, swap to a pistol. Pistol ready speed is pretty fast and you should be able to get the drop on anyone behind the door. Also consider kicking the door to stun anyone directly behind.

Stack two guys on top of each other. When characters are close enough, they should be able to fire past each other.

Use slap charges. These are my go to for opening sketchy doors that I want stand off from. Basically all assaulters are carrying frags/flash and slap charges.
>>
>>2291866
I'm more familiar with 2 but a surprisingly amount of shit is pure luck on how the AI actually operate

You can run the same mission, same plan and anywhere from 1-5 guys might or might not die

File: Ffhtitlefire.jpg (100 KB, 800x256)
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>never been surpassed
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>>2319623
This isn't Caveman 2 Cosmos
>>
>>2323517
i don't know if i have the wrong version of ashes, but civs keep getting wiped out by turn 5-6 in every one in two games for me, there are a LOT of nasty barb mechanics that don't seem completely WAI (the one with the camp that can spawn a few tiles away from your first city seems massively overtuned to me)
>>
>>2321372
i played a ton of ashes, i liked it more
>>2321389
i did run into the high turn number crashing the game bug a few times also, shit was annoying
>>2324337
barbs are fucking wild, yeah

love playing as old pissbook auric ulvin
i don't have the game installed and all i could find was this thumbnail, what a shame
>>
>>2323501
I just can't deal with bloated ass turn based strategy like this. It's why Polytopia is the best of the genre mainly because it's actually about strategy and not meaningless tiny mechanics piled on top of one another.
>>
>>2325121
scrub

File: img_1_1767215375724.jpg (431 KB, 1080x720)
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It's out!

Download:
https://h3hota.com/en/download

Changelog:
https://download.h3hota.com/upd/changelogs/eng.txt
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>>
>>2325152
aow2/3 would be the closest analogue I guess.
Still lacking dwelling numbers though, which I think is an underrated resource that very few games make use out of.

Like for Age of Wonders 2, there's a production cost like in Civilization, and a resource(gold) cost like in most RTS, but you have infinity elves you can produce in your towns as long as you have the gold and production.
>>
>>2318996
yeah id love to see this site if anyone knows it. I feel like I remember seeing it last year but lost the link. or some site that wasnt a wiki but had info on all the towns for in progress mods.
>>
Is this a good spacing and object ratio? I'm trying to give a little more free movement range than usual in order to emulate RoE rather than SoD/HotA, e.g. irregular guarding, dead ends etc. There's probably an ideal balance but it's hard to nail 100%.
>>
>>2329199
IMO, it looks phenomenal anon. Keep up the good work!
>>
>>2329199
Are you adding roads to this?

File: cncRA.jpg (91 KB, 800x600)
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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>
>>2328945
>>Also, air units are fucking useless with the range on the soviet AA
I wonder if this is because of how OP air was in Tiberian Sun. An overcorrection of sorts
>>
>>2328945
>air units are fucking useless with the range on the soviet AA
just split your units and also overwhelm the AA. Flak just hits instantly, missiles have to reach their destination and that's why you have this feeling
>>
>>2329174
I play allies, not soviets.
>>
>>2329195
that's what I said. Split your harriers when you launch them. Don't send them bunched up together against soviet AA
>>
>>2329217
I just tried making a soviet meatwave joke ;_;

File: 1757213601031762.jpg (1.14 MB, 2136x1912)
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"Recruiting" more hybrids.

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)


Comment too long. Click here to view the full text.
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>>2328963
words straight from my soul,
>>
>>2328963
100k an i'll prototype that shit for you fampai
>>
Am I dumb?

How do you purchase the hand flamer? going off the tech tree, it says you can buy it JUST from recearching it (hand flamer [i]) but I reserch it and get nothing in the store.

shame, id love to use it on raids in piratez
>>
>>2329136
It looks like a loot only item that cannot ever be purchased or gambled.
>>
>>2329136
raid more temples

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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
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>>2328285
I don't care as much about gameplay autism, because it's all abstracted and game engine itself won't allow you for the game to be very accurate to real life, but I do want visual accuracy, right weapons and armor, clothes, buildings, basically historical aesthetics. Because we can have eye candy that way, at least.
>>
>>2326128
>t. resident of Derby
>>
>>2328290
Fuck I spent so much time on that forum
>>
>>2328290
>there weren't enough playable Hellenistic factions (zero of which actually mattered in the long run)
They matter because without a bunch of greeklings, who's gonna serve as your punching bag?
>>
>>2328290
God, the seethe over Pontus being revealed before the sillykids was fucking delicious. Sometimes I'll just sit there and think about all those hellenaboo underatanderers of strategy raging about "western movie barbarian britons" and screeching about how they don't want to play fucking Pontus, the loss of the silver super elite hoplite elephants (seleukids ONLY), and when I do think about it all I'll not need to eat the whole day for it. It was so goddamn hilarious that it almost made up for Rome 2 being such dogshit.

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Played a demo of this game a long time ago and it kicked my ass since I was a stupid child back then but I remember enjoying it a lot, decided to replay it recently and it's fairly fun and quite funny and it's far easier than I remember.
>>
>>2327855
Rise and fall: civilizations at war
>>
wasn't this called Mob Rule or something
it kind of amazed me that you could flat out steal someone's building with a bunch of workers.
>>
>>2327917
You lose, I played that. It was surprisingly popular with a few friends at school, we even played multiplayer against each other.
>>
>>2328860
It was called Street Wars in Europe and Mob Rule everywhere else, or maybe only in the US, something like that.
>>
>>2327855
>>2327917
Played both.
Zeta Laporis, vol'talkes, Global Conflagration, Loria, The original Liquidation demo, 7th legion, and Cantata are probaly the most obscure strategy games I have played

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I almost never hear any strategy game fans mention this series but apparently it is very good?
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>>2241084
>>2249131
>>2306443
6 is the only one I have played alot of, I didn't know it was regarded poorly lol, I like the music and art alot I suppose
>>
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newcomer playing VIII original here, what's the best way to hire an officer from another force? I've gotten up to 'trusted' with Lu Bu (who's currently with Cao Cao), but I get turned away every time I try to recruit him with either of my high-CHA officers who have Persuasion. I try to use the alienate tactic on him too , but that never works either, but I don't have a Rumor officer for it.
>>
File: UWNH.png (2.42 MB, 1280x1024)
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Gonna ask in here since this is currently the de facto Koei thread. I'm having another attempt at getting into New Horizons, and am basically looking for suggestions for how to get into the game. In the early game they give you what is basically a tutorial for how the markets work so my plan was to just go around the Mediterranean and play with the market until I can buy better boats. I have a spreadsheet I started where I keep track of what each city's specialty is and its costs, would it also be a good idea to keep track of the basic goods too? I looked around at guides online and each of them tell you what feel like very minmaxxed strats like fucking off to places away from Europe as soon as possible, so am I even supposed to be bothering with the market stuff in the first place? I'm not really used to "open-world" JRPG's like this so I can't tell if I'm wasting my time shipping porcelain back and forth.

>inb4 my shaders are shit
>>
>>2328259
Check out the item shops at 2:00 am.
>>
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>>2328259
Messed around with the game some more
>traded up to Genoa, made okay money
>tried doing a mission from the guild, made no money because the reward from the mission was largely offset by the cost of supplying to do it (guess I should have bought something at the destination to bring back after doing the mission, but I was retarded and wanted to see how much the cost of doing the mission offset the reward)
>found the gambling minigame, ended up making more money from gambling and savescumming than missions or trading
>tried upgrading to a bigger boat and almost bankrupted myself, ended up savescumming and just upgrading the Hermes II
Next thing I'm planning to try is getting a second boat instead of trading what I have for one large, slow and expensive to maintain boat


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