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https://store.steampowered.com/app/1369700/Solar_Expanse__Space_Exploration_Manager/
Let's talk about space.
>what the fuck is this
Early access game where you start as one of five space companies(not!SpaceX, NASA, ESA, CNSA, ROSCOSMOS) and mine, colonize and terraform the solar system. You can drop asteroids down on planets, turn Earth into a living hell and kill everybody on it, harvest gases from gas giants, and I believe terraform any celestial object you want other than asteroids, comets and gas giants? Interstellar travel will also be added at some point in the future.
We are a week or two away from a big update adding advanced space stations and otherwise making the game a lot less of a torturous clickfest.
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>>2470952
>What about all the strategy games where you can't win?
What about them? This is a Solar Expanse thread, no?
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>>2467848
>early access
Yeah, no thanks.

Honestly, seem pretty interesting. Worth wish-listing, at least.
Will check on it in 5 years if I'm not shot dead by a nigger.
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>>2471614
Look at the developers, no its not. They also made Infection Free Zone, and that one is still a steaming pile of shit years after release. The rate of updates is abysmal, and will not get better.
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>>2472286
>They also made Infection Free Zone
IFZ steam page says it's made by "Justu Games".
This one is made by "SpaceOps".
Both are Polish, though.
What makes you say they are the same people?
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>>2472456
NTA
They have the same publisher, maybe he got confused?

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2472154
No, I want the warlords to have the impellor, compellor and the legator
>>
Are there any mods that make ground battles good? I don't want to keep cheesing vanilla by turtling with build pads at my spawn landing pad whilst spamming bombing runs on fast speed. Space combat is so much better.
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>>2472177
>Legends
Keep calling it Expanded Universe (EU). Disney can go fuck themselves.
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>>2472674
I actually enjoy ground battles in EAWX.

That being said, I heard good things about AOTR and AOTCW.
>>
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Empire of the Hand has some cool stuff.

I'm playing CK3 +dlc for the first time, but I had already played CK2 for about 100 hours, like 7-8 years ago. And at most I was a decent player.

It has the same problem as CK2 (and every Paradox game afaik): the game is too easy, and nothing really stops you from snowballing into becoming an empire. And once you get there, it's really boring and you basically have to paint the map.

I started with 2 counties as the Count of Urgell (my liege was the Duke of Barcelona), and I declared war against another count within the duchy and easily won with my allies. For some reason, he didn't have any allies. Meanwhile, my liege was at war with a Muslim ruler controlling the Balearic Islands. So I declared war on him soon after, and again, he didn't have any allies, and the mf lost despite controlling more counties than me. I got the Duchy of Barcelona, and I also created the Duchy of Languedoc since I controlled most of its counties.

Now I'll just conquer the Balearic Islands for myself.
Why didn't they have any allies? Will my new liege (the King of France) even do anything as I keep expanding?
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>>2471433
An AI liege will only do anything if they want your titles. I was duke of Sicily then my liege, king of Sicily tried to revoke my titles because he wanted the de jure capital of Sicily kingdom. The King of France will leave you alone unless he hates you.
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>>2471433
>paradox games are too easy
>entire post is about the easiest paradox game
once you're good enough at sikh empire/egypt/USCA in victoria 2 (idk about 3) i think you'll have the right to say paradox games are too easy. without exploits, there are no easy ways to snowball as countries that don't have a naturally high native population (excluding the new world)
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>>2471433
>the game is too easy, and nothing really stops you from snowballing into becoming an empire.
I have been saying this day one.
And yet every expansion actually makes the game easier by intruding pay to win mechanics.
>easily won with my allies
That's the thing: in CK2, marriage gave non-aggression pacts, which you had to expand into alliances by being in good terms with them. In CK3, you get a full alliance on marriage. So, strat is just ally the biggest guy, and call them to every war, knowing they will commit all their troops to it and get nothing out of it.
The game would be significantly harder if allies could only be called into defensive wars.

That being said, I don't think count emerging into emperorship should be impossible, as it did happen. The real issue is how easy the game becomes after you reach the rank of emperor. Emperorship essentially makes you immune to the partition mechanic.

Which essentially only leaves the faction system as something to contain empires, and it is a joke.
Out of 8/10 times, the faction that fires is the Liberty faction, which will lower your crown authority, and then you can just undo it in 10 years.
Separatist factions only show up if vassals have different cultures or religions.
Introduction of dissolution fact was an interesting addition, but it's kinda nonsensical and pretty uncommon
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>>2471433
The game doesn't have proper warfare or logistics and can't model why the king of France shouldn't be able to have his entire army in Hungary.
There's no ability for the AI to no CB you if the rewards are good and you're unprepared enough.
There's no ability to intervene in succession. All successions always procede according to law and never are interfered with.
Fertility goes up as you go up in rank. Once you're an emperor, there's no risk of having no heirs and a succession crisis.
Legitimacy isn't calculated per title. So once you get to high legitimacy, you can conquer while everyone likes you.
The majority of the AI is passive, with only a few characters having the right combination of personality traits to act. The amount that are well positioned rulers can be counted on one hand.
The AI spends a lot of time at activities, where it cannot engage in diplomacy or warfare.
The AI will never build and optimize around good MAAs. Regardless of how much money or many threats it has.
The AI will almost never declare war on characters they like. Which given how easy it is to get opinion bonuses, a lot of reasonable wars will never happen.
Plagues don't kill enough rulers, don't destroy buildings, and fail to destabilize realms. More so if you do the handful of things that together negate plagues. Ditto for natural disasters save that they can't be negated.
War score is not balanced against war goals. It takes the same amount of war score to conquer a county as it does an empire. Only scaling by the amount of holdings the defender has.
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>>2472476
>All successions always procede according to law and never are interfered with.
This, there is not even an interregnum mechanic
>The AI will almost never declare war on characters they like.
Not by experiece. I'd even argue that opinion doesn't even impact AI declaration of war.
Like I had 100 opinion with this foreign ruler, but they still holy-warred me
>War score is not balanced against war goals. It takes the same amount of war score to conquer a county as it does an empire.
Yeah, the system is a joke. It is even easier than that, if you capture ruler war ends early.
E.g. one time I declared kingdom holy war for Arabia as christian, captured sultan in first battle, and I suddenly have all of Arabia, something I would probably have failed to occupy realistically.

This game looks really, really good and i found it for 17€. Anyone here played it?
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>>2466852
It does have AI (tactical one, for units), it doesn’t have operational AI unless you set it up yourself.
>>
Also, for OP, it’s hard, very hard. You simply need to know a lot about how modern air/naval warfare works in order to enjoy it. You need to know the characteristics of units as well as what various subtypes do or else you’ll be reading a lot instead of playing.
You must learn how to use operations planner which is part of the game, cause in a scenario with hundreds of units, you’ll fail with micromanagement. Units are accurate depictions of their real-life counterparts (at least as far as data is available). Depending on your pre-conceived notions derived from pop-culture or propaganda, that might make you frustrated. It’s a very slow and tedious experience.
Community scenario pack is good and you should download it ASAP.
>>
>>2465692
We'd die instantly against anyone but Germany is how we would do
>>
Another thing - there’s points in scenarios (purely up to scenario designer how they work), but there’s no fairness or actual goals. Some scenarios have you as a dominant side and you need to avoid any losses.
In others, you are inferior, and you’ll lose whatever you do, so your goal might be to just inflict some damage.
Some are designed to be fun and engaging. Some are purely a case study. If you know what you’re doing, you’ll face little challenge.
>>
>>2472620
>it’s hard
That's exactly why i am enjoying it so far.

>you’ll be reading a lot instead of playing
I also find this quite fun, i love learning new stuff

Honestly, spreadsheet simulators like this are my guilty pleasure, i love micromanaging units and learning new mechanics, the more the merrier

>>2472624
I'm playing to have fun and learn, not to win at first try. Who doesn't like winning, right? But the point of the game is to learn stuff, which i'm a sucker for.

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STARCRAFT 2 CHADS WE ARE SO FUCKING BACK
THE GRACKEN IS BACK I REPEAT THE GRACKEN IS BACK
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>>2467016
>has the game rigged in his favor for years so he can pretend he can fight serral
>his playstyle is just doing random shit and winning anyway
>the moment a patch drops in that requires a little bit more effort from him he throws a tantrum and leaves
This guy is really the face of a modern protoss player. Good riddance.
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guys bad news, incholesterol has died
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>>2472040
Why did he die again? Was it roids?
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>>2472043
vaxxie patient zero
>>
LIFE MY GOAT

How do you go about and make one? I'm not aware of any games that simulate it properly besides adding some static modifiers and the like. Maybe RTS games are better suited for this kind of thing.
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>>2470312
Just copy the blizzard mechanic from CoH2 it’s basically the same thing.
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>>2470312
technically Total Annihilation I guess.
A modern day setting would be boring as fuck with drones though.
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>>2470585
>>2472165
Once again total annihilation proves to be an innovation way ahead of it's time
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>>2470519
>I imagine they would very quickly be considered outdated.
By better drones, yes.
It's only a matter of time until someone say "fuck it, everything alive in that area is assumed to be hostile" and they won't even need a human operator.
Just swarm of drones told to move to X,Y coords and blow up everything in a Z miles radius that look like a human or an engine.
People will cry a bit and accept it in a week.
No more limit on how many drones you can throw at the front line, no more worry about EW either.

Everything that can't outrange or outcheap a drone is outdated on the battlefield. Ground war will just be drones, artillery, and spec ops - anything else is just goyim sent to die for shit and giggle.
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>>2470519
>I imagine they would very quickly be considered outdated. In the next 10 years we will probably see some answer to drone warfare, which will enable maneuver warfare again.
The answer was signal scrambling which was solved with fiber optic cables
Interceptor drones were created to handle it
There is nothing else that would be cheap enough and effective enough to counter this threat
AI assisted drone warfare is the present and the future of kinetic war, until ayy lmao tech becomes unlocked

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Now that the dust has settled, was the PvP focused design a good choice?

>Download
https://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/

Previous: >>2389871
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https://store.steampowered.com/news/app/3105440/view/692017587063623204
>The story of "The Mysterious Island" is just getting started — its narrative will be expanded in future updates as essential mechanics are introduced, such as the underground level!
Wait a minute. Doesn't that imply that I shouldn't play this map that they're hyping up as the big marquee feature of this patch because it's incomplete until they add underground?
>>
I just want A Viking We Shall Go (Allies) to come back in OE, i played it more than any other msp in 3
>>
>>2472584
Gonna be difficult to do that with no water or underground mechanics.
>>
>>2472628
That map famously had no underground, but yeah we need water
>>
>>2472705
If they had undeground, they could maybe somehow do without water. But it's either or, and there's none... I'm not sure what the people who like this game and call it better than 3 are smoking

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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>>2469773
M9 and M9A1 get 102mm penetration
>>
>>2471222
Fireflies get 5 APDS, Achilles & Challenger with only 3, Archer you get 7. 17pdr AT guns also get 5. This is fairly historical and the APCBC round is generally good enough for what you need.

Comet gets 4.

For Churchill IV (Late), Valentines and the 6pdr AT guns you get 6 APDS.
>>
>>2396714
You guys think the mod is gonna turn out good sooner or later or should I just stick to the MoW AS2 forever?
>>
anyone wanna play some Gates of Gallia?
https://steamcommunity.com/sharedfiles/filedetails/?id=3689076240
>>
>>2472646
Looks kino I'll wait for conquest mode to drop.

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But is it better than endless space? They both seem sort of zany
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>>2460149
make sure you install the 5x mod

>better than ES
that's not a high bar
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>>2463654
>>
>>2461570
Moo2, endless sky and escape velocity, tftd and xcom files


no zoomer unity slop
>>
>>2463841
Endless sky is pretty kino, more people should play it.
>>
It’s not a bad game, but 5X and UCP are pretty much must-haves. They fix a ton of bugs and balance issues that make the vanilla game much less enjoyable.

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its the best civ game ever and its not even close
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>>2465215
>>2465242
I dont know about map sizes but they have fixed up the gen a bit. Just posting a pic to show a random game i was playing a few days ago.
>>
>>2438380
I just finished a civ2 game with space victory, except it wasn't me winning. The AI beat me to AC by about 15 turns, unfortunately. I went republic early and was trying to play nice, only to have the whole world gang up on me and eventually start nuking my cities. I dunno, maybe emperor difficulty is a bit too much for me.

SMAC is gonna have to wait, I want to finish civ2 on medium size map with 7 civs and no savescumming first. Might need to stick with king difficulty though. Pls no bully.
>>
>>2466362
If anything I honestly think you have the right way of it. Gaming the deeper mechanics just makes these titles less fun, that is why I tend to avoid reading guides much. The more you learn, the easier it gets, until the simulation you grew up playing is just a solved equation. I did that with Civ III and stopped playing it. Now I just play on easy or easiest my first game and gradually ratchet it up as I figure out more mechanics, which is very slow for me
>>
>>2466576
That's pretty much what I did in civ1 last week. Did several playthroughs, increasing the difficulty each time. I'm currently doing another playthrough of civ2 on king, but this time I'm not playing nice. 1500AD and already removed three other civs.
>>
dlc announcement on the 5th

Hello, some of You maybe remember the old thread. Let me remind the others – "Dominion of Darkness” is a free strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots.

In the past, the Anons really helped me improve the game. So, once again, I am asking you for your NONfinancial support. I prepared new update, which You can test here: https://adeptus7.itch.io/playtesting without download or registration.

Some of the new things in this version:
- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".
- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.
- I added new interaction with recruitable characters and between them.

If You play and see something looking like a bug, please, please send me a prinscreen, including visible stats - it will help me find a caus of the problem.
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>>2470646
read a real manual , like the one for MOO
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>>2470646
You have combined strength of an army - and you have strength of the distinct racial components. Why? Well, some races are better predestined for some tasks - like dwarves would be better in siege, elves better in scouting through the forest etc. Plus troops of a given race can rebel sometimes.

If any of You has Your own projects which need help in testing/promotion, pelase tell me, I would like to return the great favour You are making me, somehow.
>>
>>2470364
Well, she can totally rebel and try to "inherit" the throne, but if treat her in a proper way (so, not let her die, but not let her gain too much power), she can be loyal "daughter".
>>
>>2460641
I want support anons of /vst/, but with your strategy you aren't getting many anons to try your game.
Think you should post gameplay, it might actually get people interested
>>
>>2472291
Welll.... gameplay is mostly reading and clicking of the decisions. Plus 2D pictures - There is actually a video presenting some of them: https://www.youtube.com/watch?v=Z2ufjgOnD5k

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COH thread since the last one died. How bad is Relic gonna fuck up this re-release. I expect the elitists to complain about adding the reverse command and how it somehow fucks up pathing. As well as auto reinforce dumbing the game down. Harder AI might make the campaign more fun.

https://www.youtube.com/watch?v=tnVoeTSC4rU
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>>2471963
It's way too bright and washed out.
>>
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>>2471962
i can cherry pick images too!
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>>2471946
Why no gridkeys?
>>
>>2472565
COH1 didn't use gridkeys far as I remember, and this is just a cashgrab so they're not gonna bother adding them now.
>>
>>2472586
So it's just a texture pack? No actual improvements? Relic expects money for this?

Just finished this on hard. What do Kohan pros think of it?
>>
How well does this work on a modern computer?
>>
Damn near perfect with deegee voodoo

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What're they cooking up
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>>2388632
What would Goy5 even look like?
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>>2464093
More sensible map subdivisions hopefully instead of a glorified hex grid. It still triggers my autism more than a decade later than the Governorate of Transnistria (the '40s entity) is something whose borders can't be achieved in HOI4 despite it not being an issue in DH. Even more, DH allows for historical borders up to modern time, including obscure shit like Kosovo, Northern Cyprus and Transnistria. I don't know how HOI4 managed to drop the ball this hard.
>>
>>2464093
hopefully something more like hoi3
no glowy neon goth shit, and a proper hex grid for actual wargaman' and frontline buildan' experience
>>
>>2464093
I really don't care because it's going to be a piece of shit. I just want them to finish HoI IV.
>>
>>2428459
Thats your fault

>Total War Medieval 3 director says recreating its predecessors "would not make a good game"

>"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.


thoughts?
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Will they make cav more realistic? I doubt it.
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>>2371587
>2k players isn't cutting into their revenue. Especially since most of them likely still play nuTWs as well.
You zoomers have no idea what a downgrade Empire Total War was. And now you are playing garbage slop which doesn't even have musket reload animations. CA is continuously downgrading.
>>
>>2454609
Nonsense, you sound like you want Paradox, the other guy sounds like he wants to retvrn.
>>
>>2464624
As a matter of fact, the way traits work is really pretty complex. For instance: if you keep a General in a town with huge tavern buildings, he will be more likely corrupted. If you have the wrong temples and bathhouses, there is a chance for your characters becoming queer. If you are playing like a faggot, this becomes a given.
>>
>>2469389
War at sea?


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