>Starcraft 1>Tassadar breaks away from tradition and cooperates with the dark templars and the terrans to defeat a common enemyoooh so heckin based this is the only way we must embrace diversity>Starcraft 2>Artanis breaks away from tradition and cooperates with the Zerg and the terrans to defeat a common enemyNOOOOO FUCKING SJWs RUINED MY GAME FUCK DIVERSITYwhy are people like this?
>>2419778The ending sucks because of starchild Kerrigan.
>>2419778and you liked those 2015 conversations so much, you decided to revisit them with your wonderful thread? thanks a lot
Peak Starcraft was the video for the second Terran mission"Sarge, I think you just ran over some poor feller's dog""That's a zergling, a smaller type of zerg"I never played SC2 so I never had to worry about what dumb shit they did with the series. Feels good man.
>>2420355you're welcome
>>2420365I LOVE YOU SARGE
Gigachad editionPost about Illwinter Game Design's Dominions series
imagine>lanka>storm flight>quickness>magic weaponsevery unit you have can kill thugs, can't be counteredgg
>>2418235Did you at least give your pretender at least full basic gear, and plenty of gems, and bodyguards, while he was moving around outside a fort? Which turn was it?
>>2419208It thankfully was just a test game vs AI to get a feel for Pyrene. But I still ragequited.
Two fort spawning sites on the same provinceWhat are the odds
>>2420310>What are the oddsDESTINY HAS SPOKEN! YOU ARE THE CHOSEN ONE! GO FORTH AND SPREAD THE WORD OF YOUR PRETENDER SO THAT ALL MAY KNOW OF THEIR GLORY AND FORTUNE!Seriously though, I have never seen it double dip like that. It is probably very rare. There are thousands if sights, right? Only a handful of them make forts. So maybe 1/(20/1000 × 20/1000) so about one in a few thousand provinces (the numbers I am using here are just my own gross sense for things and may be way off).
What's your favorite action strategy game and why? What makes an action strategy game?I use a similar definition as aRPGs. An RPG is an aRPG if the player's hand-eye coordination can have a disproportionate impact on the resolution of the character's action (i.e. if you can't hack and slash, even the best swordsman character dies to random mooks, or if you jump/move into a gap in trees or a rock formation, your character can shoot or even hack an enemy to death that he wouldn't be able to beat stat-wise).Now, with action RTS games specifically, one could argue that hand-eye coordination is already important because of the impact of high APM micromanagement. So just having an emphasis on micromanagement isn't enough. I'd say the best example is something like Mount & Blade, where you can do third person micromanagement of your troops and it would probably have a big impact on battles. For most players, however, the big impact on battles comes from their own action RPG combat performance during battles. Like if you're skilled enough, it is hypothetically possible for the player to wipe out entire armies while barely interacting with the strategy segment / barely commanding his troops. But Mount & Blade has far more dominant RPG elements to be just an aRTS.I'd say the most famous aRTS examples are Sacrifice and Black & White (pic related).
>>2419653The fighting game sections are dominated by your action skills, so you can turn what would be a loss if you let the creature fight on its own into a win
>>2391881brutal legend?you have the admittedly weak strategy elements, but also the action rpg combat on said strategy fieldatmosphere of the game was the draw, not the gameplay
>>2419938I fucking loved brutal legend and I am to this day puzzled by the people who were confused by the gameplay.
>>2419946I think people at the time just felt tricked into thinking it's an action adventure game when the campaign is sort of an extended tutorial for the generally underwhelming stage battles that were always meant to be the main gamemode.
>>2419946The demo had gameplay similar to God of War. Then you buy the game and it turns into something compeltely different
ART Edition>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT (embed)>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset ExtractorComment too long. Click here to view the full text.
>>2419675you can do that?
>>2419724>Do turks love the humiliation ritual of feeding money into a hole?Well yeah
>>2420204yeah. some beaches can be landed on and some can't. idk the criteria because i don't play the game and didn't buy war sails.
>>2420228>because i don't play the game and didn't buy war sails.Warband bro or just shitposting?
>>2420206>The release of Bannerlord coincides precisely with the Turkish economy going to shit
I'm thinking about replaying Heroes 4. What are the best campaigns and factions?
It's a better campaign than The Gathering Storms. The story is trash but the gameplay is quite goog. TGS had too much boring fights against neutral units at the ending.
>>2419450Where my Spazzchads at?
>>2419450DA-DA-DAN DA-DA-DAN DA-DA-DAN DA-DA-DAN
>>2419450>SPAZZMATICUSThey named their character that and it's still 100x less cringe than any recent game of the year made by millennials.My take is as follows:>boomers - selfish kikes>gen-x - feminist libtards>millennials - the lamest person in the room™>zoomers - ???
>>2419927>zoomers - ??? Going by what I saw on Xitter/Bsky/Reddit screencapped drama leak threads that get posted here on 4chonk on a daily basis about 17-YO wierdos exposing other 19-YO wierdos by dumping logs of secret DMs from Telegram & Discord channels where they used to hang out together until recently, I'd say they're almost exclusively aro-ace degen furfaggots who get off to esoteric shit like being stuck in quicksand or Delta-P spaghettification, and who also unironicly manage get gaslit into trooning-out via sissy hypnosis porn memes.
What the title says. I looked at the Elder Scrolls Universalis mod for EU4, but that's set in the First Age and is pretty bare bones. Specifically, I want to know if there are any games or mods that would let me play as the Empire in the Oblivion Crisis/Great War or the Stormcloaks. Maybe if you know any Skyrim mods that make the game more of a gsg, I'd look at those too
>>2412928>The Elder Kings mod has total gender equality,Have you not played a single one of the games? It's literally part of the lore
>>2416038Everyone faced an apocalypse like scenario during the Oblivion Crisis, everyone not in Cyrodil got fucked up way worse than in the game. Then there was the Red Year a few years later that fucking rekt the Dunmer along with the Ascension War where the Argonians ripped their already bleeding anus open even wider. There was also the floating city of Umbriel in the novels that was almost a mini-apocalypse.>It's also not very Elder Scrolls like to have interracial marriages and have foreign families inherit land through their daughters.Okay so you're actually just retarded then since there's tons of fucking interracial marriages seen in the games alone, especially Daggerfall. Even more in the lore.
>>2419363Not really. As mentioned before noble houses still practiced agnatic primogeniture with males inheriting first.
>>2416095Yokuda isn't uninhabitable. Some of it sunk but there is still a large inhabited peninsula and there is even trade with it and Tamriel>"Ships sail from Anvil harbor for ports-of-call in Hammerfell, Summerset Isle, Yokuda, and the Western Isles."
>>2415898>Is it really?it really isn't
Which /vst/ offer some of the best roleplay potential?When i was young it was Total War Medieval 2, especially playing as a rich nation like the HRE. Whenever a horde faction would find it's way west i'd prepare a whole string of castles to stop their advance, sometimes when my general died i'd rush a decent commander to the frontlines, i'd probably have a small fort on an island too with reserve forces trained to meet my new commander if my garrison was too small. I'd imagine it like the Great Wall of China, Hadrian's Wall, the Persian one, etc. Etc. or for a more recent alternative, The Knight's Watch from GOT, it also helped that i always hid moving troops in forests because the enemy tended to send it's armies to destroy my reinforcements so that's also another Night's Watch type feel.This is what i dislike about the newer games honestly, having to manually retrain people based on pop could be tedious but imo it really made you always want to preserve your troops more and added a story to them. Same with having captains/armies without commanders it made everything feel more flexible.
Probably paradox games. At least for me. Crazy how my headcanon just keeps expanding.
I've always thought the X Universe games are better for roleplaying than most RPGs.
>>2420357How so?
>>2420360It's a big game world full of NPCs that pretty much do their own thing, and it's up to the player to decide how you want to make money. There are no official occupations, so being a trader/bounty hunter/scavenger/company executive/pirate/whatever arises from the gameplay (You) decide to do, with natural reasons for each. It's also up to you how cozy you want to be with each of the main races. It all lends to a lot of natural roleplay even if you're not intending to go in with a roleplaying mindset.
>Have over 1,000 hours logged into Civ5>Play Civ6>Something feels off, probably cause it takes a little getting used to >Play for approximately 30-ish more hours>Never play it again afterWhy is this game so bad?
>>2417303Dude, who the fuck can train an AI to play civ 6? Just look at the game. Such a task is hopeless.
>>2419827If you play AI on hardest difficulty it's automatically better than most players
>>2419366it never will be
>>2419366>>2420105It will be when 8 comes out and turns out to be EVEN WORSE!
It doesn't matter which Civilization game I try, I can never beat the game.No, Revolution doesn't count.
>be me, Roman with Celtic ancestry >choose the Iceni >found in Steam Workshop the 'Iceni Legionaries mod' >gives to the faction uniformity, Roman armors and straight banners >mod is deleted, it's joever >all the culture % you in the cities means nothing >I can't civilized the Iceni nor any other barbarian >no marble cities (despite I conquered a city with 'marble pit') >all must be mud-holes, all map cities are the same, battles are shit >climate means nothing, your soldiers still wear pants in the Sahara >EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again >you can't create your own culture, uniforms, buildings, laws, tech... it's all the same alwaysI can't believe I fell for it just because I love that era.The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
>>2410167Specialize your provinces. Generally turn the 4 settlement provinces into money makers while turning the 2-3 settlement ones into military or food provinces.If you remove a province from taxation then it doesn't consume any food so definitely remove your military province from taxation as upgrades military buildings consume lots of food while giving no income (unless you're playing a barbarian faction).For the money provinces the most important thing to know is that most bonuses stack. With 4 maximal upgraded temples, mines and trade ports you can get crazy high income.
>>2352716Does DEI fix Rome 2?
>>2411488no
>>2411488>woman unitGay and forced
>>2411488No, it adds a bunch of spearmanii for no reason other than "accuracy".
You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
>>2416506>ChudomancerBillions must undie
>>2419898i have no idea how to kill eater of gods with 500 hours in coe5, keki have heard he can destroy thrones of ascension in doms6 so i would be very carefulmaybe you can get lucky with a soul slay or a bunch of wizards. magic is always what i use when there is a problem armies cant defeat. ideally, you have an army with maybe half a dozen level 2 wizards at least, and at least 50 or so cannon fodder troops just to distract the thing a little bit.The problem is the elder horrors just appear and disappear, they're difficult to track down. This guy is pretty scary, the god hunter, but there is another doom horror called "Scabiel, Maker of Ruins" that could be potentially cataclysmic. so far, Ive only seen that one in the other planes but any doom horror could just walk out of a set of pyramids at any time. Scabiel walks around turning settlements into plains tiles and ruins
>>2420170Acid, magic weapons, massed projectiles... Massed tengu, ants or cloudfag archers with some buffs are probably your most cost effective way.
>>2420216Ah, yes. they have been trying to nerf having dozens of archers and crossbowmen and cloud elementals but its still super good
>>2420264Cloud elementals and crossbows won't do shit for you here anon. He's got no armor but has ethereal so you want volume of fire first and magic weapons and something to mitigate blood vengeance second if you can get it, so archers and potentially even slingers with buffs. And pretty sure he has 100% shock ward in addition to magic res 13. If you really want to get fancy I'd also expect a paladin 3 swarm to carve him up like a rotisserie chicken.Basically you're overthinking it. This nigga can be bullied with hobburgs if you know what you're doing.
TRADE editionprev >>2380747excited for the new dlc?
as a consort
>>2417853they should fix warfare, enemy and ally making retarded decisions firsti mean it's probably the most important mechanic in the game and it's been broken since the beginning
>>2420441>Tfw the ai ally breacks off its siege a few days before completion because you dared to move your army by one holding.Can we finally get war coordination targets?
Is there any reliable way to get more commander traits?
>>2421061Yes.
Making a HOI4 mod in which the United Nations win WW2 what do you think of it
>>2394535>in which the United Nations win WW2They did. Absolute goy post
>>2394535if it's done it should be a scenario were ww2 was won by the allies in the worsr possible way, like the eternal anglo masspoisoning europe with anthraxhttps://en.wikipedia.org/wiki/Operation_Vegetarian
>>2395065>mutt hordes of America and Russia led by so called "subhumans"(cripple and a commie) who would've been gassed defeat the ubermensch 1000 year reichThe human spirit prevails over the aryan soul
>>2395065Actually, in this timeline, FDR dies of polio before V-E day.Henry Wallace will see the end of the war and decide the world
>>2407207No war happened though?
Any oldfag around here remembers this game? i hear people saying it got published in NA, those sprites look nice.https://store.steampowered.com/app/2948680/Outlive_25/
>>2403926Outlive25
>>2391575this game looks good but it desperately needs baked in shadows/ambient occlusion so the buildings don't look so flat. They need shadows internally like 3D objects, not just behind themselves since they kinda look like cardboard cutouts right now
>>2403926A Brazilian RTS. Looks a lot like Starcraft. Whoever made those unit sprites had nice taste.
Not paying 50BRL for a 26 year old game, sorry
>>2415778It looks more like KKnD.
If u have played, which fraction was your favourite?
>>2415114the problem of the demons is that they're very straightfoward save their mages. i like to adapt my strategy on the go.
>>2415114>elves are weak and there is only 1 tree with 5 level unitsPersonally, Elves for me are the second or third strongest faction in the game. The biggest issue with them is the lack of meaningful choices in the evolution of their units, as you've pointed out. Their front line is absolute doo-doo and your real option in Sagas and longer Quests is using Centaur Savages (cause using Griffins and Skylords is just a waste of space). Their back line is pretty solid but that means that using a Guardian or a Dryad hero almost feels like that you're taking up the spot of a much better Ranged or Mage unit. You can do something like picrel, but that only works if your hero has enough health to soak up a hit or two.Their spells are also middling: you have a poor man's Haste and Paralysis (though they're both lvl1 spells), a healing spell, a health-increasing spell, a couple of summoning, damaging and debuffing spells and an ability to add trees to the terrain or destroy Rods. It's not bad, but Empire does self-buffing and healing better, Clans have better mobility and armor spells, and Undead/Hordes have better debuffing and damaging spells.>>2413947>Polymorph > paralysisPolymorph is useless when cast on a Capital Guardian, so no.
Okay, a few days after writing this I rechecked if I unfairly accused the Elves of their roster lacking meaningful evolutions and it turns out that they indeed lack a few to be on par with other factions. Here's a breakdown of the number of evolutions available to each faction for each unit class:>Elven AllianceFighter: 3; Mage: 3; Ranged: 8; Support: 4; Aditional Unit (Griffins): 1Total: 19>Mountain ClansFighter: 8; Mage: 4; Ranged: 3; Support: 5; Aditional Unit (Yeti): noneTotal: 20>EmpireFighter: 9; Mage: 4; Ranged: 2; Support: 6 Aditional Unit (Titan): noneTotal: 21>Undead HordesFighter: 6; Mage: 9; Ranged: 2; Support: 4; Aditional Unit (Werewolf): noneTotal: 21>Legions of the DamnedFighter: 3; Mage: 9; Ranged: 2; Support: 7; Aditional Unit (Fiend): noneComment too long. Click here to view the full text.
>>2400179Every faction is OP.
>>2401978>arguablyMore like easy to prove mathematically. Non-flying parties move faster on roads.
Total war - warhammer is on saleAny of them worth getting?Why do they still have denuvo 20 years after release?
>"players hate the RoC map!">"....should we try and improve it then?">"No, let's just not develop for it anymore"
>>2413782The problem isn't mechanics, it's that it's a bad map. 2 also started off with not great campaigns, but it's because the vortex race was shit, the map was fine.
The Wood elf campaign is infuriating. There's N'Kari that took over Ulthuan, Skryre with the entirety of Border Princes and Tilea under them, the Drowned and Cult of Pleasure raping Bretonnia at my door, attacking from all sides. Left the forest for 1 turn to kill an enemy army or secure heathlands? Too bad, here's a stack coming from the other side burning down one of your halls, have fun rebuilding it for 50 turns )))))Ok, the latter hasn't actually happened yet, but Ikit did burn down the Oak of Ages once.I got filtered by Cathay, now I'm getting filtered by Wood Elves fml. The roster and campaign mechanics are fine, but it's tough surviving and actually securing the area around the forest with how the Chaos-Order balance is around me right now.
Is the new tiger faction any fun?
How quickly are you supposed to be getting out higher tier units? I'm like 60 turns in and just unlocking Swordmasters of Hoeth