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File: Aeon_of_Strife11.png (2.12 MB, 1536x768)
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So I remember playing AoS on Starcraft.
I only vaguely remember it, one time I had a zergling, I was upgrading it way more than the standard 3 max, which was the custom of the time for rpg style maps.
Left to Right, not bottom left to top right as was the later standard(possibly started with Aeon of Six Gods in wc3, but maybe not)

Day 1 on warcraft 3, I remember getting on battle.net, and already playing an AoS map, left to right, there was a blademaster hero that someone had lowered the Blue and Green colors to 0, so it was bright red. I don't mean the chaos orc blademaster.
I recognized the map, as a classic starcraft map at the time, it wasn't my favorite in starcraft, and I played more stuff like rise of rome, war of the ring, diplomacy, rp maps, starship troopers, and some rpgs.

Not long ago the origin of Dota/LoL came up in a conversation and I referred to AoS from broodwar, and someone corrected me and said it was before broodwar, in vanilla StarCraft 1, and it kinda made sense to me.
Googling it right now I see claims for 2002, but that looks wrong to me.
In July 2002 I was playing AoS in warcraft, and I remember thinking "ooh someone already made AoS for warcraft", feeling like it was a classic map, and it would be weird if it was only a few months old. That was a long time ago, and I was a child, so a half a year could've seemed like a long time I guess.
I have a lot more memories from other maps, so in a way it makes sense I guess.

Anyone else remember the original AoS, and early maps, could it be older than 2002?
>>
>>2162897
Bump
>>
>>2162897
If I remember correctly, the AoS map in StarCraft was actually based on a map that played almost identically but was named after and based on Dynasty Warriors. I don't think either of them were in StarCraft before Brood War (1999) but I could be wrong.
>>
>>2162897
where to get this for 1.16.1?
>>
>>2166948
The scmscx map archive indicates the earliest modified Aeon of Strife was January 19, 2002 and this reddit post seems to support late 2001/early 2002 at the earliest: https://www.reddit.com/r/lostmedia/comments/bfh0ha/i_found_the_missing_copies_aeon_of_strife_and/

I think our memory is that a lot of the classic ums maps were around pre-2001, but it seems that wasn't the case and most of the custom maps pre-dating that were simple variants of zergling blood/madness maps.
>>
>>2170373
>I think our memory is that a lot of the classic ums maps were around pre-2001
It makes sense I guess, just feels a bit surprising.
Like perception of time is very different depending on your age, like 3 months as a 30 year old vs 3 months as a 10 year old.

Kinda cooler in a way, that this early 2002 starcraft map, had like week 1 versions of it in warcraft 3 six months later, which then boomed as a genre.

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If you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.

How fares your empire, /gsg/?

This week in history:
October 9, 1900 – The Cook Islands become a territory of the United Kingdom.
October 10, 732 – Charles Martel's forces defeat an Umayyad army near Tours, France.
October 11, 1899 – The Second Boer War erupts in South Africa between the British-ruled Cape Colony, and the Boer-ruled Transvaal and Orange Free State.
October 12, 1810 – The citizens of Munich hold the first Oktoberfest in celebration of the marriage of Crown Prince Louis of Bavaria and Princess Therese of Saxe-Hildburghausen.
October 13, 1307 – Hundreds of the Knights Templar in France are arrested at dawn by King Philip the Fair, and later confess under torture to heresy.
October 14, 1912 – Former president Theodore Roosevelt is shot and mildly wounded by John Flammang Schrank in Milwaukee, Wisconsin. With the fresh wound in his chest, and the bullet still within it, Roosevelt delivers his scheduled speech.
October 15, 1815 – Napoleon begins his exile on Saint Helena in the South Atlantic Ocean.


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>>
It’s only 1%. At least there’s no ashkenazi or african
>>
>memga- AAACCCKKKKKK
https://www.youtube.com/watch?v=3GbYQt3lmAQ
>>
remember when they were called indians
>>
I actually don't remember much from 500 years ago.
>>
me:

indian: :(
injun: :O

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I am going on a long forced vacation and need some /vst/ games on my phone.
I found so far the following
FTL
Darkest Dungeon
Invisible Inc.
Kingdom Two Crowns (thanks anon for recommending it!)
XCOM and XCOM 2
Total War Battles Shogun
Bad North
Rebel Inc.

Total War titles seem not very mobile friendly and battles control badly.
Door kickers is better suited for ipad, on phone controls are less precise.
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>>2161386
>Whats the catch?
It doesn't work
>>
Final fantasy tactics.
>>
>>2141683
>>
bumping for some more interesting titles

How is ST:Frontiers? Final Outpost?
>>
>>2170772
>How is ST:Frontiers?
Looks like an expanded version of Space Trader, a PalmOS game that went open source and has a bunch of ports and copycats. I played one, but it's got taken off the store, it's still on F-Droid tho.
The one you mentioned is made by Trese Brothers who made a bunch of games anons speak kindly of.

And RTS... is saved.
https://www.youtube.com/watch?v=THcm-QXStPA
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>>2168148
he's already rich and made it. He can afford integrity, unlike tasteless
>>
>>2168148
>I didn't know day9 had such integrity
It doesn't, it's just manipualtion, they had the inside track and knew it was going to fail before they received a copy.
>>
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>>2166207
how is it fraud though
production director for a game like stormgate sounds overkill just like their idea to turn it into a franchise or sports before it was even released with minimum features

I have no idea what Morten was doing but if he took a glance at the editor then he should have insisted that people start over and work out a class based visual scripting language instead of copypasting blizzard developers tools with triggers and conditions
when I installed Bolt and saw that it was not a visual programming language as they claimed I uninstalled it together with Unity and never looked back

if they made an external editor it would be a different story but their editor is tied to the game
it was right in front of their faces as well the whole time and it's not like they had to reinvent the wheel

https://www.youtube.com/watch?v=-r1UBmFpFpQ
https://www.youtube.com/watch?v=eSSV8RzjYd0

I have no idea why these people love their triggers and condition so much
https://www.youtube.com/watch?v=DGBgzcmVtQw
>>
>>2170408
retard
>>
>>2170408
That pic explains why I felt like I was losing IQ and the ability to speak clearly when I played WoW.

Lost Vikings was a puzzle game, masked as an action game. The kid did not want to the needless grind and moved on likely.

Another Blizzard employee who smells their own farts.


>Fraud
>intentional perversion of truth in order to induce another to part with something of value or to surrender a legal right
When they took money during the Kickstarter campaign they defrauded their core fans.

Morten thought he was a big boy CEO, in a big boy world, in big boy California. But games are just getting art to the customer, and he forgot that. The reason WoW was successful is Bobby took it to China, more customers to get the art to.

All the Blizzard employees thing they are rockstars, but instead they are roadies or lighting guys. No one buys a ticket to see a roadie or lighting or sound guy, even if they are the best. The fans buy the tickets to see the Rolling Stones. Mick can do a solo career selling tickets, can a badass rockstar Blizzard employee sell tickets to fans if their name is on the marquee in lights?

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There hasn't been a good dominions thread in a while. Any good mod nations?
I wanna boost grobaashka, it's a mod for a goblin nation :^)
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>>2165041
>Why isn't a blood magic slutty princess demon nation?
be the blood magic slutty princess demon nation you want to see.
>>
>>2165041
Because it knows it will always play second potato to the desert magic slutty queen genie nation.
>>
>>2165041
>Why isn't a blood magic slutty princess demon nation?
Isn't that literally Pyrene?
>>
Thoughts on the new faction?
>>
>>2165041
>fish
>elves
yes, they're still lame

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Looking for high testosterone intelligent men of war to hop on mowas2 and play Robz and sometimes other mods. Maybe even a little Gates of Hell Ostfront. We have around 8 active players currently and would like new people that hop on regularly.

Discord Invite
https://discord.gg/FBXSgyfvVu
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>>
>>2169372
We play usually at least a few times a week. Sometimes we go on a roll and play daily even. It's a whole friend group egen and we play other games too sometimes as well. Btw if anyone joins just be patient cuz someone will have to give you a role before you can use any channels. Just a precaution so we dont get raped by reports from trannies or something.
>>
>>2165864
MoW2 is ultra dead. The publisher pulled the plug as soon as offline mode was added.
I too dislike GoH for its shit UI, terrible performance, broken unit ai and jank, unreliable controls but there's literally nothing else unless you want to backtrack to MoWAS2
>>
>>2169851
grim
>>
>>2165864
Men of War 2 was always the best in franchise.
>>
>Check out difficulty settings
>Turns out normal actually makes your units better
>Hardcore says all stats are equal
>Choose it thinking that's all it changes
>Enemy sends so much infantry on defensive missions that my machine guns run dry even with an ammo crate right next to them
Fucking starship troopers tier shit

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Beta for the next update is up.
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>>2162985
The massive amount of dressed stone motivated me to just make a small enclosed space and give up on having a large castle yard. But it's worth it to just see the castle looming over the village. Anything bigger and with more inputs wouldn't be worth bothering. Wish there was a way to build stone walls around the whole village.
>>
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Do fish die for some random reasons, or is the reserve bugged once you reach a specific number between 120-220?
>>
>>2170666
I think they are supposed to have a replenishment season but it could as well be bugged
>>
>>2170730
What's happening is that everything works fine setting up the fisherman's hut to 120 reserve and 320 reserve, but for some reason 220 reserve in specific resulted in some major overfishing. If nothing is supposed to kill the fish, that seems like a very specific bug.

So what's the verdict so far on Master of Command? Been playing the demo and it's a good game so far, but the controls seem kinda janky.
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>>2170343
Wikihow artstyle.
>>
>>2170363
Doesn't look like it so dunno how you came to that conclusion.
>>
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>>2170343
It is somewhat stiff, coloring is flat and characters suffer from the sameface syndrome. I can live with it but art is still very important part to set you in the mood, I think. The cartoonish presentation doesn't reflect the brutality that was the real conflict.
>>
>>2169471
>Why yes, I've seen Barry Lyndon. How did you know?
Shan't be touching it if it's just le heckin Britshites and Pr*ssian fags. Minor states/powers are always more fun in games like this.
>>
tranny game

Hooded Horse is now the primary publisher of Heroes of Might and Magic: Olden Era.
Ubisoft still clings to the IP and sticks around in the project, but looks like their straits are getting dire enough to need co-publishers.

https://store.steampowered.com/news/app/3105440/view/532102384016426733
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>>
>>2083050
Jews
>>
If it's just HoMM III again, no thanks. I had enough of that shit already at HoMM V
>>
>>2170595
HoMM3+HoMM5+alchemical dust+hentai fetish heroes+not solving any of the games issues for 30 years+russian jew draft dodger=not buying this shit
>>
>game already got its own dedicated thread schizo
Well shoot, you got me interested.
>>
>>2170729
Hooded Horse's faggot marketers post this at least a dozen times at anyone who criticizes their slop ad on /v/, I wonder why that is. It's not very convincing when your product is actual shit.

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it really isn't that good
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>>2170139
>1. Most of the campaign actually being keeper vs keeper instead of the asymmetrical keeper vs. goody two shoes heroic party, ruins the vibe for me
Yes, it's rather unfortunate most missions have you fighting other keepers, rather than, for instance, having a "hero dungeon" (they have their imp equivalent, the tunneler, so they could theoretically expand like a regular keeper, if computer-controlled).
>the keeperfx version I was playing made that mission way harder by improving the ai and theyve since fixed it.
KeeperFX fixed a ton of garbage left over in the official release, but it also kinda overtuned some aspects. I haven't installed the latest version, but I might get it one of these days, if only to play around with tick rate, now that they have uncoupled it from FPS. So you can theoretically run the game at 60 FPS and the very first tick rate, mentioned in the design docs, of 12 (regular game runs at 20 ticks, IIRC).
>>
>>2169867
Just play second game its way better, dont listen to faggots itt.
>>
>>2170271
It's a consequence of them spending a huge chunk of development on multiplayer matches against each other and the release of the game coming as something of a surprise for the team so they had to rush the campaign. They had a ton of keeper v keeper experience and maps that they used to fill out the campaign.
>>
>>2170613
I remember reading various stories from people who were on the team (mostly secondary positions), mentioning how the devs would play a ton of multiplayer (and the programmer team would cheat by adding a gem patch to their side of the map). Though it seems they didn't play asymmetrical multiplayer, where some guys would use evil creatures, and the others would use heroes (they never implemented room type/size requirements for heroes, AFAIK).
>>
>>2169867
It is actually you fucking retard.

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>hexagon
>can move unit vertically and diagonaly, but not horizontally

>octagon
>Can move unit vertically, diagonally and horizontally

Why did hexagon fields become so popular in strategy games, instead of octagon ones?
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>>
>>2162739
not important
>>
>>2141806
That's one fucked up flag of japan
>>
>>2141806
The hexagon of France!
>>
hexcels on suicide watch
>>
>>2141806
>Hexagon
> : |
>Hexagon Japan
> :O

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Where did Ixion go wrong?
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>>
ending ruined the game
>>
It was French - artsy, pretentious, style over substance.
But the OST justifies its existence by itself.
>>
It was fun, had some great ideas and some very lame ones, I liked the style and the music. 7/10, I would recommend anyone to play it once.
>>
>>2167668
Vietnam, in my opinion.
>>
Amazing presentation, dogshit "gameplay". It's another puzzle game masquerading as a strategy game.

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>2166967
i think the conversation has run its course barring any new updates
>>
they added two levels and a second level to the truck job powerplay
>>
>>2167872
The one where you rescue a Mastumoto scientist and help drop a virus onto a truck?
>>
Probably going to let the game rest for a couple months while they add more stuff or at least a new ending to work towards
>>
>>2170688
Same. My mercs can clear any missions with no damage at this point, so I'll wait until they add more difficult missions.

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At this point maybe the entire game is outsourced in India. That explains how Warhasiht is pure trash today.
Warhammer thing will be anihilated for good once they relase the new Medieval 3 or Rome 3. Historical TW fans will laugh again.
Historychads keep winning.
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>>2168249
>At this point maybe the entire game is outsourced in India. That explains how Warhasiht is pure trash today
SAAR INDIA SUPER POWER SAAR
>>
>>2168357
no it's just Warhammer's dev's being cheap and lazy. Every other Total War game has procedurally generated maps
>>
>>2168282
good morning
>>
Ranjesh Shitjeet does battlemaps between shit samosas and cow dung cakes.
>>
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>>2169026
>CA is cheap and lazy for not using already made and ready procedural map generation tech and instead handcrafting maps
mental illness
>>2168249
You believe a random redditor?

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Any good terraforming-themed city-builder/factory games out there?

I'm only aware of
- Surviving Mars (yawn)
- Per Aspera (shittiest pathfinding known to man)
- Infraspace (fine, bit ugly)
- Plan B: Terraform (least bad option)
- Terraforming Mars (port of a board game)

Am I missing anything?
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>>2166777
>Modifying humans would be easier than changing the mass
realistically this would be the only option if you actually wanted to permanently put sentient organic beings on the surface.


https://www.youtube.com/watch?v=SuEmD9WRKes
>>
>>2166512
bitch have you played the original, shit's completely fucked and they're selling the patches to fix the bugs as a NEW FUCKING GAME
>>
>>2168330
The game was fine until paracucks let some nobodies do the last DLCs. Those were broken and reintroduced old bugs and were not made by Haemimont. Clearly they got some deal to come back to fix it and that's how they framed it to get a clean slate instead of changing DLC with crap reviews that probably nobody will notice got reworked (and also if it's okay to substantially changing something people already paid for might also be a factor, even if it's for the better).
The rerelease also includes some new stuff that probably would have been like $15 DLC by itself anyway and if you own the base game it's $20 (instead of $40) so while you could say it's a shit deal I wouldn't say it's completely unreasonable.
>>
>>2168330
That was literally not Haemimont though. They left after Green Planet because they considered the game done.
Then Paradox wanted more money so they hired Abstraction who bungled their two DLCs so badly that they simply got fired because nobody had any faith that they could fix them.
>>
>>2133238
>terraforming-themed city-builder/factory games

This is a niche genre near and dear to me, but I'm so so irredeemably fucking stupid that the only game I've managed to play and complete on this list is Per Aspera.


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