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File: AOE2.jpg (13 KB, 297x170)
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Is there any way to get Age of Empires 2 Definitive Edition for free?
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>>
Just pirate it dummy~!!!
>>
>>2393118
It was 70% off a few days ago
>>
>>2393118
Just play AOE4, it's better.
>>
>>2393118
The Russians would know
>>
>>2393123
>tranny
Go back.

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post and discuss stealthkino
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FIND A FLAW
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>>2401945
COMMAN
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>>2402603
last time I tried it my GPU wanted to die
>>
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>>2403084
sovl
>>
>>2403084
what game

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With No Compromise, No Surrender out in the wild, what are everyone's thought on it? What are some things that you feel should be improved on as of now, and what do you expect ( or wish to see ) on the new SEA-Oceania focused DLC coming out in the second quarter of 2026?

Also, Hearts of Iron IV Thread.
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>>2402514
division designer rework is gonna be interesting
>>
>>2402514
I barely grasp what it's adding to the game

>south east asia focuses
Sure whatever cool, don't really give a fuck

>captains of ships
Yeah probably should've been a thing a while back, don't care

>division designer rework
Shows no details of that so we can only imagine. Sounds exciting. But I think it's one of the decent aspects of the game. If they can add to that then cool.

Feels like every update now is making the game a little more complicated without adding solid gameplay. Just more micro of systems I don't give a fuck about. I'd like to see things like auto MIO options, auto tech so I can just leave the game to do the research when I'm microing a front line. Hate being cut from the immersion to sort some fucking micro ESPECIALLY when I'm losing the battle and need to focss. Like how you can shift click the MIO's but for tech and focuses. And even a fully automated option for tech and MIO's with presets of general path like infantry focus or armor focus for the lazy playthrough. Minimise the necessary clicks or play a deep detailed game if you want.
>>
Australia Dev Diary up

https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-australia-until-the-tide-of-battle-swings.1920578/
>>
>>2403072
2/10
They didn't make everything upside down.
>>
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>>2403072
>more debuffslop removable with focuses or minigames
why bother
hoi4 is a complete game, they should move people to eu5 or vic3

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Friend recommended this game to me. Is it any good?
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>>2383180
millenia?
>>
>>2373367
Bump
>>
>>2373367
Best action-economy for turn-based I've encountered, which can be really fresh. But map generation isn't the best imo. Would be nice to see similar action-economy but in a more flexible setting.
>>
>>2373374
What sets Old World apart to me is that the AI is by far least retarded out of all current 4X games. It is like no other 4X game can figure out that you need to give units a lot of space and mobility to give AI a chance in 1-unit-per-tile warfare.
>>
>>2373367
Bump

>Total War Medieval 3 director says recreating its predecessors "would not make a good game"

>"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.


thoughts?
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>>2394589
Why? They didn't have phones back then.
>>2393195
>the CA fag hasn't played the original games
Why am I not surprised?
>>
>>2394732
They didn't have radios too, but you somehow don't complain about being able to move your armies and the agent himself remotely.
>>
>>2394781
>what are ambassadors
>>
>>2369136
>"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War,"
More like modern Total War doesn't stand up for Medieval 2
>Nostalgia le bad
I didn't even grow up on the game, I got it 10 years ago to play the LOTR mods
>>
>>2370859
Give them the full SIX inches

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>
So how to the shrine quest's work? (in One Vision mod)
I need to clear them all before doing Heim? And preferably with going a couple of times in/out to farm lvl 3 spells?

And after completing Heim, i can do them again?
>>
>>2308615
>>2307678
lmao
>>
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Been playing the SNES version. Surprise surprise it's still pretty sick. They are some ridiculously hard siege fights but the concept of having no heals between battles is cool for a realistic feeling siege. Also the translation is hilariously unhinged. Playing both Chaos and Law cause I'm autistic and it's funny how much the game hates you for choosing Law. Harder fights, way less uniques, no hot women. I can see why Matsuno added Thunder Thighs and Redhead Mommy to the PSP remake
>>
I made this thread over half a year ago and I've enjoyed checking in on it ever since. /vst/ is a special place.
>>
>>2297234
This

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is this game really the best of the series?
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Is infantry spam a legit tactic in DH or is it a meme
>>
>>2387706
Pure soul
>>
Absolute classic.
>>
>>2377504
Pretty great game, got hundreds of hours in the various mods which are great. I don't think I ever even played it vanilla. Fatherland, Kaiserreich, FODD are some of the best.
It's pretty dated though and missing a lot of QoL. The constant tech team assignment and unit stack splitting are two big pains I remember which HoI3 massively improved on. Also the limited province density meant that combat was kinda boring, big space program doom stacks smashing into each other basically, there wasn't much blitzkrieg potential. Again greatly improved by 3 but that one had so many provinces the modding became too difficult. All it needed was better peace mechanics and a few nice mods taking advantage of them. Underrated game really, the UI is possibly the best in all of Paradox I think.
>>
>>2387706
Nice

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ITS
OVER
https://youtu.be/a4UTRCabl3E?si=pKnjBgAir0i8QKja
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>>
>>2357998
The loud minority of med2 fags screeching on social media every time CA released anything that wasn't med3 never really wanted med3
>>
That vid was actually better than I was expecting. Sieges were always one of the weaker, if not the weakest part of medieval 2, so one of their earliest teasers being for a siege battle is actually a strong choice since it's an area of the game that could be substantially improved.

But what I'm most anxious about is how they will handle the over world campaign map, and especially settlement management and recruitment. I absolutely hate what they've done to it since Rome 2, and it makes me really apprehensive about Med 3 being more of the same shit.
>>
>>2358823
What they should keep the same:
>unit recruitment based on settlements, not generals
>units can be moved around individually / without a general
>self-sufficient provinces, as befits a decentralized medieval economy
>mercenaries varying depending on where you are
>armor upgrades that visually change unit models
>heavy cavalry is king

Improvements over Med 2:
>agents are actually useful / more incentive to use them instead of being an after thought
>a real vassalage mechanic instead of whatever the fuck medieval 2 had
>cavalry units that are actually responsive to commands and you don't wear out a mouse telling them to fucking MOVE
>can do basic diplomacy without having to send a unit to interact with a faction


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>>2357880
>Inside castles
Good fucking lord
PathFindingIsFucked The Game is going to make extremely narrow one man corridors for 100+ man units to navigate through
>>
>>2360092
>>2360066
The ships going through land kek

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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
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>>
eras would be interesting if they made it a timeline thing like in tropico 4 modern times. i like the idea of watching your nation/city evolve throught different times. would also be interwsting if you had different presidentes. maybe you could change presidente throught military coups, elections, rebellions etc. if policies/edicts are gonna be locked by ideologies anyways it would make it more interesting
>>
>>2395791
Instead or era or a timeline just tie new buildings to research
>>
>Tropico 4 with all DLCs
4.6GB

>Tropico 5 with all DLCs
2.74GB

>Tropico 6 with all DLCs
24.61 GB

I'm quite aware this is mostly due to UE engine bloat but still
>>
>>2396021
still small for a modern game and it runs fine off an HDD.
>>
>>2332947
Bump

Artillery rework and LANDJUT just dropped!
Decent framework to expand upon or just a step in the wrong direction? I think the rework should've included an artillery salvo option.

More division and units rebalancing along the lines.

New marines divisions, yet waterways stay mostly irrelevant (Valley says hi).

v188908: Patch Notes
https://store.steampowered.com/news/app/1611600/view/537757884478395093?l=english
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>>2399988
>>
Do you think it is cool that a single infantry squad can have lots of different weapons? This is an American airborne squad in Steel Division.
>>
>>2402942
i wish weapon stat variations were a thing in WARNO. everything being near replicas stat-wise is pretty boring for infantry fights compared to SDN44 and SD2, but then again the coldwar had more standardized equipment so i guess it'd be a little harder to do?
>>
>>2402942
yes and it took forever for eugene to add a 4th weapon slot in warno

fucking modders had that shit like 8+ months before it became official
>>
>>2390202
its way easier to make effective anti tank weapons than to make effective protection for tanks so there will never be a conflict in human history where tanks are anything even remotely resembling being invincible. why cant people who make video games get this into their heads?

How come nobody here ever talks about it?
You'd think it'd gain more popularity here.
>>
>>2401391
Everyone got paradisease
>>
>>2401391
I liked the concept of having realistic limited control and feedback from your armies, but is it even any good gameplay-wise? how's the AI?
>>
>>2402447
I haven't played it either, but yes the concept is very interesting.
From gameplay I watched it seems kinda to be honest.
Like it is capital centrict which is weird considering how little capital centrism was in real life of 15th century
>>
>>2401391
I lost interest when they put male/female general ratio at ~50% without being able to customize it
>>
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Started reading King's Order.
It's interesting so many people comapre it to crusader kings when it is even less character driven

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>gets delayed again
I'm really hoping the demo at least comes out in may or something
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>>2396164
>he's a communist
He strikes me more as a typical japanise trying to tackle a concept beyond his understanding (a labor rebellion)
Because Japanese people are completely clueless about political science and ideologies, listen to any Japanese born and raised person, they are all clueless about political science. I cant even name one good or interesting ideologue or political scientist from Japan
>>
>>2395968
It's really impressive that this was done by one guy. Though, the game seems too complicated and too nuanced for what I think many believe is a sci-fi type squad RPG type game. I suppose this is good or bad. Good in that it gives you a lot of replay value and you get a lot to do and learn. Bad in that being too complicated and having to learn so much could be overwhelming and off putting. Hopefully there's a good tutorial, tool tips or a ingame wiki to help players out
>>
>>2402519
>being too complicated and having to learn so much could be overwhelming and off putting
Ot you could try not being a braindead zoomer.
>>
>>2402529
I also pointed out the good too. Strange you missed that. Though I suppose you have poor reading comprehension like a typical zoomer.
>>
>>2401526
nippon communism is essentially a brotherhood of samurai/ronin united in just cause(to make evil dayimo/shogun/bureaucrat pay his dues) with red banners as custom skin

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Hello s/vst/ anons. We gather here to discuss one of the RTT games of all time.
OG games can be gotten from GOG. For standalone, mods and maps I visit sudden-strike-maps.de.

Notable projects:
>RWM 8.5
>Vietnam Project
>Modern Warfare Mod

>SUSST 3 is 'gud akshully'
GOG edition comes with the addon and is patched to have the improved unit path finding that The Last Stand provided, also modern resolution support. Use Batus mod for skins and new units.

Sudden Strike 4 is better with DLCs and SS4Ever Mod Extended.
Sudden Strike 5 released recently. It has a demo. I wasn't impressed. Feel free to share opinions, if you've played it.

Running the old games on Linux:

Comment too long. Click here to view the full text.
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>>2399065
Isn't it the only RTT of all time?
>>
Not playing currently, but I support this thread.
I could never get into RMW/MWM because I just can't fucking see the units.
>>
>>2400000
Taking your GETs virginity
>>
>SS 2
First time playing this game and the series, just finished the first 4 missions of german campaign.
Is this game like, easy? Just breezed through them with zero problems. How much shit does the diff slider change? Should I go straight to General diff?

Other than that the game's pretty fun. Sprites look really nice, especially the vehicles.
>>
this game really is one of the games of all time

>>2400000
crazy get

How come there are no other games like Mount & Blade?
Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
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>>2382512
>kenshi
I wish it was anything like M&B:W. In reality you never see diplomacy change over time, factions take over and lose settlements, faction leaders move their asses out of their home leading armies and potentially getting captured (and escaping).
>>2382520
>starsector
With nex I guess it gets closer to M&B:W. Vanilla has very little to do with it. Planets don't change factions and faction leaders never leave their homes.

The thing that made Warband work was seeing the NPCs leading their own bands out there in the field, fighting their own wars and pursuing their own objectives regardless of what you do.
You could sit down without doing anything and witness two factions at peace with each other suddenly declare war, then one king musters his nobles and leads an army, they win a battle against the other kingdom and then start a siege, but ohshit the siege goes badly and the king from the first kingdom ends up captured.
That's a story right there. All fully dynamic.

Kenshi and Starsector don't do this because they are player-focused games in which you are meant to be able to experience everything in a single playthrough. This wouldn't be possible if, for example the UC killed the Phoenix, so now you can't do it, or if you wanted to join the Persean League but Kazeron got randomly satbombed by the Luddic Church.
Mind you, out of these three games I think M&B:W is the worst, actually. The idea is just brilliant but the execution suffers a lot due to how shallow diplomacy and combat really is.
>>
>>2401549
>the combat is shallow
Dude hasn't been beaten to death by a naked with a longsword in mp.
>>
>>2401826
>in mp
if i want to play a multiplayer game, it's going to be a real multiplayer game
>>
>>2401549
>The thing that made Warband work was seeing the NPCs leading their own bands out there in the field
there is a mod that does this for starsector.
https://fractalsoftworks.com/forum/index.php?topic=34114.0
>out of these three games I think M&B:W is the worst, actually. The idea is just brilliant but the execution suffers a lot due to how shallow diplomacy and combat really is.
how would (you) improve diplomacy and combat?
i think the combat is great. the greatest even.
>>
>>2401549
>the king from the first kingdom ends up captured.
>That's a story right there
It would be if actually lead to somewhere.
Capture of monarchs is completely trivial, same as capturing but bit more money.
You'd capture the monarch would lord queen consort, becoming regent, trying to collect ransom money with extra taxes on vassals, and maybe that triggers some of the lords revolt and declare for the claimant.

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I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
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>>2396467
i've played it for a quite a while now. Well it is good. It is bloat but I dont mind that much.

One the one side some of the Ferny's mod are really good and fill a niche that hasn't been filled before.
However the guys obsession with vanilla balance and vanilla like mods is bothering me. Vanilla by itself is shit, as it is a not open-ended (it forces you to finish the game eventually).
Also it seems that fame and hugboxing has gotten into his head. He seems condacending and yapps about his vibe and vision and how critics aren't the ''target audience''
>>
>>2399253
Factorio is awesome, but I also want a game where I can make a comfy inn or casino or do other stuff outside of pure automation.
>>2399634
Yeah... I agree here. Basically everything pre industrial looks like it would be better handled with a more catered modlist. I disabled the randomized research projects mod, and the research tab gave me a heart attack. I get you can just pick and choose, but it's a bit ridiculous.
>>2399657
I was looking at some of Samuel's packs. I might try one of these.

Before now, I haven't played the game since royalty. What's with all these mods called "X Vanilla Expanded"? It just sounds like an oxymoron lol
>>
>>2401808
>What's with all these mods called "X Vanilla Expanded"?
It's what it says on the tin. Vanilla Nutrient Paste expanded expands on the vanilla idea of nutrient paste, for instance. It sells itself on being very vanilla-adjacent, so while Big and Small adds things like half-spiders, naga and centaurs. Vanilla expanded xenotypes are (in theory at least) just modifications of existing xenotypes, so Sanguophage expanded adds slight variations on the vampires and adds more things to the vampires.

The series isn't universally loved, some additions are certantly worse than others, or completely superfluous, but some are really neat. It's an ongoing thing; >>2370606 >>2399626, with Oskar being the name of the main VE modder. Psycasts expanded is interesting, if very OP as it turns psycasters from having niche utility to being combat monsters (depending on what you spec in to). It's perhaps not representative of the quality of some of the mods (clothing and weapon ones are just bloat), but it's an interesting start in VE.

Is the escaped youths with potential start supposed to be impossible? Having an instant raid of two Janissaries when you start with a bolt-action rifle and a couple of knives seems incredibly lobsided, even if you start with combat-focused pawns. Had to cheat by giving the Janissaries poor revolvers instead of charge lancers and assault rifles, and even then it's just barely doable. Seemed like a good theme for freak experiments who managed to escape captivity
>>
>>2393156
>Missile Girl
>Seems a bit fucky
Wasn't Rocket Man built on false pretenses and bad code? I wouldn't trust anything that's attempting to be a spiritual successor to it with anything.
>>2401808
>I was looking at some of Samuel's packs
Both he and Rat Knight make youtube videos with their packs, so you can get a better feel for them before installing them for yourself.
>>
>>2402761
You can always caravan out of the map and wait until they get bored and leave


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