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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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what are your thoughts on the new dlc? also aow 4 thread
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After all the stuff they've added to the game over the last year or so my favorite is still my frost Necromancer.
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Has the game been made better since release or is it all just more content with no system improvements or reworks?
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>>1899406
They just completely reworked how leveling up heroes works vin the most recent major update. Opinions are divided whether it's an actual improvement because on the one hand it's much better on a systems level but on the other hand it's also a lot less freeform than the original mechanic. There have been other reworks as well, mostly small ones but also some more impactful ones, like how the Mystic culture got split up into three different subcultures.

All that aside though, if you didn't like the game at launch you're not going to be impressed by any of the changes since it's still very much the same game.
>>
Just saved Raiden Beelzebul from her usurper as Zhongli Morax, too bad I could only vassalize Inazuma Castle instead of making her my wife while Guizhong watches on the side
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>>1891879
Just rush paragon mass forgiving grievances and clearing infestations, then stack up on them for justified war. Also ally up with every nonevil faction, should be easy since you have bonus, then let them call you into wars

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It's time for a spiritual successor, it's been almost 30 years. I'm not satisfied with Anno.
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>>1899167
>no we need a worse game, and a game that's not even the subject of this thread
these 2 games are completely different. if you want to talk about the original colony builder game instead of the RTS, then jack off to your own thread
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outpost1 chads rise up
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seems like some delicious autism, going to check. thanks bros
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First game was interesting conceptually but shit, sequel is just another rts game

Remaking the original into something fun would be interesting
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Outpost 2 sux

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Anyone remember playing a Star Wars scenario on Warlords 2 Deluxe?

For some reason growing up I had all of these base scenarios, but then like just a few more that I thought were standard too, like middle earth scenario and star wars scenario.

It was a neat window into perceptions of star wars lore from the mid 90s.
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>>1881293
>Got curious so I downloaded a pirated version of the GOG version of Warlords 3.
>There's no K4SH mod applied.
>My download is from december 2019, so just a month after his review.
Exactly, always look into these things yourself. These people are legitimate morons.
>>
>>1881302
i've been watching MoM veteran play troughs, and it has to be a blast, being able to envision your run 75-100 turns in from the start. i'd be cock-blocked by the game, for not picking the right mix of books or something. have the 400 pages strategy guide on my hd, but jesus christ, it's super dense. i'll get there, some day.
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bump of moderate interest
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Any important 3rd party patches for W2Deluxe?
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>>1893069
nope

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ZEPHON has finally released. Discuss.

Favorite Leader?
Favorite Affinity?
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Has anyone taken a look at the modding tools yet? Any potential for really cool stuff?
>>
>>1896777
Chieftess doesn't really like his Leave No Man Behind. Women and their problems again.
>>
The Introduction scenario is way too easy and over too quick to actually teach anything. It was such a cakewalk I utterly failed medium difficulty by just trying to do the same.
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>>1899283
I won the introduction easily yea, but won my first medium difficulty game by allying all the factions kek
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>>1899120
You can edit most of things with notepad and porting new models was possible with Gladius already, this shouldn't be any different. Gona tinker with a few things myself. Shift the balance a little bit.

Did ARA win?
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>>1897422
Yes. There's a new economy manager and it helps a ton. You can set policies to fill in slots automatically. You can more easily see what you are building. It's pretty nice.

You can also upgrade units and pull them back into reserves.
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>>1828980
Where are the fuck are the nukes and space expansion??????
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>>1897630
Does it run better now?
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>>1897765
Yes. Whenever I opened the old crafting manager (the same icon) the whole game would lag a bit. I also experienced some lag in the late game. Now I haven't experienced that so far. I'll note, though, I never had the game crashing-level of issues that some people note. My computer isn't even that great it's like 3 or 4 years old.
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>>1898922
I guess I will finally buy it if it goes on sale this Christmas.

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Aztec Defense edition
How goes your conquering?
Fantasy mods for historical games welcome.
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What are the best musket warfare mods with a campaign map?
I dislike how Empire: TW cannot be modded very much, and I've played it enough anyway. It's hardcoded campaign map is annoying.
I'm interested in the 1600s and 1800s eras basically.
>>
>>1899249
Nah the borders are just ugly
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>>1899216
Kino. What mod?
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>>1899336
SS 6.4, I was still figuring out how best to use pike and shot. I started using a checkerboard-style formation after that, but it's not much better.
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>>1899276
With Fire and Sword 2
Potop Total War
Thirty Years' War Mod

How the fuck does this work. I did not go to college for economics.
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>>1897769
You know another good source of clerks? Craftsmen.
A good source of craftsmen? Poor artisans.
>>
>>1898402
Artisans turn into clerks more easily than craftsmen do
Forcing them into being craftsmen to then turn them into clerks is a waste, especially since artisans help sustain your countrys early and mid game economy. There will always be enough unemployed farmers to promote into craftsmen that the artisan rape strategy is useless.
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>>1892850
>your contry
haha
>>
>>1898402
>Poor artisans
They do make up a lot of your middle class tax base at the start of the game like >>1898439 said.
>>
Artisans are going to demote aggressively to RGO workers no matter what you do, once they get trapped in the artisan poverty cycle 0% taxes can't help them. I just help them along by setting them to 20-30% effective tax.

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does anyone else still play this or is it just me?
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since generals are now allowed on /vst/, should we make this a general?
if so we need a pastebin and such
>>
best start for unifying Russia?
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>>1899050
Probably 936. It has strong, pagan Kievian Rus. Otherwise, 1066 has orthodox kingdom ruled by Izaslav, with most rus princess as tributaries. Meanwhile, 867 has Vikings and it's pretty easy to get the ball rolling as Dyre or Rurik.
Or, if you really want to play as the historical unifier, pick the Mongols in the Mongols bookmark
>>
"I would like to dive back into a run after a long break, but I can't stop thinking about all the flaws in the gameplay mechanics. Could someone give me a list of mods that would fix some of these issues?"
>>
>>1899378
who are you quoting

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So we got the probably final roster for Civ 7. What are you takes on this.
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>>1898400
I don't know how to make a dll but here's mine so far.
Green is for existing civs
Yellow I changed the era or name
Red I removed
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>>1898954
>>
>>1898718
Why would you want to stay as an ancient age civ in the medieval age?
>>
>>1898974
Because rome is eternal
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>>1898955
Good one, but for Iran I'd keep Persia for the name to encompass all Iranian dynasties, and for Mongolia maybe add the Hsiong-nu as an ancient alternative.
Also Japan could have an ancient civ as the Yamato, but for an exploration civ I'd would not know what to call them besides, well, Japan

Are you a UEF, Aeon, or Cybran guy?
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>>1899203
hence the "underwent Aku surgery", everything is the same, two cannons, two legs, Aku was talling over others too
>>
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*ruins your game*
heh, nothing personnel
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>>1899256
>uh they're both vaguely humanoid, this makes them literally the same
>>
>>1899341
that's correct, both are vaguely humanoid but one is tall, dark, and has a bunch of edges. These are the only differences. Functionally they are the same (albeit with different upgrades)
>>
>>1899348
plumbing new depths of autistic faceblindness

why does no one talk about shadow empire? I'm about to try it.
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>>1890680
>>1890915
Nice Bait loser, now go back to your goy slop 4 thread where you belong.
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>>1891551
>>1892603
Then why are we having this retarded discussion? The complaint here is that AI in SE doesn't cheat enough, essentially.
As said above, find some friends and play PBEM. This game has heavy wargame DNA, and with wargames singleplayer is never the main focus.
>>
>game falls apart because I can't finish off some random animals that keep retreating and break all my logistics in the process
I truly hate this shit.
>>
>>1890915
>The AI spends more time and effort fighting eachother, instead of fighting the player.
Finally
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>>1890915
This is true, but it's still a great game.
And the AI will still fuck you up if you play on hard

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hello /vst/
come join /int/ EU4 multiplayer game please
>>>/int/204513594
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>>1895042
Sorry I'm too autistic for multiplayer
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>>1895049
thank you i posted there as well
>>1895053
join please no one is joining i just don't want to play by myself
>>
timestamp test
>>
thats kinda funny. very /int/ game, too. wish I was there for it
>>
t. urk

https://www.anno-union.com/devblog-cultural-crossroads-in-the-provinces/
>decide whether your people become TRVE ROMAN CITIZENS or remain Eternal Anglos.
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Are there new screenshots from the new Anno game yet?
>>
>>1888069
There is no anglo in that image, why do you retards keep calling celts anglos?
>>
>>1892972
inheritage
>>
if anno 1800 let you build outside of the grid (and maybe let you choose a few different shapes for various buildings and roads) it'd be close to a perfect game
as is it's so goddamn square. fucking 90 degree turns on your railroads
>>
>>1898763
Trains in general are complete shit
Though to be fair, it's hard to come up with a use case for them when goods and people are capable of teleportation

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Your saviour is here
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>>1898945
Oh fuck off. Everything you said was wrong idiot
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>>1893412
I don't know anything about this but just looking at the generic soulless artstyle in the background makes me want to vomit
>>
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>>1899001
>Oh fuck off. Everything you said was wrong idiot
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>>1899255
Thanks a lot, into the trash it goes.
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>>1893412
the beta a few months ago was so underwhelming. i don't think i'll bother playing this

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Whats the verdict? Why did the JA2 autists not like it?
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>>1897827
Submachine guns are only useful for their special move ability, and the ammo for them is plentiful.

Shotguns are great, especially the auto shotgun with the mod that reduces AP by 1, sabot ammo and the ability that gives free move after shooting.

AR's are fine but have no special power.

MGs are extremely strong, especially when set up in ideal circumstances. But you won't have enough ammo to use them as much as you want.

Rifles and sniper rifles are OP, especially with certain mercs.

Melee is good on certain mercs, and when you have the perks for free movement (igor, blood. NOT grizzly or steroid)

Some pistols are good with certain mods. Most are crap.


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I'm a ja2 autist and I loved it. I only Hope it doesn't take another 20 years to get 4
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>>1895264
the game is piss easy with stealth. just make sure to break line of sight every time you think youll be shot and go back into stealth.
>>
>>1897827
The M14 is good until finale, just put the sight that give you lvl 3 aim and that barrel acc that increase the burst fire, you can get it for cheap per 24 hr iirc
>>
Worst inventory system ever, unironically JA2 had better despite being outdated and very micro heavy but at least it made sense and every ammo type was easily recognizable


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