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What are your favorite Civs? What are the most most OP build and tech orders? Best wonders?
I enjoy it so far. Kind of annoying that i cannot seem to trade techs or maps. But not trading tech i can get used to, especially when playig a lot of NPCs. Not map trading is super gay.

I don't hate not bring able to stack units. Makes things a bit more interesting.

Music is great like 3 and 4.

Oh, how in the fuck do i change which tiles my citizens work and look at my citizens/buildings in the city? Am i fucking retarded/blind?

I notice there does not seem to be a science slider which i am also ok with. I thought this game had districts for some reason.
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>>2390611
>What are your favorite Civs?
Egypt
I focus on building wonders because I love seeing the little buildings around my cities
I don't even aim for a victory some of the time
>>
>>2421183
I go writing so that my people can complain about ea-nasir's copper.
>>
>>2417371
>rare form of narcolepsy
Try playing with subway surfers on the side.
>>
>>2421118
Chopping trees is a one-time boost, it's good for rushing wonders, and maybe can help you catch up on deity difficulty, but really isn't needed.
More important than production in Civ 5 is science.

I mean there are exceptions, if you want early conquest or expansion then you should focus on production very quickly before switching to a standard science focus for the mid game.
But that's not the most common thing.
>>
>>2421183
>Going writing first is dumb unless you're doing a Great Library rush
Well the GL rush is one of my favorite openings in general.
But yeah, if you aren't doing that, then probably Pottery to mining is best. Maybe add in animal husbandry too. And, of course, whichever techs are needed for your luxuries.

Also if you have a mostly coastal empire, you really want optics for the lighthouse, which is one of the best buildings in the game.

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SHERMAN
TAKING HITS
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This is who you are greeted by when you visit the Company of Heroes 3 store page. A loud mouthed Karen who is 50 with wrinkles. These are the devs of this game and why it fails.
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>>2425535
would
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>>2425552
jfc
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>>2425335
It's hard to give advice like this, I can only speculate about what you're doing wrong.
Like how do you lose, usually? Are you playing with a team or 1v1? what faction do you main and what faction gives you trouble to fight against and so on.
>>
>>2425552
why am I not surprised a coh3 player would?

You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.

It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
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>>2422842
you summon them for the orb artifacts
>>
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>>2421790
>When men came to Elysium there were individuals who realized that there was profit to be made in the growing markets and towns of the newfound continent. Guilds formed where trade was abundant and the leaders of the guilds accumulated fortune, influence and eventually military power to rival that of human warlords. Relying on human troops and mercenaries, various Guildmasters established themselves across Elysium.

>Relying on human troops

This to me implies he's not actually human despite leading humans. Plus the fact Elysium isn't connected by sea to any other landmass but instead the endless abyss, id imagine he sells rare Elysium minerals to elder gods and interstellar demons who are too amorphous and ignorant of the laws of physics to make it themselves

Like maybe he was even originally human but was mutated from traveling there instead of just going insane
>>
>>2420170
If you get ambushed it's pretty much impossible unless you have a tanky pretender chassis that wished for strength several time with MR gear because you realistically cannot cast a spell before it flies on top of you. On the battlefield high strength supercombatants with magic weapons will kill anything eventually, the problem is having the proper spells to keep them alive.
>>
>>2406483
>just cheat
>>
>>2425122
these are great. I'm doing a high cultist playthrough right now.
the guildmaster could have demon legs, who knows, the merchants always wear those baggy pants. they are of another independent faction and go around to all your settlements, untagging them. killing their trade caravans gives you hundreds of gold, i love it. I'm not sure where they come from, i think they just come from world generation

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Hopes and copes lads?
https://www.youtube.com/watch?v=G5iFil7KIIg
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>prequel
>not immediate sequel where the Kang betrays the SH1 hero for winning too much and half the kangdom is thrown into civil war
>>
>>2425080
I don't understand how they haven't introduced a builder worker who goes out and constructs/repairs the walls.
>>
The most we can hope for is Arab and Legends DLC.
>>
I just don't care. I've installed crusaderz loaded up a skirmish, saw how tiny even the biggest map is, saw how the ai attacked me in kilometres long lines like fucking ants and then I deleted the game
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>>2424084
The main avatar there looks like a tranny.

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>be 2026
>still no mod nor official update that allows you to convert to Ikko Ikki religion from outside that clan
Do you know how it could be possible?
Or if there is an obscure mod that allows you to convert to it?

PD: If Ikko Ikki had triumphed over Oda Nobunaga, Japan would have avoided many (atomic and late-capitalistic) problems.
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>>2423900
I will continue to send wave after wave of ashigaru into battle until they reach a rank where they stop dying.
>>
>>2423900
Play the game first.

>>2423903
Unironically skill issue.
You need just find a hill and place lines one above another. If you still lack of space, double (or triple) lines at flanks and flank enemy when they come to melee (you should have yari wall or portugal units for front line).
>>
>>2425117
Kind of wish there was a mod that made a hybrid unit of yari ashigaru that could unholster those short teppo guns the Japanese used and then holster them in time to pick up the yari/long yari to form yari wall. But apparently that's logistically impossible for most armchair historians I've asked. Yet, think about it, they weren't using long guns like the Europeans (mostly), I know long teppos were made and used, but I've held a traditional ong yari and teppo gun like in the game and it would be so easy to add a sling to it and cross shoulder it fast enough to pick up the yari on the ground.
>>
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>>2425218
>Kind of wish there was a mod that made a hybrid unit of yari ashigaru that could unholster those short teppo guns the Japanese used and then holster them in time to pick up the yari/long yari to form yari wall
>>
>>2425363
Holy, what mod is this anon? Thanks originally.

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Gigachad edition
Post about Illwinter Game Design's Dominions series
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Ulm women are for ------
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>>2425042
All the good things.
>>
>>2425042
Two handed sword gymastics?
(...if you know what I mean....)
>>
>>2424222
I would like Dominions a lot more if
>mid/high path magic was harder to obtain
>magic items were cheaper
>low path mages were 1 commander point
>there were more units on the field (more summons per gem, cheaper recruitables, more sacred points etc)
I just wanna see big blobs fight to the death supported by piles of mages and army thugs trying to tip the scales in their own little ways
>>
>>2425425
You know that the game js HIGHLY moddable, right? Make it happen! Call it The Fourth Age, or something.

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>2423843
dogwater incumbency sim slop, impressive they managed to american up a parliamentary election

>>2424297
here we go with the samefag dev shilling his mod again
>>
>>2424297
What did you do? I can't get either
>>
>>2424413
Niggaa please I'm not the dev to that fucking mod. I do suspect he's the faggot that keeps poasting about it but I'm not him.

>>2424667
I went for the cultural war question for Trump and choose curriculum of strength or whatever it's called. Idk if you have to choose autumn in the first question to trigger the population change though
>>
when did this game devolve into the dumping ground for all of Mango's TNO/Yippie shit ideas
>>
>>2425381
Because it’s not a “game” it’s an interactive Reddit election collage that Mango and QPQ use to promote their radlib faggotry without receiving pushback

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>>2389964
Other way round bruv
>>
>>2410482
they may be the weakest but watching it tentacle rape all the flimsy untis of the opposing army is really funny
>>
it's pretty crazy how far you can get with the enchanter just by spamming wood and mud golems
>>
>>2425264
You're doing it wrong
>>
>>2425257
Dom is a side project to CoE.

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
283 replies and 54 images omitted. Click here to view.
>>
It's not a mod, but a mobile game that was ported to PC. While not a masterpiece for the ages, it's a fun romp until it gets too repetitive.
https://store.steampowered.com/app/326670/Warhammer_Quest_Classic/
>>
On the chaos route in Tactics Ogre: Reborn and holy shit are these battles a slog now. I’m probably no where near taking advantage of all the right things because I have not recruited anything outside of story handing me units and the only class change I did was to make Cistina a Kunoichi and turn the default Rune Fencer into a Dragoon. Also I make Denam use a 2H sword because it’s cool but he’s still a warrior. Dragoon saved me from the 4 beast Mount Weobry map but the party wide debuffs after were aids.

Now I gotta deal with this dark knight squad as I slowly crawl up this cliff and just saw Oz smite Denam for 600 while sitting safely up top. Don’t know if the trick with these types of maps is to just sit at the bottom and wait for everyone to move down to you so you don’t agro boss units or some shit
>>
>>2420133
>>2420748
It got removed for using stolen assets. Which is fair, and frankly very obvious. Shame though, it looked fun.
>>
>>2423872
It's available on pirate sites.
>>
Does devs break the random encounters level scaling balance in psp version, or Ogre Tactics is bullshit like that even in original? I end up outleveling the story and now every enemy uses a 1-2 tier equipment better than i can buy in the stores, as well as 2 tier magic with is also currently not available for me, octopuses in the aqueduct have 230 hp and a bubble spell that deals 100.(my current mage average damage is like 40)

Grinding in FFT was really satisfying and rewarding, since you can unlock essentially every class on the 1 chapter of the game, while this game feels like complete opposite of that so far.

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Dudes who made Syrian Heroes made a new game, anyone played it?
>https://vkplay.ru/play/game/gostomelskie-bogatyri
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>>2424640
lmao so much for being democracies.
>>
>>2424911
democracy has nothing to do with freedom or liberty. if you look through history, democracy has been either itself or the prelude to the most disgustingly totalitarian regimes ever to have plagued the planet
>>
>>2425020
ok

lmao so much for freedom of speech and expression.
>>
is this game really based?
>>
>>2425141
yeah based on the battle at gostomel airport i'd wager

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How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just me
Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
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>>
I once had this idea for a fetish RTS game that is sort of like Warcraft 3. Where the setting is a low fantasy's massive human kingdom that is about to be destroyed by the big bad of the setting which is a horrific flesh mass of tentacles that eats men to turn into more mass for themselves and rapes women to turn them into seed beds to grow there young in there unwilling bodies. The reason the human kingdom is not a playable faction of the game is because all of there knights and solders as well as the king and all of his sons were devoured by the flesh mass when it was summoned to the world by the orcs and there magic users who got devoured as well.

But to get back on topic. The main hero faction i came up with is the half elf futa amazons from the magic mirror dimension. These futa elves come from a magic mirror that protected them from the outside world. As the futa father was the last of the pure blooded elves in the world. As all the other elves had all been killed in wars with the orcs or enslaved and worked to death. So to save something of her race she took ten humans as her wives and hid them in the magic mirror dimension so as to grow the numbers of her children fast and safely. As time moves much faster in the magic mirror than outside of it. So while at first in setting the futa father of all the half elves only has 100 or so children at the start of the half elves campaign. They explode in numbers as the story progresses and because of there powerful magics they are the only faction that has a real shot of defeating the flesh beasts hordes and saving the world.

So how there mechanics would work is that everything about the half elf futas revolves around there magical mirrors and setting them up in the middle of human towns and city's so they can take there willing human brides with them into it into safety from all of the other playable factions and breed them in peace. You would of course see them fucking the human females in the streets.
>>
>>2407553
where's your pic from? some wiki?
>>
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>>2424956
Looks like liquipedia
esports forum, started from team liquid and broodwar, but covers other esports related games as well
https://liquipedia.net/warcraft/Main_Page
https://liquipedia.net/warcraft/Footman
https://liquipedia.net/warcraft/Armor_and_Attack_types

It's pretty good at documenting patch history at the bottom of different units.
>>
>>2424967
>It's pretty good at documenting patch history at the bottom of different units.
i'm a tourist but i was considering installing my w III from my DVD, thanks for unit wiki
>>
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>>2423853

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What's the most important strategy game mod ever made?
My vote is for HPM, because it led directly to the creation of this board.
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>>2406690
Defense of the Ancients
Even if you hate DotA, you can't deny it's impact
>>
>>2424238
sadly the impact was for the worse.
>>
>>2424215
talex hates women so i can overlook a few of those things
>>
>>2406690
>the most important strategy game mod ever made
Aeon of Strife then DoTA

ART Edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

Comment too long. Click here to view the full text.
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>>2424973
>I don't remember the combat in Bannerlord being so clunky
it isn't?
>>
>>2424972
Or just buff armor instead of having it be afucking useless.
>>
>>2425161
nyooooooooooo top tier armor is dropping the dmg to 1/3 so this means it's very useful pls disregard we're talking about rocks thrown by malnourished peasants dmg
>>
>>2424973
You now remember Warband horses stopping on a dime and rearing up whenever you rode into a tiny pebble.
You now remember 0 damage AI moshpits.
You now remember spears.
>>
>>2424780
wtf that buff lmao

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I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
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>>2424987
beats being a man called boy
>>
>>2424132
a rewrite of the pawn task system that has them planning a full workday ahead with dynamic adjustments
>>
>>2425025
boy named sue?
>>
>>2425034
boy the man could sue the boy named man
>>
>>2425025
Boygenius

As with the title - Do they exist? Preferably something autistic, realistic and rich in detail akin to Rule the Waves or Aurora.
Hard mode : something newer not from Dos/early PC era
Harder mode : something set in late cold war/early 90s for that classic Twilight 2000 vibe.
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>>2424110
I always have hope i missed some obscure indie gem like Aurora or Rule the Waves..
>IFZ
Its a nice game, shame its very mobile coded.
>>2424101
Guess ill have to try those.
Its weird how Post Apo is neglected by strategy makers, one would think its a prime real estate for some strategy games.
>>
>>2424041
Shadow Empire
>>
>>2424386
Id prefer something set on Earth aka classic Post Apo.
Great game tho
>>
>>2424041
New Cycle. I haven't looked at it in a while though,
>>
>>2424041
download Godot and try to make it yourself atp because that's just how these niches work


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