>be 2026 >still no mod nor official update that allows you to convert to Ikko Ikki religion from outside that clan Do you know how it could be possible? Or if there is an obscure mod that allows you to convert to it?PD: If Ikko Ikki had triumphed over Oda Nobunaga, Japan would have avoided many (atomic and late-capitalistic) problems.
>>2426015Oregano anon-sama
Was there anything new added to that announcement that they were gonna do fundamental changes in i guess a sort of refurbishment of this game? Do they have an ETA? A few months? Soon(tm)?
>>2368441That's just every total war. You blitz and you win. It also makes the battles more fun.
>>2426610Idk anon, this is the first new I have about it.
>>2426610They have announced they'd go back to some older games and update them, but the only thing we know as of now is Rome2. Rome2 has already been revived once and got support long past release and it's still quite popular so it's a no brainer, but for other games I'm not so sure what they intend.Shogun2 is in a weird spot where it might be too old to update but too new for remaster. Med2 and empire have those mobile ports that were also updated on top of the originals and people expect them to backport the fixes to PC eventually but that hasn't happened yet either, We don't really know anything else.
If anyone's played the Urban Onslaught DLC for Starship Troopers Terran Command, how did you finish the second mission? It's the one where jumpjet rocket troopers are introduced and it ends on you needing to simultaneously defend civilians against endless attack hordes while clearing out a couple of high strength hives.I cleared out the first hive after a lot of very slow inching forward, constant reinforcing and tardwrangling the JAG trooper line of sight but the second hive I could simply never break the stalemate of. The only reason I finished the mission was because the game bugged out and stopped sending attack waves which just barely gave me enough troops to it out but I wonder if there was a better way or if the game's just hard to properly strategize in. I feel like half the time I'm fighting the controls more than I am the bugs, like this mission there was this one Tall Gate(Open) placed right in the middle of a chokepoint between a resupply station and a hive and whoever came up with that is a fucking faggot who is probably working for the bugs because the piece of shit kept overriding me attemping to click on my troops and get them out of that meat grinder chokepoint. The controls are kind of shit in this game but I also know that I'm extremely shit at multitasking/holding down two fronts at once so I wanted the perspective of someone who actually knows how to play RTSs on how they would have tackled that.
>>2427499I'm liking the second DLC because it gives me that HOLD THE FUCKING LINE fantasy I love, but it feels like a very large step up in difficulty. It's a definite step up in quality thoughThe first DLC felt mediocre. Shit voice acting, the new unit types were so-so, the new flying enemy unit types were insufferable to fight and all the missions felt like they ended 10-20 minutes early.
>>2427464its been a long time since i played it, but im pretty sure i just got like 1 or 2 jag troopers and stuck one near the holding spot with a bunch of mortar turrets with 2 riflemen and 2 police squads with 1 police on each side of the holding spot, and went to clear hives with 4ish squads+1jag. i think i kept 3ish squads out to keep the hives/tunnels from replenishing, so i wouldn't lose all progress, and i'd send the other squads back via dropship transport when the wave was coming. it's important to grab as much supply caches on the map as possible before attempting to fully clear the hives. it was a slow steady slog, but thats a lot of the missions lol.>>2427499the conquest mode sucked ass. after you play 8ish(?) maps, they start repeating and you just attack from the other direction, or with different lighting conditions lol. i think the base game was the best campaign but took too long to introduce all the units/get out of basically tutorial mode.the hell dlc was meh, didn't really care for the units, the story, the environment, or the missions, but i heard they reworked it quite a bit since i beat it.urban onslaught is exactly what it states (when you play on max difficulty). i would have to reload a lot of the autosaves in order to slowly figure out how i needed to approach it.i do wonder how th new dlc is, but i kinda burned myself out on the game after beating all the dlcs back to back to back, and then waiting for the conquest mode which felt like shit.
>>2427752The new DLC is just more conquest mode on a new planet and with a new faction(chemical/hazmat exterminators) that's supposedly really broken. I've read in reviews they didn't bother with much plot or even the intro cutscenes to the missions.
>>2427759>just more conquest modegay. that shit sucks ass.
Rapidly losing patience with this DLC on the penultimate mission. The original campaign had its fair share of underground/tight corridor missions but considering the entire gimmick of this DLC is huge numbers of waves that simply do not end and require you abusing the police squad's walkie talkie ability and require very slow inching forward since none of your guys can fire over each other and the corridors are extremely tight. The drone nests/bug lair spawns simply do not end unless you bum rush them and I don't like that at all.I think I'm just gonna say fuck this and play Last Train Home instead.
An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.previous thread:>>2032893>Useful resources for making gamesFree icons: https://game-icons.net/Free HQ textures: https://ambientcg.com/Kanban for organization: https://www.kanbanthing.com/3D modelling program: https://www.blender.org/Pixel art editor: https://www.aseprite.org/Image editor: https://www.gimp.org/Vector editor: https://inkscape.org/Map editor: https://qgis.org/Game engine: https://godotengine.org/Comment too long. Click here to view the full text.
cool as in it looks very practical and elegant, when i make any ui related stuff i usually pile up stuff then take a screenshot and move the elements arround in ms paint untill i find an arrangement that looks somewhat decent
>>2420629>>2422122>>2422125It's only a dev tool, I got AI to do it. The downside is that it opts for a 'mucho texto' style by default, constantly explaining how everything works verbosely. Not suitable for final UI but its fine for placeholder. I guess if I told it what makes for a great UI it would be better but these are good enough.Likewise with the ship combat, not the most amazing UI but it does show what's needed.Here we see my human-designed fleet getting wrecked by evolutionary-designed assault carriers, they captured 2 and disabled one in boarding actions. The very next thing I'm going to do is get some more unique names for ships to prevent this peregrine v peregrine BS and ensure there aren't any same-named ships on opposing sides, it's extremely confusing.
>>2426539I guess dev tool is two sided thing; it allows for faster testing, but I feel I couldn't do it, because feel GUI is part of the user experience
As these threads clings on verge of death, I might as well provide a weekly progress report here for my own sanity.This week I experimented with Unity's spline packages, but didn't actually do much programming. The idea is still to make on-time CK-ish management simulators (>>2417869), but I have decided I have to include an interactive map, which is something I thought I'd leave out altogether.So, what I mostly did this week was:>come up with 13 cultures>subdivides world into regions>figure out where roads will be (I'll have to redraw them in splines)>place settlements in SVGWhat I will do is convert settlement circles into FBX, and use these coordinates in Unity to create instances of clickable SVG vectors.Once I have done that, I can get back into programming.First goal is to develop the marriage mechanic. The plan at the moment is to make it function like this:>if player picks a "bride activity" activity, they are presented with 4 choices for a bride>each info for bride tells player what city they are from and the distance>the distance is important because it will impact the success of retrieving the brideComment too long. Click here to view the full text.
>>2434670good show anon, keep at it.
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
>>2418982If this patch breaks my safe files like last time I will burn down an AIDS research facility
>>2418982Happy mental illness celebration day! Did you know trannies worked on this mod? That's right, they chopped their dick and balls off and that makes them a woman! Oopsie doesn't that make you mad huh? Unfortunately this mod was made by cumguzzling sissy retards and there's nothing you can do about it. That's right, they are MEN who suck COCK! OK rape you later
>>2419526There is a lot of anger in your post. Did you regret it?
>>2372768I miss Battlefront Commander.
Are AT-AR and AT-DP basically the same thing?
https://store.steampowered.com/app/1278540/Esports_Godfather/I can't be the only one playing this poorly translated AI slop. The workshop is full of portrait mods to remove the freaky pale-skinned demons generated by the abominable intelligence, luckily. I've been addicted to it for like a week now. Luckily the important shit like hero traits and card effects seem to be hand-translated or at least have high scrutiny, I've only seen one or two awkwardly phrased things.
>>2430971This game is alright until you play it a bit and it becomes too easy, so you move up to higher difficulties and discover you're just constantly statmogged by everyone else and can never use the training mechanic to train strong characters, so you have to cheese all your matches with broken shit. The AI also cheats and pre-calculates objective teamfights, and will never join them unless it'll win. So if the AI elects to fight you you know you've lost, so you have to disable opting out of fights which makes the game even more snowbally.The most amusing part of this game is reading the update notes on Steam where the degenerate Chink techbro in charge calls out members of the design team that come up with unpopular changes (that he vets) and brags about cutting their wages as punishment. Business as usual in China.
>>2431100>The most amusing part of this game is reading the update notes on Steam where the degenerate Chink techbro in charge calls out members of the design team that come up with unpopular changes (that he vets) and brags about cutting their wages as punishment. Business as usual in China.Holy shit I didn't see that, can you link?
>>2432320I misremembered the details because it was a long time ago, but they drag the designer out later in this post and have him write an apology essay. It's extra funny and dystopian because they use these AI avatars of like gamer animals to represent themselves, so it's just a snake wearing a gaming headset apologizing. There's probably more crazy shit if you sort through their old notes, their more recent ones are just changes and not oversharing on the internals of their team. I saw another one when I was looking through them just now where their team apparently hadn't had a Saturday off for the last 3 years lmao.
>>2430971>ChinkaneseFuck no, it isn't even acceptable gookslop like Chaos Galaxy.
Calling all /vst/ users!I need data!What was the first RTS game you ever played?
C&C Red Alert Disk I found in a smoke house
>>2404243command and conquer shortly followed by red alert
>>2426300same here only it was command and conquer. We didn't have a pc until 96. Good times.
a game called Reflux, from what i read it was called Robo Rumble in the west but im sure litearly no1 outside of Poland even knows bout this one
>>2434852A neat idea. If it was made today, this kind of customizable unit construction with a focus on solving puzzles would make for a solid indie fotm.
Total war - warhammer is on saleAny of them worth getting?Why do they still have denuvo 20 years after release?
>>2410728After resuming the campaign I checked up on Ku'gath and he actually did get wiped out. Now the game triggered the orc endgame crisis which means I need to kill a 60+ settlement Gorbad. I'm having fun nuking greenskin armies with spells so I'll most likely finish the campaign even if it takes a while.
When that Nagash DLC drops it's gonna nuke all the mods everywhere right
how do you niggers enjoy this shit "not-game"?It has nothing good from any of the Total War games, the UI is atrocious, and there's not enough naked dark elf women.
>Have my dragon do a breath attack on the enemy>It hits my own troops
Man if I had the time I'd play total war 12 hours a day, it's way too addictive.The way it's coded to always have someone else attack you when you're almost over with a war creates this feedback loop where you're always just a couple of turns away from tying up loose ends and then you suddenly have to scramble to meet the new threat, forcing you to take fights where you're outnumbered and you probably have to fight manually.Ever since I started my new job I don't have time to play, which is good I get more done.
Previous thread: >>2187019What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
>>2431200Thank goodness we have water TOWERS and not water PITS.
>>2434065i mean... we do have water pits...
>>2434065>and not water PITShuh what you mean?
>>2414824>t. american
>>2422110Skill issue.
>be CA>create the best and fastest-selling TW game ever, with a superior diplomacy system, province buying and generals as unique persons that can switch factions instead of rng randos that are just named elite units>announce a sequel, drop the project>instead go back to making games with the same lower-quality formula you used before TW3K
>>2425923In real life, you and the opposing lord or both of your emissaries would sit down and talk about proposals at length, until a solution is found. You can't build serious relationships if you don't even know what the opposing party is expecting of you. TW3Ks diplomacy system assumes those talks have already happened and it's clear what both parties want and what they're willing to give in return.
>>2425472tw3k main target audience was chinamen (go figure) and they :1. Have a different paypig culture where they will only spend money on gacha boobies and if there are none the game should be sold competely with no DLCs2. Have a different perception of their own history (as shown with the Sima princes DLC all of whom are considered to be cunts and DLC getting reviewbombed)Thus CA didn't get enough money from chinese market and decided to make more tww slop for people with liquid brains
>>2430763It is fun until it gets to DADOODOO but then it gets better near the endkeep in mind that ccp made it a family friendly show so too much time is spent on melodrama for old women
>>2433582>executes all your male officers>takes all your female officers captive
taiping rebellion dlc...por favor...
why are the jewSA overpowered in every game?
>>2432038I am pretty sure that's how it works in the original too
>>2432030Power down buildings after a 3 second delayKill garrisonsApparently they can also hurt infantry that stand too near them but I've never seen that.
>>2432030don't they fuck with incoming rockets? Could be useful against rocket buggies since they out range all base defenses.
>>2433749You're thinking of the Chink ECM tank which fucks with rockets, sometimes.
>>2432030Disabling your own Supply Drop Zone to get a free drop instantly
>BRADLEY APC AWAITING ORDERS SIR.
>>2428609>it is remarkable how this game made me root for the americans during my 2 cool 4 capitalism edgy teenage phaseIt is remarkable how fucking retarded you have always been
>>2431598Thanks for defending my net worth, goy
>>2430941Is that supposed to be Bush?
>>2427362tacticool tranny bullshit mentality infected the military
>>2429555>invasion of US fails>Russia collapses into civil warThere's no sign that Russia is going down in civil unrest in the story though. It seems like the country is still united in support of the war. I think the sequel would've been set in another front instead, mainly Asia, as you said. Although, I doubt the game will depict the schism between the Soviet and the Chinese.
If u have played, which fraction was your favourite?
>>2428512>>2428417>>2427533read the rules. the people who complain never read the rules or they think they're the jannies who can make up rules out of their anus. also offtopical. you wanna talk abotu strat games or something? unmoderated shitposting is for >>>/v/tards now.
>>2429990>you wanna talk ABOUT strat games or something?
>>2429989it's because a lot of them run on heavy graphic engines badly optimazed.
>>2429990Bro, he just explained me what does nametard mean, ok if you want we can change our discussion topic to the Disciples, no problems
>>2429989Call Of Duty Black Ops 7 needs very powerful computer, but all COD games since advanced warfare are boring(COD WW2 is only one good game since 2014), but disciples can work on very old computers without any problems, and D2 is more interesting
Any good strategy demos?
>>2430389>>2428355>>2429377>>2422159
>>2430389County of fortune was pretty fun
do you like this franchise? I heard Rebellion is good
>>2434049>>2434419>>2434490Big if true
I like Sins 2. Its pretty much just Sins Rebellion but newer/extra stuff. Not sure how much I really care for the DLCs, I bought the one that added in the new ships but not the scenarios. I still tend to find the AI lacking though its gotten better since launch.Glad they are working on the UI finally.I wish more of the modding scene came over for sure though.
>>2433256I like Sins 1. Waiting for Sins 2 to be some level of complete before I get it or even pirate it.
>>2433256I keep trying Sins 2 and I just don't like it. Unfortunately I've played Sins 1 to death though.
>>2433256Its okish.Really makes you wish for a different game with more depth.
be mebest, biggest most expensive Space Empire Strategy Simulatornow>brand-new WALL-E Simulatorwhat went wrong?will it be actually fun?>https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-421-contracts-life-on-the-arkship-and-forever-cruise.1923728/
>baol precursor line>the last research site that unlocks the last digsite before the home system is inside another empire's territory>said empire is on a federation with other 4 cpu empiressigh, I wish they fixed this shit alreadyfeels like a chore to go to war just for ONE shitty system
what would be a good second civic for a nids build?
>>2435121If you're going Evolutionary Predators as you should, then Shared Genetics is pretty gud and thematically appropriate.
>>2435121Now you got me thinking about making a jeanstealer cult.
Had a lot of fun until running into a minor bug report, as is the case with pretty much all paradox dlc. The issue this time being that ark pops don't auto-migrate for some reason and I was an egalitarian ark. Will be withholding my playthrough until that shit is fixed. Aside from that, playing as a nomadic mercenary enclave build that just accepts whatever contract they come across is really fun. I even edited my build to remove common ground since that shit is broken with nomads, and instead went voidfarers for the true galactic busride larp.They definitely need to change the way contracts work so that they have some sort of scaling.