>>2473413>hearts of iron 3 coreIt would have been shit
>>2475727Filtered
>>2473418>having autistic fits over Byzantine Empire and Balkans...who doesn't?
>>2473413I liked the soundtrack, shame they scrapped it
>>2473413Well I think it's a much harder game to make and market.Firstly the standard appeal of a grand strategy game is conquering, war. And a Cold War game would really minimize that.And then you have the issue that these events that a Cold War game would have to include still have people who remember them today, who lost people during these wars or coups or subterfuge missions. Which runs the risk of a lot of controversy
I feel like this one never got any loving from the fans, I mean the second one set in Russia was a stunning success, what is it that they did, for it to be forgotten so quickly, memoryholed? It's not like Italy was a forgettable front so it has to be something gameplay related right?
>>2486496>memoryholed Still getting content, selling DLCs, getting updates with visual, audio and gameplay improvements and above all it's the most played CoH game right now by a wide margin.
>>2486496>How many maps does a player have to win to feel like they have won WW 2?The single player grand campaign map is a downgrade and there is woman on the cover. Everyone knows it is pointless slop at this point with a WW 2 theme.
>>2486496The gameplay is pretty shit, yeah. It feels like one of those things where disgruntled former staff break off and form their own company to make a clone game but realize they don't actually have the talent or expertise necessary to pull it off. It's a grim imitation of CoH that was brave enough to deviate from the formula but not competent enough to pull it off.And despite looking kind of shit graphically and still being a very small scale game with a low entity counts and tiny maps, it runs like shit and relies overtly on framegen cancer to achieve a stable framerate.Probably what epitomizes their whole design to me the most is that they made higher ttks, lower lethality and longer fights an explicit focus of their marketing and how they pitched the game as an improvement over 2 despite having less content and no noteworthy technical advancements. Then they later revealed with much fanfare the "ttk rework" aimed at increasing lethality and bringing ttk down in line with CoH2. No gameplay vision or design decision survives more than a few patching cycles (which to be fair, take ages) and as a result the game is just a slowly-shifting soup of bad ideas left to swirl and dissolve piecemeal into the indistinct mass.It's a game, designed by idiots, full of sound and fury, signifying nothing.
>>2486496News flash, the CoH series was always shit. Only difference was back then everything else was kinda shit and CoH mechanics were barely novel enough to get a cult following (ie. retards). Unfortunately, that following of retards has never been large enough to continue a shitpile game series into the modern gaming landscape, where even competent RTS games can barely keep a foothold.tldr; it was never memoryholed because nobody gave a shit in the first place
>>2486496See the woman front and center? I knew I was not the target audience.
>/vst/ says this is the best space 4x ever>try it>it's not even better than stellaris, which itself is crapcould you shitheads stop lying to me and telling me that bad games are good? i wanted a strategy game, not a visual novel with number-go-up elements.
>>2477014Not him but I found the forced peace options really poorly weighted. I could "lose" wars when I had taken multiple planets from the enemy just because they had more drugs for their populace.
>>2456725>>2456730>but he made graduation!
>>2464273Ah yes, biden DEI funding for the... Paris based studio..
>>2456725nah the game is good for the simple reason that it doesn't take the retarded Civilization route where the A.I. all gangs up on you in the end in order to stop you from winning, regardless of any past alliances and history.I don't think an alliance that has lasted thousands of years should immediately end just because I'm 10 turns away from winning the game. Sorry
>>2464024Its gotten better, basic building cost scales linearly so you can actually build stuff. There will be one more faction and 2 subfactions for launch
Watcha>playan>listnan>unit favanFor me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
>>2486479I think you mean the Latinx chud
>attack south>they destroy the bridge and I lose my units>attack east>get bombed and I lose my units>do not attack>vehicles and units spams within my baseJesus Christ, I just wanted to relax playing single-player missions.
>>2486272i played reverse collapse codename bakery and was surprised by how much of the world felt like a fan-reimagining of tiberian sun
>>2486963reverse collapse's background story (which is on the same universe as gfl) is nearly 1:1 to TibDawn, including weird radiactive rocks that terraform the land into wastelands and turn people into mutants, and a shadow cabal who wants to use the power of said rocks for their own twisted agendas led by a seemengly immortal evil motherfucker
>>2486963>>2487172HMM... I never made this connection before.
Can someone please recommend me RTS games where you lead small scale operations? Like just a few squads and maybe a vehicle here and there. Kinda like some small scale operations in Men of war or Dawn of war 2 or anything similar to that.
Has any living soul played this game?Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
>>2475188lots of games.e.g. belowhttps://www.newgrounds.com/portal/view/459232
>>2483900>>2483899I like the style, but it just feels wrong for Zachtronics to make anything other than programming-adjacent puzzle games
>>2486522Mobius Front is basically a puzzle game and it even includes a programming-adjacent puzzle minigame, so they're on familiar ground
>>2479494You post Grand Strategy in the Grand Strategy General.
Anyone here play this game? Looks like a good spreadsheet simulator but i don't know shit about baseball. Can i still have fun?
>don't know shit about baseball>wants to play a baseball gamewhy not play games about things you actually like?
>>2478083I don't think there are any spreadsheet games about spreadsheet games.
It's fun. I like playing from the start of baseball history though. Getting Cy Young in the inaugural draft is kinoFranchise hockey manager is also fun. Just like with football manager, you'll learn the sport over time. What you're playing is a people and organization management game, the underlying sport isn't so important
Baseball gets no love, I feel that OP
>>2469083I'm a casual baseball fan and I couldn't understand most of the shit on the screen. Took me a while to figure things out, but eventually I got it. As it turned out however I prefer playing matches than managing teams so I dropped itAlso I own OOTP 18 which was the last one that didn't have the perfect team gacha crap
Reigning champion Park Sang Hyun, Zerg Gigachad Soma, has won ASL 21 against the now disgraced Terranny, securing his second title and the SIXTH ASL in a row for Zerg Chads, contributing to a Historic Zerg Chad performance, the best ever so far. In light of this fact, it's safe to say that Terrannies have now joined Tossers, and will never win another title. Thank you for your attention to this matter.
>>2484114When are you gonna kill yourself or shoot up a school, you obnoxious schizo?Why does everything have to be some us vs them tribal bullshit?
>>2483731No Total Terranny Death today either, but, again, Zero's performance was abysmal. Among the worst ro16 games ever played. It seems like the more the Zerg Gigachad Chads up even further, the weaker the lesser Zergs get. Mojo hypothesis undefeated.
I'm retired from posting sexy gooks but those legs damn
Snow all killed the Terrannies in KCM today. Zerg Chads were already in the final, and will take it again. Thank you for your attention to this matter.
>>2485869Why are Terrannies so weak?
Ostranauts 1.0 is out todayanyone played this game? I'm having a blast, but some mechanics seem to be a little bugged still
>>2471184I was curious at "like 10% of the promised content" because I didn't follow it in early development so I looked up the initial roadmapI assume you're using hyperbole. They were generally good for their promises, although ship combat only came a few months ago and this roadmap is 6 years old. That said there is definitely a lack of content in some areas, such as ship equipment (basically only weapons, sensors, and fuel intakes have more than one example per category. Weird how they realized that one piece per type was horrible for later additions but never backfilled.) and anything interesting to do in other ports. The Venutian aerostats are the only even slightly fleshed out stations in the game past OKLG. You have no reason to ever play the game again if you typed "annoyingly fiddly simulation" earnestly because that's the core of the game. >>2474536Yeah it's still buggy, although it doesn't crash much (I have had like 2-3 crashes in 250 hours.) There is one more major update planned along with basic bugfixing support before active development ceases. I don't believe the content of that major update has been announced.
>>2471184Needs more updates
I’m sick of making scrap runs with my cuck shuttle. Is there any downside to just squatting in one of the bigger derelicts and working out of that until I have enough money to buy it?
>>2461874Filtered scrub
>>2478907The only things you have to worry about are your resources (oxygen, power, fuel etc) and if the cops come snooping around and find that you didn't renew your scav. license.
Gigachad editionPost about Illwinter Game Design's Dominions series
>>2485725Lots of people love these games a lot.
https://www.youtube.com/watch?v=yk4uJ81GVjUThis is insane.
>>2369357You supported the devs of a game you like and want to see more of. The only dumbass thing about you is what your dumbass parents taught you about being a "frugal" parasite
>>2444028This is unironically the worst thing about it. Analyzing the enemy is part of the fun but reading through all the trash chaff trying to figure out the important bits of their army composition literally fatigues me out.
>>2448931Dominions is a wargame and CoE is an adventure game
>Heard that a new patch recently came out>Decide to dive back in to try it out>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridgesI guess I have to learn this whole fucking game all over again. What did they change to economy?
>>2485592I didn't enjoy MEIOU because I like my game running at more than 5 fpsEU5 could have been enjoyable if it wasn't in a permanent phase of redesign to erase any possibility of the players being good at it, and if performances, like every nu-paradox release, didn't shit the bed once you reach the midgame.
>>2485571tbf they nerfed it so much for battles because retards were complaining that they would last less than 48 hours and were too fast. It already lost its use, the arcade faggots won this one.
>>2485672bro they fixed everything in 1.4 trust the plan
>>2485592Same Vanilla EU4 feels like risk. Having an actual economic simulation is a lot more fun imo.>>2485596Works on my machine.
So is there any way to simply take stuff without having to fight some "just war" with CBs and peace negotiations? I remember close to launch I did a Netherland campaign and in the end I was in a constant war against most of the world but I still had to negotiate the last few provinces to fill my desired borders and I couldn't imagine the amount of micromanagement needed to fully take over Europa let alone the world.
Hello, some of You maybe remember the old thread. Let me remind the others – "Dominion of Darkness” is a free strategy/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. In the past, the Anons really helped me improve the game. So, once again, I am asking you for your NONfinancial support. I prepared new update, which You can test here: https://adeptus7.itch.io/playtesting without download or registration.Some of the new things in this version:- I introduced 3 difficulty levels. The normal one is like the old version, the easy one is supposed to be "story mode".- I added new storyline, where You can gain power by devouring your own minions - but beware loss of control.- I added new interaction with recruitable characters and between them.If You play and see something looking like a bug, please, please send me a prinscreen, including visible stats - it will help me find a caus of the problem.
>>2472291Welll.... gameplay is mostly reading and clicking of the decisions. Plus 2D pictures - There is actually a video presenting some of them: https://www.youtube.com/watch?v=Z2ufjgOnD5k
I played the playtesting version as Warmonger, fire. I saw some typos, send them in email.
>>2473372Thank You!I think that new version needs just a few playtests before going official, so if any of You tested the playetesting version recently, please, send the feedback. Cosplayer XoAngelBeatsoX just made a cosplay of a character from Dominion of Darkness - Polena, a young vampire lady.I invite You to watch her DeviantArt gallery: https://www.deviantart.com/xoangelbeatsox/gallery(Disclaimer from the cosplayer: "The props and set pieces are real, the stone wall/background was added afterward in Photoshop to complete the setting". If You doubt she is a real girl, You can check her gallery :) ).
>>2478437>cosplay of a character from Dominion of Darkness - Polenanot bad but errrr..... 2old
>>2478437>XoAngelBeatsoXthink that's AI
Where is the general for games that have no general
>>2469457No one ever talks about RTS in there.
>>2468959Yeah nothing has changed since 2007. Still the best genre ever though.>>2478541That’s any rts though, aoe especially.
>>2482278>That’s any rts though, aoe especially.In AoE people sometimes win thought sneaky tactics, or well-micro'd trebuchets, or water advantage, or whatever.Not every match is about winning though eco.
What about CTA Gates Of Hell : Ostfront?That game rocks.
>>2483052he probably meant campaign because I agree on that sentiment. It's especially bad in games that have scripted continuation, like in one of the first Supreme Commander missions the map increases after finishing off the enemy and next a monkeylord walks towards your base (you don't know that in advance). You can just boom eternally and build a thousand gunships or get punished for being quick.I think Battleforge dealt with this very well, as almost all levels operate on a timer in some way. Either you get overrun, have to keep something alive or hold a position >>2478541The one mission in Creeper World 3>>2469081is a perfect counter example because you operate on a time limit
We manage to live long enough edition Previous: >>2454744Avaliable for free at https://www.bay12games.com/dwarves/or as a paid premium version on Steam or Itch.io>What is the difference?Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).>!!NEWS!!6/25/26 - Dwarf Fortress 53.15 released adding prehistoric cretures 8/26/26 - Myth and Magic Update announced to be released towards the end of this yearComment too long. Click here to view the full text.
Goblins are like IndiansThey see a nice street that doesn't have shit all over it, and they must pull down their pants and shit on it
Not again...
>>2485090>>2485144>>2485423I see, thank you for the insight anons
>>2486621At least it can be used by your justice dwarf, so it's not a total lossI had a posessed guy who produced an adamantine crutch and the just few days ago another one who samehow ended up making an adamantine toy boat.Both of fucking lawn ornaments were relegated to the role of FB bait in lower cave level.
>>2486686>At least it can be used by your justice dwarf, so it's not a total lossBeatings from fortress guard are more deadly than the hammeringsOne slap on the head and their necks snapYou specifically need DYELs in fortress guard if you want dwarven justice to have a mortality rate of under 90%
But is it better than endless space? They both seem sort of zany
>>2486105I think they gave it away for free at some point, is it not anymore?
>>2460149 >>2461570play the original and the best. MOO2 is too much micro management... and more buggy
>>2486345bonus indie reference: play Warpath 97' AKA Warpath 21st Century . not really a strat game though.http://www.synthetic-reality.com/warpath32.htm
>>2461582Play master of magic instead.
>>2486345>MOO2 is too much micro management... and more buggyBOY. There is something worse in that regard.