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File: EnemyNations2.jpg (453 KB, 1280x1024)
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Hey guys, have you heard of Enemy Nations? It’s a really unique game from 1996, kind of a mix between Command & Conquer and SimCity. The developers released the source code quite a while ago, but nothing happened with it until now. Thankfully, someone has decided to bring it back to life, and a new version has just been released: https://github.com/EnemyV/EnemyNationsRevival/releases/tag/2.00.003
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Whats this version got over https://www.enemynations.com/
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>>2343127
It adds new terrain, better performance and AI, and a bunch of fixes so it runs properly on modern PCs. The enemynations.com version is basically the old, unmaintained 1996 build.

You can check all the changes here:
https://github.com/EnemyV/EnemyNationsRevival/releases

The dev also made a short video about what he plans to do with the project:
https://www.youtube.com/watch?v=hPtRtH5ZqQ0
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Looks like an older Rise of Nations from the screenshots, how does it play, does it do anything interesting?
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>>2343310
It’s more management-heavy and economy-focused than most RTS games from its time, so if you like games like The Settlers or Knights and Merchants, you’ll probably enjoy that side of it. The interface and AI kinda sucked in the original, but hopefully this new version will improve them.

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I didn't remember how ugly 3 Kingdoms looks, how can people enjoy it unironically?

I swear, even in 2026 I still hearing people mad about CA not keeping the development of this game. Like, are we looking at the same game or what?

The only nice thing is the 2D art of the black ink with the letters and the pink flowers of the decree's tree.

And beyond that, the combat is even worse than in Rome 2 somehow, and the whole development of your city, faction feels even SLOWER and boring.
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>>2333603
Kek if you actually play shogun 2 it looks like shit
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>>2333899
and somehow the new slop looks worse. it's remarkable.
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>>2333371
Fucking WHY. Why is this a thing in nu-TW? Shit looks like a crappy mobile game.
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>>2333603
Medieval 2 looked good enough for a strategy game desu. Units in Shogun 2 and on often look like animated shiny plastic figures
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>>2334659
Visual clarity on where the archers shoot or sumshit.

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Are you sticking with 26 or going back to FM24?
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>right lets see how my players loan spell is going
>see this
????????????
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>>2343035
Incredibly based. Viva Ecosse!
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>>2343034
kek
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>>2343034
good man, that

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>ai creates this monstrosity
what do?
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>>2334712
>ai creates this monstrosity
>what do?
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>>2334712
do not redeem
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>>2334712
NO ONE CONQUERS THE TAMIL KINGS
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>>2334712
Rate my monstrosity I created.
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>>2343175
We Gan.

POV: You've been banned from my park.

You will never get to return to this land of wonder. Jealous? Yeah I thought you'd be.
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>>2327844
are you playing vanilla rct when openrct2 exists?
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>>2329237
because he's not a fag
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>>2329253
he is a fag and so are you
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>>2327844
I want to come back to mister bones' wild ride
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Sup y'all, figure I'd put a ride in the thread, Meet the Molerat, a mostly-underground crazymouse ride.

Happy new years edition!
Lets have us all a friendly ship design competition, post your boats! Use the 1935 start, ship must be legal. Best looking or impressive wins (You)'s!

Thread theme: https://youtu.be/t8s_Z13jEeo?si=EtXoWTdrMUWKNp4s
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>>2342068
>Iowa
>33 knots, 16 inch guns
>KGV
>28 knots, 14 inch guns
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>>2336131
Don't be afraid to skip, As Germany, like most powers, you'll make your VP elsewhere. You'll be tripping over fleet battles on both the North Sea and Baltic, skipping a ke battle for a loss of 100 VP is irrelevant. If forced too fight, who cares? Send your oldest CL off to fill the gap. The limitation of the fans is it's battle generation system, and Germany gets a lot of big battles in the North Sea and Baltic.
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>>2342101
The Iowas were also a good deal larger, with thinner armor. The KGVs were originally designed with the expectation that the naval treaties would still be in effect and completely reworking them wasn't super practical by the time shit hit the fan
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>>2342101
is it fair to compare the Iowas to the KGVs? Maybe you should use the NCs or SDs instead or compare something like Vanguard or the canceled Lion class?
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>>2342530
>Vanguard
>1944
>30 knots, only eight 15 inch guns
Iowa was launched in 1942 btw.

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goonicorn edition

Previous: >>2298043
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
12/19/25 - Dwarf Fortress 53.08 released with rebalanced material dig speeds, the 7th patch for the siege update. Recent patches also include hundreds of new creature portraits, bug fixes, and tweaks to siege behavior.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

Comment too long. Click here to view the full text.
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>>2342434
They wanted to talk to your leader. Just talk.
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>>2342434
>>2342492
The problem here is that “Attend Parley” is a low priority job, and your leader often gets distracted by citizens who want to meet, or gets thirsty, or wants to sleep, or feels like doing some work instead.
After a really long time, the goblins will give up and turn hostile.
If you do make it to the parley, the goblins will demand you turn over an artifact. If you don’t, they give you enough time for your leader to return to safety, then they attack.
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>>2342531
>>2342492
Huh, ok then, not going to try that again lol.

Why would I ever negotiate or give anything to filthy goblins? All they are good for is live combat training exercises for my warriors.

I am still waiting for them to send a big enough army to make any actual damage to my soldiers.
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What is the best way to find a good spot for magma pumping?
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>>2342938
The main reason to accept the petition is to have more time to prepare for the siege. I was able to dig a moat and put up an extra couple bolt throwers while waiting for negotiations once.

>>2343017
The important thing to know is you need a high input flow to get a high output flow. Don’t skim off the top layer of magma since it refills slowly, try to tap a lower spot surrounded by a lot of magma. And of course, it’s easier to dig the pump stack if you avoid the caverns.

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Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
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>>2328413
>guardians have insanely slow cultural adaptation
recruit colonist -> colonize it is
>>
stuff of nightmares
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How do I win without a tech advantage? The 25th anniversary mayhem mode majors have similar tech as me and sometimes better. Is this where I should be holding the line with small-sized infantry OHQs and then making advances with larger-sized mechanized OHQs? I'm just struggling to accomplish anything when every battle results in even losses, or worse.
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>>2343118
Avoid what is strong. Strike at what is weak.
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>>2341450
well they need to nerf government somehow
being objectively the strongest profile in the middle category for 5 years now

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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>>2341186
This doesn't happen anymore unless a bus was en route when the current phase finished or ran out of material, and COs may be smart enough to only send enough workers to do what can be done with the materials present.
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>>2341077
>The only constructions they walk to are buildings. Stuff like footpaths and pipes need a bus to get workers to build them.
Oh you might be right. I often don't have CO busses assigned to them anyway because most paths are built by mechanisms alone except very short bits and those I quickbuild because I just leave realistic off even if I do most things the hard way.
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My first save past 1930. Never played the game until early start released. How am I doing? I'm making lots of money with 0 debt
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>>2342216
What's your starter industry?
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can you export horses for profit and is it good?

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I was thinking of (pirating) this game. Why are 52% of the recent steam reviews negative?
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>>2342500
You're brown and retarded
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>>2325611
they kinda work for a gamey game like eu4. hang all simulation niggerfags, because they don't understand eu and ruined the series.
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>>2323601
being at peace is suboptimal play, scrub
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>>2318012
Why do muslim rulers only marry one woman? Did Tinto only program so AI only accounts for monogamous marriage? Tired of Ottoman family being extinct by 1500s
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>>2327213
Man from a MP standpoint 1492 would have been infinitely better than 1337.

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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
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>>2340856
top kek. that explains a lot
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>>2340934
I don't even know what the fuck they were thinking on that bullshit.
Was literally prepared to never update again.
Corvus still had the normal sane settings.
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Should I just play the 4.3 beta or is it still so buggy that I should stick with 4.2?
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>>2342615
Personally, as still an utter noob, I'm sticking with 4.2.
Still don't trust the beta and want to experience the OG unhinged economies at least once, before the nerffest of 4.3.
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>>2340856
>more string optimizations
The meme just keeps going.

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>2333859
Javelins actually have 100m minimum range, both of them, same as the dogshit RU ATGMs like Fagot.
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>>2333677
>pushing javelins
Do you not have artillery you retard
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>>2261396
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Man it's fun cucking amerigoylems out of H on Baltiisk
They're so used to getting it for free that they seethe and feed when their precious little Ospreys and Niggerhawks get mulched by Mi-24P and Mi-28N AA helis covered by Su-35s and followed shortly after by Mi-26 airlifting Osas onto the island
and if they give up on H those AA helis and Osas go to their airspawn and rape their EX2s and Fag35s
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>>2342590
The whole reason the Osprey gives H to US for free is that it's more than twice as fast as every other helo. If your AA helis are arriving in time to fuck up their drop it just means some retard screwed up or went AFK and called in their deployment late.

Otherwise by the time you're in range to contest H there's already a bunch of manpads in buildings and nothing for you to shoot down.

If you really want to control H you need to control or at least pressure F/G. Now that the SLAMRAAM is anti-heli instead of a SAM, there's no heli-bourne long range AA that can be deployed to H, which means the team sitting on H needs to control the opposing coastline to cover the point. If they can't keep a SAM up on that coastline you can just hover a drone out of manpad range and bomb them off the island with impunity.

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When you start a new civ game (or any of its clones), all decisions are meaningful. The game lets you micro your troops for a good reason; if a scout dies you lose valuable intel, and if you can't beat barbarians your economy will suffer.

Fast forward 300 turns later, you start a war with a weakened enemy who is clearly an easy target for conquest. Your army outnumbers theirs because you have dozens of tanks that the game still makes you control manually. Your victory is obvious, all that's left is clicking a hundred times and... it's boring to death.

Is there any game that doesn't devolve into hellish QoL after the exploration/early economy phase?
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>>2341911
What I'm trying to tell you is that a hack from 20 years ago does not qualify as QoL anymore. If you played anything except civ iv you would know better.
Watch any deity playthrough and most of it will be the guy managing toy soldiers, the exception being the early game because that's where the four X actually matter. I'm sure some people love it, but that's not what I expect of a 4X.
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>>2341580
>The real question is - why are you "playing" in the first place
because the game is about strategy and logistics, not about telling your millions of soldiers where to walk and who to shoot because they're lobotomized retards who keep pissing and shitting themselves if left unattended, much like you irl
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>>2340789
Distant Worlds is the only one i can think of
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>>2340387
>Meanwhile pic related backstabs you while your army is away.
why would you ever let him live long enough to backstab you
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>>2342479
Because OP doesn't engage in conquest, apparently it's "boring".

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2337989
Astraeus my beloved
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Legion is ugly OP trash and when I see them ingame I alt-tab out of the game and leave my team to die.

Fuck Legion. Devs are thieving niggers and they think vandalising their stolen game with Legion will somehow absolve them of their niggerosity.
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>>2340618
Wow anon, this behavior is really Beyond All Reason.
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>>2340618
Thugs go thud thud thud
git gud
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>>2320116
>banned
lmao
get unbanned with the chads here:
https://discord.gg/mDaXEhFG38

Why has no one tried to recapture the magic of Metal Fatigue? Yes, I know there are other games where you can partially design your own units (Warzone, KKND, or for turn-based games SMAC).

But Metal Fatigue just hits different. Sure, it was mostly because of the animations and sound, but imagine the potential in having Combot on Combot action with proper physics for the limb cutting. Besides that, of course the vehicle combat (=all combat underground) sucked of course.
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>>2336428
>KKKND
chat is this real?
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>>2336428
>>2340037
I don't recall KKND having ingame customizable units, but IIRC it did have a unit editor that allowed you to mess with unit stats.
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have you tried Forged Battalion, it was kind of like that
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>>2341470
Where did you even hear of that one
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>>2336481
>games always end up providing you with pre-designed optimized versions
Warzone 2100 doesn't.
Althought in its case, the best design is pretty much always "whatever the fuck you most recently unlocked is 10x better than the previous same-category component".


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