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Discuss games in the Endless universe.

Endless Space 2 has recieved a community patcb that squashed bugs, improved AI, and nerfed the Nakalim.
https://community.amplitude-studios.com/amplitude-studios/endless-space-2/blogs/1022-community-update-out-now
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>>
>>2366291
Tahuk just feels awful. Majority ranged units and I always get spawned in a heavy forest biome on start. So at the onset, almost all of my units are doing 30% less damage against enemies. I’m fairly new to this game in general, so I may be doing things wrong, but Tahuk just feels really gimped where you need to play extremely defensive and never venture too far from your territory. I haven’t had any issues with any other factions I’ve played as other than Tahuk, which sucks because I want to like Tahuk due to their focus being science. It just feels extremely awful.
>>2368991
Any suggestions to a new player of what to focus on for Tahuk at the start of a game? Every time I play, I feel like I’m already on the back foot. I either get a shitty start where I sacrifice food or production, try to build the main science building, just to have an army come trouncing up to my main gates and obliterate my army. So it’s either I delay science building construction to field a larger army, or I just don’t explore and play sim city in a 4X game.
>>
>>2371055
Some things specifically for the Tahuks:
The Holy Occulum isn't really worth the industry it takes to build it in the very early game. Occulum actions can be strong later, but I'd say in the first 15 turns or so you'd be better off building sanctity of nature (city improvement), another archer, and a district you'll have unlocked from tech. Spend the dust you'd use for an observatory (first quest) to buyout a construction. Really, just buyout constructions as soon as you can in the very early game, but I think that goes for all factions.

As counterintuitive as it might sound, don't worry about science production so much. Your faction pop give science no matter what population bucket you put them in, and it's going to get you up and running quicker if you get a city with good food/industry values. Obviously, the more you can get, the better, but don't sweat it too much.

Use your starting infantry to get up front and block/tank in combat as much as you can. Tahuk melee (including minor faction melee units you get from assimilating) get temporary shield when attacking a unit that's illuminated (attacked by another one of your units first). Tahuk faction infantry also have slow (on target when attacking, on all adjacent enemies when defending, i.e. using the "defend" option to end the unit's turn), so getting it engaged in a melee with the enemy lets you defend for extra defense *and* slow all of them, making it harder for stuff to get to your back line. Just make sure you look at your enemies' abilities. There's one little archer unit that gets a massive bonus against units that aren't adjacent to an ally.
>>
>>2371198
>>2371055
More generally:
Moving population around to different buckets can make a huge difference in the early game. 4 food/industry from a single pop is massive when your base production is 8-10, and can make several turns' difference in getting your first few constructions out, or increasing your city pop.

In the first few turns, before the minor factions start spawning armies, you can split up all your starting units to reveal the map a bit faster, though you'll want to clump them back up for when the natives start getting uppity.

You can use the army healing stance as long as you have any amount of movement left, so if you're banged up from battle it's better to use up all but the last of your movement and then heal, rather than sitting in place to heal.

The tier 1 tech that gives you bonus health/damage for non-hero units makes a huge difference in early combat as well, maybe moreso for the Tahuks than anyone else. I would honestly consider that a mandatory first research, just to give your starting army the best chance of surviving and getting veterancy bonuses (more damage/hp) quicker.
>>
>>2371198
I hadn’t even gotten to the first tidal season when playing Tahuk a few times considering I just got decimated each time, so I hadn’t even realized that the oculum building did practically nothing for me. I was just trying to complete the story quests to see what comes later. But your suggestion of just ignoring it seems strange, but also makes a lot of sense. I’ll give this a go and see what comes of it.
>>
>>2371225
You definitely do want to go through the faction quest, of course. Just not immediately. There's plenty of stupid powerful stuff you get later on, like an item that refreshes all active skill use for a hero on turn start. You just get a lot more value out of other things in the first dozen turns or so. I think that's true for other factions as well, although I think most of them will have things like "go search this ruin", which is alot less disruptive to getting your empire started than spending a dozen+ turns building a district.

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>
>>2213428
Because you fucking assfaggots bought CoH3. You get what you fucking deserve paypig now get yourself to the trough because you know you will.
And when they drop a fat steaming pile of Dawn of War you'll buy that too
>>
>>2355033
I can assure you that 95% of players are not playing "meta autism".
>>
>>2355033
Hey retard, there's an AI mod for 3 that solves all your issues
>>
>>2366023
coh3's scripting system is probably limited so I have no idea how they even managed to get the AI to behave well

I was legitimately impressed when it wired off a commonly wired spot when I have never seen vanilla AI wire a single time
>>
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when's their coh3 debut
also, new patch just dropped

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Amevian edition

0.70 is live
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>>2370947
The races are very much not balanced around viability as a late game primary race. Garthimi have low needs and breed fast but they are shit at everything and cowardly so they only really make for good miners and menials.
Races that are better at finished goods have also more demand for them, but they are just a much better basis to build the capital of your empire on since you will get raw goods in taxes.
>>
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>>2370980
I based my choice on this. Saw that they were an easy race, with many upsides and seemingly few downsides, so I thought it'd be fun to try them before starting a 'proper' playthrough with humans or Dondorians/Tilapi
>>
>>2370236
>>2370167
Reverse Sword Mommy and Sword religion for their effects except being able to invite the big ants and you have the right order.
>>
>>2370381
Real cities arent random shapes
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>>2371141
Garthimi (and probably other races) want rounded corners

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>Sir, I... just want to say I'm sorry.
>No need, Captain. I'm humbled to have served with you.
>Thank you, sir. Bannon out.
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>>
Game? Too busy to get distracted googling.
>>
>>2367791
a lot of strategy games tend to boil down to attacking and defending
>>
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>>2365142
https://youtu.be/T2GmjhGGTR8
2:30-3:15
>>
>>2367843
World in Conflict
>>
>>2367791
The mechanics were too shallow for much else

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lusty strong female leaders tempting me on semen retention day 27 edition

got that itch to play some civ6
>just about 65+ mods installed
>mare nostrum mediterranean map loaded
>emperor diff with romanholiday' ai + late game ai + wide & tall mod
>my queen dido
>how to levitate on 1000 days of CR podcast in the background

hell yeah its gaming time
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>>
>>2370189
there is a big ass earth map on the workshop
>>
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Pretty cool stuff
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>>2370189
One option is using the Terra mapmode (available both as a separate map and as an option on some continents maps), where everyone starts on a single continent and the mapgen uses a one size larger map for the gen. So you do like the largest map with only 8 civs where you'll all be on a pangea-sized continent with another similarly sized pristine one locked away until exploration.
>>
is 7 worth playing yet?
>>
>>2371122
now that it has been "cracked"?
not really

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Sun elf supremacy edition
Previous >>2304069
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>>2368779
Yeah I haven't been able to play CK3 again since release. I enjoyed it a lot then, but it feels so boring on a replay. I'm sure the DLC adds replayability, but I'm kind of tired of the strategy game DLC loop of coming back and doing a campaign every DLC.
>>
>go to Aelantir
>no elven ruins anywhere except for some shitty extraction colony down south
>go to Haless
>massive grandiose precursor structures everywhere
give me one reason why Haless isn't Aelantir and that those two continents they found aren't just colonies of the precursor empire
>>
whats the april fools gonna be?
>>
>>2370391
have you considered that aelantir may have been hit with ducaniel's elfmelter 3000 megalodon ultrakill while haless wasn't
how about the massive crater in the middle of aelantir
>>
>>2370391
Let's see:
Castellos Mural Temple
Megacity in Taychend
Kheions
Haraf climate control station
Major cities in Sarda-Veykoda
That one city in Eordand
Seven cities of gold replacements that can spawn anywhere
I'm sure there's more. I know monument mod adds some ruins, but I'm not sure if those are canon

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I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
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>>
>w-why not like my overhyped bloatshit
It's a real mystery.
>>
am i the only one who feels bittersweet about ferny's list? like on the one side its good and has alot of content, but at the same time he is obsessed with ''vanilla balance'', useless prop and vanity mods, his communication is in style of ''nope doesn't fit the ''style'' ''+ zero explanation
like who is going to make a simulationist modpack with the appropriate modpack mods to fill the blanks?
>>
>>2370888
>crying, pissing, shitting
I'm pumping onions green directly into my unconscious prisoners' stomachs and you can't stop me.
>>
>>2371001
>not using monstergirl comfort slaves to feed them their own freshly milked cum
>>
>>2370877
>this cook only shits and spits in your hamburger, if you order the hotdog it tastes great!
Have some standards dude. Not all of his mods are terrible, but not of them are that good either, at least not enough to infect your game with traced art and vibecoded pajeet mods that the guy commissioned for 5 bucks

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>
Game is genuinely retarded. Light vehicles tanking ATGMs and HEAT rounds are braindead. Campaign is genuinely dogshit. Recon units cant see the 100 ATGM positions just lying around. Will lose about 3 M3s trying to spot 1 position. Meanwhile a BMP 2 can get 2 ATGMs out by the time my abrams can aim
>>
>>2370717

I've noticed it seems to linger much longer now, is that the change?
>>
>>2365989
IDK man the Nasams has been fine in my experience, it's just another mid-tier patriot battery.
>>
>>2370749
Yes. Smoke from mortars/artillery now lasts a whole 90 seconds. You can literally just cover an entire third of the map with a permanent smoke screen and live in it for the whole game
>>
>>2370717
>>2370916
its fine. 60 seconds wasnt enough to do anything with before.

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What's the most cancerous mix of gameplay mechanics you can name?
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>>2369842
>dlc and microtransactions are not gameplay mechanics
Not per se, but if a game is made as a DLC platform to the extent that Stellaris is (particularly when the designers have no clue where they are going with the game, which was also the case for Stellaris), then you're eventually going to end up with a big ball of mud. Think about how lean Stellaris 1.0 was compared to the cookie-clicking slog it has become 10 years later. By comparison, each Civ game is designed to have only two expansion packs, and then the next iteration of the game comes out; this way, the game never becomes as broad as the sea but as deep as a puddle like Stellaris.

The "cancerous gameplay mechanics" that OP is asking about is simply too many 10% boosts and poorly integrated features. And they are actually cancerous because they keep growing like a tumor. In Stellaris, espionage is the best example of one such feature. Espionage could be an actual way to "play tall" in the way Israel does in real life, by spying on and blackmailing the leaders of larger empires; exploitation is the third "X" in "4X," after all. But instead, espionage in Stellaris can mostly be ignored, and it has to be that way, because if it were such an important feature, how could you balance the game with or without it (and then likewise for any other combination of DLC-introduced features)? Compare this to the religion mechanic in Civ 5, which is (more) important than espionage is in Stellaris, and can only be that way because Civ only really expects you to buy two DLCs per franchise installment. Another example found in Stellaris are the astral threads, which has to be the most low effort feature they've ever included. I don't even know what an astral thread is, but in the game, it's just another superfluous thing to click on. The game would be paradoxically both better off and less complete without astral threads.

If your game's lifespan is greater than 6 years, it's probably going to be sucky
>>
>>2370349
>The game would be paradoxically both better off
I think that actually might be the paradox of Paradox games: they add more shit which slowly makes the game worse, but makes the game feel incomplete if you don't get it.
>>
>>2369345
the cardboard brain-rot, like deckbuilding in hex wargames. the clearest sign that the developer prototyped the entire thing on their kitchen table with index cards and forgot they were programming a video game
>>
>>2370046
I actually think diplomacy being some kind of mechanical interaction rather than attempting to get the AI to engage diplomatically like a person is probably a good choice for strategy games.

Same thing with espionage/intelligence mechanics I'd rather them be some kind of abstract system of buffs and debuffs rather than actually trying to get the AI to do things in secret.
>>
>>2370597
Really now? Right in front of my open /bgg/ tab?

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Gigachad edition
Post about Illwinter Game Design's Dominions series
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>>
any interesting mods you guys play?
>>
Is this just a war game or is there some sort of 4x/city builder gameplay to it?
>>
>>2370920
Wargame. There's a whopping 3 buildings you can construct.
>>
>>2370920
Call it an autobattler and you wouldn't be far off.
>>
>>2370920
It is turn based war game autobattler with elements of 4x, but no city building at all

The big appeal of Dominions is the fucking stupid amount of units, spells, magic items, effects and all the permutations of those that means that you can play this game for 100s of hours and still learn new shit

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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>>
>>2369436
it is not possible to mod in new resources
it would have been done to death by now were that the case
>>
>>2370264
Oh so you've already nearly doubled your prior claim
Whatever problem you're having is a you problem
>>
>>2370254
I can maintain things for decades. You also should be able to. Something is wrong with your setup
>>
>>2370384
>Retard trying to debate me
lel
>>
Truly the real Soviet Republic was the friends we made along the way.

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>>2130778
HABSBURG MONARCHY
>>
has anyone here posted a good mod?
>>
>>2370518
https://www.moddb.com/mods/cirno-mod-redux
there you go
>>
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>>2188000
>still the last release
and people said OpenChud was a dead project
>>
>>2370731
baka

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Good evening commanders, it's time for another /vst/ divegrass thread and another season. The Spring Babby is just around the corner and the team is collecting suggestions for roster additions. You can post them in the thread or in this survey https://s.surveyplanet.com/l4xlws04. Later this weekend, we'll collect all the player suggestions and post the proper roster poll which will run through next Friday (27th). This is also the place for other suggestions or ideas for the team like music, chants, aesthetics, etc.
Team wiki page: https://implyingrigged.info/wiki//vst/
>What is 4chan Cup? 4chan Cup is a virtual Association Football tournament, played with AI vs AI on Professional Evolution Soccer by Konami, featuring teams made up of various 4chan boards playing against each other.
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>>
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>>2370202
The last 2 silvers will be Wololo and ">99% Chance to hit." and the last 3 team members will be >no 110% speed, KSATRIYA KHADGACARMADHARAS, and Karl Franz
>>
>>2370729
Here's the spring roster (positions pending)
>>
>>2370729
>4 people wanted to sack my Pyramid
Entomb them alive.
>>
>>2370730
Sad to see Harlaus gone. What new players did we get and which others are gone?
>>
>>2370803
>out
King Harlaus
TOTAL REBEL DEATH
Thermal Signature Detected
Shipmade Horrors Beyond Comprehension

>new
Der Map Painter
Spreadsheet Simulator
Shamefur Dispray

>returning
ABIBA TOOT

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I don't want Medieval 3.
I want Empire 2.
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>>
>>2367997
>14 years ago
But, yes, I would prefer Shogun 3 or Medieval 3 as well
>>
>>2367997
sounds an illness
>>
>>2368013
You are shitting yourself. Shit is coming out of your ass
>>
>>2368028
one is already perfect and another is to be fixed
betcha you feel like a faggot now, right sweetie?
>>
>>2367989
Same, i have 0 hope for CA making something decent anyway

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How did they manage to make a game this bad?
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>>
>>2370672
so its a regular cyoa?
>>
>>2370667
>i put it in the same category as Suzerain
Suzerain doesn't make you physically move your operatives around the map and do terribad tedious tactical combat and minigames to unlock the next dialogues
>>
>>2370619
Not too surprising, given the board. While the strategic elements aren't very deep, I found it fun enough as an RPG.
>>
Lures you in thinking its a vst but it turns out to be a fucking vn where you just sit pressing the next turn button because there is literally nothing you can do until the story unlocks shit for you
>>2370710
Combat is even worse than that because you just deploy your fleet and it obliterates everything
>>
>>2370698
no they managed to make it extra lame


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