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>"KNIGHTS!"
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>>2296694
>AI cavalry running into spears is a Total War Staple
If you're not playing on Very Hard it is. Most of the time especially in mods I play they don't engage in suicidal aggressive charges like that unless the AI feels it has no other option but standing there and getting shot to death.
>>
>>2297795
And it can vary based on the AI used by the mod, true. I tested it on Medium because I knew that AI behavior would act in a way that let me test what I wanted to test and would avoid having any difficulty accrued bonuses altering the results.
>>
What do society of pop countries even do
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>>2297888
Hey buddy I think you got the wrong door. EU5 thread's about 2 threads down.
>>
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how do you Volks feel about medieval 3 getting POPS?

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Post only the most kino looking strategy units (bonus point if they are OP)
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>>2272927
there are story scenarios but yeah, no campaign
not really, its not bad but its on stellaris side of customised races which I don't like
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>>2288799
it always amaze me when TK have such many fans when they were absolute jobbers and oath breakers
guess its style over substance
>>
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>>2301368
>that pic
I knew Flick was goated, but goddamn - I can't believe I haven't seen that pic until now.
>even though they are completely useless
I'd say they work pretty well as town guardians, same with Yetis, Fiends and Griffins. Only Werewolves have a semi-practical use as body blockers for squishier backline leaders, and they cost 1000 gold a pop.

>>2301680
>no campaign
That's a real shame. I had at least hoped we'd get Planetfall number of story realms, but even there they managed to disappoint.

>>2301682
>guess its style over substance
Always was. Pretty/cool privilege is real.
>>
>>2301682
And heretics, too. Imagine going on a crusade to kill pagans, just to end up killing other catholics (Lithuanians and Poles) and then completely ditch any pretense of holy warriors, turning a religious order into a hereditary duchy and converting to Lutheranism. This one might be the worst """holy""" order up to date
>>
>>2301734
its even worse when you look close
>spend 60 years conquering poor shithole called prussia fighting against bunch of lake niggas with support of polish dukes, bohemian kings and bunch of german nobles
>betray their polish suzerain stealing Gdansk(rename it to danzing) and get control of Vistula trade
>then start raiding Poles creating idea of Polish nation and crown
>have little to no success
>start fighting Lithuanians(forest niggas) who in meantime steamroll ruthenian principalities and Tatar vassals
>have little to no success
>merge with other order who conquer livonia and estonia and who get their asses handed to them on battle of the lake
>then eventually piss both Poles and Lithuanians enough that they ally, Lithuanians convert to Catholicism and they break TO military might on battlefield(germans seethe for 500+ years about it)
>fight mongols/tatars on three occasions and get their ass beaten on all of them
>their own subjects(including German and Dutch settlers) start massive rebellion against them and win
>disband and convert to Lutheranism

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MoO1 vs 2 vs apparently we don't talk about 3 vs Conquer the Stars where apparently mods make it OK. Which Master of Orion do you prefer? I've only ever played 2 but love it dearly, minus some of the micromanagement with planets that tends to happen
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>>2290527
Damn, Turks look like THAT?
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Are there any games which are more like the *first* Master of Orion that is, without the micromanagement bloat?
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>>2201893
>tribute
aka creatively bankrupt indie ripoff
>>
>>2301399
show us your genius MOO clone then
>>
>>2301390
Sword of the stars kinda

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2299837
They parked it in orbit right next to a Golan III or Validusia, didn't they? That's what Kaine is doing to me right now
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>>2300655
Nope. Forgot screenshot.
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>>2300655
Reminds me of this bullshit I had to deal with in my Zaarin Remnants run. Cornered him down to two planets, but I couldn't actually take him on because he, Grant, and Dekeet would annihilate my 300 strength fleet with ease.
Had to wait until I luckily got the Tagge battlecruisers unlocked.
>>
>>2301411
I'm tempted to reconstruct my main fleet to be all frigates, corvettes and tenders, since I don't think the Hand has anything tankier than the Phalanx or hero ISDs. Maybe I can try a few Peltasts for fun
>>
>>2295087
Ah yes good ol rebellion. The only game with enough depth to let you make multiple super star destroyers, name them whatever you please, put Piet on board and make him admiral.
There is a mod somewhere out there for better ship models which helps alot but yeah the UI is ancient and clunky.
>build a castle for Vader on Vjun
>have him train his apprentices there in between campaigns
>single shipyard and barracks to replenish fighters and troops for vaders fleet
>can make multiple death stars lol
Yeah I love this game.

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It's unfortunate that the Definitive Edition for Warhammer 40,000: Dawn of War completely failed to address the biggest thing that's holding it back from unlocking its multiplayer potential.

The lack of information transparency.

The game tells you like 10% of the things you need to know to properly utilize your units.
>This unit has armor type (Heavy) Infantry and it's good against Infantry and/or Heavy Infantry.
Majority of units in the game, but there's a huge difference in how and why they are effective against Infantry or Heavy Infantry. Then you get situations where you are clueless until you experience it, if you see then comparatively unique armor types like Commander or Daemonic, and even then it makes a big difference on what kind of unit is having this armor type. The most straightforward group is Vehicle armor type - most units that claim to be good against Vehicles are, in fact, good against the Vehicle armor type. But some of them are also great at ruining infantry compositions despite not being good against them, some are useless against infantry unless it's a small unit size squads... etc etc.

I think it would've been much better if the game just straight up listed the weapons the units use and explained exactly how each weapon type generally works and what are the weapon's advantages and disadvantages. Like get rid off "this unit is good against X" and instead "this unit has [weapon], which is effective against [armor type AND what quantity/quality we're talking about][+ any special ability of the unit's weapons].

And then, instead of blindly relying on vague "good against" tips, you can go down into the minutia/balance issues, how the Heavy Bolter for Space Marines is actually superior to Plasma Guns in 99% of cases because the Plasma Guns don't do enough damage in their niche, and their only real advantage is that you can fire them (very inaccurately) on the move, unlike Heavy Bolters which need to be set up.

We need a Spirit of the Dawn.
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I never played Soulstorm campaign, is it true that you have to rebuild your base every time you have to defend a province?
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>>2299792
More or less. You can use requisition points to start with some buildings and units deployed (similar to the forward base ability in DC) but whatever you build during a skirmish will disappear next time you play it.
>>
>>2299773
Their honour guard is good, roughly on par with orks and eldar as far as troop numbers and quality.
Their vehicles are middling but it doesn't matter because their infantry are so strong (and by the time you're pumping out vehicles in a campaign map you've usually already won).

As far as playing on hard though, the Lord is the real carry. His health regen wargear stacks with phylactery and is unaffected by difficulty so he's basically indestructible.
>>
>>2300618
Their infantry honour guard sucks because they are Necrons, so you cannot use them to rush capturing points, which is the primary use for them in normal maps, and to defend from assaults in HQs or late game maps against fully honour guarded enemies. The Pariah Squad is decent, the Builder Scarab HG is the only one that captures and you get only 1 Spyder. Eldar and Chaos get 1 walker too but the Eldar also get a Seer Council which the commander can attach to. The Orks & SM get two walkers, and the Orks also get two refreshable jump HG squads, and their extra commander nob (single) can tank pretty well too.
Vehicles on campaign maps are win more, sure, but in some HQs they're huge difference makers.

The Necron Lord is the reason why they are above CSM & SM.
>>
>>2300660
They don't really need to capture, they're Necrons.
The honour guard is used to pressure or break one or both bases with the commander on skirmish maps and defend on stronghold maps. Capturing is for built units.

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2300171
As I remember you hit the level cap most of the time just by naturally following the story. If not then it shouldn't take too many extra battles to get to the cap.
If you struggle with some battles the tactic is to rush the win con target. Apply breached to them and focus them down fast. This is why vartans are so good because they can fly over all the fools and smack the priority targets in the face.
>>
Playing psp TO, unmodded, first time for any version.
I hope I’m just retarded and not noticing a feature over the game bugging out or deciding to be super tedious, but I’m in chapter 2 and hit a wall. All the sudden my damage numbers have plummeted across the board. Went from consistent 15-40 damage depending on type and target to 1-15.
At a mission which has two golems which take 1 damage from everything except magic and the main target actually takes 1 damage from everything except finishers.
What am I missing?
>>
How strict is the Deneb recruitment quest in One vision mod?

I've unlocked her shop, but i haven't beaten the vasque random battle.

I auctioned two dragons and bought the orbs. Do those orbs count or do i need to do the battle first?
>>
>>2301051
Damage numbers are pretty fucky in the unmodded PSP version. Some units are very tanky, and units like Valkyries can use magic but they'll only deal 1 damage as you progress through the game. If you're struggling to deal damage at all make sure you have strengthen and anatomy on all of your units.

>>2301133
In OV you still need to sell orbs but auctioning dragons gives you more orbs than in the regular PSP game. You need to beat the necromancer fight at Vasque first. If you want Wicce you'll need to sell glass pumpkins first, but if you don't care about her unique class you can sell the orbs and a cutscene will play.
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>>2301160
Then I might have to switch to modded, because this is driving me nuts, I put strengthen and truestrike on a bunch of guys, slap Breach on enemies, and it’s barely improving things. Mission after mission it gets worse, I’m out of options, and spending ages scratching one enemy to death isn’t fun or tactical.
The random battles are bs too, trying to rank up lower levels and it throws ranged winged men and monsters and golems my way. They’re more capable of being damaged but fuck me…

Why did Microsoft fumble AoM so hard?
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>>2291638
Egyptian monsters exist; if Rick Riordan managed to include several in his books, then Microsoft could too.
>>
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>>2114440
>>2288921
https://store.steampowered.com/app/4180380/Age_of_Mythology_Retold__Expansion_Pass/
https://www.ageofempires.com/news/pre-order-the-expansion-pass-for-age-of-mythology-retold-now/
More news about the "Expansion."
Probably except Demeter to drop on the 11th Feb, with the decoration and blood stuff around the same time with the Aztecs Q2.
>Thoughts on Demeter?
>>
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>>2301196
>>
>>2292869
>"I like pancakes"
>So you hate waffles?
What the fuck are you talking about
>>
>>2301196
It's a neat design, but I'm still not used to Retold's aesthetic
>>2301241
I am interested in everything in this screenshot which is nice
>Icarus (or Daedalus) hero
>Lycanthrope from the Lycaon story
>A dryad, maybe a Hamadryad or Epimelides (nice heels)
>Vine reinforced walls
>Special Demeter building, seems a little too small to be a Wonder, maybe a cult building
>A hearth (with a heroic aura?)
And
>Sirens with a possible disguise mechanic
Things are looking good
Although lmao at the Blood & Bones DLC description
>Witness warfare like never before.

Comment too long. Click here to view the full text.

and burning towns
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>>2300572
speedrun computer in custom games, like me
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>>2300572
They definitely fixed a problem from HoMM. In those games you can stack units indefinitely and have space in your army for one of each unit you have. Every game has the exact same army but in SoQ every faction have many different army compositions. I find that a lot more interesting. The only issue is they made the highest tier units too weak so you are better of spamming the low and middle tier troops.
>>
>>2300743
can they make leadership just rise by level? its absolute imba and 100% choice on level up anyway
>>
>>2300324
>2d games will never look this good again because faggots think pixel art has to be 8 bit garbage
>>
>>2301582
quake1 is 8 bit garbage

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A turn-based, text-based forum game set in the 1980s has recently started. Anyone may join as any country, rebel/guerrilla group, party, individual, or whatever other entity existed at the time. Here's a link to the thread explaining how the game works and how to join: https://eregime.jcink.net/index.php?showtopic=21199
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>>2291404
funnily enough, most romanian village rapists come from india too
>>
Don't join. Full of trannies. WARNING. Loons for Troons
>>
>>2291878
There's like two players out of over 60 that meet that description. "Full of" seems a bit odd a term in that case.
>>
>>2291878
proof?
>>
>>2291145
India is pro USA India is second American ally with Israel this map absurd.

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Ayo total war sisters, pops finna back??
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>>2300736
Retard
>>
Why would I ever play this slop instead of eu5?
>>
>>2300736
consoles cant handle limitless building
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>>2300381
as long as it dicks over the legendary AI I don't give a fuck. I already deal with that in MK1212 and its neat
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>>2300420
you and i both know that training knights will not drain the nobles pool and, if it does, then there will be baseline number of nobles, determined by the castle or something, which replenishes faster than you can train them anyway
if training knights drained the nobles from a province and they didn't replenish until that unit died, and even then they replenished slowly, then it would be based and awesome but it simply wont be that
you're still going to have magical unit replenishment where you summon new jinites in russia and knights in persia
hopefully they leave room for modders to fix their game

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>be maybe 12
>see this game in a magazine hyped as 3D RTS
>screens look ugly so ignore
>mom and dad buy PC for Christmas
>no games, so buy magazine with demo disk
>Myth is there
>decide to check it out
>Bagrada!
>holy fucking kino!
I'm now an old fuck and jaded about games, nothing catches my attention and everything seems shit. I have these initially sad moments when I launch modded Myth 2 just to kill some time and it's always a breathtaking experience. The narrative, the missions, the gore, the battles, the feeling of hopelessness... Yet you still micro, you still fight, you eventually win and then you see this screen with stats, see your heroes and casualties and it hits hard.
No game has ever had this long-lasting impression on me, I don't think it's nostalgia, I just think it's THAT GOOD.
Lets talk about it, shall we? Any anons on here been myffin lately?
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>>2269147
STEYVUN
>>
>>2282835
I know it's not pertinent to this particular thread, but why no Oni remaster or remake? Horribly underrated game.
>>
>>2290016
Some anon in a different thread mentioned that it was due to Jobs feeling personally insulted when Bungie jumped ship over to Microsoft and made Halo an X360 exclusive.
>>
casualty
>>
>>2301378
I felt that lol.

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I've been lurking around here and people seem to mention Total War a lot. I talked to one of the guys at my local GW I know, and he recommended Medieval 2, but Rome Remastered looks pretty interesting (Rome is cool). I know basically nothing about Total War. I have only played traditional RTS games and X-COM when it comes to strategy. Which one is the better choice, or is there a better 'beginner' game out there?
(I'm a zoomie btw, but I don't care what year it's from or how old it is. I generally prefer historical to Warhammer fantasy, though)
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Has anyone played the Fourth Age mod for TW: Rome? I never played TW but I dig Tolkien's works.
>>
None of them are difficult at all you should reasonably master the game within five hours whichever one it is if you're not a total retard
>>
>>2280679
Shogun 2 is the most polished and straightforward and very beginner friendly with only a few unit types, three kingdoms is the best though.
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>>2301346
>with only a few unit types
Sugoi! Minimalism is very Japanese.
>>
>>2280679
>OWA MEN ARE RUNEENG FROM THE BATTERFEERD! ER SHAMEFUR DISPRAY!
>Damned lily livered cowards! Your men are running, sir!
I love all the game, including the retarded fall of the samurai

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>>2257810
Cool
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>>2241968
Nah it clearly is
>>
>>2131880
>>2131908
I've been wanting to play Thrones of Lorraine, too bad you need a supercomputer to run it. Does it have some special scramble mechanic like HPM, or can I delete most of Africa for performance reasons without the game breaking?
>>
>>2130728
Is it actually good? I mean, the map looks rather lovely and all, but can it actually handle the era events, like AI-controlled Sweden actually standing a chance in Great Northern War instead of being gang-raped by its neighbours and capitulate within a year or two (as it would inevitably happen in Vicky2), or PLC partitions, or Silesia wars/7 Years War, not to mention a giant map redraw of Napoleon era? Vicky2 base mechanics are pretty good at preventing blobbing and rapid border changes (which was pretty much in line with the entire Concert of Europe thing), but it wasn't the modus vivendi of 18th century.
>>
>>2130728
Are there any Vanilla+ mods in which Spain doesn't have a ton of rebels they can do nothing about?

>the cancer that killed total war
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>>2296744
I agree for all the beastmen except Khazrak. I can completely stomp the map as everyone else but him. His campaign goes way slower, so I never end up with his OP units until the AI starts spamming doomstacks.
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>>2269380
the faction management shit they added in Rome 2 fucking blows as well, it's not even interesting and you have the same 3 scripted events pull up every second turn. i also preferred how in the older games your characters gained skills or traits by RNG or specific choices you made rather, like in ME2 your general's dread vs chivalry rating being based on your treatment of captives after battle or captured cities, than just giving you a skill tree to invest points in.
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>>2273063
>... yes, and?
And that's why I equated CA with Bethesda. One releases endless reskins of Rome II and the other re-releases Skyrim in perpetuity. Both get away with it because of the strong grip they have on their particular niche that has been unchallenged for years. Your autistic rant is irrelevant to my point.
>>
>>2284924
>Why the fuck trying to do line infantry in Shogun 2, when FotS did that and is just as moddable?
https://www.youtube.com/watch?v=38MeMdsmgQs
>>
Hay guiz. So apparently I can play immortal empires in III despite not owning it? If I buy chorfs can I play them in IE without buying III? I am assuming no, but wanted to check.

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In less than 24 hours, Park Sang Hyun, also known as Soma, will defeat Bisu, qualifying for the ASL 20 final, wherein he will defeat Snow, thereby avenging Soulkey's aberrant defeat and keeping the title in Zerg hands for the fifth ASL in a row. Thank you for your attention to this matter.
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https://www.youtube.com/watch?v=8ojosE0Zwgg&t=160s
>>
who
>>
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we won
>>
who???
>>
starcraft


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