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File: king of dragon pass.png (491 KB, 640x480)
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When's Six Ages 3?
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SOUL
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>>1937950 (OP)
Never, I'm afraid. Light's Out had 1/3 the player numbers of Ride Like the Wind (according to steamcharts) and the developer has been completely silent since that game dropped. It would be nice to be pleasantly surprised, but I don't have much hope for another sequel
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>>1938090
David is actually learning Godot right now for a (probably) unrelated project.
That said, given the way the pipelines for these games work, the art and writing could be well underway.
Also, just look at the previous releases. It's a 5-6 year cycle, and Six Ages 2 launched in August of '23. I hate to say it, but, unless that changes radically and they find a way to do 2-year or less cycles, age is absolutely going to be a factor here if we're going to see all 6 games.
>>1938090
Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games.
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>>1938101
I hope you're right. From what I've heard covid significantly slowed down LGO development. 2-year dev cycle sounds too optimistic, but maybe a game release every three years is plausible. I couldn't find much info from devs past the LGO premiere. They haven't updated their blog or any store community pages for a while, but there's something on twitter and mastodon.
>Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games
This might be true, but even on the Apple Store RLtW has seven hundred reviews, KoDP has two hundred and and LGO is barely over a hundred. I think it's fair to say it wasn't huge commercial success and again, I hope we will see future games despite that.
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>>1938178
I don't think the franchise has ever been gangbusters commercially at any point of its history, but I can't imagine these games are that expensive to make in the first place.
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>>1938090
That's depressing, I was really looking forward to it. There isn't anything else quite like these.
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>>1938189
>There isn't anything else quite like these.
Always surprised me it doesn't have a million copycats because it looks like the easiest shit to make.
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>>1939992
It's not.
Well, ok, from an *engineering perspective*, yes it is easy as shit. A month, worst case two, and you've got the basic engine.
It's the content that's the problem. It's weird and difficult in ways you really wouldn't expect, especially if you care about the simulation.
If you don't care about the simulation you just end up with a VN by the way. A lot of people do those, and some even claim KoDP as an inspiration, all the while missing the point.
Also these games are art-hungry, but if that should not come as a surprise to devs.

I also assumed I could make one of these in like 12 months and actually committed to it.
I was wrong. Very wrong.
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>Previous thread (finally) died
>Instantly runs to make another
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>>1939992
>Always surprised me it doesn't have a million copycats
You mean the entire fucking genre of visual novels?
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>>1940029
>Previous thread
Link?
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>>1940029
>>1940030
uh oh melty
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>>1937950 (OP)
Ride Like the Wind was just alright. It was pretty disappointing in its linearity and rigidity. But Lights Out... man. I need to think about it more, but I might have enjoyed it from a gameplay perspective more than King of Dragon Pass. It was also structured fairly linearly, but it had a completely different set of goals, required an entirely different mindset, and that made it incredibly fun. I truly hope we get a third Six Ages, because A Sharp is a wonderful developer and I'd love to support them more.
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>>1940030
The vast majority of vns doesn't have anywhere near this kind of complexity. They are also mostly focused on one character which is fine but it's a different type of game.
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>>1939992
>Always surprised me it doesn't have a million copycats because it looks like the easiest shit to make.
There would be a million copycats if it looked like there was decent money to be made. These don't sell well so those people opt to copy streamerbait co-op games which do sell well instead.
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>>1938090
Lights Going Out has a fantastic ending at least so if it is the last one it went out strong
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>>1940933
Ride Like the Wind made some improvements over KoDP, especially from a balance perspective, but I agree that it was far too linear and would’ve been improved by letting anyone become your Beren like how KoDP lets whoever you pick become Sartar. KoDP would’ve been so much worse of it forced you to wait until the actual time Sartar showed up and then railroaded you into making him the King.
Lights going out still does that a little by making you need to look after your Kings and having the ending incorporate them no matter what but the way you get there feels far more free in a good way.
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>>1941064
He's a perennial shitposter.
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Has anyone ever won with a trickster king?
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>>1940933
I wish it had any kind of variation from the Beren Redalda thing, even as just an alternate ending that you couldn't take to LGO. It was pretty silly that you could have a complete Ram-hater clan that was doing great but you still got railroaded into giving them horse secrets and becoming rams yourselves.
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Are leader stats worth fussing over or is it all about magic and blessings?
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>>1943376
In king of dragon pass? Trickster chief is easy (for a while) since you can make one at will but king would be trickier. I guess on easier difficulties you could abuse hero quests and reloading to boost his stats into the stratosphere to win the election. Your king doesn’t need to be your chief so you can avoid the bad effects of having a trickster chief that way although you might get some events of people complaining that the king isn’t chief especially if his stats are better.
My first time beating the game as like that, I has an orlanth focused clan but the strongest Noble ended up being an Ernaldan lady so I elected her queen while still having an Orlanth noble as chief.
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>>1943534
Leader stats are very important because they are what the game checks in everything you do to determine your success chances. Blessings and magic and treasures act as modifiers to that but every event choice is checking a combination of certain stats on your ring most suitable for it. Same for war, trade, emissary sending, food, etc.
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>>1944799
Don't think a trickster can even be nominated for king.
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>>1944831
I never considered it or tried so that might be true too.
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>>1937950 (OP)
There was a Six Ages 2? Anyway these games suck ass. Playing without a guide is a guaranteed loss, don't know who this kind of game appeals to. There is no gameplay or thought required, just following some esoteric steps that the devs arbitrarily programmed to make you win.
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>>1944847
>Playing without a guide is a guaranteed loss, don't know who this kind of game appeals to.
unironically git gud
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>>1944879
There's nothing to git gud at, just do the steps required in the order the guide says and that's it. There's no strategy that needs to be understood. These games are basically a VN with UI bloat.
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>>1944926
cope
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>>1944926
You gotta think like a bronze age chieftain, learn the stories of your people etc
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>>1944926
that's completely wrong
also I've never read a guide and can win games consistently, the only external help I ever got was happening to read a tip here and there about which stats are relevant where but most of that is already in the manual or something you can guess at
also I won Six Ages 2 on my first playthrough so it can absolutely be done
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>>1944935
>>1944931
Wrong. You can't beat it unless you follow the guides for the magic rituals. It's just trial and error otherwise (not gameplay).
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>>1944938
the "guides" for the magic rituals are shown to you in game, they're not an external guide anymore than reading character stats is
especially in Six Ages it's possible to finish a lot of them without following the path
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>>1944944
Yes six ages is weird about the paths compared to KoDP perhaps due to happening before time so what happened and is known is less tested and in place
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>>1943534
>>1944805
Blessings are way more important. Even Excellent+ skill doesn't cut it on Hard. A shrine blessing is the difference between failing to establish a trade route 9/10 times and succeeding almost every time. And this is not even an exaggeration.
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>>1944945
It's mostly that almost all choices are skill checks in SA, while KoDP has far more bad/trap choices during heroquests. I would say it's change for the better, heroquesting is supposed to allow some freedom.
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>>1944947
Excellent isn’t that great as far as skills go. Certainly not for hard. Shrine blessings are great because they have safety and consistency. You pay an upfront cost and yearly upkeep for the guaranteed boon and can potentially switch it up if needed for different situations too with the gods that have more available blessings. They are easier to get and harder to lose too. A heroic leader will add more to tests relating to his purview than a shrine blessing but if you are on hard training him to reach that is unlikely.
You still want to avoid crappy leaders.
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>>1944992
Excellent is the best you can realistically get at the start of the game without a ton of savescumming. My point is that blessings seem to hold a much bigger influence on your success than leader skills.
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>get dinosaur
>named my tribe after it
>faggots died after 2 years
well fuck you
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>>1945040
mine lasted like 10 years, what did you do to them?
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>>1945040
>>1945150
Plow team or the battle trained ones?
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Neither are very good. I prefer the battle trained ones and then end up not using them because I don't want them to die, the plow teams seem to die to quickly but that is likely because I always grab too much land.
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>>1947713
>I always grab too much land.
No such thing
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>>1947930
That tula is insane, does the game even handle it getting that big?
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>>1949805
>>1947930
You can expand well to the snakepipe in the north and prax in the east. The game "handles" that by moving everyone to the swamp lol.
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>>1950042
You can't go to snakepipe because clans don't have spots that get placed in that direction. Normally you can't get the ones on the right side either because they are separated so as to not neighbor but if you time it right you can raid and invade them before the game realizes they've moved and then start claiming that portion too.
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>>1947713
What do you get out of sacrificing the eggs?
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>>1950146
You can if you regularly split off your tula and then bully the new clan
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>>1951710
No you can’t, the game only has certain places it can put clans and snakepipe isn’t one of them. I think a map of the spots got posted on the six ages blog before. The swamp acts as a catch all of there are no other spots left, you can seize that land too but the clan gets put back in the same space because there is no where else for them to go and multiple clans stack on top of each other.
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>>1951292
Some magic or some happiness, not at all worth it.
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>>1940007
>I also assumed I could make one of these in like 12 months and actually committed to it.
>I was wrong. Very wrong.
I'm curious, what went wrong? What ended up being so difficult?
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Why can't I conquer shit in Six Ages
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>>1952261
Narrative reasons? Because in the first game you're nomad refugees and you barely settled down and in the second game the world is ending, your people are dying out and nobody respects your kingship. Mechanical reasons: ¯\_(ツ)_/¯
I find it really funny how in the first game you keep hearing about Orlanthi military might, how warlike they are and that they can raid even distant clans, then you play the second game, become Orlanthi and you can raid about three clans other than your tribemates
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Is there any point in allying with Wheels or Riders in Lights Out? Orlanthi allies allow you to maintain more shrines, one per every ally
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>>1952261
You mean steal land like on KoDP?
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>>1952632
The correct term is "conquer"
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>>1952261
Because it's a shitty streamlined phone game
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>>1954882
Not really in my mind because the people just pick up sticks and move elsewhere, they don’t have a government or people or even base infrastructure for you to control like you would expect from what I would consider a real conquest.
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>>1954946
There are several things that are shitty and streamlined but the streamlined KoDP retained it so I doubt it was that. In some important ways it is more complex like the way the battles themselves are handled.
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>>1952153
You sure about that? If you're playing on the classic CD version you can seize land from any neighbouring clan and splitting your tula may lead you well into prax or up north in the range of across the river clans. But. If you're playing the new version intentionally failing the Issaries quest "messes up the maps" which in effect can scramble the location of most clans. Yours included.
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>>1955402
>If you're playing on the classic CD version you can seize land from any neighbouring clan and splitting your tula may lead you well into prax or up north in the range of across the river clans.
Yes, I’ve done that. The tough part is ensuring that you maintain bordering neighbors and they bridge where they need to go to touch other clans. The ones in that northern river section are difficult to seize because in theory your own clan won’t neighbor them because there will always be a gap. I have managed to get up there but it was through a weird event timing thing where I seized land before the game realized we weren’t neighbors anymore I think. You can do all this seizing on the new version too but it is harder because unlike the original you can’t toggle the exact outlines of your clan and all the others so it can be difficult to know who are exactly bordering neighbors. I believe it can’t merely be neighbors like it shows on the game with the N but ones you actually border too, but it has been a while.
One of my favorite set ups for this is to make a mega clan that borders tiny remainders if all the others so I can invite them all into my tribe. The game actually bugs out in the original if you try this because it won’t have enough clans to form the other tribes in the game later on, giving errors during some events. For best practice let yourself split a couple of times to have extra clans available.
>If you're playing the new version intentionally failing the Issaries quest "messes up the maps" which in effect can scramble the location of most clans. Yours included.
I don’t think that counts because it is a temporary effect that auto corrects itself rather than you clan truly being in those locations so you can’t hold on to land up there. But if that changes neighbors it might be an easy way to get new ones in the river pocket northeast. I would need to do some experimentation with all this.
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>>1956149
>you can’t toggle the exact outlines of your clan
That's the biggest pain but if their new location is touching your real borders you get to seize and keep that land afterwards. IF that makes sense. Massive pain in the ass since you end up with a requirement for 15000 farmers or you end up with a gigantic forest area and you both piss off the elves and need to cull 9000+ pigs every so often.
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>>1956904
>That's the biggest pain but if their new location is touching your real borders you get to seize and keep that land afterwards. IF that makes sense.
That’s what I was saying.
Culling pigs is troublesome but so can be sheep (those were the 1st one I had overflow) and other things like food fall apart because anything that goes over about 32000 loops back to 0. I tested it in the remake and it still happens there too but maybe they fixed it in a later update. The remake is much pushier about forcing clan splits on you though so it is harder to because a mega sized clan. It is honestly more balanced that way but I appreciated the minutae and player freedom of the original.
Ride Like The Wind made many mechanical improvements even if it stepped back on some things as well. I do resent the way it forces the endgame on you on a much stricter and more sensitive timer but it does mean you need to consider what you do more carefully because there are more things for you to do in Rltw with your time while also having less time to do it. Much more to explore, twice yearly initiatives, spirits as well as gods to fiddle with, more treasures, more clans to deal with in different ways with encouragement to trade and send emissaries with all of them individually too.
Another change in the remake carried into the prequels that I find annoying is not being able to control your crafters and a much stricter limit on how many weaponthanes you can have at a time. I get the balance reasons but it still sucks.
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>Still no "Dragon of King's Pass" game where you play as a dragon, lording over a hamlet
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>>1957657
>still no "Chapter Master" game that's just KoDP but in 40k
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>>1957651
>forces the endgame on you on a much stricter and more sensitive timer
That's a 100% deal breaker for me. I honest to God don't care about finishing the game at all, hell, I did it maybe twice despite playing the game on and off since '01ish.

The game's just fun to let run, fuck around and see what happens.
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>>1957705
An option to delay the endgame outside of the river witch exploit, perhaps as some kind of new game+ type scenario would’ve been appreciated.
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>>1957657
play Ravager if you're into scaly shit
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>>1957657
>>1957872
Divinity Dragon Commander?
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>>1957872
Plenty of furry in that as well
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>>1958203
true, though it's avoidable. pretty much everything (except scaly ofc) is avoidable since you can almost always just choose to eat/kill everyone the moment you meet them
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>Maxing skirmishers with fire arrow blessings in Ride like the wind
That's the good shit
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Jesus fuck Lights Going Out is fucking depressing as shit even if it isn't that hard
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I fucking hate the stinking rams holy shit
elmal fucking cursed us with their ugly bleating rams to punish our hubris
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>>1964631
really? it's the hardest game in the series by far
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>>1964635
Elmal did nothing wrong
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>>1963072
>cd kotdp
>maran gor shrine
>full humakt regalia
>charge kill
https://youtu.be/enGTk409iQk [Embed]
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The LGO first-time experience
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>>1967752
Prologue where half of gods die and everything goes to shit didn't tip you off?
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Heroquesting food blessings > Spirit Food Blessings
We didn't need lousy spirits in Nivorah and we don't need them in Berenstead
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>>1967791
Foraging via exploration is actually OP. You get so much food you can jumpstart the rest of your economy by selling it.
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>>1967787
I mean, i was doing reasonably well and thought "this end of the world ain't shit" and then the gods started dying and everything went to hell really fast
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>>1967803
My experience with foraging has been pretty bad in LGO, too many misses for too few hits. It's quite good in the Ride.
>>1967814
Fair. Healing Goddess and Cow Goddess dying early can royally screw you over
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>>1967803
Selling food early is a hack in both games once you get it locked up because of how food isn't a real hard number anymore.
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>>1967822
>My experience with foraging has been pretty bad in LGO, too many misses for too few hits.
Don't know what you're talking about. It's the only consistent way to beat the hardest difficulty.
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>>1949805
i don't know if the iphone derived versions fixed this, but I had a run on the original version way back where I broke the end game event chain by accident by saving and loading at the wrong time. The game carried on indefinitely, and I just kept expanding and taking thralls. I eventually ran into some wild glitches, but the thing that killed it eventually is that if you go over about 32000 food it overflows and everyone instantly starves to death, and my clan was eventually so big and so productive that even deliberately sabotaging my own harvest couldn't prevent that from happening.
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>>1972111
>i don't know if the iphone derived versions fixed this, but I had a run on the original version way back where I broke the end game event chain by accident by saving and loading at the wrong time. The game carried on indefinitely, and I just kept expanding and taking thralls. I eventually ran into some wild glitches, but the thing that killed it eventually is that if you go over about 32000 food it overflows and everyone instantly starves to death, and my clan was eventually so big and so productive that even deliberately sabotaging my own harvest couldn't prevent that from happening.
The iphone version didn't fix this when I tested it years ago but perhaps they have since.
It is much harder to achieve on the iphone and remaster version because among other things it pushes and forces clan splits on you MUCH harder than the original where you can just say no to the events almost endlessly.
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>>1945595
>>1945150
plow team
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>>1974051
That is probably why then, plow team died quickly for me too. I wonder if it depends on how much land and food you get with them.
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>>1975254
I thought they'll breed and stay here forever
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>>1975381
That would've been great
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>>1972111
The real fun thing about a super-tula is that it lets you add every other clan into your tribe other than the colymar tribal members
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Nysalor did nothing wrong
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>>1975955
Six Ages 3 would probably have dealt with the Bright Empire
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>>1937950 (OP)
ducks
that is all
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>>1976050
Don’t fuck with the duck
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>>1975955
Ragnaglar did nothing wrong
>>
Just started playing here. How do I avoid losing all my cows and my goods and my weaponthanes and my food in the early game and get into a stable position. I feel like I don't have enough shit to make friends with enough my neighbors early on to avoid 30 raids on my ass each year, and once I have 30 raids each year I can't get anywhere cause everything I earn just gets taken by someone else.
I'm plaing Original version, in case there's some diffrence.
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>>1979592
Clear more land for crops, set your weaponthanes on their patrols, pick one or two clans to be your bitch and befriend all the others, upgrade your fortifications (watch tower is huge and very cheap), look into establishing war shrines for blessings. Truesword is very good for example.
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>>1979592
Build temples or at least sacrifice for the temporary blessings before attempting an action. It's a bigger bonus than you might expect. On Hard it is not even worth attempting something unless you have a blessing for it.

Cows are slowly self-reproducing, so try to sacrifice goods when possible instead. The best way to get goods is through trade.
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>>1979592
> in case there's some diffrence
There is and you picked the right version. You're expected to get beaten up at the start. Invest in some war magic by having warrior god reps on the ring. Build fortifications when possible. Take vingas blessing for fyrd, humakts 2:1 truesword and morale and finally build a shrine to maran gor. Keep raiding your enemies one at the time until they ask for truce, ask for annual, 12-16 and honor it. Go after someone else. If you have the humakt oath blessing and then you bribe them into allying with you they'll be your bestest chums and still continue to pay tribute.

Don't piss off any of the non clan factions too much. Trolls, beastmen, scalies etc. Don't fuck with the ducks too much. Explore with odayla or vinga followe in the sea and earth. You can repeat easy heroquests for great items which you may trade away for other treasures and then repeat the quest and end up with both. Orlanth and Aroka or Humakt one are the best for this.

This guy >>1979657 is a pansy. Best way to get goods is plunder and best way to get cows is having gorillion tributaries so go a raiding when you're strong enough.
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>>1979995
>This guy >>1979657 is a pansy.
It might be different on hard mode.
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>>1980072
Oh yes, it's much harder (read more expensive "gifts" required) to negotiate trade and the ai can break the deal without reason way more often. Drop the Issaries stick grubbing and Erlanda pansy peace rings and stalking around women sheds.

Come drink and whoop with the men.
>>
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