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When's Six Ages 3?
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SOUL
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>>1937950
Never, I'm afraid. Light's Out had 1/3 the player numbers of Ride Like the Wind (according to steamcharts) and the developer has been completely silent since that game dropped. It would be nice to be pleasantly surprised, but I don't have much hope for another sequel
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>>1938090
David is actually learning Godot right now for a (probably) unrelated project.
That said, given the way the pipelines for these games work, the art and writing could be well underway.
Also, just look at the previous releases. It's a 5-6 year cycle, and Six Ages 2 launched in August of '23. I hate to say it, but, unless that changes radically and they find a way to do 2-year or less cycles, age is absolutely going to be a factor here if we're going to see all 6 games.
>>1938090
Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games.
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>>1938101
I hope you're right. From what I've heard covid significantly slowed down LGO development. 2-year dev cycle sounds too optimistic, but maybe a game release every three years is plausible. I couldn't find much info from devs past the LGO premiere. They haven't updated their blog or any store community pages for a while, but there's something on twitter and mastodon.
>Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games
This might be true, but even on the Apple Store RLtW has seven hundred reviews, KoDP has two hundred and and LGO is barely over a hundred. I think it's fair to say it wasn't huge commercial success and again, I hope we will see future games despite that.
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>>1938178
I don't think the franchise has ever been gangbusters commercially at any point of its history, but I can't imagine these games are that expensive to make in the first place.
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>>1938090
That's depressing, I was really looking forward to it. There isn't anything else quite like these.
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>>1938189
>There isn't anything else quite like these.
Always surprised me it doesn't have a million copycats because it looks like the easiest shit to make.
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>>1939992
It's not.
Well, ok, from an *engineering perspective*, yes it is easy as shit. A month, worst case two, and you've got the basic engine.
It's the content that's the problem. It's weird and difficult in ways you really wouldn't expect, especially if you care about the simulation.
If you don't care about the simulation you just end up with a VN by the way. A lot of people do those, and some even claim KoDP as an inspiration, all the while missing the point.
Also these games are art-hungry, but if that should not come as a surprise to devs.

I also assumed I could make one of these in like 12 months and actually committed to it.
I was wrong. Very wrong.
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>Previous thread (finally) died
>Instantly runs to make another
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>>1939992
>Always surprised me it doesn't have a million copycats
You mean the entire fucking genre of visual novels?
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>>1940029
>Previous thread
Link?
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>>1940029
>>1940030
uh oh melty
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>>1937950
Ride Like the Wind was just alright. It was pretty disappointing in its linearity and rigidity. But Lights Out... man. I need to think about it more, but I might have enjoyed it from a gameplay perspective more than King of Dragon Pass. It was also structured fairly linearly, but it had a completely different set of goals, required an entirely different mindset, and that made it incredibly fun. I truly hope we get a third Six Ages, because A Sharp is a wonderful developer and I'd love to support them more.
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>>1940030
The vast majority of vns doesn't have anywhere near this kind of complexity. They are also mostly focused on one character which is fine but it's a different type of game.
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>>1939992
>Always surprised me it doesn't have a million copycats because it looks like the easiest shit to make.
There would be a million copycats if it looked like there was decent money to be made. These don't sell well so those people opt to copy streamerbait co-op games which do sell well instead.
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>>1938090
Lights Going Out has a fantastic ending at least so if it is the last one it went out strong
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>>1940933
Ride Like the Wind made some improvements over KoDP, especially from a balance perspective, but I agree that it was far too linear and would’ve been improved by letting anyone become your Beren like how KoDP lets whoever you pick become Sartar. KoDP would’ve been so much worse of it forced you to wait until the actual time Sartar showed up and then railroaded you into making him the King.
Lights going out still does that a little by making you need to look after your Kings and having the ending incorporate them no matter what but the way you get there feels far more free in a good way.
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>>1941064
He's a perennial shitposter.
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Has anyone ever won with a trickster king?
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>>1940933
I wish it had any kind of variation from the Beren Redalda thing, even as just an alternate ending that you couldn't take to LGO. It was pretty silly that you could have a complete Ram-hater clan that was doing great but you still got railroaded into giving them horse secrets and becoming rams yourselves.
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Are leader stats worth fussing over or is it all about magic and blessings?
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>>1943376
In king of dragon pass? Trickster chief is easy (for a while) since you can make one at will but king would be trickier. I guess on easier difficulties you could abuse hero quests and reloading to boost his stats into the stratosphere to win the election. Your king doesn’t need to be your chief so you can avoid the bad effects of having a trickster chief that way although you might get some events of people complaining that the king isn’t chief especially if his stats are better.
My first time beating the game as like that, I has an orlanth focused clan but the strongest Noble ended up being an Ernaldan lady so I elected her queen while still having an Orlanth noble as chief.
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>>1943534
Leader stats are very important because they are what the game checks in everything you do to determine your success chances. Blessings and magic and treasures act as modifiers to that but every event choice is checking a combination of certain stats on your ring most suitable for it. Same for war, trade, emissary sending, food, etc.
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>>1944799
Don't think a trickster can even be nominated for king.
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>>1944831
I never considered it or tried so that might be true too.
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>>1937950
There was a Six Ages 2? Anyway these games suck ass. Playing without a guide is a guaranteed loss, don't know who this kind of game appeals to. There is no gameplay or thought required, just following some esoteric steps that the devs arbitrarily programmed to make you win.
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>>1944847
>Playing without a guide is a guaranteed loss, don't know who this kind of game appeals to.
unironically git gud
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>>1944879
There's nothing to git gud at, just do the steps required in the order the guide says and that's it. There's no strategy that needs to be understood. These games are basically a VN with UI bloat.
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>>1944926
cope
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>>1944926
You gotta think like a bronze age chieftain, learn the stories of your people etc
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>>1944926
that's completely wrong
also I've never read a guide and can win games consistently, the only external help I ever got was happening to read a tip here and there about which stats are relevant where but most of that is already in the manual or something you can guess at
also I won Six Ages 2 on my first playthrough so it can absolutely be done
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>>1944935
>>1944931
Wrong. You can't beat it unless you follow the guides for the magic rituals. It's just trial and error otherwise (not gameplay).
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>>1944938
the "guides" for the magic rituals are shown to you in game, they're not an external guide anymore than reading character stats is
especially in Six Ages it's possible to finish a lot of them without following the path
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>>1944944
Yes six ages is weird about the paths compared to KoDP perhaps due to happening before time so what happened and is known is less tested and in place
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>>1943534
>>1944805
Blessings are way more important. Even Excellent+ skill doesn't cut it on Hard. A shrine blessing is the difference between failing to establish a trade route 9/10 times and succeeding almost every time. And this is not even an exaggeration.
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>>1944945
It's mostly that almost all choices are skill checks in SA, while KoDP has far more bad/trap choices during heroquests. I would say it's change for the better, heroquesting is supposed to allow some freedom.
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>>1944947
Excellent isn’t that great as far as skills go. Certainly not for hard. Shrine blessings are great because they have safety and consistency. You pay an upfront cost and yearly upkeep for the guaranteed boon and can potentially switch it up if needed for different situations too with the gods that have more available blessings. They are easier to get and harder to lose too. A heroic leader will add more to tests relating to his purview than a shrine blessing but if you are on hard training him to reach that is unlikely.
You still want to avoid crappy leaders.
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>>1944992
Excellent is the best you can realistically get at the start of the game without a ton of savescumming. My point is that blessings seem to hold a much bigger influence on your success than leader skills.
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>get dinosaur
>named my tribe after it
>faggots died after 2 years
well fuck you
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>>1945040
mine lasted like 10 years, what did you do to them?
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>>1945040
>>1945150
Plow team or the battle trained ones?
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Neither are very good. I prefer the battle trained ones and then end up not using them because I don't want them to die, the plow teams seem to die to quickly but that is likely because I always grab too much land.
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>>1947713
>I always grab too much land.
No such thing
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>>1947930
That tula is insane, does the game even handle it getting that big?
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>>1949805
>>1947930
You can expand well to the snakepipe in the north and prax in the east. The game "handles" that by moving everyone to the swamp lol.
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>>1950042
You can't go to snakepipe because clans don't have spots that get placed in that direction. Normally you can't get the ones on the right side either because they are separated so as to not neighbor but if you time it right you can raid and invade them before the game realizes they've moved and then start claiming that portion too.
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>>1947713
What do you get out of sacrificing the eggs?
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>>1950146
You can if you regularly split off your tula and then bully the new clan
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>>1951710
No you can’t, the game only has certain places it can put clans and snakepipe isn’t one of them. I think a map of the spots got posted on the six ages blog before. The swamp acts as a catch all of there are no other spots left, you can seize that land too but the clan gets put back in the same space because there is no where else for them to go and multiple clans stack on top of each other.
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>>1951292
Some magic or some happiness, not at all worth it.
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>>1940007
>I also assumed I could make one of these in like 12 months and actually committed to it.
>I was wrong. Very wrong.
I'm curious, what went wrong? What ended up being so difficult?
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Why can't I conquer shit in Six Ages
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>>1952261
Narrative reasons? Because in the first game you're nomad refugees and you barely settled down and in the second game the world is ending, your people are dying out and nobody respects your kingship. Mechanical reasons: ¯\_(ツ)_/¯
I find it really funny how in the first game you keep hearing about Orlanthi military might, how warlike they are and that they can raid even distant clans, then you play the second game, become Orlanthi and you can raid about three clans other than your tribemates
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Is there any point in allying with Wheels or Riders in Lights Out? Orlanthi allies allow you to maintain more shrines, one per every ally
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>>1952261
You mean steal land like on KoDP?
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>>1952632
The correct term is "conquer"
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>>1952261
Because it's a shitty streamlined phone game
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>>1954882
Not really in my mind because the people just pick up sticks and move elsewhere, they don’t have a government or people or even base infrastructure for you to control like you would expect from what I would consider a real conquest.
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>>1954946
There are several things that are shitty and streamlined but the streamlined KoDP retained it so I doubt it was that. In some important ways it is more complex like the way the battles themselves are handled.
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>>1952153
You sure about that? If you're playing on the classic CD version you can seize land from any neighbouring clan and splitting your tula may lead you well into prax or up north in the range of across the river clans. But. If you're playing the new version intentionally failing the Issaries quest "messes up the maps" which in effect can scramble the location of most clans. Yours included.
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>>1955402
>If you're playing on the classic CD version you can seize land from any neighbouring clan and splitting your tula may lead you well into prax or up north in the range of across the river clans.
Yes, I’ve done that. The tough part is ensuring that you maintain bordering neighbors and they bridge where they need to go to touch other clans. The ones in that northern river section are difficult to seize because in theory your own clan won’t neighbor them because there will always be a gap. I have managed to get up there but it was through a weird event timing thing where I seized land before the game realized we weren’t neighbors anymore I think. You can do all this seizing on the new version too but it is harder because unlike the original you can’t toggle the exact outlines of your clan and all the others so it can be difficult to know who are exactly bordering neighbors. I believe it can’t merely be neighbors like it shows on the game with the N but ones you actually border too, but it has been a while.
One of my favorite set ups for this is to make a mega clan that borders tiny remainders if all the others so I can invite them all into my tribe. The game actually bugs out in the original if you try this because it won’t have enough clans to form the other tribes in the game later on, giving errors during some events. For best practice let yourself split a couple of times to have extra clans available.
>If you're playing the new version intentionally failing the Issaries quest "messes up the maps" which in effect can scramble the location of most clans. Yours included.
I don’t think that counts because it is a temporary effect that auto corrects itself rather than you clan truly being in those locations so you can’t hold on to land up there. But if that changes neighbors it might be an easy way to get new ones in the river pocket northeast. I would need to do some experimentation with all this.
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>>1956149
>you can’t toggle the exact outlines of your clan
That's the biggest pain but if their new location is touching your real borders you get to seize and keep that land afterwards. IF that makes sense. Massive pain in the ass since you end up with a requirement for 15000 farmers or you end up with a gigantic forest area and you both piss off the elves and need to cull 9000+ pigs every so often.
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>>1956904
>That's the biggest pain but if their new location is touching your real borders you get to seize and keep that land afterwards. IF that makes sense.
That’s what I was saying.
Culling pigs is troublesome but so can be sheep (those were the 1st one I had overflow) and other things like food fall apart because anything that goes over about 32000 loops back to 0. I tested it in the remake and it still happens there too but maybe they fixed it in a later update. The remake is much pushier about forcing clan splits on you though so it is harder to because a mega sized clan. It is honestly more balanced that way but I appreciated the minutae and player freedom of the original.
Ride Like The Wind made many mechanical improvements even if it stepped back on some things as well. I do resent the way it forces the endgame on you on a much stricter and more sensitive timer but it does mean you need to consider what you do more carefully because there are more things for you to do in Rltw with your time while also having less time to do it. Much more to explore, twice yearly initiatives, spirits as well as gods to fiddle with, more treasures, more clans to deal with in different ways with encouragement to trade and send emissaries with all of them individually too.
Another change in the remake carried into the prequels that I find annoying is not being able to control your crafters and a much stricter limit on how many weaponthanes you can have at a time. I get the balance reasons but it still sucks.
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>Still no "Dragon of King's Pass" game where you play as a dragon, lording over a hamlet
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>>1957657
>still no "Chapter Master" game that's just KoDP but in 40k
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>>1957651
>forces the endgame on you on a much stricter and more sensitive timer
That's a 100% deal breaker for me. I honest to God don't care about finishing the game at all, hell, I did it maybe twice despite playing the game on and off since '01ish.

The game's just fun to let run, fuck around and see what happens.
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>>1957705
An option to delay the endgame outside of the river witch exploit, perhaps as some kind of new game+ type scenario would’ve been appreciated.
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>>1957657
play Ravager if you're into scaly shit
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>>1957657
>>1957872
Divinity Dragon Commander?
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>>1957872
Plenty of furry in that as well
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>>1958203
true, though it's avoidable. pretty much everything (except scaly ofc) is avoidable since you can almost always just choose to eat/kill everyone the moment you meet them
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>Maxing skirmishers with fire arrow blessings in Ride like the wind
That's the good shit
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Jesus fuck Lights Going Out is fucking depressing as shit even if it isn't that hard
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I fucking hate the stinking rams holy shit
elmal fucking cursed us with their ugly bleating rams to punish our hubris
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>>1964631
really? it's the hardest game in the series by far
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>>1964635
Elmal did nothing wrong
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>>1963072
>cd kotdp
>maran gor shrine
>full humakt regalia
>charge kill
https://youtu.be/enGTk409iQk
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The LGO first-time experience
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>>1967752
Prologue where half of gods die and everything goes to shit didn't tip you off?
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Heroquesting food blessings > Spirit Food Blessings
We didn't need lousy spirits in Nivorah and we don't need them in Berenstead
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>>1967791
Foraging via exploration is actually OP. You get so much food you can jumpstart the rest of your economy by selling it.
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>>1967787
I mean, i was doing reasonably well and thought "this end of the world ain't shit" and then the gods started dying and everything went to hell really fast
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>>1967803
My experience with foraging has been pretty bad in LGO, too many misses for too few hits. It's quite good in the Ride.
>>1967814
Fair. Healing Goddess and Cow Goddess dying early can royally screw you over
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>>1967803
Selling food early is a hack in both games once you get it locked up because of how food isn't a real hard number anymore.
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>>1967822
>My experience with foraging has been pretty bad in LGO, too many misses for too few hits.
Don't know what you're talking about. It's the only consistent way to beat the hardest difficulty.
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>>1949805
i don't know if the iphone derived versions fixed this, but I had a run on the original version way back where I broke the end game event chain by accident by saving and loading at the wrong time. The game carried on indefinitely, and I just kept expanding and taking thralls. I eventually ran into some wild glitches, but the thing that killed it eventually is that if you go over about 32000 food it overflows and everyone instantly starves to death, and my clan was eventually so big and so productive that even deliberately sabotaging my own harvest couldn't prevent that from happening.
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>>1972111
>i don't know if the iphone derived versions fixed this, but I had a run on the original version way back where I broke the end game event chain by accident by saving and loading at the wrong time. The game carried on indefinitely, and I just kept expanding and taking thralls. I eventually ran into some wild glitches, but the thing that killed it eventually is that if you go over about 32000 food it overflows and everyone instantly starves to death, and my clan was eventually so big and so productive that even deliberately sabotaging my own harvest couldn't prevent that from happening.
The iphone version didn't fix this when I tested it years ago but perhaps they have since.
It is much harder to achieve on the iphone and remaster version because among other things it pushes and forces clan splits on you MUCH harder than the original where you can just say no to the events almost endlessly.
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>>1945595
>>1945150
plow team
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>>1974051
That is probably why then, plow team died quickly for me too. I wonder if it depends on how much land and food you get with them.
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>>1975254
I thought they'll breed and stay here forever
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>>1975381
That would've been great
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>>1972111
The real fun thing about a super-tula is that it lets you add every other clan into your tribe other than the colymar tribal members
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Nysalor did nothing wrong
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>>1975955
Six Ages 3 would probably have dealt with the Bright Empire
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>>1937950
ducks
that is all
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>>1976050
Don’t fuck with the duck
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>>1975955
Ragnaglar did nothing wrong
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Just started playing here. How do I avoid losing all my cows and my goods and my weaponthanes and my food in the early game and get into a stable position. I feel like I don't have enough shit to make friends with enough my neighbors early on to avoid 30 raids on my ass each year, and once I have 30 raids each year I can't get anywhere cause everything I earn just gets taken by someone else.
I'm plaing Original version, in case there's some diffrence.
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>>1979592
Build temples or at least sacrifice for the temporary blessings before attempting an action. It's a bigger bonus than you might expect. On Hard it is not even worth attempting something unless you have a blessing for it.

Cows are slowly self-reproducing, so try to sacrifice goods when possible instead. The best way to get goods is through trade.
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>>1979592
> in case there's some diffrence
There is and you picked the right version. You're expected to get beaten up at the start. Invest in some war magic by having warrior god reps on the ring. Build fortifications when possible. Take vingas blessing for fyrd, humakts 2:1 truesword and morale and finally build a shrine to maran gor. Keep raiding your enemies one at the time until they ask for truce, ask for annual, 12-16 and honor it. Go after someone else. If you have the humakt oath blessing and then you bribe them into allying with you they'll be your bestest chums and still continue to pay tribute.

Don't piss off any of the non clan factions too much. Trolls, beastmen, scalies etc. Don't fuck with the ducks too much. Explore with odayla or vinga followe in the sea and earth. You can repeat easy heroquests for great items which you may trade away for other treasures and then repeat the quest and end up with both. Orlanth and Aroka or Humakt one are the best for this.

This guy >>1979657 is a pansy. Best way to get goods is plunder and best way to get cows is having gorillion tributaries so go a raiding when you're strong enough.
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>>1980072
Oh yes, it's much harder (read more expensive "gifts" required) to negotiate trade and the ai can break the deal without reason way more often. Drop the Issaries stick grubbing and Erlanda pansy peace rings and stalking around women sheds.

Come drink and whoop with the men.
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Illumination
>>
Exploring is awesome
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>>1988626
Honestly I find it one of the worst parts.
The content is interesting, but most of the time I can get better risk:reward through trade or war.
Exploring turns into a chore I have to do every so often to reduce banditry and trolls and such.
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>>1988635
It is risky and has the added horror of delayed failure so you don’t even know you’re fucked for some time abs are weakened while your people are away either way.
However there are lots of cool things to see and find and many unique events. The treasures you can get from exploring are some it the best in the entire game.
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>>1988626
It's fun but I can just never find a spare turn to spend on it. I wonder how much shit I missed out on despite my many playthroughs.
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>>1993674
I normally set aside some time to send out explorers. It isn’t so tough in KoDP but in the six ages games it is much harder to fit into things.
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sacrifice cows for six ages 3
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I messed up pretty badly, failed first dead world event, Heort's second son and Elmal still Guards the Stead, but I still won the game
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That was neat
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Will Hyalor make a comeback in Six Ages 3-6?
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>>2001033
But I like to sacrifice goods instead
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>>2001472
Maybe as a minor event or something but for Orlanthi he isn’t going to remain relevant, especially as they start having kings and things
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>>2001472
Hyalor was only a man
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>>2014294
>Hyalor was only a man
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In Six Ages 2, is there any way to distinguish between good events and events that are actually secretly chaos ones that will fuck you over? Is praying that an advisor knows about them the only way?
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>>2015784
I don't think so, but there aren't that many chaotic deception events. If something sounds too good to be true, it probably is. In my experience, refugees aren't chaotic most of the time and goat meat is just goat meat more often than not. I never take backstab an ally deal from magic foreign women.
Maybe Uroxi on the council helps. There might be some sort of hidden "Chaotic" score, but I am not sure how it works and if it influences all the events, or only some of them. I had a game where I focused on fighting Chaos and I got way more chaotic events there than in my other games, where I largely ignored it, just doing usual politics and dealing with local minor chaotic threats.
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>>1975476
Can you join the Colymar tribe? I've heard its possible but never managed it.
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>>2016907
technically yes but it requires you to form your own tribe and then deliberately fuck up so bad that it disintegrates completely. You then get an event where one of the options is to try and join another random tribe, which can be the Colymar Tribe.
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>>2017251
>>2016907
You can also join if get the Colymar Tribe to declare war on you while you are still a clan, and successfully negotiate joining the tribe in a peace settlement.
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>>2016907
You cannot under any circumstance. Everyone saying otherwise is full of shit.
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>>2019385
See picrel for >>2017498
This is an ancient game. How are people still arguing about what is in it?
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>>2019423
>Everyone saying otherwise is full of shit.
I stand by this. You fail every time in the CD version because you're prophesized to create your own tribe. Same if you support the false queen. It's also a win condition for the short game and a mandatory checkpoint for the long to create your own.
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sacrifice more cows
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>>2025469
Sacrifice ALL COWS
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>>2026519
That’s a lot of cows
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>>2014375
Mighty fine looking chariots there. That is how you ride in style.
>>
>>2015817
If you do fuck up with “goat” meat it can give you one of the game over scenarios so if it gets your goat treat it very seriously. It probably isn’t worth the trouble.
>>
>>2030881
I think it only happens if the goat meat turns more than just goat meat and then you double down on it. In my experience, it's either fine or you get one bad event, sacrifice 7 goods and you are done with it.
>>
>>2030915
I guess you are right. You need to pay for the meat too so that is also a cost but it is usually worth it
>>
>>1979592
Heroquest to Chalana Arroy improves relations with all the other clans, which includes ending feuds. It's also one of the easiest to complete.
>>
>>2034479
I love the Chalana Arroy hero quest. It makes a pacifist healer completely awesome with the way it heals thing in esoteric ways or through secrets that get discovered. And then it gets even cooler in Ride Like the Wind where we get to see part of it in action.
Others are great too like Elmal guards the Stead from Lights Going Out but they’re cool in more traditional action ways.
>>
>>1937955
less
>>
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I'm still out here wondering what exactly influences stat growths in leaders.
>>
>>2048096
For regular kodp hidden max capacity modified by their age; some peak earlier some maintain average all life etc, successful use and other modifiers such as those from treasures or hero quests.
>>
It is unironically over for Six Ages
https://blog.sixages.com/index.php/2025/05/26/the-next-game/
>>
>>2049464
Why must we suffer...
>>
>>2049464
Damn that stinks
>>
>>2049464
Well, that's too bad. I don't see how this will make development faster unless they cut down a lot on the lore content. But then again, going in this direction may attract new fans and give them time to develop a longer game.
>>
>>2049464
Time for Banner Saga: Six Ages 3: The World Reborn.
>>
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>>2049464
>cucked again
Well, FUCK
>>
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I've been playing a lot of both Six Ages games lately. My thoughts on the various:
You always want to start the game by builiding food shirnes and getting trade routes to their limit. It's simply the best. Get Busenari/Uralda calf blessing and Voriof/Uryarda lamb/kid blessings to double your herds.
If you get enough war blessings, you can win battles by whopping twice. Morale blessing and Firearrow should suffice. Intimidate>Skirmish>Intimidate and most human enemies will run away. It's bad for offensive raids, because you get less loot than with charging, but allows you to minimize casualties.
Stick to the cattle raids before getting war blessings and ~25 swords. Use Raven blessing to remain unseen.
If someone fears you, you can demand a tribute from them even without raiding. The best source of tribute is when your enemy comes to you and offers you twenty cows. You can then demand annual tribute and it's a lot of wealth.
Trickster and Shaman advisors are supremely useful. Skilled Shaman allows you to call on sprites without expending magic, common option in many situations, Trickster delivers more magic.
Magic is perhaps the most important resource in the game, measures, choices and treasures that grant magic are the best in the game. Solar Mask of Yelm from Elempur is extremely useful, since it allows you to constantly heroquest. Bowl of Unity and Tablet of Hyalor are also very good, both grant +1 magic during Sacred Time in their respective games.
In the final heroquest of the first game, you can also unlock the blessing of Unity/pledge of the Elmal's shield, which grants you magic when you get along with foreigners in the second game. It might be the best blessing from that final heroquest, although I haven't tested them all. There's antiChaos blessing, but I thought it wasn't that great. Others are generally more situational.
I like to choose Rams as my ancient enemy in the first game, it's a good source of mood and magic bonuses.
>>
>>1937950
Spoonfeed me on what to do in my first year of KoDP, and what to focus on. I'm a wee bit lost.
>>
>>2049464
grim
>>
>>2051663
I like to set up the trade shrine and get as many trade routes as possible. In general you want to stack as many blessings as possible and tons of goods are the easiest way to get that done.
>>
>>2051663
Barntar shrine is really useful, and building one or two other food shrines should be enough to successfully prevent starvation. If you want to trade, get a temple to Issaries, if you want to fight, build one for Humakt. Build a watchtower early, and then consider other fortifications. Increasing the number of crafters to the maximum will greatly help your wealth. Your goals should be something like this:
1. Secure food.
2. Get the goods to build shrines and fortifications and generally "do stuff". Wealth is always useful
3. Get many cows for similar reasons
4. Increase your population, big clans are simply stronger
5. Get even more shrines and buy treasures
After 30-40 years you should be the most powerful clan in the game.
>>
>>2049464
>tacticalslop
"No!"
>>
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Absolute peak of Lights Out
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Entire dead world sequence is great
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I really enjoyed the writing and hidden heroquest mechanics here
>>
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>>1937950
>the year is 2013. I am spending my summer hours volunteering at the military museum to get enough hours to graduate highschool. I am playing King of Dragons Pass on my work computer the entire time. Life is Good.
>the year is 2025. I am working at a library while I get my masters. I am playing King of Dragons Pass on remote desktop the entire time. Life is Good.
I fucking LOVE KoDP but I've always been dogshit at it. Never even formed the tribe, barely understood how things worked, I just loved reading the logs after the games and enjoying the story. Genuinely depressed that SA3 isn't coming out but I let both Six Ages pass me by without buying so I can't complain, I'm part of the problem. Buying them both on steam since SA1 is on sale now though to make up for it. Bout to spend the foreseeable future at work playing them from remote desktop and I'll be using the advice given earlier in the thread. Really wish there was more Bronze Age games out there, the aesthetic of these games is just timeless Kino
>>
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>>1947930
Super Tula's are fun. Shame the IOS version doesn't have Tula borders, just tribe borders.
>>
>>2060262
Super Tulaa are fun and let you make super tribes too by making every other available clan join your tribe, I know in the original it would cause some bugs by not having enough clans for other tribes to form unless you let your clan split off some new clans a few times first.
>Shame the IOS version doesn't have Tula borders, just tribe borders.
I HATE that change what the fuck were they thinking
>>
>>2051752
Keep in mind that for the original version the biggest limitation to your shrine/temples is your sheep. Goods are easy enough to get, population and cows too but sheep can only be gotten from their breeding over time and very, very rarely from cattle raids. The more temples you build early in the more sheep you are spending each year so less are there to reproduce. Holding off longer on all but the best and most powerful temples give your sheep time to build up exponentially.
Of course you can have the other issue too, eventually needing a mass slaughter of sheep every few years to avoid them hitting the cap and rolling over to 0 in the late game.
>>
>>2051550
>~25 swords
Swords are such a fucking bitch to recruit and maintain. In KoDP it was maybe too easy to build up 100+ but it is tough for me to even recruit and keep 20 or the cunts in six ages games.
>>
>>2060474
Swords are honestly not that important in any game.
>>
>>1972111
>if you go over about 32000 food
oh that's probably 32767 (half of 2^16), neat to see technical limitations of the 20th century pop up like that
>>
>>2064099
You can win without them but having truesword and its equivalent lets you roll over people so easily you can start consistently taking captives on incoming raids resulting in hundreds of goods gained when someone is raiding you, and just fun and less headache overall. Protects you from needing to deploy much of your normal farmers too.
>>
>>2064148
Yep that is the one and I’ve run into it too. I knew what was going on because it is hardly the 1st game to have that problem and it had that half of 65536 (because negatives are important for some things like Magic) like how sims games has the problem with 256 instead.
It is still annoying though, and affects everything including your herds resulting in needing mass slaughters repeatedly late in the game if you avoid clan splits and grow too well. You’ve probably done everything there is to do in the game by that point though unless you intentionally chase that number.
>>
How do you guys pick your circle? After a few Hard runs the priority started looking something like this for me
>God
>Age (lower = better)
>Skills
>>
>>2065802
That's pretty much my rubric, except warleader.
Below renowned combat and you lose way too many battles, even with blessings, and that can be pretty costly.
>>
>>2065802
Best in leadership then one best in everything. Adjust if 5+ orlanth followers.
>>
how the fuck does this game not have a million indie ripoffs
>>
>>1937950
Post duck art.
>>
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>>2071223
>>
>>2071037
Probably the sheer amount of writing required, and laying out all of the event trees in a way that makes sense. I'm surprised there hasn't been at least one straight copycat though. Granted there have been games that have been inspired with regards to characters and the event system, but nothing trying to do the scope of what KoDP does
>>
>>2071037
Well, KoDP is a "cult classic", which means it badly flopped and then gained a small, loyal following. Six Ages games probably weren't all that succesful either. Gameplay is definitely not something that most people would enjoy. I think it's too original for its own good, management strategy players, CYOA players and VN players all expect and want something different.
Also see this >>1940007
>>2071223
Already did two months ago. Have altBerens instead. This place is pretty great for gloranthan art:
https://deadcrows.net/forum/viewtopic.php?t=618&sid=7f283c5fbea59b8035e6921e78cd5536
https://deadcrows.net/forum/viewtopic.php?t=617&start=370
>>
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Rare-ish events. I really like CG here
>>
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Decided to try something else this time
>>
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Predictably, it didn't work out, but I think Forsivuli didn't bother me after that
>>
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Saga of Della the Earthbride - Supercut
At first, nobody believed in the young Ernaldan Chieftess
>>
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But with age comes the wisdom... and power
>>
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Enough to surive end of the world
>>
Dear God some of those portraits look vile
>>
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And kill the Chaos God - twice!
>>2075189
Yeah. I don't like looking at the literal yellow faces of the worshippers of Inilla and Issaries. On the other hand, a lot of characters look sick and exhausted and it fits the theme of the game pretty well.
>>
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There's something poetic about playing matriarchal, exploration-focused clan (I wanted to try something different) which spend two games fighting the dwarves and then, as the final choice see our savior say:
>Fuck the Elves!
>>
>>2071448
I just want all the official duck pics from the game.
>>
>>2075932
...you want that d?
>>
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>>2075932
There's only one from both Six Ages. It's from the Lights Out and is used for five difrent trader/visitor events
>>
>>2075933
No, just duck art from the game so I can shitpost with. I though there is some gallery with in game art somewhere.
>>
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>>2071448
>Already did two months ago
where
>>
>>1937950
I hate when that game forces me to split my tribe, literally was the reason i stopped playing it. I fucking hate that shit, why can't i make my own kingdom? Why can't i grow infinitely? Fuck
>>
>>2076908
>I fucking hate that shit, why can't i make my own kingdom?
uhh you can though the goal of the game is to form a tribe from your small clan, splitting is also good since you you need four clans to form a tribe and you can do it with people formerly from your clan
>>
anyway to play newer games on win7?
>>
>>2077014
I mean i want to be medieval Stalin, no splitting, just infinite growth
>>
>>2076780
TOTAL
DUCK
DEATH
>>
>Juice up Beren until he had Heroic Leadership, Combat and Diplomacy
>Lose him to Erissa battlefield healing event
Now, I'm mad. It was JUST before wedding negotiations too. Fucking Wheels.
>>
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They're here.
>>
>>2092580
Ducks are bros
>>
>>2078060
>>2076908
Too OP if you don’t split your clan plus eventually the numbers will cause overflows and break the game.
In the old PC version you can just say no forever but in the new phone/pc version you’re forced to split eventually.
>medieval
These guys are way before medieval history
>>
>>2092580
It's all fun and games until bloodhoof performs some cultural enrichment on your asshole
>>
>>2093865
Ironhoof isn’t real he can’t hurt you
>>
>>2093874
Hey, my 12 year old iteration may have fallen for that, several times, but my current year one says fuck you
>>
>>2093874
>>2093888
The funny thing is that in the original version there apparently was an apocalypse event that was broken, the troll one, so you could antagonize them as much as you wanted for fun and profit without the cragspider destroying the entire clan
>>
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I don't get this game. It never feels like I'm making progress. People are always complaining whether things are good or bad. Numbers go up or down and it feels meaningless, create a tribe and it's the same shit. Random lore is dumped on me. Battles happen? RNG sometimes likes to shit on me but it never feels catastrophic. I give away cows and it never feels like a run out. Never feels like I have enough.

I've tried KODP multiple times now and I could never figured out what bugged me about it but it feels like I'm running in place no matter how I or for how long I play.
>>
New to these type games. Someone give me a retardproof basic plan fot Six Ages RLTW
>>
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>>2094230
This largely applies to SA too >>2051752 Pela, Ekarna and Nyalda are your friends. Get Steadfast from Elmal, stick to the cattle raids until you have two-three war blessings and twenty something warriors. You should max your trade routes early, passive goods income is too good early on
>>
Lights Going Out is way too depressing for me. Does it get any fucking better?
>>
>>2098121
>Does it get any fucking better?
No. It gets worse. The endgame is one of the bleakest things I've seen in a game to be honest.
A successful ending is pretty hopeful though.
>>
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>>2098140
I will try my best to struggle through. My peeps are fucking whining about there not being enough horses. They're fucking Rams now why the fuck do they complain.
>>
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>>1937950
Why did they make the game aspect of this game so bad?
>>
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poo
>>
>>2098692
I thought it was good
>>
>>2098692
Why is it that the same board that
overwhelmingly complains about their favorite
games being dumbed down for common
audiences also throws a fucking temper
tantrum anytime a game isn't tailor made to
specifically cater to them and their interests?

This could be gleaned just by reading their
reviews, but if their play time of 8 and 15 hours
doesn't make it glaringly obvious, these people
are just flat out bad at the game and do not
understand it. Yes the game is intentionally
abstract in a lot of areas, but it more than gives
you enough measures by which to correct
whatever course you are taking toward a better
route. I'll just take some of these points though
to show that they are in fact user error.
>Review 1, Paragraph 2, bitching about food
ambiguity
If you simply save your game and spend five
minutes fucking around with the sliders in the
farming screen, you will quickly have a good
idea of what you need more of and the way to
get more of all of them is straightforward. More
cows? Heroquest. Raid. Cow magic. Need
more land? Raid for land, dummy. Need more
anything else? Trade, dummy. Need to get rid
of it? Trade, dummy.
I can't deny that resources needs can be
abstract, but the basic trial and error needed to
feel them out isn't fucking rocket science.
>absolute worst thing is that the game actively punishes you for being successful
Easily the silliest complaint. You are in control
of how good you are doing, stop doing good.
That seems like bait but it unironically isn't. If
you have too many people, fail a raid. Or just
deal with the consequences of being
successful, because once you are past a
certain threshold, you can avoid clan splitting
by giving out a fraction of your quintillion crafts
being produced each year.
>>
>>2098692
>>2099922
>Review 1, Paragraph 4, general bitching about 'badly explained' HeroQuests
How hard is it to read a story and remember it?That's all the fucking HeroQuests are. You will know the correct answers if you do the bare minimum of reading beforehand. And for those
complaining about the RNG, the HeroQuests clearly say what skills are the most important for them. The fact that your sacrifices and shrines are IMPORTANT is emphasized from the very beginning. Why the fuck would you be doing a HeroQuest if you didn't put max points into magic, have a hero w/ renowned/heroic skill, and the goods/cows to sacrifice for it?
>Review 2 now, a lot of things have no impact
okay I actually can't argue against that one, I'm pretty sure shitty code has rendered some actions and objects just completely useless, much in the vein of this >>2093864 bug.
>only thing that matters is cows and goods
In the most reductionist of ways, I guess so? Similar to how all that really matters in our own life is shelter and food, so it surely isn't complicated beyond that, right?
>Raids scale w/ difficulty
As far as I'm aware, raids on hard mode are to be accompanied by treasure, large armies, huge temples, and allies if you want to expect success. But thats not a bad thing because doing huge raids isn't necessary. Be a peace clan, build up, then change clan types and start raiding out when you can. Otherwise, cattle raids are deceptively simple once you find out the correct amount of people to send (15 roughly) and the same is said for defending raids, if you've beelined protective buildings (which you should if you are playing on hard)
>Once you have a lot of trade routes, you have a lot of money
This is called being rewarded when you do well and it is still very easy for an errant disaster or tribal moot to knock out a substantial amount of your wealth, enough to make you think twice.
>>
>>2098692
The short answer is that being 'autistic' has become trendy and not everyone who describes themselves as such has the sufficient capacity to engage in genuinely autistic pursuits. KoDP is the filter for getting into general Glorantha lore because, despite being Elder Scroll's schizophrenic uncle (Dwemer = God Learners; The Spike = Adamantine Tower ; The Axe in Picrel = Direct Inspiration for Glass Weapons/Armor in ES), Glorantha is infinitely too unaccessibly autistic for general audiences.
>>
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>>2099941
forgot picrel
>>
>>2099941
It even has its own chim stand in with Illumination
>>
>>2099978
>stand in
Or well the other way around rather as Glorantha was first.
>>
Kajabor did nothing wrong
>>
>>2049464
fuck
>>
>>2100307
Nysalor did nothing wrong
>>
Trailer for the new game is up: https://www.youtube.com/watch?v=oBSTrTKjuWI

It looks surprisingly similar to the other games. I really don't know what they mean by "tactical narrative" though.
They've got a Steam page up too, if you're in to that.
I'm a bit conflicted. Probably just going to wait and see.
>>
>>1942794
Absolutely the best rendering of I Fought We Won, the lightbringers quest, Harmast and other end-of-Godtime related materials I’ve seen in a Glorantha game.
>>
>>1944847
>games suck ass.
Learn your mythology, youngster.
>>
>>1954882
«No one is illegal on Golden Wheel stolen land»
>>
>>1975955
I have a feeling Arkat would disagree.
>>
>>2114480
Samefagging, but it's a bit grim that no one had anything to say about this.
I totally understand the motivation for making it, but I wonder if there's an audience. Kitfox posted the trailer in the Six Ages r*ddit, and it was pretty low engagement too.
If it doesn't capture the existing King of Dragon Pass / Six Ages players, who is this game for?
>>
>>2115736
There's just not much to go on. Maybe if they release a proper demo it'll change.
>>
>>1952218
Probably the absolute mountain of art required along with the sheer soul needed.
>Inb4 AI
No one creatively bankrupt enough to use AI as a replacement for actual art is going to try and copy KoDP lmao.
>>
>>1952218
After half a year, I suppose I could finally get around to answering.
It's the content.
In order to do this correctly, you need a LOT of it. I edited my stuff for brevity more than the A Sharp guys did, but I still had north of 250k words. And still the game feels short, like Six Ages 1. Maybe shorter, despite the map painting stuff I added.
Next, the content is not just VN routes, as some brainlets allege. You've got a simulation. It fires events based on what's going on. If you don't have this, you don't have a Passlike game. Delayed consequences is part of this as well. Think the Kallyr or Thadart event chains in KoDP.
Further, the content itself has to be dynamic, to a degree at least. But that's a consequence of flowing from the simulation.
With all that in mind, my 1 year project stretched over a few years as I met the realities of developing this kind of content. Then a series of unfortunate personal events happened. I ran out of money and time more or less simultaneously. Material conditions do not allow me to do game dev every day anymore. I struggle to carve out 3 hour blocks of time to do anything for that matter. So despite being fairly close to the end, I can't take it over the finish line for a little while.
I do smaller, simpler games as I can now. They perform as you'd expect.

>>2116150
This is also kind of part of it. But for me, I took the CK2 approach. That is, the art was for a theme or mood, and not unique per-event. I knew that my war chest would not support that much contract labor, despite getting a friend-of-a-friend below market rate deal.
>AI
I'm increasingly convinced that this is an economic question.
If we want unique art for hundreds of scenes while these games remain as niche as they are, the math doesn't work.
The ways to solve the equation are third world labor or AI art. Neither answer is particularly fulfilling.
Or, as most people do, just don't make these kinds of games.
>>
>>2115493
You would say that Gbaji
>>
>>2116304
You think you'll ever get around to working on it again? I work professionally as a writer and composer for games, and working on a KoDP clone (or anything in that general vein) has always been a dream of mine. I'd be down to help out in some capacity if you think you're ever going to pick up the project again.
>>
>>2115493
Well that’s Arkat in the picture there on the left.
>>
>>2115491
It is sad we can’t steal land in six ages
>>
>>2117602
Yes, at some point. I just don't know the timeline. Things will get better, but they will get worse first.
When I did have time and money, I invested a lot of both into it. I would hate for all that to go completely to waste.
The current thing is a Disco-like I'm doing with a friend. But even getting good blocks of time for that, something much simpler, has proven a bit elusive.
>>
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I don't know how to advance.
got my clan, got a solid amount of swords and carls, got food secure, regularly bully the blue foxes for loot.
what now?
I want to make a tribe but I want to accumulate some wealth before that, can't get trade deals even after sacrifice, fail most hear quests. I just play a couple years at a time and than get bored.
>>
>>2132796
>can't get trade deals even after sacrifice
what are you sacrificing for?
>>
>>2133042
silver tongue
>>
>>2133078
don't know then, usually works for me even on Hard



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