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File: king of dragon pass.png (491 KB, 640x480)
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When's Six Ages 3?
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SOUL
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>>1937950
Never, I'm afraid. Light's Out had 1/3 the player numbers of Ride Like the Wind (according to steamcharts) and the developer has been completely silent since that game dropped. It would be nice to be pleasantly surprised, but I don't have much hope for another sequel
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>>1938090
David is actually learning Godot right now for a (probably) unrelated project.
That said, given the way the pipelines for these games work, the art and writing could be well underway.
Also, just look at the previous releases. It's a 5-6 year cycle, and Six Ages 2 launched in August of '23. I hate to say it, but, unless that changes radically and they find a way to do 2-year or less cycles, age is absolutely going to be a factor here if we're going to see all 6 games.
>>1938090
Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games.
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>>1938101
I hope you're right. From what I've heard covid significantly slowed down LGO development. 2-year dev cycle sounds too optimistic, but maybe a game release every three years is plausible. I couldn't find much info from devs past the LGO premiere. They haven't updated their blog or any store community pages for a while, but there's something on twitter and mastodon.
>Apparently iOS has been the most lucrative platform for KoDP and both Six Ages games
This might be true, but even on the Apple Store RLtW has seven hundred reviews, KoDP has two hundred and and LGO is barely over a hundred. I think it's fair to say it wasn't huge commercial success and again, I hope we will see future games despite that.
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>>1938178
I don't think the franchise has ever been gangbusters commercially at any point of its history, but I can't imagine these games are that expensive to make in the first place.
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>>1938090
That's depressing, I was really looking forward to it. There isn't anything else quite like these.



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